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Sony Patents Awarding Trophies via Emulation for Older Games

It looks like Sony is banking on more backwards compatibility features, as a new patent has surfaced where PlayStation Trophies will be awarded for older games running on emulation software. Now, unless Sony suddenly changes tack and allows people to play PlayStation games via emulation, this is somehow tied to backwards compatibility.

The filing (which was applied on November 30, 2020 and was published last week) over on Patentscope states the following:

Abstract

(EN)

A computer-implemented method assigns one or more trophies to a user. A game is emulated in response to a request from a client device. A trophy trigger is detected during emulation of the game by comparing a memory value of the emulated game to a predetermined value and assigning the one or more trophies to the user based on the detected trophy trigger

The patent goes on to describe this as method of implementing trophies into previously released games that have no trophies, without actually modifying the software itself. For example, PS2 games previously released on PS4 that have trophies are essentially native console ports for the system, thus the reason why they work on PS5 still.

However, some older PS2 titles, say from the PS3 are still the original versions that released on PS2. Because of this, they lack trophy support of any kind and adding them would require the game to be modified, thus creating a “native” port for the newer console. This patent seems to be looking into a way around that, adding these trophies via network or software emulation, thus keeping the original game code intact.

Note that not every patent filed from a company gets used, however it does seem a bit odd that they would be looking into emulation of awarding trophies for old games, especially since the PS5 is backwards compatible with almost all PS4 games, and nearly all have a trophy set already. Perhaps Sony is looking into implementing this into PlayStation Now, or maybe backwards compatibility for PS1, PS2, and even PS3 isn’t entirely off the table? Who knows, but it is an interesting patent.

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Alex Co

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Destiny 2 Iron Banner Bounties and Rewards for the Week of March 23 to to March 30, 2021

It’s a rather busy day for guardians today, as not only did Bungie release a new patch, and a new strike, but the Iron Banner has returned, too! Below, we’ve got the Destiny 2 Iron Banner bounties, rewards, schedule and more!

Destiny 2 Iron Banner Bounties and Rewards for the Week of March 23 to to March 30, 2021:

Schedule: March 23 (10 a.m. PT) and will last until March 30 (10 a.m. PT).

Available from Lord Saladin:

Lord Saladin oversees the Iron Banner. He appears in the tower, up the stairs to the right of the Gunsmith to bring Guardians Iron Banner based Weapons and Armor.

Faction Rewards

Turn in 20 Tokens to get an Iron Banner engram, which contains randomly rolled weapons. After you’ve finished the seasonal quest, you can also receive randomly rolled armor.

Iron Bounties

Name Description Requirement Reward
Oath of the Pack Defeat opponents while assisted by at least one other teammate. 100 Opponents defeated XP & 50 Iron Banner Token & Pinnacle Gear
Victory Banners Complete matches in the Iron Banner playlist. Wins award bonus progress. 40 Matches completed XP & 50 Iron Banner Token & Pinnacle Gear
An Arsenal of Tricks Defeat opponents with final blows from any ability. Earn bonus progress for Supers and opponents with a higher Power level. 100 Opponents defeated XP & 50 Iron Banner Token & Pinnacle Gear
The Rout Defeat opponents in the Iron Banner. Earn bonus progress by landing final blows on opponents with a higher Power level. 200 Opponents defeated XP & 50 Iron Banner Token & Pinnacle Gear

Additonal Iron Banner Rewards

You have a chance to get randomly rolled Iron Banner gear at the end of matches. This includes all available weapons & armor for the current season.

How to earn Iron Banner Tokens

Match Completions:

  • Upon completing an Iron Banner Crucible match, players will be awarded with Iron Banner Tokens to turn in to Lord Saladin. While all Iron Banner match completions award tokens, wins award more tokens than losses.
    • Wins reward 5 Tokens.
    • Losses reward 3 Tokens.

Weekly Bounties:

  • Players may earn additional Iron Banner Tokens by completing the Weekly Iron Banner Bounties. These can be completed on each character.
    • Weekly Bounty Reward – 50 Tokens
    • Each Weekly Bounty also rewards a piece of Pinnacle Gear.

That’s it for this week! Happy hunting, guardians!

Thanks, Reddit!

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Alex Co

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Overwatch Update 3.08 March 23 Dashes Out (Update)

While the PachiMachi Challenge just finished a few days ago in Overwatch, Blizzard has released the Overwatch update 3.08 March 23 patch! Nope, there’s no new event, but there are hero changes. Read on for the details.

Overwatch Update 3.08 March 23 Patch Notes:

Update: Blizzard has issued a new set of changes to experimental for today:

EXPERIMENTAL BUG FIX UPDATE

These bug fixes are intended to address some issues in the current experiment. This will not affect other game modes.

Bug Fixes
Heroes

Genji

  • Fixed a bug that allowed Genji to use Dragonblade indefinitely in some scenarios
  • Fixed a bug causing Genji to only gain one additional second of Dragonblade after killing multiple enemies in a single strike

Lúcio

  • Fixed a bug causing some heroes to become unable to move if Lúcio uses Crossfade to boost their speed, switches heroes, then switches back to Lúcio

The notes mentioned below are for the March 22 changes in experimental.

Note the changes below are for the Experimental build, though I’m certain these are also today’s changes (or not). Once we get that sorted out by Blizzard later, we’ll update the post.

EXPERIMENTAL HERO UPDATES

This experiment is intended for use during the Overwatch League Experimental Card Tournament and for you to try out these player-suggested changes yourselves–there is no plan to implement these changes outside of this experimental card.

HERO UPDATES (ONLY IN EXPERIMENTAL)

Ana
Biotic Rifle

  • Ammo increased from 12 to 14

Nano Boost

  • Can now be self-cast on Ana by using the interact key

Ashe

Dynamite

  • Damage reduced from 100 to 90

Baptiste

Regenerative Burst

  • Healing reduced from 75 to 65

Immortality Field

  • Now protects teammates to a minimum health threshold of 1 health, down from 20% of maximum

Bastion

Self-Repair

  • Now increases movement speed increased by 25% while repairing

Brigitte

Inspire

  • Healing removed from teammates when Brigitte is eliminated

D.Va

Boosters

  • Duration increased from 2 to 3 seconds

Echo

Duplicate

  • When Duplicate ends, Echo will return to the health value she had prior to activating the ability, or to 100 health, whichever is higher

Genji

Shuriken

  • (Secondary Fire) Spread reduced from 9 to 8 meters

Dragonblade

  • Duration increased by 1 second for each kill while active

Hanzo

Dragonstrike

  • Travel speed increased by 20%
  • Damage increased by 20%
  • Distance before the dragon forms from the arrow shot reduced from 10 to 5 meters

Junkrat

Concussion Mine

  • Minimum damage increased from 30 to 35

Lúcio

Soundwave

  • Cooldown increased from 4 to 6 seconds

Crossfade

  • Radius increased by 50%
  • Effectiveness increased by 20% at close range, falling off to -50% at maximum range

Mei

Endothermic Blaster

  • Ammo increased from 120 to 140

Mercy

Guardian Angel

  • Killing blows now reset cooldown

Orisa

Protective Barrier

  • Health increased from 600 to 700
  • Cooldown increased from 10 to 11

Pharah

New Passive: Damage taken while airborne decreased by 5% and damage taken while grounded increased by 10%

Reaper

Shadow Step

  • Removed voice line triggered upon arrival

Reinhardt

Earthshatter

  • Stuns closer targets for up to 3 seconds. Targets at maximum range are stunned for the standard 2.5 seconds

Soldier: 76

Helix Rockets

  • Now has two charges
  • Damage reduced from 40 impact + 80 splash to 30 impact + 50 splash
  • Self-damage scalar reduced from 50% to 40%.

Sombra

Hack

  • Activation time increased from 0.65 to 1.15 seconds
  • Duration increased from 5 to 6 seconds

Translocator

  • Cooldown is now triggered when the translocator used or destroyed, instead of immediately after placement
  • Cooldown reduced from 6 to 5 seconds

Symmetra

Sentry Turret

  • Placement travel speed increased from 15 to 20 meters per second

Torbjörn

Deploy Turret

  • Now has two charges
  • Damage reduced by 40%
  • Health reduced by 40%

Tracer

General

  • Health increased from 150 to 175

Recall

  • Cooldown increased from 12 to 14 seconds

Widowmaker

Venom Mine

  • Damage increased from 75 to 120

Duration of damage over time effect increased from 5 to 6 seconds

  • Trigger radius increased from 3 to 4 meters

Winston

General

  • Health/Armor has been redistributed from 350/150 to 335/165

Wrecking Ball

General

  • Size reduced by 15%

Quad Cannons

  • Ammo reduced from 80 to 70

Grappling Claw

  • Cooldown increased from 5 to 7 seconds

Adaptive Shield

  • No longer prevents enemies from generating ultimate charge

Zarya

Projected Barrier

  • Range increased from 30 to 34 meters

Zenyatta

Transcendence

  • Movement speed multiplier increased from 2x to 2.3x

We’ll update the post once Blizzard releases the official list of changes.

Source: Blizzard forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Outriders Pyromancer Build – Fire Witch Build Guide

With just a week left before Outriders rides out on April 1, People Can Fly has decided to do their own take on builds, and have started with the Pyromancer class! The studio calls this the Outriders Pyromancer Fire Witch build, and the specifics are listed below.

Outriders Pyromancer Fire Witch Build Overview:

Per People Can Fly:

Introducing – The Fire Witch! A devastating Pyromancer nuke-based build that relies on you weaving skills together to maximize its effectiveness.

Details of the build per the devs:

The three skills that this build uses:

Skill 1: Overheat

Skill 2: F.A.S.E.R Beam

Skill 3: Eruption

Skill 1: Overheat

EXPLOSIVE / INTERRUPT SKILL

Deals damage to all enemies within a large radius and interrupts their skills.

Enemies afflicted with burn receive additional damage (Burn will be consumed)

Skill 2: F.A.S.E.R Beam

IGNITE / INTERRUPT SKILL

Fire an energy beam that deals damage that benefits from Status Power (increasing the damage of status effects), inflicting Burn and causing interrupt to enemies hit, as well as enemies within a small radius around you.

Skill 3: Eruption

EXPLOSIVE SKILL

Create a volcanic eruption beneath the selected enemy, dealing damage to all enemies within a small radius of the target. The eruption spews lava, dealing damage over time within a small area.

