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Fortnite Update 2.49 (v11.30.1) Released, Here’s What It Does

While Epic Games just released a new Fortnite patch earlierr this week, the studio has pushed ou a weekend update to the game, and it’s live now. Fortnite update 2.49 or called v11.30.1 by Epic Games, should be out now on PS4, Xbox One, and PC. While there are no specific Fortnite 2.49 patch notes, we do know what it’s for.

Fortnite update 24.9 changes:

We’ve released patch v11.30.1 on PlayStation 4, Xbox One, and PC to address stability issues.

Yep, Fortnite update 2.49 is primarily for updates. PC players however, should know that DirectX 12 beta has been stopped too.

We have temporarily disabled the DirectX 12 beta. Thank you for participating — we’ve gained valuable information. We’re going to make some improvements and re-open the doors in early 2020.

In addition to the new patch, don’t forget that the Fortnite X Star Wars crossover event is live! You can check out details of that right here.
If you notice any changes in this new Fortnite patch, let us know what they are in the comments below. Given the frequency  on how Epic Games rolls out updates for Fortnite, expect a new patch to hit before we enter 2020.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PlanetSide Arena Shutting Down This January Due to Low Player Count

Released just a few months ago, developer Daybreak Games has announced that the game is being killed off very soon! Just why is PlanetSide Arena shutting down? It’s a simple answer of not enough players are online to justify running the servers. According to Daybreak, the PlanetSide Arenas servers will shut down on January 10, 2020 at 5 p.m. PT/8 p.m. ET.

Check out the formal announcement letter penned by Executive Producer Andy Sites.

Hello Everyone,

After careful consideration, we’ve made the difficult decision to shut down PlanetSide Arena servers.

While our team set out with an ambitious vision for a game that combined the massive-scale combat and camaraderie of PlanetSide through a diverse collection of new game modes, it has become clear after several months in Early Access that our population levels make it impossible to sustain the gameplay experience we envisioned.

As a result, PlanetSide Arena will formally shut down servers on January 10th, 2020 at 5:00 PM (PST). We are actively working with Steam to ensure that all players who made purchases during Early Access will automatically receive a full refund to their Steam Wallet after servers shut down in January. 

Thank you again for your loyalty and support during Beta and Early Access. Your feedback was invaluable, and your enduring passion for PlanetSide remains the bedrock our community is built upon. As painful as it is to close this chapter so quickly, we remain deeply committed to this franchise, and look forward to continuing this journey through the PlanetSide Universe with all of you.

Andy Sites
Executive Producer, PlanetSide Franchise

If you have questions regarding refunds, purchasing DLC, etc. check out this FAQ.

This is definitely sad to hear given how the game was just released early this year. That said, with the glut of battle royale games out there right now, this isn’t that surprising.

Daybreak Games hasn’t had the 12 months so far, as the studio has laid off a bunch of employees multiple times this year, and is doing a company “realignment.”

Source: PlanetSide Arena

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Alex Co

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Rainbow Six Siege Y4S4.1 Patch Notes Released, Update Out for Consoles Next Week

PC players, the Rainbow Six Siege Y4S4.1 (Year 4 Season 4) patch should be live by the time you read this. Those on consoles, you’ll be getting this patch next week. The Rainbow Six Siege Y4S4.1 patch notes are below, and it includes bug fixes, Operator balancing tweaks and more.

Rainbow Six Siege Y4S4.1 patch notes:

UPDATES

SOUTH AFRICAN SERVERS ON XB1 AND PS4

We are happy to announce than South African server tests during Operation Shifting Tides test servers were successful. We have deployed permanent servers in the country for Xbox One and PS4.

We will monitor server stability a bit before deploying to PC. For updates please check here.

THEME PARK DISCOVERY PLAYLIST REMOVAL

The Themepark Discovery Playlist will be removed from the main menu, but the Theme Park map itself will still be available for play.

BUG FIXES

GAMEPLAY

  • FIXED – [RFF] If the hostage is moved and killed by a Volcan shield, but the attacker leaves before their gadget destroys the shield, the defending team receives a loss and Goyo gets the TK penalty. (It should be the attacker who destroyed the shield receiving the penalty).
  • FIXED – [RFF] Hostage death is attributed to Defenders if the Hostage goes into DBNO from a GU Mine while being escorted by an Attacker (Attackers should receive the loss if they fail to revive the hostage before they bleed out).
  • FIXED – [RFF] If an attacker with a damaging gadget moves the hostage and quits before Wamai’s Mag-Net detonates the gadget, the defending team loses the round and Wamai receives the TK penalty.
  • FIXED – [RFF] Additionally, if hostage is moved, damaging them with any fire gadget (Capitao Firebolt or Goyo Volcan) and quitting the client before the fire begins to propagate will cause the round to end in a draw.
  • FIXED – Various cosmetic charm, uniform, headgear fixes.
  • FIXED – Claymores do not trigger when players approach with a deployable shield in their hands.
  • FIXED – Destruction sometimes not properly replicated after a JIP.
  • FIXED – Melee SFX can be muffled when prone.
  • FIXED – Players can place breaching charges or Ying Candelas on the wooden side of a wood-reinforced wall.
  • FIXED – Some deployable gadgets such as ADS, Evil Eye, and Bulletproof cams lose functionality when deployed in certain spots on window frames with the barricade removed.

OPERATORS

GOYO

  • FIXED – Goyo doesn’t receive any points for Volcan Detonation if he is dead when it detonates (previously a sad boi).

HIBANA

  • FIXED – The fuzing SFX for Hibana’s X-Kairos is not properly propagating through destructible walls or hatches.

JACKAL

  • FIXED – If Jackal kills an operator while his Eyenox is active, the circle tracking VFX and footprints will appear during the killcam replay.
  • FIXED – If Jackal kills a player with his Eyenox active and starts scanning another footprint in real-time, the scanning progress bar will appear in the replay as well.
  • FIXED – Older footprints are not visible for Jackal if he disconnects and reconnects in a round.
  • FIXED – Footsteps are desynced between Jackal and players in support mode after killcam plays.
  • FIXED – In the killcam replay, footsteps don’t disappear after the Jackal completes the scan in (in the replay).
  • FIXED – The Scanning progress animation and highlight effect for Jackal’s Eyenox is not present in replays.
  • FIXED – The age of footsteps does not remain fixed at the start of the scan.

KALI

  • FIXED – Kali’s Lv-EI destruction decal remains even after the gadget is deployed and destroyed.
  • FIXED – Depth of Field mask disappears during zoom transitions when in ADS with Kali.

LION

  • FIXED – the number of pings does not match the intended number of pings displayed in the debuff counter (counter = # of times pinged -1).

MUTE

  • FIXED – Drones remain jammed if they encounter a Mute gadget and disconnect, even if the Mute jammer is removed.
  • FIXED – The jamming VFX is not present if a player reconnects to a jammed drone.
  • FIXED – Mute jammer can be picked up while prone.

WARDEN

  • FIXED – Warden missing smart vision blue tint overlay on Theme Park when gadget is activated.

WAMAI

  • FIXED – If Wamai’s Mag-Net catches a projectile and falls, the projectile trajectory continues to follow the same path towards the Mag-Nets previous position before it fell.

VALKYRIE

  • FIXED – Valkyrie Black Eye can be rotated at 180 degrees if it hits an operator first.

LEVEL DESIGN

  • FIXED – Various LOS issues on maps.
  • FIXED – Various LOD issues on maps.
  • FIXED – Dynamic Clipping issues across maps.
  • FIXED – Missing rappel prompts.
  • FIXED – Various texture issues on maps.
  • FIXED – Various cosmetic asset updates and clipping issues.
  • FIXED – Various map assets and prop destruction and collision issues.
  • FIXED – Drone clipping/collision issues on maps.

COASTLINE

  • FIXED – Defender drones lose reception in the stairs shelves at 1F North Stairs of Coastline.

CONSULATE

  • FIXED – Gap on floor of Consulate in 2F Meeting Room.

FAVELA

  • FIXED – Pixel peek on EXT Roof of Favela.

OREGON

  • FIXED – Crouch/Standing collision issues with map assets on Oregon.
  • FIXED – Inconsistent vault prompts on Oregon.

PLANE

  • FIXED – Red overlay in front of Barricaded door in 1F Cargo Front Entrance of Plane during prep phase.

SKYSCRAPER

  • FIXED – Players can get stuck on the wall when rappelling in EXT Ventilation Units on Skyscraper.

THEMEPARK

  • FIXED – Various exploitable angles and spawnpeeks on Themepark.
  • FIXED – Players can vault into the Arcade Machine on Theme Park.
  • FIXED – Deployable gadgets can be deployed inside blue carpets on Theme Park.
  • FIXED – Walkie talkies on Theme Park continue playing SFX even after they are destroyed.

TOWER

  • FIXED – Players can drop the defuser inside a grate at EXT South Roof on Tower and are unable to retrieve it.
  • FIXED – Power outlets in 2F Trophy Room in Tower can cause rubberbanding when destroyed
  • FIXED – Players are able to navigate to areas they should not be able to enter on Oregon.

USER EXPERIENCE

  • FIXED – Various HUD menu and shop improvements and fixes.
  • FIXED – Various minor animation/modeling issues on Operators.
  • FIXED – Various cosmetic item visual fixes.
  • FIXED – Drone shaking from jumping on one drone carries over to another if both are deployed at the same time.
  • FIXED – Timer for TK offenses are out of sync between the HUD and floating banner.
  • FIXED – Interact prompt key appears empty when the primary prompt key is unassigned (PC).
  • FIXED – Missing SFX when throwing any throwable gadget while prone.
  • FIXED – Players can ADS and shoot during MVP screen if the match ends while they are on a drone.
  • FIXED – Mouse wheel sometimes loses functionality when scrolling through the Charm menu.
  • FIXED – SFX for various deployable gadgets can continue to play even after the deployment is canceled.
  • FIXED – [PvE] Pre-reinforcements on the 1F hatches are missing in Situation 7 on Oregon.
Once the update is out, we’ll be sure to let our readers know.
Source: Rainbow Six
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Alex Co

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Overwatch Update 2.80 Released and Here’s What It Does

While Blizzard Entertainment just released a big Overwatch patch last week that brought in the Winter Wonderland 2019 event, the studio released Overwatch update 2.80 today, which will kick players out of matches, and is a mandatory download. Clocking in at 5GB on consoles, Overwatch update 2.80 doesn’t bring in any features, but is just for bug fixes.

Overwatch update 2.80 changes:

No notes are available for this patch, as it’s supposed to be just a hotfix fora potential crash according to the official Blizzard Customer Service Twitter account.

It’s not 100 percent confirmed now whether this new Overwatch patch has fixed the Mei Ice Wall bug (at least on consoles). People on the Overwatch subreddit are saying that it has, while others aren’t sure. Those unaware, the Mei glitch will let chracters fly. Check out what it looks like below.

