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Anthem Reboot Being Handled by 30 People at BioWare, Now in “Incubation” Stage

Following BioWare’s announcement this February that Anthem was getting a major rework, the studio has since been silent after that revelation. Well, that seems to be changing starting today. In a new post, BioWare revealed a few plans regarding this Anthem reboot.

BioWare Austin Studio Director Christian Dailey penned a letter to fans today, where he talks about working from home due to the on-going COVID-19 pandemic, and of course, touched base on a few key Anthem news. First off, Dailey revealed that they are a relatively small team of 30-sh people workong on the Anthem reboot, and that they’re in the “incubation” or prototyping phase of development.

The Anthem incubation team has kicked off and we are starting to validate our design hypotheses. Incubation is a term we use internally – it essentially means we are going back and experimenting/prototyping to improve on the areas where we believe we fell short and to leverage everything that you love currently about Anthem. We are a small team – about 30-ish, earning our way forward as we set out to hit our first major milestone goals. Spoiler – this is going to be a longer process. And yes, the team is small but the whole point of this is to take our time and go back to the drawing board. And a small team gives us the agility a larger one can’t afford.

Dailey mentions that they have some “tough decisions” to tackle, and they want to involve the community in reinventing Anthem. Here’s what the studio boss had to say about this, where he revealed that they are planning livestreams, blog post updates and more regarding the Anthem reboot.

We also want to start putting together some regular comms out to everyone to show/talk about these changes and our progress. This blog is one example, but we also want to include you in more of the day to day and hopefully get you some real interactions with the team. These updates could come in the form of an ad-hoc live stream, or some cool concept art posted on social media, or the occasional feed of me curled up in a ball crying in the corner…

Bear in mind, there’s no guarantee for that, but I have to admit, brainstorming, giving regular updates on how development is going should go a long way in fostering player goodwill. While one might say that this is too little, too late, BioWare can re-launch Anthem for next-gen consoles, make it free-to-play, and who knows, right?

You can read BioWare’s complete letter to fans here.

Here’s to hoping Anthem can bounce back.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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DOOM Eternal Update 1.04 Released for Fixes

While we just got a hefty DOOM Eternal update yesterday that ushered in the Update 1 content, it unfortunately broke something in the process too. Thankfully, id Software has worked fast, as DOOM Eternal update 1.04 is out now and as one might expect, it’s for fixes more than anything else.

DOOM Eternal update 1.04 patch notes:

Per Bethesda, this DOOM Eternal update 1.04 is for a Battlemode party matchmaking fix. Players should no longer experience crashing on match search at the end of matches.

Basically, that’s it. Speaking of Battlemode, here’s a look at the new stuff for the multiplayer mode introduced yesteryday:

BATTLEMODE Quality-of-Life Updates for ALL platforms

  • BATTLEMODE Tutorials are now required for first-time players when entering the mode
  • Added functionality to take disciplinary action against players who exploit BATTLEMODE by prematurely exiting matches or are abusive on voice chat
  • BATTLEMODE Death Report Deaths in BATTLEMODE now display a damage report showing players exactly what killed them

  • New Indicator for Healing Demon Players New FX display under player headers in BATTLEMODE when they are actively healing. This is visible to all players.

  • New Messaging in BATTLEMODE has been added to improve the clarity of server and lobby states

doom eternal update 1.03, DOOM Eternal Update 1.03 Brings Update 1 Content (Update), MP1st, MP1st

New Network Icons in BATTLEMODE will display when network conditions introduce latency or packet loss. The Network Icons are as follows:

  • Latency Variation : Your latency is fluctuating inconsistently, which will cause intermittent lag (see High Latency)
  • High Latency : The time it takes for data to travel between you and the server is high. Also referred to as a high “ping”, and results in lag.
  • Packet Loss : Higher packet loss means more data is being lost between you and the server.

You can check out the other changes from yesterday’s big update right here.

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Alex Co

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Rainbow Six Siege Steel Wave Operators Revealed in New Video

Following yesterday’s teaser for Rainbow Six Siege’s upcoming Operation called Steel Wave, we now have our first look at the Rainbow Six Siege Steel Wave Operators! There’s the new Defender named Melusi, and a new Attacker called Ace!

The full blow out reveal will happen this Monday, May 18 at 12 noon EDT! You can be sure that we’ll post details about it ASAP. If this follows the usual Operator reveals, expect to see the abilities of each new Operator showcased with a gameplay video reveal.

The Ubisoft website goes in the Rainbow Six Siege Steel Wave Operators backstory a bit.

““Harry,

You asked me to consider our newest recruits. They’re interesting on paper, but it is in person we are introduced to their strengths. I can see where perhaps I can teach them something useful, yes?

The man from Norway, Håvard Haugland. His name is hard to pronounce, but he’s easy to recognize. We call him Ace. It’s interesting that a paramedic would eventually work with the UN, and fortunate for Kali that they crossed paths. His time with the Norwegian Armed Forces has honed his rescue skills. As an EMT, he projects a calm – if arrogant – confidence in even the most stressful situations. Whether he’s gingerly making his way to a trapped avalanche victim or attending to a broken bone, Ace is capable of making those in his charge feel safe and secure.

He can seem brash, but it’s his assertiveness that allows him to take on these dangerous missions. Perhaps a tempering influence would allow him to reflect upon situations before rushing in. He does enjoy his social media, and his followers from around the world see him as the hero he wishes them to see. I admit after meeting him, his skills live up to the hype.

Thandiwe “Melusi” Ndlovu and I have specific principles in common. I admire her commitment to conservation and her anti-poaching unit. I don’t see her being taken by surprise often, and when she is? I would very much like to see her reaction.

I agree with you, her focus on prevention through surveillance is something The Program can benefit from. I don’t doubt her experience with drones, but have you seen Melusi track a poacher on foot? Even I would have trouble spotting her among the trees.

That these two join us at the same time is exciting. Their weapons of choice are also interesting, and, I think, reflect their true selves. Ace rushes in and makes an entrance – an entrance through almost any barrier. He’s ambitious, but he goes to lengths to make sure none are harmed by his actions. Poachers have militarized, changing their tactics and equipment. As a result, Melusi must be highly adaptable. She waits, she intercepts, and she prevents, much like her new toy. If she does not catch the target herself, she can slow them long enough to be intercepted by someone else, or perhaps discouraged from their actions.

It will be interesting for me to continue to work with them. Melusi is very much a warden. She watches, she defends, and she gets the job done. Ace knows where to stand for the perfect shot, whether it’s creating a breach for his teammates or smiling for the camera.

— Maxim “Kapkan” Basuda””

Stay tuned for the official blowout here on MP1st as we’ll post it the moment it’s out.
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Alex Co

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Black Ops 4 Quad Feed Now Live, Will Run for 2 Weeks

Those who prefer Treyarch’s brand of Call of Duty multiplayer, the studio has launched a Call of Duty: Black Ops 4 quad feed event that’s now live on all platforms for the shooter! This will run today, and will be available until May 28!

For those not familiar with what quad feed is, this means that there are doube XP in multiplayer and Zombies and more. Check it out below via the Treyarch’s tweet:

2XP in MP + Zombies
• 2X Weapon XP in MP + Zombies
• 2X Nebulium Plasma in Zombies
• 2X Merits in Blackout

While we have the Black Ops 4 quad feed on-going now, there’s a lot to be excited about for Call of Duty fans, and those who dig Treyarch’s versions in particular. It’s been heavily rumored that this year’s Call of Duty game will once again be developed by Treyarch, and apparently, it’ll be revealed this month!

More Call of Duty Reading:

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Alex Co

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Destiny 2 Trials of Osiris Rewards This Week – May 15, 2020

Those looking for some PvP action and want to get rewarded for it, the Destiny 2 Trials of Osiris rewards this week for May 15 is now live! Same as before, check out the third, fifth, seventh, and flawless rewards below. And of course, which map is in this week’s rotation.

