With the Xbox Series X|S set to launch in a few weeks, it seems some retailers already have the next-gen console in stock, and don’t really care for street sell dates. Colombian retailer Smile Games has apparently started selling the Xbox Series X ahead of time, and what’s more, they even posted an unboxing video!
According to people on the Xbox subreddit, the store is legit (as in, it’s been around for quite some time), and that the person has mentioned how he has 10 Xbox Series X units for sale, with eight already being pre-sold. One redditor translated that the person in the video says that he paid more than the retail price for this (Xbox Series X) console as well with someone else pointing that there’s an added $40 for each console which puts the total price at $700!
Of course, it’s never a good idea to break the street date of a product given big corporations like Microsoft can sic their legal hounds on you ASAP. Will that happen here? I wouldn’t be surprised if it did. Having said that though, it does seem like Xbox Series X units are already out in the wild, so don’t be surprised if more breakdowns of the console and new details surface in the coming days and weeks before the official launch.
Would you be willing to pay more in order to have an Xbox Series X before it’s November 10 launch date? Let us know your thoughts in the comments.
If you still haven’t picked up Battlefield 5, now might be the best time as EA has announced the Battlefield 5 Definitive Edition, and it’s out today via digital download for the PS4, Xbox One, and PC!
Battlefield 5 Definitive Edition Contents:
Enter mankind’s greatest conflict across land, air, and sea with all gameplay content unlocked from the get-go. Choose from the complete arsenal of weapons, vehicles, and gadgets and immerse yourself in the hard-fought battles of World War 2. Stand out on the battlefield with the complete roster of Elites and the best customization content of Year 1 and Year 2.
All gameplay content – Get all the weapons, vehicles, and gadgets from launch, Year 1, and Year 2, including the devastating bazooka and lunge mine
All Elites – Bring personality to the battlefield with Elites such as Seamus and Ilse, featuring signature looks, personas, and melee weapons
84 immersive camo variations – Enhance your WW2 sandbox with outfits such as The Sandman and The Aristocrat for the British and German armies
8 soldier outfits from Year 2 – Including the Offizier and Tommy outfits
2 weapon skins from Year 2 – Sport the Pacific Palm and Snake Bite weapon skins, applicable to 10 and 4 weapons respectively
3 vehicle dressings – Outfit your vehicles with unique looks, like the US ShermanFlagship Flag and German Panzer IV Ready for War dressings
33 Chapter Reward items from Year 1 – Score the Napalm Weapon Set and Baron von Zorn German outfit and much more.
With Sucker Punch Productions now transforming the excellent Ghost of Tsushima from a single-player game to now a full-fledged multiplayer looter action game, the studio has announced the Ghost of Tsushima raid release date! Set for release this October 30, the raid is called “The Tale of Iyo.”
Note that the raid will NOT support matchmaking, so make sure you have a full team ready to go! Here are more details regarding the multiplayer mode’s hardest challenge yet.
Ghost of Tsushima Raid Release Date and Details:
Release date: October 30
Overview from Sucker Punch:
This is the culmination of the story in Ghost of Tsushima: Legends, bringing the fight directly to Iyo’s realm. This Raid is divided into three chapters and requires a full team of four Ghosts, as well as excellent coordination and communication.
The Tale of Iyo will not support matchmaking, so you’ll need to arrange your team ahead of time and be ready to jump in together. You’ll want to have your gear at KI level 100 as an absolute minimum before you attempt to take on this challenge.
To get Raid ready, we recommend finishing all Story missions, and replaying Story and Survival on higher difficulties to get higher level gear.
In addition to the raid, the studio has also announced new weekly challenges! Starting at 8 a.m. PT/11 a.m. ET/11 p.m. HKT every Friday, there will be a new two-player and four-player Survival mission with specific weekly modifiers! The teams with the best scores will be featured on weekly leaderboards, with one for the Story mission, and another one for the Survival mission.
In the same info blowout, Sucker Punch announced that over two milllion matches were played using online matchmaking in Ghost of Tsushima’s first weekend of multiplayer availability! There’s also a patch coming out later today with bug fixes for Legends mode as the primary list of fixes.
– Resolved a bug causing frequent Network Error pop-ups
– Resolved a bug preventing the Platinum Trophy armor dye from appearing in New Game+
– Resolved a bug that caused some users to become stuck in the Legends tutorial
– Added support for PlayStation™ Network “Players Met” functionality to Legends
– Various bug and crash fixes
Once the patch is out, we’ll be sure to let our readers know.
Heroes, Crystal Dynamics has rolled out the Marvel’s Avengers weekly reset of challenges and Marketplace update October 20 edition! Check out the Community Challenge, new items in the Marketplace players can buy and more.
Marvel’s Avengers Weekly Reset of Challenges and Marketplace Update October 22, 2020:
Priority Missions
We’re fixing a few issues with Priority Missions, but they will be back!
Priority HARM Challenges
Priority HARM Room Challenges have additional modifiers and reward comics that increase your collection and boost your stats.
Clash: Melee damage from any source is greatly increased.
Minimum Power Level 100 Challenge, +5 Power Level Offset
Modifiers:
Overshield: Enemies are energized with Overshield nanites that significantly increase their health.
Maelstrom: All heroics charge at a significantly increased rate. Entering critical health drains all heroic meters.
Cosmos: Cosmic damage from players is increased.
MEGA HIVE
The Mega Hive is a single-player chain of eight missions that tests your team’s might. Each week, you’ll have a shot at completing the Mega Hive mission chain. When you defeat all eight missions, the Mega Hive mission chain is removed from the War Table until the next weekly refresh, when you can run it again with new modifiers.
Weekly Rewards: As you progress through the Mega Hive, rewards start as basic gear, resources, and small amounts of cosmetic currency. The more missions you survive, the more resource drops increase. As you near the final mission, you’ll see better gear and artifacts awarded more often, as well as increased chances for patterns/nameplates. When you complete all eight Mega Hive missions, you’ll be rewarded with exclusive goodies reserved for this gauntlet, including a significant amount of high-quality resources
Maelstrom: Keeping Willpower high and utilizing Heroics soon after they’re ready is key to maximizing the benefits of the Maelstrom modifier. Focusing on gear that boosts the Resolve or Valor stats is also an effective strategy.
This week is an “ICYMI” week! In case you missed any of our previously featured marketplace items, we’ll be revisiting all of them with daily refreshes. Not only that, your gifted credits will go further with discounts applied to all items! Enjoy!
Oct 22 – Week #1
Oct 23 – Week #2
Oct 24 – Week #3
Oct 25 – Week #4
Oct 26 – Week #5
Oct 27 – Week #6
Oct 28 – Week #7
Don’t forget, the “thank you” gift the studio has for fans is now live and can be collected! Once we know more details regarding the game’s next DLC drop or weekly reset, we’ll be sure to let our readers know ASAP.
Just last week, Crystal Dynamics announced that it was giving away a mess of in-game rewards for Marvel’s Avengers players as a “thank you” for sticking with the game. Well, the Marvel’s Avengers Appreciation Gift is now available!
