While we’ve already talked about some of the design decisions we don’t agree with in Call of Duty: Modern Warfare, those issues don’t seem to be going away anytime soon. Instead of dwelling on that, we’re here to talk about something positive that the game has managed to pull off, and that’s how Activision seems to have learned how to handle in-game microtransactions properly with how the Modern Warfare microtransactions have been presented (at least so far).
Nope, we’re not saying it’s perfect, and in an ideal world, we’d rather that these things don’t exist, but the harsh reality is, they are here now, and it doesn’t look like they’re going anywhere soon.
Thankfully, though, Modern Warfare’s Battle Pass system seems to have found the perfect balance in terms of having Activision make money and making it somewhat consumer-friendly. It’s a big departure from past Call of Duty titles like Black Ops 4, where weapons were only realistically attainable in Supply Drops (a.k.a. loot boxes), which meant people who spent money (though it wasn’t guaranteed) had access to the weapons. And if these said weapons were powerful? Tough shit, pal! Better grind for a month in the hopes of getting it.
That has all changed in Modern Warfare. Right now, in Season 2, the first weapon (the GRAU assault rifle and the Strike SMG) can be obtained by hitting level 15 of the Battle Pass (no purchase necessary), which isn’t all that hard to do. This was also the case in Season 1, where the two new guns were also obtainable in early parts of the Battle Pass.
While things could suddenly change in an instant, I don’t see it happening given how successful Modern Warfare microtransactions have been so far. What we have now, it’s what I’m hoping we get in this year’s rumored Treyarch-developed Call of Duty game.
Sure, I’d love for bundles sold in the Modern Warfare in-game store to be a lot cheaper, and maybe don’t lock specific items in bundles, but that’s a small price to pay compared to having guns tucked away in Supply Drops and having dots sold for actual money.
Before Supply Drops though, we had the Call of Duty Season Pass, which usually gave each map pack four maps each, with four released throughout the year. That said, this severely fragmented the player base, which made matches a lot harder for some (experience players likely bought the map pack), while it also made matchmaking a wee bit harder than it should. The new approach to DLC ensures that the fanbase now sticks together and everyone can enjoy the same maps with one another. Easily a dropping point for many in past Call of Duty games, especially on PC.
modern warfare
When Infinity Ward announced that they weren’t just skipping your usual Season Pass with but even doing away with Supply Drops in Modern Warfare, naturally, the skeptic in me (and in every Call of Duty player) was waiting for the other shoe to drop; like it was impossible that Activision would allow it without any other form of replacement.
Well, for some weird reason, Activision did just this. Now, this doesn’t mean we won’t ever see Supply Drops or any other form of microtransaction element in Modern Warfare since past Call of Duty games had these implemented months after launch, but from the looks of it so far, that’s not going to happen anytime soon.
Another major drawback I’ve seen so far aside from the pricing and bundles of cosmetics? It’s that Emblems and Calling Cards, which are staples for the franchise in terms of earnable in-game rewards, have been tied to missions, with some missions only available if you buy the Battle Pass. There are still quite a few Calling Cards and Emblems that can be earned by completing in-game challenges, but it’s significantly smaller than in past Call of Duty games.
My main takeaway here? Activision knew it was pushing people away or testing their patience with how they handled Supply Drops and microtransactions in the franchise’s last few releases, and they corrected themselves before the player base cratered due to how annoying it was.
Here’s hoping this year’s Call of Duty follows suit with microtransactions. Has Activision finally learned how to handle Call of Duty microtransactions without angering the player base? Let’s hope they have, and won’t try to test the player base’s patience with another round of Supply Drops.
Opinions expressed here are solely of the author’s and does not represent MP1st in its entirety.
Zombie Army 4: Dead War is literally littered with a ton of Easter Eggs, though taking advantage of the PlayStation 4’s DualShock controller, this may be the creepiest one we’ve yet to encounter. Check out the Zombie Army 4 Easter egg below.
I ain’t too much of a fan of the DualShock 4 controller when it comes to audio cues coming out of it. Rarely do I find a game that uses it creatively enough or its simply just used for some in-game audio files. However, with Zombie Army 4: Dead War, I have to say the developers have found a rather clever way of using it all while keeping the tone of the game intact.
In Zombie Army 4: Dead War there is strangely an abundance of Annabelle-like dolls (yes, the one from the movies) that try to haunt you at every chance they get. For the most part, they’re harmless, despite them constantly following you around and providing a few jumps scares here and there. However, one thing I discovered during my playthrough is that shortly after pausing my game to take a snack break I began to hear eerie voices coming from my basement asking where I was. Probably not what you’d want to be heard going down a dark set of stairs towards your basement, least I didn’t.
As the voice continued, I quickly located the source of the sound and found it to be coming out of the speakers of the DualShock 4 controller. I couldn’t help but chuckle at it, thinking that was a nice trick pulled by the developers. Down below is an audio clip I found shortly after searching YouTube for it.
We aren’t 100% sure if this is included in the Xbox One version (or PC) seeing that the console doesn’t have a built-in speaker on the controller as the PlayStation 4 does, though we can imagine it just plays off the TV screen.
It’s a pretty good use of the Dualshock 4 controller features though, one we didn’t expect at all. On the subject of the DS4 speaker, what title have you played that you really enjoyed the use of it? Let us know down below.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
While gamers might be having a lot of fun with Call of Duty: Modern Warfare’s multiplayer, it’s hard to argue against the fact that it hasn’t been exactly a bug-free ride so far. From menu glitches that inadvertently leak game modes, we now have a Modern Warfare killer chair!
Confused? I don’t blame you. Spotted by Reddit user gafox0206, there’s a certain chair in the St. Petrograd map that when you melee hit it, will KILL you. Don’t believe me? We recreated it ourselves which you can watch below.
It’s obviously a bug of some sort, which should be fixed by Infinity Ward soon-ish. While it’s there, though, wouldn’t it be awesome if you can somehow coerce or fool someone into doing this?
If you’re still playing Call of Duty: Black Ops 3’s Zombies mode, and you’re on PC, you’ll want to see this — especially if you’re a fan of Bethesda’s Falout franchise as well. Modder Bahngo is making a Black Ops 3 Fallout mod for the game’s Zombies mode!
Note that this is (obviously) for PC only, as consoles can’t run mods unless you mod your console (which is an entirely different topic altogether). Check out the teaser below as well as a slew of screenshots.
Loads more Black Ops 3 Fallout mod screens can be seen here.
There’s not ETA on when this mod will be out. But it’ll be free since it’s a mod. That said, don’t expect any official support from this as well, since it is a mod after all.
Good fit? And would this make you reinstall Black Ops 3 again? Hopefully, this sees the light of day this year.
Are you a fan of Call of Duty: Modern Warfare’s Ground War mode but hate the tanks? If so, you’ll love what’s in store for next week! Infinity Ward announced that a Modern Warfare Infantry Ground War mode is coming!
This tidbit of info was shared by Infinity Ward in the studio’s weekly Community Update, where it also shared that a new Gunfight variant is coming, as well as a new Gunfight map called Bazaar!
What’s Coming Next Week?
We’ve got some 3v3 Snipers on Rust action coming your way, along with Infantry Ground War, a tweak on regular Ground War where there’s no tanks/APCs. We’re also adding a new map, Bazaar, into rotation! And to make the weekend even better, we’ll be turning on 2XP starting Friday!
