Rogues, First Watch Games and Hi-Rez Studios have brought the first big title update to third-person shooter, Rogue Company! The Rogue Company update 1.45 January 13 patch brings the Two to Tango update, which includes a new limited time mode, new Skirmish maps, Rogue balance changes and more. Head on below for the full patch notes.
Rogue Company Update 1.45 January 13 Patch Notes:
New Limited Time Mode: Wingman
This new mode is designed for intense and high stakes combat and puts you and a partner up against another two-man team on smaller Skirmish maps. You’ll depend on your teammate to quickly neutralize your opponents.
Standard Wingman (Coming soon)
Each player has only one life.
Each match is Best of 9.
Each round lasts only 45 seconds.
Eliminate all members of the opposing team to win.
If no team is eliminated by the end of the round, an objective will spawn in the middle of the map. The first team to capture it wins the round.
Wingman Strikeout (Available with the update!)
Each team has 6 tickets.
Each match is Best of 5.
Each round lasts 2 minutes.
Eliminate all enemy tickets to win.
Capturing the objective also eliminates a ticket from the enemy team every 30 seconds.
New Limited Mode: Countdown
This brand new mode requires flexibility as your team attempts to control the bomb and prevent your opponents from defeating you.
Each match is Best of 5.
Teams begin each round with 90 tickets.
For every second you hold the bomb the other team loses a ticket.
There are respawns similar to Strikeout.
The Shop will be available at the beginning of each round.
The bomb will be carried as an object.
Skirmish Maps:
Depot
Built to simulate combat in an industrial setting, Depot offers generous lines of sight for tracking enemy movement and quick skirmishes.
District
This Rogue Company training ground was built to simulate close-quarters combat and urban warfare. Back alleys and abandoned buildings give players opportunities to flank and out position the competition.
The first big title update for Fortnite is here! Epic Games has released the Fortnite update 2.99 January 13 patch or what the devs call Fortnite update v15.20! Head on below for the list of new content, fixes and datamined info.
Fortnite Update 2.99 January 13 (v15.20) Patch Notes:
Here’s the new stuff included in today’s patch (via Lucas7yoshi):
– New Level Action Shotgun
– New Exotic: Hop Rock Dualies
– Clues of the secret battlepass skin in the stealthy POI
– Pre-Edit Option
Flip Reset Lobby Track inadvertently removed from players’ Lockers.
Description
Update
Owners of the Flip Reset Lobby Track will be regranted the track with the release of the v15.20 game update.
Description
The Flip Reset Lobby Track has been advertently removed from players’ Lockers.
Platforms
All
Multipoint Edge Glider deforming midair.
Description
The Multipoint Edge Glider may deform midair.
Platforms
All
Michonne Outfit visual issues with cape Back Blings.
Description
We’re aware that the Michonne Outfit (without the poncho edit style) has visual issues when using a cape Back Bling.
Platforms
All
Battle Royale:
Total Bars appearing as 0 in a match.
Description
Players may on rare occasion load into a match without their total Bars available, showing 0 in their persistent stash.
Don’t worry, your total collected Bars are still tracked – but collecting Bars in the match where they appear at 0 will not add to your cumulative total.
Platforms
All
Workaround
Loading into another match should show your total collected Bars, however any collected in the match where they appeared 0 will not have been added.
Bars in Arena must be gathered in-match and your persistent stash is unavailable.
Hypernova Outfit appearing as a different Outfit in the Lobby and in-match.
Description
The Hypernova Outfit may appear as a different Outfit in the Lobby and in a match.
Platforms
All
Rebooted players may see an already completed Bounty.
Description
If a Bounty was accepted and completed before a player was Rebooted, upon reboot they may see that Bounty appear on their screen.
Platforms
All
Workaround
Since the Bounty was already completed while you were awaiting Reboot, simply let it time out.
Save the World:
Quest progress not instantly updating in the HUD and Quest Log.
Description
Quest progress may be slow to update in the HUD and Quest Log.
Platforms
PlayStation, Xbox, PC
Broken Pickaxe animations.
Update
This issue is resolved, with the exception of the Bash Burner Pickaxe. We’ll continue fixing these incorrect animations.
Description
There are a handful of uniquely animated Pickaxes that are not playing the correct animation when used in Save the World.
Platforms
PlayStation, Xbox, PC
Mobile:
Voice chat issues on Android.
Description
We are investigating voice chat issues for players on Android devices.
Platforms
Android
The player loses all movement after jumping through Zero Point.
Description
Players are unable to move after jumping through the Zero Point.
Platforms
Mobile
Workaround
Players do not jump through the Zero Point.
Cole is the NPC that has the Hop Rock Dualies if i'm not wrong, you can find him in Retail Row or the Shipwreck Cove Landmark! pic.twitter.com/ksRJQvvxIH
Make sure to refresh this post throughout the next hour or two, as we’ll be updating it constantly with the known info and datamined stuff. Once it’s done, we’ll post an “update” on the headline to let people know it’s final.
Update: We’ve updated the post with the official changes as outlined by the Fortnite Trello board, as well as the last of the known datamined info!
While Call of Duty: Black Ops Cold War got an update earlier today that seems to be something else and not the patch that brings the data for the Season 1 mid-season refresh, it looks like the game is having other problems, as players have reported Black Ops Cold War servers down reports, and how these server issues aren’t letting players join matches.
Over on the game’s subreddit, multiple threads have surfaced showing how the server queues are putting players on hold for days or weeks even!
You get the idea, right? Thankfully, Treyarch is aware of this, as Community Manager Josh Torres has mentioned that they are investigating this Black Ops Cold War server issue.
It’s been a rough 2021 for Call of Duty players so far, as Call of Duty Warzone is now facing an onslaught of Stim exploit abusers with no ETA on a fix mentioned.
Hopefully things will improve in a few days’ time, as the big Season 1 mid-season refresh set to drop on January 14 will bring in not only a wave of new content, but we’re also expecting a slew of gameplay-related changes/fixes to go along with it too. We’ll update the post once issues are sorted, or if Treyarch has issued an update on the game’s server status.
Update: Treyarch has announced that online services for Black Ops Cold War has been restored!
Online services have been restored for Black Ops Cold War, Warzone, and Modern Warfare. We appreciate your patience. https://t.co/QqcX2SfGIf
Way back before Call of Duty: Black Ops Cold War was released and integrated with Call of Duty Warzone, the free-to-play battle royale suffered through the Warzone Stim exploit that allowed players who had the item equipped to continually inject themselves non-stop.
