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Marvel’s Avengers Game Update 1.03 Day One Patch Now Live

As expected given Crystal Dynamics’ previous announcement, there is a day one update for Marvel’s Avengers, and it’s a hefty one. The Marvel Avengers game update 1.03 day one patch is live! Clocking in at 10GB on the PS4, those who bought the Deluxe Edition should be able to download the file, and what’s more, play the game!

Here are the known changes and fixes released by Crystal Dynamic regarding this day one patch.

Marvel’s Avengers Game update 1.03 day One patch notes:

  • Improvements to matchmaking
  • Additional fixes for issues where characters would go out of the environment
  • Additional UI fixes
  • Additional performance improvements

In addition ot these changes, the studio has also implemented the fixes based from the beta, which you can check out below.

BETA FIXES (Multiplatform)    :

General

  • Various crashes and game becoming unresponsive fixed
  • Save game optimizations

Matchmaking

  • Multiple improvements and optimizations made to matchmaking
  • Additional matchmaking improvements

Characters

  • Character Selection improvements: Fixed the issue where you couldn’t select or change Super Heroes
  • Companion respawn improvements
  • Hulkbuster: Fixed the issue where the screen would turn black when another Super Hero would use the Hulkbuster
  • Fixed issue with multiple Super Heroes spawning
  • Fixed rare issue of players losing certain gear
  • Various other improvements

Missions and War Zones

  • Mission Summary improvements: Fixed issues with the Abomination fight
  • Missing strongbox fixes

Other

  • Save game optimizations
  • Fixed several reported crashes
  • Rare crashes fixes
  • Added a link to 1st Party store to main menu

BETA FIXES (PC-Specific):

  • We have seen how some people struggled with severe stutters/lag and irregular performance and we have made several fixes that will solve or at least improve those.
  • A variety of fixes for crashes seen during the beta have been implemented, which includes certain older systems not being able to launch at all, but also some that occurred rarely during gameplay. We will keep monitoring for other crashes and will release updates as we have them.
  • Multiple improvements and optimizations made to matchmaking.
  • We have made fixes for issues surrounding microphone handling and muting other players.
  • We have addressed some graphical issues, for example when using SSSR while having TAA turned off.
  • We have solved issues with the Dynamic Screen Resolution feature, especially when it was combined with HBAO+. With those fixes we recommend turning on Dynamic Screen Resolution again (at your desired minimum frame-rate) to ensure you are able to stick to your desired frame-rate no matter how hectic the game gets.
  • We have brought in some initial improvements to our support for ultra-wide and super-ultrawide screens, with us planning more for launch.
  • Various other smaller fixes and improvements

Don’t forget, there’s a War Table devstream tomorrow where we’ll know more about post-launch content. We also posted about the weekly events and resets the game will feature so make sure you check that out.

Stay tuned to our Marvel’s Avengers review hitting the site soon-ish! We’ll also have guides up for the characters and more.

Source: Avengers Square Enix

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Ops Cold War Beta Launch Date Is Oct. 8, First on PS4

While we’re getting the official Call of Duty: Black Ops Cold War multiplayer reveal next week, it seems beta news has made its way out even before that. Thanks to an in-store leak, the Black Ops Cold War beta launch date is now known as October 8, and same as in past Call of Duty betas, the PS4 version will get first dibs!

In an update issued for Call of Duty WWII, Treyarch has added some promotional pre-order links for Black Ops Cold War. Tucked in the description is the official start date for the Black ops Cold War Alpha.

As you can see, it clearly states that early access to the open beta begins on the PS4 on October 8. If this follows the yearly Call of Duty beta roll out, then other platforms can expect it a week after on October 15. Of course, given this isn’t an official announcement by Activision, take it with a grain of salt. That said, since it was taken and shown on the WWII in-game shop, this is most likely, certainly the real deal.

Will we see a Black Ops Cold War alpha before the beta though? We did find out that an alpha file was uploaded and updated on the PlayStation Network.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Game Weekly Events and Resets Revealed

With Marvel’s Avengers confirmed to be a game that gets updated regularly with missions and even cosmeticsm, some might be wondering if there are weekly events and whatnot to look forward to as well. Crytal Dynamics has shed a light on that with the Marvel’s Avengers game weekly events and resets info dump.

According to Crystal Dynamics, Events will vary in terms of scope in the sense that some will take place over a week, others will be seasonal, and some will have cosmetics and gear tied to these events for a limited time.

Marvel’s Avengers Game Weekly Events and Resets:

Events

Missions: the WAR TABLE is dynamic and will feature unique content throughout the week.

  • Modified Missions: Each week we will designate Priority Missions and Priority HARM Challenges that offer up unique rewards for completing them with an assortment of modifiers.
  • New Mission Modes: Two new mission types will debut shortly after launch – one that focuses on co-op play and will only appear over the weekend, and another that uses your full roster of heroes in a challenging gauntlet of solo play.

Assignments: Marvel’s Avengers features various Factions, each with their own in-game Vendors. SHIELD & Inhuman Vendors will give you daily and weekly assignments that help increase your Faction level. The higher your faction level, the more Gear and Artifacts that Faction Vendor will give you access to. Faction items rotate daily and weekly. Make sure to go grab all your Faction dailies when you login, because they can be completed as you play through other missions.

Hero Challenge Cards: Daily and weekly challenges help you earn points to progress and unlock content on your Hero Challenge Cards. As with Faction assignments, Hero Card challenges can be completed as you play through other missions.

Community Challenges: These weekly challenges ask the global player base to team up to achieve a specific goal – such as destroying 500,000 Synthoids. When completed, the entire player base receives a unique reward (such as nameplates) reserved for these weekly challenges. Once a month, PlayStation players will get an exclusive Community Challenge.

Vendor & Marketplace Rotation  

  • Vendor Rotation: In-game Gear Vendors have an inventory that rotates once per hour, so there is always something unique to shop for. Cosmetic Vendors have a stock of outfits, emotes, and nameplates that rotate once per day – although Legendary Outfits stick around for the full week.
  • Marketplace Rotation: The Marketplace also refreshes weekly.

In addition to the stuff mentioned above, there are more to be revealed regarding Outposts and Operations! Check out the stuff touched upon today, though bear in mind, more will be discussed during the upcoming War Table devstream on September 1.

New Content  

In addition to weekly gameplay loops, new content will ensure play stays fresh. Tune into the Marvel’s Avengers WAR TABLE to learn more about:  

  • Outposts: Outposts are explorable places with friendly faces and unique vendors.  
  • Operations: We’ve previously talked a lot about missions but have been intentionally secretive about Operations. Tune into the launch edition of Marvel’s Avengers WAR TABLE to get the scoop on Operations, and the new hero that will debut with our first Operation drop!   

It looks like future heroes won’t have a dearth of content for Marvel’s Avengers, then. Aside from rotating cosmetics, there will be weekly resets of missions too, which should be familiar to those that play Destiny 2 or The Division 2.

In other Marvel’s Avengers news, go check out this PS1 CD case made for the game by a fan.

Stay tuned to our review hitting the site soon, along with gameplay tips and character guides.

Source: Avengers Square Enix

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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CDL Championship Livestream – Here’s Your Chance for a Black Ops Cold War Beta Code

Just this past week, Activision announced that they are giving away 10,000 Call of Duty: Black Ops Cold War beta codes to fans for watching the Cal of Duty Championship. Well, that time is now! Check out the CDL Championship livestream here and get a chance to win a beta code! While MP1st normally doesn’t cover eSprts news that much, we agree that this is something video game fans in general should be aware of.

