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COD Warzone Dev Error “Diver” Download Bug Stopping Players From Playing – August 2 (Update)

It looks like that aside from cheaters, Call of Duty Warzone players are running into other issues that prevent them from playing the game. Currently, a flood of COD Warzone dev error posts have appeared on Reddit, and this is confirmed to be happening on all platforms (consoles, PC).

COD Warzone Dev Error “Diver” Status – August 2:

Update: Raven has announced that everything is now back to normal!

Here’s what gamers have posted just in the last 20 minutes:

Is this happening to anyone else, I’m on a wired connection, quit out of the game then restarted my console and it still not working.
byu/cruxes33 inCODWarzone

 

Warzone just crashed, anyone else ?
byu/Theosss94 inCODWarzone

Wtf is the problem nlw
byu/saif1004 inCODWarzone

Every single update…
by inCODWarzone

Can anyone help me with this shit please?
byu/doge_tank inCODWarzone

Dev error again. Come on raven.
byu/JoeyAKangaroo inCODWarzone

Raven Software has (thankfully) acknowledged the server issues and are currently investigating:

We are aware of an issue where Player’s are encountering a Dev Error after receiving todays update. We are investigating and will provide more information ASAP.

That’s about all we know so far. If Warzone is working for you, list your platform, country/region just so we know whether it’s picking up in certain areas. For those on PlayStation, don’t forget to redeem your free tier skips for the Battle Pass (something you can use once the game is back online).

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rainbow Six Siege New LTM PvP Event “Containment” Starts Aug. 3 and “Inspired” by R6 Extraction

It looks like Rainbow Six Siege will try and rope in players for Rainbow Six Extraction, as a new LTM (limited-time event) PvP mode called “Containment” starts tomorrow, and will be available until August 24! Check out the trailer and details for this Rainbow Six Siege new LTM below.

In the event, a team of REACT agents (attackers will be deployed to destroy Nets and will face Porteans, a deadly Archæan variant that can adopt the form of REACT operators (defenders). These mimics will be able to move faster, but will be limited to melee attacks only. Defenders will be provided with additional Health, Aruni’s Punch, and Oryx’s special abilities, but will be weaponless for the whole game

As for attackers, they will have your standard oadout without modifiers, and only have access to a reduced Operators selection.

Here are more details straight from the press release:

Containment will introduce a new game mode, Nest Destruction, that will have players fight over a Nest. On one hand, attackers will be given a two-tiered objective scenario: destroy the nest to open the final objective and win the round. On the other hand, to be victorious, defenders will have to rely on melee attacks and Oryx’s Ramah Dash to stop their opponents. Of course, players can rely on the old but efficient way to secure the win: get rid of the opposing team entirely.

The Containment event comes with its own collection of 33 unique items for Rainbow Six Siege operators including IQ, Ace, Blackbeard, Amaru, and Zero on the attacking side, and Aruni, Jager, Kaid, Mira, and Warden on the defending team. The collection includes headgear, uniforms, and weapon skins. Each operator’s exclusive, time-limited customization items are available for purchase as Bundles in the Shop section for 1680 R6 credits or via the Containment Packs for 300 R6 Credits or 12500 Renown.

As for Rainbow Six Extraction, the game has been officially pushed back to January 2022.

If there’s a new title update to go with tomorrow’s event, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Daily Reset Today and Banshee 44, Ada 1 Mods – August 2, 2021

Guardians looking for their everyday Destiny 2 fix, here’s the Destiny 2 daily reset today, August 2 post, which also includes the latest wares from Banshee-44 and Ada 1! Check out the entire list below for one easy go.

Destiny 2 Daily Reset Today and Banshee 44, Ada 1 Mods – August 2, 2021:

Daily Vanguard Modifiers

  • Arc Singe: Arc damage increases slightly from all sources.
  • Stasis Singe: Stasis damage increases slightly from all sources.
  • Blackout: Enemy melee attacks are significantly more powerful, and radar is disabled.

Daily Override Modifiers

  • Shocker: When defeated, Goblins spawn Arc pools that causes damage over time.
  • Memory of a Lonely Outpost: Incoming Void and environmental damage increased.

Misc

  • Legendary Lost Sector (PL 1300): Veles Labyrinth, Cosmodrome, drops Arms
    • Champions: Unstoppable Ogre & Barrier Knight, Shields: Arc & Solar
  • Master Lost Sector (PL 1330): Exodus Garden 2A, Cosmodrome, drops Legs
    • Champions: Overload Captain & Barrier Servitor, Shields: Void
  • Altars of Sorrow WeaponApostate (Sniper Rifle)

Guns, Mods & Mats

Available Mods & Armor Materials:

  • Sniper Rifle Scavenger @ Ada-1: Sniper Rifles get bonus reserves when you pick up Special ammo.
  • Rage of the Warmind @ Ada-1: Adds additional Solar damage to the explosions of Warmind Cells you destroy.
  • Radar Tuner @ Banshee-44: Radar immediately returns when you stop aiming down sights.
  • Dragonfly Spec @ Banshee-44: Increases the radius and damage of Dragonfly.
  • Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Glacial Starwort & 5000 Glimmer)
  • Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Spinmetal Leaves & 5000 Glimmer)
  • Enhancement Prism (1 for 10 Enhancement Core & 25 Dusklight Shard & 10000 Glimmer)
  • Enhancement Prism (1 for 10 Enhancement Core & 25 Baryon Bough & 10000 Glimmer)
  • Ascendant Shard (1 for 10 Enhancement Prism & 100 Etheric Spiral & 50000 Glimmer)

Gunsmith Offerings

Name Type Column 1 Column 2 Column 3 Column 4
Seventh Seraph VY-7 Energy Submachine Gun Extended Barrel // Hammer-Forged Rifling Appended Mag // Alloy Magazine Fourth Time’s the Charm Dragonfly
Outrageous Fortune Heavy Grenade Launcher Volatile Launch // Countermass Black Powder // Sticky Grenades Threat Detector Quickdraw
Toil and Trouble Primary Shotgun Barrel Shroud // Corkscrew Rifling Assault Mag // Extended Mag Field Prep Auto-Loading Holster
Last Perdition Energy Pulse Rifle SRO-41 Ocular // SLO-21 Post Extended Mag // Alloy Magazine Grave Robber Rampage
Night Watch Primary Scout Rifle Corkscrew Rifling // Extended Barrel Appended Mag // Tactical Mag Outlaw Explosive Payload
Memory Interdict Heavy Grenade Launcher Hard Launch // Smart Drift Control Alloy Casing // Mini Frags Underdog Wellspring

Spider Material Exchange

  • Purchase Enhancement Prisms (1 for 400 Legendary Shards)
  • Purchase Enhancement Cores (1 for 30 Legendary Shards)
  • Purchase Glimmer (10000 for 20 Glacial Starwort)
  • Purchase Datalattice (5 for 1 Legendary Shards)
  • Purchase Helium Filaments (5 for 1 Legendary Shards)
  • Purchase Glacial Starwort (5 for 1 Legendary Shards)
  • Purchase Spinmetal Leaves (5 for 5000 Glimmer)

Bounties

Saint-14, Trials of Osiris Promoter

Name Description Requirement Reward
Skullshock Alert As a fireteam, defeat opponents using precision final blows in Trials of Osiris. 15 [Headshot] Precision XP & 15 Valor Rank Progress & 2 Trials Token
Lane Plinker As a fireteam, defeat opponents using Scout Rifle final blows in Trials of Osiris. 20 [Scout Rifle] Scout Rifle XP & 15 Valor Rank Progress & 2 Trials Token
Light up the House As a fireteam, defeat opponents using Grenade Launcher final blows in Trials of Osiris. 15 [Grenade Launcher] Grenade Launcher XP & 15 Valor Rank Progress & 2 Trials Token
Connective Charge As a fireteam, defeat opponents with Arc weapon final blows in Trials of Osiris. 20 [Arc] Arc weapon XP & 15 Valor Rank Progress & 2 Trials Token

Splicer Servitor, House of Light

Name Description Requirement Reward
Splicer’s Draw Defeat targets with Hand Cannons. Defeated Override combatants and defeated Guardians are worth more. 30 [Hand Cannon] Hand Cannon XP
Splicer’s Defrag Defeat targets with grenades. Defeated Override combatants and defeated Guardians are worth more. 20 [Grenade] Grenade XP
Data Leak Deposit Data Motes in Override. 30 Data Motes Deposited XP
Overwrite: Harpies Defeat Vex Harpies. Those in Override are worth more. 30 Vex Harpies XP

Commander Zavala, Vanguard

Name Description Requirement Reward
From Downtown Defeat multiple enemies at a time with your Super. 2 Multikills XP & 5 Vanguard Tactician Token
Perfect Energy Defeat enemies in strikes with any Fusion Rifle. 10 [Fusion Rifle] Fusion Rifle XP & 5 Vanguard Tactician Token
Finish Them Defeat combatants with your finisher in strikes. 5 Finisher XP & 5 Vanguard Tactician Token
They Were the Champions Defeat Champion combatants in Nightfall strikes. 5 Champions XP & 5 Vanguard Tactician Token

Lord Shaxx, Crucible

Name Description Requirement Reward
Coordinated Fire Defeat opponents while assisting or assisted by one or more teammates. 5 Opponents defeated XP & 15 Valor Rank Progress
Closed Circuit Defeat opponents with Arc damage from any source. 5 [Arc] Arc XP & 15 Valor Rank Progress
Feedback Loop Generate Orbs of Power using abilities or Masterworked weapons. 3 Orbs of Power XP & 15 Valor Rank Progress
One at a Time In Showdown, win individual rounds. 1 Wins XP & 15 Valor Rank Progress

The Drifter, Gambit

Name Description Requirement Reward
Big-Game Hunter Eliminate a high-value target in Gambit. 1 Targets XP & 30 Infamy Rank Progress
Fistful of Motes Bank Motes in Gambit matches. 25 Motes banked XP & 30 Infamy Rank Progress
Not Your Mama’s Combat Drill Defeat enemies in Gambit. 50 Combatants XP & 30 Infamy Rank Progress
Envoy While It Lasts Defeat Primeval envoys during Gambit matches. 2 Envoys XP & 30 Infamy Rank Progress

Variks, Europa

Name Description Requirement Reward
Europan Lightning Defeat Fallen on Europa with Arc damage. 20 Fallen XP
Vex on Ice Defeat Vex on Europa. 25 Vex XP
Quick Draw Using a Hand Cannon, defeat combatants with precision final blows in Europa Lost Sectors. 25 [Hand Cannon][Headshot] Hand Cannon XP
Golden Age Defender Defeat combatants in Eventide Ruins. 50 Combatants XP

