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Crysis Remastered Trilogy Announced, Arrives for PC and Consoles This Fall

Prepare to embark in three fps adventures with nothing but your wits, weapons, and nano suit, as Crysis Remastered Trilogy has been announced — representing the three remastered games for a new generation and it arrives for PC and consoles this fall!

Here’s the trailer announcing all three Crysis adventures remastered and in one big package.

Here’s the announcement of the new collection from the folks at Crytek themselves.

Crytek today announced that the Crysis Remastered Trilogy will launch for consoles and PC this fall. The Crysis Remastered Trilogy features the single-player remasters of Crysis, Crysis 2, and Crysis 3, optimized in partnership with Saber Interactive for today’s consoles and PC hardware. The three-game bundle will be available on PlayStaion, Xbox, Nintendo Switch and for PC, with the game playing even smoother on next gen PS5 and Xbox Series X/S. Crysis Remastered is available for these platforms now, and the remasters of Crysis 2 and Crysis 3 will also be made available separately.

Crysis Remastered Trilogy will give players not familiar with the franchise to be able to play through the whole storyline from the very beginning with this all-in-one bundle.

While Crysis Remastered is already available and out for PC and Consoles, it will be packaged together with Crysis 2 Remastered and Crysis 3 Remasted when those two are released and all three games are collected together.

You can read our review on Crysis Remastered  for the Nintendo Switch here, and it absolutely runs great on the console hybrid system.

Crysis Remastered Trilogy comes to PS4, Xbox One, Nintendo Switch, and PC this fall!

Source: Crytek

Tim Villasor

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Battlefield 2021 Reveal Date Announced for June 9

Promising to reveal the game this June, EA has today announced the Battlefield 2021 reveal date and it’s June 9! Yes, we’ll be able to see the trailer (the real one, not the leaked, internal one), in just a week!

According to the tweet, it’ll happen on June 9, at 7 a.m. PDT/10 a.m. EDT/4 p.m. CEST/10 p.m. HKT!

https://twitter.com/battlefield/status/1399742535942258691?s=21

What are we expecting? We’re hoping to see some actual gameplay, but being honest, we’ll probably get a short trailer announcing the official title, showcasing cinematics, with the proper gameplay scheduled for EA’s EA Play conference scheduled for late in July. We’d love to be proven wrong though.

What are you hoping to see next week? We’re definitely hyped to see it, though we’re keeping expectations in check.

More Battlefield Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Red Dead Online Weekly Update June 1, 2021

Rockstar Games has released the Red Dead Online weekly update June 1 activities and discounts refresh, and for this week, expect double XP on Bounty Missions and more.

Red Dead Online Weekly Update June 1, 2021:

·        Double Role XP on all Bounty Missions (including Legendary and Infamous)

·        Doubled Gold when trading in Bounty Hunter XP: Rank 30 Bounty Hunters can exchange 10,000 Bounty Hunter XP for one Gold Bar (instead of the usual 50 gold nuggets) via the Bounty Hunter Award

·        1.5X RDO$ and Role XP on all Bounty Hunter Free Roam Events such as Manhunt and Day of Reckoning

·        Double XP on all Competitive Challenge Free Roam Events, including: Bow, Headshot, Horseback, Longarm and Sidearm Kill Challenges, Fishing Challenges, and Wild Animal Kills Challenges

·        Gifts for Prestigious Bounty Hunters: A Treasure Map and 100 rounds of High Velocity Rifle Ammo for logging in this week

·        Three Gold Bars off the Bounty Hunter License through June 7th, plus bonuses for newly licensed Bounty Hunters: 25 Throwing Knives and 50 rounds of Split Point Repeater Ammo

·        Rank requirements are lifted this week for all horses and weapons (except those exclusive to Roles)

·        New Discounts: Half off all Bolas, 40% off all Breton Horses, plus 30% off all Shirts, Corsets & Dresses, all Improved Saddles, all Bounty Hunter Wagon Tints, all Double Bandoliers, and the Prestigious Bounty Hunter Outfit and Emote

·        Returning Time-Limited Clothing: The Dillehay Hat, Benbow Jacket, Tied Pants, Calhoun Boots, Darned Stockings, and the Woodland Gloves

·        Ongoing Prime Gaming Benefits: Players that connect to Prime Gaming before June 7th will receive Offers for 50% off the Advanced Camera and select Outfits up to Rank 15, plus Rewards for 5 Blending Tonics and 5 Legendary Animal Pheromones

Discounts and Sales

Merchants and local salespeople are offering all sorts of discounts geared toward those riding out with guns in tow and bringing back captives. There are discounts of up to 50% off all Bolas and sales on Breton Horses, Improved Saddles and Bounty Hunter Wagon Tints at Stables across the five states. Read on below for the complete list and be sure to check your Catalogue for the latest deals on the finest wares.

  • 50% off all Bolas
  • 40% off all Breton Horses
  • 30% off all Double Bandoliers
  • 30% off Prestigious Bounty Hunter Outfit and Emote
  • 30% off all Bounty Hunter Wagon Tints
  • 30% off all Improved Saddles
  • 30% off all Shirts, Corsets & Dresses

Don’t forget, a summer update is hitting the game soon, too!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PS3 Update 4.88 June 1, 2021 Firmware Patch Released

Sony has released the PS3 update 4.88 June 1 firmware patch for the console, which makes this the second patch the console has seen in the last six months. Clocking in at just 200MB, don’t expect any major additions to the firmware update.

PS3 Update 4.88 June 1, 2021 Patch Notes:

While Sony only listed “This system software update improves system performance,” as the changelog, we do have news on what it actually does!

According to modding account RPCS3, here’s what got changed:

Changelog:
– Updated Blu-Ray keys for new movie releases
– System fixes (possible security fixes?)

You do not need to reinstall firmware on the emulator to keep using RPCS3 if you already use 4.87

Sony has also listed a few notices regarding the update too.

Notices

  • Depending on the software title, you may not be able to play without first updating the PS3 system software.
  • Do not perform updates using any data other than the official update data provided by Sony Interactive Entertainment over a network or on disc media, and do not perform updates by methods other than those described in the product documentation or on this site. If an update is performed using data from another source, by another method, or with a PS3 system that has been altered or modified in any way, the PS3 system may not operate properly and may not be able to install the official update data. Any of these actions may void the PS3 system warranty and affect your ability to obtain warranty services and repair services from Sony Interactive Entertainment.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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GeForce RTX 3080 Ti and 3070 Ti Announced, Launching This Month

The long anticipated GeForce RTX 3080 Ti and 3070 Ti have finally been announced with their release coming within the week!

Debuting during Nvidia’s COMPUTEX 2021 Keynote, the GeForce RTX 3080 Ti is being marketed as Nvidia newest flagship graphic card with it taking full advantage of everything Nvidia has to offer, including ray-tracing, DLSS, and so much more!