This was announced by the official Marvel’s Avengers Twitter account today, and in case you didn’t know what you’re getting, players will collect the following:
Credits: 1500 – Enough for a Legendary Skin and Nameplate from the Marketplace
Units: 7000
Upgrade Modules: 250
DNA Keys: 20
A Sarah Garza-Inspired Nameplate (Because seriously, you’re the best.)
Now's the time to #Reassemble in Marvel's Avengers! Pick up a free digital package just by logging in before Nov. 5.
☑️ 1500 Credits ☑️ 7000 Units ☑️ 250 Upgrade Modules ☑️ and more!
In addition to the rewards listed above, those on PS4 who are PlayStation Plus members, the exclusive PS Plus reward is now available for download too! Announced before, players will get an exclusive Ms. Marvel cosmetic bundle! Link to download it and official description (and screenshot) can be seen below.
Unlock the exclusive cosmetic bundle including Ms. Marvel’s Awkward Champion outfit, the MM011 nameplate, and 100 Units for FREE with your PlayStation Plus Membership.
Marvel’s Avengers is an epic, third-person, action-adventure game that combines an original, cinematic story with single-player and co-operative gameplay*.
Those looking for something new to chew on, Crystal Dynamics has confirmed that new villains are coming to the game! Make sure to check out our review as well to see what we make of Crystal Dynamics’ debut Avengers outing.
With today’s EA UFC 4 title update, the devs added a few new fighters into the roster, and one of them is former UFC (and WWE) heavyweight champ, Brock Lesnar! With UFC 4 now free to try for a limited time, EA has timed it so that the EA UFC 4 Brock Lesnar fighter is free to download for existing game owners as well — though for a limited time, too.
However, accessing Lesnar isn’t as easy as just applying the patch and then seeing him added to the roster. Fortunately, we’re here to help! Outlined below is a step-by-step guide on how to download the EA UFC 4 Brock Lesnar character for free!
How to Download Brock Lesnar on EA UFC 4:
On PS4 there are two ways:
First method:
Search “Lesnar” on PlayStation Store and you should see the add-on download for UFC 4. Download and that’s it.
Second method:
Go to your PS4’s “Library” and then check “Add-Ons” and you should see Brock Lesnar available for download.
Best hurry, though. According to EA, Brock Lesnar is free if players play the game or trial while connected to the PlayStation Store or Xbox Live before October 25 (internet connection and all game updates required).
Spread the word to fellow fight fans, so they too can get the Brock Lesnar fighter fro free!
Phoenix Labs has once again released a new Dauntless patch! The Dauntless update 1.40 October 22 is also known as the 1.4.3. update, and it introduces a few weapon adjustments and bug fixes after last week’s more extensive patch. Read on below for the full patch notes.
Dauntless Update 1.40 October 22 Patch Notes:
Weapons:
WAR PIKE
Players can now cancel out of the light attack war pike combo by rolling.
REPEATERS
Fixed a bug where shooting Agarus’ roots during its aether charged state dealt no damage.
BUG FIXES
GAMEPLAY
Fixed a bug where players could not remount Behemoths.
Poison Blood modifier now has a poison visual effect on part breaks.
UI
Added more text to the Escalation talent trees to add clarity for passive talents.
Slayer Links screen now shows correct rewards for all players.
Opening Slayer Links at the end of a hunt no longer removes the end of hunt UI.
Spore Problems, No Safe Arbour, and Far and Away quests are now fully translated in all available languages.
MISCELLANEOUS
Audio for Terra Form and Shock Form amps has been lowered and balanced.
The distant Sporestruck Embermane roar on Spore Problems is no longer quiet. It is now 110% more intimidating.
Improved the level of detail on distant trees in Terra Escalation’s swamp arena
You can check out the list of known issues being worked on by the devs here.
With Ubisoft pushing out a Halloween-themed event for For Honor, the company has also released the For Honor update 2.23 October 22 patch! This is what the studio internally calls the Title Update 2.23.0 (TU2.23.0) and has bug fixes, gameplay improvements and more.
Head on below for the full patch notes and file sizes for each platform.
For Honor Update 2.23 October 22 Patch Notes:
PS4: 1.4GB
XB1: 1.25GB
PC: 1.5GB
PAINT PATTERNS
We have removed all forced paint patterns! All paint pattern slots in the hero customization menu can now be set to empty
REVENGE USER INTERFACE
We have added the revenge gauge around players’ emblems, in the widget
Developer’s comment: Knowing whether an enemy is close to having Revenge ready is important information to manage group fights efficiently, which was previously missing from players’ widgets
RANKED
We have increased the Ranked Rewards drop rates across the board
This affects all the cosmetic rewards that you can loot after playing ranked matches
Colors, Paint Patterns, Engravings and Symbols can now drop even if you lose a ranked match. Ornament drop chances have been increased, but they are still exclusive for winning matches.
We have also updated the unlock condition for rewards and removed the reference to the seasons in which they were introduced, as some players thought these weren’t available anymore
XP BOOST COST UPDATE
We have reduced the cost in salvage to activate the XP Boost:
1st XP Boost of the day: 250 Salvage (from 500)
2nd XP Boost of the day: 750 Salvage (from 1000)
3rd XP Boost of the day: 1250 Salvage (from 3000)
4th XP Boost of the day: 2750 Salvage (from 8000)
5th XP Boost of the day: 5000 Salvage (from 15000)
6th + XP Boost of the day: 9500 Salvage (from 15000)
IMPROVEMENTS
GENERAL
We adjusted the amount of time it takes for Players to gain control of their character’s movement at the end of the opening cinematic across all Dominion maps
MAPS
Gauntlet
The drop-bridge directly connecting Capture Zones A and C is now a non-lethal drop. A platform was added underneath
The pit at Capture Zone C has been closed off and now allows navigation around it. The visual aesthetic of the room was altered to reflect this change
PODIUM
The camera angle on the podiums has been updated to present a much more dynamic angle. Several podium locations across different maps have been relocated for better aesthetic framing
USER INTERFACE
We have updated the rules for displaying joining/leaving game notifications to ensure you only get relevant messages:
You will only get notifications about other players joining or leaving when the match is already in progress
When leaving a match, you’ll only get a confirmation message that you left the session
We have merged the direction icons in the move set to make left or right directions moves more readable
We have added an option in Custom Match that allows you to deactivate the event content in your Custom Games
BUG FIXES
FIGHTERS
Kensei
[Bug Fix] Fixed an issue that caused the Kensei’s dodge shadow to not have the proper visual. It’s no longer the Hitokiri (FH-408)
Jiang Jun
[Bug Fix] Fixed an exploit with Jiang Jun’s Heavy Finisher
FEATS
Zhanhu
[Bug Fix] Fixed issue that allowed the Zhanhu to perform Scorching Deluge in interior spaces (FH-258)
BREACH
[Bug Fix] Fixed issue that caused Pikeman to not respawn properly in some situations
