Home > News

No Man’s Sky Update 3.03 October 9 Zooms Out (Update)

Hello Games has sprung the No Man’s Sky update 3.03 October 9 patch and it’s live now on all platforms! It’s a hefty 5GB download on PS4 and Xbox One, and 6GB on PC. Head on below for the list of changes and improvements.

No Man’s Sky Update 3.03 October 9 Patch Notes:

    • Fixed an issue that caused vegetation and other planetary items to be spread too thin when viewed at a distance.
    • Fixed an issue that caused a different mission to be selected when moving from one step of the Artemis story to another.
    • Fixed an issue that caused an occasional checkerboard pattern to appear on the terrain on frozen and volcanic worlds.
    • Fixed an occasional visual glitch that caused stretched polygons in the grass.
    • Improved the displacement effect on vegetation when it is pushed by the player or creatures.
    • Fixed an issue that caused items awarded by the Planetary Archive vaults to change rarity after save/load.
    • Players may now use the back-out button to select the ‘Leave’ option in an interaction.
    • Fixed an issue that prevented players from using the Multi-Tool upgrade terminal in VR.

 

    • When using the Analysis Visor, more distant markers are now shown slightly faded out.
    • Fixed an issue that made it difficult to summon the starship on some planets.
    • Fixed an issue that allowed the personal forcefield to activate while using the Analysis Visor.
    • Fixed an issue that prevented teleporter destinations from other galaxies from being visible on the teleport page.
    • Fixed an issue that prevented Xbox players from setting Waypoints from the Discovery Page.
    • Fixed an issue on PC that prevented base thumbnails from showing in the teleporter.
    • Virtual keyboard is now supported in Steam VR.
    • Fixed an issue where using the Steam VR desktop overlay would spin the game camera.

 

    • Fixed an issue that caused incorrect discovery counts to appear on planets where nothing had been discovered.
    • Fixed an issue that could cause the Local Information Register to display the system name as the planet name and vice versa.
    • Fixed an issue that caused incorrect thumbnails to display on the Discovery Page.
    • Opening the Discovery Page immediately after discovering something now correctly takes you straight to the details of that discovery.
    • Fixed an issue that caused the discovery thumbnail in the Analysis Visor to occasionally appear corrupted.
    • Fixed an issue that caused some creatures to appear at an incorrect position or scale when viewed on the Discovery page.
    • Fixed an issue that caused some flying creatures to be classified as ‘Ground’ by the Discovery Page.
    • Fixed an issue that caused jellyfish to face the wrong way while swimming.

 

    • Fixed an issue that caused frozen dead worlds to report overly warm temperatures.
    • Fixed an issue that could cause your ship to teleport inside buildings when visiting bases.
    • Trader ships that land on the planet’s surface will now crush any objects they land on.
    • Fixed an issue that caused oxygen plants and carbon crystals to award too much of their substance on some planets.
    • Fixed an issue that could cause players to very occasionally warp into a system inside a planet.
    • Fix an issue that caused the Vy’keen smuggler to only say ‘Grah!’

 

    • Fixed a number of audio and rumble issues with the Sandworm in multiplayer.
    • Fixed an issue that caused distant thunder audio to only play occasionally.
    • Fixed a number of audio issues with creatures.
    • Improved the icon for the Data Packet.
    • Exchanging an artefact at a Planetary Archive vault now correctly awards standing with the relevant faction.
    • Fixed an issue that blocked other players from using the vaults at the Planetary Archives in multiplayer.
    • Increased the likelihood of meteor showers on dead planets.
    • Fixed a number of clipping issues in the UI.
    • Fixed a number of text issues.
    • Fixed a number of minor errors in interactions.

 

    • Fixed an issue that caused the Photo Mode cloud coverage option to be unavailable on some planets.
    • Improved the controls in Photo Mode, adding acceleration to the camera movement to allow more fine-tuned adjustments.
    • Added the ability to tilt the camera in Photo Mode.
    • Fixed an issue that caused screenshots taken in Photo Mode to be cropped to the wrong FOV.
    • Weather warning decals are no longer visible in Photo Mode.
    • Fixed a number of flickering issues present when using DoF controls in Photo Mode.
    • In Photo Mode, props will now be shown at the highest possible detail setting.

 

  • Fixed a number of memory-related crashes on console.
  • Fixed an issue that could cause poor framerate on PC VR.
  • Fixed an issue that caused some PC users with Windows hardware acceleration enabled to only see a white screen on boot.
  • Fixed a rare softlock that could occur when entering the ship at the moment you die.

Once we have the official notes, we’ll update the post.

Update: We’ve updated the post with the official patch notes via Hello Games.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

NHL 21 Day One Update Patch Notes Reveal a Huge List of Fixes

EA is poised to take to the ice again with this year’s hockey sim NHL 21. While the game itself will slide out on October 16, we have the known changes and fixes coming on launch day! The NHL 21 day one update patch notes are listed below, and they’re beefy!

UPDATE: If you’re looking for today’s NHL 21 patch (October 20), head on over here for the notes!

Note that the patch notes were extracted from the PS4 version of the title.

NHL 21 Day One Update Patch Notes:

Gameplay
—
General
– Penalty shot logic improvements

Physics
– Fixed various cases where hugs and pairups were not exiting properly
– Stick height tuning for various player heights for the lacrosse move

Goalies
– Additional save animations for set, butterfly and spread V
– Animation improvements to the old school stand up goalie stances
– Various upper body puck tracking improvements
– Improvements to spread V locomotion and save selection
– Improved responsivness to attempt new covers when a puck is deflected or has already hit the goalie
– Various other user goalie cover improvements
– Improved AI goalie behavior to fake and lacrosse dekes
– Various user goalie right stick responsiveness and consistency improvements
– Fixed a case where goalies would get stuck in a sweep animation when hit by another player
– AI goalie tuning around 5 hole shots
– Improved AI goalie ability on long unscreened shots that were scoring too often
– Fixed cases where goalies were unable to abort out of long covers if the puck gets deflected or picked up leaving them vulnerable
– Improvements to AI post play behavior to defend against wraparounds

Skating
– Various stick blending improvements when tranistioning between skating styles
– Various offplay skating improvements
– Fixed cases where players were pivoting the wrong direction while coming out of a pickup

Shooting
– Fixed a case where one-timers would aim at the ice if a pickup was requested at the same time as a shot
– Fixed a case where spin shots were playing in unintended situations
– Fixed cases where the puck would frequently collide with the players skate while performing a between the legs one-timers
– Improved cases where one-timers were not triggering when intended
– Various shot release point fixes

