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Destiny 2 Hunter Revenant Class Gameplay and Overview

Bungie is rounding out the new subclasses available in Destiny 2 Beyond Light with the Destiny 2 Hunter Revenant! Check out the gameplay and class overview below.

Destiny 2 Hunter Revenant Class Gameplay and Overview

When charged with Super energy, the Hunter Revenant can unleash their deadly Super – Silence and Squall. Named after the pair of Kama blades that the Hunter wields, this Super involves a two-phased attack, with each Kama blade having a different function. The first blade, when thrown, immediately detonates on impact, instantly freezing enemies in a radius from the center of the blast. Hurl Squall, the second blade, and it will embed itself in a surface (or an enemy) and then detonate, creating a Stasis storm that will track nearby enemies, slowing and damaging them as it makes contact.

When fully charged with ability energy, the Hunter Revenant can unleash their deadly Super – Silence and Squall. Named after the pair of Kama blades that the Hunter summons, this Super involves a two-pronged attack, with each Kama blade having a different function. The first blade, when thrown, immediately detonates on impact, freezing enemies in a radius from the center of the blast. Hurl Squall, the second blade, and it will embed itself in a surface (or an enemy) and then detonate, creating a Stasis storm that will track nearby enemies, slowing and damaging them as it makes contact.

As is the case with the Warlock Shadebinder and the Titan Behemoth, players using the Hunter Revenant will also be able to customize their Stasis powers over time using Aspect and Fragment slots, including, for example, a Hunter-specific Slow Dodge Aspect that will allow the Revenant to temporarily slow nearby enemies each time they perform a dodge.
According to Bungie, all Guardian classes using Stasis will have their choice of variety in Stasis grenades in battle.

Glacier Grenade – Upon contact with the ground, a wall of Stasis crystals instantly burst from the earth and nearby enemies are frozen inside Stasis crystal. These grenades have multiple uses – from encasing enemies to creating cover. When destroyed, the crystals will create AoE burst damage to nearby enemies.

Coldsnap Grenade – Upon impact with the ground or an enemy, this grenade unleashes a wave of Stasis energy that races along the ground in the direction of the closest nearby enemy, freezing them and then searching out the next nearby foe. You can freeze up to three enemies with a single Coldsnap Grenade.

Duskfield Grenade – Duskfield Grenades create powerful Stasis fields that suck enemies into them when forming. Once an enemy is caught inside, they will be slowed and, if unable to make it out in time, frozen in place.

You should also check out the Warlock Shadebinder, and Titan Behemoth to see how they’ll play in Beyond Light.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Red Dead Online Weekly Update September 8 Includes Shadow Buck Sighting Mission & More

Rockstar Games has rolled out the Red Dead Online weekly update September 8 activity refresh, and we once again get a new Sighting Mission, new discounts and more! Head on over for the highlights and details.

Red Dead Online weekly update September 8 highlights:

  • New Legendary Shadow Buck Rewards: Sedating the Shadow Buck will net players Rewards for a free Vest of their choice and 100 rounds of Sedative Ammo, while those that kill and skin the animal will also receive a Reward for 100 rounds of Express Repeater Ammo
  • A new Coat and Reward at Gus’ Store: Delivering the Legendary Shadow Buck’s pelt to Gus will unlock the new Shadow Coat for purchase, and players that craft the Coat will receive a Reward for a free Bandolier of their choice
  • The Hardcore Takeover Series is this week’s Featured Series, and those that compete and win will earn a Reward for a free Hat of their choice
  • New Discounts: 40% off all OutfitsOffhand Holsters and Gun Belts, and 30% off all Repeaters
  • Ongoing Prime Gaming Benefits: A Free Icahi Coat, a free Katata Coat, 6,000 Naturalist XP, a free Wilderness Camp, five Rewards for a free box of Nitro Express Ammunition, a reward for 50 rounds of Sedative Varmint Cartridges, and 5 Free Legendary Animal Pheromones
  • And the new Legendary Animal Sighting Mission for the Shadow Buck, seen around Annesburg, can now be taken on by Naturalists
  • As well as the New Buck Vitalism Studies Pamphlet, now available from Harriet for Naturalists Rank 5 and above. Those that follow its steps will get an out-of-body experience, along with a free Treasure Map 

DISCOUNTS

Accessorizing is key. A second sidearm can often mean the difference between death and living to tell the tale. There are a range of discounts on offer in Red Dead Online, including 40% off all Outfits, Offhand Holsters and Gun Belts, plus 30% off all Repeaters too.

For more details on this week’s missions, check ’em out here.

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Alex Co

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New Dead by Daylight Update 2.01 September 8 Brings the Descend Beyond Chapter

Announced last week, the big Descend Beyond chapter in Dead by Daylight is now live! Behaviour Interactive has released the new Dead by Daylight update 2.01 September 8 patch, and it adds a new Killer, a new Survivor and more!

New Dead by Daylight Update 2.01 September 8 patch notes:

New Chapter

Unleash The Blight, an alchemist consumed by his research. Ambition brought him to the Entity’s realm but his hunger for power destroyed him. Mutated and mad, his power, Blighted Corruption, provides him with unnatural abilities to quickly pursue and ambush Survivors.

Plan your escape with Felix Richter, a successful architect who was torn away from his lavish lifestyle. Resourceful and bold, he has clever methods to stand against the oncoming evil and plan out the one thing that matters to him most—returning home.

  • Added a new Killer – The Blight.
  • Added a new Survivor – Felix Richter.
  • Added a new Rare Offering for Killers and Survivors – Sacrificial Ward – cancels other offerings that would send you to a specific realm.
  • Added a new Common Offering for Killers and Survivors – Bloodied Blueprint – reveals the aura of basement hooks to you for 20 seconds at the start of the trial. If the map has a Killer Shack, this offering increases the chance that the basement will spawn below it.
  • Added a new Common Offering for Killers and Survivors – Torn Blueprint – reveals the aura of basement hooks to you for 20 seconds at the start of the trial. If the map has a main building, this offering increases the chance that the basement will spawn below it.
  • Added a new Common Offering for Killers and Survivors – Annotated Blueprint – If the map has a Killer Shack, this offering increases the chance that the Hatch will spawn within it.
  • Added a new Common Offering for Killers and Survivors – Vigo’s Blueprint – If the map has a main building, this offering increases the chance that the Hatch will spawn within it.

Features & Content

Many in-game objects in Dead By Daylight haven’t been changed significantly since the game’s launch. As part of our ongoing effort to enhance the game’s visuals, many of these objects got visual updates in this patch to bring them closer to our long-term vision for the appearance of the game. Some realms also got visual updates, with more coming later in future patches.

  • Visual updates of several common in-game objects:
    • Visual update of the Generators, including changes to models, animations and VFX. The Survivor repairing animations and VFX were also updated.
    • Visual update of the Pallets, including models and VFX.
    • Visual update of the Lockers.
    • Visual update of the Chests, including the model and changes to the Survivor’s interaction. This Survivor interaction has been updated
  • Visual updates to some maps, including additions of breakable walls:
    • Springwood – Updated Badham Preschool Maps I – V
    • Yamaoka Estate – Updated Family Residence and Sanctum of Wrath
  • Update aiming when using the flashlight. Up to 4.1.0, the flashlight would aim up and to the right of the center of the screen. In 4.1.0, the aiming animation was updated, which caused the flashlight to aim more towards right of center. Now, the aim should be squarely in the center.
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Bug Fixes

Killer

  • Fixed an issue that caused survivors not to be stunned when shot by the Deathslinger.
  • Fixed an issue that caused the Hillbilly’s carry and lunge speed to be reduced when equipped with the Tuned Carburetor add on.
  • Fixed an issue that caused all Legion characters to use Julie’s animation when the ‘Empty Stare’ mask was equipped.
  • Fixed an issue that may cause the Oni to lose the ability to enter Blood Fury.
  • Fixed an issue that caused the Oni’s blood orbs to sometimes flicker in and out of visibility.
  • Fixed an issue that caused the Plague’s Vile Purge to arc higher than previously.
  • Fixed an issue that cause the Shape not to change stances while in Tier 3 Evil Within.
  • Fixed an issue that caused the Trapper’s bear trap aura not to appear during the tutorial.

Survivor

  • Fixed an issue that caused survivors to be stuck at the bottom of the Hill on various maps.
  • Fixed several issues that may cause survivors to be misaligned during Moris.

Perk

  • Fixed an issue that caused a regressing generator not to turn red once reaching 0 progress when using the Surveillance perk.
  • Fixed an issue that caused the “Pull Down” prompt to be replaced for Survivors standing next to a pallet while injured and with the Self-Care perk equipped.
  • Fixed an issue that caused survivors to see the auras of breakable walls when equipped with the Windows of Opportunity perk and suffering from the Blind effect.

Other

  • Fixed a crash that would sometimes happen when selecting the Low or Medium Graphics Quality from Medium and above.
  • Reduced rank update errors.
  • HTML markup in player names during social notifications (toast invites) are now handled properly.
For the other versions with platform-specific changes, head on over here.
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Alex Co

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DayZ Update 1.19 September 8 Brings Patch 1.09 to All Platforms

Bohemia Interactive has released the DayZ update 1.19 September 8 patch, which the studio calls update 1.09! This brings a host of new content and gameplay fixes. Read on below for the complete patch notes.

DayZ Update 1.19 September 8 patch notes:

Consoles:

GAME

ADDED

  • Added the Deagle pistol with its attachments
  • Added the Magnum revolver
  • Added the Flag Pole and Flags
  • Added the NBC Respirator
  • Added 7 new exterior and interior variants for rural houses
  • Added new medium and small power lines in Chernarus
  • Added police ADA 4×4 wrecks for Livonia (replacing Chernarus police Olga)
  • Added information to items as to how many you can stack

FIXED

  • Fixed various issues with object placement of both Chernarus and Livonia terrains
  • Fixed several exploits to glitch through collisions
  • Fixed an issue with the characters sliding on steep slopes
  • Fixed a bug that would spawn certain items slightly below the ground when swapped between the inventory and vicinity
  • Fixed a bug that caused ropes and sticks to be left behind after destroying the watchtower or fence kit
  • Fixed an issue that the player could hear themselves after using and leaving the PSA station behind
  • Fixed a minor misalignment of the mouse cursor texture
  • Fixed an issue that prevented full rounds from being displayed in 1st person view when ejected from the gun
  • Fixed a bug that displayed the Plate Carrier Holster upside-down in the inventory view
  • Fixed an issue that caused crafted items to float above the ground
  • Fixed an issue that caused fish caught via fishing to float above the ground
  • Fixed an issue that allowed the gas cooker to run even when stored inside the inventory
  • Fixed a bug that placed the rope on the ground, if you removed it from a Watchtower Kit or Fence Kit into your hands
  • Fixed an issue that prevented players from picking up certain items that were dropped on the Watchtower
  • Fixed a bug that would cause floating ammunition to appear next to the player while reloading
  • Fixed a bug that would cause dropped items to clip through the garden plot
  • Fixed a bug that caused wooden planks cut from a pile to be created wherever the first cut plank was moved
  • Fixed a bug blocking players from opening vehicles doors caused by nearby dead bodies
  • Jumping out of a car can no longer be used to glitch into objects or jump through fences (player will get teleported back)
  • Fixed an issue with items in nested containers disappearing or spawning on the ground as new
  • Fixed the damage calculation of the shotgun when using pellet ammunition
  • Fixed a bug that allowed to see through the Olga 24 without hood in 1st person view
  • Fixed a bug allowing infected to climb over closed party tent doors
  • Fixed an issue with picking up items through certain walls
  • Fixed a bug making it possible to place tents in the water
  • Fixed a bug making it possible to place tents into steep terrain
  • Fixed a bug that prevented foliage smoothing settings to be applied on game restart
  • Fixed an issue that caused bullets shot via the double-fire-mode (BK 43 and Blaze) to only be registered as one hit
  • Fixed a bug that allowed usage of a ruined lock pick
  • Fixed an issue preventing quantities of items spawned within cargo at random capacity
  • Fixed an issue blocking certain infected types from appearing within cities and industrial zones
  • Fixed an issue with executing emotes in limited spaces, causing the character to clip into objects
  • Fixed an issue causing vehicles with running engines to injure players close to it, even if the vehicle did not move

