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Monster Hunter World Iceborne Update 12.03 Brings Holiday Joy Fest Content & More

Heads up, hunters! Capcom has released Monster Hunter World Iceborne update 12.03 just now on PS4 and Xbox One, and it brings the Holiday Joy Fest content, as well as a slew of bug fixes! You canc check out the Monster Hunter World update 12.03 patch notes below.

Monster Hunter World Iceborne update 12.03 patch notes:

Seliana Holiday Joy Fest

Themed Gear & Activities

Astera Winter Star Fest

Unique Weapons and Armor

This update is to fix an issue related to the Switch Axe found in Ver. 11.50, which was released on November 7.

  • The issue occurs when the Switch Axe’s Element Discharge is used on certain monsters and Zero Sum Discharge is performed on the monster’s head.
    In certain positions, the player will unintentionally mount the monster’s wings or stomach instead of the head.

We apologize for any inconvenience this may have caused our players.

In case you missed it, the big patch that included a host of gameplay changes and tweaks was 12.01, and you can read about that here. Given the timing, this is likely the last Monster Hunter World update we’ll be geting for the year unless there’s one rolled out for stability purposes.

If you spot any changes that aren’t documented, let us know down below.

Source: Monster Hunter

 

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Alex Co

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Fortnite Update 2.51 Released, Here’s What’s in v11.31.1

While Epic Games released a rather medium sized Fortnite patch yesterday, the sstudio has released Fortnite update 2.51 on all platforms (PC, consoles and mobile)! This one is called the Fortnite v11.31.1 patch, or what console players will see as Fortnite update 2.51. Clocking in at just 300MB, check out what it’s for below.

Fortnite update 2.51 changes:

Given this is unannounced patch, don’t expect any new content, but rather this is for stability and fixes.

We’ve released patch v11.31.1 on PC and Android to address stability and other issues. A download is required. v11.31.1 will also be released on PlayStation 4, Xbox One, Nintendo Switch, Mac, and iOS. We will update you as it comes to these platforms.

And that’s basically it. Again, don’t expect any new content in this patch. There is the Star Wars The Rise of Skywalker crossover event still happening, so make sure to partake in that.

Did you notice any changes from this Fortnite update other than bug fixes and matchmaking tweaks? If so, let us know down in the comments. We’ll be checking online to see if there’s any official patch notes or undocumented changes, and we’ll update the post if we find any.

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Alex Co

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World War Z Next Update Hitting “In a Few Days” for Bug Fixes

While we just got the big World War Z Horde Mode update a few days ago, it seems that patch not only brought a new zombie type, but a few bugs as well. Thankfully, Saber Interactive is on the case. The studio announced today that the World War Z next update will be out in the next “few days.”

https://twitter.com/wwzthegame/status/1207622382254514178

We hope you are all enjoying Horde Mode Z, Survivors! We are currently working on a patch that will address some issues you have reported, such as the weapon xp bug and a Horde Mode Z freeze some of you have encountered. Our goal is to release it asap, in a few days.

Some of the bugs players have encountered so far are is the game freezing when reaching Wave 20 in Horde mode.

https://twitter.com/tyler4538_gomez/status/1207643389128257537

Another bug that’s also prevalent is about weapon XP where it it would get stuck on a certain progression level and won’t progress at all.

PLEASE HELP, weapons progression stuck
by inworldwarzthegame

No weapon XP
by inworldwarzthegame

Weapon stuck with 1 xp to go
byu/Sticky8Fingers inworldwarzthegame

We’re hoping that the World War Z next patch will address these issues and then some. Once that patch is out, we’ll be sure to let our readers know.

Have you encountered any bugs since the Horde Mode update was released? If so, let us know in the comments below which ones.

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Alex Co

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PS4 Update 7.02 Released, Once Again Includes What You Expect

Sony has once again released a new PS4 update! While we just got a new PS4 firmware patch last week, PS4 update 7.02 is now out, and once again brings more of what people expect. Clocking in at just 447MB, this PS4 update is purely for system performance and nothing else.

PS4 update 7.02 patch notes:

Main features in version 7.02 update

  • This system software update improves system performance.

For those that want to download the file and install it via USB, you can do so by downloading it here.

In other PlayStation news, Sony has announced a new peripheral for the DualShock 4 that’s set to come out early next year! Check out the DualShock 4 back button attachment here. There’s also a The Game Awards sale on-going now on the PlayStation Store that includes a ton of quality titles.

More PlayStation Reading:

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Alex Co

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Tekken 7 Update 3.11 Slides Out (Update)

Bandai Namco Entertainment has sneakily released Tekken update 3.11 and it’s live now on all platforms! Clocking in at just 200MB on PS4, 154MB on PC, Tekken 7 update 3.1 does NOT nerf Leroy Smith as some might have hoped.

Update: We’ve updated the post with the official Tekken 7 update 3.11 patch notes via Steam (thanks, Reddit).

Tekken 7 update 3.11 patch notes:

  • Fixed frame data display information for some techniques
  • Fixed an issue where unintended information was displayed under certain circumstances for some techniques.
  • Fixed Punishment Training for some techniques
  • For some techniques, we have changed the recommended Punishment Training technique.
  • Fixed sample combos for some techniques
  • For some techniques, the notation of the sample combo has been corrected.
  • Fixed the conditions for wall-bound occurrence
  • Fixed an issue that caused wall-bounds in unintended locations.

According to the PS4’s update history, this Tekken 7 patch is just for “bug fixes,” and nothing more. Over on the Tekken subreddit, multiple posts and threads have been started regarding whether this patch nerfed Leroy Smith. Well, unfortunately, we can say that this patch has not done a thing for the character.

We’re also looking hoping to see whether this added the replay and tips feature that Bandai Namco promised is coming in winter 2019, though it doesn’t seem to be it.

We’ll be on the lookout for any official patch notes that surface and will update the post if we find any. Don’t forget to check the previous Tekken 7 patch that introduced a host of gameplay changes. If you notice anything that got changed, let us know what they are in the comments below.

You should also check out the final set of fighters included in Season Pass 3, with kickboxer Fahkumram set to become available early next year.

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Alex Co

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Gundam Battle Operation 2 Update 1.21 Rolled Out

The patch for Gundam Battle Operation 2 which we mentioned a few days ago is now live! Bandai Namco has released Gundam Battle Operation 2 update 1.21 just now, and it’s at a small download of 849MB on PS4. Players can look forward to the implementation of new rules for the weekend limited mode “Mix Up” and more.

Gundam Battle Operation 2 update 1.21 changes:

As of writing, the full notes aren’t available but with the release of this patch, we see the start of a new rank period, which begins on December 27 and will last for three days. In those three days, you’ll be able to complete a total of 10 matches, in which they will take your best for the day into consideration of your ranking. By the end of the 3rd day, you will earn a final ranking, and depending on what that is will determine the rewards you get.

The Rewards are as followed

  • Gym II (Ground /space MS, cost 300)
  • Accessory: Dog Tag 01
  • Pattern: Hex Pattern HG
  • Recycle Tickets (All Ranks)
  • DP (All Ranks)

 

Clan Ranked matches will also start real soon, taking place over 4 different days. The full schedule is listed below.

 

December 21, 2019 (Sat) 21:00-22:59 (Basic Match/ 450 cost/ 6v6)

Monday, December 30, 2019 from 21:00 to 22:59 (Ace Match/ 500 cost/ 5v5)

January 4, 2020 (Sat) 21:00-22:59 (Simple Match/ 550 cost/ 4v4)

January 12, 2020 (Sun) 13:00-14:59 (Shuffle Target/ 450 cost/ 6v6)

As with the previous year, there is also a special Christmas theme event going on. The Hub is now decorated in a Christmas theme layout, with snow falling. There are also some login rewards that you can receive during this Holiday period, which are:

  • Christmas Hat 01
  • Reindeer Headband 01
  • Snowman Haro

If you equip any of these accessories, you can participate in snowball fights in the Hub world.

A new game mode called “Mixed” has also been added and is currently running as this weekend battle mode. The mode details can be found below, taken via in-game description
  • Split into two teams and deplete the enemy’s Battle Power Guage
  • 8 Minute round, no destroying bases
  • The winner is the team that reduces the opponent’s Battle Power Gauge to 0 or has the higher Battle Power Gauge when time runs out’
  • Battle Power Gauge is depleted by defeating MS or Pilots, earning Assist Score points, or suppressing waypoint bases
  • The higher the destroyed MS’s cost, the more the Battle Power Gauge will fall

Some other changes have been made to sortie costs, preventing players from sortieing with an MS that is 50 below the required cost.

We will be sure to update this post once the full patch notes are available.

 

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Alex Co

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Modern Warfare Christmas Easter Egg Features Riley, References Back to the Future

In today’s Call of Duty: Modern Warfare update a new Gunfight map was added called Winter Docks (which is Docks decked in Christmas decorations). It seems that aside from the new maps and fixes, something else has been added in the form of a Modern Warfare Christmas Easter egg!

This little nuggest was teased over on Twitter by Infinity Ward Art Director Joel Emslie mentioning that a Modern Warfare Christmas Easter Egg is present in the map. Thankfully, it’s already been discovered by YouTuber PrestigeIsKey, and we have the step by step guide on how to trigger it below.

Modern Warfare Christmas Easter egg guide:

Step 1:

Look for the note left on the corkboard by the Infinity Ward VFX Team that says “Santa, we’re having problems with the sleigh. We’ll need to add a little boost. What time are you planning on leaving? – VFX Team.”

Step 2:

Look for the sleigh key on the key hooks to your right. Note that you’ll see the sleigh key at the 12 slot.

Step 3:

Look for the weathervane outside that has a rooster on it and is situated below a very familiar looking clock.

Step 4:

Putting two and two together, the sleigh key being on slot 12 equates to needing to shoot the weathervane when the clock strikes 12. Doing so will trigger a lightning that will help travel across electricity lines (just like the 1985 film, Back to the Future).

Step 5:

Sit back, and watch everything unfold! You’ll see Rileythe dog from Call of Duty: Ghosts heading the sled along with Captain Price (Santa Price?) driving it.

Note: You can skip to step 4 as step 1 to 3 aren’t mandatory to perform this Easter Egg, however we have included them to showcase how this was discovered and the backstory behind it.

The best part about this is, you can do this Modern Warfare Christmas Easter egg in private matches! So you can test it out yourself right this moment (just like we did), and see Riley ride up with Captain Price!

If we find any other Modern Warfare Easter eggs, we’ll let let our readers know.

