It looks like that aside from cheaters, Call of Duty Warzone players are running into other issues that prevent them from playing the game. Currently, a flood of COD Warzone dev error posts have appeared on Reddit, and this is confirmed to be happening on all platforms (consoles, PC).
Raven Software has (thankfully) acknowledged the server issues and are currently investigating:
❗️❗️❗️ We are aware of an issue where Player's are encountering a Dev Error after receiving todays update. We are investigating and will provide more information ASAP.
We are aware of an issue where Player’s are encountering a Dev Error after receiving todays update. We are investigating and will provide more information ASAP.
That’s about all we know so far. If Warzone is working for you, list your platform, country/region just so we know whether it’s picking up in certain areas. For those on PlayStation, don’t forget to redeem your free tier skips for the Battle Pass (something you can use once the game is back online).
It looks like Rainbow Six Siege will try and rope in players for Rainbow Six Extraction, as a new LTM (limited-time event) PvP mode called “Containment” starts tomorrow, and will be available until August 24! Check out the trailer and details for this Rainbow Six Siege new LTM below.
In the event, a team of REACT agents (attackers will be deployed to destroy Nets and will face Porteans, a deadly Archæan variant that can adopt the form of REACT operators (defenders). These mimics will be able to move faster, but will be limited to melee attacks only. Defenders will be provided with additional Health, Aruni’s Punch, and Oryx’s special abilities, but will be weaponless for the whole game
As for attackers, they will have your standard oadout without modifiers, and only have access to a reduced Operators selection.
Here are more details straight from the press release:
Containment will introduce a new game mode, Nest Destruction, that will have players fight over a Nest. On one hand, attackers will be given a two-tiered objective scenario: destroy the nest to open the final objective and win the round. On the other hand, to be victorious, defenders will have to rely on melee attacks and Oryx’s Ramah Dash to stop their opponents. Of course, players can rely on the old but efficient way to secure the win: get rid of the opposing team entirely.
The Containment event comes with its own collection of 33 unique items for Rainbow Six Siege operators including IQ, Ace, Blackbeard, Amaru, and Zero on the attacking side, and Aruni, Jager, Kaid, Mira, and Warden on the defending team. The collection includes headgear, uniforms, and weapon skins. Each operator’s exclusive, time-limited customization items are available for purchase as Bundles in the Shop section for 1680 R6 credits or via the Containment Packs for 300 R6 Credits or 12500 Renown.
Guardians looking for their everyday Destiny 2 fix, here’s the Destiny 2 daily reset today, August 2 post, which also includes the latest wares from Banshee-44 and Ada 1! Check out the entire list below for one easy go.
Apex Legends is getting its next big title update tomorrow, with “Emergence,” where players will see a new legend, map update, new weapon and more be introduced into the game! Before the event starts tomorrow, August 3, Respawn has released the official Apex Legends Emergence patch notes, alongside the official Battle Pass trailer!
New Legend Seer: With microdrones and an artist’s eye, Seer spots opportunities that other Legends might miss, and seizes them in the most beautiful way. The 18th Legend to enter the Apex Games, Seer’s addition more than doubles the roster of the initial eight Legends at launch, bringing an entirely unique set of abilities to the arena:
Passive – Heart Seeker: Visualize the heartbeats of nearby enemies when aiming down sights to get a clue to their location.
Tactical – Focus of Attention: Summon microdrones to emit a delayed blast that goes through walls, silencing and revealing enemies (and their health bars!), plus interrupting their actions.
Ultimate – Exhibit: Create a sphere of microdrones that reveal the footsteps of enemies moving quickly or firing their weapons within.
Class Passive – Recon: Scanning survey beacons reveals the next circle’s location.
Map Update: After months of aggressive mining by the Harvester on World’s Edge, the land is overmined, overburdened and pushed to its limit. Hammond is scrambling to contain the damage they’ve caused using weather-controlling machines: the Climatizer rapidly cools the surrounding area to subzero temperatures, and a Lava Siphon stabilizes the caldera.
New Weapon – Rampage: Rampart’s latest creation, the Rampage LMG, blasts onto the scene as a high-powered heavy ammo option. The Rampage excels at mid-range combat and its specially designed chamber allows it to charge up by loading a thermite grenade to overclock the fire rate.
Ranked Arenas: With the launch of Emergence, Respawn is introducing Ranked Arenas. Players begin in 10 placement matches where their performance determines their initial Match Marking Rank (MMR) and starting rank. Arenas is a head-to-head fight between two teams of three, so awarding Ranked Arenas Points is more cut-and-dry than in the 20 team Battle Royale.
New Arenas to Conquer: The Arenas map rotation gets another refresh with three new POI’s that will rotate throughout the season including Hillside, Dome and Oasis. With over 10 maps now available as part of the ongoing three map rotation, Arenas continues to evolve.
QUALITY OF LIFE UPDATES
Added a new badge: Win Streak. Can you get 2, 3, 4, or 5 wins in a row?
Added a “Hold On” response to enemy pings.
Added distinct sound effects to the Gold Backpack’s revive. VFX were added in the Chaos Theory update. This gives additional feedback when players are close to but not in line-of-sight of revives.
Updated the Heirloom store to give players a better view of all the items related to that item.
Updated Open Pack Button to show how many packs of each type are available to open. Highlighting the button shows a complete breakdown.
LEGEND META
FUSE
Enemies caught inside the ring of fire from Fuse’s Motherlode ultimate are now revealed to Fuse’s team.
Knuckle Cluster Tactical explosion duration increased by 100%.
Grenadier Passive can be toggled on and off to throw ordnance normally.
Dev Note: Fuse continues to struggle. We identified two opportunities to help him that weren’t just “give him more damage.” We believe Apex is a gun game first and foremost and therefore want to make sure we don’t put too much damage into character abilities.
The first opportunity we identified was his tactical. While meant as a persistent area denial tool, it currently does not last long enough to seriously inconvenience an enemy. We doubled the duration so you can now place one at a door and be reasonably sure no one’s coming through that door for a little while. While we doubled the duration, the damage per second remains the same. Please don’t stand in the fire.
