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Marvel’s Avengers Power Levels Will Be Based on Armor Stats Confirmed by Leaked Screenshot, New Gameplay Info Revealed From NYCC

While Marvel’s Avengers can be played as a single-player game, a big chunk of it can be played as a multiplayer, co-op affair like Destiny or The Division. Speaking of which, we now have confirmation that the Avengers game power levels will be based on armor stats — just like the games mentioned above!

This was confirmed today thanks to the New York Comic-Con currently happening now. Over on Reddit, user AbusedPsyche shared an image confirming that the game was at the event, and one of these showed the game’s menu system for the characters, which shows us the armor Iron Man was wearing at the time, and the appropriate power level.

As you can see, the Night Fire Strike Gauntlets has the Gear Power Level of 26, which we assume will be part of your character’s power level, and can be increased depending on the gear that you equip (yes, like Destiny and games similar to it). You can even see what appears to be the character’s overall gear score on the upper left, which shows this Iron Man at 38.

The same Reddit user shared a few more gameplay info based on the trailer shown to Comic-Con attendees!

That’s the only photo I could get before they saw me. Feel free to ask questions but I’ll be at the con all day. I’ll tray to answer as soon as possible.

The trailer showed that AIM took over hero work after A Day and developed the (Synthoids?) to police the world. They showed some of them that I assume will be one of the main enemies in the game.

They also showed off what the skill tree looks like and briefly spoke of the single player vs multiplayer content. Progress for each character will move between both.

And yes there is a jump button for at least some characters. Didn’t remember to click it for all of them.

Here are more photos from the Con including a real-life statue of Captain America!

Hopefully, Square Enix will share this new trailer soon.

In other Marvel’s Avengers news, go check out this comparison vid showcasing the real-life MCU moves compared to the ones in the game. We also posted the character spotlight profiles that have been revealed, which you can check out here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Borderlands 3 Update 1.03 Patch Notes – Gameplay & Vault Hunter Adjustments Listed

While Gearbox just released a Borderlands 3 update last week, the studio has once again rolled out a new one, and it’s full of gameplay fxies and more. Clocking in at just a measly 211MB on PS4, check out the full Borderlands 3 update 1.03 patch notes below.

Borderlands 3 update 1.03 patch notes:

First up are the patch notes:

STABILITY

  • Addressed a reported issue where an infinite loop could occur when hitting the Guardian Rank experience ceiling

GENERAL FIXES AND IMPROVEMENTS

  • The Hollow Point Guardian Rank skill no longer damages allies
  • Hollow Point Guardian Rank skill has been re-enabled
  • Addressed a reported issue where some players were unable to unlock the Ultimate Vault Hunter achievement on Xbox
  • Addressed a reported issue where mouse functionality may have been lost when hot joining a friend’s session on PC
  • Addressed a reported issue where some players’ inventory would not be saved in their bank

This week’s Borderlands 3 hotfixes, which will be live on all platforms by or before 3:00 PM PDT today, contain some player character balance changes and address some player reported concerns regarding enemy behavior.

Our goal is to make sure all three Action Skills for each Vault Hunter are viable, but we have noticed some skills have been outperforming others. To encourage more build diversity, we made some adjustments to FL4K and Moze this week.

We also looked at a few boss fights and made balance changes to make their combats more enjoyable. Finally, we went over some enemy behaviors that could have affected mission progression and adjusted some attacks to happen with more frequency.

VAULT HUNTER ADJUSTMENTS

FL4K

Rakk Attack! is great for constant damage output, especially when paired with Anointed gear. The base skill still seems to be lacking, so Rakk Attack! now has a guaranteed status effect on any enemy that it damages. Leave No Trace was returning much more ammo than intended, and we have added a re-trigger delay to keep its ammo return within expectation. Barbaric Yawp has an increased bonus, as we didn’t feel that the amount of investment had an equal payoff. In addition, we felt that FL4K’s pets were demanding too much attention, which was interfering with players trying to stand still for any length of time, so we disabled the ability for them to move you around.

  • Rakk Attack! status effect chance as been increased to 100%.
  • Leave No Trace now has a re-trigger delay of 2 seconds
  • Barbaric Yawp stat bonus increased by 100%
  • Pets no longer push around player characters
  • “Touch Pet” prompt is now a lower priority and should no longer interfere with looting or vending machines

Moze

Infinite Grenades is not an intentional build for Moze—even if it is hilarious. To lower the power (and spam) of this build, a re-trigger delay has been added to the grenade portion of Means of Destruction.

  • Means of Destruction now has a re-trigger delay of 2 seconds

MISCELLANEOUS CHANGES

  • Adjusted the balance of Gigamind, Katagawa Ball, and Billy the Anointed

These three boss fights had concerns with their health and shields that made their combat loops more difficult than we intended. Gigamind had a little too much health, so that was reduced slightly. Katagawa Ball will no longer regenerate its shields; we found that while players contended with the adds during the fight, it would unfairly regenerate its shield, negating the players’ progress. Finally, Billy had 25% of his health removed; we agree that this fight often dragged on needlessly. We will be monitoring each of these bosses and may make further adjustments in the future.

  • Bloated Rakks no longer spawn so many Rakklesnakes

This change should make the Cistern of Slaughter in particular much more fun.

  • Adjusted the cooldown values when they are displayed for Zane’s skills
  • Amara’s Glamour will now turn enemies on each other, as described in the Action Skill
  • Modified the loot spawn for Sera of Supremacy
  • Spiderant Emperors occasionally wouldn’t drill back out of the ground, which created a potential progression blocker in the Proving Ground of Survival; we have adjusted this and the issue has been addressed
  • Resolved an issue that could have prevented enemies from spawning while in Devil’s Razor
  • Lavender Crawly’s physics were adjusted to prevent them exiting the world like a popped balloon
  • Further safe guarded Apollo from being launched out of world as well
  • The Rampager will no longer enter an idle at state at inappropriate times
  • Saurian Slingers attacks were addressed
  • Guardians now use all their attacks in Playthrough 2
  • Guardian Wraiths now reliably use all their ranged attacks
  • NPCs in the Slaughter maps were reported to sometimes attempt to automatically revive players in the arena. Going forward they will no longer attempt to revive players
  • Minimized the glow effect when opening Eridian ammo chests, can more easily see the ammo inside when opened
Note that according to Gearbox, both a patch and hotfix are being deployed today no later than 3 p.m. PDT. In other Borderlands 3 news, if you’re expecting a DLC character to be part of the patches, you’ll be waiting for a long time.
Source: Borderlands
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Ghost Recon Breakpoint Day One Patch Listed, Watch This Live-Action Trailer

In case you didn’t know, Ghost Recon Breakpoint is officially launching tomorrow. As is with most online-focused games these days, there’s a Ghost Recon Breakpoint day one patch! Thankfully, the studio has pushed out the Ghost Recon Breakpoint day one update which you can read below.

Ghost Recon Breakpoint day one patch:

GENERAL:

  • Polished aim assist.
  • Improved performances and optimizations.
  • Improvements to online flows.
  • Improved game stability.
  • Improved voice chat and text chat.

UI/UX:

  • Improvements made to some menus for better understanding.

AUDIO:

  • Improved gun sounds.

PVP:

  • Polished matchmaking stability.
  • Polished Elimination and Sabotage game modes.

BUG FIXES:

  • Fixed a number of flow issues (i.e. infinite loading, online errors).
  • Fixed an issue where the mark would remain on a player longer than intended.
  • Fixed and issue where some Milestones were not completed as intended.
  • Fixed a UI issue with the end match screen page.

AI:

  • Improved enemy AI detection.

CLASS, ITEMS, AND MAG DEBUGGING:

  • Tweaked item spawns and loot placement on maps.
  • Tweaked and improved some weapon balance.

BUG FIXES:

  • Fixed issues where players would get stuck in the world or fall under the map.
  • Fixed issues where players would have character freeze or get stuck after specific actions.

In addition to that, a new Breakpoint live-action trailer has been released as well.

https://www.youtube.com/watch?v=9gRRdL3sHws&feature=youtu.be

To survive the Wolves, you’ll need all the help you can get. Team up in 4-player co-op and overcome a massive hostile open world. Or face-off against other players in 4v4 tactical PVP. Ghost Recon Breakpoint available now!

Let’s hope the actual gameplay is as exciting as this five-minute trailer. Don’t forget to check out the episodes coming to the game.

For those who’ve played it already, what are your thoughts on it so far?

Source: Ghost Recon

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Gran Turismo Sport Update 1.46 Patch Notes Are Slim. But It Includes a New Intro You Can Watch Now

Racing fans, a new Gran Turismo Sport update has raced out, and it brings the game to “Spec II.” Note that this applies more to those who buy the game on disc, as that version will be at 1.39, and will bring a host of new stuff as well. Check out the Gran Turismo update 1.46 patch notes and new intro below!

Gran Turismo Sport update 1.46 patch notes:

Main Features Implemented


1. Opening Movie
– The opening movie that plays when the game is launched has been updated. (You can view the new movie, together with all previous videos, at any time from the ‘Videos’ section of the ‘My Library’ menu.)

Other Improvements and Adjustments

– Various other issues have been addressed.

Main Features Implemented

1. Opening Movie
– The opening movie that plays when the game is launched has been updated. (You can view the new movie, together with all previous videos, at any time from the ‘Videos’ section of the ‘My Library’ menu.)

Other Improvements and Adjustments

– Various other issues have been addressed.

As for Spec II contents, if you bought the game before, then you won’t really get anything new; there’s no new tracks, cars or any of the sort — aside from the new title screen. However, for those who bought it on disc, that means you’ll get the 293 cars, 76 circuits and more.

There’s also a slew of bonuses included as well. Players will get 2.5 million credits boost to their starting funds, and a 10 Gr.3 cars from the top makers, and they are:

  • Aston Martin V12 Vantage GT3
  • Chevrolet Corvette C7 Gr.3
  • Lexus RC F GT3 (Emil Frey Racing)
  • Mercedes-Benz Mercedes-AMG GT3 (AMG-Team HTP-Motorsport)
  • Mitsubishi Lancer Evolution Final Edition Gr.3
  • Nissan GT-R NISMO GT3 N24 Schulze Motorsport
  • Porsche 911 RSR (991)
  • Renault Sport R.S.01 GT3
  • Subaru WRX Gr.3
  • Toyota FT-1 Vision Gran Turismo (Gr.3)

Those looking for new content, don’t fret! We should get our monthly new content drop near the end of the month.

Source: Gran Turismo, GT Planet

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Alex Co

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Tekken 7 Update 3.01 Patch Notes – Here’s What’s in Today’s Patch

Bandai Namco has released a new Tekken 7 update today, and we have the list of changes! Tekken 7 update 3.01 patch notes are now available, bringing over some character fixes.

The official patches notes can be found below, along with additional details found via steam page. Update 3.01 can now be downloaded on the PlayStation 4, Xbox One, and PC

Improvements of game stability | PS4 – Xbox One – Steam

  • This update includes the improvement of stability of the game.
  • Fixed Various Bugs (PS4 Patch Notes)

On the games official Steam page it makes a note of what some of these bug changes were, which you can find below.
Character Command Adjustment

  • Eliza Fixed an issue where the range of the attack was not as intended.
  • Lee Fixed an issue where the behavior of opponent that was counter hit while crouching was not as
    intended.
  • Julia Fixed an issue where damage did not increase when throwing during rage mode.
  • Zafina Fixed an issue where opponent’s counter attack often went through Zafina without hitting.
  • Zafina Fixed an issue where hit box was bigger than intended.

There may be other changes not listed above, as we ourselves had to dig for the changes since the official web page didn’t display anything other than stability changes.

Tekken 7 is currently on season 3, and if you missed it update 3.00 brought a ton of changes to the game. You can read up on all the details on update 3.00 here. And be on the look out for more Tekken 7 news as we cover the new character dropping sometimes this Winter.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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India Is Fast Becoming the Latest Nation to Capitalize on the Online Gaming Craze

Almost anywhere in the world today you’ll see signs of the spread and growth of competitive online PC and console gaming. The central Asian nation of India has been slightly slower than some of it’s more progressive counterparts to get involved in the craze but is now starting to see the light – or should we say the ‘green’?

 

Computer gaming hardware and Internet connectivity have become more affordable and accessible in India over the past few years, opening up the online gaming industry to a much larger section of the country’s 1.3 billion citizens. This, combined with the growing ease of earning money simply from competing online, and you can see why online gaming is exploding in popularity in the country.

 

Global growth

 

However, it’s not just in India – all around the world, smaller countries are starting to join the PC gaming craze. This is largely due to its growing online presence in Youtube videos which often highlight the massive amounts of money that some players win. The social nature of multiplayer online gaming is another big drawing factor that appeals to older and younger players alike. In New Zealand, the Interactive Games & Entertainment Association (IGEA) recently published a “Digital New Zealand 2020” survey, which found the average gamer age is 34 and the average time spent playing per day is 90 minutes.

 

Previously, most Kiwi gamers looking to make money online were casino gamblers or even slots players but now many are seeing the profits in competitive PC gaming. The report also shows that 72 percent of adult gamers in the country believe that the games industry benefits the overall economy, as it has seen a compound annual growth rate of 15% since 2013.

 

“In the early years, this longitudinal research helped overturn stereotypes of the average gamer, in recent years we have started to understand the deeper reasons why people play,” said Dr. Jeff Brand, a Bond University professor and lead author of the report.

 

Big money in gaming tournaments

 

Back in India, players can now take part in one of the largest gaming events in the world, Dreamhack. The massive multiplayer gaming tournament will be hosted at NSIC Exhibition Hall in New Delhi, which usually hosts large international trade shows. Prize money on offer at the event is 5.5 million Indian rupees – approximately $77,300 (US). And it’s not just for participants – even attendees of the event have the option to compete in smaller games and win prizes, with 175,000 rupees put aside for retro and tabletop games.

 

“India has a very strong gaming community, which we got to experience first hand during last year’s event,” said Dreamhack co-CEO Marcus Lindmark. “This makes DreamHack Delhi a natural next step in our effort in making the DreamHack experience the perfect culmination of the gaming year in India.”

 

Changes in the global gaming market

 

The recent 2019 Global Games Market Report, released by Newzoo in June this year, foresees consumer expenditure on games to grow to almost $200 billion by 2022. Currently, the total global gaming market is worth around $152 billion, with a 9.6% year-on-year growth rate.

 

A +13.9% growth in console sales in the US this year, combined with licensing and screen time restrictions in China, means the Asian superpower will fall behind the US as the world’s number one games market. 

 

The report also forecasts a rise in mobile gaming, with the sector accounting for almost 50% of the entire gaming market by 2022. The PC gaming market share is expected to reduce slightly towards 2022, with the console gaming market expected to remain static.

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MP1st Staff

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Call of Duty: Modern Warfare Cross Progression Confirmed

While we’ve known for months now that Call of Duty: Modern Warfare will offer crossplay (meaning PS4 gamers can play against PC and/or Xbox One, and vice-versa), we haven’t gotten official confirmation whether Modern Warfare cross progression will be available — at least, until today.