BEWARE! New Exploit using Mei allows ANY CHARACTER IN THE GAME to fly around like Pharah, douches are already using it in games
byu/ChuunibyouImouto inOverwatch

We’ll email Blizzard and see if this patch does indeed fix this Mei glitch, and if we get any new confirmation about the patch, we’ll be sure to update the post.

If you notice any changes or fixes based on the Overwatch December 13 update, let us know what you find in the comments below.

In the meantime we can only wait and pass the time elsewhere. This would be possible, for example, in the best Canadian online casino, where you can either play with real money or free online slots. If you like to challenge your luck, this is exactly the right place.

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Alex Co

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Destiny 2 Xur Location Today and Items December 13, 2019 Edition

Guardians, while a new Destiny 2 patch was deployed earlier this week, that hasn’t stopped the hooded vendor — Xur — from peddling his wares. Check out the Destiny 2 Xur location today and items post for December 13, 2019.

Destiny 2 Xur location today and items:

Xûr, Agent of the Nine

Description:

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

N to the Essus or Nessus. Famous for its Milk

Exotic Gear:

Name Type Armor Perk Perk 1 Perk 2 Cost
Prometheus Lens Energy Trace Rifle 29 Legendary Shards
Young Ahamkara’s Spine Hunter Gauntlets 23 Legendary Shards
Hallowfire Heart Titan Chest Armor 23 Legendary Shards
Wings of Sacred Dawn Warlock Chest Armor 23 Legendary Shards

Consumables:

Name Type Cost
Five of Swords Challenge Card

Invitations:

Name Type Cost
The High Priestess Invitation of the Nine 9 Legendary Shards

You should also check out this week’s reset of activities as well.

Source: Reddit

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Alex Co

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Apex Legends Holo Day Bash Event Now Live, Here’s What’s to Expect

Announced during The Game Awards last night is a new Apex Legends holiday event called the Apex Legends Holo Day Bash. Available from today until January 7, 2019, this event is centered around Mirage. Players can expect new limited-time cosmetics, new challenges and more.

Below is a quick recap of all the limited-time Holo-Day Bash activities planned:

  • Limited Time Mode: Winter Express – Three squads compete to capture the World’s Edge train, decked out in its holiday best, as it moves from station to station. With custom pre-determined loadouts, players can skip the looting and get to shooting, as the first squad to successfully achieve three captures wins the match.

  • The Mirage Voyage Town Takeover – Hop aboard The Mirage Voyage party boat for the holiday event of the 28th century! This town takeover invites Legends, and their favorite firearm, to take a dip in the hot tub or go for a spin around the dance floor. Turn the party up even more by pressing a special button aboard the vessel that will trigger fireworks, a slew of dancing Mirage’s and more. Be the first to set off the celebrations and earn a free Legendary G7 skin.

  • Pathfinder Heirloom and Limited-Time Cosmetics – The Holo-Day Bash Collection Event introduces a set of 24 themed, limited-time holiday inspired cosmetics available through direct purchase for Apex Coins, direct unlock with Crafting Metals or with event Apex Packs. Unlock all 24 Holo-Day Bash Collection Pack Items and receive the Pathfinder Heirloom set for free.

  • Double XP Weekend – From 10am PT on Friday, December 13 to 10am PT on Monday, December 16, players will earn double XP on all XP (excluding Battle Pass challenge Star rewards).

For the full breakdown of the modes and items, head on over here.

Also of note, in case you didn’t know, Apex Legends won Best Mulitplayer of 2019 at last night’s event as well.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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RDR2 Update 1.15 Brings Moonshiners Content and More (Update)

Just a week ago, we reported that Rockstar Games was releasing a Red Dead Redemption 2 (RDR2) patch before the year was out for the Moonshiners: A New Frontier Pursuit content for Red Dead Online. Well, that day is today. RDR2 update 1.15 is live! Clocking in at 7GB on PS4,

RDR2 update 1.15 patch notes and new content:

Update: PS4 players should have also gotten Photo Mode and more (per Rockstar’s press release):

In addition to Photo Mode, Red Dead Redemption on PS4 will also get:

  • Story Mode Bounty Hunter Missions: track down wanted criminals Herman Zizendorf, Camille de Millemont and Bart Cavanaugh
  • Story Mode Gang Hideouts: Take on the deadly Del Lobos gang at Gaptooth Breach and Solomon’s Folly
  • Story Mode Treasure Maps: Landmarks of Riches and The Elemental Trail
  • “To The Ends of The Earth” Story Mode Mission
  • Weapons Added to Story Mode: M1899 Pistol, Evans Repeater, High Roller Revolver and LeMat Revolver
  • Horses Added to Story Mode: Warped Brindle Arabian, Few Spot Appaloosa, Perlino Andalusian and Red Chestnut Arabian
  • Hidden Trinkets Added to Story Mode: Hawk Talon, Cat Eye, Shark Tooth, Turtle Shell and Crow Beak

(Xbox One owners can exepct this to drop on January 21, along with the Red Dead Online early access content mentioned in this post).

  • Team up with an infamous distiller to start your own Moonshining business and run it out of the new Shack property.
  • Moonshining takes your Trader skills to the next level and gives you your first business established outside of camp. Not only will you need to source ingredients and produce the goods, savvy Moonshiners will learn the demands of the market and time their shipments to align with the tastes of buyers. With that in mind, Moonshining requires you to have cut your teeth as a Trader, having attained either at least Rank 5 or completed one Trader Sell Mission. Once that’s been achieved, Cripps will get you connected with Maggie Fike at Emerald Ranch, an old hand in the bootlegging business that will help you get your fledging operation rolling.
  • To run a proper shine trade – not some backwoods Lemoyne Raiders operation – you’ll need a property. Throw in with Maggie to purchase one of five Moonshining Shacks from which you’ll conduct your business. Once you’ve sourced your cook and equipment, Maggie will maintain the homestead’s front upstairs while the art of distillation takes place downstairs. The basement has room for optional expansions including a Bar, space for a band and a dancefloor, with additional upgrades for your moonshining equipment.
  • Your mercantile journey will also offer a new series of Story Missions to take on solo or with your Posse, as Maggie Fike helps you build your business and gets a little revenge of her own along the way. Each mission earns you benefits to propel your business forward,  as you eliminate rivals, learn new recipes and establish a steady clientele. Expand your burgeoning enterprise by developing different blends and distributing across the five states. You can also serve patrons directly while entertaining friends by expanding with your very own bar. 
  • Like all Specialist Roles, the Moonshiner features its own unique progression path that unlocks bespoke apparel and accessories, equipment upgrades to improve the business, new weapons like the Flammable Moonshine Jug, and a unique ornamental design for the Sawed-Off Shotgun, new Horse Breeds and more.

Outlaw Pass  2

  • – 40 Gold Bars
  • – An assortment of special Offers and Rewards
  • – Role XP boost during the Club Membership period
  • – Horse Masks
  • – New Gun Wraps
  • – A trusty Camp Dog and other accessories for your Camp
  • – Plus much more.

Additional new features included in RDR2 update 1.15:

  • New clothing options Bandoliers and Corsets (more items due to arrive in the coming weeks)
  • Navy Revolver new sidearm
  • The ability to quick-swap weapons in the heat of battle – simply assign a “Quick Select” firearm within the Weapon Wheel, then tap L1/LB/Tab during gameplay to quickly switch between this and your currently-equipped weapon (you can still holster your weapon with a double tap of L1/LB/Tab or by selecting Unarmed in the Weapon Wheel)
  • Ability Card rebalancing on certain cards, and limits on Tonic use to ensure a level playing field for all players
  • Accessibility improvements for fishing, allowing players to reel in a catch by holding a button rather than circling the analogue stick
  • Increased stability for Horses, making your steed slightly less likely to fall down after a collision and quicker to get back up after a fall or revival
  • Ability to spawn directly at your Camp and made improvements to help mitigate the issue players have been experiencing with setting up their camps

Once the full patch notes that include gameplay changes have been released later today by Rockstar, we’ll updat the post.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Death Stranding Update 1.07 Released, Includes Quality of Life Changes

Heads up, Hideo Kojima fans! Death Stranding update 1.07 has just been released by Kojima Productions, and it brings tech fixes and quality of life improvements to the game. Death Stranding update 1.07 has been mentioned before by game director Hideo Kojima himself, and you can check out the complete patch notes below via the game update history on the PS4.

Death Stranding update 1.07 patch notes and changes:

– Multiple problems fixed
– Adjustment of the text size
The text size can be changed from the “Options” menu on the Title Screen.
– Updated save data version
Save data created in version 1.07 cannot be used with an earlier version.

In addition to the official notes, Kojima mentioned that the following changes have been rolled out based on user feedback: cargo transparency when Odradek visibility is obstructed and the ability to dispose of vehicles blocking the way (MULE vehicles cannot be disposed).

If you still haven’t played Death Stranding, make sure to read up on our review. PC players will be able to check the game out for themselves this coming “Summer 2020” as well. Now for those who’ve already finished it, Heartman’s actor is teasing a possible sequel, which you canread about here.

Those who booted the game, if there are changes not mentioned in the patch notes, let us know in the comments.

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Alex Co

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Ghost of Tsushima Release Date Set for Summer 2020

Ghost of Tsushima release date is being targeted for the Summer of next year, as revealed by the latest trailer by Sucker Punch Games.

Debuting during The Game Awards show 2019, Ghost of Tsushima’s latest trailer features both in-game and cinematic footage. And while the game certainly looks gorgeous, the big surprise came right at the end when it was revealed that the title would be available by Summer 2020. No firm release was given to the title although we do expect to get one as we near closer to the target window.

You can watch the new trailer down below.

Game Synopsis

The year is 1274. Samurai warriors are the legendary defenders of Japan—until the fearsome Mongol Empire invades the island of Tsushima, wreaking havoc and conquering the local population. As one of the last surviving samurai, you rise from the ashes to fight back. But honorable tactics won’t lead you to victory. You must move beyond your samurai traditions to forge a new way of fighting—the way of the Ghost—as you wage an unconventional war for the freedom of Japan.

Ghost of Tsushima will release exclusively for the PlayStation 4. No news on whether the title would be available on the PlayStation 5 outside of backward capability, however, given that the system is launching next year it’d be hard to believe that Sucker Punch wouldn’t take advantage of the hardware and offer some sort of next-gen update to the title. Of course, that last bit is pure speculation.

We’ll be sure to keep you all posted as we near the Ghost of Tsushima release date, along with any next-gen announcements. For now, hope you all enjoy the trailer!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Fortnite Star Wars: The Rise of Skywalker Character Skins and Gliders Revealed

Fortnite Star Wars: The Rise of Skywalker tie-in event has finally been revealed, introducing some Star Wars character skin and a free Star Wars-themed glider!

