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New Borderlands 3 Trailer Shows Us How Happy We’ll Be Raining Carnage Together With Friends

Gearbox Software has released a new Borderlands 3 traler today, and it’s all about that teamwork! Titled “So Happy Together” (yes, based on the song), check out this two-minute video below where we see our protagonists raining down carnage on enemies as a team.

Key Features:

A MAYHEM-FUELED THRILL RIDE
Stop the fanatical Calypso Twins from uniting the bandit clans and claiming the galaxy’s ultimate power. Only you, a thrill-seeking Vault Hunter, have the arsenal and allies to take them down.

YOUR VAULT HUNTER, YOUR PLAYSTYLE
Become one of four extraordinary Vault Hunters, each with unique abilities, playstyles, deep skill trees, and tons of personalization options. All Vault Hunters are capable of awesome mayhem alone, but together they are unstoppable.

LOCK, LOAD, AND LOOT
With bazillions of guns and gadgets, every fight is an opportunity to score new gear. Firearms with self-propelling bullet shields? Check. Rifles that spawn fire-spewing volcanoes? Obviously. Guns that grow legs and chase down enemies while hurling verbal insults? Yeah, got that too.

NEW BORDERLANDS
Discover new worlds beyond Pandora, each featuring unique environments to explore and enemies to destroy. Tear through hostile deserts, battle your way across war-torn cityscapes, navigate deadly bayous, and more!

QUICK & SEAMLESS CO-OP ACTION
Play with anyone at any time online or in split-screen co-op, regardless of your level or mission progress. Take down enemies and challenges as a team, but reap rewards that are yours alone – no one misses out on loot.

Gearbox is going all out in making sure Borderlands 3 is played with friends as the developer has outlined the social features the game will bring at launch, and even showcased the in-game ping system for those who’d rather play without a mic.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rainbow Six Siege Update 1.69 Patch Notes Now Up, Here’s What’s New for the Console Versions

Ubisoft has rolled out a new patch for Rainbow Six Siege, and there’s a lot of gameplay tweaks in it. The Rainbow Six Siege update 1.69 patch notes are below, and this patch is out for console only (PS4, Xbox One). Clocking in at just 1GB on PS4 and Xbox One, there’s a lot of gameplay fixes in it though not everything listed in yesterday’s top issues list have been resolved.

Rainbow Six Siege update 1.69 patch notes:

GAMEPLAY

UPDATED PARAMETERS FOR REVERSE FRIENDLY FIRE INTERACTIONS WITH HOSTAGE

  • RFF triggers for hostage interactions have been aligned to be more reflective of global RFF parameters

LESION GU MINE CLOAKING

  • Lesion Gu Mine cloaking mechanics have been updated with Echo’s cloaking mechanic to prevent detection through ballistic shields.

IDLE KICK

  • Reduced Idle kick timer during prep phase.
  • Additional new idle-kick feedback warning prompt.

 

BUGFIXES

  • Fixed – Attackers can break their rotation axis through a series of steps, allowing them to spin like a top. No more Beyblade.
  • Fixed – Placing certain gadgets (Jammer, Prisma, Evil Eye, etc.) in front of a destructible wall segment can interfere with later attempts to reinforce.
  • Fixed – Shield operators can see an invisible Yokai VFX through their shield when the glass is damaged.
  • Fixed – Players can lose partial functionality if they started to defuse at the same time as another defender.
  • Fixed – Sometimes the Defuser can be pushed outside the bomb site by interactions with barricades and wall reinforcements.
  • Fixed – Players are kicked after putting the hostage in DBNO during prep phase.

OPERATORS

ECHO

  • Fixed – Echo drones fixed on a ceiling hatch continue to stay in place even after hatch is destroyed.

MOZZIE

  • Fixed – Mozzie’s hacked drone view for Defender Operators in Support mode are in color when they should be black + white. (Only Mozzie should see hacked drones in full-color).

NOMAD

  • Fixed –Airjab proximity SFX is not present in replays.

NØKK

  • Fixed – Glitches feedback in first person POV continues playing after leaving rappel.

WARDEN

  • Fixed –HUD becomes larger when deploying a shield, placing a reinforcement, or when on a ladder.

TWITCH

  • Fixed – Shock drone’s beams cannot travel through railings on some maps to destroy cameras
  • Fixed – Twitch drone view for Defender Operators in Support mode are in color when they should be black + white. (Only Twitch should see her drones in full-color).

LEVEL DESIGN

BANK

  • Fixed – Players can vault the shelves at 1F Electrical Room.
  • Fixed – Drone can be thrown into ceiling of 1F Teller’s Office.
  • Fixed – Missing entry prompt when rappelling down from EXT Low Roof Skylight.
  • Fixed – Operators clip through the South building’s wall when rappeling down EXT Low Roof while holding the hostage.
  • Fixed – Lesion cannot deploy his Gu mines on a specific location at the entrance of Ext Tunnel.

BORDER

  • Fixed – Players can vault and go through ceiling areas of EXT Pedestrian Customs.
  • Fixed – Missing drone collision with in 1F Workshop allows drones to scan without being spotted.

COASTLINE

  • Fixed – Attackers can vault onto the purple tarps from EXT rooftop.
  • Fixed – Defender drones lose reception in the 2F VIP Lounge drone hole.

CONSULATE

  • Fixed – Drones can be thrown between the floorboards above B Garage.

CLUBHOUSE

  • Fixed – Obstructed ADS vision in B Escape Tunnel.
  • Fixed – One of the soft walls in B Container cannot be reinforced from the outside at EXT Construction Site.

FORTRESS

  • Fixed – LOD issues with glass display in 2F Museum Room.

HEREFORD BASE

  • Fixed – Missing barricade at the start of a round in 2F Sewing Room.

VILLA

  • Fixed – Various window clipping and texture issues.
  • Fixed – Flash Bang effects can pass through the stained glass windows on Villa onto the other side.
  • Fixed – It is difficult to deploy Gadgets on some of the windows/flat window surfaces where they should be able to be deployed.

KAFE

  • Fixed – LOD issue in 2F Pillar Room.
  • Fixed – Players can prone and hide in a shelf in 3F Bar Backstore.
  • Fixed – Blocked windows from previous Kafe showing red outlines during preparation phase.
  • Fixed – Operators can hide inside the cupboards in 1F Dining Room
  • Fixed – Floating debris after destroying the wall in 2F Fireplace Hall.
  • Fixed – Minor missing visual elements.
  • Fixed – [Situations] Drone can remain stuck inside a tree after spawning in EXT Park.

OREGON

  • Fixed – Missing collision with doorstep when the floor is destroyed allows gadgets to pass through a beam.
  • Fixed – Operators can clip through the B Tower Stairs.

OUTBACK

  • Fixed – Players can vault onto the vending machine in 2F Garage Lounge.

SKYSCRAPER

  • Fixed – Missing compass location after rappelling towards EXT Dragon Statue.

USER EXPERIENCE

Fixed – Spamming of special characters in All Text chat causes freezing.

Fixed – Players are put into a situation instantly after cancelling a discovery queue.

Fixed – Updates to various UI elements.

Fixed – Fixes for some modeling and texture issues.

Fixed – Swapping between guns will make ADS to be offset when in Support mode.

That’s a good amount of fixes and tweaks, no? Stay tuned here on MP1st for the latest Rainbow Six Siege news.