Having a Ground War mode without tanks might just be what the doctor ordered to make the mode a wee bit more fun without people just raining hell on tanks from far away.
Chances are, these new changes will be done via a server-side update and not a full patch. Regardless though, once it’s out, we’ll let our readers know.
A Star Wars Battlefront spinoff has been reportedly in development at EA only for the project to then be canceled. Codenamed “Viking,” sources close to Kotaku report that EA Vancouver was developing a spinoff to EA’s Battlefront series that had open-world elements.
The article states that Criterion games were brought on board to help develop it, but due to their location being a whole country away, this proved to be rather problematic and the source stated that there were “too many cooks”. Executives eventually lost interest as the title would not have been completed within the given timeframe.
Take the news with a grain of salt, but if true this would make it the third Star Wars title to be canceled by EA. The first being head by Uncharted director Amy Hennig that was canceled upon the closure of Visceral Games back in October of 2017. The next was project Orca, which was also reported by Kotaku early last year. A brief description of the title can be found below.
Orca was very early in development but would involve playing as a scoundrel or bounty hunter who could explore various open-world planets and work with different factions across the Star Wars universe.
This title was allegedly canceled due to smaller-scale Star Wars projects as they favored the EA executive’s time window.
We most likely won’t hear any official response from EA concerning these projects. Our only hope (pun intended) is that some concept art or early prototype footage surfaces, much like they have for other canceled Star Wars game like 1313, or Battlefront 3 (not EA reboot series).
One has to ask what exactly would a Star Wars: Battlefront spinoff even be, considering that the titles are online focus with its key catch being that players can relive iconic battles from the films. Battlefront 2 did, however, feature single-player so perhaps it would be a spinoff from that? Sadly, we may never know.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
If you’re looking forward to changes in how some of Destiny 2’s weapons behave and feel in the game, rejoice! Bungie has revealed a host of Destiny 2 upcoming weapon changes in the studio’s weekly communications post.
The studio teases that the following changes listed below will be included at the beginning of “Season of” something (they didn’t want to say or reveal this new season yet it seems), some changes are in preparation for a new PvE (Player vs Enemy) challenge coming later in the Season.
While the following changes will be coming out at the beginning of Season of [Redacted], some are in preparation for a new PvE challenge coming later in the Season. A new Nightfall difficulty, officially dubbed “Grandmaster,” will test even the most proficient Guardians. We’ll have more details about this new ordeal in the coming weeks. But for now, we have information from the Dev team on changes being made to ensure that we strike the right balance between challenge and reward.
Dev Team: For Season of [Redacted], we’ve adjusted quite a few weapon archetypes alongside the changes to Swords that were announced two weeks ago. While these are not all the changes in the release, we’re covering some important conversation pieces here.
Izanagi’s Burden
Since the removal of auto-reload effects from Rally Barricade and Lunafaction Boots, as well as the introduction of a catalyst for Izanagi’s Burden, it’s seen a significant uptick in use. Izanagi’s Burden solidified itself within the majority of endgame builds due to its excellent burst damage, sustained damage, ammo economy due to Special ammo, and safety due to being a Sniper Rifle. The Outlaw trait was swapped out for No Distractions to be more in-line with the fantasy of the weapon and to ensure the trait on the weapon would still work with Honed Edge.
The animation speed of Honed Edge is no longer affected by the reload stat
Outlaw has been replaced with No Distractions
Sniper Rifles
We gave Sniper Rifles an increase in PvE damage back in Shadowkeep. We’re removing that change for a few reasons. Sniper Rifles have a lot of utility and safety due to their range and the increased damage was giving them too much of a leg-up on their closer range counterparts. That gulf only widens as the difficulty of any given encounter goes up. The direct changes to Adaptive and Rapid-Fire Snipers were to make the differences in the sub-archetypes more impactful again as well as to give some amount of parity with the adjustments to Shotguns and Fusion Rifles.
Damage to Major enemies and above have been reduced to pre Shadowkeep values (~-20%).
Adaptive Snipers precision multiplier has been reduced from 3.25x to 2.95x.
Rapid-Fire Snipers base impact has been reduced from 100 damage to 90 damage.
Grenade Launchers
Through a combination of archetype adjustments and new perks being introduced, Grenade Launchers have been quite powerful ever since Season of the Drifter. We’ve changed the Aggressive frame sub-archetype to the Rapid-Fire sub-archetype to be more in line with other weapon’s established conventions and slightly reduced their effectiveness on Powerful enemies to give other weapons some more breathing room.
Aggressive Frame grenade launchers are now Rapid-Fire Frame Grenade Launchers.
Rapid-Fire Frame Grenade Launchers have had their damage reduced to account for their Rate of Fire (0.8x), but now also have increased reserves.
Previously, Aggressive Frame Grenade Launchers fired faster than Adaptive but had the same damage.
Damage to Major enemies and above by Power weapon Grenade Launchers reduced by ~10%.
Lord of Wolves
The ease of use granted by changes to Release the Wolves made it very difficult to approach and made the margin of error extremely large. We’ve pushed the two states apart via accuracy to ensure that the default state is the norm, rather than the exception. With this change, Release the Wolves should be used at extremely close ranges against large targets instead of just being a better version of the default behavior.
Release the Wolves now significantly reduces this weapon’s accuracy while active.
The Last Word
When reintroduced in Season of the Forge, The Last Word became quite dominant due to its extremely forgiving maximum time-to-kill (TTK). We’re adjusting the way the weapon works to focus it back as a hip-fire based weapon while also improving that side of the experience for both controller and mouse and keyboard inputs. We also made it a little less forgiving so that you still have to concentrate on your aim while wielding the weapon.
Fan Fire now adjusts the precision scalar while hip-firing.
Fan Fire impact values have been adjusted.
Precision Hip/ADS adjusted from 67.95/67.95 to 68.27/52.2.
Non-Precision Hip/ADS adjusted from 50.01/50.01 to 38/38.
Aiming down sights no longer provides additional effective range (damage falloff).
Reduced stability for Mouse and Keyboard input.
Reduced the effective range.
To improve the experience, adjusted the way target acquisition is handled while hip-firing.
Shotguns
One issue we’ve been waiting to fix before adjusting Shotguns again was an oddity in the way our aim assist system works with weapons that don’t care much about precision damage. As an example for Shotguns, at certain distances between players, the aim assist system would prioritize the head, causing the entire spread to deviate from center mass and make the player miss out on the kill. With that issue out of the way, we made more adjustments to Shotguns to give other weapons a little more time to react to them.
Target acquisition for non-slug Shotguns has been adjusted to no longer account for precision locations.
Previously, target acquisition could actually cause the player’s spread to deviate from the intended aim vector, causing most of the spread to miss.
Cone angle is now adjusted on a per sub-archetype basis and is no longer adjusted by the range stat.
Aiming down sights no longer adjusts effective range for this weapon archetype.