Pointers on how to be effective with the build:

To fully utilise the Fire Witch, the player has to embrace the following sequence to reduce downtimes for as much as possible…

The rotation of skills is Overheat -> FASER Beam -> Eruption -> Eruption -> Overheat -> Eruption -> FASER Beam -> Overheat…etc.

Starting with Overheat provides a 12% Anomaly Power boost, damages all enemies (+24% dmg) in close range and marks them, displaying enemy nameplates.

By displaying their nameplates to the player, Overheat has effectively worked as a sonar to scout for opponents, allowing you to target enemies at a distance and behind cover with your FASER Beam.

The cooldown of Overheat is the shortest (6 sec), which allows the player to weave Overheat between three other skills to maintain the buffs and consume the Burn debuff applied by the FASER Beam.

The final skill in this rotation is Eruption, which does high damage but has a long cooldown. It’s crucial players fill this void with a combination of FASER, Overheat and firing off their weapons.

Effectiveness of the Fire Witch heavily depends on the player’s ability to maximise damage per move/optimal player positioning when attacking eg. hitting as many enemies as possible with a single FASER Beam.

As you can see from People Can Fly’s tweet, ther’s a new build revealed everyday! Stay tuned here on MP1st to make sure you don’t miss it.

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Alex Co

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Destiny 2 New Strike “Proving Grounds” Now Out, Trailer Highlights What’s in Store

Guardians, there’s a new endeavor for you to tackle with today’s Destiny 2 weekly reset, and that’s the Destiny 2 new strike called “Proving Gorounds.” Curious what’s in it? Here’s a sneak peek via the offiical trailer reveal.

As part of the Season of the Chosen, Bungie have released the newest Strike in Destiny 2: the Proving Grounds. Zavala, Commander of the Vanguard, has issued a challenge to Caiatl, who has called for Guardians to prove themselves. Guardians will battle against the champions of the Cabal, fight for glory, and emerge as Champions of Humanity.

Guardians will battle across Nessus inside the monstrous Cabal Land Tank to earn Caiatl’s approval and entry into the Proving Grounds, where they will face the Champion of the Cabal and determine the Last City’s fate. Let the rite of proving commence!

In addition to the new strike, there’s a new patch out today too! So make sure to check that out.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Update 2.15 March 23 Unleashed Today for Hotfix 3.1.1.1 – Here’s the Patch Notes (Update)

As expected given Bungie’s previous announcement, the Destiny 2 update 2.15 March 23 patch has been rolled out today! This patch is also called hotfix 3.1.1.1, and includes a number of fixes which includes some much-awaited Stasis adjustments! Head on below for the patch notes.

Destiny 2 Update 2.15 March 23 Hotfix 3.1.1.1 Patch Notes:

Update: Bungie has finally released the full list of changes! Post has been updated accordingly.

Note that the items listed below are via Bungie, but is not the complete set of patch notes. We’ll update it once Bungie releases the complete ones in a bit.

ACTIVITIES 

Presage 
  • Fixed an issue where players could respawn into the void, instantly bringing an end to their feeble attempts to survive this activity at Master difficulty.
Wrathborn Hunts 
  • Fixed an issue where “Immune” text appears when players deal damage to the High Celebrant.
Destinations 
  • Fixed an issue where players would die instantly if they stood in a particular spot of the Quitter’s Well in Tangled Shore.
  • Fixed an issue that prevented Scan and Heroic VIP patrols from appearing on Europa.
Battlegrounds 
  • Fixed an issue where players could regenerate infinite Super energy from teammates running through hallways.
  • Fixed an issue where players would incorrectly receive an “online privileges” dialog when trying to launch specific Battlegrounds activities or the Battlegrounds playlist with a fireteam member who hadn’t unlocked the activity.
  • Fixed an issue where the Cabal Pyro Flamethrower projectile generated a lot of network usage, leading to strange combatant behaviors within Battlegrounds activities.

UI/UX  

General 
  • Fixed an issue where the Prismatic Recaster was not displaying all available engram types on a single page.

GAMEPLAY

Armor 
  • Updated Mantle of Battle Harmony to function in PvP.
      • Grants small amount of super energy when defeating Guardians with weapons matching the damage type of your Super.
      • Grants small damage bonus when defeating enemies with weapons matching the damage type of your Super while your Super is full, but at a shorter duration than when you defeat combatants in PvE.
Weapons 
  • Fixed an issue that caused Eyes of Tomorrow to do less damage than intended against yellow bar enemies.
  • Fixed an issue where Guardians could embrace their darker side and damage their teammates using the Frenzy perk.
  • Added Unrelenting as a possible perk for THE SWARM Machine Gun.
Hunters

  • Shatterdive
      • Removed damage resistance from Shatterdive.
      • Added a 4s cooldown between activations of Shatterdive.
  • Withering Blade
      • Decreased Withering Blade damage against players from 90 to 65 damage. PvE damage is unchanged.
      • Decreased Withering Blade slow stacks applied to players from 60 to 40 stacks. PvE slow stacks are unchanged.
      • Decreased the target acquisition range of Withering Blade after it impacts a player from 12m to 8m. Range after impacting PvE enemies is unchanged.
 
Titans

  • Glacial Quake
      • Removed AoE freeze against players on Super cast. Will still freeze PvE enemies on cast.
      • Reduced damage resistance while in Super from 60 percent to 50 percent.
      • Increased the energy cost of using Shiver Strike while in Glacial Quake from three percent to seven percent Super energy.
      • Using the combo of a Shiver Strike into a Heavy slam attack will now cost the full Super energy of both the Shiver Strike and the slam (this previously only cost energy for the slam).
  • Shiver Strike
      • Increased downwards velocity applied to Shiver Striking players when they are slowed to more quickly pull them out of the air.
      • Fixed an issue where Shiver Strike (or Thundercrash) could get the player stuck against soft ceilings in Crucible maps.
 
Warlocks

  • Winter’s Wrath
      • Improved tracking of Winter’s Wrath projectiles, now tracking strength decays from its max value over 10s instead of 2.2s.
      • Increased the size of the Warlock Super projectile’s proximity detonation radius 1.5m – 1.65m.
      • The proximity detonation now starts at its largest and scales down to 40 percent over time.
  • Penumbral Blast
      • Decreased Penumbral Blast damage against players from 80 to 30 damage. PvE damage is unchanged.
  • Iceflare Bolts
      • Fixed a bug where Iceflare Bolts would continuously try to switch targets.
      • Increased target acquisition range of Iceflare Bolts by 33 percent.
      • Increased turning speed of Iceflare Bolts so they can more effectively hit nearby targets.
  • Chaos Reach
      • Decreased the amount of Super energy refunded when cancelling Chaos Reach early.
 
General Stasis Tuning

  • Duskfield Grenade
      • Reduced how strongly Duskfield Grenade pulls players inwards, effectively reducing the pull range from 9.5m to ~6m. PvE pull impulse is unchanged.
      • Reduced the slow stacks applied to players by the grenade detonation from 20 to 10 stacks. Detonation slow stacks are unchanged in PvE.
      • Reduced the slow stacks applied to players on each tick of the grenade from ten to five stacks. Per-tick slow stacks are unchanged in PvE.
      • Adjusted the UI presentation of the “Slowed” status to display slow stacks as X/100 instead of X/10, to increase readability when adding slow stack amounts that are fewer than ten.
  • Stasis Crystals
      • Reduced crystal shatter damage against players from (85 max, 55min) to (55 max, 25 min). PvE damage is unchanged.
  • Whisper of Chains
      • Reduced Whisper of Chains damage resistance bonus while in Super from 25 percent to five percent. Damage resistance when not in Super is unchanged. This only affects damage from other Guardians.
 

INVESTMENT

 
Stasis Fragment Quests

  • Significantly reduced objective completion values for all Crucible fragment quests.
Bounties and Pursuits 
  • Fixed an issue where players could earn Exotic Cyphers with a full inventory, resulting in the loss of their reward.
Triumphs 
  • Fixed an issue that prevented the “Trash the Thresher” Triumph from completing even when the conditions were met.
Stat Trackers 
  • Reset raid completion time stat trackers for any player who has exactly five minutes time recorded in the stat tracker.
Rewards 
  • Fixed an issue that prevented bad luck protection for Eyes of Tomorrow from accumulating properly on accounts where players raided on multiple characters.
  • Fixed issues with the Frozen in Time ornament for the Exotic Pulse Rifle No Time To Explain.
      • The ornament will no longer display “Exclusive Item” which prevented players from socketing it.
Chosen Seal and Title Requirements 
  • Replaced the “Bound in Memory” Triumph with “All the Scattered Memories” to ensure players who missed a week of playing the Presage activity could earn the seal before the Season ended.

We’ll update the post once the complete notes are out, and will add an “Update” to the headline to let people know.

Update: Bungie has released the official list of patch notes have been released and we’ve updated the post!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Destiny 2 Weekly Reset March 23, 2021 (Update #2)

It’s Tuesday, and that means that it’s time for another weekly reset in Destiny 2! The new Destiny 2 weekly reset March 23 refresh of activities is now live, and can be seen below.

Update #2: List has been sorted and corrected!

Update: We’ve updated the post to include the image from Nilis, given the scraper has encountered issues due to the maintenance period.

New Destiny 2 Weekly Reset March 23, 2021:

Nightfall – The Ordeal: The Arms Dealer

Modifiers:

  • Nightfall: The Ordeal: Adept
    • Empath: Enhanced radar. Take increased damage from melee.
  • Nightfall: The Ordeal: Hero
    • All previous modifiers
    • Champions: Unstoppable: This mode contains Unstoppable Champions, which cannot be stopped without an Unstoppable mod.
    • Champions: Barrier: This mode contains Barrier Champions, which cannot be stopped without an Anti-Barrier mod.
    • Champions: Cabal: This mode contains both Barrier and Unstoppable Champions, which cannot be stopped without an Anti-Barrier or Unstoppable mod, respectively.
    • Hero Modifiers: Extra Shields
    • Zahn’s Stratagem: Solar damage and incoming airborne damage increased.
  • Nightfall: The Ordeal: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Locked Loadout & Match Game & Extra Shields
  • Nightfall: The Ordeal: Master
    • All previous modifiers
    • Togetherness: Base health regen is reduced. If near another player, health regen is increased.
    • Master Modifiers: Champions: Mob & Locked Loadout & Match Game & Extra Shields
    • Champions: Mob: This mode contains additional Champions.

Rewards:

  • Nightfall Exclusive DropTilt Fuse (Vehicle)
  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Weekly Crucible Rotator: Mayhem

Fight for Valor by defeating opponents. Abilities and Supers regenerate faster. Heavy ammo spawns more frequently.


