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Star Wars Squadrons Gameplay Debut Flies Out

Announced earlier this week, Star Wars Squadrons is the latest in the Star Wars franchise by Electronic Arts, featuring both single-player and multiplayer 5v5 combat. To help draw up some excitement, EA has debuted the first-ever Star Wars Squadrons gameplay during their EA Play event.

There you have it, the official gameplay for Star Wars Squadron. Is it what you were hoping for? What about you VR owners, is this something to be excited about? Let us know in the comments!

About the game:

Master the art of starfighter combat in the authentic piloting experience STAR WARS™: Squadrons. Buckle up, feel the adrenaline of first-person multiplayer space dogfights alongside your squadron, and learn what it means to be a pilot in a thrilling STAR WARS™ single-player campaign.

PROTECT THE GALAXY

Plan every skirmish with your squadron in the briefing room before taking off to the evolving battlefields across the galaxy. Pilots will triumph as a team in known and never-before-seen locations, including the gas giant of Yavin Prime and the shattered moon of Galitan.

MASTER LEGENDARY STARFIGHTERS

Take full control of different starfighter classes from both the New Republic and Imperial fleets, such as the X-wing and TIE fighter. Modify your ship, divert the power between its systems, and destroy your opponents in strategic space dogfights.

STAY ON TARGET

Compete in intense 5v5 dogfights, unite with your squadron to tip the scales in monumental fleet battles, and take off in a thrilling Star Wars™ single-player story. Immerse yourself in the pilot’s seat completely with the option to play the entirety of Star Wars™: Squadrons in virtual reality (VR) on PlayStation®4 and PC with cross-play support.

Star Wars Squadrons will be out this October 2 for PS4, Xbox One, and PC, and will have full VR support for both PS4 and PC. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Apex Legends Crossplay Announced and Hitting Switch, Lost Treasures Collection Revealed

At EA Play, Respawn Entertainment has announced the next event hitting Apex Legends with the Lost Collections event as part of Fortune’s Favor. Apex Legends crossplay functionality has also been announced, and not only that, but the game is hitting Steam and the Nintendo Switch!

Check out the trailer for Lost Treasures which is out this June 23.

Apex Legends crossplay is hitting this fall though there’s no defnite date just yet.

We’ve added the info straight from EA’s press release:

Apex Legends’ Season 5 has the highest level of per-play engagement seen to date, the highest daily retention of any season and the largest number of new players since Season 1. When Apex Legends launches on Steam and Switch with cross-play support this fall, the game will welcome even more new players to the battle.

During EA Play Live, the team at Respawn also unveiled that the Lost Treasures Collection Event will start June 23. The event features a new mode, limited time exclusives and a new Town Takeover — Crypto’s Map Room. Players can see the return of the game’s sniper and shotgun only mode – Armed and Dangerous – with a few twists such as Evo Armor and an all-new piece of loot, Mobile Respawn Beacons.

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Alex Co

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EA Play Live 2020 Stream: Where to Watch the Show

The EA Play Live 2020 event is set to begin in real soon, and to prepare yourself here’s an official list of places you can watch the event.

What Time Does EA Play Live 2020 Stream Begin?

The event will start at 4pm PDT / 7pm EDT today. For those who live in a different region, you can check what time that is using the TimeandDate site.

How Long is the Show?

According to some sources, the show is roughly 50 minutes long, although it is pre-recorded, meaning nothing is actually “live.”

Where Can I Watch EA Play Live?

Youtube: You can watch it from the EA’s official Youtube channel, which is embedded below.

Twitch: Usually the alternative to Youtube considering it’s typically running a bit ahead. This will be hosted on EA’s Twitch Channel.

EA.com: EA is also hosting the show on their own website, all you have to do is visit this URL: https://www.ea.com/ea-play-live

What Can We Expect?

As of now, we know that Star Wars Squadron will have some gameplay to debut. We can most likely expect to see Madden 21, along with the full portfolio of sports titles that EA publishes, including UFC 4 which leaked a week ago. Otherwise, the rest is up for speculation, though don’t be surprised if a new Need for Speed game makes an appearance. We don’t expect to hear on anything from Battlefield, though if we do it’ll most likely be a brief mention. Medal of Honor VR will most likely make an appearance.

Miss the show? Don’t worry we’ll have coverage of the biggest announcements once they are revealed, so be sure to check back here later today!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Borderlands 3 Update Today June 18 Hotfix Changes Listed

Gearbox Software has rolled out a Borderlands 3 update today June 18 hotfix that should be live now! Players will know that it’s installed in your game as you will see a sign in the main menu that says “Hotfixes Applied.”

Borderlands 3 update today June 18 patch notes:

Today we will release a hotfix for Borderlands 3, which will be live on all platforms by 12:00 PM PST. This week’s hotfixes give a buff to the Webslinger weapon and address some grammatical errors. To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

  • Increased the damage and magazine size of the Webslinger assault rifle
  • Addressed various reported localization and grammatical errors throughout the game

On Tuesday, June 16, we also released a hotfix for Takedown at the Guardian Breach that’s currently active in the game. This hotfix lowered the health values of mob enemies, based on community feedback.

As for the last big actual patch that you needed to download, that was released last week, and here are the long list of new content and changes.

If you spot any changes not in the notes above, share ’em in the comments below to let us know.

Source: Borderlands

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Alex Co

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Watch Over an Hour of Baldur’s Gate 3 Gameplay Here

Excited for Larian Studios’ (Divinity: Original Sin) Baldur’s Gate 3? Curious how it’ll look in actual gameplay? Well, here’s over an hour of Baldur’s Gate 3 gameplay to feast on!

Check out raw combat Baldur’s Gate 3 gameplay below.

Here’s the official info from the pres release:

Here’s some of the new changes and content shown in the stream:

  • The narrator that will lead players through the game has changed to present tense/second-person narration.
  • Changes have been made to the initiative system. Previous gameplay showed the side initiative, which has evolved over the past month. Characters with similar individual initiative can now be grouped together automatically, allowing players to try out combinations and align their attacks in a group initiative system. Other characters and enemies will have individual initiative.
  • Vincke showed the inspiration system for the first time. Inspiration points allow the player to reroll one of their dice — a very valuable tool for when the roll of the dice decides life and death. These points are awarded to the player for finding special solutions during their playthrough.
  • Reactivity to the player character: Vincke played as a custom character elf, showcasing how the world reacts to who you are and, more importantly, which decisions you have made in the past.

You can check out how character customization works (at least initially) here.

Baldur’s Gate 3 is the third mainline entry in the franchise, and is based on the Dungeons & Dragons tabletop RPG license. It’s currently set for release for PC and Stadia.

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Modern Warfare Playlist Update June 18 Now Out

While we just got a playlist refresh for Call of Duty: Modern Warfare a day ago, Infinity Ward has rolled out the Modern Warfare playlist update June 18 server-side update! There’s no download needed for this and will automatically apply once you connect to the game.