CDL Championship livestream:

Going to-to-toe are the Atlanta FaZe vs. the Dallas Empire! Watch it below, and get a chance to snag that Black Ops Cold War beta code!

The winner of this match will get a sweet $1.5 million prize purse!

In other Black Ops Cold War gaming news, don’t forget that we reported on a Black Ops Cold War alpha being uploaded on the PlayStation Network! There’s also “Content Packs” for the game spotted in the Xbox Store as well.

The official multiplayer reveal of Black Ops Cold War is this coming September 9, and we’ll bring all the known details then. Make sure to check out the official gameplay reveal.

More Black Ops Cold War Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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This Fan-Made Marvel’s Avengers PS1 CD Case Is a Sight to Behold

Are you looking forward to Marvel’s Avengers? If you are, and you’re waiting for the servers to go up soon, you might be watching Marvel movies to pass the time. For one fan though, they went ahead and made a Marvel’s Avengers PS1 CD case! Yes, this is in an old school jewel case, and there’s even the appropriate sleeve on the back and sides too!

Check out the work made by JinnMedia (Reddit username jinn.media) who has graciously provided MP1st with a bunch of images!

I have to say, this Marvel’s Avengers PS1 CD case brings back memories. I fondly remember opening up these jewel cases for the latest PS1 release. I managed to break quite a lot too from what I remember.

In other Marvel’s Avengers news, those who bought the game’s Deluxe Edition digitally, the pre-load is now live! Here’s when to expect reviews to go live in case you’re curious. MP1st is waiting for the servers to open up before we dive in! Expect not only a review from us but tips and guides on each character and more.

Stay tuned this September 1 as a new War Table devstream is set to air where we’ll see post-launch plans and more.

More Marvel’s Avengers Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Gotham Knights Developers Reveal Why Tim Drake Is Their Version of Robin

As one of the first panels held during last weekend’s highly successful DC FanDome virtual event, “Gotham Knights” was WB Games Montreal’s reveal as their long awaited follow-up to their critically acclaimed “Batman: Arkham Origins” — only this time you play as one of The Dark Knight’s sidekicks in Nightwing, Red Hood, Robin, and Batgirl. With Bruce Wayne and his alter ego apparently dead, players will now have the chance to play as his proteges in a new story that has been confirmed to be unrelated to Batman Arkham universe.

One of the first questions that popped up in fans minds was the identity of Robin in the game. As several crime fighters took on the name including Bruce Wayne’s own biological son Damian, it was finally confirmed post-DC FanDome that Tim Drake was the Robin featured in the game. The costume and design was an amalgamation of Tim and Damian, but ultimately it was Drake who came out on top. Speaking to Comic Book.com, Gotham Knights Creative Director  Patrick Redding revealed why it had to be Tim behind the red and green costume:

“So Tim Drake was our Robin choice right from the start and for reasons that I’m not going to get it to yet, because it does tie into the broader arc of the story, and we will talk about that a little later,” Redding said. “Tim was the right Robin to be the newest Robin for where we’re at, and as well for us, it allowed us to have a teenage Robin who was nevertheless still a physically formidable and physically credible fighter. Even though he has more of a stealth focus and a bit more of a focus in terms of how he’s using his gadgets and using the tricks and detective intuition that he has, we still wanted a Robin that could credibly go through a full evolutionary arc that would end with him being the new Dark Knight of Gotham City.”

“So that for us made a lot of sense, and it’s great because if you’re familiar with the lore and you know your way around the various stories about Tim Drake, it’s not like completely unexplored territory,” Redding said. “People have asked the question of, ‘Where’s Tim going? What’s he turning into?’ People sense that he might be a better detective than Bruce Wayne on some level, but he also has some of Bruce’s other core idiosyncrasies as well and what is that going to evolve into? So for us, it’s really fun, narratively and in terms of his progression. He’s a character who I love thinking about because what kind of urban legend does Tim Drake create about himself when he is on the path to Knighthood?”

For more Gotham Knights action and gameplay, check out our post on the gameplay footage released by DC. The game is slated for a 2021 release window for the PS4, PS5, Xbox One, Xbox Series X, and PC.

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Destiny 2 Log in Issues for August 30 Acknowledged by Bungie (Update)

For those trying to get in on some Destiny 2 (or Destiny 1) action today, some might have encountered Destiny 2 log in issues, which is a bummer given it’s the weekend and all.

Over on Twitter, the official Bungie Support account confirmed that “partner service providers” are the cae of these Destiny 2 logging in errors. Note that this is happening to both Destiny 1 and Destiny 2.

Per Bungie’s Support Twitter:

We are investigating issues causing players to be unable to play Destiny 1 and Destiny 2.

Another tweet wherein it addressed that it is the partner service providers’ issues:

We’ve identified an issue with partner service providers as the cause of Destiny 1 and 2 players being unable to log in. We’re continuing to investigate this issue.

Players trying to log back into the games may experience various error codes or be placed in a login queue.

Once this issue is sorted, we’ll update the post. Hopefully, it won’t take long given it’s the weekend and all.

If you’re one of the people affected by this, you might want to catch up on some reading regarding Destiny 2. Bungie has given us a sneak peek at the upcoming patch slated for September 8.

You can also check out what Xur is selling this week, as well as the latest Trials of Osiris rewards here.

Update: Bungie has announced that things are back to normal

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Ops Cold War Content Packs Spotted on Xbox Store

Now that Activision has officially announced Call of Duty: Black Ops Cold War, the game has now been uploaded to each platform holder’s respective online stores, so fans can pre-order the title. Over on the official Xbox Store, a bunch of tems called Black Ops Cold War Content Packs can be spotted alongside the game.

Check out the images that shows the Black Ops Cold War Content Packs from Pack 1 to Pack 4.

Checking the pack itself, it only states “This pack contains Call of Duty: Black Ops Cold War content” and nothing more. Could this be for COD Points, which we’re sure will once again make an appearance in Black Ops Cold War? The chances of these being anything related to maps are slim to none given Activision has confirmed that the Black Ops Cold War post-launch model will follow Modern Warfare’s and Warzone’s.

Of course, we’re hoping these aren’t the data packs similar to Modern Warfare’s given Infinity Ward’s shooter has taken up an enormous space in our respective gaming machine’s HDD.

In other Black Ops Cold War news, we reported earlier today that a Black Ops Cold War alpha was uploaded and also updated on the PlayStation Network! For those looking forward to the beta, Activision will be giving away 10,000 beta keys tomorrow during the Call of Duty League Championships!

Make sure to tune in this September 9 for the official multiplayer reveal.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Beta Player Count Tops 6 Million

While Crystal Dynamics has already released some of the Marvel’s Avengers beta stats the previous week, the studio has now given us more numbers to chew on, and this includes the Marvel’s Avengers beta player count, and loads more!

In an infographic released today, the studio has showcased the following impressive stats:

Recap of the stats shown in the infographic:

  • Over 6 million beta players
  • 33 million Ms. Marvel Embiggens
  • 200 Hulk smashes
  • Over 300 million enemies defeated
  • 175 thousand Legendary gear found
  • 22 million Hulk Busters summoned
  • 35 million Widow’s Bites
  • More than 27 million hours playing in beta
  • 3 million hours playing Iron Man
  • 29 trillion (kwh) energy generated by his arc reactor

Not bad, no? Bear in mind that two of the beta weekends were exclusive to those who had pre-ordered even.