More Modern Warfare Reading:

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Alex Co

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Code Vein Update 1.20 Bites Out, New Content and Fixes Included

Bandai Namco Entertainment has released Code Vein update 1.20 today, and it brings Christmas-themed items, gameplay fixes and more. Check out the complete Code Vein update 1.20 patch notes below, along with screenshots of the new Christmas items.

Code Vein update 1.20 patch notes:

  • Additional body parameters for character creation mode

Additional body parameters (height, body type, body balance, face size) are available.

  • Tower of Trials

Various enemies and bosses you defeated are waiting for you in new dungeon “Tower of Trials”. “Mark of Honor” is getable as a reward for challenging the dungeon.

Additional content

  • Additional accessory item

New accessory “YOUNG GANGAN 15th anniversary collaboration face paint” is available.

”Happy Holiday” accessary items are available.

  • ”Happy Holiday” color Blood Veil

“Happy Holiday” colors for night series Blood Veils are available.

  • Additional motion

Additional motions are available.

Adjustment

  • Adjusting parameters of some Blood Codes.
  • Adjusting resistance parameters of partners.
  • Allowing players to cancel regeneration while using.

And that’s basically it. If you notice anything new that’s not mentioned in the patch notes, let us know down in the comments. We’ll be monitoring Code Vein more closely from here on out to see what other treats and content Bandai Namco Entertainment releases in the future.

Source: Bandai Namco

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Alex Co

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Xbox Series X Backwards Compatibility to Be Available Day One

If you’re worried that your vast library of Xbox One games will be obsolete and forgotten once the Xbox Series X is released, don’t. Microsoft has confirmed that Xbox Series X backwards compatibility will be available for the next-gen console on day one!

There’s no if, ands, or buts about this, as this bit of news was confirmed by Xbox boss Phil Spencer in an interview.

We wanted to make sure we had that, day one, we could deliver on the compatibility promise, and so I’ve been playing quite a few [Xbox 360] games on my [Xbox Series X] and Xbox One games on the [Xbox Series X] and that’s just to ensure that we can be there day one – Phil Spencer, Xbox boss

In addition to that, Achievements, friends list and more have been confirmed to be part of Xbox Series X if players do decide to upgrade to next-gen.

We want those games to be able to come forward with you but we also want your services to come with you. We want your gaming legacy to come with you, whether that’s your Gamerscore, whether that’s your friends list, all your Achievements, your game saves, all of that should come forward so there are no barriers for you as you think about moving forward. – Jason Ronald, Xbox Partner Director of Program Management

This is definitely welcome news, especially for those who’ve amassed a huge backlog of games. At least you’ll be able to finish them all on your new Xbox Series X when it launches this coming Holiday 2020.

Source: GameSpot

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Alex Co

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New Battlefield V Weekly Challenges & Rewards Chapter 5 Week 8 – Island Hopping

Leaked a few weeks ago via datamining, the new Battlefield V weekly challenges and rewards for Chapter 5 Week 8 (called “Island Hopping”) will give completionists the BAR1918A2! Check out the full list of challenges you need to complete in order to earn it below.

New Battlefield V Weekly Challenges & Rewads – Chapter 5 Week 8

FIREPOWER – 4,000 CHAPTER XP
Kill or fully suppress 8 enemies.

GETS THE JOB DONE – 12,000 CHAPTER XP
Kill 10 enemies using the Type 99 Rifle, Type 100 SMG or Type 94 Pistol.

KITTED OUT – 12,000 CHAPTER XP
Kill 10 enemies using the M1 Garand, M1919A6, or M27 Revolver.

RETREAD ARSENAL – 12,000 CHAPTER XP
Kill 15 enemies using the 12G Automatic, BAR1918A2, or M1911.

AT GREAT PERSONAL RISK – 4,000 CHAPTER XP
Kill 3 enemies using the Katana.

COMPLEX LOGISTICS – 12,000 CHAPTER XP
As a squad, call in 40000 requisition points worth of reinforcements.

SKY SAMURAI – 12,000 CHAPTER XP
Earn 1500 score using aircraft.

MAINTAINING MOMENTUM – 4,000 CHAPTER XP
Resupply or revive teammates for 1000 score.

DIRECTED CHAOS – 4,000 CHAPTER XP
Inflict 500 damage using fire or explosives.

FIGHT AS ONE – 25,000 CHAPTER XP
As a squad, kill 50 enemies while attacking or defending objectives.

When matchmaking through the nodes, you’ll be joining the Pacific playlist:

  • Breakthrough Pacific Storm

  • Breakthrough Pacific Storm

  • Breakthrough IwoJima

  • Breakthrough IwoJima

  • Breakthrough Wake Island

  • Breakthrough Wake Island

  • Conquest Pacific Storm

  • Conquest Iwo Jima

  • Conquest Wake Island

Don’t forget to check out the latest changes made by DICE in this week’s patch.

Source: Reddit

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Capcom Japan Files Trademark for Dino Crisis

Remember Dino Crisis? The series by Resident Evil’s creator Shinji Mikami that featured dinosaurs rather than flesh-eating zombies? While nothing about the franchise has been announced or hinted at for a new game, things might be heating up soon as Capcom has filed a new trademark for the series.

Capcom Japan, which is Capcom HQ, has filed a trademark for Dino Crisis. Mind, this isn’t confirmation at all of anything as publishers usually renew trademarks of old games to ensure they get to keep it and such. That said, with the success of Resident Evil 2 Remake, and the upcoming release of Resident Evil 3 Remake out next year, could Capcom already be looking ahead past that? I wouldn’t be surprised if they did.

For those not familiar with the franchise, Dino Crisis debuted back in 1999 and featured Regina as the protagonist. It was lauded then for being able to stand out from its big brother (Resident Evil) even if a lot of similarities existed (which is understandable given the game director).

The last entry in the series, Dino Crisis 3, was released back in 2003 for the original Xbox and takes place in space.

Are you ready for a new Dino Crisis game? What about a remake? If Capcom can give it the same love and commitment as the Resident Evil franchise, I’m all for it.

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Alex Co

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Warframe Update 1.81 Released, Brings Empyrean Content (27.0.5) to Consoles (Update)

Update: If you’re looking for Warframe update 1.82 which got released today on February 4, read on here for the full list of new content and patch notes.

While Warframe PC players got the big Warframe Empyrean update last week, console gamers (PS4, Xbox One) are getting it today! Warframe update 1.81 is now live and it brings a ton of new content and changes unto the table. Clocking in at 3.3GB, you can check the long list of Warframe update 1.81 patch notes below.

Warframe update 1.81 patch notes (Warframe Empyrean update):

EMPYREAN: TAKE FLIGHT

Hello, and thank you for flying with Warframe Empyrean! The following notes are your go-to manual and guide towards the success of your own Railjack experience. We’ve split the Empyrean category of the notes into 2 main sections:

PRE-FLIGHT, everything you need to know to arm your vessel for grofit, and IN-FLIGHT OPERATIONS, what you will experience whilst aboard your Railjack.

1. PRE-FLIGHT:

If you’ve been following along with the development of Empyrean you’ll know that this ambitious content is highly geared towards the Co-op experience. It is entirely possible Solo, but the difficulty may be overwhelming. Greater Solo support will be coming in 2020 with the Command Intrinsic (explained below under INTRINSICS).

Finished “RISING TIDE”? The time has come to breathe life into your dormant Railjack. Enter your Railjack and proceed to the Reliquary located in the aft. From there you’ll initiate a mission to seek the missing piece before you can Take Flight… good luck, Tenno.
RESEARCH
The RESEARCH console in your Dry Dock allows access to different ARMAMENTS and COMPONENTS towards your Railjack in your Clan. The Research will be Clan-wide, and players will be able to Fabricate the completed Research for their respective Railjack.

*Further clarification: Fabrication requirements are per player, Research requirements are per Clan.

The base MK of each COMPONENT, (Shield Array, Engine, Reactor) and ARMAMENT (Nose Turret, Wing Turrets, and Ordnance) are available to Research. Once you have fully Researched the base MK, the next MK is unlocked for Research (with MK 3 being the max).

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WRECKAGE
COMPONENTS and ARMAMENTS can also be found in missions as WRECKAGE items from long-destroyed Railjacks from The Old War. These WRECKAGE parts require Repairs to bring them back to their former glory, which you can either Fund (similar to Foundry) or with the use of a Rush Repair Drone in the CONFIGURE panel to instantly turn it from WRECKAGE to usable gear  (find it in the in-game Market!).

  • The before Repair stats can be seen by selecting the Armament Wreckage and using the button call out!

Each WRECKAGE part has its own unique set of stats that can be applied, such as Status Effects, increased Fire Rate, etc. If you decide this WRECKAGE part is not needed in your Inventory you can choose to SCRAP it in 2 different ways:

1. SCRAPPING a WRECKAGE item before Repairs grants Dirac, the currency used to upgrade your AVIONICS GRID, or your Avionic themselves (similar to Endo).
2. SCRAPPING a WRECKAGE item after Repairing gives you back your crafting materials you spent to Repair it (Titanium, Carbides, etc).

WRECKAGE parts belong to their respective House — Lavan, Vidar, and Zetki — which you will see also referred to in the AVIONICS section.

You can have a capacity max of 30 WRECKAGE in your Inventory. Any new WRECKAGE obtained will be automatically scrapped for Dirac, so managing your Inventory and Repairing when able is important!
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CONFIGURE RAILJACK
The CONFIGURE RAILJACK console in your Dry Dock is the home for the guts of your Railjack and for your own personal set of skills as a Tenno.

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COMPONENTS:
Equip your desired Shield Array, Engines, and Reactor to your Railjack! Here is where you can also Repair or SCRAP your WRECKAGE COMPONENTS.

Shield Array: Determine your Railjack’s Shield capacity and regeneration rate/decay.
Engines: Determine your Railjack’s top speed, acceleration, and handling (turning rate).
Reactor: Determine your Railjack’s Avionics Capacity for Avionics, as well as Flux Energy Capacity for Tactical Abilities and Battle Avionics.
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ARMAMENTS:
Equip your desired Nose Turret, Wing Turrets, and Ordnance for your Railjack! Here is where you can also Repair or SCRAP your WRECKAGE ARMAMENTS.

Nose Turret: The Railjack Turret solely used by the Pilot.
Wing Turrets: The Railjack Turrets that are located on both the port and starboard side of the Railjack, and can be used by non-pilot crew members.
Ordnance: Ordnance weapons are more powerful than your Turrets, but are limited by Munitions, to get you out of some hairy situations.

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AVIONICS:
This is where you can really boost your Railjack’s core functionality – AVIONICS attribute to your Railjack’s overall performance and destructive capabilities!