Modern Warfare Playlist update June 18 changes:

A quick playlist update is rolling out now across all platforms that addresses the following:
· Adds Blood Money back to #Warzone
· Moves BR Solos into a sub menu
· Removing Scrapyard from Hardcore playlists

That’s basically it. We’re not expecting any gameplay-related changes included in this playlist update, but if there are any, we’ll update the post.

Stay tuned for the latest Modern Warfare news by bookmarking our Call of Duty: Modern Warfare game hub!

More Call of Duty Reading:

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No Man’s Sky Update 2.54 June 18 Patch Rolled Out for Fixes

While Hello Games has already released about three patches for No Man’s Sky in a span of a week, the studio has released the No Man’s Sky update 2.54 June 18 patch, and it’s once again full of fixes for crossplay and more.

No Man’s Sky update 2.54 June 18 patch notes:

Hello everyone,

Thank you to everyone playing the Crossplay Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of stability issues. These fixes have been combined into patch 2.54, which will be live on all platforms today.
Patch Notes

  • Fixed an issue that caused PS4 players to crash when ambiently matchmaking with players from a different platform.
  • On consoles, fixed a crash that could occur when NPC pilots get into their ships to take off (this issue had already been fixed on PC).

 

  • Fixed a number of issues that could prevent players from being able to see other ambient players.
  • Fixed an issue that could allow players to join a group they did not have permission to join.
  • Fixed a networking error that could occur when joining games from the frontend.
  • Fixed an issue that could prevent Steam sessions from being marked full when at the player cap.

 

  • Fixed an issue that prevented system-level messages from appearing in the chat window if chat permissions were restricted.
  • Fixed an issue that could cause Speech-To-Text to be active even when disabled in the options.
  • Fixed an issue that caused the default network permissions to be incorrect in Normal Mode.
  • Fixed an issue that made the Nexus mission board UI appear too far away in VR.
  • Fixed an issue that caused ship sounds from other players to loop constantly.

 

  • Fixed an issue that caused Xbox One player to be matchmade with other platforms when they had disabled crossplay at a system OS level.
  • Introduced a small load-time optimisation for Xbox One.
  • On PC, fixed a throttling issue when changing window focus.

 

  • Fixed an issue with depot raiding multiplayer missions that could block progress if players destroyed a depot while in their ship.
  • Fixed a rare issue that could occasionally cause multiplayer missions to fail to find an appropriate planet on which to collect a Quad Servo.
  • Made a number of minor text fixes.

Will we see another patch this week for the game after the No Man’s Sky update 2.54 June 18 patch? Who knows, but at least Hello Games is prolific in releasing these fixes out.

Source: No Man’s Sky

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Destiny 2 Update 1.53 June 18 Hotfix Released

While Bungie has released a server-side fix for Destiny 2 just a few days ago, the studio has released the Destiny 2 update 1.53 June 18 hotfix, which the studio dubs as hotfix 2.9.0.1. Even if this is called a hotfix, there’s a lot of changes and fixes in it.

Destiny 2 update 1.53 June 18 patch notes:

Controller Remapping

General

  • Fixed an issue where Sprint would cancel if players pressed the Sprint action multiple times.

Sandbox

Antaeus Wards

  • Remove Super energy bonus and increase Sprint time required to activate.

Mods

  • Fixed an issue where Season of Arrivals mods were available to equip without players first unlocking them.
  • Fixed an issue where the Breach Resonator artifact armor mod was not granting its benefits when equipped.
  • Fixed an issue where the Guardian Angel artifact armor mod was not granting its benefits when equipped.
  • Fixed an issue where the Volatile Conduction mod had the wrong buff text and icon while its perk was active.

Finishers

  • Fixed an issue where the Overhead Heel Crush Finisher showed Void energy even when other subclasses were equipped.
  • Fixed an issue where the Aerial Snap Kick Finisher showed Void energy even when other subclasses were equipped.

Activities

General

  • Fixed an issue where players were unable to progress the Season of Arrivals intro quest due to full inventory of Umbral Engrams.
  • Fixed an issue where there were visible holes are present in the EDZ terrain where the Seraph Towers were placed in Season of the Worthy.

Investment

  • Fixed an issue where Prime Engrams rewarded Hunter armor to Warlocks.
  • While we understand Warlocks want to up their fashion game, capes are for Hunters or Lord Saladin.
  • Fixed an issue where the bonus Clan bounty would not gain progress from Grandmaster Nightfall completions.
  • Removed the Collections badge requirement from the “Dredgen” title.

Trials

  • Fixed an issue where players were unable to visit the Lighthouse when completing a flawless passage.
  • As such, Trials of Osiris will be available once more on June 19, 2020.

Error Codes

General

  • Introduced a minor fix for Beaver errors.

That’s basically it for this Destiny 2 update 1.53 June 18 patch. Make sure to tune in tomorrow for the Xur and Trials of Osiris refresh posts.

Source: Bungie

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Cyberpunk 2077 Delayed to November

Here’s some bad news for the day: CD Projekt RED has announced the Cyberpunk 2077 delayed news today, and it’s due to the game needing more time in the oven for bug fixes.

Here’s the studio’s message announced on Twitter:

We have decided to move the launch of Cyberpunk 2077 from September 17 to November 19.

Those of you who are familiar with the way we make games know that we won’t ship something which is not ready. “Ready when it’s done” is not just a phrase we say because it sounds right, it’s something we live by even when we know we’ll take the heat for it. At the same time, we are fully aware that making such a decision costs us your trust and trading trust for additional time is one of the hardest decisions a game developer can make. And despite we think it’s the right decision for the game, we’d still like to apologize for making you wait longer. Our intention is to make Cyberpunk 2077 something that will stay with you for years to come. In the end, we hope you understand why we did what we did.

At the time we are writing these words, Cyberpunk 2077 is finished both content and gameplay-wise. The quests, the cutscenes, the skills and items; all adventures Night City has to offer — it’s all there. But with such an abundance of content and complex systems interweaving with each other, we need to properly go through everything, balance game mechanics and fix a lot of bugs. A huge world means a huge number of things to iron out and we will spend the additional time doing exactly that.

This week, journalists from all over the world are starting to independently play the game. We are eager (and quite stressed) to hear their opinions, as well as see your reactions when they publish their previews right after we air Nighty City Wire on the 25th of June. We hope this will satisfy some of your hunger for the game as we work to polish it for the November launch.

Thank you,

Marcin Iwinski – Co-Founder & Adam Badowski – Head of Studio

Those unaware, Cyberpunk 2077 will have multiplayer, just not at launch, and the studio will have a large team working on it, even.

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DayZ Experimental Update 1.08 June 18 Released for PC

Bohemia Interactive has released the DayZ Experimental Update 1.08 June 18 patch on PC! While PC gamers got the Experimental Update 1.08 two weeks ago, the studio has released an update for it with new fixes.

