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Steam Summer Sale 2021 Featured Deals Day 6

Today, we’re continuing with the Steam Summer Sale 2021, and this is day 6! If you’re looking for the Steam Summer Sale 2021 Featured Deals Day 6 list of titles, look no further! Note that the discounts will remain the same throughout the sale, so you don’t need to wait for a featured deal before you buy a certain game.

Steam Summer Sale 2021 Featured Deals Day 6:

Title Disc. $USD $CAD $AUD €EUR £GBP BRL$ Metascore Platform Cards PCGW
Assetto Corsa Competizione 60% 15.99 19.99 27.98 15.99 13.99 63.60 77 W
ASTRONEER 35% 19.49 22.74 25.99 18.19 15.46 36.39 W
Becastled 20% 11.99 13.99 17.20 9.99 9.11 23.19 W
Biped 41% 8.84 10.31 12.68 7.36 6.72 23.59 74 W
BPM: BULLETS PER MINUTE 40% 11.99 13.67 17.37 10.07 9.29 22.79 W
Breathedge 30% 17.49 20.29 25.16 17.49 13.99 33.24 W
Celeste 75% 4.99 5.49 7.23 4.99 3.74 9.24 88 W/M/L
Deep Rock Galactic 50% 14.99 17.49 22.47 14.99 12.49 28.99 85 W
Disco Elysium – The Final Cut 35% 25.99 29.56 37.01 25.99 22.74 49.06 97 W/M
DOOM Eternal 25% 14.99 20.24 22.46 14.99 11.99 65.67 88 W
Fights in Tight Spaces 10% 22.49 26.09 32.35 18.89 17.54 42.74 W
Graveyard Keeper 67% 6.59 7.52 9.55 5.54 5.11 12.53 69 W/M/L
House Flipper 35% 12.99 14.81 18.81 10.91 10.06 24.69 68 W/M
Left 4 Dead 2 80% 1.99 2.29 2.90 1.63 1.43 4.13 89 W/M/L
Northgard 60% 11.99 13.59 15.99 11.19 9.51 23.19 80 W/M/L
Ori and the Will of the Wisps 50% 14.99 19.99 19.97 14.99 12.49 64.50 88 W
Outer Wilds 40% 14.99 17.39 21.57 12.59 11.69 28.49 85 W
Overcooked! 2 55% 11.24 13.04 16.17 10.34 8.99 26.95 81 W/M/L
Oxygen Not Included 60% 9.99 11.19 14.38 9.19 7.59 18.39 86 W/M/L
Phasmophobia 15% 11.89 13.16 16.95 9.85 9.34 23.70 W
Red Dead Redemption 2 33% 40.19 53.59 60.26 40.19 36.84 160.13 93 W
Resident Evil 3 67% 19.79 26.39 30.67 19.79 16.49 42.89 77 W )
Shadow Tactics: Blades of the Shogun 90% 3.99 4.39 5.79 3.99 3.49 7.99 85 W/M/L
Sniper Elite 4 85% 8.99 9.97 12.74 8.99 5.99 15.89 78 W
SnowRunner 20% 23.99 31.99 32.76 23.99 20.79 87.92 W
Spelunky 2 30% 13.99 15.95 20.26 11.75 10.84 26.59 91 W
STAR WARS™: Squadrons 63% 14.79 20.34 18.48 14.79 12.94 73.63 79 W
Stick Fight: The Game 50% 2.49 2.74 3.75 2.49 1.99 5.24 W/M
The Medium 20% 39.99 53.59 59.96 39.99 31.99 127.92 W
Tropico 6 50% 19.99 22.74 28.47 19.99 17.49 39.50 78 W/M/L
UBOAT 53% 14.09 15.97 20.18 11.74 11.18 27.25 W
Undertale 70% 2.99 3.29 4.35 2.99 2.09 5.99 92 W/M/L

For the first four days’ featured games, head on over here.

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Wasteland 3 Update 1.18 June 29 Released for 1.4.1 “Scotchmo’s Breath Mint”

Developer inXile Entertainment has rolled out the Wasteland 3 update 1.18 June 29 patch, or what the studio calls patch 1.4.1 “Scotchmo’s Breath Mint.” This patch includes balance updates to The Battle of Steeltown DLC, as well as a host of gameplay improvements.

The Battle of Steeltown

Balance

  • The special Steeltown armor is now more affordable, and it drops more often. We want players to get into the new armor more easily, as it’s designed to withstand Steeltown’s elemental-heavy weapons. Also, it looks cool.

  • Non-lethal playthroughs were more challenging than intended. We’ve made a number of changes to improve the reliability of Disruption weapons and slightly boost their effectiveness in response to player feedback.

  • Disruption Baton hit chance increased to 85%.

  • Disruption Pulser’s mag size increased to 10 and its hit chance to 80%.

  • Disruption Web Launchers hit chance increased to 95%.

  • Disruption Trap’s AP cost reduced to 4.

  • Heavy Disruption Blaster had its AP cost reduced to 5 but its reload cost increased to 4.

  • Disruption Sniper AP cost reduced to 6.

  • Rioter punch damage reduced by 50% and powerfist impact damage increased by 10%.

  • Mechanic sniper damage bonus reduced by 10%.

  • Foundry Worker and Exo-Tech basic attack damage reduced by 50%. Their ability damage was unchanged.

  • Maintenance Worker melee damage reduced by 10%.

  • Construction Worker hit chance reduced by 10%.

Gameplay

  • The Patriarch now properly acknowledges all possible Steeltown outcomes, which is good because dealing with the Patriarch is not an insignificant part of the game.

  • Addressed an issue where loading a save during a cutscene could cause the game to display the cutscene bars for the remainder of that session. Imagine just waiting for that loooong cutscene to end. Something’s going to happen at any moment… Nope.

  • Skipping the conversation with the Computation Engine could cause some weird bugs. Were they bugs though or did the Computation Engine just not appreciate being skipped?

  • Resolved a softlock that could occur if a player (somehow) initiated combat with Guard-Bots after opening the Steeltown gate but before the Ghost Gang arrival.

  • Resolved an issue where the Gift of the Magi mission was not being failed when a player sided with Crow to eliminate Markham.

  • Blue now takes the correct amount of money during the Degausser negotiation.

  • Resolved an issue where squad members would pop in and out of cover like deranged jack-in-the-boxes.

  • Players will now no longer lose access to the Steeltown merchants after the raid, which is nice.

  • All NPCs on the Admin Level will now properly react to Crow and Blue being in charge, *cough* …if that’s at all how things play out for you. Not saying they need to, you do you.

  • Hacked Guard-Bots in the Steeltown Spire will no longer block the path to the witches. I mean switches! lol I can’t believe I did that. I’m so random! xoxo

  • Assistance by Steeltown’s Computation Engine was extremely infrequent. We made it less infrequent by a specific percentage which you can never know.

  • Resolved an issue in the Steeltown Spire where the player was moved to a different spot than indicated when trying to interact with the Bot-Lift switch.

  • Bot-Lifts won’t draw quite as much aggro from followers and animal companions as they did before. Promise.

  • Dr. Breeler should no longer go missing after the raid. Strong emphasis on ‘should.’ He’s a free spirit.

  • Luis at Steeltown’s gates will no longer repeat the same conversation after the Factory’s situation has been resolved.

  • Bro, the Helping Hand bonus will like totally no longer activate before Handcraft offers help. It was pretty sketch but we fixed it up so you can get back to shredding the gnar.

  • Resolved a softlock that could occur in the Steeltown Spire during cutscenes there.

  • Resolved an issue that was preventing combat from ending when more than one robot was hacked on the player’s side before the last enemy was killed.

  • Destroying the generator at the Scrapyard bridge will no longer break the Ghost Gang behavior during combat.

  • [PS4] Resolved some visual issues with the Power Loader attacks.

  • [Xbox] Resolved an issue that could cause framerate to drop while players engaged in the first combat with the Ghost Gang.

Multiplayer

  • Resolved an issue where a co-op player would not get pulled into the conversation with Markham and Crow if they were too far from the scene. Yoink!

  • Addressed an issue that was resulting in the Kodiak’s parked location being desynchronized between the players. Alas, the philosophical debate about where Schrödinger’s Kodiak is has finally been resolved.

  • Resolved an issue where only the guest could participate in the radio call from the Steeltown Refugee after the area was completed and the party was leaving Steeltown.

  • Resolved an issue where a softlock could occur when a guest spoke with Dr. Breeler as the session host spoke to Luis during the Flushed mission.

  • Resolved an issue where Beals would appear hostile for the guest after the party defeated the Ghost Gang using non-lethal weapons.

  • Resolved an issue that was preventing the guest player from being pulled into the final conversation with the Computation Engine. Double-yoink.

UI & Display

  • Resolved a strange visual issue that was going on with Blue’s hair.

  • Assembling the warbot now has all the sparks and flashing lights warranted by the creation of a mobile death-machine.

  • The Power Loader melee smash now gibs and ragdolls bodies so you can feel the full effect of really screwing up that fight.

  • While hovering on the switch to shut down the Bot-Lift in the Steeltown Spire, the movement preview will no longer show a random nearby space.

Audio

  • Added the Disruption Turbine’s sound effects which were missing for its ambient, idle, and overloading states. What good is a turbine if it doesn’t go vrmmmvrmm, chunkachunk, and BRRZZZRRRZZ?

  • The all-important THUD! sound has been added for when a player falls off the treadmill within the Administration level.

  • Pressing the big, red, candy-like button to end the simulation in the Steeltown Spire now has proper sound effects.

Misc

  • You can stop holding it, the outhouse is now usable.

  • We’ve tweaked some things under the hood during the Steeltown final battle so that framerate doesn’t tank.

  • [Linux] Resolved an issue that could cause the game to crash if the camera was rotated while the screen was focused on the Steeltown gates.

Base Game

Balance

  • We’ve employed a general fix for crit damage calculations, which should help with one-shot crits from enemies. Don’t worry, you won’t have to do the calculations, the game will do that for you. I mean, you could on paper, but you don’t have to.

  • We found that enemies were calculating a higher crit damage value than intended. We’ve corrected the calculation. Player crit damage is unchanged.

Gameplay

  • Resolved an issue where hit chance previews would not display for enemies who weren’t in your line of sight. Sneaky bastards thought they were just gonna go under the radar.

  • We addressed the freak of nature situation that was happening in Ironclad’s makeshift jail area where combat could become bugged-out to the extreme, preventing players from proceeding with the combat there.

  • The reward from the “Buzzkill” quest can no longer be acquired infinitely if Marshall Kwon is present in the squad.

  • Resolved an issue that was preventing Benjie Braddock from giving the ventilation system password to the player after he’s been “assisted.”

  • Resolved an issue that would sometimes prevent players from being able to click on the Kodiak to repair it during combat.

  • Resolved a softlock that could occur after interacting with computers in Aspen when their connected turrets had been destroyed.

  • [Xbox] We’ve employed stability fixes for a cutscene with Angela Deth at Hoon Homestead.

  • [Steam] Resolved an issue where enemies would not attack the party when concurrent movement had been disabled.

UI & Display

  • Resolved an issue where quickslot items could disappear after map transitions or save loads.

  • Resolved an issue that could prevent a player from accessing their character’s abilities while that character was aiming.