Pickups
– Various pickup animation improvements
– Various pickup improvements for picking up pucks around the crease, goalie and goal line
– Logic on the offensive side is intended to prevent pickups that pull the puck back from the goal line when a tap in is all that is wanted
– Logic on the defensive side is to help the defensive player pick up pucks on/around the goal line to avoid weak own goals
– Reduced the distance for successful skate pickups around the net to reduce kicked in goals offensively and defensively
– Fixed cases when picking up pucks while backskating would sometimes pivot players unintentionally
– Various glove pickup fixes
– Fixed some pickup animations where taller players would unintentionally miss the puck
– Improved bat-down collisions that were missing pucks that should have been knocked down

Passing
– Animation improvements when passing out of a backhand toe drag
– Fixed some cases where passes out of boardplay were not respecting the requested direction

Stick Checking
– Fixed a case where players were getting unintended trips while blending out of a poke check or DSS
– Fixed a case where stick on stick collisions were not forcing the puck carrier to drop the puck
– Fixed some cases where players were getting tripped unintentionally from the front
– Various poke check accuracy improvements

AI
– Improved teammate support when in boardplay
– Fixed cases in  3 on 3 breakouts and rush plays where the defender was too aggressive on more conservative strategies (Standard and Passive)
– Improved cases where strong side wingers during breakouts either left too early or did not support the puck carrier
– Improvements to AI defenders that were getting stuck in gap control for too long
– Improved various cases where AI defenders were getting caught flat footed on the rush
– Various additional rush defense AI and gap control improvements
– Improved F1 logic where they were overcommiting to the weak side in the 1-2-2 neutral zone strategies
– Fixed some cases where AI puck carriers would back track with the puck into their own zone
– Fixed some cases where players stopping near the blueline were getting pushed offside by AI players
– Improvements to AI dump retrieval logic
– Improved some cases where weak side defenders would abandon positioning goal side to pressure the puck carrier

Presentation
—-
– Fixed an issue where the camera would shake when set to zone for both goalie and BAP online camera in EASHL

World of CHEL
—-
General
– Pre-match lobby now show new match ping threshold ranges
– EASHL Club Finals pre-match lobby now blocks opponent Club Name, Online ID, and Player Prestige Level
– EASHL Club Finals games now count as soon as players start to load into the game instead of at puck drop.
– Drop-in Team names have been changed to the Nighthawks and Ice Breakers to align with the new casual clothing colors and add easier team/player recognition.
– 23 Ai Players have been replaced with new identities, including the 2 starting goalies in Threes Eliminator, EAHSL Drop-in & EASHL Clubs.
– Added additional content into WoC for upcoming Chel challenges. Check back often to collect the latest cool new content.

Fixes
– Updated the Threes / Ones Eliminator Player Progression bar in the post-game to match the game mode colors
– Fixed alignment issues with Player Rank Badges in Intro/Outro overlays
– Fixed the grouping of unlocked traits in the Post-Game
– Fixed an issue with Playoff beards where the correct length wasn’t being used for Club Finals games.
– Fixed an issue where your previous placement animation would continually be displaying after the season stat had moved on to the Auditing Leaderboards phase
– Fixed an issue where Player Rank Badges were displaying the incorrect rank within the leaderboards
– Fixed an issue where Player Rank Badges were not appearing in Post-Game player summary screen
– Fixed an issues where your settings would be reset if the user entered Free Skate

HUT
—-
HUT Challenges
– Added Retry option to Pause Menu for Solo Challenges

Note that there’s a chance that EA Vancouver will release another patch in time for launch, but so far, this is the big one.
Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Star Wars Squadrons Update 1.02 October 8 Flies Out

Heads up, pilots! Motive Studios has released the Star Wars Squadrons update 1.02 October 8 patch, which brings fixes and more in to the game. Head on below for the full patch notes.

Star Wars Squadrons Update 1.02 October 8 patch notes:

Fleet Battles Ranks

  • Fixed an issue where players could not be correctly placed in a rank after initial placement matches
    • Players who have not started their placement matches will be able to place normally
    • Players who have started their placement matches will have their remaining matches use the corrected system
    • There will be no rank resets at this time

Controls

  • Added options in the menu called “Controller Global Deadzone” and “Flight Stick Global Deadzone” which will allow you to modify the deadzone individually for standard controllers and Flight Sticks
  • Adjusted the default input curves for Flight Sticks, which should make controls feel more responsive

VR

  • Adjusted some of the visual effects in VR mode, specifically addressing the brightness and bloom when dropping bombs from your Starfighter

Bug Fixes

  • Fixed an issue where the Fleet Battles Tutorial could become incompletable if the player’s starfighter was destroyed at certain points during the exercise
  • Fixed an issue where V-Sync would sometimes become disabled upon returning to the main menu
  • Fixed a bug where the Imperial squadron was not visible in some instances during the opening cinematic for Dogfight mode
  • Fixed an issue that was causing the 3000 series Nvidia GPUs to default to low quality graphics settings
  • We’ve removed a couple of instances where development text was appearing in the game
  • Fixed an issue ensuring VOIP (voice chat) toggles work as intended
  • Fixed an issue on PC where single-player medals could be removed after playing other game modes. (NOTE: We are aware of this issue on console as well and a fix for that will be coming soon)

Stability

  • Improved stability in the Spectator feature of online PvP modes
  • Other general stability improvements and fixes

Stay tuned to our Star Wars Squadrons review hitting the site soon.

Source: Reddit

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

EA Madden 21 Update 1.13 October 8 Includes Franchise Updates & More

EA Vancouver has released the EA Madden 21 update 1.13 October 8 patch, and it brings a host of gameplay-related changes, improvements to Franchise Mode and lots more. Head on below for the patch notes.

EA Madden 21 Update 1.13 October 8 patch notes:

Key Highlights:

  • General Franchise bug fixes
  • Updated handling of wins/losses resulting from players losing their game connection
  • Tuned the Bench Press Ability for better balance in all game modes

Gameplay Updates:

  • Fixed an issue causing user-controlled QBs to sometimes automatically throw to a receiver directly following the snap.
    • DEV NOTE: While we fixed a version of this in a previous update, community feedback made us aware of an additional version. In this case, if a user had spammed a catch-mechanic on the previous play, in some cases that button-input data could carry over to the following play when holding the snap button for a longer period of time. We’re confident this specific bug was the culprit for those still impacted.
  • Resolved the issue with the ‘Ball-Stuck-In-Hand’ celebration triggering too frequently
  • Tuning to the Bench Press Ability so that it will no longer apply fatigue penalties on running plays; also reduced the overall amount of fatigue impact when a receiver gets pressed in man coverage
    • DEV NOTE: One thing we want to make our players aware of relative to this ability (as well as many other abilities), is that as ratings increase, the overall impact will naturally decrease. Specific to Bench Press, as players’ stamina ratings increase, so does their fatigue recovery rate. This will lead to the ability becoming less effective over time within modes like Franchise and Ultimate Team.
  • Addressed an issue causing a thrown pass to rarely warp back to a defender in a Strip Attempt
  • Fixed a rare issue causing the ball carrier to freeze during a fake-out vs. a defender
  • Fixed the receiver icons not appearing and the pitch sometimes falling short resulting in a fumble on the HB Toss Pass play
  • Removed the ‘Pass Rush On-Field Trainer’ overhead display in multiplayer practice to allow for easier multi-controller labbing
  • Fixed a blocking interaction issue resulting in a graphical error
  • General Stability fixes