Source: Rainbow Six

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fallout 76 Update 1.23 Patch Notes, File Size and Details

Vault hunters, a new Fallout 76 update is out now on consoles! Bethesda has rolled out Fallout 76 update 1.23, and it’s a big one. Clocking in at 4.1GB, 5GB on Xbox One, and 2.5GB on PC, the full Fallout 76 update 1.23 patch notes can be seen below along with a summary.

Fallout 76 update 1.23 patch notes:

PATCH HIGHLIGHTS

  • Power Armor Improvements: We’ve made behind-the-scenes improvements to the Power Armor system to help address lots of bugs. As a result, you may notice your Power Armor pieces have moved into your inventory or Stash.
  • Item descriptions get a makeover: The descriptions for Legendary items, item mods, and crafting recipes now display all of their current attributes when viewing these items in menus.
  • Nuclear Winter balance changes: As mentioned a few weeks ago, Patch 11 addresses some of the concerns we saw being reported in regard to certain Perks, like Frog Legs.
  • Better experiences for new players: We’ve made several changes to help new players ease into the challenges of the Wasteland during the early hours of the game. These adjustments should make stepping out of Vault 76 a breath of fresh air.
  • Delicious libations: Patch 11 marks the return of the Punch Bowl. PARTY AT YOUR C.A.M.P.!

GENERAL

POWER ARMOR IMPROVEMENTS

We’ve reworked the underlying systems behind Power Armor to address a ton of Power Armor related bugs, improve performance, and help the entire system function more smoothly overall. While most of these are “under the hood” improvements, we believe these changes will help you have better experiences, and encounter fewer issues, while wearing your favorite set of Power Armor.

As this brings a significant update to our Power Armor systems, some players may notice the following one-time side effects upon logging in after downloading today’s patch:

  • Power Armor pieces may have been unequipped from Power Armor Chassis you own and moved from your Stash to your inventory, or vice versa. You will need to re-equip those pieces after logging in.
  • Some players may receive an extra Power Armor chassis or extra Power Armor pieces in their inventory or Stash that weren’t present prior to Patch 11. These are items that didn’t save correctly when you originally collected them, and the Power Armor improvements mentioned above have restored them.

If you had one or more Power Armor Chassis in your Stash before installing Patch 11, your character may have been moved to a Train Station in the world. This was done to help players who became overencumbered due to Power Armor pieces and chassis moving into their inventory transfer those items back into their Stash without needing to walk home from their current location in the world.


ART AND GRAPHICS
  • Power Armor: A new animation plays upon entering Power Armor from a Power Armor Station.
ATOMIC SHOP
  • Featured Screen Rework: The Atomic Shop’s Featured Screen has received a face lift. Many more items and offers will now appear at once, making it easier to see the current set of featured items at a glance.
  • Basic Repair Kits: When purchasing Basic Repair Kits, players can now select which character they’d like to receive them.
C.A.M.P., CRAFTING, AND WORKSHOPS
  • Bulk Junk: The “Scrap All Junk” option no longer automatically scraps Bulk Junk at Workbenches. Bulk Junk will continue to be automatically scrapped for necessary components while Crafting or Repairing.
  • Punch Bowl: Party on! Players can once again add alcohol to, or drink alcohol from, Punch Bowls.
  • .44 Pistol: Nuclear Material has been replaced by Gears in the crafting requirements for all .44 Pistol mods except the Prime Receiver.
  • Ski Sword: The crafting requirements for the Skate Mod have been reduced and the Makeshift Warrior Perk requirement has been removed.
DESIGN AND GAMEPLAY
  • Loot: Legendary items dropped as loot by a legendary enemy will now appear much quicker on that enemy’s corpse.
  • Loot: Deathclaws now have a chance to drop Deathclaw Hides on death.
  • Loot: Acid can now drop as loot when killing Cave Crickets.
  • Respawn: Dying in an interior location, such as The Burrows, now automatically respawns players near where they entered that location in most cases.
  • Spoilage: All raw Food items and Fluxes now last 50% longer before spoiling.
  • Spoilage: Fast Traveling no longer causes Food and Drinks to take Condition loss.
  • Stealth Boys: Can now be used while wearing Power Armor.
USER INTERFACE
  • Combat: A slight blurring effect now appears on screen when taking damage to better indicate that the character experiencing pain.
  • Item Descriptions: Additional information is now displayed in the menus for Legendary items, Mods, and Recipes.
    • When selecting a Legendary item in trade, vending, or container menus, all of its Legendary Attributes now appear instead of just the first.
    • When inspecting a Recipe or Mod the description for the resulting item now appears under the item’s name.
    • When selecting a Recipe or Mod in trade, vending, or container menus, the description for the resulting item now appears above the item’s stats.
  • Instruments: Players can now rotate the game camera while playing musical instruments.
  • Map: Improved Map marker ordering and selection to help address how icons are highlighted when several markers overlap each other on the Map.
  • Purveyor: Weapon and Armor model previews now appear in the Purveyor’s trade menu when browsing item categories.
  • Settings: An “Enable Power Armor HUD” option has been added to the Display settings, which can be toggled to decide whether to display the Power Armor HUD or the standard HUD while wearing Power Armor.
    • Disabling this setting will cause the Quick-Boy menu to display when viewing the Pip-Boy.

GAMEPLAY IMPROVEMENTS FOR NEW PLAYERS

We’ve made a number of changes to the early-game to help Dwellers who are just stepping out of Vault 76 better adapt to life in the Wasteland.

  • C.A.M.P. Deployment: Redeploying a camp shortly after a deployment no longer incurs a Caps penalty.
  • Challenges: The rewards for many early-game Challenges have been reworked and now award items that will help a new player survive, such as Aid, Weapons, Armor, and etc., instead of Atoms.
  • Diseases: Players must now be level 15 or higher to receive a disease.
  • Enemies: Some enemy difficulties have been adjusted:
    • Ash Heap: The level range for creature spawns has been reduced from 15 – 35 to 15 – 20 in the following locations:
    • Belching Betty, Ashforge, and The Rusty Pick.
    • Savage Divide: The level range for creature spawns has been reduced from 15 – 99 to 15 – 25 in the following locations:
    • Top of the World, Pleasant Valley Ski Resort, Pleasant Valley Cabins, Pleasant Valley Train Station, NAR Regional, Fissure Site Tau, Cliffwatch, South Cutthroat Camp, and Beckwith Farm.
    • Toxic Valley: The level range for creature spawns has been reduced from 10 – 25 to 10 – 15 in the following locations:
    • Cobbleton Farm, Becker Farm, Grafton, Clarksburg, Eastern Regional Pen, and Smith Farm.
  • Events: Fertile Soil now triggers in a smaller area and is confined to the Vault-Tec Agricultural Research Center.
  • Fast Travel: Cap costs when Fast Traveling have been reduced for players under level 25.
  • Holotapes: Government Supply Requisition Holotapes will no longer spawn in Flatwoods and cannot be looted by players who have not yet reached level 10 or higher.
  • Random Encounters: Removed a random encounter that could cause a large group of Level 5 Protectrons to spawn for low level players on the road to Flatwoods.