Powered by the NVIDIA Ampere architecture, the GeForce RTX 3080 Ti features 3rd gen Tensor Cores for amazing DLSS performance boosts, 2nd gen RT Cores to accelerate ray tracing, and the latest streaming multiprocessors to turbocharge traditional games. Plus 12GB of superfast GDDR6X memory. It offers full support for all our latest and greatest technologies, such as G-SYNC, NVIDIA Reflex and NVIDIA Broadcast, and the performance to enjoy Virtual Reality games and applications at high frame rates, at high resolutions and detail levels.

Nvidia states that the RTC 3080 Ti is 2X faster than the GTX 1080 Ti, and 1.5X faster than the GeForce RTX 2080 Ti at 4K. Here’s a comparison pitting the 3080 Ti against the former cards.  If you are looking to see how the card stacks against Nvidia latest offerings such as the RTX 3080 and 3090, this nifty spec chart (via Digitaltrends) highlights all the differences.

  RTX 3080 TI RTX 3090 RTX 3080
GPU GA102-225 GA102-300 GA102-200
Interface PCIe 4.0 PCIe 4.0 PCIe 4.0
CUDA cores 10,240.00 10,496.00 8,704
Tensor cores 320 328 272
RT cores 80 82 68
Base clock 1,365MHz 1,395MHz 1,440MHz
Boost clock 1,665MHz 1,695MHz 1,710MHz
Memory 12GB GDDR6X 24GB GDDR6X 10GB GDDR6X
Memory speed 19Gbps 19.5Gbps 19Gbps
Bandwidth 912GBps 936GBps 760GBps
Memory bus 384-bit 384-bit 320-bit
TDP 320W 350W 320W

Between the 3080 Ti and 3090, spec wise they are pretty close to one another with the 3090 just inching in most areas. The big difference, however is how much video RAM is available, with the 3090 being 24GB versus 3080 Ti 12GB. However, if you plan on using this solely for gaming as Nvidia markets, then you’ll find that the 3080 Ti is well equipped to handle just about anything that gets thrown at it. 

This may just be the card that many PC gamers may be looking for, and while it does come at a hefty price tag it does retail less than the MSRP of the RTX 3090. The GeForce RTX 3080 Ti will be releasing June 3 with a MSRP of $1,199. 

If that price tag is a bit steep for you then perhaps the GeForce RTX 3070 Ti may fit more to your budget. Retailing at $599, the RTX 3070 Ti is a supercharged variant of the RTX 3070, with 1.5X performance improvement versus the previous-gen GeForce RTX 2070 SUPER, and a 2X improvement over the GeForce GTX 1070 Ti. 

Comparison: RTX 3070 Ti vs. RTX 3070 

  RTX 3070 Ti RTX 3070
GPU GA-104-400 GA104-300
Memory 8GB GDDR6X 8GB GDDR6
Bus 256-bit 256-bit
CUDA cores 6,144 5,888
RT cores 48 46
Tensor cores 192 184
ROPs 96 96
TDP 290W 220W
Power connector 12-pin 12-pin
List price $599 $499

Overall, RTX 3070 Ti is an improvement over it’s older brother in nearly every spec. At just $100 more (assuming you can find it,) this without a question should be the go to card for those looking to get a 3070.

The RTX 3070 Ti will be launching on June 10 for a MSRP of $599. 

What do you guys think, are these cards the specs you were hoping for? What about the prices? Is the 3080 Ti worth it’s premium tag?

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Wreckfest Update 2.08 June 1 Patch Notes; Brings New Tournament & More

Bugbear Entertainment has released the Wreckfest update 2.08 June 1 patch, and this brings a new tournament, a new reward car, “Extreme” damage mode and loads more. Check out the trailer and complete patch notes below.

Wreckfest Update 2.08 June 1 Patch Notes:

HIGHLIGHTS

  • New tournament: Wrecking Madness
  • New free Wrecking Playground environment
  • New Speedbird GT tournament reward car
  • New Extreme damage mode
  • Improvements and fixes

Game version

PC: 1.277122
XB1/XSX: 2.0.0.8
PS4: 2.08
PS5: 1.008

CONTENT

  • Added a new track: Wrecking Playground.
    Server admins note: the internal designation for the track is wrecker01_1.

TOURNAMENT

  • Introducing new tournament: Wrecking Madness
  • New tournament reward car: Speedbird GT.

SYSTEM

  • (XB1/XSX) Game no longer sporadically crashes during multiplayer.
  • (PS5) Improved Voice Chat reliability.
  • (PS5) Improved multisample anti-aliasing.
  • (PS5) Improved performance.

MULTIPLAYER

  • Improved dynamic objects syncing over network.

GAMEPLAY

  • Added a new “Extreme” damage mode.
  • Improved Bandit and Bandit Ripper handling.
  • Improved dynamic dirt for a number of vehicles.

AUDIO/HAPTICS

  • Speedbird engine audio no longer cuts off when the engine is over-revved.
  • Schoolbus, Motorhome, Supervan & Sofa Car loaners: Fixed triggering misconfiguration with gearshifter sounds.
  • (PS5) Fixed surface material misconfiguration that disabled some surface sounds and their haptic feedback.
  • (PS5) Decreased the effect of in-game physics to haptics intensity of track object and car-to-car collision rumbles.
  • (PS5) Added unique dynamic skid rumble for asphalt surfaces (take that Rocket RX for a spin!).
  • (PS5) Added unique rumble for barrel and fence collisions, player vehicle gearshift and backfires.
  • (PS5) Adjusted rumble style of low momentum collisions with track objects for a sharper/snappier feel.
  • (PS5) Lowered center frequency of low intensity car-to-car collision rumbles.

You can read more details about the new tournament here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Watch Dogs Legion Update 1.17 June 1 – Crossplay, 60FPS Next-Gen, and More

Big day for Watch Dogs Legion players out there as Ubisoft has released the big title update 4.5. In this update a number of fixes are introduced, along with some big features such as crossplay and full 60FPS support for next-gen consoles! Read up on Watch Dogs Legion Update 1.17 patch notes now!

Watch Dogs Legion Update 1.17 Patch Notes for June 1

New Tactical Op: Project Omni

Take on this intense, challenging content with 3 other players. DedSec infiltrates a secret project that is affecting people’s Optik devices throughout the city… only to find out that a mad doctor has been experimenting on people and has merged their brains with a neural network that he controls. He must be stopped.

Quality of Life updates:

  • 60 FPS performance mode for next-gen consoles.
  • Cross-family play is now enabled. Players on Xbox One and Xbox Series X/S, as well as PlayStation 4 and PlayStation 5 can now play together within their console family.
  • Added loading screen hints for the HUD customization options.
  • We’ve made several adjustments and optimizations to the start of the Single Player campaign. This will speed up some of the early areas and make it easier for new players to find their footing in our near-future London.