  • Resolved an issue where dialog barks would linger after combat ended. Do you have to, do you have to let it linger? Good luck not singing that for the rest of the day now.

  • The “highlight all” button will now no longer make non-interactive corpses show an outline because who needs that nonsense?

  • [Microsoft Store] We’ve attempted to fix an issue introduced with 1.4.0 that was causing the game to launch with the brightness defaulted to the lowest setting. If you continue to encounter this please report it through the inXile support site.

  • [Controller] Resolved an issue that could prevent a player from selecting status effects in the inventory with a controller.

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Alex Co

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The Sims 4 Update 1.43 Patch Notes; Out This June 29 for Fixes

Maxis has released The Sims 4 update 1.43 June 29 patch, and it’s continuing the Summer of Sims introduced last month! Head on for the new stuff and the bug fixes introduced in this new patch.

The Sims 4 Update 1.43 Patch Notes for June 29:

PC: 1.76.81.1020 / Mac: 1.76.81.1220

Console: Version 1.43

What’s New?

Continuing our Summer of Sims, nothing says Summer like a music festival doesn’t it? Now you can experience them in The Sims! We welcome you to Sims Sessions with this update, a music festival where some of your favorite artists come together to entertain and to delight us with some of their most iconic songs. And we sure have a fantastic lineup for all of you!

Drumroll please…

 

Headlining the event, we have the award winning and critically acclaimed, two-time Grammy nominee, Bebe Rexha! She will be performing a magical, acoustic rendition of her song Sabotage.

Also performing we have Glass Animals, with their alternative, experimental sound that has captivated audiences across the globe. They will perform their top of the charts single Heat Waves.

Last but by no means least, is the soulful sound of Joy Oladokun! Recently deemed “2021 Artist to watch” by Amazon Music and NPR, Joy Oladokun’s words will stir all emotions and take you on a musical journey with the song breathe again.

 

Now that we have told you about our lineup, you must definitely NOT miss this event, I mean… Why would you? So let me tell you how to get there…

Sims Sessions will be hosted in Magnolia Blossom Park in Willow Creek on every Sunday (that is In Game Sunday), starting June 29 (TODAY) 10 a.m. PT to July 7 at 10 p.m. PT. Once Simmers load their game today (after updating the game of course) your Sims will get a message telling them about Sims Sessions (this will happen on in game Sunday in a new Save, but if you are not in a new save you will need to wait for it to be Sunday in your game after the Game Update), they will also receive a ticket in their inventory that they can view for more information and they will be able to travel to the location of the festival.

However, if your Sim is curious and absolutely cannot wait for the message, Sims can see the Sims Sessions pop up in the game in Willow Creek’s neighborhood map.

The festival venue will have vendors from which your Sims can buy merch and spots to relax and unwind while listening to amazing music.

We hope you enjoy this event! If you want to know more about Sims Sessions, you can visit the Sims Sessions website.

 

And with that we move on to the bug fixes…

Bug Fixes

Sims 4

  • Our master gardeners treated a few of our plants so they no longer reset to a previous growth stage randomly. If only life worked that way…
  • We fixed an issue where selected Create a Sim outfit parts on Sims were not showing up appropriately highlighted on the right side menu.
  • Teens generated with the Play with Genetics options in Create a Sim will no longer have Crow’s feet.
  • We have fixed an issue where Sims could not use stairs when Simmers deleted the floor of a fence block that was built around the stairs in the upper landing. It sounds like a mouthful, doesn’t it?
  • Some of our new hair colors (Neutral Black, Warm Brown, Neutral Blonde, and Light Blonde specially) were creating some issues in some Create a Sim hairstyles when applied, making Sims’ teeth disappear (?????) or turn grey in some cases.
  • Your Sims just LOVED their new hair colors, but noticed it also changed their eyelids and eyebrows instantly? I mean instant eyeliner is something I truly desire but we know that we needed to fix this one everyone, so indeed your Sims can no longer get automatic eyeliner and eyebrow colors from choosing a hair color.
  • Fixed an issue where when Sims learned about the Likes and Dislikes of other Sims their Sim Profile became blank. I mean, unless they like or dislike nothing, that is… troubling.

Get Together

  • Invited NPC will now leave… eventually. You know that saying that some visitors start smelling like rotten fish after a certain amount of time? We had to tell the NPCs that well, they were a problem so now they should be leaving appropriately.

Snowy Escape

  • I see a little silhouetto of a Sim, Skiing next to me – Omg, Omg, this is not a ghost tho? All the snow activities were really frightening me! All fixed now? Fixed now? MAGNIFICO OOOO.
    • If you had noticed invisible Sims doing snow activities in your game because they switched boots on the slopes… worry not, it should be fixed.

Bust the Dust

  • Sims with the Slob Trait can now complete the Fabulously Filthy Aspiration goal of Letting at least one floor level of your home become dirty! #goals?
Source: EA
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New Destiny 2 Iron Bounties and Rewards for June 29, 2021

Heads up. guardians! Lord Saladin is back! The new Destiny 2 Iron Banner bounties for today are out, and we have the full list below. Head on for full list below, and remember, we’re going to get one more Iron Banner before this season ends!

Destiny 2 Iron Bounties and Rewards June 29, 2021 List

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Alex Co

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Neverwinter Update 9.22 Patch Notes for June 29

Cryptic Studios has released the Neverwinter update 9.22 June 29 patch for consoles today! This is for a minor set of fixes, which are listed in the patch notes below. Note that this patch is only for consoles, and there is no update for PC.

Neverwinter Update 9.22 Patch Notes for June 29:

PS4 & XB1:

Content and Environment

Sharandar

  • The map landmark for the Grung Village should now correctly display as Junta-Vor Thomil.

Event Calendar

  • The event calendar is now populated through the end of August 2021.

Character Art

Appearances

  • Gith characters can now properly use Wulfgar’s hairstyle if it’s unlocked.

Don’t forget, there’s a new Bard class incoming later this year.

Source: ArcGames

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Alex Co

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New Destiny 2 Weekly Reset June 29, 2021 and Eververse Rotation

It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 is now live! The new Destiny 2 weekly reset June 29, 2021 refresh of activities is now live, with details listed below, along with the Eververse rotation of items for sale.

New Destiny 2 Weekly Reset June 29, 2021 and Eververse Rotation:

Nightfall – The Ordeal: The Insight Terminus

Modifiers:

  • Nightfall: Adept
    • Pestilence: When defeated, Psions spawn Void grenades at their feet.
  • Nightfall: Hero
    • All previous modifiers
    • Champions: Unstoppable: This mode contains Unstoppable Champions, which cannot be stopped without an Unstoppable mod.
    • Champions: Barrier: This mode contains Barrier Champions, which cannot be stopped without an Anti-Barrier mod.
    • Champions: Cabal: This mode contains both Barrier and Unstoppable Champions, which cannot be stopped without an Anti-Barrier or Unstoppable mod, respectively.
    • Hero Modifiers: Extra Shields
    • Kargen’s Stratagem: Incoming Void and environmental damage increased.
  • Nightfall: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Locked Loadout & Match Game & Extra Shields
  • Nightfall: Master
    • All previous modifiers
    • Chaff: Radar is disabled.
    • Master Modifiers: Champions: Mob & Locked Loadout & Match Game & Extra Shields
    • Champions: Mob: This mode contains additional Champions.

Rewards:

  • Nightfall Exclusive DropThe Long Goodbye (Sniper Rifle)
  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Weekly Crucible Rotator: Mayhem

Fight for Valor by defeating opponents. Abilities and Supers regenerate faster. Heavy ammo spawns more frequently.


Vanguard Burn: Void Singe

The other modifieres rotate daily, check out the Daily Reset Thread for them!


Europa

  • Eclipsed Zone: Cadmus Ridge
  • Empire HuntThe Technocrat: Defeat Eramis’s technology expert, Praksis, the Technocrat.
  • Exo ChallengeSimulation: Safeguard: Simulated Skill-Set Training: Test your defensive abilities amongst a Vex onslaught.

Legacy Activities

  • Moon:
    • Wandering Nightmare: Fallen Council (Archer’s Line)
    • Trove Guardian is in Hellmouth
    • Nightmare HuntInsanity: Defeat the Nightmare of the Fanatic.
    • Nightmare HuntDespair: Defeat the Nightmare of Crota, Son of Oryx.
    • Nightmare HuntFear: Defeat the Nightmare of Phogoth.
  • Dreaming City: Strong Curse
    • Petra is at Rheasilvia.
    • Weekly MissionDark Monastery – Provide recon for Petra’s forces by investigating strange enemy activity in Rheasilvia.
    • Ascendant Challenge: Keep of Honed Edges, Harbinger’s Seclude
    • Blind Well: Taken, Plague: Inomina

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Scavenger’s Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
Firebreak Shell Ghost Shell 2850 Bright Dust
Bound by Oath Equip this weapon ornament to change the appearance of Eriana’s Vow. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Pegasus Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Boreal Char Equip this shader to change the color of your gear. Shader 300 Bright Dust
Dubious Correlation Emote 3250 Bright Dust
M3-D1 Angelos Vehicle 2500 Bright Dust
Aoki/Faas SL-65 Ship 2000 Bright Dust
Couturier Grips Equip this ornament on any eligible Legendary armor item to change its appearance. Once you get a universal ornament, it’s unlocked for all characters of the relevant class on your account. Hunter Universal Ornament 1200 Bright Dust
Fancy Footwork Multiplayer Emote 1250 Bright Dust
Drowned in Strife Equip this weapon ornament to change the appearance of Witherhoard. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Depository Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Cargulo Bristle Apply this shader to change the color of your gear. Shader 300 Bright Dust
Reefmade Equip this shader to change the color of your gear. Shader 300 Bright Dust
Welded Brass Equip this shader to change the color of your gear. Shader 300 Bright Dust
Reflection Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Guiding Light Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Cabal Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Records

Name Description Objectives Rewards
Before the Dawn Speak to the Splicer Servitor and complete Path of the Splicer VIII, and open Corrupted Chests in Expunge. 1 Path of the Splicer VIII completed & 20 Corrupted Chests opened x2 Extra Large XP & 250 Decrypted Data
Speedhack Complete the Override mission in 15 minutes or less. 1 Rapid Override completed x2 Extra Large XP & 150 Decrypted Data
Crack and Decrypt III Unlock Conflux Chests by completing Override missions. Decrypt Season of the Splicer Engrams at the Prismatic Recaster. 45 Conflux Chests & 45 Engrams x2 Extra Large XP
Vexterminator Defeat Powerful Vex anywhere in the system. Earn bonus progress for defeating them in Override or Expunge. 800 Powerful Vex x2 Extra Large XP
Primeval Patina Acquire the Primeval Patina ornament for Null Composure. 1 Weapon Ornament x4 Extra Large XP & Bright Dust
Trial by Firing Squad Win multiple rounds in the Trials of Osiris. 7 Wins x8 Extra Large XP & Bright Dust & Trials of Osiris Weapon
Vanguard Vestments Acquire the Vanguard Vestments ornament for Null Composure. 1 Weapon Ornament x4 Extra Large XP & Bright Dust & Unified Front

Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.

Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Titan Cinder Pinion Helm Crucible Helmet 6 6 12 2 27 2 55 25 Legendary Shards & 1000 Glimmer
Titan Exodus Down Plate Nessus Chest Armor 26 2 2 18 2 9 59 20 Legendary Shards & 10 Microphasic Datalattice
Titan Mimetic Savior Helm Ada-1 Helmet 2 26 2 13 2 14 59 25 Legendary Shards & 1000 Glimmer
Hunter Cinder Pinion Cowl Crucible Helmet 2 28 2 12 7 6 57 25 Legendary Shards & 1000 Glimmer

Thanks, Reddit!

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PlayStation Accidentally Reveals Bluepoint Games Acquisition

Looks like Sony may have let the cat out of the bag too soon in announcing some big acquisitions to their PlayStation Studios front, as PlayStation accidentally reveals getting Bluepoint Games while tweeting about the Housemarque acquisition.

As revealed by Nibellion, PlayStation Japan uploaded a number of images to their Twitter page to welcome Housemarque to their PlayStation family — but they also added an image that accidentally reveals them welcoming Bluepoint Games as well.

https://twitter.com/Nibellion/status/1409822833631502338

Soon after, the images were quickly taken down, but Tweetdeck still has the evidence and trail of the posts and it has quickly gone viral through the internet.

For those who have yet to know about Bluepoint Games, here’s an overview about the company from their official website.

Established in 2006, with a team now over 90 people, Bluepoint has developed a history of delivering the highest quality remasters and remakes in the industry. But that’s not enough for us. Our latest project is the largest in our history, and aims to define the visual benchmark for the next generation of gaming hardware.

Our founders were part of the Metroid Prime engineering team, and have been in the industry for over 20 years, while the majority of the team has been in the industry for at least 10 years.

With each game, we set out to achieve industry-defining visuals and gameplay, while fostering the growth and success of our team.

Along with Housemarque and once Sony announce it officially, acquiring Bluepoint Games will definitely bolster their line-up of offerings for the PlayStation library.

Check out our archives and see just how Bluepoint Games has contributed to PlayStation here.

Thanks Nibellion!

Tim Villasor

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Predator Hunting Grounds Update 2.22 Patch Notes for June 29

Ilffonic has released the Predator Hunting Grounds update 2.22 June 29 patch, which includes free content, as well as paid DLC. Head on for the patch notes below to see the official list of changes.

Predator Hunting Grounds Update 2.22 Patch Notes for June 29:

Paid DLC

  • New playable Fireteam member – Isabelle
  • Early Access to new Fireteam weapon – NRV-E (Sniper Rifle)

Free Update

  • New Map – Headquarters
  • New Collectibles – OWLF Tape series 2

General

  • Addressed an exploit spot in Airstrip
  • Fixed an issue in Airstrip where certain parts of the map did not have the proper lighting
  • Fixed an issue in Airstrip where the downed helicopter not always showing up during certain missions
  • Fixed an issue in Airstrip where the reinforcements may sometimes spawn Fireteam members in the incorrect location

Fireteam

  • General
    • Fireteam members can no longer muddy up in Clash mode
    • Fixed an issue where Dutch 1987 was not working properly in custom private matches, ‘Big Head Mode’
    • Fixed an issue where certain cosmetics were not properly displaying on Dutch 2025
    • Fixed an issue where Dutch’s beard was floating over his body during certain cinematics

Predator

  • Weapons
    • Battle Axe
      • Fixed an issue where the Battle Axe was not properly being sheathed when entering Predkour
    • Plasma Caster
      • Fixed an issue where the Plasma Caster reticle was not properly focusing while charging

Source: Ilffonic forums

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Risk of Rain 2 Update 2.07 Patch Notes – Anniversary Content Live on Consoles

The much anticipated Risk of Rain 2 anniversary update has arrived for console players after a 3 month wait from the PC release. This major update adds a ton of new items, including a new survivor, boss, and more! Read the full Risk of Rain 2 Update 2.07 patch notes now!

Risk of Rain 2 Update 2.07 Patch Notes

Size: roughly 2.7GB for PS4 and Xbox One. Switch users will get the update a bit later. 

Console Specific:

  • New Map added: Sundered Grove

Risk of Rain 2 Update 2.07 Major Content:

  • Added System: Morgue + Account Stats

    • Browse past runs and all of your account stats – like favorite survivors, progress to completion, or your favorite equipment – now in the Logbook!
  • Added New Survivor

    • New Survivor: Bandit
  • Added New Survivor Skin

    • New Survivor Skin: Bandit Skin
  • Added 5 New Items

    • New Lunar Item: Hooks of Heresy

    • New Lunar Item: Essence of Heresy

    • New Boss Item: Empathy Cores

    • New Boss Item: Charged Perforator

    • New Boss Item: Planula

  • Added 5 New Skill Variants

    • New Skill Variant: MUL-T Special

    • New Skill Variant: Mercenary Utility

    • New Skill Variant: REX Special

    • New Skill Variant: Loader Special

    • New Skill Variant: Captain Utility

  • Added 1 New Monster

    • New Monster: Lunar Chimera (Exploder)
  • Added 1 New Elite

    • New Elite: Perfected
  • Added 1 New Boss

    • New Boss: Grandparent
  • Added New Interactable

    • New Interactable: Lunar Shop Refresher
  • Added 9 New Challenges

    • New Class Challenge: Bandit: Sadist

    • New Class Challenge: Bandit: Classic Man

    • New Class Challenge: Bandit: B&E

    • New Class Challenge: Bandit: Mastery

    • New Class Challenge: MUL-T: Seventh Day

    • New Class Challenge: Mercenary: Flash of Blades

    • New Class Challenge: REX: Full of Life

    • New Class Challenge: Loader: The Thunderdome

    • New Class Challenge: Captain: Smushed

  • Added 93 New Lore Entries

    • New Lore Entry: Monster Tooth

    • New Lore Entry: Lens-Maker’s Glasses

    • New Lore Entry: Paul’s Goat Hoof

    • New Lore Entry: Bustling Fungus

    • New Lore Entry: Crowbar

    • New Lore Entry: Tri-Tip Dagger

    • New Lore Entry: Warbanner

    • New Lore Entry: Cautious Slug

    • New Lore Entry: Stun Grenade

    • New Lore Entry: Backup Magazine

    • New Lore Entry: Armor-Piercing Rounds

    • New Lore Entry: Bison Steak

    • New Lore Entry: Focus Crystal

    • New Lore Entry: Item Scrap, White

    • New Lore Entry: AtG Missile Mk. 1

    • New Lore Entry: Infusion

    • New Lore Entry: Hopoo Feather

    • New Lore Entry: Ukulele

    • New Lore Entry: Leeching Seed

    • New Lore Entry: Red Whip

    • New Lore Entry: Harvester’s Scythe

    • New Lore Entry: Berzerker’s Pauldron

    • New Lore Entry: Razorwire

    • New Lore Entry: Brilliant Behemoth

    • New Lore Entry: Frost Relic

    • New Lore Entry: Happiest Mask

    • New Lore Entry: 57 Leaf Clover

    • New Lore Entry: Dio’s Best Friend

    • New Lore Entry: Wake of Vultures

    • New Lore Entry: Resonance Disc

    • New Lore Entry: Defensive Microbots

    • New Lore Entry: Titanic Knurl

    • New Lore Entry: Pearl

    • New Lore Entry: Irradiant Pearl

    • New Lore Entry: Genesis Loop

    • New Lore Entry: Artifact Key

    • New Lore Entry: Corpsebloom

    • New Lore Entry: Gesture of the Drowned

    • New Lore Entry: Beads of Fealty

    • New Lore Entry: Defiant Gouge

    • New Lore Entry: Mercurial Rachis

    • New Lore Entry: Empathy Cores

    • New Lore Entry: Essence of Heresy

    • New Lore Entry: Effigy of Grief

    • New Lore Entry: Spinel Tonic

    • New Lore Entry: Disposable Missile Launcher

    • New Lore Entry: Foreign Fruit

    • New Lore Entry: Primordial Cube

    • New Lore Entry: Royal Capacitor

    • New Lore Entry: Radar Scanner

    • New Lore Entry: Eccentric Vase

    • New Lore Entry: Volcanic Egg

    • New Lore Item: Hooks of Heresy

    • New Lore Item: Essence of Heresy

    • New Lore Item: Empathy Cores

    • New Lore Item: Charged Perforator

    • New Lore Item: Planula

    • New Lore Entry: Lesser Wisp

    • New Lore Entry: Lemurian

    • New Lore Entry: Hermit Crab

    • New Lore Entry: Solus Probe

    • New Lore Entry: Brass Contraption

    • New Lore Entry: Bighorn Bison

    • New Lore Entry: Stone Golem

    • New Lore Entry: Clay Templar

    • New Lore Entry: Greater Wisp

    • New Lore Entry: Elder Lemurian

    • New Lore Entry: Lunar Chimera (Exploder)

    • New Lore Entry: Beetle Queen

    • New Lore Entry: Stone Titan

    • New Lore Entry: Aurelionite

    • New Lore Entry: Wandering Vagrant

    • New Lore Entry: Magma Worm

    • New Lore Entry: Grovetender

    • New Lore Entry: Imp Overlord

    • New Lore Entry: Scavenger

    • New Lore Entry: Overloading Worm

    • New Lore Entry: Grandparent

    • New Lore Entry: Distant Roost

    • New Lore Entry: Rallypoint Delta

    • New Lore Entry: Scorched Acres

    • New Lore Entry: Siren’s Call

    • New Lore Entry: Hidden Realm: Gilded Coast

    • New Lore Entry: Hidden Realm: Void Fields

    • New Lore Entry: Hidden Realm: Bazaar Between Time

    • New Lore Entry: Hidden Realm: A Moment, Whole

    • New Lore Entry: Sundered Grove

    • New Lore Entry: Commando

    • New Lore Entry: Engineer

    • New Lore Entry: Acrid

    • New Lore Entry: Loader

    • New Lore Entry: Mercenary

    • New Lore Entry: Bandit

Risk of Rain 2 Update 2.07 Gameplay Changes:

• General

• Final Stage

• :cloud_with_rain: The final stage has been redone entirely, with unique objectives and a new, large arena to play in. We won’t spoil it. Please let us know how you feel!

• Low Health Threshold

• 20%⇒ 25%

• NPC AI

• All AI now have dramatically improved pathfinding

• All AI now gets position updates on targets who are invisible only every few seconds, rather than losing the target entirely

• Minions

• Drones no longer have resistance to AOE attacks

• :cloud_with_rain: All minions now teleport to their owner if they stray past 400m

• :cloud_with_rain: All Minions now scale to the ‘ambient level’ of the run

• Developer’s Notes: The ‘ambient level’ is the level of the run that grows over time. Previously, the enemy team used the ‘ambient level’ to set their level. Now, all enemies AND minions are at ambient level. The result of this is that player minions, like ghosts from Happiest Mask, purchased Drones, and yes – the Squid Polyp – will scale much better over time. This matches drone scaling in RoR1.

• Survivor

• Commando

• Update VFX of Double Tap, Phase Round, and Suppressive Fire

• Double Tap

○ * Now fires a single bullet per click

  • ○ Bloom Reset Time: 1s ⇒0.7s

  • ○ Damage: 90% ⇒ 100%

  • ○ Duration: 0.2s ⇒ 0.15s

• Tactical Dive

  • ○ Duration: 0.5s ⇒ 0.4s

• Phase Round

  • ○ Now deals 40% more damage every time it passes through an enemy

• Huntress

• Now unlocked by default alongside the Commando! Her previous unlock condition (beat the 3rd stage) now unlocks the Bandit.

