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Shing Gameplay Trailer Gives Us a Look at How It Plays

Indie developer Mass Creation has released a new trailer for the studio’s side-scrolling arcade action game, Shing! (we’ll call it Shing, thanks). This classic beat-’em-up title supports both online and local co-op of up to four players. Check out the Shing gameplay trailer below.

Shing! delivers a classic beat ’em up experience that stays true to what fans love about the genre while adding a few twists of its own. Shing!’s unique control style is designed around the right analog stick, letting you pull off angled slices, counters, aerials and more with freestyle flicks and spins. Learning to block and parry effectively will help keep you alive in the heat of battle, while special buffs around the environment will give you incredible active and passive buffs to unleash on foes.

Your band of wisecracking warriors each have their own strengths, and you can swap between them at any time in an instant to extend combos, revive allies, or conserve power-ups for later use. Throughout the adventure, you’ll discover thrilling challenge rooms where you can test your skills and reflexes in ultra-hard scenarios. There are also special lore rooms where you can spend time getting to better know your party members, as well as the distinct world of anime-inspired visuals and music that is Shing!

Shing will beat its way out later this summer for the PS4, Xbox One, Nintendo Switch and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Modern Warfare Animal Takedowns Unearthed via Datamining

Are you someone who manages to sneak up on enemies in Call of Duty: Modern Warfare and do takedowns? Want new versions of it that involve animals? If so, you’ll be glad to know that new Modern Warfare animal takedowns have been unearthed in the game’s files, and we have video of the new ones!

Check out this one called “Sasquatch” that has a dog bite the enemy in the neck!

Dogs not enough? What about a hyena? Check out this one where a hyena chews on the enemy.

No word yet on when we’ll see these, but most likely very soon given Infinty Ward regularly refreshes the cosmetic bundles in the game.

In other Modern Warfare news, Infinity Ward has confirmed that a nerf to the Grau assault rifle is incoming! For those on PS4, the studio has also given a step-by-step guide on how to make the overall game file size smaller.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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NetherRealm Hiring for Injustice, Mortal Kombat PS5, Xbox Series X Projects

Fighting game fans, you’ll be able to test your might come next-gen, as it looks like NetherRealm Studios is already working on Injustice and Mortal Kombat PS5 and Xbox Series X projects based on the latest job listings.

A recent WB Games (parent company of NetherRealm Studios) job listing has the studio looking for a Principal Software Engineer that can work on next-gen graphics. And yes, it specifically mentions the Mortal Kombat and Injustice franchises, too.

NetherRealm, a division of WB Games Inc., seeks a Principal Software Engineer – Graphics to drive the next generation console graphics vision for the Mortal Kombat™ and Injustice™ franchises. As a Principal Graphics Engineer you will work closely with the Lead Engineer and the rest of your peers to develop state-of-the-art graphics technology for the PS5, and XBOX Series X. Your domain will span the entire rendering pipeline and your responsibilities will include optimization, design, and implementation of pivotal new graphics technology.

Note that WB Games (via MortalKombatOnline) has been confirmed to be announcing this coming August at the DC Fandome digital event, though we’re not expecting that to be related to Injustice or Mortal Kombat, who knows, right?

Speaking of Injustice, go download Injustice: Gods Among Us for free right now! It’s up for a limited time, so get to it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Cyberpunk 2077 Multiplayer Component Also Delayed

It’s common knowledge by now that Cyberpunk 2077 will have a multiplayer mode, though it won’t be available at launch. Given that the main single-player game has been pushed back a few months, some might be wondering whether this will affect the Cyberpunk 2077 multiplayer release, and sad to say, it will.

During an investor’s call earlier this week, CD Project RED has confirmed that both the multiplayer component of Cyberpunk 2077, and the extra game conent being planned will be delayed. That said, given there’s no firm release date for the multiplayer other than “after 2021,” this is to be expected.

While I’m curious to see how CD Projekt RED will handle multiplayer, the main draw of Cyberpunk 2077 is the single-player campaign, and the studio is rightfully focusing on that for now. Based on info revealed previously, we know the multplayer will be separate from the single-player, and that it will be handled by the studio’s largest team.

Source: Gameranx

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Free Injustice: Gods Among Us Ultimate Edition Download Available for PS4, Xbox, and PC Until June 25

Yep, you read that right, NetherRealms Studios is offering a free Injustice: Gods Among Us Ultimate Edition digital copy on the platform of your choosing, with no strings attached. Once you have redeemed it, it is yours to keep forever. Here’s how to can nab a copy of it.

It’s actually quite easy, all you have to do is visit the storefront of either the PlayStation Network, Xbox Live, or Steam and you can immediately add it to your library, free of charge. Down below you’ll find a set of links if you prefer to redeem it via web-browser rather than the system themselves.

Free Injustice: Gods Among Us Ultimate Edition Digital Copy Links

PSN: https://store.playstation.com/en-us/product/UP1018-CUSA00079_00-INJUSTICEULTIMAT

XBOX: https://marketplace.xbox.com/en-US/Product/Injustice-Gods-Among-Us/66acd000-77fe-1000-9115-d80257520829?nosplash=1&SortBy=BestSellingToday#SortBy

STEAM: https://store.steampowered.com/app/242700/Injustice_Gods_Among_Us_Ultimate_Edition/

Content of the ultimate edition:

  • Injustice: Gods Among Us
  • 6 New Characters – Lobo, Batgirl, Scorpion, Zod, Martian Manhunter, Zatanna.
  • Over 30 New Skins
  • 60 New S.T.A.R. Labs Missions

About the game:

Injustice: Gods Among Us Ultimate Edition enhances the bold new franchise to the fighting game genre from NetherRealm Studios. Featuring six new playable characters, over 30 new skins, and 60 new S.T.A.R. Labs missions, this edition packs a punch. In addition to DC Comics icons such as Batman, The Joker, Green Lantern, The Flash, Superman, and Wonder Woman, the latest title from the award-winning studio presents a deep original story. Heroes and villains will engage in epic battles on a massive scale in a world where the line between good and evil has been blurred.

