Home > News

Immortals Fenyx Rising Update 1.30 for April 6 Adds The Lost Gods DLC Support

Ubisoft just released Immortals Fenyx Rising Update 1.30, which adds support for the third DLC, The Lost Gods amongst bug fixes and performance improvements.

Immortals Fenyx Rising Update 1.30 April 6 Patch Notes

SIZES

  • Nintendo Switch: WW: 2.97 GB, JP: 2.97 GB
  • PlayStation 4: US: 4.83 GB, URM: 4.83 GB, MENA: 4.83 GB (5,190,123,520 octets), JP: 4.83 GB, EU: 4.82 GB
  • PlayStation 5: 3.18GB
  • Xbox One: 5.74GB
  • Xbox Series X|S: 5.82GB
  • PC: 4.9GB

HIGHLIGHTS

  • Added support for the new “The Lost Gods” additional content.
  • Stability improvements.
  • Performance improvements.

QUESTS

  • Addressed an issue where Fenyx where combat mode would disable after being ejected from Ajax’s Fort.
  • Addressed an issue preventing “Saving Our Hides” quest to start.
  • Addressed an issue where Fenyx could not interact with the portal in the “Family Emergency” quest.
  • Addressed an issue preventing the player to turn in the “Spring Hope Eternal” quest.
  • Addressed various progression issues with “A New God” additional content.
  • [FIXED] Resolved an issue that could cause the quest “A Tale of Fire and Lightning” not to be available after being acquired through Ubisoft Connect.
  • [FIXED] Resolved an issue where the player does not have the relics in its inventory during the “It belongs in a Museum… err… Pantheon!” quest.

ACTIVITIES

  • Addressed an issue where Fenyx would not receive Elektrum from a Live Quest.
  • Added a check to ensure that looted Darkside Axe Set skin are granted to Fenyx.

GAMEPLAY

  • Addressed an issue where Athena’s final blessing was not awarded to the player.
  • Addressed an issue where Medusa would stop taking damage from Fenyx.
  • Addressed an issue where the player can assign the same button for Jump and Glide, breaking the Glide action.
  • Removed a mysterious mount that made the game crash – we sent it back to the DLC where it belongs 
  • Addressed an issue that would cause the game to crash more often on quality mode on ps5

SYSTEM

  • [Mouse and Keyboard] Added an option to allow dodge disabling by double pressing a direction button.

About Immortal Fenyx Rising The Lost Gods DLC

In this adventure, experience a new top-down exploration and brawler-style combat! Meet a new hero, Ash, embarking on an epic journey to reunite the Greek gods.

While this update adds support for The Lost Gods DLC, there is currently no ETA for it’s release. It should be very soon though given this update release and newly added trophy support for the DLC.

Source: Ubisoft Forums

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Red Dead Online Weekly Update April 6, 2021

Rockstar Games has released the Red Dead Online weekly update April 6 activities and discounts refresh! Same as always, check out the complete list of discounted items, and of course, a summary of what’s new to do this week.

Red Dead Online Weekly Update April 6, 2021:

  • Double RDO$ and XP on all Animal Samples sold by Naturalists, plus 100 Sedative Varmint Rifle rounds and 5 Animal Revivers for sampling any Legendary Animal
  • Wilderness-ready Care Package for all players, containing: 3 Potent Herbivore Bait, 3 Potent Predator Bait, and 3 Special Lake Lures
  • Double RDO$ and XP on all Free Roam Fishing Challenges, plus 50% extra cash on all fish sales to Butchers
  • An Offer for 40% off the Advanced Camera for completing a round of Wildlife Photographer, and an Offer for half off any Outfit below Rank 15 for crafting any item at Gus’ Store
  • New Discounts: 5 Gold Bars off the cost of the Naturalist’s Sample Kit, 40% off the Fishing Rod, all Fishing Lures, and all Hats, Plus 30% off all of Harriet’s Tonics, Novice and Promising Naturalist Items, all items in Gus’ Store, and the Elephant Rifle
  • Ongoing Prime Gaming Benefits: Rewards for a free Bounty Hunter License, an Award for the Trimmed Amethyst Bounty Wagon Livery for all players who connect their Social Club accounts
  • Prime Gaming Discounts: Players who connect to Prime Gaming before April 12th will receive an Offer for 40% off any Saddle, plus 30% off select Multi-Class Horses and select Horse Care Pamphlets from the Fence

Discounts

In addition to the discount on the Sample Kit mentioned above, Naturalists can take an extra 30% off a range of items this week, including: all of Harriet’s Tonics, Novice and Promising Naturalist Items, all items in Gus’ Store, and the Elephant Rifle.

Elsewhere, anglers can take 40% off the price of the Fishing Rod, all Fishing Lures, and all Hats — don’t forget to keep your scalp safe out there in the sun.

Tune in next week for the next activities refresh.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

PS Plus April 2021 Free Games are Now Live; Download Links Included

The Joining the line-up of April 2021 PS Plus games we have Oddworld: Soulstorm, Days Gone, and Zombie Army Dead 4! All available starting today!

PS Plus April 2021 Free Games Lineup (Now Live)

Oddworld: Soulstorm (PS5 version ONLY, does not include the PS4 version)

Our Review: N/A

Store Link :

Oddworld’s Abe returns in this action adventure platformer set directly after the events of 2014’s Oddworld: New ‘N’ Tasty. Having undergone a transformation from clueless cog in a mega-corporate machine to unlikely hero and beacon of hope, Abe must now save his fellow Mudokons by any means necessary. As you recruit more followers, stick to stealth and puzzle solve to survive or scavenge goods and craft an arsenal to liberate your friends. In Oddworld: Soulstorm, you will begin to understand the power of many will be needed to solve problems that the individual alone cannot.

Launch Trailer

Days Gone (PS4, playable on PS5 via backwards compatibility)

Our Review: Days Gone Review – A Whole New Freaker World (8/10)

Store Link:

Ride into a desperate, dog-eat-dog open world of the Pacific Northwest as drifter and bounty hunter, Deacon St. John. Risk the threats of the broken road on the back of your trusty bike as you face swarms of mindless feral Freakers – and equally terrifying humans. Unpredictable weather and different times of day and night can cause incredible danger and shocking surprises… and everything wants you dead. Devise your strategies as you customise weapons and skills, craft traps and upgrade your bike as you try and survive the unforgiving wilderness.

Launch Trailer

Zombie Army Dead 4 (PS4, playable on PS5 via backwards compatibility)

Our Review:  Zombie Army 4 Review – The Dead Marches On (8/10)

Store Link:

Hitler’s hordes are back for more in this spine-chilling shooter from the makers of Sniper Elite 4. Abominable occult enemies, epic weapons and a harrowing new campaign for 1-4 players*** await in 1940s Europe, as you fight to save humankind from undead Armageddon. Continue the alternate history of Zombie Army Trilogy in huge new levels, and uncover a sinister plan that takes the Survivor Brigade across Italy and beyond.

Launch Trailer

Those are the titles for PS Plus April 2021 subscribers. Be sure to claim them while they’re available for the month, even if you don’t plan on playing them they will remain in your library as long as your an active plus subscriber.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Fortnite Update 3.12 April 6 Deployed to Fix Issues

While Epic Games has released the v16.10 patch last week, the studio has released the Fortnite update 3.12 April 6 patch, and this is to fix some of the issues the game is dealing with currently. Head on below for the full details.

The patch clocks in at a small 370MB on Xbox One, while it’s at 470MB on PS4.

Fortnite Update 3.12 April 6 Patch Notes:

Here’s what got fixed per Epic Games:

We’re investigating an issue where players are unable to retry Raz’s and Tarana’s Spire Quests and cannot progress.

We’ll provide more information when this is resolved.

Players blocked from progressing Tarana’s or Raz’s Spire Quests should now be able to retry and complete them.

This issue is now resolved. Players are no longer blocked from progressing Tarana’s and Raz’s Spire Quests and can now complete them.

Epic has released a patch for the PC version regarding competitive playlists, which we’ve included below given Epic has not commented if this applies to the console patch released today.

We’re investigating two separate issues with competitive playlists.
1. Players cannot see Arena playlists in the playlist select menu.
2. When queuing into competitive playlists (Arena or tournaments), the queue will cancel automatically.

