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Ghost Recon Wildlands Splinter Cell Crossover Mission Shown in New Trailer, Will Be Free

Just as we expected from the teaser last week, Ubisoft has officially announced the Ghost Recon Wildlands Splinter Cell crossover with a special mission! Sam Fisher will be joining the third-person shooter game in Special Operation I, and yes, it’ll be free.

The crossover event will be available to everyone tomorrow, April 10, on PS4, Xbox One, and PC, with Splinter Cell protagonist Sam Fisher once again being voiced by Michael Ironside. Watch the reveal trailer below and get your goggles ready!

Starting April 10, a wealth of exclusive Tom Clancy’s Splinter Cell® content will be introduced to the Tom Clancy’s Ghost Recon®Wildlands main game and Ghost War PvP mode, including a new PvE mission, exclusive customization items and a new Ghost War PvP class. Players* will be able to play alongside Sam Fisher, the iconic character from the critically acclaimed Tom Clancy’s Splinter Cell®espionage series, and help him complete his new high-risk infiltration mission in fictionalized future Bolivia. This new special challenge is playable solo or with up to four players in co-op and is one of the most difficult missions the Ghosts have ever faced. The nighttime stealth mission will require players to use all the tools at their disposal to succeed.

Special Operation I will also bring the Echelon, a new assault class available in all PvP modes that will expand the Ghost War roster to 18 unique classes. The Echelon is a part of Sam Fisher’s Fourth Echelon team, and therefore has access to high-tech equipment as well as the Sonar Pulse ability that allows him to see enemies behind walls at short range and gain tactical advantage over the opposing team. Ghost War players will be able to get early-access to the new class by using their Prestige points or with the Year 2 Pass.

While the Ghost Recon Wildlands Splinter Cell mission will be available permanently, the rewards for completing the mission (Sam Fisher’s iconic sonar goggles with a new night-vision filter & more), will only be accessible until this Special Challenge ends on May 16. In addition to the challenge, players can customize and arm their Ghosts with the Splinter Cell Gear Pack, which includes new customization items and weapons such as the Karambit Knife, and a fully customizable SC 4000 prototype Splinter Cell assault rifle.

You can read up (or watch it) on Ghost Recon Wildlands Year 2 plans right here.

Once the Splinter Cell content is out tomorrow, we’ll be sure to let people know. Let’s hope this is a precursor to a full-fledged Splinter Cell game that’ll be announced at this year’s E3.

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Alex Co

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Far Cry 5 Sales Secure Top Spot for Second Week Running

Far Cry 5 sales are still crushing the competition. The game has broken franchise sales records, and now it’s sitting at the top of the UK game charts for the second week running.

Here’s a rundown of the top 10 UK game charts, with Far Cry 5 at the top, FIFA 18 still selling well at second, and Sea of Thieves in third. (Note: These are physical sales only, with digital copies not counted.)

  1. Far Cry 5
  2. FIFA 18
  3. Sea of Thieves
  4. Forza Motorsport 7
  5. PlayerUnknown’s Battlegrounds
  6. Call of Duty: WWII
  7. Mario Kart 8: Deluxe
  8. Grand Theft Auto V
  9. Super Mario Odyssey
  10. Crash Bandicoot N.Sane Trilogy

Are you impressed with how Far Cry 5 is performing? Let us know in the comments below.

In other Far Cry 5 news, players have created classic multiplayer maps from other games in the Arcade mode, and a game-breaking bug is causing players to have to start the game over. If you missed the game’s launch trailer, you can check that out here.

Source: Chart-Track via GamesIndustry.biz

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PUBG Pay to Win Argument Brought Up During Lawsuit

The people being PUBG are suing other battle royale developers for apparently being “copycats.” In the statement declaring what PUBG is, PUBG Corp. detail clothing and how it can impact gameplay:

However, clothing does affect gameplay in terms of camouflage. Clothing can be used to assist the player to blend in with the environment, making the player less visually detectable. In particular, BATTLEGROUNDS includes a Ghillie suit, a full body suit covered with camouflaging material typically used by snipers. The Ghillie suit allows the player to become nearly visually invisible depending upon the terrain.

While the above example focuses on the ghillie suit, which is not purchasable through microtransactions, and is available to all players within a round, the statement does point out how clothing style and color can impact how visible players are.

Some items, which can be bought right off the bat with real money, can offer better camouflage. Dark colors on the Erangel map, for example, or lighter colors on the Miramar environment.

It might seem like a minor point, but PUBG Corp. had promised that no microtransactions “that affect gameplay” would be added to the game. Clothing items, however small the advantage they give, are still affecting gameplay.

In other PUBG news, the new Savage map was recently tested on the Closed Experimental Server, the Xbox Update 12 expected release date has been revealed, and it’s been found that 30% of all PC gamers are playing battle royale titles.

Source: TechRaptor

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Ex-BioWare Boss Aaryn Flynn Says EA Gave “Creative Freedom” and Didn’t Force Use of Frostbite Engine

Aaryn Flynn left BioWare in July 2017, with his final project being Mass Effect Andromeda. Prior to that, Flynn oversaw the creation of Dragon Age II, Mass Effect 3, and Dragon Age Inquisition.

During GDC 2018, Flynn was a guest on the Kotaku “Splitscreen Podcast,” and used the platform as a chance to speak about his experience working for EA.

