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Iron Harvest Review – Full Steam Ahead

Multiplayer fans don’t usually think of RTS (real-time strategy) titles when it comes to games but should they? Developed by King Art, is Iron Harvest the RTS game that mech fans have been waiting for all these years? Find out in our Iron Harvest review!

Blood and Iron

Iron Harvest 1920+ is a dieselpunk alternate reality that takes place right after the great war (WWI). Blending elements from that time period with beautiful machinery, Iron Harvest will take you through an adventure like no other as you battle thick in mud through it’s superb campaign.

Spanning across three factions, the title kicks things off with you taking the role of a young girl named Anna. She resides in a small town located in the Polania Republic. Caught between the massive superpowers of Saxony and Rusviet, things quickly take a turn for the worst for Anna as she suffers the unfortunate outcome of war when her family is taken away from her. Alone, Anna will learn to take the strength to lead a resistance group so that her country can fend for itself during this cold , blood-spewing war.

Right from the start the game does an excellent job at hooking players by presenting a story that is both believable yet inspiring with it’s dieselpunk fantasy setting. While cutscenes are rough with their unpolished animations (RTS issues in general), and voice overs can be a bit phoned in at times, the aesthetics the game provides and the set pieces throughout the campaign more than make up for those flaws, making Iron Harvest one of the most fun RTS in years. I felt completely engrossed by the visuals and in awe as the giant mechanical machines ran rampant across the battlefield, destroying everything in their path. It truly felt grim going up against them, and hearing the characters expressions during combat just made the experience all the better.

It also helps that the pacing of the story is is done well, in that the missions aren’t structured to just be glorified tutorials for the main multiplayer modes. Objectives feel unique with characters offering new dialogue after every completion of them. There’s a natural sense of progression that doesn’t overstay itself with pointless repetitive gameplay for the sake of teaching players. That’s not to say it doesn’t do its job at doing just that, but there is some clear craftsmanship that has been put into the campaign of Iron Harvest, and I only wished it had far more to tell despite it being 30+ hours.

A Return of RTS?

Any RTS fans out there will probably tell you that they haven’t had it easy the last decade. While countless games of the genre have come and go, many have faltered in offering RTS fans the beef of gameplay they so ever lust. Iron Harvest comes close to being just that. Packed with some nearly full destructible environments, Iron Harvest shines well in it’s gameplay by offering strategic real-time combat. Carefully planning attacks and commanding units throughout the battlefield feels smart rather than running through the motion, and the challenge from opposition is very much present. I’d be lying if I said I didn’t have to lower the difficulty to plan things better, but I’m glad that level of challenge is there as it gives you the more reason to play through it again.

I would say it’s very similar to that of Company of Heroes in terms of gameplay. It has a cover system, resource system, building, basically things that have been standardized in many RTS nowadays, but it controls right. And with it’s big focus on massive mechanical killing machines, it helps Iron Harvest differentiate itself from other RTS games in a big way. As mentioned before, there’s a great deal of destructibility in the game and it’s ever so satisfying to see. Being in the middle of a town with a small skirmish between armed units against other armed units, only to see a massive mech come into focus, wreaking havoc in everything in its path is just a joy to watch.

There’s also multiplayer, which adds longevity to the title. I played a few rounds of it, but personally I’ve never been a big RTS fan in competitive multiplayer. In the matches that I did play I found players to be far more skilled than I was, so I was always losing. Not the game’s fault, I just suck at online RTS games. It was still a very much enjoyable mode however, especially playing with friends in some private lobbies. For those wanting a far more challenging experience, then the multiplayer will definitely be for you as it offers the same enjoyable gameplay, only more sweatier. There will eventually be co-op campaign added later this month (September 2020), which is what I’m most excited for, so that’s a big thing for non-competitive players to look out for.

My only big complaints would have to be with how the units handle at times on the field when it comes to cover. It’s extremely spotting, while on screen it shows you are commanding units to hide behind covers, often times they will dip past it and go in plain enemy sights. I wanted to be a bit more stealthier and this issue would many times give me away, causing me to get involved in skirmishes I was yet to be in position for. Very frustrating, especially when I wanted to try to keep as many units alive as possible due to leveling.  The hero unit also seems unresponsive at times from my playthrough, often rushing in battles far too early and then dying. I’m sure a patch will be issued out soon to fix these though, so at this time they’re only momentary issues.

There is clearly a lot of love put into Iron Harvest by developers King Art, and although it could improve in some areas, the title is definitely one that RTS lovers will, well, love. A story with some compelling writing, coupled with addictive, fun gameplay, Iron Harvest is one treat of a package that I highly recommend. With more updates and content set to drop in the coming months, this will be one title that will continue to get better and better with time.

SCORE: 8/10

Pros

  • Fun and enjoyable gameplay, similar to that of Company of Hero
  • Despite flaws, the story was a big surprise and makes us wanting more
  • Lengthy amount of content with more coming post launch in free updates
  • Mechs feel threatening and are fun to watch and command

Cons

  • Unit behavior needs more tweaking
  • Audio cut outs, and is overall rough
  • Cinematic animations look janky and off

___________________________________________________________________________________

A review code of Iron Harvest 1920+ was provided by the publisher. Game reviewed on PC. Click here to read SP1st and MP1st’s review and scoring policy. Iron Harvest 1920+ is now available on all platforms.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Destiny 2 Triumphs Rework Explained by Bungie, Iron Banner Returns Next Week

While Bungie has already talked about the Destiny Content Vault (DCV) and what will change in terms of activities, Bungie is explaining how the Destiny 2 Triumphs rework will be once November 10 rolls around.

Destiny 2 Triumphs rework explanation:

Destiny Dev Team: Hello Destiny Community! We’re sure you’ve a ton of questions about Triumphs, particularity what happens to Triumphs once the content associated with them goes into the Destiny Content Vault. We’re updating how Triumphs will work going forward and want to walk you through how everything will look starting on November 10.
First, the goals!
  • Provide pursuits for all players.
  • Provide seasonal pursuits that match each Season of Destiny.
  • Provide destination pursuits for each new destination in Destiny.
  • Ensure everyone can show off their accomplishments.
  • Make all Triumphs have a score.
  • Make sure it’s clear what happens when content goes into the DCV.

AN EVOLVING SET OF TRIUMPHS FOR AN EVOLVING WORLD 

What are we going to do?
  • Reorganize Triumphs to make them more compatible with our evolving world.
      • Create a Career Score that that represents the totality of what you’ve done in Destiny 2.
      • Create an Active Score, for the things that can be done now in the live game.
      • Focus our generic Triumphs into a leaner lifetime set, that covers the basics of being a Guardian.
      • Organize the rest of Triumphs around Seasons and destinations.
      • Track the history of what you’ve done as Legacy Triumphs.
  • Beyond Light will include a set of Triumphs that targets this year’s destination, Europa.
      • These Triumphs all have score.
      • They include the content on the destination (story missions, strike, raid, Lost Sectors, and, yes, even some secrets).
  • There will be a Set of Triumphs that targets Season 12’s content.
      • The Triumphs will all have score.
      • We like the pattern of rewarding Seasonal currency for completing these Triumphs, and will continue to do so.
      • These Triumphs will stick around for as long as the Seasonal content does.
      • While active, seasonal Triumph score will still contribute to your active score.
      • When the Seasonal content is no longer available, the Seasonal set moves under Legacy Triumphs.
          • They no longer contribute to your Active Score.
          • They will still contribute to your Career Score.
  • The Lifetime set will be about teaching players all the things you can do in Destiny.
      • These will mostly target new players as they join our ranks.
      • They will focus on helping players explore Destiny’s sandbox and game modes.
      • If new systems are added to the game, this pool will grow.
(Sharp eyes will notice that we’ve moved Medals, Catalysts, and Lore off into their own sections, but more on that later.)

YOU KEEP SAYING ‘LEGACY TRIUMPHS.’ WHAT IS THAT? 

  • For this year:
      • In game, we’ll remember your total Triumph score and display it on the updated Triumphs screen.
      • In game, we’ll remember every Triumph that contributed to a Seal and display them under Legacy Triumphs.
      • In game, we’ll let you browse through the Seals under Legacy Triumphs.
      • You’ll be able to equip the Titles you’ve earned going forward.
      • We’ll have a demonstration set targeting the Leviathan that shows how this works.
  • We’ve stored the completion state of every Triumph you’ve finished (or not) even for Triumphs no longer displayed in game. Work is ongoing to flesh out the categories those Triumphs live in.
      • Going forward, when content moves to the Destiny Content Vault, Triumph sets that are no longer earnable will become Legacy Triumphs.
  • Legacy Triumphs will contribute to your Career Score, but not your Active Score.

WHAT ABOUT THE THINGS THAT CAN STILL BE EARNED AFTER NOVEMBER 10?  

  • We’ll break out the Luna, Dreaming City, Tangled Shore, EDZ, and Nessus Triumphs into their own destination sets, and keep them available and contributing to your Active Triumph score.
  • We’ll move your progress into any Triumph that still exists.
  • In some cases, we’ve reduced the size of the Triumph sets to make this easier to understand for new players (Gambit, Crucible, Vanguard).
  • In other cases, we’ve increased the size of the set and added rewards (Lifetime set).

DOES THIS MEAN SOME SEALS MAY NO LONGER BE EARNABLE? 

Yes. With a bunch of content going into the DCV, there are Seals and their corresponding Titles that will no longer be earnable when Beyond Light is released.
  • Earnable in Beyond Light:
      • Crucible – Unbroken
      • Gambit – Dredgen
      • Flawless – Flawless
      • Conqueror – Conqueror
      • Shadowkeep – Harbinger
      • Garden of Salvation – Enlightened
      • The Dreaming City – Cursebreaker
      • The Last Wish – Rivensbane
      • Beyond Light – [redacted]
      • Season 12 – [redacted]
      • [redacted]
  • Moved to Legacy in Beyond Light (and no longer earnable):
      • A Shadow Rises – Shadow
      • Reckoner – Reckoner
      • Black Armory – Blacksmith
      • Destinations – Wayfarer
      • Lore – Chronicler
      • Season 5 through Season 11 titles

WHAT WERE YOU SAYING ABOUT MEDALS, CATALYSTS, AND LORE MOVING? 

  • Medals and catalysts will now have their own sections to make them more visible and easier to keep track of.
  • Lore will also have its own section and a brand-new UI to show off the book covers and improve the reading experience.
  • All lore up through Season of Arrivals  will be available to all players. The game will still show how many of the pages you earned, but everyone will be able to read everything now.
      •  So if you want to see X out of X pages earned – go earn any missing lore pages before the end of the season as well.
  • New lore will be unlocked through Triumphs going forward and eventually made available to everyone when they become Legacy Triumphs.

Also of note, Bungie has announced that the Iron Banner is returning next week! Here’s the schedule:

Iron Banner and Bonus Valor
Begins: 10 AM PDT on September 8
Ends: 10 AM PDT on September 15

In other Destiny 2 news, don’t forget to check out today’s Trial of Osiris rewards! Bungie has also given us our first look at the Warlock Shadebinder and Titan Behemoth subclasses being introduced in Beyond Light.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Gotham Knights Characters Fighting Styles Explained, Won’t Force Gamers to Specific Characters

Possibly one of the best surprises we got last month during the DC Fandome digital event was the reveal of Gotham Knights — WB Games Montreal’s co-op action game. If you saw the gameplay reveal, and wondered how the Gotham Knights characters played differently from one another, let the devs themselves explain it.

Speaing to the PlayStation Blog, Creative Director Patrick Redding gave a brief overview of how each Knight is different from one another:

Red Hood is a brutal brawler with a focus on gunplay. Nightwing’s acrobatics lead to a more exaggerated style of fighting, while the current Robin favours stealth and is a dab hand at using status effects to disrupt enemies. And Batgirl? “She combines a laser-focused, targeted and efficient melee fighter approach with a lot of resilience and the ability to weaponize her environment using hacking,” says Redding. 

Redding also explains that players can choose from four different heroes with four combat stytles, with four separate XP progression systems each. Players can choose to play as one character for the entirety of the game, or switch from different ones, but the game will not force players to play as a specific character.

Make sure to read up on the devs’ explanation as to why Tim Drake is this game’s version of Robin here.

Gotham Knights batgrapples out in 2021 on the PS4, PS5, Xbox One, Xbox Series X and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Game Skin Locking & Missing Issue Being Looked Into, Here’s a Potential Workaround

There’s a Marvel’s Avengers game skin locking and missing bug that is currently happening to players, locking them out of their previously unlocked skins.

The skin locking bug seems to be triggering when players preview their skin, although that doesn’t always seem to be the case for some. This bug appears to be affecting every type of skins, even the premium ones that users have bought with their own money. Multiple people on the game’s subreddit have posted what they’ve experienced so far:

Numerous skins gone after recent patch
by inPlayAvengers

Skins becoming locked again after unlocking?
byu/Boomerkills12 inPlayAvengers

There are more posts similar to those but you get the idea. While there’s no fix out just yet, Crystal Dynamic issued a press release with the newest Marvel’s Avengers update, detailing that they are indeed aware of the bug and have provided users with a potential workaround to fixing it.

This presents to some players as costumes that were previously unlocked through campaign progress reverting to a locked state, which may be due to previewing outfits. Exiting to Main Menu and relaunching should return the missing outfits to your inventory. 