NUCLEAR WINTER BALANCE

PERKS
  • Frog Legs: Jumping in rapid succession now temporarily reduces maximum jump height and requires a short rest to recuperate.
  • Master Perk Cards: Select Master Perk Cards have received bonus damage reductions.
    • Commando Master
    • Heavy Gunner Master
    • Guerrilla Master
    • Rifleman Master
    • Shotgun Master
    • Demolition Expert
    • Dev Note: In general, these Perk Cards were too powerful and began to feel more like required picks than options. So, we’ve balanced them out to better reflect their cost value.
WEAPONS
  • Explosive Weapons: Greatly increased the damage that explosive weapons deal against C.A.M.P. objects and Structures.
  • Laser Auto Pistol: The Laser Auto pistol no longer fires multiple beams per shot.
  • Scoped Hunting Rifle: Reduced the size Scoped Hunting Rifle’s magazine from 5 to 1.
    • Dev Note: This change will help the scoped gunplay of this weapon feel smoother and does not negatively affect its DPS.

ADVENTURE MODE AND SURVIVAL MODE BUG FIXES

ART AND GRAPHICS
  • Environment: Fixed several locations where enemies could become stuck.
  • Environment: Adjusted a few objects that could clip into the terrain or other environment objects inside Abandoned Mine Shaft Elaine.
  • Environment: Adjusted objects in several locations where players could become stuck.
  • Environment: Fixed an issue that could cause a player to clip through a table in a garage in Sutton.
  • Environment: The security door latch on a shed across the street from Mama Dolce’s is no longer floating.
  • Graphics: Tracer rounds fired by a Hunting Rifle with the Scorched Killer’s mod now display the correct visual effects.
  • Graphics: The art for the Cannibal Perk no longer flickers when it is not actively being highlighted by the player in the Perk menu.
  • Graphics: Eyebots in the Arktos Pharma Biome Labs have received updated paint to match other bots in the area.
  • Lighting: Replaced a lightbulb above one of the bathroom stalls in Watoga High School.
C.A.M.P., CRAFTING, AND WORKSHOPS
  • Blueprints: Fixed an issue that would cause some “floating errors” while trying to place a blueprint.
  • Blueprints: Addressed a rare issue that could prevent the player from building in their C.A.M.P.
  • Blueprints: C.A.M.P and Workshop Blueprints names are now sorted alphabetically in the list.
  • Cooking Stove: The Red Enamel variant of the Cooking Stove now correctly indicates that it is an Atomic Shop item in the Build Menu.
  • Exploit: Addressed an exploit allowing players to place a C.A.M.P. in an unintended area in Charleston.
  • Fasnacht Objects: Adjusted several Fasnacht-themed C.A.M.P. objects to reduce instances that could result in clipping.
  • Foundations: Can no longer be placed entirely underground.
  • Foundations: Fixed several issues related to Foundations that could result in errors like “Part of this structure would be inaccessible”.
  • Keypads: Fixed an issue that would sometimes prevent certain keypads from being interactive.
  • Locks: Players can now correctly change the Lockpicking difficulty of a locked object without needing to first remove the Lock.
  • Modify: Repeatedly selecting and deselecting objects in the Modify menu no longer sometimes causes the player to become stuck editing an object.
  • Radios: Now play audio immediately after they are powered on.
  • Repair: Pioneer Scout Posters and Banners can now be repaired.
  • Wall Décor: Fixed an issue that could cause Wall Décor items to appear to float in certain situations.
  • Wall Décor: Addressed an issue that could prevent objects from being placed on Walls correctly.
  • Walls: Fixed a bug preventing to place a half-wall on top of another half-wall when it’s placed on a foundation.
  • Waving Santa: No longer continues to play sound effects after it has been toggled off or becomes unpowered.
  • Workshops: Fixed an issue where resource amounts in the UI would not update after repairing a workshop item outside of build mode.
CHALLENGES
  • General: To earn credit for Challenges that require players to kill creatures, like the “Kill Different Types of Tough Enemies” Challenge, they no longer need to land the killing blow.
    • When a creature is killed, players who dealt enough damage to earn experience will now receive Challenge credit, even if another player scores the final hit.
  • Combat: The rewards displayed after completing the “Craft Some Ammo” challenge now correctly list “Gunpowder”.
  • World: The Metalworker Possum Badge subchallenge “Visit New River Gorge” has been removed.
  • World: Fixed an issue preventing several Musician Possum Badge subchallenges from completing correctly when playing various Instruments.
  • World: Removed several Photographer Possum Badge subchallenges that were difficult to complete.
  • World: Changed the word “Collect” to “Acquire” in the Collector Possum Badge subchallenge descriptions.
ENEMIES
  • A.I.: Implemented an improvement to help reduce cases where creatures could become stuck in a non-responsive state.
  • Anglers: Fixed an issue that could cause Anglers to flee from players it could not reach rather than using its ranged attack.
  • Robobrains: Can no longer spawn stuck inside Protectron Pods in Atlas Observatory.
  • Sentry Bots: Legendary Sentry Bots no longer explode twice on death.
  • Ticks: Ticks no longer are full of blood of bloodless enemies or structures.
ITEMS
  • Bloodied: Weapons with the Bloodied Legendary Mod now displayed the correct amount of damage in the Pip-Boy as the player takes or heals damage. This was a visual issue and the Mod’s actual damage values have not been changed.
  • Brain Bombs: Brain Bombs now correctly have a Condition bar and can spoil like other Food items.
  • Exploit: Addressed an exploit that could cause a Magazine or Bobblehead to become duplicated.
  • Exploit: Addressed an exploit that could prevent the player from being killed by Radiation damage.
  • Gauss Rife: The Shielded Barrel mod description now correctly states that it provides “Superior Range” when applied.
  • Handmade Rifle: The Drum Magazine Mod for the Handmade rifle now correctly increases the Handmade Rifle’s ammo capacity by 50%, which is consistent with Drum Magazine mods for other weapons.
  • Iguana Soup: Iguana Bits are now required to craft Iguana Soup, rather than Squirrel Bits.
  • Marine Armor: The recipe for the “Dense Marine Armor Torso” mod is now properly labeled.
  • Plasma Weapons: Fixed an issue that could sometimes cause Plasma Weapon attacks to pass through a target without dealing damage.
  • Power Armor: The Targeting HUD mod for X-01 Power Armor will no longer appear as an option in the Power Armor Station menu if the player has not yet learned the required Plan.
  • Power Armor: When the Stealth Boy Power Armor mod’s Stealth Field is active, its effect description in the Pip-Boy’s Effects tab now correctly lists that it drains Action Points.
  • Power Armor: Broken pieces of Armor will now remain equipped when exiting Power Armor.
  • Power Armor: Repeatedly entering and exiting a set of Power Armor in a Power Armor Station no longer sometimes causes the player to become stuck in their Power Armor.
  • Power Armor: Stimpaks can no longer be used if the player’s health is already full while wearing Power Armor.
  • ProSnap Deluxe Camera: Fixed an issue that could prevent the player from transferring their Camera into their Stash.
  • Pump Action Shotguns: Applying the Responder’s paint to a Pump Action Shotgun now correctly adds “Responder’s” to the weapon’s name.
  • Scorched Ashes: Removed two piles of Scorched Ashes from the church in Helvetia that could be consumed but had no other function.