Announced during the Game Awards Show, the Star Wars: The Rise of Skywalker event will give Fortnite players an exclusive look at the upcoming film, while offering a few freebies. You can read up on the full press release down below.

” In case you missed the announcement at The Game Awards, director J.J. Abrams revealed that Fortnite will premiere exclusive, never-before-seen Star Wars: The Rise of Skywalker footage in-game on Saturday, December 14 @ 2pm ET live at Risky Reels. Everyone that attends the in-game event will also receive a free TIE Whisper Glider, a starfighter of speed and ferocity.

To celebrate the event, players can find new Star Wars Outfits, Gliders, Pickaxes and Emotes available now in the Item Shop. Come dressed as Rey, Finn, and more this Saturday, December 14 when the doors open at 1:30 PM ET and the event starts at 2 PM ET!”

The skins are currently available in the item shop as of writing this post and for those curious, the bundle costs 3500 v-bucks while buying the skins separately will put you back 1,500 ($15) V-bucks. in addition to the free TIE Whisper glider, there is also a first-order TIE fighter that is up for sale for 1,200 V-bucks.

Fortnite Star Wars: The Rise of Skywalker event will mark the second collaboration that Epic Games has done with Star Wars, with the previous happening just last month during Star Wars: The Last Order launch.

Of course, if you aren’t a fan of Fortnite and only want to see the never-before-seen footage for the Rise of Skywalker you can probably expect to see it pop-up on the Internet sometimes after it airs.

In related news, if you missed the latest Fornite patch notes you can read up on them here: Fortnite Update 2.48 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Warframe Update 27 Brings Empyrean, Here’s the Huge Patch Notes List

Digital Extremes went on stage at this year’s The Game Awards to announce that the big Warframe update 27, which is for the Empyrean content, is now live! If you’re curious what got changed, read on for the HUGE patch notes list below. For console players, the Rising Tide Update is now live too, which you can check out here.

Warframe Update 27 patch notes:

Hello, and thank you for flying with Warframe Empyrean! The following notes are your go-to manual and guide towards the success of your own Railjack experience. We’ve split the Empyrean category of the notes into 2 main sections:

PRE-FLIGHT, everything you need to know to arm your vessel for grofit, and IN-FLIGHT OPERATIONS, what you will experience whilst aboard your Railjack.

1. PRE-FLIGHT:

If you’ve been following along with the development of Empyrean you’ll know that this ambitious content is highly geared towards the Co-op experience. It is entirely possible Solo, but the difficulty may be overwhelming. Greater Solo support will be coming in 2020 with the Command Intrinsic (explained below under INTRINSICS).

Finished “RISING TIDE”? The time has come to breathe life into your dormant Railjack. Enter your Railjack and proceed to the Reliquary located in the aft. From there you’ll initiate a mission to seek the missing piece before you can Take Flight… good luck, Tenno.

 

RESEARCH
The RESEARCH console in your Dry Dock allows access to different ARMAMENTS and COMPONENTS towards your Railjack in your Clan. The Research will be Clan-wide, and players will be able to Fabricate the completed Research to build in the Foundry for their respective Railjack.

The base MK of each COMPONENT, (Shield Array, Engine, Reactor) and ARMAMENT (Nose Turret, Wing Turrets, and Ordnance) are available to Research. Once you have fully Researched the base MK, the next MK is unlocked for Research (with MK 3 being the max).

75ace22c364410150af2e5276add230e.jpg

WRECKAGE
COMPONENTS and ARMAMENTS can also be found in missions as WRECKAGE items from long-destroyed Railjacks from The Old War. These WRECKAGE parts require Repairs to bring them back to their former glory, which you can either Fund (similar to Foundry) or with the use of a Rush Repair Drone in the CONFIGURE panel to instantly turn it from WRECKAGE to usable gear  (find it in the Market!).

Each WRECKAGE part has its own unique set of stats that can be applied, such as Status Effects, increased Fire Rate, etc. If you decide this WRECKAGE part is not needed in your Inventory you can choose to SCRAP it in 2 different ways:

  1. SCRAPPING a WRECKAGE item before Repairs grants Dirac, the currency used to upgrade your AVIONICS GRID, or your Avionic themselves (similar to Endo).
  2. SCRAPPING a WRECKAGE item after Repairing gives you back your crafting materials you spent to Repair it (Titanium, Carbides, etc).

WRECKAGE parts belong to their respective House — Lavan, Vidar, and Zetki — which you will see also referred to in the AVIONICS section.

You can have a capacity max of 30 WRECKAGE in your Inventory. Any new WRECKAGE obtained will be automatically scrapped for Dirac, so managing your Inventory and Repairing when able is important!

796bde5f2453a672ca1a11958d2db06c.jpg

 

CONFIGURE RAILJACK
The CONFIGURE RAILJACK console in your Dry Dock is the home for the guts of your Railjack and for your own personal set of skills as a Tenno.

eeef52209194b897b001a02c4ca91920.jpg

COMPONENTS:
Equip your desired Shield Array, Engines, and Reactor to your Railjack! Here is where you can also Repair or SCRAP your WRECKAGE COMPONENTS.

Shield Array: Determine your Railjack’s Shield capacity and regeneration rate/decay.
Engines: Determine your Railjack’s top speed, acceleration, and handling (turning rate).
Reactor: Determine your Railjack’s Avionics Capacity for Avionics, as well as Flux Energy Capacity for Tactical Abilities and Battle Avionics.

8edf6dfeabc51d3b6739b45ae8047b49.jpg

ARMAMENTS:
Equip your desired Nose Turret, Wing Turrets, and Ordnance for your Railjack! Here is where you can also Repair or SCRAP your WRECKAGE ARMAMENTS.

Nose Turret: The Railjack Turret solely used by the Pilot.
Wing Turrets: The Railjack Turrets that are located on both the port and starboard side of the Railjack, and can be used by non-pilot crew members.
Ordnance: Ordnance weapons are more powerful than your Turrets, but are limited by Munitions, to get you out of some hairy situations.

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AVIONICS:
This is where you can really boost your Railjack’s core functionality – AVIONICS attribute to your Railjack’s overall performance and destructive capabilities!

All Players will be provided 3 complimentary Avionics to give them a head start on outfitting their Railjacks:
Bulkhead – Increases your Railjack’s Hull!
Hyperstrike – Increases all Turret Damage!
Hull Weave – Increases your Railjack’s Armor!

The AVIONICS screen is split into numerous sections:

STATISTICS: Shows the accumulated stats for the Railjack after all the Avionics, Components, and Armaments are installed.

BATTLE: Onboard systems, unique to the Railjack. These work like Warframe Abilities, but are Railjack specific.

INTEGRATED: Passive stat increased for the Railjacks weapons, shields, and more.

TACTICAL: Real time utility Avionics for heated battle decisions.

UPGRADING
Just like Modding anything in Warframe, Railjack has an Avionics Capacity, which represents the space available to add Avionics. By using Dirac, the currency gained from SCRAPPING or completing Railjack missions, you can Upgrade in AVIONICS for 2 purposes:

  1. GRID: The slots which Avionics are placed. Each GRID can be Upgraded with Dirac to a max of 3 times, thus being able to hold stronger Avionics.
  2. AVIONICS: Avionics themselves can also be Upgraded by using Dirac. Similar to the Mods you know now: the higher the upgrade, the higher cost to equip it in your GRID.

 

HOUSES

Meet House Lavan, makers of Railjack technology from the Old War. Specializing in engines and shields, House Lavan focused on delivering rock-solid technology at a lower resource cost.  Their components were the backbone of the Orokin fleet but lacked the customization required by elite units.

Meet House Vidar, makers of Railjack technology from the Old War. House Vidar were material specialists that made a name for themselves with the shrewd balancing of performance and cost.  The ability of their hull and armor components to withstand extreme elements earned them the loyalty of specialized units.

Meet House Zetki, makers of Railjack technology from the Old War. House Zetki’s components were considered the best of the best. However, their exorbitant resource and energy requirements meant that only the fleet’s most important vessels could be outfitted with Zetki technology.

There are different Houses of Railjack COMPONENTS, ARMAMENTS, and AVIONICS (Lavan, Vidar, and Zetki) that offer different strengths and weaknesses, allowing you to further customize your Railjack upgrading experience. Many of the same Avionics exist across the Houses. For example, you will find 3 different versions of the Avionic ‘ANODE CELL’ – a Lavan version, a Vidar version, and a Zetki version.

SCRAPPING can also be done to your Avionics for more Dirac.

New Railjack Damage & Status Effect Types:
Throughout the COMPONENTS, ARMAMENTS, and AVIONICS options you’ll notice new Damage & Status Effect types. These new Damage & Status Effect types are unique to Railjack’s escalated combat space – things get crazy out in space!

  • Particle Damage results in a Tear Status Effect:
    • Tears holes into the hull of the enemy ship. Allowing players to deal increased damage.
  • Ballistic Damage results in a Concuss Status Effect:
    • Concuss the crew aboard the ship. Enemy has reduced aim and damage.
  • Plasma Damage results in a Decompress Status Effect:
    • Puncture holes into the armor/shields of the enemy ship. Decreasing the overall shield/armour value.

 

  • Incendiary Damage results in a Sear Status Effect:
    • Rounds burn through the hull of the ship dealing Damage Over Time.
  • Ionic Damage results in a Scramble Status Effect:
    • Temporary disable the enemies flight controls.
  • Chem Damage results in a Intoxicate Status Effect:
    • Confuses Enemy pilot. Enemy will target anyone around them.
  • Frost Damage results in an Immobilize Status Effect:
    • Ship controls freeze causing the enemy ship to fly forward to a stop.

 

PAYLOAD:
Prepare for your mission at hand by stocking up in the Dry Dock! By consuming specific Resources you can craft the following in advance:

Revolite
The Omni gear item requires Revolite to carry out repairs on your Railjack as you take damage in battle.

Flux Energy
Battle and Tactical Avionics use Flux Energy.

Dome Charge
Dome charges are consumed by Forward Artillery.

Munitions
Munitions are required to launch Ordnance.

These items can also be crafted in your Railjack in the heat of battle as you collect Resources in realtime (explained below under RESOURCE FORGE), so don’t worry if your Resource wallet is a bit dry before you take flight.

 

 

INTRINSICS:
This skill point based system is your personal home base for core progression aboard your Railjack! Intrinsics determine how efficient and effective your personal skills are when in flight, from the artillery you can equip, your Railjack maneuvering skills, and much more! Each Intrinsic has a max rank of 10, with each rank granting a better boost towards its respective Intrinsic. As the Intrinsic rank grows, so does the cost at which it requires to be ranked up!

