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Monster Hunter World Update 12.11 Released, PC Gets 11.50

Monster Hunter World fans, Capcom has today released a new patch for Monster Hunter World, and both consoles and PC players got one! Console gamers will see this as Monster Hunter World update 12.11, while PC players will see theirs as 11.50.

Monster Hunter World updatem 12.11 patch notes:

Patch Details

  • A patch is scheduled to be released on the date listed above to address an issue that affects Observation Log photos for certain players.
  • This issue will not have any effect on your story progress, nor on the status of your observations.

Recommended Steps before the Patch

  • The issue occurs when deleting or submitting photos, so we highly recommend avoiding these actions while playing.
  • In the event that you encounter this issue, it is possible to restore your photo data. (see details below)
  • If you have already encountered this issue, it’s recommended to not delete or add more photo data, and to keep your current data.
  • We apologize for any inconvenience this may cause players.
    • Details
      Conditions to trigger this issue
      • Complete any of the Lynian Researcher’s observation requests between #21 and #24 with all three conditions met.
        (Acquire at least one of the rewards to increase your observation log size)
    • How this issue occurs
        • 1. With the above conditions met, saving the game when you have 21 or more photos in your observation log.
        • 2. Saving your data after deleting OR submitting a photo from the first or second page of your observation log.
        • 3. Returning to the title screen or restarting the game.
    • How to avoid this issue
        • – Do not submit any photos to the Lynian Researcher.
        • – If you performed step 2 listed above, do not perform step 3, instead, take more photos until you reach the maximum limit, and then save your game.
        • – Do not delete your photo data. (On the PlayStation®4, pressing △ while looking at your observation requests)
        • – Save your data to the cloud. (Note: Game data and photo data are saved as a set)
    • If you are already experiencing this issue
        • We expect that most or all photo data that could not be read will be recovered after the patch is released, but if you have taken any new photos, you won’t be able to restore your old data (Lynian Observatory completion progress will be saved).
        • We recommend waiting until the ver.12.11 patch is released and do not perform the above steps.

Monster Hunter World 11.50 patch notes (PC):

[Notice]
We have released fix patch Ver. 11.50.01, addressing the following issues:

● Fixed an issue where Observation Logs photos would not be recognized correctly under certain PC setups.

● Fixed an issue where crashes would happen while using AMD graphics cards.

● Fixed an issue where DX12 users would experience rare crashes, regardless of the type of graphics cards.

Note: Some users may not notice an improvement, depending on their specific hardware or system. We apologize for the inconvenience, but we appreciate your patience as we continue looking into these issues further.

● Fixed an issue where players could not enter their Room under certain PC setups.

● Adjusted the frequency of your Palico’s voice dialogue while they’re on standby.

● Fixed an issue where Steamworks reward item numbers didn’t match the actual number of items you received.

Source: Capcom, Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dying Light Update February 19 Edition Includes Loads of Changes & Preps for Tomorrow

Even if Dying Light is already five years old, Techland is still dishing out content for the game, and we’re getting that this month and more! The Dying Light update February 19 patch is live on all platforms and includes loads of changes! Check out the full Dying Light update February 19 patch notes below via the PS4 update history.

Dying Light update February 19 patch notes:

  • Added a new game difficulty: Story Mode
  • Decreased damage dealt by zombies by 25%
  • Increased damage dealt by player by 50-100%
  • Decreased fall damage by 50%
  • Normal attacks use 25% less stamina
  • Charged attacks use 25% less stamina
  • Medkits are twice as effective
  • Player loses 50% less experience points upon death
  • Days are longer by 25%
  • Nights are shorter by 25%
  • Traders pay 20% more for player’s items
  • Player earns 50% less Legend experience
  • Airdrops remain on the map twice as long

Fixed a bug with missing additional particles on:

  1. Last Wish Revolver – additional smoke effect
  2. Dragon Ji Polearm – additional fire effect
  3. Leaping Tiger Dao Sword – additional fire effect
  • Added new weapons and blueprints
  • Added a new explosive device
  • Added new types of live event
  • Added new outfits
  • Support for additional dockets
  • Minor bug fixes

In addition to the changes made to the game, there’s also four events planned for the next four weeks as part of the Dying Light’s fifth year anniversary!

The first one starts tomorrow at 10 a.m. PST/7 p.m. CET. We’re not sure what’s coming but it’s definitely something to be excited about.

For those excited on what’s coming after this, don’t forget, Dying Light 2 has been delayed and read up on Techland’s statement on the matter.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Sony Cancels PlayStation PAX East Participation Due to Coronovirus

Those attending PAX East later this month, you’ll sadly have to enjoy the festivities without Sony’s involvement, as the company has announced that PlayStation PAX East demos The Last of Us: Part II and Final Fantasy 7 Remake are being pulled!

In a new update on the PlayStation Blog, Sony has updated their PAX East announcement post, and mentions that they are cancelling attending PAX East due to COVID-19 (or otherwise known as the novel coronavirus), which is plaguing countries worldwide.

Here’s the company’s statement in full:

UPDATE: Today, Sony Interactive Entertainment made the decision to cancel its participation at PAX East in Boston this year due to increasing concerns related to COVID-19 (also known as “novel coronavirus”). We felt this was the safest option as the situation is changing daily. We are disappointed to cancel our participation in this event, but the health and safety of our global workforce is our highest concern.

While this is bad news for PAX East attendees, I completely understand where Sony is coming from, and I’m glad they’re looking out for their people first and foremost. At the end of the day, these are just games and are in no way comparable to anyone risking their lives.

Hopefully, we’ll get over this COVID-19 problem soon, and things will go back to normal.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Hellpoint Preview: Dark Souls Meets Dead Space

Over four hours of hands-on experience, this Hellpoint preview leaves us wanting more from this Souls-inspired title. There’s a lot of the soul genre formula embedded in Hellpoint, which isn’t surprising considering that the developers, Cradle Games have been open about this being a Soulbourne-inspired title. From gameplay down to the way menus work, Hellpoint won’t be much of a stranger to fans of the genre since its rise in popularity.

The Lovechild of Dark Souls, Doom, and Deadspace

Right off the bat, the preview starts you off much like any other Souls title, completely naked with no true sense of direction. You get to roam freely in the opening level, learning the ins and outs all while leveling up. Combat functions the same, where you will always be cautious of every angle, slowly and carefully planning attacks around enemies. There’s a weak, fast strike and also a heavy one for each weapon. The game features a healing item and even rifts that are basically bonfires. Again, if you have played a Souls game then you will know how to play this game.

The difference, however, comes in a lot of the smaller mechanics that Hellpoint has to offer. Rather than enemies respawning at each checkpoint you touch, they work off a timer system and will sometimes even change their placements from their prior spawn. The healing item has “limited” uses, but can easily be recharged via killing enemies. There is a jump mechanic that is miles better than any of the Souls games we have played as it provides a level of platforming. In addition to character leveling, there is also weapon leveling that increases with each usage. And drop-in co-op is also available from the start, although in the preview build it was only split-screen. There’s also some roguelike features from titles like Risk of Rain and Dead Cells where depending on your action or speed, you may get a chance to explore new paths that could potentially lead to new rewards and even bosses.

Despite some of these differences, make no mistake, at the end of the day Hellpoint is a carbon copy of a Souls game. Whether that’s a good thing or not is entirely up to you, but as someone who has played other titles such as Nioh, Sekiro, and the Surge (and enjoyed them all), I’m actually quite fond of the decision to make it as Souls-like as possible. Unless it’s really bad, which Hellpoint isn’t, I’ve never been bothered by titles trying to cash in on the Soul games, especially if they are interesting enough to keep me engaged. The whole dark sci-fi fantasy setting that Hellpoint establishes is certainly a great setting that could provide some interesting story elements.