Reddit user LangersCS contacted Activision support, and he sent over his email reply which confirms Modern Warfare cross progression given how gamer progress will be saved on each player’s Activision ID, and not the cloud space you’re playing the game on.

Hey,

Correct, now your progress will be saved to your Activision ID and not your platform cloud. So, if you own Modern Warfare on Xbox and PC, you will keep your progression because it saved in your Activision account, that’s why it’s very important if you don’t change your Activision account as saves could be affected. But in other words, yes you do keep your progress, stats, weapons, etc….Less your achievements because that depends on the platform you play on so it may vary.

Well, there you have it. Honestly, I assumed that Activision would make a bigger deal of this if this was the case, but at least now we have official confirmation.

Speaking of confirmation, Infinity Ward has confirmed that they will share something regarding the Modern Warfare netcode before launch. Now, we just need confirmation that there won’t be weapons tucked away in Supply Drops, right? Then again, that doesn’t seem to be the case according to rumors.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Infinity Ward Wants to be “Transparent,” Will Share “Something” Regarding Modern Warfare Netcode

Just last week, it was reported (with evidence) that the Call of Duty: Modern Warfare netcode in the beta was worse than that of Black Ops 4. Given the findings, it’s understandable that players are a bit worried regarding the Modern Warfare netcode come launch on October 25.

Thankfully, Infinity Ward has confirmed that the studio will be sharing “something” regarding the Modern Warfare netcode before launch, to be “transparent.” This was mentioned by Infinity Ward Senior Community Manager Ashton Williams when answering someone on Reddit.

Hopefully it’s good news like how console players can see actual ping/connection meters during matches? Or maybe how the tick rates have been upped? Let’s just hope it’s good news, since the game has been embroiled in a little of controversy and it’s not even out yet.

What are you hoping to see hear/see regarding the Modern Warfare netcode? Are you concerned about it or not at all?

More Modern Warfare Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 5 Operation Underground Release Time Revealed

In case you haven’t been keeping tabs on Battlefield 5 news, it was announced yesterday that the Operation Metro remake called “Operation Underground,” is set to be released on October 3 (tomorrow). Today, we now know the exact Battlefield 5 Operation Underground release time!

According to the Battlefield 5 Community Manager, the Battlefield 5 Operation Underground release time is at 10 UTC/11 BST/12 CEST — or for those in the US, 6 a.m. ET (3 a.m. PT), which is a few hours from now!

Don’t forget to check out the full map breakdown of Operation Underground as well as gameplay here. If that’s not enough, Battlefield 5’s Battlefest event starts this week too! Check out the full list of events to know more.

Are you excited to go back to the Metro? Don’t forget to remind your friends and victims of the time!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PSN Store Sale UK Games of a Generation Deals Now Live

Following yesterday’s PlayStation Store sale called “Games of a Generation” released out in the North American PSN Store, there’s also a PSN Store sale UK version of the same deal!

PSN Store sale UK Games of a Generation:

Discount Name Price Price PS+
−27% Call Of Cthulhu
PS4
£34.99
£47.99
−84% 3D Billiard
PS4
£2.49
£15.99
−79% 3D Minigolf
PS4
£3.29
£15.99
−50% The Inpatient
PS4
£9.49
£15.99
£7.89
−64% Dragon Ball Fighterz — Fighterz Edition
PS4
£24.99
£69.99
−66% Far Cry 5 Gold Edition
PS4
£21.99
£64.99
−55% Bridge Constructor Stunts
PS4
£3.99
£8.99
−89% Fear Effect Sedna
PS4
£1.69
£15.99
−69% Seum: Speedrunners From Hell
PS4
£3.99
£12.99
−43% Frantics
PS4
£8.99
£15.99
−53% Bravo Team
PS4
£12.99
£24.99
£11.74
−58% Bridge Constructor Portal
PS4
£4.99
£11.99
−70% The Council — Episode 1: The Mad Ones
PS4
£1.69
£5.79
−68% The Council — Complete Season
PS4
£7.99
£24.99
−68% Injustice 2 — Legendary Edition
PS4
£19.99
£47.99
£15.19
−27% Super Skelemania
PS4
£2.89
£3.99
−36% The Dark Pictures Anthology: Man Of Medan
PS4
£15.99
£24.99
−71% Afl Evolution Plus Season Pack 2018
PS4
£12.99
£44.99
−75% Songbringer Bundle
PS4
£3.99
£15.99
−55% Conan Exiles
PS4
£19.99
£44.99
−50% Epic Dumpster Bear: Dumpster Fire Redux
PS4
£2.49
£4.99
−21% Etherborn
PS4
£10.99
£13.99
−65% Ghost 1.0
PS4
£3.99
£7.99
£2.79
−65% Call Of Duty: WWII — Gold Edition
PS4
£19.24
£54.99
−71% Space Hulk: Deathwing — Enhanced Edition
PS4
£9.99
£34.99
−25% Crash Team Racing Nitro-Fueled — Nitros Oxide Edition
PS4
£41.24
£54.99
−67% Overwatch Legendary Edition
PS4
£16.49
£49.99
−58% Gorogoa
PS4
£4.99
£11.99
−25% Crash Team Racing Nitro-Fueled
PS4
£26.24
£34.99
−55% Animal Force
PS4
£6.49
£12.99
£5.84
−54% Detroit: Become Human Digital Deluxe Edition
PS4
£15.99
£34.99
−41% Everybody’s Golf VR
PS4
£15.99
£24.99
£14.74
−52% Blood & Truth
PS4
£19.99
£34.99
£16.49
−30% Days Gone Digital Deluxe Edition
PS4
£44.99
£64.99
−36% Days Gone
PS4
£34.99
£54.99
−50% Ace Combat 7: Skies Unknown Deluxe Edition
PS4
£34.99
£69.99
−67% Call Of Duty: Black Ops 4
PS4
£19.79
£59.99
−22% Lovecraft´S Untold Stories
PS4
£9.29
£11.99
−56% Sniper Elite V2 Remastered
PS4
£12.99
£29.99
−40% Warparty
PS4
£11.99
£19.99
−42% The Lego Movie 2 Videogame
PS4
£19.99
£34.99
−50% Immortal Legacy: The Jade Cipher
PS4
£7.99
£15.99
−50% Guns’N’stories: Bulletproof VR
PS4
£7.99
£15.99
−67% Shadow Of The Tomb Raider — Digital Deluxe Edition
PS4
£21.44
£64.99
−55% Hitman 2
PS4
£24.49
£54.99
−50% Tom Clancy’s Rainbow Six Siege Gold Edition
PS4
£24.99
£49.99
−53% Red Dead Redemption 2: Special Edition
PS4
£34.99
£74.99
−43% Knowledge Is Power: Decades
PS4
£8.99
£15.99
−50% Melbits World
PS4
£7.99
£15.99
−43% Chimparty
PS4
£8.99
£15.99
−50% Red Dead Redemption 2
PS4
£29.99
£59.99
−49% Super Blackjack Battle II — Turbo Edition — The Card Warriors
PS4
£3.29
£6.49
−40% Resident Evil 2 Deluxe Edition
PS4
£31.79
£52.99
−58% Mars: Chaos Menace
PS4
£3.29
£7.99
−58% Lego DC Super-Villains Deluxe Edition
PS4
£24.99
£59.99
−62% Grip
PS4
£12.99
£34.99
−53% Déraciné
PS4
£12.99
£24.99
£11.74
−68% Battlefield V Deluxe Edition
PS4
£24.99
£79.99
−63% Achtung! Cthulhu Tactics
PS4
£7.39
£19.99
−58% Hitman 2 — Gold Edition
PS4
£32.99
£79.99
−60% Freaky Awesome
PS4
£3.99
£9.99
−32% Marvel’s Spider-Man: Game Of The Year Edition
PS4
£34.99
£44.99
£30.49
−46% Donut County
PS4
£5.35
£9.99
−38% Marvel’s Spider-Man
PS4
£24.99
£34.99
£21.49
−35% Guns Gore And Cannoli 2
PS4
£6.49
£9.99
−49% Super Night Riders
PS4
£3.29
£6.49
−64% Astro Bot Rescue Mission
PS4
£15.99
£34.99
£12.49
−68% Hero Defense
PS4
£7.99
£24.99
−63% Assassin’s Creed Odyssey — Deluxe Edition
PS4
£24.78
£66.99
−74% Earth Atlantis
PS4
£3.29
£12.99
−82% Oddworld: New ‘N’ Tasty: Complete Edition
PS4
£2.89
£16.99
−76% Space Hulk Bundle
PS4
£11.99
£49.99
−66% Runbow
PS4
£3.99
£11.99
−60% Call Of Duty: Black Ops 4 — Digital Deluxe
PS4
£33.99
£84.99
−80% Tales Of The Tiny Planet
PS4
£2.49
£12.99
−50% Anima: Gate Of Memories — The Nameless Chronicles
PS4
£7.99
£15.99
−52% Anima: Gate Of Memories — Arcane Edition
PS4
£11.99
£24.99
−67% Jurassic World Evolution Deluxe Edition
PS4
£17.99
£47.99
£15.59
−65% Jurassic World Evolution
PS4
£14.99
£36.99
£12.77
−50% Track Lab
PS4
£9.49
£15.99
£7.89
−74% Grave Danger
PS4
£3.29
£12.99
−55% Salary Man Escape
PS4
£6.49
£11.99
£5.29
−69% Slime-San: Superslime Edition
PS4
£3.99
£12.99
−50% The Spectrum Retreat
PS4
£4.99
£9.99
−74% The Crew 2 — Deluxe Edition
PS4
£15.99
£62.99
−43% Hidden Agenda
PS4
£8.99
£15.99
−43% Knowledge Is Power
PS4
£8.99
£15.99
−40% It’s Quiz Time
PS4
£9.49
£15.99
−18% Horizon Zero Dawn Complete Edition
PS4
£12.99
£15.99
−62% Need For Speed Payback — Deluxe Edition
PS4
£12.99
£34.99
−64% The Sims 4 Deluxe Party Edition
PS4
£15.99
£44.99
−67% Nightmare Boy
PS4
£3.29
£9.99
−72% Project Cars 2
PS4
£12.99
£47.99
−53% No Heroes Allowed! VR
PS4
£12.99
£24.99
£11.74
−48% Surf World Series
PS4
£6.19
£11.99
−71% Assassin’s Creed Origins — Deluxe Edition
PS4
£17.99
£62.99
−60% Stifled
PS4
£7.99
£15.99
£6.39
−71% Mudrunner — American Wilds Edition
PS4
£9.99
£34.99
−66% Nidhogg 2
PS4
£3.99
£11.99
−68% Trulon: The Shadow Engine
PS4
£4.99
£15.99
−65% Call Of Duty: WWII — Digital Deluxe
PS4
£29.74
£84.99
−59% Matterfall
PS4
£6.49
£15.99
−56% Everybody’s Golf
PS4
£12.99
£29.99
−50% Expand
PS4
£2.49
£4.99
−58% Expand + Soundtrack Bundle
PS4
£3.29
£7.99
−58% Tekken 7 — Rematch Edition
PS4
£24.99
£59.99
−70% Diablo III: Eternal Collection
PS4
£16.49
£54.99
−50% Farpoint
PS4
£9.49
£15.99
£7.89
−75% The Town Of Light
PS4
£3.99
£15.99
−56% Knack 2
PS4
£12.99
£29.99
−56% Wipeout Omega Collection
PS4
£12.99
£29.99
−75% Super Cloudbuilt
PS4
£3.99
£15.99
−50% Spyro + Crash Remastered Game Bundle
PS4
£29.99
£59.99
−66% Kona
PS4
£3.99
£11.99
−66% Everything
PS4
£3.99
£11.99
−71% Vostok Inc.
PS4
£3.69
£12.99
−69% Pixel Heroes: Byte & Magic
PS4
£3.99
£12.99
−43% That’s You!
PS4
£8.99
£15.99
−74% Toby: The Secret Mine
PS4
£3.29
£12.99
−84% Island Flight Simulator
PS4
£2.49
£15.99
−67% Chess Ultra
PS4
£3.29
£9.99
−79% Cars 3: Driven To Win
PS4
£9.99
£47.99
−66% The Inner World
PS4
£3.99
£11.99
−49% Anoxemia
PS4
£3.29
£6.49
−75% Dreamfall Chapters
PS4
£3.99
£15.99
−77% Afl Evolution
PS4
£8.99
£39.99
−73% Persona 5: Ultimate Edition
PS4
£19.99
£74.99
−75% Indie Bundle: Shiness And Seasons After Fall
PS4
£7.99
£32.99
−57% Lego Harry Potter Collection
PS4
£14.99
£34.99
−57% Demon’s Crystals
PS4
£1.69
£3.99
−62% Batman: Return To Arkham
PS4
£12.99
£34.99
−77% Battlefield 1
PS4
£3.99
£17.99
−48% Don Bradman Cricket 17
PS4
£12.99
£24.99
−75% Ginger: Beyond The Crystal
PS4
£3.99
£15.99
−37% The Elder Scrolls V: Skyrim Special Edition
PS4
£24.99
£39.99
−44% Super Dungeon Bros Mega Bundle Pack
PS4
£9.99
£17.99
−71% Malicious Fallen Digital Deluxe Edition
PS4
£9.49
£32.99
−43% Super Dungeon Bros
PS4
£8.99
£15.99
−67% Wired Twin-Stick Bundle
PS4
£6.49
£19.99
−68% Malicious Fallen
PS4
£7.99
£24.99
−62% Gravity Rush 2
PS4
£12.99
£34.99
−79% Watch Dogs 2 — Deluxe Edition
PS4
£12.99
£62.99
−58% Bridge Constructor
PS4, PSVita
£3.29
£7.99
−50% Uncharted 3: Drake’s Deception Remastered
PS4
£6.49
£12.99
−50% Uncharted: Drake’s Fortune Remastered
PS4
£6.49
£12.99
−50% Uncharted 2: Among Thieves Remastered
PS4
£6.49
£12.99
−50% Ark: Survival Evolved Season Pass
PS4
£18.49
£36.99
−77% Sniper Elite 4 Digital Deluxe Edition
PS4
£15.99
£69.99
−65% Ark: Survival Evolved Explorer’s Edition
PS4
£23.09
£65.99
−70% Ark: Survival Evolved
PS4
£11.99
£39.99
−56% The Last Guardian
PS4
£12.99
£29.99
−60% Lego Worlds
PS4
£9.99
£24.99
−42% Resident Evil 7 Biohazard Gold Edition
PS4
£19.99
£34.99
−18% Resident Evil 7 Biohazard
PS4
£12.99
£15.99
−55% Alchemic Jousts
PS4
£3.29
£7.39
−85% Rise Of The Tomb Raider: 20 Year Celebration
PS4
£6.74
£44.99
−79% Zenith
PS4
£3.29
£15.99
−59% Until Dawn: Rush Of Blood
PS4
£6.49
£15.99
−50% Tumble VR
PS4
£3.99
£7.99
−53% Super Stardust Ultra VR
PS4
£8.99
£15.99
£7.39
−53% Rigs Mechanized Combat League
PS4
£8.99
£15.99
£7.39
−63% Anima: Gate Of Memories
PS4
£5.79
£15.99
−58% PlayStation VR Worlds
PS4
£12.99
£24.99
£10.49
−43% Hustle Kings VR
PS4
£8.99
£15.99
−69% Here They Lie
PS4
£6.49
£15.99
£4.89
−67% The King Of Fighters XIV — Special Anniversary Edition
PS4
£11.49
£34.99
−50% The King Of Fighters XIV
PS4
£7.99
£15.99
−79% Mighty No. 9
PS4, PS3, PSVita
£3.29
£15.99
−37% Uncharted 4: A Thief’s End Digital Edition
PS4
£9.99
£15.99
−75% Lego Star Wars: The Force Awakens Deluxe Edition
PS4
£12.99
£52.99
−57% Castles
PS4
£1.69
£3.99
−66% Shadow Of The Beast
PS4
£3.99
£11.99
−59% Dead Synchronicity: Tomorrow Comes Today
PS4
£6.49
£15.99
−54% No Man’s Sky
PS4
£15.99
£34.99
−68% Bound
PS4
£4.99
£15.99
−65% Absolute Drift: Zen Edition
PS4
£3.29
£9.49
−61% Oxenfree — Game + Theme + Avatars
PS4
£7.39
£18.99
−63% Oxenfree — Game + Theme
PS4
£6.49
£17.99
−63% Oxenfree
PS4
£5.79
£15.99
−75% Lego Marvel’s Avengers Deluxe Edition
PS4
£12.99
£52.99
−72% Dark Souls III — Deluxe Edition
PS4
£14.99
£54.99
−64% Gravity Rush Remastered
PS4
£8.99
£24.99
−65% Unepic
PS4, PS3, PSVita
£3.99
£7.99
£2.79
−48% Rugby Challenge 3
PS4
£12.99
£24.99
−67% Ironcast
PS4
£3.29
£9.99
−69% Ironcast: Complete Collection
PS4
£3.99
£12.99
−37% Ratchet & Clank
PS4
£9.99
£15.99
−75% Alienation
PS4
£3.99
£15.99
−37% Until Dawn
PS4
£9.99
£15.99
−50% Wired Arcade Bundle
PS4, PS3, PSVita
£3.99
£7.99
−72% Assassin’s Creed Triple Pack: Black Flag, Unity, Syndicate
PS4
£17.99
£64.99
−71% Journey Collector’s Edition
PS4
£5.79
£19.99
−33% Bloodborne: Game Of The Year Edition
PS4
£19.99
£29.99
−50% Extreme Exorcism
PS4, PS3
£2.49
£4.99
−37% Uncharted: The Nathan Drake Collection
PS4
£9.99
£15.99
−50% Fat Princess Adventures Mega Loot Bundle
PS4
£7.99
£15.99
−45% Fat Princess Adventures
PS4
£6.49
£11.99
−50% Guns, Gore And Cannoli
PS4
£3.99
£7.99
−43% Tearaway Unfolded
PS4
£8.99
£15.99
−48% Rugby League Live 3
PS4
£12.99
£24.99
−37% Skyrim Special Edition + Fallout 4 G.O.T.Y. Bundle
PS4
£34.99
£55.99
−37% Batman: Arkham Knight
PS4
£9.99
£15.99
−66% Batman: Arkham Knight Premium Edition
PS4
£14.99
£44.99
−63% Everybody’s Gone To The Rapture
PS4
£5.79
£15.99
−71% Pixeljunk Nom Nom Galaxy
PS4
£3.29
£11.49
−62% The Witcher 3: Wild Hunt – Game Of The Year Edition
PS4
£12.99
£34.99
−61% Poker Starter Pack
PS4
£7.39
£18.99
−67% Poker Mega Pack
PS4
£11.99
£36.99
−79% Pure Hold’Em World Poker Championship
PS4
£3.29
£15.99
−50% Rocket League
PS4
£7.99
£15.99
−37% Bloodborne
PS4
£9.99
£15.99
−76% Helldivers: Super-Earth Ultimate Edition
PS4, PS3, PSVita
£5.79
£24.99
−82% Payday 2 — Crimewave Edition — The Big Score Game Bundle
PS4
£7.99
£44.99
−28% God Of War III Remastered
PS4
£12.99
£15.99
£11.39
−71% Project Cars — Game Of The Year Edition
PS4
£12.99
£44.99
−75% Payday 2: Crimewave Edition.
PS4
£3.99
£15.99
−50% The Last Of Us: Left Behind (Standalone)
PS4
£3.99
£7.99
−66% Lego Jurassic World
PS4
£9.99
£29.99
−42% Super Stardust Ultra
PS4
£5.79
£9.99
−50% Don Bradman Cricket
PS4
£8.99
£17.99
−74% The Order: 1886
PS4
£8.99
£34.99
−76% Dragon Age: Inquisition — Game Of The Year Edition
PS4
£5.79
£24.99
−43% LittleBigPlanet 3
PS4
£8.99
£15.99
−91% Zombie Army Trilogy
PS4
£3.99
£44.99
−60% Hohokum
PS4, PS3, PSVita
£3.99
£9.99
−60% Counterspy
PS4, PS3, PSVita
£3.99
£9.99
−58% Infamous First Light
PS4
£4.99
£11.99
−79% Lego Batman 3: Beyond Gotham
PS4
£9.99
£47.99
−76% Metro Redux
PS4
£5.79
£24.99
−56% Grand Theft Auto V Premium Online Edition
PS4
£12.99
£29.99
−71% Far Cry 4 — Gold Edition
PS4
£12.99
£44.99
−56% Tiny Troopers Joint Ops
PS4, PS3, PSVita
£2.49
£5.79
−49% Tiny Troopers Joint Ops Complete Bundle
PS4, PS3, PSVita
£3.29
£6.49
−66% Race The Sun
PS4, PS3, PSVita
£2.49
£7.39
−78% Lego Batman 3: Beyond Gotham Premium Edition
PS4
£12.99
£59.99
−60% The Unfinished Swan
PS4, PS3, PSVita
£3.99
£9.99
−83% Oddworld: New ‘N’ Tasty (Ps4 )
PS4, PS3, PSVita
£2.49
£14.99
−75% Killzone Shadow Fall Intercept Online Co-Op Mode (Standalone)
PS4
£3.99
£15.99
−65% Pixeljunk Shooter Ultimate
PS4, PSVita
£3.29
£9.49
−61% Stick It To The Man
PS4
£2.49
£6.49
−51% Sound Shapes Ultimate Bundle
PS4, PS3, PSVita
£5.79
£11.99
−66% Dead Nation: Apocalypse Edition
PS4
£3.99
£11.99
−38% Entwined
PS4, PS3, PSVita
£3.99
£6.49
−42% Resogun
PS4, PS3, PSVita
£5.79
£9.99
−46% Doki-Doki Universe
PS4
£3.29
£6.19
−66% Need For Speed Deluxe Bundle
PS4
£15.99
£47.99
−59% Knack
PS4
£6.49
£15.99
−48% Infamous Second Son Legendary Edition
PS4
£12.99
£24.99
−48% Killzone Shadow Fall And Season Pass Bundle
PS4
£12.99
£24.99
−43% Killzone Shadow Fall
PS4
£8.99
£15.99
−63% Escape Plan Collection
PS4
£5.79
£15.99
−61% Flower
PS4, PS3, PSVita
£2.49
£6.49
−48% Infamous Second Son + Infamous First Light
PS4
£12.99
£24.99
−60% Escape Plan
PS4
£3.99
£9.99
−43% Infamous Second Son
PS4
£8.99
£15.99
−49% Don’t Starve: Console Edition
PS4
£5.79
£11.49
−37% Flow
PS4, PS3, PSVita
£2.49
£3.99
−80% Tomb Raider: Definitive Edition
PS4
£4.99
£24.99
−50% We Happy Few Season Pass
PS4
£9.99
£19.99
−50% Masters Of Anima
PS4
£7.99
£15.99
−17% Mordheim: City Of The Damned — Complete Edition
PS4
£32.99
£39.99
−75% Tour De France 2015
PS4
£3.99
£15.99
−60% Tour De France 2018
PS4
£15.99
£39.99
−37% Blood Bowl 2: Legendary Edition
PS4
£24.99
£39.99
−62% Tour De France 2017
PS4
£12.99
£34.99
−24% Mordheim: City Of The Damned
PS4
£24.99
£32.99
−54% The Technomancer
PS4
£15.99
£34.99
−28% Space Hulk: Tactics
PS4
£24.99
£34.99