ONLINE
[Bug Fix] Fixed an issue that could lead players to enter matchmaking with a group bigger than the game mode limit
AUDIO
[Bug Fix] Fixed an issue that caused the Harbor intro cinematic to be missing audio (FH-220)
USER INTERFACE
[Bug Fix] Fixed an issue that caused the Navigation of the War Map to deploy war assets with a controller impossible (FH-480)
[Bug Fix] Fixed an issue that caused the Shaolin’s ”I’m Fine!” emote unlock condition to be false (FH-519)
[Bug Fix] Fixed an issue that caused the Warmonger’s ornament thumbnail to be missing or be corrupted on reward screen after completing Apprentice Trials and Warriors Trials (FH-349)
[Bug Fix] Fixed an issue that caused Officers in Breach to have the wrong color customization for the group leader (FH-483)
CUSTOMIZATION
[Bug Fix] Fixed an issue that caused the Raider’s weapon to be offset while performing “Headhunting” Execution in barracks and in-game (FH-500)
[Bug Fix] Fixed an issue that caused the Centurion’s “Thessalia Helm” to have the same color material as “Epirus Helm” (FH-493)
[Bug Fix] Fixed an issue that caused the Raider’s “Vithar Helm” beard to change color according to the selected skin color customization (FH-496)
[Bug Fix] Fixed an issue that caused the Warmonger’s “Omodamos Chest” cape paint pattern to not be applied to the whole area (FH-404)
[Bug Fix] Fixed an issue that caused the Female Tiandi’s “Guan Suo Chest” metal parts to have odd physics (FH-406)
[Bug Fix] Fixed an issue that caused the Peacekeeper to stabs with the broad side of the “Nebula of Horkos” dagger (FH-379)
[Bug Fix] Fixed an issue that caused the Warden’s “Apogee of Horkos” weapon to points in the wrong direction(FH-254)
[Bug Fix] Fixed an issue that caused the Warmonger’s “Asbestos” and “Sabktes” capes to have offset paint patterns (FH-397)
[Bug Fix] Fixed an issue that caused the Gladiator’s “Boastful Victoria” buckler to have offset paint patterns (FH-354)
[Bug Fix] Fixed an issue that caused the Shugoki’s “Aramaki”, “Fujisawa”, “Saotome” and “Blistering Oak” to not correctly apply paint patterns to the whole skirt area (FH-308)
[Bug Fix] Fixed an issue that caused the Nuxia’s “Sanmiao” Chest to not correctly apply paint patterns (FH-244)
[Bug Fix] Fixed an issue that caused the Nobushi’s “Yoru No Miko” helmet to have a visible seam on the back (FH-224)
[Bug Fix] Fixed an issue that caused the Black Prior’s “Demonic Primordial” chest to not display Paint Pattern on the back (FH-259)
[Bug Fix] Fixed an issue that caused the Hitokiri’s “Spectral Slayer” customizations done on the right arm of Male to be duplicated on the left arm (FH-449)
[Bug Fix] Fixed an issue that caused the Warden’s “Gabrielle’s Zenith” to not be consistent with other variations of the same armor (FH-265)
ORDER
[Bug Fix] Fixed an issue that caused the Storied Orders to not be completed in some game modes (FH-518)
While EA Vancouver just released a UFC 4 patch earlier this week, the studio has released the EA UFC 4 update 4.02 October 22 patch! This new title update adds former heavyweight champ Brock Lesnar and other fighters! Read on for the official changes below.
EA UFC 4 Update 4.02 October 22 Patch Notes:
Update: EA has provided the full patch notes for today’s title update!
Major Updates:
Added 2 new fighters Askar Askarov and Jennifer Maia
Added Premium fighter Brock Lesnar in the store.
Get him free from Oct 22nd, 2020 – Oct 29th, 2020.
Added new items to Create a Fighter which include new hairstyles and clothing items.
Head Accessories: Werewolf, Zombie, Skeleton, Mummy, Clown, Jack-o’-lantern and more!
New Tops Geo: Werewolf, Zombie, and Onesies (Clown/Mechanic)
New Bottom Geo: Werewolf & Zombie.
New Top Textures: Animated Shirts featuring various halloween inspired themes.
Hairstyles for CAF
All venues are now available in Online Invite, Tournament, and Event Modes.
Striking – Lead Spinning Kick Animation slowed down.
Striking – Slowed down teep kick in combos
Striking – Enabled strikes in Arcade/Stand-Up modes that weren’t able to be used due to sharing the same button combination of initiating clinch.
Striking – Tuned walking speed when engaging in striking to allow more time for counter punches.
Clinch – Fixed Body Hooks in Single Under against the cage.
Takedowns – Tuned Stamina for Tower Takedown.
Takedowns – Added additional scramble scenarios after takedown.
Takedowns – Scrambles will now cost stamina for both fighters.
KO – Fixed a rare occurrence where knocking out an opponent at end of round will continue into the next round instead of ending it.
Misc. Updates
Fixed an issue in Career where CAFs won’t have custom tattoos in cut scenes.
Updated likeness for Renato Moicano.
Updated likeness for Johnny Walker.
Fixed various clothing issues.
While the new content is listed above, we’re on the lookout for gameplay-related adjustments. Hopefully, EA Vancouver releases more specific patch notes soon. Once they do, we’ll update the post to reflect them. If you spot any gameplay-related changes, let us know what you notice in the comments below, and if it proves to be legit, we’ll update the post and credit you.
Hopefully, the EA UFC 4 community provides more updates regarding today’s patch or if there are any undocumented gameplay changes.
Update:EA has released the full patch notes for today’s EA UFC 4 title update, which we’ve updated above!
As previously announced, Proletariat has released the Spellbreak update 1.09 October 22 patch and it’s live now on all platforms! This is the Prologue: The Gathering Storm which includes new content, gameplay-related tweaks and more!
Spellbreak Update 1.09 October 22 Patch Notes:
Clash
Our first new game mode is here! Clash is a 9v9 team deathmatch mode where two teams race to exile enough of their opponents to reach a predetermined score. First one to make it, wins!
Clash is low on stress, but high on fun! It immediately thrusts people into combat and keeps them there for the duration. Great for learning new classes, blowing off steam, practicing, or just having good time!
Each side is made up of up to 3 squads of 3 players each.
Every time a player is exiled, the exiling team scores a point.
Players roam the map, gathering gear, and leveling their skills, just like in Battle Royale.
The circle will lead players to designer-placed areas that ensure good gameplay for both teams.
Upon being exiled, you keep all of your gear and levels but also drop a copy of your equipment that can be looted by other players.
After being exiled, you’ll respawn near your team, high above the battlefield, with full health, armor, and 2 armor shards.
Of note: Spellbreak’s game modes are not set in stone. We’ll be experimenting and rotating the available modes over time. We want Spellbreak to grow and change and not be the same thing forever.
Per the above, with the introduction of Clash, we’ll be disabling Duos.
Prologue Chapter
This release marks the introduction of the Chapter system in Spellbreak! This is the first take and we’re going to be listening to your feedback and evolving it further as we go forward.
Earn reputation by completing missions for Avira Emberdane and unlock 25 levels of rewards, including exclusive:
Outfits, including an Epic one!
Cloudbursts and Afterglows
Badges, Titles, and Cards
Gold!