Not a bad freebie if we do say ourselves, and with it being the ultimate edition you get all the DLC that launched with it included. It may be over seven years old now, but it’s still worth a pick-up if you don’t own it yet. Be quick though as the offer expires on June 25.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Star Wars Squadrons Will Launch With 6 Maps, Won’t Have Microtransactions

Just a few days ago, EA revealed our first look at Star Wars Squadrons gameplay. While we already know the game will feature both single-player and multiplayer, we now know a lot more about the other important stuff too!

For starters, we now know that there will be six Star Wars Squadrons maps available at launch, there won’t be any microtransactions and more. Over on Reddit, user ScorchRaserik posted a super handy FAQ that talks about flight sticks, being able to play in third-person and more.

Will VR/Joysticks/HOTAS be supported?

It will! Virtual Reality (VR), joysticks, and hand on throttle-and-stick (HOTAS) control will all be supported for Star Wars: Squadrons. VR will be available for PS4 and PC, and players will be able to play the entirety of the game within VR.

More information about supported flight sticks will be given closer to release, as well as information about compatibility with consoles.


Will there be an option to play in third person?

No, ship combat will be entirely in first person.

What ships will be available in the game?

There will be four ships for each side. A fighter, an interceptor, a support, and a bomber
The New Republic faction fills these roles with the X-Wing, A-Wing, U-Wing, and Y-Wing
The Empire faction fills these roles with the TIE Fighter, TIE Interceptor, TIE Reaper, and TIE Bomber


How many maps will there be?

The game will launch with 6 maps. Yavin Prime, Esseles, Nadiri Dockyards, Sissubo, Galitan, and Zavian Abyss.


Will there be any microtransactions?

No, all progression and customization options will be earned through gameplay alone.


Will I be able to customize my ship/pilot?

Yes, your pilot will be cosmetically customizable, and your ship can be upgraded both cosmetically and through over 50 ship components that alter how your ships fly, fight, and survive. These customization options can be earned through gameplay.


What multiplayer modes are there?

There will be two modes. A simple 5v5 Dogfight mode, and a more complicated multi-staged Fleet Battles mode.


Is there singleplayer/offline?

There is a singleplayer campaign, and you will be able to play solo or in a group of up to 5 players against other players or against bots. You will be able to play fleet battles solo against bots 100% offline


What will the campaign be like?

From the official press release:

Star Wars: Squadrons will also feature a single-player story that brings to life events following the Battle of Endor when the Rebel Alliance has successfully destroyed the Death Star II. Through the story, players will learn what it means to be a pilot as they battle from the alternating perspectives of two customizable pilots, one serving in the New Republic’s heroic Vanguard Squadron, while the other fights for the Galactic Empire’s fearsome Titan Squadron. The authentic story features a diverse cast of original characters, as well as some cameos from familiar faces in the Star Wars galaxy.

Aside from that, EA Community Manager Jay Ingram shared that there will be AI in Fleet Battles to make the gameplay feel more epic!

While six maps aren’t much, remember that Star Wars Squadrons will offer crossplay at launch, and will only be $39.99. Mind, EA Motive hasn’t ruled post-launch content for the game as well given it isn’t a live services title.

Per Game Informer:

This isn’t something we are building around a live-service strategy. It’s built around a game that is complete and great in its own right. That’s not to say we will never add anything, I guess we could, but it’s not presented as a live service.

Star Wars Squadrons will launch this October 2 for the PS4, Xbox One, and PC. It will support PSVR and VR for PC at launch, too.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Official Call of Duty: Black Ops 2020 Logo Leaked

While rumors have pointed that this year’s Call of Duty will be called “Call of Duty: Black Ops Cold War,” the leaked official logo has surfaced and just pegs it as “Call of Duty: Black Ops.” (or what we’ll call Black Ops 2020) It seems the reboot rumors indeed have weight to them as Treyarch seems to be following Infinity Ward’s route with what the studio did with last year’s Call of Duty: Modern Warfare.

The official Call of Duty: Black Ops 2020 logo has surfaced earlier this month, and has been circulating around the hacking community. Recently, it has been shared by Twitter user DemonOGC.

https://twitter.com/DemonOGC/status/1270383781350912000

In addition to that, remember when we reported that The Red Door is the alpha name for this year’s Call of Duty? That file has a pronounciation file called “The Breach” which is part of the logo leak as well, proving its legitimacy.

https://twitter.com/DemonOGC/status/1270868793259065345

The “Pronounciation” file is part of the PS4’s pkg (package) file, and is present in every PS4 game.

While we’re waiting for Activision to official reveal this year’s Call of Duty, gameplay footage of it has already leaked, and pro players hav already confirmed that it is indeed being developed by Treyarch.

Once we know more details about this, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare Grau Nerf Incoming

For those playing Call of Duty: Modern Warfare or Call of Duty: Warzone, chances are you’re getting killed by one weapon right now, and that’s the Grau assault rifle. Well, that’s about to change soon, as Infinity Ward has confirmed that a Modern Warfare Grau nerf is incoming in a mid-season patch!