Destiny 2 Trials of Osiris rewards this week May 15, 2020:

Trials of Osiris Map

Midtown

Rewards

Rotation not known yet, please let us know!

  • 3 Wins (Powerful): Legs
  • 5 Wins (Powerful): The Scholar (Scout)
  • 7 Wins (Pinnacle): Class Item Bonds of Exile (Warlock)
  • Flawless (Pinnacle): Legs

Bounties

Name Description Cost Requirement Reward
Trial of Decryption Collect Trials Engrams before Trials ends this week. 1000 Glimmer 3 Progress XP & Glimmer & 35 Valor Rank Points & 5 Trials Token
Starfire Alignment As a fireteam, defeat opponents using Solar damage in the Trials of Osiris. 1000 Glimmer 100 [Solar] Solar XP & Glimmer & 35 Valor Rank Points & 5 Trials Token

Passages

Name Perk Cost
Passage of Mercy Forgives one loss per run. 25000 Glimmer & 15 Legendary Shards
Passage of Ferocity With zero losses, your third win grants a bonus win. 25000 Glimmer & 15 Legendary Shards
Passage of Wealth Increased tokens from completing and winning Trials matches. 35000 Glimmer & 25 Legendary Shards
Passage of Wisdom Grants bonus XP from Trials wins, scaling with the number of wins on a ticket. 35000 Glimmer & 25 Legendary Shards
Passage of Confidence Grants bonus rewards from Flawless Chest. 50000 Glimmer & 50 Legendary Shards

We’ll be updating the post once the rewards are known, so make sure to check back regularly. We’ve also posted the Trials of Osiris FAQ below for those not familiar with the event.

Trials of Osiris are LIVE

This thread is for all general discussion, questions, thoughts, musings, wonderings, etc. for the Trials of Osiris.

FAQ

What is Trials of Osiris?

  • Trials of Osiris is the pinnacle PvP activity. Every Weekend, the best players compete in 3v3 Elimination for one goal: Go Flawless.
  • To start, head to Saint-14 in the Tower Hangar and buy one of the possible passages (see below).
  • To reach Flawless and get to the Lighthouse, you need to win 7 matches without losing one.
  • It uses Win Based Matchmaking, which means you’ll face teams with a similar amount of wins on their card. Matches will get harder as you win more matches.
  • There is NO fireteam matchmaking. You need to team up yourself!
  • Power Level matters, however bonus power from the artifact is not enabled.

How Long do the Trials of Osiris last?

  • Event Starts: Every Friday at Daily Reset (1700 UTC).
  • Event Ends: Following Tuesday at Weekly Reset (1700 UTC).

Where do I go to find Guardians to compete with in the Trials?

  • You can head over to /r/Fireteamswww.The100.io, Xbox LFG system, DestinyLFG.net or DestinyLFG.com, or go to the Bungie.net recruitment forum (also available through the Bungie App).

What if I have a question about another piece of armor/weapon or general Trials question?

  • Use Control + F (Or Command + F if on a Mac) and search for keywords in your question. Someone may have asked it already. If they haven’t ask right below.

You can check out what Xur is selling this week right here.

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Alex Co

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Destiny 2 Xur Location Today and Items – May 15, 2020

It’s Friday, and aside from the Trials of Osiris rewards refresh, Xur is back once again to peddle his items! Check out the weekly Destiny 2 Xur location today and items for May 15, 2020 below.

Destiny 2 Xur location today and items – May 15, 2020:

Xûr, Agent of the Nine

Description:

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

Giant’s Scar, IO

Exotic Gear:

Name Type Armor Perk Perk 1 Perk 2 Cost
D.A.R.C.I. Heavy Sniper Rifle 29 Legendary Shards
The Sixth Coyote Hunter Chest Armor 23 Legendary Shards
Dunemarchers Titan Leg Armor 23 Legendary Shards
Claws of Ahamkara Warlock Gauntlets 23 Legendary Shards

Consumables:

Name Type Cost
Five of Swords Challenge Card

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector in each of the Worlds, depending on the current Flashpoint. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at reset. If you would like to see all the live conversions of Time Zones, please follow this link here.

In case you haven’t seen it, check out the Destiny 2 weekly reset right here. Make sure to check back next week for the Destiny 2 Xur location today and items post here on MP1st!

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Alex Co

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Mortal Kombat 11 Aftermath Robocop Skins Revealed, Fujin Gear Showcased

In case you didn’t know, the upcoming Mortal Kombat 11 Aftermath DLC will introduce both new and old characters to the roster. One of the new characters included is none other than RoboCop! While we’ve already seen RoboCop’s standard look in a new gameplay video, fans will be glad to know that there are Mortal Kombat 11 Aftermath Robocop skins that will be available too!

According to Lead Character Artist Brendan George, the Mortal Kombat 11 Aftermath RoboCop skins below were inspired from a Mortal Kombat 3 Cyber Ninja variant! Check out the different colors drawing inspiration fromScorpion, Sub-Zero and the other ninja characters in the franchise.

https://twitter.com/MortalKombat/status/1260689173817638912

If you want something more functional than just style, NetherRealm Studios boss Ed Boon revealed a load of Fujin’s gear that will be available in the game!

In case you missed it, here are the official character descriptions revealed by NetherRealm Studios for the upcoming additions to the roster.

  • Fujin is the God of Wind and serves the Elder Gods alongside his brother, Raiden, as a Protector of Earthrealm. First playable in Mortal Kombat 4, he’s adept at inspiring goodness and heroism to conquer the forces of hatred and tyranny and fights to ensure Earthrealm’s bright future. The immortal Fujin uses his sword and crossbow in combat and unleashes his powers as a God through a variety of wind-manipulating attacks to control his weapons, his movements and even his adversaries.

  • Sheeva is the four-armed, half-human, half-dragon queen of Outworld’s ancient Shokan race. First playable in Mortal Kombat 3, the powerful Shokan warrior leads her people in the quest to attain their rightful place as partners in Outworld’s rule. The male Shokan once scoffed when Sheeva entered the contest to become their next leader, but after a resounding victory, she proved herself to be superior and was crowned the first queen of the Shokan. The heavy hitting, master brawler employs her grappling fighting style to take down enemies and uses her faithful shield and unblockable teleport stomp to strike fear into the hearts of anyone who might oppose her.

  • RoboCop, formerly known as Alex Murphy, was a dutiful police officer who was brutally executed by a local gang. Brought back to life through OCP technology, Murphy was transformed into RoboCop, a highly advanced cybernetic police officer designed to uphold the law and protect the innocent. Now making his debut in the Mortal Kombat franchise, RoboCop has received a few upgrades and enters into battles equipped with a deadly arsenal of weapons, including his Auto 9 pistol. He also employs a flamethrower, riot shield and shoulder cannon that he can load with various types of ammunition to apprehend any Kombatants who stand in his way. RoboCop in Mortal Kombat 11: Aftermath features the voice and likeness of actor Peter Weller, who portrayed the popular character in both the original “RoboCop” (1987) film and “RoboCop 2” (1990) sequel.

Mortal Kombat 11 Aftermath will be available for purchase this May 26 on the PS4, Xbox One, Nintendo Switch and PC.

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Alex Co

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Guilty Gear Strive Delayed to 2021 Due to COVID-19

Originally planned to hit the PS4 later this year, Arc System Works has announced that Guilty Gear Strive has been pushed back into 2021 due to the on-going COVID-19 pandemic. The Guilty Gear Strive delayed announcement was accompanied by a letter explaining the move to fans.

Thank you for your interest in Guilty Gear Strive. This is Takeshi Yamanaka, producer of Guilty Gear Strive. We have previously announced the release of Guilty Gear Strive for late 2020, however we have decided to change the release schedule to early 2021.