Vanguard Burn: Arc Singe

The other modifieres rotate daily, check out the Daily Reset Thread for them!


Europa

  • Eclipsed Zone: Eventide Ruins
  • Empire HuntThe Dark Priestess: Defeat the new leader of the Fallen, Kridis, the Dark Priestess.
  • Exo ChallengeSimulation: Survival: Simulated Skill-Set Training: Survive the harsh weather as you take down the Vex.

Legacy Activities

  • Moon:
    • Wandering Nightmare: Nightmare of Horkis, Fear of Mithrax (Anchor of Light)
    • Trove Guardian is in Archer’s Line
    • Nightmare HuntInsanity: Defeat the Nightmare of the Fanatic.
    • Nightmare HuntAnguish: Defeat the Nightmare of Omnigul.
    • Nightmare HuntPride: Defeat the Nightmare of Skolas, Kell of Kells.
  • Dreaming City: Weak Curse
    • Petra is at The Strand.
    • Weekly MissionBroken Courier – Respond to a distress call in the Strand.
    • Ascendant Challenge: Forfeit Shrine, Gardens of Esila
    • Blind Well: Scorn, Plagues: Sikariis & Varkuuriis

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Scavenger’s Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
Neon Helix Shell Ghost Shell 2850 Bright Dust
Flare Gun Emote 700 Bright Dust
RJSV 99-40 A scouting vehicle favored by Lord Shaxx’s Redjacks. Vehicle 600 Bright Dust
Ancient Republic Apply this shader to change the color of your gear. Shader 40 Bright Dust
Rising Dawn Emote 3250 Bright Dust
Blinding Imagery Emote 700 Bright Dust
Celestial Shell Ghost Shell 2850 Bright Dust
Celestial Horn Vehicle 2500 Bright Dust
Ódrerir Ship 2000 Bright Dust
Scrimshander’s Song Equip this weapon ornament to change the appearance of One Thousand Voices. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Stasis Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Chalco’s Finery Equip this shader to change the color of your gear. Shader 40 Bright Dust
Deep-Sea Jaunt Equip this shader to change the color of your gear. Shader 40 Bright Dust
Amethyst Veil Equip this shader to change the color of your gear. Shader 40 Bright Dust
Neopop Wave Equip this shader to change the color of your gear. Shader 40 Bright Dust
Vex Invasion Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
The Past Unearthed Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Daito Capsule Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Records

Name Description Objectives Rewards
Contender’s Ascent VII Report to the War Table in the H.E.L.M. and complete the “Challenger’s Proving VII” quest. Then, defeat Cabal with a Submachine Gun. 1 Challenger’s Proving VII completed & 100 [SMG] Submachine Gun XP & Extraordinary Rendition & Empress & War Table Reputation (Large)
Proving Grounds Trifecta Complete the following in the Proving Grounds strike: finish the mission, defeat combatants, and deposit a Power Core in the undercarriage of the Land Tank. 2 Power Core deposited & 150 Combatants & 3 Proving Grounds strike completed Double XP & War Table Reputation (Large)
Diplomacy or Death Listen to intercepted transmissions at the radio kiosk in the H.E.L.M. 5 Transmissions heard XP
One Against Many Calibrate weapons by rapidly defeating 3 or more combatants. 10 Progress Double XP & Bright Dust
Gambit Salvager’s Salvo Acquire the Toxicology ornament for the Salvager’s Salvo Grenade Launcher. 1 Weapon Ornament Double XP & Bright Dust
Beyond Legendary Earn Valor ranks. 5 Valor ranks 4x XP & Bright Dust

Notable Armor Rolls

Only notable rolls (stat total >= 58 or single stat >= 26) are listed here.

Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Titan Cinder Pinion Plate Crucible Chest Armor 6 13 6 2 2 26 55 25 Legendary Shards & 1000 Glimmer
Titan Calamity Rig Gauntlets Gambit Gauntlets 6 11 9 2 26 2 56 25 Legendary Shards & 1000 Glimmer

Thanks, Reddit!

Update: Post has been update to reflect this week’s reset correctly.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Monster Hunter Rise Reviews Round Up: Here’s What The Critics Think

The review embargo for Monster Hunter Rise has officially ended giving us a look at some early impressions right before Friday’s launch. To help with finding some of those reviews, we have prepared Monster Hunter Rise reviews round up that features some of the biggest critics.

Monster Hunter Rise Review Round Up

Current MetaCritc: 85

Overall, Monster Hunter Rise seems to be scoring generally the same as past iterations. Monster Hunter Generation currently has a Metacritic of 80 (with a 8.6 user score,) with Monster Hunter World scoring in the low 90’s to high 80’s depending on which platform you look at. 

When Does Monster Hunter Rise Release?

Monster Hunter Rise will be releasing this Friday, March 26, exclusively for the Nintendo Switch. It will retail at $59.99 USD for both the digital and physical release.

What Platforms is Monster Hunter Rise Available On?

For now, Monster Hunter Rise will be available exclusively for the Nintendo Switch, however Capcom does have plans to bring the title to PC sometimes early in 2022. This was confirmed by IGN Japan in a interview with producer Ryozo Tsujimoto, who said that due to the high request they have decided to develop a PC release. At this time there are no plans to release it on any other console other than the Nintendo Switch. Considering that the PlayStation and Xbox have Monster Hunter World, chances are we won’t see this version of the mainline hit either platform anytime soon.

And that’s it for all the critic reviews so far! Seems like Monster Hunter Rise is gonna be yet another great entry in the Monster Hunter franchise, and we ourselves cannot wait for the release this Friday! What about you, do you have any big plans for Monster Hunter Rise this Friday? Perhaps a sick day from work? Let us know in the comments below!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Killing Floor 2 Update 1.51 March 23 Shoots Out for Dystopian Devastation

Tripwire Interactive just got another free update today, and it’s live now! The Killing Floor 2 update 1.51 March 23 patch is for the Dystopian Devastation title update, which introduces a new community map, new weapons and more! Head on below for the trailer and patch notes.

Killing Floor 2 Update 1.51 March 23 Dystopian Devastation Patch Notes:

Event
Dystopian Devastation (Live until April 20th)

  • A dark future will arrive for all of us if you mercs don’t do anything about it! Dystopia 2029 is your new destination, join the fight and recover the downtown, explore the smoggy alleys and buildings, and clean the streets out of Zeds. But that is not the only thing you should do for this mission, Blood Thirst and Coliseum, the new Weekly Modes, will be available for those who want to try a different challenge, only recommended for veteran mercs. Sounds like it’s too much to deal with? Don’t worry, the last Horzine Research Group experimental weapon has arrived to pump up your decibels, the HRG Beluga Beat.

New Additions and Highlights

  • 1 New Community Map
    • Dystopia 2029
      dystopia1.jpg
      • Compatible with Survival, Weekly, and Endless Game Modes.
      • Take the streets and clean up the buildings of this dark and smoggy downtown, placed in a dystopian futuristic city.
  • 2 New Weekly Modes
    • Blood Thirst
      bloodthirst.jpg
      • A health drain debuff constantly harms all players during the waves, unless there are less than 5 Zeds alive.
      • Killing enemies or making assists regenerates a portion of the player’s health. Other healing methods like syringe or medic weapons are deactivated.
      • Killing ScrakesFleshpounds or Quarterpounds will grant the Hellish Rage skill to the player (damage and speed boost + additional burning damage).
    • Coliseum
      coliseum.jpg
      • Only Berserkers using Melee weapons allowed.
      • Zed time rate increased and Battering Ram skill granted to every player.
      • Custom Zed spawn composition, with more Gorefasts and Quarterpounds than usual.
  • 2 New Weapons
    • HRG Beluga Beat for the Sharpshooter
      belugabeat.png
      • An alternative version of the Seal Squeal turned into a sonic weapon. It launches sound blasts that damage and push enemies back.
      • Alt-fire increases the frequency of the next blast, boosting its speed and damage, but reducing the size and pushing the capacity of the projectile.
      • Trader price is 1100 Dosh.
    • Gravity Imploder for the Demolitionist
      gravityimploder.png
      • This is a paid DLC weapon. This weapon can be shared amongst players through our weapon-sharing system.
      • It is a tier 5 grenade launcher that offers strong damage and crowd control capabilities.
      • Default projectiles create an implosion that damages every surrounding enemy with almost no falloff. Alt projectiles detonate after a short time, creating a singularity that attracts all enemies, and then a gravity wave that knocks them down.
      • Trader price is 2000 Dosh.
  • New Steam Achievements
    • Dystopia 2029 related achievements
  • Time-limited Objectives, Tickets, and Cosmetics
    • Seasonal objectives related to Dystopia 2029
    • Complete all seasonal objectives to earn the Cyborg Companion Backpack
    • Cyberpunk Prize Tickets
    • Cyberpunk Golden Prize Tickets
  • Zedconomy
    • Gravity Imploder Weapon Bundle
    • Dystopian Devastation Full Gear Bundle
    • Premium Cyberpunk Ticket Bundles come in three sets of tiers:
      • Bronze – 5 Premium Seasonal Tickets
      • Silver – 10 Premium Seasonal Tickets and 1 Bonus Golden Seasonal Ticket
      • Gold – 20 Premium Seasonal Tickets and a 3 Bonus Golden Seasonal Tickets
    • Paratrooper Gear Cosmetic Bundle
    • Chemical Warrior Gear Cosmetic Bundle
    • Neon MKVII Weapon Skin Pack
    • Killing Floor 2: Armory Season Pass

Reminder since this usually comes up during update releases, the database update for ticket drops and setting up steam items for sale will occur at approximately 1pm EDT after all the patches go out in order to verify that the patches are deployed across platform.

Addressed Community Feedback
As mentioned in the 2020 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year. Please continue to report any QOL changes you believe should be added to the game by submitting your feedback in the ‘general’ section on our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2

General

  • Balance of the initial dosh the player gets when joining a game in progress
    • Dosh amount received adjusted for every wave and game duration.
  • Medic buffs feedback
    • A new visual indication feature is implemented in the game HUD for the different buffs that the Field Medics can apply to themselves or to other players when healing.
    • Perk skills that unlock the Medic buffs:
      • Adrenaline Shot
      • Focus Injection
      • Coagulant Booster
  • No Local Admin Filtering
    • A new filter has been added to the Server Browser, to include or exclude the servers that have ever used the kick/ban functionalities from the WebAdmin tool.
    • A new icon has also been added to the Server Browser list for these servers.