Madden Ultimate Team Updates:

  • Fixed a rare crash when viewing “Search Trade Results”
  • When selecting the highest difficulty on a Solo Challenge, you will be defaulted to that difficulty when selecting “Play Next Challenge”
  • Several UI enhancements to help with text readability

Franchise Updates:

  •  Face of the Franchise Updates:
    • General stability improvements
  •  Franchise Updates:
    • General stability improvements
    • Significantly reduced the amount of ties that could result from Simulated games
    • The ‘Draft Bar’ interface will remain visible during the Draft when navigating between menus
    • Fixed an issue with the ‘Team’ tab disappearing for users when exiting a game

Presentation Updates:

  • Multiple Teams Oakley visor tab colors updated to the colors they are using this season

If you haven’t picked it up yet, go read our Madden 21 review here.

Source: EA

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Modern Warfare & Warzone Update Today October 8 Nerfs the VAL & SP-R 208

Just yesterday, Infinity Ward mentioned that they were doing a weapon tuning pass on the AS VAL and SP-R 208 in Call of Duty: Modern Warfare & Warzone given how overpowered both guns were in their current state. Well, the Modern Warfare & Warzone update today October 8 server-side patch is now live, and yep, it nerfs both guns!

Note that there is no actual download for this update, as it will automatically be applied once you connect to the game’s servers.

Modern Warfare & Warzone update today October 8 patch notes:

GENERAL: 

  • Fixed an issue where players could survive in the gas while staying on the subway fast travel system

WEAPONS:

  • AS VAL:
    • Fixed a bug where the SSP 10-R mags could allow bullet penetration through multiple walls
  • SP-R 208:
    • Increase to flinch
    • Minor reduction to ADS speed
    • Variable zoom scope
      • Moved weapon closer to the player while ADSing
      • Small reduction to ADS speed
    • .300 Norma mag and .338 Lapua Mag ammo types:
      • Reduction to bullet velocity
      • Reduction to ADS speed
  • SKS: Small reduction to ADS speed for variable zoom scopes
Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Outriders Release Date Announced for February 2, 2021, Crossplay and Free Next-Gen Upgrade Confirmed

If you’re looking forward to People Can Fly’s looter shooter Outriders, well, you’ll have to wait a wee bit longer. Originally targeted for release this year, Square Enix has sent out the press release announcing the Outriders release date for February 2, 2021!

Alongside that, a new trailer and next-gen upgrades have been shared too.

Square Enix has confirmed that Outriders will feature full crossplay functionality and across all gaming devices! meaning players across PS4, PS5, Xbox One, Xbox Series X|S, PC and Stadia will be able to play together regardless of what platform they are on.

Those looking to purchase the game on PS4/Xbox One, Square Enix has also confirmed that upgrading to the next-gen version will be free!

“We’re very happy to announce that we can offer full cross-play support and a free next-gen upgrade plan for OUTRIDERS players. The great thing about this system is that even if you’re not picking up your PS5 or XSX quite yet, we’ve got you covered and there’s no need to wait. If you buy the current-gen version of OUTRIDERS, we’ll give you the next-gen version for free,” said Jon Brooke, Co-Head of Studio at Square Enix External Studios.

“We’re taking a little bit longer to ensure players have the best possible experience with OUTRIDERS, we’re also including new features like Cross-Play which will make our game much more accessible on all platforms,” added Lee Singleton, Co-Head of Studio at Square Enix External Studios.

Check out the latest Outriders gameplay look right here.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Report: Mortal Kombat 11 Ultimate Kollector’s Edition Leaks, Includes Exclusive DLC and Real Life Sub-Zero Mask

Details on Mortal Kombat 11 Ultimate Kollector’s Edition seemed to have accidentally leaked from the latest Kombat Pack 2 announcement trailer.

Found at the end of the Kombat Pack 2 trailer of Facebook (has since been removed/edited), it seems that NetherRealms Studios is planning to launch a Kollector’s Edition for Mortal Kombat 11 Ultimate. Details and an image can be found below concerning the content of the package.

Mortal Kombat 11 Ultimate Kollector Edition

Mortal Kombat 11 Ultimate Kollector’s Edition Contents:

  • Mortal Kombat 11 Ultimate game
  • Exclusive avalanche Sub-Zero DLC
  • Steelcase
  • 1:1 scale of Sub-Zero’s mask
  • Kollector Box
  • Certificate of authenticity

Since this was removed and isn’t mentioned in any of the press material or even the official Mortal Kombat 11 website, treat this as  a rumor just in case it’s no longer being released. If we were to take a guess as to why it was removed, judging from the image above it lists the physical edition coming out on November 17.

As mentioned in our Mortal Kombat 11 next-gen features article, the physical versions for the PS4 and PS5 won’t be due until January 2021. We suspect the removal was so that they can possibly fix the date, or it was just simply because they weren’t suppose to announce it this early.

We reached out to publisher Warner Bros. for a statement regarding this, and we’ll update the post if we hear back.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Report: PS5 Storage May Support Four Different M.2 NVMe SSDs Sizes Based on Hardware Breakdown

The recent PS5 breakdown gives us a look at the internal SSD expansion slot, though upon further examination it would appear that the system might support different sizes (length) of M.2 NVMe SSDs.

In the recent PS5 breakdown video, we see Yasuhiro Ootori, VP of the mechanical design department at Sony remove the cover for the storage expansion slot. not much else is elaborated other than this is where users can install a supported M.2 NVMe SSD drive. However, if you pay close attention to the shot you’ll notice that there are different screw holes with a numbers by each of them. 

For those unaware, these represent the different length that a M.2 NVMe SSD can come in, though there are more depending on the type device. 

As detailed on SanDisk official site concerning M.2 sizes

M.2 Module Sizes
M.2 Cards and Motherboard slots vary in sizes, both in the width and length of the card. Compatibility will depend in part with a Motherboard’s ability to fit that specific card’s size, in the same way other PCIe devices do. The current available sizes for M.2 modules are as follow:

  • Widths: 12, 16, 22, and 30 mm
  • Lengths: 16, 26, 30, 38, 42, 60, 80, and 110 mm

We ourselves aren’t too knowledgeable when it comes to potential benefits that the different length can provide, so here’s an excerpt from FaceofIt that goes over a couple of the difference between a M.2 2242 (42 length) and 2280 (80 length).

Well, the significant difference between the M.2 2242 and M.2 2280 lies in the measurement of the SSD drives. Of course, this difference translates into further differences ahead. We will have a look at them as well.