While our company’s staff and our business partners are putting in a sincere effort in dealing with the changes due to the spread of COVID-19, every aspect of our development schedule has faced delays. In addition, we have decided to set up a schedule to further improve the quality of the game responding to everyone’s help and feedback from the recent closed beta test.

We apologize sincerely to everyone who has been anticipating the release with keen excitement. Ourselves, we are dedicated to bringing you a new Guilty Gear game that will satisfy all of our fans. Please be assured that we will make good use of that extra time to do this. Thank you for your understanding.

Takeshi Yamanaka, Guilty Gear Strive Producer

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Alex Co

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Nioh 2 Update 1.09 Slices Out, Here Are All the Changes

Team Ninja has released Nioh 2 update 1.09 and it’s live now. Aside from bug fixes and gameplay tweaks, there’s new content included in this too. Clocking in at 760MB on PS4, you can check out the full Nioh 2 update 1.09 patch notes below.

Nioh 2 update 1.09 patch notes:

One million breakthrough memorial

In order to commemorate the number of “Nio 2” sold in the world over 1 million * , “Maniki Armor” will be distributed.
After the update to Ver 1.09, you can receive “Manoni Armor” in the company’s “Gifts”.
* Number of sales (total number of packages shipped and number of download sales)

Manoni armor

New elements and new functions
    •  Add new mission
      Manoni armor

      Mission name Article Mission release conditions
      Bellflower sword Shadow articles Unlocked by clearing the main mission of Dark Shadows
      Invitation of Kirin children Shadow articles Cleared by clearing the submission “Golden Country”
      Ryobo’s bond Shadow articles Unlocked after clearing the main mission of twilight version
      Cut off the day Bo Ming Unlocked after clearing the main mission of twilight version
      Wind of humanity Afterimage Unlock after clearing the main mission of Afterglow Hen
      What to entrust Afterimage Unlock after clearing the main mission of Afterglow Hen
      Wave of demons Afterimage Unlock after clearing the main mission of Afterglow Hen
      Pulsation of disaster Afterimage Unlock after clearing the main mission of Afterglow Hen
      Mt. Haio (Aima ga Ho Mission) Opened after clearing the main mission of Asahi Hikari
      • The delivery mission does not affect the acquisition conditions for the trophy “Koukou Musou no Samurai” or the “mission conquest rate” in “Ayakashi no Yumeji”.
      • The Aigami Time Mission “Mt. Hades” appears in the same cycle as other Aima Time Missions.
    • Add photo mode
      Manoni armorIf you start Photo mode during the game, the time will be stationary, you can adjust the angle and brightness of the camera, set special filters and frames, and shoot the scene in the game with the SHARE button. .. It can be used by selecting “Photo mode” added to the status menu.

      • Photo mode can be activated even during multiplayer, such as when you are accompanied by Tokiyo, but in that case the time does not stop.
    • Addition of guardian spirit “Kage”
      It can be obtained by completing a specific delivery mission.

      • It does not affect the requirements for the trophy “Guardians”
    • Added the following items to “Game Settings” in the system menu
      Short-range weapon display … You can hide the short-range weapons that the player is equipped with when using a sword.
      Ranged weapon display… You can hide the ranged weapon that the player is equipped with when swording.
      Displaying the return blood of the player character … You can hide the return blood from the player’s armor and face.
  • Expanded the function so that you can lock and memorialize the soul as it is when displaying the list when you enshrine Tokuyo of the soul
Adjustment
  • Alignment effect of light armor “A master of unparalleled spear” “Kawabe youkai face” “Senari’s desire” “Illusion teaser” “Mute Katsuryu” “Iga Shinobi no Naga” “Iga Thick General” ” Adjusted the effect of “the old military master’s intrigue”
  • Adjusted the difficulty level to be frightened when hitting an enemy’s great skill in Ayakashi no Yumeji
  • Reduces the amount of Amrita lost by enemy attacks when you have many Amrita
  • Adjusted the amount of Amrita that a specific boss can take in an attack
  • Increased the drop rate of items when defeating enemies with the monster technique of “Shijiro”
  • Adjusted the energy damage of “Kamimizu Kikuri”
  • Adjusted the energy damage of the sword martial arts “Kegon Drop”
  • Added the contents about interrupt guard input while being frightened by an enemy’s attack to the tutorial of “Guard and Evasion” in “Basic Actions”
  • When placing “Yoshizuka”, change it so that it cannot be placed in a position that interferes with the use of the company and hot springs
  • Changed to display the number of possessed tea utensils and the upper limit of possessed tea while displaying the information of tea utensils on the belongings screen
  • “Foil order”, “Wason order”, and “Otsu order” are added to the items for switching the order of the tea utensils.
  • Changed the weapon information displayed on the equipment screen and inventory screen to reflect the attack power increase effect other than weapons
Bug fixes
  • Fixed a bug that sometimes the damage of “Kagen Drop” in the sickle martial art is not entered
  • Fixed a bug that the spear martial arts “Spear body change” might not go down when hitting a human enemy with 0 power
  • Fixed a bug where the two-sword martial art “Thunder God” sometimes activated without consuming power normally
  • Fixed a bug that when the mystery effect of the hatchet martial arts “Swordskill / Ni” is activated when the mystery of the hatchet “Subtle Throw” is set, the enemy is not defeated in the first stage
  • Fixed an issue where the hatchet secrets “Exquisite Throwing” might not immediately respond to button input in the hatchet martial arts “Sun Moon Start Yin” and “Sun Moon Start Yin”
  • Fixed a bug that the “rolling sword” and “rolling blade” do not activate when using the “Nanto sickle” martial arts “Sanyu”.
  • Fixed a bug where Ninja Skill “Transparent Wave Removal” had lower energy damage compared to other weapon types only for swords and large swords
  • Fixed a bug that sometimes caused a player to jump over a downed opponent and not hit him
  • Fixed a bug that sometimes caused a hit by penetrating a shield such as a door for the Yokai technique of “Sake Douji”
  • Fixed a bug that damage to human enemies that can not be thrown does not occur for the ghost technique of “Youki” in the soul generation
  • Fixed a bug that it was difficult to get up and get up when some enemies grabbed to go down
  • Fixed a bug that “Tarling of wild boar” is triggered by the blush attack of “Double-sided lodging”
  • Fixed a bug that “Kato Danzo” may continue to survive without hitting the physical effect even if it hits a specific attack when using “Transformation Technique”
  • Fixed a bug in the main mission “Eye Reflection on the Eyes” that increased the battle result gauge with Suke when worshiping at the second company
  • Fixed a bug where “Sukebit” did not go to the proper position in the boss battle of the main mission “Shinten no Ma”
  • Fixed a bug that rarely caused the boss to be unable to destroy or the item to not drop in the boss battle of the main mission “Eye Reflection”
  • Fixed a bug in the Submission “Kuraku no Takumi” that sometimes resulted in being unable to proceed with certain steps when summoning rarely
  • Fixed a bug in the submissions “Ayakashi Kagura” and “Akoku no Sekimono” that displayed “There seems to be only opening from the other side of the door” in the empty place
  • Fixed to not lose loyalty when using “Shinkan Sublimation Mark” or “Shinkan Shinkansho” at “Training Ground”
  • Fixed a bug where the mission “Muzina” with level sync applied might drop items of the same level as those without level sync in certain steps
  • Fixed a bug that the operation cost on the “Operation Preparation” screen may increase by 1 when the fraction is 0.
  • Fixed a problem that the state of “!” Mark on the skill acquisition screen was saved / reproduced in “Configuration Management”.
  • Regarding “Play record”, “Number of scroll scrolls available”, fixed the bug that the acquisition status of “scroll axes” recorded on the system save data side is not reflected when proceeding with multiple character data
  • Fixed a bug that damage of some yokai and guardian spirits is not displayed when it is set to “not display” in “damage display of allies other than yourself” in “game settings”
  • Fixed a bug that “Voice Pitch” of “Appearance Settings” is reflected to the voice being shown
  • Fixed a bug where the special effects “Attack increase by recovery of physical strength” and “Defense increase by recovery of physical strength” did not activate due to “Recover physical strength by absorbing Amrita”
  • If you match the equipments with the transplant icon to the equipments with 7 special effects in “Soul matching”, even if there are multiple inheritable frames, “See another candidate for the finished product”. Fixed a bug that can not be selected
  • Fixed a problem that the result of modification may not be temporarily reflected in the status menu display when “Modification” is performed on equipped weapons and armor
  • Fixed a problem that the required status value due to “advancement” may not be reflected correctly in “remodeling” of armor
  • Other minor bug fixes

Note that these Nioh 2 update 1.09 patch notes were translated by Google via the Japanese site, though the overall thought behind each one is easy enough to understand.