Flynn said that, in his experience,  EA didn’t require studios to add microtransactions to their games:

Not in my experience, no. They have an ambitious business plan and they want to do certain things, everything from growing market share to entering new markets, but those are very good goals, there’s nothing controversial about those goals. They have a very solid business plan that everybody is aware of and everybody works hard to deliver.

I think they are a great company to be a part of because they care very much about the creative process – they care about that – so they want you to be successful, and they will do whatever they can to help you be successful. Every company has got constraints and thinks you gotta do, things you have to get done, but they are excellent at giving creative freedom for sure.

And as for whether EA had forced BioWare to adopt the Frostbite Engine, Flynn said that wasn’t the case:

No, not at all. It was our decision. We had been wrapping up Mass Effect 3 and we just shipped Dragon Age II and we knew that our Eclipse engine, that we shipped DAII on, wasn’t going to cut it for the future iterations of Dragon Age.

It couldn’t do open world, the renderer wasn’t strong enough, those were the two big ones. We thought about multiplayer as well, as Eclipse was single-player only.

We talked internally about three options. We could have burned down Eclipse and started something new internally, we could have gone with Unreal Engine, or we could have picked Frostbite which had shown some really promising results on the rendering side of things and it was multiplayer enabled.

When it came down to it, we talked to folks and they really liked the Frostbite option and again, back to this idea of being part of a community, there were more and more teams [at EA] that were considering Frostbite. It was a decision that I made after all of the technical deep dives in probably late 2011.

Source: Kotaku via Wccftech

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PUBG Mobile Update 0.4.0 Patch Notes Details Huge Improvements

The PUBG Mobile Update 0.4.0 patch notes have been revealed ahead of the patch’s release. The 0.4.0 update makes huge changes to the game, ranging from performance improvements and animation tweaks, to new daily challenges and bug fixes.

Take a look at the PUBG Mobile Update 0.4.0 patch notes below:

PUBG Mobile Update 0.4.0 Patch Notes

Performance and screen optimization

-Added S25 new compatible models

-New models supporting Ultra high and High frames

-Anti-Allasing (improved/Increased and added)

-Improve performance of weapons, models, and scenarios

-Adapative mode (change graphics and framerate according to performance)

Gunfights optimization

-Shooting animation improved

-Enemy death cam

-3d touch shooting mode (iphone exclusive)

-4x and 8x scopes Optimization

-Aiming animation improved

-Flits feedback improved

-Aiming button disappear if you are not on a good position to aim

-Characterjurnp Improved

-Character view Improved

-Game sound and voicechat Improved

Game user interface

-Teammate icon improved

-Bag interface Improved

-Map automatically marks your vehicle location

-Vehicles now have nitro

-Motorcycle flip buttons

-Open door automatically option

-Picking intervals

General update change

-New weather (DUSK)

-Added new character faces

-Match history record added

-Daily tasks added

-Upgrading task added

New Game modes

-Training mode

-Sniper mode

-Melee mode

-Full armor mode (Tier 3 gear)

-Fast paced mode

-Pistol mode

-Shotgun mode

Social experience

-Apprentice system mode

-Search nearby players

-Business card added

-Search players by business card filters

-Team reccomendations

-Chat rooms (News, Tags, Recommended)

-Player’s team Invitation otimized

-Gender Information

Other notes

-More clothes added

-New player rename tags

-Supply price increase and reset once a week

-Changing appearance will cost depending on the changes

-UI interface speed increased

-Voice icon animation improved

-Repeated clothes can be exchanged

-Data of player record Increased

Bugs

-Various bugs fixed

-Improved Cheat detection

-Cheaters will be banned

-People creating cheats, modding, using external apps to have an advantage will face LEGAL Consequences ; That’s all for now.

Source: PUBG Beta Discord via Reddit

In other PUBG news, the new Savage map was recently tested on the Closed Experimental Server, the Xbox Update 12 expected release date has been revealed, and it’s been found that 30% of all PC gamers are playing battle royale titles.

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PUBG Deathmatch Game Mode to Be Brought in as an Event Mode, Available to Everyone Soon

Just a few days ago, we reported that the PlayerUnknown’s Battlegrounds version of TDM (team deathmatch) called “War” is already live for custom games. Given how only a handful of PUBG players can create custom games (Twitch streamers, YouTubers, dev team members, etc.), some might be wondering when we’ll see the PUBG deatmatch mode be open to everyone.

While PUBG Corporation hasn’t mentioned an exact date, the studio announced that it’s looking to bring War mode to live servers as a special Event Mode, though it’s working to make custom games “more widely” in the coming months.

Here’s the full forum post from PUBG Community Coordinator PUBG_RoboDanjal:

Hello all,

We’re working on a new experiment with War Mode on custom servers. It’s currently in a very early stages of development, so if you’re able to access custom games, we’re eager to have you play and let us know what you think! We’re looking into bringing War Mode to live servers as an Event Mode (but it’ll likely see changes between now and then).

Custom games and servers are still limited for now, but we intend to release them more widely at some point in the coming months. We’ll let you know when it’s ready.

As always, thanks for playing! Find more details on War Mode below:

War Mode

War Mode is a death match type game mode that allows respawning. As soon as you jump into the game, the safe area (White Zone) will immediately be set; if you die you will be respawned at certain time intervals.