Come back every week for new quests or level your reputation up by playing and earning XP as normal.
As a celebration of the Prologue, we’re making it FREE for everyone!
Check out your progress in the Quests and Chapters tabs and see the story as it evolves over time.
For more about the Chapter system, take a look at this post.
Hollowed Eve
It’s time to get spooky with a bunch of new cosmetics arriving in the shop!
We’ve also added bundles so you can buy a set of items at the same time for a discounted price.
Matchmaking
We’ve made a change to how lobbies are filled to allow them to better populate with players.
Now, as more players join, the match countdown timer increases up to a certain point (though it’s still capped at a few minutes) so that as long as new players are coming in, they’ll be placed in an existing lobby instead of closing down the lobby and spawning a second one. Basically, we’re trying to fill one game completely instead of making two half full games.
Gameplay
Bug fixes that deserve a callout
Fixed an issue with the Lighting Strikes sorcery not striking players in the outside edge of the sorcery.
Immediately jumping upon stepping in a puddle no longer prevents damage from correctly being applied.
Fixed a bug where shadow-stepping into a Toxic Cloud caused the dash component of Vanishing Mists to not trigger.
Talents
New Talents
In this release, we’re adding three brand new talents. They’re unlocked from day 1 for all players, so get in there and try them out, make new builds, and let us know what you think!
Vital stone’s immune effect now correctly protects against being pulled by a tornado.
Finders Keepers
Cost is now 1 (down from 2).
Its description now reads: “Chance to find Potions from Chests: +25% / Chance to find Scrolls from Chests: +50/75/100/150%”
Note: This description is slightly inaccurate. It increases the chance to find potions AND shards.
Finders Keepers\ has struggled to find a place outside of very specific cases and we’ve wanted to buff it for a while now. With the changes to consumables, it seemed like a good time to expand its scope!*
Fortitude
Cost is now 2 (down from 3).
Fortitude’s been overshadowed by other Body talents and we want to make it more appealing by lowering its cost.
Scavenging
Cost is now 2 (up from 1).
Scav was always a great deal… Too great of a deal in fact, especially with the introduction of some of the new talents.
Fervor
Cost is now 3 (up from 2).
Long the most dominant pick of any talent category, Fervor was too often a no-brainer for what it gave. This also indirectly lowers the power of some classes/skills as well.
Escapist
Now reads: “Run Speed +3 / On Damage Taken: Run Speed +1/2/3/5 (5s)”
We’ve added a hefty chunk of base movement speed to Escapist and it’s always on. Escapist is now for escaping, engaging, and just running around!
Thirsty
Now reads: “Consume speed 35/50/65/90% faster / Consumables replenish nearby teammates health and armor for 50% efficacy”
With the changes to consumables and more plans on the way, we needed to slow Thirsty down a bit as well as make it explicit that it only affects healing and armor. If we wanted to commit to it sharing ALL consumable effects at 50%, we’d likely have to rework it fairly significantly in the process.
Consumables
After using a consumable, the player’s vitals bar shows how much they will heal over the duration of the consumable.
An oft requested feature. You’ll now be able to see just how much you’ll be healed as it’s happening!
New Small Health Potions and Small Armor Shards.
“After drinking for 2 seconds, heals you for 15 health over 5 seconds.” / “After consuming for 2 seconds, gives you 15 armor over 5 seconds.”
These are Common rarity.
They stack up to 6 in a hot bar slot.
They drop in stacks of 2.
These are for quick top ups in combat and since they stack to 6, you can carry around a bunch of them. Since they’re common and come in pairs, you’ll also find lots of them.
These can be used very effectively in combat to give a quick jolt to your vitals.
The current “small” versions that you’re used to have been renamed, given a new rarity, and had their values tweaked up a smidge for better rounding, but are otherwise unchanged.
Health Potions and Armor Shards
“After drinking for 3 seconds, heals you for 25 health over 10 seconds.” / “After consuming for 3 seconds, gives you 25 armor over 10 seconds.”
These are now Uncommon rarity.
They still stack up to 2.
We’re adding a new potion type called “Safeguard” that refills both health AND armor. These are primarily for out of combat regeneration but if you can find a longer window mid-fight, it’ll help you recover in a big way.
Safeguard Potion
“After drinking for 5 seconds, gives you 25 health and armor over 10 seconds.”
These are Epic rarity.
They take up a hot bar slot but cannot be stacked.
Large Safeguard Potion
“After drinking for 8 seconds, gives you 50 health and armor over 10 seconds.”
These are Legendary rarity.
They take up a hot bar slot but cannot be stacked.
Knowledge Potion
“After drinking for 1 second, gives you 2 bonus charges to your Rune and your Sorceries.”
These are Epic rarity.
They take up a hot bar slot but cannot be stacked.
For more about the new Consumables, check out this post.
Miscellaneous
When you upgrade a gauntlet or rune, your cooldown no longer resets. Huzzah!
Similarly, reading a scroll to upgrade Runic Fluency will not cause it to reset.
The main menu bar has been slightly re-ordered.
All players now start with the title “Breaker” by default.
Emotes now loop in the store and collections menus.
Artifacts now freeze if the player is frozen.
Frozen boulder has improved vfx and material.
New sounds added for when players use consumables.
Windows fixes
Spellbreak ID should now always be visible in the “Account Management” or “Add a friend” screens
Switch
Switch now supports gyro controls.
Hopefully fixed the black screen issue for real this time.
We’re really sorry about this taking so long to fix!
Players with their system date set to before August 18 are now able to log in.
Just in case you need to be a time traveling island-hopper for some reason…
Playstation 4
Fixed a bug causing the flash freeze sorcery target indicator to display an incorrect smaller radius until the player moves the camera.
Fixed an infinite loading screen caused by signing out of PSN while on a loading screen.
Xbox One
Fixed a crash caused by losing internet connection during screen transitions.
Resolved an issue causing framerate hitching when picking up items.
Fixed an assortment of Xbox crashes.
Fixed a bug causing the flash freeze sorcery target indicator to display an incorrect smaller radius until the player moves the camera.
All Platforms
When servers are down for maintenance, the client now properly reports that instead of giving an authentication error.
When a player is exiled from a game and in a party with players still in the game, they are no longer incorrectly labeled as “in match” when they return to the lobby.
Fixed a bug causing the shop tab’s UI to become corrupted after idling on it for a long time.
If a player fails to enter correct account information, they’ll now be taken back to the login screen.
The “Bored” emote now has the correct icon.
Parties will no longer be broken up due to network hiccups.
Fixed an issue causing users with controllers to be repeatedly prompted to press the confirm button through “Lost Password” flow even after confirming.
Users who exit out of the current match and ready up are now able to unready while party members are in game.
Fixed a bug causing some users to randomly disband from a party after a match concludes.
Sound FX of a canceled sorcery will no longer play twice.
Fixed a rare bug that prevented voice chat from being enabled.
Players can now see the login queue countdown when logging into Spellbreak with high server load.
Adjusted Nature’s Bounty cloudburst color scheme to better match preview icon.