• Engineer

• Both Gauss Auto-Turret and Carbonizer Turret now also inherit your equipment. They won’t activate it, but they will hold it.

• Grenades now have slight anti-gravity.

• Artificer

• Nano-Bomb

  • ○ Tendril Damage: 20% of explosion ⇒ 10% of explosion

  • ○ Tendril Fire Frequency: 0.25s ⇒ 0.125s

  • ○ Tendril Same Target Frequency: 2s ⇒ 1s

  • ○ Developer Notes: This change is made specifically to avoid the Artificer’s Nano-Bomb tendrils proccing Ice and Fire Bands. The tendrils will now fire twice as often, but at half the damage.

• Mercenary

• Blinding Assault

  • ○ :cloud_with_rain: Now has a lingering 0.2s invincibility to help chain together Blinding Assaults in high-latency online games

• Items

• Bustling Fungus

• Start Delay: 2s ⇒ 1s

• Now heals at a higher tick rate – overall healing is the same, but the healing is smoother over time

• :cloud_with_rain: Now has small visual mushrooms that grow over the area

• Energy Drink

• :cloud_with_rain: Speed Boost: 30% (+20% per stack) ⇒ 25% (+25% per stack)

• Developer Notes: Mathematically, the Energy Drink was worse than the Goat Hoof for speed after the first pickup, even while sprinting. This change will consistently make Energy Drink stronger when sprinting, and also makes its stacking behavior more consistent. This may make the Energy Drink too strong, but it’ll at least make a bit more sense now.

• AP Rounds

• Improve visual effects to be more noticeable

• Focus Crystal

• Damage Boost: 15% (+15% per stack) ⇒ 20% (+20% per stack)

• Now shows radius for ‘nearby’ distance

• Now causes numbers to be pink when active

• Developer Notes: There are many characters and builds where the Focus Crystal should shine through – however, it never seems to be quite high priority enough for the effort required. We’re hoping that by making it both flashier and stronger, players will prioritize it.

• Rusted Key

• :cloud_with_rain: Now subtly glows and pulses

• Now grants items at the same rarity as a Large Chest

• Now spawns a Lockbox per player with a Rusted Key

• Now consumes a Rusted Key when a lockbox is opened, and requires a Rusted Key to open

• No longer scales reward chance with the number of Keys in your inventory

• Developer Notes: People have always been a bit confused about the behavior of the Rusted Key, so we made it make a bit more sense by actually consuming a key to open. 1 Key = 1 Box. Since the item no longer gives ‘infinite’ items, we can also make it a bit stronger and make the lockbox more noticeable.

• Crowbar

• Damage Boost: +50%(+50% per stack) ⇒ +75% (+75% per stack)

• Improve visual effects to be more noticeable

• Update pickup text to include the damage threshold

• Developer Notes: Same reasoning as Focus Crystal – there are many heavy-hitter builds and characters, but Crowbars aren’t prioritized.

• Gasoline

• Now deals 150% base damage on detonation alongside the burn effect

• Stun Grenade

• Added visual effect when the item procs

• Bison Steak (New! Yum!)

• Replaced ‘Fresh Meat’ item

• No longer grants regeneration on kill

• Now grants 25 (+25 per stack) max health

• Tri-Tip Dagger

• Bleed Chance: 15% (+15% per stack) ⇒ 10% (+10% per stack)

• Developer Notes: Right now, bleed is okay until you can stack it infinitely, in which case it becomes incredibly strong. We want to smooth out the power curve a bit, increasing the number of daggers required for ‘infinite’ bleed to match the number of Glasses required for 100% crit.

• Lepton Daisy

• :cloud_with_rain: Now activates in all ‘holdout zones’, like Void Fields, and not just during the Teleporter Event

• Old War Stealthkit

• Now activates when falling to low health, rather than as a chance when hurt

• Stealth Duration: 3s (+1.5s per stack) ⇒ 5s

• Stealth Cooldown: 0s ⇒ 30s (-50% per stack)

• Bandolier

• :cloud_with_rain: Packs now restocks skills by the amount a full cooldown would

• :cloud_with_rain: Packs now also apply to stashed skills, like MUL-T’s second primary

• Radar Scanner

• :cloud_with_rain: Now details if an interactable is a Barrel, Chest, Drone, Shrine, or something unknown

• Frost Relic

• :cloud_with_rain: Now applies ice slow debuff

• :cloud_with_rain: Now has a softer visual

• Damage Coefficient: 150% ⇒ 300%

• Radius: 3m (+1.5m per kill) ⇒ 6m (+3m per kill)

• H3AD-5T v2

• :cloud_with_rain: Now calculates damage from distance traveled, not speed on impact

• Developer Notes: Even though this makes less sense from a physics standpoint, it will align better with player expectations. Super long fall = big boom.

• Resonance Disk

• Redo firing logic to be more understandable

• Now grants 1 stacking buff per kill, lasting 5 seconds

• Now fires the Disk at 4 stacks, resetting all stacks

• Defiant Gouge

• :cloud_with_rain: Monster Spawn Points: 100 (+100 per stack) ⇒ 40 (+40 per stack)

• Developer Notes: A single Gouge would spawn way too many monsters. Now, having 1 or 2 Gouges should be a reasonable option.

• Focused Convergence

• :cloud_with_rain: Now activates in all ‘holdout zones’, like Void Fields, and not just during the Teleporter Event

• Queen’s Gland

• Limit of deployed Beetle Guards now doubles for Artifact of Swarms

• Halcyon Seed

• Changed summoned Aurelionite pre-stack scaling from current-difficulty-based hp + damage bonuses to leveling up to the ambient level like other summoned characters

• Summoned Aurelionite attention span: 5s ⇒ 15s

• Developer Notes: Aurelionite’s raised attention span should make it less likely to get distracted by weaker monsters attacking it so it’s more likely to spend its time fighting stronger monsters.

• Mired Urn

• No longer capable of targeting and healing from allies

• Monster

• Hermit Crab

• Base Damage: 4 (+0.8 per level) ⇒ 12 (+2.4 per level)

• Mortar Projectile Count: 3 ⇒ 1

• Mortar Projectile now has more visible trail

• Developer Notes: When fighting Hermit Crabs, it’s always been difficult to parse where and how many there are. To help clarify their behavior, we made it clearer so 1 mortar = 1 crab.

• Parent

• Health: 900(+270 per level) ⇒ 585 (+176 per level)

• Update visuals to match closer to RoR1 design

• Update animations

• Greater Wisp

• :cloud_with_rain: Can now be stunned and frozen

• Lunar Chimera (Golem)

• Health: 1900 (+570 per level) ⇒ 1615 (+485 per level)

• Twinshot Attack

○ * Total Shots: 4 ⇒ 10

  • ○ Damage Coefficient: 2 ⇒ 1

  • ○ Force: 8000 ⇒ 1000

  • ○ Now fires in series, rather than all at once

  • ○ Update visuals to be less noisy

  • • Raised the aim origin to be closer to its cannons so it can fire more accurately

  • • Lunar Chimera (Wisp)

  • • Tracking Bomb

  • ○ Damage Coefficient: 6 ⇒ 5

  • ○ Speed: 90 m/s ⇒ 60 m/s

  • ○ Update visuals to be less noisy

• Beetle Queen

• Summon Beetles

  • ○ Beetle Count: 5 ⇒ 2

  • ○ :cloud_with_rain: Now summons Beetle Guards instead of Beetles

• Scavenger

• Now properly spawn as elites

• Developer Notes: Apparently, Scavengers were already spawning as elites – with their health and damage buff – but did not have their elite equipment (Burning, Glacial, etc). Now they will.

• Void Reaver

• Added a minimum distance between bombs

•SPOILERS! Final Boss, Last Phase. SPOILERS!

• Base Health: 1000 (+300 per level) ⇒ 1400 (+420 per level)

• Added stagger state triggered by taking high damage

• Item Steal

○ * Now consistently returns items as you deal damage, rather than randomly, i.e if you have him at 50% health, you will have 50% of your items back

  • ○ Now consistently returns items to players in multiplayer in order (1, 2, 3, 4, 1, 2, 3, 4) rather than per-player damage

  • ○ Now returns items in the order that you found them, rather than in reverse order

  • ○ Now utilizes Crowbars

• Stages

• Bazaar Between Time

• Now allows you to reroll shop contents, at the cost of 1/2/4/8… lunar coins

• Wetland Aspect

• Altered stage layout to add more identifiable landmark areas

• Sky Meadows

• Reduce initial map monster spawns by -24%

Risk of Rain 2 Update 2.07 Bug Fixes:

  • Fixed boss items spawning more frequently than intended, especially when more items drop from multiplayer or Mountain Shrine bonuses

  • Fixed large rocks in Titanic Plains clipping into the camera

  • Altered geometry slightly to make more difficult to accidentally go out of bounds on many stages

  • Abandoned Aqueduct now has defensive tar fully circling outside of the play area

  • Fixed korean language characters missing in certain cases

  • Fixed some animation issues on the Loader

  • Fixed physics issues with Commando’s Frag Grenades

  • Fixed certain drones not having 360° vision, causing them to attack or heal less

  • Fixed Lunar Chimera’s death animations not matching the sound timings

  • Fixed more occlusion issues in Sundered Grove and other maps that cause objects to disappear at certain camera angles

  • Fixed certain survivors not removing their limbs when picking up Paul’s Goat Hoof or the Royal Capacitor

  • Fixed Helfire Tincture’s burning effect being offset

  • Fixed Chain Lightning and Razorwire making trail renderers that were not being cleaned up, potentially causing infinite objects in the scene

  • Fixed Mini Mushrums making hitboxes that were not being cleaned up, potentially causing infinite objects in the scene

  • Fixed certain effects incorrectly rendering while the player has invisibility

  • Fixed enemy Beetle Guards not appearing in Void Fields or with Artifact of Dissonance

  • Fixed Vultures having base health regeneration

  • Fixed the ending sequence explosions missing an authority check, causing it to fire additional projectiles for every client in the game

  • Fixed Stone Titan and Aurelionite missing an authority check, causing them to fire an additional projectile for every client in the game

  • Fixed broken drones spawning underground

  • Fixed several monsters playing death sounds and creating the usual visual effects when vanished by Void Reavers

  • Engi Grenades now properly play impact sounds

  • Fixed Alien Head particles not being affected by invisibility

  • Fixed Titan’s laser lock-on only being calculated once, rather than continuously re-evaluating

  • Fixed Titan’s laser lock-on not respecting invisibility

  • Fixed clients not being able to use the exit portal in A Moment, Fractured

  • Fixed 3840×1080 resolutions being unable to navigate the Server Browser

  • Fixed the final boss’s crystals not being correctly colored

  • Enemies who are stunned, frozen, or shocked no longer continue to turn

  • Fixed dedicated server sometimes capturing the mouse cursor

  • Fixed transparent blue spawn point debug visualizers for certain map objects (like explosive pots) being visible to non-host players

  • Fixed game browser not filtering out lobbies and servers running on a different version of the game

  • :cloud_with_rain: Fixed Solus Control Unit not being selected as a boss due to a misconfigured spawn card

What a big update! That’s all for the Risk of Rain 2 Update 2.07, but if the community find anything more we will be sure to update this post as always. Now get out there survivors, you have some new runs to complete. 