Balance

  • Weapons
    • SA80 L85A2 Bullpup
      • Weapon weight reduced from 6 to 5
      • Bullet damage increased from 30 to 32
      • Initial spare magazines on Trader purchase reduced from 4 to 3
      • Ammo price per magazine increased from 30 to 32
    • Freezethrower
      • Rate of fire of default fire reduced by 30%
      • Minimum ammo consumption of default fire reduced from 4 to 3
      • Alt-fire damage type changed from “Freeze” to “Ballistic_Shotgun”
      • Alt-fire base damage increased from 20 to 35 per ice shard.
      • The number of shards of alt-fire reduced from 12 to 9
      • The spread of alt-fire shards reduced by 20%
      • Default fire horizontal recoil reduced by 30%
      • Alt-fire vertical recoil increased by 50%
    • Dual 9mm
      • Some perk skills compatibility were reactivated for this weapon:
        • SWAT’s Tactical Movement
        • SWAT’s Rapid Assault
        • SWAT’s Tactical Reload
        • Support’s Tactical Reload
        • Sharpshooter’s Tactical Reload
        • Demolitionist’s Shock Trooper
        • Commando’s Tactical Reload
        • Commando’s Prepared
        • Commando’s Machine Gunner
        • Commando’s Tactician
  • Perks
    • Berserker
      • Dreadnaught
        • Total Health bonus increased from 75% to 100%.
      • Resistance
        • Resistance to all damage increased from 20% to 25%.
        • Additional resistance to Poison and Sonic damage increased from 20% to 25%.
    • Field Medic
      • Resilience
        • Max amount of resistance increased from 50% to 60%.
    • Sharpshooter
      • ZED TIME – Ranger
        • Updated the way this perk skill applies the stun, to be more consistent. Now every shoot of any perk weapon will stun any Zed.

Designer Notes :

Regarding the dosh balance, we had some community feedback about the dosh that the player receives when joining a game in progress as not being enough to play at parity with the other players. We don’t want to be very punishing in these situations, so we scaled up the amount of dosh received depending on the current wave.

We included the medic buffs icons in the HUD as another usual community feedback. The adjustment goal is to make it easier to recognize that you have been buffed and what boosts you count with.

Some servers use kick/ban functionalities from the WebAdmin. We understand that this can harm the experience for some players, but is not a problem for others. The No Local Admin filter has been added in order to let the players choose if they prefer to include these servers in the Server Browser List or not.

The SA80 L85A2 Bullpup was almost in a good spot for a tier 2 commando weapon. However, we thought it deserved a slight boost. Mainly, we reduced its weight from 6 to 5 to allow more weapon loadout combinations, especially with some very heavy weapons of the commando arsenal. We also made some minor adjustments in the damage output, starting ammunition and magazine dosh cost.

We made the Freezethrower adjustments focusing on improving its performance and viability. First, we updated the damage type of the ice shards from Freeze to Ballistic_Shotgun, so now it will be affected by the vulnerabilities and resistances of the different Zeds in the same way other shotguns are. We also tried to make the shots more powerful and predictable, adjusting the damage per shard, the number of shards, the spread, and the recoil. Finally, the rate of fire and minimum ammo consumption of the default fire mode was adjusted in the same way we recently did with the HRG Healthrower, so the ammo should last long while still dealing an appropriate amount of damage.

Some compatibilities of various perks were reactivated to work with the Dual 9mm. This was a community request that we can agree with, regarding the Dual version of this weapon is able to be used by all perks. So now it will benefit from those perk skills as other specific perk weapons.

We boosted some Berserker skills that were not performing as well as their counterpart. Dreadnaught and Resistance received a slight push up in their bonus values, we hope that enough to encourage more players to choose it over Skirmisher or Parry, but without outclassing them.

We also tuned up the bonus of the Field Medic Resilience skill, boosting the endurance of the medics that prefer a more offensive build.

Finally, we adjusted the way Sharpshooter’s ZED TIME- Ranger skill applies the stun to be more consistent. Before it was just increasing the stunning power of the weapon by a multiplicator, leading to some situations where the stun was not applied because the base stun rate was low or even zero. Now every shot independently of the base stun rate of the weapon should stun the Zeds.

Bug Fixes
Also mentioned in the 2020 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community-reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.

Top Community Issues:

  • Fixed an issue where the Elysium map defaulted into Endless Mode on Linux servers instead of survival.
  • Fixed an issue where spray actor weapons (Flamethrower, Microwave Gun, etc.) did not impact the heads of large zeds such as Fleshpounds and Scrakes.
  • Work was done to improve connectivity for EGS players to servers based in Singapore. Code was put into place to better the error handling and cleanup around stopped/failed auth requests.
  • Removed the ability to use the ‘suicide’ command during trader time as this could lead to servers being left in a bad state.
  • Fixed some issues where the counter for the “Not a Simulation” objective was not increasing though the no damage conditions were met.
  • Fixed an issue causing log spam and bloat with entries related to armor damage.

Perks:

  • Fixed an issue where the Rack ‘Em Up skill did not work on the Matriarch’s 3rd phase in some cases.
  • Fixed an issue with Survivalist skills where any interaction with Zed Time would spam the user’s log per tick or use of the skills.
  • Updated the descriptions of the Medic skills Adrenaline Shot, Focus Injection, and Coagulant Booster to accurately reflect the usage of the skills.

Maps:

  • Elysium:
    • Fixed multiple instances where Spectators were able to reach non-playable zones.
    • Fixed an issue where the toxin streams, black holes, and emergence of terrain features have no SFX.
    • Desert
      • Fixed multiple pathing issues for Zeds throughout the area.
      • Fixed multiple areas where users could get to areas or onto terrain features where Zeds were unable to follow.
      • Fixed issues with the sand textures that showed them as very angular shapes.
      • Fixed an issue where dropped weapons and dosh would disappear under the sand textures.
      • Fixed an issue where weapons would bounce far away from players when dropped.
      • Fixed an issue where the player was forced to crouch in 3rd person while walking up sand dunes.
      • Fixed an issue where players would automatically jump when the users approach the rocks and trees within the area.
    • Swamp
      • Fixed multiple pathing issues for Zeds throughout the area.
      • Fixed multiple areas where users could get to areas or onto terrain features where Zeds were unable to follow.
      • Fixed the collision on multiple barrels in the area.
    • Castle
      • Fixed multiple pathing issues for Zeds throughout the area.
      • Fixed multiple areas where users could get to areas or onto terrain features where Zeds were unable to follow.
      • Fixed the collision on the main gate where the player is able to clip into it.
      • Fixed an issue where the user is able to see through the geometry of the map in some instances.
    • Forest
      • Fixed multiple pathing issues for Zeds throughout the area.
      • Fixed multiple areas where users could get to areas or onto terrain features where Zeds were unable to follow.
      • Fixed an issue where the collision is various tables and environmental objects are pushing back the player as they approach it.
      • Fixed an issue where the player is able to climb the fences without jumping.
    • Loremaster Sanctum
      • Fixed multiple pathing issues for Zeds throughout the area.
    • Space
      • Fixed multiple pathing issues for Zeds throughout the area.
      • Fixed an issue where there are no ice traps under the spheres in the area.
    • Botanica
      • Fixed multiple pathing issues for Zeds throughout the area.
      • Fixed multiple areas where users could get to areas or onto terrain features where Zeds were unable to follow.
      • Fixed an issue where players would automatically jump when the users approach the barrels and sacks within the area.
    • Main Area
      • Fixed multiple pathing issues for Zeds throughout the area.
      • Fixed multiple areas where users could get to areas or onto terrain features where Zeds were unable to follow.
      • Fixed an issue where some environmental objects floated above the ground.
  • Dystopia:
    • Combined various meshes throughout the map to improve overall map performance.
    • Changed LOD distances throughout the map to improve overall map performance.
    • Addressed an issue where zeds could become stuck in the spawn on top of the office building.
    • Fixed an issue where the fog was hiding healthbars and perk icons.
    • Fixed an issue where the player was able to fall through the map after death.
    • Fixed multiple stuck spots caused by debris throughout the map.
    • Fixed multiple instances of invisible collisions throughout the map.
    • Fixed multiple instances of environmental objects z-fighting on the walls and floor throughout the map.
    • Fixed multiple instances of missing geometry throughout the map.

Weapons:

  • Fixed an issue with the HRG Scorcher that would drop the overall frame rate when shooting dynamic objects.
  • Updated the impact sound of the HX25 grenade pellets to the correct sound.
  • Fixed an issue where switching weapons after trying to reload the Doomstick without any reserve ammo would force the weapon switched to fire automatically.
  • Fixed an issue with the Min Reconstructor projectiles where they would become stuck in some objects.
  • Fixed an issue with the Pulverizer reload animation that caused a desync of the animation in 3rd person.
  • Fixed an issue with the Gravity Imploder where when fired long distance the explosion textures were missing which created large squares.
  • Fixed the animation for throwing grenades while the HRG Beluga Beat is equipped.
  • Fixed an issue with the HRG Scorcher where its primary fire would pass through Scrakes.
  • Fixed an issue with the HRG Scorcher where its primary fire projectile would not deal damage when fired at close range.
  • Fixed an issue with the Frost Fang where no round would appear in the receiver in first person.

Store:

  • Updated the icon for the Neon MK III Bronze Bundle to reflect the accurate number of USBs contained therein.
  • Updated the D.A.R. series crate image to accurately reflect the skins that are available.

Cosmetics:

  • Fixed an issue with the Famine Reaper Outfit where the incorrect glove texture was applied in first person for all female characters.
  • Fixed an issue with the Zweihander Coliseum skin where the textures on the guard and pommel were missing.

Audio:

  • Fixed an issue with the VoIP icon where it would not appear when a user that had reset their audio options would speak.

Localization:

  • Changed the Brazilian Portuguese text string for the Dual HRG Buckshots in the trader pod to fit within the text box.
  • Changed the Spanish text string for the Medic Zedative skill description to fit within the text box.
  • Fixed multiple Spanish, Polish, and Brazilian Portuguese text strings in the store to fit within the text box.
  • Corrected the description of the Dystopia 2029 achievements to use the correct string in Russian
  • Fixed a large number of text strings across multiple languages that had been reverted from the previous fixes.

Console:

  • Fixed an issue on the console where Dosh Vault crates were not being added into the user’s inventory.
  • Fixed an issue on the console where in some cases where a large number of Dosh Vault crates were being awarded to the user.
  • Fixed an issue on consoles where black artifacts and striping would appear throughout all areas of the map when sprinting in Elysium.