Fusion Rifles
Similar to the issue noted above with Shotguns, Fusion Rifles also suffered from some target acquisition related oddities that we’ve since fixed. Most of the changes here are adjustments focusing on the High Impact sub-archetype. Backup Plan was an Exotic perk in the original Destiny release, and it was placed on Legendary Fusion Rifles in Destiny 2 due to them being Heavy ammo weapons at the time rather than the Special ammo weapons they currently are. When weapons were shuffled around in Forsaken, the perk came along with them, and we’ve decided to adjust it alongside the archetype itself to have it fall back in line with other Legendary perks.
Target acquisition for Fusion Rifles has been adjusted to no longer account for precision locations.
Previously, target acquisition could actually cause the player’s volley to deviate from the intended aim vector, causing most of the volley to miss.
Damage falloff for this weapon archetype can now floor at 0.5x (Previously 0.75x).
Effective range and the impact of the optics stat for this weapon archetype has been reduced across the board.
Backup Plan
Backup Plan now adjusts impact to match the Rapid-Fire sub-archetype while active.
Charge time is now set to match the Rapid-Fire’s sub-archetype * 0.85 while active.
Auto Rifles
Some small tweaks have been made to give Auto Rifles a small boost in efficacy for the Crucible—though they also influence PvE. The nature of the way Destiny is played tends to have Semi-Auto based weaponry be more effective in general and so we’re compensating for that with these tweaks. These are fairly modest changes intended to give Auto Rifles more of a chance in an open fight without attempting to drag the TTK of the entire game down.
Note that this a big list of Destiny 2 upcoming weapon changes, this isn’t the full list. The official patch notes will be revealed in “early March” and there’s also going to be a preview of Exotic armor changes, tweaks to Supers and abilities, and more.
While you’re waiting for the patch, you might want to consider reading this story on how the Destiny 2 community is doing a “Raid Against Cancer” stream this weekend for a fallen Guardian.
With almost every big property these days getting Funko pop equivalents, it’s not shocking to hear that Funo is doing one for Marvel’s Avengers! If you’re curious what these Avengers game Funko figures look like, look no further!
Revealed at the New York Toy Fair, shown below are the Marvel’s Avengers game Funko figurines for Black Widow, Hulk, Taskmaster, Iron Man, Thor, Ms. Marvel, and Captain America. Oh, and they’re wearing the Stark tech design/costumes too, which hints that we’ll see these outfits in the game!
For reference, here’s a look at the Marvel’s Avengers Stark Tech outfits in concept art form:
There’s no confirmation that these outfits will make it into the game, but that said, the chances of ’em appearing though? Very likely.
Are you digging the Stark Tech suits or are you still hoping for the MCU (Marvel Cinematic Universe) suits to make an appearance? Share your thoughts in the comments below.
While video games are usually seen as toys or are meant to entertain us, sometimes, it does more than that and this is one of those cases. Over on the Destiny 2 subreddit, it was mentioned that user “killerklown736” died on January 25, 2020 succumbing to his two-year battle with colon cancer.
To honor his memory, a bunch of people on the Destiny 2 community will be gathering this coming weekend for a 24-hour stream in an effort to raise funds for the American Cancer Society (ACS). The schedule listed states it will take place on Satuday (February 22) at 12 noon EST and ending at 12 noon EST on Sunday (February 23). You can watch the stream on the official Spirit Animals clan’s Twitch channel (which the fallen Guardian was a member of).
Those interested to participate and donate, the community is using Tiltify, and can donate here (proceeds go directly to the American Cancer Society).
Destiny 2 fan or not, this is definitely a very nice move on the clan’s part, and something I hope other people support as well. Band up, Guardians! And help commemorate the death of one of your own.
In case you haven’t been keeping tabs on Call of Duty news, a huge load of info regarding Modern Warfare’s battle royale mode allegedly called “Call of Duty Warzone” has leaked online.
While leaks are nothing new in the video game industry, apparently, Activision isn’t taking this one lying down. Not only has the publisher filed takedown notices for videos that showcased gameplay of Warzone, but it seems the company has even filed a DMCA (Digital Millennium Copyright Act) subpoena from a US court and handed it to Reddit in order to weed out a user who leaked what seems to be promotional material for the mode.
The filing has been obtained by TorrentFreak which you can check out below.
Activision is trying to figure out the identity of Reddit user “Assyrian2410” who posted the leaked Warzone artwork.
Petitioner, Activision Publishing, Inc. through its undersigned counsel of record, hereby requests that the Clerk of this Court issue a subpoena to Reddit, Inc. to identify alleged infringers at issue, pursuant to the Digital Millennium Copyright Act (‘DMCA’), 17 U.S.C. § 512(h).”
“The DMCA Subpoena is directed to Reddit, Inc. Reddit is the service provider to which the subject of the subpoena – Reddit user ‘Assyrian241O’ – posted infringing Activision content.”
The filing was done on February 14, 2020 at a California district court.
Interesting to see whether Reddit complies with Activision’s demands, and it’s important to note that the Assyrian2410 user account has been deleted in the same day the image was leaked — presumably to protect his identity and his source.
Also important to note here, notable Modern Warfare leaker TheGamingRevolution has had his Warzone gameplay footage taken down by Activision, and even had his Twitter account suspended.
We’re keeping a close eye on this and will post any further developments.
While Sony launched the “PS Store Essential Picks” sale earlier this week, another new PlayStation Store sale has been unleashed today, and there’s two of ’em! The big one is called the “Big in Japan” sale, while there’s also the “Games Under $20” sale for those more budget concious.
PlayStation Store Sale – “Games Under $20” – Ends March 4
Guardians, it’s Friday, and that means a new Destiny 2 Xur location today and item post here on MP1st! For the full list of items that the hooded figure is selling today, as well as where he can be located, head on below.
New Destiny 2 Xur location today and items – February 21, 2020:
Xûr, Agent of the Nine
Description:
A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.
Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector in each of the Worlds, depending on the current Flashpoint. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.
TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.
When does Xûr visit?
Xûr visits every Friday at 17:00 UTC and departs at reset. If you would like to see all the live conversions of Time Zones, please follow this link here.
In other Destiny 2 news, make sure to check out this week’s reset of activities and more here.
Every games developer worth their salt knows that, to take a game from ‘good’ to ‘great’, there is a certain element of meta-gameplay that needs to be integrated. Rather than a solely linear style of gaming, with a narrative tied up nicely at the end, the gamer wants to feel like the game exists in its own universe. The better at world-building, the better at hooking people in and ensuring that they not only play the title to the end, but actively become excited for the next one. One way of doing this is through unrelated mini-games – but how can they keep players engaged?
Some games package their mini-games up as multiplayer experiences. These take nothing away from the game’s narrative, and lend nothing to it either, but help consolidate the world in which the game is set. For instance, Sly Raccoon 3 featured a pirate ship battle multiplayer mini-game, which took the essence of one of the actual levels and allowed players to compete with one another.
James Bond 007 Nightfire, a PS2 title, is probably most known for its multiplayer side-game and not for the narrative of the actual levels. This game took the likenesses of characters from the franchise’s lengthy past, and pit them in battle royale scenarios in locations found in the films. While Star Wars Battlefront featured its own battle royale-style mini-game (before they became so popular) doing very much the same thing.
There are other cases of mini-games appearing in-game in some slightly different franchises. For instance, the Pokémon franchise has, in the past, mini-games at the Game Corner in Celadon City back in the original releases, while Red Dead Redemption is known for its poker side-game, which also loosely fits into the plot.