Secondly, his ultimate often didn’t give his team an advantage; sure, you may catch enemies within it, but the flames made it impossible for you to step inside, and you couldn’t see the enemies you trapped either because the flames were in the way. We explored a few ways to deal with this but ended up going for the most straight-forward answer: you get enemy outlines as long as they stay inside the ring of fire.
HORIZON
Reduced the slow after the initial Black Hole pull.
Bumped Horizon gravity lift-up speed to a happy medium between 9.1 and Legacy update launch values.
Dev note: There’s no doubt the nerfs Horizon received with Legacy were necessary, but given the benefit of time and hindsight we decided we probably hit the speed of her tactical too hard. Instead of completely reverting that part of the nerf, we found a happy medium between how fast her gravity lift operated at release and how slow it was after the nerf. This one’s hard to communicate with numbers, so just give her a try and tell us what you think.
REVENANT
There’s now a visual and audio cue when Death Totem protection is about to end which can be seen/heard by other players.
Added a brief slow after being recalled to Death Totem.
CAUSTIC
Gas damage starts at 5, increases by 1 every other tick indefinitely.
Cooldown on Tactical has been reduced 25s -> 20s.
Ultimate cooldown has been reduced 3.5m -> 3m. Duration reduced from 20s -> 15s.
Dev note:
Caustic is a dangerous character to buff. Push him a little too far, and he quickly takes over the meta. Constantly fighting through gas is no fun, so we definitely want to avoid him becoming dominant once more. That said, we’re now convinced the nerf that dropped his gas damage to a flat 5 damage went too far. When you can sit in gas and take a syringe or two and be fine, gas is not a scary enough deterrent. So we switched back to a scaling model. This time we decided to let the damage scale a little more slowly. Instead of going up by one every tick, we’re increasing it by one every other tick. Damage is uncapped at the top here, but really that’s very theoretical. Enemies will generally be dead around the time the gas reaches 11 damage per tick (unless you’ve been healing). The desired effect here is to make enemies feel a great urgency to leave the gas as soon as possible.
At the same time, we wanted to be mindful specifically of Caustic’s impact in late game circles at the highest level. Even with Ring 6 now slowly closing over 100 seconds, we were worried about the effect that a single Caustic ult could have in the late game. We reduced its duration by 5 seconds. The ult represents Caustic’s highest moment of power; his enemies have no way of countering it. 15 seconds is still a meaningful amount of time (and with the damage changes, 15s is long enough to kill someone) but it should hopefully make fighting a Caustic in the end game slightly less frustrating.
WEAPON META
SUPPLY DROP ROTATION
This season the Prowler returns to floor loot and taking its place is the M600 Spitfire. In addition to the Spitfire this season another weapon will be joining the supply drop: the Alternator SMG. See how each weapon changes down below.
HOP UPS
Boosted Loader – Reloading near empty (but not at 0) increases reload speed and overloads the next magazine with extra rounds. This hop up will be equipable to the Hemlok Burst AR and the Wingman.
To make room, the Anvil Receiver and Quickdraw Holster are being vaulted for now.
FULLY KITTED ROTATION
Added: Peacekeeper, Rampage, RE-45, Flatline, and Charge Rifle
Removed: Wingman, Bocek, R99, Hemlock, and Sentinel
MAGAZINE ATTACHMENTS
Reload speed increase associated with magazines has been moved to the equivalent stock rarity tier.
Dev Note
Magazines are the most potent source of lootable power for most weapons and that largely comes in the form of ammo capacity. In addition to capacity, they were also offering increased reload speed. We’ve moved the reload speed buff to stocks to help increase the value of stocks and spread out our meaningful modifiers across our attachments.
STOCK ATTACHMENTS
All stocks now offer increased reload speed (instead of magazines)
Marksman Weapons (30-30 Repeater, G7 Scout, Triple-Take) now take Sniper Stocks instead of Tactical Stocks
Sniper Stocks on Marksman weapons will offer increased stability and sway reduction with slightly reduced handling bonuses (from tactical stocks)
Dev Note
Sniper stocks are an often lonely attachment left sitting on the floor waiting for a crackshot legend to come along and give them some love. Instead of reducing the spawn rates to try and clean up the loot pool we’re putting them on Marksman Rifles to make them more desirable.
L-STAR
Now takes Energy Magazines—Mags on the L-STAR work differently than other weapons because of its unique interaction with ammo. Instead they will allow the L-STAR to fire more shots before it overheats and allow it to cool-off its heat build up slightly faster.
The L-STAR has undergone a few changes in Emergence. We’ve attempted to improve the looting experience and extend the L-STAR’s power into the later phases of the game. In addition to these attachment additions the L-STAR is also seeing some VFX changes for combat readability.
LIGHT MACHINE GUNS
Reduced the headshot multiplier for all LMGs from 2.0 to 1.75
Increased the limbshot multiplier for all LMGs from 0.75 to 0.85
Dev Note
LMG spray-and-pray was feeling a little too oppressive when random headshots chunked with a 2.0 damage modifier. We’re shaving off some of that headshot firepower but adding a little back in by bringing up their limb damage. Unloading massive LMG mags to suppress your enemies should still be a valid tactic, we’re just reigning in the peaks and valleys to make it feel a bit more consistent.
PISTOLS
Reduced handling time for all pistols by ~10%
Raise, Holster, Zoom In/Out time
Dev Note
With the removal of the Quickdraw Holster and reload speed moving from mags to stocks Pistols took a bit of a hit. We’re increasing their base handling but will keep an eye on their performance as we get into Emergence.
PROWLER BURST PDW
Time Between Burst increased from 0.2 to .24
Dev Note
The Prowler returns to the floor without its trusty side-kick the Select Fire hop up. But don’t sleep on it, it’s still a beast.
M600 SPITFIRE
Damage increased from 18 to 19
Hip Fire Spread back to season 8 pre-nerf values
Purple Mag Size increased from 50 to 55
Dev Note
We’ve all woken up with a cold sweat in the middle of the night from a nightmare where Rampart with two gold mag spittys chases you on the World’s Edge train tracks laughing maniacally as she shoots for eternity, right? … right? Well for those of us that have, we’ll be able to sleep soundly for a while. The Spitfire takes its rightful place as a Supply Drop weapon this season. We’ve hit it a few times in recent patches and we still want it to be a desirable Supply Drop weapon so we’re walking back those nerfs while making it much harder to access.