It was noted that if this doesn’t resolve the issue then you should contact their support on the official Square Enix support site. You can do so by visiting this link here: support.square-enix-games.com

In the meantime we suggest you do not purchase any premium skins from the storefront, as while we are sure this will be included in the next Marvel’s Avengers update, we would hate to see any complications if it doesn’t resolve purchases. Stay tuned as we will be updating this post once a real fix has been issued. Oh, and don’t forget to visit back here in the coming weeks for aour full Marvel’s Avengers game review!

More Marvel’s Avengers Reading:

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Destiny 2 Xur Location Today September 4 and Items Listed

Guardians, it’s Friday, so be prepared to part with your Strange Coins as the hooded one is back! MP1st is back here once again to bring you the Destiny 2 Xur location today September 4, and of course, what his items for sale are.

Destiny 2 Xur Location Today September 4:

Xûr, Agent of the Nine

Description:

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

The Barge, Watcher’s Grave, Nessus


Exotic Gear:

Name Type MOB RES REC DIS INT STR Total Cost
Merciless Energy Fusion Rifle 29 Legendary Shards
Foetracer Hunter Helmet 16 6 9 7 16 7 61 23 Legendary Shards
Aeon Safe Titan Gauntlets 20 4 10 2 19 11 66 23 Legendary Shards
Wings of Sacred Dawn Warlock Chest Armor 18 7 7 17 6 7 62 23 Legendary Shards

Consumables:

Name Type Cost
Five of Swords Challenge Card

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

In other Destiny 2 news, check out the subclasses coming to the upcoming expansion Beyond Light later this year! Released by Bungie this week, check out the Warlock Shadebinder, and the Titan Behemoth! Next week, the Hunter Revenant will be featured, so stay tuned!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Trials of Osiris Rewards This Week September 4, 2020

Destiny 2 PvP fans, your time to shine this week has come yet again! The weekly Trials of Osiris is here which brings new rewards! The MP1st Destiny 2 Trials of Osiris rewards this week September 4 listing is here, and same as before, we list the map and win tier rewards.

Destiny 2 Trials of Osiris Rewards This Week September 4, 2020:

Trials of Osiris Map

Javelin-4

Rewards

Rotation not known yet, please let us know!

  • 3 Wins (Powerful): Class Helmet (Hood of The Exile, Cover of The Exile, Helm of The Exile)
  • 5 Wins (Powerful): The Summoner
  • 7 Wins (Pinnacle): Astral Horizon Shotgun
  • Flawless (Pinnacle): Class Item (Cloak of The Exile, Mark of The Exile, Bond of The Exile)

Bounties

Name Description Cost Requirement Reward
End Game Complete matches and rounds. Wins in the Trials of Osiris grant the most efficient progress. 1000 Glimmer 100 Progress XP & Glimmer & 35 Valor Rank Points & 5 Trials Token & 1 Trials Engram
Coordinated Assault As a fireteam, defeat opponents with precision final blows in the Trials of Osiris. 1000 Glimmer 100 [Headshot] Precision XP & Glimmer & 35 Valor Rank Points & 5 Trials Token

Passages

Name Perk Cost
Passage of Mercy Forgives one loss per run. 25000 Glimmer & 15 Legendary Shards
Passage of Ferocity With zero losses, your third win grants a bonus win. 25000 Glimmer & 15 Legendary Shards
Passage of Wealth Increased tokens from reaching 3, 5, and 7 wins on a ticket. 35000 Glimmer & 25 Legendary Shards
Passage of Wisdom Grants bonus XP from Trials wins, scaling with the number of wins on a ticket. 35000 Glimmer & 25 Legendary Shards
Passage of Confidence Grants bonus rewards from Flawless Chest. 50000 Glimmer & 50 Legendary Shards

In other Destiny 2 news, check out the subclasses coming to the upcoming expansion Beyond Light later this year! Released by Bungie this week, check out the Warlock Shadebinder, and the Titan Behemoth! Next week, the Hunter Revenant will be featured, and there’s a new patch set to be deployed too.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dead by Daylight Next Update “Descend Beyond” & Announced, Game Getting Overhauled Visuals

Dead by Daylight fans, there’s a lot to take in with game! Behaviour Interactive has announced the Dead by Daylight next update and it’s called “Descend Beyond.” There’s a new killer and well, I’ll let the trailer speak for itself.

Let ambition drive you… but tread carefully: the line between ambition and hubris is razor thin. Experience the corruption of The Blight, and the ambitious spirit of Felix Richter with the Descend Beyond Chapter in Dead by Daylight.

The Blight, a bright and ambitious chemist who sought to enhance humanity through the use of his compounds, only to become a victim of his own ambitions, is the new Killer. After his research was stolen, The Blight was lured into the Realm of the Entity by the promise of new, forbidden knowledge. The new survivor is Felix Richter, an eccentric architect with a unique vision. Returning to the mysterious island where his father had disappeared, Felix descended into the darkness beyond and was never seen again.

No firm release date has been given yet, but once we know the exact release date, we’ll let our readers know.

In addition to that, the studio has announced the “Realm Beyond” project where the game will get a top-to-bottom visual overhaul! Here’s a snippet from the Q&A published by the devs.

What is the Realm Beyond project? When is it coming?

JF: Between now and Fall 2021, we will be introducing a series of free updates to our visuals, graphics, lighting, animations, and more for players on PC, Xbox One, PS4, Nintendo Switch, and Stadia while also building up to a Dead by Daylight experience for the next generation of consoles.

This project also includes the ongoing support of Cross-Play and Cross-Friends, released earlier this Summer, and future quality of life improvement to help expand and unify the Entity’s Realm.

Players can anticipate even more environmental elements in the Killing Grounds, resulting in more immersive maps. Dead by Daylight characters will have more realistic modeling and texturing, related to and informed by each character’s lore. Also, we’ll be making improvements to the lighting and VFX for a more engrossing experience. Blood in the moonlight looks a certain way—these details matter!

What is this specific update about?

SH: For this first major update, we focused on updating Springwood and Yamaoka Estate. We gave a lot of attention to the lighting to make the experience of roaming these maps more realistic and engrossing. Individual rooms will now be more distinct, with each serving a specific function. This allows players to better orient themselves in a Trial, while also filling the maps with environmental storytelling details for you to discover. On top of that, the team has also made some significant changes to both the visuals and interaction animations of Generators and Chests.

You can check out the full Q&A on the official Dead by Daylight website.

Lastly, as mentioned in the Q&A, Dead by Daylight is headed to next-gen! The game will be out this Holiday 2020 with improved graphics and will be a free upgrade!

Stay tuned here on MP1st for more Dead by Daylight news.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Game Update 1.05 September 4 Sneaks Out (Update #2)

Heads up, Avenger! Crystal Dynamics has released the Marvel’s Avengers game update 1.05 September 4 patch, and it’s a small download. Clocking in at just 90MB, the patch is now live on all platforms. Head on below for more info about it.

Marvel’s Avengers Game Update 1.05 September 4 patch notes:

Crystal Dynamics has released the offical patch notes for all platforms via the game’s Discord channel!

PS4: V1.2.3

Features

  • Backup Save: Available in the Settings menu, this feature backs up your save files. Your progress will be saved every hour. If you run into any issues with a corrupted save file, this can potentially help retrieve and revert to a different save file. Please note: This may not work for everyone, and will not address issues with save files that existed prior to this patch.  

General

  • Fixed an issue where the Square Enix Members interface would appear too frequently.
  • Network improvements

Missions

  • Last Avenger Standing now works as desired when characters switch out.

Xbox: V1.2.2

General

  • Various UI Improvements 
  • Save Game optimizations      
  • Fixed issues with Exotic Artifact abilities 
  • Addressed character model bugs with young Kamala and Thor 

Patch V1.2.3 for Xbox is currently pending but expected to roll out later today. We will update this blog and share on social as soon as it is live!

The PC patch notes are available now. Note that there are PC-specific fixes, so for console notes, we’ll have to wait a bit longer. Check it out below (via Steam):

We have just released our first patch for Marvel’s Avengers, build 12.9. This patch is primarily focused on stability, based on the data we have collected after Early Access started a few days ago.

The patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.

List of fixes for this patch:

  • Implemented work-around for NVIDIA 10-series driver problem that was causing crashes when using ALT-TAB, ALT-ENTER, and other situations.
  • Enabling Steam Cloud to allow you to easily synchronize your save-games between multiple PCs.
  • Fixed a problem that caused some players to be unable to throw rocks as Hulk or to shoot as Iron Man.
  • Fix for a DEVICE_HUNG crash some users experienced in the sewers.
  • Various other stability improvements.

We are aware of a number of other issues that are causing problems for some of our players, and teams are hard at work addressing those, but for now we want to make sure we get these stability improvements that have already been identified to all of you. Please keep your feedback coming, and we will be releasing further patches as fixes are found.

Crystal Dynamics has not released the official patch notes yet outside of “various bug fixes and improvements,” being listed, but some users have reported that it has fixed the Chimera bug that prevent people from progressing further.

Unfortunately, what we do know is, it hasn’t addressed the matchmaking issues the game currently is suffering from, nor does it fix the character skins suddenly disappearing or becoming locked again after earning them already.

We’re on the lookout for official patch notes, and will update the post once Crsytal Dynamics shares any.

For those starting out, we recommend checking out our Marvel’s Avengers guides. While we have all the hero skill trees listed along with images here,  we also posted a stat terminology guide that will help gamers understand what “Might” or “Resilience” does in terms of gameplay.

In addition to that, we posted a handy guide that will let you farm daily and weekly challenges super fast.

Stay tuned to our review hitting the site soon, as well as character builds and skills recommendations.

Update: Added official PC patch notes.

Update #2: Added console patch notes

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Black Desert Online Update 1.53 September 4 Released, Brings Pit of Undying

Pearly Abyss has rolled out new content for Black Desert Online console playes! The new Black Desert Online update 1.53 September 4 patch and it brings the Pit of Undying content. Head on below for the full patch notes.

New Black Desert Online update 1.53 September 4 patch notes:

Pit of Undying

Pit of Undying has been something that we have wanted to do for some time. We’ve long wanted to bring a deeper, more engaging PVE experience for players and it is something we have also heard a lot from adventurers across our services. Creating bosses that are both challenging and fit with a ‘play how you want to’ mentality has

been a challenge, but we are finally happy to release the Pit of Undying to console! We are aiming to further expand this mode in the future, and look forward to receiving feedback from you so that we can further improve and build this mode.

The Crow’s Nest is an island shrouded in fog. Only the bravest of sailors ever found their way here, and those that did manage to find it often ended up staying here. Tranan Underfoe knows of the Crow’s Nest, and is willing to tell of its location to those adventurers who have already proved their worth. Follow his instructions, and you too

will be able to find the Crow’s nest, and meet up with the first crow, the one who started this elusive order.

In the Crow’s Nest you will discover the Pit of Undying. The Pit of Undying is a 1v1 PvE arena where you will get to face off against challenging bosses. Unlike the bosses you have faced so far in the world of Black Desert, you will need to pay close attention to your opponents, and discover their weaknesses. To get to the Pit of Undying,

you will first need to complete a series of quests taking you to the Crows Nest, and once there you will be able to challenge the fighters of the Crow Merchants Guild.

Crow’s Nest

Crow’s nest is located north of Iliya Island, and is easily recognizable due to it’s volcanic nature. You will need a boat if you wish to navigate there yourself, and as it is in the Ross Sea, you will need to navigate without the use of the map or auto pathing, so make sure to orientate yourself before reaching the Ross Sea.

In order to start the pit of undying, you will need to have the Undying Crow’s Insignia equipped onto your character, which sits in your Tome slot. To get this insignia, you will need to complete the ‘Crow’s Nest’ questline. These quests can be completed once per family, on a character that is level 56 or higher.

Meet the Bosses


Evergart – A former member of the Goyen Mercenaries and a researcher of Necromancy, Evergart is a formidable foe so watch out for his powerful attacks.

Brodie – A skilled Archer, and expert hunter. Brodie is well known for laying traps to ensnare those in his sights.

Man of Steel – The Man of Steel will chase down those who dare challenge him in the Pit of Undying and smash them to pieces.

Yulho – An elusive up and comer in the Pit of Undying. He is rarely seen, yet his name carries a lot of prestige. Defeating Yulho offers a large reward.

Kunga – Kunga dreams of fighting in the honor of the great Shultz, and has found home in the Pit of Undying. He is a daunting figure, and adventurers are warned he can be an incredible challenge for anyone who has to face him.

These fights will vary depending on the Insignia that your character wears while entering the Pit of Undying. The higher the level of your insignia, the more challenging the battles will be and the greater amount of Seal of Undying items you will get.. To get your first insignia, you will need to complete the [Great Expedition] Crow’s Nest

quest line.

If you die in the Pit of the Undying during the main Crow’s Nest quests, do not forfeit the quest but interact with Chorpy for a rematch.

Rewards

Great battles of course require great rewards. For each of your victories you will be rewarded with ‘Seals of Undying’, which can then be used to purchase items from Patrigio in the Crow’s Nest. You can exchange ‘Seals of Undying’ for the following items:

Item Seals of Undying Required
Fresh Orange Juice 2
Sweet Wild Berry Juice 2
Sour Green Grape Juice 2
Enchanted Scroll +20 20
Cron Stone Bundle 30
Item Collection Increase Scroll (30 min.) 100
Advice of Valks (25~35) 200
Fine Accessory Box 350
Advice of Valks (40~60) 500
Combat/Skill EXP Exchange Coupons (select 1) 6000

Instant Travel to the Pit of Undying

Once you have discovered the Crow’s Nest for yourself and completing the required questline, you will be able to instantly teleport back to the Pit on Undying. This function is available only from Velia or the Crow’s Nest, and you must not be in a party when trying to use this function, which will appear in the start menu. To have this

function available, you must first have completed the `[Crow’s Nest] To Crow’s Nest` quest from Lavala.