CHANGED

  • Updated the textures for several buildings and various props
  • You can now place up to 1
  • to 10 Wooden Sticks into a fireplace
  • Armbands are not stackable anymore and their inventory size are decreased to 1×2
  • The doors of vehicle wrecks now open wider
  • Locked doors only display their locked state after the player tried to open them once
  • Changed the attachment slot icon for Stones
  • Stacks of same items can also be combined on the ground (to the maximum of inventory stack)
  • Updated the model of Olga 24 police car for Chernarus
  • Balanced the dispersion values for all pistols
  • Balanced the weapon durability during firing
  • Increased the durability of suppressors (including improvised)
  • Duct tape can no longer be used to repair weapons and their attachments
  • Digging a garden plot now damages the tool used
  • Locking/unlocking doors now damages the Lockpick
  • New characters spawn with a T-Shirt and crop hiking pants
  • New characters have a chance to spawn with damaged gear
  • Reduced the penalty on heat isolation and absorbency from worn and damaged clothing
  • The watchtower kit can only be placed under a ceiling that fits at least the 1st floor of the watchtower
  • Items dropped from hands during a players death will share the lifetime of the dead body (1 hour by default)
  • Items de-equipped when skinning a dead player share the dead player body’s lifetime (1 hour by default)
  • The radial menu for emotes now shows whether an emote can be executed in the current position
  • Adjusted the effective ranges of the Revolver and Deagle

CENTRAL ECONOMY

GENERAL

  • Added more loot points to the car wrecks
  • Lifetime values of all items have been greatly increased
  • Rare helicrash loot is now opted out from count in cargo of player-owned storage items (tents, crates,..)
  • The restart of server no longer spawns new loot (ignoring restock timers) and loot is only spawned after restock timers run out
  • Added new InitialSpawn parameter into globals.xml, allowing the definition of the % of items spawned into the world (only when there is no existing storage present)

PC Patch Notes:

GAME

ADDED

  • Added the Deagle pistol with its attachments
  • Added the Magnum revolver
  • Added the Flag Pole and Flags
  • Added the NBC Respirator
  • Added 7 new exterior and interior variants for rural houses
  • Added new medium and small power lines in Chernarus
  • Added police ADA 4×4 wrecks for Livonia (replacing Chernarus police Olga)
  • Added information to items as to how many you can stack

FIXED

  • Fixed various issues with object placement of both Chernarus and Livonia terrains
  • Fixed several exploits to glitch through collisions
  • Fixed an issue with the characters sliding on steep slopes
  • Fixed a bug that would spawn certain items slightly below the ground when swapped between the inventory and vicinity
  • Fixed a bug that caused ropes and sticks to be left behind after destroying the watchtower or fence kit
  • Fixed an issue that the player could hear themselves after using and leaving the PSA station behind
  • Fixed a minor misalignment of the mouse cursor texture
  • Fixed an issue that prevented full rounds from being displayed in 1st person view when ejected from the gun
  • Fixed a bug that displayed the Plate Carrier Holster upside-down in the inventory view
  • Fixed an issue that caused crafted items to float above the ground
  • Fixed an issue that caused fish caught via fishing to float above the ground
  • Fixed an issue that allowed the gas cooker to run even when stored inside the inventory
  • Fixed a bug that placed the rope on the ground, if you removed it from a Watchtower Kit or Fence Kit into your hands
  • Fixed an issue that prevented players from picking up certain items that were dropped on the Watchtower
  • Fixed a bug that would cause floating ammunition to appear next to the player while reloading
  • Fixed a bug that would cause dropped items to clip through the garden plot
  • Fixed a bug that caused wooden planks cut from a pile to be created wherever the first cut plank was moved
  • Fixed a bug blocking players from opening vehicles doors caused by nearby dead bodies
  • Jumping out of a car can no longer be used to glitch into objects or jump through fences (player will get teleported back)
  • Fixed an issue with items in nested containers disappearing or spawning on the ground as new
  • Fixed the damage calculation of the shotgun when using pellet ammunition
  • Fixed a bug that allowed to see through the Olga 24 without hood in 1st person view
  • Fixed a bug allowing infected to climb over closed party tent doors
  • Fixed an issue with picking up items through certain walls
  • Fixed a bug making it possible to place tents in the water
  • Fixed a bug making it possible to place tents into steep terrain
  • Fixed a bug that prevented foliage smoothing settings to be applied on game restart
  • Fixed an issue that caused bullets shot via the double-fire-mode (BK 43 and Blaze) to only be registered as one hit
  • Fixed a bug that allowed usage of a ruined lock pick
  • Fixed an issue preventing quantities of items spawned within cargo at random capacity
  • Fixed an issue blocking certain infected types from appearing within cities and industrial zones
  • Fixed an issue with executing emotes in limited spaces, causing the character to clip into objects
  • Fixed an issue causing vehicles with running engines to injure players close to it, even if the vehicle did not move

CHANGED

  • Updated the textures for several buildings and various props
  • You can now place up to 10 Wooden Sticks into a fireplace
  • Armbands are not stackable anymore and their inventory size are decreased to 1×2
  • The doors of vehicle wrecks now open wider
  • Locked doors only display their locked state after the player tried to open them once
  • Changed the attachment slot icon for Stones
  • Stacks of same items can also be combined on the ground (to the maximum of inventory stack)
  • Updated the model of Olga 24 police car for Chernarus
  • Balanced the dispersion values for all pistols
  • Balanced the weapon durability during firing
  • Increased the durability of suppressors (including improvised)
  • Duct tape can no longer be used to repair weapons and their attachments
  • Digging a garden plot now damages the tool used
  • Locking/unlocking doors now damages the Lockpick
  • New characters spawn with a T-Shirt and crop hiking pants
  • New characters have a chance to spawn with damaged gear
  • Reduced the penalty on heat isolation and absorbency from worn and damaged clothing
  • The watchtower kit can only be placed under a ceiling that fits at least the 1st floor of the watchtower
  • Items dropped from hands during a players death will share the lifetime of the dead body (1 hour by default)
  • Items de-equipped when skinning a dead player share the dead player body’s lifetime (1 hour by default)
  • The radial menu for emotes now shows whether an emote can be executed in the current position
  • Adjusted the effective ranges of the Revolver and Deagle

CENTRAL ECONOMY

GENERAL

  • Added more loot points to the car wrecks
  • Lifetime values of all items have been greatly increased
  • Rare helicrash loot is now opted out from count in cargo of player-owned storage items (tents, crates,..)
  • The restart of server no longer spawns new loot (ignoring restock timers) and loot is only spawned after restock timers run out
  • Added new InitialSpawn parameter into globals.xml, allowing the definition of the % of items spawned into the world (only when there is no existing storage present)

MODDING

  • Added: Exposed AbstractWave::GetFrequency into scripts
  • Added: DayZPlayerUtils::PlayerCanChangeStance function
  • Added: Script define DAYZ_X_YY (DayZ version, X being the major, YY the minor version number)
  • Added: New no land-contact versions for castle models (it is recommended not to use the regular versions because of collision issues)
  • Added: IsPendingDeletion to easily check if a parent object is in the deletion process
  • Added: OnJumpOutVehicleFinish event when a player lands after jumping out of a car
  • Added: GetCEGlobal functions to get values defined in the globals.xml
  • Added: OnCEUpdate event on EntityAI (gets called with active CE each time it saves the state of the object)
  • Fixed: Entity::SetScale is now working in script
  • Changed: Bullet SphereCast & RayCast can ignore BulletSkeletonComponent
  • Changed: Passing the new ECE_NOLIFETIME flag to CreateObjectEx will skip the setting of lifetime for the created object
  • Changed: Renamed OnRadiusLifetime* methods to RadiusLifetime* methods
  • Changed: Commented out the legacy solution for damaging weapons through script, now replaced with damageBarrel and barrelArmor config parameters
  • Changed: m_ConditionTarget of targeted actions from ‘CCTNone’ to something, that can check first distance condition (usually ‘CCTCursor’).
  • Changed: Items created through script (CreateObject, CreateObjectEx) will get their lifetime assigned (when CE is running)
  • Changed: Debug shapes are now visible when DayZDiag_x64.exe is used

You can read up on more details regarding patch 1.09 here.

Source: DayZ forums

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SMITE Update 11.54 September 8 Brings Odyssey: Reckoning

Hi-Rez has taken rolled out the SMITE update 11.54 September 8 patch and this brings the Odyssey: Reckoning content, which includes the Necropolis Battle Pass, and more! Head on below for the details.

SMITE update 11.54 September 8 patch notes:

BATTLE PASS
Battle Pass: Necropolis (600 Gems)
Battle Pass: Necropolis Plus (1200 Gems)
Free Track Items
  • Sinister Sentinel Athena Skin
  • Infernal Father Avatar
  • Tsukuyomi Announcer Pack
  • Razor’s Edge Avatar
  • The Scared Jump Stamp
  • Necromancer Player Title
  • NEW: Odyssey Points
Paid Track Items
  • Razor’s Edge Isis Skin
  • Infernal Omen Tsukuyomi Skin
  • Infernal Father Odin Skin
  • Necropolis Loading Frame
  • Ghoulish Ward Skin
  • Razor’s Edge Loading Screen
  • Necropolis Music Theme
  • Boneyard Recall Skin
  • Spirit World Level Up Skin
  • Infernal Omen Loading Screen
  • Lunar Disguise Global Emote
  • Pile of Bones Death Stamp
  • NEW: Odyssey Points
ODYSSEY: RECKONING
This season introduces a brand-new Odyssey, complete with new design changes that will awaken the explorer within you. On your journey, the gods will explore new cultures and unexplored lands, while battling the corruption of Cthulhu.  Will you defeat the corruption…or will it overtake you?
Odyssey Purchasable Items:
  • All purchasable exclusive event items will be purchasable with Gems.
  • Each exclusive Odyssey: Reckoning Skin Costs 750 gems
    • For the 2 weeks after each Skin’s initial launch, they will be discounted by 33% to 500 gems)
    • Odyssey Skins come with 1 bonus cosmetic item and 10,000 Odyssey Points.
  • Buy All the items in the entire Odyssey for 8,000 Gems on Day 1
Odyssey Reward System:
  • Earn Odyssey Points to unlock Collection Reward Items
  • Keep track of your progress on the Rewards Tab of the Odyssey Home Page
  • Odyssey Points can be earned by buying Odyssey Skins
  • NEW: Odyssey Points can now be earned by participating in the Battle pass and purchasing other items in the SMITE Store.
    • Buying these items during the 7.9, 7,10, and 7.11 updates will reward you with Odyssey Points:
      • Odyssey Skins: 10,000 Points
      • NEW Skins in Chests (whether rolled or directly purchased): 10,000 Odyssey Points
      • NEW Skins in Theme Bundles: 10,000 Odyssey Points
      • Digital Lootpack: 10,000 Odyssey Points
      • Battle Pass Premium Track: 5,000 Odyssey Points TOTAL
        • Level 6: 5,000 Odyssey Points
      • Battle Pass Free Track: 15,000 Odyssey Points TOTAL
        • Level 18: 5,000 Odyssey Points
        • Level 36: 5,000 Odyssey Points
        • Level 49: 5,000 Odyssey Points
Odyssey Reward Items:
  • Every 20,000 Odyssey Points earned will grant a Map Fragment. This still occurs at levels with Skin rewards.
    • Map Fragments can be used to unlock a Territory of your choice on the Odyssey Map.
    • Each Map Territory contains quests which unlock two Odyssey Bonus Chests and other bonus content
    • See the “Odyssey: Reckoning Event Gameplay” section for more details
  • Earn 40,000 Odyssey Points and unlock the exclusive Mysterious Warrior Mulan Skin.
  • Earn 80,000 Odyssey Points and unlock the exclusive Gecko Gladiator Xing Tian Skin.
  • Earn 120,000 Odyssey Points and unlock the exclusive Wild Shaman Cernunnos Skin.
  • Earn 160,000 Odyssey Points to unlock the unlimited T5 Hel Eclipse Summoner skin.
    • This can be achieved by buying all 16 Odyssey Skins
    • Or through accumulated points through any combination of the Odyssey Point items
  • For every 10,000 Odyssey Points you earn after 160,000 Odyssey Points you will receive an Odyssey Bonus Chest. (Maxes out at 350,000 points)
BUY ALL:

Items unlocked on initial release of 7.9 Update with Buy All purchase:

  • Unlimited Hel Eclipse Summoner Skin
  • Limited Eclipse Summoner Recall Skin
  • Limited Eclipse Summoner Jump Stamp
  • Exclusive Winged Death Thanatos Skin
  • Exclusive High Voltage Zeus Skin
  • Exclusive Mysterious Warrior Mulan Skin
  • Exclusive Gecko Gladiator Xing Tian Skin
  • Exclusive Draconic Jump Stamp
  • Limited Madness Loading Frame
Odyssey: Reckoning Event Gameplay
  • There is an Odyssey Map with 9 unique Territories.
  • Each territory will have its own quests and rewards.
    • Rewards range from: Odyssey Bonus Chests, Team Boosters, Favor, Viewer Points, Cosmetic Items, or Smite Gems.
    • You can see what items a territory rewards before you choose to unlock it.
  • Every player will start with the Niflheim Territory unlocked for free
  • Earn Map Fragments and use them to unlock a Territory of your choice on the Odyssey Map.
  • Once a Territory is unlocked, click on any Landmark to start a Voyage.
  • You can only have 1 Voyage going at any time.
  • Complete all the Quests in a Voyage to unlock the rare Landmark reward.
  • Corrupted Voyages have more difficult Quests but also reward epic items.
  • Completing all the Voyages in a Territory will reward an artifact unique to that Territory which will be proudly displayed in the background of your Odyssey: Reckoning page.
Odyssey: Reckoning Upcoming God Skins List (excluding initial Buy All skins):
  • Chaac Skin
  • Hera Skin
  • Medusa Skin
  • Ra Skin
  • Ares Skin
  • Ratatoskr Skin
  • Sol Skin
  • Jing Wei Skin
  • Hun Batz Skin
  • Poseidon Skin
  • Hercules Skin
  • Chernobog Skin
  • Athena Skin
  • Rama Skin
  • Cernunnos Skin
QUALITY OF LIFE
  • Clarification: Intentionally disconnecting/exiting SMITE/etc to trigger Early Surrender Forgiveness is considered abuse of the system. We will be escalating punishments more aggressively, up to and including banning players caught doing so.
  • Mastery Icon for 110 gods mastered has been added
    • When merging accounts, some players kept multiple mastery icons, where others received their highest. From now on, all players should receive all icons.
  • Improved sorting for god skins in the match lobby.
    • Default skin should appear first, then currently selected skin.
    • Normal, Exclusive, and Limited skins will be sorted by release date (so new skins are easier to find)
    • Mastery skins will appear at the end
  • For ranked matches where a player is disconnected, we will now allow pausing while in combat.*
  • Cthulhu Arena has undergone an environment lighting update
    • Before
    • After
BUG FIXES
Fixed in Tsukuyomi Hotfix (already Live)
  • Misc
    • [PC] Re-addressing chat losing focus when receiving a new chat message
    • [PC] Fixed chest purchase issues due to slower connections
    • Fixed match lobby ability descriptions not displaying correctly on Cthulhu and Tsukuyomi
    • Fixed SPL standings showing incorrect data
  • Tsukuyomi
    • Fixed Tsukuyomi getting interrupted during Ultimate dash
    • Fixed on instant cast, Tsukuyomi Silver Moon Caltrops going further than intended if camera is flicked.
    • Fixed an issue where Khepri resurrection could cause Tsukuyomi to move in unintended ways
  • Hera
    • Fixed Hera Divine Shroud not going on cooldown or costing mana if interrupted or damaged.
UI
  • Fixed an issue with Ranked Leaderboard showing wrong order of players and showing too many digits on MMR numbers
  • WIP Fixed an issue where Console players game could freeze when typing Custom Messages
General Gameplay
  • Fixed an issue where Fire Giant’s attack chain would incorrectly reset when a combat target was dropped.
  • Fixed an issue where Gold Fury would not aggro you if afflicted by the Debuff from the Purple Camp.
  • Fixed an Issue where the Conquest Map lighting changes were different than intended when in Spectator Mode
  • Fixed an issue where Pyromancer’s Infernal Ritual could not be interrupted by Silences
  • Fixed an issue where God bots and Buff Camps would sometimes not spawn in Jungle Practice
  • Fixed an issue where certain bots would spawn duplicates in Jungle Practice
  • Fixed several crash cases, including
    • a crash that could occur around the Mana camp
    • a crash that could occur in matches against AI.
  • Fixed an issue where Voice Packs weren’t always unlocked in Jungle Practice
  • Fixed an issue where the “Happy Sun” Jump stamp was not appearing in game as intended
Gods
  • Avatar Aang Merlin and Avatar Korra Skadi
    • Fixed an issue where their Laughs, Taunts, and Jokes weren’t playing
  • Terra
    • Fixed an issue where playing as Terra could crash games. This fix was not part of the hotfix but will go live before The Odyssey Update.
  • Merlin
    • Fixed an issue where his Dragonfire deployable was not behaving consistently with his other deployables regarding Merlin dying while they are active.
  • Tsukuyomi
    • Fixed an issue where Tsukuyomi could get stuck in walls
    • TBD – WIP – Tsuku teleports to unintended locations
Items
  • Bound Gauntlet’s description has been fixed and Mana has been removed
VOYAGER’S LOG EVENT
  • Each day during the Voyager’s Log event there will be a different FREE reward unlocked by doing a simple quest.
  • Come back everyday and complete the simple “Play 1 Game” quest and the reward will be automatically granted to you.
    • This event will last for a total of 15 days
  • These rewards are only claimable on THAT day, if you miss a day you cannot go back and claim it.
Rewards:
  • The Maddening Loading Screen
  • Chibi Yemoja Avatar
  • Chibi Cthulhu Avatar
  • Chibi Khepri Avatar
  • Bubbles Jump Stamp
  • Sashimi Neko Jump Stamp
  • Rose Petals Jump Stamp
  • Chibi Thanatos Death Stamp
BALANCE LIVE WITH THE ODYSSEY: RECKONING UPDATE SEPT 8
GAME MODES
  • Conquest
    • Centaur Ability Rework
    • The new Jungle Abilities have been met with lots of positive feedback. One issue players were experiencing involved pulling the Speed buff to the desired location. This ability is going to activate later in the Centaur’s hit chain, allowing players to pull it further before it attacks, and its hit area and timing are being adjusted to require more quick reflexes from Junglers.
      • Renamed this ability to Charged Thrust
      • The Centaur now uses Charged Thrust as its 4th attack
      • Decreased Range from 25 to 15
      • Decreased the ability wind-up time by 25%
Items

SERRATED EDGE
  • This was a premier new item from Mid Season. As the 20% Penetration Assassin Item, we knew it would make a big impact, but it suffered from a few design problems. The passive felt too restrictive to certain gods, so we are changing the effect to be ramping instead of on or off. This shift allows for many more gods to use the item, but also is a significant buff, which the item doesn’t really need. For this reason it’s being paired with a few nerfs to the Cost, Power, and Power from the passive. This shift should change up the Jungle meta yet again, in addition to the big changes from Bonus Balance happening 2 weeks earlier.
    • Increased Cost 2550 to 2650
    • Decreased Physical Power from 30 to 25
    • Passive Adjusted
      • For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 10 Basic Attack Power and 3% Physical Lifesteal.

HIDE OF THE NEMEAN LION
  • It seems that many players are still happy to be rid of reflect damage, but Nemean Lion isn’t exactly having the intended effect. Currently this item is most popular as a single defense item on damage focused gods, causing certain hyper carries to have little counterplay. We are heavily changing the design on this item so that it requires protections to be built before the passive becomes effective. Buying this with too few item protections items will lead it to provide zero block stacks.
    • PASSIVE – For every 100 total Protections (Magical + Physical) from items only you gain one block stack, preventing the next Basic Attack from damaging you. This effect can stack up to 3 times.