For those not familiar with the equipment, the Stim shot immediately healed the player when used, which is a major issue with battle royale games where survivability is key. Well, the Stim exploit is back and with a vengeance! This means that abusers are now winning matches just by hanging around the gas area and being able to tank the damage just by constantly using Stim!
Odds are, if you’re a Warzone player, you’ve seen this Warzone Stim exploit being used in a match. Sadly, Treyarch (nor Raven Software) has not given any timeframe on when a fix can be expected, though with the Season 1 mid-season refresh hitting on January 14, there’s a good chance that the patch released for it will include the fix for this exploit as well.
It’s been a rough new year for Warzone players, as aside from the Stim glitch, the Black Ops Cold War weapons that were introduced to Warzone presented problems of their own. Hopefully, these two issues in Warzone will be ironed out soon.
Blizzard is ringing in 2021 with a bang for Overwatch players, as the Overwatch update 3.03 January 12 patch is now live, and this brings a new map into the game and more. Head on below for the full patch notes for today’s update.
Overwatch Update 3.03 January 12 Patch Notes:
NEW MAP: KANEZAKA
Kanezaka, nestled beside Hanamura, is our newest Free-For-All Map!
Fight for your life in a thrilling battlefield of alleyways, ancient stone, towering steel, and cat cafes. Shatter your enemy’s dreams in the pottery shop, deliver beatdowns in the Tora no Sumika nightclub, or rise above the competition in the tower at the center of the city.
KANEZAKA CHALLENGE
Celebrate the release of Overwatch’s newest map with the Kanezaka Challenge! Through January 25, earn limited-time rewards, including the new Kyōgisha Hanzo skin, by winning games and watching Overwatch on Twitch.
Added Detached Timecode UI option to Replay Viewer
HERO UPDATES
ASHE
Ashe being able to eliminate 200 health enemy heroes with one headshot while assisted by 30% damage boost became too dominant, especially when combined with the other improvements to her weapon. We are lowering the maximum damage but also the shot recovery time to keep her overall damage output relatively the same.
The Viper
Aim-down-sights damage reduced from 80 to 75
Aim-down-sights recovery time reduced from 0.7 to 0.65 seconds
HANZO
This rate of fire change improves the feel and effectiveness of the Storm Arrows ability and though small, adds up over the course of firing 5 arrows.
Storm Arrows
Shot recovery time reduced from 0.3 to 0.25 seconds
SIGMA
We’re increasing the cooldown of Sigma’s barrier to require a higher commitment to its placement and open up additional opportunities for counterplay.
Experimental Barrier
Redeploy cooldown increased from 1 to 2.5 seconds
WRECKING BALL
Wrecking Ball’s high mobility and potential for massive shield health have left him a bit too survivable after the overall damage and crowd control in the game have been tuned down. We are reducing the amount of additional shields he generates per target though the base 100 shields from the ability remains unchanged.
Adaptive Shield
Shield per target reduced from 100 to 75
BUG FIXES
General
Fixed a bug that caused the flex role rewards banner to not display immediately
Fixed a bug with the end of round screen for Deathmatch that would exclude players who left when the match ends
Fixed a bug that caused achievement categories in the career profile to become misaligned when setting the filter to “locked”
Fixed a bug that caused jump landing sounds to not playback properly
Fixed a bug with long spray names overlapping with UI elements
[Fixed on impacted platforms] Fixed a bug that caused an indefinite loading icon on the Social menu if your friends list is empty
[PC-Only] Fixed a bug that caused the mouse cursor to remain focused on the game client while in windowed or windowed fullscreen mode
Heroes
Doomfist
Fixed a bug with the “One Punch” highlight intro that would cause it to clip into the ground on certain maps
Genji
Fixed a bug with the Genji Contenders skin portrait not appearing properly
Junkrat
Fixed a bug with the “Unwrap” emote animation not displaying properly when rotating the camera around during its duration
Not a bad way to start the year, right? Once we hear of the next title update, we’ll be sure to let our readers know about it.
While Call of Duty players are eagerly awaiting the Black Ops Cold War Season 1 mid-season refresh, it looks like Treyarch has released a Black Ops Cold War patch today! And it seems, Call of Duty Warzone just got one as well. The Black Ops Cold War & Warzone update 1.10 January 12 patch is live now, though it doesn’t seem like it’s for the mid-season update.
Black Ops Cold War & Warzone Update 1.10 January 12 Patch Notes:
Update: Treyarch has released the official patch notes for today’s update.
GLOBAL
General stability improvements specific to PlayStation 5.
ZOMBIES
Stability
Various stability fixes.
Die Maschine
Closed an exploit that permitted duplication of the player’s weapon.
Dead Ops Arcade 3
Various stability fixes.
Unfortunately, Treyarch has not released the official patch notes just yet. Hopefully, this fixes the Warzone stim glitch that’s been plaguing the game for close to a week now. Don’t forget, Raven Software (co-developer of the game) has confirmed that the DMR rifles in the game are getting a balance patch, which we’re hoping is part of this title update.
As for Black Ops Cold War, expect more news regarding the Season 1 mid-season refresh soon! The actual mid-season refresh date is on January 14, so expect more details either later today or tomorrow on what’s included in it.
Once Treyarch releases the full patch notes, we’ll update the post. We’re also keeping an eye out on the community to see if anything noticeable got changed. If you spot anything, let us know what you find down below.
Update:Treyarch has released the official patch notes for today’s update which can be seen above.
Guardians looking to do new stuff in Destiny 2, Bungie has rolled out the new Destiny 2 weekly reset January 12, 2021 list of activities and rewards! Head on below for the one-stop summary for everything that’s new in Destiny 2 this week.
Fire Pit: When defeated, Acolytes spawn fire pools that cause damage over time.
Nightfall: The Ordeal: Hero
All previous modifiers
Champions: Unstoppable: This mode contains Unstoppable Champions, which cannot be stopped without an Unstoppable mod.
Champions: Barrier: This mode contains Barrier Champions, which cannot be stopped without an Anti-Barrier mod.
Champions: Hive: This mode contains both Barrier and Unstoppable Champions, which cannot be stopped without an Anti-Barrier or Unstoppable mod, respectively.
Hero Modifiers: Extra Shields
In Anânh’s Chorus: Incoming Void and environmental damage increased.
Nightfall: The Ordeal: Legend
All previous modifiers
Equipment Locked: You will not be able to change your equipment after this activity starts.
Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
Legend Modifiers: Locked Loadout & Match Game & Extra Shields
Nightfall: The Ordeal: Master
All previous modifiers
Chaff: Radar is disabled.