New free Operative:

Helen will join your DedSec ranks on June 15th. She will be a free Operative available through the Premium Store!

Online mode:

  • Season 2: New free reward track for the Online Mode:
    A new reward track is now live for players in the Online Mode. Level up and earn exclusive cosmetics, ETO, Watch Dogs Credits and more!

    • New reward track features 80 ranks of progression.
    • Each influence reward is smaller than in Season 1 (8, vs 10), but overall, the season has significantly more Influence to earn.
    • There are more cosmetic items to be earned compared to Season 1.
    • Updated sound and visual effects when claiming rewards.
  • New Daily Challenges have been added.
  • Greatly expanded the set of Masks that can be found in Hotspots.
  • Ability to profile other players.
    • You are now able to profile other players in your session to view their stats.
  • Slightly reduced overall difficulty of Co-op missions:
    • You now have more time to revive a fallen teammate, increased by +5 seconds.
    • You now have more time to locate the dead bodies in Meltdown, increased by +30 seconds.
    • Increased HP for the backpack in Meltdown & Repossession missions, by +25%.
  • Online mode buttons have received some polish.

Watch Dogs: Legion of the Dead – Alpha launches on PC

A new mode has been added to Watch Dogs: Legion for players on PC. Watch Dogs: Legion of the Dead will be in alpha for now and you can find detailed information in our dedicated blog here. It is now available for all owners of Watch Dogs: Legion on PC. Players on consoles and cloud platforms will be able to join the test in the future.

Watch Dogs Legion Update 1.17 Bug Fixes:

  • Fixed an issue that could cause a waypoint to disappear when reaching the Tower of London location during Online mode Assignments.
  • Fixed an issue that could cause Mina to de-spawn when mind-controlling an enemy.
  • Fixed missing subtitles from all locals during the “… And Rise” mission in single player.
  • Fixed an issue that could cause the wrong cooldown to be displayed after using the Gun Jam ability of the Guardian Drone gadget.
  • Fixed a placeholder text in the objective during the Dysfunction Online co-op mission when playing with a German client.
  • Fixed missing sound effects for the Absorption Shield ability of the First Responder when being used on friendly NPCs or players.
  • Fixed several low-resolution textures around London.
  • Fixed incorrect images in the Online mode tutorial.
  • Fixed floaty Spider-bot jumping.
  • Adjusted input curve for look speed to create a smoother experience.
  • Fixed Mina’s poncho to prevent clipping when wearing larger masks.
  • Fixed an issue that could cause the map reveal music to repeatedly play after finishing a Borough Uprising mission.
  • Fixed an issue that could cause the recruitment objectives to not properly update after recruiting the appropriate Operatives during the “Swipe Right” mission.
  • Fixed missing color from the eyes and mouth of the card box mask.
  • Fixed an issue that caused the background music to appear muffled during the boxing tutorial.
  • Fixed an issue that could cause the game to crash during the Blume Tower cinematic when the menu narration option was turned on during the “Restart DedSec” mission.
  • Fixed an issue that caused blue jeans to be yellow.
  • Fixed an issue that caused Mina to retain weapons of mind controlled enemy NPCs after the mind control had ended.
  • Fixed an issue that caused the game to lose all audio when playing with a controller.
  • Fixed an issue that could cause a black screen after switching between Operatives for the first time.
  • Fixed an issue that could cause the necessary vehicle during the “Intelligence Gathering” and “Goods Recovery” Online assignments not to spawn.
  • Fixed an issue that could cause the necessary hostage during the “Trafficking Victim” and “Rescue Organiser” Online assignments not to spawn.
  • Fixed an issue that caused several Spiderbot skin textures to look too similar to each other.
  • Fixed an issue that could cause a frozen frame to be shown when accessing Photo Mode while moving.
  • Fixed an issue that caused Operatives to shrink in size when equipping the Deputy Director uniform.
  • Fixed an issue that could cause the “Expose Illegal Seizure” Online Assignment to not spawn correctly.
  • Fixed an issue that could cause an Angry-Escargot error when trying to connect to the Online mode after switching the game to an Asian language.
  • Fixed an issue where the mission area wouldn’t properly be displayed for the Online mode Co-Op mission “Dysfunction”.
  • Fixed an issue that would cause the “Use takedowns while undetected in Co-op missions” challenge to only count weapon takedowns.
  • Fixed an issue that could cause an infinite loading screen when trying to connect to the Online mode under certain circumstances.
  • Fixed an issue that could cause a second Mina to spawn under certain circumstances.
  • Fixed an issue that could cause players to be blocking each other when trying to access the DedSec hackerspace shop.
  • Fixed an issue that prevented players from purchasing DLC while playing on different platforms with the same Ubisoft Connect account under certain circumstances.
  • Fixed an issue that prevented Borough Uprising UI elements to not be displayed properly under certain circumstances.
  • Fixed lighting issues in the Blume complex building.
  • Fixed an issue that caused the AR Medical Shield visual effects to appear corrupted during cinematics.
  • Fixed an issue that could cause the Guardian Drone ability to go unintentionally go on cooldown when using it on a player in a vehicle in Online co-op.
  • Fixed an issue where a second network error would be displayed after disconnecting and reconnecting to the game.
  • Fixed an issue that could cause Bareknuckle Arena bouncers to inherit Mina’s ability when mind controlling a bouncer with Mina.
  • Made improvements to the game that should reduce hitching and freezing some players have experienced while playing.
  • Fixed outdated description of “Gameplay Event CC” in the Audio and Language options menu.
  • Fixed missing audio reverb when Mina is saying that her OMNI Optik is on cooldown. Fixed an issue that caused the LTL Stun Gun reload animation to be too stiff. Relax!
  • Fixed an issue that would cause placeholder tiles to show in in-game shops when scrolling through items.
  • Fixed an issue that caused placeholder text to be present under certain circumstances during the “Repossession” co-op mission.
  • Fixed an issue where the “View Summary” text in the teams tab was not localized for certain languages.