Banshee-44, Gunsmith

Name Description Requirement Reward
Hand Cannon Calibration Calibrate Hand Cannons against any target. Earn bonus progress with precision and against opposing Guardians. 100 [Hand Cannon] Hand Cannon XP & 2 Mod Components & Enhancement Core
Fusion Rifle Calibration Calibrate Fusion Rifles against any target. Opposing Guardians and rapidly defeated targets grant the most efficient progress. 100 [Fusion Rifle] Fusion Rifle XP & 2 Mod Components & Enhancement Core
Machine Gun Calibration Calibrate Machine Guns against any target. Earn bonus progress against opposing Guardians and for additional targets defeated without reloading. 100 [Machine Gun] Machine Gun XP & 2 Mod Components & Enhancement Core
Arc Calibration Calibrate Arc weapons against any target. Earn bonus progress using Power weapons and against opposing Guardians. 100 [Arc] Arc weapon XP & 2 Mod Components & Enhancement Core

Eris Morn, Moon

Name Description Requirement Reward
Lunar Patrol Complete patrol activities on the Moon. 3 Patrols XP & 5 Helium Filaments
One-Way Ballistics Using any Kinetic weapon, defeat combatants in streaks of 3 or more without taking damage in between. 15 Defeated in streaks XP & 5 Helium Filaments
Spray Pattern Disintegration Using a Fusion Rifle, rapidly defeat combatants in groups of 2 or more. 15 Rapidly defeated XP & 5 Helium Filaments
Ritualistic Finish Use finishers to defeat Hive on the Moon. 7 Finisher XP & 5 Helium Filaments

Lectern of Enchantment, Moon

Name Description Requirement Reward
Shock Therapy Defeat combatants in Nightmare Hunts with Arc damage. 20 [Arc] Arc XP & 1 Phantasmal Fragment
Finishing the Hunt Defeat combatants in Nightmare Hunts with finishers. 12 Finisher XP & 1 Phantasmal Fragment
Dark Communion Find the Lost Sector K1 Communion and dispel the Nightmare within. 3 Nightmares XP & 1 Phantasmal Fragment
Curse of the Centaur Defeat Nightmares in Lost Sectors on Nessus. 8 Nightmares XP & 1 Phantasmal Fragment

Spider, Tangled Shore

Name Description Requirement Reward
Flotsam and Jetsam Defeat Hive in the Jetsam of Saturn. 35 Hive defeated XP & 5 Etheric Spiral
Shoreline Scavenging Harvest Etheric Spirals on the Tangled Shore. 5 Resources gathered XP & 5 Etheric Spiral
Orbital Drop Generate Orbs of Power while on the Tangled Shore. 10 Orbs created XP & 5 Etheric Spiral
Lost on the Landing Explore the Lost Sector Kingship Dock near Thieves’ Landing on the Tangled Shore. 1 XP & 5 Etheric Spiral

Devrim Kay, EDZ

Name Description Requirement Reward
European Live Zone Defeat enemies in the EDZ. 50 Enemies defeated XP & 10 Dusklight Shard
Superhuman Defeat multiple enemies with a single Super while in the EDZ. 3 Super multikills XP & 10 Dusklight Shard
Super Destructive Get Super kills in the EDZ. 20 Super kills XP & 10 Dusklight Shard

Shaw Han, Cosmodrome

Name Description Requirement Reward
House Cleaning Defeat Hive anywhere within the Cosmodrome. They can be found in Skywatch and the Lunar Complex, among other locations. 20 Hive XP & Spinmetal Leaves
Bread and Butter Defeat combatants in the Cosmodrome using any Kinetic weapon. 20 Kinetic weapon XP & Spinmetal Leaves
Specialities Defeat combatants in the Cosmodrome with any Energy weapon. 10 Energy weapon XP & Spinmetal Leaves
Eventful Moments Complete public events in the Cosmodrome. Heroic public events contribute the most progress. 6 Public events XP & Spinmetal Leaves
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 3 Public events XP & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP & Glimmer

Failsafe, Nessus

Name Description Requirement Reward
Super Awesome Defeat multiple enemies with a single Super while on Nessus. 3 Super multikills XP & 10 Microphasic Datalattice
War Machine Get Power weapon multikills on Nessus. 3 Power multikills XP & 10 Microphasic Datalattice
Sol Sure Get Solar kills on Nessus. 30 Solar kills XP & 10 Microphasic Datalattice

 

Banshee-44 is selling:

Radar Tuner
– Sold 30 times in the last year
– Last sold Aug 1st 2021

Dragonfly Spec
– Sold 21 times in the last year
– Last sold Jul 24th 2021

Ada-1 is selling:

Sniper Rifle Scavenger
– Sold 3 times in the last year
– Last sold Jul 21st 2021

Rage of the Warmind
– Sold 5 times in the last year
– Last sold Jul 21st 2021

Thanks, Reddit & Destiny Insights!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Emergence Patch Notes Released Alongside Battle Pass Trailer

Apex Legends is getting its next big title update tomorrow, with “Emergence,” where players will see a new legend, map update, new weapon and more be introduced into the game! Before the event starts tomorrow, August 3, Respawn has released the official Apex Legends Emergence patch notes, alongside the official Battle Pass trailer!

Apex Legends Emergence Patch Notes | Apex Legends Emergence Update Patch Notes:

Overview of new content:

  • New Legend Seer: With microdrones and an artist’s eye, Seer spots opportunities that other Legends might miss, and seizes them in the most beautiful way. The 18th Legend to enter the Apex Games, Seer’s addition more than doubles the roster of the initial eight Legends at launch, bringing an entirely unique set of abilities to the arena:

    • Passive – Heart Seeker: Visualize the heartbeats of nearby enemies when aiming down sights to get a clue to their location.

    • Tactical – Focus of Attention: Summon microdrones to emit a delayed blast that goes through walls, silencing and revealing enemies (and their health bars!), plus interrupting their actions.

    • Ultimate – Exhibit: Create a sphere of microdrones that reveal the footsteps of enemies moving quickly or firing their weapons within.

    • Class Passive – Recon: Scanning survey beacons reveals the next circle’s location.

  • Map Update: After months of aggressive mining by the Harvester on World’s Edge, the land is overmined, overburdened and pushed to its limit. Hammond is scrambling to contain the damage they’ve caused using weather-controlling machines: the Climatizer rapidly cools the surrounding area to subzero temperatures, and a Lava Siphon stabilizes the caldera.

  • New Weapon – Rampage: Rampart’s latest creation, the Rampage LMG, blasts onto the scene as a high-powered heavy ammo option. The Rampage excels at mid-range combat and its specially designed chamber allows it to charge up by loading a thermite grenade to overclock the fire rate.

  • Ranked Arenas: With the launch of Emergence, Respawn is introducing Ranked Arenas. Players begin in 10 placement matches where their performance determines their initial Match Marking Rank (MMR) and starting rank. Arenas is a head-to-head fight between two teams of three, so awarding Ranked Arenas Points is more cut-and-dry than in the 20 team Battle Royale.

  • New Arenas to Conquer: The Arenas map rotation gets another refresh with three new POI’s that will rotate throughout the season including Hillside, Dome and Oasis. With over 10 maps now available as part of the ongoing three map rotation, Arenas continues to evolve.

QUALITY OF LIFE UPDATES

  • Added a new badge: Win Streak. Can you get 2, 3, 4, or 5 wins in a row?

  • Added a “Hold On” response to enemy pings.

  • Added distinct sound effects to the Gold Backpack’s revive. VFX were added in the Chaos Theory update. This gives additional feedback when players are close to but not in line-of-sight of revives.
  • Updated the Heirloom store to give players a better view of all the items related to that item.

  • Updated Open Pack Button to show how many packs of each type are available to open. Highlighting the button shows a complete breakdown.

LEGEND META

FUSE

  • Enemies caught inside the ring of fire from Fuse’s Motherlode ultimate are now revealed to Fuse’s team.
  • Knuckle Cluster Tactical explosion duration increased by 100%.
  • Grenadier Passive can be toggled on and off to throw ordnance normally.

Dev Note: Fuse continues to struggle. We identified two opportunities to help him that weren’t just “give him more damage.” We believe Apex is a gun game first and foremost and therefore want to make sure we don’t put too much damage into character abilities.

The first opportunity we identified was his tactical. While meant as a persistent area denial tool, it currently does not last long enough to seriously inconvenience an enemy. We doubled the duration so you can now place one at a door and be reasonably sure no one’s coming through that door for a little while. While we doubled the duration, the damage per second remains the same. Please don’t stand in the fire.

Secondly, his ultimate often didn’t give his team an advantage; sure, you may catch enemies within it, but the flames made it impossible for you to step inside, and you couldn’t see the enemies you trapped either because the flames were in the way. We explored a few ways to deal with this but ended up going for the most straight-forward answer: you get enemy outlines as long as they stay inside the ring of fire.

HORIZON

  • Reduced the slow after the initial Black Hole pull.
  • Bumped Horizon gravity lift-up speed to a happy medium between 9.1 and Legacy update launch values.

Dev note: There’s no doubt the nerfs Horizon received with Legacy were necessary, but given the benefit of time and hindsight we decided we probably hit the speed of her tactical too hard. Instead of completely reverting that part of the nerf, we found a happy medium between how fast her gravity lift operated at release and how slow it was after the nerf. This one’s hard to communicate with numbers, so just give her a try and tell us what you think.

REVENANT

  • There’s now a visual and audio cue when Death Totem protection is about to end which can be seen/heard by other players.
  • Added a brief slow after being recalled to Death Totem.

CAUSTIC

  • Gas damage starts at 5, increases by 1 every other tick indefinitely.
  • Cooldown on Tactical has been reduced 25s -> 20s.
  • Ultimate cooldown has been reduced 3.5m -> 3m. Duration reduced from 20s -> 15s.

Dev note:

Caustic is a dangerous character to buff. Push him a little too far, and he quickly takes over the meta. Constantly fighting through gas is no fun, so we definitely want to avoid him becoming dominant once more. That said, we’re now convinced the nerf that dropped his gas damage to a flat 5 damage went too far. When you can sit in gas and take a syringe or two and be fine, gas is not a scary enough deterrent. So we switched back to a scaling model. This time we decided to let the damage scale a little more slowly. Instead of going up by one every tick, we’re increasing it by one every other tick. Damage is uncapped at the top here, but really that’s very theoretical. Enemies will generally be dead around the time the gas reaches 11 damage per tick (unless you’ve been healing). The desired effect here is to make enemies feel a great urgency to leave the gas as soon as possible.

At the same time, we wanted to be mindful specifically of Caustic’s impact in late game circles at the highest level. Even with Ring 6 now slowly closing over 100 seconds, we were worried about the effect that a single Caustic ult could have in the late game. We reduced its duration by 5 seconds. The ult represents Caustic’s highest moment of power; his enemies have no way of countering it. 15 seconds is still a meaningful amount of time (and with the damage changes, 15s is long enough to kill someone) but it should hopefully make fighting a Caustic in the end game slightly less frustrating.

WEAPON META

SUPPLY DROP ROTATION

This season the Prowler returns to floor loot and taking its place is the M600 Spitfire. In addition to the Spitfire this season another weapon will be joining the supply drop: the Alternator SMG. See how each weapon changes down below.

HOP UPS

Boosted Loader – Reloading near empty (but not at 0) increases reload speed and overloads the next magazine with extra rounds. This hop up will be equipable to the Hemlok Burst AR and the Wingman.

  • To make room, the Anvil Receiver and Quickdraw Holster are being vaulted for now.