For those who bought the game’s Deluxe Edition digitally, you should be able to pre-load the game right now, and we have the details! There’s also a new War Table devstream happening this Tuesday, which will feature post-launch content.

Stay tuned to our review hitting near launch once we’ve given enough time to the game. Be sure to bookmark our Marvel’s Avengers game hub for the most comprehensive coverage of the game online,

More Marvel’s Avengers Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Game Pre-Load Now Live

Heads up, Marvel fans! Those who bought the Marvel’s  Avengers digitally, the Marvel’s Avengers game pre-load is now live!

For those who pre-ordered either the Digital Deluxe or PlayStation Digital Xxclusive edition, you can now get a head start on downloading the title in time for this Tuesday’s launch. On the PlayStation 4 side of things, the Marvel’s Avengers preload size is 46.73GB. Now it’s important to note that this is for the vanilla 1.00 version of the title as the day one patch has not yet released. Also the pre-load is not live in every region nor all platforms. North America users should be seeing their pre-loads begin around midnight, eastern time.

If you bought the standard version of the game, the Marvel’s Avengers game pre-load date for you will be September 2.

As for the Marvel’s Avengers day one update, we can expect this to drop most likely sometimes next Tuesday when the servers go live. There are currently no details as to what the day one patch will fix and optimize, but we do know that it is going to be at least 18GB and that it will strip the always online requirement so that players can play offline.

Marvel’s Avengers will be launching on September 1 for early access buyers,  and September 4 for standard owners. Expect to see a Marvel’s Avengers review from us in the coming weeks along with a handful of guides and extensive coverage throughout the year.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Black Ops Cold War Alpha Shows Up Internally on PSN Ahead of Multiplayer Reveal

With a little over a week to go until the official multiplayer reveal of Call of Duty: Black Ops Cold War, it would appear that developers Treyarch have issued a new update for what is known as the alpha build of this year’s Call of Duty game. Not to be mistaken with The Red Door, which leaked months ago, this new file features a completely new PSN ID and has multiple versions for different regions (NA, EU, JP, AS) with the given name of “Call of Duty Black Ops Cold War – Alpha.” An update, which we pulled off the patch tracker site PS4Patches, was issued last night for all available regions the title is in. 

In the available file, the previous leaked alpha images currently circulating Twitter along with the save image and PS4 boot image were all contained inside. Obviously due to possibly receiving a DMCA takedown we cannot share the images from the file. Speaking to a close source, the Black Ops Cold War Alpha PS4 build (1.00) had apparently been on PSN the last month or two.

What exactly could this mean? Well, for those who remember, last year Infinity Ward released an exclusive 2v2 Modern Warfare Gunfight Alpha for the PS4. Could Black Ops Cold War have a similar mode going into alpha testing as well? While the alpha file appearing on PSN in no way guarantees it will see a public release, it is a bit odd that the team would issue an update for all available regions, let alone have an entirely different uploaded build to the one they already have.

Hopefully this does mean some sort of early alpha is planned, though the best chance of that being announced is next month during the multiplayer reveal. We’ll be sure to keep you all posted if any new developments surfaces.

Black Ops Cold War is set to launch this November 13 on the PS4, Xbox One, and PC. It’s also been confirmed for next-gen platforms, though it’ll be priced a wee bit higher.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Destiny 2 Next Update Release Date Set for Sept. 8, Here’s a Preview of Patch 2.9.2

While we got a Destiny 2 server-side update over a week ago, Bungie has announced that the Destiny 2 next update release date is set for September 8! The studio hasn’t released the full patch notes just yet, but we do have a patch preview of what update 2.9.2!

UPDATE: Those being diverted here via Google, head on over here for the official Destiny 2 update 2.9.2 patch notes!

Destiny 2 next update release date patch & 2.9.2 preview:

Due on: September 8, 2020 on all platforms

Solstice of Heroes: Ornament Glows

Shortly after Solstice went live, we became aware of a difference between how the universal armor glow bundle icon was depicted and how it visually performed in the game. After investigating the issue, we felt the difference between them was too vast. We have revisited the glow intensity of these ornaments and enhanced the in-game appearance to match the icon as closely as possible.

Sleeper Nodes

With additional Destiny Content Vault details available, we’re seeing many players returning to content released in the earlier years of Destiny 2. Some players are hunting Triumphs, while others are focusing on rewards. One of these rewards is the unique emblem players unlock after collecting all the available Sleeper Nodes introduced in Destiny 2: Warmind.

Due to the way that the Sleeper Nodes were created, we are unable to completely remove the possibility of receiving duplicate Override Frequencies, but we are making some improvements to greatly reduce the odds of receiving a duplicate. The following tips will help you avoid duplicates and acquire those final elusive nodes.

  • When combining Resonate Stems, it is very unlikely that the resulting Override Frequency will unlock a node in your current area. For example, if you need to unlock a node in Heatsink, you should leave Heatsink before creating an Override Frequency.
  • Destiny 2 has an internal checklist of nodes you have unlocked. This checklist is separate from the count you see in game, and prior to this fix, the checklist would frequently be cleared. Clearing this checklist is the reason duplicates were so common. Going forward, the checklist will never be cleared.
    • Note: If you create an Override Frequency for a node that you have opened in the past, you should open the node again instead of deleting the Override Frequency. This will allow the internal checklist to be updated, and help prevent future duplicates.

In different terms, the team has created a form of “bad luck protection” for Sleeper Nodes, but the tracking is starting fresh. Get hunting, and you’ll be unlocking a unique emblem before you know it.

Assorted Fixes and Changes

  • Fixing an issue where player spawn effects would freeze in Gambit.
  • Fixing an issue where the ADS on the Cold Denial Season Pass ornament was different than the base weapon model.
  • Redrix’s Broadsword will now be available to reclaim from Collections.
    • Note: This will be locked to the first roll rewarded when completing the Broadsword quest.
  • Spider will begin offering three weekly “Wanted” adventure bounties, up from one.
  • Fixing an issue that prevented the Exotic perk on the Merciless Fusion Rifle from triggering.

Again, this is not the full list of patch notes. Based on the changes, this seems to be an actual client-side patch. Once we know more details, we’ll let our readers know.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Predator Hunting Grounds Update 2.02 August 28 Brings Crossplay and Other Changes

Following yesterday’s Predator: Hunting Grounds patch that brought in changes, the big crossplay update is live now! The Predator Hunting Grounds update 2.02 August 28 patch released today also brings in new cosmetics! Read on for the official notes.

Predator Hunting Grounds Update 2.02 August 28 patch notes:

Part 2 of 3 (Part 3 will be Crossplay) of Patch 2.0 is here. This part includes free update content and the Free Trial start.