  • Ultracite Laser Gun: No longer appears to fire Plasma projectiles after applying the Automatic mod.
  • Weapons: Oil Spills can now be ignited by a wider variety of weapons.
QUESTS AND EVENTS
  • Defend Monongah Power Plant: Adjusted enemy spawns when defending the Monongah Power Plant Workshop so that attackers will approach from the outskirts of the Workshop.
  • Free Range: Addressed several issues that could block Brahmin movement during the Free Range event.
  • Line in the Sand: Scorched no longer begin attacking Allegheny Asylum before the event begins.
  • Line in the Sand: Adjusted a Scorchbeast spawn location during the event.
  • Line in the Sand: Scorched that are spawned during the event now more reliably receive quest objective markers.
  • Possum Junior Roboticist Tour: Logging out before visiting the first tour stop no longer causes voiceover lines to replay when logging back in.
  • Project Paradise: Fixed an issue causing enemies to spawn continuously during the Project Paradise Event.
  • Project Paradise: Fixed an issue that could cause Moist Radkelp to persist indefinitely the player’s inventory after completing “Radkelp in Habitat C” objective.
  • Safe for Work: Removed a copy of the “Patrol 4: Medical Center” Holotape that did not work correctly.
  • The Order of the Tadpole: Fixed an issue that could prevent the player from restarting or completing the “Listen to Scout Leader Jaggy” objective correctly if they died while Scout Leader Jaggy was speaking.
  • Unsolved: Picnic Panic: Removed an extra copy of Mary’s Diary Page.
  • Unsolved: Picnic Panic: Addressed issues that could result in lost Quest progress or duplicate Quest items.
PERFORMANCE AND STABILITY
  • Loading: Attempting to report a player while loading into a world no longer sometimes causes an infinite loading screen.
  • Performance: Reduced the time it takes to return to the Main Menu after leaving a world.
  • Performance: Addressed a performance issue relating to Quest items.
PERKS
  • Pain Train: The effects of Pain Train no longer hit NPCs or creatures who are not hostile to the player.
SOUND
  • Frog Jar: Attempting to interact with an empty Frog Jar in the player’s inventory no longer cause frog sound effects to play.
  • Gunfire: Fixed an issue in all game modes that could cause gunfire sound effects to loop endlessly.
  • Legendary Exchange Machine: Reduced the volume of Legendary Exchange Machine sound effects.
  • Pioneer Scouts Swimming Test: Voiceover processing has been added to the Swimming Instructor’s line that plays when the player attempts the test without a swimsuit.
  • Scout Leader Jaggy: Voiceover processing has been added to Scout Leader Jaggy’s first line of dialogue.
  • Weapon Impacts: The Rolling Pin, Bone Club, and Ski Sword now play sound effects that more closely match their weapon types when striking enemies.
  • Workbenches: Tinker’s and Brewing Workbenches no longer play sound effects endlessly if the Workbench owner leaves the world while it’s being used by another player.
USER INTERFACE
  • General: Fixed typos across several areas of the game.
  • Atomic Shop: The Atomic Shop’s top navigation bar no longer remains visible behind the purchase confirmation screen when purchasing Atoms.
  • Atomic Shop: On Xbox, the left-hand category list no longer displays incorrectly after scrolling to the bottom of the list and then back up.
  • Atomic Shop: Fixed an issue where the “Need Atoms” prompt in the Atomic Shop could remain visible when trying to back out of the prompt.
  • Change Appearance: Addressed an issue preventing skin color from applying to a character’s face in the Change Appearance menu.
  • Combat: Using the Quick Swap button now more consistently switches to an alternate weapon, and no longer swaps to broken or unusable weapons.
  • Combat: Damage indicators now appear on-screen when hit by a missile launcher, plasma gun, or other weapon projectiles.
  • Combat: Hit markers will now correctly appear when damaging destructible objects, such as the Strangler Heart during the Heart of the Enemy Daily Quest.
  • Controls: On Xbox, resetting the controls to default settings and then joining a Survival mode world no longer sometimes prevents the player from accessing Containers or Workbenches.
  • Controls: Fixed an issue that could cause the controls to become unresponsive when interacting with a Power Armor Station while sprinting with a ranged weapon equipped.
  • Dropped Loot: The objective to “Retrieve your dropped loot” that appears on death now only completes once all dropped loot has been taken.
  • Fermenter: Condition bars are no longer displayed on items that have been assigned to a Vending Machine when viewing the item list from a Fermenter.
  • Fermenter: Attempting to assign a fully fermented drink to the Fermenter no longer causes a C.A.M.P. budget-related error message to display.
  • HUD: Removed a series of dashes that could appear in the top-left corner of the screen when playing in 16:10 resolutions.
  • Inspect: Weapons that have alternate appearances from their base models, such as Enclave and Ultracite weapons, now display correctly in the Inspect menu.
  • Localization: The word “Free!” is no longer truncated on free items in the Atomic Shop when running the game client in languages other than English.
  • Map: Adjusted Wanted icons so they are less likely to prevent interactions with nearby Map markers.
  • Map: A large Nuke Zone indicator will no longer appear over a normal Nuke Zone indicator on the Map after switching to Adventure mode from Nuclear Winter.
  • Pacifist Mode: No longer appears enabled for characters below level 5 in Adventure Mode after playing a Nuclear Winter match.
  • Personal Terminal: Fixed an issue that could prevent currently available Daily Quests from appearing under the Biv entry in the Personal Terminal.
  • Pip-Boy: Junk item component counts no longer display 0 in the Pip-Boy’s Component View after joining a world.
  • Respawn: Players can now correctly respawn at their C.A.M.P.s when they are overencumbered.
  • Rewards: Ammo and other items are no longer sometimes split into multiple entries in the rewards list that appears after completing a Quest or Event.
  • Scrapping: When choosing “Scrap All Junk” at a workbench, the component list is now sorted alphabetically.
  • Sorting: Fixed an issue that prevented the sort-by-spoil option from working correctly in Container, Vendors, and Trade menus. Additionally, the sort-by-spoil option now places the lowest-condition items at the top of the list, so it’s easier to find items that are nearly expired.
  • Trade: The “Requested” label now correctly displays in the Trade menu.
  • Tutorials: The Brewing Station tutorial no longer reappears after disconnecting and logging back in.
  • Vending: If a player buys the same type of item multiple times from another player’s Vending Machine, like stacks of .308 Ammo, the seller will now correctly receive separate notifications displaying the amount sold each time, rather than the total amount sold across all of those transactions.
  • Vending: When using a Vending Machine, the items assigned to that machine now correctly sort to the top of the list.
  • Vending: Fixed an issue that could prevent players from scrolling through their inventory to mark additional items for sale in a Vending Machine.
  • Vending: Fix an issue where vending information is incorrectly cleared when the character is loaded.
  • Vending: Fixed an issue where sometimes players would remain in the player vending menu if the camp was moved or the vending machine was scrapped or stored.