ALTERNATOR
Reintroducing the Disruptor Rounds which come equipped on a Supply Drop Alternator
Disruptor Rounds – Increase shield damage by 40%
Disruptor Rounds can ONLY be found on Alternators from the Supply Drop
Dev Note
The Alternator joins the Spitfire in the Supply Drop with its old friend the Disruptor Rounds. The shield damage has come down since we last saw Disruptors in Season 2, but it’s still a shield shredding monster. Pack an extra bat.
30-30 REPEATER
Reload speed from stocks is increased.
Dev Note
The 30-30 can slap, but when it’s not slapping it’s probably reloading. We’re buffing the 30-30’s bonus to reload speed from stocks to help alleviate one of the sharper pain points when running this heavy rifle.
EVA-8
Significantly reduced bolt fire-rate scaling for each rarity tier
Base fire-rate remains unchanged
Dev Note
The EVA-8’s speed makes it a forgiving and formidable shotgun to run. It’s pulled ahead of the pack and has been seen as the clear choice for many leaving the Peacekeeper, Mastiff, and Mozambique in the dust. This change should help even the playing field between the shotguns.
ARENAS WEAPON UPDATES
Care package changes apply to arenas: the Prowler and Rampage replace the Alternator and Spitfire in the Arenas shop.
Prowler
Rampage
Base: 450
Base: 500
Lvl 1: 200
Lvl 1: 200
Lvl 2: 300
Lvl 2: 300
Lvl 3: 400
Lvl 3: 350
ARENAS PRICE ADJUSTMENTS
L-STAR
Lvl 1: 100 -> 150
Lvl 2: 200 -> 250
Lvl 3: 300 -> 350
30-30 Repeater
Lvl 1: 200 -> 150
Bocek Bow
Base: 600 -> 500
Charge Rifle
Base: 700 -> 600
Lvl 1: 250 -> 200
Lvl 2: 300 -> 200
Lvl 3: 400 -> 450
EVA-8
Base: 300 -> 350
Mastiff
Base: 400 -> 350
Peacekeeper
Base: 500 -> 350
Fuse
Knuckle Cluster: 75 -> 100
ARENAS ABILITY ADJUSTMENTS
Horizon’s Gravity Lift starting charges reduced from 2 to 1
Mirage’s Psyche Out starting charges reduced from 3 to 2
Bloodhound’s free scans while in Beast of the Hunt reduced from 3 to 2
BUG FIXES
Bloodhound
Fixed an issue where Bloodhound’s tactical failed to highlight the enemy for the Bloodhound player while they used an emote.
Enemy Legends now remain visible when performing Bloodhound’s “Tracking” Standing Emote at a higher elevation.
Trident and Dropship audio should no longer be significantly dampened when Bloodhound is using their Ultimate.
Gibraltar
Corrected an audio issue with Gibraltars Dome Shield failing to make sound.
The “Gentle Giant” skin will no longer obstruct the player’s view when aiming down sight with the 1x Holo Sight attached.
Fixed some instances where the Dome Shield would disappear on placement and not get refunded to the player.
Lifeline
Fixed cases where Lifeline’s VO still says “I’ve got you. Shields up” even when she no longer has a shield.
Fixed an issue preventing players from using Lifeline’s Care Package in Training Mode.
Pathfinder
Pathfinder’s Grapple no longer stays connected when he’s killed while under Revenant’s Death Protection.
Updated Pathfinder “Copper Core” legs so they now match in first-person view.
Fixed an issue where Pathfinder’s Grapple cooldown audio cue replayed rapidly after deploying tactical in gameplay.
Wraith
Wraith should no longer be crushed by closing doors while her tactical is active.
Wraith can no longer use her ultimate while attached to Valkyrie’s ultimate.
Fixed a rare bug which allowed downed players to jump/bunny-hop after entering a Wraith Portal that was placed by a crouching Wraith.
Bangalore
Fixed an issue causing Bangalore’s Smoke Launcher to disappear when moving away from other players with certain Legendary skins equipped.
Caustic
Solved a bug preventing Caustic barrels from making planting audio when they land in water.
Caustic barrels tossed just before death should no longer disappear.
Fixed a visual bug where the Caustic Heirloom pose has a model that disappears after the pose finishes playing during the previewer.
Fixed a bug that allowed Caustic Barrels to be pushed into players, crushing them.
Fuse’s Ultimate “Motherlode” is no longer destroyed if it interacts with Caustic gas.
Wattson’s ult will no longer shoot down friendly Caustic barrels and ults.
Players should no longer get a server error when attempting to purchase Caustic’s heirloom using Heirloom Shards from the “Heirloom” tab.
Mirage
Addressed an issue where Mirage’s invisible revive wouldn’t fully cloak teammates when certain skins were being worn.
Octane
Fixed an exploit that allowed players to wedge an Octane jump pad between a supply bin to make the Trident faster.
Fixed a visual bug where Octane’s goggles moved independently after using his tactical.
Wattson
Removed the beam of light that shoots into the sky every time Wattson places down her fence.
Crypto
Fixed the choppy preview video for Crypto’s “Drone Scan” in the “Finishers” tab.
Arenas: Fixed a bug where Crypto’s Drone could be deployed and recalled infinite times when the user had only one charge available.
Switch Only: Fixed a visual bug where Crypto’s position indicator while in his drone flickered near the top and left edge of the screen.
Switch Only: The UI for Crypto’s tactical charges should no longer overlap with the recharging UI when his drone is destroyed in Arenas.
Fixed a bug that prevented the Drone from being able to detect enemies using Trident.
Revenant
Fixed a visual bug when the Heirloom appears to be floating in third-person when looking up and down inside the Gravity Lift.
Placing a Death Totem too close to the edge of the map should no longer teleport players off the map when returning to the totem.
Emote fix: Added the missing Silence Orb to Revenant’s “Suffering Silence” emote.
Fixed some exploitable hiding spots reachable in Rift using Revenant.
Fixed some cases when Revenant didn’t have horizontal movement animations when holding the heirloom.