The length of the SSD drive has a significant bearing on the performance characteristics of the SSD. Given this fact, since the M.2 2242 is smaller than the M.2 2280, the performance of the latter will be a little better placed in comparison to the M.2 2242.

Another area that the M.2  2280 takes the lead over the M.2 2242 is on the heat dissipation. The limited length of the M.2 2242 may not provide adequate heat dissipation. The M.2 2242 SSD drives are used in laptop motherboards, while the M.2 2280 drives find themselves being used in tablets.

So what this means for PS5 owners is that there may be more available options from third-party to go with when looking for some expandable storage. Do mind however that Sony has yet to officially announce whether the console will actually support different length M.2 NVMe SSDs, so for now take this with a rumor despite what the image may suggest. 

We’ve reached out to Sony for clarification on the matter, though expect them to go into further details later once they reveal a supported list of M.2 NVMe SSDs.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Predator Hunting Grounds Update 2.06 Brings Hotfixes

Illfonic has released the Predator Hunting Grounds update 2.06 patch today, which brings a number of hot fixes.

Predator Hunting Grounds Update 2.06 patch notes:

General

  • Fixed an issue where foliage was indestructible for clients
  • Fixed an issue where full face covers were sometimes causing issues during cinematics
  • Fixed an issue that caused several elements to be missing their proper localized text
  • Fixed a stuck spot in Excavation near caves
  • Resolved several issues that were causing crashes

Clash

  • Fixed an issue where capture points would say “Capture” when they should say “Defend”
  • Clash matches now end when an entire team leaves
  • Fixed an issue where the countdown timer was not working properly in Clash lobbies
  • Fixed an issue where kill notification would appear for non-lethal headshots
  • Fixed an issue where XP was not being calculated properly in Clash
  • Fixed multiple Clash lobby issues related to players leaving and viewing profiles/reporting

If there are any other fixes not detailed in the patch notes above, please let us know in the comment section so that we may document them for other users. As for those experiencing the stuck on aiming bug, know that the issue is still present in this update. Hopefully Illfonic sorts that out in the next update.

Source: Illfonic f0rums

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

New GTA Online Weekly Update October 8 Summary and Highlights

Would-be robber and gangsters, Rockstar Games has released the new GTA Online weekly update October 8 refresh! Same as before, head on below for the summary and discounts for the week.

New GTA Online Weekly Update October 8 Summary and Discounts:

  • Double GTA$ & RP in all Contact Missions
  • Triple GTA$ & RP in Transform Races
  • Associates and Bodyguards are earning Tripled Salaries for the next seven days
  • A free Fruit Tee, emblazoned with “THINK Simple,” for any player that logs in before October 14th
  • The Los Santos Summer Special’s Lampadati Tigon is the latest Lucky Wheel top prize
  • 40% off High-End Apartments and all Garages
  • Vehicle Discounts, including: 40% off the Blista Kanjo and Dinka Sugoi, plus 30% off the JB700W and Maxwell Vagrant
  • Laser Weapon Discounts: 40% off the Up-n-Atomizer, Widowmaker, and the Unholy Hellbringer
  • Prime Gaming Bonuses: A one-time GTA$1,000,000 bonus for players who link their Amazon and Rockstar Games Social Club accounts, plus a GTA$200K bonus for playing this week
  • Prime Gaming Discounts: 80% off the P-45 Nokota and FH-1 Hunter, along with the free Vespucci Canals Nightclub property

Discounts
As in any thriving economy, excess and sales discounts go hand in hand. Aspiring moguls can take 40% off the retail cost of both High-End Apartments and all Garage properties, plus discounts on vehicles and laser weapons like the Up-n-Atomizer. Read on for the complete list.

 High-End Apartments – 40% off

All Garages – 40% off

 Laser Weapons:
Up-n-Atomizer – 40% off
Widowmaker – 40% off
Unholy Hellbringer – 40% off

 Vehicles:
Blista Kanjo – 40% off
Dinka Sugoi – 40% off
JB700W – 30% off
Maxwell Vagrant – 30% off

For more details regarding today’s weekly update, head on over here.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Mortal Kombat 11 Next-Gen Upgrade, Ultimate Edition & Kombat Pack 2 Detailed

With NetherRealm Studios announcing the Mortal Kombat 11 Kombat Pack 2 with a new trailer, the studio also announced that we’ll be getting next-gen upgrades of the game for free! In addition to that, WB Games has sent the press release where it details the Mortal Kombat 11 next-gen upgrade, pricing and more!

Mortal Kombat 11 next-gen upgrade, Ultimate Edition pricing and Kombat Pack 2 details:

  • Definitive Mortal Kombat 11 Experience – Two critically acclaimed story campaigns taking players on a time-bending adventure that continues the epic Mortal Kombat saga, along with the full roster of 37 playable characters.

  • Kombat Pack 2 – Newly added fighters Mileena, the hybrid Edenian and Tarkatan clone of Kitana; Rain, the royal Edenian demigod; and Rambo, the iconic Special Forces soldier featuring the voice and likeness of actor Sylvester Stallone.

  • Mortal Kombat 11: Aftermath Expansion – Franchise-first story expansion, three playable characters (Fujin, Sheeva, RoboCop) and 10 additional character skins.

  • Kombat Pack 1 – Six playable characters (Shang Tsung, Nightwolf, Sindel, The Joker, Terminator T-800, Spawn) and 25 additional character skins.

  • Mortal Kombat 11 – Packed to the brim with multiple features and modes for all players including Story, Custom Character Variation System, Stage Fatalities, Friendships, Online, Towers of Time, Tutorial, Krypt, Kombat League and the signature roster of returning and franchise-first fighters, all equipped with unique Fatalities that display devastatingly brutal cinematic visuals.

  • PS5 Upgrade Available – Delivering 4K dynamic resolution, enhanced visuals, improved loading times and cross-generation console compatibility for select modes. Mortal Kombat 11 and Mortal Kombat 11 Ultimate owners and new buyers on PS4 and PS4 Pro can also access a free upgrade to the PS5 version of their game, available in conjunction with the Mortal Kombat 11 Ultimate launch.

  • Xbox Series X|S Smart Delivery Enabled – Providing 4K dynamic resolution, enhanced visuals, improved loading times and cross-generation console compatibility for select modes. Mortal Kombat 11 and Mortal Kombat 11 Ultimate owners and new buyers on Xbox One consoles can also access a free upgrade to the Xbox Series X|S version of their game, available in conjunction with the Mortal Kombat 11 Ultimate launch.

  • Krossplay Support – Allowing PS5, PS4, PS4 Pro, Xbox Series X|S and Xbox One players to fight against other players on opposite platforms in select modes.