NUCLEAR WINTER BUG FIXES

ART AND GRAPHICS
  • Graphics: Smoke visual effects in the Storm no longer move in the wrong direction the first time the play area constricts.
  • Graphics: Fixed an issue that could prevent nuclear blast visual effects from appearing in third person view.
  • Graphics: Clouds in the Storm no longer occasionally change colors or flicker.
  • Grass: Now visually burns after the Storm passes over the player.
C.A.M.P.
  • Lamps: When placed in players’ C.A.M.P.s, lamps can no longer be activated during Nuclear Winter matches.
  • Statues: Hero of the Wasteland Statues in players’ C.A.M.P.s can no longer be activated during Nuclear Winter matches.
  • Turrets: Can now correctly deal damage to enemy structures that were built using a Quick Kit.
ENVIRONMENT
  • Duffle Bags: Players can now walk through Duffle Bags dropped by other players on death.
  • New River Gorge: Adjusted objects in a location in New River Gorge where players could become stuck.
ITEMS
  • Automatic Laser Rifles: Automatic Laser Rifles now correctly benefit from Commando Perks rather than Rifleman Perks.
  • Duffle Bags: Players will now drop a duffle bag if disconnected.
  • Exploit: Addressed an exploit affecting an issue of Grognak the Barbarian Magazine.
  • Minigun: The Shredder mod can no longer be used to damage or kill other characters during Nuclear Winter matches.
  • Power Armor: Adjusted a Power Armor spawn location at New River Gorge Resort to prevent a potential animation issue.
  • Power Armor: Players no longer sometimes appear to slide or float when entering Power Armor.
  • Power Armor: Addressed an issue that could cause certain Power Armor paints to be replaced by the War Rider paint during Nuclear Winter matches.
  • Western Revolvers: Fixed an issue that could cause a Scoped Western Revolver to incorrectly spawn as an unmodded Western Revolver.
PERFORMANCE AND STABILITY
  • Login: Fixed an issue that could cause some players to become logged out after every Nuclear Winter match.
  • Stability: Addressed an issue that could cause players to become disconnected during Nuclear Winter matches when building in their C.A.M.P.s.
  • Performance: Implemented an improvement affecting memory usage.
PERKS
  • Bullet Shield: No longer displays its bonus resistance notification every time the player fires a heavy weapon in Nuclear Winter.
  • Ground Pounder: Fixed an issue causing Ground Pounder to not work with Automatic Combat Rifles.
  • Last Laugh: Grenades dropped when a player with Last Laugh is downed can no longer damage the player that dropped them.
  • Lock Detector: Has been renamed “Hack Detector” to reduce confusion about this Perk Card’s functionality.
SOUND
  • Vault 51: The volume of impact sound effects has been reduced for punches thrown by candidates inside Vault 51.
USER INTERFACE
  • Exploit: Addressed an exploit related to Reviving another player.
  • Localization: Fixed an issue that caused three-digit Overseer Ranks to display incorrectly in Chinese and Korean.
  • Localization: Fixed an issue in Chinese versions that would cause The Storm’s movement timer to display incorrectly while in Spectator mode.
  • Match Summary: Team Placement text no longer flickers when opening and closing the Spectator menu on the Match Summary screen.
  • Match Summary: Upcoming rewards are no longer missing icons on the match summary screen.
  • Nameplates: Enemy nameplates and health now only appear to players who have damaged them within the last 5 seconds.
  • Nameplates: Teammate nameplates will no longer follow players when they are spectating.
  • Revive: Fixed an issue that could cause a revive attempt to fail even though it appeared successful.
  • Revive: Fixed a rare issue where players could be revived with incorrect amounts of health.
  • Select Deployment: The “Select Deployment Location” button will no longer display after the spawn countdown timer concludes.
  • Social: On PS4, disconnecting and reconnecting while queuing for a Nuclear Winter match no longer causes issues with sign in or Social Menu functionality.
  • Sorting: The sort-by-spoil option no longer incorrectly appears, and Aid items can now only be sorted by weight.
  • Terminals: Can no longer be activated in the same moment that the “Select Deployment Location” screen appears.

Told you it’s a big patch. Once we hear of a new one, we’ll let our readers know ASAP.

Source: Fallout

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PS4 Update 6.72 Released, Here’s What It Does

Today, Sony rolled out PS4 update 6.72, and as one can expect with a firmware roll out without much fanfare, this one once again improves system performance, and that’s basically it. Clocking in at 995MB, you can download the firmware directly below.

Main features in version 6.72 update

  • This system software update improves system performance.

PS4 update 6.72 download link

In other PlayStation news, Square Enix has released two new PS4 themes which you can download right here. The PSN Store “Retro Sale” is still also live for now, though it might get changed later today when the store updates.

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Rainbow Six Siege Top Issues Listed by Ubisoft

Even if a game is as established as Rainbow Six Siege, that doesn’t mean that there’s nothing left to tweak or fix in it. On the contrary, given the heavy play time by pro and regular players alike, there’s always a new issue that arises, or gameplay balancing tweak that needs to be done. Today, Ubisoft has listed down the Rainbow Six Siege top issues.

Note that the list below is not the 100 percent complete list, and that doesn’t mean that if an issue isn’t listed there, that it’s not being worked on.

Rainbow Six Siege Top Issues

SOUND BUGS

Description: Muffled, missing sounds + various sound issues.
Status: We have identified a bug that allows sound to travel more easily that intended through solid objects/walls. We are also continuing to go through videos that are sent to us to identify standalone sound/audio issues.

CONNECTIVITY

Description: Players are losing control on their Operator and then being disconnected and presented with an error message.
Status: We have dedicated a team specifically to these connectivity topics, and have identified a couple of issues that are sometimes interpreted as a “Denial of Service” attacks. These issues are a priority for us.

Top Gameplay Topics

SMOKE GAS CANISTER PROPAGATION

Description: Gas from Smoke’s Gas Grenades clips through walls.
Objective: Our goal is to rework the propagation so it is similar to the new Capitao fire bolt, and use this as an opportunity to revisit the visual.
Status: [Target: During Y4S3] We have encountered an issue and will be pushing this change to Season 3 to ensure that it is released in a more comfortable state.

WEAPON SIGHT ALIGNMENT

Description: Weapon optics are a few pixels off center in some situations.
Objective: We want to implement a system to prevent most misalignment issues in the future. At the same time, we are improving the look of the guns in ADS by adding secondary motion, which is now possible due to the tech that keeps the scopes aligned with the reticule.
Status: [Target: During Y4S3] Feedback is currently being gathered in internal play sessions.

SHOTGUN WALL DESTRUCTION IS UNRELIABLE

Description: Shotguns are inconsistent when being used to destroy wooden beams.
Objective: We want to ensure that the destruction of wooden beams is reliable, for both player comfort and ensuring we do not force players to spend extra time attempting to destroy wooden beams.
Status: [Target: Y4S2.3] We are assessing the initial results of the change, and continuing to fine tune the destruction..

OPERATOR/GADGET KILL SWITCH

Description: Operators that are disruptive due to exploits being removed from play.
Objective: When an Operator or Gadget is disabled, provide players with feedback on what/why.
Status: [Target: During Y4S3] We have a bit of programming work left, and some UI work as well.

DEBRIS STUCK IN WINDOW/DOOR BARRICADES

Description: Debris sometimes remains stuck in the barricades on doors and windows, causing players to have different sight lines.
Objective: Provide consistency for all players for barricade destruction.
Status: [Target: Potentially Y5S1] We are currently in the design phase to determine how we want to approach this topic. We are exploring and prototyping different options.

ECHO YOKAI CLOAKING

Description: With the deployment of the Y4S2.2 patch, we implemented a fix for Yokai being seen through the glass sections of Attacker’s shields. This had the unintended effect of making Echo’s drone invisible.
Objective: Our balancing team’s intent is to make Yokai Drones more easily spotted in a later update.
Status: [Target: TBD] We will address this issue in a future patch. Once we have more information, we will provide an update.