Fixed a bug causing unlocked Cards to appear squished when viewed from the rank up reward notification.
Exiled players no longer get interaction button hints.
As nice as it would be to drink that potion, it feels a little mean to taunt you.
Fixed a bug causing the cursor to lose focus when receiving a party invite on the party invites section of friends screen.
Sound FX for the menu and title screen, mana recharge, and mana depletion are now correctly affected by the sound effects volume slider.
Improved tracking on emote wheel when using a mouse.
Setting voice input volume to zero now correctly mutes teammates.
When one player leaves a party of two or more when all of their teammates are ready, the party no longer instantly joins a match.
Fixed a number of typos.
These were the source of deep shame!
Fixed a number of untranslated strings.
Fixed a bug causing the spectate camera to focus on the lobby map instead of another player when the spectate button is pressed immediately after being exiled.
Fixed an issue causing lag when getting exiled.
Fixed a bug causing the incorrect class icon to appear next to unlocked skill up on Mage Rank up.
And of course, fixed a whole bunch of miscellaneous crashes.
Also of note, the developers have clarified the Halloween-themed outfits and how it’ll be released,
Tom Holland has shared via his Instagram page our first look as Nathan Drake for the upcoming Uncharted movie!
Check out the photo below, and see if the MCU’s Spider-Man fits the bill as one of Sony’s most iconic video game character.
Directed by Ruben Fleischer — who ironically directed the Venom movie in 2018 as well as the Zombieland films, the Uncharted movie is a prequel to the games and also stars Mark Wahlberg as Sully. The film is set for release on July 16, 2021
As for the video game itself, the last Uncharted game released was Uncharted 4: A Thief’s End, which put a punctation point on Nathan Drake’s swashbuckling adventures. Naughty Dog has not given word on whether we’ll see a new entry in the franchise in the future, but here’s to hoping!
Also of note, Tom Holland, who’s notorious for leaking movie details regarding the films he’s in, has tweeted a message about Sony being pissed at him if he leaked a picture of him as Nathan Drake.
Do you think Sony would be pissed if I spontaneously uploaded a first look picture. I got Nolan’s approval so I guess they can’t fire me now. https://t.co/Ie99tKLha4
Announced as part of the Mortal Kombat 11 Kombat Pack 2, we now get our first glimpse of Mortal Kombat 11 Rambo gameplay today! And yes, this is authentic, as it features the likeness and voice of actor Sylvester Stallone!
Check out Sly Stallone’s franchise debut in the game below!
John J. Rambo, the former Special Forces soldier, brings his unique fighting skills to the Mortal Kombat universe, equipped with his signature survival knife for up close encounters and compound bow for longer range targets. As an expert in hand-to-hand combat, Rambo attacks with vicious grapples and uses traps to keep his opponents guessing, combined with his brutal strength to take on any Kombatant who stands in his way.
Existing Mortal Kombat 11 players can purchase the Kombat Pack 2 for $14.99 or even better, get the Mortal Kombat 11 Ultimate Edition which includes Kombat Pack 1, Kombat Pack 2, and the Aftermath expansion, and is set for release this November 17.
Gangsters looking for something to do this Halloween season, Rockstar Games has released the GTA Online weekly update October 22 activities refresh! As one might expect, this brings Halloween festivities to the online game. Head on below for the summary and highlights.
GTA Online Weekly Update October 22:
Triple GTA$ & RP intheHalloween Bunker Series, as well as Freemode Events
Double GTA$ & RP inHalloween-themed Adversary Modes: Beast vs. Slasher, Come Out to Play, Condemned, Lost vs. Damned, Slasher, and Slashers
The return of Peyote Plants, with psychoactive and transformative effects
A freeOrange Dot Tech Mask and Lemon Sports Tracksuit (both pants and top) for logging in
A 3X boost on NightclubDaily Income rates
40% off all Nightclub properties, plus 30% off all Nightclub Upgrades and Modifications
The Annis S80RR supercar is the latest Lucky Wheel top prize
Discounts on Halloween-themed vehicles:30% off the Albany Lurcher, Chariot Romero Hearse, LCC Sanctus and the Pegassi Reaper, plus 40% off the RC Tank
Prime Gaming Bonuses:A one-time GTA$1,000,000 bonus for players who link their Amazon and Rockstar Games Social Club accounts, plus a GTA$200K bonus for playing this week
Prime Gaming Discounts: 60% off the flying Imponte Deluxo, alongside the free Vespucci Canals Nightclub property
Nightlife Discounts and More
Enterprising promoters, moguls and nightlife impresarios can take 40% off the retail cost of all Nightclub properties, while those looking to spruce their places up would be wise to take advantage of the 30% off all Nightclub Upgrades & Modifications.
Take 40% off the RC Tank. There’s also an assortment of ghastly Halloween-themed vehicles available at special prices for a limited time and look out for additional vehicle discounts on offer through the coming weeks.
Vehicles:
Albany Lurcher – 30% off
Chariot Romero Hearse – 30% off
LCC Sanctus – 30% off
Pegassi Reaper – 30% off
RC Tank – 40% off
For more details regarding this week’s update, head on over here.
Stay tuned for next Thursday’s update here on MP1st!
Ubisoft has released the Hyper Scape update 1.21 October 22 which has quite a number of gameplay improvements for console players! Check out the full patch notes below, which includes controller aiming improvements, FOV slider and more.
While Team Ninja just released a Nioh 2 patch last week for the game’s second DLC, the studio has released the Nioh 2 update 1.18 October 22 patch, and it brings a host of adjustments and bug fixes to the game. Read on below for the official patch notes.
Note: The patch is out for Asia, and if previous patch roll outs are the same, it’ll be out for US and EU within the day.
Nioh 2 Update 1.18 October 22 Patch Notes:
Adjustment
Increased the number of special effects given to small items with rarity “Kamiho”
* Adjusted to be the same as the number of special effects when raising the rarity of small items to “Kamiho” with “Stone of Difficulty”
Changed to add a special effect if there is a space in the special effect frame of the accessory when you deposit the accessory of the rarity “Kamiho” and “commemorate” in “Stone of Difficulty” of “Sha”
Changed so that “Receive” cannot be selected when “Memorial” can be selected in “Stone of Difficulty” of “Company” to prevent erroneous operation.
Changed the number of times of use to decrease immediately after using the ninjutsu “Flame Dragon Technique”, “Devil’s Wind Blade Technique”, and “Dark Extreme Heavy Wave Bullet Technique”.
Added the ability to push back nearby enemies immediately after using the ninjutsu “Dark Extreme Heavy Wave Bullet”
Adjusted the amount of health recovery when a skeleton or accompanying character is attacked by an enemy who has been granted “Enlightenment Difficulty”
Adjusted the amount of accumulated abnormal state attacks issued by “Hunger”
The disadvantageous effect given by the special effect “Your Power Advance” has been changed so that it is not subject to the Yin-Yang technique “Iki”.
Changed to issue a confirmation message when “Soul Matching and Grace Inheritance” occurs in “Soul Matching” of “Blacksmith”
Bug fixes
Fixed a bug related to the mission of “Heiankyo Demon Den”
Fixed a bug that the screen goes black when the battle ends immediately after receiving a grab attack in the boss battle of the main mission “Ryoune in the Fire”.