All Players will be provided 3 complimentary Avionics to give them a head start on outfitting their Railjacks:
Bulkhead: Increases your Railjack’s Hull!
Hyperstrike: Increases all Turret Damage!
Hull Weave: Increases your Railjack’s Armor!
The AVIONICS screen is split into numerous sections:

STATISTICS: Shows the accumulated stats for the Railjack after all the Avionics, Components, and Armaments are installed.

BATTLE: Onboard systems, unique to the Railjack. These work like Warframe Abilities, but are Railjack specific.

INTEGRATED: Passive stat increased for the Railjacks weapons, shields, and more.

TACTICAL: Real time utility Avionics for heated battle decisions.

UPGRADING
Just like Modding anything in Warframe, Railjack has an Avionics Capacity, which represents the space available to add Avionics. By using Dirac, the currency gained from SCRAPPING or completing Railjack missions, you can Upgrade in AVIONICS for 2 purposes:

1. GRID: The slots which Avionics are placed. Each GRID can be Upgraded with Dirac to a max of 3 times, thus being able to hold stronger Avionics.
2. AVIONICS: Avionics themselves can also be Upgraded by using Dirac. Similar to the Mods you know now: the higher the upgrade, the higher cost to equip it in your GRID.
HOUSES

Meet House Lavan, makers of Railjack technology from the Old War. Specializing in engines and shields, House Lavan focused on delivering rock-solid technology at a lower resource cost.  Their components were the backbone of the Orokin fleet but lacked the customization required by elite units.

Meet House Vidar, makers of Railjack technology from the Old War. House Vidar were material specialists that made a name for themselves with the shrewd balancing of performance and cost.  The ability of their hull and armor components to withstand extreme elements earned them the loyalty of specialized units.

Meet House Zetki, makers of Railjack technology from the Old War. House Zetki’s components were considered the best of the best. However, their exorbitant resource and energy requirements meant that only the fleet’s most important vessels could be outfitted with Zetki technology.

There are different Houses of Railjack COMPONENTS, ARMAMENTS, and AVIONICS (Lavan, Vidar, and Zetki) that offer different strengths and weaknesses, allowing you to further customize your Railjack upgrading experience. Many of the same Avionics exist across the Houses. For example, you will find 3 different versions of the Avionic ‘ANODE CELL’ – a Lavan version, a Vidar version, and a Zetki version.

SCRAPPING can also be done to your Avionics for more Dirac.

New Railjack Damage & Status Effect Types:
Throughout the COMPONENTS, ARMAMENTS, and AVIONICS options you’ll notice new Damage & Status Effect types. These new Damage & Status Effect types are unique to Railjack’s escalated combat space – things get crazy out in space!

  • Particle Damage results in a Tear Status Effect:
    • Tears holes into the hull of the enemy ship. Allowing players to deal increased damage.
  • Ballistic Damage results in a Concuss Status Effect:
    • Concuss the crew aboard the ship. Enemy has reduced aim and damage.
  • Plasma Damage results in a Decompress Status Effect:
    • Puncture holes into the armor/shields of the enemy ship. Decreasing the overall shield/armour value.
  • Incendiary Damage results in a Sear Status Effect:
    • Rounds burn through the hull of the ship dealing Damage Over Time.
  • Ionic Damage results in a Scramble Status Effect:
    • Temporary disable the enemies flight controls.
  • Chem Damage results in a Intoxicate Status Effect:
    • Confuses Enemy pilot. Enemy will target anyone around them.
  • Frost Damage results in an Immobilize Status Effect:
    • Ship controls freeze causing the enemy ship to fly forward to a stop.

PAYLOAD:
Prepare for your mission at hand by stocking up in the Dry Dock! By consuming specific Resources you can craft the following in advance:

Revolite
The Omni gear item requires Revolite to carry out repairs on your Railjack as you take damage in battle.

Flux Energy
Battle and Tactical Avionics use Flux Energy.

Dome Charge
Dome charges are consumed by Forward Artillery.

Munitions
Munitions are required to launch Ordnance.

These items can also be crafted in your Railjack in the heat of battle as you collect Resources in realtime (explained below under RESOURCE FORGE), so don’t worry if your Resource wallet is a bit dry before you take flight.

INTRINSICS:
This skill point based system is your personal home base for core progression aboard your Railjack! Intrinsics determine how efficient and effective your personal skills are when in flight, from the artillery you can equip, your Railjack maneuvering skills, and much more! Each Intrinsic has a max rank of 10, with each rank granting a better boost towards its respective Intrinsic. As the Intrinsic rank grows, so does the cost at which it requires to be ranked up!

Each Intrinsic Point Spent earns you 1,500 Mastery. If you complete 10 ranks in a given Intrinsic, that will be 15,000 Mastery. Months from now, if you complete 10 ranks in every Intrinsic, that will be 60,000 Mastery!

EarningIntrinsics are earned by completing Railjack missions, and by performing actions to aid in the success of the mission: repairs, boarding party combat, etc.

Spending: Intrinsics are a general skill currency that can be allocated to whichever Railjack skill you want. These can be boosted when you’re back in your Dry Dock or in the Profile Menu screen back in your Orbiter.

TACTICAL
Increase your focus on the big picture of battle. Improved Tactical skills such as recalling back to the Railjack, powerful Tactical deployment abilities, and more.

PILOTING
Forge a bond with the vessel. Improved Pilot skills with Railjack maneuvers like Dodge and Drift, asteroid collision damage reduction, and more.

GUNNERY
Unlock the deadly power of your Arsenal. Improved Gunnery skills towards your Railjack’s weaponry, access to the Archwing Catapult, and more.

ENGINEERING
Mend the scars of battle and feed the war machine. Improved Engineering skills to bolster battle crafting yields, forge payload items in real time, and more.

COMMAND* 2020.
In an upcoming Empyrean expansion the Command Intrinsics will be available to increase the efficiency of your on-board Railjack crew.

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Empyrean has arrived – your journey with your Railjack has just begun. 

We’re here to answer one simple question for you: “How do I play Empyrean?”

If you have completed the ‘RISING TIDE’ Quest, you are ready. If not – squad up with a Railjack-ready Tenno, or begin the Quest yourself. 

Earth Proxima, Saturn Proxima, and Veil Proxima are destinations your Railjack can access with this Update. Things get harder the further from Earth you stray – prepare yourself and your squad. It will take time to master your Railjack.  

Empyrean brings the foundations of a new progression system – INTRINSICS, as well as completely new Avionics, Gear, and Resources for you to earn and find. You and your crew will need to stay together to stay alive. 

This is the beginning of Empyrean. War is coming. 

Is your Crew ready?
The Warframe Team

We’ve included everything from PC Update 27 – 27.0.5! The total download size for this update is ~ 3.2 GB. 

EMPYREAN: TAKE FLIGHT

Hello, and thank you for flying with Warframe Empyrean! The following notes are your go-to manual and guide towards the success of your own Railjack experience. We’ve split the Empyrean category of the notes into 2 main sections:

PRE-FLIGHT, everything you need to know to arm your vessel for grofit, and IN-FLIGHT OPERATIONS, what you will experience whilst aboard your Railjack.

1. PRE-FLIGHT:

If you’ve been following along with the development of Empyrean you’ll know that this ambitious content is highly geared towards the Co-op experience. It is entirely possible Solo, but the difficulty may be overwhelming. Greater Solo support will be coming in 2020 with the Command Intrinsic (explained below under INTRINSICS).

Finished “RISING TIDE”? The time has come to breathe life into your dormant Railjack. Enter your Railjack and proceed to the Reliquary located in the aft. From there you’ll initiate a mission to seek the missing piece before you can Take Flight… good luck, Tenno.
RESEARCH
The RESEARCH console in your Dry Dock allows access to different ARMAMENTS and COMPONENTS towards your Railjack in your Clan. The Research will be Clan-wide, and players will be able to Fabricate the completed Research for their respective Railjack.

*Further clarification: Fabrication requirements are per player, Research requirements are per Clan.

The base MK of each COMPONENT, (Shield Array, Engine, Reactor) and ARMAMENT (Nose Turret, Wing Turrets, and Ordnance) are available to Research. Once you have fully Researched the base MK, the next MK is unlocked for Research (with MK 3 being the max).

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WRECKAGE
COMPONENTS and ARMAMENTS can also be found in missions as WRECKAGE items from long-destroyed Railjacks from The Old War. These WRECKAGE parts require Repairs to bring them back to their former glory, which you can either Fund (similar to Foundry) or with the use of a Rush Repair Drone in the CONFIGURE panel to instantly turn it from WRECKAGE to usable gear  (find it in the in-game Market!).

  • The before Repair stats can be seen by selecting the Armament Wreckage and using the button call out!

Each WRECKAGE part has its own unique set of stats that can be applied, such as Status Effects, increased Fire Rate, etc. If you decide this WRECKAGE part is not needed in your Inventory you can choose to SCRAP it in 2 different ways:

1. SCRAPPING a WRECKAGE item before Repairs grants Dirac, the currency used to upgrade your AVIONICS GRID, or your Avionic themselves (similar to Endo).
2. SCRAPPING a WRECKAGE item after Repairing gives you back your crafting materials you spent to Repair it (Titanium, Carbides, etc).

WRECKAGE parts belong to their respective House — Lavan, Vidar, and Zetki — which you will see also referred to in the AVIONICS section.

You can have a capacity max of 30 WRECKAGE in your Inventory. Any new WRECKAGE obtained will be automatically scrapped for Dirac, so managing your Inventory and Repairing when able is important!
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CONFIGURE RAILJACK
The CONFIGURE RAILJACK console in your Dry Dock is the home for the guts of your Railjack and for your own personal set of skills as a Tenno.

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COMPONENTS:
Equip your desired Shield Array, Engines, and Reactor to your Railjack! Here is where you can also Repair or SCRAP your WRECKAGE COMPONENTS.

Shield Array: Determine your Railjack’s Shield capacity and regeneration rate/decay.
Engines: Determine your Railjack’s top speed, acceleration, and handling (turning rate).
Reactor: Determine your Railjack’s Avionics Capacity for Avionics, as well as Flux Energy Capacity for Tactical Abilities and Battle Avionics.
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ARMAMENTS:
Equip your desired Nose Turret, Wing Turrets, and Ordnance for your Railjack! Here is where you can also Repair or SCRAP your WRECKAGE ARMAMENTS.

Nose Turret: The Railjack Turret solely used by the Pilot.
Wing Turrets: The Railjack Turrets that are located on both the port and starboard side of the Railjack, and can be used by non-pilot crew members.
Ordnance: Ordnance weapons are more powerful than your Turrets, but are limited by Munitions, to get you out of some hairy situations.