CHARGED BOW
  • Building up to Odysseus bow was not the best experience. It feels like its not really worth getting unless you have the complete gold for the finished Tier 3 item. The Tier 2 version, Charged Bow, is getting a scaling component added to it to make it an item worth building.
    • Bonus Damage now has 30% Basic Attack Power Scaling

ICHAIVAL
  • The rework of Hecate’s Ring brought about a lot of question about the similar Physical item: Ichaival. To help bring Hunters in line with Mage ADCs, we are buffing this item slightly so that the Buff and Debuff durations match Ring of Hecate.
    • Increased Buff and Debuff Duration from 3s to 5s
    • Adjusted Text on this item and Ring of Hecate to have better matching wording for the same effects

CHARON’S COIN
  • We have seen a decrease in play on traditional mages, especially in pro play. We are looking at a few items that feel a little underwhelming and buffing them to a spot where they are more likely to make it into a build. These changes also work to offset some of the nerfs that mages feel from Typhon’s Fang changes in Bonus Balance.
    • Decreased Cost from 2600 to 2500
    • Added 7 HP5
  • Evolved Charon’s Coin Buff
    • Increased HP5 from 28 to 35
    • Increased MP5 from 20 to 35

DOOM ORB
  • Doom Orb, more like Zoom Orb. This item is great for mages who want to rotate and make plays on the map, but its cost is quite restrictive. We are bringing this down so that Mid players have an option for early to mid game skirmishes.
    • Decreased from 3000 to 2850

WARLOCK’S STAFF
  • Tanky Mages always have a risk to take over a meta, so we have been quite careful with the Warlock’s Staff item tree. We are still not seeing this item being picked up very often, nor performing very well, so we are applying some more buffs to the item. The T2 is getting more power, so it becomes a more viable option to build into before the final staff, and the Tier 3 cost is coming down to make it easier to build in more situations.
    • Decreased Cost from 2650 to 2500

SORCERER’S STAFF
  • Increased Magical Power from 30 to 45

BULWARK OF HOPE
  • Below we have a slew of Tank item buffs, but one item is missing from our balance pass. The Sledge. While we are aware of this item’s prevalence, Warriors are currently relying on it to keep up with the rest of the classes. Before we address it we want to make sure other choices feel strong and that options exist to round out builds.
  • Bulwark Of Hope has been a situational item as best for some time. A boost to its shield, especially with new anti-shield counters, should help it feel impactful.
    • Increased %HP Threshold where the shield triggers from 30% to 40%

HEARTWARD AMULET
  • Heartward Amulet should feel like a strong option for anyone to flex against Magical Damage, but it doesn’t have that same impact as its closest analog, Sovereignty. Boosting its aura will help it succeed in the right situation.
    • Increased Magical Protections to allies in the Aura from 15 to 20

PESTILENCE
  • Pestilence and Contagion are commonly built on Warriors, but don’t feel as strong as other Anti-heal options from other classes. They should not be as strong as pure defensive options and currently they fall too far below defensive choices. A boost to their Health will help in that regard.
    • Increased Health from 200 to 250

CONTAGION
  • Increased Health from 100 to 150

MYSTICAL MAIL
  • Mystical Mail is a unique bruiser item. The longer a fight goes the more this item contributes, but the cost is too high for the strength it provides. This change will make it easier to build into and allow tanks to have extra gold to spend elsewhere.
    • Decreased Cost from 2450 to 2350
Gods
ARTEMIS
Vengeance never stops, never slows down. Especially after this balance update! Artemis lacks the escape options that other Hunters have access to, relying purely on her ult to survive. Vengeful Assault will now cleanse slows upon activation. This shakes up her favorable matchups and gives her an additional tool to play with.

VENGEFUL ASSAULT
  • Additionally, Artemis now cleanses herself of slows and becomes immune to Slows for 0.6s when activated
BABA YAGA
Baba Yaga keeps brewing up some new balance adjustments. This time her concoction will reduce the cooldown on her Brew. Often Baba Yaga feels like she runs out of options too quickly, especially in the early game. Being able to brew more often will smooth out that experience.

BABA’S BREW
  • Decreased Cooldown from 16/16/15/15/14s to 14s at all Ranks
CHAAC
Chaac makes it rain already, but he is about to bring down the Thunder as well. Chaac feels like a Jack of All Trades, master of none warrior. He brings sustain, control, pressure, but even for a Jack of All Trades his damage pressure feels lacking. Thunder Strike will gain some additional scaling to help him out.

THUNDER STRIKE
  • Increased Physical Power Scaling from 60% to 70%
CHANG’E
Chang’e is a squishy mage that plays in the position of a bruiser mage, often sitting close to her enemies for poke. She excels at dancing around a fight, but the lack of base tankiness limits her movement options. We are boosting her to be more in line with tankier mages but not quite as much as the likes of Hades and Zhong Kui.

GENERAL
  • Increased base HP from 375 to 410
  • Increased HP Scaling per level from 70 to 80
GUAN YU
Taolu Assault feels like it should be powerful on paper. While it does high damage and shreds, its short range takes heavy management to be used effectively, often falling short of easier and more reliable abilities. A base damage increase will make the effort feel more rewarded.

TAOLU ASSAULT
  • Increased Damage per tick from 15/25/35/45/55 to 20/30/40/50/60
GEB
Geb rolls in and out of the meta and so far in Season 7 is seems to be mostly out. His lack of reliable clear and poke has caused him to fall out of favor. Shock Wave’s falloff is being reduced to help our lovable rock out.

SHOCK WAVE
  • Increased the damage dealt at max range from 50% of the initial damage to 70% of the initial damage.
NEMESIS
Nemesis has sliced and diced her way to the top, becoming a strong pick in high level ranked and competitive play. We often see her excel and sink off small adjustments, with Slice and Dice having a history of a 10 damage change moving her performance around significantly. Rather than fully revert, a 5 damage adjustment may be just the right spot for this Assassin.

SLICE AND DICE
  • Decreased damage from 50/80/110/140/170 to 45/75/105/135/165.
RA
The original god of the Sun struggles to shine at the top end of play. Ra requires strong setup and skill to connect his shots and lacks tools to help him get that done. Celestial Beam is being buffed to be more rewarding when it lands while Divine Light will now cleanse slows when used. Ra will have better success joining and surviving a hectic fight.

CELESTIAL BEAM
  • Increased Magical Power Scaling from 90% to 100%

DIVINE LIGHT
  • Additionally, Ra now cleanses himself of slows and becomes immune to Slows for 0.6s when activated
ZEUS
Zeus is here to bring the lightning! Zeus’ passive provides players an opportunity to eek out extra damage with his Basic Attacks, however his base Attack Speed made this exceedingly difficult to accomplish. Expect to see more lightning bolts go flying and just maybe we will see some extra variation in his build choices.

BASE STATS
  • Increase Base Attack Speed from 0.87 to 0.95
ODIN
The Allfather underwent a long series of nerfs after his rework. While they were deserved Odin has finally settled down and ended up a bit underwhelming. We discussed reverting one of his cooldowns, and the one that made sense was Gungnir’s Might. Skilled Odins can show their understanding of the runes and we don’t reintroduce the frustration surrounding his frequent Bird Bombs.

GUNGNIR’S MIGHT
  • Decreased Cooldown from 14s to 12s
HUN BATZ
It’s like Hun Batz says, “It is not wise to put a basket on your head as you will be eaten by a dog!” No, we don’t know what that means either. We do know that our previous nerfs to Fear No Evil which were meant to temper his teamfight power removed him from nearly all levels of play. A revert will help him out while giving us a chance to see how he performs in the more established Mid Season meta.

FEAR NO EVIL
  • Decreased Cooldown from 120s at all ranks to 110/105/100/95/90s
POST PTS BALANCE CHANGES
TSUKUYOMI

KUSARIGAMA
  • Decreased Swing Damage Scaling from 50% to 35%.
  • Decreased Final Damage Scaling from 80% to 70%.
    • Total scaling decreased from 180% to 140%
  • Decreased disarm duration from 1.6/1.7/1.8/1.9/2s to 1s at all ranks.
  • Decreased Movement Speed while channeling from 33% to 25%.
  • Tsukuyomi can now be knocked up during this ability.

SILVER MOON CALTROPS
  • Decreased scaling from 25% to 20%.
  • The follow up ranged attack now deals Physical Damage instead of True Damage.
  • Decreased Slow duration from 2.5s to 1.5s.

PIERCING MOONLIGHT
  • Decreased damage mitigation from 50% to 30%.
  • Decreased Beam Damage scaling from 20% to 15%.
  • Decreased Dash Damage scaling from 55% to 50%.
    • Decreased Total Scaling (All 4 Beams + All 4 Dashes) from 300% to 260%.

There’s also a bonus update hitting later this month as well. Once that’s live, we’ll let our readers know.

Source: SMITE

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Alex Co

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Elite Dangerous Update 1.50 September 8 Brings Fixes

Frontier Developments has released the Elite Dangerous update 1.50 September 8 patch and it brings a host of gameplay-related fixes. Commanders, head on below and check out the full patch notes. This is also called the 3.7.05 update for those who have different version numbers and want to make sure it’s the same patch.

Elite Dangerous update 1.50 September 8 patch notes (3.7.05):

Crashes & stability

  • Fixed an issue when reading inbox messages in Supercruise caused the game to crash

Fleet Carriers

  • Fixed a bug causing delays and disconnections when entering a location with Fleet Carriers present
  • Fixed a UI focus issue which allowed players to sell ships in the background while using Carrier Management

Mining

  • Stopped depleted motherlode asteroids from respawning when a player flies a Ship-Launched Fighter beyond its maximum limit

If there are any other changes not listed above, let us know down in the comments. Don’t expect any though, as the devs have been up to date with the patch notes so far.

Source: Frontier forums

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Alex Co

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Final Fantasy XIV Update 8.43 September 8 Brings the Patch 5.31 Changes

Square Enix has released a new hefy update to Final Fantasy XIV, and this brings new content, as well as new gameplay changes. The Final Fantasy XIV update 8.43 September 8 patch is also called the 5.31 patch for the game so don’t be confused if you see it being referred as such.

Final Fantasy XIV Update 8.43 September 8 patch notes:

Patch 5.31 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:

These additions and adjustments only require the purchase of FINAL FANTASY XIV: A Realm Reborn and FINAL FANTASY XIV: Heavensward.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Stormblood.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Shadowbringers.
These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.

PLAYABLE CONTENT:

Quests

New side story quests have been added.

Ishgardian Restoration Story Quests

Once all reconstruction works included in Patch 5.31 have been completed, speak with Augebert in the Firmament (X:11.4 Y:14.1) to unlock these quests.

The Making of a Market

Any class or job level 60
The Firmament (X:12.2 Y:11.3)
Francel
Players must first complete the quest “To Thaw a Frozen Heart.”

???

Any class or job level 60
???
???
Players must first complete the quest “The Making of a Market.”

???

Any class or job level 60
???
???
Players must first complete the sidequest “???”

???

Any class or job level 60
???
???
Players must first complete the sidequest “???”

Ishgardian Restoration Sidequests

These sidequests are unlocked once the Patch 5.31 Ishgardian Restoration story quests have been completed.

???

Any class or job level 60
???
???
Players must first complete the quests “???,” and “Small Hands, Big Hearts.”

???

Any class or job level 60
???
???
Players must first complete the sidequest “???”

???

Any class or job level 60
???
???
Players must first complete the sidequest “???”

???

Any class or job level 60
???
???
Players must first complete the sidequest “???”

Housing

New furnishings have been added.

New orchestrion rolls have been added.

The Manderville Gold Saucer

New Triple Triad cards have been added.

Miscellaneous

A new emote has been added.

A new hairstyle based on an FFXIV Hairstyle Design Contest entry is now available.

Learn more about the Hairstyle Design Contest.

BATTLE SYSTEM:

The weekly restriction on receiving Blades of Golden Antiquity from Eden’s Verse: Refulgence has been removed.

The following adjustments have been made to Eden’s Verse (Savage):

Two treasure coffers will now always appear. Furthermore, the weekly restriction on rewards obtained from coffers has been removed.
The weekly entrance restriction on all areas of Eden’s Verse (Savage) has been removed.
Players may now proceed directly to any area of Eden’s Verse (Savage).

The item required to enhance weapons purchased with Allagan tomestones of allegory, Crystalline Ester, can be purchased from Fathard in Eulmore (X:10.1 Y:11.7).

Required Items

  • Manufactured Coin / Puppet’s Coin

Upgrading Equipment

  • After acquiring the items required to enhance your weapon from Fathard, speak with Shee-Tatch in Eulmore (X:10.3 Y:12.0) and exchange them for an augmented weapon of your choice.

ITEMS:

New items have been added.

Items added in patch 5.31 will be listed at a later date.

New recipes have been added.

Recipes added in patch 5.31 will be listed at a later date.

The following items can now be stored in the armoire:

  • Gunblade of the Yo-kai King
  • Rapier of the Serpent Lord
  • Katana of the King’s Counsel
  • Glaives of the Dark Princess

Ishgardian Restoration

The third phase of the Ishgardian Restoration has begun.