Master Modifiers: Champions: Mob & Locked Loadout & Match Game & Extra Shields
Champions: Mob: This mode contains additional Champions.
Rewards:
Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.
Weekly Crucible Rotator: Clash
“The Crucible is a strange thing when you think about it. We die over and over, that we may live in the end.” —Lord Shaxx
Fight for Valor by defeating opponents.
Vanguard Burn: Solar Singe
The other modifieres rotate daily, check out the Daily Reset Thread for them!
Europa
Eclipsed Zone: Cadmus Ridge
Empire Hunt: The Technocrat: Defeat Eramis’s technology expert, Praksis, the Technocrat.
Exo Challenge: Simulation: Safeguard: Simulated Skill-Set Training: Test your defensive abilities amongst a Vex onslaught.
Legacy Activities
Moon:
Wandering Nightmare: Fallen Council (Archer’s Line)
Trove Guardian is in Hellmouth
Nightmare Hunt: Insanity: Defeat the Nightmare of the Fanatic.
Nightmare Hunt: Despair: Defeat the Nightmare of Crota, Son of Oryx.
Nightmare Hunt: Fear: Defeat the Nightmare of Phogoth.
Dreaming City: Strong Curse
Petra is at Rheasilvia.
Weekly Mission: Dark Monastery – Provide recon for Petra’s forces by investigating strange enemy activity in Rheasilvia.
Ascendant Challenge: Keep of Honed Edges, Harbinger’s Seclude
Equip this ornament on any eligible Legendary armor item to change its appearance. Once you get a universal ornament, it’s unlocked for all characters of the relevant class on your account.
Get ready for a bout of arcade beat-’em-up nostalgia of the superhero variety, as Arcade1up has officially announced a 4 player arcade cabinet featuring Konami’s classic X-Men arcade game — and it also contains two other Marvel games in “Captain America and the Avengers” and “The Avengers in Galactic Storm.”
Here’s the official description of the item from the folks at Arcade1up themselves:
Yep, here it is, with character designs straight out of the legendary Pryde of the X-Men animated pilot. The X-Men 4 Player arcade game was an instant smash hit in 1992, allowing players to control Cyclops, Wolverine, Colossus, Storm, Nightcrawler, or Dazzler, in taking on the Brotherhood of Evil Mutants masterminded by Magneto. Four simultaneous players, amazing mutant powers, endless fun.
Ready to team up for some remote play? The X-Men 4 Player arcade game is equipped with Live WIFI; you can fight your way through each level with the help of fellow retrogamers playing from their own cabinets.
Oh, and you want more Marvel arcade action? You got it. The classic Captain America and the Avengers AND The Avengers in Galactic Storm are also both included!
It’s Tuesday, and for the cowpokes out there, that means the Red Dead Online weekly update January 12 activities refresh is here! Same as before, trudge on below to see the latest stuff you can do, as well as what rewards you’re getting for the week.
Red Dead Online Weekly Update January 12, 2021:
Double Role XP on all Legendary Bounties
Double RDO$ on allPrestigious Legendary Bounties, and a 50% RDO$ bonus on all the original 10 Legendary Bounties
Login Bonuses: A Reward for 1,000 Bounty Hunter XP, and 100 rounds of Express Repeater Ammo, for all players
Bounty Hunter Discounts: 5 Gold Bars off the Bounty Hunter License and the Prestigious Bounty Hunter License, 50% off all Bounty Hunter Outfits and Emotes, 30% off all Bounty Hunter Weapon Variants, Bounty Wagon Tints
Weapon Discounts: 30% off the Schofield Revolver, Bolt-Action Rifle and all Repeaters
Prime Gaming Benefits: Players who connect their Social Club account to Prime Gaming will receive Rewards for a free Bounty Hunter License and a Free Ability Card Upgrade, an Award for the Trimmed Amethyst Bounty Wagon Livery, and an Offer for 50% off a Weapon Pamphlet at the Fence
DISCOUNTS
Before you set off in pursuit of some toothless felon, you’d best kit up. There are a murderer’s row of Bounty Hunter discounts and sales through January 18th, including knocking 5 Gold Bars off the cost of both Bounty Hunter Licenses, half off all Bounty Hunter Outfits and Emotes and much more. See below for the complete list.
5 Gold Bars off the Bounty Hunter License
5 Gold Bars off the Prestigious Bounty Hunter License
50% off all Bounty Hunter Outfits and Emotes
30% off all Bounty Hunter Weapon Variants
30% off all Bounty Wagon Tints
30% off all Bounty Hunter Accessories
30% off all Bounty Hunter Saddles, Gun Belts and Off-Hand Holsters
30% off the Schofield Revolver, Bolt-Action Rifle and all Repeaters
Check back next week for the latest Red Dead Online weekly update! If you play GTA Online, head on here on Thursday for that game’s weekly refresh.
Those still playing Respawn Entertainment’s highly ambitious and excellent Star Wars Jedi: Fallen Order, a new patch has just been released today! The Star Wars Jedi Fallen Order update 1.12 January 12 patch has mysteriously been deployed.
Star Wars Jedi Fallen Order Update 1.12 January 12 Patch Notes:
Update #2: EA has released the official patch notes for today’s patch and it’s mostly for next-gen implementation!
High Level Summary of Features:
Improved framerate on Xbox Series X|S and PlayStation 5
Improved dynamic resolution ranges, for a higher resolution experience on Xbox Series X|S and PlayStation 5
Improved post-processing resolution for Xbox Series X and PS5. (Not Xbox Series S)
Console Specifics:
Xbox Series S
Framerate has been increased to 60 FPS (up from 45 FPS)
Xbox Series X Performance mode
Framerate has been increased to 60 FPS
Dynamic resolution added in the range of 1080p to 1440p
Xbox Series X Normal mode (non-performance mode)
Postprocessing has been increased to 4K
Dynamic resolution in the range of 1512p to 2160p
PlayStation 5
Framerate has been increased to 60 FPS (up from 45 FPS)
Postprocessing increased to 1440p
Dynamic resolution has been disabled and the game is rendering at 1200p (up from 810-1080p
PS4 update history states:
Backwards compatibility fixes
Also, thanks to the community, it seems Performance Mode has been taken out and it’s been merged so that Performance Mode now runs at 60fps.
Unfortunately, Respawn Entertainment nor publisher EA has released any official patch notes just yet. We’ve reached out to see what changes are in this title update and will update the post if we hear anything back.