FULLY KITTED ROTATION

  • Added: Peacekeeper, Rampage, RE-45, Flatline, and Charge Rifle
  • Removed: Wingman, Bocek, R99, Hemlock, and Sentinel

MAGAZINE ATTACHMENTS

Reload speed increase associated with magazines has been moved to the equivalent stock rarity tier.

Dev Note

Magazines are the most potent source of lootable power for most weapons and that largely comes in the form of ammo capacity. In addition to capacity, they were also offering increased reload speed. We’ve moved the reload speed buff to stocks to help increase the value of stocks and spread out our meaningful modifiers across our attachments.

STOCK ATTACHMENTS

All stocks now offer increased reload speed (instead of magazines)

  • Marksman Weapons (30-30 Repeater, G7 Scout, Triple-Take) now take Sniper Stocks instead of Tactical Stocks
  • Sniper Stocks on Marksman weapons will offer increased stability and sway reduction with slightly reduced handling bonuses (from tactical stocks)

Dev Note

Sniper stocks are an often lonely attachment left sitting on the floor waiting for a crackshot legend to come along and give them some love. Instead of reducing the spawn rates to try and clean up the loot pool we’re putting them on Marksman Rifles to make them more desirable.

L-STAR

  • Now takes Energy Magazines—Mags on the L-STAR work differently than other weapons because of its unique interaction with ammo. Instead they will allow the L-STAR to fire more shots before it overheats and allow it to cool-off its heat build up slightly faster.
  • Now take Barrels for recoil reduction
  • Projectile VFX scale reduced by roughly half
  • First-Person on-hit impact effect intensity reduced
  • Hipfire spread increased

Dev Note

The L-STAR has undergone a few changes in Emergence. We’ve attempted to improve the looting experience and extend the L-STAR’s power into the later phases of the game. In addition to these attachment additions the L-STAR is also seeing some VFX changes for combat readability.

LIGHT MACHINE GUNS

  • Reduced the headshot multiplier for all LMGs from 2.0 to 1.75
  • Increased the limbshot multiplier for all LMGs from 0.75 to 0.85

Dev Note

LMG spray-and-pray was feeling a little too oppressive when random headshots chunked with a 2.0 damage modifier. We’re shaving off some of that headshot firepower but adding a little back in by bringing up their limb damage. Unloading massive LMG mags to suppress your enemies should still be a valid tactic, we’re just reigning in the peaks and valleys to make it feel a bit more consistent.

PISTOLS

  • Reduced handling time for all pistols by ~10%
  • Raise, Holster, Zoom In/Out time

Dev Note

With the removal of the Quickdraw Holster and reload speed moving from mags to stocks Pistols took a bit of a hit. We’re increasing their base handling but will keep an eye on their performance as we get into Emergence.

PROWLER BURST PDW

  • Time Between Burst increased from 0.2 to .24

Dev Note

The Prowler returns to the floor without its trusty side-kick the Select Fire hop up. But don’t sleep on it, it’s still a beast.

M600 SPITFIRE

  • Damage increased from 18 to 19
  • Hip Fire Spread back to season 8 pre-nerf values
  • Purple Mag Size increased from 50 to 55

Dev Note

We’ve all woken up with a cold sweat in the middle of the night from a nightmare where Rampart with two gold mag spittys chases you on the World’s Edge train tracks laughing maniacally as she shoots for eternity, right?  … right? Well for those of us that have, we’ll be able to sleep soundly for a while. The Spitfire takes its rightful place as a Supply Drop weapon this season. We’ve hit it a few times in recent patches and we still want it to be a desirable Supply Drop weapon so we’re walking back those nerfs while making it much harder to access.

ALTERNATOR

  • Reintroducing the Disruptor Rounds which come equipped on a Supply Drop Alternator
  • Disruptor Rounds – Increase shield damage by 40%
  • Disruptor Rounds can ONLY be found on Alternators from the Supply Drop

Dev Note

The Alternator joins the Spitfire in the Supply Drop with its old friend the Disruptor Rounds. The shield damage has come down since we last saw Disruptors in Season 2, but it’s still a shield shredding monster. Pack an extra bat.

30-30 REPEATER

  • Reload speed from stocks is increased.

Dev Note

The 30-30 can slap, but when it’s not slapping it’s probably reloading. We’re buffing the 30-30’s bonus to reload speed from stocks to help alleviate one of the sharper pain points when running this heavy rifle.

EVA-8

  • Significantly reduced bolt fire-rate scaling for each rarity tier
  • Base fire-rate remains unchanged

Dev Note

The EVA-8’s speed makes it a forgiving and formidable shotgun to run. It’s pulled ahead of the pack and has been seen as the clear choice for many leaving the Peacekeeper, Mastiff, and Mozambique in the dust. This change should help even the playing field between the shotguns.

ARENAS WEAPON UPDATES

Care package changes apply to arenas: the Prowler and Rampage replace the Alternator and Spitfire in the Arenas shop.

Prowler Rampage
Base: 450 Base: 500
Lvl 1: 200 Lvl 1: 200
Lvl 2: 300 Lvl 2: 300
Lvl 3: 400 Lvl 3: 350

ARENAS PRICE ADJUSTMENTS

L-STAR

Lvl 1: 100 -> 150

  • Lvl 2: 200 -> 250
  • Lvl 3: 300 -> 350

30-30 Repeater

  • Lvl 1: 200 -> 150

Bocek Bow

  • Base: 600 -> 500

Charge Rifle

  • Base: 700 -> 600
  • Lvl 1: 250 -> 200
  • Lvl 2: 300 -> 200
  • Lvl 3: 400 -> 450

EVA-8

  • Base: 300 -> 350

Mastiff

  • Base: 400 -> 350

Peacekeeper

  • Base: 500 -> 350

Fuse

  • Knuckle Cluster: 75 -> 100

ARENAS ABILITY ADJUSTMENTS

  • Horizon’s Gravity Lift starting charges reduced from 2 to 1
  • Mirage’s Psyche Out starting charges reduced from 3 to 2
  • Bloodhound’s free scans while in Beast of the Hunt reduced from 3 to 2

BUG FIXES

Bloodhound

Fixed an issue where Bloodhound’s tactical failed to highlight the enemy for the Bloodhound player while they used an emote.

  • Enemy Legends now remain visible when performing Bloodhound’s “Tracking” Standing Emote at a higher elevation.
  • Trident and Dropship audio should no longer be significantly dampened when Bloodhound is using their Ultimate.

Gibraltar

  • Corrected an audio issue with Gibraltars Dome Shield failing to make sound.
  • The “Gentle Giant” skin will no longer obstruct the player’s view when aiming down sight with the 1x Holo Sight attached.
  • Fixed some instances where the Dome Shield would disappear on placement and not get refunded to the player.

Lifeline

  • Fixed cases where Lifeline’s VO still says “I’ve got you. Shields up” even when she no longer has a shield.
  • Fixed an issue preventing players from using Lifeline’s Care Package in Training Mode.

Pathfinder

  • Pathfinder’s Grapple no longer stays connected when he’s killed while under Revenant’s Death Protection.
  • Updated Pathfinder “Copper Core” legs so they now match in first-person view.
  • Fixed an issue where Pathfinder’s Grapple cooldown audio cue replayed rapidly after deploying tactical in gameplay.

Wraith

  • Wraith should no longer be crushed by closing doors while her tactical is active.
  • Wraith can no longer use her ultimate while attached to Valkyrie’s ultimate.
  • Fixed a rare bug which allowed downed players to jump/bunny-hop after entering a Wraith Portal that was placed by a crouching Wraith.

Bangalore

  • Fixed an issue causing Bangalore’s Smoke Launcher to disappear when moving away from other players with certain Legendary skins equipped.

Caustic

  • Solved a bug preventing Caustic barrels from making planting audio when they land in water.
  • Caustic barrels tossed just before death should no longer disappear.
  • Fixed a visual bug where the Caustic Heirloom pose has a model that disappears after the pose finishes playing during the previewer.
  • Fixed a bug that allowed Caustic Barrels to be pushed into players, crushing them.
  • Fuse’s Ultimate “Motherlode” is no longer destroyed if it interacts with Caustic gas.
  • Wattson’s ult will no longer shoot down friendly Caustic barrels and ults.
  • Players should no longer get a server error when attempting to purchase Caustic’s heirloom using Heirloom Shards from the “Heirloom” tab.

Mirage

  • Addressed an issue where Mirage’s invisible revive wouldn’t fully cloak teammates when certain skins were being worn.

Octane

  • Fixed an exploit that allowed players to wedge an Octane jump pad between a supply bin to make the Trident faster.
  • Fixed a visual bug where Octane’s goggles moved independently after using his tactical.

Wattson

  • Removed the beam of light that shoots into the sky every time Wattson places down her fence.

Crypto

  • Fixed the choppy preview video for Crypto’s “Drone Scan” in the “Finishers” tab.
  • Arenas: Fixed a bug where Crypto’s Drone could be deployed and recalled infinite times when the user had only one charge available.
  • Switch Only: Fixed a visual bug where Crypto’s position indicator while in his drone flickered near the top and left edge of the screen.
  • Switch Only: The UI for Crypto’s tactical charges should no longer overlap with the recharging UI when his drone is destroyed in Arenas.
  • Fixed a bug that prevented the Drone from being able to detect enemies using Trident.

Revenant

  • Fixed a visual bug when the Heirloom appears to be floating in third-person when looking up and down inside the Gravity Lift.
  • Placing a Death Totem too close to the edge of the map should no longer teleport players off the map when returning to the totem.
  • Emote fix: Added the missing Silence Orb to Revenant’s “Suffering Silence” emote.
  • Fixed some exploitable hiding spots reachable in Rift using Revenant.
  • Fixed some cases when Revenant didn’t have horizontal movement animations when holding the heirloom.

Loba

  • Lots of fixes across all maps to address issues with exploits, hiding spots, and inconsistencies with using Loba’s tactical.
  • UI Fix: The ammo Count in Loba’s Black Market should now display correctly.

Rampart

  • Fixed an issue that allowed Rampart’s turret to be placed on Geyser.
  • Fixed a bug that caused players to run faster after stowing a fully charged, chargeable weapon—this bug also caused the charged indicator in the UI to go away.
  • Fixed an issue where Rampart’s wall would get stuck in an animation loop when hit by Caustic gas.

Horizon

  • Addressed some cases where Blackhole/NEWT wouldn’t appear when using Horizon’s Ultimate.
  • Fixed an issue where a player’s weapon appears horizontally on the back while using a survey beacon.
  • Fixed some cases causing Horizon Ultimate ability to be cancelled out when placed near a supply bin if the bin was opened during gameplay.
  • Fixed an issue causing the Trident’s momentum and friction constraints to be modified by interacting with Horizon’s abilities.
  • Addressed some cases where Horizon’s Ultimate ability active state persists after being destroyed.

Fuse

  • Addressed some cases where players could lose some functionalities after dropping with Fuse.
  • Fixed a visual bug that caused part of Fuse’s body to pop up on the screen when toggling throw power after swapping grenades.