Don’t forget to check out the PS Plus free games for October which can be download via this post (US, UK)

Source PurePlayStation

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Alex Co

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Crash Team Racing Update 1.12 Patch Notes – Adds New Gameplay Changes, Preps Content for Spooky Grand Prix for This Friday

Those playing Crash Team Racing Nitro Fueled, a new Crash Team Racing update has raced out, and it adds a slew of content that can be accessed now, and later this week! The Crash Team Racing update 1.12 patch notes list down the content for the Spooky Grand Prix coming this Friday, as well as a host of gameplay additions that are live now.

Crash Team Racing update 1.12 patch notes:

General Game
  • Swapping driving styles
    It’s happening folks!
    You can now select your preferred driving style (speed, acceleration, turn, balanced) when selecting your driver.
    Furthermore, a fifth driving style, Drift, has been added to the mix.
    A new driving style, named Classic, will select the default, existing driving style for the character.

  • Driving styles renamed
    Old names for driving styles have been replaced:

  1. Beginner is now Turn.

  2. Intermediate A is now Balanced.

  3. Intermediate B is now Acceleration.

  4. Advanced is now Speed.

  • Wumpa Time now counts for Adventure and Local Arcade
    As long as the player’s console is connected to the internet, players now have the opportunity to earn 2x Wumpa Coins for the first 30 minutes of racing time per day.

  • Warp Orbs and N. Tropy Clocks

  1. AI no longer uses Warp Orbs and N. Tropy Clocks in Online Matchmaking.

  2. Warp Orbs and N. Tropy Clocks no longer appear in the first crates of a race in Online Matchmaking.

  • New Cup: Lost Cup
    Includes the following tracks:

  1. Oxide Station

  2. Clockwork Wumpa

  3. Twilight Tour

  4. Prehistoric Playground

As for the Spooky Grand Prix, it’s coming this Friday (October 4) and will run up to November 3, 2019!

Spooky Grand Prix (October 4th – November 3rd 2019)
  • New Characters
    3 new characters are available during the Spooky Grand Prix

  1. Nina Cortex (Unlocked by Nitro Points)

  2. Dr. N. Brio (Purchasable at Pit Stop)

  3. Komodo Moe (Purchasable at Pit Stop)

  • New Track:

Post image

Nina’s Nightmare

  • New Karts:
    3 new karts are available during the Spooky Grand Prix

  1. Skull Rider (Purchasable at Pit Stop)

  2. Nautilus (Unlocked by Nitro Points)

  3. Phantom (Unlocked by Nitro Points)

  • New Challenge Type: Ghost Hunt
    For the duration of this Grand Prix, breaking certain crates will release a mischievous ghost that was trapped inside. Catch up to the ghost to capture it and complete Grand Prix challenges.

  • Returning items from the Nitro Tour Grand Prix
    Select characters and items from the first Grand Prix, Nitro Tour, are making their return to the Pit Stop.

You can check out the mode detailed info post regarding the Spooky Grand Prix on Activision’s blog.
Source: Reddit
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Update 2.38 Patch Now Live, Here’s What’s in v10.40.1

Epic Games has rolled out its weekly Fortnite update, and this one isn’t as big as the previous ones we got (only 850MB on PS4). Fortnite update 2.38 (version 10.40.1) is now live, though the servers are still under maintenance. Check out the full Fortnite update 2.38 patch notes below, and remember, v11.0 is dropping next week!

Fortnite update 2.38 patch notes (v10.40.1):

BATTLE ROYALE

What’s New?

Out of Time

We’re heading into overtime… before we’re out of time. Complete the objectives in the Out of Time Overtime Mission for end-of-Season rewards that include XP, cosmetics, and a commemorative Loading Screen.

Out of Time will begin on Tuesday, October 8.

Click here to view Image

Weapons + Items

  • Unvaulted
    • Flint-Knock Pistol

Gameplay

  • We may be almost out of time, but we’re not out just yet — Season X has been extended a week!
    • Gotham City and the Batman Caped Crusader Pack will be available until the end of Season X.
  • Out of Time
    • Season X’s Overtime Mission is coming soon! The Out of Time Mission will be available from Tuesday, October 8 at 9 AM ET until Sunday, October 13 at 2 PM ET.
    • Complete Out of Time’s objectives to earn end-of-Season rewards, including XP, cosmetics, and a Loading Screen that serves as a Season X memento.
  • Zone Wars
    • Zones Wars Desert, Vortex, Colosseum, and Downhill River LTMs have been consolidated into two LTM playlists. Queue into either playlist to play one of the four Zone Wars maps at random.
      • Zone Wars: Party
        • Queue with a party larger than one into a free-for-all experience.
      • Zone Wars: Solo
        • Queue by yourself into a free-for-all experience.

Bug Fixes

  • Resolved an issue involving some players having difficulty queuing into The Combine.
    • Because this issue has been resolved, The Combine has been re-enabled on iOS and Android.

Performance

Bug Fixes

  • Resolved a level streaming issue that occurred with v10.40 causing an increase in players landing in low-detail environments on Nintendo Switch.
    • Please note that this fix will result in a larger download for the system.
  • Improved the performance of a cosmetic material to address hitches caused by the material.

Art + Animation

Bug Fixes

  • The map now shows the correct aerial view for Gotham City.

Mobile

  • Party Hub
    • Improved the search bar functionality to make it easier to search for friends.

Bug Fixes

  • Resolved a visual issue in which microphones would be displayed as on when players weren’t in voice chat.

Recap

  • From server on September 27
    • Resolved an issue involving some display names not being presented properly on The Combine’s leaderboards.

SAVE THE WORLD

WHAT’S NEW?

Beat Bot Hits the Road
This week, help our last driver, Beat Bot, make its trek through the Strangelands en route to the Radio Station. Load up the van and gather your group because it’s time to Hit the Road!
10StW_Mayday_Social-(1).jpg

Surround Pound
Lay down the sound and drop the bass with this new Hammer!
10STW_Boombox_Hammer_Social.jpg

MISSIONS + SYSTEMS

  • Complete the Escort Beat Bot quest to earn the Hit the Road Loading Screen for your Locker!
  • We’ve discovered an issue that may have prevented the Canny Valley cinematic from playing video/audio properly.
    • Here’s a link to the video for those who may have missed the cinematic due to this issue.