General:

  • Fixed an issue where the Weekly game mode is displayed as incomplete though it had been completed.
  • Fixed an issue where the VoIP indicator would not appear after changing maps

Now that’s one heck of a seasonal content drop! We’ll post more Killing Floor 2 news as it happens.

Source: Tripwire forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rumor: New Nintendo Switch Model With 4K Support Incoming, Possible Price Increase Foreseen

Prepare to see some pretty big changes and possible price increase for Nintendo’s upcoming new version of the Switch, as the rumored new Nintendo Switch model with 4K support is incoming — which incorporates the new NVIDIA chip with better graphics and processing power, and a possible price increase for the system is also foreseen.

The news on the Switch’s new upgraded chip and price increase comes from Bloomberg, which also describes the enhancements that the new Switch model will have.

The new Switch iteration will support Nvidia’s Deep Learning Super Sampling, or DLSS, a novel rendering technology that uses artificial intelligence to deliver higher-fidelity graphics more efficiently. That will allow the console, which is also set for an OLED display upgrade, to reproduce game visuals at 4K quality when plugged into a TV, said the people, who asked not to be identified because the plan is not public.

The U.S. company’s new chipset will also bring a better CPU and increased memory. DLSS support will require new code to be added to games, so it’ll primarily be used to improve graphics on upcoming titles, said the people, including multiple game developers. Bloomberg News previously reported that the new Switch is likely to include a 7-inch OLED screen from Samsung Display Co. and couple the console’s release with a bounty of new games.

While no official announcement for the new Switch has been made by Nintendo yet, analysts do expect that the new iteration of the device will be getting a price increase as well. Right now in the market Nintendo has priced their systems at $299 a unit, and it’s possible we could see a $50 to $100 increase — which justifies the new screen, 4K support, and the aforementioned NVIDIA chip that will be added to the hybrid console.

Speaking of the OLED screen, we reported on that a few weeks back and it will reportedly be a seven-inch screen from Samsung Display Co.

Tim Villasor

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Six Days in Fallujah Gameplay Reveal Gives a More Serious Take on Warfare

Ever since it’s re-reveal earlier this year, some people (including this guy) have wonder how would Six Days in Fallujah play, given it won’t (and shouldn’t be) your standard bombastic military first-person shooter campaign. Well, today, we got a hint of that with the Six Days in Fallujah gameplay trailer!

Check out six minutes of footage (gameplay mixed in with real vets telling their experiences) where we see the shooting mechanics, sound design, and more dsiplayed. This is definitely not Call of Duty, as it’s slower paced, and there are teamwork involved as well.

United States military veteran Sgt. Jason Kyle and the developers at Victura and Highwire Games walk you through the first-ever gameplay video of Six Days in Falljuah, the tactical first-person shooter with procedurally generated mission spaces based on real-life events from 2004’s Second Battle for Fallujah in the Iraq War.

Six Days in Fallujah will be released this 2021 on PC and consoles.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Red Dead Online Weekly Update for Today March 23, 2021

Cowboys and cowgirls (and everything in between), Rockstar Games has released the new Red Dead Online weekly update for today, March 23, 2021! Same as before, read on below for the list of activities refresh and new discounts.

New Red Dead Online Weekly Update for Today March 23, 2021:

  • Double RDO$ and XP in all Missions for A Land of Opportunities and A New Source of Employment
  • Double RDO$ and XP in all Racesas part of this week’s Featured Series
  • Posse Rewards: An Offer for 30% off a Stable Slot for anyone who plays in a Posse this weekplus all Persistent Posse setup fees are waived
  • New Discounts: 50% off all Saddles and Horse Equipment (Saddlebags, Stirrups, Blankets, Horns, Bedrolls), 40% off everything at Wilderness Outfitters (including Camp Dogs), all Moonshiner Bar Themes and the Band Expansion, plus 30% off all Horses, Coats, Ponchos, and Bandoliers
  • Returning Limited-Time clothing is still available: The Fernwater Coat, Hopeman Vest, Morning Tail Coat, Strickland Boots, Vaquero Baroque Spurs, Squat Stovepipe Top Hat, Hitched Skirt, Concho Pants, and the Gardenia Hat
  • Ongoing Prime Gaming Benefits: Rewards for a free Bounty Hunter License, an Award for the Trimmed Amethyst Bounty Wagon Livery for all players who connect their Social Club accounts
  • Prime Gaming Discounts: Players who connect to Prime Gaming before April 12th will receive an Offer for 40% off any Saddle, plus 30% off select Multi-Class Horses and select Horse Care Pamphlets from the Fence

Discounts

Still looking for a pedigreed steed to carry you across the finish line? Swing by your local Stables to take 30% off all Horses, as well as half off all Saddles and Horse Equipment, including Saddlebags, Stirrups, Blankets, Horns, and Bedrolls.

Give your wardrobe a quick refresh at a discount — pay your local Tailor a visit and try some Coats, Ponchos and Bandoliers on for size — all are 30% off until March 29th.

Moonshiners looking to outfit their Shack can knock 40% off all Moonshine Bar Themes and the cost of the Band Expansion. Go ahead and customize your décor and keep the hooch flowing — your guests will thank you in kind. Wilderness Outfitters, meanwhile, is offering 40% off all their offerings, including Camp Dogs, in case you’re looking for a little companionship by the fireside.

That’s it for this week.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Watch Dogs Legion Update 1.14 March 23 (v1.090) Deployed for Tactical Op Patch 3.25 Today

As expected, Ubisoft has rolled out the Watch Dogs Legion update 1.14 March 23 patch (v1.090 on PS5), to bring Tactical Op for Watch Dogs Legion’s Online mode! Tactical Op will launch later today at 8 a.m. PDT/11 a.m. EDT/3p p.m. UTC. In addition to the mode, there are various fixes included in this patch for today as well. Head on below for the full patch notes.

Watch Dogs Legion Update 1.14 March 23 (v1.090) Patch Notes:

Patch Notes:
Global

  • Additional fixes for the missing masks players had reporting after TU3.0. Masks should be available in the wardrobe after the update is live.
  • Fixed an issue that could cause the “Recruit an Operative” objective to not correctly update during the Online Mode onboarding mission, causing players to be unable to complete the mission.
  • Fixed an issue that could prevent players from recruiting an additional operative with a “Team is full” message during the Online Mode onboarding mission, making it impossible to complete.
  • Fixed an issue that would allow enemy NPCs to target and shoot players through the floor.
  • Fixed an issue that could cause an infinite loading screen when trying to join another Spiderbot Arena match after finishing a match and joining via the leaderboard screen.
  • Fixed an issue that could cause a player to lose control over the camera after joining a new Spiderbot Arena match when joining via the leaderboard screen.
  • Fixed an issue that caused the text chat to not properly work on PlayStation systems. Text chat has been re-enabled.

PlayStation 5

  • Fixed an issue that could cause the game to crash when launching the PlayStation 4 backwards compatible version of Watch Dogs: Legion.
  • Fixed an issue that could cause the game to crash when leaving a Spiderbot Arena match and joining a public free roam session.
  • Fixed an issue that could cause the game to crash when disconnecting from a Spiderbot Arena match.
  • Fixed an issue that caused the Text To Voice Chat option to not work.
  • Fixed an issue that could cause the game to crash during combat or while driving.

Xbox Series X/S

  • Fixed an issue that could cause the game to crash when disconnecting from a Spiderbot Arena match

That’s about it for this title update. Once Ubisoft announces a new one, we’ll be sure to cover it.

Source: Ubisoft forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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A Japanese Company is Giving Its Employees a Vacation Day to Play Monster Hunter Rise

We all know how big Japan is about gaming, especially when it comes to popular titles. Take the  Monster Hunter franchise for example, always charting the top spot in the region. With Monster Hunter Rise releasing this Friday, it seems one company is handling its release as a work holiday, as it has given all its employees the day off to enjoy it.

In an email issued to employees and shared on Twitter, company director Masaki Hiyama issued a Holiday off for this upcoming Friday, so that employees can focus on playing Monster Hunter Rise on the Nintendo Switch.

We did a rough translation of the email, which reads:

Since March 26th (Friday) will be the release date of MONSTER HUNTER RISE (CCAPCOM) and it is expected that we will not be able to concentrate on our work, we will call it “Monster Hunter Holiday” and make it a vacation.

Talk about awesome! This wouldn’t be the first time a Japanese company took the day off for the launch of a popular game. Japanese developers PeroPero Games took the day off to celebrate the launch of Cyberpunk 2077 last year, and before that there were many other cases of an employer issuing no work because of a game release.

Will we see similiar practices adopted by other countries? Probably not, but one can hope.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Report: Microsoft In Talks With Discord for Massive Acquisition Valued Over $10 Billion

As if the $7.5 billion dollar purchase of Bethesda wasn’t enough, it seems that Microsoft may be setting it’s sights on the massive gaming voice & text chatting platform, Discord as reports have surfaced that the two companies are in current talks over a potential acquisition.

The report comes from Bloomberg, who says that Microsoft is in the running to acquire the company. Sources close to the situation state that Discord reached out to Microsoft in order to gauge interest. Xbox Chief Phil Spencer is apparently in discussion with the company, though no deal has been reached. Discord has also allegedly held discussion with both Epic Games Inc. and Amazon.com Inc. over a potential offer. 

However, according to another source of Bloomberg, Discord is likely to go public rather than sell. If the company is talking, it’s possible it’s for a deal or partnership of some sort, though nothing has been stated about that. 

As with any reports and rumors, we suggest you take this with a grain of salt until an official announcement is made. Still, such a big purchase like this will certainly shake the industry up, given how popular the service is on PC. For Microsoft, this could mean potential full integration of Discord in their Xbox Services. While Xbox Live does support Discord to a small degree, it is rather lackluster compared to the version found on PC. 

Hopefully we hear on some sort of confirmation, or debunking real soon. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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SMITE Update 11.72 March 23 Claws Out for Talons of Tyranny 8.3

Hi-Rez Studios has deployed the SMITE update 11.72 March 23 patch, or what’s also known as update 8.3 Talos of Tyranny! This patch houses the Heroes of the Wild Battle Pass, the Plushiemax Chest and more! Head on below for the complete patch notes.