Players experiencing the first issue can queue into another game mode and leave the match to have Arena playlists available again. We’ll update you when we have more information.

We’ve released a maintenance patch on PC to address these two issues. Available to download upon opening or relaunching the game.

We’ll provide an update as these issues are addressed on all remaining platforms.

Players on Performance Mode may still not see Arena displayed in the playlist select menu. The workaround provided above still works to resolve this in the meantime.

Once Epic releases the full patch notes, we’ll update the post so stay tuned.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Fall Guys Update 1.19 April 6 Stumbles Out for a Small Download (Update)

Mediatonic has released the Fall Guys update 1.19 April 6 patch, and nope, don’t expect anything major, there’s no new content, though some players might see a bug crop up regarding a trial version of some sort.

Fall Guys Update 1.19 April 6 Patch Notes:

Update: Full patch notes are now available via Mediatonic!

  • Fixed the Squads matchmaking issue where the number of players would rise, and then start to fall again
  • Fixed players spawning in solo squads at the start of the Show
  • Number of Squads qualified now coincides with the number in ‘TOP {0} QUALIFY’ UI text
  • Fixed last remaining squad being incorrectly eliminated if all members concurrently fall into the slime during Jump Showdown
  • Fixed incorrect number of teams qualifying after a team game on Squads
  • Squad Shows now allow the same number of players players as the max show value displays into the Show
  • Fame gained from Challenges will now be displayed in the the Show Summary
  • Fixed season progression displaying incorrectly when earning a Fame reward from a Challenge
  • Fixed fame not being awarded for challenge completion
  • Improvements to the player being unable to mantle movable platforms with high ping/packet loss
  • Improvements to character issues with mantling under latency
  • Improvements to newly perceived lag by players in Season 4

Where I have bolded improvements, it means there should be a positive difference, but it won’t be completely resolved for all players or all instances yet. Specifically with mantling (climbing) and grabbing, these are improvements we are still looking into.

We’ve also removed one of the rounds on Slime Climb Time after feedback that it was a little too many!

Clocking in at just 244MB on PS4, and even less on PC, here’s what Mediatonic has shared so far on the game’s offcial Discord channel:

 update is all good fixes, nothing controversial here I promise! Full details coming soon

As for the trial error, some players might be seeing this message appear after the update:

I updated my game and my game says it’s a trial version or something? Has anyone else seen this in their game?
byu/Anty_2003 inFallGuysGame

Why Is Fall Guys Showing as a Trial for My Full Game?

Mediatonic has issued a new statement for this as well:

What is this ‘Trial Version’ error I am seeing on PC?

A purely visual issue – it has nothing to do with the game itself, nor the future of the game. There will be a small patch to fix this as soon as we can, but there is no knock-on into gameplay.

I am seeing an Anti-cheat error with Unknown file version (XXXX) when I open my game

I have spoken to a few people with this issue today and for all, it is fixed once they verify their game files. It’s super easy, just follow the instructions here under verify your game files: https://support.fallguys.com/hc/en-us/articles/360018286740-PC-Troubleshooting

Here’s the official statement from Mediatonic regarding this as per the Discord channel:

  Hey beans! The ‘trial version’ is an error left in that has absolutely nothing to do with the game itself! You can play as usual with no issues, there is no trial version of the game. We’ll be putting out a fix to remove this ASAP

That seems  to be it for today’s patch. Once we know more, or if the full changelog is released, we’ll update the post.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Dirt 5 Update 4.01 April 6 Rolls Out

Codemasters has released the Dirt 5 update 4.02 April 6 patch, which is a pretty small one addressing player’s free liveries that were added from the last major 4.00 update.

Dirt 5 Update 4.01 April 6 Patch Notes

  • Ensures all players have free access to these iconic liveries

Rolling out now for #DIRT5 on PS5/4 and Steam: a small patch that ensures all players have free access to these iconic liveries, added in Update 4.00. This will also roll out on Xbox/Windows Store in the coming days

Like we said, it’s not a very big update at all as it addresses issues from the last update with some players not getting their liveries for free.

As noted by the official Dirt 5 Twitter, this update is now live on PlayStation consoles and Steam. Xbox owners and window store versions will be receiving the update in the coming days.

If you spot any gameplay-related changes, share what you find down in the comments.

Source: Dirt 5 Twitter

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

SMITE Update 11.73 April 6 Brings on King of Urak and Bonus Content

Hi-Rez Studios has deployed the SMITE update 11.73 April 6 patch, aka the 8.4 King of Uruk update which adds a number of new skins, a ton of changes including new quests, balancing and more!

SMITE Update 11.73 April 6 Patch Notes:

 

Epic of Gilgamesh
  • Gilgamesh Embarks! At level 5 and 10 Gilgamesh gains a quest. The first quest is to visit a specific location on the map. The second quest is to defeat half of the enemy team (rounded up) in a single fight. Each time Gilgamesh completes a quest he is awarded a Tier 1 item or 500 gold if he has a full inventory.

Sun-Forged Scimitar
  • Ability : Stim
  • Radius : 20
  • Gilgamesh ignites his sword with the ferocity of the Sun for 4s. Enemies around the ignition take damage and are slowed for 2.5s. Gilgamesh’s Basic Attack deals bonus damage equal to 3.5% of his Maximum Health to enemies hit. When Gilgamesh successfully hits an enemy with his Basic Attack the duration of this effect is extended for 0.8s, up to a maximum of 12s.
    • Damage : 65/100/135/170/205 (+60% of your Physical Power)
    • Slow : 15/17.5/20/22.5/25%
    • Cost : 60
    • Cooldown : 14/13/12/11/10s

Drop Kick
  • Ability : Line
  • Range : 25
  • Gilgamesh drop kicks an area in front of him. Enemies in the area are damaged while the closest enemy is launched through these enemies. The launched enemy takes bonus damage when hitting a minion or takes burst damage and is stunned if hitting a God or a Wall. If the launched enemy hits the Winds of Shamash they are thrown toward the center of the ring. Minions hit by the launched enemy take bonus damage. Gods hit by the launched enemy take burst damage and are stunned.
    • Kick Damage : 70/100/130/160/190 (+50% of your Physical Power)
    • Bonus Damage : 25/40/55/70/85 (+25% of your Physical Power)
    • Burst Damage : 70/115/160/205/250 (+65% of your Physical Power)
    • Stun Duration : 1.1/1.2/1.3/1.4/1.5s
    • Cost : 60/65/70/75/80
    • Cooldown : 14s

Hero’s Advance
  • Ability : Leap
  • Range : 50
  • Gilgamesh leaps into the air, crashing down at a target location. Enemies around the impact take damage. Gilgamesh infuses the ground with energy, causing a beacon to appear for 5s. Allies who run towards the beacon will gain Movement Speed, halving once they enter the beacon. Allies who enter the beacon will gain bonus Lifesteal, boosted by 15% of Gilgamesh’s highest Protection.
    • Damage : 80/120/160/200/240 (+65% of your Physical Power)
    • Movement Speed : 25/27.5/30/32.5/35%
    • Lifesteal : 10%
    • Cost : 70
    • Cooldown : 15s

Winds of Shamash
  • Ability : Ground Target
  • Range : 35
  • Gilgamesh calls upon Shamash to create a ring of wind at a target location for 6s. Enemies inside this ring when it starts take damage and are slowed for 2s. Enemies inside the ring take wind damage every .5s. Enemies who try to escape the ring are heavily slowed. If Gilgamesh damages an enemy trying to flee they are thrown back towards the center of the ring. The wind turns into thread over 6s; damaging, Rooting, and Crippling enemies who are still inside the ring.
    • Initial Damage : 90/150/210/270/330 (+50% of your Physical Power)
    • Initial Slow : 20/22.5/25/27.5/30%
    • Wind Damage : 12/16/20/24/28 (+5% of your Physical Power)
    • Wind Wall Slow : 50/55/60/65/70%
    • Binding Damage : 150/225/300/375/450 (+60% of your Physical Power)
    • Cost : 80/85/90/95/100
    • Cooldown : 90s
NEW GOD SKINS

Crimson King Gilgamesh

Standard Recolor

Ascended Gilgamesh

Season Pass 2021 Recolor

 