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AVIONICS:
This is where you can really boost your Railjack’s core functionality – AVIONICS attribute to your Railjack’s overall performance and destructive capabilities!

All Players will be provided 3 complimentary Avionics to give them a head start on outfitting their Railjacks:
Bulkhead: Increases your Railjack’s Hull!
Hyperstrike: Increases all Turret Damage!
Hull Weave: Increases your Railjack’s Armor!
The AVIONICS screen is split into numerous sections:

STATISTICS: Shows the accumulated stats for the Railjack after all the Avionics, Components, and Armaments are installed.

BATTLE: Onboard systems, unique to the Railjack. These work like Warframe Abilities, but are Railjack specific.

INTEGRATED: Passive stat increased for the Railjacks weapons, shields, and more.

TACTICAL: Real time utility Avionics for heated battle decisions.

UPGRADING
Just like Modding anything in Warframe, Railjack has an Avionics Capacity, which represents the space available to add Avionics. By using Dirac, the currency gained from SCRAPPING or completing Railjack missions, you can Upgrade in AVIONICS for 2 purposes:

1. GRID: The slots which Avionics are placed. Each GRID can be Upgraded with Dirac to a max of 3 times, thus being able to hold stronger Avionics.
2. AVIONICS: Avionics themselves can also be Upgraded by using Dirac. Similar to the Mods you know now: the higher the upgrade, the higher cost to equip it in your GRID.
HOUSES

Meet House Lavan, makers of Railjack technology from the Old War. Specializing in engines and shields, House Lavan focused on delivering rock-solid technology at a lower resource cost.  Their components were the backbone of the Orokin fleet but lacked the customization required by elite units.

Meet House Vidar, makers of Railjack technology from the Old War. House Vidar were material specialists that made a name for themselves with the shrewd balancing of performance and cost.  The ability of their hull and armor components to withstand extreme elements earned them the loyalty of specialized units.

Meet House Zetki, makers of Railjack technology from the Old War. House Zetki’s components were considered the best of the best. However, their exorbitant resource and energy requirements meant that only the fleet’s most important vessels could be outfitted with Zetki technology.

There are different Houses of Railjack COMPONENTS, ARMAMENTS, and AVIONICS (Lavan, Vidar, and Zetki) that offer different strengths and weaknesses, allowing you to further customize your Railjack upgrading experience. Many of the same Avionics exist across the Houses. For example, you will find 3 different versions of the Avionic ‘ANODE CELL’ – a Lavan version, a Vidar version, and a Zetki version.

SCRAPPING can also be done to your Avionics for more Dirac.

New Railjack Damage & Status Effect Types:
Throughout the COMPONENTS, ARMAMENTS, and AVIONICS options you’ll notice new Damage & Status Effect types. These new Damage & Status Effect types are unique to Railjack’s escalated combat space – things get crazy out in space!

  • Particle Damage results in a Tear Status Effect:
    • Tears holes into the hull of the enemy ship. Allowing players to deal increased damage.
  • Ballistic Damage results in a Concuss Status Effect:
    • Concuss the crew aboard the ship. Enemy has reduced aim and damage.
  • Plasma Damage results in a Decompress Status Effect:
    • Puncture holes into the armor/shields of the enemy ship. Decreasing the overall shield/armour value.
  • Incendiary Damage results in a Sear Status Effect:
    • Rounds burn through the hull of the ship dealing Damage Over Time.
  • Ionic Damage results in a Scramble Status Effect:
    • Temporary disable the enemies flight controls.
  • Chem Damage results in a Intoxicate Status Effect:
    • Confuses Enemy pilot. Enemy will target anyone around them.
  • Frost Damage results in an Immobilize Status Effect:
    • Ship controls freeze causing the enemy ship to fly forward to a stop.

 

PAYLOAD:
Prepare for your mission at hand by stocking up in the Dry Dock! By consuming specific Resources you can craft the following in advance:

Revolite
The Omni gear item requires Revolite to carry out repairs on your Railjack as you take damage in battle.

Flux Energy
Battle and Tactical Avionics use Flux Energy.

Dome Charge
Dome charges are consumed by Forward Artillery.

Munitions
Munitions are required to launch Ordnance.

These items can also be crafted in your Railjack in the heat of battle as you collect Resources in realtime (explained below under RESOURCE FORGE), so don’t worry if your Resource wallet is a bit dry before you take flight.

INTRINSICS:
This skill point based system is your personal home base for core progression aboard your Railjack! Intrinsics determine how efficient and effective your personal skills are when in flight, from the artillery you can equip, your Railjack maneuvering skills, and much more! Each Intrinsic has a max rank of 10, with each rank granting a better boost towards its respective Intrinsic. As the Intrinsic rank grows, so does the cost at which it requires to be ranked up!

Each Intrinsic Point Spent earns you 1,500 Mastery. If you complete 10 ranks in a given Intrinsic, that will be 15,000 Mastery. Months from now, if you complete 10 ranks in every Intrinsic, that will be 60,000 Mastery!

EarningIntrinsics are earned by completing Railjack missions, and by performing actions to aid in the success of the mission: repairs, boarding party combat, etc.

Spending: Intrinsics are a general skill currency that can be allocated to whichever Railjack skill you want. These can be boosted when you’re back in your Dry Dock or in the Profile Menu screen back in your Orbiter.

TACTICAL
Increase your focus on the big picture of battle. Improved Tactical skills such as recalling back to the Railjack, powerful Tactical deployment abilities, and more.

PILOTING
Forge a bond with the vessel. Improved Pilot skills with Railjack maneuvers like Dodge and Drift, asteroid collision damage reduction, and more.

GUNNERY
Unlock the deadly power of your Arsenal. Improved Gunnery skills towards your Railjack’s weaponry, access to the Archwing Catapult, and more.

ENGINEERING
Mend the scars of battle and feed the war machine. Improved Engineering skills to bolster battle crafting yields, forge payload items in real time, and more.

COMMAND* 2020.
In an upcoming Empyrean expansion the Command Intrinsics will be available to increase the efficiency of your on-board Railjack crew.

*When the COMMAND Intrinsic launches in 2020, we will also offer a chance to rebalance your Intrinsic skills, thus refunding you all your spent Intrinsics to edit your skills however you please with the addition of COMMAND.

CUSTOMIZATION:
Truly the most important and crucial element to a Railjack are the customizations! Here you can choose your Railjacks exterior and interior colors, give it a personalized name fit for battle, slap on a Glyph of your choice, apply a Railjack Skin if you’re a Jar Jar Binks hater, and choose the ‘Wear & Tear’ level! Sticks and stones won’t break Tenno bones but the void of space will judge your fashionframe choices.

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RAILJACK MISSION REGIONS
PROXIMA: EARTH, SATURN, DEEP SPACE.

A new selection of missions in the PROXIMA regions of planets and space have appeared.

If you don’t have a Railjack or are wanting to join another crew, you can do so using the “Join a Crew” toggle in the Star Chart. If you want to use your own Railjack, you can “Form a Crew” and host the mission by starting it from Navigation in your Railjack.

You can enter your Railjack from the Dry Dock itself, via the Railjack express console at the back of your Orbiter (located just outside the Personal Quarters area), or by accessing the “Board Railjack” option in the Menu from your Orbiter (option to “Return to Orbiter” is also available while on the Railjack!).

Change your Warframe’s Loadout before taking flight by accessing the Arsenal located within your Railjack, across from the boarding port.  The Arsenal is disabled once you have taken off, so select the best gear for the mission before hand.

EARTH PROXIMA:
Earth Proxima is the beginning region for Empyrean. It is here where you will experience the tried-and-true Exterminate missions, with the added twist of taking down Points of Interest that offer you additional challenge. You will be able to earn important Avionics and Resources here to grow more powerful. All Affinity Earned will count toward INTRINSIC POINTS, which allow you to progress in your chosen Intrinsics – you can specialize, or be a jack of all trades! The choice is completely up to you.

1) FREE FLIGHT – We recommend starting here. A free-flight mode that allows you to practice flying / boarding / and more. No Affinity is earned here.

SOVER STRAIT
POSIT CLUSTER
MINHAST STATION
PHANGHOUL SATELLITES
IOTA TEMPLE
JEX LANES
OGAL CLUSTER
KORMS BELT
RIAN BELT
BENDAR CLUSTER

SATURN PROXIMA: Requires RANK 3 INTRINSIC in any Category.
Once you have completed all Earth Proxima nodes, you or a crewmember may have enough Intrinsic Points to unlock SATURN PROXIMA. Here you will find better gear, and missions that have more complexity than just Exterminate. Good Luck!

MORDO CLUSTER
KASIO’S REST
VILA GAP
SPIRO GAP
NODO GAP
LUPAL PASS
VAND CLUSTER

VEIL PROXIMA: Requires RANK 7 INTRINSIC in any Category.
VEIL PROXIMA
 is a mysterious region. Only the best will survive it, and what they find will change things forever.

RYA
FLEXA
GIAN POINT
RUSE WAR FIELD
NSU GRID
GANALEN’S GRAVE
H-2 CLOUD
R-9 CLOUD

2. IN-FLIGHT OPERATIONS
While the heat of battle rages on outside the glass of your Railjack, there will be plenty to do inside to maintain not only your Railjack’s survivability, but also your team’s survivability!

There are 3 Turrets aboard this Railjack. One in the pilot seat, and two on the port and starboard sides. Each Turret is also equipped with Ordnance for your destruction pleasures. The Railjack has 6 emergency exits that will eject you into space via your Archwing. Towards the top aft of the Railjack holds your Archwing Catapult that Gunnery Intrinsic Rank 3 will be able to access!

RAILJACK CONTROLLER SUPPORT:

The following lists additional controller support that was considered and added to this update to improve your experience playing Empyrean on Xbox One!

  • Added Ability cycling left/right while Railjack is in piloting mode (using D-Pad left/right by default).
  • Added a new default binding for using Tactical Menu in the Railjack, which is whatever button the player has the Ability Menu assigned to (R1 by default) + left D-Pad.
  • Added default binding for Railjack Maneuvers – Left thumbstick is now “Boost / Maneuver” by default.
  • Rebinding Abilities must be done from the regular binding tab in your Options, and not in the Raijack tab.

BOARDING PARTIES
Sometimes the fight gets brought to you, Tenno! Incoming enemy Ramsleds will puncture your Railjack with enemies spilling out into your interior for combat. Their job is to inflict as much damage as possible to the Railjack, resulting in continued fires, while also seeking out your crew. Taking out these boarding parties will be crucial to the health of your Railjack!