Valkyrie

  • Made a small change to address feedback that Valkyrie’s UI feels noisy when she first drops from the dropship.
  • Fixed an edge case causing passengers on Valkyrie’s ult with bad ping to be reverted back to the ground in an unusual position.
  • The Ultimate/Skydive Special UI and targeting will now update with colourblind settings
  • Teammates should no longer be able to float around while being tethered to Valkyrie’s Ult by breaking the explosive hold.
  • Fixed an issue where Valkyrie could be pushed into unintended areas by the Trident when using her ultimate ability.
  • Addressed some cases where Missile Swarm wouldn’t cause damage when hitting a floating enemy Valkyrie in her lower half.
  • Fixed some cases of the camera clipping through geo and environment while preparing to launch Valkyrie’s Ultimate.
  • Fix for cases where Missile Swarm fails to track the moving train.
  • The Kraber target should no longer appear on screen when ADS after using Valkyrie’s passive.
  • Fixed an issue where players could still activate Valkyrie’s Tactical and Ultimate while under structures without the vertical clearance requirement.
  • Fixed some cases where teammates could clip through walls and appear on the same side of Valkyrie while tethered to her Ultimate.
  • Fixed an exploitable spot on Canyonlands where Valkyrie could reach an inaccessible area using her passive.

Same as always, once the patch is out, we’ll be sure to let our readers know.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Standalone Battlefield Short Film “Exodus” Premieres August 12, Will Feature the World of Battlefield 2042

DICE and EA are building on the Battlefield 2042 marketing, as a standalone Battlefield short film titled “Exodus” has been announced, and will premiere this August 12 at 8AM PDT/11AM EDT/11PM HKT!

Players will be able to watch it on the official Battlefield YouTube channel, and according to EA, the short film will be “unpacking the world of Battlefield 2042.” Check out the teaser clip below!

https://twitter.com/battlefield/status/1422210963546075139?s=21

EA also adds, “Witness the locations of Battlefield 2042 through the eyes of embedded journalist Kayvan Bechir starting tomorrow till August 12.”

While it doesn’t seem like we’ll get any new gameplay footage, there’s a chance that more gameplay info will be revealed — or at least some of the stuff we can expect to be in the game.

Outside of the short film, we’re waiting on official details from Battlefield 2042’s other new mode called Hazard Zone to be revealed, which we’re guessing will be soon, as gamescom is right around the corner.

More Battlefield Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Black Ops Cold War Season 5 First Details Leak Out

While Call of Duty players are still knee-deep in Black Ops Cold War’s Season 4 refresh, it seems the first few Black Ops Cold War Season 5 details have surfaced!

Thanks to reliable dataminer and leaker The Cheeseburger Boys, the first image for Black Ops Cold War Season 5 has surfaced via the group’s Discord channel, which can be seen above! The biggest takeaway so far is that we’ll see a new operator, and the Tec-9 pistol is making a return!

Here’s another image and this one is without the Season 5 wording:

More details from Reddit Nanikos:

  • Season is Japanese themed
  • Tec-9 is coming
  • The Operators name is Kitsune.
  • There are another two operators named Kingsley and Surge, could be codenames though

We’ll also probably see Weather Station (New region for outbreak that contains summit) aswell as standalone summit aswell for 6v6 ect. I know they’re coming, just don’t know when it’s being added. Likely this season, if not it’ll be season 6.

Aswell as this there is also still PHD and Double Tap for zombies and the lightning links field upgrade.

Same as with every datamined info, none of the stuff is official, so take it with a grain of salt, alright? That said, this isn’t the first time info for an upcoming Call of Duty has been outed before it’s announced, and it certainly won’t be the last.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Crossplay Overview Now Out; Iron Banner for August Incoming

Bungie has finally outlined Destiny 2 crossplay, as it’s indeed coming in Season 15! Those who have been awaiting this feature, the wait won’t be long now! While there’s no release date on just when this feature will be released just yet, Bungie has released details on how to find in-game friends, how to find new fireteam buddies, and loads more.

Ready? Sink your teeth in to possibly the most requested feature of Destiny 2 hitting soon!

Destiny 2 Crossplay Overview:

Who Am I? 

In a Cross Play world that also supports Cross Save, it quickly became clear to us that we had a Guardian identity crisis.

We didn’t want the name over your Guardian’s head to change based on where you logged into the game. We felt this fought against the fantasy of who you are in this new unified Destiny community. Even more concerning, we didn’t want the names of your friends and clan mates to change based on where they logged into the game. Having to keep a who’s-who cheat sheet of your friends’ names didn’t meet our effortless bar for Cross Play.

As such, we’re converting everyone’s name over to an identity that will remain consistent across all platforms you play from. We’re calling this your Bungie Name. While this will cause a one-time naming reshuffle, we feel this is better for everyone in the long run. Here’s how Bungie Names will work and look:

  • “Bungie Name”: PlayerName#1234
  • “Display Name”: PlayerName
  • “Hash”: #
  • “Numeric ID”: 1234

Here’s an example of a player tooltip in the Roster screen, surrounded by players from different platforms:

And an example of what players will look like in the Tower:

What’s in a Name?

As part of the creation of Bungie Names, we will be running all player names through a character filtration process and  an offensive term moderation process.

First, we will be stripping out all characters that we are unable to display in the game or that can’t be typed into the player search box via console virtual keyboards. This means some of the extended character sets we’ve supported for player names on Steam will no longer be able to be used. We will miss you, fellow Guardian [Hand Cannon][Sniper Rifle][Rocket Launcher], but we do want your console friends to be able to find you via player search.

It is possible that due to removing these characters, players will end up with empty names, or names that result in offensive terms. If your name ends up empty or includes a moderated term, you will find the quite unremarkable “Guardian[Random Number]” name over your character’s head. While we won’t have a name change feature at launch, we are working diligently to get you an early version of this feature this winter. We highly recommend you think carefully about what name you’d like to rock in Destiny 2 sooner rather than later, as we don’t want you to be stuck with a handle you’re not overly fond of when the name change feature goes live.

The One Where You Find Your Friends

Cross Play without an easy way to add new friends, well, doesn’t get it done. As such, there are three different ways to add your friends from all platforms to your Bungie Friends.

    • Log into Destiny 2 on a device where you want to turn platform friends into Bungie Friends, and then issue requests via our Roster screen.
    • Search for your friends using player search on the Invite screen.
    • Use Bungie.net friends finder, where you can link all of your platforms, and then issue Bungie Friends requests to all your platform friends.

The Bungie.net friend finder will become available alongside Cross Play, and will be found at https://www.bungie.net/friends.
So, let’s talk about the in-game options…

Have Friends, Will Fireteam

In order to make fireteam invites work across all platforms, we’ve pulled all of the invite infrastructure into the game. When you get a fireteam invite you’ll see an in-game invite notification. To accept the invite, you’ll navigate to the Roster screen, then the invite section, and then interact with the invite to accept and join your fireteam. Notice that the Invite screen is where you can search for other Guardians, accept friend requests, and clan invites.

Teaming up with Potential New Friends

Destiny is a game filled with aspirational content. To help players find each other, our community has built a series of external group finding forums and tools. Including our own Fireteam Finder, which can now issue fireteam invites to all platforms! When building Cross Play we wanted to make sure that our new fireteam invite system wasn’t getting in the way to pulling together your fireteam. As such, the invite screen allows for players to search for each other and issue fireteam invites.

That said, there are members of our community who experience targeted harassment. To help players protect themselves, we’ve added a block system so that players can protect themselves. . We’ve also added additional privacy tools so that players can protect themselves from broad harassment. Most of the social privacy settings can be accessed from the Roster screen, where you will have control over the different kinds of invites you’re willing to see and consider. For the time being, your privacy setting for clan invites will still be controlled through your personal Bungie.net privacy settings, which can be found here: https://www.bungie.net/en/Profile/Settings?category=Privacy

A Level Playing Field

In Cross Play we’re striving to create a global community of Guardians. At the same time, Cross Play enabled us to ask a ton of questions about input methods, and how we create a level playing field in competitive modes. While the following might not be the answer forever, it will be our approach for matchmaking in competitive modes (Crucible, Iron Banner, Trials, Gambit) at Cross Play launch:

  • PC players will match with other PC players.
  • Console players will match with other console players.
      • Note: Stadia will be in the Console pool.
  • Fireteams with any combination of PC players and console players will match in the PC player pool.

For PvE modes, there will be one global matchmaking pool.

Chatting With Your Friends

When Cross Play releases, voice chat between platforms will not be enabled. We have run into some late-breaking issues with development and are currently working on making sure this experience is ready before shipping it live. We know this will create a less-than-ideal player experience out of the gate, and we even considered delaying Cross Play as a whole. Since we know that there is a lot of excitement and that the community will find ways to work around this in the interim, we decided to go ahead with the launch. We’re currently targeting a fix for cross-platform voice chat in an update targeted for shortly after Cross Play goes live.

We see text chat as a critical tool for player communication in our action MMO game. At Cross Play launch, text chat will still be available on Steam. From launch through The Witch Queen, we’ll add text chat support across the console platforms. We’ll start with displaying text, so that console players can at least see what their PC friends are talking about. And then we will add USB keyboard support, so that everyone can join in. Note: USB keyboards on consoles will only be for chat and will not be able to control your character.

Bungie adds that they are just beginning as improvements and more will be coming to Destiny 2 crossplay leading up to the next major expansion — The Witch Queen!

Here’s what’s planned for crossplay from release up to The Witch Queen:

  • Early Season 15
  1. Bungie Name and Bungie Friends
  2. Cross Platform Invites, Multiplayer, and Matchmaking
  3. Player Search and Social Privacy

Soon after launch – Cross Platform Voice Chat

  • Winter – Bungie Name Changes
  • Winter – Text Chat Display on Consoles
  • Winter – Text Input Via USB Keyboards on Consoles
  • Till We See Each Other Again, Using Cross Play!

As for what’s coming this week, Bungie has anounced that the Iron Banner is coming back for the last time this season, and for the first time this August!

Destiny 2 Iron Banner August 2021:
Iron Banner 
Start: 10 AM PDT, August 3 
End: 10 AM PDT, August 10 

Same as before, once the Iron Banner is live, we’ll be sure to let our readers know of the bounties and rewards!

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Apex Legends Upcoming Content Surfaces via Accidental Stream (Map, Weapons and More)

While Apex Legends players are getting a new legend this coming week with the Emergence update, it seems some of the planned Apex Legends upcoming content has accidentally been leaked — and by a Respawn Entertainment dev no less!

It seems Respawn Entertainment Principal Animator Moy Parra has accidentally started a stream on his PC, and it featured a bunch of things the studio is working on for Apex Legends! Given how the video isn’t an actual stream (we’ve seen it, and you can clearly hear a TV show in the background, as well as how it shows some personal stuff), we’ve refrained from posting it outside of a few screengrabs we’ve taken that all pertain to Apex Legends.