  •  Objectives
    • The goal is to obtain 80 points and the default is a 4 player squad
    • The match ends if an individual or a team gets to the target score first or if time runs out. BP rewards will be given out when the match ends
    • Ranking will be determined based on scores earned
      • DBNO: + 1 point
      • Revive: + 1 point
      • Team Kill or Team DBNO: -5 point
      • Kill: + 3 points
  • Respawning
    • Respawn method: player reenters the match area via respawn airplane
    • Default respawn interval: 60 seconds
    • Main weapon setting for default respawn: SMG provided as main weapon for close quarter battles
  • Care Package
    • The care package aircraft will fly over every 60 seconds. The composition of the air drop is the same as in the regular game.
  • Safe Zone
    • By default, the safe zone is static. This (and many other settings) can be tweaked in custom games.

Is this the right move for PUBG to combat the copycats and the juggernaut that is Fortnite? You tell us. Have you played War Mode yet? What do you make of it?

Source: PUBG forums via PCGamer

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Free Rocket League WWE Items – Here’s How to Get ‘Em

Who doesn’t want free stuff, right? If you’re one of the millions still playing Rocket League, then here’s your chance to nab some sweet stuff for free! With the WWE’s Wrestlemania 34 mega event set to take place later today, Psyonix has partnered with the wrestling promotion for some free Rocket League WWE items!

How to get ’em? Super simple! Go to the Main Menu, then Extras, and then in the redeem code option, type in “wrestlemania” which will grant you two free items!

The items are: RAW banner, Smackdown banner, NXT banner, Wrestlemania banner, WWE banner, and a set of WWE wheels.

Regardless if you’re a fan of the WWE or wrestling as a sport, free is free, right? Got that? Good.

In other Rocket League news, go check out our Tournament Update report to see the new changes added; we also posted a tutorial on how to master the half flip, which should be useful for those still struggling to do it.

Source: Reddit

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PUBG Xbox Miramar Release Period Revealed, Desert Map Launches Next Month

The PUBG Xbox Miramar desert map is scheduled to launch next month. The May release date was revealed during PAX East 2018. For those that missed the event stream, the game’s official Twitter account tweeted the news shortly after the live announcement.

Are you looking forward to finally playing the Miramap on Xbox One? Let us know in the comments below.

In other PUBG news, the new Savage map was recently tested on the Closed Experimental Server, the Xbox Update 12 expected release date has been revealed, and it’s been found that 30% of all PC gamers are playing battle royale titles.

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Fortnite Master Lets Players Track Their Stats, Match History & More

Fortnite Master is a website that allows users to track Fortnite player stats. All it requires is an Epic Games username (the player in-game name) and all available stats will appear on the screen. For example, when I search “Ninja”, I can see that he (at time of posting) has 2,158 wins under his belt, and a 10.74 KD.

The Fortnite Master site also shows match history, with records of up to a month ago.

Heading to the Fortnite Master home menu will present you with a list of the Top Popular Streamers, the Highest K/D Ratio, and Highest Win Rate. This enables you to quickly check on just how great the top players are, and what kind of stats your favorite personality boasts.

You can check out Fortnite Master here.

In other Fortnite news, the game’s April Fool’s Day event was subtle yet fun, there’s a Boogie Down contest that rewards players with their own custom in-game emote, and a new Battle Royale vending machine item has been spotted.

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Destiny 2 6v6 Multiplayer Delayed Due to Bug, Rumble FFA to Replace It

The first Destiny 2 6v6 multiplayer event was supposed to be going live next week, however it has unfortunately been delayed due to a “late-breaking issue.” A bug is preventing the 6v6 mode from being featured, which now means players will have Rumble free-for-all to play instead.

Bungie’s Comzo explained announced the delay in a forum post:

Iron Banner 6v6 is Being Postponed

Due to a late-breaking issue that’s been discovered through internal testing, Iron Banner 6v6 is being postponed.

We’ve found that all players in 6v6 matches are returned to Orbit with ANTEATER errors when reaching certain score and timer conditions. We are actively working on a fix for this issue, but will not be able to release this by April 10.

As such, Rumble will be replacing Iron Banner next week as the featured gametype in the Weekly Crucible playlist. As noted in yesterday’s blog update, Rumble will now feature 6-player Free-for-all with additional spawn fixes coming in Hotfix 1.1.4.1 on Tuesday. Iron Banner will return as soon as we can issue a fix. Sorry for the inconvenience.

Are you sad to see Destiny 2 6v6 multiplayer delayed? Is Rumble good enough for now? Let us know.

In other Destiny 2 news, several top Destiny YouTubers have lessened their support of the game. It also seems like the next DLC will be Destiny 2 The Fallen Warmind, if these leaks are to believed.

Source: Bungie.net

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Fortnite Mobile Daily Revenue Peaks at Over $1.8 Million After Lifting Invite-Only Restriction

Hoo-boy! Here we go again! We already know how successful Fortnite is on consoles and PC, right? And we also know it’s been a success even in its invite-only state on mobile platforms, right? Well, apparently, it’s way bigger than any of us has ever thought of!

According to intelligence firm Sensor Tower, Fortnite mobile revenue is at a staggering $1.8 million after Epic lifted the invite-only requirement earlier this week! It surpassed the average revenue of $620,000 by over 190 percent, and is considered one of the most successful mobile launches of all time.

fortnite mobile revenue

What’s even more impressive is Fortnite isn’t even available on Android platforms yet! To date global installs of Fortnite on iOS have already exceeded 11 million since launch.