Gilgamesh Masteries

Mastery Skins

Chilling Hersir Ares

Standard | Talons of Tyranny

  •  

Headless Horror Chiron

Standard | Talons of Tyranny

Lady of the Sea Discordia

Standard | Talons of Tyranny

Tormented Soul Medusa

Unlimited | Talons of Tyranny

Fun Guy Merlin

Exclusive | Groovy Chest

Peace Out Artemis

Exclusive | Groovy Chest

UPDATE RELEASE SCHEDULE
April 6
  • 8.3 Bonus Update
April 20
  • Gilgamesh
  • Talons of Tyranny
  • Groovy Chest
May 4
  • 8.4 Bonus Update – Coming Soon!
QUALITY OF LIFE UPDATES
New Slash Mode
  • This map is planned to launch in Q4 2021. 
  • This new map is being designed to feel like both the Siege Rework and the Clash Rework, but at the same time. We are aiming to create a mode that both Siege mains and Clash mains will enjoy playing. 
  • When looking at the problems with Siege, the team noticed that many aspects of Clash could be applied to help improve it. Clash had similar issues to be solved using Siege mechanics.
  • The two maps occupy a similar gameplay space in SMITE: Higher Combat, Lower Strategy – but with real lanes, towers, and jungle objectives.
  • These design conclusions are what compelled us to merge them into one map. 
  • As the merging of the best parts of each map is such a primary goal – the name Slash will be sticking. 
  • It will feature both Maya and Egyptian environments – each tied to the respective bases. 
  • The mode will be 5v5, but using slightly more Siege mechanics than clash mechanics. SMITE is better balanced, a better social experience, and has higher player metrics on 5v5 modes.
  • Siege and Clash will both be removed as game modes at the time Slash releases.
Free Rewards – Additional Information
  • This system is fully enabled on PC and Xbox.
  • PS4 just recently released, however PS5 is still in development.
  • Nintendo Switch cannot support video streaming in game, and will never have access to these rewards.
  • Video opportunities are decided by a separate company from Hi-Rez. 
  • There is a heavy amount of experimentation on how many total videos and how often video opportunities occur, so this system will feel mostly random to most players. It can also vary heavily by region. 
  • The system will continue to feel random, so just keep an eye out for the button on the home screen to access them when available (or ignore them if you’re not interested).
Chest Screen
  • The section of the store where players can buy and roll chests has had its UI updated.
Baba Yaga
  • Applying a set of changes to improve the feel of playing Baba Yaga, mostly focused on her Ultimate Ability
    • Fixed an issue where the player camera and movement would jitter as this ability was fired
    • Fixed an issue where the Ultimate would go part of the way into its animation and FX but not actually fire
    • Decreased the duration of the self root when initially firing this ability
    • Fixed an issue where Baba’s movement and targeter would jitter when colliding with gods and walls while running around in her Ultimate state
General
  • The Babylonian Pantheon Music Theme that plays throughout the main menus has been adjusted to better fit the tone of Gilgamesh and to better fit the main menus.
  • Login Queue 
    • This will now show to all players all the time
    • This is part of our server performance improvement initiative, and provides us a bit more time to properly log in players safely
    • The text of this message has been adjusted to fit this new use
  • Now will display the match mode, duration, and ID on the “Details” section of the end of match lobby as well as the main tab
BUG FIXES
UI
  • Fixed an issue where the Free Rewards progress bar would stop showing the correct progress
General Gameplay
  • Fixed an issue where Conquest Match of the Day modes were using the Season 7 map(already fixed in Live)
  • Fixed an issue where players set to queue in one region could be re-queued in a different region instead if a lobby failed (such as when a enemy player failed to pick)
  • Fixed an issue where players could not queue with friends even with MMR range in certain cases, such as playing with a friend who had not played ranked that season, or playing with a teammate in masters.
  • Fixed an issue where the St. Patrick’s Day Avatar was using the wrong art
  • Fixed an issue where the Siege mode could lead to an unintended interaction with Baron’s Brew 
Gods
  • Janus
    • Fixed an issue where the Crash Test skin was invisible in game and lobby 
  • Baba Yaga
    • Fixed an issue where Baba would not always be able to cleanse herself when hit by Awilix Ult
  • Chaac
    • Fixed an issue where you could interrupt the special emote of the Tier 5 skin and become invisible
  • Ra
    • Fixed an issue where the Unholy Doodle Ra Ability 2 and 4 was using default visual FX instead of the intended FX
    • Changed the motion of the Ability 1 visual FX to be faster and tighter, keeping it much closer to the intended hit area
  • Raijin
    • Fixed an issue where Raijin’s passive meter would appear to reset stacks on death. Raijin keeps his stacks through death and the visuals will now indicate this.
  • Thoth
    • Fixed an issue where the Book of Nightmares skin was missing an voice acted audio component on firing the ultimate.
Items
  • Sentinels Boon
    • Fixed an issue where this item’s passive ability was triggering on kills as well as assists, instead of just assists 
  • Midgardian Mail
    • Fixed an issue where only this item would stack with other attack speed slows from items
8.4 BALANCE | LIVE WITH THE LAUNCH OF 8.4!
Game Modes
  • Live Conquest Update – The Rising Storm 
    • King Gilgamesh arrives to challenge Tiamat, an act of aggression many gods disagree with. Offended by this, Tiamat summons an intense lightning storm. She also commands her hanging gardens to rampantly overgrow with dangerous plantlife. 
    • The skybox and lighting of the Conquest map has changed to a dark and stormy style to display this development in the SMITE universe. 
    • Additionally, a new gameplay mechanic is being introduced: 
      • Vine Walls
        • Spawn in specific, symmetrical places around the jungle
        • Function like player made walls, you cannot walk through them
        • Can be destroyed by basic attacks only (# of hits not damage)
        • Walls respawn when the adjacent jungle camp respawns (even if killed only seconds before)
          • Oracles
          • Mid Harpies (GF)
          • Mid Harpies (FG)
        • All Vine Walls despawn at 15m
          • Also to use this for in-game queue image
            • Looking at tiamats castle + include skybox 
            • Conquest
            • Ranked Conquest 
            • Rank background image
  • Additional Conquest Balance/Features
    • Invisible Foliage Tech
      • When gods use an aerial ultimate, the leaves on trees within their ability range will become invisible temporarily. 
      • This effect will only trigger when gods rise above a certain height 
    • Tier 2 Towers
      • Increased Base HP from 2,500 to 2,800
      • Increased Base Damage per shot from 260 to 290
    • Greater Scorpion (Jungle)
      • Decreased Base Max Health from 780 to 660
      • Decreased Base Protections from 20 to 14
      • Decreased Scaling Max Health from +175 to +145
      • Decreased Scaling Physical Protection from +2 to +1.5
      • Decreased Scaling Magical Protection from +2 to +1
    • Manticore (Red Buff Holder)
      • Berserk
        • Decreased physical power scaling from 18 damage per hit to 15
    • Base Gates
      • Added new rules linking phoenix deaths to doors
        • Killing left phoenix removes the debuff area on the left door
        • Killing the right phoenix removes the debuff area on the right door
        • Killing the middle phoenix removes the debuff areas for both doors
Items

(UPGRADED) BUMBA’S HAMMER
Bumba’s Hammer, Death’s Toll, and its upgrade Death’s Embrace allow for strong benefits from ‘hitting’ enemies. This hit however could be easily procced from range on immune Jungle Monsters. For items with true Lifesteal or healing you need to engage with the Jungle Monsters if you plan on gaining a benefit. This will now be the same for these items.
  • This item no longer procs on “immune” jungle camps

(STARTER) DEATH’S TOLL
  • This item no longer procs on “immune” jungle camps

(UPGRADE) DEATH’S EMBRACE
  • This item no longer procs on “immune” jungle camps

(UPGRADE) ORNATE ARROW
Ornate Arrow struggled to compete against other late game Hunter choices. It was often only efficient at its maximum stack count which was difficult to obtain and pushed your late game out even later. We are lowering the stack count and giving it some extra upfront power to smooth out this power curve. You will still need to make a smart investment but the risk will feel worth the reward.
  • This item now provides 10% Attack Speed.
  • This item now provides 5% Critical Strike Chance.
  • Passive
    • Decreased Maximum stack count from 25 to 20.
    • Increased Attack Speed from 1% per stack to 1.25% per stack. (25% at max stacks.)
    • Increased Critical Strike Chance from 0.8% per stack to 1% per stack. (20% at max stacks)

(UPGRADE) LEADER’S COWL
Leader’s Cowl was difficult to really build toward. Few gods could really go for Leather Cowl at the start of the game to provide their team with a strong late game aura. We are adjusting its base stats and giving the passive aura a baseline Power buff that can never be brought below 5% Power. The extra Attack Speed helps more gods itemize towards this strategy and that base Power Aura makes it useful even in direct 5v5 teamfights.
  • This item now provides 15% Attack Speed.
  • New Passive
    • AURA – You provide 5% increased Power to all nearby allied gods. This aura gains a bonus stack for each ally god within 55 units causing it to provide an additional 3% increased Power. For each enemy god within 55 units a stack is removed.