DayZ Experimental Update 1.08 June 18 patch notes:

Version: 1.08.153212 (Release date: 18 Jun 2020)

GAME

FIXED

  • Fixed: A possible server crash
  • Fixed: Barbed wire trigger damage was too weak
  • Fixed: Missing % in the inventory tooltip (https://feedback.bistudio.com/T151418)
  • Fixed: Items could be picked up through a base building fence/watchtower
  • Fixed: The character could become too hot when entering certain buildings
  • Fixed: Weight was not properly updated when soaked with water
  • Fixed: Suppressed sounds for the Sporter 22
  • Fixed: Ruined ammo could be loaded into magazines
  • Fixed: Using the shovel to dig logs from the fence or watchtower base could sometimes result in the logs disappearing
  • Fixed: Interrupting the “Wash hands” action would complete the action immediately
  • Fixed: It was not possible to sprint under a certain level of stamina
  • Fixed: Impact of indirect damage on tents is now be handled properly
  • Fixed: Pop sound when approaching a vehicle
  • Fixed: Repair action was sometime not available on base building parts
  • Fixed: Furniture does not block bullets
  • Fixed: Issue with equipment weights
  • Fixed: The damage state of the tent is now properly initialized when damaged by the CE
  • Fixed: Trying to jump out of the Gunter 2 would result in the character getting stuck
  • Fixed: It was not possible to jump out of green ADA 4x4s back seats
  • Fixed: blood bags with known blood type will keep the information when combined with an IV kit
  • Fixed: Stage-based fireplace lifetimes were not properly set
  • Fixed: The one-handed suicide had an improper positioning of the used tool
  • Fixed: Items in ruined clothing will no longer disappear after re-log
  • Fixed: It was not possible to interact with certain parts of the car tent

CHANGED

  • Changed: Base building dismantle action now returns materials according to the damaged state of the deconstructed part
  • Changed: Fireplace lights now fade by distance based on the type of a fireplace
  • Changed: Packed tents can no longer be repaired
  • Tweaked: Removed the stone mining action from the Hammer
  • Tweaked: Lowered the inventory size of the Frying Pan
  • Tweaked: Soda cans can no longer be used to wash hands
  • Tweaked: Shortened the lifetime of weapon smoke particle emitters
  • Tweaked: Decreased the time it takes to build and repair base building parts
  • Tweaked: Increased the time it takes to dismantle base building parts
  • Tweaked: Reduced the damage to the tool used to repair base building parts

MODDING

  • Tweaked: better handling of count of direct cooking slots

Once these changes are finalized and rolled out to live servers, console gamers can expect it to be released then.

Source: DayZ forums

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Dirt 5 Release Date Announced, Campaign Mode Detailed

Racing fans looking for their fix for next-gen, Codemasters’ Dirt 5 is racing out just in time! Today, the studio announced the Dirt 5 release date is set for October 9 for the PS4, Xbox One and PC! More details regarding the Dirt 5 release date for PS5 and Xbox Series X will be revealed at a later date.

There’s also a new Campaign Mode trailer out where notable voice actors Nolan North and Troy Baker talk players over through the Career mode’s five playable chapters and 130 events!

DIRT 5’s Career mode focuses on the highly successful ‘DIRT Series’ – a global racing event across various disciplines featuring the world’s greatest off-road racers. The player starts their fledgling career going up against an established field. The line-up includes superstar and fan favorite, Alex ‘AJ’ Janiček and Bruno Durand, a veteran who quickly becomes the game’s antagonist. The rivalry between AJ and Bruno creates the opportunity for a new up-and-coming driver to make their mark and build their legacy in the sport.
DIRT 5 features a star-studded cast with the biggest names from gaming and motorsport culture. The iconic Troy Baker (AJ) and Nolan North (Bruno) voice the main characters. The Career is tied together with the help of James Pumphrey and Nolan Sykes from racing enthusiasts and YouTube sensations, Donut Media. The entire story comes to life via the ‘DIRT Podcast by Donut Media’ featuring special guests including current W Series World Champion, Jamie Chadwick and YouTube star, SLAPTrain.
Career Mode is divided into five chapters offering multiple paths allowing players to choose the events they wish to play. The higher the finish the more Stamps the player earns, which are needed to unlock the Main Event. The highly competitive final challenge is all that’s standing in the player’s way to proceed to the next chapter. Also sprinkled throughout Career Mode are one-off Throwdown challenges. Once unlocked, players face the ultimate one-on-one challenge against a fierce competitor from the world circuit.
Don’t forget, Dirt 5 will be hitting next-gen consoles too, and here’s our first look at it running on next-gen tech!
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MLB The Show 20 Update 1.13 Introduces New Features and Gameplay Changes

Sony San Diego Studios has released the MLB The Show 20 update 1.13 patch and in introduces new features, gameplay changes and bug fixes. Read on below for the full notes.

MLB The Show 20 update 1.13 patch notes:

Introducing the new Swing Analysis Window

The intention of the Swing Analysis Window, first and foremost, is to help gamers determine where they can improve. Our approach was to recreate the window to conveniently present more essential information to the user all in one place. This led to auditing all the information itself, as well as how the information was arrived at.

The Old

The previous Swing Analysis Window lacked critical information to tell a story about how inputs arrived at the hits players were seeing, with a lot of important information scattered throughout different sections of the user interface and menus. Also, the arrangement of what limited information did pop-up would often result in misinterpretation and confusion.

The New

With the new Swing Analysis Window, we hope to help users understand the context of why [the hit] happened. There are so many inputs to determining any play result, so we focused on covering the most essential information in an intuitive way.

The most essential inputs are on the left and will pop-up on ball-bat contact. This info includes:

  • NEW! The batter’s handedness. The batter’s Contact, Power, and Vision
  • IMPROVED! The user’s swing timing input with a precision scale visualization
  • Pitch Location with Pitch Type and Speed (note that location is by far the most important)
  • User’s plate coverage input
  • NEW! Ballpark and wind occasionally impact the play result

Note: We’ve primarily focused on inputs to bat-ball contact. Some important inputs not shown would include Swing Type (Power, Normal, Contact), Gameplay Settings, and Defensive personnel and positioning.

Some outputs and results info will slide out to the right post-play. This info includes:

  • NEW! Launch angle in degrees
  • Exit Velocity at bat-ball contact
  • Contact Result generalization
  • NEW! Scorebook result

As we said, we also wanted to make sure there wasn’t any misleading feedback, and that led us to making…

Improvements to Contact Result Feedback

We’ve re-engineered the ‘Contact Result’ feedback, now found in the bottom right of the new Swing Analysis Window. The reworked “Contact Result” system rates your hit as a combination of mph and launch angle. Take note of how the combination of the two alter the result. For example, each hit type has different thresholds for Good, Okay, and Weak that reflect their AVG and SLG value in baseball. Line drives have a lower mph threshold to qualify as Good because their launch angle gives them a high potential of being a hit or a double. Whereas high flies have a higher threshold to qualify because they give fielders a lot more time to reach the ball than a line drive or medium flyball. It’s normal for a line drive and high fly to land in the same spot but be rated differently! The new system accounts for these nuances in a more reliable way. Better hitters should now generate more ‘Good’ hits, and ‘Good’ hits are more consistently valuable than they were in the previous system and there is now more separation between the Good, Okay, and Weak categories. Also remember – the Contact Result does not factor in the stadium and wind or fielding/running ability.