Grand Theft Auto games are notably famous for their side quests, while expansive revolution game Just Cause also took this tack to the concept. These came in the form of standard gameplay, but for an additional prize. Furthermore, Minecraft and Fornite almost made an entire game out of a series of multiplayer mini-games, eschewing actual narrative and plot for the game mechanic that most wanted to engage with anyway.
A lot of these ‘side games’ are focused around popular casino game concepts, mainly because these are a mechanic that is familiar to most or is easy to pick up. Even popular zombie game Dead Rising 2 – set in an entertainment casino complex – featured casino-inspired mini-games with which players could interact with as part of the gaming environment.
Arguably, part of the fun of the mini-game, is that whatever happens has no bearing on the narrative itself. While some levels can ramp up the tension, the side game is a natural source of reprieve. This makes sense, as the theme of online roulette games, for instance, is that of reprieve and relief – escapism from otherwise stressful and more complicated gameplay options. Especially when considering other casino games, that require a level of chess-like strategy and thinking. Roulette, in particular, plays an important part in most casino environments, acting as an exciting, easy to pick up option for those who want to take a break from practising their poker face.
Adding multiplayer levels and mini-games to popular titles not only helps to build the world up, but it adds something extra to keep gaming fans engaged. Some mini-games are even receiving calls to be turned into actual fully-fledged titles themselves, such as the Crash Bandicoot multiplayer variety game Crash Bash.
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Alex Co
Father, gamer, games media vet, writer of words, killer of noobs.
We are just a little less than a month away from the release of the final Kombat Pack character for Mortal Kombat, Spawn. And while NetherRealm Studios is preparing themselves for the Spawn’s debut gameplay next month, the team has released the official Mortal Kombat 11 Spawn character bio.
Discovered via the PlayStation 4 event page, down below is the character bio for Spawn.
“Early access for Spawn begins on March 17. Al Simmons, once the U.S. government’s greatest soldier and most effective assassin, was mercilessly executed by his own men. Resurrected from the ashes of his own grave in a flawed agreement with the powers of darkness, Simmons is reborn as a creature from the depths of Hell. A Hellspawn. Now he is thrust into the world of Mortal Kombat, where he will fight for supremacy against all Kombatants. Spawn will be available for a la carte purchase on March 24. “
Sadly this is all the information that was available from the event page, so no early peek at the skin pack that will also launch the same day as the character. As for when we will actually get to see more of Spawn? Well, the official date will be on March 8 during the Mortal Kombat 11 Pro Kompeition championship finale. A trailer is set to drop sometimes, though if you don’t fancy the wait, we will have it posted once it airs.
Spawn will be the final character in the Kombat Pass. No news has been announced whether or not NetherRealms will continue with DLC characters in a Kombat Pass 2, though with past datamines suggesting more characters, our bet is yes. Spawn will be available on March 17 for Kombat Pass owners. For non-pass owners, you can pick him up for $5.99 on March 24.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Just yesterday, Techland released a rather chunky patch for Dying Light, which not only introduced a host of gameplay fixes and tweaks, but also the prep work for the Dying Light new event to mark the game’s fifth year anniversary.
Not only that, but Techland has also released a “Thank You” video thanking fans for five awesome years of supporting Dying Light! We see YouTubers, streamers and more play the game, and the studio also highlights the content it has released for the title over the years.
Keeping Dying Light alive and thriving for half a decade would be impossible without the undying support of our amazing community. Having that and the significance of the occasion in mind, we decided that the 5th anniversary celebration needs to be a large-scale experience that offers something for every Survivor. With this video we want to say ‘
Thank You’ for all these years you have been with us!
I have to admit, Dying Light’s post-launch support is possibly one of the best I’ve seen of all-time. This simple fact alone has me (and a lot of people) excited for Dying Light 2 even if was just delayed recently.
While Infinity Ward might have released a new Call of Duty: Modern Warfare server-side patch yesterday that included a fair number of fixes, the studio has rolled out the Modern Warfare update February 20 patch, which is also a server-side update and is for fixes once again.
Note that you won’t require anything to download, and you’ll see the “download update” bar when you connect to the game (you can’t skip it). Just what is the new patch for? It’s for two fixes apparently according to Infinity Ward.
A patch just deployed to fix two issues in Modern Warfare:
· Fix for Regiment tags showing as “3 3” · Fix for some users being unable to claim existing Battle Pass tokens pic.twitter.com/mcLl5SzXnC
· Fix for Regiment tags showing as “3 3” · Fix for some users being unable to claim existing Battle Pass tokens
Yep, that’s basically it. While there’s a chance of stealth changes made in this Modern Warfare update February 20 patch , I gather there’s not going to be any of that in this server-side patch. If we spot any though, we’ll be sure to let people know.
We’re on the look out for the big update that (finally!) brings in the Modern Warfare battle royale mode rumored to be called Call of Duty: Warzone. Recent reports have surfaced that this will be deployed in early March.
If you spot any changes not mentioned in the notes, feel free to leave a comment below.
For those playing PlayerUnknown’s Battlegrounds (PUBG) via crossplay with their friends, PUBG Corp. has something very welcome coming in patch 6.2, and that’s the PUBG cross platform party feature!
Aside from that feature, the studio has also outlined the upcoming changes coming in PUBG 6.2, and there’s gameplay tweaks, the introduction of team deathmatch (TDM) and lots more. Note that players can check these changes out via the PTS (Public Test Server) which they can download via the following:
For Xbox:
You can search and download the “PUBG – Public Test Server” on the Microsoft Store or the ‘My Games and Apps’ menu.
For PS4:
You can find the “PUBG – Public Test Server” in the ‘Purchased’ section of your Library.
As for the PUBG cross platform party feature, check out how the Friends list has been revamped and more.
Friends list has received a makeover:
Players can now search players from both the same and different platform to add friends
Players now can find 4 tabs on the friends list.
Platform: This shows your existing friends list for your current platform. Players you add to your platform specific friends list using their Xbox Live Gamer Tag (Xbox) or PSN Name (PS4) will show here.
PUBG: This is the new friends list which will help you organise your friends across platforms using Cross Platform Parties! Players can add friends by selecting “follow” when looking at another player’s profile.
Recent: This shows players you’ve met as a team in recent matches.
Team: Shows your current teammates
Players from both console platforms will now be able to join the same custom match created.
TDM is also coming, and it will be a round of 10 minutes or which team reaches 50 kills first, with two rounds needed to secure a victory.
Game mode overview:
8 vs 8
FPP only
Weapon Spawn Kits
Respawns
No knockdowns
No friendly fire
Gameplay
Grenade Changes
Frag Grenades:
Vests now mitigate damage received from Frag Grenades, but vest durability isn’t reduced when taking damage from Frags.
Damage mitigation amount is dependent on the level of vest worn by the player, with the same % reduction as for bullet damage.
Frags will deal 20% less damage to prone players.
Item weight increased by 50%.
Each Frag Grenade now takes 27 inventory capacity, up from 18.
Pulling the pin of a Frag is now louder and audible from further away.
Smoke Grenades:
Decreased fuse time from 3 seconds to 1 second.
Stun Grenades:
Increased indirect hit effect radius.
Up to 6.5m, from 5.5m.