As for the pricing, head on below where we made it in an easy-to-read table format:

Mortal Kombat 11 Ultimate Edition price: $59.99

Pre-order date: October 15

Release date: November 17

Kombat Pack 2 standalone price – $14.99

Mortal Kombat 11 Ultimate PS4and PS5 physical version release date: January 2021

Lastly, Ed Boon, NetherRealm Studios boss, also shared a slew of new Mortal Kombat 11 Kombat Pack 2 screenshots!

Once we get more details regarding the new characters (and gameplay), we’ll be sure to let ouer readers know.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Mortal Kombat 11 Kombat Pack 2 & Ultimate Edition Announced, Free Next-Gen Upgrade

Remember when Ed Boon teased Mortal Kombat 11 news this week? Well, it’s been announced today and it’s for the Mortal Kombat 11 Kombat Pack 2! Same as before, expect new fighters, cosmetics and more to be included in this premium DLC pack.

Check out the official trailer below.

New characters include Rain, Melina, and Rambo.

Additionally current owners of the PS4 and Xbox One versions will receive the next-gen upgraded version for free. Upgrades include 4K dynamic visuals, visual upgrades, and reduced load times.

This will be available on November 17 alongside the Mortal Kombat 11 Ultimate edition.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Fall Guys Update 1.09 October 8 Ushers in Season 2

Excited for more Fall Guys? Mediatonic has released the Fall Guys update 1.09 October 8 patch that ushers in Season 2! While we already know a new level is part of it, there are other improvements as well. Head on below for the patch notes.

Fall Guys Update 1.09 October 8 patch notes:

New Features

The Show Selector: There are now time-limited shows that give players new ways to enjoy their favorite round types by selecting which show they want to play!

Banners & Nameplates: Mix and match customizable banners and nameplates to compliment your Fall Guy’s attire!

Random Outfit Generator: Randomize your outfit and get a combination you like!

New Levels

Knight Fever: The hardest gauntlet level yet!

Wall Guys: Cooperate with other players to traverse castle walls!

Egg Siege: A brand new Egg Scramble map with moving drawbridges!

Hoopsie Legends: A solo Hoopsie round with movable blocks!

Improvements

You can now see your party members fall alongside you while waiting for a match to be found.

Fall Guys now have more responsive mantling up ledges.

Many levels had visual updates applied to them.

Other

Base PS4 FPS should now be much better – 60 rather than 30.

Various crashing issues have been resolved.

Many bug fixes and optimizations have been applied.

That’s it for the patch! If you haven’t bought the game yet, head on over here for our review.

Source: Reddit

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Features

The Factions of Watch Dogs: Legion and What They Represent

Recently we were given a few new videos for Watch Dogs: Legion. However, the one I’d like to focus on here is the new story trailer, and what the factions are that we can see represented in it. Check out the trailer below, and read on for more details.

DedSec

dedsec

DedSec are a pretty straightforward group. They’re a collection of hackers who operate underground, outside of the law, and serve their own brand of justice to those who deserve it. In Watch Dogs: Legion they’re trying to put things right. This is a change from the norm of the seires, which usually sees DedSec as the anarchists attempting to disrupt the flow of modern life. Now though, they’re recruiting as many people as they can from around London in order to put the rest of the factions in the game back in their place.

This group is gong to be made up of everyday people. Instead of winning casino bonuses at SlotsWise, those people will be making a contribution to society, even though they don’t know it yet. As a whole, the city of London is stronger, and that’s the core message behind this group.

Albion

albion

Albion is a private military group. They were brought into London to support the authorities, and patrol the streets enforcing order. The thing is, they’re getting a bit ahead of themselves. The group’s leader, Nigel Cass, has his own agenda. In Watch Dogs: Legion we see Albion using unnecessary force in almost every way possible. They’re the oppressive faction that is ever present in the game. Players will be working to disrupt their day to day patrols, but also turn the tide of whatever plot their leader has in play.

Clan Kelley

clan kelley

Clan Kelley is led by Mary Kelley. It’s a criminal organisation that is on the rise due to London being in utter turmoil. In the wake of recent events, the group is trying to seize as much power as it can. Players need to put a stop to that. These guys are nasty. They take people in, put bombs in their heads, and then force them to do whatever they want. This is how they make the bulk of their illegal cash, and when they’re finished with these people, they just blow the bombs and dump the bodies.

Zero Day

zero day

Finally we have Zero Day. This group are the anarchists in Watch Dogs: Legion, but they’re dangerous. They’re trying to assert their dominance and vision through force, which is pushing all the other groups to the brink. It also puts the focus squarely on DedSec, who everyone thinks that Zero Day is a part of. This group is very much on their own, and they just want to watch London burn. They don’t care about hurting people, and they certainly don’t care about blowing up the entire city to get their point across.

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

Home > News

Modern Warfare VAL & SP-R 208 Weapon Tuning Incoming, Here’s How OP Both Are

At the start of Season 6 of Call of Duty: Modern Warfare, two new weapons were introduced in the form of the AS VAL and the SP-R 208. Now, if you’ve been playing multiplayer since Season 6, chances are you’ve been obliterated by the Modern Warfare VAL or SP-R 208, and you’re not alone given how powerful these weapons are.

Well, that’s hardly surprising given how seriously overpowered (OP) both guns are. The AS VAL’s ammo conversion makes it so that it can penetrate ANY object in the game (yes, even rocks), while the SP-R 208 rifle has super fast ADS (Aim Down Sight), mobility and more. Want to see how OP both guns are? YouTuber Drift0r has released a video today that summarizes it perfectly.

Thankfully, Infinity Ward is doing something with these weapons (finally!), as Infinity Ward Senior Communications Manager Ashton Williams confirmed that a weapon tuning pass is being worked on for both!

https://twitter.com/ashtonisvulcan/status/1313840149373964288?s=21

Note that she doesn’t exactly say “nerfs” are incoming, but given the state of the two guns, buffing them more would seriously make no sense at all. For now, we don’t know when this patch will drop or whether this will require a download or be a server-side change. Once we know more details,  we’ll let our readers know.

In other Call of Duty news, if you’re a multiplayer fan, Treyarch has dropped a ton of info about Black Ops Cold War’s beta that’s happening this week! Read up on the new ping system and FOV slider here, as well as the patch notes made from the alpha to the beta.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

NBA 2K21 Next-Gen Improvements to Shooting, Dribbling and More Detailed

As promised by Visual Concepts, the studio has started talking about the NBA 2K21 next-gen improvements after yesterday’s gameplay reveal. There are shooting changes, dribbling, and more. It’s not just a graphical upgrade, as it seems the added horsepower from next-gen consoles are being put to good use.