Each Intrinsic Point Spent earns you 1,500 Mastery. If you complete 10 ranks in a given Intrinsic, that will be 15,000 Mastery. Months from now, if you complete 10 ranks in every Intrinsic, that will be 60,000 Mastery!

Earning: Intrinsics are earned by completing Railjack missions, and by performing actions to aid in the success of the mission: repairs, boarding party combat, etc.

Spending: Intrinsics are a general skill currency that can be allocated to whichever Railjack skill you want. These can be boosted when you’re back in your Dry Dock or in the Profile Menu screen back in your Orbiter.

TACTICAL
Increase your focus on the big picture of battle. Improved Tactical skills such as recalling back to the Railjack, powerful Tactical deployment abilities, and more.

PILOTING
Forge a bond with the vessel. Improved Pilot skills with Railjack maneuvers like Dodge and Drift, asteroid collision damage reduction, and more.

GUNNERY
Unlock the deadly power of your Arsenal. Improved Gunnery skills towards your Railjack’s weaponry, access to the Archwing Catapult, and more.

ENGINEERING
Mend the scars of battle and feed the war machine. Improved Engineering skills to bolster battle crafting yields, forge payload items in real time, and more.

COMMAND* 2020.
In an upcoming Empyrean expansion the Command Intrinsics will be available to increase the efficiency of your on-board Railjack crew.

*When the COMMAND Intrinsic launches in 2020, we will also offer a chance to rebalance your Intrinsic skills, thus refunding you all your spent Intrinsics to edit your skills however you please with the addition of COMMAND. 

 

CUSTOMIZATION:
Truly the most important and crucial element to a Railjack are the customizations! Here you can choose your Railjacks exterior and interior colors, give it a personalized name fit for battle, slap on a Glyph of your choice, apply a Railjack Skin if you’re a Jar Jar Binks hater, and choose the ‘Wear & Tear’ level! Sticks and stones won’t break Tenno bones but the void of space will judge your fashionframe choices.

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RAILJACK MISSION REGIONS
PROXIMA: EARTH, SATURN, DEEP SPACE. 

A new selection of missions in the PROXIMA regions of planets and space have appeared.

If you don’t have a Railjack or are wanting to join another crew, you can do so using the “Join a Crew” toggle in the Star Chart. If you want to use your own Railjack, you can “Form a Crew” and host the mission by starting it from Navigation in your Railjack.

You can enter your Railjack from the Dry Dock itself, via the Railjack express console at the back of your Orbiter (located just outside the Personal Quarters area), or by accessing the “Board Railjack” option in the Menu from your Orbiter (option to “Return to Orbiter” is also available while on the Railjack!).

Change your Warframe’s Loadout before taking flight by accessing the Arsenal located within your Railjack, across from the boarding port.  The Arsenal is disabled once you have taken off, so select the best gear for the mission before hand.

EARTH PROXIMA:
Earth Proxima is the beginning region for Empyrean. It is here where you will experience the tried-and-true Exterminate missions, with the added twist of taking down Points of Interest that offer you additional challenge. You will be able to earn important Avionics and Resources here to grow more powerful. All Affinity Earned will count toward INTRINSIC POINTS, which allow you to progress in your chosen Intrinsics – you can specialize, or be a jack of all trades! The choice is completely up to you.

1) FREE FLIGHT – We recommend starting here. A free-flight mode that allows you to practice flying / boarding / and more. No Affinity is earned here.

SOVER STRAIT
POSIT CLUSTER
MINHAST STATION
PHANGHOUL SATELLITES
IOTA TEMPLE
JEX LANES
OGAL CLUSTER
KORMS BELT
RIAN BELT
BENDAR CLUSTER

SATURN PROXIMA: Requires RANK 3 INTRINSIC in any Category. 
Once you have completed all Earth Proxima nodes, you or a crewmember may have enough Intrinsic Points to unlock SATURN PROXIMA. Here you will find better gear, and missions that have more complexity than just Exterminate. Good Luck!

MORDO CLUSTER
KASIO’S REST
VILA GAP
SPIRO GAP
NODO GAP
LUPAL PASS
VAND CLUSTER

VEIL PROXIMA: Requires RANK 7 INTRINSIC in any Category. 
VEIL PROXIMA is a mysterious region. Only the best will survive it, and what they find will change things forever.

RYA
FLEXA
GIAN POINT
RUSE WAR FIELD
NSU GRID
GANALEN’S GRAVE
H-2 CLOUD
R-9 CLOUD

2. IN-FLIGHT OPERATIONS
While the heat of battle rages on outside the glass of your Railjack, there will be plenty to do inside to maintain not only your Railjack’s survivability, but also your team’s survivability!

There are 3 Turrets aboard this Railjack. One in the pilot seat, and two on the port and starboard sides. Each Turret is also equipped with Ordnance for your destruction pleasures. The Railjack has 6 emergency exits that will eject you into space via your Archwing. Towards the top aft of the Railjack holds your Archwing Catapult that Gunnery Intrinsic Rank 3 will be able to access!

BOARDING PARTIES
Sometimes the fight gets brought to you, Tenno! Incoming enemy Ramsleds will puncture your Railjack with enemies spilling out into your interior for combat. Their job is to inflict as much damage as possible to the Railjack, resulting in continued fires, while also seeking out your crew. Taking out these boarding parties will be crucial to the health of your Railjack!

TACTICAL MENU: Prerequisite Tactical Intrinsic Rank 1
The higher your Tactical Intrinsic skill, the more enhanced your Tactical Menu will become! By pressing the default ‘L’ key, your view will shift to aid in you and your squadmates’ realtime actions.

Railjack Tactical Abilities
Located on the Tactical Menu screen, your chosen Railjack Tactical Avionics that you equipped back in the Dry Dock are accessed here. These Abilities affect the Railjack as a whole, such as Void Cloak, etc. Although these Tactical Abilities do have a cool down, they do not draw from the Railjack Flux Energy pool.

Minimap, Squad Stats & Tasks
The initial minimap shown represents your own. Pressing the default ‘TAB’ key will shift the view between your squadmates and their minimap location. Here you will also see their vitals, location name, and option to remote drop their respective Warframe Ability! If things are on fire (literally) or your Railjack Flux Energy pool is depleted, you can suggest tasks for squadmates to do, which Cy will graciously instruct them to do.

Remote Warframe Abilities
The Tactical Menu allows you to remote detonate Warframe Abilities respective to the Warframes in your squad! See your Wukong squadmate being overtaken while aboard an enemy Crewship? Remote drop a Celestial Twin right beside them for backup!

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These Warframe Ability drops require Flux Energy at the cost of your Railjacks Flux Energy pool – so use wisely! Those with a top tier Tactical Intrinsic rank will see reduced Flux Energy costs and reduced cooldown times.

FIRES & HULL BREACHES
Upon the Railjack taking Health damage, fires will start to litter the many levels and corners of the Railjack! By equipping the Omni item in your gear wheel that is automatically given to you when you board a Railjack, you can target these fires and extinguish them!

If you fail to extinguish all the fires with haste, a Hull Breach will occur! Hull Breaches are represented in the minimap as red flame icons as opposed to normal fires which are orange. A Hull Breach is serious business, and Cy isn’t messing around when he says that critical failure is imminent. Once fires and Hull Breaches have been fully extinguished the Railjacks Health will be restored! If Hull Breaches are not extinguished within the given time on the UI, the mission will fail.

The Omni is not infinite, and does require its own ammo, called Revolite. Revolite can be crafted in the PAYLOAD screen back in the Dry Dock, or onboard the Railjack in real time (see RESOURCE FORGE section).

RESOURCE FORGE
Located in the aft bunker of the Railjack is the Forging Bay! Similar to the PAYLOAD screen in the Dry Dock, you can Forge Revolite, Flux Energy, Dome Charges, and Munitions in real time as the mission progress! Copernics, Cubic Diodes, Carbides, and Pustrels collected throughout the mission are directly attributed to this screen and are eligible for Forging!

All Resources earned in Railjack missions that are not spent Forging will be awarded upon a successful End of Mission!

NEW RESOURCES
Railjack Resources are littered out in that vast starry void of never ending stars! These will be crucial to collect to advance the technology of your Railjack:

Isos
Aucrux Capacitors
Gallos Rods
Komms
Trachons
Bracoid
Kesslers
Fresnels
Titanium
Nullstones
Asterite

NEW REWARDS:
Alongside the Resources listed above, new and familiar rewards await you in Railjack missions:

WRECKAGE (COMPONENTS AND ARMAMENTS)

  • Components and Armaments from The Old War exist as WRECKAGE in the Proxima regions. Find these and Repair them to use them! You can Repair these by contributing Resources, like in the Foundry but done in the Dry Dock, or instantly with a Repair Rush Drone.

AVIONICS (BATTLE, INTEGRATED, TACTICAL)

  • AVIONICS are your key to Upgrading your Railjack. Obtain these to increase your offensive, defense, and tactical prowess! These can be upgraded with DIRAC (below). Avionics drop from Railjack enemies in space – destroy them for your Avionics!
  • Over 60 Avionics are out there – find them all, Tenno!

RIVEN SLIVER

  • Introduced in Update 26: The Old Blood, bring 10 of these to Palladino for a Riven! Limited to 1 Riven per week.

FORMA BLUEPRINT

  • Players have often requested an alternate path to obtain Forma Blueprints. Forma Blueprints can be found within the rewards of Railjack!

DIRAC 

  • Dirac is a powerful Resource that makes your Avionics and Railjack stronger. Use it to Upgrade your Railjack’s Grid and Avionics!

KUVA
CAPTURA SCENES
& MORE MYSTERIES WITHIN VEIL PROXIMA

The deeper you venture into the unknown, the greater the quality of the reward!

And thus concludes our guide to Railjack! We hope you have a safe and pleasant flight!

 

NEW DELUXE ITEMS

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EXCALIBUR ZATO SKIN
He who has nothing to lose is truly free. This skin for Excalibur embodies the nomadic, unbowed spirit of those who call every world home.

OKU NIKANA SKIN
This Nikana skin is an ode to a beautiful life cut short. A signature Nikana skin for Excalibur Zato.

EXCALIBUR ZATO COLLECTION
Wander the world, beholden to none. The Excalibur Zato bundle includes the Excalibur Zato Skin, Zato Sugatra and the Oku Nikana Skin.

EXCALIBUR ZATO ANIMATIONS
Both Excalibur Zato’s Agile and Noble Animations are available for purchase in the Market! These animations can be equipped on any Warframe of your choosing.

OPERATOR ZATO COLLECTION
The System is yours with this Excalibur Zato-inspired cosmetic collection for your Operator. Includes Zato Oculus, Zato Earpiece and Zato Facial Accessory for your Operator.

NEW REINFORCEMENTS

QUELLOR
The Quellor was standard-issue to Dax Railjack crews of the Old War, dating back to the earliest, pre-Sigma craft. A rapid-fire assault rifle with a hefty magazine-size, the Quellor is an all-round workhorse.