Most likely, this patch is to fix a glitch or a bug, which is the case with the patch released in October of last year that saw the flying glitch get fixed. We’re also keeping an eye on the community and will update the post if we hear anything back. Same as before, if you spot any gameplay-related changes or fixes, let us know what you find down in the comments. If it pans out, we’ll update the post and credit you.
Released in 2019, Star Wars Jedi Fallen Order has garnered critical acclaim by introducing a new Star Wars story with top-tier gameplay. You can read our review of the game right here to see what we mean.
Update #2:EA has released the official patch notes which we’ve updated the post with above.
Square Enix has triggered maintenance for Final Fantasy XIV, and alongside it, the Final Fantasy XIV update 8.67 January 12 patch, or what Square Enix calls the FFXIV 5.41 patch.Read on below for the list of changes.
Final Fantasy XIV Update 8.67 January 12 Patch Notes:
The Patch 5.41 notes include information on the fourth and final chapter of the Ishgardian Restoration, as well as various updates and additions.
* Additional features will be implemented in future updates:
Updates to blue mage, Save the Queen: Blades of Gunnhildr, Resistance weapons, and Skysteel tools are scheduled to be released in Patch 5.45.
Patch 5.41 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:
These additions and adjustments only require the purchase of FINAL FANTASY XIV: A Realm Reborn and FINAL FANTASY XIV: Heavensward.*
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Stormblood.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Shadowbringers.
These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.
Quests
New side story quests have been added.
Ishgardian Restoration Story Quests
Once all reconstruction works included in Patch 5.41 have been completed, speak with Augebert in the Firmament (X:11.4 Y:14.1) to unlock these quests.
Not by Bread Alone
Any class or job level 60
The Firmament (X:12.2 Y:11.3)
Francel
Players must first complete the quest “May Featherfall Flourish.”
Francel’s Fervent Wish
Any class or job level 60
???
???
Players must first complete the quest “Not by Bread Alone.”
???
Any class or job level 60
???
???
Players must first complete the quest “Francel’s Fervent Wish.”
???
Any class or job level 60
???
???
Players must first complete the sidequest “???”
Ishgardian Restoration Sidequests
These sidequests are unlocked once the Patch 5.41 Ishgardian Restoration story quests have been completed.
???
Any class or job level 60
???
???
Players must first complete the sidequests “A Fashionable Friendship” and “???”
???
Any class or job level 60
???
???
Players must first complete the sidequest “???”
???
Any class or job level 60
???
???
Players must first complete the sidequest “???”
???
Any class or job level 60
???
???
Players must first complete the sidequest “???”
Housing
New furnishings have been added.
New orchestrion rolls have been added.
The Manderville Gold Saucer
A new emote has been added.
Players will now receive the power of the Echo in Eden’s Verse (Savage).
The Echo will take effect upon entering Eden’s Verse (Savage), increasing players’ maximum HP, damage dealt, and healing potency by 10%. * Unlike other instances, the strength of the Echo will not increase in the event all party members are incapacitated.
New items have been added.
Items added in Patch 5.41 will be listed at a later date.
New recipes have been added.
Recipes added in Patch 5.41 will be listed at a later date.
The following item names have been changed:
Before
After
Edenmete Sabatons of Striking
Edenmete Thighboots of Striking
Edenmorn Sabatons of Striking
Edenmorn Thighboots of Striking
Edenmete Sabatons of Scouting
Edenmete Thighboots of Scouting
Edenmorn Sabatons of Scouting
Edenmorn Thighboots of Scouting
Ishgardian Restoration
The fourth phase of the Ishgardian Restoration has begun.
With the residences of the New Nest providing homes for countless Ishgardians and the markets of Featherfall ever flourishing, the Firmament is evolving day by day into the living, breathing heart of the post-war Holy See. So it is that Lord Francel de Haillenarte turns his eyes to the fourth phase of the restoration effort, which will see the construction of a cultural district where nobleman and commoner, man and dragon alike might further enrich their lives through aesthetic pursuits.
Ishgardian Restoration Materials
To coincide with the updates to the Ishgardian Restoration, new materials can now be crafted and submitted. In accordance with this update, the following additions and adjustments have been made to the submission of materials from the previous chapter:
Players can no longer collect stamps for the Kupo of Fortune.
The number of skybuilders’ scrips received for submissions has been reduced.
The number of skyward points received for submissions has been reduced.
Skyward points received for submissions will no longer contribute to rankings.
New conditions have been added for expert recipes.
These conditions may appear when using crafting recipes for grade 4 skybuilders’ supplies.
Action
Effect
Malleable
Increases to progress are 1.5 times higher than normal.
Primed
Next status granted by an action will last two additional steps.
Potential conditions for expert recipes can now be confirmed via the Crafting Log.
With an expert recipe selected in the Crafting Log, select “Potential Conditions List” from the subcommand menu.
The following additions and adjustments have been made to the Diadem.
New items can be gathered in the Diadem.
New gathering points have been added.
New items can be gathered for the fourth phase of the Ishgardian Restoration. They can be submitted to Flotpassant (X:12.2 Y:14.6) for inspection.
Following the addition of items for the fourth phase of the Ishgardian Restoration, the following adjustments have been made to the inspection of items from the previous chapter:
Players will no longer receive skybuilder’s scrips.
The number of skybuilders’ scrips received has been reduced.
Skyward points received will no longer contribute to rankings.
Additions and adjustments have been made to the rewards from the Kupo of Fortune.
New skybuilders’ scrip items are available for exchange from Enie in the Firmament (X:12.0 Y:14.0).
Rankings for the fourth phase of the Ishgardian Restoration have begun.
For a given period, each player’s skyward points are tallied and listed on the Lodestone. The skyward points earned during the ranking period are known as the seasonal score. Players finishing in high ranks will be eligible for rewards and achievements.
Ranking Period
The ranking period lasts from the release of Patch 5.41 until Thursday, January 21, 2021 at 10:00 p.m. (PST). Seasonal scores are tallied for each class, with rankings divided by World and class.
Learn more about Ishgardian Restoration rankings. * Rankings are updated each day at approximately 1:00 a.m. (PST).
* Seasonal scores can only be accumulated on a player’s Home World.
Rewards
Top ranking players will be awarded a special achievement and title. These rewards can be obtained by using the following items distributed via the moogle delivery service:
1st to 12th Place
Season Three Writ of Canonization (※1) / Season Three Writ of Beatification (※2)
13th to 100th Place
Season Three Writ of Beatification (※2)
※1 This item grants the achievement “Phase IV Divine Ascension” and the title “Saint of the Firmament.”
※2 This item grants the achievement “Phase IV Minor Miracle” and the title “Beatus of the Firmament.”