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Alex Co

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The Division 2 Crossplay for Consoles Most Likely Not Happening Anytime Soon; Season 2 Discussed

With more and more games incorporating crossplay between PC and coonsoles for multiplayer games, players of The Division 2 might be hoping to see The Division 2 crossplay implemented soon. It seems that won’t be happening anytime soon.

In the latest State of the Game devstream, the developers mentioned that while Stadia and PC crossplay is available now, this isn’t something that will likely happen for consoles anytime soon as the game was not made with crossplay in mind, so the task of making this a reality would be quite big.

In the same discussion, Ubisoft Massive talked about Season 1 feedback and what plans they have for Season 2.

Season 1 Wrap Up

The four Manhunt Targets are now available and you can also unlock Jupiter and get the EMP Sticky Bomb.

The last encounter against Jupiter is in a reworked Roosevelt Island mission and you will not only hear, what exactly Jupiter’s goals are but also face some new challenges, that are new to The Division.

The Mission is replayable and you can select it on the mission like when it is invaded.

Once Season 1 is over, you can unlock the mission again, after progressing a specific amount of levels in Season 2 and then it will be permanently available. This is also how you get the EMP Sticky Skill when you have not finished the Seasonal Manhunt. So it should stay around like a “legacy mission”.

Season 1 ends on June 1st.

With TU9.1 You can buy Season Levels from the store for 100 Premium Credits and finish the reward track that way if you had not the time to finish the Season Levels.

This will also be the case for Season 2.

Season 2 Discussion

There has been a lot of feedback about Season 1.

  • One thing they are looking at the ratio of things that you can do solo and things that don’t work so well solo.
  • They are also looking into Global Event progression what advances you on the Reward Track and what not when you play solo or in a group. (Things like Kills should be competitive but some things should be shared. But as it turned out, some of those functions were bugged) They will address some of these issues with the next Guardians GE.

Since TU10 should be as stable as possible, the PTS will be the focus, so they currently have no specific date when Season 2 starts.

In essence, the PTS will decide when Season 2 will launch – if they find a lot of issues, Season 2 will start later.

The Season Pass for Season 2 (unlocks Premium Reward Track – the Season itself is included in WONY) will also be purchasable in the Store.

That’s a bummer for those expecting The Division 2 crossplay. Given how the publisher has no current plans to bring the game to next-gen, that also shots down any hope for PS5 to Xbox Series X crossplay for that version of the game.

Don’t forget to check out The Division 2 Title Update 9.1 changes which was introduced earlier today.

Source: Reddit

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Respawn Confirms No New Titanfall Game in Development, DICE LA Most Likely Developing a Shooter

Titanfall fans, I hate to be the bearer of bad news given I’m a huge fan of the franchise, but don’t expect a new Titanfall game anytime soon. Backing up what a Respawn Entertainment dev said last year, Respawn boss Vince Zampella confirmed that no new Titanfall game is being developed.

Speaking in an interview with IGN, Zampella was asked about whether we’ll see Titanfall again, and he had this to say:

There’s nothing currently in development,” he said. “But it’s always there. You see the little bits of stuff coming back [through the lore in Apex Legends]. At some point, I would personally like to see some kind of resurrection there. We’ll see if I can make that happen.

That’s a bummer, but here’s some good news: it looks like DICE LA, which Zampella was tapped to head as a new studio, is making a shooter — though Zampella won’t outright confirm it. Talking about the studio, Zampella mentioned that the dev team there is a “shooter team.”

That team is a shooter team…Chances are it’s going to be something along those lines

There’s a lot of really good shooter talent there. But I don’t want to lock it in and say that’s definitely exactly what they’re doing, because we’re going to look at everything and pick something that feels amazing. The same tenets that apply to Respawn of doing something new and exciting and kind of breaking the genre a little bit is what we’re going to apply to DICE LA. We’re going to look at trying to do something cool

We want to do something that’s not competitive with other EA games so that we’re kind of filling in the right gaps in the portfolio. We have some really good ideas, but it’ll be a little bit [before they make any announcements].

I wouldn’t say no to a Medal of Honor reboot by DICE LA with Zampella heading it, no? As for Titanfall, I truly do hope we see another entry in the franchise given how fantastic Titanfall 2 is. We dig that game so much that we’ve included it in our best multiplayer shooter of the decade list.

Speaking of Zampella, he also penned a letter to the community earlier today that talked about Respawn’s 10th year anniversary.

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Alex Co

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Modern Warfare Upcoming Weapons for Season 4 Leaked via Datamined Info

With Call of Duty: Modern Warfare already close to ending Season 3, we’re not looking ahead to Season 4, and thankfully, we don’t have to look far. Thanks to datamined info, a bunch of Modern Warfare upcoming weapons have been named and leaked.

Reddit user JeaneJWE managed to unearth a bunch of the Modern Warfare upcoming weapons which should be available in Season 4 and possibly beyond. Check out images and details straight from the source.

I’ve been organizing a bunch of files from the game lately, and while working on the weapon stats file I noticed that there are quite a few unreleased guns in there. Based on a number of factors, I think there’s decent odds some of these being the weapons for Season 4.

APC9

We’ve all known about it for a while now, so this guy isn’t really news. The APC9 is a very recent 9mm SMG that has a pretty high rate of fire. For some reason it’s been in the game files since launch, with 4 mysterious blueprints, a full variety of attachments, and it’s apparently even so functional people have gotten it in modes with random weapons.

Despite all this I remain pretty confident that we’re not going to see it for a while if ever, because if it was finished at launch and didn’t come then, why would it come now? It was probably cut for being kind of uninteresting, with its only real notable detail being the rate of fire, but that’s pretty easily outclassed by the

Vector

The Vector has seen a few rumors in the past for the game, but as far as I could ever tell there was never anything substantial to them; usually it was just people mistaking the APC-9 for a Vector somehow. I don’t think I need to tell you much about it because it’s probably one of the most requested weapons for the game: It’s an extremely high rate of fire small caliber SMG, something we still don’t quite have.

Now, it has appeared in the weapon stat sheet as iw8_sm_victor. Infinity Ward’s naming scheme for weapons, if you don’t know, is to name the weapons based on their real world name with the NATO phonetic alphabet. The M4A1 for example is mike4, the Striker based on the SMG 45 and is called smgolf45, and the PP-19 Bizon is simple beta. Off the top of my head I can’t really think of any other SMGs whose names are just one word starting with a V but the Vector, so I’m pretty confident in this call.

I don’t have a way to see the weapon’s true stats currently but I can see the (mostly useless) numbers for the in-game stat graph on this same sheet. Fittingly, the Vector has the second highest fire rate stat in the game (behind the minigun) and poor range and control, though surprisingly it also apparently has good damage and very high accuracy.

There are some models but with no way to get them in memory, I can’t see them at all, and the handful of textures have really messed up UVs for some reason. This is supposed to be the receiver, and if you really squint you can just barely make out details that could be a Vector’s.

Fortunately, there are some finished sounds already. While there are no handling sounds yet (it seems to use the Uzi’s as placeholders), we do have firing sounds that I’ve been able to mix together. Here’s one shot, and here’s six shots using all the sound varieties.