Traitor’s Graveyard

Hexe Sanctuary is a classic spot for adventurers to test their mettle. The skeletons and wolves there send frights through the weak, and after this test many never return. But recent discoveries in the area may change that, as the Traitors Graveyard has been discovered.

Attacking the Traitors Gravestones located throughout the area will attract the attention of Grudge-bearing skeletons, who will try to protect the gravestones. These skeletons will be embued with a pure hatred of the living, and as such will be considerably stronger than normal skeletons that protect Hexe Sanctuary.

Traitors Graveyard comes with a recommended AP rating of 160, so venture there if you dare.

Item Changes

As part of our continued effort to tidy up in-game text and make things clearer, we are adding the missing effects to the following Magic Crystals.

-Magic Crystal of Infinity – Ignore Knockback Resistance

Ignore Knockback Resistance +10% → Knockback/Floating Resistance +10%

-Magic Crystal of Infinity – Ignore Knockdown Resistance

Ignore Knockdown Resistance +10% → Knockdown/Bound Resistance +10%

-Magic Crystal of Infinity – Ignore Stun Resistance

Ignore Stun Resistance +10% → Stun/Stiffness/Freezing Resistance +10%

We have also improved the 4-set effect description of the Treant and Desert Camouflage Outfits to include everything that is hidden.

– Hides your character, family, and guild name.

Quest Changes

We have added a series of quests that will prompt you to obtain knowledge of various islands in the Balenos region. You will be able to start this quest line with a character that is level 14 or higher, and in you family have completed the following quests: ‘[Boss] Witch-Hunting’, or ‘Looking for Adventurers’. Once these have been met, talk

to Igor Bartali in Velia to begin the quests.

Conquest/ Node War Changes

● The Max HP buff that is applied during Conquests Wars in Balenos, Serendia and Calpheon has been increased from +100 HP to +1000 HP, and we have removed the Max HP-500 effect for conquering a territory consecutively.

● The Max HP buff that is applied during Node Wars has been increased from +100 HP to +500 HP

● Reduced the Cooldown for reviving in Conquest Wars:

-Before: 60~120 seconds

-After: 10 ~ 60 seconds

-The cooldown reduction effect of Recovery Centers has not changed.

● Changed the minimum AP/DP/Accuracy adjusted for characters participating in Node/ Conquest Wars.

 

 

Through a culmination of the Korean FGT, user feedback and internal discussions, we are releasing a pretty large and comprehensive list of balance changes. This update is intended to improve the performance of multiple skills for every class, and includes changes to both pre-awakening and awakening for every class. We will also be

making changes to the AP/DP brackets (especially at the higher levels), and although players are currently not able to reach these heights, the changes will be there once they are obtainable.

All Class Changes

Certain skills that use summons (whether visual or not) have had their Basic Attack Power increased.

Class Skill Before After
Sorceress Blade of Darkness I, Flow: Cry of Darkness 5 90
Blade of Darkness II, Flow: Cry of Darkness 10 95
Blade of Darkness III, Flow: Cry of Darkness 15 100
Black Spirit: Cartian’s Protection 1 100
Berserker Black Spirit: Flame Buster 1 100
Tamer Heilang I 15 45
Heilang II 20 50
Heilang III 25 55
Heilang IV 30 60
Heilang V 35 65
Heilang VI 40 70
Heilang VII 45 75
Heilang VIII 50 80
Heilang IX 55 85
Heilang X 60 90
Heilang XI 65 95
Musa Projection 15 100
Black Spirit: Projection 1 100
Kunoichi Delighted Blast 15 100
Ninjutsu: Sinew Cut 15 100
Assassin’s Trail 1 100
Witch Toxic Flood 15 100
Gorr 65 100
Tett 65 100
Wizard Lava Field 15 100
Arne 65 100
Marg 65 100
Striker Echo Spirit 35 100
Mystic Dragon 35 100
Archer Black Spirit: Radiant Explosion 15 100

 

The Damage Reduction granted at different DP brackets has been modified, and new brackets have been added to the upper end of the scale.

Before After
Displayed DP Bonus Damage Reduction Displayed DP Bonus Damage Reduction
301~ 308 14% 301~ 307 14%
309 ~ 315 15% 308 ~ 314 15%
316 ~ 323 16% 315 ~ 321 16%
324 ~ 330 17% 322 ~ 328 17%
331 ~ 338 18% 329 ~ 334 18%
339 ~ 345 19% 335 ~ 340 19%
345 ~ 20% 341 ~ 346 20%
    347 ~ 352 21%
    353 ~ 358 22%
    359 ~ 364 23%
    365 ~ 370 24%
    371 ~ 376 25%
    377 ~ 382 26%
    383 ~ 388 27%
    389 ~394 28%
    395 ~ 400 29%
    401 ~ 30%

Additional AP brackets have also been added

Displayed AP Additional AP
309 ~ 315 200
316 ~ 322 203
323 ~ 329 205
330 ~ 339 207
340 ~ 210


Pre-Awakening Skills

● Piercing Spear, Absolute: Piercing Spear – Is now able to be used during cooldowns.

● Instant Grapple – Now a passive skill that is always activated when using Take Down after learning Instant Grapple.

● Seismic Strike – Skill activation time reduced.

 

Awakening Skills

● Black Spirit: Solar Flare – Added levels to the skill so the skill’s damage increases with the Solar Flare skill levels.

Skill Damage
Black Spirit: Solar Flare I Hit Damage 1156% x1, Max 3 Hits
Hit Damage 1156% x10
Black Spirit: Solar Flare II Hit Damage 1272% x1, Max 3 Hits
Hit Damage 1272% x10
Black Spirit: Solar Flare III Hit Damage 1388% x1, Max 3 Hits
Hit Damage 1388% x10
Black Spirit: Solar Flare IV Hit Damage 1503% x1, Max 3 Hits
Hit Damage 1503% x10

 

● Head Chase – Changed the skill to be useable while in pre-awakening.

● Grave Digging – Fixed issues where the reductions for Attack Speed, Cating Speed, and Movement Speed did not apply after a successful spin hit.

Pre-Awakening Skills

● Call of the Earth – Increased the duration time of the Increased Skill Accuracy effect by 20 seconds.

● Evasive Explosion Shot – Adjusted the skill’s cooldown time.

Skill Before After
Evasive Explosion Shot I 15 sec. 15 sec.
Evasive Explosion Shot II 14 sec. 13 sec.
Evasive Explosion Shot III 12 sec. 11 sec.
Absolute: Evasive Explosion Shot 12 sec. 9 sec.

● Blasting Gust – Improved the skill so that it can be activated in Awakening after Ultimate: Evasive Explosion Shot and Absolute: Blasting Gust have been learned.

● Blasting Gust I ~ III – Added Super Armor effects to the spinning motion of the skills.

● Razor Wind I ~ V, Absolute: Razor Wind – Added Forward Guard effects to the starting motion of the skills.

● Descending Current, Ultimate: Descending Current – Improved combo to be more natural when transitioning from Descending Current to Ultimate: Descending Current.

● Descending Current – Changed the skill’s cooldown to 4 seconds, and added Super Armor effect when not on cooldown.

● Spirit Healing – Applied Stamina +10 permanent effects to all levels in the skill whereas before it only applied to certain levels. Reaching max level will now grant an additional +100 Stamina.

 

Awakening Skills

● Wailing Wind – Changed the skill to be usable from the Ring Menu Slot while in pre-awakening.

● Wailing Wind – Changed the skill’s Knockback effect to apply only to monsters and added a Forward Guard Effect.

● Guardian – Changed the skill’s sprinting buffs to be applied while not in combat or while in pre-awakening.

Pre-Awakening Skills

● Shards of Darkness IV – Added new skill level which will allow you to create up to 4 shards.

● Crow Food II – Added a new skill level

– Learning Crow Food II will allow you to use Storming Crow by consuming shards, even if you do not have enough stamina.

● Imminent Doom – Skill cooldown changed to 24 seconds (down from 30 seconds).

● Bloody Calamity – Skill cooldown changed to 30 seconds (down from 40 seconds).

● Absolute: Crow Flare – Added floating effect to the skill for a successful hit when skill is used off cooldown.

● Absolute Darkness – Improved the skill to be usable in Quick Slot, and can be used while in awakening.

 

Awakening Skills

● Soul Harvest – Increased the recovery effect of Shards of Darkness in the skill to recover 2 points per successful hit, Maximum 8 points.

● Shadow Leap – Added a way to obtain Increase AP effects by consuming Shards.

– This consumes 10 Shards which will give the caster identical buffs as Shards of Darkness.

● Nightmare – Added Super Armor effects to the starting motions of the skill.

● Turn-back Slash, Black Spirit: Turn-back Slash – Added Decrease All Evasion effects upon the last successful hit of the skills.

● Blade of Darkness I ~ III – Increased PvE, PvP damage of the Summons by 30%.

● Flow: Cry of Darkness – Increased number of hits by 1.

Pre-Awakening Skills

● Fearsome Tyrant I~III, Absolute: Fearsome Tyrant – Cooldown changed as follows:

Skill Before After
Fearsome Tyrant I 1 Min. 45 Sec. 1 Min.
Fearsome Tyrant II 1 Min. 45 Sec. 55 Sec.
Fearsome Tyrant III 1 Min. 45 Sec. 50 Sec.
Absolute: Fearsome Tyrant 1 Min. 45 Sec. 45 Sec.

● Shake Off – Improved skill by allowing Shake Off to combo after Fearsome Tyrant after learning Shake Off III and IV.

● Fearsome Tyrant – Input changed when using the skill on a mount to B/O

● Raging Thunder I ~ Absolute: Raging Thunder – Changed Raging Thunder I, II knockback effects and Raging Thunder III ~ Absolute: Raging Thunder Knockdown effects to be applied only to monsters.

● Raging Thunder I ~ Absolute: Raging Thunder – Super armor added to the skill, PvP damage decreased by 11%.

● Raging Thunder – Added text to explain the details of the skill which can be used after Shake off and Evasion.

– Using Shake Off here will no longer have Super Armor effects, but will instead have knockdown.

● Feral Rage – Added Super Armor to the skill.

● Shake Off – Changed the skill’s Super Armor effect to Invincibility effect.

● Frenzied Destroyer – Improved the skill to activate additional hits while pressing +RB/R1 + RT/R2

● Ire of Beast – Improved the camera to spin the character towards the camera direction while using the skill.

● Lava Piercer – Improved issues where movement would slow down when the characterwas hit during Lava Piercer.

● Wrath of Beast – Fixed an issue where the Beast Shape would turn off when using the skill.

● Fixed issues with landing when being hit during aerial motions in Predatory Hunt, Giant Leap, Black Spirit: Giant Leap.

 

Awakening Skills

● Flow: Earth Dividing – Skill can now be added to the Ring Menu

● Flow: Ancient Wave – Cooldown reduced to 20 seconds (from 30 seconds).

 

Pre-Awakening Skills

● Jolt Stab – Increased the skill’s speed.

● Absorb Heilang – Fixed the issue where Absorb Heilang did not display the correct cooldown when set to a Skill Cooldown Slot.

● Summon Heilang XI – Added Stiffness on hit when using Command: Attack on the Heilang who’s learned the skill.

● Heilang: Upward Claw I~V – Improved the skill to attack in the direction the camera is turned to.

 

Awakening Skills

● Flow: Intimidation – Can now be added to the Ring Menu and added Down Smash effect to the skill.

● Flow: Intimidation – Improved the skill to now be activated from the ring menu from preawakening.

● Beast Rampage – Increased PvP damage to the skill’s 1st to 3rd hit by 15%.

● Attack, Stay, Follow, Sit – Improved the skills to combo quicker with other skills.

● Legendary Beast Dance I ~ IV – Black Turtle’s attack speed animation increased.

 

Awakening Skills

● Flow: Voltaic Tett, Flow: Rage Tett, Flow: Gorr Launch – Increased the skill’ PvE, PvP damage by 10%

● Flow: Gorr Roll – Increased the skill’s PvE, PvP damage by 5%.

● Changed the Critical Hit Rate of the following skills in PvE as follows:

-Flow: Voltaic Terr, Flow: Rage Tett – Increased the skill’ Critical Hit Rates to 50%

-Flow: Gorr Launch – Increased the skill’s Critical Hit Rate to 100%.

● Flow: Magical Evasion – Added the skill to Awakening skills.

Awakening Skills

● Black Spirit: Bolide of Destruction – Changed the skill to now apply its Bound effect in PvP as well.

● Aqua Jail Explosion – Removed the skill’s All Evasion Rate effect, which is now applied to Cataclysm.

● Cataclysm – Removed the skill’s Casting Speed increase effects, which is now applied to Bolide of Destruction.

● Flow: Arne’s Guidance, Flow: Arne’s Stream, Flow: Fire Breath Marg, Flow: Fire Fist Marg – Increased the PvE, PvP damage of the skills by 10%.