The titles awarded to top players, “Saint of the Firmament” and “Beatus of the Firmament,” are the same as those awarded during previous rankings. Please note, however, that because they will be treated as separate titles, players who earn these titles will see more than one instance of them when viewing acquired titles in-game.
The skybuilders’ monument, commemorating the crafting class with the greatest contributions to the restoration initiative, has been added.
When ranking results are finalized, scores from all crafters will be tallied based on class. Please note that scores will be tallied separately for each World. The crafting class in each World with the highest combined score will have a monument built in their honor, modeled after the crafting tool used by said class. * A different monument will be placed in the Firmament for newly added Worlds in the future.
Miscellaneous
New mounts have been added.
New minions have been added.
New fashion accessories have been added.
New achievements and titles have been added.
The following text commands have been added:
Command
Description
/eatriceball
ALIASES:
/eatriceball, /riceball
USAGE:
/eatriceball [subcommand]→Eat a rice ball.
>>Subcommands:
motion
Perform motion only.
Both text and motion will be displayed when no subcommand is specified.
/eatapple
ALIASES:
/eatapple, /apple
USAGE:
/eatapple [subcommand]→Bite into an apple.
>>Subcommands:
motion
Perform motion only.
Both text and motion will be displayed when no subcommand is specified.
/sweep
ALIASES:
/sweep, /broom
USAGE:
/sweep [subcommand]→Sweep the floor.
>>Subcommands:
motion
Perform motion only.
Both text and motion will be displayed when no subcommand is specified.
The following issues have been addressed:
An issue when completing the raid dungeons Eden’s Promise: Eternity and Eden’s Promise: Eternity (Savage) wherein players could not receive the item Eden’s Promise Card.
An issue wherein the required class for the gladiator’s arm Blade of the Demon was incorrect.
An issue wherein company crests could not be applied to the shield Exarchic Tower Shield.
An issue wherein the category of the item Wattle Petribark was incorrect.
An issue wherein the order in which Dress Form, Gardenia Fruit, Solstice Ingot, and Hard Water were listed, as well as their sale price to NPCs, was incorrect.
An issue wherein the required class to repair certain gear was incorrect.
An issue wherein the graphics for certain furnishings did not display correctly.
An issue when speaking with the scrip exchange NPC in Limsa Lominsa Lower Decks (X:3.0 Y:12.5) wherein the menu option “White Gatherers’ Scrip Exchange (Lv. 80 Gear) III” did not display.
An issue when gathering wherein items that were not affected by item yield bonuses erroneously appeared to have an increased yield.
An issue wherein the cursor position when using the Gathering window did not save after the window was closed.
An issue wherein players could not initiate desynthesis via the subcommand menu under certain circumstances.
An issue wherein the illustration of certain group pose stickers was incorrect.
Other various issues have also been addressed.
That’s about it for this title update. Once we get wind of the next one, we’ll let our readers know ASAP.
In just a few days’ time, the Super Baby 2 DLC will be accessible in Dragon Ball FighterZ! While the release of the DLC is set for January 15, the actual data patch is available now. Arc System Works has released the Dragon Ball FighterZ update 1.26 January 11 patch today and it brings a host of character balance changes.
Dragon Ball FighterZ Update 1.26 January 11 Patch Notes:
Base Form Vegeta
• Energy Cutter – Energy Cutter no longer hits the same opponent multiple times under certain conditions.
Cell
• Super Attack – Fixed an issue in which it was difficult to perform a Super Attack after standing light attack: follow-up 2.
Piccolo
• Quality of Life – Fixed an issue in which it was difficult to land a standing unique attack against some characters while they are in the air.
Master Roshi
• Lullaby Fist – Fixed an issue in which the opponent would lock up when Master Roshi cancels their attack with Lullaby Fist.
• Evil Containment Wave – Fixed an issue in which the K.O. animation for Evil Containment Wave would not play out correctly under certain conditions.
• Turtle Hermit Extraordinaire – Made it easier to perform an Ultimate Z Change from Turtle Hermit Extraordinaire.
• Martial Spirit – Reduced invincibility time for Martial Spirit and Z Assist (B Type).
• Z Assist (B Type) – Lengthened the start up of the second hit of the Z Assist (B Type) when the attack does not hit the opponent’s main character.
• Z Assist (B Type) – Start up for Z Assist (B Type) no longer speeds up Master Roshi is hit by the opponent’s attack before start up.
Hit
• Direct Hit – Fixed an issue in which Direct Hit would not land against some characters are in a wall bounce.
Ultra Instinct Goku
• Unpolished Instinct – Fixed an issue in which some characters would freeze under certain conditions during an Ultimate Z Change involving Unpolished Instinct.
Captain Ginyu
• Z Assist (B Type) – Fixed an issue in which the Ki gauge would increase from Z Assist (B Type).
Android 21
• Hors D’oeuvre Stab – Fixed an issue in which heavy Hors D’oeuvre Stab could not be performed with half a Ki gauge bar when it links from some absorbed special moves.
Bardock
• Saiyan Spirit – Fixed an issue in which the time at which an Ultimate Z Change is no longer possible during the mid-air version of Saiyan Spirit differed from the grounded version.
Super Saiyan Blue Goku
• Super God Shock Flash – Fixed an issue in which the Ki gauge would increase from Super God Shock Flash (heavy).
That’s about it, though of course, there’s a new character that will be available later this week.
While Activision has dished out free trials for Call of Duty multiplayer before, the publisher is doing something new this year, as the Black Ops Cold War Zombies free trial week has been announced! For the first time, Treyarch’s trademark mode will be available for free for an entire week!
Starting January 14 and lasting until January 21, the Black Ops Cold War Zombies free trial will be available on all platforms and will include the following game modes:
Die Maschine
An abandoned WWII-era laboratory in Poland containing a massive particle collider has opened a rift to unexplainable monstrosities and animated undead forces. As part of the international response team known as Requiem, you’ll infiltrate the DZ and try to survive waves of zombies through multiple rounds as you either uncover the secrets of “Die Maschine,” or exfiltrate early with your life intact (and some great rewards to boot).
With its starting area paying homage to the original World at War Zombies map that started it all, “Die Maschine” is a round-based Zombies experience where up to four players can drop in and attempt to survive the horrors that lie in wait. Work together by using dozens of weapons, lethal and tactical equipment, powerful Scorestreaks, and special Field Upgrades – such as an Energy Mine or an instant-heal through the Healing Aura – that charge up by killing zombies.