This was announced over on Twitter by Co-Design Director of Multiplayer Joe Cecot, who answered a fan who was complaining how the gun hasn’t been nerfed compared to the M4 which was nerfed three times immediately.

https://twitter.com/JoeCecot/status/1274034314305368064

We have a batch of weapon tuning in the works for the mid season update. Patch notes will outline when they drop 🙂

For those unaware, the Grau is a very versatile weapon in Modern Warfare. Not only is the gun’s stock sights good enough that you don’t need to equip it with a scope (thus letting you add more attachments), it also has attachments that make ADS-ing (aim down sights) super fast. It also doesn’t have a lot of recoil for an assault rifle too.

Well, for those Grau users, use it now, as your days are numbered!

Do you agree that the Infinity Ward should do a Modern Warfare Grau nerf or are there are other guns that deserve it more?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Streets of Rage 4 Interview – The Past, Present and What’s Next for the Devs

Possibly one of the biggest surprises this year has been Streets of Rage 4, and how well the developers — Dotemu, Lizardcube and Guard Crush Games — have managed to not only recapture the magic, but update the beat-’em-up formula to fit today’s modern gameplay advances.

With that in mind, we reached out to the Streets of Rage 4 devs to talk about their inspiration, the amazing art style they used for the game, what’s in store for them, and more! Here are the devs who took out of their time to answer our questions:

Cyrille Imbert, CEO and Executive Producer at Dotemu & The Arcade Crew
Jordi Asensio, Game Designer at Guard Crush Games
Ben Fiquet, CEO and Art Director at Lizardcube
Cyrille Lagarigue, Game Programmer & Designer at Guard Crush Games
Beausoleil “bo” Samson-Guillemette, Graphics & Tools Programmer at Guard Crush Games

streets of rage 4 review

MP1st: How did the process of getting approval from SEGA for the license came to be? Care to share that story?

Cyrille Imbert: The process was pretty simple actually. Once we had a solid pitch with the first artworks, I went to Tokyo and presented it in person to SEGA’s licensing department. They were very receptive and positive about the project, which was a good sign. A couple of months later, we managed to fine tune the last details and SEGA gave us their approval. 

MP1st: Streets of Rage 4 has been reviewed very highly overall, has this reflected on the sales figures? Has the studios recouped their investments?

Cyrille Imbert: Quality has always had a huge impact on sales in our industry. If your game gets good reviews, it doesn’t mean it will necessarily sell super well, but if you have bad reviews then it’s certain that you’ll lose a lot of sales. In the case of SoR4, the teams did an outstanding job and the reviews from both players and journalists reflect that, which is great! That really helped for the word of mouth for sure, and we are super happy with the results. We’re hoping to share more details on that in the upcoming days.

MP1st: Are you planning on doing more sequels/remakes? Golden Axe is a franchise that some have thrown around when it comes to reviving beat-‘-em-ups. Has the studio thought of that or any existing IP?!!

Ben: Sequels and/or remake are actually great to work with. You can learn so much just by trying to replicate and enhance an older game. Of course, we always think of cool IPs to go on, but they have to matter to us personally before we really consider it. 

Golden Axe is an amazing license. So are Landstalker and Shining Force, which I’d love to tackle. But at some point, maybe an original IP would be great too. 

Jordi: Though I would love to work on any old school franchise, we have nothing planned at the moment. If we can, we hope to find more ways to support Streets of Rage 4. 

Cyrille Imbert: Yes, we are currently working on Windjammers 2 and three unannounced projects similar to SoR4 and WJ2 (with different teams). So stay tuned!

streets of rage 4

MP1st: Is the studio looking to move on to next-gen development?

Ben: Lizardcube is making games, the platform matters not. Sometimes there are unique hardware features to take into account but overall, I hope to bring the games to whatever platform players are comfortable with.

Bo: Same goes for Guard Crush. We didn’t feel restrained when making SoR4. Sure there are some limits that we had to respect, but I’ve seen projects with much more constraint. We didn’t have to spend half our time counting cycles or chopping backgrounds into repeatable tiles. What I mean is, the game wouldn’t have been that much different on a next-gen platform. And I think it is a good thing. For some years now, the industry has looked at other, better ways to improve gaming platforms rather than only making them bigger and faster. 

MP1st: What do you think can the PS5 and Xbox Series X offer that this gen can’t aside from upgraded visuals?

Bo: For one, loading times. With their powerful SSDs, it might finally be the return of instant-loadings like we had in the Genesis or SNES era. PS5 is also supposed to have very advanced audio. I don’t know if Xbox will have an equivalent, but it’s an area we often forget about, so it’s nice to see some advances there.

MP1st: As developers, why do you think Stadia has failed to take off?

Bo: I think it’s still too early to say it failed. I think there’s still a lot of potential for the idea of instant play, as well as not having to download and install a game. It could also allow for unlimited processing power, outclassing anything a normal person could buy. There’s also the social aspect, where you can transition from watching to playing games seamlessly. It’s a totally different beast compared to your regular console, so we’ll have to see how many gamers skip a new console in favor of Stadia.

streets of rage 4

MP1st: On the matter of local and online play, how important do you see these features being? Games rarely go the local route, so it’s pretty nice being able to play with someone right at home just like the old times.

Cyrille Lagarigue: Local play was a no brainer for a Streets of Rage game. It is a game that is played best on the couch with friends, and we tried to expand on this experience with an expanded battle mode as well as the 4 player mode to have kind of a party game experience.