SMITE Update 11.72 March 23 Patch Notes:

  • 8.3 Talons of Tyranny Update
    • Heroes of the Wild Battle Pass
    • Plushiemax Chest
    • Birthday Bash Event
    • Talons of Tyranny
BATTLE PASS
Battle Pass: Heroes of the Wild  (600 gems)
Battle Pass: Heroes of the Wild Plus  (1200 gems)

Paid Track Items:

  • Heroic Husky Fenrir Skin
  • Chibi Inu Amaterasu Skin
  • Nekomancer Zhong Kui Skin
  • Heroes of the Wild Loading Frame
  • Nekomancer Announcer Pack
  • Chibi Inu Loading Screen
  • Doggo Playtime Recall Skin
  • Heroes of the Wild Music Theme
  • Kitty Tears Death Stamp
  • Nekomancer Loading Screen
  • Doggo Snacks Level Up Skin
  • Corgi Butt Jump Stamp

Free Track Items:

  • Nekomancer Avatar
  • Oh Lawd He Comin! Global Emote
  • Heroic Husky Avatar
  • Bandit Kitty Ward Skin
  • Sushi Neko Bacchus Skin
  • Cat Lover Title
  • Dog Lover Title
QUALITY OF LIFE

NA-West Server Region

  • NA-West Server Region
    • We will be testing this again in PTS
    • A new UI Element will prompt NA players to choose between East and West has been added to help people be aware of the region
    • Live launch of this region in 8.3 will be considered after PTS testing

General

  • Isis is being renamed to Eset (Ee-set) to decrease concerns of demonetization of content videos and to remove content algorithm confusion issues
    • This is an ancient Egyptian alternate spelling
    • This spelling has appeared in Encyclopedia Britannica, Museums, and Universities
    • This Goddess has many other names that could have been acceptable
  • Uses of the word “Mayan” are being fixed to “Maya” which is the proper term
  • Updated queue images to use art from the current maps.
BUG FIXES

UI

  • Fixed an issue where if players had the item store open when the enemy team called for a pause, the player would be unable to close the Item Store.
  • Fixed an issue where Ranked Reward screen is not showing the correct progress
  • Fixed an issue where new started items had no text in the console item builder
  • Fixed an issue where the Babylonian Pedestal was facing the wrong direction in the god lobby
  • Fixed an issue where players sometimes could not trade in Assault lobbies
  • Fixed an issue where Arena and Siege Juggernauts had unintended large yellow outlines

General Gameplay

  • Fixed an issue where minions would sometimes ignore players
  • Fixed an issue where MMR gains and losses were inconsistent between game modes
  • Conquest
    • Fixed an issue in Duo lane where the first Brute minion was spawning one wave too early
    • Fixed an issue where some abilities could damage the HP of “downed” lane scorpions. This is intended to only take damage from basic attacks.
    • Fixed an issue where god health bars would sometimes disappear as gods entered/exited lanes
    • Fixed an issue where some MOTDs were on the previous versions of the Conquest Map or not working at all

Gods

  • Thoth
    • Fixed an issue where the Book of Nightmares skin was missing the deep voiced warmup audio on Thoth’s Ultimate Ability
  • Tiamat
    • Fixed an issue where her serpents would not take damage from certain gods who had recently stance-swapped
    • Adjusted Tiamat’s passive description for more clarity
    • Fixed an issue where the icon would show “?” when Tiamat used Spead of the Magus
  • Tsukuyomi
    • This god can no longer go through Janus portals while firing his ultimate. This could cause Tsukuyomi to get into a broken state
  • Danzaburou
    • Fixed an issue where FX could attach the the wrong part of his body in some occasions
  • Persephone
    • Fixed an issue where her ultimate vines would not be visible to all players sometimes
  • Kumbhakarna
    • Fixed an issue where Warlord Kumbhakarna could get in a broken state while walking and using the VXG
  • Anubis
    • Fixed an issue where the Jackal tech skin would spawn a single FX particle outside the ability areas
  • Agni
    • Fixed an issue where Agni’s passive was providing more than 1 stack on items like Soul Gem and Blood Soaked Shroud
  • Thanatos
    • Fixed an issue where his scythe would clip through his body when going into his out of combat animations
  • Xbalanque
    • Fixed an issue where his lobby animations and FX didn’t line up as intended
  • Sobek
    • Fixed an issue where the Dragon’s Light skin had no AoE FX on ability 3, sickening strike
  • Merlin
    • Fixed an issue where the Flicker ability could be lit up in the UI as if it was usable even when it had no point ranked in it

Items

  • Seer of the Jungle
    • Fixed an issue where this buff could be gained permanently
  • Fixed an issue where Blessings and Blessing Upgrades were not showing stats on console item builder.
  • Fixed an issue where Popular Items were showing some items multiple times.
BALANCE LIVE WITH THE 8.3 UPDATE LIVE MARCH 23

Items

  • Stone of Fal and Mail of Renewal Rework
We saw that Stone of Fal and Mail of Renewal were often overlooked in builds and we wanted these items to carve out a stronger identity and feel like solid options specifically for support players.

 

T2 SAGE’S STONE (REWORK)
Sage’s Stone stats were adjusted to smoothly build into the reworked Stone of Fal. Health combined with both Protections gives Support players a solid Tier 2 that gives them a bit of extra power to maintain pressure and Protections so that they can take increased damage from both magic and physical gods during the laning and roaming phases of a match.
  • Cost: 1400g
  • +50 Health
  • +20 Magical Power
  • +15 Physical Protection
  • +15 Magical Protection

STONE OF FAL (REWORK)
We felt that Stone of Fal’s Passive and stats provided strong tankiness to Supports but it was very hard to feel that tankiness in a fight. In our rework we wanted to push Stone of Fal into the direction of being an active Support item where the player is able to actively weave in basic attacks to increase their Mitigation and Crowd Control Reduction in order to stay engaged in a fight. The item now also provides both Protections giving the item increased versatility for Support builds to fight a variety of team compositions in the early and late game. We wanted to move the item away from its niche application and reliance on friendly player proximity and Protections in order to pave the way for a more well rounded item that the Support player actively engages with.
  • Cost: 2500g
  • +150 Health
  • +35 Magical Power
  • +30 Physical Protection
  • +30 Magical Protection
  • PASSIVE – When you hit an enemy god with a basic attack you gain a stack of Fal’s Blessing giving you 2% damage mitigation per stack. At 3 stacks you gain double the damage mitigation and 20% CCR. This effect lasts for 10s.

MAIL OF RENEWAL (REWORK)
We felt Mail of Renewal provided a strong heal but far too niche of condition to trigger the Passive. This was especially true for the early game when kills occur less frequently. By the time we reach the late game where kills are more frequent, Mail of Renewal would be overshadowed by well rounded items that did not rely on kills from your team to gain the benefits of the passive. The goal of this rework is to clearly shift Mail of Renewal in the direction of Support players while giving them more rounded Protections to encourage picking up the item in the early or late game. The item retains its Healing properties for the player while also providing healing to their allies by taking hits from enemy gods for their teammates. This allows players to either maintain a frontline by receiving more Protections when gaining stacks and a heal that is useful when laning or in the teamfight stage.
  • Cost: 2400g
  • +300 Health
  • +15 HP5
  • +20 Physical Protection
  • +20 Magical Protection
  • PASSIVE – When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 4. Max of 5 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 15% of your maximum health. Allies within 35 units heal for 15% of their maximum health over 20s. This effect can only occur once every 60s.

ATTACK SPEED ITEM CHANGES
Attack Speed Slows should not stack with other Attack Speed Slow effects, but many items such as the newly introduction Manikin Scepter and Mace ignored this. The stacking nature of these effects were especially tricky in how these stacked with each other and which should win.
In 8.3 these effects will no longer stack, instead choosing the strongest Attack Speed Slow to apply. In the case where you are effected by Witchblade and a single stack of Ichaival you will be slowed only by the Witchblade. If Ichaival gets to 3 stacks however it will take over as the slow being applied while Witchblade will be ignored until Ichaival falls off. This will prevent players from stacking these effects to fully shut down Basic Attack reliant gods.
  • Players may only have one attack speed slow from items applied to them at a time. The debuff icons can stack on a player for tracking purposes, but only the current strongest debuff (high atk speed slow%) will be active at one time.
  • This affects: Ichaival, Manikins, Midgardian, Witchblade, Frostbound, etc

BENEVOLENCE
We want to encourage our players to be more benevolent. With the efficiency of Sentinel’s Gift combined with some situations where gold and experience were being tossed away it made it difficult to be. With a few adjustments this item will better compete as a Support starter item.
  • Increase Health from 75 to 100
  • Increase GP5 from 2 to 3
  • This item now has a minimum bonus gold and bonus XP value of 1

MANIKIN SCEPTER
Manikin Scepter and Eye of the Jungle provided a choice. Tradeoff sustain for different tools as a Jungler. While sound in principle it often made gods going this item have to play quite passive early on as they didn’t have enough health to play with to utilize these tradeoffs. Even though they were well statted (including seeing use outside of the Jungle) the tradeoff was too severe. Bumba’s Dagger will still triumph as the safe Jungle starter but Manikin and Eye of the Jungle are getting some sustain to help them compete.
Manikin Scepter specifically is losing its flat damage reduction in favor of sustain from defeating Jungle Monsters. This further addresses Manikin Scepter controlling many solo lane matchups while keeping it strong as a Jungle choice.
  • No longer provides 3 flat damage reduction
  • When you defeat Jungle Monsters who is burned you restore 15 Health and 15 Mana

EYE OF THE JUNGLE
Eye of the Jungle is seeing a slew of changes. First, the Magical Power provided didn’t bring enough for Mage Junglers to really feel it. The Base HP5 and Attack Speed pushed this item well outside of the Jungle role as we have seen a rise in many roles (including some mid picks) to prioritize it. These tweaks better focus its identity as a Jungle start while the new sustain while in the Jungle solidifies that focus.
  • Increased Magical Power from 20 to 25
  • While in the Jungle you gain 15 HP5 and 10 MP5
  • Decreased HP5 from 15 to 10
  • Decreased Attack Speed from 15% to 10

PROTECTOR OF THE JUNGLE
Protector of the Jungle as a whole was also too efficient. The raw Power, Attack Speed, and Protections provided were often solid even before considering the boost while in the Jungle.
  • Decreased Physical Power from 65 to 55
  • Decreased Magical Power from 100 to 80
  • Decreased Attack Speed from 35% to 25%

SANDS OF TIME
Sands of Time suffered from a Jack of All Trades, Master of none situation. Sands of Time should allow mage players to cast often and worry less about their Mana pool, but even as low Mana it struggled to keep up. A cost reduction and boost to MP5 puts it closer to its promised playstyle.
  • Decreased Cost from 800 to 750
  • Increased MP5 from 5 to 10