Cranked
As per usual, you and your squad will be airlifted in with a loadout of your choice. However, once the first zombie hits the floor, the Cranked Timer starts ticking away. Your Operator will explode if they fail to kill another zombie before the timer hits zero, and the timer gets shorter and shorter as the game progresses! Keep an eye out for the Cranked Timer Power-up, which temporarily freezes the timer for all players.
Watch the clock – and your six – to survive this fast-paced new Zombies game mode… and be sure to put the locational Ping system to use when playing with your squad.
Onslaught (PlayStation Exclusive*)
Those who play on PlayStation can also access Onslaught, the fast-paced new two-player Zombies experience on Black Ops Cold War’s Multiplayer maps.
In this mode, your duo will use whatever is in your loadouts to fight against hyper-aggressive waves of undead forces. Unlike in traditional round-based Zombies, a Dark Aether Orb will confine you to a specific space on the map until it is charged by the souls of the undead.
As the safe area shifts, expect increasingly difficult surges of enemies, including incredibly powerful Elites, to test your duo’s survival skills. Slay enough of these Elites, and you’ll earn special Bronze, Silver, or Gold rankings and exclusive* Weapon Blueprints.
The free trial coincides with the release of the Black Ops Cold War Season 1 mid-season refresh which is hitting this January 14.
While EA has been tied to the Star Wars license, and is seen as the official developer of AAA Star Wars titles, could that be changing soon? Today, Disney (parent company that owns Star Wars), has announced Lucasfilm Games, which aims to be the official brand of all Star Wars games moving foward.
This announcement for Lucasfilm Games included a new sizzle reel which includes games developed and published by EA, along with a a letter addressed to fans.
Lucasfilm’s legacy in gaming stretches back decades. And with Lucasfilm and the galaxy far, far away entering a new and unprecedented phase of creativity, so will the world of Lucasfilm Games — developed in collaboration with the finest studios across the industry.
StarWars.com is thrilled to reveal that Lucasfilm Games is now the official identity for all gaming titles from Lucasfilm, a name that encompasses the company’s rich catalog of video games and its eye toward the future. To mark this new era, Lucasfilm Games has launched social channels on Twitter (@LucasfilmGames) and Facebook (@LucasfilmGames), which will deliver breaking news and more directly to fans. You can watch a special sizzle reel celebrating the history of games from Lucasfilm below; the Lucasfilm Games logo, featured above, will appear in all future Lucasfilm Games titles.
Will this affect EA’s parternship with the Star Wars brand? We can’t say for sure just now. We’vve reached out to EA to seek further clarification and will update the post if we hear anything back.
Nostalgia makes its way in the form of another crossover costume Street Fighter fans can acquire in Street Fighter 5: Champion Edition, as Capcom reveals that Street Fighter EX and Fighting EX Layer character Garuda is the latest alternate outfit Akuma/ Gouki will be getting in the game courtesy of Extra Battle mode!
As the latest crossover costume to hit the game, Garuda marks the fifth character representation from Fighting EX Layer — Arika’s fighting game series that is a spiritual successor to the Street Fighter EX series developed by Capcom and Arika that was released in the late 90’s and early 2000’s. Made mostly of former Capcom staff and designers, Arika was founded in 1995 and headed by Street Fighter II creator Akira Nishitani. The Street Fighter EX saga was a 2.5D spin-off series that featured fan favorites like Ryu, Ken, Guile, and Chun-Li but also introduced original characters like Kairi, Hokuto, Skullomania, and Garuda. These fighters would not be seen in any Street Fighter games after the EX series since they were owned by Arika — however Capcom has apparently rebuilt bridges with the company and has added these characters back somewhat in the form of Extra Battle costumes straight out of their appearance in Fighting EX Layer.
Be sure to check out more Street Fighter news and features here on MP1st.
Street Fighter 5 is available exclusively for PS5 and PC.
Mediatonic has released the first Fall Guys patch of the year! The Fall Guys update 1.15 January 11 patch is now live! Head on below for the details regarding today’s title update.
Fall Guys Update 1.15 January 11 Patch Notes:
Mediatonic has confirmed that this update lowers the probability of getting the Thin Ice match!
Mediatonic has not released any patch notes just yet though we know that we’ll be getting the DOOM crossover outfit tomorrow, January 12. Check out the trailer for it below.
Just when you thought it was safe to stumble back into the Blunderdome, two unique worlds collide with a collection of iconic, demonic costumes inspired by DOOM muscle their way into FallGuys for a limited time from January 12. FallGuys publisher Devolver Digital has absolute confidence that their precious jelly beans are in no way under threat from the infernal hordes, but insist that Team Deathmatch remains unconfirmed.
Once we get wind of what’s new here, we’ll update the post. We’re keeping an eye out on the community and will update the post if anything new is reported. Likewise, if you spot any gameplay-related changes, let us know down in the comments below.
Dead by Daylight players, Behaviour Interactive has relayed a ton of info planned for the game! The Dead by Daylight upcoming changes run the gamut from HUD (heads up display) updates, animations and more. Head on below where you can watch it, as well as read up on some of the planned changes.
If you’d rather watch than read the Dead by Daylight upcoming changes, check out the first volume of the “Dev Tapes” where the studio talks about the upcoming stuff for the title.
THE CLOWN: GAMEPLAY UPDATE
Kicking things off, The Clown is receiving some changes in the upcoming Mid-Chapter.
Our resident funny man has been cooking something up. Introducing the Afterpiece Antidote: This new throwable bottle shatters and releases a delayed yellow gas. Once the gas activates, anyone who steps in the gas receives a 10% movement speed bonus. Like your Tonic, this effect lingers for a few seconds after leaving the gas. You can swap between Tonics and Antidotes by tapping the Active Ability button at any time.
‘Antidote’ isn’t just a name! They will also cure any negative effects from the Afterpiece Tonic, so you’ll want to be careful where you throw them. They may make you faster, but a poorly thrown bottle will make the Survivor faster as well. Or you may want to lure a Survivor to an area with no pallets remaining with a juicy Antidote. But remember: If the two gases collide, they will neutralize each other and disappear.
We also recognize that every second counts. That’s why we’ve reduced the time taken to reload your bottles to 3 seconds (down from 5). Reloading will give you four bottles in any combination; you do not need to reload Tonics and Antidotes separately.
Last but not least, we’ve done a pass on The Clown’s add-ons. There’s some interesting new combinations in there that we’re curious to see what you can do with!
HUD UPDATE
Out with the old, in with the new: We’ve all got some fond memories of the in-game HUD, but after four years of additions, we felt that it was time to rebuild it from the ground up. Seeing is believing here, so here’s a couple examples of what you can expect:
Character Portraits
No longer will you stare blankly at the generic figures in the corner trying to figure out which one is Meg and which one is Dwight– you’ll now see the face of the Survivor next to their name.