Free Update #4

  • [NEW] O.W.L.F Pitbull Assault Rifle has been released and is unlockable for all players at Level 80
  • [NEW] Self-Revive Syrette (Level 25)
    • Single use gear item that revives yourself when downed. This gear item cannot be resupplied and is not affected by the “Gearhead” perk
  • [NEW] Anti-Cloaking Impact Grenade (A.C.I.G.) (Level 85)
    • The Anti Cloaking Impact Grenade is designed to disable and prevent Predator cloaking technology within the area of effect
  • [NEW] UAV Scanner (Level 43)
    • Handheld display used to call in locational U.A.V. scans. Enemies and Items are automatically spotted within your vicinity
  • [FREE] City Hunter Combistick Variant is now unlockable for all players at Level 42
  • [FREE] Wrist Launcher is now unlockable for all players at Level 60

New Unlockable Cosmetics

Weapon Skins

  • Remedy
    • Remedy Skin – 1011-12
    • Remedy Skin – 2XL
    • Remedy Skin – GrimTech19
    • Remedy Skin – ZR-55
    • Remedy Skin – 7-06
    • Remedy Skin – PDW-Z
    • Remedy Skin – CS-12
    • Remedy Skin – XDB-12
    • Remedy Skin – DJL-33
    • Remedy Skin – AR-W
    • Remedy Skin – QR-4
    • Remedy Skin – GOSL-R
    • Remedy Skin – G-ROW
    • Remedy Skin – 7EN
    • Remedy Skin – SAWZ-50
    • Remedy Skin – ABR-Z
    • Remedy Skin – RP-103
    • Remedy Skin – S-RED
    • Remedy Skin – D34-D
    • Remedy Skin – HammerHead
  • Maim
    • Maim Skin – 1011-12
    • Maim Skin – 2XL
    • Maim Skin – GrimTech19
    • Maim Skin – ZR-55
    • Maim Skin – 7-06
    • Maim Skin – PDW-Z
    • Maim Skin – CS-12
    • Maim Skin – XDB-12
    • Maim Skin – DJL-33
    • Maim Skin – AR-W
    • Maim Skin – QR-4
    • Maim Skin – GOSL-R
    • Maim Skin – G-ROW
    • Maim Skin – 7EN
    • Maim Skin – SAWZ-50
    • Maim Skin – ABR-Z
    • Maim Skin – RP-103
    • Maim Skin – S-RED
    • Maim Skin – D34-D
    • Maim Skin – HammerHead
  • Coup
    • Coup Skin – 1011-12
    • Coup Skin – 2XL
    • Coup Skin – GrimTech19
    • Coup Skin – ZR-55
    • Coup Skin – 7-06
    • Coup Skin – PDW-Z
    • Coup Skin – CS-12
    • Coup Skin – XDB-12
    • Coup Skin – DJL-33
    • Coup Skin – AR-W
    • Coup Skin – QR-4
    • Coup Skin – GOSL-R
    • Coup Skin – G-ROW
    • Coup Skin – 7EN
    • Coup Skin – SAWZ-50
    • Coup Skin – ABR-Z
    • Coup Skin – RP-103
    • Coup Skin – S-RED
    • Coup Skin – D34-D
    • Coup Skin – HammerHead
  • OWLF Pitbull
    • Green Skin – OWLF Pitbull
    • Tan Skin – OWLF Pitbull
    • Blue Skin -OWLF Pitbull
    • Brown Skin – OWLF Pitbull
    • Gray Skin – OWLF Pitbull
    • Woodland Skin -OWLF Pitbull
    • Desert Skin – OWLF Pitbull
    • Green Tiger Skin – OWLF Pitbull
    • Sandstorm Skin – OWLF Pitbull
    • Digital Skin Skin – OWLF Pitbull
    • Green Shatter Skin – OWLF Pitbull
    • Red Tiger Skin – OWLF Pitbull
    • Charcoal Skin – OWLF Pitbull
    • Blue Viper Skin – OWLF Pitbull
    • Neon Skin – OWLF Pitbull
    • Green Hexagon Skin – OWLF Pitbull
    • Silver Skin – OWLF Pitbull
    • Golden Skin – OWLF Pitbull
    • Kraken Skin – OWLF Pitbull
    • Viridian Skin – OWLF Pitbull
    • Aurora Skin – OWLF Pitbull
    • Royal Skin – OWLF Pitbull
    • Decoy Skin – OWLF Pitbull
    • Ruin Skin – OWLF Pitbull
    • Harm Skin – OWLF Pitbull