Ringing sound now impacts players through walls
This matches the Frag Grenade mechanic, although the impact effects a smaller radius.
Added slight camera shake to players near the explosion.
Default fuse time mechanic:
Stuns now explode 0.7 sec after first impact, or after fuse timer runs out, whichever comes first.
Fuse time without cooking has been increased to 5 sec.
2.5 second fuse timer when cooking the stun remains unchanged,
Molotov Cocktail:
Increased the speed at which fire spreads by 50%.
Fire can now spread slightly further, with an increased damage radius.
Changed the way fire spreads around objects. Fire will now more consistently reach the back side of objects (especially thin objects like trees).
Re-introduced direct damage while standing in fire, in additional to existing damage over time.
Players in fire will now take an additional 10 damage per second
Fire now reaches higher and should be obstructed less by small objects.
Frag and Stun Grade visual effects have also been updated, alongside a more realistic Frag Grenade sound.
Karakin item spawn update
A few weeks ago, we implemented a loot adjustment for Karakin based on player feedback. Since then we’ve been monitoring games to determine if any further adjustment needs to be made and a couple things have stood out to us. First, healing items are still a bit too hard to find for how frequently people are fighting. Second, Snipers and DMRs are really strong on Karakin.
We’re going to try an updated loot setting that will increase meds, while reducing bandages, SRs, DMRs, and the Win94. We know many of you prefer these guns on Karakin, but we feel that Karakin needs a little more risk for the reward of these weapons. To help mitigate this adjustment a bit, we’re adding the G36C and MP5K to Karakin as requested by many of you when Vikendi started its vacation. Also, we have adjusted the care package airplane speed to move faster across the island.
Of course, your feedback is essential here. Try out the new settings and let us know how everything feels. Is it worth it for you to spend more time searching to get that SLR? Do matches feel more competitive without as many long range weapons? Let us know so we can continue to adjust!
Right Peeking/Leaning
Historically, when moving to the right around objects in PUBG (without peeking/leaning), much less of your character was shown than if you moved out to the left. This recently received increased visibility in the community, leading to players using this mechanic to their advantage more often, which has led to some frustration.
This mechanic is closely tied to the fundamental design of the PUBG gunplay system, making it difficult to resolve the issue completely without potential adverse changes to the feel of PUBG gunplay.
With that said, as we announced earlier this month in response to community concern, we’ll be making a change in this patch to reduce the advantage gained when peering at your opponent from the right side of objects, by exposing more of the player model.
Players viewing their opponent from the right side of objects will now have more of their body exposed
Player’s head will lean slightly more towards the scope when ADS, so that character’s head is more exposed
Made adjustments to some weapons to have characters body be more exposed when peering to the right of objects
We will continue to monitor community feedback regarding this change.
Way Point feature
The Way Point feature has been added to allow you to make strategic plans for the routes you take.
You can use the feature only when activating the waypoint mode by pressing (LB: Xbox One / L1: PS4) while the map is open
Press (R-Stick: Xbox One / R3: PS4) to mark Way Points on the map.
You can place up to 4 points per group of Way Points.
Press (Y: Xbox One / Triangle: PS4) to remove placed Way Points. When you place a new starting point somewhere else, the existing Way Points will all disappear.
In Duo/Squad Mode, when a teammate places Way Points, they will appear on the map with a Radio Message.
Updated Blue Zone Effects
Adjusted the Blue Zone effects
Distortion effect has been removed
Altered effect where the Blue Zone meets the ground, to more clearly identify the Blue Zone edge
Lowered the top wall of the Blue Zone
Updated visual shaders
Effects will become more intense as phases progress
Changed sounds for entering and exiting the Blue Zone
Parachute ‘Follow’
Added parachute follow feature to help teammates land together
During the pre-match countdown or before leaving the plane, follow UI will be shown at the bottom left of the screen.
Hold left on D-Pad to activate follow UI
Follow button will be highlighted once follow UI is activated
Scroll up/down with D-Pad to choose a teammate to follow
Teammates that already landed or yourself cannot be chosen
After selecting a teammate to follow, you can cancel by selecting the follow button on the selected teammate, or holding (B: Xbox One / O: PS4) while actively following a player in your parachute.
If you’re obstructed by terrain or an object, your follow will be cancelled.
PUBG LABS / Skill Based Rating Test
LABS: Skill Based Rating – Second Test
A big thank you to all the players who checked out PUBG Labs and took part in the first test earlier this year! We’ve poured through all your feedback and other data from the test and have made the following changes:
Players will need to complete 5 placement matches to earn a rank in the new test.
The highest initial placement rank is Platinum 4 (2,600RP).
The overall algorithm used has been tuned based on data and feedback from the first test.
Assists now influence your rating.
Assists are considered to be the same value as Kills for the purpose of RP gains and losses.
Any kills resulting from friendly fire will count as negative kills
The maximum amount of RP that can be gained or lost after a match is now dynamic per tier, with lower tiers having a larger cap than higher tiers.
The expected performance of players in the Master tier will now increase at every 100 RP above 3500, making it much more difficult to climb in Master tier the higher a player rises
The highest RP a player can reach is now 5,000.
Test Duration (PTS)
PST: February 19 6:00PM ~ February 26 12:00PM
CET: February 20 3:00AM ~ February 26 9:00PM
Test Duration (live server):
Start: (patch time)
PST: February 27, 2020 @ 3:00 AM
CET: February 27, 2020 @ 12:00 PM
End:
PST: March 12, 2020 @ 12:00 PM
CET: March 12, 2020 @ 8:00 PM
Survey Duration:
The feedback survey will be live for 1 week after the test is over for players to leave feedback on their experience.
Start:
PST: March 12, 2020 @ 12:00 PM
CET: March 12, 2020 @ 8:00 PM
End:
PST: March 19, 2020 @ 12:00 PM
CET: March 19, 2020 @ 8:00 PM
Matchmaking
Dev Note: When we introduced Karakin in Update 6.1 we mentioned that we would monitor the impact that adding the Featured Map queue would have on matchmaking times. Unfortunately we found that the addition of the Featured Map queue has negatively impacted matchmaking times, and as a result we will be removing the Featured Map queue and moving Karakin into the Random Map queue.
UI/UX
Key guide text displayed on the starting island has been modified
It will be displayed in nouns just like other options which have no direct effect on the game play (Map, Mission List, Inventory etc.)
Added brightness adjustment for Karakin.
Xbox players can now leave the squad in the lobby without going into friend tab.
News&Banner UI will show dots at the bottom to indicate how many banners are registered.
Terms of Service and Privacy Policy will be separated on PS4 and added on Xbox One.
Performance
Performance has been improved with additional WorldOriginShift optimizations.
Dev Note: We wanted to take this time to address the crashing issues that some of our players have been experiencing. During our investigation, we found that unnecessary memory was being used. We have optimized in this area and applied these improvements for Update 6.2 which should alleviate crashing. Memory optimization is a top priority which will be continuously worked on as we aim to improve overall gameplay experience for our players. We appreciate all of your feedback and reports. Please continue to let us know if you experience further crashing.
Custom Match
Erangel classic has been deleted
World
PGC 2019 champions and new contents have been added to the hall of fame, Erangel.