WEAPONS + ITEMS

  • The Surround Pound hammer smashes into the Weekly Store.
    • A sonic hammer with decent attack speed and excellent impact.
      • Heavy Attack: Bass Drop – Smash the ground and create a series of sonic pulses that damage and knock back enemies.
    • Available in the Weekly Store from Wednesday, October 2 at 8 PM ET until Wednesday, October 9 at 8 PM ET.
  • The Six Feet Under shovel digs back into the Weekly Store.
    • A creepy, round-point shovel that looks like it’s been used to dig up terrible secrets.
      • Heavy Attack: Up and Over – A two-strike heavy attack that deals significant damage and knockback.
    • Available in the Weekly Store from Wednesday, October 9 at 8 PM ET until Wednesday, October 16 at 8 PM ET.

GENERAL

PERFORMANCE

  • General CPU optimizations for Nintendo Switch. This is to improve the framerate in heavy scenes.

Bug Fixes

  • Fixed a crash that would sometimes occur from checking a player’s platform. (Most common in Save the World.)
  • Fixed a crash on mobile platforms that would sometimes occur from backgrounding the application and returning to the foreground.
  • Resolved stability issues on PlayStation 4 and PC.

For those unaware, the aim assist changes came out last week, and you can read about it here.

Source: Epic Games

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Code Vein Update 1.03 Now Live (Update)

If you’re playing Shift and Bandai Namco Studios’ vampire action game Code Vein, you might have noticed a super small patch worm its way out. Code Vein update 1.03 is now out, and is just at 150MB. According to Bandai Namco, it fixes a number of bugs and issues, and that’s it.

Note: Bandai Namco has now official revealed the list of changes in the Code Vein update 1.03 patch notes:

  • Fixed multiplayer immediately after defeating the last boss in Cathedral of the Sacred Blood causing player character unable to re-enter the boss area to progress the story.

*If you’ve already encountered this issue, you can now re-enter the boss area to progress.

 

  • Fixed levers that sometimes doesn’t trigger the doors or can’t be interacted with using the right key.

*If you’ve already encountered this issue, you can now interact with the lever again.

 

For Steam:

  • Fixed multiplayer immediately after defeating the last boss in Cathedral of the Sacred Blood causing player character unable to re-enter the boss area to progress the story.

*If you’ve already encountered this issue, you can now re-enter the boss area to progress.

 

  • Fixed levers that sometimes doesn’t trigger the doors or can’t be interacted with using the right key.

*If you’ve already encountered this issue, you can now interact with the lever again.

 

  • Fixed character sliding without input above 60FPS.

No other details has been shared so far. But once they do, we’ll be sure to update the post. If you haven’t picked it up yet, Code Vein is at a decent 70 on Metacritic currently, and it’s about a post-apocalyptic dystopian setting with a vampire theme, played a from a third-person perspective inspired by the Dark Souls series. If you’ve played the God Eater franchise, it should be familiar to you given Shift also developed it.

We posted a bunch of gameplay clips of it right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Plans Show Bungie New Game Outside of Destiny by 2025

In a recent interview, CEO of Bungie, Pete Parsons, explained that Bungie is seeking to become one of the best entertainment companies in the entire world by the year 2025. As part of this plan, the studio will need to release at least one game outside fo the Destiny franchise by this time. A Bungie new game that isn’t Destiny will be a huge change considering the studio has already been working on the franchise for the last five years.

Destiny 2 Shadowkeep will be the first major expansion to Destiny 2, and the Destiny franchise as a whole, without Activision as a publisher. Earlier this year Bungie split with the publisher and became an independent studio. As a result they say they’ve been able to make a lot of creative decisions that wouldn’t necessarily have been approved whilst in partnership with Activision. However, the larger implications of this split with Shadowkeep’s launch relate to Bungie’s ability to market and distribute Shadowkeep. This expansion is mainly being sold through digital storefronts, with a collector’s edition available to fans as the only physical edition, which is now sold out.

Part of Bungie’s goal of becoming one of the best entertainment companies in the world by 2025 will be achieved with Destiny, according to Parsons. He explained in an interview with IGN that they need to work on making Destiny the game they envision it to be, and transform it within the market whilst also building upon it with players. Parsons added that in addition to Destiny, Bungie will need to release more franchises, whilst building their publishing group.

After they received some outside investment from Chinese game company NetEase, Bungie announced their interest in developing new franchises, but nothing more has been said on the mater until now. Parsons described how by 2025 Bungie wants to have Destiny as a franchise where people can go for a great game and place to make friends, but they also want other franchises that offer something different to consumers.

Before Destiny, Bungie created Halo, a best selling franchise that’s exclusive to Xbox and PC. The influence of Halo in the Destiny franchise is clear to see, but whether Bungie stick with the sci-fi shooter genre, or move into new areas entirely, only time will tell.

Destiny 2 Shadowkeep launches today alongside Destiny 2 New Light. Check out all the content you get for free in Destiny 2 New Light here.

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

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Dead by Daylight Update 1.74 Patch Notes – Here Are the Changes for Hotfix 3.2.2

For those who prefer their multiplayer games asymmetrical, chances are you’re knee-deep in blood in Dead by Daylight. Today, Behaviour has released the Dead by Daylight update 1.74 patch notes, and file, for PS4, Xbox One, Nintendo Switch and PC, and this is named hotfix 3.2.2 by the studio.

Dead by Daylight update 1.74 patch notes (3.2.2) – PS4

BUG FIXES

  • Fixed an issue that caused a visual desync between clients and host on the End Game Collapse timer.
  • Fixed an issue causing the control sensitivity sliders settings to not be properly applied.
  • Fixed an issue that caused the scream animation from the Infectious Fright perk to be delayed if the Survivor was performing an interaction when affected.
  • Fixed an issue that caused the Second Wind perk not to become disabled when grabbed out of a locker.
  • Fixed an issue that caused The Hag to scream when teleporting to a phantasm trap.
  • Fixed an issue that could cause Survivors to be misaligned with the Jigsaw box with a ping over 100.
  • Fixed an issue that sometimes caused a Survivor in the Survive With Friends group not to make it into the public lobby.
  • Fixed an issue that caused Host spectators in a Custom Game not to be sent back to the IIS (splash screen) when disconnecting.
  • Fixed an issue that made it impossible for The Nurse to blink inside the office building in the Azarov’s Resting Place map.
  • Fixed an issue that caused multiple Survivor’s hair not to cast shadows.
  • Misc LOD fixes.
  • Fixed an issue that caused a delay for Survivors to be disconnected from the lobby after the Killer left it.

KNOWN ISSUES

  • Direct bottle hit from The Clown will generate the Bottle Toss score event twice.

Dead by Daylight update 1.74 patch notes (3.2.2) – Xbox One:

BUG FIXES

  • Fixed an issue that caused a visual desync between clients and host on the End Game Collapse timer.
  • Fixed an issue causing the control sensitivity sliders settings to not be properly applied.
  • Fixed an issue that caused the scream animation from the Infectious Fright perk to be delayed if the Survivor was performing an interaction when affected.
  • Fixed an issue that caused the Second Wind perk not to become disabled when grabbed out of a locker.
  • Fixed an issue that caused The Hag to scream when teleporting to a phantasm trap.
  • Fixed an issue that could cause Survivors to be misaligned with the Jigsaw box with a ping over 100.
  • Fixed an issue that sometimes caused a Survivor in the Survive With Friends group not to make it into the public lobby.
  • Fixed an issue that caused Host spectators in a Custom Game not to be sent back to the IIS (splash screen) when disconnecting.
  • Fixed an issue that made it impossible for The Nurse to blink inside the office building in the Azarov’s Resting Place map.
  • Fixed an issue that caused multiple Survivor’s hair not to cast shadows.
  • Misc LOD fixes.

KNOWN ISSUES

  • Direct bottle hit from The Clown will generate the Bottle Toss score event twice.

Dead by Daylight update 1.74 patch notes (3.2.2) -Switch:

BUG FIXES

  • Fixed an issue that caused a visual desync between clients and host on the End Game Collapse timer.
  • Fixed an issue causing the control sensitivity sliders settings to not be properly applied.
  • Fixed an issue that caused the scream animation from the Infectious Fright perk to be delayed if the Survivor was performing an interaction when affected.
  • Fixed an issue that caused the Second Wind perk not to become disabled when grabbed out of a locker.
  • Fixed an issue that caused The Hag to scream when teleporting to a phantasm trap.
  • Fixed an issue that could cause Survivors to be misaligned with the Jigsaw box with a ping over 100.
  • Fixed an issue that sometimes caused a Survivor in the Survive With Friends group not to make it into the public lobby.
  • Fixed an issue that caused Host spectators in a Custom Game not to be sent back to the IIS (splash screen) when disconnecting.
  • Fixed an issue that made it impossible for The Nurse to blink inside the office building in the Azarov’s Resting Place map.
  • Fixed an issue that caused multiple Survivor’s hair not to cast shadows.
  • Misc LOD fixes.
  • Fixed an issue that caused players ranks to reset each time they rebooted the application.
  • Fixed an issue that prevented users from submitting a ticket through the Customer Support button in the Help & Tutorials section of the application.
  • Adjusted the projectile throwing interaction (The Clown, The Huntress & The Plague) to increase its responsiveness.

KNOWN ISSUES

  • Direct bottle hit from The Clown will generate the Bottle Toss score event twice.

Dead by Daylight update 1.74 patch notes (3.2.2) -PC:

BUG FIXES

  • Fixed an issue that caused a visual desync between clients and host on the End Game Collapse timer.
  • Fixed an issue causing the control sensitivity sliders settings to not be properly applied.
  • Fixed an issue that caused the scream animation from the Infectious Fright perk to be delayed if the Survivor was performing an interaction when affected.
  • Fixed an issue that caused the Second Wind perk not to become disabled when grabbed out of a locker.
  • Fixed an issue that caused The Hag to scream when teleporting to a phantasm trap.
  • Fixed an issue that could cause Survivors to be misaligned with the Jigsaw box with a ping over 100.
  • Fixed an issue that sometimes caused a Survivor in the Survive With Friends group not to make it into the public lobby.
  • Fixed an issue that caused Host spectators in a Custom Game not to be sent back to the IIS (splash screen) when disconnecting.
  • Fixed an issue that made it impossible for The Nurse to blink inside the office building in the Azarov’s Resting Place map.
  • Fixed an issue that caused multiple Survivor’s hair not to cast shadows.
  • Misc LOD fixes.
  • Fixed an issue that caused Nancy not to animate in the pre-lobby on Low or Medium graphic settings.
  • Fixed an issue that caused multiple Survivors not to animate when entering the Store and returning back to the pre-lobby on Low or Medium graphic settings.

KNOWN ISSUES

  • Direct bottle hit from The Clown will generate the Bottle Toss score event twice.

Source: Dead by Daylight forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Down for Emergency Maintenance, Sign-In Errors Acknowledged

With Destiny 2 now hitting the free-to-play sphere, it seems players are jumping in droves and it’s hammering the servers hard. Over on Twitter, the official Bungie support account announced the Destiny 2 sign-in errors, and how the studio triggered Destiny 2 down time for emergency maintenance.

We are investigating Destiny 1 and Destiny 2 players encountering sign-on errors.

We are continuing to investigate the issues that are preventing players from signing in. Please stay tuned for updates.

The latest update from Bungie is how the Destiny 2 down time for servers is due to emergency maintenance given that servers are at capacity.

Destiny 1 and Destiny 2 are being taken offline for emergency maintenance. Please standby for updates.

While you’re waiting for the Destiny 2 servers to go back up, check out the full patch notes for the big update that brought in the Shadowkeep content and gameplay changes.

Given how the Destiny franchise is only behind the Call of Duty franchise in terms of first-person dollar sales in the US, people shouldn’t be that surprised that there’s this many people trying to play.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 5 Battlefest 2019 Info and Schedule of Events Revealed

It’s October, and for Battlefield players, that means it’s Battlefest time! For the Battlefield 5 Battlefest 2019 info and schedule, head on below. The events will run all throughout October, so there’s a lot in store for Battlefield 5 players.

Week 1 – Tunnel Vision

The close-quarter train tunnels of the anticipated Operation Underground map take center stage this week. As for rewards, complete the Weekly Challenge to get the Madsen MG and the Battered weapon skin of the Epic rarity level.

Week 2 – In a Hurry

The fan-favorite Rush mode will be playable for a limited time starting on Battlefest’s second week. Try it out on maps like Operation Underground and more. If you want to spruce up your Sturmgeschütz IV tank, make sure to unlock the stunning Captain Hadlow vehicle skin by nailing the Week 2 challenge.

Week 3 – Side by Side

The Trench Carbine is your reward for succeeding in Week 3’s challenge. Built as a prototype to fulfill a request from the German army, this weapon’s design was based on other popular pistols used during the Great War. Mode-wise, this week will focus on infantry-focused Conquest. Play it on tight maps like Operation Underground, Rotterdam, and more.

Week 4 – Fight as One

Ready to join up with the rest of the Battlefield V community in a grand challenge? In the first Battlefield V community mission; we want you to score 100,000,000 kills or assists. Yep, that’s eight zeros. A unique and handy gadget will be yours if the mission is completed: the Fliegerfaust – a prototype man-portable anti-aircraft launcher. This beauty can fire two salvos of unguided rockets to dispose of enemy planes.