Loba
Lots of fixes across all maps to address issues with exploits, hiding spots, and inconsistencies with using Loba’s tactical.
UI Fix: The ammo Count in Loba’s Black Market should now display correctly.
Rampart
Fixed an issue that allowed Rampart’s turret to be placed on Geyser.
Fixed a bug that caused players to run faster after stowing a fully charged, chargeable weapon—this bug also caused the charged indicator in the UI to go away.
Fixed an issue where Rampart’s wall would get stuck in an animation loop when hit by Caustic gas.
Horizon
Addressed some cases where Blackhole/NEWT wouldn’t appear when using Horizon’s Ultimate.
Fixed an issue where a player’s weapon appears horizontally on the back while using a survey beacon.
Fixed some cases causing Horizon Ultimate ability to be cancelled out when placed near a supply bin if the bin was opened during gameplay.
Fixed an issue causing the Trident’s momentum and friction constraints to be modified by interacting with Horizon’s abilities.
Addressed some cases where Horizon’s Ultimate ability active state persists after being destroyed.
Fuse
Addressed some cases where players could lose some functionalities after dropping with Fuse.
Fixed a visual bug that caused part of Fuse’s body to pop up on the screen when toggling throw power after swapping grenades.
Valkyrie
Made a small change to address feedback that Valkyrie’s UI feels noisy when she first drops from the dropship.
Fixed an edge case causing passengers on Valkyrie’s ult with bad ping to be reverted back to the ground in an unusual position.
The Ultimate/Skydive Special UI and targeting will now update with colourblind settings
Teammates should no longer be able to float around while being tethered to Valkyrie’s Ult by breaking the explosive hold.
Fixed an issue where Valkyrie could be pushed into unintended areas by the Trident when using her ultimate ability.
Addressed some cases where Missile Swarm wouldn’t cause damage when hitting a floating enemy Valkyrie in her lower half.
Fixed some cases of the camera clipping through geo and environment while preparing to launch Valkyrie’s Ultimate.
Fix for cases where Missile Swarm fails to track the moving train.
The Kraber target should no longer appear on screen when ADS after using Valkyrie’s passive.
Fixed an issue where players could still activate Valkyrie’s Tactical and Ultimate while under structures without the vertical clearance requirement.
Fixed some cases where teammates could clip through walls and appear on the same side of Valkyrie while tethered to her Ultimate.
Fixed an exploitable spot on Canyonlands where Valkyrie could reach an inaccessible area using her passive.
Same as always, once the patch is out, we’ll be sure to let our readers know.
DICE and EA are building on the Battlefield 2042 marketing, as a standalone Battlefield short film titled “Exodus” has been announced, and will premiere this August 12 at 8AM PDT/11AM EDT/11PM HKT!
Players will be able to watch it on the official Battlefield YouTube channel, and according to EA, the short film will be “unpacking the world of Battlefield 2042.” Check out the teaser clip below!
EA also adds, “Witness the locations of Battlefield 2042 through the eyes of embedded journalist Kayvan Bechir starting tomorrow till August 12.”
While it doesn’t seem like we’ll get any new gameplay footage, there’s a chance that more gameplay info will be revealed — or at least some of the stuff we can expect to be in the game.
Outside of the short film, we’re waiting on official details from Battlefield 2042’s other new mode called Hazard Zone to be revealed, which we’re guessing will be soon, as gamescom is right around the corner.
While Call of Duty players are still knee-deep in Black Ops Cold War’s Season 4 refresh, it seems the first few Black Ops Cold War Season 5 details have surfaced!
Thanks to reliable dataminer and leaker The Cheeseburger Boys, the first image for Black Ops Cold War Season 5 has surfaced via the group’s Discord channel, which can be seen above! The biggest takeaway so far is that we’ll see a new operator, and the Tec-9 pistol is making a return!
Here’s another image and this one is without the Season 5 wording:
There are another two operators named Kingsley and Surge, could be codenames though
We’ll also probably see Weather Station (New region for outbreak that contains summit) aswell as standalone summit aswell for 6v6 ect. I know they’re coming, just don’t know when it’s being added. Likely this season, if not it’ll be season 6.
Aswell as this there is also still PHD and Double Tap for zombies and the lightning links field upgrade.
Same as with every datamined info, none of the stuff is official, so take it with a grain of salt, alright? That said, this isn’t the first time info for an upcoming Call of Duty has been outed before it’s announced, and it certainly won’t be the last.
Bungie has finally outlined Destiny 2 crossplay, as it’s indeed coming in Season 15! Those who have been awaiting this feature, the wait won’t be long now! While there’s no release date on just when this feature will be released just yet, Bungie has released details on how to find in-game friends, how to find new fireteam buddies, and loads more.
Ready? Sink your teeth in to possibly the most requested feature of Destiny 2 hitting soon!
Destiny 2 Crossplay Overview:
Who Am I?
In a Cross Play world that also supports Cross Save, it quickly became clear to us that we had a Guardian identity crisis.
We didn’t want the name over your Guardian’s head to change based on where you logged into the game. We felt this fought against the fantasy of who you are in this new unified Destiny community. Even more concerning, we didn’t want the names of your friends and clan mates to change based on where they logged into the game. Having to keep a who’s-who cheat sheet of your friends’ names didn’t meet our effortless bar for Cross Play.
As such, we’re converting everyone’s name over to an identity that will remain consistent across all platforms you play from. We’re calling this your Bungie Name. While this will cause a one-time naming reshuffle, we feel this is better for everyone in the long run. Here’s how Bungie Names will work and look:
“Bungie Name”: PlayerName#1234
“Display Name”: PlayerName
“Hash”: #
“Numeric ID”: 1234
Here’s an example of a player tooltip in the Roster screen, surrounded by players from different platforms:
And an example of what players will look like in the Tower:
What’s in a Name?
As part of the creation of Bungie Names, we will be running all player names through a character filtration process and an offensive term moderation process.
First, we will be stripping out all characters that we are unable to display in the game or that can’t be typed into the player search box via console virtual keyboards. This means some of the extended character sets we’ve supported for player names on Steam will no longer be able to be used. We will miss you, fellow Guardian [Hand Cannon][Sniper Rifle][Rocket Launcher], but we do want your console friends to be able to find you via player search.