(UPGRADE) SENTINEL’S EMBRACE
Sentinel’s Embrace is the go to upgrade path for Supports and no wonder! It brings incredible survivability and utility making it difficult to explore other options. We are shifting strength away from the Aura, ensuring it still feels tanky enough to the Support who builds it but lowering the teamwide utility it provides.
  • Increased Passive Aura Range from 30 to 55 units.
  • Increased Physical Protection from 20 to 30.
  • Increased Magical Protection from 20 to 30.
  • Decreased Protections split among all nearby allies from 100 to 80.
  • Decreased Protections gains while alone from 50 to 40.

(UPGRADE) COMPASSION
Compassion is definitely a candidate for an item being pushed out by Sentinel’s Embrace but it had its own problems. The aura range made it difficult to stay relevant to targets you wanted to protect while the mitigation this item provided from this extra incoming damage was lacking. With the changes below it might be time to show a little Compassion to your allies.
  • Increased Passive Aura Range from 40 to 70 units.
  • Increased Magical Protection from 40 to 60.
  • Increased HP5 from 30 to 45.

(UPGRADE) SUNDERING AXE
Sundering Axe’s Passive is high impact. Opening fights with a strong amount of burst and restoring health quickly made this item not only attractive to Warriors but Mages as well. We love the idea that gods can be flexible with starters but Mages were able to really benefit from the upfront burst and defensive stats in a way that was more frustrating than a Warrior utilizing the same benefits. We are shifting Sundering Axe to consider your own Protections, making this just as strong for Warriors who currently build this but asking more from Mages who want to benefit from this items strength.
  • Decreased bonus damage from 10% of the enemy’s current health to 5% of the enemy’s current health + 2% of your total protections from items. 

(STARTER) BLUESTONE PENDANT
One of the most popular aggressive starters isn’t quite packing the punch that people expect it to. Bluestone users need to have an early game advantage to make the item worth taking, even with its upgrades it tends to fall of harder in the mid game than other starters. We are boosting the physical power here to give it the strength it needs to get ahead early.
  • Increased Physical Power from 10 to 15

(UPGRADE) BLUESTONE BROOCH
Bluestone upgrades have had a lot of discussion recently. Brooch is intended to be the standard go-to upgrade for classic bluestone users like ability-hunters and aggressive-warriors. This item just wasn’t up to the same level as other starter upgrades, so now the passive will deal significantly more damage.
  • Increase Base damage of the passive from 25 to 75

(UPGRADE) THE ALTERNATE TIMELINE
This item is scary. It scared the devs a bit more than the players, though. We launched it with an especially long cooldown to match the especially powerful effect, but it seems it was tuned to be a bit too safe for balance. We are cutting this cooldown by a large amount to hopefully see the item in practice before making any further decisions on how to balance it.
  • Decreased Cooldown from 10m to 6m

STAFF OF MYRDDIN
  • Fixed an issue where this item was not triggering at the same time after Ultimate ability fires as the other Arthurian items
 
Gods
ACHILLES
He’s bold, he’s beautiful, he’s… not doing so hot right now. Achilles has dropped to some of his lowest numbers in both player perception as well as win% lately. This god can become very dominant in the solo lane with small changes, so we are playing it a bit safe here. He is seeing a small cooldown buff to his Shield Bash, which should help him without breaking him. We are also decreasing the amount he is punished for successfully executing an enemy. This effect is a powerful debuff that he should still feel, though.

SHIELD OF ACHILLES
 
  • Decreased cooldown from 15 to 14s.

FATAL STRIKE
 
  • Decreased bonus damage taken from 10% to 5%.
BACCHUS
Season 8 is a heck of a party but no one invited the god of wine?! Bacchus has shown some brief signs of strength in Conquest over the years, but he generally struggles there compared to other modes. This set of changes aims to make his competitive impact stronger. Chug will be even easier to maintain, and Belch, his primary lane clear ability, is seeing a damage increase.

CHUG
 
  • Decreased Mana cost from 40 to 20 at all ranks
  • Decreased Cooldown from 10s from 8s 
  • Fixed Protections description to clarify the ability provides 0 protections at rank 0

BELCH OF THE GODS
 
  • Increase Base Damage from 25/40/55/70/85 to 30/45/60/75/90 per tick
JORMUNGANDR
The World Serpent is a fantastically unique god in SMITE, and after a powerful launch he was brought down by his rival gods in both the story and the game balance. We have been looking to bring Jorm back up since the start of Season 8, and we are still working toward that goal. These changes bolster his laning phase as well as his team fights. Consuming Bellow will let him basic attack in lane at full speed for longer after bellowing and Submerge will be on a lower cooldown helping him to engage or escape more often.

CONSUMING BELLOW
 
  • Increased duration of Empowered Attack Speed buff from 1s to 1.5s per stack

SUBMERGE
 
  • Reduced cooldown from 16s to 16/15/14/13/12s
MERLIN
The time has come for Merlin buffs. This god has dropped off heavily over the years while getting a variety of nerfs. Recently we have been focusing on bringing up his fire stance, often regarded as the weakest one. The protection shred has been pivoted to only work on gods now, but its generally very hard to stack, which heavily limits its impact. This is going to be much stronger on the first tick now, leveling out to about the same amount when hitting all ticks in the late game. Fire stance should now be more attractive to switch into, especially when trying to focus down and enemy tank.

DRAGONFIRE
 
  • Increased Protections Reduced per stack from .5/1/1.5/2/2.5% per tick to 4% at all ranks
  • Decreased max stacks from 6 to 4
    • Results in the change of – increased God-only protections reduced from 3/6/9/12/15% to 16% at max stacks
NEITH
The Weaver of Fate saw some impactful buffs last year, and we have been watching closely since then. Even with those changes, Neith has struggled in the current meta. Her abilities are powerful, but tend to be on much longer cooldowns than other hunters. To even the playing field we are decreasing the cooldown on her top priority ability.

SPIRIT ARROW
 
  • Decreased Cooldown from from 15s to 15/14.5/14/13.5/13s
OLORUN
New season, new map, new olympus, but Olorun feels like he was left behind in Season 7. Recently Sol and Chronos received buffs which made a solid impact on their stats, and now it’s Olorun’s turn. He will be getting two buffs that affect his basic attack damage, helping him match up better against other ADCs.

GENERAL
 
  • Increased Base Power from 38 to 40

TOUCH OF FATE
 
  • Increased the Critical Strike Damage from 50% to 55%
SERQET
The premier single target Assassin has been struggling to get kills lately. Serqet was seeing more play as a support, which was addressed through some previous changes. The final result seems to be that she’s being played less in both positions, we are applying two buffs to her both to push her back toward an aggressive jungler. The first change protects her passive from being wasted against effects like the Aegis Relic or block stacks, and the second adds a good bit of Physical Power scaling to her Ultimate. Serqet is a very all-in goddess, and those risky plays should pay off more frequently with these changes.

CATALYST (PASSIVE)
 
  • Stacks will only be consumed and extra damage dealt if Serqet successfully damages the god (as opposed to just “hit”)

LAST BREATH
 
  • Increased Power Scaling from 55% to 70%
SYLVANUS
This Guardian is certainly undervalued right now. Sylvanus brings a lot of control and Utility to the team, while also having some of the best lane clear because of his unique basic attacks. His passive is often a topic of discussion, and that is something we are working toward on a future update. For now, he is getting a few small damage buffs to help him lane more effectively. This should compliment his CC and healing well, resulting in a support that any ADC would be happy to have by their side.