TACTICAL MENU: Prerequisite Tactical Intrinsic Rank 1
The higher your Tactical Intrinsic skill, the more enhanced your Tactical Menu will become! Your view will shift to aid in you and your squadmates’ realtime actions.

Railjack Tactical Abilities
Located on the Tactical Menu screen, your chosen Railjack Tactical Avionics that you equipped back in the Dry Dock are accessed here. These Abilities affect the Railjack as a whole, such as Void Cloak, etc. Although these Tactical Abilities do have a cool down, they do not draw from the Railjack Flux Energy pool.

Minimap, Squad Stats & Tasks
The initial minimap shown represents your own. You can shift the view between your squadmates and their minimap location. Here you will also see their vitals, location name, and option to remote drop their respective Warframe Ability! If things are on fire (literally) or your Railjack Flux Energy pool is depleted, you can suggest tasks for squadmates to do, which Cy will graciously instruct them to do.

Remote Warframe Abilities
The Tactical Menu allows you to remote detonate Warframe Abilities respective to the Warframes in your squad! See your Wukong squadmate being overtaken while aboard an enemy Crewship? Remote drop a Celestial Twin right beside them for backup!
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These Warframe Ability drops require Flux Energy at the cost of your Railjacks Flux Energy pool – so use wisely! Those with a top tier Tactical Intrinsic rank will see reduced Flux Energy costs and reduced cooldown times.

FIRES & HULL BREACHES
Upon the Railjack taking Health damage, fires will start to litter the many levels and corners of the Railjack! By equipping the OMNI item in your gear wheel that is automatically given to you when you board a Railjack, you can target these fires and extinguish them!

If you fail to extinguish all the fires with haste, a Hull Breach will occur! Hull Breaches are represented in the minimap as red flame icons as opposed to normal fires which are orange. A Hull Breach is serious business, and Cy isn’t messing around when he says that critical failure is imminent. Once fires and Hull Breaches have been fully extinguished the Railjacks Health will be restored! If Hull Breaches are not extinguished within the given time on the UI, the mission will fail.

There are Railjack Health perks for performing repairs on the Railjack:

  • 15% of max Health for Fire and Electricity Traps
  • 20% of max Health for Ruptures
  • 30% of max Health for Hull Breaches
  • Repairing a Hull Breach grants Railjack invulnerability scaled to the amount of time left on the ‘Catastrophic Failure Imminent’ timer. You can get anywhere from 5 – 15 seconds of Railjack invulnerability based on your Hull Breach Repair urgency.

The Omni is not infinite, and does require its own ammo, called Revolite. Revolite can be crafted in the PAYLOAD screen back in the Dry Dock, or onboard the Railjack in real time (see RESOURCE FORGE section).

RESOURCE FORGE
Located in the aft bunker of the Railjack is the Forging Bay! Similar to the PAYLOAD screen in the Dry Dock, you can Forge Revolite, Flux Energy, Dome Charges, and Munitions in real time as the mission progress! Copernics, Cubic Diodes, Carbides, and Pustrels collected throughout the mission are directly attributed to this screen and are eligible for Forging!

  • Resource collection sound will alert you when Carbides, Copernics, Cubic Diodes and Pustrels are picked up as they are important Forging Resources!

All Resources earned in Railjack missions that are not spent Forging will be awarded upon a successful End of Mission!

NEW RESOURCES
Railjack Resources are littered out in that vast starry void of never ending stars! These will be crucial to collect to advance the technology of your Railjack:

Isos
Aucrux Capacitors
Gallos Rods
Komms
Trachons
Bracoid
Kesslers
Fresnels
Titanium
Nullstones
Asterite

NEW REWARDS:
Alongside the Resources listed above, new and familiar rewards await you in Railjack missions:

WRECKAGE (COMPONENTS AND ARMAMENTS)

  • Components and Armaments from The Old War exist as WRECKAGE in the Proxima regions. Find these and Repair them to use them! You can Repair these by contributing Resources, like in the Foundry but done in the Dry Dock, or instantly with a Repair Rush Drone.

AVIONICS (BATTLE, INTEGRATED, TACTICAL)

  • AVIONICS are your key to Upgrading your Railjack. Obtain these to increase your offensive, defense, and tactical prowess! These can be upgraded with DIRAC (below). Avionics drop from Railjack enemies in space – destroy them for your Avionics!
  • Over 60 Avionics are out there – find them all, Tenno!

RIVEN SLIVER

  • Introduced in The Old Blood Update, bring 10 of these to Palladino for a Riven! Limited to 1 Riven per week.

FORMA BLUEPRINT

  • Players have often requested an alternate path to obtain Forma Blueprints. Forma Blueprints can be found within the rewards of Railjack!

UMBRA FORMA BLUEPRINT

  • We have added the Umbra Forma Blueprint as a reward drop for Railjack missions in the Veil Proxima region (harder enemies, better rewards)!

RELICS

  • This update includes the change that removed Credit Caches from the Railjack reward table! Relics were added in Railjack missions to compensate for this.

DIRAC

  • Dirac is a powerful Resource that makes your Avionics and Railjack stronger. Use it to Upgrade your Railjack’s Grid and Avionics! Wreckage can be scrapped for it, Avionics can be scrapped for it, and it can be found virtually everywhere in Railjack missions. Avionics are an important part of your Railjack customization and power experience, and are only found in a few places.
    • Mission complete, scrapping, point of interest, etc. are the best sources for Dirac. While Grineer Fighters are Avionics and Resource focused.

KUVA
CAPTURA SCENES
& MORE MYSTERIES WITHIN VEIL PROXIMA

The deeper you venture into the unknown, the greater the quality of the reward!

And thus concludes our guide to Railjack! We hope you have a safe and pleasant flight!

NEW DELUXE ITEMS

EXCALIBUR ZATO SKIN
He who has nothing to lose is truly free. This skin for Excalibur embodies the nomadic, unbowed spirit of those who call every world home.

OKU NIKANA SKIN
This Nikana skin is an ode to a beautiful life cut short. A signature Nikana skin for Excalibur Zato.

EXCALIBUR ZATO COLLECTION
Wander the world, beholden to none. The Excalibur Zato bundle includes the Excalibur Zato Skin, Zato Sugatra and the Oku Nikana Skin.

EXCALIBUR ZATO ANIMATIONS
Both Excalibur Zato’s Agile and Noble Animations are available for purchase in the in-game Market! These animations can be equipped on any Warframe of your choosing.

OPERATOR ZATO COLLECTION
The System is yours with this Excalibur Zato-inspired cosmetic collection for your Operator. Includes Zato Oculus, Zato Earpiece and Zato Facial Accessory for your Operator.

NEW REINFORCEMENTS

QUELLOR
The Quellor was standard-issue to Dax Railjack crews of the Old War, dating back to the earliest, pre-Sigma craft. A rapid-fire assault rifle with a hefty magazine-size, the Quellor is an all-round workhorse.

PENNANT
The steel flag of Old War Railjack crews, the Pennant was invaluable in repelling boarders.

NEW COSMETICS

ZUNDI PISTOL SKIN
As no Zundi weapons survive from the Old War, this formidable pistol skin was created to honor them. Stout, distinctive, and intimidating – it is a reminder of times past.

SIGMA SERIES SUGATRA
A Sugatra that was traditionally clipped to the weapons of Old War Railjack crews.

SIGMA SERIES ARMOR BUNDLE
The hardened Sigma Series Armor was recognized battle dress for Old War Railjack Warframes.

SIGMA SERIES PARAZON SKIN
This Parazon model was gifted to the first Warframe Railjack crews.

SIGMA SERIES SYANDANA
This Syandana was a mark of honor, and part of the battle dress of Warframe Railjack crews.

SIGMA SERIES KAVAT ARMOR
Old-War-era battle-shell for shipboard mascots, service animals, and attack beasts.

EMPYREAN GRAND BUNDLE
This massive bundle includes the full Sigma Series cosmetic range: Armor Set, Kavat Armor Set, Syandana, Sugatra and Parazon Skin. Also contains the Zundi Pistol Skin, Quellor Rifle, and Pennant Great Katana. Also includes 3-Day Affinity and Credit Boosters.

CABALLERO RAILJACK SKIN
Conquer the skies with this noble Railjack Skin.

SUNGEM RAILJACK SKIN
Swoop in and attack with this streamlined Railjack Skin.

NEW IN-GAME MARKET ITEMS

DIRAC
Consumed to upgrade the Railjack Grid and Avionics.

RUSH REPAIR DRONE

This single-use item instantly repairs Wreckage in the Dry Dock.

LAVAN AVIONICS BUNDLE
This Avionics Bundle showcases the House Lavan range of Avionics.

ZETKI AVIONICS BUNDLE
This Avionics Bundle showcases the House Zetki range of Avionics.

VIDAR AVIONICS BUNDLE
This Avionics Bundle showcases the House Vidar range of Avionics.

ARCHWING & ARCH-GUN CHANGES:

Archwing Flight Changes:

BLINK: Blink has been restored and is now a universal ability for all Archwings! We would like to apologize again for the temporary disabling of Blink on Itzal from Rising Tide’s launch – but are excited that you’ll now have the ability available to use on all Archwings! The new Blink mechanic propels over 2x the distance of original Blink (but can’t be increased by Mods), with a cooldown of 3 seconds to prevent spamming – but at no Energy cost to you! 

  • Blink on ALL Archwings: Tap L1 (default)
    • Blink now shares the same button as “Move Down” (L1 by default). Players should find that the new binding has automatically replaced their previous “Move Down” binding! This button is now used to “Move Down / Dodge / Blink”, here’s how each works:
      • “Move Down”: Hold down L1
      • “Blink”: Tap L1 to Blink on all Archwings (if it isn’t already on cool down)
      • “Dodge”:  Tap L1 while moving laterally

DRIFT: Archwing also no longer has forward drift after propulsion has been released. Once you release any forward movement, your Archwing will now stop on the spot.

AFTERBURNER: Adding to the mix, we’ve changed how Afterburner is triggered to allow for simultaneous upward movement during its burn. Previously, the default Afterburner was to hold forward momentum AND the Afterburner binding. Now, holding to Sprint while moving forward will trigger the Afterburner once you get some momentum going. This new method may feel weird at first, and we’ll be watching for feedback as we continue to polish for a fluid flight experience.

  • Afterburner: Forward + L3
    • Helpful tip: “Toggle Sprint” on in your Controls option to maintain Afterburner without needing to hold the thumbstick down.

*Titania also uses the new Archwing flight model in Razorwing! 