Source: Gearbox Software

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Dead by Daylight Update 2.25 Patch Notes for June 29; Out for Hotfix 5.0.2

Behaviour Interactive has released the Dead by Daylight update 2.25 June 29 patch, or also known as hotfix 5.0.2! This includes a host of bug fixes, and no new content. There’s also specific fixes for the Nintendo Switch version too.

Dead by Daylight Update 2.25 Patch Notes (Hotfix 5.0.2):

Performance Issues

This update contains a few changes that should improve performance for many players. That said, some performance issues still remain. The team is still actively working on more fixes across multiple platforms, including consoles. We will be monitoring the changes made within this bugfix patch for stability.

We’re hoping this update will also help performance on the Raccoon City Police Station map, but we want to ensure it is stable enough to be reinstated for live games. We will be monitoring how the map is doing in custom games with these new changes and provide you all with an update soon.

Thank you for your patience as we continue to work on further improvements to the game’s performance!

PatchNotesDividerSmolWhite.png

Switch Performance

We have reduced the overall visual quality on Switch to help improve performance. The game may still crash when played on the Raccoon City Police Station map, but less frequently. Rest assured, we are still working on ensuring that the new map does not crash on this platform.

PatchNotesDivider.png

Bug Fixes

  • Fixed an issue that could prevent The Nemesis’s tentacle from appearing in the menu during his idle animation.
  • Fixed an issue that could prevent downed survivors from being picked up when near certain walls or corners.
  • Fixed an issue that could display the wrong Dwight’s head icon in a Tutorial Hud if a legendary outfit was equipped before starting the Tutorial
  • Fixed an issue where no Player Statuses were displaying in Spectate mode
  • Fixed an issue with the analog cursor speed in the Onboarding menu
  • Fixed an issue in the Customization menu where multiple customization could remain highlighted as selected
  • Fixed an issue where a synchronization error would sometimes occur when completing a Survivor tutorial.
  • Fixed an issue where players could load into a public match through a custom lobby.
  • Fixed an issue that would sometimes occur where players get a server connection error when opening their friends list.
  • Fixed an issue where the cursor pointer would change to gamepad mode too early.
  • Fixed an issue where completing a tutorial match with bots would cause customization and perks to be unequipped for all characters.
  • Fixed an issue that could cause Nemesis’s Tentacle strike to hit the Survivor through some of the windows and main buildings.
  • Fixed an issue where the generator cannot be repaired on one side in the Pale Rose.
  • Fixed an issue that could cause a global flicker in the environment while moving around the maps.
  • Fixed an issue that could cause a Zombie getting stuck on a collision at the entrance of the foundry in the Ironworks of Misery.
  • Fixed an issue where players could walk on a pallet in Yamaoka map by climbing a rock.
  • Fixed an issue where a cleansed totem skulls remain floating at the back of the truck in the Junkyard map.
  • Fixed an issue where the Survivors can’t be picked up by the killer near the logs next to the Mother’s Dwelling building and the corner of Gideon Meat Plant.
  • Fixed an issue that could cause crashes due to OOM (out of memory) issue.

For more on Dead by Daylight, head on over here.

Source: Dead by Daylight forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Tribes of Midgard Brings 10-Player Co-op Viking Action This July

Ragnarök is coming! And no, not God of War, but a whole new co-operative game from Norsfell Studio that is set to bring all it’s battle axes for one epic adventure. Watch the debut trailer now, and read up on all it’s juicy Norse mythology details.

Tribes of Midgard Trailer

About Tribes of Midgard:

Tribes of Midgard is an upcoming game in which players will have to thrive in the wilderness and become a Viking legend in order to defend their village against enemy forces during Ragnarök.

Set in a world full of dark creatures, hidden gods and abundant materials to be uncovered, play together as a Viking clan living in a village that harbours the Seed of Yggdrasil; a tree that holds the promise of everlasting life.

Explore the wilderness to craft new weapons and be prepared to protect the delicate tree of your village from the grim shadows that prey upon its power. All the while, giants stalk ever closer to your village, seeking to destroy Midgard and fulfill the prophecy of the end of the world.

Inspired by Norse mythology and winner of the 2017 Ubisoft Indie Series, Tribes of Midgard is in development by Norsfell games and published by Gearbox Publishing.

Features included in the game:

Up to 10 Player Co-Op
Form a tribe, from 1 to 10 players, and thrive together as long as you can.

Explore Midgard

Discover ancient relics, meet wandering merchants, and face treacherous enemy camps.

Craft Legendary Equipment

Use your gathered materials to forge new equipment and reinforce your village.

Defend Your Home At Night

Work together to stop the legions of Hel from invading your village at nightfall.

Build Anywhere

Build structures to reach cliffs, cross rivers, and create entire base layouts to protect your village.

Fight Together In The Wild

Face a variety of enemies while exploring the world and loot them for rewards.

Stop The Giants To Prevent Ragnarök

Engage menacing Giants and defeat them before they destroy the Seed of Yggdrasil.

Tribes of Midgar will be launching on July 27 for the PS4, PS5, and PC via Steam. It is currently available for pre-order for just $19.99.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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R6 Siege Update 2.08 Patch Notes; Out for June 29 Y6S2.1

Ubisoft has rolled out the R6 update 2.08 June 29 patch, which is for the Rainbow Six Siege Y6S2.1 title update! There are bug fixes, operator tweaks and more all listed in the patch notes below.

R6 Siege Update 2.08 Patch Notes (Y6S2.1):

Y6S2.1 PATCH SIZES

Below you will find the download sizes for each platform.

  • Ubisoft Connect: 1.35 GB
  • Steam: 1 GB
  • Xbox One: 2.85 GB
  • Xbox Series X: 3.04 GB
  • PS4: 1.45 GB
  • PS5: 1.18 GB

BUG FIXES

GAMEPLAY

  • FIXED – Timers are set to old values in Quick Match and Newcomer playlists.
  • FIXED – Bulletproof camera uses old FOV.
  • FIXED – Players lose control of first-person view if they join a Custom Game while under an Abandon Penalty.
  • FIXED – Players who leave a Ranked or Unranked match might be unable to rejoin due to infinite loading.
  • FIXED – Battle Pass ‘Sweeper’ challenge can be completed by destroying friendly gadgets.
  • FIXED – Players who enter Support Mode while there are no available Observation Tools are not able to see the Operator model for the player they are viewing.
  • FIXED – Missing torso or head can be observed during death replay if Operator was eliminated with explosives.
  • FIXED – Timer for Post-Action Report is short by 10 seconds.
  • FIXED – Thunderbird is counted in the Battle Pass ‘Work for Hire’ challenge.
  • FIXED – Minor EOR Replay issues.
  • FIXED – A shield can be placed into a reinforced wall and used to pass through walls.

LEVEL DESIGN

  • FIXED – Various defuser planting and retrieval issues in specific areas on Favela map.
  • FIXED – Multiple clipping, collision, lighting, and navigation issues on Favela map.
  • FIXED – Multiple LOS issues on Favela map.
  • FIXED – Multiple LOD issues on Favela map
  • FIXED – Various LOD, asset, and clipping issues on multiple maps.
  • FIXED – Various issues with Kapkan’s Entry Denial Device on specific maps.
  • FIXED – Devices can be placed on a ceiling fan in 1F Customs Inspection on Border map.
  • FIXED – Oryx can’t climb or grip the hatch in B Wine Cellar on Villa map.
  • FIXED – Defenders cannot reinforce 2 soft walls while standing on the reinforced hatch in 1F Public Bathroom on Consulate map.
  • FIXED – When a player destroys a barricade and vaults through it, the barricade does not replicate properly.

OPERATORS

  • FIXED – Thunderbird is locked in-game but unlocked in the Operator album.
  • FIXED – Thunderbird’s Kóna Station marker is visible to Attackers.
  • FIXED – Thunderbird’s Kóna Station is inverted during deployment animation.
  • FIXED – Montagne’s Le Roc Shield appears in front of him when he uses Observation Tools.
  • FIXED – Smoke’s Remote Gas Grenade disappears from view when the observer is over 18 M away.
  • FIXED – Visual HUD for Jackal’s Eyenox Model III is missing.
  • FIXED – Thunderbird’s Kóna Station can generate debris or be destroyed during deployment or retrieval.
  • FIXED – If Warden walks over a hatch while a teammate is reinforcing, the reinforcement animation is cancelled.
  • FIXED – Lights on Ace’s S.E.L.M.A. Aqua Breacher blink while device is in disabled state.
  • FIXED – When Doc’s Stim Pistol heals a player affected by Lesion’s GU, the GU is removed.
  • FIXED – IQ’s device is automatically reequipped after placing a Breach Charge.
  • FIXED – When eliminated, Maestro can move the Evil Eye camera.
  • FIXED – Animation glitch occurs if IQ switches between primary and secondary weapons while Electronics Detector is equipped.

USER EXPERIENCE

  • FIXED – Enabling RAW input affects mouse movement randomly.
  • FIXED – Host cannot kick another player in a Local Custom Game.
  • FIXED – Multiple text and voice chat issues.
  • FIXED – Multiple customization issues.
  • FIXED – Multiple UI, menu, and localization issues.
  • FIXED – Various VFX issues.
  • FIXED – Multiple Caster HUD issues in Spectator Mode.
  • FIXED – Abusive Chat report option is not displayed for teammates unless PC chat is set to All.
  • FIXED – Voice Abuse report option is missing for teammates who are not in the player’s Squad.
  • FIXED – Infinite loading occurs after cinematic for Situation Cold Zero.
  • FIXED – Flash hider and compensator have old descriptions.
  • FIXED – Generic drone antennas are not fully black.
  • FIXED – There are no controls displayed in-game when using a PS5 controller on PC.

For more on Rainbow Six Siege, head on over to our hub page.

Source: Ubisoft

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Alex Co

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Ghost of Tsushima: Director’s Cut for PS4 and PS5 Rated by the ESRB

Looks like one of 2020’s critically acclaimed action-adventure games is getting a enhanced release, as Ghost of Tsushima: Director’s Cut for PS4 and PS5 has been rated by the ESRB — suggesting that this rerelease is going to be announced officially pretty soon.

As revealed in the official Entertainment Software Rating Board, the director’s cut has obviously been rated M for mature for the blood and gore, partial nudity, and intense violence and language the game has. The game has also been given a rating summary, which you can read below.

Rating Summary
This is an action game in which players assume the role of a samurai (Jin Sakai) on a quest for vengeance against Mongol invaders in 13th century Japan. Players traverse open-world environments, interact with characters, complete quests (e.g., assassinations), and infiltrate enemy strongholds. Players use samurai swords, poison darts, and arrows to battle enemies in third-person melee-style combat. Some attacks result in dismemberment/decapitation of enemy soldiers, often accompanied by large blood-splatter effects. Players can also perform assassination kills (e.g., neck stabbing, sword impalement) to dispatch enemies quietly. Cutscenes depict additional acts of intense violence: a soldier lit on fire and beheaded; bound civilians lit on fire and burned at the stake; a decapitated man’s head held up towards the screen. The game also depicts a man’s exposed buttocks as he bathes in a hot spring. The word “sh*t” appears in the game.
While no release date has been given for the director’s cut, a rumor has also been floating around that a follow up  called Ghost of Ikishima will be coming out this 2021. That could be a part of the director’s cut package, but we’ll only find out if that’s true once Sucker Punch Productions and PlayStation announce something down the line.
Read our review on Ghost of Tsushima and see why it’s a must play experience.
Source: ESRB

Tim Villasor

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DOOM Eternal Update 1.17 June 29 Patch Fires Out (PS5 1.001) – Update

Developer id Software has released the DOOM Eternal update 1.17 June 29 patch, which is also live on PS5 as update 1.001! Yes, this means that DOOM Eternal is now live on the PS5 and Xbox Series X|S!