It is possible that due to removing these characters, players will end up with empty names, or names that result in offensive terms. If your name ends up empty or includes a moderated term, you will find the quite unremarkable “Guardian[Random Number]” name over your character’s head. While we won’t have a name change feature at launch, we are working diligently to get you an early version of this feature this winter. We highly recommend you think carefully about what name you’d like to rock in Destiny 2 sooner rather than later, as we don’t want you to be stuck with a handle you’re not overly fond of when the name change feature goes live.
The One Where You Find Your Friends
Cross Play without an easy way to add new friends, well, doesn’t get it done. As such, there are three different ways to add your friends from all platforms to your Bungie Friends.
Log into Destiny 2 on a device where you want to turn platform friends into Bungie Friends, and then issue requests via our Roster screen.
Search for your friends using player search on the Invite screen.
Use Bungie.net friends finder, where you can link all of your platforms, and then issue Bungie Friends requests to all your platform friends.
The Bungie.net friend finder will become available alongside Cross Play, and will be found at https://www.bungie.net/friends.
So, let’s talk about the in-game options…
Have Friends, Will Fireteam
In order to make fireteam invites work across all platforms, we’ve pulled all of the invite infrastructure into the game. When you get a fireteam invite you’ll see an in-game invite notification. To accept the invite, you’ll navigate to the Roster screen, then the invite section, and then interact with the invite to accept and join your fireteam. Notice that the Invite screen is where you can search for other Guardians, accept friend requests, and clan invites.
Teaming up with Potential New Friends
Destiny is a game filled with aspirational content. To help players find each other, our community has built a series of external group finding forums and tools. Including our own Fireteam Finder, which can now issue fireteam invites to all platforms! When building Cross Play we wanted to make sure that our new fireteam invite system wasn’t getting in the way to pulling together your fireteam. As such, the invite screen allows for players to search for each other and issue fireteam invites.
That said, there are members of our community who experience targeted harassment. To help players protect themselves, we’ve added a block system so that players can protect themselves. . We’ve also added additional privacy tools so that players can protect themselves from broad harassment. Most of the social privacy settings can be accessed from the Roster screen, where you will have control over the different kinds of invites you’re willing to see and consider. For the time being, your privacy setting for clan invites will still be controlled through your personal Bungie.net privacy settings, which can be found here: https://www.bungie.net/en/Profile/Settings?category=Privacy
A Level Playing Field
In Cross Play we’re striving to create a global community of Guardians. At the same time, Cross Play enabled us to ask a ton of questions about input methods, and how we create a level playing field in competitive modes. While the following might not be the answer forever, it will be our approach for matchmaking in competitive modes (Crucible, Iron Banner, Trials, Gambit) at Cross Play launch:
PC players will match with other PC players.
Console players will match with other console players.
Note: Stadia will be in the Console pool.
Fireteams with any combination of PC players and console players will match in the PC player pool.
For PvE modes, there will be one global matchmaking pool.
Chatting With Your Friends
When Cross Play releases, voice chat between platforms will not be enabled. We have run into some late-breaking issues with development and are currently working on making sure this experience is ready before shipping it live. We know this will create a less-than-ideal player experience out of the gate, and we even considered delaying Cross Play as a whole. Since we know that there is a lot of excitement and that the community will find ways to work around this in the interim, we decided to go ahead with the launch. We’re currently targeting a fix for cross-platform voice chat in an update targeted for shortly after Cross Play goes live.
We see text chat as a critical tool for player communication in our action MMO game. At Cross Play launch, text chat will still be available on Steam. From launch through The Witch Queen, we’ll add text chat support across the console platforms. We’ll start with displaying text, so that console players can at least see what their PC friends are talking about. And then we will add USB keyboard support, so that everyone can join in. Note: USB keyboards on consoles will only be for chat and will not be able to control your character.
Bungie adds that they are just beginning as improvements and more will be coming to Destiny 2 crossplay leading up to the next major expansion — The Witch Queen!
Here’s what’s planned for crossplay from release up to The Witch Queen:
Early Season 15
Bungie Name and Bungie Friends
Cross Platform Invites, Multiplayer, and Matchmaking
Player Search and Social Privacy
Soon after launch – Cross Platform Voice Chat
Winter – Bungie Name Changes
Winter – Text Chat Display on Consoles
Winter – Text Input Via USB Keyboards on Consoles
Till We See Each Other Again, Using Cross Play!
As for what’s coming this week, Bungie has anounced that the Iron Banner is coming back for the last time this season, and for the first time this August!
Destiny 2 Iron Banner August 2021: Iron Banner Start: 10 AM PDT, August 3 End: 10 AM PDT, August 10
Same as before, once the Iron Banner is live, we’ll be sure to let our readers know of the bounties and rewards!
While Apex Legends players are getting a new legend this coming week with the Emergence update, it seems some of the planned Apex Legends upcoming content has accidentally been leaked — and by a Respawn Entertainment dev no less!
It seems Respawn Entertainment Principal Animator Moy Parra has accidentally started a stream on his PC, and it featured a bunch of things the studio is working on for Apex Legends! Given how the video isn’t an actual stream (we’ve seen it, and you can clearly hear a TV show in the background, as well as how it shows some personal stuff), we’ve refrained from posting it outside of a few screengrabs we’ve taken that all pertain to Apex Legends.
Some of the stuff shown (which can be seen in the screenshots we’ve taken from the video include) a few new weapons, a few possible upcoming legends, and even more Titanfall-related stuff like a Titan’s battery, and more! Oh, and Maggie (the unseen announcer for the limited-time War Games mode) seems to be incoming as well given there’s an image of name and the words “character selection”
Mind, same as with datamined info, there is no guarantee that everything or anything listed here will come to fruition, as some might be scrapped content, or just stuff being conceptualized by the studio.
For something that is official, the Emergence update is set for release this August 3, and we’ll be seeing a new legend in Seer! Check out his abilities and ulti right here.
For Xbox Live Gold members who are looking for something new to play that’s free, boot your Xbox One/Xbox Series X|S up, as for some unknown reason, Diablo 3 is free for Xbox Live Gold members today!