● Changed the PvE Critical Hit Rates of the following skills:

– Flow: Arne’s Stream, Flow: Fire Breath Marg – Increased the skills Critical Hit Rate to 100%.

– Flow: Fire Fist Marg – Increased the skill’s Critical Hit Rate to 50%.

● Hellfire – Improced the skill to move the Wizard in the direction the camera is facing.

● Flow: Magical Evasion – Added to awakening skills.

 

Pre-Awakening Skills

● Ultimate: Divine Power – Skill Cooldown changed to 25 seconds (from 40)

● Sword of Judgement – Changed the skill’s 3rd hit to activate Ultimate: Sword of Judgement simultaneously.

 

Awakening Skills

● Death Line Chase – Fixed the skill to properly apply the correct damage and debuff when comboing into Promptness after using the skill on cooldown.

● Promptness – Changed the skill description regarding Death Line Chase to reflect its activation correctly.

– RB/R1 after Death Line Chase → RB/R1 after forward Death Line Chase

● Black Spirit: Sanctitas de Enslar I~III – Increased the animation speed before the skill’s attack.

● Sanctitasde Enslar – Increased the skills activation speed.

● Terra Sancta – Changed the skill’s Bound effect to only apply to monsters and added a Super Armor effect during skill use.

● Sanctitasde Enslar, Promptness, Terra Sancta – Removed the skills’ Push effect for monsters.

Pre-Awakening Skills

● Black Spirit: Dragon Bite – Added a Stun effect and Critical Hit Rate +50% on skill hit.

 

Awakening Skills

● Projection I~III, Flow: Extra Credit – Increased the realized energy of the Crescent Blade in PvE, PvP by 30%

● Crosscut – Changed the applied effects when using the skill with the Musa’s Soul buff as follows:

  Before After
Used Normally WP cost X
Super Armor X
WP cost O
Super Armor O
Used on cooldown WP cost X
Super Armor X
WP cost X
Super Armor X

 

Pre-Awakening Skills

Backstep Slash – Changed the skill’s Stiffness effect to apply only to monsters, Forward Guard effect added.

 

Awakening Skills

● Flow: Moonlight Dash – Changed the skill’s Knockdown effect to only apply to monsters, Super Armor effect added.

● Frost Pillars – Fixed the issue where using the skill on cooldown would reduce the skill’s attack range.

● Moonrise – Changed the skill’s Stun effect on the 1st hit to only apply to monsters, Super Armor added during the 1st hit.

 

Pre-Awakening Skills

● Ghost Step – changed the skill to no longer combo into Ghost Greeting after use.

● Illusion of Restraint – Changed the skill’s backward movement effect that occurs on successful guard during the skill’s hits to only appear when all of the skill’s hits have finished connecting.

 

Awakening Skills

● Vengeful Barrier – Fixed the skill description regarding the skill’s Stun effect to match its actual effect.

– Stun on hit (only to monsters) → Stun on hit (only to monsters) (Not applied if skill is on cooldown).

● Ninja Evasion – Fixed the issue where the skill would activate even when locked in Awakening.

● Murderous Intent I~III – Fixed the issue where the Ninja would slow down on skill hit.

● Flow: Execution, Flow: Mach Explosion – Skill can now be added to the ring menu.

● Flow: Mach Explosion – Changed the skill to be useable in pre-awakening.

● Flow: Mach Explosion – Changed the effects of the debuffs applied on skill hits.

– Bound on hit → Stiffness on hit.

● Flow: Mach Explosion, Bloodthirst: Katana Shower I~IV, Serpent Ascension I~III, Vacuum Slash – Improved the skills to combo smoother into other skills after use.

● Seamless – Increased the animation speed of the skills 1st hit.

 

Pre-Awakening Skills

● Ghost Step – changed the skill to no longer combo into Ghost Greeting after use.

 

Awakening Skills

● Sah Spree of Sonan – Changed the activation speed of the skill’s 2nd and 4th hits to be faster than before.

● Flow: Block Jump – Changed the skill to automatically switch to pre-awakening when holding up on the left analogue stick after using the skill.

● Flow: Block Jump – Changed the skill’s Stun effect to the Stiffness effect to be applied when holding up on the left analogue stick after using the skill even when the Crimson Eclipse buff.

● Changed the animation when converting from Awakening to Pre-awakening while sprinting.

● Delighted Blast – Fixed an issue where the skill’s Lunar hits weren’t increasing critical hit chance in PvP.

● Danse Macabre – Changed the skill’s Super Armor effect to apply during the whole skill duration.

● Lunatic Discus – Added a Forward Guard effect to the skill right before attacking.

● Lunar Dash I~III – Changed the skill’s command input as follows:

Before: ↑+RB/R1 After: ↑+RB/R1 after pressing RB/R1

● Lunar Dash I~III – Eased the collision range with monsters and other players to smoothen movement during the skill.

 

● Added details regarding the Echo Spirit effect to skills where the Striker attacks in tandem with the Echo Spirit.

 

Pre-Awakening Skills

● Flash Step – Improved the skill to combo more quickly into other skills.

● Flash Step – Improved the skill to combo smoother into the next Flash Step when consuming Martial Spirit Shards.

● Silent Step – Improved the skill’s invincible effect to last a bit longer during skill use.

● Crouching Wolf – Added details on the skill’s backward evasion in the description.

 

Awakening Skills

● Increased the damage of the Echo Spirit that appears during Awakening skill use.

● Echo Spirit – Increased the skill’s PvE, PvP damage by 15%.

● Flow: Bite Off – Fixed the issue where Rampaging Predator’s level was not increasing the skill’s damage.

● Flow: Bite Off – Fixed the issue where Rampaging Predator’s critical hit chance effect wasn’t being applied during the skill.

● Hell Break – Added a different movement to occur when using the skill after Ferocious Assault, Rampaging Predator, Fallout and Tornado Kick in Awakening.

● Hell Break – Increased the PvP damage of the skill’s Echo Spirit by 35%.

● Increased the PvE and PvP damage of the Echo Spirit appearing in the following skills. Previously, the damage dealt by the Echo Spirit differed by skill, so all Echo spirits of the following skills now deal the highest damage previously possible.

– Skull Crysher

– Infernal Destruction

– Endless Explosion

– Ultimate Crush

● Land Buster – Fixed the issue where the skill’s Down Attack wasn’t being applied.

● Crouching Wolf – Improved the skill to combo more quickly into the backward evasion movement when holding back on the analogue stick after using the skill in Awakening.

● Flash Step – Fixed the issue where trying to use Spiral Cannon would occasionally activate Fist of True Strength.

 

● Added details regarding the dragon effect to skills where the Mystic attacks in tandem with the Azure Dragon.

 

Pre-Awakening Skills

● Flash Step – Improved the skill to combo smoother into Elbow Edge after using the skill.

● Flash Step – Improved the skill to combo more quickly into other skills.

● Flash Step – Improved the skill to combo smoother into the next Flash Step after consuming Martial Spirit Shards.

● Hidden Claw – Improved the skill to activate its backward movement first when using + RB/R1 while moving backwards after a successful guard in Awakening.

● Wolf’s Frenzy – Improved the skill to allow backward evasion when moving back during the skill.

● Wolf’s Frenzy – Improved the skill to now combo into Flash Step during skill use.

● Silent Step – Impoved the skill’s invincible effect to last slightly longer during skill use.

● Crouching Wolf – Added details on the skill’s backward evasion in the description.

 

Awakening Skills

● Tidal Burst, Rapid Stream – Changed the skills to require the full command input after a successful Guard while moving backwards in pre-awakening.

● Dragon’s Pit – Increased PvP damage by 10%

● Rising Dragon– Increased the PvP damage dealt by the dragon after consuming Martial Spirit by 16%

● Sea Burial – Increased the PvE, PvP damage dealt by the dragon after consuming Martial Spirit by 15%.

● Absolute: Mass Desctruction – Fixed the issue where the skill could not be combed into after using Flash Step in pre-awakening.

● Enhance: Wolf’s Frenzy – Improved the skill to combo into Flash Step during skill use.

 

Pre-Awakening Skills

● Spirit Consumption – Skill effect changed: Max MP +150 → Max MP +150, Max Stamina +300

● Obsidian Ashes I~V, Absolute Obsidian Ashes – Fixed the issue where the skill’s hit would not be applied if the camered was turning during skill use.

 

Awakening Skills

● Seed of Catastrophe I~IV – Changed the skill’s debuff effect applied on hit as follows

-Stiffness on hit → Floating on hit

● Seed of Catastrophe I~IV – Fixed the issue where the skill’s hit would not be applied if the camera was turned during the skill.

 

Pre-Awakening Skills

● Meteor Dive I ~ III, Absolute: Meteor Dive – Improved the skill to combo better into other skills.

● Ensnare I~III – Changed the skill so it can now combo into Glide.

 

Awakening Skills

 Piercing Light I~III – Changed the damage per number of hits as follows.

Skill Before After
Piercing Light I 766% x5 Hit Damage 689% x5
1 Charge Hit Damage 766% x5
2 Charge Hit Damage 843% x5
3 Charge Hit Damage 919% x5
Piercing Light II 1075% x5 Hit Damage 968% x5
1 Charge Hit Damage 1075% x5
2 Charge Hit Damage 1183% x5
3 Charge Hit Damage 1290% x5
Piercing Light III 1570% x5 Hit Damage 1413% x5
1 Charge Hit Damage 1570% x5
2 Charge Hit Damage 1727% x5
3 Charge Hit Damage 1884% x5

Pre-Awakening Skills

● Wind Orchid I~IV, Absolute: Wind Orchid – Changed the skill so it can now be added to the ring menu.

● Morning Dew – Changed the skill’s effect on hits as follows

-Bound on hit → Stiffness on hit.

● Morning Dew I~III – Skills midair hit has been improved to make it easier to hit.

● Black Spirit: Pendulum Kick I ~ III – Changed the skill to now allow the use of Phantom Dance after the skill’s 1st hit.

● Primrose Sprint, Ultimate: Primrose Sprint – Changed the skill to combo better into other skills.

● Fixed an issue in skill preview where the Lahn would look as though she was wielding her Crescent Pendulum in awakening skills.

 

Awakening Skills

● Phantom Dance – Skill has been improved so that it now combos into other skills more smoothly.

● Bridled Despair – Changed the skill’s Stun effect on hit to only apply to monsters and added a Forward Guard effect during skill use.

● Black Spirit: Bridled Despair – Changed the skill’s effects on the 1st hit

– Stiffness on 1st hit → Stun on 1st hit.

● Eradication – Changed a portion of the skill’s attack animation.

● Added a new idle animation for the Lahn when she is out of combat in awakening stance.

 

Pre-Awakening Skills

● Sprinkle-Sparkle – Increased the skills projectile speed.

● Play Dead – changed the cooldown time to 5 minutes (from 10 minutes).

● Come Out, Come Out – Changed the skill’s All DP reduction effect to also apply to monsters.

● Come Out, Come Out – Increased the Shai’s movement speed when using the skill.

● Black Spirit: Get Well – Changed the skill’s HP recovery effect from 500 HP to 700 HP per second.

● Black Spirit: Get Well – Added an all DP+300 effect to apply to the Shai when using the skill.

● Kwik-Two – Added Forward Guard to the skill.

● Outta My Way! – Changed the skill as follows

– Improved Florin’s Leaf to now be usable as long as there is one or more leaves available.

– Changed the All AP increase buff effect to grow stronger depending on the number of Glorin’s Leaf consumed.

● Hop-Three – Skill can now be used while in her Talent stance.

● Over Here! – Improved the skill effect to be more apparent.

 

Talent

● Improved Talent skill effects to apply faster when using Talent skills of the same instrument consecutively.

● Summer Rain, Time to Shine!, Shout to the Sky, Misty Haze, Delusive Light – Improved the skills’ effects on impact to be more apparent.

● Sun, Moon, Stars – Improved the skill’s effects on impact to be more apparent.

● Tuck-and-Roll – Fixed the issue where using the skill while playing Talent Songs would automatically activate Sprint.

● Sun’s Fury – Fixed the issue where the skill’s Icon would appear in the skill effect description.

Hashashin

● Purge I~VI, Absolute: Purge – Fixed an issue where the float would not apply correctly at certain distances.

● Hourglass of Defiance – Skill preview now accurately displays the skill effect.

● Aal’s Dominion I~IV – Attack range has been decreased

● Aal’s Dominion II~IV, Absolute: Aal’s Dominion – Range for the maximum number of hits has been increased to match the existing skill description.

● Breath of Aal, Absolute: Breath of Aal – Skill effect has been improved.

● Fixed an issue where in certain situations, Awakening Hashashin could not ride a mount.

Other Changes

● Fixed an issue where in certain circumstances, the Enhancement and Transfusion buttons in the Black Spirit would show no effects.

● The Sky Balloon Manager Knowledge which cannot be obtained has been modified so that it no longer shows up.

● To aid the performance of lower end devices, the following optimization options have automatically been set and fixed.

– Character Optimization; Other Adventurers will be visible at 20

– Hide Other Adventurers depending on the situations; ON

– Hide Other Characters’ Outfits; ON

– Show Blood Splatter – OFF

– Remove Others’ Effects – ON

● Fixed the UI showing interest and Favor in the Amnity mini-game so that it changes position when the text is longer.

● Shai’s Simple Alchemy and Simple Cooking times are now identical to other classes.

● Fixed an issue where skill effects would disappear after playing the game for an extended period of time.