MP1st: Are you guys already planning Streets of Rage 5?

Bo: Already during development there was stuff we’d push to a purely hypothetical SOR5. But from theoretical concepts to actually planning a project like that, that’s a leap we haven’t made.

Cyrille Lagarigue: It is far even from the planning phase, and we still have some work to do on SOR4.

Cyrille Imbert: As Bo and Cyrille said, there is nothing is planned for now.

MP1st: In our review we mentioned how beautiful and stunning the visuals are. We feel it was a natural evolution from the Pixel designs of before. Was this always the direction the team wanted to go with? Why go this route over others?

Ben: Thanks! First of all, I think the art style was not driven by what could be, but what we were strong at. Lizardcube is more capable of offering hand drawn art and animation than anything else. It also reflects a personal taste ; I wanted to see these characters that I love evolve in the way I pictured in my head as a kid.

And truthfully, I think it helps a lot of newcomers to appreciate an old license without the threshold of the established pixel art.

MP1st: How’s post-launch content looking? Is there a process where you look at the community’s feedback and go based on that, or is there an outlined plan the team has set?

Cyrille Lagarigue: We have had an idea about what sort of content we would want to add for some time now. When developing a game, you always have a lot of things you want to put in, but you have to be reasonable with the project’s scope … Now that the game is out, we’re considering how people play the game and the community’s feedback on social networks and tweaking our plans to steer potential added content toward what it seems people would want the most.

Jordi: I’m listening to feedback from players, and I watch livestreams everyday. We’ll make patches that take most of that feedback into account. We’re already working on a big balance patch as we speak.


We’d like to thank the fine folks over at Dotemu, Lizardcube, and Guard Crush Games for taking the time out to answer our questions. Streets of Rage 4 is out now for the PS4, Xbox One, Nintendo Switch and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Warframe Tennocon 2020 Delayed

Just a few months ago, Digital Extremes announced that its annual Warframe event called Tennocon would be going the digital route given the on-going COVID-19 pandemic. Well, it seems even that isn’t going as intended, as Warframe Tennocon has been delayed.

The new Warframe Tennocon 2020 date is set for August 1, and the studio has released a video announcing why this is happening, as well as the message posted on the official Warframe forums.

1) It’s a Digital Event – we can give ourselves the time we need. 

It’s been a turbulent year! COVID has forced us to adapt to new work from home development realities (and the obstacles that come with that!) and we’ve also had to make changes to our TennoCon plan so we can do it remotely. Because of this, we’ve had to make the tough decision to move TennoCon to later this summer. This will give us the time to make sure we can put on an awesome show – and deliver the magic of TennoCon – to our community worldwide!  

2) We have a history with dates and ambition.

As recently as last year, we had immovable dates that put us in less than ideal situations for the game. We are making this choice using our past experience to guide us. We have a lot of Buried Debts in terms of ideas we’ve shown (but not shipped), and we want our TennoCon 2020 presentation to be an unmistakable reveal of what you see is what you get. We don’t want to show a demo and release something months and months later. We want to ship what we show (when it’s ready, of course)!

As for Baro, he’ll be making a second visit in this new date window. We will be honoring the first visit, and simply adding a second! 

We will see you on August 1st  for an amazing day online. We can’t wait to share it with you.

Once we know more details about this, we’ll be sure to let you know. We’ll of course report on any new Warframe developments, so make sure to check the site regularly.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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What Does DICE Need to Do to Win Back the Battlefield Community After Battlefield V?

Since it’s launch in November 2018, Battlefield V has gone from one controversy to another, which might or might not have contributed to the title not getting any new content earlier than expected. With a new Battlefield game confirmed to be in the works and dropping next year, we were wondering given the recent developments, what DICE needs to do in order to regain community trust once again.

Joining us in our conversations are Battlefield YouTubers, and someone who’s been entrenched with the Battlefield community over the years as a mod on not only the Battlefield V subreddit, but all the Battlefield-related subreddits — in short, the people we asked are those familiar with the franchise, and the community as a whole.

Note: Opinions shared have been edited for spell checking, grammar and punctuation, but aside from that, was left as is.

battlefield v

DannyonPC (YouTube, Twitter)

Don’t add Attrition, punishing for winning duels is bad. Bring the sandbox back, remove the physicality and animations. It’s not fun to be blown away because there’s an explosion nearby + it breaks vehicle gameplay if you can’t get in and out to repair. Also means that PTFO-ing tanking is more often suicide due to the combination of Attrition and not being able to hop out.

A standout function (probably brought by next gen power, like more people/better destruction) BF1 had the Behemotes, BF4 had Levolution, etc.

Announce the plans early and stick to it. No ”soon” memes.

Release stuff more often, dripfeeding sucks.

battlefield 5 squad conquest loading issue

Sgt. DangerCow (Twitch, Twitter)

In short, DICE needs to be more direct and more open in their answers. If something is under discussion they can say “We’re discussing it, but it’s a long way off.” If the game won’t have private servers at launch (for example), then say so. Currently people feel like they are spending their money on a game out of hope and vague promises and inevitably feel disappointed if they don’t get what they perceived out of said promises. If they can move back to a ground of solid answers and clarity, I think that will help to rebuild trust. Further I think making sure that people know from the outset what they will get for free and what they will have to mtx for will help.

battlefield 5 april update

Flakfire Gaming (YouTube, Twitter)

So, first things first — I think they need to apologize. DICE and EA really didn’t do right by the community with Battlefield 5 and its live service. I’m sure there were good intentions, but promises were made and they under-delivered. I understand the reason behind the decision to end content for the game, but it’s entirely self-inflicted, stemming from the response to the game’s reveal and release in an unfinished state.