To be more specific, it’s the Diablo 3: Reaper of Souls – Ultimate Evil Edition that’s free (the other versions aren’t), and there’s no announcement why the game is free — it just is! We tested it ourselves, and yep, it is indeed a freebie (that screenshot up top is fresh from us checking it out). There’s no telling how long it’ll be free, or if this is an error on Micrrosoft’s part, so best to download it now while you can.
Note: The game won’t appear as free via the browser, as players will need to go the console’s actual Xbox Marketplace where it will show up as free.
This Ultimate Evil Edition contains both Diablo III and the Reaper of Souls expansion set, together in one definitive volume. Rise as one of humanity’s last defenders – crusader, barbarian, witch doctor, demon hunter, monk, or wizard – and collect legendary loot while mastering devastating new powers and abilities. Play solo or form a party of up to four other heroes, either with local players together on the same screen or online. Lay waste to hordes of evil throughout all five acts of the Diablo III storyline, or explore the open world in Adventure Mode to hunt bounties on the elder evils that lurk throughout the mortal realms. This download contains the full game.
Upon checking the official Xbox, and Diablo Twitter accounts, there’s no mention of any promotion at all, which means players will need to scoop it up while they still can.
If you have’t played the action-RPG yet, you ought to give it a go, as not only is it a quality game, but it’s even being supported with fresh in-game events up to this day.
Not even a week into release, and Tribes of Midgard is already boasting some impressive numbers as the studio confirmed that title has hit an impressive 250,000 players four days after it launch.
Taking to Twitter, Gearbox Publishing and Norsfell announced that the realm of Tribes of Midgard has been protected by over 250,000 players just four days after the initial launch.
We are very excited to announce that Midgard has been protected by over 250,000 Vikings!🤩⚔️
Thank you to our growing community for your continued support and for helping us achieve this amazing milestone.❤️ pic.twitter.com/rqPeOG0PVP
— Tribes of Midgard (@tribesofmidgard) July 30, 2021
For a new IP and indie title, this is certainly an impressive feat for the studio to hit, and hopefully this is just the start of an upward trend.
Further, within just a couple of hours of release, the team also confirmed that over 40,000 giants have been slayed by players. It may not sound like a huge accomplishment, but it’s what the developers, Norsfell have vowed to do. Because this milestone was reached so fast, the developers and it’s publishers have teamed up with the non-profit restoration organization, OneTreePlanted in order to plant a total of 40,000 new trees!
You did it, Midguardians!
Within the first few hours, you all managed to slay forty thousand Giants! So now, @GearboxOfficial and @Norsfell are teaming up with @OneTreePlanted to plant 40k glorious trees in your honor. 🌲💕
— Tribes of Midgard (@tribesofmidgard) July 29, 2021
Talk about awesome! Love seeing a game developer doing things like this, it’s a great way to give back to the community if we say so ourselves.
About Tribes of Midgard:
Tribes of Midgard is a new game in which players must resist the oncoming invasion of Giants during Ragnarök.
Set in worlds full of dark creatures, hidden gods and abundant materials to be uncovered, you play as a Viking living in a village that houses the Seed of Yggdrasil; the last bastion that protects the Gods from the other Realms.
Explore the wilderness to craft new weapons and be prepared to defend the sacred center of your village from the grim shadows from Helheim that prey upon its power.
All the while, giants stalk ever closer to the village, seeking to destroy Midgard and fulfill the prophecy of the end of the world.
Tribes of Midgard is now available on the PS4, PS5, and PC.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
With the Halo Infinite Technical Preview still on-going, it seems people are checking it out for more than what the multiplayer plays like. Dataminers have dug through Technical Preview file, and a Halo Infinite battle royale audio clip has been uncovered!
Here’s the voice clip where the announces says, “battle royale!” That’s about it. There are no images or whatnot tied to it — at least so far. Mind, this doesn’t guarantee that there will be a battle royale mode in Halo Infinite, as this could be leftover code or something for Forge, but it is interesting that it’s there. With Halo Infinite’s multiplayer confirmed to be free-to-play, adding a battle royale mode might be a smart move by 343 Industries.
More reports have surfaced for Halo Infinite outside of this as well. Apparently, we’ll see multiple campaigns, and even the title of Season 1 has surfaced! As for news that’s been confirmed, players will be able to drop weapons in multiplayer (a first in franchise history), and the game will feature an FOV slider on all versions!
Over two years ago Audeze stepped into the gaming ring to give gamers their first audio headset built specifically for them in mind. Fully immersive 3D audio, combines with innovating head tracking capabilities, and equipped with audio drivers like no other gaming headset before it. It was a premium headset designed for the best premium experience. Now, that was two years ago and with many other readily available headsets released since then, we have decided to take a look back at the Audeze Mobius so see just how well it still holds up. To say the least, it’s still the ultimate premium choice.
Design
Looking at the Audeze Mobius headphones, you’re probably thinking to yourselves that it doesn’t scream gaming headset. In fact, one could say it’s more comparable to high-end audio brands such as Bose or JBL, as it’s design is simple, yet sleek and elegant. Nothing overly tacky that attracts the eyes for all the wrong reasons.
Covered in black matte plastic, with bits of metallic around the banding, the Audeze Mobius has a strong, and sturdy build, one that certainly doesn’t feel cheap despite using plastic. Holding it in our hands, there was a sense of premium as it had a nice weight, one that wasn’t too much, nor too little.
Further, the Mobius is extremely flexible, more so than any other gaming headset I’ve used. This was a bit surprising as I had originally thought based on the material that it would be rather stiff, but the banding bends with ease, with the earcups having 180 degree rotation so it could be laid flat.
One thing, Audeze has a promotional image of the Mobius, one where it shows it being twisted into an almost DNA strand like shape. If you have ever owned a headset, the thought of bending one like this is a bit horrifying, but I just had to test it out myself and it really does bend like that! Truly an image worth telling you just how flexible it is.
More impressively is that it still manages to retain its original shape after bending back.
As for the cushioning, the Audeze Mobius opts to use high quality memory foam wrapped in faux leather that is found on both ear cups and the underside of the band. What I really loved about the cushioning in the Mobius is how much of a snug fit it provides. No excessive pressure felt from either the banding, or earcups, making the comfort level utterly fantastic.