Hellpoint takes place on a now overrun by interdimensional entities space station that orbits a blackhole. You play as mysterious 3D printed character tasked with discovering what has happened on the station to lead to these unfortunate events. A pretty simple premise we could say, and yet despite taking place on a Space Station there is a lot of variety when it comes to visuals.  I’m a huge fan of H.R. Giger’s work, especially on the Aliens series. There’s a beauty to his work that is both disturbing yet beautiful at the same time. Hellpoint makes me feel the same with how levels are designed and the visuals they use to blend cold machinery with human and other bio-life components. Enemy’s designs can look pretty terrifying with their horrific features. I get a very “Doom” and “Dead Space” vibe from the general atmosphere with how dark and cold it feels. The whole sci-fi setting really suits the game and sets it apart enough to really want to invest in the story once it’s finished.

What of the Difficulty?

The major key with a soul title that many come to love is the sheer difficulty they offer. They’re unforgiving, ruthless, and at times extremely frustrating to the point that players will break in a fit of rage. Hellpoint for the most is heading in the right direction for players seeking a challenge as danger crept around every corner. The real fun is, you can run past an empty corridor and feel safe only for several enemies to spring out to wreck your run. It feels very soul like, and if you happen to level up too much you can increase the difficulty by using effigies. My only complaint with the difficulty was with the bosses offered in the preview as they were far too easy to beat, especially when compared to some of the higher tier enemies found in the standard stages. Hopefully, something that gets addressed in the final build of the game, though it was clear that some of the later ones were still being worked on. This was after all a preview build that was only meant to give us a small taste.

Overall, I loved what I got to try out in this build. For someone who has played basically every Soulborne title out there, HellPoint can sit comfortably amongst them if it continues to go the direction it’s in. Sure it’s essentially a carbon clone of Dark Souls, but I don’t mind that as it’s still fun and engaging at the end of the day. It does have some rough patches here and there that need some more work, but I look forward to the final build once it releases. Hellpoint is scheduled to release on PlayStation 4, Xbox One, and PC this April.

Developer Recommendations:

Sound

Outside of the visuals, which will most likely be touched up as we approach launch, the one big component that bugged me throughout the entire preview was the sound design. It takes a lot to really get under my skin when it comes to sound, and unless there’s an obnoxious repeating of lines or sound cues, I’m usually not too bothered by it. There was some leather armor wear that made me want to pull my hair out as every step the character took you could hear it constantly rubbing against them. Something minor I just wanted to point out, and the easy fix was just not to wear it. I think the bigger issue was sound had to when it came to the soundtrack.

There’s a soundtrack in Hellpoint, one that surprisingly sounds good or at least it would if sounds weren’t muffled. It’s hard to hear and we aren’t sure if it’s because it’s part of the soundtrack or just the environment causing it. I do know that my friend and I found the bass to be too high in certain sections.

Enemies Hitboxes and Iframes

These can be a hit or miss as often we found ourselves attacking an enemy for it to miss or not do any damage upon impact. The Iframes can get a bit annoying as you can rush and attack enemies that are standing up. Very minor complaint.

Long Range Guns

Out of all the weapons in the game, I wasn’t as excited as I thought I would be when I unlocked the gun. When facing an enemy that uses them they’re pretty dangerous to deal with since they hurt a lot. It doesn’t work the other way however as DPS was rather low to make them not worthwhile. A buff to their damage would be great.

Co-op

This particular build didn’t have any online co-op just local play. Thankfully there are PC apps that could resolve this and the co-op experience just adds a whole layer of fun. Sure it made the difficulty easier, but that’s usually what co-op is intended to do. I would say some options to scale enemies count or difficulty (outside of effigy use) could be nice for those seeking a greater challenge.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Modern Warfare February 19 Update Rolled Out, Here Are the Fixes

Heads up! Infinity Ward has released a new Call of Duty: Modern Warfare patch today, and it’s a server-side fix, which means players won’t be required to download a patch (though you’ll see a “download bar” pop up before connecting to the game). The Modern Warfare February 19 update includes a bunch of fixes, and they’re listed below.

Modern Warfare February 19 update patch notes:

GENERAL FIXES:

  • Fix for Regiment tags not appearing as intended
  • Fix for players receiving the “Jockworth” error while in Gunfight Tournaments
  • Fix for a bug where numbers on the team roster and numbers on the COD Caster minimap did not correspond
  • Pointman: Fix for an issue where Killchain scores were being given for killstreak kills without having Killchain equipped
  • Fix for a CDL Gunsmith exploit

And that’s basically it. Don’t expect any big gameplay changes as this is a server-side hotfix. That said, we are expecting a new patch to drop soon which will be for Call of Duty: Warzone.

If there’s any stealth changes included in today’s Modern Warfare update, we’ll let our readers know ASAP.

Source: Infinity Ward

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Alex Co

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Hotly Anticipated VR Games for 2020

Virtual reality games are really coming into their own in this new decade, thanks in part to the increasing availability of VR headsets from various developers. VR games immerse the player in a new world, where the only limitation is the imagination of the game creators. 

 

New titles are flooding onto the market this year, so gamers in 2020 are spoilt for choice. We have action, fantasy, social games and more on this list. There are even some online casinos getting in on the action, and developers have succeeded in creating fully realised virtual casino lobbies for players to explore. You can find out more about real money casinos at MrCasinova.com, including the sites which offer the VR experience.

So, let’s dive in and take a look at some of the hottest new VR games coming to your headsets this year. 

 

  • Space Pirate Arena (Oculus Quest)

 

This is the kind of game that many of us have been waiting for – an arena-scale multiplayer experience to enjoy with your friends. You’ll need a big open space, indoor or outdoor, and of course everyone must have a Quest headset. Imagine a game of laser tag, but with an infinitely more exciting setting. 

 

  • Half Life: Alyx (PCVR)

 

The team behind this stunningly rendered new game have really pushed the boundaries of what is possible with VR. The visuals are incredible, but the game also has real substance. The storyline is complex and engrossing, promising many hours of engaging gameplay. 

 

  • Facebook Horizon (Oculus Rift/Quest)

 

2020 is the year that Facebook take their social network to the next level. They have made an enormous virtual world, where you can interact with your friends, play games or get creative. This is the first big social VR game to hit the market, so it will be interesting to see if it takes off. 

 

  • Vertigo 2 (PCVR)

 

This new and improved sequel to the 2016 original has surpassed expectations, serving up an engaging, humorous and polished single-player game. Set in a huge research facility, you are provided with an assortment of unusual weapons to battle with the aliens that teleport in and out of frame. With echoes of Half Life and Portal, this is surely one not to miss this year.

 

  • Medal of Honor (Oculus Rift)

 

The Medal of Honor franchise is no less than iconic, so the announcement of a VR incarnation was greeted with plenty of anticipation. The game is set during WWII, with a deep storyline that takes the player through scenarios on sea, air, and land to thwart the enemy. 

 

  • The Wizards: Dark Times (PCVR)

 

For the fantasy lovers amongst us, this new title is a stand-alone addition to the existing Wizards VR game. Taking on board the criticisms of the first incarnation, the developers have refined the gameplay and streamlined the levels. A magical virtual environment and gesture-based spellcasting make this game a real treat for fans of the genre. 

 

  • Low-Fi (PCVR)

 

Borrowing its aesthetic from the future dystopian Blade Runner movies, Low-Fi is set in an overpopulated and dark mega-city, complete with flying cars and neon signs. It’s a massive open world game, where the player takes on the role of a rookie police officer and decides what criminal activity to pursue and what to permit. Anyone who enjoyed Technolust should give Low-Fi a try. 

 

  • Iron Man (PlayStation VR)

 

We may not be seeing any more of Tony Stark at the movies, but with this new game you can do one better and become him. When you take control of the Iron Man suit, it’s a close as it gets to really flying. 

 

  • Walking Dead: Saints and Sinners (PlayStation VR/PCVR/Oculus Quest)

 

This VR game version of the popular TV show is set in a zombie-ridden New Orleans. The Walkers may look like the most threatening inhabitants of the city, but it’s the other groups of human survivors that you really need to look out for. Choose to join them, or go it alone. 