Picture of PGC 2019 champions, Gen.G and 2019 PGC panorama has been added
PGI key art insignia/banner has been deleted. Gen.G insignia/banner has been added on different location
Added posters of global events (PAI, PNC, PGC) run by PUBG in 2019
PGI 2018 FPP champion, OMG’s graffiti has been removed and replaced with 2019 champ, Gen.G
PGI 2018(OMG, Gen.G gold), PGC 2019 Champion’s (Gen.G) uniform has been added
The names of champions on the molding has been deleted
PGC 2019 trophy has been added
Survivor Pass: Shakedown
The 2nd track of survivor pass mission has been unlocked, along with 4 new Karakin exclusive missions!
Detailed list of missions
Survive for more than 3 minutes in Karakin
Destroy 2 destructible walls with sticky bombs
Survive 2 times in the black zone
Drop on to the landmark area once
Mastery
Weapon Mastery Balancing
Early levels of Weapon Mastery now require less XP to earn. As a result of this change, players may find that some of their Weapon Mastery levels are slightly higher than before.
Skin & Items
Improved parachute backpack model design
Improved backpack design will be applied to all parachute skins
After certain steps, the breath gauge recovers instantly when a character comes out of the water
Loot boxes block the explosion of grenades
Issue with care package cannot provide cover from grenade explosion
Headshot blood effects block vision in FPP
When you press the hot key to consume a healing/boost item, several times in row, at the same time you pick it up, the item is consumed without seeing its proper animation
World
Edges of some objects become transparent when close to the blue zone
Overall bug fixes on Erangel and Karakin
Skin & Item
When a female character wearing Rapture Squad Gloves with tattoo sleeve, wrist looks transparent
Visual issue with character model’s arm when wearing the Tenebres Combat Vest
UI//UX
Occasionally in replay, the mini-map won’t display certain players
In replay mode, grid lines of world and mini maps are displayed based off of 8×8 maps
Sound
The explosion SFX for the Sticky Bomb is louder than intended
Known Issue
There’s an issue where the bluezone size does not sync with the actual bluezone size in the match when the bluezone is decreasing while viewing deathcam. This issue will be fixed when the patch goes up on the live servers.
Whew! That’s a lot of changes! Once it’s live next week, we’ll be sure to let our readers know.
It’s Thursday, and that means gangsters in GTA Online are going to get a fresh dose of new discounted items, rewards and lots more! For the full GTA Online update this week details, head on below.
GTA Online update this week summary:
The Dinka Blista Kanjo Compact is now available atSouthern San Andreas Super Autos
Double Rewards on all Survivals, Special Cargo Sell Missionsand in VIP Work & Challenges
Doubled Salaries for Associates and Bodyguards
The Progen PR4 open wheel car is the latest Lucky Wheel top prize
A free Dinka tee for any player that logs in before February 26th
Ongoing Twitch Prime Benefits such as a 35% discount on the Fire Truck and Lifeguard Truck, plus a rebate for a free Pixel Pete’s Arcade property
Discounts on Properties, Vehicles, Weapons & Ammunition
See how far you can go by tackling Survivals head-on, with all of them paying out double this week.
Or perhaps you’re sitting on a Warehouse full of deadstock and you’re looking to offload some contraband, in which case you’ll be happy to hear that Special Cargo Sell Missions are dishing out twice the usual cash and RP payout.
If you’re looking for something a little more organized, there are plenty of possibilities from the top down available via the SecuroServ app on your iFruit, including 2X GTA$ & RP on VIP Work & Challenges, while Associate and Bodyguard salaries are doubled.
The Dinka Blista Kanjo vehicle is now available at the Southern San Andreas Super Autos. Also, anyone who logs in GTA Online this week will get the Dinka t-shirt shown below.
The Diamond Casino also has a new toy for you to win with the Progen PR4! Spin the Lucky Wheel for a chance to win this bad boy.
Full list of discounts and benefits are listed below.
Properties:
Executive Offices, Add-Ons & Upgrades – 40% off
Executive Office Garages, Add-Ons & Renovations – 40% off
Special Cargo Warehouses, Add-Ons & Upgrades – 35% off
Garage Properties – 35% off
MC Clubhouses, Add-Ons & Upgrades – 40% off
Vehicles:
Pegassi Zentorno – 40% off
Pegassi Oppressor – 40% off
HVY Insurgent – 35% off
TM-02 Khanjali – 35% off
Armored Kuruma – 35% off
B-11 Strikeforce – 35% off
All Yachts – 40% off
Buckingham Luxor – 40% off
Buckingham Luxor Deluxe – 40% off
Grotti X80 Proto – 40% off
Cheval Taipan – 40% off
Weapons & Ammunition:
All Ammo – 35% off
Shotguns – 40% off
Heavy Weapons – 40% off
Throwable Weapons – 40% off
We’ll be back next week for the latest GTA Online items.
Announced yesterday, the new Crash Team Racing Nitro Fueled is now live on all platforms! Console gamers will see this as Crash Team Racing Nitro Fueled update 1.19, and per the announcement yesterday, brings the Gasmoxia Grand Prix content into the fold.
Crash Team Racing Nito Fueled update 1.19 new content:
NEW TRACK: Are you ready for Oxide’s final challenge, the most technical track ever assembled in Crash Team Racing? Then prepare to take on Drive-Thru Danger! Not for the faint of heart, this track exists high above the skyline on Oxide’s home planet Gasmoxia and pits racers in the middle of a fast-food war between the planet’s two biggest conglomerates – Nuclear Pizza and Toxic Burger. Existing at the fringes of space, it’s filled with twists, turns and risky shortcuts for the bold. The ever-present gaze of Gasmoxia’s corporate giants hangs over the heads of all racers as they strive to beat the track (and each other) and escape this toxic dystopia!
NEW CHARACTER: As if Oxide’s presence wasn’t enough, he’s enlisted help from the Galaxy’s self-proclaimed ruler, Emperor Velo! Unlock this devious new character in the Nitro Gauge.
NEW TIME TRIALS: Velo isn’t just making an appearance this season, he’s providing a whole new challenge in Time Trials! See how fast you really are by beating Velo’s insanely fast times on each of Nitro-Fueled’s courses.
NEW KARTS: Your intergalactic ride awaits! Unlock three hovering new karts this season: the Void Manta, the Velo Chopper and the retro-vibing Galactic Cruiser.
PIT STOP ITEMS: When in Gasmoxia, do as the Gasmoxians do! Look like a local with a wide array of new Pit Stop items to swag out your racer and kart in the space-adventuring theme of the planet.
CHAMPION KART AND DECAL: Finish in the top 5% of the Grand Prix leaderboards and win the Champion Kart and Gasmoxia signature decal!
Aside from the content above, there’s no official patch notes from Beenox released yet regarding gameplay changes, but once we know of any, we’ll update the post.
What do you think of the latest Grand Prix for Crash Team Racing? Let’s hope Activision supports the game well into 2020.
It’s finally here! Fortnite players have a lot to take in today as Fortnite update 2.57 is live, and it brings the Chapter 2 Season 2 stuff into the game as previously announced. There’s a new Battle Pass, new content and loads of mysterious stuff, too.
Fortnte update 2.57 new content – v12.00 new content:
Battle Royale:
PLAY SPY GAMES
THE ISLAND HAS BEEN TAKEN OVER BY COVERT OPERATIVES -GHOSTANDSHADOW- AND ITS FATE IS IN YOUR HANDS.WILL YOU JOIN THE FIGHT?