We have also re-balanced Arch-guns in Archwing mode only, held Arch-guns in atmospheric (ground) combat is unaffected. Submersible Archwing now uses your weapons like open world Archwing does. Arch-Guns in Archwing mode:

  • All hitscan Archwing weapons converted to projectile when in space.
  • Increased fall off range from 200-400 to 300-600.
  • Increased min fall off damage from 10% to 50%.
  • Increased projectile speed of the Kuva Ayanga while in space.

General Archwing Changes:

  • Increased the vacuum radius on Archwing from 25-50
  • Titania also uses the new Archwing flight model in Razorwing!

Primaries:

Acceltra: 1->0.8

Argonak: 1.2->1.25

Boar: 1.34->1.4

Boltor: 1.05->1.2
Telos Boltor: 1.05->1.1
Boltor Prime: 1.05->1.1

Braton: 1.2->1.3
MK1-Braton: 1.2->1.35
Braton Vandal: 1.2->1.25

Burston: 1.3->1.4

Cernos: 1.15->1.25
Rakta Cernos: 1.15->1.2
Cernos Prime: 1.15->1.2

Daikyu: 1.3->1.25

Dera: 1.3->1.35

Dread: 1.2->1.25

Fulmin: 0.8->0.65

Glaxion: 1.25->1.3

Gorgon: 1.3->1.4
Gorgon Wraith: 1.3->1.35

Grakata: 1.15->1.25
Prisma Grakata: 1.15->1.2

Grinlok: 1.25->1.3

Hek: 0.95->1.1
Vaykor Hek: 0.95->1

Hema: 1.25->1.3

Ignis: 0.55->0.6

Karak: 1.28->1.35

Komorex: 1->1.1

Lanka: 0.8->0.9

Latron: 1.3->1.4
Latron Wraith: 1.3->1.35

Lenz: 0.9->0.95

Nagantaka: 1.2->1.25

Opticor Vandal: 1.05->1

Paris: 1.3->1.35
MK1-Paris: 1.3->1.4

Penta: 1.3->1.35

Quanta: 1.35->1.4

Rubico: 0.65->0.7

Simulor: 1.1->1.2
Synoid Simulor: 1.1->1.15

Snipetron: 1.25->1.3

Soma: 0.85->1
Soma Prime: 0.85->0.95

Stradavar: 1->1.05

Strun: 1.35->1.4
MK1-Strun: 1.35->1.45

Supra:0.8->0.9
Supra Vandal: 0.8->0.85

Sybaris: 1.05->1.2
Dex Sybaris: 1.05->1.15
Sybaris Prime: 1.05->1.1

Tenora: 1.05->1.1

Tetra: 1.45->1.5

Tiberon: 0.85->0.9

Tigris: 0.55->0.65
Sancti Tigris: 0.55->0.6

Vectis: 0.8->0.95
Vectis Prime: 0.8->0.85

Vulkar: 1.4->1.45

Zhuge: 1.15->1.2

Secondaries:

Afuris: 1.39->1.45

Akbolto: 0.8->0.95
Telos Akbolto: 0.8->0.9
Akbolto Prime: 0.8->0.85

Akbronco: 1.25->1.35
Akbronco Prime: 1.25->1.3

Akjagara: 0.9->0.95
Akjagara Prime: 0.9->0.85

Aklex: 0.8->0.9

Aksomati: 1.2->1.25

Akstilletto: 0.5->0.6
Akstilletto Prime: 0.5->0.55

Akvasto: 1.2->1.25

Angstrum: 1.3->1.35

Arca Scisco: 1->1.05

Ballistica: 1.1->1.2
Rakta Ballistica: 1.1->1.15
Ballistica Prime: 1.1->1.15

Bronco: 1.35->1.4

Castanas: 1.35->1.4

Cyanex: 0.85->0.8

Cycron: 1.15->1.2

Detron: 1->1.1

Dual Cestra: 1.3->1.35

Dual Toxocyst: 1.3->1.35

MK1-Furis: 1.35->1.4

Gammacor: 0.95->1.05
Synoid Gammacor: 0.95->1

Gaze: 1->0.9

Hikou: 1.05->1.2
Hikou Prime:1.05->1.15

Hystrix: 1.1->1.15

Knell: 1.2->1.25

Kulstar: 1.25->1.3

Lato: 1.35->1.4

Lex: 1.05->1.15
Lex Prime: 1.05->1.1

Marelok: 0.95->1.05
Vaykor Marelok: 0.95->1

Ocucor: 1.1->1.15

Pandero: 1->1.05

Plinx: 1.1->1.15

Pyrana: 0.65->0.7
Pyrana Prime: 0.65->0.6

Rattleguts: 0.75->0.7

Sicarus Prime: 1.1->1.2

Sonicor: 1->1.05

Spectra Vandal: 1.46->1.4

Spira: 1.15->1.2

Stubba: 1.3->1.35

Tombfinger: 0.7->0.65

Prisma Twin Gremlins: 1.2->1.15

Twin Vipers: 1.41->1.45

Tysis: 1.51->1.45

Vasto: 1.35->1.4

Viper: 1.35->1.4

General Additions:

Added 2 new Achievements:

  • I’m The Captain Now – Pilot a hijacked enemy Crewship during a Railjack mission (Bronze Trophy).
  • From out of the Sun – Shoot down 100 enemies while in a Railjack (Silver Trophy).

General Changes:

  • If you so choose, you can now ride the barges in the Dry Dock!
  • Mite Raknoid spawn time between broods will now increase over time if the Exploiter Orbs vents are not dealt with to address endless spawn abuse.
  • Improvements towards the algorithm of dynamic vendor (Hok, Ticker, etc) items to guarantee even appearances.
  • Vauban’s Flechette Orb Damage multiplier now scales based on average enemy level in range.
  • Removed an unnecessary friendship door from Saturn Grineer Asteroid tileset interior.

Optimizations:

  • Improved network protocols to improve matchmaking, presence, and game-invitations in certain Eastern European regions without open access to the internet.
  • Optimized hitches when joining popular Chat channels (eg Region) when you have a large number of Friends or are part of a large Clan.
  • Made a micro-optimizations to Oberon Primes FX.
  • Made a small optimization and fixed a potential crash in rendering.
  • Made some micro-optimizations to memory management to save a few MB on large levels.
  • Made some micro-optimizations to AI avoidance.
  • Made some micro-optimizations to rendering.
  • Fixed a memory leak that could occur when certain types of lights were in view.
  • Fixed slow leak that would degrade performance in missions like Sanctuary Onslaught.
  • Fixed missing textures on the leg of the Infested Ancient.

Fixes:

  • Fixed Ivara Prime’s Artemis bow not updating its alt fire for the currently selected Quiver.
  • Fixed being able to start the Rising Tide quest before completing Second Dream if you set it as your active quest from the World State Window.
  • Fixed inability to Install Cephalon Cy in the Dry Dock after initiating the Rising Tide quest while in the Dojo.
  • Fixed a loss of functionality when attempting to modify your Parazon on another players Orbiter.
  • Fixed Kuva Lich having the attention span of a squirrel when surrounded by Nidus’ Maggots.
  • Fixed Kuva not appearing Taxed on the End Of Mission screen.
  • Fixed the World State Window’s “Next Objective” panel directing players to the the Mars->Ceres Junction before Mars->Phobos Junction.
  • Fixed Grineer Guardsmen blocking 100% of damage.
  • Fixed enemies like Sentients being put into a ‘lifted status’ and playing wonky or popping animations because they weren’t set up to ragdoll or rise from ragdoll.
  • Fixed Ancient Healer Specters not teleporting to players in Orb Vallis or Plains of Eidolon.
  • Fixed Coildrive hacking console not appearing for Clients.
  • Fixed the Vitruvian power surge during The Sacrifice quest causing the Orbiter ‘Wear & Tear’ to strobe as if it were a light.
  • Fixed the Orbiter floor not matching the amount of ‘Wear & Tear’ as the rest of the Orbiter when at the lowest value.
  • Fixes towards Elemental FX being misaligned when using a Zaw Skin – some alignment issues still remain.
  • Fixed the Astreos Sword And Shield Skin being opened by default when loading into a mission.
  • Fixed missing in-world transmissions on Jupiter’s Gas City tileset.
  • Fixed Terra Embattor Moa’s mortar attack breaking if a target was destroyed while being targeted.
  • Fixed inability to play the Kuva Fortress Pago Spy node.
  • Fixed being loaded into a completely different mission when attempting to play a dynamic mission types (Kuva Siphons, Syndicate etc) when using Public matchmaking. This only occurred if there were more than one of that mission-type on the same planet at the same time.
  • Fixed Sawgaws being near impossible to Tranq.
  • More fixes towards Syandanas clipping into Titania’s Empress Skin.
  • Fixed the Gear wheel not having correct tooltips when switching back and forth between Gear and Emotes.
  • Fixed two different weapon sounds being heard when firing Titania’s Dex Pixia with the Hawkmoth Skin equipped.
  • Fixed a network race condition that could lead to missing Client-side FXs in Hijack missions.
  • Fixed Kubrow animations popping/jittering when returning to the Incubator after the menu is opened.
  • Fixed broken HUD elements in Hijack missions after a Host migration.
  • Fixes towards the Cumulus Syandana clipping through numerous Warframes.
  • Fixed text being crunched for some languages in the Kuva Lich UI when it spawns.
  • Fixed collision volumes in the Orbiter Arsenal wall.
  • Fixed filepath text when attempting to add a Friend on a newly created account.
  • Fixed a script error when removing your Cyst.
  • Fixed loot appearing under the floor in the Corpus Gas City tileset.
  • Fixed a level hole in a Plains of Eidolon cave.
  • Fixed numerous level holes across the Grineer Asteroid and Grineer Fortress tilesets.
  • Fixed a crash that occurred if you opened a locker before the Master Key Parazon Mod triggered.
  • Fixed a script error from Inaros’ Undying Passive.
  • Fixed script crash that could occur from Rhino’s Iron Skin ability.
  • Fixed script crash that could occur from Energy Shell.
  • Fixed script crash that could occur from Nekros’ Desecrate ability.
  • Fixed script crash that could occur from Gauss’ Redline ability.
  • Fixed script crash that could occur from Mirage’s Sleight of Hand ability.
  • Fixed script crash that could occur from Wukong’s Cloud Walker ability.
  • Fixed script crash that could occur from Wisp’s Reservoirs ability.
  • Fixed script crash that could occur from Vauban’s Minelayer ability.
  • Fixed script crash that could occur from Hildryn’s Balefire ability.
  • Fixed a script error when casting Volt’s Discharge ability.
  • Fixed a script error when casting Nova’s Molecular Prime ability.
  • Fixed script crash that could occur from enemies using Switch Teleport.
  • Fixed script crash that could occur from Fishing.
  • Fixed script crash that could occur from completing a Bounty.
  • Fixed script crash that could occur when fighting Vay Hek.
  • Fixed script crash that could occur when fighting the Raptor.
  • Fixed script crash that could occur in the Disruption gamemode.
  • Fixed script crash that could occur from a Grineer Scorpion enemy.
  • Fixed script crash if an Arbitration Shield Drone tried to protect certain types of NPC.
  • Fixed a script crash that could occur when dealing damage with Rakta Dark Dagger.
  • Fixed script crash that could occur when picking up a Convergence Orb.
  • Fixed script crash if an Ancient Healer tried to protect certain types of NPC
  • Fixed script crash that could break specific encounters on the Orb Vallis.
  • Fixed a script error that would occur if a Client joined a fishing party in progress.
  • Fixed a script error related to Kavats.
  • Fixed a script error when viewing Profit-Taker Orb in the Codex.
  • Fixed script error that could occur when Nullifier dome collides with a Kuva cloud.
  • Fixed a script error related to Venari.
  • Fixed script errors when your Kuva Lich would attempt to Dodge or Decoy.
  • Fixed a script error when the Molecular Conversion Taxon Precept Mod deactivates.
  • Fixed a script error when being pulled by a Grineer Scorpion.
  • Fixed a script error when the Eidolon Teralyst screams.
  • Fixed an issue with Grineer Ghouls causing a script error.
  • Fixed a potential script error in the Revenge Sentinel Precept.
  • Fixed a potential script error in the Unleashed Kubrow Precept.