● Fixed an issue where the use of Advice of Valks would lock a character’s movement completely in certain situations.

● New warnings have been added when using Guild Payouts on Platform Specific servers. .

● Corrected minor visual issues with the icons when locking equipment.

● Fixed an issue with the Lahn’s Splat Fisher’s Clothes Set [7 days] where it would enter your Pearl Inventory instead of the normal inventory.

● Fixed an issue where in certain circumstances, the Camera would not highlight certain parts of costumes.

● Fixed the issue where the voice chat option was displayed on the guild type list when registering the guild description

● Fixed an issue where certain Costume Sets would show incorrectly on a character.

● Certain phrases in-game have been modified to clear up any misunderstandings.

● Certain abnormal environments have been modified.

Once we get wind of the next content drop, we’ll let our readers know.

Source: Play Black Desert

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Alex Co

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Complete Marvel’s Avengers Game Captain America Skill Tree Guide

To no one’s surprise, Captain America is alive in the game and can be played past the initial A-Day event! Want to play as Cap? Curious what he can do in the battlefield? Check out the MP1st complete Marvel’s Avengers game Captain America skill tree guide below.

Each character in the game has a “Primary,” “Specialty,” and “Mastery” skill tree. The Mastery skill tree doesn’t become available until late game, but we’ve included it all the same so you have an idea of how you want to shape your hero. There’s a multtitude of skills in the game, and the list has the name of eac, along with the official description and in a handy gallery form! You can even zoom in and out to see the descriptions, how much damage it does, if it breaks block and more.

Captain America Skill Tree – Primary

[unitegallery Captain_America_SKill_Tree_Primary]

Captain America Skill Tree – Specialty

[unitegallery Captain_America_SKill_Tree_Specialty]

Captain America Skill Tree – Mastery

[unitegallery Captain_America_SKill_Tree_Mastery]

Stay tuned for more Marvel’s Avengers guides here on MP1st! You can check out the rest of the characters’ skill trees in our guides hub page. We’ll have recommended loadouts and more hitting the site soon.

More Marvel’s Avenegers Guides:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Complete Marvel’s Avengers Game Thor Skill Tree Guide

If you’re excited for Marvel’s Avengers and looking forward to leveling your hero, we have just the thing! Check out our Marvel’s Avengers game Thor skill tree guide to see Odinson’s complete list of abilities, mastery skills and more.

Each character in the game has a “Primary,” “Specialty,” and “Mastery” skill tree. The Mastery skill tree doesn’t become available until late game, but we’ve included it all the same so you have an idea of how you want to shape your hero. There’s a multtitude of skills in the game, and the list has the name of eac, along with the official description and in a handy gallery form! You can even zoom in and out to see the descriptions, how much damage it does, if it breaks block and more.

Complete Marvel’s Avengers Game Thor Skill Tree Guide

Thor Skill Tree – Primary

[unitegallery Thor_Skill_Tree_Primary]

Thor Skill Tree – Specialty

[unitegallery Thor_Skill_Tree_Specialty]

Thor Skill Tree – Mastery

[unitegallery Thor_Skill_Tree_Mastery]

Bookmark our Marvel’s Avengers guide page for the latest guide, as we’ll be diving in deep with recommendations for each hero’s skills and suggestions on build and more.

More Marvel’s Avengers Guides:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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YouTuber Accidentally Livestreams Black Ops Cold War Multiplayer, Footage & Details Make Its Way Out (Update)

While the official Call of Duty: Black Ops Cold War multiplayer reveal is set for September 9, it seems Activision is having content creators jump in and record footage ahead of the reveal, which is standard practice for most games.

What’s not standard practice is, it seems one YouTuber livestreamed footage accidentally for 15 minutes! The YouTuber is none other than 420Thunder who was probably capturing footage at the event.

It’s mentioned that 420Thunder was joined by other content creators like Xclusive Ace, TeeP and more.

Further proof of this? There’s even snippets of the gameplay footage circulating online! We’ve posted a short 26-second gameplay clip below, but chances are, this will be taken down by Activision quick, so watch it now. It features boots on ground gameplay with what looks like an SMG, and we can see the movement and HUD.

https://www.youtube.com/watch?v=07vESwW0WHU&feature=youtu.be

https://twitter.com/Xenimm/status/1301676770857332736

Yep, that looks like Call of Duty multiplayer alright. I have to say, I am liking the HUD so far given it doesn’t litter the screen with a ton of icons. Based on what’s shown so far, it seems we’ll have vertical maps, slide cancelling is a thing again (which is fine for most COD players), the mini map is circular once again and there doesn’t seem to be any doors!

in other Black Ops Cold War news, the beta date has leaked well ahead of Activision’s announcement! It’s set for October 8 for PS4 gamers. Stay tuned for more Black Ops Cold War news which should surface soon!

Update: Added a new video that showcaes gameplay.

More Black Ops Cold War Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Complete Marvel’s Avengers Game Black Widow Skill Tree Guide

MP1st continues with our Marvel’s Avengers guides with a look at Black Widow’s skill tree. Same as with the other heroes, this is the complete Marvel’s Avengers game Black Widow skill tree guide that gives a look at each and every one of Natasha’s abilities, skill modifiers and more.

Each character in the game has a “Primary,” “Specialty,” and “Mastery” skill tree. The Mastery skill tree doesn’t become available until late game, but we’ve included it all the same so you have an idea of how you want to shape your hero. There’s a multtitude of skills in the game, and the list has the name of eac, along with the official description and in a handy gallery form! You can even zoom in and out to see the descriptions, how much damage it does, if it breaks block and more.

Complete Marvel’s Avengers Game Black Widow Skill Tree Guide

Black Widow Skill Tree – Primary

[unitegallery Black_Widow_SKill_Tree_Primary]

Black Widow Skill Tree – Specialty

[unitegallery Black_Widow_SKill_Tree_Specialty]

Black Widow Skill Tree – Mastery

[unitegallery Black_Widow_SKill_Tree_Mastery]

Bookmark our Marvel’s Avengers guide page for the latest guide, as we’ll be diving in deep with recommendations for each hero’s skills and suggestions on build and more.

More Marvel’s Avengers Guides:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Titan Behemoth Class Gameplay and Overview

Just a few days ago, Bungie gave us one of the first new subclasses being introduced in Destiny 2’s upcoming Beyond Light expansion with the Warlock Shadebinder. Today, the studio has revealed the Destiny 2 Titan Behemoth class! There’s gameplay and a class overview as well.

Control the ground, control the fight. The Behemoth can use their Stasis abilities to create Stasis crystals that can be both defensively minded – such as walls to block enemies and gunfire – or offensively, by using crystals to freeze enemies.

With the Behemoth, we wanted to put an emphasis on the ability to use Stasis to create crystals that can alter the battle by changing the very ground beneath your feet. Control the ground, control the fight. As a result, the Behemoth can use their Stasis abilities defensively – such as creating crystalline walls to block enemies and gunfire – or offensively, by using crystals to freeze enemies.
The Titan Behemoth can unleash a powerful melee attack known as the Shiver Strike. Here, the Titan lunges forward, launched by a Stasis explosion at their feet to propel them towards an enemy. While in mid-air, they summon a Stasis gauntlet that covers their fist and then slam into their foe, sending them careening backwards and slowing nearby enemies.

Here’s a look the Destiny 2 Titan Behemoth abilities and aspects unique to the character.

The Behemoth’s Super, Glacial Quake, begins with the Titan forming a mighty gauntlet on their fist. They can then slam the gauntlet into the ground, sending out shockwaves that form Stasis crystals which freeze nearby enemies. Covered in an armor of Stasis crystals, the Titan temporarily becomes an unstoppable wrecking machine, able to jump higher, faster, and farther, all while blasting enemies with greatly increased melee attacks.
If frozen enemies are the bowling pins, think of the Titan Behemoth during their Glacial Quake Super as the bowling ball, able to instantly shatter enemies as they sprint or slide through them. Running amok in a crowd of bad guys and shattering them like a perfect tenpin strike is a fine strategy but there’s a degree of subtlety there too, if you want it. For example, you can cancel out of a slide into a massive Stasis-powered leap, only to cancel that just at the right moment and direct the Behemoth downward into a devastating slam. So punch if you must, but know that Stasis has plenty more to offer you, Titan.

Next week, it’ll be the Hunter’s turn as we get a look at the Hunter Revenant subclass coming in Beyond Light.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Game Stats Terminology and Explanation Guide

With Marvel’s Avengers launching in a few hours for some (or already out for some people depending on where you are), some players might not only be overwhelmed with everything the game throws at you, but even checking your character’s stats can be a bit confusing with how the Marvel’s Avengers game stats terminology is used.

You will see words like “Might” and “Precision” used in every gear you pick up, but just what is it exactly? If you’re confused, we’re here to help! Listed below are some of terms the game throws at you and we’ve listed it down so you know exactly what that gear does, or what the game tells you that something increassed by 15 percent.

Marvel’s Avengers Game Stats Terrminology and Explanation:

  • Might – Melee damage
  • Valor – Heroic effectiveness/critical damage
  • Proficiency – Critical & perk rate of chance
  • Resolve – Max Willpower and Willpower recovery
  • Resilience – Armor
  • Precision – Ranged damage
  • Intensity – Stun and status damage/resistance
  • Willpower  – Health

Each hero in Marvel’s Avengers have “Heroics” which is a fancier term for special skills/moves.  These are the Support. Assault, and Ultimate Heroics.

Support Heroics cooldowns are lessened when you stack the Resilience stat, Assault with Precision, and Ultimate with Might (thanks, TonyBingGaming).

Combat Terminology Guide:

Hero Progression

The A-Day opening set-piece walks players through the basics of the game, including light and heavy attacks, combos, dodging, ranged attacks, and abilities for each of the five core Avengers. As the campaign progress, the full extent of the game’s incredible depth and customization begins to reveal itself.

Hero Level

Each Hero can level up to the max level of 50. Experience points (XP) are earned by defeating enemies and completing activities. Certain gear can increase the amount of XP gained.

Power Level

A Hero’s total Power corresponds to the average Power rating of their equipped gear. The maximum Power level is 150

Hero Abilities

While all Heroes have similar ability types (Light, Heavy, Ranged, Defensive, etc.), each plays notably different. Combat Director Vince Napoli previously worked on 2018’s God of War, and he and his team used that incredible pedigree as the foundation for which Marvel’s Avengers was built on

Intrinsic Abilities

Intrinsic abilities are an essential element of what makes each Hero unique. Some Heroes must build up their Intrinsic meter through attacks and avoiding damage, while others recharge when not in use and drain while active.

Keeping Intrinsic abilities up as often as possible is vital to maximizing each Hero’s potential, and there are skills and gear that can help achieve that goal.

Defensive Abilities

Each Hero has options for dodging, blocking, and parrying. While an all-out offensive assault is often an excellent approach, learning to use Defensive abilities consistently will ensure your Hero can go toe-to-toe with any enemy on any difficulty.

Specialty Skills

The Specialty skill tree is where you’ll upgrade and customize your Avenger’s Heroic abilities. If you want to use your Heroic abilities more often, there are skills and gear that will reduce cooldowns.

Heroic Support Abilities

Support abilities can be paramount in swaying the tide of battle or keeping the Avengers at an advantage over their opponents. A Hero’s Heroic Support ability is arguably more important during team composition than its offensive counterparts.

Heroic Assault Abilities

Heroic Assault abilities typically specialize in laying down some serious hurt quickly. But their unique characteristics also make them somewhat situational

Heroic Ultimate Abilities

Whether it’s Iron Man calling down the Hulkbuster or Kamala Khan using Embiggen, if you really want to see a comic book come to life on your screen, look no further than the spectacular (and spectacularly powerful) Heroic Ultimate abilities.

Customizing and Fine-Tuning Heroes

Loot and specialty/mastery options allow you to create a wide array of unique builds catered to your Hero, team, and personal playstyle.

Boosting Gear

Gear comes in rarities from common to exotic and provides stat increases and perks. Finding gear with perks that support your playstyle is key to maxing out your Heroes’ potential.

The higher the rarity and quality of gear, the more perks it may hold. You can boost your gear’s power and unlock additional perks by using materials found around missions and as mission rewards.

Unwanted or obsolete gear can be salvaged for boosting components, so don’t hesitate to clean out your inventory regularly

Mastery Skills

Mastery skills allow you to further customize your Hero. Once you unlock a Mastery skill tree, you will gain access to three different skill upgrades that you can freely switch between. This provides an unparalleled level of fine-tuning to where your Hulk may play completely differently than someone else’s, as just one example.

Spawning Orbs

Specialty and Mastery skill trees often have options that can spawn Heroic, Willpower, or Intrinsic recovery items. Optimizing this aspect of your Hero build can help ensure that your team has a steady stream of Heroic or Intrinsic abilities always at the ready, or health recovery during tough missions.

There you have it, heroes! At least now you’ll be able determine what the game is telling you when it uses these terms for your gear or just for reference.