With Francel de Haillenarte leading the charge, the reconstruction of the Firmament surges to ever-loftier heights. As many and more take up residence in the New Nest, the young lord would realize his latest vision─a bustling new commercial district befitting Ishgard’s new age of free trade and enlightenment. Artisans one and all, take up your tools and answer the call!

Ishgardian Restoration Supplies

To coincide with the updates to the Ishgardian Restoration, new supplies can now be crafted and submitted.
In accordance with this update, the following additions and adjustments have been made to the submission of supplies from the previous chapter:

  • Players can no longer collect stamps for the Kupo of Fortune.
  • The number of skybuilders’ scrips received for submissions has been reduced.
  • The number of skyward points received for submissions has been reduced.
  • Skyward points received for submissions will no longer contribute to rankings.

The following additions and adjustments have been made to the Diadem.

New items can be gathered in the Diadem.
New items can be gathered for the third phase of the Ishgardian Restoration. They can be submitted to Flotpassant (X:12.2 Y:14.6) for inspection.
Following the addition of items for the third phase of the Ishgardian Restoration, the following adjustments have been made to the inspection of items from the previous chapter:
  • Players will no longer receive skybuilders’ scrips.
  • The number of skyward points received has been reduced.
  • Skyward points received will no longer contribute to rankings.

Additions and adjustments have been made to the rewards from the Kupo of Fortune.

New skybuilders’ scrip items are available for exchange from Enie in the Firmament (X:12.0 Y:14.0).

Rankings for the third phase of the Ishgardian Restoration have begun.

For a given period, each player’s skyward points are tallied and listed on the Lodestone. The skyward points earned during the ranking period are known as the seasonal score. Players finishing in high ranks will be eligible for rewards and achievements.

Ranking Period

The ranking period lasts from the release of Patch 5.31 until Thursday, September 17, 2020 at 11:00 p.m. (PDT). Seasonal scores are tallied for each class, with rankings divided by World and class.

Learn more about Ishgardian Restoration rankings.
* Rankings are updated each day at approximately 2:00 a.m. (PDT).
* Seasonal scores can only be accumulated on a player’s Home World.

Rewards

Top ranking players will be awarded a special achievement and title. These rewards can be obtained by using the following items distributed via the moogle delivery service:

  • 1st to 12th Place
    Season Two Writ of Beatification (*1) / Season Two Writ of Commendation (*2)
  • 13th to 100th Place
    Season Two Writ of Commendation (*2)

*1 This item grants the achievement “Phase III Divine Ascension” and the title “Saint of the Firmament.”
*2 This item grants the achievement “Phase III Minor Miracle” and the title “Beatus of the Firmament.”

The titles awarded to top players, “Saint of the Firmament” and “Beatus of the Firmament” are the same as those awarded during the rankings held at the release of Patch 5.21. Please note, however, that because they will be treated as separate titles, players who earn them will see two instances of them when viewing acquired titles in-game.

Please refer to our recent announcement regarding titles and achievements for more details.

Players may now speak with the Face of the Firmament (X:11.5 Y:14.3) to be transported from the Mendicant’s Court to Saint Roelle’s Dais.

Miscellaneous

New mounts have been added.

New minions have been added.

SYSTEM:

New achievements and titles have been added.

The following text commands have been added:

Command Description
/highfive
/hifive
USAGE:
/highfive [subcommand]→Give someone a high five.

>>Subcommands:
motion
Perform motion only.

Both text and motion will be displayed when no subcommand is specified.

RESOLVED ISSUES:

  • The following issues have been addressed:
    • An issue when playing the quest “This One’s for the Lovers” wherein players could not target the NPC Nervy Nipper using a gamepad or keyboard.
    • An issue in the instanced dungeon Haukke Manor wherein players could not obtain The Maiden’s Lament Orchestrion Roll from treasure coffers.
    • An issue in the instanced dungeon The Sunken Temple of Qarn wherein players could not obtain Belah’dian Glass from treasure coffers.
    • An issue in the instanced dungeon Dzemael Darkhold wherein players could not obtain The Darkhold Orchestrion Roll from treasure coffers.
    • An issue when participating in the FATE “Heroes of the 2nd” wherein certain enemies spawned in the air and could not be targeted.
    • An issue when undertaking the guildleve “It’s a Trap” wherein objects were not corrected placed, preventing players from completing objectives.
    • An issue when undertaking the guildleve “Metal Has No Master” wherein certain gathering points could not be targeted using a gamepad or keyboard.
    • An issue wherein players could not land at locations 48 and 49 of the A Realm Reborn sightseeing log while riding a flying mount.
    • An issue in Eastern La Noscea wherein players in certain areas of Hidden Falls Docks were unable to use Teleport or Return and were unable to fly.
    • An issue in Northern Thanalan wherein certain gathering points could not be targeted using a gamepad or keyboard.
    • An issue wherein the waist gear and accessories of augmented Neo-Ishgardian attire had the incorrect number of materia sockets.
    • An issue wherein Trial Synthesis could not be executed for recipes requiring equipment that is not in a player’s inventory.
    • An issue wherein certain collectable item recipes unlocked at level 70 did not appear in the Crafting Log when a player’s character is level 70.
    • An issue wherein dialog did not display when speaking with the NPC Collectable Dealer after unlocking the Splendors Exchange.
    • An issue wherein a log message did not display for nearby party members when earning the achievement “Bravest Warriors.”

Other various issues have also been addressed.

If you spot any changes not listed above, let us know in the comments.

Source: Final Fantasy XIV

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Alex Co

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Xbox Series S Price Announced and It’s Cheap

While the next-gen consoles the PS5 and Xbox Series X still haven’t been given an official price or release date yet, Microsoft has officially confirmed the existence of the smaller, less powerful Xbox Series S! Not only that, but the company even announced the Xbox Series S price and it’s at just $299!

This was announced by Microsoft just now over on its official Xbox Twitter!

Mind, the Xbox Series S existence has leaked all over the internet even when it wasn’t officially announced yet. While we still don’t know the release date of this one just yet, Xbox gamers will be glad to know that they have a cheaper alternative coming their way later this year. I know I’m glad for this, since at this price, it’s an impulse buy for most (even for me).

Are you happy with the Xbox Series S price? Will this be your next-gen console and do you think Sony can match the price or come close to the Series S?

More Xbox Reading:

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Alex Co

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New Xbox Store Sale This Week September 7 – Deals With Gold and Spotlight Sale Titles Listed

Microsoft has rolled out the new Xbox Store sale this week September 7 list of discounted titles, or what Xbox gamers also know as the Deals With Gold. Check out the discounted games below.

New Xbox Store Sale This Week September 7:

Xbox One Deals with Gold

Title Price % Off
Blood Waves $4.99 50%
Borderlands 3 Super Deluxe Edition $49.99 50%
Call of Cthulhu $7.49 75%
Convoy: A Tactical Roguelike $10.49 30%
Dead End Job $8.49 50%
Fishing Sim World: Pro Tour Deluxe Edition $9.99 60%
Frane: Dragons’ Odyssey $8.99 40%
Mirror’s Edge Catalyst $4.99 75%
Monster Slayers $3.74 75%
Niffelheim $5.99 70%
Odallus: The Dark Call $7.19 40%
Red Dead Redemption 2: Special Edition $35.99 55%
Revenant Saga $8.99 40%
Rift Keeper $4.99 50%
Sea of Solitude $7.99 60%
SIMULACRA $9.59 20%
Tamashii $7.19 40%
The Outer Worlds $29.99 50%
The Path of Motus $4.49 70%
The Surge 2 $12.49 75%
The Surge 2 – Public Enemy Weapon Pack $2.00 33%
The Surge 2 – Season Pass $4.49 70%

Xbox One Spotlight Sale

Title Price % Off
20 Year Celebration Pack $2.49 75%
2017 KTM Vehicle Bundle $4.99 50%
2017 Yamaha Vehicle Bundle $3.99 50%
8-Bit Hordes $2.99 90%
800 Gems $12.74 15%
ACE COMBAT 7: SKIES UNKNOWN Season Pass $12.49 50%
AereA $2.99 90%
Alekhine’s Gun $5.99 70%
ARK: Aberration $6.99 65%
ARK: Extinction $6.99 65%
ARK: Genesis Season Pass $27.99 20%
ARK: Scorched Earth $6.99 65%
ARK: Survival Evolved Season Pass $15.74 65%
Assassin’s Creed Odyssey – SEASON PASS $19.99 50%
Baba Yaga: The Temple of the Witch $2.49 75%
Batman: Arkham Knight Season Pass $6.99 65%
Battlefield 1 Premium Pass $13.99 65%
Battlefield 1 Revolution $13.99 65%
Battlefield 3 $4.99 75%
Battlefield 4 Premium Edition $15.99 60%
Battlefield Hardline Ultimate Edition $13.99 65%
Battlefield V Standard Edition $11.99 70%
Battlefield V Year 2 Edition $19.99 60%
Black Desert – 1,000 Pearls $7.99 20%
Black Desert – 10,000 Pearls $79.99 20%
Black Desert – 2,000 Pearls $15.99 20%
Black Desert – 3,000 Pearls $23.99 20%
Black Desert – 6,000 Pearls $47.99 20%
Bloodstained: Iga’s Back Pack $6.99 30%
Borderlands 3 Season Pass $39.99 20%
BRAWLHALLA – ALL LEGENDS PACK $14.99 25%
Cast of the Seven Godsends – Redux $1.39 80%
Civilization VI Expansion Bundle $37.49 25%
Cold Darkness Awakened $2.49 75%
Compound Bow $4.99 50%
DARK SOULS III – Season Pass $12.49 50%
DARK SOULS III : The Ringed City $7.49 50%
DARK SOULS III: Ashes of Ariandel $7.49 50%
Darksiders 3 DLC Bundle $7.49 50%
DayZ Livonia $11.19 20%
Dead by Daylight: A Nightmare on Elm Street Chapter $3.99 50%
Dead by Daylight: Ash vs Evil Dead $2.49 50%
Dead by Daylight: Chains of Hate Chapter $3.99 50%
Dead by Daylight: Cursed Legacy Chapter $3.99 50%
Dead by Daylight: CURTAIN CALL Chapter $3.99 50%
Dead by Daylight: Darkness Among Us $3.99 50%
Dead by Daylight: Demise of the Faithful $3.99 50%
Dead by Daylight: Ghost Face $2.49 50%
Dead by Daylight: Leatherface $2.49 50%
Dead by Daylight: SHATTERED BLOODLINE Chapter $3.99 50%
Dead by Daylight: STRANGER THINGS Chapter $5.99 50%
Dead by Daylight: The Halloween $3.99 50%
Dead by Daylight: The SAW Chapter $3.99 50%
Dead Rising 3 Season Pass $14.99 50%
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Cyberpunk 2077 Multiplayer Will Feature Microtransactions

While we already know that Cyberpunk will feature multiplayer of some kind, it wasn’t known whether microstransactions would be a part of it. Today, that changed, as CD Projekt RED has confirmed that Cyberpunk multiplayer microtransactions will be a thing!

Posting over on the official Cyberpunk Twitter, here’s what the studio had to say:

Nothing changed. Cyberpunk 2077 is a single player game with zero microtransactions. One single purchase. No tricks. Don’t believe the clickbait.