Fun Fact: Apart from Good, Okay, and Weak, your hit can also be rated: Bunt, Missed, Corkscrew, Checked, Broken Bat, Foul Tipped, Perfect (3 types), Way Inside, Way Outside, Popped, Chopped, Jammed, Rolled Over, and Out in Front. Many of the descriptions are special sub-sets of Weak. For example, Jammed is an important feedback because it drops your swing power significantly even on perfect PCI placement.

In the pitcher-batter analysis, you can see for yourself how each category performed using the ‘Result’ filter. In testing, we found ‘Contact: Good’ consistently hit around .600 AVG (averaging multiple games), with most hits being extra bases. Whereas ‘Okay’ averaged just over half of that, and few extra bases. Perfect hits generally average .850 (slightly higher or lower based on batter power, due to home runs).

Updates to Battle Royale

Two new updates are now live in Battle Royale.

First, all BR entries are FREE until June 26! Start practicing your draft strategy as we approach the first tournament in MLB The Show 20.

The second update in Battle Royale focuses on the two Diamond player rounds, and this change will be in effect for the Summer Circuit tournament.

  • 99-97 overall players in the first Diamond round*
  • 96-90 overall players in the second Diamond round*

The updated Diamond rounds mean you will see better squads with these higher caliber players, and more importantly, improved balance between users’ drafts.

*Note: In rare cases during the draft, it’s possible to see player draft options that fall outside this range, usually due to position depth.

And Finally, Additional Fixes…

In-game

  • Several fixes made to Outfielders reacting to and catching balls in the outfield and or near the wall.
  • Fixed an issue that would cause the player to lose control of the defensive fielder after throwing to a base in a rundown situation.
  • Fixed a bug that would cause runners to appear like their “skating” while running to the base in certain situations.
  • Fixed a bug where the base runner would move up a base when the batter attempts to drag bunt while simultaneously hit by a pitch.
  • Fixed an issue where commentary would not play for Pitcher substitutions.
  • Fixed a bug where the pitching meter line would not turn red on early or late throws.
  • Fixed a few scenarios where the ball would appear to “warp”  into gloves on pick-ups and catches.

Ranked Seasons Pitcher Energy Balance:

  • Removed energy regeneration for starting pitchers that pitched in the current game.
  • Slightly increased energy regeneration for all pitchers that did not pitch in the current game.

Graphics / Performance

  • Fixed an issue causing FPS slow-downs in all stadiums in certain situations.

Now that’s one meaty update! If there are more changes not listed in this MLB The Show 20 update 1.13 patch notes, share ’em below in the comments.

Source: ShowNation

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DBZ Kakarot Update 1.20 June 18 Blasts Out. Here’s What’s New

The latest Dragon Ball Z Kakarot update is now available to download, which introduces various bug fixes, new ridable vehicles, and more!  Read on for the full DBZ Kakarot Update 1.20 June 18 patch notes!

DBZ Kakarot Update 1.20 June 18 patch notes:

Size: 860mb

  • Added data for Tao Pai Pai’s Pillar
  • Added a random playback feature for BGM tracks
  • Added information about available additional content to the title screen
  • Adjusted the animation for Goku’s Dragon Fist Super Attack
  • Made other adjustments

Do note that Tao Pai Pai’s Pillar will only be usable for owners of the Ultimate Edition of Dragon Ball Z: Kakarot, although we do expect to see it be available later via a la carte.

If you’ve yet to get the game, you might want to read up on our review where we gave it an 8/10 and state:

Regardless, if you are a big fan of the series or want a perfect place to start, then Dragon Ball Z Kakarot is a definite buy. Easily being able to offer over 40 hours of story content, and even more for side content, DBZ Kakarot is an exceptional welcomed title in the franchise.

If you spot any additional changes, please be sure to let us know down below so that we may add them to the patch notes above.

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Infinity Ward Posts Tutorial on How to Reduce Modern Warfare File Size on PS4

It’s no secret by now that Call of Duty: Modern Warfare is one huge game when it comes to taking up space in your platform’s disk drive. While Infinity Ward has acknowledged the Modern Warfare file size, it seems the studio has now taken a more active approach.

Loading the game on the PS4, players will be greeted with instructions by the studio on how to reduce the Modern Warfare file size! Here’s what you’ll see upon booting up the game:

If you see it, you won’t miss it given the big “Reduce File Size” lettering. Here’s a step-by-step guide via Infinity Ward:

  1. From Main Menu, Select “Options”
  2. Select “General” tab
  3. Scroll down, slecet “Game Installs”
  4. Select DLC Packs to uninstall

As far as we’re aware, this is the first PS4 title to offer this kind of feature wherein you can shave off its file size by deleting specific portions of the game. Then again, I doubt there’s any title out on the platform that’s as big as Modern Warfare has been.

How have you dealt with Modern Warfare’s massive file size? Has this been a big enough factor that you considered uninstalling the game completely?

More Call of Duty Reading:

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Remnant From the Ashes Update 1.15 June 17 Pushed Out for Consoles

Just a few weeks ago, Gunfire Games released the Swamps of Corsus update that included new content, gameplay changes and more. There’s a new patch out today! Gunfire Games has released the Remnant From the Ashes update 1.15 June 17 patch which it calls “hotfix 236263.”

This update is for consoles only and includes bug fixes, rebalancing changes, and more! It also brings parity to the game on all platforms.

Remnant From the Ashes update 1.15 June 17 patch notes:

[ GENERAL ]

Disappearing Items

Fixed an issue causing disappearing items in MP under certain circumstances

DEVELOPER COMMENT: In the last patch, we prevented this from happening on new characters, however, on current characters that had already triggered this bug, it would still happen. Now, characters that have (or will) skipped tutorial to immediately join a multiplayer game should no longer see this issue again.

[ PLAYER ]

Mod Generation

Fixed a bug that enabled damage boosts to generate huge amounts of Mod Power

DEVELOPER COMMENT: A while ago, we fixed a bug that was causing high level weapons to generate more mod power than low level weapons. However, the bug persisted with damage boosting mods. At the highest levels of gear (and higher levels of Survival), mods were filling almost instantly. We fixed this issue and went through all mods to adjust their buildup values. See “Mods” for more info.

Mod Generation Overlap

Fixed a bug that prevented extra mod power from filling unfilled charges

DEVELOPER COMMENT: For mods with charges, when a player filled a charge, additional mod generation for the next charge was clipped. This means that if you had 25 power remaining to fill a charge, and you generated 100 mod power, you’d only generate 25 to fill that mod and the remaining 75 mod power would disappear. Now, the overlap mod generation will carry into any additional charges that are currently unfilled. This makes mod generation much smoother for mods with charges!

Trait: Spirit

Increased max value from 20% to 25%

DEVELOPER COMMENT: With the change to mod generation, we wanted to boost up the Spirit Trait a small amount to make it even more enticing. We may increase this over time as we monitor buildup!