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PlayStation Store Sale “PS Store Essential Picks” Now Up

There’s a new PlayStation Stoe sale this week. Called the “PS Store Essential Picks,” the sale has high-tier titles like Star Wars Jedi: Fallen Order, The Witcher 3 and more on sale.

PlayStation Store Sale – PS Store Essential Picks:

Game (89) Price % Off
A Way Out $14.99 50%
ARK: Aberration $9.99 50%
ARK: Extinction $9.99 50%
ARK: Scorched Earth $9.99 50%
ARK: Survival Evolved $9.99 80%
ARK: Survival Evolved Explorer’s Edition $31.49 65%
ARK: Survival Evolved Season Pass $22.49 50%
Assassin’s Creed Triple Pack: Black Flag, Unity, Syndicate $29.69 67%
Assassin’s Creed® Odyssey Deluxe Edition $19.99 75%
Assassin’s Creed® Odyssey Gold Edition $24.99 75%
Assassin’s Creed® Origins $14.99 75%
Assassin’s Creed® Origins Gold Edition $24.99 75%
Batman™: Arkham Knight $9.99 50%
Battlefield™ 1 Revolution $9.99 75%
Bloodborne™ $14.99 25%
Bloodborne™ Complete Edition Bundle $17.49 50%
Borderlands 2 VR $24.99 50%
Borderlands 3 Deluxe Edition $39.99 50%
Borderlands 3 Season Pass $39.99 20%
Bravo Team $9.99 50%
Call of Duty®: Black Ops 4 $19.79 67%
Call of Duty®: Black Ops 4 – Black Ops Pass $24.99 50%
Call of Duty®: Black Ops 4 – Digital Deluxe $39.99 60%
Call of Duty®: WWII – Digital Deluxe $29.99 70%
Call of Duty®: WWII – Gold Edition $19.79 67%
Civilization VI Expansion Bundle $37.49 25%
Crash Bandicoot™ Bundle – N. Sane Trilogy + CTR Nitro-Fueled $41.24 45%
Crash™ + Spyro™ Triple Play Bundle $59.99 40%
Crash™ Team Racing Nitro-Fueled + Spyro™ Game Bundle $41.24 45%
DayZ $29.99 40%
Diablo III: Eternal Collection $19.79 67%
DOOM + Wolfenstein II Bundle $34.99 50%
DOOM® VFR $14.99 50%
Dying Light: The Following – Enhanced Edition $13.99 30%
EA SPORTS™ UFC® 3 $9.99 50%
Erica $4.99 50%
FAR CRY 5 $14.99 75%
Far Cry® Primal – Digital Apex Edition $17.49 50%
Farming Simulator 19 $27.99 30%
Farming Simulator 19 – Platinum Edition $34.99 30%
Farming Simulator 19 – Premium Edition $55.99 30%
Farpoint $9.99 50%
Firewall Zero Hour – Contractor Bear $1.99 50%
Firewall Zero Hour – Contractor Dom $1.99 50%
Firewall Zero Hour – Contractor Kane $1.99 50%
Firewall Zero Hour – Contractor Lynx $1.99 50%
Firewall Zero Hour – Contractor Proxy $1.99 50%
Firewall Zero Hour – Contractor Ruby $1.99 50%
Firewall Zero Hour – Deluxe Pack $9.99 50%
Firewall Zero Hour: Contractor Jaguar $1.99 50%
Firewall Zero Hour: Contractor Nash $1.99 50%
Firewall Zero Hour: Contractor Node $1.99 50%
Gran Turismo Spec II $22.49 25%
Grand Theft Auto Online Megalodon Shark Cash Card $84.99 15%
Grand Theft Auto V $14.99 50%
GreedFall $29.99 40%
GRID Launch Edition $17.99 70%
GRID Ultimate Edition $25.49 70%
Hasbro Family Fun Pack $11.99 70%
Hasbro Family Fun Pack Super Edition $14.99 75%
Hidden Agenda $4.99 50%
inFAMOUS First Light $11.24 25%
inFAMOUS Second Son $14.99 25%
Jak and Daxter Bundle $19.99 50%
L.A. Noire $19.99 50%
LEGO® Batman™ 3: Beyond Gotham Deluxe Edition $10.49 70%
LEGO® DC Super-Villains Deluxe Edition $22.49 70%
LEGO® Harry Potter™ Collection $7.99 60%
LEGO® Jurassic World™ $7.99 60%
LEGO® Marvel Collection $23.99 60%
LEGO® Marvel Super Heroes 2 Deluxe Edition $13.99 60%
LEGO® Marvel’s Avengers Deluxe Edition $11.99 60%
LEGO® NINJAGO® Movie Video Game $19.99 60%
LEGO® Star Wars™: The Force Awakens $7.99 60%
LEGO® Star Wars™: The Force Awakens Deluxe Edition $11.99 60%
LEGO® Worlds $11.99 60%
LittleBigPlanet™ 3 $14.99 25%
Mafia III $9.99 75%
Mafia III Deluxe Edition $14.99 75%
Metro Exodus $23.99 60%
Metro Exodus Expansion Pass $18.74 25%
Metro Exodus Gold Edition $33.99 60%
Middle-earth™: Shadow of Mordor™ – Game of the Year Edition $9.99 50%
Middle-earth™: Shadow of War™ Definitive Edition $17.99 70%
MONOPOLY DEAL $2.99 40%
Monopoly Family Fun Pack $5.99 70%
MONOPOLY PLUS $4.49 70%
Moss $19.79 34%
Moss + Soundtrack Bundle $23.09 34%
Game (62) Price % Off PS+ % Off
NBA 2KVR Experience $3.74 75%
Need for Speed™ Heat $29.99 50%
Need for Speed™ Heat Deluxe Edition $34.99 50%
NHL® 20 $23.99 60%
NHL® 20 Deluxe Edition $27.99 60%
NHL® 20 Ultimate Edition $31.99 60%
No Man’s Sky $22.49 55%
Plants vs. Zombies: Battle for Neighborville™ $19.99 50%
Plants vs. Zombies: Battle for Neighborville™ Deluxe Edition $24.99 50%
Quiplash $5.99 40%
RAGE 2 $29.99 50%
Ratchet and Clank™ $14.99 25%
Red Dead Redemption 2: Ultimate Edition $39.99 60%
Resident Evil Revelations 1 and 2 Bundle $15.99 60%
Resident Evil Revelations 2 Deluxe Edition $11.99 60%
Resident Evil® Revelations 2 – Season Pass $7.99 60%
Sid Meier’s Civilization VI $38.99 35%
Skyforge Battle Royale: Alpha Squad Pack $13.99 30% $11.99 40%
Skyforge: Archer Quickplay Pack $7.79 40%
Skyforge: Berserker Quickplay Pack $7.79 40%
Skyforge: Firestarter Collector’s Edition $27.99 20% $24.49 30%
Skyforge: Grovewalker Collector’s Edition $24.49 30% $20.99 40%
Skyforge: Grovewalker Quickplay Pack $10.39 20% $9.09 30%
Skyforge: Necromancer Quickplay Pack $7.79 40%
Skyforge: Slayer Quickplay Pack $7.79 40%
Skyforge: Starter Pack 3.0 $13.99 30% $11.99 40%
Skyrim Special Edition + Fallout 4 G.O.T.Y. Bundle $39.99 50%
Spyro™ + Crash Remastered Game Bundle $37.49 50%
STAR WARS Jedi: Fallen Order™ $44.99 25%
STAR WARS Jedi: Fallen Order™ Deluxe Edition $52.49 25%
STAR WARS™ Battlefront™ II $12.49 50%
STAR WARS™ Battlefront™ II: Celebration Edition Upgrade $17.49 30%
The Crew® 2 $14.99 75%
The Crew® 2 Deluxe Edition $17.49 75%
The Crew® 2 Gold Edition $24.99 75%
The Dark Pictures Anthology: Man of Medan $17.99 40%
The Jackbox Party Pack $12.49 50%
The Jackbox Party Pack 2 $12.49 50%
The Jackbox Party Pack 3 $14.99 40%
The Jackbox Party Pack 4 $14.99 40%
The Jackbox Party Pack 5 $17.99 40%
The Jackbox Party Pack 6 $20.99 30%
The Last Of Us™ Remastered $14.99 25%
The LEGO Movie 2 Videogame $15.99 60%
The Witcher 3: Wild Hunt – Blood and Wine $7.99 60%
The Witcher 3: Wild Hunt – Complete Edition $14.99 70%
The Witcher 3: Wild Hunt – Hearts of Stone $3.99 60%
The Witness $15.99 60%
Tom Clancy’s Ghost Recon Breakpoint Gold Edition $32.99 67%
Tom Clancy’s Ghost Recon Wildlands Ultimate Edition $35.99 70%
Tom Clancy’s Ghost Recon Wildlands Year 2 Gold Edition $23.99 70%
Tom Clancy’s Ghost Recon® Wildlands Season Pass $19.99 50%
Trials Rising $9.99 60%
Trials Rising Gold Edition $15.99 60%
TRIVIAL PURSUIT LIVE! $5.99 60%
Uncharted 4: A Thief’s End $14.99 25%
UNO® $4.99 50%
Until Dawn $14.99 25%
Until Dawn: Rush of Blood $7.49 50%
Vampyr $23.99 60%
Werewolves Within™ $5.99 70%
WWE 2K20 $29.99 50%