Stay tuned for more Marvel’s Avengers guides here on MP1st in our guides hub for the game where character skills overviews and more are featured.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PGA Tour 2K21 Review – Swinging for the Fences

Good ideas tend to speak for themselves. The fact that this game exists is a proof of that. When The Golf Club was released by HB Studios in 2014 it was the underdog. EA still had the license for the PGA and was still making big-named-player focused golf games. The Golf Club presented something new. A new take on simulation golf with a modernized interesting control scheme and robust course editor. It didn’t have any licensed courses or players but made up for it with innovation and clear passion for the subject matter. Two games later, after EA lost the PGA license, the team at HB Studios would have their chance to take the top spot in simulation golf games with The Golf Club 2019 Featuring PGA TOUR. That game was mostly an update to the previous two in the series but with the exception of having six officially licensed replicas of real courses. The PGA must have been pleased because now we officially have a new fully licensed PGA game published under the 2K Sports label, but still developed by HB Studios. The question is, has success and the increased influence of corporate interests affected the quality of the product that got us here in the first place. Let’s talk about it in our PGA Tour 2K21 review.

The Names of the Game

Let’s start with the biggest change, PGA Tour 2K21 has not just six licensed replica courses, but a full 15 TPC courses and 11 real world Pro-players to compete against. The single-player campaign is broken into four tours, as you progress through each you get points and sponsorships and eventually rank up to the next tour until you become an official PGA player. It is at this point that you will develop rivalries with these 11 real world professionals and have to beat them enough times to move on to the next. It’s a fun way to create “levels” in a sports sim. Though I did find myself wanting to get to play as these pros rather than just against them.

PGA Tour 2K21

It does, however, make sense. The focus of this game is clearly the sport, not the players. The 15 TPC courses are all well realized and unique. The different courses all have a strong sense of climate and place, though it doesn’t really affect the gameplay unless you hit a ball off the course. (Which I promise you, you will do at some point.) 

The first two games got by just fine on entirely fictional and user generated courses. But the gameplay feels right at home on these real courses, granted their more realistic designs do prevent some of the cliff-side shenanigans that happen in user generated courses. Not to worry though, as the course editor is still here in full swing.

Swinging for the Fences

All that being said about the single-player and the work with the PGA Tour license, there are really four aspects of this game for which one shows up. the multiplayer, the CCourse editor, the My Player, and the control scheme.

For the uninitiated, HB Studios biggest innovation to the golf games landscape has been the mechanics of how the actual swing works. In brief, it barrows a page from the SKATE games by mimicking the bodily movement of the action onto the right stick. This time out the mechanics of actually being on the course and plotting the perfect shot are more in depth than ever, with what feels like a half dozen potential dials to tweak: Club, Stance, Aim (paying attention to the wind and terrain), orientation of the club in relation to the ball, etc. It can sometimes feel like a lot if you aren’t familiar and it is definitely the kind of system that rewards practice. 

In fact I found myself returning to the training classes multiple times to try and gleam more information on how to perfect my game. The various lessons are well laid out and well explained with the series’ returning announcer and written text doing a good job of explaining what they are trying to teach you. This is perhaps the reason that they restrict you to only playing as created characters, because it is a matter of actual skill, not background statistics and chance, that affect your shots. So the Pro-Players wouldn’t play any better than your created character and thereby wouldn’t represent their real world skill.

PGA Tour 2K21

That is not to say that there aren’t aspects of the simulation perspective that can limit the fun you’re having. While there is music at the menus, the equivalent of if Electronic Dance Music had its own version of Soft Rock, there is no music on the course. Hardly any sound at all actually. Mostly the ambient sound of wind and birds chirping until you swing, then the gentle hit of the club, the crowd sucks in air from a distance and the announcers quietly comment on the result (All three of them do a fine job by the way, though like most sports games there are occasions where the emotions in their voice don’t match where your ball lands.)

Just as with the three entries in The Golf Club, the sound design is definitely something that will rub you one way or another depending on what you’re coming to this game desiring. If you’re hoping for a deep immersive simulation so you can feel like you’re actually on the green with Justin Thomas and Sergio Garcia, Welcome Home. But if you’re more casual and just want a solid, fun golfing experience, this lack of music or fanfare around the gameplay itself might feel boring or lackluster at times. I found Spotify and podcasts to be welcome friends during my time with the game.

Similar thoughts apply to the My Player experience. While it’s always a welcome inclusion to get to play as a custom character in a sports game, this is a rather basic character editor. Though the more you play, the more coins you earn so you can unlock cooler and more colorful clothes to wear. These aesthetics don’t apply to the Singleplayer, where you are limited to the sponsors you have at the time. But it is fun to see the outfits people put together from the limited options.

High Society

There’s three basic ways to play with other people in PGA Tour 2K21. There’s the typical matchmaking with random players and private matches both local and online. The net code worked fine in my experience on the Xbox One and most players seemed willing to see the game all the way through. The most interesting online mode however is Online Societies. 

PGA Tour 2K21

Functionally, Online Societies are social clubs for groups of players to form tournaments. You can set up regular play schedules and whole seasons for players in the group to drop in on. All this is monitored and the game keeps statistics on how the group dynamics are shaking out: who plays the most, who wins the most, etc. You can even set an ante-in where someone has to contribute a certain amount of in-game-currency to contribute to skins games. There’s already plenty of Societies set up that you can jump into if you don’t have enough friends to form a new group. Last I checked there were several larger fully active groups of players dedicated to different sports news outlets like Barstool Sports, and films like Caddyshack. It will be interesting to see how the community engages with the Online Societies. If they are taken up and really engaged with by the players it could add a lot of longevity.

Yes We Can!

Underneath all of these multiplayer offerings is the return of the course editor. As with most creation tools, the work that people turn out ranges from silly to downright amazing. Especially assuming that any of them are using an Xbox One controller. 

The basics of creation are easy. After you name the course and then select the terrain type there’s a series of percentage sliders to determine how much of each geographical feature should be present. A couple more short decisions and you can save what you have and call it good. But for those with heartier souls, you can then go in and piece by piece move each tee and green. You can terraform the terrain to your liking within allowed parameters. It was complex enough that I found myself plugging in a wireless mouse just to navigate. I think my rugged mountain course was cool, but it felt somewhat generic since I know I could have done a lot more with it if I had the patience.

Not to worry if you’re like me and just not much of a designer. There’s plenty to see if you want to dip into the plethora of uploaded courses from which to choose. And you can pull them down for almost any game type except the PGA Tour campaign or matchmaking.

PGA Tour 2K21

Drive for Show. Putt for Dough.

I very much enjoyed my time with PGA TOUR 2K21. It’s a sport simulation that takes itself seriously by leaning in to the experience of golf. But it is light and pleasant enough that it is just not the type of game that most people are ever going to rage over. If you keep struggling to beat the next level of the campaign and advance through the tournaments, take a step back, retry the training sessions. It is decidedly a difficult game, but just like real golf it gets easier with practice. Maybe that’s the secret brilliance of HB Studios design for their golf games. You get better by getting better. Not by increasing stats or finding nicer gear. You just learn how to make better decisions and execute with consistency. It’s a challenge, but it’s also an incredibly calm, relaxing time if you let it be. If you get a bad swing and end up standing on a sidewalk trying to navigate some trees to get back on the actual course, you can laugh it off and keep going. Now you know not to do that.

I’d be lying if I said that this is my favorite golf game ever. But I’d also be lying if I said that I’m not going to play it when I get home tonight. It’s a fun experience that calms the nerves. It has its shortcomings for sure and it can occasionally slide past relaxing right into boring if you aren’t careful. But you’re also not going to find a more realistic golfing game anywhere. This game is made for fans of golf and fans of sports simulations. If you find yourself in either of those groups I recommend this without hesitation. If you are any other kind of gamer that admires well done sports games and quieter, thoughtful experiences. I would recommend this one heartily with only a couple of words of caution. Whatever your background and preferences, nearly everyone loves an underdog. The scrappy challenger that tries something new and ends up changing the game and becoming the new top dog. That’s kind of the story of this franchise. You have to respect it for that if nothing else.

SCORE: 8/10

PROS:

  • Intuitive, Deep Gameplay Returns
  • Incredible Course Variety
  • Online Societies and Solid Net Code
  • Useful Training Sessions That Are Actually Helpful
  • Powerful Level Editor
  • 15 TPC Courses Well Realized
  • Some Dope Hats

CONS:

  • Lack of Presence or Options for Music and Fanfare In Game
  • Would be Nice to Play as the Real World Players
  • Limited Options in My Player
  • Gets Very Difficult Very Quickly.

___________________________________________________________________________________

A review code of PGA Tour 2K21 was provided by the publisher. Game reviewed on XBOX ONE S. Click here to read SP1st and MP1st’s review and scoring policy. PGA Tour 2K21 is now available on all platforms.

Tim Lawrence

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New Dauntless Update 1.35 September 3 Adds Slayer Links and More in Patch 1.3.6

Phoenix Labs has deployed the new Dauntless update 1.35 September 3 patch or what the studio calls the Dauntless update 1.3.6! This adds the Slayer Links feature, a new Hunt Pass, new Power Cell and lots more! Head on below for the full patch notes.

New Dauntless Update 1.35 September 3 patch notes:

New to Dauntless:

SLAYER LINKS

  • Slayer Links launch Thursday, September 3.
  • Slayer Links let you and a friend earn rewards by hunting together.
  • You can have up to 3 Slayer Links active at any given time.
  • Each Slayer Link lasts 7 days and features a unique rewards pool.
  • Earn the rare “Crown of Friendship” head accessory exclusively through Slayer Links.

Read more about it here.

NEW HUNT PASS: FARSLAYER’S FALL

A shorter hunt pass with 25 levels of rewards, from September 3 to 17. The Farslayer’s Fall Mini-Pass has been loaded with almost every unique reward from the original Overgrowth Hunt Pass, plus 650 platinum, 200 Vault coins, and useful consumables.

Read more about it here.

NEW POWER CELL: TENACIOUS

Gnasher and Kharabak weapon unique effects are here, and they’re ready to shred. Check out the details in the Weapon section.

AMP AND TALENT CHANGES

Escalation talent trees have been reworked and talent points are reset. There’s even a way to use amps from the upcoming Terra Escalation!
For more details, see the Escalation section.

RAMSGATE

  • The Farslayers of Arbourhome have arrived in Ramsgate. Explore the city to find a new lore object and unlock their Journal entry.
  • A new, more difficult foot race is available!

BEHEMOTHS:

NAYZAGA

  • Improved how Shadowtouched Nayzagas leave portals – they’re now interruptible as soon as they’re visible.
  • Fixed a bug where interrupting a Shadowtouched Nayzaga made it temporarily invincible.
  • Fixed a bug that caused stagger VFX to show when a Nayzaga was behind a portal, but be hidden when it was in front of one.
  • Fixed a bug where Nayzaga tail spikes could reappear after being severed.

THRAX

  • Fixed a bug where Thraxes could become invisible during their portal dive if all players were downed.
  • Fixed a bug that could cause Thraxes to not enter the arena on Xbox One.

VALOMYR

  • Purple shield buffs can no longer be picked up if you already have the invulnerability buff.

STORMCLAW

  • Stormclaws will now always complete their Run & Pounce attack; they no longer get distracted and go off to do something else instead.

PANGAR

  • Ice walls now only shoot out of the ground; they will not appear past the edge of an island.

KOSHAI

  • Improved the appearance of Shadowtouched Koshai when viewed from a distance.

REZAKIRI

  • Fixed a bug where laser sound effects would not play.

SHRIKE

  • Improved the appearance of Shrike eyes on Nintendo Switch.

SHROWD

  • Improved the appearance of Shrowd jaws.

MISCELLANEOUS

  • Fixed a bug where Wound VFX would disappear if a Behemoth was staggered while entering a portal.

WEAPONS:

KHARABAK

New unique effect: When charged, damaging blades whirl around the player dealing 150 damage each, speeding up until they explode.

GNASHER

New unique effect: Periodically become enraged, dealing +5/10/15% damage and becoming immune to stagger. Taking damage will cause you to enrage faster.

CHARROGG

We reduced the stamina threshold required to proc the unique effect. This change slightly increases DPS and lets you more quickly build up damage.

  • Sword, chain blades: 150 stamina (down from 200)
  • Axe, hammer, aether strikers: 100 stamina (down from 150)
  • War pike: 125 stamina (down from 175)

PANGAR

  • Frost damage increased at rank 2 and 3, with larger AoE.

TORGADORO

  • Torgadoro Legendary abilities now use the correct sprint and idle animations.

REPEATERS

  • New prism: The Primal prism is forged from Kharabak parts and carries the new Kharabak weapon Unique Effect.
  • Frostbite Prism now has a Mastery card.
  • Fixed a bug where using Twin Suns dash would not correctly reset FOV afterwards.

AXE

  • Grim Onslaught no longer penetrates radiant shields.

MISCELLANEOUS

  • Legendary abilities can now be used even when your weapon is sheathed.
  • The stamina drain associated with held abilities like chain blades’ Blade Spin attack is now more linear. The attack will end faster if the button is released or you run out of stamina.

ESCALATION:

TALENT REWORK

We want earning talent points to feel good, and for each one to provide valuable power in your runs, so talent points now upgrade rather than unlock amps (with one major exception). Having all the existing amps unlocked when you start with Escalation also provides a much more varied experience early on, rather than having to wait to get access to options later.

There are a few new things that the talent tree does unlock, though.

First are passives; talents that can be unlocked and upgraded to boost move speed, crit chance, resistance, life steal, stagger, wounding, and damage. Passives are specific to the elemental Escalation they’re unlocked for and apply to every hunt for that element.

There are also Multi-Amp unlocks, which bring in customized versions of amps from other Escalations. Like passives, these still need to be unlocked. They won’t appear in your amp pool until you’ve invested points in them.