Note that the stuff mentioned above are on top of the usual weekly rewards. In case you didn’t see it, check out the Operation Underground gameplay trailer, and there’s also today’s patch too.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Sony Launches “Games of a Generation Sale” PlayStation Store Sale Today

A new PlayStation Store sale today has just begun and this latest one, called the “Games of a Generation” sale, puts quite a large number of games at discounted prices. Here’s the full list of games that are included in the sale:

Game Price % Off
A Way Out $17.99 40%
Alienation™ $4.99 75%
Battlefield Bundle $7.49 75%
Battlefield™ 1 $7.99 60%
Battlefield™ 1 & Titanfall® 2 Ultimate Bundle $11.99 80%
Battlefield™ 1 Revolution $9.99 75%
Battlefield™ V $23.99 60%
Battlefield™ V Deluxe Edition $19.99 75%
Blood & Truth $24.79 38%
Bloodborne™ $11.99 40%
Bloodborne™ Complete Edition Bundle $20.99 40%
Bloodborne™ The Old Hunters $11.99 40%
Borderlands: Game of the Year Edition $20.09 33%
Bound $5.99 70%
Burnout™ Paradise Remastered $4.99 75%
Call of Duty®: Black Ops 4 $19.79 67%
Call of Duty®: Black Ops 4 – Black Ops Pass $24.99 50%
Call of Duty®: Black Ops 4 – Digital Deluxe $39.99 60%
Call of Duty®: WWII – Digital Deluxe $39.99 60%
Call of Duty®: WWII – Gold Edition $23.99 60%
Chimparty $9.99 50%
CounterSpy™ $7.49 50%
Crash Bandicoot™ N. Sane Trilogy $19.99 50%
Crash™ Team Racing Nitro-Fueled $29.99 25%
Crash™ Team Racing Nitro-Fueled – Nitros Oxide Edition $44.99 25%
Days Gone $41.99 30%
Days Gone Digital Deluxe Edition $45.49 35%
Dead Nation™ Apocalypse Edition $4.94 67%
Detroit: Become Human Digital Deluxe Edition $20.09 33%
Diablo III: Eternal Collection $19.79 67%
Doki-Doki Universe™ PS4™ $7.49 50%
Dragon Age™: Inquisition – Game of the Year Edition $9.99 75%
DRAGON BALL FIGHTERZ $14.99 75%
DRAGON BALL FIGHTERZ – FighterZ Edition $33.24 65%
DRAGON BALL FIGHTERZ – Ultimate Edition $38.49 65%
DRAGON BALL XENOVERSE 2 $14.99 75%
EA SPORTS™ UFC® 2 $6.99 65%
EA SPORTS™ UFC® 3 $9.99 50%
EA SPORTS™ UFC® 3 Deluxe Edition $14.99 50%
Entwined™ $6.49 35%
Escape Plan Ultimate $7.49 50%
Escape Plan™ PS4™ $4.99 50%
Everybody’s Golf $14.99 25%
Everybody’s Golf – Akigase Keikoku Country Club $3.24 50%
Everybody’s Golf – Balata Country Club Course $3.24 50%
Everybody’s Golf – Green Country Club Course $2.49 50%
Everybody’s Golf – Nam Rong Bay Country Club $3.24 50%
Everybody’s Golf VR $20.99 30%
Everybody’s Golf: Pine Hills Golf Club $3.24 50%
Everybody’s Gone to the Rapture $6.99 65%
Farpoint $11.99 40%
Fe $4.99 75%
Firewall Zero Hour $11.99 40%
flOw PS Vita $3.59 40%
Game Price % Off
flOw PS3™ $3.59 40%
flOw PS4™ $3.59 40%
Flower® PS4™ $3.49 50%
Frantics $9.99 50%
God of War III Remastered $14.99 25%
Grand Theft Auto Online Megalodon Shark Cash Card $84.99 15%
Grand Theft Auto V: Premium Online Edition $14.99 50%
GTAV: Premium Online Edition & Great White Shark Card $28.79 36%
GTAV: Premium Online Edition & Megalodon Shark Card $39.59 56%
GTAV: Premium Online Edition & Whale Shark Card $37.19 38%
Hohokum $4.99 50%
Horizon Zero Dawn: Complete Edition $14.99 25%
Hustle Kings VR $9.99 50%
Immortal Legacy: The Jade Cipher $9.99 50%
inFAMOUS First Light $7.49 50%
Jak and Daxter Bundle $14.79 63%
Journey™ Collector’s Edition $7.49 70%
JUMP FORCE $23.99 60%
JUMP FORCE – Deluxe Edition $35.99 60%
JUMP FORCE – Ultimate Edition $49.99 50%
Just Cause 3 $5.99 70%
Just Cause 3: XXL Edition $7.49 75%
Killzone™ Shadow Fall $9.99 50%
KINGDOM HEARTS All-In-One Package $59.99 40%
KINGDOM HEARTS III $35.99 40%
Knack™ $7.99 60%
Life is Strange 2 Complete Season $23.99 40%
LittleBigPlanet™ 3 $9.99 50%
Mafia III $9.99 75%
Mafia III Deluxe Edition $14.99 75%
Malicious Fallen $9.89 67%
Malicious Fallen Deluxe Edition $11.99 70%
Marvel’s Spider-Man: Game of the Year Edition $31.99 20%
Marvel’s Spider-Man: Silver Lining $6.99 30%
Marvel’s Spider-Man: The City That Never Sleeps $14.99 40%
Marvel’s Spider-Man: The Heist $6.99 30%
Marvel’s Spider-Man: Turf Wars $6.99 30%
Mass Effect™: Andromeda – Deluxe Recruit Edition $9.99 75%
Mass Effect™: Andromeda – Standard Recruit Edition $7.49 75%
MATTERFALL $7.99 60%
MLB® The Show™ 19 Stubs (1,000) $0.79 20%
MLB® The Show™ 19 Stubs (11,000) $6.99 30%
MLB® The Show™ 19 Stubs (150,000) $59.99 40%
MLB® The Show™ 19 Stubs (24,000) $13.99 30%
MLB® The Show™ 19 Stubs (5,000) $3.99 20%
MLB® The Show™ 19 Stubs (67,500) $29.99 40%
Monster Hunter: World – Complete Gesture Pack $21.24 15%
Monster Hunter: World – Complete Handler Costume Pack $11.99 20%
Monster Hunter: World – Complete Sticker Pack $7.99 20%
Monster Hunter: World – DLC Collection $33.99 15%
MONSTER HUNTER: WORLD™ $20.09 33%
NARUTO SHIPPUDEN: Ultimate Ninja STORM Legacy $27.99 60%
NARUTO SHIPPUDEN: Ultimate Ninja STORM Trilogy $13.99 65%
NARUTO SHIPPUDEN™: Ultimate Ninja® STORM 4 $20.99 65%
NARUTO SHIPPUDEN™: Ultimate Ninja® STORM 4 – Deluxe Edition $27.99 65%
Game Price % Off
NARUTO SHIPPUDEN™: Ultimate Ninja® STORM 4 ROAD TO BORUTO $19.99 60%
NARUTO TO BORUTO: SHINOBI STRIKER $14.99 75%
NARUTO TO BORUTO: SHINOBI STRIKER Deluxe Edition $22.49 75%
NBA LIVE 19: THE ONE EDITION $14.99 50%
Need for Speed™ $6.99 65%
Need for Speed™ Deluxe Bundle $13.99 65%
Need for Speed™ Deluxe Edition $8.74 65%
Need for Speed™ Payback $9.99 50%
Need for Speed™ Payback – Deluxe Edition $14.99 50%
No Heroes Allowed! VR $14.99 50%
No Man’s Sky $24.99 50%
Overwatch® Legendary Edition $19.79 67%
Peggle 2 Magical Masters Edition $3.74 75%
Project CARS 2 $14.99 75%
Ratchet & Clank™ $12.99 35%
Red Dead Redemption 2 $35.99 40%
Red Dead Redemption 2: Special Edition $43.99 45%
Red Dead Redemption 2: Ultimate Edition $49.99 50%
RESOGUN™ $9.74 35%
RIGS Mechanized Combat League $9.99 50%
Rocket League® $9.99 50%
Rocket League® – Ghostbusters™ Ecto-1 Car Pack $0.99 50%
Rocket League® – Jurassic World™ Car Pack $0.99 50%
Rocket League® – Knight Rider Car Pack $0.99 50%
Rocket League® – McLaren 570S Car Pack $0.99 50%
Shadow of the Tomb Raider $19.79 67%
Shadow of the Tomb Raider – Croft Edition $29.69 67%
Shadow of the Tomb Raider – Digital Deluxe Edition $23.09 67%
Shadow of the Tomb Raider – Season Pass $14.99 50%
Skyrim Special Edition + Fallout 4 G.O.T.Y. Bundle $39.99 50%
SOULCALIBUR VI $17.99 70%
SOULCALIBUR VI Deluxe Edition $35.99 60%
Sound Shapes™ Ultimate Bundle $9.99 50%
Spyro™ + Crash Remastered Game Bundle $41.24 45%
STAR WARS™ Battlefront™ II $6.24 75%
Stifled $9.99 50%
Street Fighter® V $7.99 60%
Super Stardust Ultra VR $9.99 50%
Tearaway™ Unfolded $9.99 50%
The Elder Scrolls Online: Elsweyr Collector’s Edition $39.99 50%
The Elder Scrolls V: Skyrim Special Edition $15.99 60%
The Elder Scrolls® Online $9.99 50%
The Elder Scrolls® Online: Elsweyr $29.99 50%
The Elder Scrolls® Online: Elsweyr Collector’s Edition Upgrade $24.99 50%
The Elder Scrolls® Online: Elsweyr Upgrade $19.99 50%
The Inpatient $11.99 40%
The Last Guardian $14.99 25%
The Order: 1886™ $9.99 50%
The Sims™ 4 $15.99 60%
The Sims™ 4 Bundle – City Living… $24.99 50%
The Sims™ 4 Bundle – Get to Work, Dine Out, Cool Kitchen Stuff $24.99 50%
The Sims™ 4 Deluxe Party Edition $14.99 70%
The Unfinished Swan™ $7.49 50%
The Witness $15.99 60%
Titanfall® 2 Standard Edition $6.99 65%
Titanfall® 2: Ultimate Edition $7.49 75%
Track Lab $11.99 40%
Tumble VR $4.99 50%
Ultimate Marvel vs. Capcom 3 $9.99 60%
UNCHARTED The Nathan Drake Collection $12.99 35%
Unravel Two $4.99 75%
Until Dawn $14.99 25%
Until Dawn: Rush of Blood $8.99 40%
WipEout Omega Collection $14.99 25%

Are you planning to pick up any of the games included in the “Games of a Generation” sale?

Don’t forget to download this month’s free PS Plus games right here.

Martin Patino

Administrator

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Apex Legends Update 1.20 Patch Notes – Here’s What’s New in Season 3

As expected, Season 3 of Apex Legends is now live! Not only do we get a new legend in Crypto, but also a new map! Clocking in at a heft 7GB on PS4, Apex Legends update 1.20 brings new weapons and gameplay changes too. Check out the full Apex Legends update 1.20 patch notes below.

Apex Legends update 1.20 patch notes:

APEX LEGENDS SEASON 3: MELTDOWN PATCH NOTES

Welcome to Season 3: Meltdown! There’s a couple of new videos posted, along with site updates. Check out all patch notes from Respawn below!

A NEW LEGEND APPEARS: CRYPTO

Cool, calm, and collected, Crypto deploys a specialized surveillance drone to stay in the fight and out of the spotlight.

Crypto

CRYPTO’S ABILITIES

Crypto’s Abilities

Passive: NEUROLINK Crypto and his teammates see what his Surveillance Drone detects up to a 30m distance.

Tactical: SURVEILLANCE DRONE Deploy an aerial camera drone. 40 second cooldown if destroyed.

Ultimate: DRONE EMP Charge up an EMP from your drone. The blast deals 50 shield damage, slows players, and destroys traps.

NEW MAP: WORLD’S EDGE

World’s Edge

After multiple suspicious setbacks during the reconstruction of Kings Canyon, the Syndicate has decided to move the Games to the cliffside mining city known as World’s Edge on nearby Talos. Legends can explore towering skyscrapers “frozen” by a chemical explosion, then catch a train to ice-covered hills, while avoiding deadly pits of molten lava if they want to be crowned Champion in this new arena.

WHERE IS KINGS CANYON?

For the start of Season 3 World’s Edge will be the only playable map across both regular and ranked matches. As the season progresses we’ll be looking at data, sentiment, and feedback to help us determine the best way to bring Kings Canyon back into the mix.

NEW WEAPON: CHARGE RIFLE

Charge Rifle

This energy rifle/sniper takes a second to warm up and will do minor damage to players if you keep a bead on them before delivering a mighty blow to whomever is on the receiving end of it. The Charge Rifle is part of the standard loot pool and can be found all over the map.

NEW BATTLE PASS

Season 3 brings an all-new Battle Pass! Check out the full details and rewards available in Season 3 here. (will update post with all info shortly!)

Battle Pass Overview – Video

New this season

  • Gun Charms
  • More Style
    • New music packs, Legendary loading screens, and skydive emotes let you play in style.

Jump in, Level up, Get more cool rewards!

Immediately unlock the Legendary Reckoner DMR when you pick up the Battle Pass, along with three new Legend skins!

Battle through the remaining 100 levels to earn the rest of the rewards including Legendary items like the Iced Out Pathfinder, From the Ashes Lifeline, and the reactive Frostbite Peacekeeper.

New skins, available in the Battle Pass

Battle Pass Rewards

Earn over 100 items throughout the season – everything you snag before the season is over is yours to keep. Permanently! Check them all out here.

Free Rewards

Everyone who plays Apex Legends Season 3 can earn:

  • Freezer Burn Caustic
  • 5 Apex Packs
  • Season 3 Stat Trackers for each Legend
  • Mirage Loading Screen

Freezer Burn Caustic

Battle Pass Cost

  • Battle Pass: Buy in game for 950 coins
  • Battle Pass Bundle: 2800 Apex Coins (includes 25 level unlocks and the Iced Out Pathfinder Skin immediately)

LEGEND META

All Legends

  • Executioner Perk: Previously, the Gold Armor perk, “Executioner”, gave a full shield recharge on successful completion of a finisher. In Season 3, all Legends will have this perk meaning–finishers will fully recharge your shields regardless if you have Gold Armor equipped or not. Gold Armor will now have a Guardian Angel perk that is detailed below in the Loot / Meta Changes section.

Gibraltar

  • Dome Shield
    • Players in the Dome Shield use healing items 25% faster.
    • Increased the throw distance by 60%.
    • Increased cooldown.
      • 20 seconds -> 30 seconds.
  • Defensive Bombardment
    • Decreased cooldown.
      • 4.5 minutes -> 3 minutes.
    • Decreased duration
      • 8 seconds -> 6 seconds.
    • Increased throw distance by 36%.

Bloodhound

  • Eye of the Allfather
    • Reduced the animation time to activate by 33%.
    • Now immediately tells you how many targets have been pinged.
  • Beast of the Hunt
    • Fixed an issue with FoV scaling messing up ADS aim sensitivity.
    • Reduced animation time to activate by 30%.
    • Increased movement speed bonus
      • 25% -> 30%

Bangalore

  • Rolling Thunder
    • Increased damage
      • 20 -> 40.

Octane

  • Adrenaline Junkie
    • Fixed an issue with FoV scaling messing up ADS aim sensitivity.

Wraith

[Designer Notes: We’ve pulled back additional nerfs for further testing, but Wraith’s power balance is definitely on our radar.]

  • Dimensional Rift
    • No longer deploys if you are downed before placing it.

Pathfinder

  • Grapple
    • Reduced the grapple projectile velocity by 33%, meaning it takes a fraction of a second longer to connect the grapple to the wall. The behavior once you are connected remains the same.
  • Zipline
    • Increased cooldown
      • 90 seconds -> 120 seconds.

WEAPON AND LOOT META

Hop-ups

*[*Designer Notes: We think the number of hop-up types in the game is about as high as we want to go right now when we consider loot dilution and the likelihood of finding a desired hop-up. Going forward, we intend to rotate hop-ups each season — some may be removed from the loot pool to make room for new or returning ones. Below are the changes we’ll be making to hop-ups for Season 3.]