Those are definitely a good list of AAA titles. Keep an eye out for more digital sales here on MP1st.

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Alex Co

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Crash Team Racing Nitro Fueled Next Grand Prix Announced – “Gasmoxia Grand Prix”

Beenox is at it once again, as the Crash Team Racing Nitro Fueled next Grand Prix has been announced today, and it’s set to launch this week! Called the “Gasmoxia Grand Prix,” players can expect new content such as a new kart, cosmetics, challenges and more!

Check out the new trailer, roadmap and more below! The Crash Team Racing Nitro Fueled next Grand Prix is set to drop tomorrow, February 20 at 7 a.m. PST.

Crash Team Racing Nitro Fueled Gasmoxia Grand Prix roadmap:

Gasmoxia Grand Prix details:
NEW TRACK: Are you ready for Oxide’s final challenge, the most technical track ever assembled in Crash Team Racing? Then prepare to take on Drive-Thru Danger! Not for the faint of heart, this track exists high above the skyline on Oxide’s home planet Gasmoxia and pits racers in the middle of a fast-food war between the planet’s two biggest conglomerates – Nuclear Pizza and Toxic Burger. Existing at the fringes of space, it’s filled with twists, turns and risky shortcuts for the bold. The ever-present gaze of Gasmoxia’s corporate giants hangs over the heads of all racers as they strive to beat the track (and each other) and escape this toxic dystopia!  
NEW CHARACTER: As if Oxide’s presence wasn’t enough, he’s enlisted help from the Galaxy’s self-proclaimed ruler, Emperor Velo! Unlock this devious new character in the Nitro Gauge.
NEW TIME TRIALS: Velo isn’t just making an appearance this season, he’s providing a whole new challenge in Time Trials! See how fast you really are by beating Velo’s insanely fast times on each of Nitro-Fueled’s courses.
NEW KARTS: Your intergalactic ride awaits! Unlock three hovering new karts this season: the Void Manta, the Velo Chopper and the retro-vibing Galactic Cruiser.
PIT STOP ITEMS: When in Gasmoxia, do as the Gasmoxians do! Look like a local with a wide array of new Pit Stop items to swag out your racer and kart in the space-adventuring theme of the planet. 
CHAMPION KART AND DECAL: Finish in the top 5% of the Grand Prix leaderboards and win the Champion Kart and Gasmoxia signature decal!
Once the patch is out, we’ll be sure to let our readers know. We’ll also post any changes to the gameplay if the new patch includes any.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fan Recreates Modern Warfare Shipment Map in Far Cry 5

Believe it or not, it’s perfectly fine for gamers to be fan of more than one franchise contrary to what fanboys lead people to believe — especially when it comes to shooters. Regardless if you’re a fan of the Call of Duty: Modern Warfare Shipment map and the chaos it brings, what a user manages to do is impressive all the same.

Reddit user dunscmaps recreated the Modern Warfare Shipment map in Far Cry 5! If you’re curious how he does it, watch the video below for a quick step-by-step guide.

Here’s a look at it:

This is definitely a nice move from a fan, no? If you’re curious how actual developers would fare, we posted a story on how a Halo level designer created his own Gunfight (2v2) map and there’s footage!

If you have any fan-created levels, and such for Modern Warfare, don’t hesitate to reach out to MP1st and we just might feature your creation.

In other Call of Duty: Modern Warfare news, make sure to read up on the Call of Duty: Warzone leaks! We’ve included some must-read articles below.

Call of Duty: Warzone Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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NeatherRealm Wanted to Develop a Star Wars Game Before Mortal Kombat Success

It’s hard to imagine a world without Mortal Kombat around as the series has nearly existed for three full decades, spanning across many successful (and not) titles in that time. Back then, Mortal Kombat was developed by Midway Games, until Warner Bros. Interactive bought the IP back in 2009.

But even then, it was that game that your parents didn’t want you to play as a child due to the sheer amount of violence. Things quickly picked up for the series as it made countless news headlines, criticizing the title for it’s brutally gory violence. Yet despite all the negativity, it still managed to be a huge success that even the developers themselves couldn’t believe. In fact, the original plans from the Mortal Kombat founders never included a sequel, but instead had them setting their sites on a much bigger franchise at the time.

John Tobias, a name Mortal Kombat fans probably haven’t heard much from since his departure from the studio in the late ’90s, recently took part in the latest episode of Mortal PodKast to discuss some of series history and how the team never expected a sequel to happen.

“I remember having a loose idea of where the story would go if there would be a sequel. We didn’t think that there would be a sequel. In fact, when we finished the first game Ed and I thought “Oh what do we want to do next?” And we really wanted to do a Star Wars game, we were pushing our management to let us do a Star Wars product. But of course, the game hit big and they wanted us to do a sequel”

A surprising turn of events it would have been if Mortal Kombat had never reached the success it had back then, though even then, the series co-founder seemed to have had Star Wars on his mind during the development of the first Mortal Kombat game.

One thing that I thought, specifically with Mortal Kombat. We spoke about Shang Tsung having an emperor in the first game. We mentioned these things without getting into any details and the strength of doing that is we insinuate plots. Players read that stuff and in their mind they start to formulate “wow there’s this other thing here that exist that we don’t know anything about”

I remember being conscious of this on the first and second game, was when I saw Star Wars when I was a kid, they alluded to an emperor and empire, all this stuff that they really didn’t get into the weeds with. It wasn’t until Empire Strike Back that you really learn that there really is an Emperor. As that stuff was revealed to me as a kid, it was mind blowing. So I remember being consious between the first and second Mortal Kombat of wanting players to have that sense of “oh there’s a bigger world” that has been alluded to and give them the sense that this is larger than we thought.

If you haven’t  already, we highly recommend you give the podcast a listen, as the rest dives deeper into the lore of the franchise. Some really cool and interested pieces of information that I personally never knew about the series.

In other Mortal Kombat news, a new patch for Mortal Kombat 11 was released yesterday, which you can read about here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Marvel’s Avengers GameStop Exclusive Is the “Outback Hulk” and Includes an Action Figure

Just a few days ago, we got the official details on some of different editions for Crystal Dynamics’ upcoming Marvel’s Avengers. Well, today, it seems there’s another one to add to that list, and that’s with the Marvel’s Avengers GameStop pre-order exclusive!

Priced at $90, the Marvel’s Avengers GameStop exclusive not only includes the game but even a limited edition six-inch “Outback Hulk” action figure made by Hasbro.