As you can see, it’s a very, very big update to Warframe. Think of this as an early Christmas gift from Digital Extrremes. Enjoy the new content from Warframe update 1.81 and travel safe, Tennos!

Source: Warframe forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Halo MCC Update 1.127 Now Out, Patch Notes Listed

Halo: Master Chief Collection (Halo MCC) received its first patch since launching Halo Reach on both Xbox and PC. The Halo MCC update 1.127 is a small one, with developer 343 Industries noting that this patch has been in the works since before the launch of Reach on both platforms. It is not intended to address many players current issues with the game, but 343 says the top areas of feedback are being investigated by the team and a larger update should be available when the team continues working in the new year.

Halo MCC update 1.127 patch notes:

Improvements to narration across the front-end interface for Xbox.
One of our top priorities is ensuring that Halo: Reach is accessible to as many players as possible. Today’s patch includes a few updates to further improve accessibility for the title.

Addressed a mechanic for mouse + keyboard players which improves precision of aiming when taking damage.
As part of our ongoing work to assess player feedback across controller and M+KB inputs, the team discovered a legacy mechanic from the original game that was contributing to negative sentiment regarding the feel and responsiveness of playing on M+KB. We have adjusted this mechanic and are interested in what the community thinks of this change. The team will continue to monitor player feedback around controller/M+KB input.

Additional small fixes:

  • Fixed an issue which prevented the sound effect for unlocking a season tier from playing.
  • A stat error has been fixed that was causing multiplayer kills in Halo: Reach to increase the deaths in your service record.
  • A new Halo: Reach themed splash screen has been added to celebrate the inclusion of Reach, our sixth title into Halo: The Master Chief Collection.
  • Resolved an issue that could cause players to be kicked from a matchmade game when an intermittent loss of Xbox Live connectivity occurred.
  • Fixed an exploit where season items which were manually made available while Easy anti-cheat (EAC) was disabled and were able to equip them after launching on an EAC enabled exe.

Source: Halo Waypoint

Kyle Hooper

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Gears 5 Update 1.1.142.0 and Gearsmas Event Now Live (Patch 3.1)

Gears 5 is hot off the heals of its brand new Operation: Free for All, which started last week. With the holidays arriving, Gears brings back its annual tradition, Gearsmas with today’s Gears 5 update 1.1.142.0 or otherwise known as Gears 5 update 3.1.

New earnable content is available by playing many of the new modes that last weeks operation brought with it.  The Krampus Scion character skin can be earned by getting 200 kills in the recently added free for all game type. A special event, Jingle Juvies, where players must survive 20 waves in Horde that features a lot of Juvies sporting antlers and boss waves featuring a lot of Juvies plus standard enemies. Completing 100 waves of this will get you access to a full 18 weapons from the Ugly Gearsmas Weapon Skin set.

Just for logging into the game between now and January 2, Gears 5 will slide some presents into your Gears collection with:

  • Gearsmas Jack Character Skin
  • Gearsmas Bloodspray
  • Gearsmas Mark
  • Gearsmas Banner
  • Free Boosts for logging in on December 25 and 26 are also up for grabs.

Update 3.1 will also be live with the event and developer The Coalition looking  into issues that have been reported by the community. These include:

  • Visual corruption in two FFA maps – The Pit and Nethercutt
  • Unintended “teammates” in FFA
  • Horde: Crashing while joining games in progress

All of these updates are out now.

Source: Gears 5

Kyle Hooper

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Modern Warfare Update 1.12 Now Live, Brings New Maps & More

As announced yesterday by Infinity Ward, the big Call of Duty: Modern Warfare has rolled out today in the form of Modern Warfare update 1.12! Clocking in at 10.2GB on PS4, and 14GB on Xbox One, this patch brings in the Season 1 refresh with new maps, cosmetics and more.

Modern Warfare update 1.12 patch notes:

WHAT’S NEW:

  • New Operator: Nikto

  • New Maps!

    • Shipment

    • Vacant

    • Winter Docks (winter-themed 2v2 map)

  • Playlist Update!

    • Vacant and Shipment 24/7

    • Cranked

    • Gunfight is back!

  • New Special Operation! “Strongbox”

  • New Classic Special Operation Missions! “Disinform” and “Bomb Squad”

General:

  • Fix for a bug that could players to be stuck in a “Update requires restart” loop

  • Fix for a bug where creating a custom mode could prevent access to private match game mode options

  • Fix for players disconnecting and experiencing the “TURTLE” error code

  • Fix for a bug where the green ‘new’ notification icon was not clearing off the screen even though there wasn’t any new items to view

  • Implemented fixes for various exploits and boosting techniques

  • Fix for some players experiencing a ‘drift’ while using an Xbox controller

  • Fixed two bugs that could cause players to accidentally use multiple XP tokens due to a delay between clicking the button and confirmation on our end

  • Fixed an issue where Care Packages could fall through the roof of various buildings in Port

  • Fixed a bug where players were unable to swap Field Upgrades after selecting Field Upgrade Pro

  • Attempting to deploy the Weapon Drop Field Upgrade at the beginning of a round-based mode would result in the Field Upgrade becoming unusable until the player respawns. This has been fixed

  • Fixed a bug where all tablet-based killstreaks/Field Upgrades have a zoomed in view when using on Aniyah Palace

  • Made some slight UI adjustments to the base and officer rank progression screens to both have similar designs

  • Fix for watches not appearing in modes with preset loadouts

  • Added a new menu that allows players to launch a specific Trial

  • Fixed a bug that caused keybinds to reset to their default values

  • Friend Request & Party Invite Notifications option will be set to Enabled by default after the patch. Players can disable that option through the Account tab of the Options menu

  • Implemented several settings for the Auto-Sprint option (Always Sprint, Always Super Sprint)

Added an Auto Move Forward feature for Keyboard and Mouse as well as Controller

  • For Keyboard and Mouse, a keybind can be added in the Options menu via the advanced section of Move Forward

  • For Controller, when this feature is enabled in the Options menu, it can be activated in-game by pushing the movement stick forward twice

Keyboard and Mouse

  • Improved navigation in the Store and Battle Pass menus

  • Added a Change Zoom/Toggle Hybrid Behavior gameplay option to change which keybind triggers the Change Zoom/Toggle Hybrid

Audio:

  • Footsteps: reduced audible range of 3rd person footsteps

  • Increased occlusion on footsteps

  • Adjusted various foley sounds that played at a larger range than footsteps during ADS/crouch movements

  • Fix for air vehicles not occluding properly

  • General occlusion adjustments to all air vehicles

  • Fix for knife impact sounds missing from kill cams

Weapons:

  • Adjusted hip spread for the .357 Snake Shot so it’s consistent regardless of stance

  • Reduced flinch on the Kar98k, EBR-14, and MK2 Carbine

PC

  • Several fixes were implemented to prevent crashes and improve stability

Special Operations: Survival

  • Various exploit fixes

Classic Special Operations:

  • Fixed a bug where players were receiving inconsistent amounts of XP

Spec Ops:

  • ix for rank up UI splashes no working as intended

  • When using a Respawn Flare, no UI icon would appear on the minimap (Operation Harbinger)

  • Fixed a bug where pistols were dealing too much damage against Juggernauts compared to other weapon classes

  • In Operation Crosswind, nearby enemies will not become alerted if a player uses a rocket launcher, causing the player to not break stealth. This has been fixed

  • Fixed a bug where players were able to go prone with the minigun if they get revived while having it equipped

  • Added the reward players could earn if completing an Operation within the playlist menu

Call of Duty League:

  • Reduced the lethality of non-car explosives

  • Adjustments to spawns for Hardpoint

Search and Destroy:

  • Fix for a bug where the defending team could see the bomb carrier objective icon

  • With the ‘Weapon Pings on Minimap’ option is enabled, the bomb carrier would not show as a red dot on the minimap when shooting their weapon. This has been fixed

COD Caster

  • Added an in-game data view to display various stats

  • Implemented support for Domination

Here are the new content rolled out for today:

  • Two new multiplayer maps: Vacant, Shipment
  • Two Gunfight maps
  • New Special Ops missions
  • New, multiplayer game mode (Cranked)

New Mode: Cranked

Enjoy the latest Multiplayer maps while playing the latest game mode: Cranked. Cranked is a fast-paced, high octane Deathmatch where players race against the clock to get kills or suffer an explosive fate.  For those looking for a unique Co-Op experience check out the latest Special Ops Content: Operation Strongbox, Classic Special Ops Disinform, and Classic Special Ops Bomb Squad. Level up your weapons while enjoying the new content; Double Weapon XP is live from December 20 at 10AM PST to December 23 at 10 AM PST.

Once the full patch notes are released, we’ll update the post.

In other Modern Warfare news, Activision has today announced that the game is now the most played Call of Duty multiplayer entry this console generation!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Death Stranding Update 1.08 Released Today

Kojima Productions has released Death Stranding update 1.08 today, and it’s live now on PS4! Given this is an unannounced patch, don’t expect anything major or any new content. Checking the game’s update history, it only mentions various fixes, and nothing more.