DOOM Eternal Update 1.17 June 29 Patch Notes (PS5 1.001):

Update: id Software has released the official notes!

Size: 50GB for Xbox, 60-70GB on PS5 (total game size with update)

DOOM Eternal: Next Gen Versions – Release Notes

Now Available on Xbox Series X, Xbox Series S and PlayStation 5

We are very excited to launch the DOOM Eternal and The Ancient Gods – Part One and Two as native applications on Xbox Series X, Xbox Series S and PlayStation 5. Any DOOM Eternal product purchased on Xbox One or PlayStation 4 is eligible for a free Next Gen upgrade on the same console family. The Next Gen versions are also available for direct digital purchase from Next Gen platforms on the (Xbox) Microsoft Store and the PlayStation Store. Additionally, free upgrades are available to Xbox Game Pass members who have the Xbox Series X or Xbox Series S.

These Next Gen versions bring the following upgrades to each respective platform, achieving new performance and graphical fidelity not yet experienced on any DOOM console version.

Xbox Series X

  • Ray Tracing Graphics Mode running at 1800p/60 FPS
  • 120 FPS Graphics Mode running at 1800p
  • Balanced Graphics Mode running at 4K/60 FPS
  • HDR 10 in any Graphics Mode
  • Ultra-Quality Style Graphics Settings
  • Cross-Gen BATTLEMODE support with XBox One
  • Variable Refresh Rate
  • Variable Rate Shading

Xbox Series S

  • 120 FPS Graphics Mode running at 1080p
  • Balanced Graphics Mode running at 1440p/60 FPS
  • HDR 10 in any Graphics Mode
  • Cross-Gen BATTLEMODE support with XBox One
  • Variable Refresh Rate
  • Variable Rate Shading

*Ray Tracing Graphics Mode is not available on Xbox Series S

Playstation 5

  • Ray Tracing Graphics Mode running at 1800p/60 FPS
  • 120 FPS Graphics Mode running at 1584p
  • Balanced Graphics Mode running at 4K/60 FPS
  • HDR 10 in any Graphics Mode
  • Ultra-Quality Style Graphics Settings
  • Cross-Gen BATTLEMODE support with PlayStation 4
  • DualSense™ adaptive trigger support added for a new dimension to the Slayer’s iconic arsenal

Newly added settings for Playstation 5 DualSense™ adaptive triggers:

  • Enabling/disabling the adaptive triggers
  • Enabling/disabling the adaptive trigger resistance
  • Tuning with a slider the intensity of the adaptive trigger vibrations

Playstation 5 DualSense™ adaptive trigger examples:

  • While charging the Ballista’s Destroyer Blade mod, the charge meter ticks can be felt as vibrations in the trigger
  • Firing the Combat Shotgun’s Full Auto mod, the trigger will kick back with each shot
  • Activating the Chaingun’s Energy Shield mod, makes the trigger harder to pull

Newly added settings for the Playstation 4 DualShock®4 and Playstation 5 DualSense™ controller speaker:

  • Enabling/disabling controller audio
  • Master volume for all controller speaker sound
  • Volume sliders for individual controller sound components: HUD Alerts, Weapon Feedback, and Voice-Over
  • HUD Alerts includes sounds like: Blood Punch ready, Frag Grenade/Ice Bomb ready, low ammo, etc.
  • Weapon Feedback includes sounds like: Sticky Bomb recharge, Precision Bolt reloaded, Heat Blast charge ready, etc.
  • Voice-Over includes any sounds where characters are speaking to the Slayer through comms, such as Samuel, VEGA, and the Intern

  • *Compatible monitor required for Graphics Modes and HDR
  • *All resolutions listed above have dynamic resolution scaling enabled
  • *Update 6 content is included in all Next Gen versions

 

Ray Tracer Ballista Skin

RayTracer.NR

This incredibly reflective new Ballista skin is a free login reward waiting for every Slayer in Update 6. Equip the Ray Tracer today and see new demonic dimensions down the barrel of the Ballista!


Free New Master Level – Taras Nabad

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The capital of Argent D’Nur, Taras Nabad was once the victim of a major demonic invasion that further cemented the legend of the DOOM Slayer. Now it’s time to return to the city in the Master Level challenge to show those demons that the first time wasn’t a fluke!

  • An entirely new combat experience, built from the ground up, meant to challenge the player beyond anything seen in the base campaign
  • Brand new environmental hazards and conditions keep the player on their toes and change the way they think about approaching combat
  • All new rewards like player icons, nameplates, and cosmetics all earnable through completing Taras Nabad Master Level in different difficulties and modes

Classic Mode

  • Start the Master Level with only the Combat Shotgun. You’ll need to find the rest of the weapons and mods throughout the level in order to fill out your arsenal and have a chance to survive!

Extra-Life Difficulty

  • We’ve added Extra-Life mode for those looking to hone their skills and take on a higher challenge as it’s permadeth once you run out of Extra Lives. This is a great new option for those training for an Ultra Nightmare run. Time to go hunting for secrets!

Ultra Nightmare Difficulty

  • For the ultimate test of skill for those black belt Slayers, we’ve added Ultra Nightmare difficulty for this new Master Level. This means permadeath without the chance to gain Extra Lives.

Complete the Taras Nabad Campaign mission to unlock


Campaign Updates

General Gameplay

  • Ice Bombs now freeze the DOOM Hunter boss variants
  • Adjusted hit detection volume for Tentacle to be more accurate to what player sees, making it easier to hit
  • Reduced welcome message duration by 1 second

Difficulty Level Balance Adjustment

  • Chainsaw kills now refill 100% of player ammo on I’m Too Young to Die
  • Reduced projectile speed for the Archvile’s Rolling Fire attack on I’m Too Young to Die and Hurt Me Plenty
  • Reduced Carcass projectile and tracking speeds on I’m Too Young to Die and Hurt Me Plenty
  • Reduced speed of DOOM Hunter gatling gun and arm cannon projectiles on I’m Too Young to Die and Hurt Me Plenty
  • Reduced Whiplash projectile and tracking speeds on I’m Too Young to Die and Hurt Me Plenty

DOOM Eternal: Campaign

FORTRESS OF DOOM

  • Added UI pop-up to remind players that they have unspent Sentinel Batteries

DOOM Eternal: The Ancient Gods – Part One & Part Two

  • Lowered damage values for Blood Maykr cruciform and javelin attacks by 15%
  • Reduced the Plasma Rifle’s Microwave Beam ammo cost to dispatch Spirits

DOOM Eternal: The Ancient Gods – Part One

UAC ATLANTICA

  • Reverted balance changes introduced with Update 5 that removed some AI to the first arena after the timed fan puzzle that launches you across the channel and the destroyed oil rig arena that follows shortly thereafter

BLOOD SWAMPS

Trial of Maligog Boss Fight

  • Increased respawn timer for Hell Knight and Pinky spawns for all phases
  • Removed Mecha Zombie and Shield Soldiers
  • Increased resource drops when hitting the Cubes
  • Increased damage values for Chaingun, Micro Missiles, Precision Bolt and Automatic Shotgun against the Eye
  • Raised the Eye’s projectile attack sound effects in audio mix so they are more audible
  • Increased the Eye’s projectile attack VFX size so they are easier to see
  • Reduced direct damage from the Eye’s projectile attack
  • Decreased the Eye’s projectile attack speed by 20%
  • Increased size of hit detection for the Eye

THE HOLT

Samur Boss Fight Balance Adjustments

  • Added more health packs and vials to final arena
  • Added some plasma pickups to final arena
  • Adjusted respawn time for Dreadknight and Pain Elemental in final phase from 4 to 10 seconds

DOOM Eternal: The Ancient Gods – Part Two

  • Added a distinct sound cue to indicate when Cursed Prowlers spawn into the world
  • Player now automatically receives a Blood Punch charge after being Cursed
  • Reduced amount of health that the Dark Lord receives after hitting the player during boss fight
  • General quality of life improvements to Demonic Trooper
  • Stone Imp no longer takes damage from the Chaingun Energy Shield

Doom BattleMode Logo Keyable 500

New BATTLEMODE Arena: Corrosion

DE.BM.Corrosion 960x540

BATTLEMODE’s latest arena: Corrosion is a forgotten fortress that’s been ravaged by a hellish swamp. Players will engage in frenetic firefights through the outer Battlements and ambush deep into the inner Catacombs. The Courtyard acts as the arena’s centerpiece, and provides cover with plenty of mobility options. Expect high showdown potential between the Demon Players and DOOM Slayer in this new arena.

DE.BM.Corrosion.Areas.960x588

BATTLEMODE Updates – All Platforms

Performance

  • Bandwidth utilization optimizations to help mitigate game-related server hitches
  • We are hopeful for best case scenario network performance previous to Update 6 to feel like worst case scenario network performance in Update 6

General

  • Added jump pad cooldowns to specific groups of jump pads that could be exploited through constant use in Forsaken, Penance and Celestial
  • Increased teleporter cooldown to from 10 sec to 15 sec

BATTLEMODE Balance Updates – All Platforms

BATTLEMODE Characters Slayer.245x278

SLAYER

Added Primary Charger Heavy Cannon Micro Missiles upgrade to Slayer base kit

  • Primary Charger – Kills with the Heavy Cannon will boost Micro Missiles damage by 30% for 5 sec

Added Salvo Extender Combat Shotgun Full Auto upgrade to Slayer base kit

  • Salvo Extender – Killing a demon with the Full Auto mod will drop shell ammo

Removed Faster Recovery upgrade from the Chaingun’s Energy Shield, which has increased the Energy Shield’s recharge time by 37.5%

  • Increased damage dealt to Chaingun Energy Shield by Demon Players from 2.5x to 4x

(With the exception of Revenant Rocket Barrage & Mancubus Flamethrower attacks still deal 2.5x damage)

  • Increased Flame Belch cooldown with Burning Hate upgrade to 15 sec up from 12.5 sec
  • Fist of fury behavior updated to allow the Slayer to get a Blood Punch charge from one glory kill and reduced damage resistance to 35%, down from 50%
  • Reduced Endless Rage duration from 5 sec to 4 sec

DAMAGE FALLOFF FOR PRECISION BOLT AND BALLISTADMGfalloff.ESRB

  • The Slayer’s Precision Bolt and Ballista do less damage at certain distances when used against Demon Players

DEMON PLAYERS

  • Demon Players can now summon AI and place rad hazards and healing zones on the floating platforms in Tundra
  • On respawn, Demon Players are given Haste and deal half damage for 5 seconds (on top of their typical armored/damage reduction status effect)
  • Removed ability for healing zones to double stack and heal more
  • Increased Noxious Hazard damage to from 12 dmg to 15 dmg