PENNANT
The steel flag of Old War Railjack crews, the Pennant was invaluable in repelling boarders.

 

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NEW COSMETICS

ZUNDI PISTOL SKIN
As no Zundi weapons survive from the Old War, this formidable pistol skin was created to honor them. Stout, distinctive, and intimidating – it is a reminder of times past.

SIGMA SERIES SUGATRA
A Sugatra that was traditionally clipped to the weapons of Old War Railjack crews.

SIGMA SERIES ARMOR BUNDLE
The hardened Sigma Series Armor was recognized battle dress for Old War Railjack Warframes.

SIGMA SERIES PARAZON SKIN
This Parazon model was gifted to the first Warframe Railjack crews.

SIGMA SERIES SYANDANA
This Syandana was a mark of honor, and part of the battle dress of Warframe Railjack crews.

SIGMA SERIES KAVAT ARMOR
Old-War-era battle-shell for shipboard mascots, service animals, and attack beasts.

EMPYREAN GRAND BUNDLE
This massive bundle includes the full Sigma Series cosmetic range: Armor Set, Kavat Armor Set, Syandana, Sugatra and Parazon Skin. Also contains the Zundi Pistol Skin, Quellor Rifle, and Pennant Great Katana. Also includes 3-Day Affinity and Credit Boosters.

CABALLERO RAILJACK SKIN
Conquer the skies with this noble Railjack Skin.

SUNGEM RAILJACK SKIN
Swoop in and attack with this streamlined Railjack Skin.

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NEW MARKET ITEMS

DIRAC
Consumed to upgrade the Railjack Grid and Avionics.

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RUSH REPAIR DRONE
This single-use item instantly repairs Wreckage in the Dry Dock.

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LAVAN AVIONICS BUNDLE
This Avionics Bundle showcases the House Lavan range of Avionics.

ZETKI AVIONICS BUNDLE
This Avionics Bundle showcases the House Zetki range of Avionics.

VIDAR AVIONICS BUNDLE
This Avionics Bundle showcases the House Vidar range of Avionics.

ARCH-GUN CHANGES:

We have re-balanced Arch-guns in Archwing mode only, held Arch-guns in atmospheric (ground) combat is unaffected. Submersible Archwing now uses your weapons like open world Archwing does. 

Arch-Guns in Archwing mode:

  • All hitscan Archwing weapons converted to projectile when in space
  • Increased fall off range from 200-400 to 300-600
  • Increased min fall off damage from 10% to 50%
  • Increased projectile speed of the Kuva Ayanga while in space.

Riven Disposition Changes:
Christmas has come early! Initially these changes were planned for the release of Ivara Prime, but it has snuck into Empyrean so we’re rolling with it! For those that missed our previous Riven Workshop, this is our first time balancing Dispositions per weapon instead of per weapon family, as this functionality was added with The Old Blood update. Check out the Dev Workshop on how we’ve chosen to undergo these changes: https://forums.warframe.com/topic/1151402-december-2019-riven-disposition-updates/

Primaries:

Acceltra: 1->0.8

Argonak: 1.2->1.25

Boar: 1.34->1.4

Boltor: 1.05->1.2
Telos Boltor: 1.05->1.1
Boltor Prime: 1.05->1.1

Braton: 1.2->1.3
MK1-Braton: 1.2->1.35
Braton Vandal: 1.2->1.25

Burston: 1.3->1.4

Cernos: 1.15->1.25
Rakta Cernos: 1.15->1.2
Cernos Prime: 1.15->1.2

Daikyu: 1.3->1.25

Dera: 1.3->1.35

Dread: 1.2->1.25

Fulmin: 0.8->0.65

Glaxion: 1.25->1.3

Gorgon: 1.3->1.4
Gorgon Wraith: 1.3->1.35

Grakata: 1.15->1.25
Prisma Grakata: 1.15->1.2

Grinlok: 1.25->1.3

Hek: 0.95->1.1
Vaykor Hek: 0.95->1

Hema: 1.25->1.3

Ignis: 0.55->0.6

Karak: 1.28->1.35

Komorex: 1->1.1

Lanka: 0.8->0.9

Latron: 1.3->1.4
Latron Wraith: 1.3->1.35

Lenz: 0.9->0.95

Nagantaka: 1.2->1.25

Opticor Vandal: 1.05->1

Paris: 1.3->1.35
MK1-Paris: 1.3->1.4

Penta: 1.3->1.35

Quanta: 1.35->1.4

Rubico: 0.65->0.7

Simulor: 1.1->1.2
Synoid Simulor: 1.1->1.15

Snipetron: 1.25->1.3

Soma: 0.85->1
Soma Prime: 0.85->0.95

Stradavar: 1->1.05

Strun: 1.35->1.4
MK1-Strun: 1.35->1.45

Supra:0.8->0.9
Supra Vandal: 0.8->0.85

Sybaris: 1.05->1.2
Dex Sybaris: 1.05->1.15
Sybaris Prime: 1.05->1.1

Tenora: 1.05->1.1

Tetra: 1.45->1.5

Tiberon: 0.85->0.9

Tigris: 0.55->0.65
Sancti Tigris: 0.55->0.6

Vectis: 0.8->0.95
Vectis Prime: 0.8->0.85

Vulkar: 1.4->1.45

Zhuge: 1.15->1.2

Secondaries:

Afuris: 1.39->1.45

Akbolto: 0.8->0.95
Telos Akbolto: 0.8->0.9
Akbolto Prime: 0.8->0.85

Akbronco: 1.25->1.35
Akbronco Prime: 1.25->1.3

Akjagara: 0.9->0.95
Akjagara Prime: 0.9->0.85

Aklex: 0.8->0.9

Aksomati: 1.2->1.25

Akstilletto: 0.5->0.6
Akstilletto Prime: 0.5->0.55

Akvasto: 1.2->1.25

Angstrum: 1.3->1.35

Arca Scisco: 1->1.05

Ballistica: 1.1->1.2
Rakta Ballistica: 1.1->1.15
Ballistica Prime: 1.1->1.15

Bronco: 1.35->1.4

Castanas: 1.35->1.4

Cyanex: 0.85->0.8

Cycron: 1.15->1.2

Detron: 1->1.1

Dual Cestra: 1.3->1.35

Dual Toxocyst: 1.3->1.35

MK1-Furis: 1.35->1.4

Gammacor: 0.95->1.05
Synoid Gammacor: 0.95->1

Gaze: 1->0.9

Hikou: 1.05->1.2
Hikou Prime:1.05->1.15

Hystrix: 1.1->1.15

Knell: 1.2->1.25

Kulstar: 1.25->1.3

Lato: 1.35->1.4

Lex: 1.05->1.15
Lex Prime: 1.05->1.1

Marelok: 0.95->1.05
Vaykor Marelok: 0.95->1

Ocucor: 1.1->1.15

Pandero: 1->1.05

Plinx: 1.1->1.15

Pyrana: 0.65->0.7
Pyrana Prime: 0.65->0.6

Rattleguts: 0.75->0.7

Sicarus Prime: 1.1->1.2

Sonicor: 1->1.05

Spectra Vandal: 1.46->1.4

Spira: 1.15->1.2

Stubba: 1.3->1.35

Tombfinger: 0.7->0.65

Prisma Twin Gremlins: 1.2->1.15

Twin Vipers: 1.41->1.45

Tysis: 1.51->1.45

Vasto: 1.35->1.4

Viper: 1.35->1.4

Optimizations:

  • Improved network protocols to improve matchmaking, presence, and game-invitations in certain Eastern European regions without open access to the internet.
  • Optimized hitches when joining popular Chat channels (eg Region) when you have a large number of Friends or are part of a large Clan.
  • Made a micro-optimizations to Oberon Primes FX.
  • Made a small optimization and fixed a potential crash in rendering.
  • Made some micro-optimizations to memory management to save a few MB on large levels.
  • Made some micro-optimizations to AI avoidance.
  • Made some micro-optimizations to rendering.
  • Fixed a memory leak that could occur when certain types of lights were in view.
  • Fixed slow leak that would degrade performance in missions like Sanctuary Onslaught.
  • Fixed missing textures on the leg of the Infested Ancient.

General Additions:

  • Added 2 new Challenges:
    • I’m The Captain Now – Pilot a hijacked enemy Crewship during a Railjack mission.
    • From out of the Sun – Shoot down 100 enemies while in a Railjack.

General Changes:

  • If you so choose, you can now ride the barges in the Dry Dock!
  • Mite Raknoid spawn time between broods will now increase over time if the Exploiter Orbs vents are not dealt with to address endless spawn abuse.
  • Improvements towards the algorithm of dynamic vendor (Hok, Ticker, etc) items to guarantee even appearances.
  • Reduced the input lag of the universal Blink mechanic when using a controller and fixed the Blink binding not being automatic.

Fixes:

  • Fixed being able to start the Rising Tide quest before completing Second Dream if you set it as your active quest from the World State Window.
  • Fixed inability to Install Cephalon Cy in the Dry Dock after initiating the Rising Tide quest while in the Dojo.
  • Fixed a loss of functionality when attempting to modify your Parazon on another players Orbiter.
  • Fixed Kuva Lich having the attention span of a squirrel when surrounded by Nidus’ Maggots.
  • Fixed Kuva not appearing Taxed on the End Of Mission screen.
  • Fixed the World State Window’s “Next Objective” panel directing players to the the Mars->Ceres Junction before Mars->Phobos Junction.
  • Fixed Grineer Guardsmen blocking 100% of damage.
  • Fixed enemies like Sentients being put into a ‘lifted status’ and playing wonky or popping animations because they weren’t set up to ragdoll or rise from ragdoll.
  • Fixed Ancient Healer Specters not teleporting to players in Orb Vallis or Plains of Eidolon. As reported here: https://forums.warframe.com/topic/1142784-specter-bug/
  • Fixed Coildrive hacking console not appearing for Clients.
  • Fixed the Vitruvian power surge during The Sacrifice quest causing the Orbiter ‘Wear & Tear’ to strobe as if it were a light.
  • Fixed the Orbiter floor not matching the amount of ‘Wear & Tear’ as the rest of the Orbiter when at the lowest value.
  • Fixes towards Elemental FX being misaligned when using a Zaw Skin – some alignment issues still remain.
  • Fixed the Astreos Sword And Shield Skin being opened by default when loading into a mission.
  • Fixes towards the Cumulus Syandana clipping through numerous Warframes.
  • Fixed text being crunched for some languages in the Kuva Lich UI when it spawns.
  • Fixed collision volumes in the Orbiter Arsenal wall.
  • Fixed filepath text when attempting to add a Friend on a newly created account. As reported here: https://www.reddit.com/r/Warframe/comments/e2fj2w/broken_text_string_when_new_accounts_add_a_friend/
  • Fixed a script error when removing your Cyst.
  • Fixed loot appearing under the floor in the Corpus Gas City tileset.
  • Fixed a level hole in a Plains of Eidolon cave. As reported here: https://old.reddit.com/r/Warframe/comments/e6ll1a/small_hole_in_the_twin_horns_cave_of_the_plains
  • Fixed numerous level holes across the Grineer Asteroid and Grineer Fortress tilesets..
  • Fixed a script error from Inaros’ Undying Passive.