While each Escalation still has its own unique focus, these changes give you the agency to choose how you approach it. You won’t be able to max everything, so choose wisely! We’ll be paying close attention to how these changes are performing and as always, continue to tune them.

EIDOLON CHANGES

  • Eidolon amps no longer appear on Escalation talent trees.
  • Violent Eidolon is now in the Escalation amp pool by default. If you take Violent Eidolon when it appears, all other Eidolon amps will be added to the pool for that run.
  • Eidolon amp rarity has been decreased to Common/Uncommon (from Uncommon/Rare).

SHOCK

Tier 1

  • Squad Goals upgrade talent now caps out at 1 point spent.
    Was “Bonus Per Player increased by (2.5/3.5/5)%.”
    Now “Bonus Per Player increased by (2.5/5)%.”
  • Torrent Shield upgrade replaced with new Passive talent: Zai’s Maneuvers.
  • New TalentZai’s Manoeuvres grants increased passive movement speed (5/10/15)% for each point spent.
  • Executioner now caps out at 3 points spent.
    Was “Deal +(10/15/25)% Damage per low health Behemoth.”
    Now “Deal +(10/15/20/25)% Damage per low health Behemoth.”

Tier 2

  • Required points spent to unlock Tier 2 increased from 3 -> 4.
  • Duelist’s Precision unlock replaced (no longer requires unlock) with Torrent Shield upgrade.
  • Mender’s Gift now caps out at 1 point spent, reaching full potential at less cost.
    Was “Heal (1/2/3) additional Slayers”.
    Now “Heal (1/3) additional Slayers”.
  • Torrent Shield upgrade added to Tier 2.
  • Breath of Life upgrade replaced with new Passive talent: Lucky Strikes.
  • New TalentLucky Strikes grants increased passive critical strike chance (3/6/9)% for each point spent.

Tier 3

  • Required points spent to unlock Tier 3 increased from 6 -> 8.
  • Paragon’s Blessing now caps out at 3 points spent.
    Was “Grant (10/14/20)% damage to all Slayers”.
    Now “Grant (10/13/17/20)% damage to all Slayers”.
  • Breath of Life upgrade talent added to Tier 3.
  • Bonds of Conflict unlock talent removed (no longer requires unlock).
  • Thrill of the Hunt upgrade replaced with new Passive talent: Strega’s Tonic.
  • New TalentStrega’s Tonic grants increased passive lifesteal (1/3/5)% per point spent. Spending any points in Strega’s Tonic prevents Flask Refill amps from appearing in Escalation.
  • Bonds of Conflict unlock replaced (no longer requires unlock) with Breath of Life upgrade.

Tier 4

  • Required points spent to unlock Tier 4 increased from 9 -> 12.
  • Critical Dominion unlock replaced (no longer requires unlock) with Thrill of the Hunt upgrade.
  • Thrill of the Hunt now caps out at 3 points spent.
    Was “Bonus (7.5/10)% damage dealt per Behemoth defeated”.
    Now “Bonus (2.5/5/7.5/10)% damage dealt per Behemoth defeated”.
  • Virulent Impact unlock replaced (no longer requires unlock) with new Passive talent: Moyra’s Reinforcement.
  • New TalentMoyra’s Reinforcement grants increased passive (5/10/15)% Damage Resistance for each point spent.

Tier 5

  • Required points spent to unlock Tier 5 increased from 12 -> 16.
  • Eidolon unlock replaced (no longer requires unlock) with new Duelist’s Precision upgrade talent.
  • New TalentDuelist’s Precision.
    Previously non-upgradeable, Duelist’s Precision granted 1% increased Critical Hit Chance every 0.5 seconds.
    Now Duelist’s Precision upgrade grants (1/2/3)% increased Critical Hit Chance every 0.5 seconds.
  • Pack Tactics unlock replaced (no longer requires unlock) with new Passive talent: Kat’s Claws.
  • New TalentKat’s Claws grants increased passive (5/7.5/10)% Damage Dealt per point spent.

Tier 6

  • Required points spent to unlock Tier 6 increased from 15 -> 20.
  • Hero’s Call unlock replaced (no longer requires unlock) with new Wounded Corruption Multi-Amp unlock.
  • New TalentWounded Corruption. Unlocks Exposed WeaknessElemental Summoner, and Surgical Destruction amps as common-rarity amps in the Shock Escalation pool.
  • New AmpSurgical Destruction. Breaking a wounded part grants you a stacking 6% damage buff for the remainder of the Escalation run.
  • Locus of Power unlock replaced (no longer requires unlock) with new Enduring Barriers Multi-Amp unlock.
  • New TalentEnduring Barriers. Unlocks Shield SphereShrapnel, and Pact of Hunger amps as common-rarity amps in the Shock Escalation pool.
  • Thunderous Mantle unlock replaced (no longer requires unlock) with new Lady Luck’s Flames Multi-Amp unlock.
  • New TalentLady Luck’s Flames. Unlocks Lady Luck’s BarrageTorgadoro’s Strength, and Torgadoro’s Fury amps as common-rarity amps in the Shock Escalation pool.

BLAZE

Tier 1

  • Go Time upgrade talent now caps at 3 points spent.
    Was “Lantern Hold grants (5/10/15)% attack speed to Slayers”.
    Now “Lantern Hold grants (6/9/12/15)% attack speed to Slayers”.
  • Squad Goals upgrade talent now caps out at 1 point spent.
    Was “Bonus Per Player increased by (2.5/3.5/5)%”.
    Now “Bonus Per Player increased by (2.5/5)%”.
  • Torrent Shield upgrade replaced with new Passive talent: Zai’s Maneuvers.
  • New TalentZai’s Manoeuvres grants increased passive movement speed (5/10/15)% for each point spent.

Tier 2

  • Required points spent to unlock Tier 2 increased from 3 -> 4.
  • Torrent Shield upgrade added to Tier 2.
  • Mender’s Gift now caps out at 1 point spent, reaching full potential at less cost.
    Was “Heal (1/2/3) additional Slayers”.
    Now “Heal (1/3) additional Slayers”.
  • Breath of Life upgrade replaced with new Passive talent: Bormen’s Might.
  • New TalentBormen’s Might grants increased passive (5/10/15)% Stagger Per Hit per point spent.

Tier 3

  • Required points spent to unlock Tier 3 increased from 6 -> 8.
  • Breath of Life upgrade talent added to Tier 3.
  • Paragon’s Blessing now caps out at 3 points spent.
    Was “Grant (10/14/20)% damage to all Slayers”.
    Now “Grant (10/13/17/20)% damage to all Slayers”.
  • Defensive Revive unlock removed (no longer requires unlock).
  • Thrill of the Hunt upgrade replaced with new Passive talent: Strega’s Tonic.
  • New TalentStrega’s Tonic grants increased passive lifesteal (1/3/5)% per point spent. Spending any points in Strega’s Tonic prevents Flask Refill Amps from appearing in Escalation.

Tier 4

  • Required points spent to unlock Tier 4 increased from 9 -> 12.
  • Hot Shot unlock replaced (no longer requires unlock) with Thrill of the Hunt upgrade.
  • Thrill of the Hunt now caps out at 3 points spent.
    Was “Bonus (7.5/10)% damage dealt per Behemoth defeated”.
    Now “Bonus (2.5/5/7.5/10)% damage dealt per Behemoth defeated”.
  • Lady Luck’s Barrage unlock replaced (no longer requires unlock) with new Passive talent: Moyra’s Reinforcement.
  • New TalentMoyra’s Reinforcement grants increased passive (5/10/15)% Damage Resistance for each point spent.

Tier 5

  • Required points spent to unlock Tier 5 increased from 12 -> 16.
  • Eidolon unlock replaced (no longer requires unlock) with Pact of Swiftness upgrade.
  • Pack Tactics unlock replaced (no longer requires unlock) with new Passive talent: Kat’s Claws.
  • New TalentKat’s Claws grants increased passive (5/7.5/10)% Damage Dealt per point spent.

Tier 6

  • Required points spent to unlock Tier 6 increased from 15 -> 20.
  • Hero’s Call unlock replaced (no longer requires unlock) with new Spiteful Thunder Multi-Amp unlock.
  • New TalentSpiteful Thunder. Unlocks Spiteful EvasionSpiteful Onslaught, and Transcendent Spite amps as common-rarity amps in the Blaze Escalation pool.
  • Locus of Power unlock replaced (no longer requires unlock) with new Enduring Barriers Multi-Amp unlock.
  • New TalentEnduring Barriers. Unlocks Shield SphereShrapnel, and Pact of Hunger amps as common-rarity amps in the Blaze Escalation pool.
  • Bonds of Conflict unlock replaced (no longer requires unlock) with new Voidrunner’s Corruption Multi-Amp unlock.
  • New TalentVoidrunner’s Corruption. Unlocks Shadow DodgeVoid Mantle, and Void Blast amps as common-rarity amps in the Blaze Escalation pool.

UMBRAL

Tier 1

  • Squad Goals upgrade talent now caps out at 1 point spent.
    Was “Bonus Per Player increased by (2.5/3.5/5)%”.
    Now “Bonus Per Player increased by (2.5/5)%”.
  • Go Time upgrade talent now caps at 3 points spent.
    Was “Lantern Hold grants (5/10/15)% attack speed to Slayers”.
    Now “Lantern Hold grants (6/9/12/15)% attack speed to Slayers”.
  • Executioner upgrade replaced with new Passive talent: Zai’s Maneuvers.
  • New TalentZai’s Manoeuvres, grants increased passive movement speed (5/10/15)% for each point spent.

Tier 2

  • Required points spent to unlock Tier 2 increased from 3 -> 4.
  • Exposed Weakness upgrade replaced with Executioner upgrade.
  • Executioner now caps out at 3 points spent.
    Was “Deal +(10/15/25)% Damage per low health Behemoth”.
    Now “Deal +(10/15/20/25)%) Damage per low health Behemoth”.
  • Defensive Revive unlock replaced with new Passive talent: Farslayer’s Precision.
  • New TalentFarslayer’s Precision grants increased passive (5/10/15)% Part damage converted to Wound Damage per point spent.

Tier 3

  • Required points spent to unlock to unlock Tier 3 increased from 6 -> 8.
  • Surgical Precision unlock replaced with Exposed Weakness upgrade.
  • Overclock upgrade talent now caps out at 1 point spent.
    Was “Attack Speed increased by (15/20/25)% until the next Behemoth is defeated”.
    Now “Attack Speed increased by (15/25)% until the next Behemoth is defeated”.
  • Thrill of the Hunt upgrade replaced with new Passive talent: Strega’s Tonic.
  • New TalentStrega’s Tonic grants increased passive lifesteal (1/3/5)% per point spent. Spending any points in Strega’s Tonic prevents Flask Refill amps from appearing in Escalation.

Tier 4

  • Required points spent to unlock Tier 4 increased from 9 -> 12.
  • Strega’s Revival unlock replaced (no longer requires unlock) with Thrill of the Hunt upgrade.
  • Thrill of the Hunt now caps out at 3 points spent.
    Was “Bonus (7.5/10)% damage dealt per Behemoth defeated”.
    Now “Bonus (2.5/5/7.5/10)% damage dealt per Behemoth defeated”.
  • Defensive Revive unlock replaced (no longer requires unlock) with new Passive talent: Moyra’s Reinforcement.
  • New TalentMoyra’s Reinforcement grants increased passive (5/10/15)% Damage Resistance for each point spent.

Tier 5

  • Required points spent to unlock Tier 5 increased from 12 -> 16.
  • Elemental Summoner unlock replaced (no longer requires unlock) with new Surgical Precision upgrade talent.
  • New TalentSurgical Precision.
    Previously non-upgradeable, Surgical Precision granted 2% stacking increased damage each time a wounded part was broken.
    Now, Surgical Precision upgrade grants (1/2/3)% stacking increased damage each time a wounded part is broken.
  • Void Blast unlock replaced (no longer requires unlock) with new Passive talent: Lucky Strikes.
  • New TalentLucky Strikes grants increased passive critical strike chance (3/6/9)% for each point spent.

Tier 6

  • Required points spent to unlock Tier 6 increased from 15 -> 20.
  • Void Mantle unlock replaced (no longer requires unlock) with new Thunderous Dominion Multi-Amp unlock.
  • New TalentThunderous Dominion. Unlocks Spiteful EvasionDuelist’s Precision, and Critical Dominion amps as common-rarity amps in the Umbral Escalation pool.
  • Shadow Dodge unlock replaced (no longer requires unlock) with new Enduring Barriers Multi-Amp unlock.
  • New TalentEnduring Barriers. Unlocks Shield SphereShrapnel, and Pact of Hunger amps as common-rarity amps in the Umbral Escalation pool.
  • Bonds of Corruption unlock replaced (no longer requires unlock) with new Lady Luck’s Flames Multi-Amp unlock.

QUALITY OF LIFE:

ESCALATION

  • The From The Ashes amp now prevents you from being downed for the duration of its buff.

GAMEPLAY

  • Increased maximum FOV on all platforms.

UI

  • In the crafting UI, an icon now indicates when a piece of equipment is equipped.
  • Updated the description of all Torgadoro amps.
  • Improved the way that localized text is displayed.
  • Improved the appearance of certain types of buttons.
  • Updated credits list.