HK G28

The G28 is a DMR variation of the HK 417, with a big emphasis on modularity, as that absolute mess of an official promotional image demonstrates. The G28 is a DMR chambered for 7.62x51mm NATO like the M14 (EBR-14).

According to its stat graph the G28 apparently has accuracy on par with the sniper rifles, above the rest of the DMR class, but average range and damage. What the hell does that mean? Ask IW, I guess.

For now this is all there is to go off for the G28, as there appear to be absolutely no assets available for it just yet.

Galil

The Galil is an Israeli AR and a close relative of the AK, and I believe it will be in the game in 7.62x39mm, the AK’s cartridge, as for some reason the only model that can load is a messed up AK magazine. I chose to picture a classic wood furniture Galil, but it’s entirely possible IW will blight us with an ACE or something; I just hope that there’s good options to swap the parts around one way or another because the Galil has a ton of visual and functional variety, from the shorter SAR to the Galatz sniper, and a lot of room for caliber conversions.

Statwise, the Galil currently seems to have pretty solid damage being only a point beneath the AK and good control, being average in every other field.

Like the Vector, here’s one shot, and here’s six shots. I should note that, yeah, that’s a really clanky sounding thing, and that might not necessarily be representative of the final sound in-game since I don’t really have a way of knowing how each of sound elements are leveled. That said, it’s a nice clank, and I won’t complain if that’s what we get.

XM109

Now here’s a surprise. The XM109 is an anti-materiel rifle from Barret, and at a glance you’re probably thinking “oh finally, a high power semi-auto sniper rifle”. Look at those cartridges again. Those aren’t bullets, those are 25x59mm grenades, a longer version of the payload of the XM25 grenade launcher that may be familiar with from the original MW3. Only a few weeks ago I was wishing for a sniper rifle that was a launcher in disguise, a long range “launcher” with enormous vehicle damage, and here it is! Maybe.

Out of all of these, the XM109 seems the most unfinished, with no visual assets and not even having default attachments defined in its attachment map (something the rest of these do have), instead using AX-50 models as placeholders. The only thing other than the name we’ve got so far is the sound, and what a sound it is. The stats are just copy-pasted from the HDR, and that’s hopefully not accurate (imagine an HDR firing a 25mm grenade at you from across the map), so we can only guess how it will behave. My guess, completely from my ass, is that it might not be a loadout weapon at all and might be an extremely rare weapon in Warzone, like the MGL. Of course that’s assuming it ever comes at all, because it does stick out like a sore thumb for how little of it is finished right now.

Note that the SMG gameplay footage we ran earlier this week seems to be te APC9, and given how it’s been finished and in the game files all this time, chances are we won’t be seeing this gun anytime soon.

Are you excited for the Modern Warfare upcoming weapons? We should be getting at least two of these in Season 4 that should be dropping in June.

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Alex Co

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Respawn 10th Anniversary Celebrated With Letter & Video to Fans

This May, Titanfall developer Respawn Entertainment will be 10 years of age. Hard to believe, but the studio is that old. To mark this occasion, studio boss Vince Zampella penned a Respawn 10th anniversary letter to fans, and we even get a video to go along with it, too!

10 years, wow can you believe it? Time really does feel like you’ve got a jump drive attached to your back when you’re having fun and that’s what we’ve been doing here since we started. We founded Respawn on values that centered around rallying behind new ideas, diverse thinking and creating innovative games, which have been key reasons for our success. It’s been incredible to watch Respawn and the talented group of people continue to grow, from the initial first-person multiplayer shooter team to something that is so much more today. Our growth underscores our desire to innovate and challenge convention having created award-winning single player campaigns, a massive, fun and free battle royale game with unique characters and story delivered through a robust live service, and even an immersive VR experience coming later this year.

If last year is any testament, we plan to continue delivering great new games for our fans to enjoy for years to come. 2019 was one of the most memorable yet, starting with the launch of Apex Legends in February through to the reveal of Medal of Honor: Above and Beyond and the release of Star Wars Jedi: Fallen Order. Of course, we can’t forget Titanfall, which is near and dear to everyone here at Respawn, as it’s the franchise that really helped put the studio on the map and show the world the caliber of games that we want to make. Steve Fukuda and team were instrumental in bringing that series to life.

I’m extremely proud of the smart and creative team we’re building and am continually impressed with the leadership who inspire and foster innovative thinking across our game teams. First, I want to start with Stig Asmussen and the great work the team did on Star Wars Jedi: Fallen Order. Looking ahead, Apex Legends is a huge priority for us and we are devoted to continue to evolve the competitive experience. Led by Chad Grenier, we are actively growing our Apex Legends team to support a really high quality and innovative live service experience. Medal of Honor: Above and Beyond is being created by longtime series veterans who understand what makes this franchise special. Peter Hirscman is leading the charge in delivering a Medal of Honor experience in a totally immersive and authentic way that can only be experienced in VR.

We are fortunate to have a great group of people working at Respawn and while the current situation in the world is scary, everyone here has rallied around making remote work possible. It has changed how we work and we’re looking at new ways to grow and expand our teams. We see it as an opportunity to work with new people and have them be in locations that make more sense for them and their families. I want to thank everyone at Respawn and EA for helping make this change possible.

One of the most important constants that drives our creativity and desire to make better games is our fans. On behalf of everyone at this studio, I want to thank you for supporting us over the years. You help make this is all possible from playing our games to providing valuable feedback, you inspire us to deliver great things.

As we hit Respawn’s 10 year anniversary, we hope you’ll join us in celebrating our history through the years in this awesome anniversary video. It brought back a lot of memories and trust me, we can’t wait to continue to create new games for you to enjoy for the next 10 years and beyond.

-VZ

From everyone here on MP1st, congratulations, Respawn! Here’s to many more awesome games in the future!

Source: Respawn

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Alex Co

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DOOM Eternal Update 1.03 Brings Update 1 Content (Update)

Following id Software’s reveal earlier in the week about Update 1 for DOOM Eternal, the patch is now live on all platforms. Console gamers will see this as DOOM Eternal update 1.03, and this will bring new event content, big fixes and more. Check out the new features introduced in this patch below.

DOOM Eternal update 1.03 patch notes and changes:

New Features for ALL platforms


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Empowered Demons are now online! When a player is killed in the single player campaign, the demon that felled them is beefed up and transported to another player’s game to fight again! Take out an Empowered Demon and you’ll not only be rewarded with tons of health and ammo, but also bonus XP to progress in-game events! Toggle Empowered Demons ON/OFF in the Game tab of the Main Menu Options.

Note: It will take 24 hours after the release of this Update for Empowered Demons to appear in your Campaign


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Echelon Leveling is now available. Once you complete DOOM Level 250, you receive your first Echelon, unlocking a special insignia denoting your rank to other players. Each Echelon earned resets your DOOM Level to 1 and gives you another rank insignia. You keep all of your gear as you progress through new Echelons.


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PRECIOUS METALS EVENT IS NOW LIVE featuring the incredible MC Pain Master Collection and so much more! For full details click here.