GENERAL
 
  • Increase Basic Attack Damage from 35 to 38

VERDANT GROWTH
 
  • Increased Magical Power Scaling from 35% to 50%
TIAMAT
The Mother of Monsters has created quite an interesting start to the season. This goddess clearly has a learning curve, as we have seen her win% steadily grow since launch day. The kit is complex and provides many decisions to the player, a few of which are now showing themselves to be clearly the strongest option. Building Tiamat as a tank has created some frustrating interactions with her passive mitigations, so these will now require Magical Power to scale. Also, her serpents are showing themselves to be the best choice for her Ultimate. We are nerfing their split push potential in both damage and health, while also buffing the Storm to make this a more meaningful decision.

DEATH BEGETS LIFE
 
  • Decreased the Damage Mitigation from 60% to 30% + 5% of Tiamat’s Magical Power, Capping at a total 60% Mitigation at 600 Magical Power

SUMMON SERPENTS
 
  • Decrease number of hits it takes for minions to damage a serpent health pip from 3 to 2
  • Decreased Power Scaling from 8% to 5% of Tiamat’s Magical Power

SUMMON STORM
 
  • Adjusted description text to clarify that the initial damage is on first hit of each target, not on the deploy of the ability
  • Increased Initial Hit damage Scaling from 30% of your Magical Power to 40%
  • Increased tick damage Scaling from 10% of your Magical Power to 12% per tick

Fixed an issue with Arthurian Items not triggering at the intended times with Tiamat’s Ultimates

ZHONG KUI
Season 8 dev testing made it feel like Zhong Kui was back! His favorite old item, Vampiric Shroud, and some other meta changes made it look like he would be a major factor. That has not been the case. We are giving Zhong Kui a significant power scaling buff to his primary ranged damage and lane clear ability. This should give him a fighting chance against other mages in the meta.

EXPOSE EVIL
 
  • Increased Magical Power Scaling per tick from 15% to 20% (from 75% to 100% total)

SMITE Update 11.73 April 6 Bonus Balance Patch Notes

Gods
JANUS
This god is zoomin’ across the battleground. A new, larger map means new opportunities for Janus’ crazy mobility. This god has skyrocketed in pick priority since his rework arrived with Season 8 Conquest. He is still struggling to make an impact on the win% charts, but we are applying a nerf here to specifically handle his frustration features. Janus should be a little easier to run down in the future.

THRESHOLD
 
  • Decreased Movement Speed Bonus from passive that triggers on portals and threshold from 10/15/20/25/30% to 10/12.5%/15%/17.5%/20%
TSUKUYOMI
After a strong launch, then some hefty nerfs, the newest Moon God fell into a state of uncertainty. Tsukuyomi brings high damage and control, but lacks the mobility of most assassins, often causing players to struggle to fulfill the needs of the role, especially in the late game. After some time and practice, he has emerged as a top performer yet again. We are taking down the base damage on two of his primary damage abilities to offset this.

DARK MOON SHURIKEN
  • Decreased Base Damage from the projectile Shuriken from 85/135/185/235/285 to 75/125/175/225/275

KUSARIGAMA
  • Decreased Base Damage from the Final hit from 60/115/170/225/280 to 50/105/160/215/270
GUAN YU
Is this closed beta?! Nerfing Guan Yu is rather rare, but through his buffs last year as well as the rise of healers as a whole, the god has been dominating the solo lane. Guan Yu now finally has the damage he needs to content the early lane phases, and we aim to keep that where it is. However, even through the healing nerfs of recent updates, he has held strong by providing huge amounts of utility to his team. His heal and dash are being increased in cooldown to take this down. He can still decrease his own cooldowns through hitting abilities, a unique feature that we want to preserve, but lowering this top end should still have a noticeable impact on him.

CONVICTION
  • Increased Cooldowns from 12s to 14s

WARRIOR’S WILL
  • Increased Cooldowns from 12s to 14s
APHRODITE
The honeymoon is over, duo queuers. Aphrodite has become a top pick even in competitively ranked conquest over the past season. Healing nerfs have helped but not quite done enough, so we are looking to nerf the goddess of love directly. Love Birds is a huge swing of the fight in a single ability, able to heal up to 2 targets for a large amount while dealing considerable damage. We are looking to slow down the uptime on this ability to provide more windows to take down this goddess in team fights.

LOVE BIRDS
  • Increased Cooldown 12s to 14s
APOLLO
This hotshot just won’t let up. Recently Apollo was nerfed directly while a few of his top items were also nerfed. Apollo was even more resilient to the nerfs than other hunters though, so its time to nerf again. Apollo’s lane clear is finally in a good spot, so now we are looking to take down his utility. Serenade is a surprisingly strong CC and self peel ability for a hunter, so its protections and duration are being decreased.

SERENADE
  • (revert) Decreased Physical Protections from15/20/25/30/35 to 10/15/20/25/30
  • Decreased Mesmerize duration from 1.5/1.7/1.9/2.1/2.3 to 1.2/1.4/1.6/1.8/2.0s
NEMESIS
Often thought of as on a counter-pick, Nemesis is currently providing a lot to teams in any situation. This goddess is putting up some crazy high pick/ban and win% numbers – even though a lot of her usual targets are out of the meta. Nemesis can turn a fight with a single shield, especially in a 1v1 situation, so we are looking to nerf this instead of affecting her dps or clear speed.

RETRIBUTION
  • Decreased Shield from 100/200/300/400/500 to 100/180/260/340/420

Source: SMITE(1),Smite(2)

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

FIFA 21 Update 1.18 April 6 Kicks Out for Bug Fixes

EA Romania and Vancouver have released an all new FIFA 21 update which addresses a number of bug found in Career Mode, Ultimate Team and more. Here are the FIFA 21 Update 1.18 April 6 patch notes!

FIFA 21 Update 1.18 April 6 Patch Notes

FIFA Ultimate Team
Addressed the following issues:

  • Some ICON Moments 2D images did not display correctly on their corresponding Player Items.
  • Messages appearing in the News tile and its menus did not always display correctly.
  • A potential kit clash could occur when using the No Room For Racism Kit.

General, Audio, and Visual

Made the following changes:

  • Updated some kits, badges, balls, boots, and broadcast packages.

The following Title Update #13 changes will only apply to the Stadia version of FIFA 21 and have been applied to other versions of FIFA 21 in past TUs.
FIFA Ultimate Team

Addressed the following issues:

  • The end-of-match Squad Battles FUT Coin Skill Rewards calculation did not always display correctly.
    • This was a visual issue only and did not impact the calculation.
  • When a previously locked Objective group was unlocked, it could have still continued to display as locked until the player exited and re-entered FUT.
  • On the Kit Select screen in Division Rivals, the timer could freeze for the player who confirmed their selection if their opponent was still selecting a kit.
  • Some ICON Moments 2D images did not display correctly on their corresponding Player Items.
  • After viewing the Captain’s Squad in a Co-Op Lobby, the background player models could remain on screen even when navigating through other menus.
  • When accessing the Transfer Market tab on the Squad screen and viewing the Search Results as a list, Bid Status Icons did not display.
  • A FUT loading screen could incorrectly display the default badge instead of the player’s selected badge.
  • Messages appearing in the News tile and its menus did not always display correctly.
  • During Co-Op matches, the Captain’s Club name was not visible across stadium banners to the invited player.
  • In online matches, the end of match screens displayed both players as FUT Founders, regardless of when their Clubs were founded.
  • In some cases, the Search Filters on the Stadium tab of the Transfer Market displayed placeholder text.
  • The UI could become visually corrupted when selecting and deselecting favorite Live or Foundation Squad Building Challenges.
  • During Friendlies matches, the in-game Game Settings screen would incorrectly list the ball being currently used.
  • The Live FUT Friendlies UI did not always display the correct visuals when the tile was selected.
  • After entering and exiting the News tab, some parts of the UI did not always display correctly.
  • Stadium Themes based on real world teams did not always apply correctly to in-game ad boards.
  • The UI could become visually corrupted when selecting and deselecting favorite Live or Foundation Squad Building Challenges.
  • On the Club tab of the Squad Screen, the Toggle List View action did not function when a Take Me There widget was on screen.
  • Some text incorrectly overlapped other UI elements when the My Playlist tile was selected on the FUT Friendlies screen.
  • Some Badges displayed a placeholder image.