Death Stranding update 1.08 patch notes:

  • Various performance improvements.

While that’s the only thing mentioned in the notes, it most likely fixed the bug that came with update 1.07 where users were having issues black screening when attempting to manual save. Reddit user |||Brookly||| posted an explanation of the game for those unaware, and added info as well.

The update bar animation would fill up 10% then stop and the screen would flicker and start the animation again from 0%, then the bar would fill up again partway like 20% and then do the same thing — happened like 5 times then bar finally filled up to 100% and update was done—scared me thought I was about to lose progress.

Also in my PS4 ‘notifications’ there was a message that said “saved data order progress cannot upload” which wasn’t there until the update today—though in the game my saved progress was fine.

In other Death Stranding news, don’t forget that the game is hitting PCs in 2020! Also of note, Heartman’s actor is teasing something, too.

More Death Stranding Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare Becomes #1 Most Played Call of Duty This Gen, Crosses $1B in Sell-Through

Liking Call of Duty: Modern Warfare so far? If so, you’re not alone. In a press release, Activision has annoounced that Modern Warfare sales (sell-through) has pushed it across the $1 billion mark! Not only that, but Modern Warfare is now the most played Call of Duty multiplayer of this console generation!

Activision states that Modern Warfare has surpassed 500 million multiplayer hours played since release with nearly 300 million multiplayer matches.

New Multiplayer Highs in Hours Played, Hours per Player and Average Daily Players in
First 50 Days of Release

Through November 2019, Modern Warfare Became the Top-Selling Premium Game of 2019 in the U.S. Year-To-Date, Also Crossed $1 Billion in Worldwide Sell-Through

Speaking of most played. Modern Warfare has beaten all other Call of Duty games this gen in terms of hours played, hours per player and average daily players, too.

“The momentum for Modern Warfare from day one has been incredible. Players are having a great time and are continuing to engage across the multiplayer experience at the highest level in years. We’re also seeing new franchise highs for this console generation in hours played, hours per player and average daily players,” said Byron Beede, executive vice president and general manager for Call of Duty, Activision. “It’s great to see the fan response to the hard work from our development teams led by Infinity Ward.  Players are having a great time, and there’s much more to come as we continue to deliver new content.”
“We’re bringing our players together to play across all platforms and that continues today with a new wave of content coming to everyone for free,” said Patrick Kelly, co-studio head and creative director for developer Infinity Ward.  “Starting today Vacant and Shipment are in full multiplayer rotation. Players can also jump into new Gunfight maps, play a new Special Ops mission and play fun new modes, starting with Cranked.”
Don’t forget, new content for the the game is hitting today as part of the Season 1 refresh.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Update 2.50 Released, Here’s What Got Addressed in v11.31

Epic Games has released a new Fortnite update today, and it’s Fortnite update v11.31 or what console players will see as Fortnite update 2.50. Once again, there are no proper patch notes released, but we do have the issues fixed by this update. This update is at 429MB on PC, and 1.1GB on PS4.

Fortnite update 2.50 changes and issues addressed:

Battle Royale:

Description
The Challenge “Eliminations without aiming down sights” is not tracking progress properly.

UPDATE:
After further investigating this issue, this occurs when you are eliminated while aiming down sites in Team Rumble. In these cases, the Challenge will not be tracked for the rest of the match.

Apologies for the extra difficulty! We hope to have a fix out in the near future.

Discussion Thread
Internal

Work Around
If you are eliminated while aiming down sights in Team Rumble, start and stop aiming down sights after respawning to make the Challenge track progress again.

Platforms
All

Description
The “Join Party” option through “Joinable Parties” may not work when using a controller.

Discussion Thread
Internal

Platforms
All

Work Around
– Navigate down to a player who is already in a party, and select “Join Party” through them.
– Join party when you get the notification indicating you’ve been invited to one.

Description
Players may see the Edit option on enemy walls.

Discussion Thread
Tweet

Platforms
All

Work Around
None

Description
We’re aware players are seeing different countdown timers in the Item Shop and are currently investigating.

New Items will appear on their regularly scheduled time at 7 PM ET.

Discussion Thread
Internal

Platforms
All

Work Around
None

Creative:

Description
Setting options within the Class Designer device do not show the correct setting option, but instead present “option.”

Platforms
All

Discussion
Internal

Workaround
None

Description
Memory usage has increased in creative maps after 11.30 update

Platforms
All

Discussion
Internal

Workaround
None

Description
The green Christmas Trees no longer emit light like they did before v11.30.

Platforms
All

Discussion
Internal

Workaround
None

Save the World:

Description
Scoped snipers may be missing their crosshairs.

Discussion Thread
Internal

Platforms
All

Work Around

Description
Your hero may not appear in the lobby after playing consecutive missions.

Discussion Thread
Internal

Platforms
All

Work Around

Mobile:

Description
We’re aware of an issue when players activate the glider redeploy button the fire/build button is unavailable. This affects modes such as Team Rumble, Creative, and Playgrounds.

Discussion Thread
https://new.reddit.com/r/FortNiteMobile/comments/e9qhmt/does_this_only_happen_to_me_my_shootbuild_button/

Platform
Mobile

Workaround

Description
Players may experience FPS drops and hitching. Lower to mid-end devices are more affected, but this issue has been noticed on all devices.

Discussion Thread
Internal

Platform
All

Work Around
None.

Description
We’re aware of an issue where players are unable to exit the HUD Layout Tool.

Discussion Thread
https://www.reddit.com/r/FortNiteMobile/comments/e9mrx0/just_a_heads_up_you_cant_leave_the_hud_layout_for/

Platform
Mobile

Workaround
None.

And that’s it. If we get actual notes or any other changes, we’ll update the post. There is The Rise of the Skywalker content in the game, so don’t forget about that.

Source: Fortnite (Trello)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Gran Turismo Sport Update 1.53 Adds Laguna Seca Track, New Cars & More

Racing fans, Polyphony Digital is continuing their excellent post-launch support for Grand Turismo Sport with yet another patch. The Gran Turismo Sport December update, or what PS4 owners will see as Gran Turismo Sport update 1.53, adds Laguna Seca as a track, new cars, and more.

Gran Turismo Sport update 1.53 patch notes:

Main Features Implemented

1. Cars
– The following 7 new cars have been added:
・Dodge Charger SRT Hellcat Safety Car(*)
・Ford GT ’17
・Porsche 911 Carrera RS Club Sport (993) ’95
・Renault Sport Mégane R.S. Trophy Safety Car(*)
・Toyota Crown Athlete G ’13
・Toyota Crown Athlete G Safety Car(*)
・Volkswagen Golf I GTI ’83

(*Please note that each ‘Safety Car’ can only be purchased at the Mileage Exchange. Please note these cars will not appear in the Showrooms within Brand Central.)

The release schedule for the Safety Cars after Update 1.53 is as follows:
・ Tuesday, 24 December: Dodge Charger SRT Hellcat Safety Car, Toyota Crown Athlete G Safety Car;
・ Tuesday, 31 December: Renault Sport Mégane R.S. Trophy Safety Car;
・ Tuesday, 7 January onwards: a selection of randomly selected Safety Cars including the BMW M4 Safety Car and Mercedes AMG GT Safety Car.

2. Tracks
– The ‘WeatherTech Raceway Laguna Seca’ track has been added.

3. Campaign Mode
– The following events have been added to the ‘GT League’:
・’Z Heritage’ Rounds 4 and 5
・’Super Formula Chanpionships’ Rounds 6 and 7
・’Midship Challenge’ Rounds 6 and 7
・’Gr.1 Prototype Endurance Series’ Rounds 7
– ‘WeatherTech Raceway Laguna Seca’ has been added to the Circuit Experience.

4. Scapes
– ‘Laguna Seca – The Corkscrew!’ has been added to the special featured section.

5. Options
– A [Vibration Strength] setting has been added under the [Controller] > [Vibration Function] menu. This setting is supported on peripherals compatible with the vibration function, such as the DUALSHOCK®4 Wireless Controller, and the Thrustmaster® T-GT.

Other Improvements andAdjustments

– Fixed an issue wherein penalties incurred due to a collision could be transferred to another player in ‘Sport’ mode and Lobbies. Penalty times have also been adjusted accordingly.
– Various other issues have been addressed.

Hopefully, we’ll see this level of support in 2020 for the game, and for its inevitable successor.

Source: Gran Turismo

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends eSports Tournament Called “Global Series” Announced

Those looking to play Apex Legends on a competitive level, Respawn has heard you and has announced the Apex Legends Global Series, which is an Apex Legends eSports online tournament that’s set to debut in March 2020, and will include cash prizes.

Check out the trailer and details for it below.

TL;DR – Apex Legends Global Series Overview

  • Initially features 12 global live events throughout the year
  • The first Online Tournament takes place on January 25, 2020 (event registration starts January 11)
  • The first live Major takes place on March 13-15, 2020
  • A total prize pool of more than $3 million
  • PC Players from more than 60 countries are eligible to compete (see below)
  • Get started by registering for the Global Series today

How Apex Legends Global Series works:

Online Tournaments: This is your entry point into the Apex Legends Global Series. By performing well in our official Online Tournaments on PC, you can earn Apex Legends Global Series Points and qualify for live events. These online tournaments will be powered by Battlefy.

Challenger Events: These live events give local talent an opportunity to shine. They will focus on regional competitions throughout the Apex Legends competitive gaming population and award the winners with a reserved spot in the upcoming Major.

Premier Events: These are global live events pitting the top online competitors from each global region against one another. Top Premier Event performers will earn increased Apex Legends Global Series Points and advanced placement invitations to Majors. These events will be sponsored and operated  by PGL and GLL.

Majors: Our flagship EA live events. This is where the best teams around the world compete for the largest prize pools throughout the year. The winners of the Apex Legends Majors have the right to call themselves the best players in the world.

As for the schedule, here’s the initial roadmap of events that culiminate in the Apex Legends Majors in March 2020.

The Schedule

We have a passionate community all over the world, so we’re taking this show on the road. The first three events in the Apex Legends Global Series are:

  • January 25 and 27, 2020: Online Tournament – Qualifying for Major #1
  • February 29 and March 2, 2020: Online Tournament – Qualifying for Premier Event #1
  • March 13-15, 2020Major #1 – Esports Stadium, Arlington, TX, USA ($500,000 prize pool)

Fans will be able to watch it online. Respawn has mentioned that they will share more details soon.

For the list of countries eligible and more info on the rules, head on over here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.