[ SURVIVAL ]

Enemies

Reduced enemy health gain by 4% per world level increase

Decreased boss health from 150% to 135%

Added small exponential HP scalar per level

DEVELOPER COMMENT: In the last update, we increased the base HP for all enemies by 4% and increased the base HP for all enemies as well. Players were having a harder time at early levels, so instead, we reduced the values and added a small exponential HP scalar per world level up. The scalar is small so that has almost no noticeable effect on enemy HP until about level 10. The values are also much closer to the original DLC release tuning for the first 10 or so levels. As players get into much higher world levels, this change will become more obvious.

Consumables

Fixed Survival Mode Consumables to use proper Survival Mode values

DEVELOPER COMMENT: We noticed that some of the 1-hour consumables in Survival Mode were still using the Campaign Mode values behind the scenes. They’ve all been updated to give the appropriate values listed in their description. This should also make them much more viable in-game.

Matchmaking

Fix for normal gametypes appearing in Survival Matchmaking

DEVELOPER COMMENT: Small bugfix!

[ ITEMS ]

Campaign DLC Trinkets

Enabled Campaign DLC-flagged trinkets so they can be used on pickup

DEVELOPER COMMENT: Certain bugged trinkets that we made visible in the last patch began showing up in Campaign for players with no DLC. This was thinning out their loot pool with items they couldn’t use, so we enabled them for use for all players.

Daredevil Charm

Fixed damage multiplier to prevent it from stacking improperly

DEVELOPER COMMENT: The DDC was stacking damage buffs improperly allowing for an insane damage boost (up to 3x in some cases). We identified the issue and fixed it!

Band of Castor / Band of Pollux Combo

Fixed a bug that prevented clients from receiving the paired bonus

DEVELOPER COMMENT: The paired bonus wasn’t working under certain conditions and we identified why. Players should now be able to utilize the bonus as both host and client.

[ ARMOR ]

Ex-Cultist

Blood Pact Set Bonus: Increased 1-PC from 12.5% to 15%

Blood Pact Set Bonus: Increased 2-PC from 25% to 30%

Blood Pact Set Bonus: Increased 3-PC from 40% to 50%

DEVELOPER COMMENT: With the changes to mod generation, we wanted to ensure that methods for generating mod power were enticing. The Ex-Cultist Armor received a boost to all its tiers which make it an incredibly exciting option, even at the highest levels.

[ WEAPONS ]

Assault Rifle

Increased magazine capacity from 28 to 32

Increased total capacity from 196 to 224

DEVELOPER COMMENT: Based on our own testing and community feedback, we’ve decided to give the Assault Rifle a small boost in its magazine capacity and total capacity.

Chicago Typewriter

Increased base damage from 11 to 12

Reduced reload speed by 6.5%

DEVELOPER COMMENT: The Chicago Typewriter is excellent for spitting out bullets for an extended period but compared to the Beam Rifle (which recently received a capacity boost), it was falling off at higher levels. We increased the damage which has increased both the single-clip DPS and the full capacity DPS by a noticeable amount. This should make it a much more interesting choice.

Ricochet Rifle

Increased first bounce damage from 0.5 to 0.85

Reduced subsequent bounce modifier from 0.85 to 0.75

DEVELOPER COMMENT: The Ricochet Rifle first bounce penalty felt a little too punishing to use in creative ways (like shooting around corners). We increased this considerably and reduced the subsequent bounce value to compensate. Overall, the Ricochet Rifle now does +60 total damage.

Butcher’s Flail

Reduced base damage from 68 to 60

DEVELOPER COMMENT: The Butcher’s Flail and the base Flail had identical base damage which meant the Butcher’s Flail was always superior due to the debuff. We reduced the damage slightly so that it still matches (and eventually exceeds) the base Flail damage output while the debuff is active.

[ ENEMIES ]

Barbed Terror

Reduced base HP by approximately 12%

Fixed an issue causing Barbed Terror to trigger the wrong hit-reaction state

DEVELOPER COMMENT: Barbed Terror has a ton of HP because he stands still, and the entire fight can be done with only weakspot damage. However, after feedback from the community, we decided to reduce his base HP just enough to make a noticeable difference in the length of the fight.

Shade/Shatter

Fixed a few bug causing Lurkers to stop pathing

DEVELOPER COMMENT: In some cases, navigation mesh wasn’t being properly generated and it caused Lurkers to lose their way. In other cases, the pressure value of the Shield would prevent Lurkers from wanting to attack you. We fixed this as well!

Claviger

Fixed bridge not showing up sometimes for clients

DEVELOPER COMMENT: Occasionally, the bridge to the Claviger fight would not appear for clients joining the battle. We identified some issues and took care of them.

[ MODS ]

General

Readjusted the buildup for all mods

DEVELOPER COMMENT: With the overall change to how mod power was built, we went through every mod and adjusted their power requirement. For the most part, mods are placed into one of four categories: Low under (550), Medium (550), High (1100), and Unique (above 1100). The average of 550 requires 10 shots from a Hunting Rifle. High requires 20 shots. There are some outliers, especially boss weapons, which are based on the damage of their weapon’s primary fire.

Explosive Shot

Reduced Friendly Fire scalar from 0.25 to 0.15

DEVELOPER COMMENT: This should reduce the chance you kill yourself or your teammates.

Blink Token

Increased base damage from 140 to 210

Increased Power Requirement from 250 to 275

Reduced Total Charges from 5 to 3

DEVELOPER COMMENT: Blink Token damage was too low for our tastes, so we increased it by about 34% and adjusted the power requirement. Since it builds so quickly, we reduced the total charges to 3 to promote more of a blink, damage, blink, damage type of gameplay instead of using up all 5 at once.

Wildfire Shot

Reduced Power Requirement from 400 to 275

DEVELOPER COMMENT: Since Wildfire Shot adds 3 stacks all at once and then cannot stack any further, we reduced this to “Low” requirement, so you have quicker access to it and more frequent uses.

Seeker Beetle

Reduced Power Requirement from 350 to 275

DEVELOPER COMMENT: Seeker needed a bit of love so we reduced the power requirement.

Seed Caller

Reduced Power Requirement from 400 to 275

DEVELOPER COMMENT:  A general change for both Seed Caller, Beckon, and Iron Sentinel. We moved them into “Low” requirement, so you have access to it more quickly.

Beckon

Reduced Power Requirement from 350 to 275

DEVELOPER COMMENT:  A general change for both Seed Caller, Beckon, and Iron Sentinel. We moved them into “Low” requirement, so you have access to it more quickly.

Unstable Quills

Increased Power Requirement from 350 to 550

DEVELOPER COMMENT: We think the strength of Unstable Quills is in a good spot, but the power requirement was a tad low. We moved it into the “Medium” category.

Iron Sentinel

Reduced Power Requirement from 750 to 550

Fixed a bug that prevented VFX/SFX from playing with Soul Ember equipped

DEVELOPER COMMENT: A general change for both Seed Caller, Beckon, and Iron Sentinel. We also moved Sentinel into “Medium” requirement, so you have access to it more quickly.