If DICE and EA want to win back the community and don’t want to correct the problems with Battlefield V, then it begins with Battlefield 6. They need to deliver a complete product — one that not only works, but has been through the requisite stages of development where ideas are refined and sorted. There needs to be a clear direction and game plan. It’s much easier to board a ship when you have confidence in the captain and know where it’s going.

I’d also really like to see some kind of bonus as a thank you to players who purchased Battlefield V. Whether that’s a special skin or a discount, those kinds of things show a fanbase that their connection to the franchise is valued. Many fans will be expecting this with the next iteration in the franchise.

Finally, an alpha/beta test for BF6 is a must. EA and DICE will be under a microscope for it, and they should be, given the performance of BFV. Now more than ever, players will use those opportunities to determine whether or not a product is ready.

There are probably a few other things that could be done, but I think an apology and admission that things weren’t done right, plus a commitment to do things better, would go a long way.

free battlefield 5 codes

OddJob001 (Reddit, Twitter)

RSP/Community Games

I believe a majority of the decrease stems from EA/DICE moving away from RSP or Community Games, starting with BF1. I believe this was originally a thought by EA to take the revenue that third-party service providers were making and move that revenue into their own revenue stream. However, they didn’t provide anything even close to what tools the community created for BF3, BF4 with rcon (Procon). This in turn left the many micro-communities of Battlefield with no option to host their own games, run servers how their community wants, or run custom community events. Instead it forced them to play on official, standardized servers. From a match-making and consistency perspective, this is great. What’s not great is that it has effectively killed off Battlefield communities that make up the greater “Best Community in the World” (as DICE calls it). They lost their “homes.” The lack of RSP/CGs in BF1 caused multiple clans to lose their core Battlefield players. Those players just aimlessly go and join whatever server is up, and there now is no feeling of community. I saw the Battlefield clans of BF4, numbered in the 40-60’s, dwindle down to about 5-10 communities in BF1 and even less in BFV. These mico-communities are the CORE of the Battlefield player base. There were Community Games added to BF1 towards its EOL (end of life), but it was too little, too late. When BFV launched there was nothing.. If Battlefield wants to have “The Best Community in the World,” then it needs to give the micro-communities that make up the larger player base, the tools they require to keep their communities alive, to keep players coming into their games, and to keep people playing together, not apart.

Roadmaps/Future Direction

Another issue with the lackluster performance of BFV was simply not listening to their player base. When players heard BFV was going to be based on WW2, people were more excited than I’ve ever seen for a Battlefield release. Most wanted to simply see a BF1942, remastered. What we got were developers, managers, directors, all with different ideas on the direction of where it should go. This misalignment of ideas caused yet further fragmentation of the player base. The release video was ill-received, as it looked like BFV was going to be some alternate WW2 universe. When the player base spoke up against the direction, they attempted to pivot to a more realistic approach, yet still included what some believe were outrageous skins for the era and unknown battle locations. Communication was all over the place about where they were going, moving forward. Roadmaps were put out with things that never happened. Development teams, internally, weren’t communicating with Community Managers, causing incorrect information to be relayed to the players. This made the confusion of where the game was going, turn into frustration. At this point we saw a mass exodus of long tenured EA/DICE employees as other game development companies moved into Stockholm and offered new and exciting career adventures. On the outside, looking in, it appeared as if there was an absolute disarray of the development teams internally. I believe the major reason the game ended early was due to this. As a developer myself, it takes at least 6-12 months (at least) to truly train a new developer in on a project. I believe there is no way they could recover from the loss of their senior development leadership. DICE needs to frequently post their near/far future plans with solid roadmaps that stick, in the next release. This leads us to the next issue.

Lack of Content

The initial content that came out for BFV was well received. The game was fun, the maps were fun (albeit missing a lot of the feeling of immersion that BF1 had), people enjoyed it. However, the content was drip fed. This was their first attempt at a “Live Service” for Battlefield. What many of the players thought Live Service would mean, would be constant small updates (1-2 a month), quick turnarounds for major and minor bug fixes, and consistent content. Instead, what it appeared, was a way for EA/DICE to buy themselves more time to train new employees, and attempt to turn the game around. I dont think they ever recovered from this. UI was never updated, things like assignment tracking was never refactored, it was all becoming stale. More importantly, the major issue with all of this was game breaking bugs — bugs that have been in the game since BF3 and each and every release after. Bugs that are so game-breaking you had to (and still have to) quit the game to overcome. Live Service should mean a bug is fixed immediately; not 4-8 months later, or never. The certification process with MSFT, Sony needs to change for the next game. We can’t be waiting 1-2 additional weeks just to get certification of the updates. If a bug in an update significantly breaks the game, it needs to be fixed within days. With months between significant content releases and new maps, players began to find other games to go to. Games that provided lots of new content and talked with their community to make quick and polished changes based on those discussions, which leads me to the final point.