  • REMOVED: Disruptor Rounds
  • REMOVED: Skullpiercer Rifling
    • The base headshot damage multipliers of the DMR and Wingman have been increased slightly.
      • Wingman: Was 2.0 base / 2.25 with Skullpiercer. Is now 2.15 base.
      • DMR: Was 2.0 base / 2.5 with Skullpiercer. Is now 2.15 base.
  • NEW HOP-UP: Anvil Receiver
    • Attaches to: Flatline and R-301.
    • Rarity: level 4 (gold).
    • This hop-up empowers semi-auto mode; it offers highly increased damage, but at the cost of reduced rate of fire and double ammo per shot.
  • NEW HOP-UP: Double Tap Trigger
    • Attaches to: G7 Scout and EVA-8 Auto.
    • Rarity: level 3 (purple).
    • This hop-up makes each trigger pull fire a quick two round burst.

Consumables

  • Ultimate Accelerants
    • Ultimate charge restored increased
      • 20% -> 35%.
    • Reduced the amount in the world by around 40%.

GOLD GEAR CHANGES

  • Gold Backpack
    • The gold backpack has a new perk, “Guardian Angel”. With Guardian Angel, you will revive downed teammates with bonus health and shields (if they have armor).
  • Gold Armor
    • The gold armor will now have “Fast Use” (consumable items take half as long to use), which was previously on the gold backpack. Now, you will be able to tell when an opponent has the ability to heal faster by seeing the gold armor damage numbers.

WEAPONS

*[*Designer Notes: For Season 3 weapon changes, our goals were to encourage and improve longer range gunfights and reduce power on some of the weapons that have been dominating lately. We will of course be closely watching data and player feedback on these during the season.]

  • R-99
    • Base mag size reduction
      • Before: 18/22/26/30
      • After: 18/20/23/27
    • Added some recoil randomness to patterns.
  • PDW Prowler
    • Added some slight recoil randomness while maintaining the same pattern when fired in full-auto mode.
  • Longbow DMR
    • Reduced rate of fire
      • 1.6 -> 1.3
    • Reduced leg damage multiplier
      • 0.9 -> 0.8
  • G7 Scout
    • Increased base damage
      • 30 -> 34
  • Hemlok
    • Increased base damage
      • 18 -> 22
    • Slight decrease to rate of fire to both fire modes.
  • Mozambique
    • Decreased pattern spread
    • Mozambique will now reset from recoil faster, which should make it easier to track targets and see where shots land.
  • L-STAR
    • Substantial reduction to horizontal recoil.
    • Now comes equipped with 1x Digital Threat optic.
    • Reduced damage
      • 21 -> 19

NEW KITTED GOLD WEAPONS

We’ve swapped out the previous set of Gold Weapons with some fresh new ones for Season 3. Keep an eye out for these fully kitted beasts that all include tier 3 versions of all compatible attachments, hop-up, and the following optics:

  • Flatline
    • Includes 1x-2x optics
  • EVA-8
    • Includes 1x threat scope
  • TripleTake
    • 4x-10x Threat scope
  • G7 Scout
    • 2x-4x optics
  • Charge Rifle
    • 4x-10x threat scope

QUALITY OF LIFE

  • Added a “random” option for customizing your unlocked loadscreens.
  • Expanded the Ping Wheel so that you can now equip your unlocked Intro and Kill quips.
    • Equip up to 8 intro or kill quips in the lobby
    • Nearby enemies can hear quips when activated
    • Press Y while ping wheel is up to access (controller) or F1 (default keyboard binding — you may need to set this manually as it won’t auto-bind).
    • “Celebrate” quickchat is now the 1st option in the quip wheel (Previously down on dpad).
  • New Legend battle chatter – Legends now have voice lines that will call out when your squad is being third-partied. This is triggered if you take damage when recently damaged by another living squad
  • You can now equip multiple skydive emotes (if you have multiple available on a character) – Hold A while skydiving to open the menu to select the skydive emote you want to use.
  • Daily challenges should only give you, at most, 1 challenge for a Legend you don’t own.
  • No dupe character daily challenges (e.g. you should never get 2 Gibraltar dailies in the same day).
  • Fixes for slowdown/performance drops at the start of a match.
  • Mirage – decoys will now go where directed when deploying them during the drop if Mirage isn’t the Jumpmaster.
  • Lifeline – D.O.C. Healing Drone will no longer float away after being deployed on Supply Ships
  • Fixed issue where Legends could show up as locked instead of selected when joining a match late.
  • Small improvements across UI to make fonts and other elements more readable.
  • When swapping weapons with one on the ground, attachments will now attempt to transfer to your stowed weapon in addition to the weapon you are about to pick up.

BUG FIXES

  • Octane – fixed a bug where sometimes mantling while using a tactical stopped players from being able to perform any other actions until the tactical is finished.
  • Wattson – fixed bug where sometimes the visual FX from her fences would not show up after being deployed.
  • Pathfinder – Fixed a bug with Insider Knowledge passive where Survey Beacon locations would disappear from the full map after activating them.
  • Fixed bug where players could sometimes receive additional Battle Pass rewards by leveling up two games in a row.
  • Fixed an exploit that allowed players to spam fire with the Peacekeeper.
  • Fixed bug where looting Lifeline’s Care Packages would not count towards the “Loot X amount of Care Packages” in the Battle Pass challenges.
  • Fixed a bug where sometimes the smoke visual FX from Gibraltar, Bangalore, and Caustic Ultimates would show up on scopes when swapping weapons rapidly.
  • PC – Fixed bug where model settings would be forced to “high” regardless of what setting was selected.
  • Fixed a bug where players could sometimes skip the landing animation after a long fall.
  • Fixed bug where sometimes map fog visual FX would disappear while looting a deathbox.
  • Rebalanced audio to address issues with footsteps, ziplines, and jump jets.

Ranked League Series 2

You can check out the full details for Series 2 and learnings we got from Series 1 in our Ranked Blog here. Some highlights of the changes we’re making below.

  • Rewards for your placement in Ranked Leagues Series 1 will be available to you after downloading the update for Season 3.
  • We’ve adjusted the scoring for Series 2 that allows for more granularity for future improvements.
  • At the launch of Series 2 on 10/1 we’ll be doing a soft reset on everyone Ranked Position from Series 1. The reset will be 1.5 tiers. That means if you ended Series 1 in Gold II, you’ll be reset to Silver IV. Players in Platinum IV will be reset to Silver II, and Apex Predators will be reset to Platinum II.
  • Assists have been added to your overall score.
  • New HUD elements have been added to help players keep track of their in-match RP gains or losses.
  • Leaver Penalty: Players who abandon their teammates will be hit with a matchmaking penalty in both regular and Ranked matches. Penalties will result in a player being barred from joining a match for escalating amounts of time based on how often they have abandoned in Ranked. An abandon is defined as leaving the game before the match is over for you; this includes leaving during character select, leaving while you are alive, and leaving when you are dead but can still be respawned by teammates. Penalty times start out at five minutes, and repeat abandons will increase that time up to a week

Stay tuned for the inevitable datamining leaked info we’re sure to get in the coming days and weeks.

Source: Reddit

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Alex Co

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Destiny 2 Update 1.41 Patch Notes – Here Are the Changes Included in Patch 2.6.0.1

While the actual Destiny 2 update file was rolled out yesterday, the patch notes just became available today! Called the Destiny 2 update 1.41 patch notes (patch version 2.6.0.1 in Bungie’s terms), it adds the Shadowkeep and New Light changes, and lots more.

Destiny 2 update 1.41 patch notes (version 2.6.0.1):

SYSTEMS

COMBAT SYSTEMS

Finishers
  • Finisher System added. Press the finisher button to finish critically wounded combatants.
PvE Damage Numbers Display
Goal: To provide players with useful and legible feedback for damage dealt to enemy combatants across many years of Power progression.
  • Displayed damage numbers for damage dealt to non-Guardian enemy combatants are crunched
  • Damage dealt is displayed using fewer digits to enhance readability of damage output
  • Occurrences of displayed damage getting capped at 999,999 should be significantly reduced or eliminated
  • The exponential curve used to calculate damage numbers for display is replaced with a new linear curve that is built to last for many years
  • As players grow in Power, displayed damage numbers increase at a much more measured pace than previously
  • This is a UI update only; player damage output, whether measured as hits to kill, time to kill, or DPS, remains unchanged by this update
PvE Difficulty Tuning
Goals: Widen the sweet spot where fighting higher-level combatants provides a fun, challenging, and rewarding combat experience for a more enjoyable Power climb. Also, allow players looking for even greater challenges to confront much higher-level enemies.
  • Combatants that are 10–40 levels higher take less time to kill and deal less damage
  • Higher-level combatants continue to increase in difficulty up to 100 Power levels above the player
  • When enemies are 100 Power levels or higher above the player, they are immune to damage
  • Nameplate icons on higher-level combatants have been updated to reflect these changes
  • These changes affect only higher-level combatants; the at-level or over-level experience remains unchanged

SANDBOX

ABILITIES

Buffs

Nightstalker Way of the Pathfinder (Bottom)
Goal: We want to lean into the fantasy of a speedy disruptor. Pathfinders need more tools to scout the battlefield and a skill based way to engage with that gameplay more often. We should reward this scouting and battlefield control gameplay, executed well, with more opportunities to do the same. At the same time shadow shot needed some quality of life improvements for long standing frustrations.
Vanish: Smoke bomb grants invisibility to allies
  • Gives 1 stack of Heart of the Pack (newly revamped) to all allies hit
  • Grants +34 to armor, recovery, and agility
  • Gives weapon reload speed and handling
      • Max 3 stacks
  • Increased invisibility duration from 7 > 8 seconds
Provision: Killing tethered enemies creates super orbs and increases agility, armor, and recovery for allies
  • New Perk (old perk benefits moved to be part of Mobius Quiver)
      • Damaging enemies with your grenades reduces the cooldown of your smoke bomb (6% per damage tick)
      • Making allies invis gives you grenade energy (17.5% per ally)
Moebius Quiver: Fire super multiple times and deals massive damage to tethered targets
  • Added the old Provision perk to naturally be part of Mobius Quiver
      • Killing tethered enemies creates super orbs and grants stacks of Heart of the Pack for allies
      • Expanded the range of Heart of the Pack from 20 > 30 meters.
Shadowshot Super (Top and Bottom path)
  • Damage increased from 150 > 250
      • One shot kill in PvP
  • Improved tether accuracy near obstacles
  • Suppress on hit is more consistent
Sentinel Code of the Protector (Top)
Goal: This path is the main support role for Titans and focuses heavily on melee kills while staying near allies. We want to focus more heavily on buffing allies so that players care about the timing of their buff usage. With a loop which allows players to get their melee energy back more quickly this will be a more engaging path to play. Additionally, Ward of Dawn is currently not up to snuff, and needs a buff that ties in to the fantasy of buffing allies.
Defensive Strike: Melee ability that creates an overshield for nearby allies
  • All kills while the overshield is active grant melee energy for the player with the shield (works for all allies you grant a shield to)
      • This is based upon enemy threat level from 5% (minors) to 25% (players and bosses)
Rallying Force: Melee kills heal nearby allies
  • Heal buffed from 10 health and 10 shields to 10 health and 20 shields (50% increase)
Ward of Dawn: Alternate super that creates a shield bubble
  • Increase ward health versus supers
  • Most supers will require the whole thing to be dumped on the ward to destroy it but will (usually) not kill the players inside
  • Ward grants weapons of light buff when passing through it (35% weapon damage for 15 seconds)
  • Grants an additional super orb (3)
  • Auto-generated orbs now grant the same amount of super energy as regular super orbs (previously the orbs gave less super energy on par with masterwork orbs)
Sentinel Code of the Aggressor (Bottom)
Shield Bash: Shoulder charge that disorients nearby enemies
  • Now suppresses the target hit and any enemy within 2 meters (have to be basically right next to them)
Voidwalker Attunement of Hunger (Bottom)
Vortex: Nova Bomb leaves behind a damaging AoE pool
  • Initial explosion damage increased 15%
  • Lingering damage increased 15%
Dawnblade Attunement of Grace
Well of Radiance: Alternate super that creates a healing/buffing field for allies
  • Grants an additional super orb (3)
      • Auto-generated orbs now grant the same amount of super energy as regular super orbs (previously the orbs gave less super energy on par with masterwork orbs)
Nerfs
Nightstalker Way of the Trapper (Top)
Shadowshot: Fires an arrow that damages enemies and debuffs enemies nearby
  • Damage sharing for the Nightstalker player specifically reduced from 100% to 50%
    • Now all allied players have 50% damage sharing on tether
Nightstalker Way of the Wraith (Middle)
Flawless Execution: Headshot kills while crouched grant invisibility and truesight
  • Truesight now lasts 3 seconds (down from 9)

Shattering Strike: After performing a Flawless Execution, your melee attacks have a longer lunge range and weaken enemies