Sound blockage is also great, as it should be as there is nothing worse in a gaming headset than having to hear outside sound over your audio.
Moving to some additional functions, there are a few things built into the Mobius Headset. For volume, we have two controllable wheels, one for chat and the other for general audio. From there we have our 3.5mm cable jack, a USB-C charger port, and microphone port, 3D audio button, with the mute/unmute button being located on the top side of the left earcup.
These may not seem like a lot, but all considering a lot of gaming headsets tend to stick features like 3D audio to the software side of things, it being pre baked into the Mobius is a pretty huge thing. And as I’ve said in many of my other headset reviews, being able to detach your microphone and not having any cables permanently attached makes storing all the easier, plus the general look of it even more better.
As mentioned, there is a 3.5mm jack so you can hook up easily to a console controller or any device that has a 3.5mm option. On the PC side of things, you’ll want to use the USB connection (which is very short) as this will enable the full 7.1 surround sound experience.
For wireless connectivity, there’s Bluetooth. By today’s standard this is a bit outdated since most headsets are opting for either a 2.4GHz or 5GHz connectivity via dongle, but this does open it up more to other devices such as a mobile phone or handheld console. For me, I paired the Mobius to my iPhone, which was an easy process.
Performance
The stand out reason why the Mobius cost a whopping $400 is because instead of using dynamic drivers like almost every other gaming headset, it instead uses some high-end planar magnetic drivers. And no, you aren’t the only one who was scratching their head and wondering what the heck that all meant.
To put it in simpler terms, planar magnetic drivers typically offer far more range in their quality and fidelity. It’s most commonly used amongst professionals in the music industry due to how they’re able to reproduce sound more cleaner, and accurately, thus having a heftier price tag associated with them.
That’s good and all, but what exactly does this mean for us, the non-professionals who just love gaming? Well, total, complete gaming immersion.
Wanting to spruce up on some Battlefield ahead of 2042 release, I decided to jump into Battlefield 4 with Mobius. Combining it with the highest visual settings, I’ll tell you it was an immersion like no other. Crackling of bullets being slung across the map, the continuous track from a tank driving through, the slicing of air from a jet, it all just sounded so good. Just from an out of the box experience, these just might be the best all-rounder headset I have ever used.
Moving onto some console gaming, I continued on through my playthrough of Nier Replicant. Anyone who has played this, or any other Nier title knows immediately just how amazing the soundtrack is. Heck, it alone almost makes the game worth playing. Hearing the vocals come in superbly clean, along with the range of new instrumental sounds that could be heard was such a huge difference between other sets I’ve used.
However, the biggest highlight was without question the 3D sound.
By now, many of you know what 3D audio is and most likely have had a set that supports it. And If you don’t, you should, because it’s an absolute game changer, so much so that even Sony is pushing it with the PS5 as one of it’s biggest console features.
And that really isn’t a surprise, because like graphics, so too has sound evolved in video games. Why output all the sound as if it’s coming from the same direction, when in reality it doesn’t work like that? That’s why it’s such a huge game changer, because you’re able to pinpoint exactly where a source of sound is coming from.
I’ve had many sets with 3D audio, but I’ll tell you that I have never had a set with 3D audio like the Audeze Mobius. This is because the headset comes packed with head tracking. Yes, you read that right, the Audeze Mobius is smart enough to know exactly where you turn your head.
You may ask why that is such a big thing, but take a moment and listen to your current surroundings. You probably hear something coming into one ear more than the other, and if that’s the case, go ahead and turn your head so that it’s coming into the other ear. This is what Audeze Mobius has achieved with its incredible 3D audio,
It sounds amazing, and if there’s ever more of a way to get immersed in a game, then this is it. I’ll add that VR headset owners will truly benefit from that audio head-tracking for obvious reasons.
Now admittedly, this probably isn’t the ideal way to play a video game on a standard tv/monitor, but thankfully Audeze thought of this by offering an additional 3D mode without the head tracking, which sounds just as amazing.
Again, that’s all pre-baked into the headphone itself, with there being the Audeze HQ software which further unlocks more capabilities, such as full 7.1 channel support. However, one very interesting feature is the head gestures, which is currently under beta. Here you are presented with the head of a blue avatar that moves 1:1 with the headphone position.
If someone wanted to, they could use this in-game as you can bind keys to whatever direction, and tilt the headphones to perform it. That’s actually a pretty big deal, especially for sim fans as you can easily map camera controls so you can look around a cockpit. It’s like giving you VR functionality without needing a VR set. It’s mind blowing.
As for the microphone, I think this is really the only shortcoming of the Audeze Mobius. I mean it’s not terrible, far from that, but upon testing it we did notice it picked up quite a bit of background noise. This was abundantly clear during my weekly multiplayer sessions with friends where they kept asking me why I had so much noise coming in. There was also a drop off point where it sounded like my voice would randomly cut out. When it did work, it was definitely crystal clear, but I don’t particularly think it’s something to write home about when there are other sets that offer better microphones. Being detachable though does give it hope that maybe an improved standalone could come down the road.
Verdict
Outside of the microphone, the Audeze Mobius is easily one of the best all-rounder headsets that I have ever used. It comes with a hefty price tag of $400, but that price is easily made up once you realize how well it’s built, and the vastly superior sounds it produces.
It really does give you the ultimate premium experience, and for those wanting to up their immersion level, this is the choice you won’t feel regretful about making.
The Audeze Mobius is the headset you want by your side when you’re playing huge blockbusters games. It’s the headset you want to wear on those days you feel like you want total immersion, to be cut off from the world, and brought through an experience like no other. You want premium? Well you got it.
The Audeze Mobius is now available for purchase. Currently, there is a special Resident Evil Village bundle, which costs the same price as the standalone headset ($399). You will be given a free copy of Resident Evil Village for PC, the perfect game to play with the Mobius.
Pros
Easily the best 3D audio experience offered by any headset. The head tracking adds a whole new layer of immersion like no other.
Design doesn’t scream outlandish gaming look, looks comparable to high-end music headphones such as Bose.
Strong, quality build with an insane amount of flexibility.