Top Balancing Topics

OPERATOR BANS

Description: We have seen a high ban rate for Blitz, Jackal, Echo, and Caveira in Ranked.
Status: We are discussing how we want to approach topic of balancing around Pick/Ban in Ranked, and the Operators that are affected the most by it.

SMOKE

Description: Adjustments to the damage curve for Smoke’s Gas Canister will move Smoke further towards an area denial role.
Status: [On Hold] We are satisfied overall with how this is developing, but but need to put it on hold until other dependencies are delivered.

Did one of the top issues you’ve had a problem with make the list? In case you didn’t know, Ubisoft issued a ban wave for those using the chat glitch, so that shouldn’t be part of this list.

Source: Rainbow Six

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Infinity Ward Plans On Releasing Raw Call of Duty: Modern Warfare Gameplay

While last week’s Call of Duty: Modern Warfare multiplayer gameplay reveal gave us over an hour of footage, it was all via the Twitch influencers’ perspectives, which meant there were a lot of screaming, and loud trash talking, which a lot of people didn’t particularly like.

Over on the Modern Warfare subreddit, a poster asked whether we’d see raw 2v2 Modern Warfare gameplay, and someone at Infinity Ward said that while they can’t given an ETA, they are working on something.

Can’t give an ETA at the moment, but we’ve got something in the works.

Hopefully, we get that soon, and before the August 1 multiplayer reveal.

In other Modern Warfare news, we posted about a new report regarding the game’s alleged battle royale mode. Make sure to check out this early look at the gun attachments screen as well.

More Modern Warfare Reading:

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Borderlands 3 Cross Play Won’t Be Available at Launch

Who doesn’t want to be able to play with their friends regardless of platform, right? This rings more true for something like Borderlands 3, which focuses on co-op play against hordes of enemies. Unfortunately, Borderlands 3 cross play won’t be available at launch, and that’s now confirmed.

Over on Twitter (via PCGamer), Gearbox Software CEO Randy Pitchford has squashed murmurs that tomorrow’s big Borderlands 3 announcement will be a Borderlands 3 cross play confirmation.

Some folks may be speculating that this thing tomorrow may be about cross play. Tomorrow’s thing is awesome, but *not* about cross-play. But, Good News: We are committed to supporting cross-play for Borderlands 3 with our partners as soon as practicable after launch.

To be clear, there will not be any cross-play functionality in Borderlands 3 at launch as we work closely with our partners to create a positive cross-play experience as soon as practicable. We are committed to cross-play on as many platforms as possible.

Let’s hope that this happens soon — especially since other games like Call of Duty: Modern Warfare have been confirmed to be doing this at launch.

In other Borderlands 3 news, go check out how the ping system works in the game via this gameplay video.

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Battlefield 5 Next Patch Release Date Scheduled for Next Week, Rush Returns This Week

Just yesterday, we posted that DICE is not only making substantial progress regarding the Battlefield 5 invisibility bug, but the studio is also planning to release a new title update for Battlefield 5 before the month is out. Well, it seems the Battlefield 5 next patch release date is set for next week! This was announced by DICE earlier today, as well as the confirmation that fan-fave mode Rush is making a comeback this week!

While this is an overview of the planned content and announcements for the week, please be aware some things may shift/move. Be sure to stay up-to-date by checking back here daily as we’ll update this as things are added or shifted.

Monday, 7/15/2019

  • This Week in Battlefield V – An overview of this week’s news, blogs, content, and more. As items are added or shifted, this will be updated. Keep an eye on it through the week for redirect links!
  • Battlefield Community Survey: July

Tuesday, 7/16/2019

  • Last Chance for Weekly Mission Reward – Give the ToW Mission a final push if you haven’t completed it yet. The ToW Weekly Storyline will end on Wednesday evening.
  • Weekly Community Highlight – Best Only in Battlefield Moment of the Week– Hot new OIB moment coming in with a new weekly winner! Think you’ve got a winner? Send it our way on any of the Battlefield channels. Each weekly featured clip will be awarded a Best Community in the World emblem!

Wednesday, 7/17/2019

  • Battlefield V Chapter 4: Defying the Odds Week 4 Overview

Thursday, 7/18/2019

Friday, 7/19/2019

  • Weekly Debrief – Your one-stop destination for all the blogs, videos, and major news that happened in the week.

Battlefield 5 Community Manager Jeff Braddock also posted this message confirming the Battlefield 5 next patch release date is indeed set for next week:

Currently, the team is preparing for Update 4.2 to come out next week. As we get closer to the release date, we’ll share some confirmed fixes, tweaks, and improvements that will be coming with this update, including more details about Marita.

Once the Battlefield 5 Chapter 4 Week 4 challenges and rewards are out, we’ll let our readers know too.

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Call of Duty: Modern Warfare Factions Explained by Infinity Ward, Super and Sub Factions Mentioned

Last month, we posted a set of images that were supposed to be for Call of Duty: Modern Warfare’s factions.While we didn’t quite get what these Modern Warfare factions are back then, we have a better understanding of it now. Over on the Modern Warfare subreddit, a poster asked if we’re going to have just two factions in Modern Warfare as shown in the Gunfight gameplay reveal where we can see The Allegiance, and The Coalition.

Joel Emslie, Studio Art Director at Infinity Ward, posted a reply (under Reddit username “artpeasant”), and essentially explained the Modern Warfare factions, and how there are “Super” factions, and “Sub” factions.

Those are the Super Factions. East and Western parts of the globe. Needed two opposing forces to hang over everything. This allows us to have Sub-faction Squads under each super. Sub-Factions can be specific traditional squads or special forces multinationals like a task force. For example in reality Seal squads might add a PJ for a medic or an Air Force member for comms or airstrikes. I’m over simplifying but I think you can get an idea of how the structure we are going with gives us freedom while keeping things as realistic as possible. We will go into detail later. Theres a lot of cool depth and lore in our Operator Teams.

Emslie adds that when he says “medic,” he doesn’t mean it like a class i RPGs, since Modern Warfare won’t have any Specialists or anything of the sort.

It seems the faction emblems we posted before are for these sub factions Emslie is talking about. Again, don’t forget, that there won’t be classes in the game of any kind, so anything regarding these factions will most likely be for cosmetics only.

What do you hope to see in these Modern Warfare factions? Personally, I’d want to see some country-specific ones, though I doubt that will happen.

More Modern Warfare Reading:

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Here’s a Look at the Borderlands 3 Ping System in Action

Just a week ago, Gearbox Software talked about the Borderlands 3 social features the studio is baking into the game. Not only will we able to share our most insane in-game moments, and livestream them with ease, but even the social aspect of in-game communication has been made better too with the Borderlands 3 ping system.

If you’ve played Respawn Entertainment’s Apex Legends (or haven’t, in which case, go do it), chances are you’ve seen or heard of the game’s excellent ping system that lets gamers point out enemies, loot, objectives, and more, all without the need for a mic. Gearbox has essentially copied this for Borderlands 3, and here’s our first look at some Borderlands 3 ping system gameplay!

Not bad, right? While it might not be important in a mostly PvE-focused game like Borderlands 3, this is still a welcome addition especially for those who don’t want using a mic all the time.

Are you happy with the Borderlands 3 ping system so far? What else do you think Gearbox should put in it to make it more accessible?

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The Division 2 Second Raid Details, Community Sends Out Survey for First Raid

If you’re one of the many people who have already finished The Division 2’s first-ever raid, you might be looking forward to the next one, and here’s our early details about it. Over on The Division subreddit, user JokerUnique posted a few details regarding The Division 2 second raid.