Hook Counter & Progress
Next to each Survivor’s portrait, you’ll find a hook counter. This will help you remember who’s been hooked, who hasn’t, and who can’t afford to be hooked again. Killers will also see a meter showing their hook progress to give them an idea of how well they are doing.
UI Scale Options
Are you squinting at a tiny screen across the room, trying to make out what that text says? Or are you a minimalist who wants the HUD to take up as little space as possible? Either way, we have you covered: You’ll find new options to increase or decrease the size of the HUD in the Options menu.
And to any streamers out there, don’t worry, we didn’t forget about you. We made sure to leave a space for you to put your camera without covering up any important HUD elements.
SURVIVOR LOCOMOTION ANIMATION UPDATE
Keeping with the theme of updating what’s old, we have revisited Survivor animations. As the game moves towards a more realistic direction, we felt it was only fitting to switch to more realistic and fluid animations.
We have made a conscious effort to not change movement itself: Your inputs— as well as your character’s speed, turn rates, and acceleration—have not changed. While the actual movement for Survivors has not changed, new animations can make it feel different to control. We’ll be keeping a close eye out for feedback to make sure we find a compromise between making things look better while also keeping the feeling right.
MATCHMAKING RATING & RANK REWARDS
Starting with some good news: Matchmaking ratings are returning in the near future. We have been hard at work tweaking the system since our test last year and we are preparing to re-enable skill based matchmaking for another test soon. For more information on matchmaking ratings, click here: https://forum.deadbydaylight.com/en/discussion/173606
But that’s not all; once we are happy with matchmaking ratings and turn the system on for good, we’ll be introducing rank rewards. Since ranks will no longer be used for matchmaking, they will instead be repurposed to reward dedicated players. Each month, everyone will be given Bloodpoints based on the highest rank they’ve reached and then be reset to rank 20.
You’ll earn rewards for both Killer and Survivor separately. For example, if you reach rank 1 on both roles, you’ll receive a total of 500,000 Bloodpoints.
MISCELLANEOUS
Finally, let’s round of this Developer Update with a package of small quality of life and balance changes.
THE WRAITH: TRUE INVISIBILITY
A keen Survivor can see The Wraith while he is cloaked by a faint shimmer. To give him a small boost, we will be changing his cloaked shimmer to only be visible when close by. The Wraith’s shimmer will be:
Completely invisible beyond 24m
Somewhat visible between 24m and 16m
Unchanged when within 16m
The goal of this change is to make it harder for Survivors to keep tabs on The Wraith while he is cloaked while maintaining an opportunity for a Survivor to react if you approach from the open.
THE TRAPPER: ESCAPE MECHANIC UPDATE
You’ve stepped in a trap. Now what?
Previously, you would have a 25% chance to escape a trap each attempt. This sounds simple on paper, but four attempts only adds up to roughly a 68% chance to escape. This makes traps pretty unreliable. Survivors could get out their very first try before you have a chance to react, or they could try dozens of times without escaping.
To combat this, we are switching to a flat distribution: Each time a Survivor steps in a trap, it will take them between 1-6 attempts to escape. What does this mean in practice?
Between 1-3 attempts, the chance to escape is lower than before
At 4 attempts, the chance to escape is roughly the same as before
Between 5-6 attempts, the chance to escape is higher than before
(Add-ons which reduce the chance to escape will be updated to increase the possible number of attempts accordingly.)
We hope to keep the exciting “Am I going to escape” / “Am I going to get there in time” moments while reducing the frustrations and making it easier to understand.
DEEP WOUND ADJUSTMENTS
Deep Wounds have gone through a few iterations, and the once reasonable 30 second timer now seems a little too generous.
We will be simplifying Deep Wounds: The Deep Wound timer is now 20 seconds long regardless of how it was applied. The Legion’s add-ons that remove Deep Wound time have been adjusted accordingly.
We wanted to add a bit more urgency to Mending while also leaving room for edge cases (such as needing to Snap Out Of Madness III before being able to mend).
DIVERSION (AKA PEBBLE)
Diversion has found its way into the hearts of many people in spite of not being particularly powerful. We believe that the world should have more pebbles. With that in mind, we are reducing the time taken to activate Diversion and simplifying its perk tiers to make it more useable at lower levels.
FIXATED
Don’t you hate it when you get hit so hard that you forget how to walk slightly faster? Us too. Fixated will now remain active even if you’re injured.
HEX: UNDYING
We’ve been watching this one closely, and there’s a few things we’d like to address:
Transferring the same Hex multiple times can get out of hand: Hexes are meant to be strong perks that can be destroyed, and having to destroy the same Hex four times can be a bit much.
Since tokens aren’t transferred when a Hex changes totems, Undying was unpopular with perks other than Ruin (which does not have any tokens and is immediately at full power).
Having aura reading on all totems also made it a very powerful tracking perk on top of its other effects, and is a little redundant with Hex: Thrill of the Hunt.
With this in mind, we are making three changes to Hex: Undying:
Any time a Hex totem is cleansed, it will replace the Hex: Undying totem. Hex: Undying is then deactivated. This ensures that the first totem cleansed is never your other Hex perk.
Any tokens you’ve already accumulated are now kept when the Hex perk transfers totems. This way you’re not starting from scratch part way through a match.
Aura reading only applies to dull totems.
We hope this makes Hex perks other than just Ruin more appealing when used with Undying.
IRON MAIDEN
It could be very difficult to follow up and hit a Survivor within 15 seconds of them exiting a locker, so we are increasing the duration of the Exposed effect to 30 seconds.
OPEN HANDED
Open Handed makes for some interesting builds, but the low values meant that you needed to convince other Survivors to stack it to see any noticeable results. To make this a more appealing choice, we’ll be increasing the aura reading range bonus to 8/12/16m, but limiting you to the effects of one Open Handed at a time to prevent it from getting out of hand.
To that one friend who really didn’t want to run Open Handed but did it anyway because the rest of the group wanted to, you’re welcome.
SECOND WIND
Another simple one: We’re reducing the time it takes for Second Wind to heal you after being unhooked.
There’s also a big graphics update which you can check out in detail here.
Once the patch that introduces some (or all) these changes, we’ll let our readers know ASAP.
While we’ve yet to hit the mid-season refresh for Call of Duty: Black Ops Cold War, reports have already surfaced on what players can expect in Black Ops Cold War Season 2.