Here’s what Randy Nelson, head of mobile insights at Sensor Tower had to say:

Of course, the question on everyone’s minds isn’t how much Fortnite can earn, but how much more is it poised to make when it eventually arrives on Google Play. If its performance on the App Store to date is any indication, we can easily see the game grossing $3 million or more per day once the Android user base grows to a comparable size in relation to iOS – and that’s potentially just the beginning for what started as a surprise release and it already one of the most successful mobile game launches ever.

Given it’s now open to everyone, and with the impending Android availability, the Fortnite mobile revenue numbers will be insane once Epic Games has everything rolling.

In other battle royale mobile news, PUBG Corporation is suing a company since it’s battle royale mobile games are allegedly copying their work.

Source: Sensor Tower via GamesIndustry

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Divinity 2 Console Release Date Set for This August 2018

While PC players have been enjoying Larian Studios’ Divinity: Original Sin II since September of last year, console players will finally be able to dive in and see what the fuss is about later this year!

In a press release, Bandai Namco Entertainment (who’ll be publishing the game) has announced that the Divinity 2 console release date has finally been narrowed down to August 2018! Not only that, but the UI (user interface) will even be changed to make sure it’s as painless as possible on PS4 and Xbox One!

DIVINITY: ORIGINAL SIN 2 gives players the freedom of a sandbox RPG, encouraging improvisation and experimentation, with rules made to be bent rather than followed. The game takes place in the world of Rivellon where players can go anywhere, talk to anyone (living, dead, or non-human), and fully interact with the game world like no other RPG.

The game features six unique origin characters with full-fledged backstories, personalities, and questlines: Red Prince, a haughty but heroic lizard noble; Sebille, an elven assassin; Lohse, a possessed musician; Ifan ben-Mezd, a mercenary ex-soldier; Beast, a rebel-turned-pirate dwarf; and Fane, an undead member of the long-forgotten Eternal race. Console players diving into the world of DIVINITY: ORIGINAL SIN 2 for the first time will enjoy a user interface tailored for console play in both four-player online co-op and two-player split-screen co-op modes. Additional content updates and extra features will be announced in the weeks and months leading to the game’s launch later this year.

As an RPG fan, color me excited! Let’s hope nothing gets lost in translation with this gem when it hits consoles.

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Alex Co

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Call of Duty: WWII Paint Shop Release Date Set for Next Week

It’s been promised  to Call of Duty: WWII players since launch, but until today, the Paint Shop still isn’t accessible in the shooter. Thankfully, that’s about to change. In its weekly Community Update, Sledegehammer Games has announced that the COD WW2 Paint Shop release date is set for next week

In addition to that, double XP will be running on Dom 75 (75 points per kill) and in Dom 75 Hardcore! Read up on this week’s Community Update below.

SHG Weekly Community Update – Thursday, April 5
byu/SHG_Hammer inWWII

WEEKLY MULTIPLAYER UPDATE

Call of Duty®: WWII DLC Map Pack 2 – The War Machine. In case you missed the trailer this week, you can watch it here: https://www.youtube.com/watch?v=IFAmtwU9xyY, along with our new Map Briefing of Egypt: https://www.youtube.com/watch?v=hJTltgiEwjQ. DLC Map Pack 2: The War Machine goes live next Tuesday, April 10. Prepare yourselves…

Memory Error. We have a fix for this coming in our title update going live next week. Thank you all for your patience as we worked to resolve this issue for both MP and Zombies!

Paint Shop. The time has come, and we’re ready to reveal this to you. Next week, Paint Shop will be up and running!

Ranked Play. We’re stoked to announce that 4-player parties are coming to Ranked Play at the start of Season 3 on April 17! We know you have been waiting for this, and we appreciate your patience.

Shipment 1944 HC Ricochet. This weekend, from April 6 – April 9, we’ll be running a special Shipment 1944 playlist for Hardcore with ricochet. Be sure to try it out and let us know what you think!

2XP on Dom 75 and Dom 75 HC. We’ve been working internally and taking in all your feedback, and are happy to announce we’ll be running a weekend of Dom 75 and Dom 75 HC with 2XP from tomorrow, April 6 until April 9 (you can find these playlists in the Featured tab). We’ve been holding off on a poll until we let you guys play this new playlist. Keep an eye out on Monday for a Twitter poll that lets you vote for either Dom 50, Dom 75, or Dom 100 as your preferred mode. Thank you all for your support!

2XP on Prop Hunt. You can find this in the Party Games tab with 2XP starting tomorrow until April 9.

WEEKLY NAZI ZOMBIES UPDATE

The Drostan Files.https://twitter.com/SHGames/status/981972352563953664

Memory Error. As we stated above, we have a fix for this coming in our title update going live next week. Thanks for hanging in there!

Orders and Contracts. While they won’t be here next week, they will be coming to Nazi Zombies in a couple of weeks, along with some more exciting new stuff!

Thanks, everyone! We’ll be back with our traditional Friday Update next week.

Keep an eye out for our Divisions update tomorrow. :]

Don’t forget, a new (and big) Call of Duty: WWII Divisions update will roll out this April 10, which we assume will include the Paint Shop debut.

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Alex Co

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Ubisoft Teasing Splinter Cell Announcement in New Ghost Recon Wildlands Teaser

Remember when a few weeks ago, we reported that a Splinter Cell game was listed on Amazon? While that might have been a listing error, this new teaser video squashes any doubt that Sam Fisher is going back in action!

In a new Ghost Recon Wildlands teaser video titled “The Call,” we can hear Splinter Cell protagonist Sam Fisher talk about a special operation in Bolivia, with the trailer announcing an April 9 date to know more about it.