Aside from the action figure, there’s also an alternate Outback Hulk skin players will be able to equip in the game as part of the pre-order retailer exclusive.

Will we get more retailer-specific editions? I wouldn’t rule it out since there are more Avengers out there to tie the game with.

Speaking of the Hulk, don’t forget to check out the character profile video released by Crystal Dynamics. We also reported on how Thor has a new look among other things that the studio seems to be doing currently when it comes to character designs.

What do you make of this so far? Is pricing it at $90 fair? Let us know your thoughts down in the comments below.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Infinity Ward References “Toxic Event” in new Modern Warfare Cosmetic Items

While Activision nor Infinity Ward has spoken up about the long-rumored Call of Duty: Modern Warfare battle royale mode (apparently called Call of Duty: Warzone), it seems that hasn’t stopped the studio from teasing players with it via the game’s in-store.

Available now in the in-game store for Modern Warfare is the “Hazardous” bundle, which includes four items. There are two Blueprints available in the bundle, along with a gun charm and a new Emblem that should raise a few eyebrows.

As you can see, the Emblem is called “Toxic Event” while showing a gas surrounding a field, which has been referenced in the new Season 2 intro video. As hinted at by the Season 2 intro, the gas field is what the Modern Warfare battle royale circle of death is called.

This is the first time Infinity Ward has directly hinted at anything related to battle royale, which leads me to believe an announcement is forthcoming very, very soon. The latest rumor that surfaced yesterday is that the mode is set for release in early March.

We’ll keep an eye out for more battle royale teasers or hints! If you spot any, feel free to email us and we’ll credit you for the find.

Related Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Street Fighter 5 Update 3.02 Released, Here’s What It’s For

While we got the big Champion Edition update for Street Fighter 5 last week, Capcom has released a new Street Fighter 5 update today. Players will see this as Street Fighter 5 update 3.02, and it’s only at 163MB.

While no official patch notes have been released, based on Street Fighter Executive Producer Yoshinori Ono’s tweet a few days ago, it’s to the netcode issue that’s been plaguing players for a long time.

We hope everyone is excited for the release of Seth and Street Fighter V: Champion Edition this Friday! The team is working hard and wants to let #SFV players know that we’ll be making adjustments to the game’s netcode soon. We’ll share more details later. Thanks for the support!

Players connecting will see that servers are down for maintenance, though it’s expected to run for an hour :

About the maintenance end time [12:00] → [13:00] will be corrected. I’m very sorry.

Hopefully, any netcode issues on PS4 and PC will be resolved by this patch. If there are any gameplay changes, we’ll update the post, though we’re not expecting any.

If you find any gameplay-related changes, feel free to email us or leave a  comment below, and we’ll update the post to reflect that.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Mortal Kombat 11 Update 1.15 Rolled Out, Here Are the Patch Notes

NetherRealm Studios has released a new Mortal Kombat 11 update today, and it’s live now! Console gamers will see this as Mortal Kombat 11 update 1.15, and is just at a manageable 355MB in size. While there’s no new content, there are a host of gameplay changes included. Check out the full Mortal Kombat 11 update 1.15 patch notes below.

Mortal Kombat 11 update 1.15 patch notes:

General Gameplay Adjustments

• Fixed a rare issue that could occur after a Getup Forward Roll has been interrupted that could cause characters to move through each other when performing certain attacks (e.g. Jade’s Blazing Nitro Kick)

Character Specific Adjustments

• Erron Black – Grip Slam (Away+Back Punch) had its hit reaction adjusted and has 1 more frame of hit advantage

• Erron Black – Fixed a rare issue that could cause Netherbeast Trap to teleport the opponent to the center of the arena after being hit with specific timing

• Jacqui Briggs – Danger Zone (Front Kick, Front Kick) can no longer hit opponents while they are in an invincible knocked down state

• Jax – Fixed an issue that was causing Heat Missile to disappear if he is hit during its active frames

• Kano – The ground reaction to the first attack of Cheeky Swipes (Getup / Block Attack Up + Back Punch) now has an increased victim region & its air reaction has increased gravity

• Kano – The ground reaction to Scarred (Back Punch) now has an increased victim region & Deadly Digger (Back Punch, Back Kick) has slightly increased range

• Kotal Kahn – Pinned Down (Fatal Blow) had its first attack’s hit reaction adjusted against an airborne opponent and has an increased hit region on the second attack while the opponent is in a combo

• Kung Lao – The ground reaction to the first attack of Flip Kick (Getup / Block Attack Up + Front Kick) now has an increased victim region & its air reaction has increased gravity and the second attack has 4 more active frames

• Shang Tsung – Crushing Palm (Jump Up + Back Punch) can now be properly cancelled into Sternum Breaker (Front Kick)

• Nightwolf – Fixed an issue that was causing Ancestral Light to have its active frames removed if he is hit during its active frames

• Terminator – Fixed a rare issue that could cause Terminator to move quickly across the screen if he performed a cancel into Killing Machine while in close proximity to an opponent performing Breakaway with specific timing

• Joker – Back Throw now requires the correct input for the opponent to Throw Escape

• Joker – Jumping Jester no longer causes full block damage when it is Flawless Blocked

• Joker – Fixed an issue that was causing Getting Lit to have its initial active frames removed if he is interrupted at specific timing

• Joker – Fixed rare issue that could cause Joker to move quickly across the screen if he performed a cancel into Batsy-Poo while in close proximity to an opponent performing Breakaway with specific timing

• Joker – Fixed rare issue that could cause Batsy Pew Pew to auto-correct if he is interrupted with specific timing

• Joker – Fixed issue with C C D D E G E C Amplify not being possible if another button is pressed while holding down Back Kick button

• Joker – Getting Lit Amplified & C C D D E G E C Amplified can now be performed without holding down their respective attack buttons

• Joker – Getting Lit and Getting Lit Amplified now correctly displays Punish instead of Kounter when hit during recovery frames

• Joker – Ta-Da (Hop Attack) can no longer be done at specific timing to remove its landing recovery frames

• Joker – Fixed a rare issue with KAPOW follow-up hits not comboing correctly in certain situations

• Joker – Smile (Fatal Blow) can no longer be delayed longer then intended after its armor absorbs an attack

• Joker – Fixed an issue that allowed Together Forever Brutality to trigger from Getting Lit Amplified

Don’t forget, there’s an in-game event still on-going for Valentine’s Day. You also need to watch this deepfake of celebs being edited into Mortal Kombat 11 too.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rainbow Six Siege Operation Void Edge Patch Notes Revealed

With Ubisoft Montreal already giving us a look at the two new Operators headed to the game in Rainbow Six Siege Operation Void Edge (Year 5), the studio has done more than that today, and that’s with the Rainbow Six Siege Operation Void Edge patch notes!

Note that Ubisoft Montreal has not mentioned whether this is the complete list of changes and whatnot, but given the extensive list we have below, this houses the ones that affect gameplay the most and more.

Rainbow Six Siege Operation Void Edge patch notes:

MAP REWORK: OREGON

The map reworks keep coming, and with Operation Void Edge, Oregon gets its turn. With this one, big changes come in small packages, so you’ll have no trouble recognizing the map while you adapt to the balancing.

With an updated look, most areas are more open and structured, but there are also new points of access and rotation. Big Tower now also connects directly to Kitchen on the first floor thanks to the Kitchen Corridor, and a new area in the basement called Freezer leads to the first floor with the Freezer Stairs.

Other access point changes include the removal of the door between Kitchen and Bathroom Corridor (now called Security Corridor), as well as the one leading into Dining Hall from the outside, which is replaced by a connection between Dining Hall and Small Tower. Attic has also changed, opening into Dorm Main Hall with a doorway, but losing its ladder down to Meeting Hall.

All of this serves to make rotations easier and safer for both Attackers and Defenders. Stay alert though, as many more breakable walls have been introduced all over the map.