Watch Dogs Legion Update 1.17 Platform Specific Changes

PC

  • Fixed missing sound effects for the AR Medical Shield ability of the First Responder.
  • Fixed an issue that could cause the VIP for the Tower Hamlets Borough Uprising opportunity to not spawn.
  • Fixed an issue that could cause the game to crash when mind controlling an enemy NPC with Mina and the NPC dying.
  • Fixed an issue that could cause the game to crash when mind controlling an enemy NPC with Mina when a matchmaking vote was started in Online mode.
  • Removed superfluous spaces between words in tutorials while playing with an Arabic version of Watch Dogs: Legion.
  • Fixed an issue that could cause the game to crash after interacting with the keypad inside the elevator during the “Use Tower elevator” objective in the “In Full Blume” mission.
  • Fixed an issue that could cause the game mode text to jitter while in the Online mode menus.
  • Fixed an issue that could cause players to be unable to complete the “Home and Hosed” mission.
  • Fixed an issue that caused the Mounted Shield ability to not have the proper cooldown under certain circumstances.
  • Fixed an issue that would cause the Killer Beat ability to earn ETO while driving when entering a vehicle after using the ability.
  • Fixed inconsistencies between the objective text and the hovercard text during the “The Heist” mission.
  • Fixed an issue where Mounted Shields could persist indefinitely if the player spawning the shield would leave the Online mode session.
  • Fixed an issue that would cause the incorrect gender to be displayed in the Deep Profiler when using several localizations of the game.
  • Fixed an issue that could cause the game to crash after releasing a mind controlled enemy NPC with Mina.
  • Fixed several issues where abilities used the wrong gender information in several localizations of the game.
  • Fixed floating laptops in the “Dysfunction” Co-op mission.
  • Fixed excessive amount of drone docking stations in the “Dysfunction” Co-op mission.
  • Fixed an issue that caused bomb timer sound effects to still be played when sound effect volume was set to 0.
  • Fixed the flickering on several decals on shops in the open world.
  • Fixed an issue that caused the “Bleeding out” warnings and timers to not be affected by Deuteranopia and Protanopia options.
  • Fixed an issue that caused character names to appear cut-off at a certain length when inspecting them in the hackerspace shop while playing with Japanese localization.
  • Fixed an issue that caused the visuals of Mina’s “OMNI Optik” to appear green intead of purple when playing with Ultra ray-tracing settings.

Xbox

  • Enabled audio downmixing when using quick resume to improve audio quality.
  • Fixed an issue that could cause the game to crash when putting the console in standby mode during an Online mode session and then resuming the game.
  • Fixed an issue that caused the French audio to be missing from the first dialogue with Mina.

Xbox One

  • Fixed an issue that could cause the game to crash when joining or leaving a co-op session in the Online mode.
  • Fixed an issue that could case Swarm Drones to become unresponsive once falling below 50% health in Online mode sessions.
  • Fixed an issue that could cause the screen to flicker when navigating in and out of selections in the Options menu.

Xbox Series X/S

  • Fixed an issue that could cause the game to freeze while free roaming in Online mode.

PlayStation

  • Fixed an issue that caused players on PlayStation 4 to not be able to see PlayStation 5 profiles when pressing “View profile” and vice versa.
  • Fixed an issue that would cause a player to not properly disconnect from an Online mode session when signing out of the PlayStation network.

PlayStation 4

  • Fixed an issue that could cause the player to receive an “Boring-0x00000001” error when trying to connect to Ubisoft Connect with a new account on a Russian SKU of Watch Dogs: Legion.
  • Fixed an issue that could cause the game to crash when pressing X on the prompt screen when starting Watch Dogs: Legion.
  • Fixed an issue that could cause FPS drops while delivering the backpack during the “Repossession” co-op mission.

PlayStation 5

  • Added missing activity cards to the Online mode.
  • Fixed an issue that could cause the game to crash when a matchmaking vote was initialized while using the mind control ability of Mina.
  • Fixed an issue that could cause players to become stuck when mind controlling an enemy NPC and moving out of bounds.
  • Fixed an issue that could cause the game to crash when accessing the hackerspace shop.

Stadia

  • Fixed an issue that could cause the game to crash when another player initiated a matchmaking vote during Online co-op.
  • Fixed an issue that would cause the player position and nameplate to not properly display after mind controlling an enemy NPC with Mina and letting the NPC die during an Online mode cooperative session.
  • Fixed an issue that could cause the game to crash after shooting red propane tanks at The Hackney Baths.

That’s all for the Watch Dogs Legion Update 1.17 notes, should we find anything reported by the community that isn’t listed above, we will be sure to update this post. If you haven’t already, be sure to read up on our Watch Dogs Legion review!

Source: Ubisoft Forums

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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SMITE Update 11.80 June 1 Patch Notes, Out for Bonus Update 8.5

Hi-Rez Studios has rolled out the SMITE update 11.80 June 1 patch, and this is for Bonus Update 8.5! Same as with every bonus update, there are item changes mostly, as well as some new god skins.

SMITE Update 11.80 June 1 Patch Notes:

BONUS BALANCE (LIVE JUNE 1)

Items

ENHANCED PURPLE BUFF
The enhanced Purple Buff provides a large damage increase above the rest of the enhanced options. We are decreasing the Attack Speed provided from the enhanced portion only to bring these enhanced effects closer to each other.
  • Decreased Attack Speed from the Enhanced portion 15% to 10% (25% to 20% total)

(STARTER) GILDED ARROW
Hunters, given how damage per second focused they are as a role, often focus onto one build given time. The Critical Strike build, bolstered by the strength of the Gilded Arrow starter and tree, has become the build of choice for every hunter. This build provided a strong power curve, high end game damage, and the gold generation confirmed a lead through the early purchase of the 3K damage potions. In this patch we are adjusting this build overall down in power while bolstering some underused anchor items. First up is Gilded Arrow. This starter is both potent in its own right and builds into Ornate Arrow, the main choice for top end hunters. The gold gain in particular allowed hunters to get key power spikes much earlier than their opponents. That is the strength of this item but at 10 gold it was simply too effective.
  • Decreased Gold Gain per successful marked target kill from 10 to 7

(UPGRADE) ORNATE ARROW
Ornate Arrow has a similar story. This item asks you to keep gold in reserve for stats and it makes up for it in the long term by being efficient and providing value in longer games. This value however was simply too intense. In games that went even a little over a standard match length multiple 3K potions could be purchased as other roles are getting their first. Even at 5% this item will still provide a high amount of value, especially in longer games.
  • Decreased Gold Percentage Gain from 20% to 5%

(UPGRADE) DIAMOND ARROW
While Diamond Arrow has not been built as much as Ornate Arrow we expect it will see a rise in purchase now that it is closer in power to Ornate Arrow. We are mirroring the change we did to Gilded Arrow, lowering just how much gold this item can generate to prevent a difficult to overcome surge in efficiency at level 20.
  • Decreased the bonus gold per minion kill from 10 to 7
  • Decreased the bonus gold per god kill from 30 to 21

EXECUTIONER
Executioner is a core aspect of many hunter builds, but especially the Critical Strike build. Through little effort, items like Executioner allow Hunters to reach strong combinations of Power, Attack Speed, and Critical Strike chance. A small adjustment here can help Hunters make more meaningful item decisions later in their build when they look to specialize in a particular build path.
  • Decreased Attack Speed from 25% to 20%