Missed Change:

  • Vauban’s Flechette Orb Damage multiplier now scales based on average enemy level in range.

Told you it was big. Console players will see this update next.

Source: Warframe forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Warframe Update 1.80 Now Out, Here’s What’s in Rising Tide Update 26.13

As part of the festivities at The Game Awards, Digital Extremes has released Warframe update 1.80, or otherwise known as the Warframe Rising Tide Update 26.14 (version number). Clocking in at 1.5GB on PS4, check out the full Warframe update 1.80 patch notes below

Update: For those looking for the Warframe update 1.81 Empyrean update for consoles, check out the details of that here.

Warframe update 1.80 patch notes:

DRY DOCK

The Dry Dock has arrived – it’s time to prepare with a new QUEST: RISING TIDE. By the end of this quest you’ll have assembled a Railjack, but it is not ready for flight. The time will come, Tenno.

The balance of power is tipping.  An imminent threat grows stronger, surging across the Origin System. Will you stand against it? Keep pace in the arms race by starting construction on your Clan’s Dry Dock!

Build the Dry Dock, assemble your Railjack and prepare for the coming battle. What will begin as a hangar will evolve into your sanctuary, a space to hone and upgrade your ship with powerful technology to become the weapon you’ll need. Build the Dry Dock by rallying your clan and contributing Resources to its construction. After that, if you have completed the Second Dream Quest, start the Rising Tide Quest to begin forging your Railjack.

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BUILDING YOUR RAILJACK: RISING TIDE QUEST

The Grineer threat is mounting and you must rise to meet it. Track down the pieces of a long destroyed Railjack and breathe new life into it with the help of the newest Cephalon, Cy!

The Lost Cephalon

Building your Railjack begins with recruiting a Cephalon to pilot it. Begin by researching the Railjack Cephalon in at the Railjack Research Console in your Dry Dock. Once the research is complete, return to the Railjack Research Console to purchase a Railjack Cephalon blueprint and begin the process of crafting him in your Orbiter Foundry and installing him in the Dry Dock.

The Broken Vessel

Time has not been kind to the Railjacks. You’ll need to work with Cephalon Cy to find viable salvage from wreckage across the Origin System. After Cephalon Cy is installed in the Dry Dock, locate the six necessary Railjack components, retrieve them, then return back to the Dry Dock to restore them to glory. Once your Railjack is rebuilt, you’ll be able to board and explore your ship. Ignition and flight command requires additional components, which have yet to be located by Cephalon Cy.

  • Cy’s Transmission volume are affected by the ‘Transmission Volume’ slider.

NEW RESOURCES PREVIEW:

This update previews new Resources for future update EMPYREAN! When Empyrean launches, a wide variety of Railjack Specific resources will launch in missions, but we are previewing 4 new Resources early to aid in the construction of your Railjack:

Eximus Units will Drop 2 of the new Resources:

  • Eximus units on Europa Ice Planet tileset = Cubic Diodes
  • Exmius units on Ceres Shipyard tileset = Carbides

Note: On-kill extra drops (like Khora and Hydroid) do not apply to these Resource drop type – Cubic Diodes and Carbides have a 100% chance to roll the table for a 50% chance, can’t boost that 100% any further!

Mining will reward 2 of the new Resources:

  • Plains of Eidolon: Pustrels (ORE)
  • Orb Vallis: Copernics (ORE)

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ORBITER 2.0

  • Your Orbiter just got an upgrade, Tenno! See the stars through the new viewing ports and marvel at the improved lighting and materials coming with the Dry Dock update. Your decorations will mostly survive the transition, with a small chance for error near certain walls. Simply move pieces around, or start from scratch with the ‘RESET DECORATIONS’ option from The Old Blood!
    • Added a new slider for Orbiter ‘Wear & Tear ’in the Equipment > Orbiter > Orbiter Appearance menu! This new ‘Wear & Tear’ section allows you to choose how much internal amount of nicks and scratches you want the Arsenal section of your Orbiter to reflect AND what color those markings are.
      • Eventually these markings will apply to sections of the Orbiter outside of the Arsenal area once they have been given their updated looks!

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EQUINOX ANTONYM COLLECTION
Kill with contrast using this signature collection for Equinox. This collection includes the Antonym Equinox Skin, Astreos Sword and Shield Skin and Circadian Syandana.

EQUINOX ANTONYM SKIN
Few things are more destructive than a secret. Unleash your opposite with this skin for Equinox.

STRATUS PISTOL SKIN
A billowing new skin to provide a unique, ethereal look to your pistol.

ASTREOS SWORD AND SHIELD SKIN
Husband and wife, dawn and dusk. A signature Sword and Shield skin for Equinox.

CIRCADIAN SYANDANA
Rise and fall, ebb and flow, peace and war. A signature Syandana for Equinox.

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CUMULUS COLLECTION
A cosmetic collection as ethereal as a misted mountain and as striking as a thunderclap. Contains the Stratus Pistol Skin, Cumulus Syandana and Cirrus Armor Set.

CUMULUS SYANDANA
Roiling and swirling with the promise and threat of a thunderhead, the Cumulus Syandana is for those Tenno who dwell among the clouds.

CIRRUS ARMOR BUNDLE
The preferred armor set of those who call both the mists of morning and the fog of war home. A perfect complement to the the Cumulus Syandana.

THE ORIGIN PACK
The Origin Pack is the best possible value for a Tenno looking to boost their Arsenal and get some spectacular new Cosmetics! The Origin Pack features the new Parotia Syandana and 200 Platinum.
General Additions:

  • Added 2 new Trophies:
    • Gonna Need a Bigger Boat: Enter the Dry Dock (Bronze Trophy)
    • Some Assembly Required: Assemble a Railjack (Silver Trophy)

MELEE CHANGES

Critical Chance On Rivens
We recently increased the stats of the ‘Steel’ Category of Melee Mods (True Steel, Sacrificial Steel). We are now doing this for Rivens among other Mods to bring them up!

Doubled the amount of Critical Chance on Melee Rivens and gave the Critical Chance 2x for Heavy Melee.

  • Amalgam Ripkas changed to 187% Critical Chance (x2 for Heavy Attacks).
  • True Punishment changed to 100% Additional Combo Count Chance, -50% Combo Duration.

General Melee Changes & Fixes:

  • Increased the Combo Counter cap of the Venka Prime from 220 to 240.
  • Defiled Snapdragon Stance has received some spice:
    • Added a Slash proc to the third and fourth attacks in the neutral combo.
    • Added a Slash proc to the second and third attacks in the block+forward combo.
    • Increased the damage and combo point value of the last hit in the third attack of the block+forward combo.
  • Fixed ‘Chance to not gain combo count’ Riven curse not applying at all. This Riven curse has been reworded to ‘% chance to gain Combo Count’ for further clarification.

KUVA LICH CHANGES

We have 2 design changes to Liches to aid in the co-op nature of our missions, as well as the general mission flow:

1. Rank 1, 2, 3, and 4 Liches now drop Kuva for all squad members when a Parazon is used on them – whether that leads to defeat or ranking up, the Kuva is yours on Ranks 1 through 4! Kuva numbers are balanced against Siphons / Kuva Survival missions, and take into account the fact that multiple Liches spawn in missions. The aim is to not make this the best Kuva run, just an added value. Siphons and other missions are meant to be the optimal path. Rank 5 Liches do not have Kuva as a drop as they could intentionally be kept alive for a vector to acquire Kuva. The Drops are: Rank 1: 150, Rank 2:  200, Rank 3: 250, Rank 4: 300. This is lower than some other discussed numbers because we are now letting it share across Squadmates.

2. Liches now run away (but don’t rank up) if you’ve downed them 3 times, but don’t use your Parazon on them. This allows you to overpower your Lich and have it flee, instead of having the only way to remove it from a Mission be your failure to know a Requiem.

General Changes & Fixes: 

  • Operators can no longer perform Mercy kills on Larvling or Kuva Lich. Your Warframe is armed with the Parazon for a reason!
  • Fixed issue with Requiem Mod UI lingering and not updating properly after performing a Mercy on Kuva Lich as Wisp.
  • Fixed Kuva Lich weapons showing as fully Mastered in player Profile before hitting rank 40. Affected accounts should now see the corrected Mastered status based on progress.
  • Fixed Kuva Lich screen overlapping with the in-game Market UI if the Market is opened while viewing said Kuva Lich screen.
  • Fixed Kuva Lich despawning after getting downed while temporarily friendly from Revenant’s Enthrall.
  • Fixed Kuva Larvling spawns automatically setting off the alarms.
  • Fixed issues with the Vanquish / Convert context action appearing on Kuva Liches for Clients.
  • Fixed a script error that could occur after Vanquishing your Kuva Lich.
  • Fixed failed Kuva Lich Parazon stabs showing as two fails. This was just a UI bug, and not actually counting towards two fails.

Archwing Flight Changes:

The changes that refined Afterburner and brought Blink to all Archwings were not included in this Update because we could not get them to work properly in time, and we did not want to hold the rest of the content. We were optimistic we could include it, but it was apparent in our testing that we’d cause quite a few binding blunders releasing it in its current state. So we are putting time into releasing a more controller friendly version of the changes for our console Tenno. That said, one Archwing change we did include in this update from the batch in PC’s Update 26.1 is Itzal’s new ability “ARCH LINE”. This means that Blink will be temporarily unavailable until we release it on all Archwings with sensible bindings. It goes without saying that we know this is extremely disruptive for our Tridolon hunters who heavily rely on the ability – we will be resolving this in the next Update! We know this is not ideal, we apologize for the temporary hold on Blink while we work to improve overall Archwing controls on controllers. 

ARCH LINE has replaced Itzal’s Blink ability:
Launch a tethered hook that either pulls enemies close, or pulls the Warframe towards any stationary objects it hooks onto.

Garuda Changes & Fixes:

  • Added a projectile explosion range FX to Garuda’s Dread Mirror blood projectile for the local player (one doing the casting) so you can see your output.
  • Slight trim to the Bloodletting cast animation.
  • Bloodletting now gives 35% Energy instead of 25%.
  • Reduced Seeking Talons charge time by around 15%.
  • Increased Seeking Talons Status Chance from 50 to 75%.
  • Fixed motion blur on Garuda’s Dread Mirror.