Predator Skin Pattern Tints

  • Predator Pattern Class Pattern Tint
    • Predator Scout Skin Pattern Grave Tint
    • Predator Hunter Skin Pattern Grave Tint
    • Predator Berserker Skin Pattern Grave Tint
    • Predator Scout Skin Pattern Bruise Tint
    • Predator Hunter Skin Pattern Bruise Tint
    • Predator Berserker Skin Pattern Bruise Tint
    • Predator Scout Skin Pattern Tension Tint
    • Predator Hunter Skin Pattern Tension Tint
    • Predator Berserker Skin Pattern Tension Tint
  • Alpha Skin Pattern Tints
    • Alpha Skin Pattern Cell Tint
    • Alpha Skin Pattern Grave Tint
    • Alpha Skin Pattern Blood Tint
    • Alpha Skin Pattern Bruise Tint
    • Alpha Skin Pattern Smash Tint
    • Alpha Skin Pattern Tension Tint
    • Alpha Skin Pattern Buried Tint
    • Alpha Skin Pattern Nuke Tint
    • Alpha Skin Pattern Menace Tint
  • CH90 Skin Pattern Classic
    • CH90 Skin Pattern Pebbles Tint
    • CH90 Skin Pattern Lavender Tint
    • CH90 Skin Pattern Crimson Tint
    • CH90 Skin Pattern Swamp Tint
    • CH90 Skin Pattern Blood Tint
    • CH90 Skin Pattern Bruise Tint
    • CH90 Skin Pattern Default
    • CH90 Skin Pattern PulseTint
    • CH90 Skin Pattern Seafoam Tint
    • CH90 Skin Pattern Brush Tint
    • CH90 Skin Pattern Ivy Tint
    • CH90 Skin Pattern Cell Tint
    • CH90 Skin Pattern Grave Tint
    • CH90 Skin Pattern Gator
    • CH90 Skin Pattern Aquatic Tint
    • CH90 Skin Pattern Parched Tint
    • CH90 Skin Pattern Moss Tint
    • CH90 Skin Pattern Smash Tint
    • CH90 Skin Pattern Tension Tint
    • CH90 Skin Pattern Mottle
    • CH90 Skin Pattern Marsh Tint
    • CH90 Skin Pattern Chestnut Tint
    • CH90 Skin Pattern Twilight Tint
    • CH90 Skin Pattern Buried Tint
    • CH90 Skin Pattern Raptor
    • CH90 Skin Pattern Sand Tint
    • CH90 Skin Pattern Fierce Tint
    • CH90 Skin Pattern Algae Tint
    • CH90 Skin Pattern Hydra Tint
    • CH90 Skin Pattern Nuke Tint
    • CH90 Skin Pattern Shatter
    • CH90 Skin Pattern Fracture Tint
    • CH90 Skin Pattern Lush Tint
    • CH90 Skin Pattern Cinnamon Tint
    • CH90 Skin Pattern Menace Tint
  • JH87 Skin Pattern
    • JH87 Skin Pattern Wasteland Tint
    • JH87 Skin Pattern Undergrowth Tint
    • JH87 Skin Pattern Badland Tint
    • JH87 Skin Pattern Quagmire Tint
    • JH87 Skin Pattern Classic
    • JH87 Skin Pattern Pebbles Tint
    • JH87 Skin Pattern Lavender Tint
    • JH87 Skin Pattern Crimson Tint
    • JH87 Skin Pattern Swamp Tint
    • JH87 Skin Pattern Blood Tint
    • JH87 Skin Pattern Bruise Tint
    • JH87 Skin Pattern Default
    • JH87 Skin Pattern PulseTint
    • JH87 H90 Skin Pattern Seafoam Tint
    • JH87 Skin Pattern Brush Tint
    • JH87 Skin Pattern Ivy Tint
    • JH87 Skin Pattern Cell Tint
    • JH87 Skin Pattern Grave Tint
    • JH87 Skin Pattern Gator
    • JH87 Skin Pattern Aquatic Tint
    • JH87 Skin Pattern Parched Tint
    • JH87 Skin Pattern Moss Tint
    • JH87 Skin Pattern Smash Tint
    • JH87 Skin Pattern Tension Tint
    • JH87 Skin Pattern Mottle
    • JH87 Skin Pattern Marsh Tint
    • JH87 Skin Pattern Chestnut Tint
    • JH87 Skin Pattern Twilight Tint
    • JH87 Skin Pattern Buried Tint
    • JH87 Skin Pattern Raptor
    • JH87 Skin Pattern Sand Tint
    • JH87 Skin Pattern Fierce Tint
    • JH87 Skin Pattern Algae Tint
    • JH87 Skin Pattern Hydra Tint
    • JH87 Skin Pattern Nuke Tint
    • JH87 Skin Pattern Shatter
    • JH87 Skin Pattern Fracture Tint
    • JH87 Skin Pattern Lush Tint
    • JH87 Skin Pattern Cinnamon Tint
    • JH87 Skin Pattern Menace Tint
  • Elder Skin Pattern
    • Elder Skin Pattern Ancient Tint
    • Elder Skin Pattern Relic Tint
    • Elder Skin Pattern Primeval Tint
    • Elder Skin Pattern Stoic Tint
    • Elder Skin Pattern Classic
    • Elder Skin Pattern Pebbles Tint
    • Elder Skin Pattern Lavender Tint
    • Elder Skin Pattern Crimson Tint
    • Elder Skin Pattern Swamp Tint
    • Elder Skin Pattern Blood Tint
    • Elder Skin Pattern Bruise Tint
    • Elder Skin Pattern Default
    • Elder Skin Pattern PulseTint
    • Elder H90 Skin Pattern Seafoam Tint
    • Elder Skin Pattern Brush Tint
    • Elder Skin Pattern Ivy Tint
    • Elder Skin Pattern PS Exclusive Tint
    • Elder Skin Pattern Epic Exclusive Tint
    • Elder Skin Pattern Cell Tint
    • Elder Skin Pattern Grave Tint
    • Elder Skin Pattern Gator
    • Elder Skin Pattern Aquatic Tint
    • Elder Skin Pattern Parched Tint
    • Elder Skin Pattern Moss Tint
    • Elder Skin Pattern Smash Tint
    • Elder Skin Pattern Tension Tint
    • Elder Skin Pattern Mottle
    • Elder Skin Pattern Marsh Tint
    • Elder Skin Pattern Chestnut Tint
    • Elder Skin Pattern Twilight Tint
    • Elder Skin Pattern Buried Tint
    • Elder Skin Pattern Raptor
    • Elder Skin Pattern Sand Tint
    • Elder Skin Pattern Fierce Tint
    • Elder Skin Pattern Algae Tint
    • Elder Skin Pattern Hydra Tint
    • Elder Skin Pattern Nuke Tint
    • Elder Skin Pattern Shatter
    • Elder Skin Pattern Fracture Tint
    • Elder Skin Pattern Lush Tint
    • Elder Skin Pattern Cinnamon Tint
    • Elder Skin Pattern Menace Tint
  • Samurai Skin Patterns
    • Samurai Skin Pattern Cell Tint
    • Samurai Skin Pattern Blood Tint
    • Samurai Skin Pattern Smash Tint
    • Samurai Skin Pattern Buried Tint
    • Samurai Skin Pattern Nuke Tint
    • Samurai Skin Pattern Menace Tint
    • Samurai Skin Pattern Grave Tint
    • Samurai Skin Pattern Bruise Tint
    • Samurai Skin Pattern Tension Tint

Predator Masks and Mask Tints

  • Ravager Mask
    • Ravager Vanadium Tint
    • Ravager Crimson Tint
    • Ravager Olive Tint
    • Ravager Sage Tint
    • Ravager Systemic Tint
    • Ravager Apostle Tint
    • Ravager Marine Tint
    • Ravager Obsidian Tint
    • Ravager Platinum Tint
    • Ravager Golden Tint
    • Ravager Bronze Tint
  • Arthos Mask
    • Arthos Vanadium Tint
    • Arthos Crimson Tint
    • Arthos Olive Tint
    • Arthos Sage Tint
    • Arthos Systemic Tint
    • Arthos Apostle Tint
    • Arthos Marine Tint
    • Arthos Obsidian Tint
    • Arthos Platinum Tint
    • Arthos Golden Tint
    • Arthos Bronze Tint
  • Vex Mask
    • Vex Vanadium Tint
    • Vex Crimson Tint
    • Vex Olive Tint
    • Vex Sage Tint
    • Vex Systemic Tint
    • Vex Apostle Tint
    • Vex Marine Tint
    • Vex Obsidian Tint
    • Vex Platinum Tint
    • Vex Golden Tint
    • Vex Bronze Tint

Fireteam Head Gear and Head Gear tints

  • Reaper Ballistic Mask
    • Reaper Ballistic Mask Swamp
    • Reaper Ballistic Mask Snowblind
    • Reaper Ballistic Mask Deepwoods
    • Reaper Ballistic Mask Bloodred

Fireteam Facepaint

  • Poncho

Don’t forget, the gameplay-related changes can be seen here, with the patch rolled out yesterday.

Source: Illfonic forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Project Cars 3 Review – Finishing Fast

Slightly Mad Studio is once again back behind the wheels, this time with the third installment of the beloved racing sim franchise, Project Cars 3. With their eyes set to offer a more accessible racer, we take their latest for the ultimate road test to see if it can handle being on the same tarmac as the rest of the racers. Is this one one racer that gets left in the dust, or does it pave its way to top with it’s new direction? Find out in our Project Cars review!

The Not So Serious Brother

Having played the previous Project Cars title, I was a bit nervous jumping into the third iteration. Since it’s reveal, fans have been rather mixed due to the clear difference in the approach that Slightly Mad Studio was taking.Casting off the the favorable simulator for a more broader appeal. Understandably this may not bode well with the long time fans, though that’s not to say the change up is a bad one.

There’s a huge overhaul to the controls, which in turns offer a far more accessible experience. While racing wheels are without a question the way to play, using a console controller proved to be pretty enjoyable. This transitioned into the overall gameplay as driving felt looser, yet more responsive, giving it that definite arcade feel. While that bit might be an instant turn-off for many, I can’t deny the fact that I was in the very least having fun, and lots of it. I would say it’s comparable to say Driveclub and Need For Speed in how vehicles handles, although there still some sense of a simulator in Project Cars 3.

While keeping your vehicle under control is a lot easier, if you push it too much you’ll still find yourself spinning out in corners and slamming into walls. Take a turn too wide and you lose your position, break too early and there goes all your momentum. Cut a corner and be penalized for cheating. Common rules in a racing sim, and while Project Cars 3 loosens them up, they’re still plenty around to remind you how this series first started.