Changes to the core game (that the player base didnt ask for)

Throughout the lifecycle of Battlefield V we saw numerous changes the EA/DICE made, that the majority of the community never asked for. Mainly the two changes to TTK or (Time To Kill), aka how many bullets it takes to kill an enemy. One thing the BFV had going for itself was gunplay. It’s considered the best gunplay in any of the Battlefields. Players loved it and expressed that love. Then EA/DICE changed it out of nowhere, without warning, without talking to their player base. This was likely to make it easier for new players to pick up, or to make the learning curve a little easier. However, that isn’t how a core Battlefield player views this game. The game has a somewhat steep learning curve, parts of it are difficult to master. But those that stick with it are rewarded for improving their skills and learning various tricks and tips. That is what makes Battlefield fun. It’s a challenge when you first come into it, and many people want to work to overcome that challenge. Outside of those opinions, the issue here was changes to the game that the majority of the playerbase didnt want and didnt ever ask for. This in turn caused more development time to both make the changes, but then to revert them…twice. At this point in the life of the game, what became of that was the frustration of the player based turning into anger. People quit, people went on to all platforms of social media bashing and flaming the game. What new person wants to try a game that the core player base is totally frustrated and angry with? Eventually tweaks were made, and although we dont have the same TTK as the game started with, it’s acceptable now. What’s not acceptable is the fiasco of time and the frustration this caused.

To sum it all up, there is no one reason why the game wasn’t as successful as it could have been, but numerous reasons why it’s considered a failure. A couple of those major issues could have been resolved and the game could have flourished. But too many of them happening together was too much.

The next installment of Battlefield needs to be the most polished Battlefield we’ve seen, at launch. It needs to release with a full set of robust tools for communities to run their own servers, day one. The turnaround time on game breaking bugs needs to be no greater than 1-2 weeks for a fix. The UI needs a massive overhaul to keep players in the game, and not exiting a server just to go change assignments. Internally, the development teams need to make sure they are working closer together and relaying correct information to our awesome Community Managers (Jeff Braddock and Adam Freeman). Content needs to come at a constant rate, we can’t have months between, or people leave. Battlefield needs to get back to its roots; focusing on intense, chaotic, large-scaled warfare. It needs to launch with minimal bugs, along with robust tools for micro-communities, that make it what it can be, the best FPS to ever be created.


Well, there you have it, folks. Do you agree with their sentiments? And more importantly, do you think the community will embrace the next Battlefield game even if Battlefield V is fresh on their minds? Let us know your thoughts down in the comments.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Trials of Osiris Rewards This Week June 19, 2020

Not a fan of Xur’s wares this week? Or maybe you want something more to earn and prove your might in the same process? Well, MP1st is back today with the Destiny 2 Trials of Osiris rewards this week June 19 edition!

Destiny 2 Trials of Osiris Rewards This Week June 19:

Same as always, we’ll be updating the post as we know what rewards are tied to which win, so keep refreshing the page from time to time.

Trials of Osiris Map

Distant Shore

Rewards

Rotation not known yet, please let us know!

  • 3 Wins (Powerful): Fusion Rifle
  • 5 Wins (Powerful): Sniper
  • 7 Wins (Pinnacle): Hands
  • Flawless (Pinnacle): Chest

Bounties

Name Description Cost Requirement Reward
End Game Complete matches and rounds. Wins in the Trials of Osiris grant the most efficient progress. 1000 Glimmer 100 Progress XP & Glimmer & 35 Valor Rank Points & 5 Trials Token & 1 Trials Engram
Arsenal of Light As a fireteam, defeat opponents using abilities in the Trials of Osiris. 1000 Glimmer 100 Ability XP & Glimmer & 35 Valor Rank Points & 5 Trials Token

Passages

Name Perk Cost
Passage of Mercy Forgives one loss per run. 25000 Glimmer & 15 Legendary Shards
Passage of Ferocity With zero losses, your third win grants a bonus win. 25000 Glimmer & 15 Legendary Shards
Passage of Wealth Increased tokens from reaching 3, 5, and 7 wins on a ticket. 35000 Glimmer & 25 Legendary Shards
Passage of Wisdom Grants bonus XP from Trials wins, scaling with the number of wins on a ticket. 35000 Glimmer & 25 Legendary Shards
Passage of Confidence Grants bonus rewards from Flawless Chest. 50000 Glimmer & 50 Legendary Shards

If you get the rewards before we do, let us know down below in the comments.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Xur Location June 19, 2020

Guardians, we’re back once again with the hooded figure’s wares with the MP1st Destiny 2 Xur location June 19 post! Same as before, we have his location, and what items he’s selling.

Destiny 2 Xur Location June 19, 2020:

Xûr, Agent of the Nine

Description:

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

IO. Giant’s Scar, Echo Mesa

Exotic Gear:

Name Type MOB RES REC DIS INT STR Cost
Crimson Primary Hand Cannon 29 Legendary Shards
The Dragon’s Shadow Hunter Chest Armor 10 12 12 9 14 6 23 Legendary Shards
Mk. 44 Stand Asides Titan Leg Armor 9 14 9 9 20 2 23 Legendary Shards
Starfire Protocol Warlock Chest Armor 8 7 18 15 9 7 23 Legendary Shards

Consumables:

Name Type Cost
Five of Swords Challenge Card

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector in each of the Worlds, depending on the current Flashpoint. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at reset. If you would like to see all the live conversions of Time Zones, please follow this link here.

In case you didn’t know, Bungie has also released a rather meaty hotfix yesterday that you’ll want to check out.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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SMITE Update 11.45 June 19 Released for Consoles, Here Are the Fixes

While SMITE players just got the big “The Great Dreamer” update just a few days ago, Hi-Rez Studios has released the SMITE update 11.45 June 19 patch, and as one might expect given this is the second patch we’ve gotten in the same week, this is purely for fixes.