Raid 2: The Foundry

The second 8-player raid will take place in “The Foundry”. This raid will be more raw, aggressive and “bad stuff is going to happen”. You will face the True Sons as your main adversary and they are building big and new weapons there. That is about all we know at this point.

In addition to that, the community (not Ubisoft) released a survey on what can be improved and so on. There’s about 60 questions in it, so make sure you have enough time to complete it.

The Division 2 Operation Dark Hours Community Survey

The goal is to receive honest feedback regarding The Division 2’s Raid, both in terms of positive and negative experiences you’ve had during the gameplay. This is a chance for you to leave our detailed opinions. When working together as a community, we can leave balanced feedback and have a positive impact on the development of the next encounter.

Again, this is a survey by the community and not by Ubisoft themselves, but given how active the studio has been with the community, chances are they’ll read it and use the feedback for the game’s future.

In other The Division 2 news, go read up on the changes coming in title update #5 right here, which we’re expecting to be released within the month.

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Rumor: Call of Duty: Modern Warfare Battle Royale Info and Spec Ops Details, PvPvE Modes Mentioned

Remember when we posted that rumor about Call of Duty: Modern Warfare getting a battle royale mode? While nothing has been confirmed (or debunked), given the info we’ve gotten so far from TheGamingRevolution has proven to be legit, we’re going to roll with it. This time, a ton of Modern Warfare battle royale info and Spec Ops details have been revealed!

Here’s the compiled info from TheGamingRevolution (via Reddit user WW2er):

Modern Warfare battle royale info:

  • – Around 3 months ago Raven software started developing Battle royale (The date might not be dead accurate since TGR’s info is not the most updated) IW are still overseeing the BR mode.
  • – Locations in BR are a combination of spec ops maps and old locations from previous MW games, like MP maps and Sp missions.
  • – The BR map is also used in spec ops to give a Semi open world experience.
  • – The BR map is ENORMOUS in scale, it has mountains that are towering over you, Giant cities, it is “Phenomenal nad its much larger on scale than blackout
  • – There is a f2p component in the game might be spec ops or BR.
  • – There is an armor system within spec ops similar to BR, and you are also able to earn special killstreaks by doing special objectives in CO-OP.
  • – TGR clarifies that the maps are actually not the exact same between spec ops and BR

Modern Warfare Spec Ops Info:

  • – Initially Infinity ward planned to have zombies mode for spec ops, but that idea was scrapped 1.5 years into development.
  • – there were around 10 spec ops maps made and 20 missions for each, a lot of missions are reused between maps.
  • – Some mission will be saved for post launch updates, which suggests spec ops getting updates through the year.
  • – Spec ops mission will have the traditional difficulties, (recruit, regular etc..)
  • – You can select Spec ops missions from the menu or Go to the mission location on the open world map.
  • – Besides spec ops missions you also have different co op modes, like PvPvE 8v8 / 16v16, you will be fighting players and A.I’s.
  • – Right now there is no star system
  • – You play as the operators from Multiplayer in spec ops, they do not affect gameplay
  • – There are around 20 operators in the game, one is a OP similar to Putin but looks younger, And there is another operator played by Marshawn Lynch.
  • – In spec ops you have the option to play both sides of the conflict, Americans or Russians.
  • – Right now there is not much story in spec ops, Or the story assets are currently missing and will be added on later.
  • – There is likely going to be 20 mp maps on launch.
  • – Price is Involved in spec ops in some way, not a playable character.
  • – There was a PvPvZ (zombies) the mode was scrapped, might be added if IW plans a zombies event similar to WW2 and BO4. And even IW with Halloween scream.
  • – IW also reused the Zombies assets to build the 10 spec ops missions but scrapped that 10 months ago and replaced them with Normal AI’s and again this might come back in an update.
  • – The create a class system in spec ops is similar to MP. On top of the regular create a class, in spec ops you have ‘set classes’ These are not designated to specific OP’s, TGR doesnt have the full list but there are a lot of classes, one is a medic, It has auto revive box, its skill is “instant revive”. The tank class has a special issue which is a shielded turret and its skill is team armor, assault class, its special issue is a grenade launcher and its skill is infinite ammo for 5 seconds. Engineer has a special issue which is a recon drone and TGR’s source cant remember his skill. And finally there is another class that tgrs source couldnt remember the name of which his special issue is a Cruise missile which is a killstreak in MP but its a special issue in spec ops and he cant remember the skill.
  • – When you spawn in to the spec ops map its just like BR, you jump out of an AC 130 and parachute down to the destination.
  • – The different streaks are tied to the class you have chosen. and when you spawn in to a mission you can only use the streak once, after that you have to loot around the map to find another killstreaks.
  • – In spec ops you have to find boxes of ammo, armor and killstreaks within the open map, you cant replenish ammo another way. if you run out of equipment ammo armor etc… you have to find them in the open world map.
  • – If you kill a juggernaut with a mini gun in spec ops you can pick up that mini gun and use it as a 3rd weapon.
  • – There are rescue, escort, ac 130 missions and more.
  • – You can earn money in spec ops as well, the money carries over through all modes, MP, BR, SPEC OPS.

– “Gun bench: your gun is placed on a table and you have about 9 attachments to chose from, but can only chose 5. Weapon perk is bonus. Right now all guns can have any attachment and they aren’t limited to classes. This could change”

Same as before, none of the info above has been confirmed by Activision or Infinity Ward, and as such, should be taken with a grain of salt. Having said that, TGR has been quite reliable with the Modern Warfare leaks, so there is a good possibility that the majority (if not all) the info above is accurate.

More Modern Warfare Reading:

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Watch 25 Minutes of Gears 5 Multiplayer Gameplay Right Here

With the Gears 5 multiplayer beta set to kick off this coming week, some might be wondering just what to expect in terms of actual gameplay. Thankfully, we don’t have to wait long. as we now have Gears 5 multiplayer gameplay which you can watch right now!

Watch this 25-minute Gears 5 multiplayer gameplay video where we can see the Escalation mode being played out on the District map:

As one can expect, there’s a lot of familiar Gears mechanics in the game like snapping to cover, the active reload system, and being downed before actually being killed off. Even the in-game HUD should be familiar to long-time Gears of War fans. So far so good, there seems to be a good balance of shooting, and tactics showcased.

In other Gears 5 news, check out how players can earn XP and progress in multiplayer in Gears 5 with the Season Pass and Gears Pack now gone.

Gears 5 will shoot its way out this September 10 on the Xbox One, and PC.

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DICE Comments on Battlefield 5 Invisibility Bug, Here’s What’s Coming in the Next Few Weeks

While DICE has issued a new Battlefield 5 patch for the Xbox One this past week to address the crashing issue, there’s still quite a few bugs left in the game. If you’re one of the many people who saw the Battlefield 5 invisibility bug and found it both annoying and funny, DICE has commented about that and mentions they’ve made “substantial progress” in fixing it.

The Dev team is dedicated to resolving the frustrating issues impacting many of our players. This week we released Hotfix 1.2 that helped address much of the Xbox One crashing issues.  We’ve also gotten word that the team has made substantial progress in resolving the Invisibility bug that randomly affects players. More on that as we get closer to the next update. 