Fixed a bug that could make it impossible to proceed if the setting of “Skip movie once seen” differs depending on the player when accompanying the main mission “Ryoon in the fire”.
Fixed a bug that the difficulty level changes to “Samurai’s Dream Road” after clearing the main mission “Yokai no Daimon” for the first time.
Fixed a bug where “Nurikabe” in the main mission “Yokai no Daimon” was locked on.
Fixed a bug where enemies outside the area could intrude or go out of the area while fighting in the blocked area of the submission “Unusual Killing”.
Fixed a bug that the boss may not appear and you may not be able to proceed when accompanying the submission “Unusual Killing”
Fixed a bug that the everlasting darkness that was canceled by a specific procedure may be revived when accompanying the submission “Unusual Killing”
Fixed a bug where items dropped by the boss of the submission “Tathagata’s Palm” could be blocked by the boss’s torso and become unavailable.
Fixed a bug in the submission “End of the Feast” where the accompanying character could not be cleared without moving to the boss area.
Fixed a bug that could prevent “Amulet Homa Fire” from being activated when accompanying the submission “Overflowing Chaos”.
Fixed a bug that the appearance timing of enemies in battle may be greatly different between players when accompanied by the submission “One Party of Devil”.
Bug fixes related to the back of the hand
Fixed a bug that the martial art “Unwinding” on the back of the hand would activate “Unwinding 2” toward the locked-on enemy when it was established against an enemy who was not locked on.
Fixed a bug that when defeating an enemy with the martial arts “Yakura Crush” and “Fortress Castle” on the back of the hand, it may get up once after falling to the ground.
Fixed a bug that players can easily see through when blowing off with the back of the hand martial art “Yakura Crush” near the wall
Bug fixes for special effects
Fixed a bug where the damage dealt was multiplied when the special effect “Multi-talented” overlaps with other advantageous effects.
Fixed a bug that the special effect “Automatic health recovery with 0 energy” does not activate.
Fixed a bug that the special effect “○○ augmentation in siege” does not activate
Fixed a bug that the special effect of Souls “This monster skill hits XX enhancement” does not work properly.
Fixed a bug where the guardian spirit’s blessing “Nagi no Breath” would play a production that restores HP even outside the mission.
Fixed a bug where the corpse always recovers health even during battle if it has the guardian spirit’s blessing “Nagi no Breath”.
Fixed a bug that the special effects “Hiiragi’s damage” and “Unwinding damage” were not working in the derivative technique of the martial art.
Fixed a bug that the special effect “Recover energy by success of Hiiragi” does not work properly.
Fixed a bug that the number of hits that originally increased may not increase correctly when the special effect “Mystery Compatibility (Preparation Club)” is applied.
Fixed a bug that the “Toraana” icon was displayed while in the eternal world even when using a weapon other than the ax when the ax mystery “Toraana” was enabled by the special effect “Mystery compatibility”.
Fixed a bug that the special effect “Soul Matching Cost” that appeared on the difficulty level “Shura no Yumeji” did not appear on “Shura no Yumeji” after Ver1.17.
Fixed a bug with the blacksmith
Fixed a bug that scrolling cannot be performed in a specific procedure when “Tool” is selected in “Forging” of “Blacksmith”.
Fixed a bug that the tab becomes “prepared club” when the “base” selection screen is opened after selecting any “hand back” from the “hand back” tab on the “material” selection screen in “soul matching” of “blacksmith”.
Fixed a bug that the initial value of the selected number of “Shards of Sacred Treasure” changes in a specific procedure in “Forging” of “Blacksmith”.
Fixed a bug that you can forge with 0 tools in “Forging” of “Blacksmith”
Other bug fixes
Fixed a bug that the equipment performance does not increase according to the + value when the + value of the weapon / armor of the rarity “Kamiho” exceeds 28.
“Fixed a bug that the numerical display on the right side of the physical strength gauge was not displayed correctly when the maximum value of physical strength exceeded 10000.
Fixed a bug where certain enemies wouldn’t appear in the Samurai Yumeji Omagatoki mission “Purple Mei no Sakuraka”
Fixed a bug where an application error would occur if the guardian spirit was switched before hitting an enemy using a youkai technique when the secondary guardian spirit was not equipped.
Fixed a bug where skeletons and accompanying characters could continue to attack the point where “Oboroguruma” appeared after defeating “Oboroguruma”.
Fixed a bug where the enemy’s physical strength would be restored if the enemy’s projectile with “Enlightenment Difficulty” was bounced off with “Repulsion” etc.
Fixed a bug that caused a large amount of damage due to the splitting of the fire sword when receiving the fire sword of “Oezo” using “Repulsion”.
Fixed a bug that “Type order” did not exist in “Order switching” in “Receive” of “Stone of difficulty” of “Company”
Fixed a bug that “Regeneration of Thoughts” was not displayed in “Demon Hunting Demon” of “Yokai Illustrated”.
Fixed a bug that the auxiliary function window of “Hyakuki Yakou Emaki” might shift upward and disappear (only at 4K resolution).
Fixed a bug that mission information may not be displayed correctly when multiple rooms exist when displaying the room list in the “Custom Match” search of “Eternal companion”.
Fixed a bug that arm armor disappears when the back of the hand is delivered when “Short range weapon display” in “Game settings” of “System” is set to “Do not display when sword is delivered”.
Fixed other minor bugs
Once a new Nioh 2 content drop or patch is set for release, we’ll let our readers know.
While we’ve talked a fair bit about Call of Duty: Black Ops Cold War’s multiplayer based on the alpha, we’ve sunk our teeth into the Black Ops Cold War beta, and spent days poring over the gameplay, new scorestreak system, maps, guns and more, we’re here to give our Black Ops Cold War review of what we thought of the experience now that it’s over.
Time to Die
First off, when the first week of the beta hit the PS4, I immediately felt a difference in the time to kill (TTK) compared to the alpha. While YouTuber Xclusive Ace did the legwork and found that it’s essentially the same, the thing to blame here is the netcode.
Sure, things changed during the second week, but Treyarch has been mum on what they changed. By and large, gunfights sometimes felt inconsistent and I attribute that mostly to the netcode. Thing is, Treyarch has avoided talking about it, and has even taken out any sort of ping meter in the game, so players have no clue what their connection quality is like, unless it’s super terrible that we’ll get a “lag” or packet burst icon on the right side of the screen during gameplay.
While netcode and connection issues have always been issue in Call of Duty, it seems to have been hiked up a notch in the Black Ops Cold War beta. Hopefully, this won’t be an issue come launch.
We’re Going Streaking!
We here at MP1st will have a feature on the stuff we want to change based from beta feedback, and one of main points is the scorestreak system. Even so, we think it’s important enough to warrant an entry here. Simply put: the new scorestreak system feels inferior to the old one in every way. Not only is there no tension or feeling of reward when you do get it, but the multiplier/scoring is whacked too. It does not reward objective play at all, and hanging back and playing super conservatively will net you a ton more points than taking objectives, which is the anti-thesis of why the scorestreak system was introduced in the first place.