Discover Top Secret Locations
Discover exotic new locations throughout the island! Go off-the-grid and discover the new POI hideouts in the map
Join Limited Time Operations
Infiltrate enemy bases, neutralize the henchmen guards and face off against their leader to snag unique and powerful weapons.
Surprise the Enemy
Break into hideouts with secret passages, take out auto turrets and security cameras, and use new gadgets like decoy grenades, proximity mines, and disguise to sabotage rival agents.
Save the World:
NO DANCING QUESTLINE
Major Oswald will not allow Homebase to suffer at the hands of the enemy – the dreaded Love Storm. Operation Broken Hearts begins at oh-eight-right now. Defeat Homebase’s most prominent enemy to unlock Stoneheart Farrah.
STONEHEART FARRAH
“Leave love to the professionals.” – Stoneheart Farrah
Standard Perk: Cupid’s Arrow
On Bow hit, arrows splinter, dealing 20% damage to 3 nearby targets.
Commander Perk: Cupid’s Arrow+
On Bow hit, arrows splinter, dealing 60% damage to 5 nearby targets.
WARGAMES
Major Oswald’s Wargames drills are back and in full effect! Revisit your Storm Shield bases and test your defenses against some destructive and challenging simulations. Complete both daily and weekly quest to earn your haul of Event Tickets, Gold, Banners, Evolution Materials, and PERK rewards.
DASHING HAWK
“Follow your heart… to Hawk.” – Dashing Hawk
Standard Perk: Absolutely Stunning
Lefty and Righty shots have a 37.5% chance to Stun the target for 2 seconds.
Commander Perk: Absolutely Stunning+
Lefty and Righty shots have a 37.5% chance to Stun the target for 2 seconds. Additionally, Lefty and Righty damage is increased by 100% against Stunned targets.
Available from the Event Store starting February 21 at 7PM ET until April 3 at 7PM ET
LOVE SONG BOW
Make the Husks Lovestruck with this new bow! Keeping the bow drawn past max charge will fire an arrow that stuns the enemy for 10 seconds. Weapon damage will break this effect. Does not affect Bosses or enemies that have recently been Lovestruck.
Available from the Event Store starting February 21 at 7PM ET until April 3 at 7PM ET
LUNAR LLAMA LEAVING SOON!
The might of the Dragon weapons and Chinese New Year Heroes .. Crammed into one tiny Llama. Grab them before this Llama blasts out of the store in the v12.10 update. Both Lunar and the new Llama will cost 500 Lunar Tickets. Use them or save them, the choice is yours!
Note: 2 of these were granted for players who were impacted by the early Winter Llama conversion and any remaining Snowflake tickets have been converted into additional Lunar Llamas.
GENERAL’S BOOTCAMP
“The Storm is starting to throw some new mixes of enemy waves at us, Commanders. I fully expect each mission you embark on to have varied Husk encounters going forward. We’re also seeing reports that the Nurse Husks are making their way into Plankerton, Canny, and Twine. Stay vigilant!
Smashers, can’t live with ‘em… Definitely can live without ‘em. It seems like they aren’t charging until they are a little closer to our structures. Best use that to our advantage!
Finally, some good news. Field reports show that ‘Sploders are running low on propane, and their blasts are dealing less damage to our structures!
-Major Oswald CLIP’S CORNER
WEAPONS
“Some of our schematics needs some major tune ups, so time to fire up the forge!
We’ve made some serious enhancements to many ranged weapons. Most notably shotguns, snipers, bows, grenade launchers, and some of our older weapons. These weapons should be much more powerful now.
Speaking of Bows… I’ve tightened their strings so their projectiles should travel faster than ever. I’m making some further adjustments to the Boom Bow, Vacuum Tube Bow, and Vindertech Seeker as well.
The Boom Bow was recalibrated to have lower base impact, damage, and projectile speed, but now deals even higher damage when fully charged. Make them count!
The Vacuum Tube Bow now triggers its lightning on hit, rather than elimination and has a longer lightning range. Only 2 Targets? No problem! The lightning will now bounce between both of them multiple times as long as they’re in range.
I’ve improved the Vindertech Seeker’s homing arrows with significantly better accuracy and reliability. They can also hit husks at a much larger distance.
Additionally, some small impact changes were made to the following:
RetroScifi Assault
Neon LMG
Neon Assault
RetroSciFi Pistol
Tiny Instrument of Death
Zap Zap
Fear not, I’ve made them eligible for reset in case the slight impact reduction isn’t your style.
Finally, Utility Perk slots on weapons (e.g. reload speed, magazine size, durability, stability) can now be rolled to damage if you want to go all in on those Husks!”
TRAPS
“Let’s move on to those under performing traps. I’ve enhanced the damage of just about every trap with the exception of Gas and Broadside traps… these were already extremely powerful and are seeing a minor reduction. Both are eligible for reset as well!
I’ve had a pretty big break through on Nature Traps. Turns out that you can put Energy Damage on them if you turn the capacitor flux just right. Either way, this is a new standard option for our Nature Traps.
I’ve tightened the spring load on Ceiling Drop Trap tires to have a little more bounce off their release. This will let them hit multiple times. Take that Husks!
My new favorite out of this change is the increased range to Ceiling Electric Field traps. It’s quite shocking how much stronger they are with this new range. Stacking multiple in an area will brighten up your day (or night).
Finally, the Anti-Air trap was lacking some proper range. I’ve fixed that with a new range increasing perk!”
-Clip
DIRECTOR’S UPDATE
“Well Commanders… I’ve had some time to think during the Business Wolf Dungeon Packstravaganza… What if this HUD was in other missions? Time to find out! Make sure you adjust your HUD settings for optimal efficiency.
There’s a new way to perform Batch Recycles in your inventory! The Batch Recycle interface has a new Auto-Recycle button which lets you pick a rarity and mark all the pesky schematics lingering in your inventory, at that rarity or below. Spring cleaning in full effect!”
-Director Riggs
BUG FIXES
The Southeast Amplifier in Twine Peaks Outpost Endurance will never be attacked from the North, eliminating overlapping spawns.
Neon Sniper no longer has a distorted scope when using aim down sights.
Crafting materials are properly returned when recycling Defender Pads.
Weak Spots are now working properly when struck by a pickaxe.
“A” button works correctly when using the emote wheel at the end of a mission on Xbox controllers.
Jilly Teacup can be placed in the collection book without being evolved.
Epic has also mentioned that changes are coming to Team Rumble:
All weapons blue or better
Bandages removed
Glider redeployment now a free ability (doesn’t take a slot)
150/150/150 mats granted at match start
Skill-based matchmaking turned off
Increased elim goal to 125
Creative:
Yacht and Shark Galleries and Shark Island
Join the yacht club and add some luxury to your island or make your own secret hideout on the new Shark Island with the Yacht and Shark Galleries. New Hub Islands
Two new Hub islands to allow for more options for creating your dream Hub.
ISLANDS
Added 3 New Islands:
The Shark – A sandy island with a secret base.
Flat Grid Hub – A flat grid island used to design featured hubs.
Floating Island Hub – A floating island used to design featured hubs.