When duty calls, he answers. Stay tuned for a full briefing on April 9.

Now, before anyone gets too excited, this is most likely just a Splinter Cell-themed mission in Ghost Recon Wildlands rather than a full fledged Splinter Cell game. But that said, it’s been ages (last one was 2013) since we got to play as super-spy Sam Fisher, so we’ll take it whatever we can get.

I don’t know about you, but maybe Ubisoft is ready to bring back Sam and this is their way of whetting people’s appetites before a Splinter Cell PS4 and Xbox One entry is announced at E3 2018? One can hope, no?

For more on Ghost Recon Wildlands, check out the year two plans by Ubisoft for the third-person action shooter.

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Call of Duty: WWII: Divisions Overhauled, Unlimited Sprint to Be Added & Lots More

Tired or had your fill of Call of Duty: WWII? If so, you’re about to get quite a shock as Sledgehammer Games is completely overhauling the Divisions system, making sprint unlimited to all Divisions, and lots more! Yes, you read that right! COD WW2 Division changes are incoming!

Posted earlier today by Sledgehammer Games, the upcoming COD: WWII changes which will go live this April 10 won’t just be for Divisions, but almost everything is being tweaked, removed, added and more! Don’t believe me? Check out the update notes below.

Infantry:

1. Additional Primary Attachment

2. Second Pistol Attachment & swap weapons faster

3. While aiming down sights, have less idle sway

4. Move faster while aiming

Airborne:

1. Fire guns while sprinting & diving

2. Reload while sprinting

3. Climb over obstacles faster & no damage from falling

4. Sprint faster over time

Armored:

1. Take significantly less explosive & fire damage

2. Immune to Shell Shock and Tactical Equipment

3. Increased bullet penetration through surfaces

4. Greatly reduced flinch when shot

Mountain:

1. Invisible to enemy Recon Aircraft & controlled streaks

2. Killed enemy death locations hidden

3. No name or reticle change when enemies aim at you

4. Silent movement

Expeditionary:

1. Double Lethal + Tactical & enhanced equipment use

2. Munitions replenish from killed enemies & over time

3. Improved Tacticals & Easier to destroy War buildables

4. Equipment damage paints enemies on mini-map

Resistance:

1. Mini-map indicator & scrambler of close hostiles

2. Enemy movements are easier to hear

3. Kills & assists grant Intel Ping of nearby enemies

4. Easier to spot targets & increased mini-map coverage

Loadout Selection Changes:

  • LMG Bipod and Sniper Sharpshooter are automatically available when using an LMG or Sniper
  • Remaining Division Skills (weapon class attachments) are selectable in CAC (and no longer given by division)
  • Each Division has a 4th perk and their levels have been adjusted & rebalanced
  • All players have unlimited sprint & sprint speed is slightly slower
  • 3 Primary Attachments for all loadouts
  • One piece of both Lethal & Tactical equipment for all loadouts
  • Launchers can be equipped for all loadouts
  • The Rifle Grenade is an available attachment for all rifles
  • The Suppressor is an available attachment for all pistols
    • The Pistol Suppressor has a 15% range reduction vs. the SMG Suppressor’s 30% range reduction
  • The following Basic Trainings are cut & no longer selectable: Primed & Bang
    • Prestige tokens spent on these are refunded & associated challenges are auto-completed
  • The following Basic Trainings are newly added: Blitzkrieg & Clandestine
    • Blitzkrieg: “Streaks are earned by Kills (instead of Score). Bonus: Streaks are improved & select a 4th Streak.”
    • Clandestine: “Slain enemies drop Intel Packs that reveal nearby hostiles. Bonus: Intel ping at the start of each life.”

Resistance/Infantry Shifts:

  • Moved “Second pistol attachment & swap weapons faster” to Infantry to align with its marksmanship focus
  • Filled gap in Resistance with “Enemy movements are easier to hear” to align with its counter-intelligence focus

Weapon/Mechanic Tuning Changes:

  • Global sprint speed reduced (to account for Unlimited Sprint)
    • 1.3x instead of previously 1.4x
  • Reduced Launcher effectiveness against players
    • Panzerschreck nerfed damage & projectile speed
    • Bazooka buffed radius, buffed projectile speed & nerfed damage
    • Bazooka should more reliably give hitmarkers than before & increased projectile speed should make it better than Panzer against streaks.
  • Frag & Sticky grenade max damage nerfed
    • ~10% max damage reduction to account for all players having both Lethal & Tactical and address existing complaints of grenade spam
  • Shellshock & Earthquake effects from Lethal Equipment significantly reduced
    • Reduced effect radius and duration to address existing complaints and account for all players having both Lethal & Tactical
  • Tactical Equipment strength adjusted
    • All tacticals without Expeditionary III got a small nerf
    • Smoke lasts 10 seconds (previously: 14 seconds; Expeditionary III: 14 seconds)
    • Signal Flare lasts 3.5 seconds (previously: 5 seconds; Expeditionary III: 5.5 seconds)
    • Stun effects last between 1.75-3.5 seconds (previously: 2-4 seconds; Expeditionary III: 2.5-4.25 seconds)
    • Tabun Gas deals 1 dmg every 1 second 5 times (previously: 10 dmg every 1 second 5 times; Expeditionary III: 5 dmg every 0.625 seconds 8 times)
  • The following Basic Trainings have had their benefits changed:
    • Energetic: Adds “Increased sprint speed”. Removes “Sprint again sooner”
    • Forage: Adds “Resupply bullets over time”. Adds “Extra magazines”. “Removes “Swap weapons faster”.
    • Ordnance: Adds “Killed enemies drop Streak packs that fill your meter”. Removes “Re-roll your own care packages”.
    • Launched: Adds “Additional launcher ammunition”. Removes “Only way to take a Launcher”.
    • Concussed: Adds “Take two pieces of Lethal & Tactical equipment”. Removes “presetting what the equipment is”.
    • Instincts: Adds “Immune to Shell Shock and Tactical Equipment”. Esports-only change to remove “warning when targeted off-screen” benefit (with the intention for this BT to be unbanned by MLG and used in competitive to counter Tacticals).
  • Incendiary Shells attachment buffed
    • Gives Additional Shells (7 for Combat Shotgun; 8 for all other shotguns)
    • Range reduction of Shells buffed to -10% from -15%
    • Sped up loading of shells for Combat Shotgun
  • M30 Rifle Bullet ammo buffed
    • Gives Additional Bullets (8 bullets instead of previous 6)
  • LMG Bipod Buffed
    • Increased fire rate while mounted (+9% which is equal to Rapid Fire attachment for LMGs [which stacks])
    • Firing while mounted initially draws ammo from reserve then once exhausted draws from current clip (removing the need to reload).
  • Sniper Sharpshooter Duration Buffed
    • Hold breath increased to 10 seconds from 4 seconds. Promotes using snipers the “proper” way rather than quickscoping.
  • Buffed “Take Significantly less fire & explosive damage” from Armored
    • 80% reduction from fire & explosive damage (previously was 65% reduction)
  • “Reduced idle sway” from Infantry III & Scoped now affects snipers
    • 30% reduction for Snipers; vs. all other weapon classes’ 65% reduction
    • This does stack with Ballistic Calibration attachment
  • Buffed “Move faster while aiming” from Infantry IV & Scoped
    • Maintained separation between weapon classes (Sniper < LMG < Rifle < SMG < Pistol / Shotgun)
    • LMGs mostly got their ADS firing speed buffed since that was previously very slow even with Infantry IV
    • Snipers got a smaller buff than other weapon classes since it isn’t beneficial to move too fast
    • Pistols & Shotguns already equaled non-ads speed with Infantry IV so they were not adjusted

Man! That’s a LOT of changes! It’s like, they completely re-jigged the entire multiplayer experience, no? As someone who hasn’t played COD: WWII in months, this just might be the trick to lure me back. The changes listed above are definitely ones I’m looking forward to.

What do you think of the upcoming COD: WWII changes? Is it too late? Is Sledgehammer changing something that doesn’t need changing? Let us know in the comments.

Source: Sledgehammer Games

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Alex Co

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Next Boss Key Game Has “Fresh Creative Leaders,” LawBreakers to Be Supported in Its “Current State”

It looks like it’s the end of LawBreakers future updates, with developer Boss Key moving to only support the game in “its current state.” The developer has announced that it will be focusing on new projects. The new Boss Key game will be directed under “fresh creative leaders.”

In a developer blog post, Boss Key confirmed that they’re working on “something new” and can’t wait to share more about it. It’s apparently a “passion project that [Boss Key] is in complete control of.”

Read the full developer blog post below:

LawBreakers Community,

It has been a while since we said anything about LawBreakers. With that, the past four months at Boss Key Productions has been especially trying, as we pride ourselves at being communicative and transparent.

So here is the very real truth, which may not come as a surprise.

The fact is LawBreakers failed to find enough of an audience to generate the funds necessary to keep it sustained in the manner we had originally planned for and anticipated. And while a pivot to free-to-play may seem like easiest change to make, a change of this magnitude takes publishing planning and resources to do it.

The team here has worked hard on this game over the past three and a half years and our studio is determined to give this game the second life it deserves. However, between now and then, we cannot sit idle. We will continue to support the game in its current state, but we also need to focus on other projects with fresh creative leaders. We have been working on something new and we can’t wait to share more about it! It’s a passion project that we’re in complete control of.

Thank you for your ongoing understanding and patience.

Boss Key Productions

What do you think Boss Key will be working on next? Let us know.

Source: Boss Key

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Destiny 2 Xur Time: Location and Items for April 6-10, 2018

It’s Friday, which means it’s time for a Destiny 2 Xur location and items post!

Do remember that Xur now appears at 5 p.m. GMT / 12 p.m. ET / 9 p.m. PT.

Xur appears to players in the wilds of Destiny 2. His location changes every week, so players should watch out for where he’ll appear next.

This weekend, players can spend 29 Legendary Shards on the Prometheus Lens trace rifle.

Hunters can grab Celestial Nighthawk helmet for 23 Legendary Shards.

Titans can pick up the Hallowfire Heart chest armor for 23 Legendary Shards.

Warlocks can purchase the Eye of Another World for 23 Legendary Shards.

Players can also buy Fated Engrams, which contain a new not-yet-obtained Exotic, for 97 Legendary Shards. Three of Coins are also available for 31 Legendary Shards.

The Destiny 2 Xur location for this week is on Titan, near The Rig landing zone.

In other Destiny 2 news, several top Destiny YouTubers have lessened their support of the game, Bungie is hiring a new community manager, and the developer explains the faction rewards throttle and incoming adjustments. It also seems like the next DLC will be Destiny 2 The Fallen Warmind, if these leaks are to believed.

Will you buying anything off Xur this weekend? Let us know!