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Favorite Code is now available. Players can now add friends to their Favorites using a Favorite Code in the Social Menu


New Features for PC

Added Denuvo Anti-Cheat software required for playing BATTLEMODE on PC

  • Denuvo Anti-Cheat uses a kernel-mode driver
  • Use of the kernel-mode driver starts when the game launches and stops when the game stops for any reason
  • Denuvo Anti-Cheat does not take screenshots, scan your file system, or stream shellcode from the internet
  • Denuvo Anti-Cheat can be uninstalled at any time through the “Add or remove programs” dialog
  • For more information, please see https://help.bethesda.net/ or refer to Denuvo’s launch day blog here

Single Player Campaign Quality-of-Life Updates for ALL platforms

  • Reduced damage taken while swimming
  • Added vertical Dash ability when in water
  • Moved the Rad Suit in Taras Nabad directly in-front of the water area so the player clearly sees it when entering the arena
  • Removed all difficulty damage scaling for both Water/Slime
  • Added Maykr Drone campaign tutorial during first encounter in Urdak
  • Added an option for Hold (Default) or Press functionality for Double Dash in the Game tab of the Main Menu Options. Hold allows the player to dash twice by holding the input. Press requires the player to press the input twice.
  • Increased the effectiveness of the Plasma Rifle Microwave Mod damage over time

BATTLEMODE Quality-of-Life Updates for ALL platforms

  • BATTLEMODE Tutorials are now required for first-time players when entering the mode
  • Added functionality to take disciplinary action against players who exploit BATTLEMODE by prematurely exiting matches or are abusive on voice chat

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  • BATTLEMODE Death Report Deaths in BATTLEMODE now display a damage report showing players exactly what killed them

Healing.HUD.Indicator

  • New Indicator for Healing Demon Players New FX display under player headers in BATTLEMODE when they are actively healing. This is visible to all players.

  • New Messaging in BATTLEMODE has been added to improve the clarity of server and lobby states

DOOM Eternal - Network Icons

New Network Icons in BATTLEMODE will display when network conditions introduce latency or packet loss. The Network Icons are as follows:

  • Latency Variation : Your latency is fluctuating inconsistently, which will cause intermittent lag (see High Latency)
  • High Latency : The time it takes for data to travel between you and the server is high. Also referred to as a high “ping”, and results in lag.
  • Packet Loss : Higher packet loss means more data is being lost between you and the server.

BATTLEMODE Balance Changes

Note from the Devs:

Another week of awesome matches in BATTLEMODE. We are hard at work on an upcoming patch that covers a wider scope of features and performance updates – more on that in a later post.

This week’s balance update looks to address some balance issues for demons with Shield abilities with a continued focus on consoles.

Starting with the Marauder, this is one of our most popular demons and we are proud of that fact, clearly he’s working well in the mode. BATTLEMODE is all about “tactical aggression”, it’s not a game of “pushing” all the time but knowing when to push, utilizing a combination of your attacks as a demon to trap and burn down the more agile and powerful Slayer. The Marauder’s current kit doesn’t really emphasize the “tactical” part of the experience as much it could. He is a pressure unit by design but there is not as much strategy behind when to pressure the Slayer currently. We hope the mitigation to his shield values related to his Wolf attack will encourage players to think more before they push the Slayer in battle. This will vary the pacing in the experience for everyone and bring more strategy to this pressure unit’s kit. (Details below)

On Console, we continue to try and unify the experience across all platforms. We want Controller-Slayers to feel the same refined challenge that PC mouse and keyboard Slayers are experiencing. We believe the vulnerability windows on the Archvile and the Pain Elemental are a bit too tight for the DPS output of a Console player. The movement, firing rate and precision for Slayers using a controller will be less than that of a PC player and that must be considered when evaluating the cool-downs and duration of these demon abilities. (Details below)

As always, we will be tracking the results of these changes as they come in and respond accordingly. BATTLEMODE is all about DRAMA/PACING/STRATEGY – these weekly balance changes are meant to reinforce these core design principals and address any exploits across all platforms.

Thank you again for playing and providing us with your feedback. See you in the ARENA.

-Hugo Martin, Game Director


Doom BattleMode Logo Keyable 500

Balance Changes for ALL platforms

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MARAUDER

  • Removed the damage reduction when the wolf is summoned
  • Increased wolf-summoning cool down from 21 seconds to 24 seconds

Balance changes for Console only

BATTLEMODE Characters Archvile.245x278

ARCHVILE

  • Teleport cooldown increased from 4.5 seconds to 5.5 seconds
  • Flame Wall Shield duration decreased from 4.0 seconds to 3.5 seconds

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PAIN ELEMENTAL

  • Soul Shield duration decreased from 4.0 seconds to 3.5 seconds

Fixes for ALL Platforms

  • Fixed an issue so that now all customized character and weapon skins appear correctly all the time
  • Fixed an art issue with one of the bodies in Urdak causing it to display improperly
  • Fixed an issue which would cause the Slayer’s hand to become stuck in place when switching weapons while picking up the frag grenade
  • Fixed an issue where using the IDKFA cheat code in Mission Select could cause weapons mods to equip on top of each other
  • Fixed an issue which would cause the rocket launcher to be removed from the player’s arsenal when quitting the game immediately after completing the combat sequence where it’s acquired in Cultist Base
  • Fixed an issue in Exultia where progress could become blocked after dying or quitting immediately before the doors open to the Sentinel plaza
  • Fixed an issue in BATTLEMODE where Marauder skins would display incorrectly during animations outside of gameplay
  • Fixed an issue in BATTLEMODE where the end of match scoreboard inaccurately represented player scores during the match
  • Fixed a rare issue in BATTLEMODE on the Penance map that would cause black artifacts to obscure player vision
  • Fixed an issue which would cause Slayer Gate keys to disappear on first playthrough of a level after activating a cheat code
  • Fixed a rare crash for when demon players load into the Extraction map from a post-match lobby in BATTLEMODE
  • Fixed an issue in BATTLEMODE where BFG kills would fail to increment Weapons Expert
  • Fixed a rare crash in BATTLEMODE where a Slayer quitting could result in one or both Demon’s game crashing
  • Fixed an issue in BATTLEMODE in which players would sometimes spawn outside of the map at match start
  • Improved messaging system to provide more clarity on any online services issues players may be experiencing
  • Fixed a crash when loading into Mars Core directly from the Fortress of DOOM
  • Fixed an issue in which the default Slayer hands would appear when color variants of the classic DOOM Marine skin were equipped while using classic weapon pose
  • Fixed issue in which the Chromatic Aberration settings reset after quitting the game
  • The Barrel Blast challenge now increments correctly when killing demons by shooting barrels
  • The Blood Puncher challenge no longer increments past the goal limit of 20
  • Fixed issue in which the number of completed Milestones displayed was not accurate for some players
  • Fixed issue in which doors in the Fortress of DOOM were sometimes invisible
  • Fixed issue in which players could not complete Taras Nabad after fast traveling to the Slayer Gate and reloading that checkpoint
  • The Arc Complex Master Level summary screen now shows the correct XP gained
  • The flame VFX now show up correctly for the Demonic Slayer skin on climbable walls
  • Fixed issue in which power-ups were not working correctly during 4th round BATTLEMODE matches
  • Fixed an issue in which the demon summon icons would flash briefly for some users at the start of BATTLEMODE rounds
  • Fixed an issue in which the player would become locked in a melee animation when rapidly switching to Chainsaw/Crucible, immediately followed by a melee attack
  • Fixed issue in which the AutoMap was appearing dim for PC users while running in HDR display mode

Fixes for PC only

  • Anti-cheat bans will be issued more aggressively starting with this Update
  • Players who are identified to be cheating will be notified that they are blocked from all multiplayer content
  • Fixed a crash on some older graphics cards while running in Fullscreen mode
  • Removed AMD HDR warning message on startup (AMD has since fixed the issue with their current release drivers)
  • Fixed an issue in which changing to Borderless Windowed mode, then alt-tabbing would sort the game behind other open windows
  • Fixed an issue that caused the Windows taskbar to display when alt-tabbing while in Borderless Windowed mode
  • Fixed an issue in which the Lost Souls from the Pain Elemental’s Soul Shield moved erratically with V-Sync disabled

Fixes for Console only

  • Fixed a crash when launching DOOM or DOOM II from the Slayer’s retro computer in the Fortress of DOOM

Fixes for Stadia only

  • Reduced input latency

Known Issues

  • Issue: Alt+Tabbing in Windowed mode then immediately using the left click will cause keyboard inputs to become unresponsive

Resolution: Alt-tabbing in and out again typically resolves this issue

  • Issue: In BATTLEMODE when The Slayer is swapping Mods as the round ends, this may cause the mod to break at the start of the next round

Resolution: Swap mods or weapons at the start of the next round to resolve

  • Issue: In BATTLEMODE, the Super Shotgun’s Meat Hook mod may stop working if you Chainsaw a demon immediately after using it.