ATALANTA’S BOW
Atalanta’s has seen heavy adjustments through its lifetime and it has settled in an overall underperforming spot. While it provides strong conditional utility the base stats made it undesirable compared to a higher throughput build. A bump in Base Power brings it closer to other options.
  • Increased Physical Power from 25 to 35

ASI
Asi is another potential ‘anchor’ item that can bring forth a bunch of different build options. Serving as a high attack speed and high Lifesteal option it has the potential to shape builds early. Given its potential we want to be careful with how we bring this item up. While a 5 Physical Power increase feels small, Asi’s combination of Attack Speed, Lifesteal, and Penetration amplify this power increase.
  • Increased Physical Power from 20 to 25

(STARTER) BLUESTONE PENDANT
Bluestone Pendant has pushed the Solo meta into a single direction. Everyone builds Bluestone and the lane itself is quite aggressive. One thing we have seen from feedback is that the aggression in the lane feels good right now so adjustments we make will be careful not to disrupt what is currently being enjoyed. Bluestone itself provided aggression through power and wave clear, but also a lot of defensive sustain. We are cutting the HP5 in half, lowering just how much health is restored in between each wave.
  • Decreased HP5 from 20 to 10

(UPGRADE) BLUESTONE BROOCH
Bluestone Brooch’s bonus damage increase really pushed Warriors ability to dive backliners and succeed in killing them individually. At 25 base damage on the proc it felt underwhelming but 75 was too much. 50 should be a solid middle ground that makes it more comparable to the utility of other upgrades.
  • Decreased Bonus Damage from 75 to 50

REINFORCED SHOES
Reinforced Shoes and Greaves have really taken a step forward in build placement. Supports and many Warriors are heavily valuing the early protection spike these boots provide and can make it feel too difficult for damage dealers to punish poor positioning or play. We do think its balance point however is quite narrow, given these items saw very little play for some time. While we have future plans for boots in general in the next patch (Mid Season) we did want to tone down one of its strong passive benefits; CCR. Supports will have to respect early CC more and be less resilient to strong CC chains.
  • Decreased CCR from 20% to 10%

REINFORCED GREAVES
  • Decreased CCR from 20% to 10%
Gods
PERSEPHONE
We have been watching Persephone’s rework very closely. As described in her rework patch and blog post; she had a very unique style but created unhealthy gameplay scenarios. As far as early metrics go we are seeing many new players try Persephone and see much more success; and while early feedback was worried she would be weak, players are learning how to use her new kit to maximum effect. Given her strong performance, especially as players learn the new kit, we do feel she needs a downward adjustment on her primary burst combo. The bites in particular from a Harvest/Flourish combo seem to be contributing too much to her primary combo and are seeing a reduction in scaling this patch. We will continue to watch her closely and respond to feedback. In the main patch we are fixing many issues players came across (and bringing back that chunky skeletal bone rush sound) and in the long term will look at more long term feedback such as her passive feeling underwhelming.

HARVEST (FLOWER)
  • Decreased Bite Magical Power Scaling from 50% to 40%.
GILGAMESH
Gilgamesh has simply drop kicked all his previous nerfs away, proving quite resistant in attempts to bring his performance down. In this latest round we are targeting his frequent slow from Sun-forged Scimitar and the raw burst more offensive Gilgamesh builds can bring with Drop Kick. Enemies should find Gilgamesh easier to escape and more likely to survive that drop kick to the face.

SUN-FORGED SCIMITAR
  • Slow duration decreased from 2.5s to 2s

DROP KICK
  • Burst damage scaling decreased from 65% to 55%
  • Bonus damage scaling decreased from 25% to 20%
KING ARTHUR
King Arthur in particular benefitted from a strong Bluestone Pendant, but even before it was the go to choice he showed himself to be a strong solo laner. We think given his strong performance, especially in the SPL, he needs an additional nerf. Steadfast’s passive damage mitigation makes King Arthur exceptionally difficult to take down and synergizes well with Protections. A decrease here should be a noticeable decrease to his raw tankiness.

STEADFAST
  • Decreased Damage Mitigation from1.5% per Stack to 1% per stack (6% to 4% total)
SOBEK
Sobek is another top contender for the Support role in the SPL and Ranked. In particular his strong engage is followed up by a major zone control ultimate that gives time for his CC chain to come up again. We are lowering the slow and protections provided by Lurking in the Waters to give enemies more opportunity to punish a risky pluck.

LURKING IN THE WATERS
  • Decreased Slow from 20/25/30/35/40% to 25% at all ranks
  • Decreased Protections from 20% to 15%
SCYLLA
Scylla has done exceptionally well as a Mage who is capable of damaging strong frontliners, even with Magical Protections. Crush’s Rank 5 really pushes this identity but is currently pushing it too much. At 15% enemy tanks still need to respect Crush but this makes it less devastating to face.

CRUSH
  • Decreased Percent Penetration from 20% to 15%
HEIMDALLR
Heimdallr has been a fun god to watch, from his heavy hitting Critical Strikes to his fancy start with Bifrost to get to lane quickly he has been interesting to watch. Heimdallr has a decrease in how hard Critical Strikes can hit given his slower, heavier hitting attacks but this decrease was not enough to offset just how hard these could hit. A decrease in his damage output with Critical Strikes paired with a long cooldown for short Bifrost hops, enemies can be a little less afraid of this vigilant god.

THE VIGILANT
  • Decreased Heimdallr’s Critical Strikes from 70% bonus damage to 65%

THE BIFROST
  • Increased the base cooldown from 14s to 16s
YMIR
YMIR IS HERE! Whaat? Ymir nerf?! Wall cooldown? But wall already cold! Ymir should always be picked. Ymir is everyone’s favorite! Why nerf? Ymir have words with Ajax!

ICE WALL
  • Increased Cooldown from 12/11/10/9/8s to 14/13/12/11/10s
ANHUR
The slayer of enemies has sure been living up to his name. While not always resulting in a ban his pick at all level of ranked and in the SPL has shown this god to be quite strong. Desert Fury in particular provides long duration Crowd Control Immunity and solid damage output on a lower cooldown. This made him exceptionally hard to fight into and given the strength of this ultimate, it probably deserves to have the standard Ultimate cooldown.

DESERT FURY
  • Increase Cooldown from 75s to 90s at all ranks
ATHENA
Athena has been confounding her enemies to great success. While this extra damage really helped round out her kit, the raw damage add it provided was too high. Rather than fully removing we are looking to tone down Confound’s damage in addition to Reach’s damage. This should bring her overall damage to more normal levels while preserving the buff that brought her into contention after a long duration of being a low pick support.