General Changes:

  • Increased maximum Dojo Room capacity from 100 to 128 to accommodate for the new Crimson Branch and Dry Dock additions!
  • Added a new Captura Orbiter Scene so you can finally take a family photo with you and your 99 Domestik Drones – now with a new skylight!
  • We now allow the use of Skins on Zaws – this 2 year old request is finally seeing the light of day after some under-the-hood restructuring. If you come across any issues with Exodia, or odd behaviours, please let us know! Skin compatibility is automatically determined by Strike!
  • Restored Mirage’s Eclipse granting its ‘light’ buff when Mirage is on fire AND when under the effect of an Electricity Status Effect.
  • Capitalized Ember’s name in her Inferno ability description.
  • Tweaked the density of Ember’s Ability FX on nearby hits.
  • Improvements towards Orokin Derelict mission markers to address pathing issues.
  • Reduced Orbiter machine sounds while in Menu screens.

Optimizations:

  • Optimized batch removal of friends to reduce server load.
  • Made some micro-optimizations to screens with a button-bar.
  • Made some micro-optimizations to the categorized grid UI and other UI scripts.
  • Made some micro-optimizations to the Mod and Upgrade screens.
  • Made some micro-optimizations to sorting Mods by “recent”.

More Fixes:

  • Fixed the ability to hack a single Corpus Spy console repeatedly, thus gaining an endless amount of Affinity.
  • Fixed progression stopper in the Profit Taker fight due to inability to rehack the console.
  • Fixed enemies in Gas City Sabotage not rushing when a hacking console is failed.
  • Fixed being dragged under the floor after hacking a panel in the “Follow the Stalker” mission in The Second Dream quest.
  • Fixed a recurring issue where hacking a panel on a Corpus tileset would prevent you from hacking it again in the future, potentially locking the player in the room during lockdown.
  • Fixed a Kitgun Riven Disposition always displaying 3/5, even if the Riven disposition itself is lower than that.
  • Fixed inability to see what players are selling in Maroo’s Bazaar.
  • Fixed inability to pick up Domestik Drones once they’ve been placed in Decorator Mode.
  • Fixed a number of UI lock-ups if you launched from Discord and attempted to buy Loadout slots or rush items in the Foundry and didn’t have enough Platinum to do so.
  • Fixed enemies in the Mastery Rank 28 test not taking damage when ragdolled by certain CC Abilities.
  • Fixed small invisible ledge sticking out along the Plains of Eidolon boundary wall closest to The Ribs.
  • Fixed the Zealoid Prelate getting stuck underneath staircases in the Orokin Derelict Emissary Assassinate node.
  • Fixed Archwing Gox enemy ending up with Storm Trooper level aim when players are too close to it after its laser arm weapon is destroyed.
  • Fixing enemies losing their weapons permanently if an Ivara casts a Sleep Arrow on them while using a Rampart.
  • Fixed Atlas, Frost, Valkyr, Nidus, and Oberon’s left arm bending in an unsettling way when holding the Opticor with their Noble Animation Sets equipped.
  • Fixed Corinth being attached to your Warframe’s left hand in an awkward position if reload was interrupted.
  • Fixed K-Drives being able to capture Cases in Fortuna Bounties.
  • Fixed rare case of loading screen hanging when loading into Caloris, Mercury and Relays.
  • Fixed certain enemies (mostly Hyekkas, Drahks, and Feral Kavats/Kubrows) having poor hit detection while held in Vauban’s Bastille.
  • Fixed passive Focus buffs not being given or restored if the Arsenal is entered/exited in the Simulacrum.
  • Fixed Alad V firing his electric shield ability out of his rear during his boss fight.
  • Fixed Ballistica’s alt fire ammo not being reloaded properly for Clients if equipped with Mods that reload while holstered (ie. Tactical Reload).
  • Fixed firing and reload animations for Titania’s Hawkmoth Skin for her Dex Pixia exalted weapon.
  • Fixed counter for Razorflies missing for Client Titanias until one is either killed or spawned.
  • Fixed “No Mods Mode” UI prompt not appearing for Clients in Grendel’s Locator missions.
  • Fixed hitting an Eidolon Lure with a Heavy Slam Attacks causing it to disappear after the lifted status ends and respawn far away.
  • Fixed the Kohm and Kuva Kohm’s Energy ring in the middle of the weapon not using the chosen Energy color.
  • Fixed Mirage’s Hall of Mirrors Clones dealing Modded damage in Grendel’s “No Mods Mode” missions.
  • Fixed being unable to cast Nova’s abilities for a period of time after casting Null Star.
  • Fixed Atlas being unaffected by Vauban’s Vector Pads. Rocks gotta go fast too.
  • Fixed the Golden Maw in The War Within quest pursuing the player at a crawl after dropping into the pit.
  • Fixed Golden Maws in The War Within quest not attacking player-controlled (Transference) Maw.
  • Fixed being able to Synthesis Scan more than than the maximum number of Scans required per target.
  • Fixed “new message” Inbox status being cleared immediately when viewing a new message — now the message title will stay bold/white along with the green “unopened” envelope icon until you actually click off it (or exit the Inbox screen).
  • Fixed inability to switch to Primary from the Gear wheel if no Secondary is equipped.
  • Fixed Domestik Drones colliding with their own spawn points – was causing wobbly pathing as they ran over them.
  • Fixed Captain Vor being affected by the melee “Lifted” status in the “Vor’s Prize” Quest. He will now stay firmly grounded as he does in all other scenarios.
  • Fixed Inaros no longer using his Sarcophagus if he dies at any point after using Archwing.
  • Fixed a small collection of enemies such as Sentients and Amalgams when not alert not turning around to look at you when they should, even if you were pumping their backs full of bullets.
  • Fixed enemies being unable to get up if they got Rhino Stomped while they were under a Heavy Ground Slam ‘lifted’ effect.
  • Fixed the “Advance Time” tool in Captura causing your Warframe’s upper body to swivel when aiming down sights/blocking with melee.
  • Fixed enemy AI having trouble turning around when very close to their target.
  • Fixed AOE Status Effects such as Electricity or Gas not occurring on killing blows.
  • Fixed Naru Syandana violently clipping through Warframes.
  • Fixed an issue where the ‘Chimera’ Prologue could not be completed.
  • Fixed the Orb Vallis Coildrives driving in erratic circles and sometimes becoming stuck when going off course. This also fixes an inability to complete Coildrive Bounties!
  • Potential fix towards Stalker not remaining in the mission if a Host migration occurred while he was out for blood.
  • Fixed Companions getting distracted by Roller Floofs while being viewed in the Arsenal, making them near impossible to customize.
  • Fixed inability to Revive after getting clocked by a submersible mine underwater.
  • Fixed teleport volumes to catch players going wildly out of bounds in The Sacrifice quest not doing exactly that.
  • Fixed Khora’s movement breaking when inside a Corpus Nullifier bubble with Strangledome active.
  • Fixed an incorrect spawn location that was located inside an ice block in the Corpus Ice Planet tileset.
  • Fixed broken lighting and reflections in the Grineer Settlement tileset.
  • Fixed overzealous ceiling teleporters to make the ceiling less invasive, allowing you to jump higher in the Grineer Settlement tileset.
  • Fixed a small corridor in the Grineer Shipyard tileset appearing darker than intended from the outside.
  • Fixed level hole in Grineer Shipyard and Orokin Moon tilesets.
  • More fixes towards Infested Corpus ship doors clipping into other rooms.
  • Fixed missing description for the Narvarr Prime Armor.
  • Fixed a [PH] tag appearing in the verification prompt when trading Requiem Mods.
  • Fixed Audio Options text appearing as boxes or otherwise being smaller than expected.
  • Fixed script errors in when Wisp casts her Reservoirs.
  • Fixed a script error that could occur if Revenant tried to Enthrall without a target.
  • Fixed a script error in the Syndicates screen when shutting down to load into mission.
  • Fixed a script error related to Companions losing their original pathing instructions once you’ve left a zone (Onslaught, Vallis, Plains, etc).
  • Fixed a script error when casting Octavia’s Resonator ability.
  • Fixed a script error when casting Baruuk’s Serene Storm ability.
  • Fixed a crash when attempting to Decorate your Dojo.
  • Fixed a crash when a Host migration occurred.
  • Fixed a crash when using Baruuk’s Desert Wind’s Heavy Attack.

Consoles will be getting the big Empyrean update after this patch, with the PC version getting it today.

Source: Warframe forums

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First PS5 Title Announced, Called “Godfall”

At this year’s The Game Awards, Gearbox Software revealed what it calls a “looter-slasher” title called Godfall, and it’s the first PS5 title officially confirmed!

Godfall is a third-person fantasy looter-slasher focused on melee combat, coming to PlayStation 5 & Epic Games Store Holiday 2020. Developed by Counterplay Games & published by Gearbox Publishing.

It’ll be out in holiday 2020 according to Gearbox.

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Hellblade 2 Gets New Trailer for Next-Gen and It Looks Amazing

At The Game Awards, Microsoft boss Phil Spencer went up on stage to introduce possibly the first game for its next-gen platform, and it’s from newly acquired studio Ninja Theory, and it’s none other than Hellblade 2! Note that sequel is targeted for Xbox Series X, or Microsoft’s next-gen console.

Given how we don’t have a date for Microsoft’s next-gen console, Hellblade 2 has no definite release date yet. It could very well be one of the launch games, and if so, Microsoft already has one AAA title to showcase soon.

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Alex Co

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Next-Gen Xbox Name Revealed as Xbox Series X, Here’s the Trailer (Update)

Well, here’s a big one. At The Game Awards, Microsoft unveiled the name of their next-gen console and it’s called “Xbox Series X.”

Watch the trailer for this next-gen Xbox below.

We’ve updated the post to include two new screenshots of the new unit!

Xbox Series X will be out this coming holiday 2020.

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Final Fantasy 7 Remake New Trailer Shown Off at The Game Awards

At this year’s The Game Awards, Square Enix revealed a Final Fantasy 7 Remake new trailer, and it focuses more on cinematics than actual gameplay, but it also shows story exposition. Check it out below.

Final Fantasy 7 Remake is out on March 3, 2020 on the PS4.

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DayZ Update 1.08 Released for Consoles, Here’s What Got Changed

Bohemia Interactive has released a new DayZ update just for consoles earlier today, and it includes quite a number of gameplay and technical fixes. While Bohemia calls this as yet another 1.06 update for consoles, players will see this as DayZ update 1.08. You can check out the full DayZ update 1.08 patch notes below.