(Gameplay by James Lara and captured on PS4)
As long as you’re getting a few kills, getting assists and doing objectives, you’re guaranteed to get your scorestreak rewards unless the game is over quick. This takes out all the tension one would feel in earning ‘streaks in the first place given you know you’ll get them regardless of what you do or how you perform.
With the way the new multiplier works, matches get bombarded in the latter half with streaks! Prepare for loads of UAVs, Counter-UAVs and the like to constantly be in the air. This means that the Ghost perk is esssentially a crutch perk.
I’m hoping Treyarch sees the light and just reverts the scorestreak system to what it was originally, but I doubt it’ll happen.
You Can’t See Me!
Another issue we had with the beta (which was shared by the community and even content creators) is how bad the enemy visibility was. It made some gunfights freel unfair and cheap given how hard it was to make out certain enemies, and whe you see the killcam, they can see you perfectly.
I’m honestly not sure how Treyarch will fix this. Will they add bright glowing markers on enemy characters like in Black Ops 4? Maybe add in an outline for enemies so they don’t blend in the background too much? Or maybe they’ll leave it as is (I hope not)? I’m hoping there’s an easy solution here and kinda curious how and if they’ll change this due to feedback.
Another thing that adds to this annoyance is how Operators on both sides can be similiar-looking characters. So say someone is using Sgt. Frank Woods on your team, the enemy team can also have the same Frank Woods which would make figuring out who is from which team another hurdle in identifying enemies.
Pace Is Ace
Sure, we’ve talked about some of the bad stuff in the beta, but it’s not all doom and gloom. For one, the pacing is excellent. If you got tired of Modern Warfare 2019’s overly slow pace, and reliance on doors and whatnot, then the Black Ops Cold War beta provided a bit of a respite. Here, you can actually run-‘n’-gun without feeling like you’re being penalized for it.
That feeling of using an SMG (submachine gun), rushing enemies? Yeah, that feeling is back in Black Ops Cold War.
You can choose to snipe, use an LMG (lightmachine gun) and hang back a bit and pick people out, or just go all out attacker mode with SMGs, and all are viable options — something I sorely missed from playing Modern Warfare 2019.
The maps play an important part in this too. Don’t expect doors or tons of windows for every lane in every map. Sure, Cartel is kind of a clusterfuck due to the grass obstructing your view in the middle area of the map, but for the most part, the maps are mostly free of any obvious camping places.
Yes, the pace this time is faster, so don’t expect TDM matches to finish due to the timer. This fact alone might make the return to COD multiplayer worthwhile.
Cautiously Optimstic
Overall, the Black Ops Cold War beta left me with mixed impressions. While I’m still anxious to try the final version of it out, part of me is worried that the scorestreak system, visibility issues and the like won’t be sorted at launch — or at all, which would seriously dampen my excitement for it. However, given how we’re now able to run-‘n-gun again after 12 months of being forced to play in “safe spaces” and approach things slow or die in Modern Warfare, that part of being able to play COD like it was before fills me with joy.
There are issues with the Black Ops Cold War beta, but most of ’em are changes Treyarch can do in a short amount of time, so for now, I’m giving them the benefit of the doubt that these will be sorted come launch, though the studio hasn’t made any mention of the issues mentioned above, which is a cause for concern for me personally.
At the very least though, proper running and gunning in COD multiplayer is back in Black Ops Cold War, and that fact alone makes me excited to see how things turn out on November 13.
There are loads to talk about which we’re leaving for the actual review. Stay tuned to our Black Ops Cold War beta feedback feature where we list the things we want changed! That’ll be hitting the site very soon.
Did you like the beta? Share your thoughts on our experience playing it down below in the comments,
Fighting game fans looking forward to something Halloween-related to hit For Honor, that time is coming tomorrow! Ubisoft has announced the For Honor Halloween event and it’s called the “Monsters of the Otherworld.” This event will commence tomorrow and is free for all players.
The For Honor Halloween event runs from October 22 until November 12. Head on below for the trailer and official info straight from the press release.
The “Monsters Of The Otherworld” event will start on October 22 and run for three weeks, bringing two frightening PVP game modes inspired by Dominion mode. From October 22 to November 5, players can enjoy Endless March and battle Minions replaced by powerful skeletons, who pose a risky challenge for players to earn rewards of hard points. From November 5 to November 12 in Spooky Slashers, players can capture zones to gain special boosts and eliminate demons lurking around the map. With danger around every corner, players will have to be brave and show no mercy.
Players will have the chance to win new exclusive rewards such as weapons and ornaments, as well as rewards from past Halloween events during the three weeks. New items will also be available in the in-game store including illustrious outfits, masks, and execution modes.
The “Monsters Of The Otherworld” event comes as part of For Honor’s Year 4 Season 3 Resistance, which tells the story of the rebellious warriors who take a stand to defeat a common enemy: The Warmongers and their regime of terror. Resistance has brought a new event, new map, new Battle Pass, Battle Bundle, new seasonal customization, and other exciting updates to the game.
We’re not expecting a patch to be released for tomorrow’s event, but if we do get one, we’ll let our readers know.
In what will certainly change the way Ubisoft games are played and experienced for the near future, Ubisoft has launched “Ubisoft Connect” — a new ecosystem that Ubisoft players can use and enjoy. As an overhaul of UPlay and Ubisoft Club, this new direction will serve as the new universal interface that Ubisoft players can go to avail of in-game services, rewards, and so much more.
Check out the launch trailer for this upcoming new experience from Ubisoft:
Here is an overview of what to expect with Ubisoft Connect from Ubisoft’s press release:
Designed for a new gaming era, one where players expect to be able to play, progress and stay in touch with friends anywhere, Ubisoft Connect lays the foundation that will enable Ubisoft’s games and services to live across platforms and make cross-platform features a standard moving forward*. As part of this commitment, full cross-progression, across all platforms and services, will be available with some of Ubisoft’s most highly anticipated upcoming titles, including Assassin’s Creed: Valhalla, Immortals Fenyx Rising and Riders Republic.
“Next-generation gaming goes beyond technological improvements and better graphics. To us, as a creator and publisher, it is about bringing more fluidity and versatility in the experience to have the freedom to play games on whatever device and with whoever you want,” says Stephanie Perotti, Ubisoft’s Vice-President of Online Services. “Ubisoft Connect is our take on a new seamless experience to not only ease the transition between generations and platforms, but also be the starting point for new services that further contribute to new, more player-centric ways of enjoying games.”
While the Call of Duty: Black Ops Cold War beta is over, it looks like more info regarding the final game has surfaced in the form of datamined weapons. For today, the community managed to unearth Black Ops Cold War datamined weapons in the form of the Barret M82 sniper and the Striker shotgun.
Same as with any datamined info, note that this is unconnfirmed and given it’s datamined, there’s no guarantee we’ll see it in the final game. But then again, usually datamined weapons do make it into the final game.
Speaking of the beta, it looks like the Prestige system is coming back as seen from the beta.