Career Mode

  • Substitutes who entered the match were losing an unintentionally high amount of Stamina.
  • When changing the sorting in the Transfer Hub and Squad Hub, the UI did not automatically scroll back to the top.
  • Qualification for the Asian Continental Cup did not function correctly.

VOLTA FOOTBALL

Addressed the following issue:

  • In Squad Management, the Player Chemistry UI element present on Avatars did not display the correct value.
    • This was a visual error only and did not impact Chemistry calculations.
  • Addressed a potential stability issue that could occur when viewing the Skill Tree.

FIFA Online

Addressed the following issue:

  • The Soccer Aid team was incorrectly available to use in Online Seasons.

Pro Clubs

Addressed the following issue:

  • When the Captain changes Game Plans during a Pro Clubs match, some AI teammates could have switched positions incorrectly.

General, Audio, and Visual

Made the following changes:

  • Added commentary lines related to David Beckham.

Addressed the following issue:

  • Some balls displayed placeholder text in the Match tab of the Game Settings screen.

Source: FIFA Forum

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Titanfall 2 Servers Down Due to DDoS Attack, Respawn Working on It

Those trying to play Respawn Entertainment’s excellent Titanfall 1 and 2 but can’t, it’s not you or the game, but people attacking the games’ servers. It seems Titanfall 2 servers are experiencing downtime due to a DDoS (distributed denial of service) attack by uknown individuals.

This was aknowledged by Respawn today over on Twitter, where the developer also shared that they are working to resolve it.

Unfortunately, we cannot verify whether this is affecting just Titanfall 1, Titanfall 2, or both. Hopefully, Respawn can bring it up online ASAP, as TItanfall’s multiplayer is (in this writer’s opinion) one of the best of all-time.

While we aren’t getting Titanfall 3 anytime soon, Respawn’s other game — Apex Legends — will be getting a familiar face from the franchise as one of its new legends for Season 9, and there’s a titan coming along  for the ride, too! Head on over here to see the character and his abilities in action.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Rumor: Next Xbox Gaming Showcase Event Set for This April

Xbox fans and players who are looking forward to the next big announcements may be getting their wishes granted, as a rumor is going around that the next Xbox gaming showcase event is set for some time this April.

According to ZDnet journalist Mary Jo Foley, the game-focused Microsoft virtual event is said to take place in the coming weeks — complimenting the upcoming Microsoft Build developer conference that will take place at the end of May. However, the gaming showcase will be a different from the developer focused Game Stack event happening on April.

Microsoft is supplementing its main, larger conferences this year with smaller “What’s Next” virtual events. A “What’s Next for Gaming” event is expected in the coming weeks. The Game Stack Live event also listed on the US events page is not that event, I hear.

Microsoft teased that exciting new things would be coming to the Xbox Series X and S — their next generation platforms that were just released late last year. Whatever the future holds for Xbox as well as its games and developers, you can bet that this gaming showcase will be the best place to stay tuned for announcements and surprises.

Speaking of Microsoft games, one of the actors involved in Halo Infinite says the game will be released on November this year. Perhaps an official announcement will come during this gaming showcase.

Tim Villasor

Home > News

Borderlands Movie Casts Edgar Ramirez as Atlas, Plot Synopsis Released

Things are getting more hyped with Eli Roth’s upcoming film adaptation of the Borderlands franchise, as the Borderlands Movie has cast Edgar Ramirez as Atlas, and the film’s official plot synopsis has been released.

As reported by Deadline, Ramirez will play the part of Atlas — an arms manufacturer and businessman who is considered the most powerful person in the Borderlands universe, and whom director Eli Roth feels the actor will embody the part well.

“What an incredible honor to have an actor of Edgar’s caliber, talent, and charisma playing opposite Cate Blanchett and this remarkable cast,” Roth said. “Atlas has to be a truly magnetic personality, someone with charisma and charm but that air of menace underneath it all. I’ve been a fan of Edgar’s since his early performances and he continues to amaze me with each dramatic turn. We want to create something wild, fun, and very different from anything they’ve seen from Edgar before. I am so, so excited to work with him.”

Courtesy of Lionsgate, here’s the official press release for the Borderlands movie.

Two-time Academy Award® winner Cate Blanchett teams up with Kevin Hart in director Eli Roth’s Borderlands. Lilith (Blanchett), an infamous outlaw with a mysterious past, reluctantly returns to her home planet of Pandora to find the missing daughter of the universe’s most powerful S.O.B., Atlas (Ramirez). Lilith forms an alliance with an unexpected team – Roland (Hart), a former elite mercenary, now desperate for redemption; Tiny Tina (Greenblatt), a feral pre-teen demolitionist; Krieg (Munteanu), Tina’s musclebound, rhetorically challenged protector; Tannis (Curtis), the scientist with a tenuous grip on sanity; and Claptrap (Black), a persistently wiseass robot.

These unlikely heroes must battle alien monsters and dangerous bandits to find and protect the missing girl, who may hold the key to unimaginable power. The fate of the universe could be in their hands – but they’ll be fighting for something more: each other. Based on the game from Gearbox and 2K, one of the bestselling videogame franchises of all time, welcome to Borderlands.

Speaking of Borderlands, Borderlands 3’s Show Me The Eridium even recently returned.

Tim Villasor

Home > News

Cancelled Castlevania: Resurrection Beta for Dreamcast Surfaces, Watch It Here

One of the most mysterious and elusive Castlevania games that never saw the light of day has been found by the most unlikely of sources, as the cancelled title Castlevania Resurrection’s pre-E3 beta surfaces online — giving fans an in depth look at the game that’s over two decades old!

Thanks to Sega Dreamcast Info Preservation Games, the world now sees Sonia Belmont’s 3D adventure running on the last Sega console!

As translated by ResetEra, the build of the prototype is dated on November 1999 — which is four months before the game was ultimately cancelled on March 2000.

“A few days ago, I was sent a message with the photo of the prototype. I couldn’t believe it, he was there in front of my eyes. I thought I had fallen from my chair, I was witnessing his resurrection !!!”

“There are 5 environments and a boss fight that correspond to a stage of the game. Most areas do not connect with each other. They are accessible from the Start menu. One of them does not charge. This beta is an early build.”

“Be careful, I don’t know what my acquaintance intends to do with it. I do not wish to harbor false hopes. It may be necessary to be satisfied only with the photo and the video proving its existence.

The discovery of the prototype being major, with the agreement of its owner, I can disclose it and show it to you. We can also thank him!”

Intended to be the seventeenth entry in the Castlevania series, Castlevania Resurrection was supposed to be the third Castlevania game to be rendered in 3D. Unfortunately with the release of the more powerful PS2, Xbox, and Nintendo Gamecube systems — Sega ultimately closed its doors as a console manufacturer, contributing to the cancellation of this never released title in the series.

Speaking on Castlevania, a new game as well as other Konami properties like Metal Gear are rumored to be in the works.

Tim Villasor

Home > News

No Man’s Sky Update 3.34 April 5 Released for Fixes

Following last week’s patch for No Man’s Sky that was released for Expedtition Mode fixes, Hello Games has released the No Man’s Sky update 3.34 April 5 today, and it’s for another round of fixes. Head on below for the patch notes.

No Man’s Sky Update 3.34 April 5 Patch Notes:

Patch Notes

  • Fixed an issue that caused Expedition data to be unnecessarily re-downloaded from the server.
  • Fixed an issue that could cause repeated network duplication of NPCs, leading to decreased framerate (especially at Space Stations) and occasional crashes.

This patch also brings all previous fixes to consoles:

  • Fixed an issue that caused portable refiners and other placed objects to vanish in high network activity areas.
  • Fixed an issue that could cause some interactions to become unresponsive in high-network traffic situations.
  • Improved the audio effect when a mission patch is displayed on screen.
  • Fixed an issue that could cause weapon labels to scroll unnecessarily on the HUD.
  • Fixed an issue that could cause the mode select text to appear to have a fuzzy outline when selected.
  • Fixed a number of icon issues affecting missions supplied by NPCs found in planetary buildings.
  • Fixed an issue that caused the Inventory Full warning on the Expedition Page to appear in ALL CAPS.

Once we get wind of the next patch for the game, we’ll be sure to let our readers know.