Some of the stuff shown (which can be seen in the screenshots we’ve taken from the video include) a few new weapons, a few possible upcoming legends, and even more Titanfall-related stuff like a Titan’s battery, and more! Oh, and Maggie (the unseen announcer for the limited-time War Games mode) seems to be incoming as well given there’s an image of name and the words “character selection”

 

 

Check out the recap from redditor iranoutofnamesnow:

-Energy Pistol being Tested (uses RE45 model)
-New weapon above said energy pistol that seemed to use shotgun ammo
-An unidentified energy longarm next to the re45

-The Car SMG uses heavy ammo

-S10 treasure pack

-The TF2 Arctool in two rarietes Purple and Gold (could be placeholder model)

-A titan battery of gold rarity

-4 Red Keycards (we currently have two in game)

-A big box that has a ammo icon (ramparts passive logo?) when hovering above it

-A bulky long arm that uses arrows as ammunition – could be a folded crossbow

-Mastiffs hop up slot shows the double tap icon

-A dummy character with the cracked shield as tactical (has been in the files for a while)

-The ingame display screens have a shot up texture

-Horizon gets adjusted animations for her ult

-A maggi Character select video (not shown)

-Ash Character Art file (not shown9

-A new map tropical

Mind, same as with datamined info, there is no guarantee that everything or anything listed here will come to fruition, as some might be scrapped content, or just stuff being conceptualized by the studio.

For something that is official, the Emergence update is set for release this August 3, and we’ll be seeing a new legend in Seer! Check out his abilities and ulti right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Diablo 3 Is Mysteriously Free for XBL Gold Members

For Xbox Live Gold members who are looking for something new to play that’s free, boot your Xbox One/Xbox Series X|S up, as for some unknown reason, Diablo 3 is free for Xbox Live Gold members today!

To be more specific, it’s the Diablo 3: Reaper of Souls – Ultimate Evil Edition that’s free (the other versions aren’t), and there’s no announcement why the game is free — it just is! We tested it ourselves, and yep, it is indeed a freebie (that screenshot up top is fresh from us checking it out). There’s no telling how long it’ll be free, or if this is an error on Micrrosoft’s part, so best to download it now while you can.

Note: The game won’t appear as free via the browser, as players will need to go the console’s actual Xbox Marketplace where it will show up as free.

Diablo 3: Reaper of Souls – Ultimate Evil Edition Xbox Store Link (Size 27.9GB)

Description

This Ultimate Evil Edition contains both Diablo III and the Reaper of Souls expansion set, together in one definitive volume. Rise as one of humanity’s last defenders – crusader, barbarian, witch doctor, demon hunter, monk, or wizard – and collect legendary loot while mastering devastating new powers and abilities. Play solo or form a party of up to four other heroes, either with local players together on the same screen or online. Lay waste to hordes of evil throughout all five acts of the Diablo III storyline, or explore the open world in Adventure Mode to hunt bounties on the elder evils that lurk throughout the mortal realms. This download contains the full game.

Upon checking the official Xbox, and Diablo Twitter accounts, there’s no mention of any promotion at all, which means players will need to scoop it up while they still can.

If you have’t played the action-RPG yet, you ought to give it a go, as not only is it a quality game, but it’s even being supported with fresh in-game events up to this day.

Thanks, Lucaz82!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Tribes of Midgard Hits Impressive Milestones, Devs Vow to Plant 40,000 Trees

Not even a week into release, and Tribes of Midgard is already boasting some impressive numbers as the studio confirmed that title has hit an impressive 250,000 players four days after it launch.

Taking to Twitter, Gearbox Publishing and Norsfell announced that the realm of Tribes of Midgard has been protected by over 250,000 players just four days after the initial launch.

For a new IP and indie title, this is certainly an impressive feat for the studio to hit, and hopefully this is just the start of an upward trend.

Further, within just a couple of hours of release, the team also confirmed that over 40,000 giants have been slayed by players. It may not sound like a huge accomplishment, but it’s what the developers, Norsfell have vowed to do. Because this milestone was reached so fast, the developers and it’s publishers have teamed up with the non-profit restoration organization, OneTreePlanted in order to plant a total of 40,000 new trees!

Talk about awesome! Love seeing a game developer doing things like this, it’s a great way to give back to the community if we say so ourselves.

About Tribes of Midgard:

Tribes of Midgard is a new game in which players must resist the oncoming invasion of Giants during Ragnarök.

Set in worlds full of dark creatures, hidden gods and abundant materials to be uncovered, you play as a Viking living in a village that houses the Seed of Yggdrasil; the last bastion that protects the Gods from the other Realms. 

Explore the wilderness to craft new weapons and be prepared to defend the sacred center of your village from the grim shadows from Helheim that prey upon its power.

All the while, giants stalk ever closer to the village, seeking to destroy Midgard and fulfill the prophecy of the end of the world.

Tribes of Midgard is now available on the PS4, PS5, and PC. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Report: Halo Infinite Battle Royale Audio Clip Discovered in Datamine

With the Halo Infinite Technical Preview still on-going, it seems people are checking it out for more than what the multiplayer plays like. Dataminers have dug through Technical Preview file, and a Halo Infinite battle royale audio clip has been uncovered!

Here’s the voice clip where the announces says, “battle royale!” That’s about it. There are no images or whatnot tied to it — at least so far. Mind, this doesn’t guarantee that there will be a battle royale mode in Halo Infinite, as this could be leftover code or something for Forge, but it is interesting that it’s there. With Halo Infinite’s multiplayer confirmed to be free-to-play, adding a battle royale mode might be a smart move by 343 Industries.

More reports have surfaced for Halo Infinite outside of this as well. Apparently, we’ll see multiple campaigns, and even the title of Season 1 has surfaced! As for news that’s been confirmed, players will be able to drop weapons in multiplayer (a first in franchise history), and the game will feature an FOV slider on all versions!

Source: ResetEra

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Audeze Mobius Review: Audio Immersion

Over two years ago Audeze stepped into the gaming ring to give gamers their first audio headset built specifically for them in mind. Fully immersive 3D audio, combines with innovating head tracking capabilities, and equipped with audio drivers like no other gaming headset before it. It was a premium headset designed for the best premium experience. Now, that was two years ago and with many other readily available headsets released since then, we have decided to take a look back at the Audeze Mobius so see just how well it still holds up. To say the least, it’s still the ultimate premium choice. 

Design

Looking at the Audeze Mobius headphones, you’re probably thinking to yourselves that it doesn’t scream gaming headset. In fact, one could say it’s more comparable to high-end audio brands such as Bose or JBL, as it’s design is simple, yet sleek and elegant. Nothing overly tacky that attracts the eyes for all the wrong reasons.

Covered in black matte plastic, with bits of metallic around the banding, the Audeze Mobius has a strong, and sturdy build, one that certainly doesn’t feel cheap despite using plastic. Holding it in our hands, there was a sense of premium as it had a nice weight, one that wasn’t too much, nor too little.

Further, the Mobius is extremely flexible, more so than any other gaming headset I’ve used. This was a bit surprising as I had originally thought based on the material that it would be rather stiff, but the banding bends with ease, with the earcups having 180 degree rotation so it could be laid flat.

One thing, Audeze has a promotional image of the Mobius, one where it shows it being twisted into an almost DNA strand like shape. If you have ever owned a headset, the thought of bending one like this is a bit horrifying, but I just had to test it out myself and it really does bend like that! Truly an image worth telling you just how flexible it is.

Audeze Mobius Review screen 2

More impressively is that it still manages to retain its original shape after bending back.

As for the cushioning, the Audeze Mobius opts to use high quality memory foam wrapped in faux leather that is found on both ear cups and the underside of the band. What I really loved about the cushioning in the Mobius is how much of a snug fit it provides. No excessive pressure felt from either the banding, or earcups, making the comfort level utterly fantastic.

Sound blockage is also great, as it should be as there is nothing worse in a gaming headset than having to hear outside sound over your audio.

Moving to some additional functions, there are a few things built into the Mobius Headset. For volume, we have two controllable wheels, one for chat and the other for general audio. From there we have our 3.5mm cable jack, a USB-C charger port, and microphone port, 3D audio button, with the mute/unmute button being located on the top side of the left earcup.

These may not seem like a lot, but all considering a lot of gaming headsets tend to stick features like 3D audio to the software side of things, it being pre baked into the Mobius is a pretty huge thing. And as I’ve said in many of my other headset reviews, being able to detach your microphone and not having any cables permanently attached makes storing all the easier, plus the general look of it even more better.

As mentioned, there is a 3.5mm jack so you can hook up easily to a console controller or any device that has a 3.5mm option. On the PC side of things, you’ll want to use the USB connection (which is very short) as this will enable the full 7.1 surround sound experience.

For wireless connectivity, there’s Bluetooth. By today’s standard this is a bit outdated since most headsets are opting for either a 2.4GHz or 5GHz connectivity via dongle, but this does open it up more to other devices such as a mobile phone or handheld console. For me, I paired the Mobius to my iPhone, which was an easy process.

Performance

The stand out reason why the Mobius cost a whopping $400 is because instead of using dynamic drivers like almost every other gaming headset, it instead uses some high-end planar magnetic drivers. And no, you aren’t the only one who was scratching their head and wondering what the heck that all meant.

To put it in simpler terms, planar magnetic drivers typically offer far more range in their quality and fidelity. It’s most commonly used amongst professionals in the music industry due to how they’re able to reproduce sound more cleaner, and accurately, thus having a heftier price tag associated with them.

That’s good and all, but what exactly does this mean for us, the non-professionals who just love gaming? Well, total, complete gaming immersion.

Wanting to spruce up on some Battlefield ahead of 2042 release, I decided to jump into Battlefield 4 with Mobius. Combining it with the highest visual settings, I’ll tell you it was an immersion like no other. Crackling of bullets being slung across the map, the continuous track from a tank driving through, the slicing of air from a jet, it all just sounded so good. Just from an out of the box experience, these just might be the best all-rounder headset I have ever used.

Audeze Mobius Review Battlefield

Moving onto some console gaming, I continued on through my playthrough of Nier Replicant. Anyone who has played this, or any other Nier title knows immediately just how amazing the soundtrack is. Heck, it alone almost makes the game worth playing. Hearing the vocals come in superbly clean, along with the range of new instrumental sounds that could be heard was such a huge difference between other sets I’ve used.

However, the biggest highlight was without question the 3D sound.

By now, many of you know what 3D audio is and most likely have had a set that supports it. And If you don’t, you should, because it’s an absolute game changer, so much so that even Sony is pushing it with the PS5 as one of it’s biggest console features.

And that really isn’t a surprise, because like graphics, so too has sound evolved in video games. Why output all the sound as if it’s coming from the same direction, when in reality it doesn’t work like that? That’s why it’s such a huge game changer, because you’re able to pinpoint exactly where a source of sound is coming from.

I’ve had many sets with 3D audio, but I’ll tell you that I have never had a set with 3D audio like the Audeze Mobius. This is because the headset comes packed with head tracking. Yes, you read that right, the Audeze Mobius is smart enough to know exactly where you turn your head.

You may ask why that is such a big thing, but take a moment and listen to your current surroundings. You probably hear something coming into one ear more than the other, and if that’s the case, go ahead and turn your head so that it’s coming into the other ear. This is what Audeze Mobius has achieved with its incredible 3D audio,

It sounds amazing, and if there’s ever more of a way to get immersed in a game, then this is it. I’ll add that VR headset owners will truly benefit from that audio head-tracking for obvious reasons.