In fact, a lot of the mechanics in the game encourage following the rules. While not required, you can run laps scoring additional exp by performing clean takeovers, perfect corners, and following racing lines. All this helps in the end in the game’s overall progression, which is presented in a vastly engaging career mode. Accessible from the main menu, Project Cars 3’s career mode spans across 50 tracks, with hundreds of challenges available over the course of events.

You start out with a pretty basic roadster, but as you complete events and earn ranks and currency you’ll eventually land yourself that dream supercar that you’ve always wanted. While slow, progression dishes out a satisfying grind that will have you wanting to go and replay old events just to earn better tune-ups. Plenty of replayability in the career mode alone, though if you really want to up the heat, you can take your driving skills online and compete in a series of races.  Additionally you can also compete in timed scheduled events, and even play in solo online events known as rivals where you compete for the best lap speeds. There really isn’t a shortage of content, making this one beefy racer out there.

Wax On, Wax O…

I’m a sucker when it comes to visuals in a racing game. I know, I know, gameplay is always what should matter, and in this case Slightly Mad has knocked that out, but personally I’ve always been a nut when it came to racers and their visual presentation. While it doesn’t look all that bad, playing Project Cars 3 on the PS4 Pro did have it’s fair share of issues. Upon my first load up I had the title freeze several times, with multiple hitches happening during races.

Some visuals bugs always seem persistent, with certain textures not loading in properly or artifacting occurring in the same spot every time on specific tracks. I can’t speak for the PC version, but on PS4 some of the vehicles look extremely flat in their details, with a clear focus being put more into their higher end models. Overall environment looks dull when you actually look at it, which may break immersion for some.

Don’t ask me what’s going on here, I don’t have an answer

Pop-ins are also a rather big annoyance as while the tracks may offer some beautiful sites, they are ruined by objects quickly flashing in and out in the distance. This also has an effect on some of the shadows, which is more noticeable when driving in first person view. Nothing like having your view get obstructed by stange shadowing artifacts appearing on the windshield and dash. Reflections from the rearview and door mirrors also render objects in very low-poly textures, with some objects not even rendering.

Crossing the Finish Line

While long time fans will undoubtedly be upset in the new direction that the Project Cars series is heading in, I do think that what Slightly Mad Studio have created here is truly the start of something special. With a little more time spent in the oven for better polishing and more fine tuning, I think the change up may be exactly what the series need. Now that does end up leaving a massive hole in the racing simulator market, and perhaps in retrospect calling this Project Cars may not have been the wisest of things, but I do feel it fits right at home with what the studio should be doing.

SCORE 8/10

PROS

  • Perfect balance between simulator and arcade racing
  • Tons of replayability
  • Gameplay feels great

CONS

  • Fans of the series will most likely feel alienated due to the more arcade focus
  • Visuals could have used more polishing as with the performance on PS4

Project Cars 3 is now available on PC, PS4, and Xbox One systems for $59.99

This copy of Project Cars 3 was provided by the publisher for review purposes. Game tested on the PS4 Pro. You can read SP1st and MP1st’s review and scoring policy right here

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Monster Hunter World Iceborne Fifth Title Update Release Date, Details & Roadmap Announced

Those loving the post-launch support Capcom has given to Monster Hunter World, rejoice! The Monster Hunter World Iceborne fifth title update release date has been announced for September 30 at 5 p.m. PDT/8 p.m. EDT/8 a.m. HKT!

Titled “The Final Stand,” Capcom has confirmed that this is the last free Title Update for Monster Hunter World Iceborne owners, and it will be a “fitting choice” to choose Legendary dragon Fatalis as the one that closes the game. Same as in other updates, there will be new monsters to slay, variant monsters, events and more! Here’s a preview from the latest developer diary.

The roadmap and schedule for the new content has been revealed too!

As you can see, the major date to mark here is October 1 with the Monster Hunter World Iceborne fifht title update (15.01) rolling out! In it, we’ll face a new monster in Fatalis! The Arch-Tempered Velkhana is coming this fall, and we’ll even get a Halloween-themed event caled the Fun Fright Fest!

There’s also the Icerborne 1 Year Anniversary Event Quest happening next week, and once we know more details, we’ll let our readers know.

If this is indeed the final major content drop for Monster Hunter World, it’s been one heck of a ride. If this is the kind of support we’ll see from Capcom for the next major Monster Hunter game, sign us up! Hopefully, a new one gets announced for the PS5/Xbox Series X soon.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Samurai Jack Battle Through Time Review – I’ll Never Let Go, Jack

It’s been many years since the foolish samurai warrior wielding a magic sword stepped forth to appear in a video game all his own. With the renewed interest the series has garnered after it was resurrected by Adult Swim to finish the epic tale of Samurai Jack’s quest to vanquish Aku, the Evil shape-shifting Master of Darkness, we get another shot to step into the time traveling samurai’s sandals. Adult Swim has overseen several of their properties turn into solid video games, so how did this time traveling throwback turn out? Read on for our Samurai Jack Battle Through Time review!

A Hack and Slash Bash

It might not be a surprise given the nature of the source material or our protagonist, but Battle Through Time is primarily a combat focused outing. In the context of the show, Samurai Jack is a master of multiple forms of armed combat, from axe throwing and archery. Though his primary weapon of choice is the essential Magic Sword, a katana that shares some characteristics with the Master Sword from The Legend of Zelda in that it never dulls, never can break, and is capable of destroying evil. The game leans on all of this mythos to develop what this reviewer would describe as a well done forward looking hack and slash adventure that still suffers from some of the tropes and shortcomings of the genre.

In addition to the aforementioned magic sword, you can also switch between bare handed Kung-Fu as well as various types of clubs, rods, hammers and axes for melee weapons; and throwing stars, knives, electro-mines, a bow and various types of arrows, handguns, and automatic machine guns for ranged weapons. Everything except your fists and magic sword deteriorate and break, so you’re also constantly picking up drops from enemies or treasure chests, including buying items that are for sale at Da Samurai’s pop up shops throughout the levels. Narratively it doesn’t make much sense to not use an unbreakable katana exclusively but in the context of gameplay the variety of weapons adds a fun sense of variety to the combat. Most of these weapons have distinct qualities to them that affects how they deal damage to different enemies too.

Other factors are the games occasionally confusing character progression system. As you go along you find no less than three types of collectables that contribute to the different skill trees (combat abilities, non-combat abilities, and passive abilities.) Soul Fire is the base line and the most common, it takes a few thousand of these to unlock each new perk or ability on each of the three trees. You’re also collecting Bushido, or green balls instead of blue fire, which are more rare. Most of the abilities require a few hundred of these. Then the least common of all are the gemstones: rubies, diamonds and the like. There’s only a few of each of these in the whole game and they serve the double purpose of being necessary for some of the more powerful perks or abilities and being highly valuable for selling at the shop.

What this ends up meaning is that towards the end of the game you run out of notches to keep unlocking on the skill trees no matter how much Soul Fire you have left. I ended with nearly 70,000 Soul Fire, well more than enough to clear the whole rest of the board, but not enough Bushido or gem stones so I just sold the rest of the gems. Luckily, if you decide to just not fret over it and not worry about working to unlock specific things in the last third of the game, you can mostly ignore the three item skill economy as you buy upgrades.