Here’s what the Battlefield 5 invisibility bug loos like if you’re not familiar with it

In addition to that, DICE has also given a rough outline of what we should expect from the studio in the next few weeks when it comes to Battlefield 5.

Coming Up Over the Next Couple of Weeks:

  • DICE Friends Round #2
  • Nvidia Content Contest
  • Update 4.2 Release
  • Marita Release

Obviously, the big deal here is the release of the Marita map (which you can watch it in action here). Hopefully, by that time, Al Sundan will finally be available for Conquest too.

What other bugs does DICE need to fix ASAP aside from this invisibility bug? Share ’em in the comments below.

Source: Reddit

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The Division Creative Director Asks Fans If They’re Interested in Single-Player Spin-Off

With how successful The Division franchise has been for Ubisoft, could the publisher be thinking of a spin-off of some sort for it? Over on Twitter, Julian Gerighty, Creative Director of The Division 2, asked fans what they thought of a single-player narrative-driven game when asked by a fan about it the idea of it.

https://twitter.com/jgerighty/status/1150042524985286656?s=21

Granted, a DLC of some sort like it would technically fit the bill, but what if it’s built more like Until Dawn or Telltale’s games? There’s no guarantee that this will happen, but a The Division game designed like The Last of Us is definitely something I’d like to see.

In other The Division news, Ubisoft has announced that the movie adaptation of the hit game is hitting Netflix! As for the game, check out the upcoming changes for The Division 2 in title update 5 right here

 

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The Division Movie Is Coming to Netflix

In case you didn’t know, Ubisoft is pushing another one of its game franchises to be a movie once again. This time, we’re getting a film adaptation of The Division! The Division movie will be directed by David Leitch (Deadpool 2, Atomic Blonde), and now we know that’s headed to Netflix!

Ubisoft made the announcement this week, and mentions that it will come exclusively to the streaming platform.The Division movie will star Jake Gyllenhaal (Spider-Man: Far From Home, Brokeback Mountain), and Jessica Chastain (Mama, Zero Dark Thirty), the plot synopsis reads, “The Division is set in the near future, where a pandemic virus has spread via contaminated cash on Black Friday, decimating New York City and killing millions. If civilization has any hope of rebuilding out of the chaos, it will be up to The Division, a group of highly trained civilians, to save what remains of society.”

As for the game, head on over here to read up on The Division 2 title update 5 patch notes that will be rolled out later this month.

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Call of Duty: Modern Warfare Gun Attachments Early Look; Controls Mention “Super Sprint”

While this past week’s Call of Duty: Modern Warfare multiplayer gameplay reveal focused on Infinity Ward’s new 2v2 game mode called Gunfight, there was a lot of stuff revealed regarding the multiplayer as a whole. One of these new things we now know of, is how Modern Warfare gun attachments will work, and it seems the report we ran about it earlier saying you can equip five attachments per gun was true.

Here’s a screenshot of the gun loadout showcasing five attachments:

As you can see, we have one slot for the sights, and four more that consists of familiar gun attachments we’ve used before. If this is indeed the case, then the rumor of the Pick 10 system being dropped in favor of a standard perk and gun attachment loadout should be welcome news to people who want something fresh.

Also shown during the Gunfight reveal is the Modern Warfare controller layout. While it seems like the standard we’ve been used to over the years, there seems to be a new “super sprint” feature that will be available in multiplayer.

As you can see in the image above, the left analog stick can be used to sprint, steady aim, and “super sprint.” While this feature has never been used in a Call of Duty multiplayer game (from my knowledge), it has been used in other games such as Dead by Daylight where it’s a perk called “Burst Sprint.”Hopefully, this is a new mechanic that won’t be exploited to hell and back by ingenious players.

Don’t forget that the full multiplayer reveal will happen this August 1! In the meantime, make sure to bookmark our Modern Warfare game hub for the latest Modern Warfare news.

Source: Reddit (1, 2)

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Get These Free Square Enix PS4 Themes Right Now via This Download Link

Who doesn’t want free stuff, right? Today, Square Enix has released two new PS4 themes on the PlayStation Store! These free Square Enix PS4 themes can be downloaded in one go, and are called the Shizuka and the Akari themes.

Important to note, the actual theme looks the same for both, but they have different music. I personally prefer the Shizuka one since it’s more relaxing but to each their own. These two themes is downloaded as one and is only 18MB.

Free Square Enix PS4 Themes (Square Enix Music Dynamic Theme) Download Link!

Description

SHIZUKA + AKARI Themes

Available on PS Store until July 2, 2020.
Customize your PS4™ system with this cool theme. This theme allows you to change up the look of your background and PlayStation® Dynamic Menu. Download today!

The image above is what the theme looks like in case you’re wondering.

In other PlayStation news, a Retro Sale went up earlier this week on PSN, check out the list of deals here.

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Apex Legends Next Patch Scheduled for Next Week, Respawn Talks About Ranked Mode Cheating

While Apex Legends got a huge patch that introduced a new legend and kicked off Season 2, it seems the Apex Legends next patch is scheduled to hit sometime next week (this coming week). Over on Reddit, Respawn announced that this along with a host of details on cheating in ranked mode.

CHEATING

We know reports of cheaters, especially in Ranked, have been a hot topic so this week we also wanted to provide a little visibility into some of the work that’s been going on behind the scenes to combat cheating:

  • Using machine learning to create behavior models that detect and auto ban cheaters.
  • Requiring TFA in certain regions on high risk accounts.
  • Improving detection that identifies and bans new spam accounts before they are used.
  • Ongoing work to adapt to new cheats.
  • Matchmaking that matches detected cheaters and spammers together.
  • Investigating how people party up for matches. Even if you are not specifically using a cheat, partying up with cheaters is still cheating.
  • Increasing resources whether that be people or tech.

As we’ve said before, the war against cheaters will be ongoing and remains a high priority for us. There will always be work to do, improvements to make, and new things to adapt to. We’d like to thank the players that have been getting involved with helping us squash cheaters over the last week whether it be submitting reports or assisting with the vetting process for suspicious behavior.

If you encounter a cheater you can report them here. If you can please try to capture video proof as well.

Understand that we are not going to discuss the details of a specific ban with players on any public forums. If you feel that you have been wrongly banned you can appeal it here.

As for the Apex Legends next patch, here’s what Respawn had to say:

PATCH NEXT WEEK

We are currently working to release a client patch next week and will discuss the details of the fixes coming with it in the patch notes then.

You can read up on the Apex Legends dev tracker update, and other stuff here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: Modern Warfare Knife Takedown Confirmed, Watch It in Action

While we didn’t get the entire Call of Duty: Modern Warfare multiplayer reveal yesterday, we did get a ton of gameplay info from it, and more will be revealed come the official multiplayer reveal on August 1. One thing we do know however, is that there will be Modern Warfare knife takedown feature implemented in this Call of Duty! And yes, this is for multiplayer.

As part of yesterday’s livestream, we see a Modern Warfare knife takedown happen, which you can watch below.

Based on the footage, it seems it can only be initiated from the back, but we’ll know more details regarding that very soon. You can watch a .gif of it below as well. It’s unknown whether there will be more than one knife takedown animations, but if there is, that’s one extra layer of customization players might be willing to pony up real money for.

In other Modern Warfare news, go watch hours of multiplayer gameplay footage of the new Gunfight mode. We also compiled a big list of confirmed info which Call of Duty fans should read.

More Call of Duty: Modern Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.