NBA 2K21 Next-Gen Improvements:

Pro Stick – Shooting

The Pro Stick is probably the most obvious gameplay difference if you’re familiar with 2K basketball, and it’s been great seeing it being adopted by both pro and casual gamers alike on current-gen. With the next-gen consoles, we were able to take shooting and dribbling with the Pro Stick to even greater heights and give you more tools to score the basketball. Here’s a look at some of the new innovations you can look forward to:

Shot Arc control: Shot Aiming is one of the big changes we’ve introduced this year. Being able to both time and aim your shots is a fresh new skill to master and it’s helped us widen the skill gap with shooting. Aiming works by pulling the Pro Stick down to start a jump shot. The speed of your Pro Stick movement dictates whether the ideal aim point skews to the left or right on the shot meter and then you adjust the aiming marker to the center of the release window. For next-gen, the stick speed also now controls the arc of your jump shot. Slow flicks will give you extra high arcs, while fast flicks will make your shot flat. It feels really good to be able to have that extra bit of control over how you shoot, and also a lot of fun sitting in the practice gym chucking up rainbow 3’s. You also get a small bonus for shooting with an ideal shot arc, so it’s important to be mindful of the tempo of your initial stick throw to make sure you give yourself the best chance at making the shot.

Bank Shot control: Fast flicks (or slightly aiming in the direction of the backboard) will also allow you to control bank shots. So if you want to emulate Dwyane Wade or Tim Duncan, it’s now much easier for you to do that. This works for layups too. It may seem like a tiny detail but I love being able to control whether I drop a layup directly into the hoop vs. put it off the window. It’s a cool control that’s never been in a basketball game before!

Shot Meter: The shot meter is such an important tool for shooting and, for next-gen, gets a new look and plays a bigger role in your makes and misses. The new presentation is much more “readable,” really pops against various court floors, and no longer scales in world space (meaning it won’t be really small if you’re in a far away camera view.) We’ve added an arrowhead to the aiming and timing marker that makes it much easier to see the sweet spot as well. The shot meter’s make window is now blue and will grow and shrink dynamically based on how good the shooter is, the degree of difficulty of the shot, and how well it’s defended.

Touch Around the Rim: Layup timing is something that many players have struggled to master. Every layup has a different release point and you must have really good reaction time to nail down the meter. As a result, layup timing was reduced to have a very nominal effect in current-gen to prevent people from getting frustrated. For next-gen, we’ve decided to disable layup timing on the shot button by default so most players can just focus on taking it to the rim with the right players at the right time. But for elite guards who strive to finish at the rim like Steph or Kyrie, or bigs who want to show off their Jokic-like touch on the low block… we’ve redesigned the layup timing and aiming meters to be completely under the control of the player.

Shot Creators: We’ve completely revamped all of the off-dribble jumpers and added new signature packages for key players like LeBron James and Luka Doncic. These new jump shot packages are as beautiful as they are effective and are great weapons for shot creators. Pull-ups have been separated into two categories: controlled and high momentum. Controlled pull-ups set your feet better and are more balanced while high momentum pull-ups (triggered by holding Sprint) create more separation from the defense but are tougher to knock down. So just like real life, it’s important to shoot under control and get your feet underneath you, but skilled players can also pull off tough fading shots over the defense like MJ or Kobe.

3PT Line Recognition: There are some great nuances that we were able to capture thanks to the next- gen hardware. The added computational power allowed our engineers to upgrade our inverse kinematics (IK) and foot planting technology (more on that later) to both make our jump shot gathers feel more grounded and also improve 3PT line recognition. In the past, you’d either slide back for the 3PT shot which looked pretty bad, or step on the line for a long two. But now we adjust your feet placement in real time when you’re near the line to ensure that no longer happens. It looks very natural and a relief for shooters to know that they’ll get credit for the three when taking those deep clutch jumpers.

Pro Stick – Dribbling:

Size-Up Speed Control: Next-gen has given us the opportunity to add an interesting feature to ball handling that we never had before: the ability to control the speed of your size-up moves based on how slowly or quickly you flick the Pro Stick. Great ball handlers don’t just have one gear. They have the ability to change speeds and give defenders so many different looks that it makes it difficult to stay in front of them. Now you have that ability too. It’s so cool to be able to slowly rock the stick back and forth for a slow rhythm size-up and then quickly change pace with some rapid crossover chains. Mixing these together with the signature size-ups (hold RS up) and new signature escape moves gives dribblers an insane number of combos to pull off in NBA 2K21 next gen. And wait till you see some of the new anklebreaker animations we’ve added this year. They’re going to make for some very entertaining videos that I’m sure will make the Top Plays on 2KTV!

Sauce [Signature Moves]: There’s a whole lot of new signature dribble move content for next-gen. LeBron gets the suspended dribble that works oddly well in real life and James Harden gets a quicker between-legs sequence, among others. And if you check out the Stepback signature moves, you can now equip signature quick stops (performed by tapping L2/LT) as well as several new lateral stepbacks. These are probably my favorite moves to use this year as you see them all the time in the NBA.

Park Handles: Park dribble moves, now pulled off by clicking L3, are now tied to the Hall of Fame Tight Handles badge. So if you find yourself accidentally rolling on the floor while breaking down the defense in the park, try dropping Tight Handles down a tier.

Triple Threat: One of the first things you’re coached on when learning how to play basketball is the use of the triple threat. It’s a fundamental skill that all players need to have but for players like Carmelo Anthony, it’s also their bread-and-butter for scoring in 1-on-1 situations. NBA 2K21’s triple threat game got some serious upgrades for next-gen. There’s a host of new moves and first step launches at your disposal. Hesitations, escapes, stepbacks, hard go’s and crosses… if you’ve seen it pulled off in the NBA, chances are you can pull it off in the game. And just like the size-ups, Pro Stick speed control works in the triple threat too. So you have full control of both the direction and speed of your rocker steps and jab fakes by how slowly or quickly you flick the stick.

Lastly, passing has also been tweaked, as bounce passes and Lead Pass are now much better, and this also applies to catches and transition into passes.

For a more detailed look into the NBA 2K21 next-gen improvements, head on over here.

Here’s a video of all the next-gen gameplay clips shown today in one video:

Here’s today’s NBA 2K21 next-gen gameplay clips in one video. Shows off Shot Arc control and the new Shot Meter. Plus, first looks at LeBron, Harden, and Booker.
byu/yyy2k inNBA2k

For those playing the current-gen version of NBA 2K21, a new patch was rolled out earlier today and here’s what got changed.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Rainbow Six Siege Tachanka Rework Overview and Gameplay Revealed

Those playing Rainbow Six Siege for quite some time and wanted Tachanka to be changed drastically in how he plays, rejoice! Ubisoft has shown off the Rainbow Six Siege Tachanka rework gameplay and what his new gadget can do!