Source: No Man’s Sky

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Marvel’s Avengers, Borderlands 3, and The Long Dark Coming to PlayStation Now on April 6

Get ready for some pretty big game choices hitting this month to PlayStation Now subscribers, as Marvel’s Avengers, Borderlands 3, and The Long Dark are coming to PlayStation Now starting April 6!

If you have yet to play any of these titles, PlayStation is doing us a big favor by putting these in PlayStation Now to try out! You can subscribe for free and play a trial starting April 7! Here are the details from the PlayStation Blog!

Marvel’s Avengers

Marvel’s Avengers is an epic, third-person, action-adventure game that combines an original, cinematic story with single-player and co-operative gameplay. In a future with Super Heroes outlawed, a young Kamala Khan must reassemble the Avengers to stop AIM. Marvel’s Avengers continues the epic journey with new Heroes and new narrative delivered on an ongoing basis, for the definitive Avengers gaming experience. Assemble into a team of up to four players online, master extraordinary abilities, customize a growing roster of Heroes, and defend the Earth from escalating threats.

●      Marvel’s Avengers is available until Monday July 5, 2021. 

 Borderlands 3

The original shooter-looter returns, packing bazillions of guns and a mayhem-fueled adventure! Blast through new worlds and enemies as one of four new Vault Hunters, each with deep skill trees, abilities, and customization. Play solo or with friends to take on insane enemies, score loads of loot and save your home from the most ruthless cult leaders in the galaxy. Play with anyone at any time online or in split-screen co-op, regardless of your level or mission progress.

●      Borderlands 3 is available until Wednesday September 29, 2021.

The Long Dark

The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies — only you, the cold, and all the threats Mother Nature can muster.

PlayStation Now Trial

If you haven’t tried PlayStation Now yet, now’s the perfect time to give it a spin with the seven-day free trial* for PS4 and PS5. The trial is available starting Wednesday, April 7 and is open to anyone who is currently not subscribed to PlayStation Now. That gives you access to stream hundreds of PS4, PS3 and PS2 games on demand… including the new additions above that join the lineup on Tuesday, April 6!

Speaking of subscriptions, be sure to check out the selections for PlayStation Plus April!

Tim Villasor

Home > News

Battlefield 5, BF1, BF4 Servers Undergoing Issues Since This Weekend

While Battlefield fans are all eagerly awaiting news on this year’s Battlefield game, it looks like those who want to play the current games in the frachise are having issues too. Over the weekend and spilling over to today, reports of Battlefield 5 server issues (alongside Battlefield 1 and even Battlefield 4) have surfaced, stating disconnects, not being able to enter matches and more.

Here are some of the threads popping up in each game’s subreddit:

No servers?
by inBattlefieldV

Server Disconnected Recurring Issue
byu/naturalfractal inbattlefield_one

EA’s official EA Help Twitter account has acknowledged the server issues with Battlefield V just now, too (thankfully!).

Hopefully, this gets sorted out ASAP. We’ll update the post once more new arises, or if the servers are fixed. You can check more detailed issues on the Battlefield 5 or Battlefield 1 subreddits.

As for the upcoming Battlefield game for 2021, it’s rumored reveal is set for May. EA has also sent out a survey asking Battlefield fans about some of the stuff in it, too.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

The Elder Scrolls Online Update 2.15 April 5 Lashes Out for Fixes

Following the big Flames of Ambition title update for The Elder Scrolls Online released a few weeks ago, Bethesda has rolled out The Elder Scrolls Online update 2.15 April 5 patch, and this one is purely for fixes, it seems.

The Elder Scrolls Online Update 2.15 April 5:

Note: These are the Xbox patch notes, and if there are differences to the PlayStation patch notes, we’ll edit them in once they’re released.

The Elder Scrolls Online v1.23.1.0 contains several fixes for the Flames of Ambition dungeons, a number of crash fixes and tooltip updates, a fix for missing guild/friends list history, a reversion to a previous fix so weapons are once again visible while performing emotes, and more. The size of this patch is approximately X.

ulll6ea5t50k.jpg

2gdmc37vdixv.png
Quests

  • The Shadow Cleft: Fixed an issue where Initiate Favar could get stuck in a wall.

8ni2gxqyh920.jpg

cmw3bfy75mxx.png
Dungeons

  • Black Drake Villa
    • General
      • The Bullseye achievement now correctly mentions it is achieved in Black Drake Villa.
      • The description for the “Amphibians Arrested” achievement now correctly mentions the Fiery Favor effect.
    • Pyroturge Encratis
      • Corpses of Fire Behemoths are now consistently usable.
  • The Cauldron
    • General
      • The Curtain of Fire achievement now states the correct name of the ability which enables completion.
    • Oxblood the Depraved
      • Oxblood will no longer inexplicably turn to a random player during the impact of its Gore Rush ability.
      • Bile Globs can now be consumed as corpses even if Oxblood consumes them.
    • Taskmaster Viccia
      • Taskmaster Viccia’s traps will now correctly explode if you trigger them while blocking, though they will only stun anyone not blocking.
    • Baron Zaudrus
      • Corpses of Magma Daedroths, Magma Scamps and Watchlings are now consistently usable.

xw9gxg2dfm63.jpg

cmw3bfy75mxx.png
Dungeons

  • White Gold Tower
    • Molag Kena
      • Lightning Aspects will no longer get stuck in an unkillable state because of “leet DPS” during the shield phase.

duwwugdccr5p.jpg

2gdmc37vdixv.png
Quests

  • Awaken The Past: The Helm and Agra Crun will now display properly when placed.

dl0biz48wdms.jpg

u6tsm8209cfr.png
General

  • Fixed numerous issues involving improper removal of negative effects from player characters.
  • Expanded the prevention of being able to access abilities you should not have access to.

Guild

  • Undaunted
    • Bone Shield: Fixed multiple issues where the synergy from this ability and its morphs did not follow regular rules. The shield granted from these abilities no longer stack, and being affected by any version now makes you immune to other versions for 6 seconds.

19px04cvpzkh.jpg

uz879wzytvks.png
General

  • Weapons can once again be visible when doing emotes.
  • Made an improvement to the stairs in certain Daedric ruins so you can walk up smoothly without having to jump at the top step.

ml6me2wl1ho9.png
General

  • Fixed an issue where the Flames of Ambition Coffer from the Undaunted merchant listed the incorrect Monster Mask sets in its tooltip.
  • Updated the tooltips of the Alliance War Skill Line Scrolls (including Major and Grand), Colovian War Torte, Molten War Torte, and White-Gold War Torte. They now better clarify that they do affect both your Alliance Rank and your Alliance Skill Lines.
    • Note that these items do not increase the AP you earn.

m4m2vlep9skb.png
Homes

  • Fixed an issue that caused unusual lighting or weather in the interiors of Autumn’s Gate, Old Mistveil Manor, and the Golden Gryphon Garret homes.

zs9wwp19qks6.png
General

  • Fixed multiple rare crashes caused by the model system that could occur randomly.
  • Fixed a rare crash that could occur while logging out of the game.
  • Fixed an issue that could delay asset loads, causing enemies to become invisible.
  • COD payment mails now have fixed 30-day expiration dates like all other mail.

2gdmc37vdixv.png
Reaper’s March

  • The caravan in this area is now much less densely populated and gamblers won’t return as quickly if murdered.

0zjke7b67ka0.png
General

  • Updated the copyright date on the opening splash screen to the current year.
  • Information about offline players from the Friends/Guild lists are now correctly shown for players that have been offline for a while.

Combat

  • Fixed an issue where the keybind strip could get into a bad state when quickly swapping between the Champion screen and other screens.

We’ll update the post (if needed( within the day for the PS4-specific changes. For those looking forward to the game’s next-gen release, head on over here for details.

Source: Elder Scrolls forums

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Metal Gear Solid 3 Iconic Ladder Scene Get’s Remade in Unreal Engine 4

While the world continues to glamor at the idea of a Metal Gear Solid Remake, one fan has taken it upon themselves to remake one of the series most iconic moment, the ladder scene from Metal Gear Solid 3, all in real-time running on the Unreal Engine 4 — it’s quite a thrill. 

Meet Warpgazer Animation, a YouTube channel that specializes is creating CGI fan films. They’ve pushed quite a bit of animations over the years, with some of their popular work revolving around the Warhammer series, though many of you may remember them for their Metal Gear Solid 1 intro remake.