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James Fleming

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DayZ New Engine Launches “In a Couple of Weeks” on PC, Xbox One X Footage Released

It’s 2018 and a DayZ new engine is set to launch “in a couple of weeks,” and the game is also setting its sights on current-gen consoles, showcased in new Xbox One X gameplay.

Back in the days of 2010, DayZ was huge and unmatched. However, with H1Z1, PUBG and other battle royale games now out there using similar mechanics, DayZ is going to have to prove itself a worthy contender.

The game’s lead producer Eugen Harton says that DayZ isn’t looking to compete with PUBG or Fortnite:

The hardcore simulation we’re working on is not gonna compete with PUBG. It’s not gonna compete with Fortnite… I think we have a different customer. I’m pretty sure of that… It might not become a mainstream thing, but that’s not our customer. I’m okay with that. I know what game I’m making – I don’t want to appeal to everybody.

Surprise! Here’s how DayZ gameplay looks running on actual Xbox hardware. Announced back in 2015 alongside the Xbox Game Preview program, DayZ is still coming to Xbox and we’ve played it. Join us in our epic quest to shoot zombies and find a drink of water in this DayZ gameplay on Xbox One X, then subscribe for more on Outside Xbox.

This DayZ Xbox gameplay is all played in offline single-player mode, so although you won’t see us being murdered or forced to drink bleach by player-controlled bandits, you will get a feel for DayZ’s new graphical engine (which will also be introduced to the PC version) and how the survival elements work.

What do you make of the DayZ Xbox One X gameplay? Let us know in the comments below!

Source: PCGamesN

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Destiny 2 6v6 Multiplayer Coming Next Week, Dev Q&A Addresses Community Concerns

During the latest “This Week at Bungie” blog post, the developers dove into more Update 1.1.4 details, and gave an update on when the first Destiny 2 6v6 multiplayer event will launch.

Fortunately for eager players, 6v6 multiplayer will be available on April 10, when the new Iron Banner launches. Those taking part in the Iron Banner limited time event will be able to earn all Season 2 Iron Banner weapons through Reward Packages, or via direct purchase using Iron Banner Tokens. The event is scheduled to end the following Tuesday, on April 17.

Destiny 2 Developer Q&A

Q: In regards to Time to Kill, it’s a pretty popular opinion within the community that the TTK should be decreased. Do you have any plans on looking into this issue further? This sandbox update was called the go fast update. Will the next be called kill fast? Thanks for listening
Josh: We know this is one of the big items the community would like to see. We’re already coming at it from a few different angles. With Update 1.1.4, we wanted Guardians to feel more powerful and to get more chances to showcase that power. These changes included making weapons more lethal. The next big Sandbox update comes with Season 3 as we buff a good chunk of the Exotic weapons. These changes will be a direct response to “Exotics don’t feel Exotic enough.” Some of these weapons are getting damage buffs that can have a direct impact on the average TTK of an encounter.
Q: Will Vigilance Wing be allowed to reign supreme in the crucible or will we see any fine tuning in the near future?
Josh: While we will continue to adjust the Sandbox, we are not planning an outright nerf to Vigilance Wing at this time. We don’t believe slowing Vigilance Wing’s TTK in a world where our players are asking for a faster TTK is the right call. Instead, we should be adjusting more weapons up to a level where they can compete. I believe you’ll find a few retuned Exotics that can do that in the Season 3 Exotic update.
Q: When will we get the stream for Expansion 2 and Season 3? Liking the Go Fast Update so far. Excited to see what’s next.
DeeJ: We will be back on stream later this month to talk about the next content updates for Destiny 2. We’ll show you where you’re going next, who you’ll meet when you get there, how you’ll share new activities with your friends, and what you’ll be able to chase in the Crucible to prove your prowess.
Q: I’d like to know which elements of the recent and future updates the team have enjoyed working on the most, or which ones they are personally most excited for.
Kevin: With Seasonal Crucible Ranks, we’re looking to serve many goals. Most important to players like me, something to chase or something to set goals for every season. There is a reason to play, and there is a reason to perform in the Crucible. You’ll earn unique rewards for things like time commitment or performance. I’ll be back on a future stream to talk more about the ranking system, Valor, and Glory.
Q: I really wish D2 weapons system returns to primary/special/heavy. It was better than the current one. Is my wish reasonable?
Josh: We know that you want more control over your loadouts. You can expect weapon slot changes in the future of Destiny 2. We are actively working on a new system right now and we will have more to show and tell this summer.
Q: What is the exact design philosophy that lets you determine when a balance change is good? What testing procedures do you follow in order to implement a change? I think people in general want to know why some changes seem to take so long compared to other titles.
Josh: At any given moment, we are working on numerous Sandbox updates that follow the same pipeline. First, we set goals for what we want to accomplish with any given update. For example, the purpose of 1.1.4 was to directly affect the pace of combat and to allow for more powerful and heroic moments. In Season 3, we’ll be delivering a round of Exotic weapon tuning intended to make them feel more exotic. With our goals defined, we make the changes, playtest, and iterate for as long as we can. Destiny is a huge game with tons of different areas that may be affected in different ways (positive or negative) from any given change we may make. Our test team also plays them with us and helps us hunt for anything that we may have broken. Finally, those changes have to get packaged up into an update and certify those builds with each of our platforms before they finally roll out to you. 
Kevin: It’s all priority. We have many releases, but we have a finite number of people on the team. For us, it’s all about prioritizing what we can get done and when we can get it done. So, in some cases (like weapon slots) – that’s going to take a long time. The bigger the change, the more focus and people are required to get it shipped.
Q: Any plans for the development team to get more directly involved in community feedback? Whether that be responding to feedback, or making dev posts detailing game decisions and why they were made. Might be exciting for the community to get a more intimate look.
 