SMITE update 11.45 June 19 patch notes:

Description

Fix for Rama camera zoomed in after using Ult.
Ao Kuang camera zoom after using Ult (same issue as Rama, though different fix)

That’s basically it. According to the official SMITE Trello board, some of the top issues brought by The Great Dreamer update such as Cthulhu sometimes turning invisible is still being investigated. Other changes being planned for the next update includes “10 mastery avatar is not in game,” and “Cthulhu pantheon icon showing Chinese in match lobby,” These are marked as “fixed in future release” so players will be glad to know that the next patch should include these fixes.

If there are more changes included in this SMITE Update 11.45 June 19 patch, we’ll update the post. If you spot any, share ’em down below in the comments.

More MP1st Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Insurgency Console Release Delayed With No New Release Date

Earlier this year, New World Interactive announced that Inusrgency: Sandstorm would be hitting consoles (PS4, Xbox One) this August 25. Well, that’s not happening. Today, the studio announced the Insurgency console release has been pushed back.

Here’s the message from the official Insurgency Twitter account:

To our fans,

We have important information to share with our community today regarding the status of the upcoming PlayStation 4 and Xbox One releases of Insurgency: Sandstorm.

While development of the console versions have been on a good track, we will be unable to launch the PlayStation 4 or Xbox One versions of Insurgency: Sandstorms on August 25, 2020.

We know this is very disappointing and frustrating news for those of you who have been waiting for the console release, and we know you have been waiting a long time to hear from us. We aim to make use of the additional time to improve the Day 1 experience of our company’s first-ever console title. This additional time will allow us to deliver a more complete and optimised version of the game, as well as explore the exciting possibilities of a next-gen console release in addition to PlayStation 4 and Xbox One.

We will keep our community updated as and when we get new information, and a new release date will be communicated via our social media and console newsletter. We appreciate your patience and understanding during this uncertain time and hope our fans and players around the world are staying safe and well.

Thank you,

Keith Warner – CEO, Derek Czerkaski – Head of Production

Hopefully, we’ll get console gameplay footage of the game soon to tide us over.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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CrossFire Xbox One Beta Leaked on Xbox Store

Those in Asia, the first-person shooter CrossFire should be a familiar name. Those who aren’t familiar with it, it’s a PC game developed by Smilegate Entertainment and published by Tencent Games. While we know that CrossFire is coming to consoles (first on Xbox One), the CrossFire Xbox One beta date has been leaked by the Xbox Store.

According to the listing, it’s set for release this June 25, and will clock in at 5.8GB!

Description

CrossfireX delivers an intense first-person shooter experience where players are immersed in a sprawling global conflict between the world’s two most formidable private military factions: Global Risk employs veterans of powerful armed forces who use advanced technologies to fight for order and security; Black List employs hardened mercenaries trained in guerilla tactics who fight to destabilize oppressive regimes in the name of freedom. Choose your side and complete objective-based missions across a variety of classic and innovative modes featuring tightly crafted gameplay and cinematic visuals.

Mind, this hasn’t been officially announced by Microsoft, so the date might change. If it doesn’t, Xbox One owners can expect a new shooter to grace their consoles soon. It’s not confirmed whether the same beta will be available for PS4, though given that this is coming to Xbox One first, I doubt that.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 Operation Iron Horse Raid Rewards, Requirements & More Revealed

Earlier this week, Ubisoft has released The Division 2 Title Update 10 that brings in a host of new changes, and more. While that in itself is exciting, the second Raid for The Division 2 is coming next week! Curious about The Division 2 Operation Iron Horse Raid rewards? Read on.

The Division 2 Raid Operation Iron Horse Rewards, Requirements, Trailers and More:

Season 2

  • Right now we are in the pre-season week, that is also why the Season is already displayed and some audio collectibles can be played as you are doing content.
  • The Season 2 will start on June 23rd.
  • Apparel Event Picture will follow at a later point

Similarity to Season 1

  • Some have mentioned that Season 2 is similar to Season 1 in terms of activities.
  • The Seasons have the goal and are a way to structure endgame.
  • While you can always farm and look for specific items, the Season has the purpose to give you a goal and something to do. The Season Progression, the Reward Track, and so on come on top of that.
  • The Seasons don’t replace new content – besides that, new content like Skyscraper is already announced.
  • The seasons are a way to make sure the game is alive, there is something to do and that there is some guidance that helps you in daily activities.

Access to the Season

  • When you own Warlords of New York, you are level 40 and have completed the Story campaign you have access to Season 2 and all activities.
  • The Premium Track offers extra rewards and cosmetics
  • The Season 2 Pass also gives you a daily project that requires you to complete a mission to earn Season XP.

Raid: Operation Iron Horse

Following the initial Black Friday outbreak, a group of civilians gathered to settle in the United Ironworks; a foundry located close to Washington D.C.

Unfortunately, the True Sons raided the foundry sometime later and took control. Here they have hidden away from the public eye and are once more scheming against The Division by expanding their already vast arsenal of weaponry. However, The Division has learned about their plans and are ready to strike back against this new growing threat.

Operation Iron Horse demonstrates how determined and ruthless the True Sons are. During this challenge, you will not only have to face the True Sons and the secrets they are hiding; but also the treacherous environment of a foundry. All bosses will come with their own unique mechanics and will challenge players’ ability to cooperate efficiently and to operate in a highly challenging environment.

Rewards

  • The Ravenous exotic is a double-barrel rifle that offers both offensive and defensive bonuses to players.
  • The Regulus exotic is a revolver that offers high base damage and creates explosions on headshot kills that amplify damage and apply bleed to all enemies nearby.
  • The Foundry Bulwark gear set is designed for players wanting to maximize their survivability, allowing both their shield and themselves to absorb and repair the damage they take over time.
  • The Future Initiative gear set is designed for players wanting to support their team with strong repairs, while also increasing the damage output of teammates while they’re at full armor.