Don’t forget to check out the visibility issues in the game as shown in this article. Also in the beta, there are cheaters in the beta which we’re hoping Treyarch can stomp out come launch.
Ubisoft has released the Rainbow 6 Siege Update 1.96 October 21, or what the studio calls the Y5S3,3 patch. This brings a host of changes and fixes to the game, including Operator rebalancing.
Rainbow 6 Siege Update 1.96 October 21 Patch Notes:
BALANCING
For more information on balancing changes, see our Designer’s Notes.
ACE
Ace couldn’t handle all the thirst from his fans.
Reduced the number of explosive ticks of the SELMA Aqua Breacher to 2 ticks (down from 3).
FROST
Shoot your shot(gun).
Added the ITA12S as a secondary weapon.
GLAZ
Lonely Russian sniper looking for some love.
Reduced vision recovery time to 0.4s (down from 1s).
Reduced movement penalization by 50% to 12s (up from 6s).
MELUSI
MP5 primary will replace the T-5. Optics available on the MP5 will be the red dot, holographic, and reflex.
ORYX
T-5 primary will replace the MP5. Optics available on the T-5 will be the red dot, holographic, reflex, and scope 1.5x.
BALLISTIC SHIELDS
The guard break effect occurs when operators with a ballistic shield are hit by an explosion or take certain types of damage (from a scale of a minimum of 50 to trigger the guard break to 100 damage).
The severity of the guard break is proportional to the damage done to the shield. Electric damage and the minimum 50 damage threshold will trigger the minimum strength guard break animation.
Melee damage, concussion FX, sonic bursts, and explosions of 100 damage or higher will trigger the the maximum strength guard break animation.
Operators positioned behind a Clash, Monty, Blitz, or Fuze are now also partially protected from explosion damage (this still applies even if they are from the opposing team). This protection also applies if the shield is on the operator’s back. Damage taken from the explosion is proportionally calculated based on the operator’s exposure to the blast.
Instead of folding Montagne’s Extendable shield, he now as a guard break animation.
Shield explosion protection is reduced to 66% (down from 80%).
TCSG12 + ACS12
Damage drop-off is now more progressive to reach minimal damage at 50m (instead of 20m).
Damage at max range increased to 68% (up from 48%).
Suppressor damage penalization normalized to -12.5% regardless of range.
GAMEPLAY UPDATES
Changes to the defuser interaction that allow players to pick up the defuser, even in situations where it might have originally been inaccessible, due to falling into difficult-to-reach spaces.
Improvements to the chat filter feedback system.
The ban ticker has been deactivated for custom games. It will remain visible in all other game modes.
BUG FIXES
FIXED – Sometimes defenders spawn on top of each other when in 2nd Floor Master Bedroom on Chalet.
FIXED – Players can’t vault over the half-wall/railing in 2F Library Stairs on Chalet.
FIXED – Dropped defuser can be difficult to recover from behind the table of 2F Cigar Balcony on Kafe.
FIXED – (PvE) Barbed wire spawns issues in Situation 10.
FIXED – Poor lighting inside the cabinet between sofas in 1F Bar of Chalet.
FIXED – Players can use a deployable shield to get to the counter next to the piano on Chalet.
FIXED – Zero’s Piercing Camera can pierce and see through the ceiling in 1F First Aid on Plane.
FIXED – Missing SFX when picking up generic items.
FIXED – (PvE) Missing pre-barricaded doors/windows in Heavily Fortified Situation.
FIXED – Cancelling a Ranked queue can sometimes trigger an abandon penalty even when the player did not join a match.
FIXED – Secondary hard breach gadget’s blue light can sometimes be seen through a barricade when deployed on it.
FIXED – Residual black smoke is visible after some soft walls in the Basement of Chalet are destroyed.
FIXED – Minor map asset issues.
Note that for consoles (PS4, Xbox One), this patch also includes the Y5S3.2 changes which are listed below.
BUG FIXES
GAMEPLAY
FIXED – If a deployable shield is placed in a doorway, players are sometimes blocked by the doorframe when trying to vault over it.
FIXED – Yellow Pings were not displayed in Replay Mode.
FIXED – Only the first Trax Stinger deployed could be targeted by the Smart Ping feature.
FIXED – Frost’s Welcome Mats becoming invisible when Frost was killed under certain conditions.
FIXED – Spas-15 and Bearing-9 reload animations have to be entirely restarted when the reloading was interrupted.
FIXED – Missing burn/fire SFX for smaller explosions that accompany an explosion.
OPERATORS
ZERO
FIXED – Missing or incorrect interaction prompts for Zero’s Piercing Camera crosshair when aiming at certain map assets/surfaces.
FIXED – When aiming through see-through + unbreakable glass, Zero’s Argus Launcher does not detect an obstacle.
FIXED – Zero’s Piercing Camera is not piercing through the destructible floor on the carpet in 2F Gym of Clubhouse.
FIXED – The Argus Camera activation SFX can be heard when deployed on an electrified wall.
FIXED – The Argus Camera can sometimes pierce through other gadgets on the other side of a wall.
FIXED – The Argus Camera cannot pierce through the rug in 1F Great Room.
CLASH
FIXED – When affected by a Breach Charge detonation, Clash’s Shield is automatically placed on her back.
FIXED – Speed penalty does not gradually wane after being affected by Clash’s CCE shield.
FIXED – Fix for an issue with weapon swapping when Clash’s CCE shield is deployed.
NOMAD
FIXED – Missing fall damage for Nomad when jumping/vaulting from an elevated location (hotfixed on PC on Oct 1st).
FUZE
FIXED – Fuse SFX for Secondary Hard Breach gadget is too long.
LEVEL DESIGN
FIXED – Various LOD issues on maps.
FIXED – Various clipping issues on maps.
CHALET
FIXED – The vault prompt at the stairway railings (1F Fireplace) was inconsistent and difficult to activate on Chalet.
FIXED – Vault prompt inconsistencies in stairway railings (1F Gaming Room Hallway and 2F Library Stairs) on Chalet.
FIXED – Defenders were able to scan Attackers through trees and rocks from EXT Campfire camera on Chalet.
FIXED – Navigation issues due to rock collision in EXT Snowmobiles on Chalet.
FIXED – Drones can fall through the map at EXT Front Yard of Chalet.
FIXED – Drones can teleport into the shelf at B Storage room on Chalet by forcing collision.
FIXED – Low lighting inside the wardrobe of 2F Master Bedroom of Chalet after breaking the doors.
BORDER
FIXED – Throwable gadgets could be thrown through walls above certain windows on Border.
CLUBHOUSE
FIXED – Yellow Pings do not appear immediately when targeting TVs on Clubhouse.
COASTLINE
FIXED – Valkyrie cam can be thrown through the wall in 2F Hallway on Coastline.
USER EXPERIENCE
FIXED – Battleye ticker is now fixed. Previous banwaves carried out during the season were not visible due to a bug with the ticker.
FIXED – In map ban phase, system always bans the map on the right when there are two maps left.
FIXED – Ensuring all maps are properly randomized to show up in the map-ban phase.