REACH
  • Decreased Reach’s scaling from 35% to 30%.
  • Decreased Reach’s subsequent hit scaling from 25% to 20%.
    • This feature always existed but was not documented. We rewrote the whole description to better describe this as well as to more clearly describe the damage Reach does as a multiplier on her Basic Attack damage rather than a scaling on bot her Bot Power and Magical Power from items.

CONFOUND
  • Decrease 40/70/100/130/160 to 40/65/90/115/140

Don’t forget, Morgan Le Fay is entering the game soon, too!

Source: SMITE

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fall Guys Update 1.25 June 1 Patch Notes, Out for Fixes

Mediatonic has released the Fall Guys update 1.25 June 1 patch, and this is to fix a few nagging issues such as the rewards bug! Head on below for more details.

Fall Guys Update 1.25 June 1 Patch Notes:

Here’s the changelog straight from Mediatonic (via Discord):

Size: 200MB

  • Fixed the annoying rewards error pop up!
  • Optimised some textures on PlayStation to help with the blank screen issues and crashes while the team looks a long-term solutions

That seems to be it for this Fall Guys update. We’re keeping an eye out and if there are other changes in this patch, we’ll be sure to update the post.

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Alex Co

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Dirt 5 Update 4.04 June 1 Patch Notes, More Wheel Support Devices Added

Codemasters has released the Dirt 5 update 4.04 June 1 patch, and this adds wheel support for Fanatec devices to the game, as well as a few bug fixes. Check out the full patch notes below.

Dirt 5 Update 4.04 June 1 Patch Notes:

PATCH 4.04 

Released on June 1, 2021 for Xbox, PlayStation, Steam and Windows Store. Update will be added to Stadia at later date.

  • PS4/5 – Wheel support added for multiple racing wheels and peripherals on PlayStation 4/5:
      • Fanatec CSL Elite Racing Wheel – Officially licensed for PS4™
      • Fanatec Podium Racing Wheel F1 – Officially licensed for PS4™
      • Fanatec ClubSport Steering Wheel BMW GT2 (Add-on)
      • Fanatec ClubSport Steering Wheel Formula (Add-on)
      • Fanatec ClubSport Steering Wheel Porsche 918 RSR (Add-on)
      • Fanatec ClubSport Steering Wheel Universal Hub (Add-on)
      • Fanatec CSL Steering Wheel McLaren GT3 (Add-on)
      • Fanatec CSL Steering Wheel P1 PS4 (Add-on)
      • Fanatec CSR Elite Pedals (Add-on)
      • Fanatec CSL Elite Pedals (Add-on)
      • Fanatec ClubSport Pedals V1 (Add-on)
      • Fanatec ClubSport Pedals V2 (Add-on)
      • Fanatec ClubSport Pedals V3 (Add-on)
      • Fanatec ClubSport Pedals V3i (Add-on)
      • Fanatec ClubSport Handbrake (Add-on)
      • Fanatec ClubSport Shifter (Add-on)
  • PS4/5 – Further fixes for instances of two Trophies/Achievements not unlocking as designed: “I’ll Show Them! I’ll Show Them All! and “Spare Some Change for Gas?”
  • General technical fixes and optimisations to improve game performance across all modes

That’s about it for this patch.

Source: Dirt Game

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 Update 1.33 June 1 Patch Notes, Brings Season 6

Ubisoft has released The Division 2 update 1.33 June 1 patch, and this has been rolled out during the game’s maintenance schedule today. This patch brings Season 6: Concealed Agenda back into the game (which was originally introduced as the game’s third season).

The Division 2 Update 1.33 June 1 Patch Notes:

Here’s the announcement from Ubisoft:

The servers will shut down for scheduled maintenance on Tuesday, June 1st at 09:30 CEST, 03:30 AM EDT, 12:30 AM PDT.

The estimated downtime is 3 hours.

  • This will begin Season 6: Concealed Agenda.

As for Concealed Agenda, this was originally introduced as the third season of the game, and featured the following: the Bardon Schaeffer Manhunt, four global events, four leagues, an apparel event, and a new mission variant.

For the Bardon Schaeffer Manhunt, players must locate and eliminate the top boss’ four lieutenants: Shade, Wraith, Dusk, and Belfry.

If there are other changes in this patch that’s not mentioned above, we’ll update the post.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Here Are Some of the Best Battlefield Moments From the Franchise

While the Battlefield franchise might seem like your regular military, first-person shooter, franchise vets know it’s anything but. Sure, there’s your typical sniping montage, but for the most part, the most memorable stuff in the game are when “Battlefield Moments” happen.

What are Battlefield Moments? Simply put, these are unscripted (or sometimes scripted) scenarios in multiplayer that can only happen in Battlefield! Stuff like flying a jet, jumping out, sniping someone and then getting back in are just some of the most memorable stuff we’ve seen from every game in the franchise.

Having said that, check out some of the best Battlefield moments from the clips below! Some are funny, some are inventive, and some are just downright ridiculuous! Whatever you think of these are, one thing’s for sure: these are the stuff that can only be done in Battlefield.

One of the most iconic moments ever – the “Renderzook!”

Getting UAV roadkills in Bad Company 2 was just fun as heck!

Attacking C using a jetski!

This is just badass! James Bond the original!

Putting a jet ski on a jet!

Now this is a true gunship!

Throwing Knife vs. a chopper?

Tanking to the limit

Battle…log?

Watch the whip!

Tank bouncing blasts a jet out of the sky!

Flying hovercraft?!

That’s about it. Do you have an amazing Battlefield moment to share? Link us below in the comments or post a gif!

More Battlefield Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Dolby Vision Gaming and Atmos Exclusive to Xbox for Two Years (Update)

Those looking forward to the Dobly experience for their next-gen consoles, it looks like you’ll have to stick with Xbox platforms for a while, as it seems Dolby Vision and Dolby Atmos are going to be exclusive to Xbox for two years!

Update: According to Microsoft there is no exclusive deal between the two companies for the either tech.

This was revealed in a now-deleted post on the official France Xbox website, where the following was noted:

The Xbox Series X|S have been Dolby Atmos compatible since their release and Dolby Vision will arrive on these consoles in 2021, both technologies will remain exclusive to the Xbox ecosystem for two years.

Those not familiar with the tech, here’s what Dolby has to say about both:

What is Dolby Atmos?

Take your music and entertainment to the next level with Dolby Atmos. Go beyond the capabilities of stereo and surround sound to unlock a richer, fuller, and more immersive experience. With Dolby Atmos, artists, storytellers, and content creators can now place individual sounds all around you with more space and depth, so you can hear more and feel more. (via Dolby)

Dolby Vision is a set of technologies developed by Dolby Laboratories for High Dynamic Range (HDR) video. It covers content creation, distribution and playback. Dolby Vision include dynamic metadata that are used to adjust the brightness, color and sharpness of each frame of the video to match the display color volume (i.e. the maximum and minimum brightness capability and the color gamut). It allows for the creative intents to be preserved on all Dolby Vision compatible displays. It was introduced in 2014, making it the first available HDR format. (via Wikipedia)

Would this be a deal-breaker for you in terms of deciding which next-gen platform to buy?