DayZ update 1.08 patch notes:

1.06 Patch 1 (12.12.2019)

GAME

FIXED

  • Fixed: Swapping within cargo
  • Fixed: The right side far resolution LODs of the Gunter 2 were only changing their color when damaged
  • Fixed: Items would not attach to the correct attachment slot during base building
  • Fixed: Base building/cars dragging attachments
  • Fixed: Movement inputs would be obstructed while using radial menus
  • Fixed: The boletus mushroom would spawn with a wrong rotation
  • Fixed: When the weapon in hand was hidden during certain actions, loaded cartridges would float in the air
  • Fixed: A server error when picking up items
  • Fixed: Two exploits that could break the character animations
  • Fixed: Head of the character was not healing from damage
  • Fixed: PS4 trophies would not be activated under certain circumstances
  • Fixed: The PS4 trophy Bodily Needs would not be activated when the drinking action was done at a pond or well

TWEAKED

  • Tweaked: Fireplace fuel consumption lowered (doubled the burning time)
  • Tweaked: Increased the damage dealt by 9×39 projectile
  • Tweaked: Increased the damage from projectiles to the zombie head (damage zone)

SERVER

  • Tweaked: Updated the offline database

Chances are, Bohemia calls it update 1.06 due to the PC version stil on this version, as it just got out of the 1.06 Experimental Update a few weeks ago.

Source: DayZ forums

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The Game Awards 2019 Stream – Watch It Live Here

It’s here, people! The final big video game event of the year is upon us with the annual The Game Awards! Once again hosted by veteran video game host Geoff Keighley, gamers can expect new game reveals, announcements, release date reveals and more! Curtain time starts at 8:30 p.m. ET/5:30 p.m. PT, and you can watch The Game Awards 2019 stream below.

Aside from games, people can expect celebs like NBA star Steph Curry to be on the show, and Green Day will also be on hand to provide some entertainment. There is also the actual awards, which will no doubt be capped off by the Game of the Year.

If you can’t watch the show, we’ll be posting the relevant announcements here on MP1st, so stay tuned.

What are you hoping to see at this year’s The Game Awards and who do you think will win Game of the Year?

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Here’s a Look at the Anthem Icetide Armor Sets

Just yesterday, BioWare rolled out the big Anthem Icetide update that introduced new missions, challenges, and rewards. Chief among the rewards players can earn are the Anthem Icetide armor sets. If you’re curious what these Anthem winter armor sets look like, wonder no more.

Reddit user Grundlage posted the new Anthem Icetide armor sets, and I have to admit, they look spiffy! Check ’em out below. Note that these should be available in the in-game store, and the other sets will most likely be challenge rewads.

For me, the best one seems to be the one for the Colossus. Who wouldn’t want to have big tusks while clearing off mobs of enemies, right?

We’re taking a look at more Icetide stuff and once we find more info, we’ll let people know. If you have an Anthem tip or news-worthy video and whatnot, don’t hesitate to email us.

Those enjoying Icetide, don’t forget, a reliable report has cropped up that a massive overhaul for the game is underway at BioWare. If you’re interested in that, I suggest reading the rest of the details here.

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Alex Co

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Borderlands 3 Update 1.08 Includes Loads of Fixes, Here’s the Full Patch Notes

With Borderlands 3’s upcoming DLC — Moxxi’s Heist of The Handsome Jackpot — set to be released soon on December 19, Gearbox has released Borderlands 3 update 1.08 that seeminly includes the data file for the DLC, as well as for a host of gameplay fixes. Clocking ina t over 2GB on PS4, you can check out the full Borderlands 3 update 1.08 patch notes below.

Borderlands 3 update 1.08 patch notes:

NEW CONTENT

  • Added support for Borderlands 3 DLC: Moxxi’s Heist of The Handsome Jackpot. Live on December 19.

STABILITY

  • Addressed a reported concern related to the Grenade Indicator widget
  • Addressed a reported concern related to the Minimap widget
  • Fixed a crash that sometimes occurred when exiting the ECHO menu
  • Fixed a crash that sometimes occurred when a user attempted to load in the game after experiencing a network error
  • [Console] Fixed a rare crash that sometimes occurred in split screen when players leave the party
  • Fixed a rare crash that sometimes occurred after idling for ten minutes
  • [Xbox] Fixed a crash that sometimes occurred in split screen on Xbox One
  • [PC] Improved network performance on PC to prevent hitching related to friends or networked games

UI

  • Improved Inventory Menu performance
  • Improved performance when opening Guardian Rank Menu
  • [PC] Added support to immediately swap between glyph types when using Auto-Detect
  • Added numbered icons to the Mayhem Mode icon on the HUD
  • Added missing Japanese characters
  • Addressed an issue where all functionality could sometimes be lost when pressing the Options button within the Mode menu before starting a game
  • Addressed an issue where Mayhem Mode icons on the HUD would sometimes become inconsistent when adjusting difficulty
  • Addressed an issue where thumbnails and locked state could sometimes become incorrect when viewed in the inventory menu
  • Addressed an issue where vending machine thumbnails could sometimes be incorrect
  • Addressed an issue where the Photo Mode settings could sometimes scroll off the screen
  • [PC] Addressed an issue where the PC text chat UI would sometimes disappear after being opened for the second time during a cinematic
  • Addressed an issue where Friend Profile icons were sometimes not showing up correctly on the ECHO menu
  • Addressed an issue where the character icon sometimes failed to be present when viewing the Friends Mail prompt in the Mail Menu
  • Addressed an issue where clients could sometimes lose functionality when opening the ECHO menu after exiting a vehicle
  • [Console] Addressed an issue where item cards would sometimes appear cut off when viewing items in chests in split screen
  • [Console] Addressed issue where small item cards would sometimes be displayed on the wrong player’s screen in split screen
  • Addressed an issue where clients who late joined the Takedown at the Maliwan Blacksite would sometimes not have Spectator Mode button prompts
  • Addressed an issue where performance could sometimes be negatively impacted by pressing inputs from two different sources while spectating during the Takedown at the Maliwan Blacksite
  • Addressed an issue where primary and secondary stats could sometimes overlap on Legendary Artifact item cards
  • Addressed an issue where multiple notifications were sometimes being triggered after having completed a Challenge

MISSIONS

  • Addressed a perceived progression blocker that sometimes occurred if the player jumped before Chadd did during the mission “Swamp Bro”
  • Addressed a perceived progression blocker where the objective “Kill Ratch” sometimes wouldn’t update during the mission “The Family Jewel”
  • Addressed a perceived progression blocker during the mission “In the Shadow of the Starlight”
  • Addressed perceived progression blockers related to traveling between environments on Promethea
  • Addressed a reported concern where waypoints would sometimes fail to appear when obtaining a mission for an environment that hadn’t been unlocked yet
  • Addressed a reported concern where players were sometimes unable to complete Fast Travel Station Zone Progress when exploring Cathedral of the Twin Gods
  • Addressed multiple issues with ECHO dialog not playing

GAMEPLAY

  • Updated weapons wielded by CoV Badass enemies to use bullet-based variations to cut down on FX spam
  • Fixed a reported concern where Guardian Rank Perks would sometimes be disabled for users that had already unlocked them
  • Addressed a reported concern where enemies would sometimes deal excessive damage to vehicles in True Vault Hunter Mode
  • Addressed a reported concern where the Spiderant King enemy sometimes failed to launch the sticky projectile from his tail when performing a Web Pull attack
  • Addressed a reported concern that enemies might not spawn from Warp Anchors and Dropships
  • Addressed a reported concern that Zane’s “Quick Breather” skill was sometimes not functioning
  • Addressed a reported concern that Zane’s “Schadenfreude” skill would sometimes not award the player Shield restoration
  • Addressed a reported concern that Zane’s “Praemunitus” skill would sometimes not award the proper size clip on the first clip of the weapon the Digiclone is spawned with
  • Addressed a reported concern that Moze’s “Stainless Steel Bear” skill would sometimes not award the damage bonus to Iron Bear
  • Addressed a reported concern that Moze would occasionally be ejected from Iron Bear immediately after entering it
  • Addressed a reported concern where a client’s camera would sometimes occasionally stutter and lose functionality after performing Amara’s “Downfall” skill when jumping off a ledge and dying
  • Addressed a reported concern that Amara’s “Indiscriminate” skill could sometimes create lots of ricochet bullets when firing the Legendary Maliwan Shotgun “Projectile Recursion”
  • Addressed a reported concern where “Invulnerable” shields would sometimes fail to block rounds fired from the Legendary Maliwan Shotgun “Projectile Recursion”

GENERAL

  • Added functionality to skip the intro movie once the video has fully loaded
  • Added vending machines to Skywell-27
  • Disabled access to Photo Mode during Fight for Your Life
  • Changed the default send mail error message to encompass additional issues
  • [PC] Adjusted volume and attenuation to bring music volume up while playing in HiFi mode on PC
  • Crew Quarter Room decorations now correctly use the rotation of the hook
  • Optimized Challenges to prevent hitching when saving
  • Optimized Challenge Completion percentage computation to occur over multiple frames to prevent hitching
  • Fixed a reported concern where save game could sometimes get bloated with duplicate Challenge data
  • Fixed a reported concern where save game data could sometimes have a minor leak
  • Fixed a reported concern where the game would not start up in correct resolution sometimes when using Fullscreen mode and display scaling
  • Fixed a reported concern where the player could sometimes remain invisible after respawning
  • Fixed a reported concern where clients would sometimes not see Sanctuary III Fast Travel Stations until they were already in the map
  • Fixed a reported concern where the D-Pad would sometimes not change selections in the Sanctuary III Fast Travel list
  • Fixed a reported concern where clients might not unlock Fast Travel Stations after using the Fast-Forward feature
  • Fixed a reported concern where environments could sometimes appear unnaturally bright due Time of Day errors
  • Fixed a reported concern where vehicle boost FX could sometimes appear black
  • Fixed a typo for the spelling of the “IMMUNE” text pop in German
  • Fixed a reported concern where some strings for the Key Binding Menu were not localized
  • Fixed a reported concern where the Badass Event icon could sometimes show up when the event had been deactivated when using the ECHOcast Twitch Extension
  • Fixed a reported concern where Cryo destructible pose sometimes did not match character when in ragdoll
  • [Console] Fixed a reported concern where the Custom Waypoint hint text would sometimes appear in the Zone Map in non-current environments on consoles
  • [Console] Fixed a reported concern where Photo Mode filters sometimes weren’t working properly with HDR
  • [Console] Fixed a reported concern where Vault Hunter profile cards sometimes didn’t pull from local data for split screen players, causing a mismatch in presentation
  • Fixed a reported concern where the client would sometimes see an unresponsive black screen after accepting an invite during the intro movie
  • [PC] Fixed a reported concern where the Vault Hunter profile cards on Epic Game Store were sometimes not showing correctly

The main stuff sorted here are the Guardian rank and fast travel issues, as well as what Gearbox calls a new “Hotfix Menu.” If a new patch is deployed next week for the DLC, we’ll let our readers know.

Source: Borderlands

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.