Fighting, Lightning, Frightening

It would not do this game justice to not mention what may be its two strongest attributes, art direction, and level design. This may be one of the best three dimensional realizations of a two dimensional property I’ve seen. The game perfectly replicates the look and feel of the cartoon with incredible visual fidelity. It is not cel-shaded, just excellently designed, textured, and lit three dimensional models.

Samurai Jack BTT

More than once I found myself shaking my head in surprise at how good I thought the game looked. I was playing on an Xbox One S and never once saw a visible dip in framerate, even when the screen was filled with two dozen enemies all flocking towards their doom. The lighting is especially good in Aku City and the Prison Ship (which was for me the clear stand out level all around), where the intentionally limited color pallets really accentuate the use of color in lighting. It may not be a Crytek game but there’s some really beautiful work done here.

In fact let’s talk about the levels for a little bit, doing our best not to ruin any story beats for someone who doesn’t know them yet. The game is split up into 9 levels, each representing a different story arch from the series. The story ends up being a fantastic structure for a game since it means that every level makes sense together, but none of them feel like repeats of each other. They’re all distinctive and varied and each feel like a chance to show off a different skill set of the designers.

To be fair, this game is essentially a series of arenas of various sizes with some fun low risk platforming or puzzle sections in between. The platforming is decent enough as Jack’s jump is solid and responsive. There’s also plenty of secrets to find hidden away. Whole areas require you to be looking for them to discover them and they always contain weapons or gems to collect.

This is a genuinely pretty game and the developers at Soleil should feel proud of that.

The Scars and Spoils of War

There was a thought that permeated my internal discourse as I worked my way through the nine levels of Battle Through Time. At first I thought it was a frustration with how linear it felt. But not everything needs to be a massive open world (though a Samurai Jack version of Ghost of Tsushima would probably be dope), and that faded as I fought the first level’s boss: a mind controlled version of Jack’s best friend The Scotsman.

After this opening, The Scotsman and his daughters, along with a couple of other friends from the series hang out in all of the levels offering Jack a bit of story dialogue and a fresh weapon or ammo bundle for ranged weapons. They just stand there, running a basic idle animation as if they had always been there. It makes sense in the context of the story but it also makes sense from the perspective I found as I kept pressing through the game.

Battle Through Time is a major throwback. Not just to the series but to licensed games of the past in general. Everything about the game, from the levels to the hack and slash gameplay, had a distinct sense of nostalgia to it: despite my not being among the initiated fans of the franchise. That’s because as much as this game is a throwback and retelling of several big points in Samurai Jack’s story, it’s also a re-examination and updated take on the classic licensed games from the early 2000’s. Back when every show or movie got a day and date game released to accompany it.

Samurai Jack BTT

Now plenty of us will remember that most of those games were crap. But there’s also some sleeper hits in there that come to mind. Spongebob Battle for Bikini Bottom which just got a remaster itself, comes to mind. This game is an incredibly interesting take on a licensed hack and slash. It is somewhat derivative by nature but it still finds its ways of being unique and interesting.

In fact I’d go so far as to say some of the best and some of the most frustrating aspects of my time with this game can all be traced back to this throwback sensibility. For every time I got pinned down by two or three medium sized enemies using their staggering attacks back to back to keep me from getting up or I got myself stuck in a corner surrounded by a mob, I found myself feeling a rush of excitement finding a secret ledge with a treasure chest or landing the final blow to clear a particularly tough sequence while the camera spins around to show Jack’s furled eyebrow.

At the end of the road then, I’m stuck at an impasse. If you judge this game as a game, then it’s above average and a good time. If you are coming at it as a fan of hack and slash games or Samurai Jack as a franchise, then you’ll probably see it as a something you really should play if you can. Coming from a perspective of someone who doesn’t have a particular affinity for the franchise or genre I’m inclined to split the difference. Here’s a big huge toast to hoping that Cartoon Network gives this treatment to some of their other late ’90s early 2000’s properties; a modernized loot shooter set in the world of Codename: K.I.D.S. N.E.X.T. D.O.O.R. could be incredibly fun. But I digress.

SCORE: 7.5/10

PROS:

  • Impressive 3D realization of an originally 2D art style.
  • Pretty and stable visual fidelity and lighting overall.
  • Fun and varied hack and slash combat.
  • Plenty of fan service without treating it like a crutch.
  • Solid level design.

CONS:

  • Confusing upgrade system.
  • Occasionally frustrating invisible walls.
  • Late game difficulty spikes.
  • If you let it idle too long it goes back to the title screen and you have to restart at the last checkpoint.

_______________________________________________________________________________

A review code of Samurai Jack Battle Through Time was provided by publisher. Game reviewed on Xbox One S. Click HERE to read SP1st and MP1st’s review and scoring policy. Samurai Jack Battle through time is now available on all platforms.

Tim Lawrence

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Halo Infinite Weapons Skins and Charms Confirmed With Cross-Product Marketing Codes

In news that shouldn’t shock anyone, it looks like Halo Infinite weapon skins and weapon charms will be an actual thing! Remember when we posted a story on how a Halo Nerf gun included a “digital asset?” Yep, it seems that’s a weapon skin/charm for the game.

This little nugget of info was confirmed by Reddit user Cizlin who got a code from the Mega Construx Halo Infinite Energy Sword set, and it gave a code for players to redeem at the official Halo site that now accepts the codes that uncloked a weapon charm!

Over on ResetEra, Coolduderedux opened his Mega Construx Halo Infinite Energy Sword, and it came witha “ULC” code for Halo Infinite, and it mentions he got a weapon charm that will be unlocked when the game ships!

Given how almost every multiplayer game features weapon skins and whatnot, this isn’t really surprising. If you factor in that Halo Infinite’s multiplayer will be free-to-play, well, weapon skins and charms will most likely be one of the main sources of revenue for the mode.

Unfortunately though, we don’t know just when will Halo Infinite will be released, as it was pushed from its original holiday 2020 release date to sometime in 2021. Given the delay, that means we might be getting a beta before launch.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Game Vendors & Cosmetics Explained, Hero Challenge Cards for Post-Launch Heroes Are $10 Each

If you played the Marvel’s Avengers beta, chances are you found yourself a wee bit overwhelmed by the in-game currencty and how it works. Thankfully, Crystal Dynamics has shed some light on that today, as we now have an explanation on how the Marvel’s Avengers game vendors and cosmetics work, as well as the announcement that Hero Challenge Cards for post-launch heroes will be paid with real-world money.

Before diving in, Crystal Dynamics hammered home how anything that can be bought with real-world money are purely for cosmetics only. These won’t affect gameplay at all. Got that? Good. Read on for the details.

Marvel’s Avengers game vendors, cosmetics and Hero Challenge Cards explained:

What are Cosmetics?  

Cosmetic items come in four different varieties:

  • Outfits: Outfits are aesthetic only – they do not influence gameplay. This was an intentional decision to avoid pay-to-win play scenarios.
  • Emotes: Character-specific Emotes bring out the personality of each Super Hero, and let you express yourself to your teammates – AI or otherwise!
  • Takedowns: Takedowns are flashy finishers that show off each hero’s signature style on the battlefield!
  • Nameplates: Nameplates show off your hero’s stats and are drawn from iconic art in Marvel history

How do Vendors Work?   