Well, seems like they aren’t quite done with the series just yet as today they published an all new video, this time of THE LADDEER SCENE from Metal Gear Solid 3. Yep, the very same one where you spend a crazy amount of time climbing a ladder as the main theme plays in the background. Here, have a watch.

Here’s what Warpgazer Animations said in their YouTube description about the scene:

Remake of one of the most iconic scenes in MGS3: The ladder scene. As an Easter present for everyone, we decided to spend a few weeks to recreate this game part as a small cinematic with a funny bonus of a typical cardboard box sneaking sequence. We hope you enjoy! Everything rendered in real-time using Unreal Engine 4.26 with full RTX raytracing enabled.

Pretty freaking awesome if you ask me, and it definitely get’s us even more pumped for a remake if that were to ever happen. That of course all depends on Konami, to which we say; Do you it you cowards!

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > guides

Guaranteed Outriders Legendary Chest Farming Guide for Late Game

Looking to up your late game in Outriders with some powerful legendary gear? We got you covered with this Outriders legendary chest farming guide that’s easy to sit through.

Guides provided by BoSolaris, you can follow him on Twitter @BoSolaris

Outriders Legendary Chest Farming Guide: The Forgotten Chapel

Location: Canyon of the Grand Obelisk

Mission: The Forgotten Chapel

Easy Legendary for 10 minutes of work (a lot less once you get use to it)

Things you will need first off:

So, now that we are prepared for the journey let us get to it! This loop here is to find three  pedestals that you activate, thus unlocking a door to a Legendary chest!  Make sure your World Tier is set to as high as you can handle and load into the Canyon of the Grand Obelisk.

Outriders Legendary Farming Ped Map

The map I have provided and annotated here has four locations marked.  The yellow stars represent 1 of 3 pedestals that will mark the door (shown as a red diamond) with an orange rune (lore masters may recognize these!).  This is the canyon entrance and a small area to explore, but dense with mobs/ads.  So as you make your way to each location you will need to clear out additional enemies. 

Step 1: Locate the First Pedestal

Outriders Legendary Farming ped1

From the starting point you will want to head out from camp and into the first main open area.  Here you will need to clear a large group of mutated beasts.  Once you do, cut immediately left from entering the area to find this pedestal.

Step 2: Locate the Second Pedestal

Outriders Legendary Farming ped2

This pedestal isnt too far from the first one.  No extra enemies to clear here, just make your way back to the open area from the first wave of enemies and proceed forward.  Take notice of a path to your right that will backtrack you up a hill into a room with the next pedestal.

Step 3: Locate the Third and Final Pedestal

Outriders Legendary Farming ped3

For this one, you can fast travel to the ‘Wrecked APC’ flag in the middle of the map.  Proceed forward to the Monolith Bridge and clear all the enemies.  Once finished, push forward and open the large door.  Make your way to the other side of the Monolith room and activate the third and final pedestal.

Step 4: Open The Rune Chapel Door and Claim the Chest!

Outriders Legendary Farming chapeldoorLightUp

Once you have activated the Monolith pedestal, backtrack your way to the Wrecked APC travel point and run up the hill until you see the door pictures.  Activate the pedestal here and proceed into the room for your Legendary chest!

Outriders Legendary Farming reward

And there you go! A guaranteed legendary drop! Unfortunately this mission isn’t as repeatable as other ones and will come back randomly, but it has been tested in 10 runs, with only three of those being unsuccessful.

Still not a bad way to get a legendary drop, and as mentioned before, you should be able to knock this out a lot quicker than 10 minutes.   

If you are interested in more Outrider guides, be sure to visit our official guide page here: Outriders Guides

Outriders is now available for purchase on PlayStation, PC, Xbox, and Stadia. 

MP1st

MP1st Staff

Home > guides

Outriders World Tier Explained – How to Level, Up, Its Rewards & More

Curious as to what exactly the World Tiers do in Outriders? Or perhaps you’re wondering why it seems like you aren’t making any progression in it? Well here’s a nifty Outriders World Tier guide explaining how it works and to ensure you’re still making progress.

Outriders World Tier Chart

World Tier Difficulty Enemy Level Item Level Loot Rarity Modifier Legendary Drop Rate Modifier Bonus Permenant Item Level Cap Reward For Reaching
1 Story -2 -2 80% 0% 0
2 Easy -1 -1 90% 30% 0 Resource Pack: Scraps
3 Normal 0 0 100% 70% 0 Resource Pack: Scraps
4 Hard +1 +1 120% 130% +1 Rare Gear Weapon
5 Expert +2 +2 140% 215% +2 Rare Gear Weapon
6 Master +3 +3 160% 285% +3 Rare Gear Weapon
7 Legend +4 +4 180% 300% +4 Epic Legendary Weapon
8 Immortal +5 +5 200% 315% +5 Epic Legendary Weapon
9 Frantic +6 +6 225% 330% +6 Titanium Resource Pack
10 Impossible +7 +7 250% 345% +7 Epic Weapon Gear + Titanium Resource Pack
11 Inferno +8 +8 300% 360% +8 Epic Weapon Gear + Titanium Resource Pack
12 Torment +9 +9 350% 375% +9 Legendary Weapon Gear + Titanium Resource Pack
13 Nightmare +10 +10 400% 390% +10 Legendary Weapon Gear + Titanium Resource Pack
14 Insanity +11 +11 450% 405% +11 Legendary Weapon Gear + Titanium Resource Pack
15 Madness +12 +12 500% 425% +12 Legendary Weapon Gear + Titanium Resource Pack

How Do I Level Up the World Tier in Outriders?

Like leveling your character, leveling your World Tier works in a similar fashion. In order to increase the level of a World Tier to a new one you must earn XP for it, which is done simply by killing enemies. Yep, nothing all too complicated about that, however unlike leveling a character, when you die you lose a bit of progression.

This is why, if you are playing solo and dying a lot your World Tier isn’t moving as much as it did in the early stage of the game, as progression is being set back for every death. We found that you lose quite a bit of progression upon death, usually more than what you would earn for clearing said zone your in. This is why co-operative play is suggested, although farming for better gear does counteract the difficulty spike.

Can You Farm World Tier XP?

Absolutely, and I recommend any solo player to do just that. Find a short mission that you can handle on the highest tier without dying, complete it, and then do it all over again! We highly recommend a repeatable mission that is against non-human AIs as they often rush you rather than hide behind cover, thus being a lot quicker in terms of completion.

Why is Leveling and Progressing Through World Tier important in Outriders?

If you couldn’t tell from reading the chart above, it’s important to level up your world tier because it’s all tied to what kind of loot you get. Basically, don’t expect to be receiving a ton of high end gear that’s graded for end game content if you are playing on the easier tier level. The higher the tier, the better the gear.

That’s all there really is to Outriders World Tier! Hopefully this guide has made you understand how it all works in-game. Now get out there Outriders, and start earning some better gear! Oh, and if you want more guides be sure to visit our Outriders Guide Page!

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Outriders Servers Down on April 3, Marking Third Straight Day of Connection Issues (Update #2)

Hoo-boy! Here we go again! Following the launch day’s server issues, and yesterday’s long downtime, we are here to mention that the Outriders servers are down again! We’ve witnessed this first-hand now on console, though there are reports coming in regarding this too.

Outriders Current Server Status: Servers are down again (3:10 p.m. ET)

For now, the current status page of the Outriders servers mention it is “Operational,” though multiple reports on the game’s subreddit, as well as multiple people on staff unable to connect says otherwise.

Are the servers broken?
byu/erick_rednose inoutriders

We down again bois?
byu/RageBucket inoutriders

Servers are struggling badly.
byu/Moogster66 inoutriders

On Twitter, the official Outriders account has acknowledged the server downtime and says they will have news in the next 10-20 minutes:

Hopefully, this means we won’t get an hours-long Outriders servers down situation like we had yesterday. That said, make sure to keep an eye on this post throughout the day, as we’ll be updating this in real-time once we know more. If you’re curious why PC and console crossplay isn’t working, head on over here.

In the meantime, go check out some of our Outriders articles in the game’s hub, or better yet, mention where you are, which platform, if the game is running for you in order to let your fellow gamers know.

Update: People Can Fly says that most should be able to log on now:

Update #2 (3:16 p.m. ET): People Can Fly says their solution didn’t take, so it will take an hour or so.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

╳