Now admittedly, this probably isn’t the ideal way to play a video game on a standard tv/monitor, but thankfully Audeze thought of this by offering an additional 3D mode without the head tracking, which sounds just as amazing.

Again, that’s all pre-baked into the headphone itself, with there being the Audeze HQ software which further unlocks more capabilities, such as full 7.1 channel support. However, one very interesting feature is the head gestures, which is currently under beta. Here you are presented with the head of a blue avatar that moves 1:1 with the headphone position.

If someone wanted to, they could use this in-game as you can bind keys to whatever direction, and tilt the headphones to perform it. That’s actually a pretty big deal, especially for sim fans as you can easily map camera controls so you can look around a cockpit. It’s like giving you VR functionality without needing a VR set. It’s mind blowing.

As for the microphone, I think this is really the only shortcoming of the Audeze Mobius. I mean it’s not terrible, far from that, but upon testing it we did notice it picked up quite a bit of background noise. This was abundantly clear during my weekly multiplayer sessions with friends where they kept asking me why I had so much noise coming in. There was also a drop off point where it sounded like my voice would randomly cut out. When it did work, it was definitely crystal clear, but I don’t particularly think it’s something to write home about when there are other sets that offer better microphones. Being detachable though does give it hope that maybe an improved standalone could come down the road.

Verdict

Outside of the microphone, the Audeze Mobius is easily one of the best all-rounder headsets that I have ever used. It comes with a hefty price tag of $400, but that price is easily made up once you realize how well it’s built, and the vastly superior sounds it produces.

It really does give you the ultimate premium experience, and for those wanting to up their immersion level, this is the choice you won’t feel regretful about making.

The Audeze Mobius is the headset you want by your side when you’re playing huge blockbusters games. It’s the headset you want to wear on those days you feel like you want total immersion, to be cut off from the world, and brought through an experience like no other. You want premium? Well you got it.

The Audeze Mobius is now available for purchase. Currently, there is a special Resident Evil Village bundle, which costs the same price as the standalone headset ($399). You will be given a free copy of Resident Evil Village for PC, the perfect game to play with the Mobius.

Pros

  • Easily the best 3D audio experience offered by any headset. The head tracking adds a whole new layer of immersion like no other.
  • Design doesn’t scream outlandish gaming look, looks comparable to high-end music headphones such as Bose.
  • Strong, quality build with an insane amount of flexibility.
  • Very comfortable with the cushioning doing an amazing job at blocking outside sounds.
  • PC software is easy to use and filled with all kinds of customization, including head gestures which can be mapped to perform key functions.

Cons

  • Microphone picks up quite a bit of background noise.
  • Battery life is on the low end of wireless headset, clocking in around 10 hours per full charge.
  • Price is steep at $400

Hardware provided by the publisher for review purposes. You can read SP1st and MP1st’s review and scoring policy right here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Here’s a Sneak Peek at the Marvel’s Avengers Black Panther Outfits

Marvel’s Avengers War for Wakanda is just a few weeks away from release, and while Crystal Dynamics is still in the process of preparing for a deep dive in the coming weeks, they have provided fans some short teases at some of the Marvel’s Avengers Black Panther outfits that players can get come August.

Showcased during the latest developer stream, down below you’ll find four new costumes that players will be able to get for Black Panther during their playthrough of the War for Wakanda DLC (and/or hero pass and Marketplace).

Most Dangerous Man

“Based off of Kasper Cole when he briefly took on the mantle of Black Panther. Kasper Cole is NOT T’Challa, he is his own character who was an officer in New York and he actually stole the Black Panther costume for it’s protective purposes”

King T’Challa Outfit

This is a Crystal Dynamics original design inspired by many things. This is how he would walk around if he wasn’t in the Black Panther suit. One of the most important things to notice is his hands, you can see that when he needs to go into battle he has rings that acts as claws.

We were unsure how to spell this one, but will be revealed on the blog post on Monday.

We saw a lot on social that people wanted a version of Black Panther with a cape. This is kind of inspired by Jack Kirby’s first sketches and drawing of how Black Panther’s first appeared in the comics all the way back in the 1960’s. So we wanted to pay tribute to how Black Panther appeared and his roots and everything.

Black Panther Strategist Outfit

Inspired by the comics. There was a time in the comics where Black Panther replaced Daredevil as the Man Without Fear in New York city to defend New York City. So this is based on the time he was doing that and T’Challa did not have powers during that.

That’s all for the costumes revealed during the dev stream. Have to say, these all look fantastic and we cannot wait to get them ourselves For those hoping for more costumes, fret not as this is just a tease of the many to come, with more being revealed sometimes next week so stay tuned!

Marvel’s Avengers War for Wakanda will be available on all platforms on August 17. Don’t forget, there’s a free trial weekend happening now, with those who own the game getting some sweet bonuses.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Report: Halo Infinite to Feature Multiple Campaigns, Season 1 Titled “Noble Sacrifice”

While we all know that Halo Infinite will feature a full-fledged campaign, it looks like the game will feature more than one! Over on Twitter, Halo fan @realAyitSevi managed to take a screenshot of the Halo Waypoint beta portal where it lists “Campaigns” for Halo Infinite! Yes, with an “S!”

Mind, this isn’t that surprising given how 343 Industries has already confirmed that the multiplayer will feature its own storyline.

If that wasn’t enough, it seems we now know what name of Halo Infinite’s first season will be, too! Reddit user superwalrusbros mentions how he briefly got access to the Insider build of Halo Waypoint, and there was a page for Halo Infinite! While there was no release date, and the images there were placeholder, it does list Halo Infinite Season 1 as “Noble Sacrifice.” There’s a screengrab of it, too!

In case you didn’t know, Halo Infinite will be going the Battle Pass route, though 343 Industries is being a whole lot nicer to the community by not  having it expire like other shooters.

Of course, treat both info with a grain of salt, as none of ’em have been confirmed or offically announced.

Speaking of Halo Infinite, the first Technical Preview is live for select gamers, and we’ll be posting gameplay footage and some hands-on impressions of it soon! You can read about what’s in the Tech Preview right here.

Source: @realAyitSevi, superwalrusbros

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Horizon Forbidden West Delayed to 2022

In a move that really shouldn’t be all that surprising, a new report has surfaced stating that Horizon Forbidden West has been delayed to 2022!

This new report comes from reliable games reporter Jason Schreier of Bloomberg, who states that a person “familiar with the matter as the source. The game, which is a direct sequel to Guerrilla Games’ excellent Horizon Zero Dawn released in 2017, was set to hit the PS4 and PS5 sometime this holiday season. Given how the majority of the world is still dealing with the on-going COVID-19 pandemic, this isn’t that surprising to hear, and chances are, we’ll be hearing more game delays given the complications of making a multi-millon dollar game from home.

Note that this isn’t an official announcement by Sony, but if there is one, we’ll update the post. However, Schreier has been pretty reliable on these things, so don’t be shocked to hear an announcement soon.

Check out the latest gameplay of Horizon Forbidden West to see how it’s shaping up (spoiler: it’s looking FINE!).

More Horizon Fobidden West Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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King of Fighters XV Athena Trailer Features the Returning Fighter’s Moves

Another fighter has joined the King of Fighters XV cast, as SNK has announced that Athena Asamiya is joining the ever-expanding roster! Athena is joining forces with Mai Shiranui, and Yuri Sazaki to form “Team Super Heroine.”

Check out the King of Fighters XV Athena gameplay to see a familiar face kick ass!

Athena is a high-school pop idol fighting evil to bring about world peace. Her fighting style is composed of the psychic powers she was born with and Chinese Kung Fu. She is a hard worker, both polite and serious. However, this KOF she’s unexpectedly teamed up with Mai and Yuri…?

King of Fighters XV is set for release in Q1 2022, for the PS4, PS5, Xbox Series X|S, and PC. Expect a ton more character trailers to make its way out within the year.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Daily Reset Today and Banshee 44, Ada 1 Mods – July 30

Guardians looking for their everyday Destiny 2 fix, here’s the Destiny 2 daily reset today, July 30 post, which also includes the latest wares from Banshee-44 and Ada 1! Check out the entire list below for one easy go.

Related Reading: 

Destiny 2 Daily Reset Today and Banshee 44, Ada 1 Mods Today – July 30:

Daily Vanguard Modifiers

  • Arc Singe: Arc damage increases slightly from all sources.
  • Stasis Singe: Stasis damage increases slightly from all sources.
  • Iron: Enemies have more health and are not staggered by damage.

Daily Override Modifiers

  • Shocker: When defeated, Goblins spawn Arc pools that causes damage over time.
  • Memory of a Lonely Outpost: Incoming Void and environmental damage increased.

Misc

  • Legendary Lost Sector (PL 1300): Scavenger’s Den, EDZ, drops Chest
    • Champions: Overload Captain & Barrier Servitor, Shields: Arc
  • Master Lost Sector (PL 1330): The Quarry, EDZ, drops Arms
    • Champions: Barrier Colossus & Unstoppable Incendior, Shields: Solar
  • Altars of Sorrow WeaponApostate (Sniper Rifle)

Guns, Mods & Mats

Available Mods & Armor Materials:

  • Grenade Launcher Scavenger @ Ada-1: Grenade Launchers get bonus reserves when you pick up ammo.
  • Supercharged @ Ada-1: You can have 2 additional stacks of Charged with Light, up to a maximum of 5.
  • Freehand Grip @ Banshee-44: Increases accuracy and ready speed while firing from the hip.
  • Quick Access Sling @ Banshee-44: Swap weapons much faster for a short duration after emptying the magazine.
  • Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Microphasic Datalattice & 5000 Glimmer)
  • Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Baryon Bough & 5000 Glimmer)
  • Enhancement Prism (1 for 10 Enhancement Core & 25 Helium Filaments & 10000 Glimmer)
  • Enhancement Prism (1 for 10 Enhancement Core & 25 Glacial Starwort & 10000 Glimmer)
  • Ascendant Shard (1 for 10 Enhancement Prism & 100 Baryon Bough & 50000 Glimmer)

Gunsmith Offerings

Name Type Column 1 Column 2 Column 3 Column 4
Seventh Seraph VY-7 Energy Submachine Gun Extended Barrel // Hammer-Forged Rifling Appended Mag // Alloy Magazine Fourth Time’s the Charm Dragonfly
Outrageous Fortune Heavy Grenade Launcher Volatile Launch // Countermass Black Powder // Sticky Grenades Threat Detector Quickdraw
Toil and Trouble Primary Shotgun Barrel Shroud // Corkscrew Rifling Assault Mag // Extended Mag Field Prep Auto-Loading Holster
Last Perdition Energy Pulse Rifle SRO-41 Ocular // SLO-21 Post Extended Mag // Alloy Magazine Grave Robber Rampage
Night Watch Primary Scout Rifle Corkscrew Rifling // Extended Barrel Appended Mag // Tactical Mag Outlaw Explosive Payload
Memory Interdict Heavy Grenade Launcher Hard Launch // Smart Drift Control Alloy Casing // Mini Frags Underdog Wellspring