Cyberpunk multiplayer/online, which is a separate project, will have some microtransactions, but we said that a year ago already. Like always, expect us treating your money with respect.

Given CD Projekt RED’s history, I suspect the Cyberpunk multiplayer microtransactions will consist mostly of weapon, character skins and the like, which is perfectly fine in my book. As long as these things don’t affect gameplay, then it’s fine, since gamers should be OK with letting developers earn outside the $60 boxed product.

Cybperunk’s multiplayer component while confirmed, still has no definite released date. Given the game’s original release has been pushed to November 19, the studio confirmed that the multiplayer component has also been pushed back as well.

Are you OK with Cyberpunk’s multiplayer featuring microtransactions or it shouldn’t be part of the game at all? Let us know your thoughts down below.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Game Hulk Build Guide – Worldbreaker Hulk

While Marvel’s Avengers has just been out for a few days now, some people have already managed to craft some amazing builds already. Those looking for endgame builds, we’re here to help with our Marvel’s Avengers game Hulk build guide!

Thanks to YouTuber Laajune, this is what he refers to as the Worldbreaker Hulk buid, and we agree. You do a lot of damage, heal instantly and have loads of defense. You can check out screenshots of the gear and the skills used for this build below.

Marvel’s Avengers Game Hulk Build Guide – Worldbreaker Hulk:

At a glance stats:

Gear:

This shows each gear and what the buffs are for each along with the stats associated with each. If you need help understanding the stats, head on over to our terminology guide for the game.

[unitegallery AvengersHulkWordlbreaker]

Skills:

Note: It’s assumed that you’ve hit level 50 and have all skills and moves unlocked. If not, level up and unlock everything for the character first in terms of Primary, Specialty and Mastery moves.

Speciality:

Mastery:

Play Style:

  • This is one of the most straightforward builds and play styles you can use in the game, as you rely on the Boneshaker Heroic and your other skills to generate Regen Pack and Heroic Orbs, which means you’ll be able to continue dealing damage while recovering health non-stop.
  • As you can see, the Mastery and Specialty picks are those that amp damage up, and that’s basically it. Do damage, use your Heroics, collect Regen Packs and Heroic Orbs, rinse and repeat, You’ll gain massive stat increases while doing these and your damage should be enough to rock even the toughest enemies the game throws at you.
  • You can use this skill, Mastery and Speciality build even with low level gear and it’ll do the same (minus the insane attack damage you’ll dish out with the right gear, of course). You’ll instantly demolish all foes like the actual Hulk!

You can watch the full 21-minute video here that shows gameplay.

We’ll have more hero-specific guides hitting the site soon. If you have a build you want featured here on MP1st, send us an email.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Tony Hawk Pro Skater 1 + 2 Review: No Nostalgia Required

I have a lot of fond memories playing the original Tony Hawk Pro Skater games on my PlayStation with friends. We would pass the controller around seeing who could get the best combo or high score. It was one of my favorite series all the way through Project 8 which was the last game in the series I played (partially due to EA’s Skate series which I came to prefer). Seeing that Activision was finally taking the series seriously (enough) again to make a proper remake collection of the first two games got me excited. The question I had is how would a game released 21 years ago hold up today while maintaining what made the franchise so fun and addictive in the first place? Read on for our Tony Hawk Pro Skater 1 + 2 review!

Time Tested

It seems that the key to the success is: if it ain’t broke, don’t fix it. The game gets a necessary visual update, the skaters look, maps/courses, animations all look exponentially better but the controls, at least as far as my memory goes, remain largely uncharge. Within seconds I was recalling how to do all of the basic tricks to ollie, grind, grab and kickflip. Messing around with the d-pad, in tandem with a specific button allowed me to learn the tricks necessary to string together big combos for massive points. It reminded me of how fun the arcade style score chasing of these games were.

The maps, to my recollection, are laid out the same way as they were originally as are all of the challenge items to collect. It really is a remake in the truest sense and thanks to the addition of some moves added to the series after THPS2, the arcade style skating antics should appeal to old school fans and newcomers equally.

As in the original, new levels are unlocked as you accomplish more goals in the levels. You can also unlock stat points for your skaters which can be added and removed once they’ve been assigned to the skater. So, for example, if you have slightly too much speed to grab a collectable, you can lower it just for that goal and then add them back by pausing and going into the skater menu. Changing to a new skater will reset the stat points to be collected on each map. There is also a fairly deep character creator to make your own skater if you don’t want to play as one of the many pros in the game. The faces are all templates but there are a decent amount of them allowing you some freedom to make someone who looks reasonably like you or not like you at all.

Build-a-Pro

To further customize your character there is a skate shop where you can buy hats, shirts, pants, shoes, socks and even tattoos for your skater, as well as deck, grip tape and wheels for your boards. The shop is really robust and the more challenges you complete the more you level up and unlock more items. It’s designed to keep you playing this game long after you’ve completed all of the map goals. It should be noted that all of these items are purchased with in-game currency, no microtransactions

And while I really like the skate shop, I’m not at all sure why you have to exit to the main menu to access it. For a game that feeds into the “one-more session” loop, having to leave the game to access new gear for your skater seems like an oversight. It would have been much preferred if you could access the shop from the pause menu or even between runs.

Picking Nits

Make no mistake. This is not a sim like the Skate series. This is arcade through and through meant for big, long, ridiculous combos for big scores. And while that system still works incredibly well for this series, there are some things that I wish hadn’t been brought a long to this update. My least favorite thing is that you’re constantly moving, there is no feet off the board, line up your run. You have to steer your way back to the start of it if you mess up. Turning could be slightly tighter. Because you’re in an almost constant state of movement you may find it frustrating if you’re just trying to get one collectable that requires a series of jumps to get to where one mistake means starting that part of the run over, and having to get back eats precious chunks of time. This is a minor quibble to some but for me these were the only times I wasn’t having fun, which made those moments stand out more.

There is a map editor so you can build your own parks and share them online for other players. I’m sure this feature will appeal to many but create your own maps in any game has never really appealed to me.

I haven’t mentioned the music, which a lot of people seem to care about, but beyond three songs/artists (Suicidal Tendencies, A Tribe Called Quest, and Anthrax with Public Enemy), none of the songs do anything for me. And since music is one of the most subjective things there can possibly be, I’m not going to hold my personal dislike or disinterest in the music here against the game.

All in all, Tony Hawk’s Pro-Skater 1 + 2 is an incredible remake in that it shows just how great these games were with how little the controls were touched, but allows a fresh coat of paint and additions to make it feel modern for new players. No nostalgia required.

Score: 8.5/10

Pros:

  • The controls hold up remarkably well for a 21 year old game
  • The graphical updates are stellar
  • Customization is fairly robust
  • Really great loop that creates that “one more run” feeling

Cons:

  • Some controls like turning and the fact that you never stop moving could have used tuning options
  • Having to exit to the main menu to use the skate shop seems like an oversight

Tony Hawk’s Pro-Skater 1+2 review code provided by the publisher. Played on PS4. You can read SP1st and MP1st’s review and scoring policy right here.

Sean Mesler

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Marvel’s Avengers Game Easy Level Up Guide – Farm for Skill Points Fast

In Marvel’s Avengers, players will find themselves needing to choose which Avenger to level up first. While most will choose their favorite hero ASAP, the game pushes you to play as every hero, and you’ll want to for variety as well. Given how you’ll need to level up each hero individually to unlock their skills, we’re here to help with our Marvel’s Avengers game easy level up guide!

Note that this is for those players who play solo mostly or just want to farm skill points. Don’t expect to earn gear, though there are some parts of it that you can earn some.

Marvel’s Avengers Game Easy Level Up Guide – Farm for Skill Points Fast:

Method #1 – HARM 

First one is doing the HARM challenge for each specific character! Yes, this is the very first one that teaches you the basics. You can access this for each of the six Avengers available now. What you’ll need to do is, after completing the dodging and Intrinstic blocking (R2) tasks (first and second one respectively), you’ll then be told to test out the Support Heroic for each hero (task #3).

Don’t trigger the Support Heroic R1 (LB) and instead just pummel at the synthoids that will respawn non-stop. It’s tedious for sure, but this is a great way for solo players to test combos and just go ham on these cannon fodder. You should be able to earn a significant amount of XP after every polishing off a few waves.  The only downside here is, you can’t use your Assault and Ultimate Heroics to make the job faster.

Don’t forget that you CANNOT trigger the Support Heroic or the timer will start and you’ll need to the task requirement or fail.

Out of all the methods listed here, this is by far the easiest one to do, though it is a bit grind-y.

Method #2 – HARM V

The next “quick” method is another HARM-related one. This time, you’ll need to have unlocked all the previous HARM challenges until you reach the fifth one. Once there, load up the challenge, finish Wave 1 and then reload. Rinse and repeat.

You’ll be starting the challenge with full Heroics, so it should be easier. If you can snag a buddy or two along the way, then this will be a super quick fight. There is the element of loading every time you restart though, which is annoying, but given the first wave has top-tier enemies means that it will dish out loads of XP.

Method #3 – Assault Drop Zones

This last method we have is the most enjoyable one and best of all, will net you gear. If you’re looking to rank up fast, go after Assault Drop Zones, as these consist of mostly going into a base, and getting rid of all enemies in one area. You won’t spend a lot of time needlessly traversing throughout the level, or doing after stuff.

Thing is, you’ll need to squad up with real-world people if you want to do these missions quick, which isn’t always available for everyone playing the game. However, if you can snag a buddy or two, this is the best one to do even repeatedly given the time to XP ratio compared to other missions.


There you have it! Hive missions also net a lot of XP and items, but you’ll need an actual party to play with to do it efficiently. Do you have another method to quickly farm skill points and level up? If so, let us know in the comments below. We’ll be posting character endgame guides throughout the week, so stay tuned.

More Marvel’s Avengers Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Ops Cold War ESRB Rating Summary Reveals Players Will Be Able to Use Human Shields

The Call of Duty: Black Ops Cold War ESRB (Entertainment Software Ratings Board) rating has been revealed, and it’s what people should expect from the franchise. It once again warrants an M for Mature. There’s mention of stabbing, blowing people up in chunks, and more.

Related Reading: YouTuber Accidentally Livestreams Black Ops Cold War Multiplayer, Footage & Details Make Its Way Out

Black Ops Cold War ESRB Rating and Summary:

M (Mature 17+) – Blood and Gore, Drug Reference, Intense Violence, Strong Language, Suggestive Themes

This is a first-person shooter, set during the Cold War, in which players explore locations in Europe and Asia while engaging in combat/infiltration missions. Players use pistols, machine guns, assault rifles, and explosives to kill hostile forces in frenetic combat. Battles are highlighted by realistic gunfire, blood-splatter effects, and cries of pain. In addition to ranged combat, players have the ability to stab or pistol-whip enemies close-up, or use them as human shields. Some weapons cause characters to explode into bloody chunks of flesh. A zombie mode also depicts decapitation and dismemberment, as players use bladed weapons and guns to kill hordes of undead soldiers/creatures. In one setting, flyers with the words “peep show” and “XXX” can be seen alongside pictures of women in lingerie; a red-light-district storefront is depicted with a neon sign that reads “XXX.” During one mission, players infiltrate a drug cartel—drug packages and piles of white powder can be seen in a warehouse. The words “f**k” and “sh*t” appear in the dialogue.