There are a few more things to take note of when learning the ins and outs of this new iteration, but most notably: the Tower bomb site has been replaced with the new Meeting Hall and Kitchen alternative.

Check out all these changes and more on the test server, and feel free to submit your feedback on R6 Fix.

BARRICADE DEBRIS CONSISTENCY

One of the more impactful changes to note this season is how we approached the behavior of barricade debris. Previously, when partially breaking barricades, there would be a piece of debris that could get stuck in the remainder of the barricade and since this is done client-side, it could put a player at a significant advantage toward their opponent, due to a line of sight being blocked for one player but not for the other.

To avoid this situation and the frustration that comes with it, partially breaking a barricade with a weapon or a melee hit will now create much smaller debris. Additionally, when completely destroying a barricade, the behavior of the debris is improved to minimize occlusion caused by stacked debris on the top of a window sill and the base of a door frame.

ATTACKERS’ DRONE SPAWN

Attackers drone spawn is not random anymore. When playing on attack, your drone will now always spawn on the same side of the building as the one you first chose your operator to spawn from. We expect this change to simplify orientation for new players and to give more control on droning to veterans and organized teams. You can still change your operator spawn point afterwards, based on the intel you gathered during the prep phase.

PLAYER HUB CHANGES

On the menu side of things, the Play Section is getting revamped. The new, reorganized look is meant to makes things easier for you when choosing a Playlist to queue, and the new Playlist Guides will help you understand what every one of them entails.

LESION AND TWITCH CHANGES

Lesion was in need of some balancing, and with Operation Void Edge he gets just that. He will no longer be able to see his GU Mines through obstructions of any kind, or from a certain distance. Most importantly, though, when an opposing Operator steps on a GU, there will no longer be any initial damage, giving them time to take it out before it becomes a problem. However, we have increased each tick’s damage from 4 to 6. Finally, downed operators will not take any damage anymore from Gu Mines, triggering them to no effect.

Twitch is also getting some changes. Her Shock Drone will now start with three shots, but it will have a cooldown system similar to Echo’s Yokai drone. Its firing power has also been reduced to 1 point of damage. All this serves to turn Twitch’s focus to Defenders’ utility, while keeping her drone relevant over the duration of the round.

ASH ELITE SET: LARA CROFT

This season’s first Elite set is a special one. Ash is not in the habit of exploring old, decrepit ruins, but occasionally she’ll don the identity of Lara Croft, and she’ll do the work that entails: jumping headfirst into danger for the greater good.

Explore every corner of every map with Ash’s Tomb Raider uniform, headgear, victory animation, gadget skin for her M120 CREM Breaching Rounds and Launcher and weapon skins for the G36C, R4-C, M45 MEUSOC and 5.7 USG, as well as the Elite Ash Lara Croft charm, all of which will be available soon after the launch of Operation Void Edge.

OPERATORS PRICE DECREASE

Another wave of price decrease is coming! This time, Mira and Jackal’s prices will now be 10,000 Renown or 240 R6 Credits, Lion and Finka’s go down to 15,000 Renown or 350 R6 Credits, while Mozzie and Gridlock’s costs will decrease to 20,000 Renown or 480 R6 Credits.

VOID EDGE WEAPON SKINS

Three new seasonal weapon skins will be available this season, each with their own unique style

First: the sleek Saber Carve, influenced by the historical weaponry of Oryx’s region of origin.

Second: the playful Clog Dance, modeled after the traditional wooden shoes of Dutch culture.

Third: the colorful River Scale, inspired by Dragon Boat Festivals.

Seasonal weapon skins are released upon season launch and can be purchased during that season. Once unlocked, the seasonal weapon skins can be applied to all available weapons and will remain in the player’s inventory indefinitely.

YEAR 5 PASS

And so, our fifth year of Siege is about to kick off. If you want even more content, the Year 5 Pass is for you!

The Year pass includes access to 6 new Year 5 Operators and 6 new exclusive headgears and uniforms for them, as well as multiple exclusive customization items. You’ll also get the same VIP perks as always.

As a thank you gift to Year 4 Pass owners who renew their Pass for Year 5, we also offer 600 R6 Credits, as well as 2 Legendary and 3 Epic Alpha Packs.

PLAYER BEHAVIOR

Optional Cross-Chat

As part of our continuous efforts against in-game toxicity, we are introducing the ability to select more private chat channels for live games.

Chat will be set to ‘Team Only’ by default with this update, but players can select to see All or No Chat via their in-game settings (this option has no impact on the Custom Games).

Our data consistently shows that a very high percentage of Abusive Chat reports are from cross-chat. Currently, in Ranked, Unranked and Casual, close to 85% of reports for Abusive Chat are made against a player from the opposing team. Our aim is to make games a more welcoming experience, and return the focus of the in-game chat to strategic team-based communications.

Abandon Penalty Escalation for Ranked/Unranked

As we’ve seen improvements in connection and server stability, we’ll be re-activating the escalating abandon penalty for ranked and unranked.

BALANCING

Recruit Rework

To improve the Rainbow Six Siege onboarding experience, we’re re-assigning Recruit on a mission to lead and guide our new players. In Y5S1, recruit will have pre-set loadouts for ATT and DEF instead of CTU based loadouts. This will help ease the learning process and make recruit an ideal pick for new players familiarizing themselves with Siege.

Castle

Removed M45 secondary weapon and replaced with Super Shorty

Frost

  • Holographic scope added to Frost’s C1

Goyo

  • Falling onto Goyo’s Volcan only causes it collapse, instead of explode and propagate fire.

IQ

  • When objectives such as Bombs or Biohazard containers are still hidden during the action phase, if IQ detects them with her gadget she will reveal their location to her entire team.

Lesion

  • Gu mines visible to Lesion only when in direct LOS and within an 8 meter distance.
  • Removal of initial Gu mine damage tick.
  • Gu mine damage increased to 6 damage per tick (instead of 4).
  • DBNO players now immune to GU Mines. Being DBNO will still trigger them but the GU mines effect will not apply.

Twitch

  • Twitch Drone: Twitch’s drone will now use a charge system similar to Yokai drones instead of a set ammo count. Drones will start with the maximum ammo count of 3 shots and it will take 30 seconds to recharge a new shot.
    • Drone will start a round with 3 shots (instead of 5)
    • It takes 30s to fully recharge a shot, with a maximum carrying capacity of 3 shots per drone.
    • Drone shot cooldown reduced to 1s (from 2s)
    • Drone taser damage reduced to 1 hp (down from 10). Evil Eyes and Jager’s ADS gadget health also reduced to 1 hp.
  • Increased recoil for Twitch’s F2

Warden

Warden’s Smart Glasses will now run on a charge system and can be activated long as there is more than 20% left of his charge left. Activation lasts 10 seconds and needs 10 seconds for a full recharge.

  • Cooldown removed on Warden’s use of his gadget.
  • Warden can now control usage time and deactivate it manually, with a maximum activation time of 10 seconds.
  • His ability recharges at the same speed than it depletes. When fully depleted, it takes 10 seconds for it to be completely recharged

DMRs

  • Increased destruction for DMRs for faster destruction of barricades, hatches, and soft surfaces.

Vector .45

  • Vector damage increased to 23 (from 21)

Loadout Changes

  • Dokkaebi: Stun Grenades replacing Frag Grenades
  • Maverick: Frag Grenades replacing Stun Grenades
  • Nokk: Frag Grenades replacing Claymore
  • Ying: Frag Grenades replacing Claymore
  • Compensator removed from DMRs

WEAKS AND IMPROVEMENTS

GAME BALANCING

Explosions + Shrapnel Damage

We have reworked explosions and made changes some important changes to how explosion and the new shrapnel damage will work in Siege. This will make it clearer to players when they are damaged due to shrapnel damage from explosives. Damage taken by a player from an explosion is now determined by Shrapnel damage. The new Shrapnel damage will govern who is hit, and how much damage is taken given the player’s environment. It will apply reduced damage based on the number of objects it passes through from the origin of the explosion. Shrapnel damage should be more transparent in providing feedback to players on how they took damage or died. For a more detailed look at how explosions in Siege work, check out our Dev Blog.