Spider Material Exchange

  • Purchase Enhancement Prisms (1 for 400 Legendary Shards)
  • Purchase Enhancement Cores (1 for 30 Legendary Shards)
  • Purchase Glimmer (10000 for 10 Legendary Shards)
  • Purchase Dusklight Shards (5 for 5000 Glimmer)
  • Purchase Etheric Spiral (5 for 5000 Glimmer)
  • Purchase Glacial Starwort (5 for 1 Legendary Shards)
  • Purchase Spinmetal Leaves (5 for 1 Legendary Shards)

Bounties

Saint-14, Trials of Osiris Promoter

Name Description Requirement Reward
Skullshock Alert As a fireteam, defeat opponents using precision final blows in Trials of Osiris. 15 [Headshot] Precision XP & 15 Valor Rank Progress & 2 Trials Token
Lane Plinker As a fireteam, defeat opponents using Scout Rifle final blows in Trials of Osiris. 20 [Scout Rifle] Scout Rifle XP & 15 Valor Rank Progress & 2 Trials Token
Light up the House As a fireteam, defeat opponents using Grenade Launcher final blows in Trials of Osiris. 15 [Grenade Launcher] Grenade Launcher XP & 15 Valor Rank Progress & 2 Trials Token
Connective Charge As a fireteam, defeat opponents with Arc weapon final blows in Trials of Osiris. 20 [Arc] Arc weapon XP & 15 Valor Rank Progress & 2 Trials Token

Splicer Servitor, House of Light

Name Description Requirement Reward
Splicer’s Volley Defeat targets with Auto Rifles. Defeated Override combatants and defeated Guardians are worth more. 30 [Auto Rifle] Auto Rifle XP
Splicer’s Defrag Defeat targets with grenades. Defeated Override combatants and defeated Guardians are worth more. 20 [Grenade] Grenade XP
Big Data Deposit Data Spikes as a fireteam in Override. 5 Data Spikes Deposited XP
Overwrite: Fanatics Defeat Vex Fanatics. Those in Override are worth more. 30 Vex Fanatics XP

Commander Zavala, Vanguard

Name Description Requirement Reward
Horseshoes and Hand Grenades Defeat enemies with grenades. 20 [Grenade] Grenade XP & 5 Vanguard Tactician Token
The Harder They Fall Defeat minibosses and bosses in any strike. 10 Challenging combatants XP & 5 Vanguard Tactician Token
Vanguardian Defeat enemies in any strike. 50 Combatants XP & 5 Vanguard Tactician Token
Perfect Energy Defeat enemies in strikes with any Fusion Rifle. 10 [Fusion Rifle] Fusion Rifle XP & 5 Vanguard Tactician Token

Lord Shaxx, Crucible

Name Description Requirement Reward
Burn Bright Cast your Super. 2 Supers XP & 15 Valor Rank Progress
Lightbearer Defeat opponents using any ability. 3 Ability XP & 15 Valor Rank Progress
On the Mark Defeat opponents with precision final blows. 3 [Headshot] Precision XP & 15 Valor Rank Progress
One at a Time In Showdown, win individual rounds. 1 Wins XP & 15 Valor Rank Progress

The Drifter, Gambit

Name Description Requirement Reward
Blockade Send a small, a medium, and a large Blocker in Gambit. 1 [Small Blocker] Small Blockers & 1 [Medium Blocker] Medium Blockers & 1 [Large Blocker] Large Blockers XP & 30 Infamy Rank Progress
All Right, All Right, All Right Complete a Gambit match. 1 Gambit matches XP & 30 Infamy Rank Progress
Electri-fried Use Arc abilities to defeat enemies in Gambit. Defeated Guardians are worth extra points. 15 [Arc] Arc ability XP & 30 Infamy Rank Progress
Not Your Mama’s Combat Drill Defeat enemies in Gambit. 50 Combatants XP & 30 Infamy Rank Progress

Variks, Europa

Name Description Requirement Reward
Europan Finish Defeat Fallen on Europa with finishers. 10 Fallen XP
Vex on Ice Defeat Vex on Europa. 25 Vex XP
They All Fall Down Using a Machine Gun, defeat combatants in groups of 2 or more in Europa Lost Sectors. 10 [Machine Gun] Machine Gun XP
Golden Age Defender Defeat combatants in Eventide Ruins. 50 Combatants XP

Banshee-44, Gunsmith

Name Description Requirement Reward
Pulse Rifle Calibration Calibrate Pulse Rifles against any target. Earn bonus progress with precision final blows and against opposing Guardians. 100 [Pulse Rifle] Pulse Rifle XP & 2 Mod Components & Enhancement Core
Fusion Rifle Calibration Calibrate Fusion Rifles against any target. Opposing Guardians and rapidly defeated targets grant the most efficient progress. 100 [Fusion Rifle] Fusion Rifle XP & 2 Mod Components & Enhancement Core
Machine Gun Calibration Calibrate Machine Guns against any target. Earn bonus progress against opposing Guardians and for additional targets defeated without reloading. 100 [Machine Gun] Machine Gun XP & 2 Mod Components & Enhancement Core
Arc Calibration Calibrate Arc weapons against any target. Earn bonus progress using Power weapons and against opposing Guardians. 100 [Arc] Arc weapon XP & 2 Mod Components & Enhancement Core

Eris Morn, Moon

Name Description Requirement Reward
I Said What I Fragment Collect Phantasmal Fragments by defeating Nightmares. Nightmares can be found in Sorrow’s Harbor and Lost Sectors. 2 Fragments collected XP & 5 Helium Filaments
Moonstreak Defeat 50 combatants on the Moon without dying. 50 Streak XP & 5 Helium Filaments
Deathless Auto Using an Auto Rifle, rapidly defeat combatants in groups of 2 or more. 15 Rapidly defeated XP & 5 Helium Filaments
Knock Down, Drag Out Use finishers to defeat Fallen on the Moon. 7 Fallen XP & 5 Helium Filaments

Lectern of Enchantment, Moon

Name Description Requirement Reward
Courageous Strike Defeat combatants with melee in Nightmare Hunts. 15 [Melee] Melee XP & 1 Phantasmal Fragment
Finishing the Hunt Defeat combatants in Nightmare Hunts with finishers. 12 Finisher XP & 1 Phantasmal Fragment
Once a Life Find the Lost Sector K1 Crew Quarters and dispel the Nightmare within. 3 Nightmares XP & 1 Phantasmal Fragment
Curse of the Centaur Defeat Nightmares in Lost Sectors on Nessus. 8 Nightmares XP & 1 Phantasmal Fragment

Spider, Tangled Shore

Name Description Requirement Reward
The Great Equalizer Defeat Fallen in Thieves’ Landing. 35 Fallen defeated XP & 5 Etheric Spiral
Conquer the Conquerors Defeat Cabal in Soriks’s Cut. 35 Cabal defeated XP & 5 Etheric Spiral
Shoreline Scavenging Harvest Etheric Spirals on the Tangled Shore. 5 Resources gathered XP & 5 Etheric Spiral
Lost in the Cut Explore the Lost Sector Wolfship Turbine near Soriks’s Cut on the Tangled Shore. 1 XP & 5 Etheric Spiral

Devrim Kay, EDZ

Name Description Requirement Reward
European Live Zone Defeat enemies in the EDZ. 50 Enemies defeated XP & 10 Dusklight Shard
Marc’s Man Get Sniper Rifle kills in the EDZ. 15 Sniper Rifle kills XP & 10 Dusklight Shard
Salzwerk Scavenger Loot chests in the EDZ. 5 Chests looted XP & 10 Dusklight Shard

Shaw Han, Cosmodrome

Name Description Requirement Reward
Spitting Distance Defeat combatants within the Cosmodrome using your melee attack or finisher. 5 [Melee] Melee XP & Spinmetal Leaves
Showstopper Defeat combatants in the Cosmodrome using your Super. 3 Super XP & Spinmetal Leaves
Working Remotely Complete a patrol in the Cosmodrome. 1 Patrols XP & Spinmetal Leaves
Eventful Moments Complete public events in the Cosmodrome. Heroic public events contribute the most progress. 6 Public events XP & Spinmetal Leaves
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 3 Public events XP & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP & Glimmer

Failsafe, Nessus

Name Description Requirement Reward
Cabal or Nothing Defeat Cabal on Nessus. 30 Cabal defeated XP & 10 Microphasic Datalattice
Void of Information Get Void kills on Nessus. 30 Void kills XP & 10 Microphasic Datalattice
Sol Sure Get Solar kills on Nessus. 30 Solar kills XP & 10 Microphasic Datalattice

Banshee-44 is selling:

Freehand Grip
– Sold 36 times in the last year
– Last sold Jul 25th 2021

Quick Access Sling
– Sold 17 times in the last year
– Last sold Jul 27th 2021

Ada-1 is selling:

Grenade Launcher Scavenger
– Sold 3 times in the last year
– Last sold Jul 10th 2021

Supercharged
– Sold 5 times in the last year
– Last sold Jul 24th 2021

Thanks, Reddit & Destiny Insights!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Destiny 2 Trials of Osiris Rewards This Week July 30, 2021 (Update)

It’s Friday, and for guardians in Destiny 2, it’s another chance to earn new loot in Trials of Osiris! Another exciting week of trails, which means a new batch or rewards! As always, MP1st is here to bring you the new Destiny 2 Trials of Osiris rewards this week July 30, 2021!

There’s also a patch that was released yesterday, which you can read about here.

New Destiny 2 Trials of Osiris Rewards This Week July 30, 2021:

Don’t forget that we’ll be updating the rewards list as they are known, so make sure to check back on this post from time to time. Once it’s finalized, we’ll post an “update” in the headline and let our readers know it’s final.

Trials of Osiris Map

Wormhaven

Rewards

Rotation not known yet, please let us know!

  • 3 Wins (Powerful): Helmet!
  • 5 Wins (Powerful): Sola’s Scar! (Legendary Sword)
  • 7 Wins (Pinnacle): Gloves!
  • Flawless (Pinnacle): Eye of Sol! (Legendary Sniper Rifle – Adept)

Bounties

Name Description Cost Requirement Reward
End Game Complete matches and rounds. Wins in the Trials of Osiris grant the most efficient progress. Awards the 3 Win Challenge reward from this week. 1000 Glimmer 100 Progress XP & Glimmer & 35 Valor Rank Progress & 5 Trials Token & 1 Trials Engram
Stormbolt Alignment As a fireteam, defeat opponents using Arc damage in the Trials of Osiris. 1000 Glimmer 100 [Arc] Arc XP & Glimmer & 35 Valor Rank Progress & 5 Trials Token

Passages

Name Perk Cost
Passage of Mercy Forgives one loss per run. 25000 Glimmer & 15 Legendary Shards
Passage of Ferocity With zero losses, your third win grants a bonus win. 25000 Glimmer & 15 Legendary Shards
Passage of Wealth Increased tokens from reaching 3, 5, and 7 wins on a ticket. 35000 Glimmer & 25 Legendary Shards
Passage of Wisdom Grants bonus XP from Trials wins, scaling with the number of wins on a ticket. 35000 Glimmer & 25 Legendary Shards
Passage of Confidence Grants bonus rewards from Flawless Chest. 50000 Glimmer & 50 Legendary Shards

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Xur Location Today July 30, 2021 (And What Xur Is Selling)

It’s Friday and for Destiny 2 players, this means Xur is back to sell his wares!  If you’re asking what Xur is selling in Destiny 2 this week and where he’s holed up, we’re here to help! The MP1st Destiny 2 Xur location today July 30, 2021 post is live, and you can check out Xur’s list of items this week. Don’t forget to check out this week’s latest changes in hotfix 3.2.1.3 released yesterday.