Resolution: Swap mods or weapons at the start of the next round to resolve

  • Issue: Low Health VFX may persist on the HUD when a demon player is resurrected by ally Demon Player

Resolution: The resolution for this is coming in a future update

Update:

Once the full patch notes is out for DOOM Eternal update 1.03 that includes bug fixes and other changes, we’ll update the post. We;ve update the post with the full patch notes courtesy of Bethesda.

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Alex Co

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Fallout 76 2020 Roadmap Revealed, “76 Seasons” Announced

True to their word, Bethesda has revealed the Fallout 76 2020 roadmap now that the big Wastelanders expansion is out. In addition to that, the publisher has also announced what it calls “76 Seasons.”

According to Bethesda, 76 Seasons will bring a new account-wide progression system to the game that overhauls the current Challenge system, and will bring new rewards as well. 76 Seasons will be available to all players, and will offer a unified progression path to unlock “dozens” of new and uniqe rewards like Power Armor paints, CAMP items, Atoms and more.

Fallout 76 2020 roadmap:

In place of the old Challenge system that rewarded Atoms for completing Daily and Weekly Challenges, players will instead earn a new currency: S.C.O.R.E. points. These points will advance players in their Seasonal progression on the road to unlocking some incredible rewards. The result is a more engaging, flexible, and fun experience for all types of players. While Seasons are still subject to change based on internal playtests and player feedback, here’s a bit more on how Seasons currently work:

·       Players will see a new option on the Main Menu that will take them to a uniquely Fallout-themed seasonal progression screen. During Season 1, this will be a Captain Cosmos-themed boardgame!

·       All players begin at the first space on the board — Rank 1 out of 100. Advancing along the board involves acquiring a new type of currency, S.C.O.R.E., obtainable through the revamped Challenge system and other in-game activities.

·       Challenges will be less complicated and easier to complete, typically involving activities players would complete by playing Fallout 76 as they normally would.

·       Rewards are handed out at every rank, with bigger rewards the more you advance and at specific milestones (Rank 25, 50, 76, etc).

·       Players will have the option to spend 150 Atoms to skip ranks after the first two weeks of a Season. After two weeks, players can move ahead in ranks by spending Atoms as a means for those late to a Season a chance to catch up.

·       Seasons will run for 10 weeks with a two-week break between the end of one season the start of the next.

The first Season will start with the rollout of Patch 20 this summer. For more details on the 76 Seasons, rewards and the like, head on over here.

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Alex Co

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The Division 2 Update Today May 14 Is for Title Update 9.1 (Console Version 1.23)

As expected from yesterday’s announcement, Ubisoft Massive has rolled out The Division 2 update today May 14, and this is for the Title Update 9.1 changes. Note that server maintenance is in effect now and should last roughly three hours. For the full patch notes, head on below.

The Division 2 update today May 14 patch notes:

NPC & AI

Developer comment:
The balance changes in Title Update 9.1 are intended to eliminate outliers with NPC weapons, abilities and behaviours. These are specific fixes and a first pass at balancing these outliers, if further adjustments are necessary then they will be made in Title Update 10. We are also looking at global _NPC balance with Title Update 10.

NPC Status Effects Nerfs

Developer comment:

  • Certain NPC status effects were too strong. With TU9.1 we are adjusting their damage to players.
  • These changes also affect PvP status effect damage.

Changes:

  • Reduced damage caused to players by Burn status effect
  • Reduced damage caused to players by Bleed status effect

NPC Weapon Nerfs

Developer comment:

  • Certain NPC weapons dealt significantly more damage than others. These changes should bring them more in-line with other NPC’s damage output capabilities.

Changes:

  • Reduced damage and out-of-cover accuracy of SMG used by red-bar Hyena Assault.
  • Reduced range of Cleaners Tank’s flamethrower.
  • Nerfed Hyena RC Cars:
    • Reduced damage of Hyena RC Car explosion.
    • Reduced duration of lingering ground fire from Elite Hyena RC Car explosion.
    • Reduced duration of Burn/Confuse status effect applied by Elite Hyena RC Car explosion.
    • Reduced how often Hyena RC Cars are deployed.
  • Nerfed Black Tusk Suicide Drones:
    • Reduced damage of Black Tusk Suicide Drone explosion.
    • Reduced how often Black Tusk Suicide Drones are deployed.
  • Fixed issue where NPCs could throw a Firefly variant which did an excessive amount of damage to Players.

NPC Grenade Throw Accuracy Nerfs

Developer comment:

  • NPCs were too accurate with their grenades. These changes introduce the idea of each NPC having an optimal distance for their grenade accuracy. The further away the NPC’s target is the less accurate their grenades will be. The optimal distance varies based on faction and veterancy.
  • For example: The Outcast Thrower’s Molotov optimal distance is ~20m. The Hyena Thrower’s Airburst optimal distance is ~30m. If the player is 35m away, then the Outcast will be less accurate than the Hyena at that distance.
  • Distance from target has less of an effect on the accuracy of Elites, Hunters, Rogue Agents and Legendary NPCs.

Changes:

  • Reduced grenade accuracy with distance to target.
  • Reduced accuracy of Hyena Thrower’s Airburst, Black Tusk Mini-Tank’s Grenade and Cleaners Turret’s Napalm Airburst.

NPC Blindfire Accuracy Nerfs

Developer comment:

  • NPC Blindfire was too effective. These changes reduce NPCs’ possible damage output while blindfiring.

Changes:

  • Reduced how accurate NPCs are while blindfiring.
    • Note: Legendary get more accurate the longer they are blindfiring (but this is still significantly less accurate than before this change)
  • NPCs no longer blindfire with a Shotgun or Sniper Rifle.
    • NPCs instead switch to a pistol to blindfire with.
    • Note: Hunters, Rogue Agents and some bosses are an exception (and break this rule).
  • Tank archetypes no longer blindfire their weapons.

NPC Aggressiveness

Developer comment:

  • There is no easy global fix for NPC Aggressiveness. There was no intentional desire to increase NPC aggressiveness with TU8. Instead the shift in global difficulty from TU7 to TU8, surfaced underlying issues with various NPC behaviors which could result in them being overly aggressive. These fixes only address some sources of the perceived NPC aggressiveness, we are still investigating other sources and working on fixes.

Changes:

  • Reduced frequency and aggressiveness of NPC behavior to advance on hidden targets (Players who have not been exposed for a long duration).
  • Fixed prolonged aggressive circling caused by some NPCs’ reaction to targets being too close (Players who are within ~5m of them).
    • This affected the Hyena Assault, Cleaner Assault and Outcast Assault.
  • Fixed some status effect reactions which could cause non-tank NPCs to path towards players aggressively.
  • Further lowered likelihood of Tank archetypes to rush towards Player Hives/Turrets to stomp them.
  • Adjusted status effect reaction priorities to fix issue that allowed Ensnared NPCs to still move if Blinded/Burned.

NPC Ability Nerfs

Developer comment:

  • Certain NPC healing abilities were too strong. These changes reduce their strength.

Changes:

  • Black Tusk Support Station Tuning:
    • Support Station no longer heals mechanical NPCs (Warhounds, Mini-Tanks, etc).
    • Support Station no longer heals destructible props (which are objects Players must destroy in a mission).
  • Legendary version of Support Station now checks line of sight and has healing cap amounts like normal version.
  • Armor kits no longer completely heal Bounties and other bosses.
    • Note: Hunters still heal completely.

Player Buffs

Developer comment:

  • The below are adjustments should improve options in the player’s toolkit to counter NPCs. We are reviewing more changes like these for TU10.