  • Advanced warning: When we made the change to Flawless Execution this also unintentionally nerfed this ability to only last 3 seconds (it was directly tied to the truesight). We have prepared a fix for the 4.6.1 patch to restore the weaken and lunge range increase to last the entire 9 seconds regardless of truesight and invisibility status.
Instant Reloading
Goal: In the beginning, Lunafactions and Rally Barricade did exist, but they were clunky to use. They still had dramatic impact on gameplay even in that state, but eventually we decided to make their effects easier to handle. The problems they introduced always existed in the game, but over time these have become magnified due to new abilities, perks, and weapons introduced into the Destiny 2 sandbox. The impact of something that takes all reloading out of the equation means that other perks or effects like the Hunter’s Marksman Dodge or the Sealed Ahamkara’s Grasps can simply fall to the wayside – Even swords take a hit in comparison, being one of the few weapons that naturally never needs to reload.
Reloading is one of those mechanics that are simple, but have wide ranging consequences. Because the effect on gameplay of removing reloading is inversely proportional to the size of your weapon’s magazine and how slow your general reload animations are, weapons like Rocket Launchers and Shotguns can benefit greatly compared to other weapons. This, alongside the increase in general access to damage bonus effects like Well of Radiance left us with the decision to remove this effect from these two sources, as they were causing things to quickly snowball out of control.
Titan Rally Barricade
  • This ability now provides a large increase to reload speed for the duration of the effect
  • This ability no longer automatically reloads your weapons from reserves
Warlock Rift/Well of Radiance
  • Lunafaction Boots now provides a large increase to reload speed for the duration of Well of Radiance
  • This exotic no longer automatically reloads your weapons from reserves
Super Energy Regeneration
Goal: These changes will reduce the speed with which players are able to earn their super which supports difficulty and reduces the current ability to trivialize certain content through excessively chaining supers. Systemically, we want to reduce base sources of supers on a large macro scale without diminishing the feeling that your actions are gaining you a worthwhile energy boost. By reducing the speed at which you gain super we can make mods and perks feel more worthwhile. We still want it to feel like you can make meaningful progress not only through normal play but by augmenting super energy through teamwork, class choices, gear, and skillful play.
New Energy Granted by Super Orbs:
  • Super Orb: 7.143% (50% reduction)
  • Masterwork Orb: 2.5% (50% reduction)
  • Kills: (25% reduction)
    • Minor: 0.6%
    • Elite: 0.96%
    • Mini-boss: 1.8%
    • Boss: 3%
    • Player: 3%
  • Assists: (25% reduction)
    • Minor: 0.3%
    • Elite: 0.48%
    • Mini-boss: 0.9%
    • Boss: 1.5%
    • Player: 1.5%
Damage Multipliers
Goal: At Destiny 2 launch, damage buffs were fairly sparse – There was Empowering Rift for a small increase, and you could combine it with a weakening effect such as Hammer Strike, but very little else. As time has gone on, we introduced Well of Radiance, Weapons of Light, Guiding Flame, Frontal Assault, etc, and combining these effects has resulted in player damage output far beyond what was previously available. Even with just a small amount of them, a player can go from 1x damage to 3x and beyond, causing there to be an extremely large gap between standard player output and theoretical output.
By preventing the larger effects from stacking, we are able to keep each of them around without having to do something in response like raise boss health to compensate for these tactics, as well as create more of them. As an example, Lumina would not have been created in world where the damage bonus effect of Noble Rounds stacked with other damage effects, and these changes are simply an extension along those same lines.
While the weakening effects never stacked, we also took a look at them and adjusted their values as many of our more powerful units would simply evaporate when touched by one of them, but we compensated for that in other ways, such as either extending the duration of the effect or in the case of Shadowshot, making it affect power weapons.
Player Damage Buffs
  • Player Bonuses
    • Bonus damage effects that apply to all of a player’s weapons simultaneously no longer stack multiplicatively. The highest applicable bonus will be used instead
      • This does not affect single weapon buffs such as Rampage, Kill Clip, or exotic weapons that increase their own damage. These will still stack multiplicatively.
      • Buffs that provide bonus damage will still exist simultaneously on the player, so in the event that the one with the highest multiplier wears off the next highest will be used instead.
      • This change affects the following weapons/abilities (Empowering Rift, Frontal Assault, Guiding Flame, Sun Warrior, Inertia Override, Well of Radiance, Lumina/Noble Rounds, Weapons of Light)
  • Notable exceptions: Vengeance (One Eyed Mask)
  • Frontal Assault
    • Bonus damage is now +20% (Previously +25%)
  • Sun Warrior
    • Bonus damage is now +20% (Previously +25%)
  • Well of Radiance
    • Bonus damage is now +25% (Previously +35%)
  • Weapons of Light
    • Bonus damage is now +35% (Previously +25%)
Enemy Debuffs (Weakened)
  • Shadowshot
    • Incoming PvE damage is now +30% (Previously +35%)
    • Incoming PvP damage is now +50% (Previously +55%)
    • This effect no longer excludes power weapons
  • Tractor Cannon (Repulsor Force)
    • Incoming PvE damage is now +30% for all elements (Previously +33%/50% for Non-Void/Void damage respectively)
    • Incoming PvP damage is now +50% for all elements (Previously +33%/50% for Non-Void/Void damage respectively)
  • Hammer Strike
    • Incoming PvE damage is now +30% (Previously +50%)
    • Duration increased from 6 to 10 seconds in PvE
  • Shattering Strike
    • Incoming PvE damage is now +30% (Previously +50%)
    • Duration increased from 6 to 10 seconds in PvE
Reduced Super Damage Resistance
Goal: Since the launch of Destiny 2 we have slowly introduced buffs to supers, especially roaming supers. While we believe supers should be powerful they should not be mindless. We want supers to be more risky in both PvE and PvP. We want players to think about positioning and timing more. Not so long ago we experimented with Spectral Blades by lowering the damage resistance substantially. These changes were generally well received and improved the experience of the super for both the person running it and the person who was running from it. In PvE players shouldn’t feel like their super makes them invulnerable and casting one should call for situational strategic thinking. In PvP players need to feel like they can challenge a super and that with skillful play there’s a chance they can beat it.
  • Super Damage Resistance removed from masterwork armor
  • Inherent Super Damage Resistance lowered by category (see below)

Low- 54% → 49%

  • Nova Warp
  • Thunder Crash
  • Blade Barrage
  • Nova Bomb
  • Well of Radiance

Medium – 56% → 51%

  • Hammer of Sol
  • Daybreak

High – 60% → 53%

  • Fist of Havok
  • Burning Maul
  • Sentinel Shield
  • Arc Staff
  • Arc Lightning
  • Shadowshot

Other (unchanged)

  • Spectral Blades – 52% / 54.4%
  • Golden Gun – 0%
  • Chaos Reach – 40%

ABILITY AND ARMOR GENERAL FIXES

  • Fixed an issue where abilities that dealt lingering damage were dealing higher damage than intended at higher framerates
  • This includes abilities such as Nova Bomb, Vortex Grenades, Solar Grenades, Smoke Bombs, Fan of Knives, and Sun Spots
  • Fixed an issue where the Hunter’s Tempest Strike melee ability couldn’t be performed if the Sprint button/key was set to Hold
  • Fixed an issue where the increased sustain damage perk of the Stormtrance super would break if a player swapped their sub-class to Chaos Reach and then back to Stormtrance within an activity
  • Fixed an issue where the Liar’s Handshake perk Cross Counter was intermittently failing to activate and trigger healing
  • Sealed Ahamkara Grasps perk Nightmare Fuel will now correctly reload weapons when used in tandem with Knife Trick and the Tractor Cannon
  • A Titan’s Burning Maul line attack will no longer be blocked and detonate early if they have Telesto projectiles attached to them
  • Borealis and Hardlight now match the Prism modifier when changing elements on reload, rotating through Void > Arc > Solar
  • The Hunter’s Combination Blow ability buff will now correctly be removed when switching sub-classes while the buff is active
  • The Phoenix Protocol Hearth perk will no longer award bonus super energy on kills and assists to Warlocks inside a Well of Radiance who do not also have the Well of Radiance (Attunement of Grace) sub-class equipped
  • The Enhanced Momentum Transfer perk now displays the correct icon
  • The Mad Warden will no longer get frozen in time when destroyed by a Hunter’s Golden Gun
  • Fixed an issue where Warlocks couldn’t perform their Well of Radiance super during the reload animation for breach loaded Grenade Launchers
    • If interrupted, the reload animation will complete after the super is cast
  • Fixed an issue where allied Golden Gun projectiles weren’t going through Banner Shields
  • Fixed an issue where the Queen’s Wrath perk for the exotic Wish-Ender bow wasn’t correctly highlighting players if their shield was depleted
  • The Warlock’s Arc subclass ability ‘Pulsewave’ buff will no longer clear the Quickdraw perk bonus granted from a weapon upon its expiration
  • The Warlock’s ‘Alchemical Etchings’ perk buffs from Lunafaction Boots will now correctly be removed if/when their Well of Radiance is destroyed
  • Khepri’s Sting will no longer consume the owner’s melee ability energy charge when hit by a friendly Hunter’s smoke bomb

WEAPON CHANGES

  • Weapon mods are now treated as reusable unlocks instead of consumables. Any mods you have in your inventory will be converted to unlocks
      • This gives players the opportunity to play with different mods more frequently
      • If the only copy of a mod you have is already in a gun, you will need to reacquire one to unlock it
  • Minor enemies (Rank-and-File) no longer take more precision damage than other enemies
      • These enemies previously took twice as much damage to their precision hit locations than enemies of higher ranks
      • You will still deal precision damage, but this is now entirely dependent on the weapon, as it is for higher ranked enemies
  • The amount of time allowed between kills to generate a masterwork orb has been reworked per archetype:
      • 2.5 seconds for shotguns, hand cannons, scout rifles, machine guns, and pulse rifles
      • 3 seconds for auto rifles and trace rifles
      • 4 seconds for bows, fusion rifles, rocket launchers, and grenade launchers
      • 5 seconds for sniper rifles, linear fusion rifles, sidearms, submachine guns, and swords
  • Auto Rifles
    • PvE damage increased between +30% and +25% depending on combatant rank
  • Bows
    • PvE damage increased by +31% against minor enemies, and +26% against major enemies
    • Fixed an issue where bow draw times were displayed incorrectly in the inspection screen
  • Hand Cannons
    • PvE damage against minor enemies increased by 30%
    • Lightweight and Adaptive hand cannons use a new firing animation while aiming down sights
      • This change was made to increase weapon accuracy when firing these weapons as fast as possible
      • Ex: Currently, players can shoot faster than the recoil animation of 140/150 archetypes – so while the Hand Cannon looks to have fully reset from recoil, the following projectile will be shot as if the weapon was still in a recoiled state
    • Reduced the effect the range stat has on damage range falloff (effective range) for this weapon archetype
  • Machine Guns
    • PvE damage against minor enemies increased by 25%
    • Increased the effects of damage range falloff on this weapon archetype
  • Pulse Rifles
    • PvE damage against minor enemies increased by 28%
    • Increased the effects of damage range falloff on this weapon archetype
    • Archetype specific damage changes (impacts both PvE and PvP gameplay)
      • Rapid-Fire Pulse Rifles now deal 14/23.8 base/precision damage (Previously 13/21.4)
      • High Impact Pulse Rifles now deal 21/33.6 base/precision damage (Previously 20/32)
  • Scout Rifles
    • PvE damage increased between +36% and +18% depending on combatant rank
  • Sidearms
    • PvE damage increased to minor and major combatants by 16%
  • Sniper Rifles
    • PvE damage increased by +47% against minor enemies, +20% for others
      • Exotic sniper rifle perk damage bonuses have been modified to compensate for this change and they will not receive the full benefits as a result
  • Submachineguns
    • PvE damage increased by 22.5% against minor/major combatants
    • Aggressive Frame
      • Removed the intrinsic effect of “Deals bonus damage at close range.”
      • This bonus was 10%, but was unintentionally always active
      • The bonus damage has been moved to the base damage for 750 RPM Submachineguns, resulting in no damage change
      • As a result, Tarrabah and The Huckleberry gain 10% damage in both PvE and PvP
Exotics
  • Sweet Business
    • Increased magazine size from 100 to 150.
    • Increased PvE damage by 15%.
    • High Caliber rounds have been replaced with Armor Piercing rounds.
    • Damage changed to 15/21.2 base/precision (Previously 13.21/21.14)
    • This weapon no longer requires you to be firing when you pick up ammo to have it automatically reload.
  • Graviton Lance
    • PvE damage increased by 30%
  • Sunshot
    • Increased magazine size to 12
  • Vigilance Wing
    • PvE damage increased by 25%
  • Crimson
    • Damage changed to 19/30.5 base/precision (Previously 13.76/24.75)
    • Fixed an issue that was causing this weapon to deal higher flinch than intended
  • Merciless
    • Fixed the missing aim assist stat for this weapon
  • Ace of Spades
    • Memento Mori’s damage bonus is now affected by range falloff
  • Lumina
    • Noble Rounds should apply their buff to allies more reliably now
  • The Colony
    • “Serve the Colony” now functions as Auto Loading Holster does
Perks
  • Subsistence
    • Reduced the impact of this perk on total reserves
  • Ricochet Rounds
    • Removed the hidden bonus to damage falloff
  • Swashbuckler
    • Perk now activates when getting a kill with Ball Lightning
  • Grave Robber
    • Perk now activates when getting a kill with ranged melee abilities (ie: Ball Lightning, Explosive Knife)
  • One-Two Punch
    • Reduced the effectiveness of stacking One-Two Punch and Cross Counter (Liar’s Handshake)
    • Ex: Players won’t be able to defeat Riven in less than three seconds after Shadowkeep launches using the combo of One-Two Punch and Liar’s Handshake, but we know many of you will try other builds… and potentially even succeed.
Weapon General Fixes
  • Fixed an issue where AI combatants in Gambit based activities were using PvP values instead of PvE values
  • Fixed an issue on Jade Rabbit where parts of the ornament were appearing on the original weapon art
  • Fixed an issue where masterworked weapons would sometimes spawn a large amount of orbs off a single kill
  • Fixed an issue where killing Vex Harpies with precision damage from Outbreak Perfected wasn’t spawning Nanites as expected
  • Added missing Thunderlord Killfeed and Obituary icons
  • Infusing Thunderlord now correctly requires a destination material (EDZ Dusklight Shards)

PLAYER IDENTITY SYSTEMS

TRIUMPH STEPS

  • Triumphs can now be broken into steps with each step granting Triumph score
      • Some Triumphs have been extended with additional steps that grant additional Triumph Score
      • Some Triumphs have had their existing requirements broken into steps and the original Triumph Score has been split between those steps

SEASONAL ARTIFACT

  • Each season there will a new pursuit, the seasonal artifact
      • For Season of the Undying it is The Gate Lords Eye
  • At the end of the season the artifact will go away, and be replaced by a new artifact
  • The seasonal artifact has two progressions:
      • Artifact Power:
          • Gain an uncapped bonus to your power by earning XP.  Each point of power takes more XP to earn than the last
      • Artifact Mods
          • Earn up to 12 points by gaining XP
          • Spend points to unlock seasonal mods for Armor 2.0

ARMOR CHANGES

Character Stats
  • Discipline, Intellect, and Strength stats return from the original Destiny game
  • Your Discipline determines your grenade recharge rate
  • Your Intellect determines you super recharge rate
  • Your Strength determines your melee ability recharge rate
  • All stats now go from 0 to 100
  • For Discipline, Intellect, and Strength, a stat of 30 is the equivalent recharge rate to the pre-Shadowkeep recharge rate with no mods affecting that recharge rate applied
  • A stat of 100 is the equivalent of having 5 of the appropriate recharge rate-affecting mod applied
  • Each piece of armor now provides you with contributions to each of your six stats
  • Armor that drops in the world, from engrams, and activity rewards have randomized stats
Armor 2.0
  • All exotic and legendary armor will drop to use the new armor system
  • Armor 2.0 versions of exotic armor pieces can be pulled from your Collection provided you have collected that exotic
  • All Armor 2.0 armor pieces have an energy type (Arc, Solar, Void) and an energy capacity
      • Energy capacity can be upgraded by spending currencies and materials, to a maximum of 10
      • Armor with 10 energy is considered to be masterworked and provides a +2 bonus to all six character stats
  • All armor mods have an energy cost and an energy type (Arc, Solar, Void, or Any)
      • Arc, Solar, and Void mods can only be socketed into armor of the matching energy type; mods with an Any energy cost can be socketed into any armor
  • Each piece of armor comes with multiple armor mod sockets, into which your mods can be applied
  • A socketed armor mod occupies an amount of the armor’s energy capacity equal to the mod’s energy cost; you must have enough armor energy available to be able to socket a mod
  • Armor mods are no longer consumable, and are instead unlocked and resuable across all applicable armor pieces once acquired
  • Armor mods can be acquired from gunsmith packages, direct purchase from the gunsmith, world engrams, and pinnacle activity engrams
  • Armor 2.0 mods and pre-Armor 2.0 armor perks do not stack
Masterworks
  • Fully masterworked armor no longer provide bonus damage reduction when using your super
Exotics
  • Ttian
      • Actium War Rig
          • Now works with heavy machine guns
  • Warlock
      • Lunafaction Boots
          • Removed the effect of automatically reloading allies’ weapons while they occupy your rift
          • This exotic armor piece now grants a reload speed bonus for allies occupying your rifts