Vendors are narrative-based store operators who can be found in multiple locations in our game world. They sell Cosmetics, Gear, and Rare Resources in exchange for Units and common Resources.

  • Resources: Resources come in Common (ex: Fragments), Rare (ex: Plasma), and Exotic varieties (ex: Uru) – and are traded with Vendors or used to upgrade gear. Resources can be found in Resource Crates, dropped by enemies, gained through dismantling Artifacts, received as Faction assignment rewards, and via Hero Challenge Cards (more on those in a bit!).
  • Patterns: Patterns are earned through high-level crates, activities, Faction Missions, and increasing your Faction level. They can be used at Fabrication Machines to create an Outfit or Nameplate.
  • Units: Units are our soft-currency – in-game digital currency with no real-world value – which can be spent with Vendors. Units can be found in strongboxes or earned as rewards for increasing your Faction Level.

There will be Gear Vendors, and Cosmetics Vendors in the game.

Gear Vendors:

Gear Vendors will sell you character-specific Gear and Resources in exchange for Fragments gained through play. Collecting and dismantling Gear will fill you full of Fragments and other resources, which is why it is worth picking everything up and dismantling unneeded items for resources to exchange or reinvest! Gear rotates daily and weekly.

Cosmetic Vendors  

Cosmetic Vendors accept Units gained through play to purchase Outfits, Emotes, and Nameplates. Legendary Outfits rotate weekly, while Nameplates, Emotes, and Epic & Rare Outfits rotate daily.

In addition to the vendors, the game has a marketplace as well. This is where players can purchase character skins, emotes, outfits, takedowns and more. The marketplace will house Uncommon, Rare, Epic and Legendary items which will rotate weekly and can be purchased with Credits, which is the game’s main real-world money (microtransactions) currency.

Here’s how it’s priced:

  • Credits: Credits are our hard currency – in-game currency purchased with real money that can be spent in the Marketplace on cosmetic items. A 500 credit pack is $5.00. Credits come in packs of 500, 2,000, 5,000, 10,000 with bonus credits for bigger packs.

Now, for those curious, Hero Challenge Cards (aside from character skins) will be the game’s main microtransaction element, as post-launch heroes will have their Hero Challenge Cards for sale for $10.

Hero Challenge Cards allow players to earn Resources, Units, Credits, and Cosmetics for completing in-game challenges – essentially, do cool things to earn cool rewards.   

Each Hero Challenge Card has 40 tiers of free and premium rewards. Rewards are earned via Challenge Points by completing daily and weekly challenges. Hero Challenge Card rewards include:      

  • Rare Resource Bundle: Nanotubes, Nanites, Plasma, Catalyst
  • Resource Bundle: Fragments & Upgrade Modules
  • Upgrade Module Bundles: Upgrade Modules
  • Exotic Resource Bundle: Polychoron & Uru
  • Units
  • Credits
  • Hero Nameplates
  • Team Nameplates
  • Emotes
  • Takedowns
  • Outfits

Note that for the base game, the Hero Challenge Cards for all six starting heroes are free at launch. Also important to note there is, if you do buy a Hero Challenge Card for post-launch heroes, completing said Card will earn you more Credits, so you can buy the next one.

We want to reward players for their time, so once you activate the premium rewards of a Hero Challenge Card for 1,000 Credits, you can earn everything on that card, including more Credits! If you complete all challenges on your Hero Challenge Card, not only will you earn back your 1,000 Credit activation cost, all the content you’ll earn has a value of over 12,500 Credits. Remember, these rewards deliver fun in-game cosmetic enhancements and effects, but they do not provide a gameplay advantage.

While I personally have no issue with how these are handled given they are cosmetics only, I can already see people getting annoyed that these cosmetic items are tucked away for a fee. At the very least though, we are getting all post-launch heroes and missions for free.

Marvel’s Avengers will fly out this September 4, though don’t expect a review from us on launch day and here’s why. A new War table devstream is set for next week where we

Make sure to check out our top six Marvel’s Avengers changes/fixes we want to see in the final game based on the beta.

Source: Avengers Square Enix

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Trials of Osiris Rewards & Map This Week August 28, 2020 (Update)

Destiny 2 PvP slayers, your time has come to shine once more! The Destiny 2 Trials of Osiris rewards & map this week August 28 post is live! Same as before, we list down the bounties for each win tier along with the map featured this week.

Destiny 2 Trials of Osiris Rewards & Map This Week August 28, 2020:

Same as before, we’ll be updating the post as more rewards are known, so keep checking back in. 

Trials of Osiris Map

Meltdown

Rewards

Rotation not known yet, please let us know!

  • 3 Wins (Powerful): Exile’s Curse
  • 5 Wins (Powerful): Helmet
  • 7 Wins (Pinnacle): Arms
  • Flawless (Pinnacle): Chest

Bounties

Name Description Cost Requirement Reward
End Game Complete matches and rounds. Wins in the Trials of Osiris grant the most efficient progress. 1000 Glimmer 100 Progress XP & Glimmer & 35 Valor Rank Points & 5 Trials Token & 1 Trials Engram
Arsenal of Light As a fireteam, defeat opponents using abilities in the Trials of Osiris. 1000 Glimmer 100 Ability XP & Glimmer & 35 Valor Rank Points & 5 Trials Token

Passages

Name Perk Cost
Passage of Mercy Forgives one loss per run. 25000 Glimmer & 15 Legendary Shards
Passage of Ferocity With zero losses, your third win grants a bonus win. 25000 Glimmer & 15 Legendary Shards
Passage of Wealth Increased tokens from reaching 3, 5, and 7 wins on a ticket. 35000 Glimmer & 25 Legendary Shards
Passage of Wisdom Grants bonus XP from Trials wins, scaling with the number of wins on a ticket. 35000 Glimmer & 25 Legendary Shards
Passage of Confidence Grants bonus rewards from Flawless Chest. 50000 Glimmer & 50 Legendary Shards

Aside from this week’s Trials of Osiris, don’t forget to check out the latest gameplay trailer for Destiny 2’s upcoming expansion, Beyond Light! The latest trailer features a look at the new Stasis subclass!

Source: Reddit

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Alex Co

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Destiny 2 Where Is Xur -Location & Items August 28

It’s Friday, and Guardians, it’s time to spend your Strange Coins as Xur is back in town! MP1st is back with our weekly Destiny 2 where is Xur location and items August 28 post, which lists down the Exotic stuff players are looking forward to each week.

Destiny 2  Where Is Xur Location Today August 28 and Items:

Xûr, Agent of the Nine

Description:

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

Location: The Rig, New Pacific Arcology near the dock on Titan


Exotic Gear:

Name Type MOB RES REC DIS INT STR Total Cost
Sunshot Energy Hand Cannon 29 Legendary Shards
Gwisin Vest Hunter Chest Armor 10 15 8 9 9 12 63 23 Legendary Shards
Actium War Rig Titan Chest Armor 19 3 12 9 13 9 65 23 Legendary Shards
Contraverse Hold Warlock Gauntlets 10 9 12 9 6 15 61 23 Legendary Shards

Consumables:

Name Type Cost
Five of Swords Challenge Card

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

In other Destiny 2 news, don’t forget to check out our latest look at Beyond Light and the expansion’s new Stasis subclasses! If you’re looking to part with your Brightdust, we also posted Eververse’s inventory refresh for this week, too.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.