BATTLEMODE Characters Archvile.245x278

ARCHVILE

  • Adjusted flame shield VFX to be more consistent with shield hitbox
  • Added invulnerability during teleport animation
  • Reworked Fire Specialist round upgrade to cause increased damage when the caster’s projectile passes through the upgraded shield (indicated by a purple-ish colored shield & projectile)
  • Summoner Loadout name changed to Defensive
  • Replaced Shield Soldier with Maykr Drone in Defensive Loadout

BATTLEMODE Characters Revenant.245x278

REVENANT

  • Increased vertical ascension speed by 50% after a short delay for the jetpack
  • Remove Armored from Defensive loadout and replaced with Haste
  • Replaced Shield Soldier with Prowler in Defensive loadout
  • Added 50% damage reduction during Rocket Barrage attack

Replaced Acrobat with the new Sadist round upgrade

  • Primary fire deals 20% more damage and fires 25% faster at or below 30% health
  • These rockets cause knock back and significant self-damage if detonated too close to the Revenant
  • Rocket Barrage should not trigger knockback

BATTLEMODE Characters PainElemental.245x278

PAIN ELEMENTAL

  • Replaced Shield Soldier with Carcass in Summoner loadout

BATTLEMODE Characters Mancubus.245x278

MANCUBUS

  • Improved Mancubus smoke mortar concealing demon player outlines when inside the smoke
  • Updated Team Heal power upgrade to stack with the Bigger Bar round upgrade
  • Doubled health return per hit for Thieving Hand round upgrade

BATTLEMODE Updates – Consoles Only

BATTLEMODE Characters Slayer.245x278

SLAYER

  • Reduced starting cell ammo from 225 to 200 (now the same as on PC)
  • Reduced Super Shotgun damage cap to 900 dmg against Demon Players (now the same as on PC)
  • Increased Super Shotgun per trace damage against Marauder & Revenant (dmg still capped at 900)

BATTLEMODE Characters Archvile.245x278

ARCHVILE

  • Reduced teleport cooldown by half a second

BATTLEMODE Characters Mancubus.245x278

MANCUBUS

  • Added delay between smoke bomb mortar shots
  • Reduced cooldown on smoke bomb from 13 sec to 11 sec
  • Increased Flamethrower range by 25%

BATTLEMODE Characters PainElemental.245x278

PAIN ELEMENTAL

  • Increased Pain Elemental shield duration by half a second (now the same as on PC)

BATTLEMODE Characters Revenant.245x278

REVENANT

  • Increased Rocket Barrage cooldown by 5 seconds (now the same as on PC)
  • Increased Rocket Barrage cooldown with Unstable Trigger upgrade by 15 seconds (now the same as on PC)
  • Increased self-damage taken from Rocket Barrage from 0.5x to 5x

BATTLEMODE Updates - PC Only

DEMON PLAYERS

  • Increased damage reduction from demonic onslaught from 10% to 20%

Campaign Fixes – All Platforms

DOOM Eternal: Campaign

  • Fixed Modbot issue where the Slayer animated for the currently equipped mod, not for what was acquired, then didn’t switch to new mod

DOOM Eternal: The Ancient Gods – Part Two

  • Fixed issue where Savagery rune was not applying to Armored Baron and Chaingunner

Dark Lord Boss Fight

  • Fixed issue where players were not getting rewarded XP for completing the level
  • Fixed loot drops from a daze to now recharge the Blood Punch meter slightly when player is at full health
  • Fixed issues where the Dark Lord was recovering health from accidental chip damage

General Gameplay

  • Fixed issue on attacks where the Dreadknight smashes the ground or uses both arms to swipe were dealing more damage than intended

BATTLEMODE Fixes – All Platforms

  • Resolved bug in which VFX persisted when demon players were killed during Team Heal
  • Fixed an issue where the Slayer would use Chainsaw fuel after an unsuccessful swipe on a ledge grabbing demon AI
  • Fixed an issue where the Slayer’s weapons could deal damage through map geometry under specific conditions
  • Updated Sentinel Infused description – it no longer gives full ammo during a Chainsaw attack. This is now part the Slayer’s base kit.
  • Fixed an issue where Demon Player vertical camera control was not unified (all characters now have 180-degree vertical camera control)
  • Fixed an issue where Loot Blocked did not affect armor shards dropped on flame belched Demon Players
  • Fixed an issue where bunny hopping with the Archville was easier than expected

Known Issues BATTLEMODE – All Platforms

BATTLEMODE

  • Archville Flame Wall color may look inconsistent when activated in the air after taking the Flame Specialist upgrade

FAQs – All Platforms

BATTLEMODE

  • Issue: While playing BATTLEMODE as a demon with ray tracing enabled (on supported hardware), I noticed my teammate’s Playable Demon was invisible and that I could only see their profile name on-screen after my first respawn. Is there anything I can do about this?
  • Resolution: We will be addressing this issue in a future patch. In the interim, this issue will self-resolve once your teammate respawns or the round has ended

FAQs – Xbox Only

  • Issue: While playing BATTLEMODE as a demon, I noticed that my controller configuration image in the Settings menu hasn’t updated after changing Controls during a match. Is there anything I can do about this?
  • Resolution: Until this issue is resolved, avoid changing demon Controls during BATTLEMODE matches.

FAQs – PC Only

  • Issue: I have an NVIDIA GPU and have experienced decreased stability on DOOM Eternal since installing the 471.11 drivers. Is there anything I can do about this?
  • Resolution: Restarting your computer should resolve this issue.
  • Issue: I have the ray tracing drivers installed and my GPU meets the minimum spec for ray tracing but experience performance issues when running in Ray Tracing Graphics Mode. Is there anything I can do about this?
  • Resolution: Please consult the DOOM Eternal Ray Tracing PC specs for guidance on what settings are appropriate for your system. Also, avoiding excessive Alt-Tabbing will help mitigate performance issues from happening while running the game in Ray Tracing Graphics Mode
  • Issue: I have a ray tracing compatible AMD GPU and am experiencing visual artifacts and/or stability issues when playing with ray tracing enabled. Is there anything I can do about this?
  • Resolution: Please update to the latest AMD drivers as they become available
  • Issue: I am playing the Microsoft Store PC/PC Game Pass version with an Xbox Series Controller but see an image of an Xbox One controller in-game
  • Resolution: This is a known issue – the button mappings are still accurate

Currently, id Software has not released any official details regarding today’s patch, which surely brings in some bug fixes. While we wait on that, here are the confirmed enhancements for the free next-gen upgrade!

NEXT-GEN UPDATE FEATURES BREAKDOWN

Xbox Series X
  • Performance Mode: 1800p – 120 FPS
  • Balanced Mode: 2160p – 60 FPS
  • Ray Tracing Mode: 1800p – 60 FPS
Xbox Series S
  • Performance Mode: 1080p – 120 FPS
  • Balanced Mode: 1440p – 60 FPS
  • Ray Tracing Mode: Not Available
PlayStation 5
  • Performance Mode: 1584p – 120 FPS
  • Balanced Mode: 2160p – 60 FPS
  • Ray Tracing Mode: 1800p – 60 FPS
PC
  • Ray Tracing Mode: Availability and performance depends on a user’s PC hardware.

     

Once Bethesda releases the full changlog for today’s DOOM Eternal patch, we’ll update the post. If you haven’t gotten the game yet, now is the perfect time, as it’s a top-notch shooter, and even managed to make our best games of 2020 list!

Update: Post updated to reflect today’s complete patch notes.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Update 3.22 June 29 Sneaks Out

Epic Games has released the Fortnite update 3.22 June 29 patch today, which is an unannounced title update for the game. Head on below to see what issues got fixed today.

Fortnite Update 3.22 June 29 Patch Notes:

Update: Here’s what Epic Games has to say regarding today’s update:

Epic Games has not released any official patch notes for today’s title update, but the studio did relay some of the issues they are fixing (via the offiical Fortnite Trello board):

General:

Cosmic Summer Quests are unlocking early

We’re aware that the Cosmic Summer Quests are unlocking early for some players. The Cosmic Summer Quest LTMs will be live for players daily at 9 am ET until July 5th, 2021.

Crew Members to be unable to proceed past the Battle Pass “Claim” screen

Description
We’re investigating an issue that is causing some Crew Members to be unable to proceed past the Battle Pass “Claim” screen on some platforms.

Workaround

We’ve discovered a workaround for Xbox and PlayStation console players:

If you have a USB mouse, you can plug it into your console and use the mouse to click the “Claim” button.

Battle Royale:

Epic Chests may sometimes not provide any weapons in Arena.

Description
We’re aware that sometimes players may search an Epic Chest in Arena and receive no weapon. We’re investigating the issue.

Creative:

Losing Island progress when switching Islands

Update
We’ve resolved the issue that caused players to lose their Island progress.


Description
We’re aware of an issue in Creative mode that is causing some players to lose their Island progress when they switch Islands while another player is with them.

We recommend players create a backup of their Island often in order to minimize lost progress.

If Epic releases any official list of changes or fixes outside of the ones mentioned above for Fortnite, we’ll update the post.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Deathloop Devs Says Level of Ambition Not Possible If Not for Next-Gen, PS5 a “Breath of Fresh Air”

It seems that moving on to next-gen is proving to be very beneficial for Deathloop developers, Arkane Studios, as they discuss PS5 development, along with revealing new details around their upcoming game.

In the latest issue of Play Magazine, Arkane Studios discusses some of the benefits of moving on to next-gen platforms, citing that they believe the level of ambition they have for Deathloop would have not been possible were it developed on last-gen (PS4, Xbox One).

“I don’t think that we would have been able to preserve the level of ambition of this game were it not for the move to next-gen.” Said Game director Dinga Bakaba.

He goes on to add that the PS5 has allowed them to created a world bigger, and more denser than the one found in Dishonored 2, and how the console feels like a ‘breath of fresh air” from the development side of things, citing having to cut content from previous projects.

“It’s always heartbreaking when you get to the end of a project, and you have to optimise things, and now you have to cut your map in half and you have to justify why it’s in two parts.”

Other new information on Deathloop can be found in the summary down below.

  • No non-lethal takedowns.
  • Havok ability – Allows Colt to absorb incoming damage that can be sent back.
  • Ether ability – Makes you invisible.
  • Shift ability – Allows you to teleport. Very comparable to Corvo abilities in Dishonored.
  • Carnage ability – Allows you top throw Eternalists around.
  • Nexus ability – Allows you to link enemies together.
  • Nexus and Carnage can be paired together.
  • Reprise ability – described as a “game changer” and gives Colt breathing room during loops.
  • Loadouts can be customized with buffs such as double jumping.
  • Hacker-ma-jig – A devices that seizes turrets and other things.
  • Each new run you can spend currency known as Residuum to buy weapons.
  • Residuum is the only currency in the game.
  • The team rewards players for style, playing creatively, or playing cautiously.
  • Character rewards are all randomized, so your hours put into a character will be different to someone else.
  • Multiplayer mode is how you unlock unique cosmetics.
  • Each costumes expresses one element of the personality of Colt or Julianna, or one aspect of the themes on the island.