Bug Fixes
Fixed an issue where a tree was sticking halfway through the ground, on Horseshoe Island.
Fixed an issue where the lava, on Caldera Island, was not displaying correctly.
Fixed an issue where editing Player Built Structures would increase the thermometer memory taken up by those items.
Fixed an issue where Sun and Moon lighting would not respect island Fog settings on Mobile devices.
GAMEPLAY
Added team rotation support for 2-asymmetric-team games.
Bug Fixes
Fixed an issue where players would get blocked from walking over terrain pieces on player built islands.
Fixed an issue where Shockwave Grenades would destroy particles.
Fixed an issue where devices would not appear properly when players would scrub through Creative Replays
Fixed an issue where players would not return to the hub when the island owner leaves the server.
WEAPONS + ITEMS
Added the Creepin’ Cardboard Consumable.
The consumable allows players to place up to 5 cardboard boxes, to hide in during gameplay.
Recharges over time.
Bug Fixes
Fixed players being unable to be shot after canceling the disguise of a small prop.
Fixed the prop gun manager option “Prevent Cancelling Disguise” so when enabled the user cannot unequip the prop gun to cancel the disguise.
Fixed the prop gun so you can now unequip it while in disguise as a prop and locked.
Chug Splashes no longer get stuck when thrown into the water.
CREATIVE TOOLS + PHONE
Bug Fixes
Fixed an issue where items multi-selected using the Quick Bar would turn all items of that type yellow.
PREFABS & GALLERIES
Added 1 New Prefab
The Yacht
Added 9 New Galleries
The Yacht Gallery
The Yacht Prop Gallery
The Shark Wall Gallery
The Shark Floor & Stair Gallery
The Shark Rock Gallery Large
The Shark Rock Gallery
The Shark Prop Gallery
The Shark Cliff Gallery
Grass & Dirt Floor Gallery C
Added purple water to the Elemental Cube Gallery.
Added bus seats, ramp, air conditioning unit and doors to Variant Car Gallery A.
Added enterable RV trailers to Variant Car Gallery B.
Added more street signs to Street Gallery A.
Bug Fixes
Fixed an issue where several purple props, from the Art Deco Prop Gallery, had changed to blue.
Fixed an issue with the balcony handrail collision from the Lighthouse Gallery.
Fixed an issue where multiple props, from the Mega Mall Prop Gallery and NeoTilted Prop Gallery, would no longer glow during the day.
Fixed an issue where no resource materials could be harvested from the security cameras, in the Art Deco Prop Gallery.
Fixed an issue where the Art Deco Pillar Topper and Art Deco Pillar Corner would give brick instead of metal resource materials.
Gold can no longer be harvested from the Art Deco paintings.
Fixed an issue where the Dark Tilted smoke stacks could not be seen from far away.
Fixed an issue where the basketball hoop, from the Indestructible Gallery, could be destroyed.
Fixed an issue where the Village Roof Gallery and Dirt Floor Gallery B preview volumes were not large enough.
Fixed an issue where the Military Lights Gallery, Village Building Gallery A and Village Building Gallery B icon image was not up to date.
Fixed an issue, from the Art Deco Prop Gallery, where some assets were giving the wrong resource material.
The E.G.O. Hangar Prefab will not extend over the preview boundary line.
Fixed an issue where the Art Deco Pillar Toppers had been incorrectly resized.
Fixed an issue where the Art Deco Hawk Sculpture was not set flush against the Art Deco Bank Prefab pillars.
The back doors from the Haunted Manor Prefab now show the correct texture.
Fixed an issue with a description inconsistency for the Village Building Color Gallery A.
Fixed an issue with the snow material placed on rocks from the Nature Snow Gallery.
Decals from the Decal Gallery can now be customized again.
DEVICES
Added the Creepin’ Cardboard Device
The device allows players to place more than 5 cardboard boxes, to hide in different areas of maps.
Bug Fixes
Fixed Trackers not completing properly for players sharing quest progress with the person who was responsible for completing the final step of the quest.
Fixed the Elimination Manager not functioning for players who joined a minigame in progress.
Fixed Movement Modulator device taking damage rather than the building piece it’s attached to.
Fixed an issue where Teleporters would by occasionally be placed too close to the floor to activate when first deployed.
Fixed an issue where Particles could not be customized.
Fixed an issue where Volume effects would not be applied if the player spawned within the volume at the start of the game.
Fixed an issue where emoting within a mutator volume would not transmit on a set channel if the volume had no other effect.
Fixed an issue where the ‘When Control Change Transmit On’ option on the Capture Area had an incorrect tooltip.
Cannon Spawner now appears under the Vehicle filter in the device list.
Fixed an issue where Sentries equipped with the LMG or Pistol (Flashlight) option would instead spawn with an Assault Rifle and be invincible.
Fixed an issue where the RNG device would resize incorrectly if copy and pasted.
Fixed an issue where the RNG zone preview would not resize to the width of the volume.
Fixed a typo in the name and description of the ‘Color Change Time’ option on Customizable Lights.
Fixed an issue on the Score Manager wouldn’t update its hologram color correctly when changing the score type.
Fixed the following issues with Badge Style HUD Icons on Creative Devices
When set to the ‘Only When Damaged’ style, they will now correctly appear.
When set to hide at a distance, they will now correctly hide.
When set to any Badge style, they will now appear immediately (rather than have to change settings again or start a minigame).
When set to require LOS, they will now correctly hide when moving out of Line of Sight.
The damage readout will now correctly show when the description text is not set.
Fixed an issue with the HUD Message device that was restricting character limits to 80 characters. HUD Message device will now properly allow 150 character limits
Fixed an issue where triggers and music notes would not properly trigger while inside the volume of a sequencer device
Fixed an issue where Sentries would fire at players on the “Friendly Team” if they spawn within range of them
Fixed an issue where the Trick Tile would destroy structures directly underneath them when triggered
Fixed an issue where Triggers would be triggered earlier than expected by the sequencer device
Fixed an issue where Driftboards would be unable to jump
Fixed an issue where the “Times Can Trigger” and “Transmit Every X Triggers” settings would not increment correctly when using a Sequencer device
Fixed an issue where the “Quadcrasher” would be unable to move forward or backwards on Switch
Fixed an issue where the “Radio” device could still be heard by other players on an island, after being deleted by someone
UI + SOCIAL
Added Damage Dealt and Damage Taken options to the available scoreboard stats.
Improved messaging for players joining and leaving islands to help players better track where people are playing.
Added an in world Health Bar Indicator to Creative that will show over the head of the player being targeted. It can be configured through the Team Settings & Inventory Device.
New experimental feature: when creating new islands, you can browse through all the devices you have placed and see what channels are in-use.
Creators can now tag their islands with descriptors. The descriptors will have limited use for now, but will have a more significant role as we continue to develop the feature.
Bug Fixes
Fixed scoreboard showing all teams placing 5th or lower as having placed 1st.
Fixed a typo in the Dark Tilted Prop Gallery description.
Fixed scoreboard UI showing information about the previous game you played in if you moved between a Free-For-All game and a Team game.
We’re keeping an eye out for more changes and patch notes. If we get ’em, we’ll update the post. It seems Epic is continuing with their “no-patch notes” policy for Season 2.
We’re also checking out the new Battle Pass and will post anything news-worthy we find.