Corrosive Aura

Reduced Power Requirement from 650 to 550

DEVELOPER COMMENT: Due to the risk of getting in close, we wanted to make Corrosive Aura available more of the time, so we reduced it to “Medium” level.

Breath of the Dessert

Reduced Power Requirement from 550 to 420

Increased base damage of projectile from 25 to 30

DEVELOPER COMMENT: When mod generation was being affected by damage boosts, Breath of the Desert became easy to spam at higher levels. To balance it in previous versions, we reduced the damage and adjusted mod requirement. Since we’ve adjusted how mod power generates, we reduced the power requirement and increased the base damage.

Hotshot

Increased Power Requirement from 500 to 550

Fixed a bug causing Evocation to increase Damage Buff instead of just Burn Damage

DEVELOPER COMMENT: In the previous patch, Hotshot’s damage buff was being affected by the Evocation Trait. We fixed this issue and increased the buildup slightly to “Medium”.

Hunter’s Mark

Increased Power Requirement from 500 to 550

DEVELOPER COMMENT: The requirement was increased marginally to “Medium”.

Rift Walker

Reduced Cooldown from 20s to 15s

Reduced Power Requirement from 1500 to 1100

DEVELOPER COMMENT: We eased up on the cooldown and the power requirement.

Stormcaller

Reduced Power Requirement from 1250 to 1100

Increased AOE damage from 10 to 15 per tick

DEVELOPER COMMENT: The AOE damage was lacking on Stormcaller so we increased it by 50%. This makes it a bit deadlier when dancing around mobs at close-range.

Howler’s Immunity

Increased Power Requirement from 750 to 1100

DEVELOPERS COMMENT: Howler’s Immunity is extremely good at reducing all incoming damage to you and your team. We moved this into the “High” category, so it requires a bit more buildup.

Swarm

Increased Power Requirement from 750 to 1100

DEVELOPER COMMENT: One of the strongest mods in the game, we didn’t want to reduce any of its functionality so we simply put it into the “high” requirement category.

Song of Swords

Increased Power Requirement from 1000 to 1100

DEVELOPER COMMENT: Moving this into the “High” category by slightly increasing the requirement.

Flicker Cloak

Reduced Cooldown from 15s to 10s

Increased Power Requirement from 1000 to 1100

DEVELOPER COMMENT: With the mod generation fix, we reduced the cooldown on Flicker Cloak and increased the requirement slightly.

Veil of the Black Tear

Increased Min duration from 5s to 10s

Increased Max duration from 10s to 15s

Reduced Power Requirement from 1250 to 1100

DEVELOPER COMMENT: While Veil is incredibly powerful in a couple of fights, we felt that the duration at both low and high levels where a bit too short. We fixed the durations and reduced the power requirement to “High”.

Rattleweed

Increased Power Requirement from 1000 to 1100

Fixed a bug that prevented VFX/SFX from playing with Soul Ember equipped

DEVELOPER COMMENT. A general bug fix along with a slight power requirement increase to put Rattleweed into the “High” requirement.

Mender’s Aura

Reduced Power Requirement from 1500 to 1650

DEVELOPER COMMENT: Mender’s Aura is a staple at many levels of play. We felt that “High” was still a bit too frequent, so we have it a “Unique” power requirement.

Banish (Repulsor)

Increased the duration of the post-banish debuff from 4s to 8s

Reduced Power Requirement from 400 to 200

Reduced Total Charges from 5 to 3

DEVELOPER COMMENT: The duration of the damage debuff of Banish felt too short to properly make use of it so we doubled it. This also applies to bosses, though they cannot be Banished. We also reduced the Power Requirement so that it only takes 2 shots to fill a charge. We also reduced the overall charges to compensate for the quicker buildup.

Spore Shot (Sporebloom)

Increased Power Requirement from 500 to 600

DEVELOPER COMMENT: Slightly increased the power requirement so that Spore Shot builds with 3 shots of Sporebloom.

Radioactive Volley (Defiler)

Increased Power Requirement from 250 to 205

DEVELOPER COMMENT: Reduced the power requirement so that Volley builds in 4 shots of Defiler.

Gravity Core (Particle Accelerator)

Reduced Power Requirement from 1500 to 1400

DEVELOPER COMMENT: Slightly reduced the power requirement so that Gravity Core builds with 4 full magazines of Particle Accelerator.

Undying (Ruin)

Reduced Power Requirement from 3000 to 2825

DEVELOPER COMMENT: Slightly reduced the power requirement so that Undying builds with 5 full magazines of Ruin.

Skewer (Devastator)

Reduced Power Requirement from 1000 to 640

DEVELOPER COMMENT: Reduced the power requirement so that Skewer builds in 4 shots of Devastator.

Hive Shot (Hive Cannon)

Reduced Power Requirement from 500 to 380

DEVELOPER COMMENT: Reduced the power requirement so that Hive Shot now fills with 1 full magazine of Hive Cannon.

Vampiric (Pride of the Iskal)

Reduced Power Requirement from 750 to 590

DEVELOPER COMMENT: Reduced power requirement so that Vampiric now fills with 1 full magazine of Pride of the Iskal.

Tentacle Shot (Curse of the Jungle God)

Increased Power Requirement from 400 to 450

Fixed a bug that prevented VFX/SFX from playing with Soul Ember equipped

DEVELOPER COMMENT: Slightly increased the power requirement so that Tentacle Shot now fills with 1 full magazine of Curse of the Jungle God.

Static Field Shot (Eye of the Storm)

Reduced Power Requirement from 350 to 320

Increased Large Explosion trigger range by 1m

Reduced total charges from 5 to 3

DEVELOPER COMMENT: We wanted to make the alt-fire of Eye of the Storm more useful, so we reduced the requirement and increased the trigger range of the Large Explosion (triggered by 2 Overloaded Enemies near each other) by 1m. Since the Large Explosion is easier to trigger now, we reduced the total charges from 5 to 3.

[ OTHER ]

Art (General)

Fixed a handful of art-related bugs

Hardened Carapace (Crafting Material)

Fixed an issue that prevented players from picking up more than 1 at a time

Yep, this Remnant From the Ashes update 1.15 June 17 patch is one big “hotfix,” but we’re not complaining.

Source: Remnant Game

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Scared of Giant Spiders? Grounded Arachnophobia Safe Mode Makes Them Almost Non-Existent

Is your fear of spiders preventing you from playing certain video games? Well, fear not! Obsidians’ latest title, Grounded, which features spiders that are larger than the players themselves is offering an option to help do away with that fear via an”Arachnophobia Safe Mode.”Here’s a look at Grounded Arachnophobia Safe Mode with some screenshots!

The Steam demo of Grounded was made available yesterday for everyone to try out, though as a fair warning to those with fear of Spiders the game features lots of them, and they just so happy to come in many shapes and sizes. Luckily, Obsidian has decided to add an accessibility option that can help alleviate this fear as the game warns players before even starting the game.