Check out the gameplay clip as well as a summary of what’s in the said clip (via Reddit).

https://www.youtube.com/watch?v=-nY12UiyJlc

Rainbow Six Siege Tachanka Rework Summary:

  • Now carries the DP27 LMG as a primary weapon
    • Can easily open hatches and walls
    • 48 damage @ 550 RPM
  • New gadget: Shumikha incendiary grenade launcher
    • Shoots incendiary grenades that spread fire in a small area
    • Grenades bounce off of walls
    • Two magazines with five grenades, ten grenades in total
  • New passive ability: Withstand (as seen on Zofia)
  • Loadout:
    • Primary: DP27 or 9x19VSN
    • Secondary: PMM or GSH-18
    • Secondary gadgets: Barbed Wire or Proximity Sensor

This Operator change will be taking place on the Test Servers this Thursday, October 8 (tomorrow) for further testing.

In other Rainbow Six Siege news, the Y5S3.2 patch notes have been revealed, with console gamers getting this next week as the Y5S3.3 patch.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Resident Evil Resistance Update 1.10 October 7 Now Live

Capcom has released the Resident Evil Resistance update 1.10 October 7 patch and this brings a host of fixes and changes to the multiplayer title. Read on below for the patch notes.

Resident Evil Resistance Update 1.10 October 7 patch notes:

New features:

Cosmetics

  • ・Added 5 new weapon skins.
  • ・Added 35 new Survivor skins.
  • ・Added 10 new Survivor gestures.
  • ・Added 30 new sprays.
  • ・Added 10 new creature skins.
  • ・Added 4 new zombie gestures.

Survivor Weapons

  • ・The new KASHIMA weapon can now be purchased from the Armory in all areas.
  • ・The new RAI-DEN weapon can now be purchased from the Armory in areas 2 and 3.

Creatures

  • ・A new creature, the Ne-α, has been added. It can be spawned by using the new Ne-α skill card.

Skill Cards

  • ・Added the Decoy skill card.Places a harmless trap to trick Survivors.
  • ・Added the Shock Trap skill card.Places a trap that shocks nearby Survivors when triggered. Causes temporary paralysis.
  • ・Added the Flashbang Mine skill card.Places a trap that emits a blinding flash when triggered. Temporarily blinds nearby Survivors and blurs their vision afterwards.
  • ・Added the Enhancer – Invincible skill card.Equips a launcher which fires darts that grant creatures temporary invincibility.
  • ・Added the V-ACT Zombie skill card.Spawns a zombie buffed with Berserker, Regen, Energy Leech, and Infection. Interrupts Bio Energy recharge for a short duration.
  • ・Added the Reclamation Anchor skill card.Deploys a device which projects energy tethers to nearby creatures, recharging Bio Energy if they are killed. Lasts until disabled.
  • ・Added the Energy Leech Rifle skill card.Equips a rifle that deals a small amount of damage and recharges Bio Energy.
  • ・Added the Remote Regen Mod skill card.While in hand, restores a small amount of health to creatures when they are controlled.
  • ・Added the Remove Limiter skill card.Immediately decrease Ultimate Skill cooldown by a certain amount. Interrupts Bio Energy recharge for a long duration.
  • ・Added the Ne-α skill card.Spawns a Ne-α that has an auto targeting ranged attack. (controllable)
  • ・Added the Ne-α – Infectious skill card.Spawns a Ne-α that has an auto targeting ranged attack and emits infectious gas. (controllable)
  • ・Added the Barrier skill card.Raises a protective barrier in place that blocks all Survivor projectiles and firearm attacks except for the flamethrower.
  • ・Added the Supply Zombie skill card.Spawns a Supply Zombie that is immediately marked on the Survivors’ map. (controllable)
  • ・Added the Deception skill card.Makes all cameras look as if they are currently being used by the Mastermind.
  • ・Added the Umbrella Reserves skill card.When used, this card transforms into a random powerful skill card. Interrupts Bio Energy recharge for a short duration.

System Changes

  • ・Increased the Equipment Point limit for all characters (20→25)
  • ・Adjusted ranks at which additional skill cards are unlocked such that all skill cards are obtained by rank 20.

Annette

  • ・Added the new Ambush area 2 exclusive card for Annette.Spawns a zombie without expending any Bio Energy. (controllable)
  • ・Added the new Licker – Regen Aura area 3 exclusive card for Annette.Spawns a Licker with a regeneration aura that shares its buff effects.

Daniel

  • ・Added the new Synchronize Mod area 2 exclusive card for Daniel.While in hand, up to 4 creatures in view will move in sync with the creature being controlled.
  • ・Added the new Remote Shell area 3 exclusive card for Daniel.Spawns a zombie with all creature buff effects and greatly increased attack power and health. Does not act unless controlled. Cannot be killed while inactive.
  • ・The Unnatural Selection skill variant now also increases damage dealt by the Ne-α’s Tentacle Spear.

Alex

  • ・Added the new Contagion area 2 exclusive card for Alex.Makes infected Survivors vomit. This deals damage, but also lowers their Infection Rate. Damage dealt scales with Infection Rate, but will not defeat Survivors.
  • ・Added the new Detonator Mod area 3 exclusive card for Alex.While in hand, all explosive traps detonate immediately after being spawned.

Spencer

  • ・Added the new Omniscience area 2 exclusive card for Spencer.When used, this card transforms into a random Exclusive Card that belongs to another Mastermind.
  • ・Added the new Reroute area 3 exclusive card for Spencer.Switches out the active Bio Core. The cost of this card decreases as fewer Bio Cores remain.

Nicholai

  • ・Added the new Auto Shield Mod area 2 exclusive card for Nicholai.While in hand, newly equipped on-camera weapons will gain an electromagnetic shield for a set duration.
  • ・Added the new Tactical Shields area 3 exclusive card for Nicholai.All cameras gain an electromagnetic shield. Interrupts Bio Energy recharge for a set duration.
  • ・The Watchdog skill variant now includes the Ne-α amongst the creatures it can randomly deploy.

Adjustments and Fixes:

Martin

  • ・Lengthened the cooldown of Flash Baton’s “Shockwave” skill variant.
  • ・Resolved an issue where the damage reduction effects of Sapper’s “EOD Suit” skill variant would remain applied indefinitely if Martin was in the process of disarming a trap when the Survivors advanced to the next area.

Daniel

  • ・Resolved an issue where the Tyrant would become unresponsive if attacked while performing certain actions.

Spencer

  • ・Increased the rate at which cards’ Bio Energy cost decreases when using Bioactivation’s “Paracelsus Generator” skill variant.

Nicholai

  • ・Adjusted the odds at which various creatures are randomly spawned when using Firearms Specialist’s “Watchdog” skill variant.
  • ・Reduced the damage dealt by the Nemesis’s Exterminate ability when using Bioweapon: Nemesis’s “Extermination” skill variant.

Survivors

  • ・Increased the ammo consumed per reloaded shot for the W-870.

System Changes

  • ・Resolved an issue where it was not possible to disarm traps placed on inclines and multi-leveled surfaces.
  • ・Other minor changes and adjustments.