Very comfortable with the cushioning doing an amazing job at blocking outside sounds.
PC software is easy to use and filled with all kinds of customization, including head gestures which can be mapped to perform key functions.
Cons
Microphone picks up quite a bit of background noise.
Battery life is on the low end of wireless headset, clocking in around 10 hours per full charge.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Marvel’s Avengers War for Wakanda is just a few weeks away from release, and while Crystal Dynamics is still in the process of preparing for a deep dive in the coming weeks, they have provided fans some short teases at some of the Marvel’s Avengers Black Panther outfits that players can get come August.
Showcased during the latest developer stream, down below you’ll find four new costumes that players will be able to get for Black Panther during their playthrough of the War for Wakanda DLC (and/or hero pass and Marketplace).
Most Dangerous Man
“Based off of Kasper Cole when he briefly took on the mantle of Black Panther. Kasper Cole is NOT T’Challa, he is his own character who was an officer in New York and he actually stole the Black Panther costume for it’s protective purposes”
King T’Challa Outfit
This is a Crystal Dynamics original design inspired by many things. This is how he would walk around if he wasn’t in the Black Panther suit. One of the most important things to notice is his hands, you can see that when he needs to go into battle he has rings that acts as claws.
We were unsure how to spell this one, but will be revealed on the blog post on Monday.
We saw a lot on social that people wanted a version of Black Panther with a cape. This is kind of inspired by Jack Kirby’s first sketches and drawing of how Black Panther’s first appeared in the comics all the way back in the 1960’s. So we wanted to pay tribute to how Black Panther appeared and his roots and everything.
Black Panther Strategist Outfit
Inspired by the comics. There was a time in the comics where Black Panther replaced Daredevil as the Man Without Fear in New York city to defend New York City. So this is based on the time he was doing that and T’Challa did not have powers during that.
That’s all for the costumes revealed during the dev stream. Have to say, these all look fantastic and we cannot wait to get them ourselves For those hoping for more costumes, fret not as this is just a tease of the many to come, with more being revealed sometimes next week so stay tuned!
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
While we all know that Halo Infinite will feature a full-fledged campaign, it looks like the game will feature more than one! Over on Twitter, Halo fan @realAyitSevi managed to take a screenshot of the Halo Waypoint beta portal where it lists “Campaigns” for Halo Infinite! Yes, with an “S!”
Mind, this isn’t that surprising given how 343 Industries has already confirmed that the multiplayer will feature its own storyline.
If that wasn’t enough, it seems we now know what name of Halo Infinite’s first season will be, too! Reddit user superwalrusbros mentions how he briefly got access to the Insider build of Halo Waypoint, and there was a page for Halo Infinite! While there was no release date, and the images there were placeholder, it does list Halo Infinite Season 1 as “Noble Sacrifice.” There’s a screengrab of it, too!
In case you didn’t know, Halo Infinite will be going the Battle Pass route, though 343 Industries is being a whole lot nicer to the community by not having it expire like other shooters.
Of course, treat both info with a grain of salt, as none of ’em have been confirmed or offically announced.
Speaking of Halo Infinite, the first Technical Preview is live for select gamers, and we’ll be posting gameplay footage and some hands-on impressions of it soon! You can read about what’s in the Tech Preview right here.
In a move that really shouldn’t be all that surprising, a new report has surfaced stating that Horizon Forbidden West has been delayed to 2022!
This new report comes from reliable games reporter Jason Schreier of Bloomberg, who states that a person “familiar with the matter as the source. The game, which is a direct sequel to Guerrilla Games’ excellent Horizon Zero Dawn released in 2017, was set to hit the PS4 and PS5 sometime this holiday season. Given how the majority of the world is still dealing with the on-going COVID-19 pandemic, this isn’t that surprising to hear, and chances are, we’ll be hearing more game delays given the complications of making a multi-millon dollar game from home.
Note that this isn’t an official announcement by Sony, but if there is one, we’ll update the post. However, Schreier has been pretty reliable on these things, so don’t be shocked to hear an announcement soon.
Another fighter has joined the King of Fighters XV cast, as SNK has announced that Athena Asamiya is joining the ever-expanding roster! Athena is joining forces with Mai Shiranui, and Yuri Sazaki to form “Team Super Heroine.”
Check out the King of Fighters XV Athena gameplay to see a familiar face kick ass!
Athena is a high-school pop idol fighting evil to bring about world peace. Her fighting style is composed of the psychic powers she was born with and Chinese Kung Fu. She is a hard worker, both polite and serious. However, this KOF she’s unexpectedly teamed up with Mai and Yuri…?
King of Fighters XV is set for release in Q1 2022, for the PS4, PS5, Xbox Series X|S, and PC. Expect a ton more character trailers to make its way out within the year.
Guardians looking for their everyday Destiny 2 fix, here’s the Destiny 2 daily reset today, July 30 post, which also includes the latest wares from Banshee-44 and Ada 1! Check out the entire list below for one easy go.
It’s Friday, and for guardians in Destiny 2, it’s another chance to earn new loot in Trials of Osiris! Another exciting week of trails, which means a new batch or rewards! As always, MP1st is here to bring you the new Destiny 2 Trials of Osiris rewards this week July 30,2021!
There’s also a patch that was released yesterday, which you can read about here.
New Destiny 2 Trials of Osiris Rewards This Week July 30, 2021:
Don’t forget that we’ll be updating the rewards list as they are known, so make sure to check back on this post from time to time. Once it’s finalized, we’ll post an “update” in the headline and let our readers know it’s final.
It’s Friday and for Destiny 2 players, this means Xur is back to sell his wares! If you’re asking what Xur is selling in Destiny 2 this week and where he’s holed up, we’re here to help! The MP1st Destiny 2 Xur location today July 30, 2021 post is live, and you can check out Xur’s list of items this week. Don’t forget to check out this week’s latest changes in hotfix 3.2.1.3 released yesterday.
Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.
TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.
When does Xûr visit?
Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.
Lucid Games has released the Destruction AllStars update 2.003.001 (also known as the 2.3.1 update), and this after the huge patch earlier this week that introduced bots to multiplayer, balancing changes, and even UI and scoring tweaks.