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Alex Co

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COD Online Shutting Down in China by End of August

Remember Call of Duty Online (COD Online)? If not, I don’t blame you, as the game never got out of China. For those not familiar with the game, it’s a free-to-play shooter developed by Raven Software and Activision Shanghai that launched a beta version way back in 2012, before launching in China (exclusively) in 2015.

It looks like the rest of the world won’t be able to play COD Online, as Activision is shutting down the game by the end of August! The reason cited was declining revenue and lack of renewal from Activision, which isn’t surprising given how popular Call of Duty: Warzone has been, and is possibly the biggest free-to-play game in Activision’s portfolio.

Not only that, but Call of Duty Mobile (COD Mobile) has also gotten to be very big, too, so I can see why Activision wouldn’t want a separate F2P Call of Duty game to maintain when you have those two titles being worked on already.

Aside from the two Call of Duty games, we are also getting a new entry in the franchise later this year, which is rurmored to be once again based on World War 2.

Thanks, ZhugeEX!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Final Fantasy Director Naoki Yoshida: Console’s Long Reign Will End Once 5G Becomes Standard

While there are still loads of people that can’t buy a PS5, Xbox Series X or a Nintendo Switch, the time where we won’t even need a dedicated gaming console might be coming sooner than some people think — at least according to Final Fantasy Director Naoki Yoshida.

Speaking to the Financial Times (subscription required), Yoshida commented on how 5G will usher in the demise of consoles.

Once 5G becomes the global standard, there will definitely come a time when we can transfer images to any device.
Players can enjoy a high-quality gaming experience on any device by not being tied to a gaming hardware or TV monitor. We’re definitely heading in that direction, and I don’t think coronavirus will slow this shift.

Yoshida also muses that with home consoles, people need to sit in front of a TV, turn the power on, and wait for the hardware to start, which is a time-consuming affair.

My take? Even if we do get 5G, unless mobile games can feature controls that feel as natural as physical controllers, there will always be people who prefer consoles. That, and of course, just having a device dedicated to games means that the hardware can and will be maximized just for that, which in turn equates to better gaming experiences.

Do you agree with Yoshida’s take? Will we see console decline once 5G becomes the standard across the world?

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Alex Co

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Destiny 2 Upcoming Update 3.2.0.3 Out Next Week Will Bring Stasis Changes & More

While Bungie just released a title update for Destiny 2 this past week, the studio has announced that the Destiny 2 upcoming update 3.2.0.3 is planned for release next week, June 3 (Thursday), and will include a few fixes, and more importantly, stasis changes for PvP!

Destiny 2 Upcoming Update 3.2.0.3 Patch Preview:

Issues addressed (partial list):

  • The Empty Tank Lost Sector will correctly reward leg Exotics when they are advertised.
  • The Couturier Gauntlets will no longer obstruct a player’s view when using Bows and will appear again as intended.
  • The Archon’s Thunder Machine Gun and Riiswalker Shotgun can now be acquired from Lord Saladin, Iron Engrams, Bounties, or post-match Iron Banner rewards.

Stasis changes incoming this June 3:

General Stasis
Stasis Freeze
  • Reduced duration of all non-Super freezes vs. players to 1.35s.
      • Note: This freeze is too short to break out of, so breaking out is now only possible when frozen by a Super.
  • Reduced Special-weapon, Heavy-weapon, and Light-ability bonus damage vs. frozen players from +50% to +5%.
Stasis Slow 
  • No longer reduces weapon accuracy.
      • Now increases weapon flinch when under fire.
  • No longer suppresses class ability and air moves (e.g., Icarus Dash).
      • Known issue: The Stormcaller’s Ionic Blink is still suppressed when slowed. We plan to address this in a future release. 
  • Reduced movement speed penalty while slowed by ~20%.
Whisper of Hedrons Fragment
  • No longer increases weapon damage after freezing.
  • Now increases weapon stability, weapon aim assist, Mobility, Resilience, and Recovery after freezing.
Whisper of Rime Fragment
  • No longer provides overshield while in Super.
Coldsnap Grenade 
  • Seeker no longer tracks targets after initial target acquisition.
  • Increased arming duration before seeker spawns from 0.3s to 0.8s.
  • Reduced detonation radius vs. players from 3m to 1.5m.
  • Now bounces off walls and detonates on the ground.
 
Titan Behemoth 
Looking at recent gameplay data, the Behemoth generally has the highest win rate of any subclass in most 6v6 game modes and is also among the strongest in 3v3 modes. In Trials of Osiris matches, for example, only top-tree Dawnblade has a higher win rate. We’ve taken these strengths into account when balancing the Behemoth’s abilities. Between Shiver Strike and Cryoclasm, the Behemoth has incredibly high mobility, making targeting the Behemoth frustrating for controller players in particular. We’ve taken steps to make the Behemoth more targetable while moving, which should hopefully alleviate some of this frustration.
Shiver Strike 
  • Reduced flight speed and distance.
  • Reduced knockback vs. players.
  • Removed slow detonation on player impact.
Cryoclasm 
  • Now requires the Titan to sprint for 1.25s before activation when not in Super.
  • Removed cooldown.
Howl of the Storm 
  • Reduced angle of initial freezing/damage cone.
  • Reduced crystal-creation freezing radius.
  • Slowed down sequence of crystal formation to allow victims more opportunity to escape.
  • Now spawns a small crystal on walls if performed into walls.
Glacial Quake 
  • Reduced heavy slam vertical freeze range vs. players.
  • Reduced damage resistance from 50% to 47%.
Hunter Revenant 
The Revenant’s Crucible win rate, kills per minute, and average efficiency is generally within the top six of all subclass trees, but its usage rate is incredibly high. In Trials of Osiris matches, it has the fifth-highest win rate of any subclass tree, but is used by a whopping 36% of Trials players. This high usage means players fall victim to its abilities more often, multiplying the frustration of being slowed by Withering Blade and Winter’s Shroud. We hope that the changes we’ve made to being slowed, paired with the adjustments to the Revenant’s abilities, make this experience better.
Withering Blade
  • Reduced slow duration vs. players from 2.5s to 1.5s.
  • Reduced Whisper of Durance slow-duration extension vs. players from 2s to 0.5s.
  • Reduced damage vs. players from 65 to 45 (after one bounce reduced further to 30).
  • Reduced projectile speed by 10%.
  • Reduced tracking after bouncing off a wall.
Winter’s Shroud 
  • Reduced slow duration vs. players from 2.5s to 1.5s.
  • Reduced Whisper of Durance slow-duration extension vs. players from 2s to 0.5s.
Touch of Winter 
  • Coldsnap seeker no longer has increased movement speed or travel distance.
  • Coldsnap seeker now spawns a small Stasis crystal on detonation.
Warlock Shadebinder
The Shadebinder’s Crucible performance is generally within the top ten of all subclass trees. In Trials of Osiris matches, it had the 9th highest win rate of all subclass trees. (BTW – I’m pulling all this data from the weekend of 5/14/21, but it generally doesn’t deviate much between weekends. VOG launch weekend shook things up a bit though.) While the Shadebinder may not be the most powerful in competitive play, being frozen by its abilities takes a large emotional toll on the victim. We’ve adjusted Penumbral Blast to require more accuracy vs. players in order to turn this ability into more of a skill shot given its powerful effects.
Penumbral Blast 
  • Reduced tracking and proximity detonation size and tracking vs. players.
  • Reduced freeze radius vs. players when impacting the environment from 2.7m to 1.5m.
Iceflare Bolts 
  • Seeker now only chains once when spawned from a player shatter.
Winter’s Wrath 
  • Freezing-projectile tracking strength now ramps down to 0 after 2s of flight.