Corner Explosions

We’ve improved how explosives interact in corners where there is both a hard and soft wall.

Indestructible Object Interference:

We’ve improved how explosives interact in situations where an indestructible object like a beam can block destruction damage on nearby soft walls.

PLAYER COMFORT

Stay in Drone After Prep Phase Option

Attackers will now have the option to stay in drone observation tools even when Prep Phase ends by selecting the “Drone after Prep” option in the Options Menu.

Drone random Spawn

Attacker drone spawn is now no longer random. Attacker drones will now always spawn on the same side of the building as your first selected spawn point. This change will give attackers more agency and coordination during prep phase, as well as help simplify orientation for new. You can still re-select your spawn point afterwards based on intel you gathered during the prep phase.

Caster HUD Updates

  • Caster HUD Revamp: The new Caster HUD gives the casters the ability to expand all 10 players for a global overview of the game at any given moment, without the need to see the scoreboard or a specific player point of view.
  • Player Cards: Cards can be toggled, allowing casters more flexibility for a specific situation, where they can choose between what we called condensed or expanded views. Condensed cards display the same amount of information as before, with added feedback for drones. You can follow a player point of view without missing any actions on the screen. Furthermore, expanded cards will allow all players’ statistics and operators’ loadouts to be displayed simultaneously.
  • Round Header: By moving player information, we could get more space to keep improving the narration of the game. The header will now display team names and clear defusing states when it happens.

Game Mode Name Change

The Terrorist Hunt playlist will be renamed to Training Grounds to better reflect what our community uses the playlist for. Terrorist Hunt Classic will be renamed to Elimination to more accurately depict the game mode players can expect when entering those games.

GAME HEALTH

Player Report Notifications

Players will receive notifications when a player they have reported has had an action taken against them.

Data Consolidation

To consolidate and reduce the overall game size, we have made some more improvements with restructuring how game data is stored. This means the season patch will be larger than normal.

Player Loadouts

With the start of Y5S1, we’re reworking how custom load-outs are saved in your player profile. If you log in at least once during Y5S1, we will be able to save and convert your custom loadout to the new load-out format. Players who don’t log in at least once during Season 1 will find a default loadout upon logging in come Y5S2.

Night Maps Removal from Custom

To better focus our team’s resources on creating a newer and better Rainbow Six Siege experience, we’ll be removing support for Night Maps from Custom game modes.

Once the patch is out of the PTS and has been deployed, we’ll let our readers know ASAP. Make sure to check out the changes coming to how Ubisoft Montreal handles content drop within seasons right here.

Source: Ubisoft

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Destiny 2 Weekly Reset – February 18, 2020

Guardians, it’s Tuesday and that means a new Destiny 2 weekly reset post here on MP1st where you can check out the new Nightfalls, activities, rewards and more.

New Destiny 2 weekly reset – February 18, 2020:

Nightfall – The Ordeal: The Insight Terminus

Modifiers:

  • Nightfall: The Ordeal: Adept
    • Pestilence: When defeated, Psions spawn Void grenades at their feet.
  • Nightfall: The Ordeal: Hero
    • All previous modifiers
    • Champions: Unstoppable: This mode contains Unstoppable Champions, which cannot be stopped without an Unstoppable mod.
    • Champions: Barrier: This mode contains Barrier Champions, which cannot be stopped without an Anti-Barrier mod.
    • Champions: Cabal: This mode contains both Barrier and Unstoppable Champions, which cannot be stopped without an Anti-Barrier or Unstoppable mod, respectively.
    • Hero Modifiers: Extra Shields
    • Kargen’s Stratagem: Incoming Void and Environmental damage increased.
  • Nightfall: The Ordeal: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Locked Loadout & Match Game & Extra Shields
  • Nightfall: The Ordeal: Master
    • All previous modifiers
    • Famine: All ammunition drops are significantly reduced.
    • Champions: Mob: This mode contains additional Champions.
    • Master Modifiers: Extra Champions & Locked Loadout & Match Game & Extra Shields

Rewards:

  • Powerful (Tier 1) reward: Get 5 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Legacy Nightfalls:


FLASHPOINT: MARS

Complete various activities around Mars, including public events, Lost Sectors, and Heroic adventures.


Weekly Crucible Rotator Playlists:

  • Iron Banner: “There will come a day when the Tower falls again. Our ability to hold territory is paramount.” —Lord Saladin – – Capture zones to increase points for every kill.
  • Clash: “The Crucible is a strange thing when you think about it. We die over and over, that we may live in the end.” —Lord Shaxx – – Fight for Valor by defeating opponents.
  • Showdown: “This combat drill will test you from start to finish. Stay on your game, lest you find yourself on the wrong end of the final showdown.” —Lord Shaxx – – Fight for Valor by defeating opponents and preventing revives. Win the most rounds or face off in an elimination showdown.

Vanguard Burn: Arc Singe

The other modifieres rotate Daily, check out the Daily Reset Thread for them!


Sundial Boss: Ozletc, the Sky Piercer

  • Champions: Unstoppable: This mode contains Unstoppable Champions, which cannot be stopped without an Unstoppable mod.
  • Champions: Barrier: This mode contains Barrier Champions, which cannot be stopped without an Anti-Barrier mod.
  • Champions: Cabal: This mode contains both Barrier and Unstoppable Champions, which cannot be stopped without an Anti-Barrier or Unstoppable mod, respectively.
  • Arc Singe: Arc damage increases slightly from all sources.
  • Grenadier: Grenade abilities deal more damage and recharge much faster.

Moon Nightmares


Menagerie Boss: Arunak, Hive Ogre

  • Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
  • Grenadier: Grenade abilities deal more damage and recharge much faster.
  • Famine: All ammunition drops are significantly reduced.
  • Solar Singe: Solar damage increases slightly from all sources.

Dreaming City Cycle: Weak Curse

  • Petra is at The Strand.
  • Weekly MissionBroken Courier – Respond to a distress call in the Strand.
  • Ascendant Challenge: Agonarch Abyss, Bay of Drowned Wishes
  • Blind Well: Scorn, Plagues: Sikariis & Varkuuriis

Escalation Protocol Boss: Naksud, the Famine

This boss drops:


Leviathan

Raid Order: Dogs > Gauntlet > Baths > Calus

Challenge: The Gauntlet Challenge

Prestige Raid Lairs

  • Prism
  • Armsmaster

Weekly Bounties

Weekly Obelisk Bounties

Name Description Cost Requirement Reward
Careful Aim Using a Bow, defeat Cabal with precision final blows. 1000 Glimmer 65 Cabal 1 Major Fractaline Harvest
Swift Precision Rapidly defeat enemies in groups of 2 or more using precision final blows. 1000 Glimmer 90 Rapidly defeated 1 Major Fractaline Harvest
Finger on the Pulse Defeat enemies using Pulse Rifles. 1000 Glimmer 300 [Pulse Rifle] Pulse Rifle 1 Major Fractaline Harvest
No Fury Like a Guardian Scorned Defeat Scorn anywhere in the system. 1000 Glimmer 200 Scorn 1 Major Fractaline Harvest
Legion’s Downfall Defeat Cabal anywhere in the system. 1000 Glimmer 200 Cabal 1 Major Fractaline Harvest
Too Close Defeat enemies using Swords or melee damage. 1000 Glimmer 150 Enemies 1 Major Fractaline Harvest
Reporting for Duty Complete patrols anywhere in the system. 1000 Glimmer 5 Patrols 1 Major Fractaline Harvest
Fatal Accuracy Defeat Fallen with precision final blows. 1000 Glimmer 150 Fallen 1 Major Fractaline Harvest

Werner 99-40 Weekly Bounties

Name Description Cost Requirement Reward
Benevolence Collect Orbs of Light. 1000 Glimmer 150 Orbs collected Legendary Gear & Legendary Rune & 1 Puny Purse of Imperials
Trial by Combat Complete Crucible daily bounties. 1000 Glimmer 10 Daily bounties completed Legendary Gear & Legendary Rune & 1 Puny Purse of Imperials
The Emperor’s Embrace Defeat enemies with precision final blows. 1000 Glimmer 150 Precision final blows Legendary Gear & Legendary Rune & 1 Puny Purse of Imperials
Revered Treasures Decrypt Prime Engrams. 1000 Glimmer 3 Engrams decrypted Legendary Gear & Legendary Rune & 1 Puny Purse of Imperials

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Baldur’s Gate 3 Gameplay Reveal Set Later This Month at PAX East

In case you didn’t know, Baldur’s Gate 3 was announced last year, and is being developed by Larian Studios (Divinity RPG franchise). Now, if you’re expecting Baldur’s Gate 3 gameplay to make its way out, the wait won’t be long.