Once we get wind of more updates, we’ll let our readers know.

Source: Resident Evil

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Hyrule Warriors: Age of Calamity Gets 22 Minute Gameplay Demo With Urbosa and Zelda

Hyrule Warriors: Age of Calamity has a brand new 22 minute gameplay demo video courtesy of the latest Nintendo Treehouse Live segment that just aired, and shows off the first gameplay footage of The Legend of Zelda characters Urbosa and Zelda in action.

As an official prequel set 100 years before the events of The Legend of Zelda: Breath of the Wild, the game brings together playable characters such as Link, Princess Zelda, the Four Champions, Daruk, Urbosa, Mipha, and Revali, and the Sheikah warrior Impa as they battle in a hack-and-slash adventure that depicts the events of “The Great Calamity”. Here’s the official description from Nintendo’s webpage for the game:

Join the struggle that brought Hyrule to its knees. Learn more about Zelda, the four Champions, the King of Hyrule and more through dramatic cutscenes as they try to save the kingdom from Calamity. The Hyrule Warriors: Age of Calamity game is the only way to firsthand see what happened 100 years ago.

– Battle hordes of Hyrule’s most formidable foes –
From barbaric Bokoblins to towering Lynels, Ganon’s troops have emerged in droves. Playable heroes like Link, Zelda and more must use their distinct abilities to carve through hundreds of enemies to save Hyrule from the impending Calamity.

Check out our more detailed feature on Hyrule Warriors: Age of Calamity’s story. The game will be coming to the Nintendo Switch on November 20.

Tim Villasor

Home > News

The Division 2 TU11.1 Release Date Revealed, Here’s What to Expect

Following The Division 2’s Title Update 11 (TU11) patch released a few weeks ago, Ubisoft has now revealed The Division 2 TU11.1 release date and what people can expect from it in the latest State of the Game devstream.

Agents can expect Title Update 11.1 to make its way out this October 20 (this is planned, and is subject to change), and will include changes and fixes to The Summit game mode, and more. Head on below for the complete details. Note that this is not the complete patch notes for TU11.1 but rather, an overview of what’s included.

The Division 2 TU11.1 Release Date

Release Date: Planned date is October 20th (if all goes well)

The Summit Update

Main Changes

TU11.1 has the goal to address the feedback that was brought up in the PTS Feedback and also since TU11 launched:

  • The fantasy of climbing from floor 1 to 100 with customized challenges and rewards.
  • The Difficulty
  • The Directives
  • The Targeted Loot

Rally Points are removed

When you launch the Summit after TU11.1 you will no longer get the known Rally Point selection menu.

When you open the elevator, you get a selection if you want to continue your journey to the top or if you want to change the settings.

In this example, you played until floor 34 and had two Directives active. And now you can continue from that floor with these settings or change it to the experience that you want.

With TU11.1 this could be your progression from 1-100 with different team combos and difficulty settings:

=> Progression Example – these are only examples.

Select Difficulty and Directives

When you select “Settings” in the elevator menu, you can change your difficulty and the number of Directives any time you want:

Difficulty

  • Here you can select the difficulty you want to play on (normal – legendary)
  • When you enter the elevator you will continue your journey on the next floor with the new difficulty.

Directives

  • You can now select the Directives that should be active.
  • In the Summit you can select all Directives that have been added to the game so far.
  • If you really want to challenge yourself, you can play on legendary difficulty with a total of 9 Directives.

Directives increase Targeted Loot Drop Chance

To give you more incentives to use the Directives, they further increase the chance to get targeted loot. This applies to the whole game, not just the Summit.

  • The difficulty you select defines the chance of how much targeted loot you get.
  • Legendary difficulty has of course the highest chance – normal has the lowest.
  • But you can further increase that chance by adding Directives that add a bonus to what you would get on the selected difficulty.
    • For example – hard difficulty with 1 Directive has a lower chance than challenging difficulty.
    • When you add more Directives to that, you could play on hard, but you have the challenging difficulty Targeted Loot drop chance.
  • The highest chance is:
    • Legendary + 9 directives = targeted loot chance of legendary + (directive targeted loot chance bonus * 9)
  • This should give you a motivation to work with these directives.
  • While the Targeted Loot chance modifier applies to the whole game and not just the Summit, you can only select 9 directives in the Summit. The rest of the game has the established 5 Directives.

Threat Scaling

While you can select one difficulty setting for the entire 100 floors of the summit, there is a difficulty scaling as you climb the tower.

As shown in the image, the number of mini-bosses you encounter on the boss-floors will increase the higher you get. For example, on Level 70 you have two bosses and so on.

Targeted Loot Selection

When you look at the map of The Summit you see the active Targeted Loot and at the bottom “Targeted Loot Selection”.

In this menu you can select what Targeted Loot you are looking for:

  • Weapon Archetype
  • Gear Slot
  • Gear Mod
  • Skill Mod
  • Brand Set
  • Gear Set

You can change this any time you want.

With that and the added Targeted Loot chance from the Directives, you not only can customize what Targeted Loot you want but also actively change the chance. This should give you a very effective way to farm what you need in The Summit.

  • This selection applies to your personal loot and can be different for each player in a group.
  • The session host does not enforce the Targeted Loot on the entire group.

Weekly Project

There is a new weekly project that you can complete in The Summit. You can complete it in any difficulty you want.

The project rewards

  • Exotic cache
  • Blueprints (if you have any missing blueprint)
  • Specialization Points (if you still need)

Ridgeway’s Pride Exotic

They’ve seen the feedback, that it is not as desirable as it should be, and because if that it was buffed:

  • Range is now 15m (from 10m)
  • The Repair Rate was also buffed across the board.

The Quest now only requires neutralizing 2 Hunters / Rogues and the items drop based on the floor numbers.

Additional Improvements

  • More Objectives
  • Quicker laptop interact animation (also the NPC spawn is adjusted)
  • Holding SHD Crates is more beneficial (when you control the SHD Crates, you get faster skill spawns and it deploys better skills – it stays the same as it was pre TU11.1 when it is hostile)
  • New UI notifications about Exotic fireteams, Bosses, etc.

Summit Fixes

These issues will be fixed with TU 11.1

  • Loot crates reset (if encountered again)
  • Select Matchmake without reloading
  • Mega-Map has correct tabs (Project / Manhunt / SHD)
  • Various UI & Map fixes
  • Improved loot from final 100th-floor enemy

Targeted Loot Change

These are the Targeted Loot changes that apply to the entire game:

  • Higher Targeted Loot chance through active Directives
  • Individual Gear Set allocation. (So you will encounter True Patriot as Targeted Loot on a mission and not just “Gear Set”)

TU11.1 Bug Fixes

  • The Firewall bug in Conflict will be addressed.

Same as before, once we have the official patch notes, and once the title update is live, we’ll let our readers know ASAP.

Source: Reddit

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

╳