BUG FIXES:

GAMEPLAY

  • Fixed a bug where players who were downed still had collision. Downed players will no longer block projectiles, and you can now run over them.
  • The Torgadoro’s Resilience amp now refreshes and reapplies shields if reactivated while shielded.
  • The Strategist cell’s shield is now properly refreshed.
  • Behemoth attacks that freeze you and make you invulnerable while frozen now have more consistent invulnerability.
  • Fixed a bug where Embermane’s Rapture lantern fireballs, Pangar’s Shine lantern pillars, and hammer aetherslam explosions would appear underground or float in the air.

PERFORMANCE

  • Fixed one of the main bugs that could cause connection timeouts. We are aware of some other causes of the connection timeout error, and are working on fixes for them in future patches.
  • Fixed a crash that could occur when changing equipment.
  • Improved the quality of certain buildings and foliage.

COSMETICS

  • Fixed a bug where the Skullforge’s flame VFX would not remain hidden or transmogged.

UI

  • Fixed the default FOV on PC. Opening the Options menu can no longer change your FOV.
  • Fixed a bug that caused breadcrumbs for Hunt Pass claimables not to clear.
  • Fixed a bug where some crafting quest objectives were not marked as objectives in their crafting panels.
  • Fixed a bug where the player model preview would not update when switching between different repeaters.
  • Fixed a bug where hunt descriptions weren’t displayed on the map screen.
  • Fixed a bug where the objective tracker HUD could briefly show a quest that was unavailable.
  • Fixed a bug where the objective tracker HUD would not display the next main quest if a different main quest was still in progress.
  • Legendary weapon HUD elements now update properly when swapping repeater parts in the Training Grounds.
  • Fixed a bug that caused the weapon overview screen to display when it shouldn’t.

MISCELLANEOUS

  • Fixed a bug where Slayers would appear to jitter when using aether jets in Escalation.
  • Fixed a bug that could prevent audio from playing.

Whew! That’s one big update! Stay tuned for more Dauntless news here on MP1st!

Source: Play Dauntless

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Features

Complete Marvel’s Avengers Game Iron Man Skill Tree Guide

Continuing with our character skill tree series for Marvel’s Avengers, this time we’re focusong on third character playable in the campaign and it’s none other than Tony Stark or aka as Iron Man! The Marvel’s Avengers game Iron Man skill tree guide below showcases his complete arsenal of armaments which are probably the coolest looking in the entire game!

Each character in the game has a “Primary,” “Specialty,” and “Mastery” skill tree. The Mastery skill tree doesn’t become available until late game, but we’ve included it all the same so you have an idea of how you want to shape your hero. There’s a multtitude of skills in the game, and the list has the name of eac, along with the official description and in a handy gallery form! You can even zoom in and out to see the descriptions, how much damage it does, if it breaks block and more.

Complete Marvel’s Avengers Game Iron Man Skill Tree Guide

Iron Man Skill Tree – Primary

[unitegallery Iron_Man_Skill_Tree_Primary]

Iron Man Skill Tree – Specialty

[unitegallery Iron_Man_Skill_Tree_Specialty]

Iron Man Skill Tree – Mastery

[unitegallery Iron_Man_Skill_Tree_Mastery]

Stay tuned later today for more character skills list articles here on MP1st! We’ll be posting our review up shortly, but in the meantime, go check our guides below or bookmark our Marvel’s Avengers hub for the latest game news.

More Marvel’s Avengers Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

New Apex Legends Update 1.45 September 3 Released, Reverts Armor Values & More

Respawn Entertainment has released the new Apex Legends update 1.45 September 3 patch, and this one will kind of shake up the overall feel, as it changes the armor values! For those unaware, the studio reduced all armor values by 25 HP with the big Season 6 patch. That’s changing today. Head on below for the full notes. as well as Design Director Jason McCord’s explanation of the armor changes.

New Apex Legends Update 1.45 September 3 patch notes:

General

  • Fixed several server crashes.
  • Made adjustments to the appearance of several holosprays.
  • Removed an inappropriate Caustic voice line.

Audio

  • Fixed an issue with audio not playing when shooting the Devotion and Volt.
  • Fixed an issue where Crypto’s drone in Caustic gas would play to the whole server
  • Fixed marking crafting replicators from the ship playing a “Let’s go here” VO ping.

Replicators

  • Fixed an issue with Evo Shields that require exactly 100 damage not evolving when crafting the 100 points.
  • Fixed an issue with Ninja controller configuration not being able to use Replicators.
  • Fixed an issue with not being able to revive a teammate when they are downed while using a replicator.

Gibraltar

  • Fixed an issue with Dome Shield on a Sheila allowing a player to shoot through the Dome Shield.

Rampart

  • Fixed an issue with the “No Mercy” finisher spamming “Boom” to the entire server.
  • Fixed an issue with amped cover walls requiring more hits from heirlooms than from normal melee to be destroyed.
  • Fixed a server crash when Sheila is destroyed while someone is using it.

Crypto

  • Fixed an issue with Hack not detecting players on Sheila.

Wraith

  • Fixed an issue with the portal disappearing upon Wraith’s death.
  • Fixed a crash with Wraith’s portal interacting with World’s Edge geysers.
  • Fixed an error when Wraith’s portal is too close to a replicator and the player interacts with the replicator.

Loba

  • Fixed an issue that caused Loba’s teleport to fail in certain areas.

Here’s the developer notes on the armor value changes and why it’s being reverted back.

Hi everyone, this is Jason McCord, Design Director on Apex Legends.

In Season 6, we made a few big changes to the way our armor works.
First, all armor became Evo Armor. 
Second, all armor values were reduced by 25 HP.

After letting the change simmer for a few weeks, we’ve analyzed some data and collected player feedback enough to make a decision. We are going to revert the armor values to pre-Season 6 values. This change is happening today across all platforms.
We are keeping the all Evo Armor change.

I’d like to take this opportunity to explain why we made that change, and why we are reverting it.

From the start of Apex Legends development, one of our core pillars was that getting the drop on someone should give those players a significant advantage. We aimed to promote strategy in battlefield positioning and map control. When these tactics were executed well, but a team still outplayed you because of mechanical skill – this felt bad. In Seasons 1 – 5, we felt this balance was achieved pretty well. 

However, with the introduction of the Evo Armor change, we saw (in our internal playtests) that players were achieving Red Armor (125 shields) more often, and more players were fighting at 225 total health. This started to swing the battles more than we liked, and good players were able to outplay teams more consistently, even if the enemy had worked for a much better position. By lowering the armor values, we felt we had adjusted for the Red Armor availability more than anything else.

Now, it’s important to note that we playtested this for months internally. From those playtests, feedback was positive. But, we are a small group of people compared to the millions that play Apex Legends every day. The skill levels in our team are varied, and big balance changes are really only going to be vetted when we get feedback from all of you.

We are always striving to improve the experience in Apex Legends. Sometimes these changes can be more experimental. We’re not always going to get things right, but it’s important for us to listen and correct things when we don’t.

I can’t promise you that we won’t try experimental changes again. In fact, I will promise you that we will change the game in order to keep it fresh and interesting as the years go on. I hope that this patch proves that we are thinking deeply about our decisions, but most importantly listening to our players.

Besides the armor changes, we have addressed a number of issues that we are listing below.

Thanks for reading, and I’ll see you out there!
Jason McCord
Design Director

If you liked the damange and time-to-kill before Season 6, then you should feel at home after this new Apex Legends patch today.

Source: Apex Legends

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Spellbreak Day One Update Arrives Just in Time For Launch

Spellbreak, a battle royale themed game centered around the usage of magical spells has officially launched today, and with it comes a hefty day one update that introduces a number of changes and features.Read on for Speallbreak day one update patch notes!

At launch, players will be able to experience cross-play along with cross-progression across all available hardwares.

“Today marks the beginning of a new era in multiplayer gaming. The team worked incredibly hard to deliver one of the first-ever simultaneous cross-platform, cross-play, and cross-progression launches,” said Seth Sivak, CEO of Proletariat.  “Spellbreak’s unique combat and innovative gameplay will be available for all players to play with whoever they want, on whatever platform they want, regardless of hardware choice.”

Spellbreak gameplay trailer

Spellbreak Day One Update Patch Notes

Database Wipe

In order for everyone to start on even footing, we’ve wiped game data from beta. If you’ve previously purchased a Founder’s Pack or received a promotional Outfit (Hollow, Treeline, Forebear, etc), you’ll still have it in your Collection. Rewards earned from progression have been reset, however. This will be the last wipe we’ll be doing, so have fun ranking up and earning those juicy rewards!

Platforms

  • All new and returning players are required to create a Spellbreak account in order to play.
  • You can now play Spellbreak on Microsoft Xbox One and Nintendo Switch!
  • There’s now a Spellbreak account that you can link your Epic, Playstation, Switch, and Xbox to and it will share progression across ALL platforms!
  • Friends can be added via their Spellbreak account ID.
  • Trophies are now available on Playstation and Achievements on Xbox.

Game Mode and Servers

  • For release, we have the following server regions available:
    • US East
    • US West
    • EU
    • South America
    • Australia
    • Japan
  • Each server will feature Squads exclusively at launch with Solos and Duos returning at a later time.

Store

  • Spellbreak’s store is now live! Featuring a rotating set of items, you can now buy and spend gold to deck yourself out in the latest battlemage finery.
  • Players with Founder’s Packs will automatically receive all of their in-game rewards.
  • The Gold store also features a Starter Pack that you can purchase that comes with 600 Gold and a rare Bewitching Glimmer outfit.

Account Progression

  • Class Mastery now has 20 levels and you can earn a variety of cosmetics and gold for leveling up. As a part of this, the rewards have been restructured somewhat from previous patches.
  • Mage Rank now goes to 100 with a number of Badges as well as gold rewards all along the way.

Spellbreak Day One Update Gameplay Changes

  • We’ve temporarily turned off the Shadowstep and Chronomaster Runes.
    • This isn’t due to any balance concerns, so they’ll be back soon enough!
  • Increased the speed/distance of Springstep Rune by 100%, but increased its cooldown at all rarities by 0.5 seconds.
    • Springstep needed a little more … spring in its step. This makes it MUCH stronger, so we had to tone down its cooldown just a smidge.
  • Tempest’s Updraft now bounces 20% higher.
    • We wanted to make Tempest’s in-air capabilities easier to pull off. Note that this increase also applies to subsequent bounces on top of tornadoes as well.
  • Tempest’s Wind Surge’s horizontal impulse has been increased by 15%.
    • We heard you loud and clear on this one. Tempest’s horizontal abilities weren’t up to snuff and felt kind of kludgy to use. Now with more bounce to the ounce!
  • Electrifying a cloud or puddle no longer increases its duration.
    • Another bug, but it was possible to have things linger around for a long time if you kept “refreshing” them.
  • Lightning Strike should now properly target airborne foes.
  • Fixed Pyromancer’s Pyrolysis so that it now does a consistent amount of damage.
  • Fixed a number of sorcery targeting reticles to better match with the visual and gameplay effects.
  • Fixed a number of effects visual FX to better line up.

Matchmaking

  • We’re introduced some very broad matchmaking rules so that new players will play against other new players and have a smoother on-ramp to the Hollow Lands.

Art, Animation, and Sound

  • Gauntlet models have been standardized across rarities.
    • This is to give us room down the line to further differentiate gauntlet art.
  • All outfits should animate properly when doing an emote or triumph
  • Added animations for sliding down unwalkable surfaces.
  • Sound effects have been added to numerous menus and UIs.
  • Added sounds to the storm, including when it’s stationary, when it’s moving, when it’s nearby, and when the player is in it.
  • Tamped down the very aggressive “armor break” sound.
  • Players no longer hear ambient audio when tabbed out of the game.
  • Each of the following have been heavily polished and in some cases redesigned: Dustpool, Gritfield, Stonetooth Mountain, Hymnwood, Ruby Grove, Deadmoss, Fort Halcyon, and Shadowgrace.
  • Increased loot spawns across the map.
  • Many types of trees have been added and updated.
  • Each area’s fog has been customized to better suit the ambiance.
  • Improved performance through updated static mesh LODs, HLODs and landscape LODs and reduced component painting.
  • Cleaned up lots of errant collisions on various decor.
  • Removed a bunch of magical items that seemed to have embedded themselves in various solid objects or were hovering above the ground.

Spellbreak Day One Update Miscellaneous

  • When a player is banned, they now get immediate feedback on why they were banned. (Please don’t make us show you this screen.)
  • Added the ability to view blocked players and unblock them if desired.
  • Added the ability to change the camera view when looking at artifacts in the collection screen
  • Added ability to skip out-of-match tutorials.
  • Recent Teammates now populates with party members from recently played multiplayer matches.

Bugs

Like I said at the start, this section could be much longer but opted to collapse a lot of them and ignore a bunch more.

  • Fixed a number of text alignment, wrapping, and other formatting bugs.
  • Fixed numerous localization bugs.
  • Fixed an issue where Push to Talk wasn’t the default voice chat setting for PC.
    • If you’re trying to use voice comms like you did in beta, make sure you check your PTT setting!
  • Fixed a bug causing the aiming reticle for Toxic Cloud to jitter when the player is falling.
  • It’s no longer possible to exile yourself and your teammates for double/triple exile accolades.
  • Fixed a few bugs where an incorrect outfit, portrait, or badge would show up.
  • Fixed issues with invisible/unequippable loot sometimes spawning.

Spellbreak is now available on PC, PS4, Xbox One, and the Nintendo Switch. Stay tuned for our hands-on review in the coming weeks!

Source: Spellbreak Blog

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.