In a press release, Larian Studios is set to unveil our first look at Baldur’s Gate 3 gameplay at this month’s PAX East! The gameplay will debut on February 27 at 3:30 p.m. ET/12:30 p.m. PT with Larian Creative Director Swen Vincke live on stage with a “very special guest” to reveal more about the game’s story and gameplay mechanics.  Check out the gameplay reveal announcement trailer below.

Aside from the gameplay reveal, Larian will also have a booth dedicated to the game at the event! If you’re attending, it will be booth #14309, and there will be live gameplay presentations there.

Lastly, there’s a tease included in the press release as well, which we’ve included below.

You are burdened with a great power devouring you from within.
How far down the path of darkness will you let it take you?
The fate of Faerûn is on your party’s shoulders.
Will you carry it to salvation, or descend with it to hell?

Once we have the gameplay available, we’ll be sure to let our readers see it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Red Dead Online Update This Week – XP Boosts in Missions, New Discounts

Rockstar Games has rolled out the Red Dead Online update this week, and there are XP boosts in various missions,discounts and more.

Red Dead Online update this week summary:

  • A 50% Role XP Boost in all Bounty Missions, including Legendary Bounties and Bounty Hunter Free Roam Events
  • A 50% XP Boost is now available across all Showdown Modes and Races
  • Select Bounty Hunter items are 30% off, including Bounty Hunter variants of the Schofield Revolver and Bolt-Action Rifle, and the Reinforced Lasso
  • A 30% discount on the LeMat Revolver and Repeating Shotgun
  • Ongoing Twitch Prime Benefits, such as a free Collector’s Bag and Polished Copper Moonshine Still Upgrade
  • This week’s Featured Series is Gun Rush: Teams

GET EXTRA XP IN ALL BOUNTY MISSIONS
PLUS 50% XP BOOST IN ALL SHOWDOWN MODES

Vigilantes roaming the frontier looking for their latest score will be happy to hear that all Bounty Missions – including all ten Legendary Bounties – and Bounty Hunter Free Roam Events are doling out an extra 50% Role XP through February 24th.

Showdown Mode will also receive a 50 percent XP boost all week. This week’s featured series is Gun Rush: Teams. Also of note, there’s an 50 percent XP boost in all Races this week as well.

For clothing options, there are various deals available on the Wheeler, Rawson & Co. Catalogue, which includes the Bounty Hunter variants of the Schofield Revolver and Bolt-Action Rifle, and 30 percent off the LeMat Revolver and Repeating Shotgun.

PlayStation Plus subscribers will get three Moonshiner Mash Refills and three Trade Resupplies for free too.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rainbow Six Siege Year 5 Roadmap and Year 6 Plans Revealed, Includes Major Changes

While Ubisoft has already outlined some of the gameplay changes planned for the Rainbow Six Siege Year 5 patch that will introduce Operation Void Edge, that’s just the tip of the iceberg, as Ubisoft Montreal has major changes planned in how they tackle seasons and beyond.

The changes on how seasons are approached will start with a hybrid Year 5. While the two seasons will stay in the current format which includes two new Operators and a map rework, the second half of 2020 will see the introduction of Rainbow Six Siege Year 6, with its new format. In Year 6, each season will now only introduce one new Operator, but will include more in-game free content. Ubisoft lists these as map reworks, a limited-time event, major gameplay changes, and a Battle Pass that will be introduce in each season starting with Void Edge.

Here’s a look at how the calendar looks via the Rainbow Six Siege Year 5 roadmap, and what changes players should expect via the press release.

CORE GAMEPLAY CHANGES

For the future, the focus is on the core gameplay of Siege, fundamental elements that have a direct impact on every player. The following points will be the priority target:

  • Get players more invested int the preparation and support phases
  • Expand player agency
  • Reinvest in existing content such as maps and operators
  • Create content and rework existing content that effects the way players engage with the environment and other players

For example, a smart ping system will be implemented to smoothen gameplay by improving communication in the team, mostly for players who can’t or prefer not to use voice chat. There will also be more secondary gadgets available to all Operators, and many more updates are currently being tested and will release during Year 5 and Year 6.

OPERATORS REWORKS

Reworks are major changes that affect how Operators are utilized and redefine their entire gameplay. In Year 5, Tachanka will be the first Operator completely reworked, and others will follow in the upcoming seasons.

IN-GAME EVENTS

Year 4 was already rich in terms of in-game events with Rainbow is Magic, Showdown, Doktor’s Curse, and Road to SI. In both Year 5 and Year 6, there will, again, be one major in-game event during each season. These events propose a unique gameplay shift, offering a refreshing and innovative experience to all players. In addition, weekend-only Arcade Playlists are also coming to the game. The first Arcade Playlist, Golden Gun, will happen during Y5S1, and more are planned, starting Y5S3.

Other changes for Year 5 and 6 have already been announced:

  • Map ban, to offer players a better control on the map they will play

  • Reputation system, a transparent system where player can get rewards or sanctioned based on their behaviors in-game

Perhaps Ubisoft’s changes to how Rainbow Six Siege handles season is somehow connected to the game’s confirmed re-release on PS5 and Xbox Series X? Your guess is as good as mine.

Are you happy with this change or should Ubisoft Montreal stick to the way they’ve been doing it before?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Media Molecule Has No Estimate for Dreams Multiplayer Mode Release, VR Nearly Completed

Media Molecule’s long-awaited PlayStation 4 exclusive, Dreams is finally out and it’s been a rather huge success with both players and critics alike. Following the steps of their other successful franchise, LittleBigPlanet, Dreams offers players an assortment of tools to create their very own games. And while that’s all impressive, the title is still set to receive some major updates down the road, them being Dreams VR and Dreams Multiplayer mode.

Speaking with Eurogamer, Media Molecule’s co-founder and technical director, Alex Evans had this to say about upcoming content.

There’s a few different angles. VR is in the pipeline and is actually nearly done to be honest. I’d love to get multiplayer in there but we haven’t got a date for that as that’s not nearly done, but that’s one that I really care about as I designed the code for multiplayer from the beginning so I’m confident it’ll come out, I just can’t say when. And we’re a game studio, we’re not tools studio so they’re going to want to get our teeth into some meaty content. So I think that we were going to make more games in Dreams for sure – 100% guaranteed.

As it stands there is currently no multiplayer available in Dreams outside of being able to share one’s project with the community. In their series before, LittleBigPlanet, the games allowed up to four-player co-op or competitive play along with the ability to create levels with friends. It was a huge aspect of the series back then, though given how different Dreams is, it’s understandable that Media Molecules is taking a bit longer to push the multiplayer update out. And in the very least we know that the VR update isn’t too far away from release if they are nearing its completion.

As to how these updates will be pushed out? Alex commented on this saying they aren’t sure how they would package it though hinted that there would be some major free updates down the road.

Dreams, one of the several major PlayStation 4 Exclusives for this year is now officially available.

 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.