The warning read as:

This game contains Spiders that are often much larger than the player. If you’re super not okay with that, you can enable Arachnophobia Safe Mode in the Accessibility options.

This is a visual-only setting that does not affect gameplay or difficulty.

A pretty cool option to say the least, and it has many different options for how the Spiders are shown in-game as seen in the screenshots below.

Grounded Arachnophobia Safe Mode Screenshots

About Grounded:

The world is a vast, beautiful and dangerous place – especially when you have been shrunk to the size of an ant. Can you thrive alongside the hordes of giant insects, fighting to survive the perils of the backyard?

Grounded is currently running its closed beta trial with a Steam demo being available to everyone not in it. The title is currently planned to release July 28 on the Xbox One and PC.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Predator Hunting Grounds Update 1.11 June 17 Is for Bug Fixes

While Illfonic released a big Predator Hunting Grounds patch last week that brought in a new max rank, weapons and more, the studio has released the Predator Hunting Grounds update 1.11 June 17 patch today and it’s live now.

Note that while Illfonic calls this a “hotfix,” players will still need to download a patch.

Predator Hunting Grounds update 1.11 June 17 patch notes:

  • Fixed a bug where certain weapon skins would cause the equipped loadout to reset to default
  • Fixed an issue where the characters in the main menu cinematic would sometimes not appear
  • Fixed a crash that could occur while in the customization menu

And that’s basically it, which should be expected given we just got a big patch last week. If you haven’t picked up the game yet, it’s gotten some much-needed improvements, which makes playing it more pleasant than at launch. Here’s our review of the title where we had the following to say:

I can see Predator Hunting Grounds being a better game in a year’s time, but as of right now, there are far too many issues that hinder it. While it supplies excellent Predator gameplay, it falls short of everything else, including capturing the original feeling of the films. It may have all the right nostalgic ingredients to be a perfect Predator game, but sadly, it wasn’t ready to come out of the oven. I can only recommend this title to the hardcore Predator fans; otherwise, I suggest you wait until more content is added and general performance is improved. It is disappointing, to say the least.

Again, the game has gotten better since.

Source: Illfonic forums

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Alex Co

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Mobile Suit Gundam Extreme vs. Maxiboost On Open Access Announced for North America

MOBILE SUIT GUNDAM EXTREME VS. MAXIBOOST ON open access has been revealed for the western release.

To accompany this announcement, a new trailer has been released showing off the various modes along with dates of the open access.

About MOBILE SUIT GUNDAM EXTREME VS. MAXIBOOST ON

Set in the globally iconic GUNDAM universe, MOBILE SUIT GUNDAM EXTREME VS. MAXIBOOST ON enables players to take 2-on-2 PVP combat to the next level with Mobile Suits spanning the entire breadth of the franchise’s history. MOBILE SUIT GUNDAM EXTREME VS. MAXIBOOST ON features 185 playable units from 36 different GUNDAM iterations, each with unique abilities designed to match any fan’s personal playstyle. Players can choose between three different EX Burst Systems—Fighting Burst, Extend Burst and Shooting Burst—to coordinate with allies and lay waste to all that stand (or fly) in their way.

MOBILE SUIT GUNDAM EXTREME VS. MAXIBOOST ON open access trails will begin this coming Friday and will last all the way until the July 30 launch. You can find the full open access schedule down below. No preorder is required to participate in the open access.

June 19, 8 PM – June 20, 8 PM

June 26, 8 PM – June 27, 8 PM

July 3, 8 PM – July 4, 8 PM

July 10, 8 PM – July 11, 8 PM

July 17, 8 PM – July 18, 8 PM

July 24, 8 PM – July 25, 8 PM

MOBILE SUIT GUNDAM EXTREME VS. MAXIBOOST ON will be releasing on July 30, exclusively for the PlayStation 4.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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New PlayStation Store Sale June 17 – “Remasters and Retro Sale”

Sony has launched the new PlayStation Store sale June 17 deals, and it’s called the “Remasters and Retro Sale!” Same as before, we have the full list of available titles below complete with direct links to the web browser PSN Store.

New PlayStation Store Sale June 17 – Remasters and Retro Sale:

Game Price % Off
.hack//G.U. Last Recode $17.49 65%
ACA NEOGEO FATAL FURY 2 $3.99 50%
ACA NEOGEO METAL SLUG X $3.99 50%
ACA NEOGEO NAM-1975 $3.99 50%
ACA NEOGEO PULSTAR $3.99 50%
ACA NEOGEO THE KING OF FIGHTERS ’96 $3.99 50%
ADK DAMASHII™ $4.49 70%
Arcade Archives DOUBLE DRAGON II The Revenge $3.99 50%
Arcade Archives NOVA2001 $3.99 50%
Arcade Archives Soldier Girl Amazon $3.99 50%
Arcade Archives Super Dodge Ball $3.99 50%
ARCADE GAME SERIES 3-in-1 Pack $3.99 50%
ARCADE GAME SERIES: DIG DUG $1.99 50%
ARCADE GAME SERIES: GALAGA $1.99 50%
ART OF FIGHTING ANTHOLOGY $4.49 70%
Baja: Edge of Control HD $8.99 70%
Bayonetta $19.99 20%
Bayonetta and Vanquish 10th Anniversary Bundle $29.99 25%
Bloodstained: Ritual of the Night $19.99 50%
Borderlands: Game of the Year Edition $11.99 60%
Borderlands: The Handsome Collection $13.19 67%
Bully® $8.99 40%
Burnout™ Paradise Remastered $9.99 50%
Call of Duty®: Modern Warfare® Remastered $15.99 60%
Call of Duty®: MWR Variety Map Pack $5.99 60%
CastleStorm Definitive Edition $2.99 80%
Cel Damage HD (PS4) $2.99 70%
Crash Bandicoot™ N. Sane Trilogy $19.99 50%
Crash™ Team Racing Nitro-Fueled – Nitros Oxide Edition $29.99 50%
Darksiders II Deathinitive Edition $7.49 75%
Darksiders Warmastered Edition $4.99 75%
Destroy All Humans! $6.99 65%
Destroy All Humans! 2 $6.99 65%
Devil May Cry HD Collection $17.99 40%
Devil May Cry HD Collection and 4SE Bundle $22.49 50%
DOOM (1993) $2.49 50%
Doom 3 $4.99 50%
DOOM II (Classic) $2.49 50%
Dragon Sinker $4.49 70%
Dragon’s Crown Pro $9.99 50%
Duke Nukem 3D: 20th Anniversary World Tour $4.99 75%
Entrance Craft $13.99 30%
FATAL FURY™ BATTLE ARCHIVES VOL.2 $4.49 70%
Fighting Road: Champion Road Beyond $6.99 30%
Fighting Road: NJPW 2017 Junior Heavyweight $5.99 60%
Fire Pro Wrestling World $14.99 70%
Fire Pro Wrestling World – World Wonder Ring Stardom Collabora $11.99 40%
FIRE PRO WRESTLING WORLD Fire Promoter DLC $7.99 60%
Fire Pro Wrestling World NJPW 2018 Wrestler Pack $3.99 50%
FU’UN SUPER COMBO™ $4.49 70%
GAROU: MARK OF THE WOLVES™ $4.49 70%
Gauntlet: Slayer Edition $4.99 75%
Grand Theft Auto: San Andreas® $10.04 33%
Grand Theft Auto: The Trilogy $17.49 50%
Grand Theft Auto: Vice City® $8.99 40%
Grand Theft Auto®III $8.99 40%
Harvest Moon®: A Wonderful Life Special Edition $5.99 60%
Harvest Moon®: Save the Homeland $5.99 60%
Hyper Sentinel $3.99 50%
King’s Quest: The Complete Collection $5.99 80%
Legend of Kay Anniversary $5.99 80%
LUMINES REMASTERED $7.49 50%
Manhunt $8.99 40%
Mark of the Ninja: Remastered $8.99 55%
Max Payne® $8.99 40%
Mega Man Legacy Collection 1 and 2 Combo Pack $14.99 50%
Mega Man Legacy Collection 2 $9.99 50%
Mega Man® Legacy Collection $5.99 60%
METAL SLUG 3 $4.49 70%
METAL SLUG ANTHOLOGY™ $5.99 70%
METAL SLUG XX $9.99 50%
Metro 2033 Redux $4.99 75%
Metro Redux $7.49 75%
Metro: Last Light Redux $4.99 75%
Odin Sphere Leifthrasir $29.99 50%
OKAMI HD $9.99 50%
Game Price % Off
Pinball FX3 – Williams™ Pinball: Universal Monsters Pack $6.99 30%
Pinball FX3 – Williams™ Pinball: Volume 1 $4.99 50%
Pinball FX3 – Williams™ Pinball: Volume 2 $4.99 50%
Pinball FX3 – Williams™ Pinball: Volume 3 $5.99 40%
Pinball FX3 – Williams™ Pinball: Volume 5 $6.99 30%
Pinball FX3 -Williams™ Pinball: Volume 4 $6.99 30%
Red Dead Revolver $8.99 40%
Resident Evil $4.99 75%
Resident Evil 0 $4.99 75%
RESIDENT EVIL 2 Deluxe Edition $22.99 54%
resident evil 4 $7.99 60%
RESIDENT EVIL 5 $7.99 60%
Resident Evil 6 $7.99 60%
Resident Evil Triple Pack $23.79 60%
Resident Evil: Deluxe Origins Bundle $9.99 75%
Resident Evil™ Code: Veronica X $7.49 50%
SAMURAI SHODOWN V SPECIAL $4.49 70%
SAMURAI SHODOWN VI™ $3.74 75%
Shenmue I and II $11.99 60%
Shining Resonance Refrain $14.99 50%
Sleeping Dogs™ Definitive Edition $4.49 85%
Sniper Elite V2 Remastered $17.49 50%
Spyro™ Reignited Trilogy $19.99 50%
STAR WARS™ Jedi Knight II – Jedi Outcast™ $4.99 50%
Super Monkey Ball: Banana Blitz HD $23.99 40%
The Disney Afternoon Collection $4.99 75%
THE KING OF FIGHTERS ’97 GLOBAL MATCH $4.49 70%
THE KING OF FIGHTERS 2000 $3.99 60%
THE KING OF FIGHTERS™ ’98 ULTIMATE MATCH $4.49 70%
THE KING OF FIGHTERS™ COLLECTION: THE OROCHI SAGA $4.49 70%
THE LAST BLADE 2 $4.49 70%
The Raven Remastered $11.99 60%
The Warriors® $8.99 40%
ToeJam and Earl: Back in the Groove $7.49 50%
Valkyria Chronicles Remastered $7.99 60%
Valkyria Chronicles Remastered + Valkyria Chronicles 4 Bundle $15.99 60%
Vanquish $19.99 20%

Depending on your point of view, this is either a good sale, or a bad one. Which titles are worth a grab? Let us know down below.

More PlayStation Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Elite Dangerous Update 1.44 June 17 Brings Fixes and Changes

While we just got a patch for Elite Dangerous last week, Frontier Developments has released the Elite Dangerous update 1.44 June 17 patch just now, and it brings both fixes and changes to the gameplay.

Elite Dangerous update 1.44 June 17 patch notes:

Commodity Market

  • Reduced repeat speed on market selection arrows on Compare Market screen.

Mining

  • Reduced the largest possible yield when subsurface mining for Low Temperature Diamonds by around 25%.
  • Decreased the effectiveness of the peripheries of Low Temperature Diamond hotspots.
    • Overlapping hotspots for Low Temperature Diamonds, when coupled with the new Subsurface Mining changes, were more effective than the centre of the hotspot itself. This change increases the drop-off of the hotspot’s ring, reducing the likelihood that a double-overlapped hotspot is more lucrative than either of the hotspot’s centrepoints. A well-placed triple hotspot will still be very effective at increasing the likelihood of finding Low Temperature Diamonds. This change does not affect any other hotspots or minerals.

Crashes/Stability

  • Fixed a disconnect triggered by selling exploration data at a Fleet Carrier.
  • Fixed an occasional crash when entering a system with a Fleet Carrier.
  • Fixed an issue with some bookmarks being missing.

Fleet Carriers

  • Fixed an issue which could cause a Fleet Carrier purchase transaction to fail.
  • Skybox will now correctly update after a Fleet Carrier jump without having to re-enter the instance.
  • Fixed a bug which allowed players to install additional Carrier services even if they didn’t have capacity.
  • Fixed an issue with duplicate Fleet Carrier call-signs – this will cause all Fleet Carrier call signs to be regenerated as of 3.7.01.
  • Fixed some issues with stats not correctly updating.
  • Fixed an issues with carrier jump sequence not always proceeding correctly.

Arx & Customisation

  • Fixed an issues which caused some Fleet Carrier nameplates to be obscured.
  • Fixed the colour of landing pad 7 holo-marker on Fleet Carriers.
  • Fixed a crash that could occur when switching Fleet Carrier Layout.

Audio

  • Fixed missing ATC voices at starports.
  • Fixed issue with outfitting ambiance audio layering up on top of itself when going between outfitting and livery.
  • Fixed an issue with Engineer Remote Workshop ambiance persisting into the main game, and can layer up on itself too.

Text

  • Fixed missing titles for the audio logs associated with the Golconda.

Missions

  • Fixed an issue where a collect/source mission would request commodities on sale at the same location.
  • Fixed an issue which caused mission critical updates to not appear in the inbox.

Journal

  • Added a speculative fix for an issue that could cause the game to add excessive NavRoute entries to the journal when looking at the Galaxy Map.

Powerplay

  • Fixed the missing cooldown time which would allow players to repeatedly obtain their allocation of powerplay materials.

Background Simulation and Galaxy

  • Reinstated missing locations.
  • Ongoing balancing of Faction influence normalisation.

Note that this Elite Dangerous update 1.44 June 17 patch rolled out during the maintenance period, which should be over by the time you read this.

Source: Frontier forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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