Over on Twitter, reliable dataminer and Call of Duty leaker MW2OG has tweeted that Treyarch-developed, fan-favorite map Firing Range will be coming back in Season 2! In addition to that, the K9 Unit (Attack Dogs) scorestreak are also said to be coming back as well! Finally, he mentions that another fan-favorite map, Summit, is also coming back — or has a chance of coming back in Season 2 as well.
Just got some infos:
K9 Unit/Dogs, Firing Range, and Summit "thinks they are ready for Season 2". Not 100% tho.
This could end up being the 3three 6v6 maps for S2
Don’t forget, none of these have been confirmed by Activision nor Treyarch, so take this with a grain of salt. That said, MWOG has been very reliable when it comes to Call of Duty leaks, so don’t be surprised if this pans out.
Personally, I’m more hyped for the K9 Unit scorestreak given how lackluster the current ‘streaks are. And with Treyarch adding the HARP scorestreak in Season 1, we know the studio isn’t opposed to the idea of adding more to the current lot. As for Firing Range, this could very well replace the Nuketown 24/7 playlist given how the two are probably the most iconic Call of Duty maps of all-time.
Roccat is making a big jump in its PC gaming accessories as it moves on from traditional mechanical switches to its new in-house developed Titan Optical Switch. Bolstering the speed of light, we take a look at the latest offering from Roccat, the Vulcan Pro Keyboard! Is this a keyboard worth owning or upgrading for? Read on for our Roccat Vulcan Pro Keyboard review.
The Future of Keyboards
I suppose you may be wondering what exactly is the Titan Optical Switch? Well, as the term “optical” suggests, the Titan Optical Switch is a new piece of technology developed by Roccat that uses beams of light to detect the input of a press.
Comparatively, most keyboards on the market all are based on mechanical inputs, meaning when a key gets pressed it needs to physically make a connection with the board in order to supply any kind of feedback. It’s the very standardized method of capturing presses, in not just in PC devices, but practically everything you have ever used. It obviously works, however the most common isn’t always the most effective and that’s exactly what the Vulcan Pro Keyboard proves.
I’ll admit, at first the feeling of typing and playing games was a bit strange as I’ve never had a keyboard with keys so highly elevated, but once it clicked (pun intended) it clicked. Playing through an MMO, RTS (real-time strategy), shooter, racer, whatever the genre, keystrokes all felt stupendously fast, proving to have zero delay in responses. It’s hard to really explain to you the exact feeling of the presses, but I suppose as Roccat details it, it truly does harness the speed of light.
It’s quiet noticeable, especially when compared to a mechanical keyboard. While the Vulcan Pro still features sound feedback from presses, I felt that these were solely to remind you that you had pressed the key. Taking things to a more turtle pace, I examined my presses a bit closer to see that they were being registered on screen well before they even hit their low pressing point.
For PC gamers, that last bit should be a bit important as it offers an incredible amount of speed unmatched by any mechanical keyboard. For me personally, I just can’t see myself ever going back to anything less for my gaming sessions.
Even in every day use such as typing up news reports, and using chat the keyboard was well suited. The effects of the Optical Switch may not have been as noticeable or impactful, but they keyboard itself offers some nifty quality of life. Specifically the volume control knob that is right above the number pad, along with a dedicated mute and unmute button. They’re small additions, but certainly great ones that adds to the overall quality of the keyboard.
Looks That Kill, A Build That Can Last
I got to say, the design of the Roccat Vulcan Pro is absolutely gorgeous. As mentioned before, the keys float well above the board itself, allowing users to get a glimpse of the inner workings of the Titan Optical Switches. To go along with this are some finely lit RBG lighting, a killer combo if you ask me. If you aren’t a fan of RGB lighting, they can be turned off via the Swarm software.
Honestly though, as someone who isn’t a fan of them, I think the Vulcan Pro turned me into a believer. It’s pretty fun to take a peek underneath the keys and see all the lights transition from one to another, and even more to mess around in the dedicated Swarm application.
As for the build quality, the keyboard has panels made of both metallic and plastic material that is extremely sturdy. Holding the keyboard in your hand, you’ll no doubt feel that you have a premium piece of equipment as there is quiet a bit of weight to it. That’s a bit surprising considering that weren’t for the keys being so raised high, this would be a very slim keyboard. I should mention that because they’re raised, the Vulcan Pro is also incredibly easy to clean.
The decision to go with an optical design for keys is also a great one. While I have no way to test the longer life expectancy versus a mechanical board, it’s clear that there is less wear and tear going on with each keystroke. And in this day and age, that’s a great thing as electronics often feel as if they’re being built with the idea of breaking.
The Game Changer
I think it’s rare to find such a major game changer in the PC industry that doesn’t revolve around the yearly CPU and GPU revisions, and in the case of the Roccat Titan Optical Switch, I think we may have found just that. Beautifully designed to give you a premium gaming experience, and equipped with the latest innovation from Roccat, the Vulcan Pro Keyboard is one piece of PC hardware you shouldn’t go without. Couple this in with the Roccat Burst Pro gaming mouse and you have yourself one specular gaming set-up.
Pros:
Titan Optical Switch is a game changer. Fast and responsive.
High quality build with a beautiful design.
RGB lighting truly pops and suits the floaty keys.
Dedicated volume wheel along with a mute button.
Cons:
A bit pricey at $199, but quality accommodates for that.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
While Sony PlayStation first-party studio Guerrilla Games has struck gold with Horizon Zero Dawn, the studio was previously known more for the Killzone first-person franchise more than anything else.
While Sony has kept quiet on the franchise’s future, we do have some new Killzone news to share today, though it’s not exactly something players would see as good news. The official killzone.com website has now been “retired,” and Guerrila has posted a message announcing it, which you can read below.
KILLZONE.COM HAS RETIRED
Dear Killzone.com visitor,
The official website for the KILLZONE franchise has retired. Going forward, visitors to Killzone.com will be directed to PlayStation.com.
While this change doesn’t affect the online multiplayer modes, player statistics or ranking data for KILLZONE MERCENARY and KILLZONE SHADOW FALL, it is now no longer possible to create or manage clans in KILLZONE SHADOW FALL. We apologize for this inconvenience.
Thank you to Killzone.com’s many fans and visitors throughout the years for their enthusiasm and support.
Sincerely,
Guerrilla
Does this mean Sony has no intention of releasing a Killzone game anytime soon? Maybe, maybe not. The company might just want to rope in its first-party games under the official PlayStation website to keep things all in one place. That said, it’s a little disheartening that the first Killzone news of 2021 is of its official website shutting down.