Changes:

  • Buffed Player Skills Survivability:
    • Reduced how much damage Player Skills take from NPCs.
  • Buffed damage of Player Status Effects:
    • Increased damage caused to NPCs by Bleed status effect.
    • Increased damage caused to NPCs by Poison status effect.
    • Increased damage caused to NPCs by Napalm Ensnare status effect.
  • Buffed In-Cover Blindfire for Players:
    • Reduced size of Player’s hitbox (against NPCs) when they are in cover and are blindfiring.
    • Dev Comment: This should make it feel less risky for Players to blindfire at NPCs.

Store

Instant Season Level unlocks.

  • Players are now able to purchase Instant Season Level unlocks.
  • A Level can be purchased for 100 Premium Credits in the Season UI.

The Division 2 update today May 14 – Bug fixes

  • First improvements to the issues causing FPS drops in Dark Zones during extractions and longer play sessions.
  • Fixed issues that could cause the NPCs for the Saturn Manhunt and Gold King bounties to spawn past a closed gate and making them inaccessible.
  • Fixed an issue causing players to be unable to enter the Technology Laboratory in Kenly College.
  • Fixed an issue causing players to be unable to remove the Recommended Activity projects from the HUD.
  • Fixed an issue causing the friendly Oxidizer Chem Launcher Skill to cause damage to allied player Skills.
  • Fixed an issue causing the Frenzy talent to incorrectly stay active after swapping weapons.
  • Fixed an issue causing players on Stadia to crash when accessing the Central Aquarium Classified Assignment.
  • Fixed an issue that could cause the Seeker Mine Skill to have a lower than intended cooldown.
  • Fixed an issue that caused players to be unable to interact with the scrambler during the Settlement Blockade activity.
  • Fixed an issue that could cause the doors to not open during the “Break through the Black Tusk Forces” beat in the DARPA Research Lab Main Mission.
  • Fixed an issue that could cause progression to be blocked after getting killed by Rogue Agents during the Invaded Grad Washington Hotel Main Mission.
  • Fixed an issue that caused players to be unable to pick up keys in Operation Dark Hours normal mode after interacting with the crates.
  • Fixed an issue that could cause several Kajika bosses to be spawned in the Pathway Park Main Mission.
  • Fixed an issue that could cause enemy NPCs to spawn out of thin air during Open World Activities.
  • Fixed an issue that could cause two buttons to have the same function when engaging in a Global Event and having a GE reward available.

Those looking forward to the new raid, you’ll have to keep on waiting. We’ll keep an eye out for the latest The Division 2 developments and report on the upcoming Title Update 10 once we know more.

Source: Ubisoft forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rumor – Diablo 2 Remaster, Titled “Diablo 2 Resurrected” Will Be Launching This year

A new rumor suggests that Activision Blizzard will be releasing a Diablo 2 remaster sometimes near the end of this year.

This rumor comes from Actugaming, who reports that they have heard from sources that the Diablo 2 remaster will be released sometime in the fourth quarter of this year. Additionally, we now may know the name of this re-release as it will allegedly be dubbed “Diablo 2 Resurrected” No other details on the remaster has been revealed outside of the name and potential release window.

To add a bit of credibility to this rumor, the editor of Actugaming previously predicted Overwatch 2, Diablo 4, and World of Warcraft: Shadowlands expansion prior to their announcements.

Of course with this being a rumor we suggest you take this info with a grain of salt until official announcements are made. Still, a re-release of Diablo 2 is certainly one to be hyped up about, just as long as Blizzard doesn’t give it the Warcraft 3 treatment.

Hopefully, we hear about this remaster real soon as Activision is set to host an event sometime during the Summer Game Fest. And if that doesn’t happen, Blizzcon is still currently set for November so that is another possibility for an announcement. We’ll be sure to keep you all posted on any new development.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Rainbow Six Siege Next Operation “Steel Wave” Teased

It’s been about two months now since Rainbow Six Siege players got Operation Void Edge, and it looks like Ubisoft Montreal is set to drop the Rainbow Six Siege next Operation and it’s called “Steel Wave.”

While there’s no release date or any other info known, we did get a Rainbow Six Siege Operation Steel Wave teaser today via the game’s official Twitter account:

As one might expect, we should be getting new Operators in this new Operation. With that in mind, don’t forget that Ubisoft is implementing major changes for future Rainbow Six Siege content drops. You can read about that and more here.

What are you hoping to see in Rainbow Six Siege Operation Steel Wave? Aside from the new Operators, we should be getting a map rework, new cosmetic items, Operator balance changes and more.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite PS5 and Xbox Series X Versions Announced

Fortnite PS5 and Xbox Series X versions have officially been announced today, with Epic Games stating that both versions will take full advantage of their respective hardware.

This announcement was made on the official Fornite page, with the studio highlighting some of their plans for the title. While they can’t share the specifics yet, they have assured us that the title will be fully optimized on the new consoles come release. It will launch first using the current Unreal Engine 4, but eventually be ported over to Unreal Engine 5 once that releases early next year. Down below you can find the full FAQ that Epic games published.

Fortnite PS5 and Xbox Series X FAQ

IS THIS AN ALL-NEW FORTNITE?
No, this is not a new version of Fortnite. It’s Fortnite optimized to take advantage of the new hardware and features on next-gen consoles.

HOW WILL FORTNITE TAKE ADVANTAGE OF NEXT-GEN CONSOLE HARDWARE?
While we can’t share specifics at the moment, more powerful hardware will allow us to improve performance and visuals. At launch, the version of Fortnite we release on next-gen consoles will be built with Unreal Engine 4. We will migrate Fortnite to Unreal Engine 5 in mid-2021.

Learn more about Unreal Engine 5.

DOES MY FORTNITE ACCOUNT, PROGRESSION, AND ITEMS I’VE PURCHASED CARRY OVER?
We plan to support cross-progression across console generations and platforms so that your account, progression, and items carry over.

WILL FORTNITE SUPPORT CROSSPLAY ON NEXT-GEN CONSOLES?
We intend to support cross-play across all platforms, including current and next-generation consoles.

WILL FORTNITE CONTINUE TO SUPPORT CURRENT GAME PLATFORMS?
Yes, we plan to continue support for existing platforms in tandem with our support for next-generation consoles.

We’ll be sure to keep you all updated once the company is ready to show off the next-gen version of Fortnite.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Star Wars Battlefront 2 Events Have Changed and Here’s the Schedule

As DICE winds down Star Wars Battlefront 2 content support, that doesn’t mean the shooter will be left on one side to die. Players can still expect Star Wars Battlefront 2 events to shake up the modes and whatnot. DICE has announced some of the changes coming to how in-game events work which you can check out below.

Starting on May 11th 2020, the following events will take place ingame from 00:01 CET and expire the following day at 06:00 CET.

Mondays – Fast Spawn Event

Description: Spawn timers will be set to 1 sec long in assault modes for the duration of the event

Game Modes: Galactic Assault, Capital Supremacy, Starfighter Assault, Extraction and Strike

_________________________________

Wednesdays – Midweek Boost: Double XP
Description: Increased XP for faster ranking progression.

Game Modes: All modes
_________________________________

Fridays – Battle Point Event: Reinforcements
Description: Lower Battle Point costs for all reinforcements and increased numbers allowed at a time
Game Modes: Galactic Assault, Capital Supremacy, Extraction and Strike
_________________________________

Special Events:

Jan 1st and May 4th Only – Battle Point Event: Unlimited Power
Description: 90% off the Battle Point cost for everything, increased number of Reinforcements and Heroes available simultaneously, with Fast Spawn timers and Double XP in effect
Game Modes: Galactic Assault, Capital Supremacy, Extraction and Strike

​If you ever need to check out this schedule, it will be permanently housed on Answers HQ.

Hopefully, we’ll get more special events in the future.

In case you didn’t see it, DICE released the big Battle of Scarif content update two weeks ago, and this is the last content drop for the game.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.