We’re set to get our first official look at multiplayer on September 9! In the meantime, go check out the character history and what to expect from the Black Ops Cold War characters here.

Source: ESRB

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Ops Cold War Characters – Origins and How Each Ties Into the Story

With Treyarch dishing out a sort of sequel to the Black Ops series with this year’s Call of Duty: Black Ops Cold War, the studio has given us an in-depth look at the Black Ops Cold War characters players will see in the campaign.

In a series of blog posts, Treyarch has given fans a history lesson on the Black Ops franchise, as well as a primer on Black Ops Cold War’s story and more. Read on for details on each character players will see in Black Ops Cold War.

Black Ops Cold War characters:

BLACK OPS HISTORY: ALEX MASON

ORIGINS

Born in 1933, Alex Mason’s instincts began to take shape in the harsh wilderness of Alaska where he honed his firearm skills hunting with his father. He eventually enlisted in the U.S. Marine Corps., where his sharpshooting abilities made him a standout recruit.

In 1958, after serving a highly respected term of service with the Marines, his undeniable talents, reckless behavior, and fervent beliefs led his path into the dangerous world of the CIA’s Special Activities Division, where the original storyline began to take shape.

On October 6th, 1963 with the help of his new friend Viktor Reznov, Mason set in motion an elaborate prison break from Vorkuta and made his way back to the United States. Within a month of his return, Mason set out on a mission to sabotage the Soviet space program and take out Dragovich by order of President John F. Kennedy… and so began Operation Flashpoint.

On November 17th, 1963, CIA field operatives Mason, Woods, Brooks, and Bowman infiltrated the Soviet Cosmodrome in Baikonur, Kazakhstan, to eliminate members of the Ascension Group, rescue Special Agent Grigori Weaver, and gather intel on Dragovich. Although Weaver lost an eye to Dragovich’s second-in-command – the sadistic Colonel Lev Kravchenko – Mason and Woods successfully extracted Weaver, sabotaged the launch site, and continued their pursuit of Dragovich.

Five years later in early 1968, Mason joined the Studies and Observations Group (SOG) unit to investigate covert Soviet activity in Laos and Cambodia, leading to the discovery of the existence of a chemical weapon called Nova 6, originally created by Doctor Friedrich Steiner. After escaping capture in Laos with Woods in tow, Mason headed to Rebirth Island on February 23th, 1968, to find and kill Steiner, with U.S. forces also en route to prevent his death. Of course, by the time they arrived, the damage had already been done.

After the events on Rebirth Island, Mason was taken into custody and interrogated by CIA Special Agent Jason Hudson, revealing the harrowing experiences leading up to his questioning. With various truths revealed and mysteries solved, Mason and Hudson raced to the Soviet ship Rusalka to prevent the release of a deadly Nova 6 payload and finally kill Dragovich, putting an end to the crisis in a spectacular display of fearlessness and quick thinking. Little did they know the challenges to come in the near future…

WHAT LIES AHEAD

Fast forward to January 8th, 1981. Mason receives an unexpected phone call from Hudson, who wants to get the old team back together. If Mason will return as a CIA operative, he’s to immediately report to Amsterdam to rendezvous with his former partner, Sgt. Frank Woods, along with the mysterious operative, Russell Adler. As it turns out, a covert mission to end the Iran Hostage Crisis would end up revealing a far greater threat.

BLACK OPS HISTORY: FRANK WOODS

ORIGINS

Born on March 20th, 1930, Frank Woods has been a dyed-in-the-wool rebel ever since his early years. He ran away from his Philadelphia home as a young child, never to return to the life he once knew. Getting by on his street smarts and razor-sharp instincts, Woods quickly learned to depend on no one but himself for survival.

After enlisting in the U.S. Marine Corps, Woods gained an extensive amount of fighting experience throughout the Korean War, and afterwards became a sergeant in the MACV-SOG during the Vietnam War. One can only imagine the reputation he earned in combat, which eventually led him to joining the CIA’s Special Activities Division.

BLACK OPS HISTORY

On April 17th, 1961, Woods teamed up with CIA operatives Alex Mason and Joseph Bowman on a covert mission in Santa Maria, Cuba, to assassinate Fidel Castro. Fearless and impulsive, Woods led the team in their raid on Castro’s building, where Mason was thought to have successfully executed Castro. Though the mission was a failure upon discovering their target was a body double, Woods was able to successfully extract himself and Bowman while Mason was captured at the hands of Soviet General Nikita Dragovich.

With Mason’s eventual return in October of 1963, the team got back together to execute Operation Flashpoint. On the President’s orders, Woods led Mason, Brooks, and Bowman into a Soviet facility to disrupt the launch of a Soviet missile and extract fellow operative Grigori Weaver. After an intense battle – and Weaver losing his left eye to Col. Lev Kravchenko’s knife – Woods and his team successfully rescued Weaver and took out members of the Ascension Group while continuing to hunt down Dragovich and Kravchenko.

Following Dragovich’s trail, Woods partnered up again with Mason five years later in Vietnam, when they met with CIA Special Agent Jason Hudson to track down a Soviet defector suspected of holding key information about Dragovich’s master plan. The Studies and Observations Group (SOG) unit was then led to Laos, where they discovered a shot-down Soviet cargo plane carrying Nova 6 gas only to be captured before they could report their findings.

In one of the most intense confrontations in Black Ops history, Woods, Mason, and Bowman were forced by their captors to gamble with their lives in a game of Russian Roulette. Though Bowman didn’t make it out alive, Woods and Mason were able to stage a last-minute escape thanks to Woods’ unstoppable survival instincts. After stealing a helicopter and making their way to Kravchenko’s compound, the two soldiers confronted Kravchenko in a bloody fight ending with Woods and Kravchenko falling out of a window. Both men were presumed dead following an explosion just moments later.

… But as we all know, you can’t kill Frank Woods.

WHAT LIES AHEAD

Over a decade later on January 13th, 1981, in Trabzon, Turkey, Woods learns about a legendary Soviet operative whose existence has been questioned even within the deepest ranks of the CIA. Within a matter of weeks, he joins a newly assembled team tasked with tracking down this dangerous figure at any cost, and the next chapter of his story begins.

BLACK OPS HISTORY: JASON HUDSON

ORIGINS

Jason Hudson was born and raised in Washington D.C., with big dreams of one day serving his country like his older brother had in World War II. He enlisted and served in the U.S. Army’s 101st Airborne Division in the Korean War, but after being honorably discharged in 1955, his path took him in another direction. Hudson enrolled at Georgetown University to study psychology and political science, proving to be an exceptional student.

After graduating, he entered the CIA where his intelligence and perseverance pushed him quickly up the ranks, leading to his selection for some of the most dangerous assignments imaginable. Though utterly loyal to the CIA, many questioned his personal allegiances as he pushed his associates to the brink so he could accomplish his own goals. How would this selective loyalty serve Mason and accomplish what needed to be done for what Hudson viewed as the greater good? We all know the answer today, but it’s worth reflecting on the events that led us to finding out what the numbers really meant.

BLACK OPS HISTORY

On November 10th, 1963, Hudson was entrusted with escorting Mason to the Pentagon to be briefed by U.S. Secretary of Defense Robert McNamara before meeting with President John F. Kennedy. Mason’s new orders: kill Soviet General Nikita Dragovich.

Five years later, Hudson joined Mason and Sgt. Frank Woods in Khe Sanh, Vietnam, to investigate rumblings of Soviet activity in the area. The mission proved to be a valuable endeavor despite its inherit dangers, as the team worked to locate a Soviet defector with key intel. Hudson managed to hold his own in a massive battle as the men fought to successfully evacuate the area.

In early February of 1968, Hudson was sent to Kowloon City, Hong Kong, to interrogate Dr. Daniel Clarke, one of the engineers responsible for the creation of the infamous chemical weapon, Nova 6. After “carefully extracting” key information from Dr. Clarke that identified Nazi scientist Doctor Friedrich Steiner as the creator of the project, Hudson prepped a team to travel to the Soviet facility at Mount Yamantau to seize evidence of weaponized Nova 6 gas.

Teaming up with fellow CIA operatives Grigori Weaver, Terrance Brookes, and Bruce Harris, Hudson infiltrated the Yamantau base to gather evidence and apprehend Dr. Steiner. Inside the facility, Steiner made contact with the team remotely to negotiate a deal for his life in exchange for intel on Dragovich, knowing his days were numbered.

On the fateful day of February 23th, 1968, Hudson and Weaver led Alpha Squad on a desperate mission to extract Steiner from Rebirth Island alive. With the base on full alert, the race was on to get to Steiner before anyone else… meanwhile, Mason and his friend Viktor Reznov had also arrived on the island to breach the laboratories and take out any resistance along the way. After reaching Steiner ahead of Alpha Squad, Mason believed Reznov was responsible for confronting and killing Steiner in his laboratory, but Hudson and Weaver witnessed a different version of the truth.

With no other options to turn to, Hudson resorted to pushing Mason beyond his limits in a lengthy interrogation until the harsh realities of Mason’s brainwashing from years past were finally revealed. Believing that Mason’s subconscious held the key to stopping Dragovich, Hudson worked with Mason to locate and take down the newly discovered numbers station on the Soviet ship Rusalka and put an end to Dragovich for good.

The rest, as they say, is history… until now.

WHAT LIES AHEAD

On January 17th, 1981, Hudson calls upon his old colleague, Russell Adler, to form an elite team of operatives in the pursuit of a dangerous Soviet agent. Although he doesn’t fully trust him and disagrees with some of his more unconventional methods, Hudson knows that if anyone has the personal motivation to see this task through to its conclusion, it’s Adler.

BLACK OPS HISTORY: ADLER AND PARK

RUSSELL ADLER: A MAN WITH A PAST

Born in 1937, Adler has become a mystery even to those who have worked by his side for years. His history before joining the CIA in 1966 is known only to a few within Langley. In 1967, Adler was assigned to the MACV-SOG unit in Vietnam, investigating covert Soviet activity.

After Vietnam, Adler disappeared from CIA records but continued to be affiliated with a number of clandestine operations. He possesses a cold confidence that commands the room. He rarely smiles, but maintains a biting, dry wit. Capable of switching between disarming charisma and emotionless brutality in an instant, Adler enjoys intimidating those around him, and excels at it. His deep knowledge of covert tactics, fluency in Russian and German, and mastery of espionage make him one of the few key operatives that the CIA can consistently rely upon.

In January of 1981, Adler sets out to assemble a covert strike team of new and familiar faces to track down a lead in the city of Amsterdam. These are tried-and-true operatives he believes he can trust to get the job done. But where this trail leads, only time will tell…

HELEN PARK: DUTY TO THE CROWN

Helen Park entered Oxford at the young age of 16. While working on her doctorate in international relations, her older brother was severely injured in an IRA car bomb attack in London, leading her to immediately drop out from the program. She began to study the origins and motivations of international para-military organizations, eventually leading her to join the ranks of MI6.

After several years of international assignments, Park was placed on protection service for two British scientists. Under Park’s watch, the team was set to travel to a clandestine location to collaborate with the CIA on an officially sponsored project.

There she met Adler, a key figure in the new program, and personally took on an expanded role in its development. Afterward, she would join Adler on an ad hoc black operations team utilizing the fruits of their labor together. However, the interests of MI6 and the Crown always come first for Park, whether her new partners know it or not.