Deathloop is schedule to release September 14, for both PC and as a timed console exclusive for the PS5. No details on the Xbox Series release has been given yet.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Ghostwire Tokyo DualSense Features and Other Details Revealed

Tango Gameworks’ has revealed some new information about the upcoming PS5 exclusive (timed,) Ghostwire Tokyo, including some details on around the features of DualSense controller.

This was revealed in the latest issue of PLAY magazine (issue #2), where it also talked about how the game will use the new technology available in order to make the game feel more immersive.

Some of the key features the game will employ comes from the PS5’s DualSense controller.

  • Haptic feedback will enable players to “feel” their way through deserted streets
  • Eerie voices will emanate from the controller’s speakers
  • Tango Gameworks is aiming for DualSense to be the “sixth sense” for gamers, and will help in finding clues and solving puzzles
  • Tango claims players can close their eyes and “feel” the different attacks (bursts of wind will have a different sensation to the flow of water, etc.)
  • Some spirits require you get up close to defeat them, and these will have their own DualSense sensation
  • Upgrading your character’s powers, the DualSense will let the player feel the change in their abilities; as the player’s power grows, so does the feedback from the controller, which will let players “feel” their progress.

Ghostwire Tokyo is set for release sometime in 2022.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dying Light 2 DualSense Features Detailed, 3D Audio to Heighten the Horror

It seems that developers Techland is making use of of all it can with the PS5 version of Dying Light 2 as they have revealed some brand-new details, including what players can expect to see and feel from playing Dying Light 2 with the PS5’s DualSense controller!

Dying Light 2 DualSense Features Detailed by Techland

In the latest issue of PLAY magazine, Techland details that players will be able to feel each weapon they use, all while teasing that 3D audio will offer a heighten level of horror over the original Dying Light.

The sequel uses PS5’s powerful tech to deliver a unique experience. Speaking to PLAY last issue, the team revealed the new-gen version of the game makes use of the DualSense to enable us to feel each melee weapon, bow, and homemade gun in our hands. Ray tracing brings extra depth to the world, while 3D audio heightens the horror the original game hinted at.

The magazine goes on to further say that the new infected enemies “feel” far more threatening on the PS5.

Other tidbits of information include how the team is leaning more on the RPG side of things, stating that building relationships in the world of Dying Light 2 is going to play an important role, with it unlocking the ability to craft more weapons and such.

This is certainly excellent news for PlayStation 5 owners, although that isn’t to say that everyone else won’t have a good experience. Still, the DualSense is one of the most game changing next-gen feature that Sony introduced with the PS5. Many titles have already made great use of it, with Ratchet & Clank: Rift Apart being a major highlight, as with Astro Bot’s Playroom and many others.

I for one cannot wait to see how Techland makes use of the DualSense in the final release, as with the 3D audio. For those who haven’t yet, I highly suggest you get yourself a nice pair of headsets, as the 3D audio offered from the PS5 is one that feels out of this world. 

Dying Light 2 is scheduled to release on December 7 for the PS5, PS4, Xbox Series X|S, Xbox One, and PC.

Stay tuned to this week’s devstream scheduled for July 1!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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SMITE Update 11.86 Released for June 29 Bonus Update 8.6

Hi-Rez has released the SMITE update 11.86 June 29 patch, or what’s also known as the Bonus Update for patch 8.6 (The Dark Enchantress update)! There are new god skins, as well as item tweaks and character changes which are listed below.

SMITE Update 11.86 Released for June 29 Bonus Update 8.6:

BONUS BALANCE (LIVE JUNE 29)
Items

SOUL GEM
  • Soul Gem brings both strong burst and strong utility combined into one package. The overall potency of this combo, especially on gods capable of quickly stacking its effect. A soft adjustment to its damage output should make sure its overall power is in line with more focused choices.
  • Decreased Bonus Damage from 30% of your Magical Power to 25% of your Magical Power

CHARON’S COIN
  • Charon’s Coin has seen a huge influx in overall play since our last buff. At the time we increased Magical Power and decreased its cost. We are reverting one of these buffs to find the middle ground for that buff.
  • Decreased Magical Power from 90 to 80

STONE OF GAIA
  • Stone of Gaia provides a large influx of health and restoration in addition to bring a strong counter to a slew of gods. The passive should feel like a strong bonus when built in the right situation but at its current strength certain gods are better off not engaging. A reduction puts it closer to being a strong bonus.
  • Decreased max health restored from passive from 15% over 5s to 8% over 5s
Gods
MORGAN LE FAY
The Dark Enchantress and array of spells have definitely made their mark on the battleground. While her early numbers were looking close to balanced we have seen a notable rise as players have learned what they can do with Morgan Le Fay. Her overall damage is very high and her win rate is climbing. Her primary damage and control comes from Sigil Mastery and its low cooldown makes it a constant threat to enemies. A cooldown increase should make this threat more manageable.

SIGIL MASTERY
  • Increased Cooldown from 10s to 12s
PERSEPHONE
Persephone has been harvesting some wins with her recent rework. In particular she can generate a lot of Harvest Flowers and when combined with Flourish she can unleash a large amount of burst quickly. Harvest will now happen less frequently and we are removing scaling on the Bite and Flourish, lowering how often and how powerful this combo is when executed.

HARVEST
  • Increased cooldown from 14s to 15s
  • Decreased Bite Scaling from 40% to 35%

FLOURISH
  • Decreased Scaling from 65% to 55%
KING ARTHUR
King Arthur has had a spotlight on him for some time, with him and Cu Chulainn running the solo lane at high levels of play. Our last adjustment brought down his performance overall but didn’t alleviate his overall impact. The high amount of abilities with high base damage means King Arthur doesn’t have to choose between tankiness and being a threat that can run down enemy carries. A reduction to his base damage across the board and the lethality of Excalibur’s Wrath should take some of this pressure off unless King Arthur has invested in more offensive choices.

OVERHEAD SLASH
  • Decreased Base Damage from 60/115/170/225/280 to 60/110/160/210/260

HAMSTRING
  • Decreased Base Damage from 60/120/180/240/300 to 60/115/170/225/280

SUNDERING STRIKE
  • Decreased Jab Damage from 100/160/220/280/340 to 100/155/210/265/320

EXCALIBUR’S WRATH
  • Decreased Landing Hit Base damage from 50/110/170/240/290 to 50/100/150/200/250
  • Decreased Landing Hit HP damage from 5/7/9/11/13% to 5/6.5/8/9.5/11%
  • Added ‘per hit’ to the 2% HP damage
CU CHULAINN
Similar to King Arthur, Cu Chulainn brings high offense with his base damage, making him difficult to damage and difficult to survive against at the same time. We are bringing down his free survivability from Berserk and toning down his largest burst in both forms. Spear of Mortal Pain in particular is also gaining a longer cooldown which lowers how often he can contribute large CC to a fight while staying outside of Berserk.

BERSERK
  • Decreased Bonus Health Shield from 10+20 per level to 10+10 per level

SPEAR OF MORTAL PAIN (WAR CRY)
  • Decreased Base Damage from 175/250/325/400/475 to 165/235/305/375/445
  • Increased Cooldown from 85s to 100s
  • The damage change is for both Spear and War Cry. The cooldown is only for Spear
SUN WUKONG
Sun Wukong may not have the same attention as King Arthur and Cu Chulainn, but we had and heard concerns about him potentially taking their place once they were nerfed. This might prompt questions about why not nerf Bluestone rather than Sun Wukong but in general we feel we have found a solid spot for its overall power level and would rather bring other starters and build paths to its level than nerf it more.

MASTER’S WILL
  • Decreased base damage from 90/145/200/255/310 to 90/140/190/240/290
GILGAMESH
The King of Uruk has lived up to his name, sporting a very potent win rate, pick and ban rate, and a resilience to the nerfs we have already implemented. Drop Kick in particular had an issue causing it to deal significantly more damage than intended in moments that matter the most; when a god is kicked into a wall. Fixing this alone is a large nerf but probably not enough on its own. We are also increasing the cooldown on Drop Kick and lowering the initial burst on Winds of Shamash. These changes should lower the frequency and impact Gilgamesh can bring in a fight.

DROP KICK
  • Fixed an issue where this ability did 15 additional Base Damage and 15% additional Physical Power Scaling to gods kicked into a wall. This only applied to Ranks 2, 3, 4, and 5 of Drop Kick. This damage should now match the “Burst Damage” listed on the description
  • Increased Cooldown from 14s to 16s

WINDS OF SHAMASH
  • Decreased Initial Damage from 90/150/210/270/330 to 90/145/200/255/310
SOL
Sol previously had a significant amount of time that was baked into these abilities, resulting in a significant delay before she could throw Stella Burst and a significant delay from taking other actions after throwing. This broke, causing these to be instant. Overall this bug was received so well that we have feedback that players would rather he see nerfs elsewhere than to have this delay return. These delays we are re-introducing are minor and overall preserve the feeling of the bug while also providing a small window for things like animations to play without breaking. In short this should result in less clunky visuals but preserve the clunk-free gameplay.

STELLAR BURST
  • Added 0.1s Setup Time to the activation of this ability
  • Added a 0.2s Postfire time to Stellar Burst
    • This functionally adds a 0.03-0.06s delay to the Basic Attack fired after Stellar Burst’s projectile due to how this Postfire time is considered.
JANUS
Janus’ ability to consistently engage a fight with a close range Through Space and Time and delete players’ health while opening a path to engage makes him an incredibly potent pick in the SPL. Combined with some item synergy around Soul Gem and Staff of Myrddin it is no wonder he is seeing the play he is. Through Space and Time is seeing a decent hit to its damage, lowering just how devastating this ability is when it connects and bringing its strength more in line for the level of utility this ability brings to a team.

THROUGH SPACE AND TIME
  • Decreased Base Damage from 300/400/500/600/700 to 300/375/450/525/600
  • Decreased Magical Power Scaling from 75% to 65%
RAIJIN
Raijin brings the thunder at the top levels of play. Consistent damage combined with strong burst and a powerful CC ultimate makes him a potent threat. We are increasing the cooldown on his consistent damage while lowering his long duration CC on Raiju, enabling enemies to better avoid the incoming skillshots from Raijin.

PERCUSSIVE STORM
  • Increased cooldown from 9s to 10s

RAIJU
  • Decreased Mark Duration from 4/4.5/5/5.5/6s to 4s at all ranks

For the new god skins, head on over here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042: Playing With AI Will Still Add to “Overall Progress,” Hazard Zone “Will Move Battle Royale Concept”

While we already know that Battlefield 2042 will feature AI soldiers (bots) to fill up servers, it seems that even playing with and against AI will move your character’s “overall progress.”

This tidbit of info was shared in the latest issue of PLAY (#2), where DICE shared info about Battlefield 2042. While most of the stuff covered have been discussed by DICE before, the magazine does mention this, “Dice has confirmed you can play both Conquest and Breakthrough with AI teams, which still adds to your overall progress,” which sounds like players will be able to progress their rank and such, even if they are playing with or against AI bots.

In the same issue, DICE mentions that Hazard Zone — which the studio has confirmed is NOT a battle royale mode — will “move the battle royale concept in a way only Battlefield can.”

Thast last bit about battle royale is intriguing. It sounds like it has similarities to battle royale, though won’t exactly be like the genre.

Interestingly enough, allowing players to progress (rank up) against bots is a good idea, though one that can be exploited, no? We’ll know for sure once we’ve had some hands-on time with the game later this year during the beta.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.