ECONOMY

ARMOR MASTERWORKING COSTS

  • Masterworking Armor costs and levels have been updated to include two new materials: Enhancement Prisms and Ascendant Shards
  • Both these materials can be obtained via the following sources:
      • Nightfall: The Ordeal rewards
      • Purchased from the Gunsmith for a rotating variety of currency and resources
      • Other special reward sources such as the Season Pass
  • Enhancement Prisms and Ascendant Shards are capped at 50 and 10 respectively to limit hoarding, and to keep players unfamiliar with this system from sinking all their resources into a single item

INFUSION MATERIAL COSTS

  • Infusion between two items of any rarity now requires only a single material to complete: Upgrade Modules
  • Upgrade Modules can be obtained via the following sources:
      • Each of the Gunsmith Weekly Bounties award one Upgrade Module per week
      • Purchased from the Gunsmith for a rotating variety of currency and resources
      • Season of Undying free track Season Pass rank rewards
  • Upgrade Modules are capped at 25 to limit hoarding, and to keep players unfamiliar with this system from sinking all their resources into a single item
  • Discarding an Enhancement Core no longer deletes the entire stack

BRIGHT DUST

  • Bright Dust is now earned by completing Crucible, Gambit, and Vanguard weekly and repeatable bounties
      • We chose to grant all of Bright Dust from ritual weekly bounties rather than spreading it out across the weekly and daily bounties so players could more easily earn Bright Dust without having to make sure they complete every single daily
      • Players will be able to do the repeatable bounties as many times as they like
      • Any Crucible, Gambit, or Vanguard completed bounties need to be turned in before maintenance begins on 9/30 as these changes will reset them; other bounties—Gunsmith, clan, Eververse, etc.—can still be claimed after Oct 1
  • Eververse items no longer dismantle into Bright Dust, and instead grant legendary shards and glimmer
  • New Eververse items for Season of the Undying will become available for Bright Dust two weeks into the Season
  • Eververse items no longer require Bright Dust to reacquire them(or re-roll perks) from Collections; instead, they cost the same materials that reward items of the same type/rarity use
  • Fireteam Medallions have been removed from the store, deprecated into Fizzled Fireteam Medallions, and can now be dismantled into Bright Dust to recover their purchase price (50 Bright Dust)
  • Gleaming Boon of the Vanguard price has been lowered to 150 Bright Dust
  • Gleaming Boon of the Crucible price has been lowered to 500 Bright Dust

EVERVERSE

  • The Season 7 Best of Year One Engram has been retired, and in its place, players can now obtain the new Season 8 Nostalgic Engram
  • The Seasonal Milestone no longer grants a bounty; instead, it directly grants a Bright Engram
  • The Season 8 Nostalgic Engram is no longer earned at level up
      • Instead, the Bright Engram is now included in the free rewards of the Season Pass that are visible before level 100; it’s also awarded every 5 levels after level 100
  • The Eververse storefront is now available via the Director
  • Eververse bounties (standard and IGR versions) have been deprecated; any remaining bounty notes can be broken down into Bright Dust
      • You can still complete and turn in any outstanding Eververse bounties until they expire

GLIMMER

  • Players can now store up to 250,000 Glimmer
  • Glimmer rewards from the majority of sources in the game have been rebalanced
      • Most open world sources (public events, Lost Sectors, chests) have been significantly increased
      • Passive Glimmer gain on kill has been reduced
      • In addition to directly awarding Glimmer on kill, combatants will sometimes drop additional Glimmer chunks
  • Weekly bounties award a large amount of Glimmer in addition to their other rewards

SPIDER’S EXCHANGE

  • The Spider welcomes new opportunities with four arms open and now deals in materials from all planets
  • However, the Spider has noted changes in market value, and has adjusted his exchange rates accordingly:
      • Glimmer exchange now costs 10 Legendary Shards or 20 materials, and yields 10,000 Glimmer
      • Tangled Shore daily bounties no longer award Glimmer, providing instead Etheric Spirals (in keeping with his competition)
      • Weekly wanted bounties no longer award gear, but now provide between 3,000 and 15,000 Glimmer in addition to the Enhancement Cores currently offered

XÛR

  • Xûr’s inventory pool and Fated Engram now include world-drop Exotics from Year 2

UNIVERSAL ORNAMENTS

Select armor sets now function as Universal Ornaments. Once unlocked, these ornaments can be used to change the appearance of any Legendary Armor 2.0 item. Note armor items that correspond to converted Universal Ornaments have not been removed from player inventories; already owned armor items still exist in their current state.
  • All previously purchased Eververse armor pieces will unlock a corresponding Universal Ornament of the same appearance and slot on all Armor 2.0 items
  • Past Eververse sets have been converted to Universal Ornaments, and will be available in Silver bundles via the Eververse archive
  • Pricing for these bundles will be reduced for each piece in the bundled set already owned on the account
  • Seasons 1 and 3 sets will be available when Shadowkeep launches – additional seasonal sets will be added at later dates

GUNSMITH

  • Weekly bounties now award an Upgrade Module instead of an Enhancement Core
  • Banshee-44’s mod inventory has been refreshed
  • Banshee-44 is now selling Upgrade Modules for infusion, as well as Enhancement Prisms and Ascendant Shards for armor Masterworking
  • Players who obtained a Legendary set of Solstice armor in Season of Opulence will find a bundle available on Banshee containing an Armor 2.0 version of the set
      • You must be logged in on the relevant class to see its bundle on Banshee (if you obtained that class’s Legendary Solstice set)

REWARDS POWER AND PROGRESSION

  • All non-powerful rewards now drop 3 to 0 points below your highest equippable Power level, up from 15 to 20 below
  • Year 2 powerful reward sources have changed to Legendary rewards
    • These sources no longer have a chance to drop a random Exotic instead of the Legendary gear
  • Bonus Exotics that drop from Nightfall: The Ordeal will drop at the character’s highest equippable Power level
  • Under- and over-leveling activities no longer adjust how much Power is received from the rewards
  • Experience no longer fuels a player’s character level, which has been changed to be level 50 for all characters
    • Experience instead progresses the Season Pass, Seasonal Artifact mod, and Power progressions, as well as the unlocking of destinations for new characters
    • Experience rewards have been rebalanced with the introduction of the Season Pass and Seasonal Artifact progressions
  • The Power granted from the Seasonal Artifact is additive with the Power of the player’s equippable gear, but does not increase the Power of gear drops
  • All existing gear has had its Power increased to a minimum of 750; new characters will begin Destiny 2 at Power 750 as well
  • The Power bands for Season 8 are as follows
    • Floor: 750
    • Soft Cap: 900
      • All drops up to this point will be upgrades to the most powerful item in your inventory or vault
      • Beyond this point, only powerful and pinnacle rewards will increase a player’s Power
    • Powerful Cap: 950
      • All non-powerful/pinnacle rewards are capped at 950
      • Pinnacle rewards are the only way to raise Power above this point
      • Powerful rewards are equivalent to the character’s highest-equippable Power beyond this point
    • Pinnacle Cap: 960
      • This is the highest Power at which gear drops; also known as the “hard cap”
      • The Seasonal Artifact bonus Power allows characters to attain values above this level
  • Prime Engrams
    • Prime Engrams now gain charges more quickly, drop more frequently, and have a higher maximum charge cap (nine charges, up from six during Year 2)
    • The Power gains have been rebalanced for the increased frequency, providing +3 Power, down from a range of +4 to +7
    • Players who have completed the “Prime Example” quest prior to Shadowkeep’s release will earn charges, but those charges won’t drop until the character has reached 900 Power
    • This will help players avoid spending charges early for gains that are most beneficial during the Soft Cap to Powerful Cap range

BOUNTIES

  • Reworked Tower bounty pools, and added a new ‘Repeatable Daily Bounty’ which can be purchased by players for a significant amount of glimmer as many times as they like

ACTIVITIES

VANGUARD

  • Added new activity on the Vanguard screen  – Nightfall: The Ordeal
  • Renamed Nightfall to Weekly Nightfall and adjusted base power level to 820
  • Added Rally Banner consumables to Hawthorne’s inventory
  • Updated Nightfall scheduling to reduce long streaks without certain Strikes or duplicate Strikes.

CRUCIBLE:

Director
  • Playlists Removed:
      • Quickplay
      • Competitive
  • Playlists Added:
      • Control 6v6
      • 6v6 Rotator
      • 4v4 Rotator
      • Survival 3v3
      • Survival 3v3 Freelancer (solo queue)
      • Crucible Labs: Elimination 3v3
      • Classic Mix 6v6 (connection-based matchmaking)
Maps
  • Removed:
      • Dead Cliffs
      • Retribution
      • Solitude
      • Legion’s Gulch
  • Added
      • Widow’s Court
      • Twilight Gap
      • Fragment
Ranks
  • Players cannot lose Glory ranks below Fabled I
  • Losing a match reduces Glory streak by 2 instead of resetting
  • Losing a match reduces Valor or Infamy streak by 1 instead of resetting
  • Glory adjusts more quickly to match player skill
Matchmaking:
  • Skill-matching algorithm adjusted to allow for greater variance of matches
General
  • Power Ammo crates are now shared in all 6v6 modes
  • Added physics to the Pacifica Crucible map to prevent players from being able to navigate into an unfairly advantageous position in the environment

CHALLENGES

  • Moved Nightfall challenges from Weekly Nightfall activity to Nightfall: The Ordeal, and retuned completions
  • Removed Daily Heroic Story Mission, Strike, Gambit, and Crucible challenges
  • Removed Ikora Weekly Bounty Completion challenge
  • Removed Petra’s weekly challenge
  • Added Weekly Bounty Completion challenges to Shaxx, Banshee, Zavala, and Drifter

RAIDS AND DUNGEONS

  • Added rally banners to Leviathan, Eater of Worlds, and Spire of Stars
  • “The Shattered Throne” Dungeon is now available at all times instead of on a three-week cycle
  • It can also be launched and reset from the Director

DESTINATIONS

  • Black Armory forges are now accessible through a director launched playlist on EDZ

NEW LIGHT

GENERAL

  • The Power level of all players’ current gear will be set to 750 at launch. All new characters will start at Power 750
  • Black Armory Forges, Gambit, Gambit Prime, the Reckoning, and the Menagerie are available for all players
  • Leviathan raid lairs Eater of Worlds and Spire of Stars are available for all players
  • All players can enter Free Roam on all destinations, including the Moon (once the destination has been unlocked)
  • Many previously quests can now be picked up on various vendors

NEW GUARDIANS

  • New characters are no longer required to play through Red War, Curse of Osiris or Warmind (a.k.a. Classic) campaigns before accessing various activities and quests
  • New characters can acquire the classic campaign pursuits from Amanda Holliday
      • If the player acquires a campaign pursuit for a mission on a planet they have not yet unlocked by earning XP, that planet will become unlocked
          • For example, if the player has only unlocked the EDZ and Titan, and then they acquire the Curse of Osiris campaign pursuit, the Mercury destination will become unlocked
  • New characters have immediate access to all playlist activities (but they still might not meet the Power requirements for higher tiers of Player Elected Difficulty, or they might need a special item like a Mote Synthesizer to play the Reckoning)
  • New character will be granted the New Light main quest. This quest will lead them through most ritual activities, Year 1 seasonal content, and Year 1 destinations
  • For new characters, Zavala, Shaxx, and Drifter will initially have simplified inventories. Players must complete a short intro quest for Strikes, Crucible, and Gambit to unlock the full inventory of bounties and pursuits on these vendors

BLACK ARMORY

  • Quests
      • The Black Armory area of the Tower Annex is now accessible to all players
      • Simplified the Black Armory intro quest
      • Removed the quests needed to Unlock the Izanami and Gofannon forges
  • Exotics
      • Le Monarque and Jotunn are now first unlocked via pursuits found on Ada-1
      • The quest for Izanagi’s Burden can now also be acquired from Ada-1
  • Forges
      • Introducing the Forge Rotator
          • Found on the EDZ Director Screen
          • Launch directly into a forge by selecting the node
          • Which Forge is playable rotates daily
      • Forges are no longer launched from EDZ or Nessus
  • Rewards
      • Weapon frames no longer require specific forges in order to be completed

WARMIND

  • Escalation Protocol access is no longer gated on any campaign completion requirements

GENERAL

  • Fixed an issue where the “Cross Save Enabled” messaging was displayed for players who did not have Cross Save enabled.
  • Players can now use the Right-Stick and/or Mouse Wheel to scroll up and down on the Lore Tab without having the cursor focused on the scroll bar
  • Removed the Seasons Node on the Director (all seasonal information can be seen via the Seasons tab)
  • Added Key Mapping options for the Store, Quests and Seasons tabs
  • Added a small “You are here” indicator around a destination node (and a string in the tooltip) when the player is in that destination
  • The character level on the character nameplate has been replaced with the character’s Class Icon
  • Fallen Spider Tanks are no longer utilizing stealth technology on their front mini-guns
  • Players who’ve obtained the Salute emote in the past can now correctly select it in their collection and assign it to their Emote wheel
  • The EDZ Region Chest Triumph now has a requirement of 20 chests for completion
  • Activating the Fist Bump and Handshake multiplayer emotes will now correctly announce to the Battlefeed
  • Removed a duplicate “Iron Truage Suit” armor set entry found in Hunter Collections
  • Runefinder buff will now only award Runes to the player with the buff and not have a chance to grant Runes for other fireteam members

REWARD SYSTEMS

  • Apply actions will work on the first attempt
  • Huginn will no longer sell Tinctures to players who have full inventories (no free space)
  • Fixed an issue where some items would not appear in the loot stream if multiple items were awarded at the same time
  • Multiplayer (Buddy) emotes will now have a visible indication of where a player can stand to be able to interact and initiate the emote
  • Players who complete Gambit Prime Civic Duty bounties (which don’t require playing Gambit) will now correctly retain their Infamy points when returning to Orbit from destinations/activities
  • The last shipments of the Vestian Dynasty sidearm have been recalled from all sources and vendors and sent to Spider for disposal
  • The Queen of Hearts exotic ship now dismantles in 4 seconds, like other exotics, and now correctly uses the exotic acquired SFX
  • Fixed an issue where Gambit Prime envoys didn’t count towards the Envoy While It Lasts bount
  • Failing the first encounter for any Black Armory Forge will no longer award planetary destination materials
  • Fixed an issue where players would lose rewards if they claimed a bounty in private matches
  • The timer for Timed Activities (such as the Heroic Whisper of the Worm mission) will now activate after 5 minutes if at least one player has loaded into the activity
  • Fixed an issue where the “Bank This!” Gambit medal was not being correctly awarded when Invaders killed opposing Guardians holding motes near their Bank, which was preventing the associated “Bank This!” Triumph from progressing
Source: Bungie
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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