Crafting Projects

  • The first step is to finish the Raid
  • There are projects to unlock the raid sets and the Regulus blueprints.

Raid Gear Sets

While Bulwark and Future Initiative are assigned to the raid, only the chest and backpack items are exclusive to the raid, the other items drop in the regular loot pool.

This also makes them accessible for players that don’t play the raid.

=> Gear Sets

Access

Operation Iron Horse will be available on June 30th at 6 PM CEST for level 40. To start the raid, players will need to speak with the helicopter pilot at the Base of Operations. This brings up the raid tab on the social menu where it will list the new raid, allowing everyone to start building their raid groups.

Level 30 Raid will follow a week later.

Level 30 Raid later than Level 40

A short explanation of why the level 30 raid comes a week later:

  • For them the Raid is the ultimate challenge for the player
  • Level 40 is the highest version of the game and also the toughest challenge.
  • They did not want to make the world’s first a race between level 30 and level 40 and then have the discussion that the level 30 might have been easier to complete.
  • That is why the level 40 raid got the priority

Operation Iron Horse: Race to World First

Date: June 30th, 5 PM CEST / 11 AM ET / 8 AM PT.

The Race to World First will begin with a pre-show streaming on twitch.tv/thedivisiongame at 3 PM UTC/8 AM PT on June 30, with a showcase by some of the developers behind Operation Iron Horse, before it opens for everyone.

The Raid is free for all players – and any group of 8 players can squad up to take it in, but only a single group per platform can lay claim to the title of “World’s First.” The group is not limited to friends or clan-mates. You can try your hand at the Raid with anyone – but outstanding communication and cooperation will be necessary to have a shot at victory.

The Bellowing Crowd

Be a part of the celebration on June 30th. Leading up to and during the race to the World First, we’ll have Twitch Drops activated on numerous The Division 2 streamers Twitch accounts. Meaning you’ll be able to join in on your favorite stream, look on as all the different teams try their hand at the Raid, and walk away with some rewards of your own!

In order to be eligible to earn Twitch Drops your Ubisoft account and Twitch account must be linked. Linking your accounts can be done here and further instructions of how to do so are available in this support FAQ.

Once the new Raid is live, we’ll be sure to let our readers know.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Update 2.74 June 19 Patch Rolled Out

While we just got the big Fortnite patch that ushered in the Chapter 2 Season 3 content this past Tuesday, Epic Games has just released the Fortnite update 2.74 June 19 patch for all platforms! As one might expect, this isn’t for new content but for fixes.

Fortnite update 2.74 June 19 patch notes:

Crash sometimes occurring after using Emote Wheel.

Description

Update 2
We’ve released a maintenance patch on PS4, Xbox One and Mac to address this issue. We’ll keep players updated as the issue is resolved on the remaining affected platforms.


Update
We’ve released a maintenance patch on PC to address this issue. We’ll keep players updated as the issue is resolved on the remaining affected platforms.


Description
We’re aware of a crash that can sometimes occur after using the Emote Wheel. We’re working to address this and will provide an update when it’s resolved.


Platforms
PlayStation 4, Xbox One, PC, Mac

As far as we’re aware, this is the only fix included in this Fortnite update, though it’s still over 1GB in download size on the PS4 at least.

Don’t forget to check out the Fortnite Chapter 2 Season 3 map given it’s been given a new look by Epic Games. Same as before, if you spot any changes not mentioned in the notes, share them in the comments below.

Source: Trello

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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EA Announces That Work on Skate 4 has Begun

During today’s EA Play Live 2020 event, EA closed off their event with the announcement that Skate 4 was indeed in development.

To clarify, they never actually said it was called Skate 4, but it would by count, be the fourth Skate game by the company. The game directors left us with a message, hinting that this was just the beginning while thanking the community for commenting the game into existence.

From the press release:

Skate is back! In response to the voices of incredibly passionate fans for nearly a decade, Chief Studios Officer, Laura Miele, left one last surprise for players. Cuz Parry and Deran Chung, the game’s Game Director and Creative Director respectively, shared that while this is just the beginning and there is a long way to go, work on the next evolution in the Skate franchise has begun.

No additional details for Skate 4 were revealed, though seeing as they are only just starting development, we think its safe to say that the title will most likely launch on next-gen platforms sometimes within the next few years. We’re sure we’ll hear more on the title as we inch closer to next-gen, but for now, just be happy that it’s finally happening after years of requests.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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EA Next-Gen Sizzle Reel Shows Projects From DICE, Bioware, and Other Studios

As part of the EA Play show, EA showcased a short EA next-gen sizzle reel teasing what the publisher’s studios are doing. We get a brief look at BioWare’s project, and even what seems to be a super tiny next-gen sampling of DICE’s tech for the next Battlefield game where we can see massive battles taking place!

EA has sent the official press release, and we’re adding the blurb included for the teaser.

Next Generation

EA’s best-in-class studios are working on a number of games powered by the next generation technology of PlayStation 5 and Xbox Series X, creating new experiences and new stories. Criterion, known for how their games feel, will seamlessly immerse players into a race in a matter of seconds. BioWare™ creates worlds where players become the hero of their own story. DICE, who set the bar for excellence in audio and visual, are creating epic battles at a scale and fidelity unlike ever before. Motive Montreal are working on a highly ambitious and innovative new game that puts the power and creativity in player’s hands, an experience not possible without next generation technology.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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