DeeJ: On the community team, we are always looking for new ways to get designers socializing with players. Moments like the Bungie Bounty are a good chance to swap some chatter. You can expect to see them quoted on the blog whenever their work is in a place where they can go on record. Last week, we sat Josh down to talk to us about his motivations for Update 1.1.4. We also help you find them online so you can follow their dialogue about their day to day.
Josh: You’ve been seeing a hearing from me a good bit lately. I hope that my candor helps show that we are serious about our commitment to communicate more clearly and more often with you. If you need EVEN more, look for me on Twitter @Josh_Hamrick or Kevin at @Tocom11.
Kevin: We’ve heard the feedback that the community wants more involvement, or at least more of a conversation. We’re actively looking at ways to do that, with this stream, and even in game. We know there is a big desire for testing builds early, and that’s something we’re thinking more about.
Q: When can you tell us about your solutions for the loot system? Like random rolls, perks/mods, depth to weapons and armor and stuff like that?
Josh: I’m no Investment Designer but I can tell you that we, as a team, know that you want more reasons to play. We know you want to be excited about the possibility of any given drop again. We know you want to look forward to hopping on night after night for a shot at something you want to get your hands on and that you look forward to the adrenaline rush when it finally happens. We are actively working to get there, together. We’ll talk more about our plans when they are in a playable state that we think is stable.
Q: Are there any set plans to introduce new elements, classes, subclasses, or weapon types to the game in the near future?
Josh: Yes, to some of these. From my desk, right now, I can look around and see new hotness on several people’s screens. We’ll be showing off a lot of this stuff in the months to come.
Q: How did the Crucible Team decide on random game modes, instead of letting players choose what mode they want to play like we had in D1?
Kevin: The biggest driver of that conversation was trying to improve matchmaking times and connection quality. Additionally, it allows us to better supply certain moods. As you’ve seen with 1.1.4, we’ve reinforced those moods. Quickplay is now delivering the 4v4 low intensity that we intended for that playlist. Competitive is now driving further the 4v4 high intensity. The biggest driver is connection quality and connection times. More people in the pool means more good connections.
In May, Private Matches are coming. At any point when you want to get a game of Control together, you can do that. In terms of players asking to “make Rumble permanent,” we’ve absolutely heard that feedback. To be more specific, we’ve heard that, we understand that, and we’ve been having conversations every day since the launch of 1.1.4 about that. Hopefully we’ll have more to say soon.
Q: Are you looking back at Destiny 1 for inspiration, or are you trying to find a new way forward? What do you currently consider to be a high priority for PvE and PvP? Any hints for random rolls or special slot… pretty please.
Josh: Destiny 1 and Destiny 2 are two unique and helpful data points. Neither game is perfect. Both have plenty of room for improvement. It’s hugely helpful to be able to directly compare and contrast the two and see what worked and what didn’t. Ultimately the goal is just to make Destiny 2 be the best Destiny we’ve ever made.
Q: Why can’t the mobility stat increase sprint speed? I’m a Hunter, I need to ninja.
Josh: Our goal with 1.1.4 was to get back to more of the Destiny 1 style of movement, especially the movement you’re working with mid combat. Sprint speeds weren’t changed for D2 and therefore it wasn’t crazy high priority to hit those. That being said, we called it the “Go Fast” update for a reason and it was absolutely one of the potential changes to test with on our list. As we dug into making changes to it we ran into some technical challenges that kept it from being possible to get up in time to test with. It’s something we will continue to consider in the future though. What I can tell you is we buffed standard movement quite a bit.  
Fun Fact: Any Mobility value over 5, after 1.1.4, is faster than max Mobility base speed values in D1.
We also returned (increased) Air Acceleration back to its D1 values, as well.

What do you think of the changes coming in the Destiny 2 1.1.4 update? Let us know.

In other Destiny 2 news, several top Destiny YouTubers have lessened their support of the game, Bungie is hiring a new community manager, and the developer explains the faction rewards throttle and incoming adjustments. It also seems like the next DLC will be Destiny 2 The Fallen Warmind, if these leaks are to believed.

Source: Bungie.net

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James Fleming

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Overwatch Retribution Coming April 10, Will Be a New 4-Player Event

Blizzard Entertainment has an upcoming event for Overwatch fans, and this one will touch on the game’s story and lore a bit. Called Overwatch Retribution, it will be a new, time-limited PvE mission, which will go live this April 10-30 on the PlayStation 4, Xbox One and PC.

Similar to last year’s Uprising four-player event, Retribution will give us a glimpse into the backstory of some key Overwatch characters like Reaper, McCree, Moira, Genji, and Reyes. Same as in other events, expect new skins, emotes, sprays and more.

Overwatch archive declassification complete. Travel eight years into the past and join Blackwatch as they seek to capture a high-ranking member of the Talon organization. Fight in the streets of Venice as Genji, Moira, McCree, or Reyes (later known as Reaper) to complete the mission and unlock pieces of the past with over 100 items from last year and 60 new ones—including highlight intros, emotes, sprays, and more. These archives are yours to explore starting April 10.

Once the game update is live, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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