BLACK OPS HISTORY: LAZAR AND SIMS

ELEAZAR “LAZAR” AZOULAY: ALL BRAINS, ALL BRAWN

In 1948, Eleazar was the second child born to professors of political science at the American University in Washington, D.C. In 1950, Eleazar’s father accepted a position at the Tel Aviv School of Law and Economics, moving his family to Israel in order to be closer to his own ailing parents. As a teenager, Azoulay stood out for his athleticism and strength, excelling on every team he was a member of.

After returning from four years at Royal Holloway, University of London, where he began to go by the nickname “Lazar,” the young Azoulay entered the Israel Defense Forces. Following a distinguished stint, he was recruited into Israel’s intelligence agency, the Mossad. There, Lazar developed a reputation not only for explosive power, but also for his unflappability.

LAWRENCE SIMS: THE (UN)FORTUNATE SON

Born February 4, 1942, at Fort Bragg, NC, Lawrence Sims has been entrenched in military culture his entire life, for better or worse. After the loss of his father, he developed a laid-back and lightly sarcastic persona, studying the world with detached amusement. Sims quickly immersed himself in the world of technology, both military and consumer, quietly focusing on following in his father’s footsteps.

After receiving a scholarship and graduating from the Rochester Institute of Technology, Sims entered the Army, where he served for two years before joining the ranks of the CIA. There, he quickly became known for his keen intelligence, pragmatism, and ability to solve intractable problems.

In a twist of fate, his first major assignment was a placement on Russell Adler’s MACV-SOG team in Vietnam, where he immediately became one of Adler’s favorite cohorts. Sims has continued to be a constant presence on Adler’s teams ever since… including the fateful operation that would bring him face-to-face with Alex Mason and Frank Woods.

That’s it for the Black Ops Cold War characters! Of course, we’ll probably meet more in the game, but these are the main ones we’ll interact with while playing through the campaign which is being developed by Raven Software.

Stay tuned for the official multiplayer reveal set to take place this week on September 9!

Source: Treyarch

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Streets of Rage 4 Update 1.03 September 7 Punches Out

Streets of Rage 4 players, developer Guard Crush Games has released the new Streets of Rage 4 update 1.03 September 7 patch! This one contains gameplay-related changes and more. Read on for the full patch notes.

New Streets of Rage 4 Update 1.03 September 7 patch notes:

Streets of Rage 4 new patch brings enhancements and several fixes to the game:

  • Online improvements: better fluidity and stability, less latency.
  • New online stats display options available on the HUD section.
  • Balancing improvements for all main characters.
  • Major gameplay improvements for all stages.
  • Various bug fixes.
  • Fixed rare random crashes.
[GENERAL GAMEPLAY ENHANCEMENTS]
  • Specials and star move can interrupt all hitstun state INCLUDING AIR
  • Specials can interrupt hit freeze
  • Faster jump start for SOR4 player characters
[SOR4 CHARACTERS: FIXES AND ENHANCEMENTS]

AXEL SOR4:

  • Improved move speed
  • Added better recovery on-air special
  • Added additional invincibility frames on grand upper start-up
  • Added grand upper on the ground (OTG) property
  • Improved grand upper that now travels farther
  • Added neutral special OTG property
  • Neutral specials have now less hit freeze
  • Pipe swings have now less recovery
  • Improved air special: all hits connect when OTG + ignore weight class
  • Lowered defensive cost
  • Rescaled damage on grand upper
  • Fwp special better hitbox
  • Charge kick wall damage buff
  • Infinite stun-lock fix
  • Special pipe going farther

CHERRY SOR4:

  • Cherry can now jump cancel after uppercut combo and grab uppercut
  • Added 2 frames stun on punches
  • Cherry’s flying punch from combo is now fully invincible
  • Cherry’s charged flying punch is invincible before hit
  • Full invulnerability during fall removed
  • Special forward is faster
  • Damage Buff
  • Back throw works in corners
  • Pogo kick now can hit OTG
  • Cherry damages rescaled on normal combo

FLOYD SOR4:

  • Floyd’s attack x3 infinite fixed
  • Neutral special life cost adjustment
  • Floyd can no longer reset its grab move counter by jumping
  • Special take less HP

BLAZE:

  • Reduced vertical speed on juggle neutral special
  • Reduced vertical speed on juggle back attack
  • Blaze’s back attack now has a high bounce
  • Jump cancel on combo kick 1st hit

ADAM:

  • Fixed Infinite loop
  • Added neutral special OTG property
[RETRO CHARACTERS: FIXES AND GAMEPLAY ENHANCEMENTS]

AXEL SOR1:

  • Added invincibility on headbutt

BLAZE SOR1:

  • Hitting behind with flip kick

ADAM SOR1:

  • Combo more like the original
  • Added body hit property to its last kick in combo as in original SOR1
  • Infinite fix

AXEL SOR2:

  • Fixed Star Move not recovering green health

MAX SOR2:

  • Atomic drop recovery is now shorter and bigger aoe

SKATE SOR3:

  • Damage nerf on blitz

AXEL SOR3:

  • Infinite fix
  • Increased run speed (+10%)
  • Fixed Star Move not recovering green health

SHIVA SOR3:

  • Blitz damage nerf
  • Fixed hitbox on Star Move

 

[BOSS: FIXES AND ENHANCEMENTS]

Diva:

  • Bug fix Diva never going in phase 2.
  • Diva charge slower.
  • No armor on kicks.
  • Electric area disappear faster.
  • Diva has longer preparation for snake bite.
  • Diva snake bite has less depth.

—-
Commissioner Stage 2:

  • Balancing.
  • Commissioner longer charge punch time + lower dash grab hitbox.

—-
Estel:

  • Police attacks are easier to dodge.

—-
Barbon:

  • Barbon kicks can hit another player after impact.

—-
Shiva:

  • Smaller hitbox on palm moves.
  • Shiva double has a chance to align with the player (instead of being full random).

—-
Commissioner Stage 7:

  • A lot less armor moves.

—-
Riha & Beyo:

  • Beyo is a little faster.
  • No more armor moves for Beyo.
  • Armor finishes sooner for Riha’s moves.
  • Less fire pond (lesser time and bigger cooldown).
  • Riha fire aoe moves are slower.

—-
Max:

  • Throw aoe damage nerf.
  • Some ai fixes.
  • Can’t combo the player anymore with 3 shoulder tackles.

—-
Ms.Y:

  • Harder.
  • Elite Shadow reinforcements during fight.

—-
Mr. Y:

– MrY stage 11 harder.
– MrY stage 12 evades more.

—-
Robot:

  • MrY + MsY last fight is longer before robot appearance.
  • Some robot hitboxes are smaller.
  • Legs positions changed.
  • Twin getting into the robot regains full life.
  • Additional damages on robot.
  • Fixed a bug preventing MrY from throwing grenades.
  • Spider robot now has the same attacks in phase 1 & 2.
  • Fix a bug with MsY not grabbing in stage 12 last fight.

If you haven’t picked it up yet, what are you watiing for? Our review gives it a stellar 9/10 and mentions, “Not many studios can revive a long-dormant franchise and make it work while staying true to the franchise, but the developers did just that with Streets of Rage 4. Simply put, this is one street you’ll want to fight yourself out of.”

You can also check out our interview with the devs here, where we talk about post-launch content, sequels and more.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Tony Hawk Pro Skater 1 + 2 Jack Black Cameo as a Playable Character Confirmed

While Jack Black is no stranger to video games starring 2009’s cult classic Brutal Legend, it seems the comedian has managed to sneak himself into another game, and it’s none other than the recently released Tony Hawk Pro Skater 1 + 2! Yes, this Tony Hawk Pro Skater 1 + 2 Jack Black combo is a thing!

If you want to play as Black, you’ll need to unlock a series of challenges. Players must complete every Created Skater challenge (around 24 in total). Once completed, Officer Dick (here in the game as Jack Black) will be a selectable skater! In the original Tony Hawk Pro Skater, Officer Dick was an NPC (non-player controlled character) that would ride around and chase players in a golf kart. While Officer Dick was a playable character then, it was a generic-looking cop, and not Black or any other celebrity.

Our review of Tony Hawk Pro Skater 1 + 2 is still in the trenches, though it should be skating its way out this coming week. There’s a day one update for the game if you haven’t picked it up yet, and here’s what’s in it.

Source: GameSpot

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Alex Co

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Modern Warfare & Warzone Playlist Update September 5 Rolled Out

Infinity Ward has rolled out the Call of Duty: Modern Warfare and Warzone playlist update September 5 server-side patch just now. This doesn’t actually deliver any new playlist or modes, but instead, takes out all vehiles in Warzone!

Modern Warfare & Warzone Playlist Update September 5 patch notes:

Per Infinity Ward:

A playlist update is rolling out now across all platforms! This update temporarily removes all vehicles from #Warzone.

Those wondering why this has happened, it’s due to a game-breaking glitch that once triggered, would kick players into the lobby! This glitch cannot be done with a vehicle (via ModernWarzone), hence it got taken out ASAP in an emergency update. Yes, aside from cheaters, there are real assholes that are out to ruin the game for people, sadly.

In other Call of Duty news, we reported earlier today that Call of Duty pros have the Black Ops Cold War alpha already installed on their consoles! In addition to that, we posted on how a YouTuber accidentally livestreamed Black Ops Cold War during a capture event and we got gameplay footage!

Don’t forget, the Black Ops Cold War multiplayer reveal is happening this September 9! Once we know more details, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Ops Cold War Alpha Spotted on Pro Player’s PS4 Dashboard

Remember when we reported that a Call of Duty: Black Ops Cold War alpha was spotted on the PlayStation Network and was even updated? As it turns out, that’s the real deal — though one we won’t be able to play anytime soon!

It seems Treyarch has indeed rolled out the Black Ops Cold War alpha but only for Call of Duty pro players. This was spotted on an Call of Duty pro player Zoomaa when he was livestreaming! Unfortunately, that video doesn’t seem to be archived or has been taken out, though an image has been captured by the CDL Intel Twitter account which has since deleted the tweet. Thankfully, we managed to save it beforehand.

Mind, this isn’t really that surprising given back in June, we reported that Treyarch was already discussing this year’s Call of Duty with COD pros. Will we see the alpha? Most probably not given Treyarch is most likely letting the pros play it for feedback more than anything else.

The wait won’t be long now though, while we’ve already seen leaked multiplayer footage the other day, the offiical Black Ops Cold War multiplayer reveal is set this coming week on September 9.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Game Hero Challenge Cards Bug Now Fixed Says Crystal Dynamics

If you’re playing Crystal Dynamics’ Marvel’s Avengers and found your Hero Challenge Cards weren’t properly tracking, well, you’re not alone. Thankfully, it seems this Marvel’s Avengers game Hero Challenge Cards bug has now been fixed!

Over on Twitter, Crystal Dynamics has announced that this issue has been fixed and they are retroactively graning the lost points!

We have fixed an issue where Hero Challenge Cards were not properly reflecting earned points. We are also in the process of retroactively granting lost points, although this process may take several hours to complete. Thank you for your reports and patience!

This isn’t the only issue that has been plaguing players, though, as there’s also the skin locking/missing issue as well. Crystal Dynamics has issued a workaround for that while the official fix is still being developed.

Stay tuned to our Marvel’s Avengers review! In the meantime, make sure to check our Marvel’s Avengers hub regularly as we have guides and the latest news available there.

More Marvel’s Avengers Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.