Note that these are not the complete patch notes, but once we have them (when the patch is out), we’ll be sure to let our readers know.

You can head here for a more detailed look at the Stasis changes explained by Bungie.

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Alex Co

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Horizon Forbidden West the Most Watched State of Play, Leapfrogs Over Other Game Showcase Episodes

Just a few days ago, Sony showed off brand new gameplay for Horizon Forbidden West that, for lack of a better term, was jaw-dropping. It seems gamers are in agreement as well, as the State of Play episode featuring the game is now the most watched State of Play game showcase episode — a feat Horizon Forbidden West achieved in less than a day!

For context, here are the numbers at a glance:

What’s even more impressive here is, the reveal was just a few days ago, which means it’s bound to cross over the 3M mark in terms of views soon!

While we got to saw actual gameplay, there were also new locations that were revealed, which we go into detail right here! You might also want to check out the day & night cycle for the game, too.

This is definitely most impressive, no? While this doesn’t guarantee that the game will be a hit commercially, this is a good indicator on how much interest the gaming populace has on the title, and judging from the views it got, it’s quite a lot.

Which game do you think will beat Forbidden West’s State of Play numbers? God of War’s next entry perhaps?

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Alex Co

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ROCCAT Unveils “Syn Pro Air” 3D Audio Gaming Headset

PC gamers rejoice! The curtains have finally been pulled back, as award-winning PC brand ROCCAT have unveiled their latest in top notch headsets, the Syn Pro Air. Promising to deliver a powerful 3D audio experience, the Syn Pro Air will be available starting next month!

The Syn Pro Air will be releasing on June 20, and comes packed with all the latest technology offered from Turtle Beach, with ROCCAT’s signature design. As with their previous ELO 7.1 Air, the Syn Pro Air features Superhuman Hearing functionality, as well as a TruSpeak microphone for ultra crisp voice clarity.

Syn Pro Air image

Furthermore, it is said to have 3D audio that will push immersion for gamers.

The Syn Pro Air pushes the boundaries of traditional 7.1 surround sound even further. 3D audio introduces a third dimension to the soundscape, allowing gamers to hear from above and below in addition to hearing from all around them. The Syn Pro Air’s sound is powered by Turtle Beach’s 50mm Nanoclear™ drivers. In addition to fully immersive 3D audio, the Syn Pro Air offers Turtle Beach’s exclusive Superhuman Hearing sound setting, which boosts critical in-game sounds like approaching enemy footsteps for a competitive advantage.

Key features:

  •  3D audio  
  • Stellar wireless technology  
  • Glasses-compatible
  • Breathable fabric ear pads
  • Flip-to-mute TruSpeak™ mic
  • AIMO Illumination

The headset is completely wireless, using a 2.4 GHz USB-A transmitter with 20Hz–20kHz speaker frequency response. Battery on a full charge will offer 24-hours of consecutive gameplay, with a 15-minute rapid charge for an instant 5-hours.

And if you couldn’t tell from the pictures above, the Syn also features a bionic shell design, allowing the RGB lighting to really shine without all the excessive flashing. The ear cushions are also said to be glasses friendly.

The Syn Pro Air is available for pre-order on the official ROCCAT website, and will be launching June 20 with a MSRP of $149.99.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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ARK Survival Evolved Evolution Event May 28 Starts, Here Are the Details

Studio Wildcard has launched the ARK Survival Evolved Evolution event May 28 edition today! This runs for a few days, and as one might expect, offers double XP and more! Head on below for the details.

ARK Survival Evolved Evolution Event May 28 – May 31:

Here’s what’s new per the official ARK Twitter account:

– 2X Breeding (mating interval, egg hatch speed, imprint, and maturation)
– 2X Taming
– 2X Harvesting
– 2X XP
– 1.5 Hexagon Bonus

In other Ark Suvival Evolved news, the second part of the Genesis DLC has been pushed back to next week (June 2)! Check out details of that right here.

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Alex Co

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Bloodstained: Ritual of the Night Is Getting a Sequel

One of the biggest video game kickstarter successes came from the mind some of the best Castlevania games in recent memory, and now it looks like Koji Igarashi’s Bloodstained: Ritual of the Night is getting a well deserved sequel!

According to publisher 505 Games during their fiscal year 2020/ 2021 Q3 results presentation, they are currently developing a second version of the game — which could translate to a new sequel or possibly an enhanced version for next-gen consoles!

  • Latest creation of Koji Igarashi, the former series producer of the Castelvania franchise.

  • Worldwide publishing rights on PC and all console formats.

  • High Metacritic score (average 81).

  • €30.2 million life-to-date revenues—more than one million copies sold.

  • Expected lifetime revenues of at least €30 million.

  • Second version in development.

Bloodstained first came to mind as the brainchild of Igarashi — who considers it a spiritual successor to his Castlevania games like Symphony of the Night and launched a successful kickstarter campaign in 2015 to crowdfund the game following his departure from Konami the previous year. The Metroidvania styled game was first released for consoles and PC nearly two years ago — and has enjoyed praise and positive reviews from gamers and critics alike. Two 8-bit style games in Bloodstained: Curse of the Moon 1 and 2 were also released as companion pieces to Ritual of the Night — and they have equally garnered praise from fans as well.

If you love the Castlevania games and haven’t played Bloodstained: Ritual of the Night yet — check out our review of this wonderful game here.

We’ll have more news about the Bloodstained sequel/ follow-up when more information is released by ArtPlay and 505 Games.

Source: Digital Bros fiscal year report

Tim Villasor

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