SENTINEL’S GIFT
Sentinel’s Gift was clearly the go to option for Supports. Cheap, efficient, and solid stats made this a clear winner. This was OK as we want to ensure Support players feel solid in their choices but we do want to give Support players options to play around with the new Starter system more freely. With Benevolence and War Flag improvements we feel safe in making this item a little less efficient to better match the other items.
  • Increased Cost from 500 to 600

TAINTED STEEL
Tainted Steel is a counter matchup item. In fights against gods who rely on sustain to win their lane this should be a solid go to but most players found themselves better off sticking to the more traditional starters. This item was simply too inefficient even in its best matchup scenarios. Some extra power and more gold to play with at the start will help here.
  • Decrease Cost from 750 to 700
  • Increase Physical Power from 10 to 15
  • Increase Magical Power from 15 to 20

DEATH’S TOLL
Death’s Toll and Vampiric Embrace offer high sustain at the cost of lane pressure or damage. While a solid idea these items provided too much base sustain and as we have watched players healing overall believe they create too much safety. We are shifting these items to focus more on offense and less on defense. They still bring their sustain as a strong strength but we would expect players to more often find themselves not quite maxed out on HP each minion wave.
  • Decreased Cost from 750 to 650
  • Decreased Health Restore scaling from 0.75% of your Maximum Health to 0.4%
  • Decreased Mana Restore scaling  from 1.5% of your Maximum Mana to 1%
  • Increased Physical Power from 10 to 15
  • Increased Magical Power from 20 to 25
  • No longer heals off of towers and phoenixes.

DEATH’S EMBRACE
Late game Death’s Embrace allowed split pushing with little risk. While slower than committing to a siege a slow and steady push even without minions would eventually topple over enemy defenses. This change will require players to be more thoughtful about their health as they engage in split pushes.
  • No longer heals off of towers and phoenixes

VAMPIRIC SHROUD
As stated above we are shifting Vampiric Shroud to focus more on offense and less on defense. Mage players who are worried about Physical Damage or need a little extra sustain will find this item more attractive due to the lowered cost and better clear while opponents can better create damage that sticks. –
  • Decreased Cost from 850 to 750
  • Decreased Health restore from 6 health to 4 health
  • Decreased Physical Protection from 15 Physical Protection to 10 Physical Protection
  • Increased Magical Power from 15 to 25

WAR FLAG
War Flag and War Banner provide strong offensive capability. The window to utilize this power was shorter than a similar effect making them not stack cleanly. This will make similar effects even and allow players more time to get use out of their power play window.
  • Increased buff duration from 8s to 10s

WAR BANNER
  • Increased buff duration from 8s to 10s
Gods
CUPID
The god of love is getting a long awaited quality of life change. Cupid’s Heart Bomb ability will now have a different audio and visual treatment on the ticking bomb and AoE FX to indicate to all players that it’s going to be a stunning bomb. This added clarity should be a big improvement to the decision making processes that surround the ability.

HEART BOMB
  • This ability now has an added audio and visual elements on the AoE to signify if the Heart Bomb will stun the hit target. This information is shown to all players.
HACHIMAN
Hachiman and Rama received changes to ensure they landed and players their animations correct when going from their ultimate to their movement ability. Hachiman however still felt clunky even if it was ‘accurate’. We are lowering the time it takes for him to exit his ultimate while doing some tweaks to make sure the transition from ulting to dashing looks and feels good. –

MOUNTED ARCHERY
  • Decreased the post-fire of his Ultimate from 0.73s to 0.4s
  • He still needs to complete his post-fire animation before he can take further actions
SET
Set and Bumba’s Hammer paired VERY well together. With a multi-charge rapidly regenerating ability combined with the ability to further amplify how often the cooldown returned Set could reliably trigger Bumba’s Hammer on all of his Basic Attacks. Given how unique Spawn of Set’s situation is, we are removing this ability from triggering Bumba’s Hammer and other similar items. While many other gods can utilize it very well (Looking at you Tsukuyomi) this case was a step above the rest.

SPAWN OF SET
  • This ability will no longer trigger item effects that activate “after using an ability” (Hydra’s Lament, Bumba’s Hammer)
MULAN
Mulan has undergone further training to master her weapons. Spear Thrust slows enemies for longer, she can reload her bow faster for Grapple, and she learned the mystical art of ‘stop swinging your weapon and RUN you are doing to die if you don’t’ in her Ultimate. These combined give Mulan more control over her combat at all stages of the game.

SPEAR THRUST
  • Increase slow duration from 2s to 3s

GRAPPLE
  • Decreased Cooldown from 16s to 16/15.5/15/14.5/14s

DIVINE MASTERY
  • This ability can now be canceled early
ATHENA
Athena was a force to be reckoned with…a few years ago. While memories of her dominance still remain strong she has struggled to compete in the last few seasons after many rounds of nerfs. Confound in particular has moments of power but requires a heavy team setup. We are increasing the taunt duration early while giving it some small damage to give her more agency on her own and contribute just a hair more when with her team.

CONFOUND
  • Increase duration from 1.0/1.25/1.5/1.75/2.0s to 1.2/1.4/1.6/1.8/2.0s
  • Now Deals 50/80/110/140/170 + 30% Scaling
HORUS
Horus’ wings are now ~8% more aerodynamic! Updraft and Fracture will be available more frequently, giving Horus some much needed additional control in teamfights.

UPDRAFT
  • Change Cooldown from 16/16/15/15/14 to 15/14.5/14/13.5/13

FRACTURE
  • Change Cooldown from 16/15.5/15/14.5/14 to 15/14.5/14/13.5/13
AH MUZEN CAB
Ah Muzen Cab deserves to at least exist in “Bee” tier, but many place him much lower. This god lives and dies on his ability to create distance between his enemies. We are increasing the amount of Hives he has available while making his honey stickier. These two changes will give strong Ah Muzen Cab players that extra bit of control to stay safe in teamfights.

HIVE
  • Increased max hives from 6 to 7

HONEY
  • Increased slow from 20% at all ranks to 20/22.5/25/27.5/30% per rank
XBALANQUE
Xbalanque is a potent Basic Attack Hunter but his abilities lack a similar punch. Poison Darts in particular have large blind spots and don’t deliver much damage even at close range. We are increasing the maximum amount of Darts that can hit and the maximum amount he can fire to make this ability more reliable in combat and more deadly at close range.

POISON DARTS
  • Increased Max Darts enemies can be hit by from 3 to 5
    • This affects “hit” damage only and is reduced on extra hits, poison still does not stack
  • Increased Max Darts fired total from 10 to 15
    • This creates much smaller gaps between darts at max range, and higher likelihood of more hits at close/mid range
THOR
Thor remains a solid choice but can fall out of the sky when it comes to late game. Often having to build closer to a bruiser to really contribute in fights late game we want to encourage Thor players to invest more into damage. Berserker Barrage’s final hit will provide that extra bit of damage to help finish off enemies and secure the kill.

BERSERKER BARRAGE
  • Increased Physical Power Scaling on final hit from 50% to 60%
SOL
Sol has learned to control the laws of Thermodynamics, slowing the decay of her heat! This extra delay will give Sol more flexibility on when she wants to cast her abilities and how long she can stay disengaged from a fight before joining back in.

UNSTABLE MANIFESTATION
  • Heat now takes longer before it starts to decay from 4s to 6s.
AH PUCH
The Horrific God of Decay has struggled to make his impact felt in Conquest. We are focusing on what we can improve in his kit to assist while not pushing him too far in other modes. Some extra sustain with Hollow Ground will give him a stronger niche among laners while Corpse Explosion will be more impactful when used with few or no corpses; a situation that can occur very easily in a moving teamfight.

HOLLOW GROUND
  • Increase Healing from 5% of max health to 7%.

CORPSE EXPLOSION
  • Increased Initial Damage Scaling from 10% to 20%
LOKI
Loki’s Flurry Strikes often demand that Loki players find windows where they can channel to get maximum damage, but even when the perfect situation happens the damage doesn’t feel rewarding enough. We are adding scaling to the initial Flurry hits, not only raising his top end damage significantly but frontloading the increase helping him out even when he is interrupted.

FLURRY STRIKE
  • Increased Flurry Hits scaling from 18% to 25%.
  • (Increased Scaling total from 160% to 195%. (7% over 5 hits for +35% scaling))

Once a new SMITE update is out, we’ll let our readers know.

Source: SMITE

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Xbox Store Sale This Week March 22 Now Live – Deals with Gold & Resident Evil Franchise Titles Listed

It’s another week, and that means another new set of discounted titles are available on the Xbox Store for the weekly Deals With Gold! The Xbox Store sale this week March 22 listings are now live! Check out the full list of games available at a lower price this week, and given it’s the Resident Evil franchise’s 25th year anniversary, there’s a sale for that too!

Xbox Store Sale This Week March 22 Deals With Gold:

Xbox One Games Price Discount %
A HERO AND A GARDEN $2.49 50%
Almost There: The Platformer $6.49 35%
AO Tennis 2 $17.99 70%
ASCENDANCE – First Horizon $3.59 40%
Astroneer $14.99 50%
Atomicrops $8.99 40%
Bee Simulator $11.99 70%
Beyond Enemy Lines 2 $20.99 30%
Beyond Eyes $2.99 80%
BFF or Die $5.99 25%
Bombslinger $2.39 80%
Carnival Games $9.99 75%
Curse of the Dead Gods $14.99 25%
Cyber Protocol $2.99 50%
Dark Quest 2 $3.74 75%
Deponia $1.29 90%
Devil May Cry 5 $19.99 20%
DiRT 4 $4.99 75%
Don’t Starve Together $5.99 60%
Dragon’s Dogma: Dark Arisen $9.89 67%
Earthlock $5.99 80%
F1® 2019 $12.49 75%
Farm Together $12.99 35%
Farmer’s Dynasty $13.49 70%
Farming Simulator 19 $20.09 33%
Feather $5.99 40%
Five Nights at Freddy’s: Help Wanted $14.99 50%
Forager $13.99 30%
Fury Unleashed $9.99 50%
Gnomes Garden 2 $1.49 70%
Gnomes Garden: Lost King $2.99 70%
Gnomes Garden: New Home $1.99 60%
Graveyard Keeper $7.99 60%
Harvest Moon: Light of Hope Special Edition Complete $14.99 50%
Harvest Moon: Mad Dash $9.99 50%
HORROR OF THE DEEP $5.99 40%
Industry Giant 2 $11.99 70%
JYDGE $5.99 60%
Knights of Pen and Paper +1 Deluxier Edition $4.49 70%
Lost Artifacts $2.99 70%
Lost Artifacts: Time Machine $2.99 70%
Marenian Tavern Story: Patty and the Hungry God $11.99 40%
Marvel vs. Capcom: Infinite $9.99 75%
Masters of Anima $1.99 80%
Mega Man 11 $14.99 50%
Mega Man Legacy Collection 2 $9.99 50%
Mega Man X Legacy Collection $9.99 50%
Mega Man X Legacy Collection 2 $9.99 50%
Mega Man Zero/ZX Legacy Collection $19.49 35%
Mega Man Legacy Collection $5.99 60%
Micro Machines World Series $2.49 75%
Monster Truck Championship Xbox One $19.99 50%
Moonlighter $5.99 70%
My Time at Portia $9.89 67%
My Universe – My Baby $14.99 50%
NBA 2K Playgrounds 2 $7.49 75%
Never Alone (Kisima Ingitchuna) $2.99 80%
Okami HD $9.99 50%
Onimusha: Warlords $7.99 60%
Ooblets $19.99 20%
Overlord: Fellowship of Evil $2.49 75%
Override 2: Super Mech League $19.49 35%
Phoenix Wright: Ace Attorney Trilogy $14.99 50%
PixARK $13.99 65%
Pro Fishing Simulator $7.99 80%
Professional Farmer 2017 $5.99 70%
Professional Farmer: American Dream $9.99 50%
Pure Farming 2018 $9.89 67%
Raging Justice $3.74 75%
Royal Roads $2.99 70%
Ruinverse $10.49 30%
Sanity of Morris $12.74 15%
Sherlock Holmes: Crimes and Punishments Redux $7.99 80%
Shotgun Farmers $7.99 20%
Siegecraft Commander $3.99 80%
Slide Stars $14.99 50%
Slime Rancher $5.99 70%
Speed 3 – Grand Prix $20.09 33%
Spy Chameleon $2.49 50%
Stardew Valley $8.99 40%
Story of a Gladiator $2.74 75%
Strider $2.99 80%
Styx: Shards of Darkness $3.99 80%
Summer in Mara $14.99 40%
Super Soccer Blast $5.59 30%
Super Volley Blast $4.99 50%
Surviving Mars $8.99 70%
The Disney Afternoon Collection $4.99 75%
The Fisherman – Fishing Planet $13.99 65%
The Long Journey Home $3.99 90%
Mosaic $13.99 30%
Time Recoil $5.59 60%
Tour de France 2020 $13.99 65%
Ultimate Chicken Horse $8.24 45%
Ultimate Marvel vs. Capcom 3 $9.99 60%
Vampyr $9.99 75%
Warhammer 40,000: Inquisitor – Martyr $5.99 85%
Watch Dogs®: Legion $19.79 67%
West of Dead $13.99 30%
WRC 8 $12.49 75%
Xmas Adventure For Kids $0.99 89%
Xbox One DLC Price Discount %
Civilization VI – New Frontier Pass includes:• Maya & Gran Colombia Pack $29.99 25%
Dead Rising 4: Super Ultra Mini Golf $5.99 40%
Devil May Cry 4 Special Edition: Lady & Trish Costume Pack $2.39 40%
Devil May Cry 4 Special Edition: Super Nero/Super Dante/Super Vergil $2.99 40%
MARVEL VS. CAPCOM: INFINITE: Black Panther $3.99 50%
MARVEL VS. CAPCOM: INFINITE: Black Widow $5.59 30%
MARVEL VS. CAPCOM: INFINITE: Monster Hunter $3.99 50%
MARVEL VS. CAPCOM: INFINITE: Sigma $3.99 50%
MARVEL VS. CAPCOM: INFINITE: Venom $5.59 30%
MARVEL VS. CAPCOM: INFINITE: Winter Soldier $5.59 30%
Never Alone (Kisima Ingitchuna): Foxtales $1.99 50%
Override 2: Super Mech League: Override 2 Season Pass $9.74 35%
Xbox 360 Games (works via backwards compatibility) Sale Discount %
Age of Booty $0.99 80%
Asura’s Wrath $3.99 80%
Bionic Commando: Rearmed 2 $2.99 80%
Blue Dragon $4.99 75%
DEAD RISING 2: CASE WEST $1.99 80%
DR2: CASE ZERO $0.99 80%
Dungeons & Dragons: Chronicles of Mystara $2.99 80%
FLOCK! $2.99 80%
Lost Planet 3 $3.99 80%
Lost Planet: Extreme Condition Colonies Edition $3.99 80%
Mega Man 10 $1.99 80%
Mega Man 9 $1.99 80%
Resident Evil Code: Veronica X HD $3.99 80%
Street Fighter IV $3.99 80%
Super Street Fighter IV $5.99 80%

Resident Evil Franchise Sale:

Xbox Resident Evil Sale Sale Price Discount %
Resident Evil $4.99 75%
Resident Evil 0 $4.99 75%
Resident Evil 2 $15.99 60%
Resident Evil 4 $7.99 60%
Resident Evil 5 $7.99 60%
Resident Evil 6 $7.99 60%
Resident Evil 7: Biohazard $9.99 50%
Resident Evil Revelations $7.99 60%
Xbox resident Evil DLC Sale Sale Discount %
RESIDENT EVIL 2: All In-game Rewards Unlock $1.99 60%
RESIDENT EVIL 2: “Samurai Edge – Chris Model” $0.99 50%
RESIDENT EVIL 2: “Samurai Edge – Jill Model” $0.99 50%
RESIDENT EVIL 2: Original Ver. Soundtrack Swap $1.49 50%
Resident Evil Revelations 2 (Episode One): Judgment $2.39 60%
Resident Evil Revelations 2 (Episode One): Contemplation $2.39 60%
RESIDENT EVIL 3: All In-game Rewards Unlock $3.74 25%
Resident Evil Revelations 2 (Episode One): Metamorphosis $2.39 60%
RESIDENT EVIL 7 biohazard: End of Zoe $5.99 60%
RESIDENT EVIL 7 biohazard: Banned Footage Vol.1 $3.99 60%
RESIDENT EVIL 7 biohazard: Banned Footage Vol.2 $5.99 60%

That’s it for this week’s Xbox Games With Gold sale, be sure to tune in next week for another refresh on deals!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Upcoming Update 3.1.1.1 Out Tomorrow & Here’s a Preview; Iron Banner March Schedule Revealed

Guardians, Bungie is rolling out yet another update for Destiny 2, and this one is due tomorrow, March 23 and wil be called update 3.1.1.1! While we don’t have the complete patch notes, the studio has revealed a preview of the Destiny 2 upcoming update 3.1.1.1 fixes, which includes changes to Stasis!

UPDATE (3/23/2021): If you’re looking for the complete patch notes for hotfix 3.1.1, head on over here.

Destiny 2 Upcoming Update 3.1.1.1 Preview:

Here is a small list of some of the issue being addressed:
  • Fixed an issue that prevented Scan and Heroic VIP patrols from appearing on Europa.
  • Fixed an issue where the Frozen in Time ornament couldn’t be equipped to No Time to Explain.
  • Fixed an issue that caused Eyes of Tomorrow to do less damage than intended against yellow bar enemies.
  • Many Stasis changes. 
Want the tl:dr? We got you. In upcoming hotfix 3.1.1.1 we’ve collapsed all of your account raid completions into a single value so bad luck protection applies properly no matter which characters you run the raid on. This applies retroactively — so if you still haven’t gotten a drop yet you will have the corrected drop chance after the fix goes live depending on how much raiding you have already done.

In addition to that, Bungie also announced that the Iron Banner is back tomorrow as well! The Iron Banner schedule for March 2021 has been revealed for March 23 (10 a.m. PT) and will last until March 30 (10 a.m. PT).

Same as always, stay tuned here on MP1st for the patch notes tomorrow once it’s live, and we’ll be sure to let our readers know what the weekly reset is and the Iron Banner bounties too.

Source: Bungie

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Alex Co

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Rumor: Call of Duty 2021 Tentatively Titled “WWII: Vanguard”

Following rumors last month that Call of Duty 2021 will be set during World War 2, and once again be developed by Sledgehammer Games (the devs behind Call of Duty: WWII), a new rumor has surfaced today stating that COD 2021 is tentatively titled “WWII: Vanguard.”

This latest rumor comes from reliable leaker (and MP1st friend), ModernWarzone who states that this working title will be changed in the future, and they also confirm that yes, Sledgehammer Games is indeed the studio tasked to make this year’s COD.

It also states tthat this year’s Call of Duty game will be set during the 1950’s, which is kinda odd given World War 2 ended in 1945. Having said that, the report states that “parts of the game” such as cutscenes take place during the 1950’s, which could mean that it’s a flashback story from a World War 2 vet? Or maybe it’s set in The Korean War which started around that time? Or maybe it’s another timeline as well?

Same as any rumor, take this with a grain of salt since none of the info here has been verified by Activision or Sledgehammer. However, given our trust in the leaker, this is why you’re seeing it published on the site.

Would you play Call of Duty 2021 set in WW2? Or would you rather have one that’s set in more modern times?

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Alex Co

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Resident Evil Showcase Digital Event Scheduled This April, More Resident Evil Village Details to Be Revealed

Resident Evil fans can expect some big news to come as the franchise celebrates its 25th anniversary this, as Capcom has announced that they are holding a new Resident Evil Showcase digital event — which is scheduled this April and will have more Resident Evil Village details to be revealed.

Here’s the announcement of the new RE Showcase via press release.

Ahead of the launch, Capcom confirmed a new Resident Evil Showcase digital event will be coming in April and announced details for an open beta test for the upcoming multiplayer experience Resident Evil Re:Verse.

New game details will be revealed in a new Resident Evil Showcase digital event in April, giving fans a look at what’s in store for them when Resident Evil Village launches on May 7. The Resident Evil Showcase in January revealed information on significant new gameplay features and characters for Resident Evil Village as well as other brand updates, and the April event will follow suit with new game content and 25th anniversary news to share. Follow the official @RE_Games channel on Twitter for more info soon including the exact time of the digital event and how you can tune in.

The first Resident Evil was released 25 years ago — which we featured along with the RE Remake which also celebrates its anniversary on the same day.

Resident Evil Village will be released for PS5, PS4, Xbox Series X|S, Xbox One, and PC on May 7.

Tim Villasor