Destiny 2 Xur Location Today July 30, 2021 (And What Xur Is Selling):

Xûr, Agent of the Nine

Description:

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

Tower Hangar


Exotic Gear:

Name Type MOB RES REC DIS INT STR Total Cost
Exotic Engram Engram 97 Legendary Shards
Telesto Energy Fusion Rifle 29 Legendary Shards
Lucky Pants Hunter Leg Armor 17 15 2 9 9 14 66 23 Legendary Shards
Actium War Rig Titan Chest Armor 15 17 3 9 12 9 65 23 Legendary Shards
Claws of Ahamkara Warlock Gauntlets 14 2 18 10 2 18 64 23 Legendary Shards

Exotic Ciphers:

Name Type Cost
A Question Quest Step

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

 

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destruction AllStars Update 2.003.001 Drives Out – July 30

Lucid Games has released the Destruction AllStars update 2.003.001 (also known as the 2.3.1 update), and this after the huge patch earlier this week that introduced bots to multiplayer, balancing changes, and even UI and scoring tweaks.

Destruction AllStars Update 2.003.001 Patch Notes: Destruction AllStars Update 2.3.0 Patch Notes:

No official changelog has been released by Lucid Games, but here are the patch notes for the latest update that (2.003):

Information update:
We know that the community have had some questions recently and we have been listening, we’re currently working on a lot behind the scenes that we’re not quite ready talk about yet, but will be hoping to in the near future.
However, we are releasing a blog later on today on the PlayStation website, this should answer most of these questions and we’ll announce the release of this on our Twitter account as soon as it’s live.

As always, please always let us know what you think down in the comments, on Twitter or on the community Discord Server.

New Features:

  • Multiplayer parties in Solo game modes
    • Players will now be able to join solo game modes together in a party, up to 4 per party and battle it out against each other.
  • Bots
    – AI bots will now be in Multiplayer matches, filling up to 50% of the spaces available if not first filled by real players. Excluding Blitz.
  • AllStar Pass Tiers
    • We’re adding 3 additional premium tiers to our AllStar Pass.
      • Tier 1 – 25,000 AllStar Coins
      • Tier 2 – 500 Destruction Points
      • Tier 3 – Xander Wall Scrawl Skin
  • Shop Re-Design
    • We’ve moved the location of the in-game shop, it will now appear on the main menu. Everything about the shop has been redesigned showing off the in-game cosmetics to make it easier to see what you’re looking for.
  • New Skins
    • New skins for your favourite AllStars will be getting released over the next few weeks, keep an eye out for them on the new store and when we announce them on social media.
  • Quickplay Playlist Added
    • We wanted to create a new way of queuing for different game modes without limiting the actual amount of game modes available for selection.
      The QuickPlay game tile option will be trialled with the launch of patch 2.3.0 and will include the following game modes: Mayhem Solo & Carnado Solo

Quickplay will be available 7 days a week, alongside Blitz which will be active Friday – Monday. These are subject to change and additional modes will be added when necessary.

  • Ghost Hits & Networking
    • Fixed: We’ve made a lot of tweaks and changes to our back-end systems which manage how hits register between players and how the overall networking is managed inside Destruction AllStars.

We’re now at a point where we are happy with how this plays out in the game and have found the experience to be far more smoother and enjoyable in testing.

As always please keep us updated on your feedback and experience in-game regarding this.

  • No longer need to create a party
    • A party is now automatically created at the main menu meaning you can begin inviting people immediately instead of needing to create the party beforehand.

Design Balancing:

Shard Spawn Delay

  • Shards now have a spawn delay of 60s in matches, however, this does not apply to Blitz.

UI & Scoring:

Leader bonus

  • In Solo Mayhem and Carnando, the leading player is flagged as a leader with a KO marker. This person is worth more points when taken out via Wreck, Annihilation and Wreckover.

Revenge bonus

  • In score-based modes, the player who previously KO’d you, will be marked for revenge with an AR marker (A black and white target icon). This player is worth more points when taken out via Wreck, Annihilation and Wreckover. The marker will only last for a fixed time.

General:

  • Resolved an issue where side slams would not be flagged correctly.
  • Improved the vehicle spawner debris effects, look and time in the world.
  • Impact sparks and particles now inherit velocity and generally look more dynamic.
  • Camera shake is added when a user spawns in hero vehicles.
  • Some vehicle wheel health zones have been realigned into the correct location, this should result in improved wheel detachment on some vehicles

AllStar Changes:

Ratu:

  • On-foot breaker will now cause damage to vehicles.
  • On foot ability now destroys rival mines.
  • Change to on-screen effect seen by enemy vehicles when damaged
  • Change to on-screen effect seen by enemies on-foot when damaged

Boxtop:

  • Mine spawn pattern changed to be in a forward firing wedge and also take the speed at which he’s running into consideration.

Jian:

  • Mine spread and how far will now depend on how fast Jian is running.

Lupita:

  • Fire trail will now last 1.8 seconds (previously 2 seconds)

Hero Vehicle Changes:

Barong (Ratu):

  • Updated with a new effect when their breaker is active.
  • Vehicle Health changed to 320HP (previously 240)
  • Forward slam cooldown adjusted (When ability is active): 2.5s

Gravitron (Muna):

  • Gravitron no longer loses shield levels to light environment damage.
  • UI Indicator for shield now reflects the correct level if the change is bigger than 1 level.
  • Vehicle Health changed to 360HP (previously 260)
  • Forward slam cooldown adjusted (When ability is active): 2.5s

Xero (Xander):

  • Xero will always target vehicles over characters where available. If no vehicle is available then it will look at on-foot characters.
  • Xero will always target the top 3 players available.
  • Vehicle Health changed to 400HP (previously 160)
  • Forward slam cooldown adjusted (When ability is active): 2s

Calisto (Genesis):

  • Calisto ability now does extra damage when impacts are made with the front of the vehicle during the ability.
  • Vehicle Health changed to 400HP (previously 180)
  • Forward slam cooldown adjusted (When ability is active): 2.5s

Box Mobile (Boxtop):

  • Drones will now target victims with a laser pointer to show when they are being attacked more clearly. Lasers will only show when being attacked.
  • Ability duration has been increased to 30 seconds.
  • Drone has been improved to catch up if the drone goes offscreen.
  • Vehicle Health changed to 400HP (previously 220)
  • Forward slam cooldown adjusted (When ability is active): 2.8s

Morning star (Jian):

  • Spikes will now result in on-foot characters being KO’d.
  • Vehicle Health changed to 320HP.
  • Forward slam cooldown adjusted (When ability is active): 2.8s

Mr. Sparkles (Twinkle Riot):

  • Mr sparkles’ ability can now no longer lose levels.
  • Vehicle Health changed to 360HP. (previously 180)
  • Forward slam cooldown adjusted depending on rampage level (When ability is active):

– Level 1 – 2.3s

– Level 2 – 2.1s

– Level 3 – 1.9s

Cypher (Shyft):

  • While cloaked, Cypher will now do extra damage to rivals.
  • Vehicle Health changed to 360HP. (previously 200)
  • Forward slam cooldown adjusted (When ability is active): 2s

Shredder (Bluefang):

  • Vehicle Health changed to 320HP (previously 200)
  • Forward slam cooldown adjusted (When ability is active): 2.5s

Wildfire (Lupita):

  • Vehicle Health changed to 320HP. (previously 180)
  • Forward slam cooldown adjusted (When ability is active): 2.8s

Claymore (Alba):

  • Vehicle Health changed to 320HP. (previously 180)
  • Laser cooldown adjusted, 2.5s per direction.

Undisputed (Ultimo):

  • Vehicle Health changed to 360HP. (previously 260)
  • Forward slam cooldown adjusted (When ability is active): 2.5s

Crescendo (Harmony):

  • Vehicle Health changed to 360HP. (previously 200)
  • Forward slam cooldown adjusted (When ability is active): 2.1s

Sabre (Hana):

  • Vehicle Health changed to 360HP. (previously 140)
  • Forward slam cooldown adjusted (When ability is active): 2.5s

Cerberus (Fuego):

  • Vehicle Health changed to 400HP. (previously 220)
  • Forward slam cooldown adjusted (When ability is active): 2.5s

Smoke Commander (Sgt. Rescue):

  • Vehicle Health changed to 400HP. (previously 220)
  • Forward slam cooldown adjusted (When ability is active): 2.5s

Number one (Angelo):

  • Vehicle Health changed to 400HP. (previously 180)
  • Forward slam cooldown adjusted (When ability is active): 2s

Slam cooldown timer:

  • Side and Forward slam cooldown times are being reduced on all Hero vehicles, ability inactive.(Except Alba’s Claymore)

A list of which class hero vehicles fit into will be down below.

Forward Slam:

-Old
Agile- Old 4s
Speed- Old 6s
Heavy – Old 7s

-New
Agile- New 2.1s
Speed- New 2.8s
Heavy – New 3.1s

Side Slam:

-Old
Agile- Old 2.5s
Speed – Old 4.0s
Heavy – Old 3.5s

-New
Agile – New 2.0s
Speed- New 2.0s
Heavy – New 2.0s

Hero Vehicle Types:

– Agile: Jian, TwinkleRiot, Shyft, Harmony

– Speed: Hana, Xander, Genesis, Lupita, Alba

– Heavy: Bluefang, Fuego, Boxtop, SGT.Rescue, Ratu, Muna, Ultimo

Common Spawn Vehicle Changes:

  • Side and Forward slam cooldown times are being reduced on all common spawn vehicles.

Side Slam:

-Old
Agile- Old 2.5s
Speed- Old 4.0s
Heavy – Old 3.5s

-New
Agile- New 2.0s
Speed- New 2.0s
Heavy – New 2.0s

Forward Slam:

Old
Agile – Old 4s
Speed – Old 6s
Heavy – Old 7s

New
Agile- New 2.3s
Speed- New 3s
Heavy – New 3.3s

Agile: 12

Speed: 12

Heavy: 123

General Changes:

  • Resolved an issue where side slams would not be flagged correctly.
  • Improved the vehicle spawner debris effects, look and time in the world.
  • Impact sparks and particles now inherit velocity and generally look more dynamic.
  • Camera shake is added when a user spawns in hero vehicles.
  • Some vehicle wheel health zones have been realigned into the correct location, this should result in improved wheel detachment on some vehicles

Once the offiical patch notes for today’s title update is out, we’ll make sure to update the post.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.