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Rainbow Six Siege Toxicity Management Is Being Worked on by Ubisoft

Regardless if you’re a veteran or newbie Rainbow Six Siege player, there’s always some spoilsports and assholes that make playing the game a less than pleasant experience. This hasn’t escaped Ubisoft as the studio has posted a developer update regarding Rainbow Six Siege toxicity.

According to the studio, this is a priority that the studio will be “focusing on a team over the next few years,” with the end goal to track negative player behavior, and implement features that will encourage players to improve on their negative behaviors.

There are some short-term changes planned which will have an immediate impact like team killing, chat filtering and more. Read up on the details below as well as when they’re expected to roll out.

CHAT MONITORING

We are currently tracking the frequency at which racial or homophobic slurs are used by individual players, and will be applying bans with increasing severity on a case-by-case basis.

This is clearly outlined in the following section of the Code of Conduct:

“Any language or content deemed illegal, dangerous, threatening, abusive, obscene, vulgar, defamatory, hateful, racist, sexist, ethically offensive or constituting harassment is forbidden.”

The bans for this will fall within the following durations, depending on severity:

  • 2 Days
  • 7 Days
  • 15 Days
  • Permanent

*Please note that this is not a strict progression of bans. Particularly egregious offenders can be permanently banned without a warning, 2, 7, or 15 day ban being applied beforehand.

MUTE TEXT CHAT FUNCTION

ETA: Season 3

We want to put more power in our player’s hands to manage their own online experience. As such, giving you direct control over communication channels is important. We are working on allowing players to mute players individually for each player in the game. For example, you can mute the text chat of player A, the voice chat of player B, text and voice for player C, and neither for player D.

CHAT FILTERING

ETA: Season 3

Our team is working on the creation of an automated system that will censor text chat in game based on a chat filter list. This will replace words that have been identified as offensive and provide players with a notification that their language was found to be unacceptable. We will also be tracking the number of times players trigger this filter and will take action as necessary for players that are intentionally having a negative impact on other player’s gaming experience.

TEAM KILLING

ETA: Season 2

Intentional team killing is an issue in Rainbow Six, and our current method of addressing it is being improved. The goal is to track long term offenders across multiple games and sessions that slip through the cracks of our current team kill detection system. We cannot provide too many details on this, as it will lead to exploiting.

These short-term changes will begin to address toxicity, but we do not plan to stop there. We are serious about tackling the issues surrounding the potential for a negative player experience, and we will share any further changes with you prior to their implementation. We are interested in hearing your thoughts, and gathering your feedback! Please jump into the discussion on the subreddit and let us know what you think.

Don’t forget, Ubisoft has rolled out an update that targets hate speech users already, so this is an issue that the dev team is very much aware of.

Soure: Rainbow Six

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PUBG Files Lawsuit Against Competition, Wants Copycats Taken Down

With the battle royale genre exploding into prominence with PlayerUnknown’s Battlegrounds (PUBG), it was only a matter of time until copycats jumped in to take advantage of the game’s popularity, and of course, earn a few bucks too.

On the mobile gaming front, NetEase’s Rules of Survival and Knives Out are doing brisk business so far — even if there’s a mobile version of PUBG out now. Well, their success hasn’t escaped the eyes of PUBG Corporation as the company is now suing the copycats. According to a complaint filed in the federal court of California, PUBG states that the two mobile games were released before PUBG’s own mobile version came out, in order to gain market share (well, duh!). Not only that, but it gave examples of how NetEase copied several elements of PUBG without permission, and how it’s fooling mobile users from thinking Rules of Survival and Knives Out are connected to PUBG.

The 155-page filing lists a lot of things which PUBG Corp. claims are infringing on their trademarks. There are buildings, vehicles, weapons, gameplay mechanics like the shrinking area, and more. Another point of contention has been the “Chicken Dinner” message to winners of the game, which both mobile games use as well.

According to PUBG, these sort of messaging and images are made to confuse the public into believing that NetEase games are developed by, and connected, to PUBG.

“Defendants intended to create consumer confusion as to the source of ROS and intended to cause consumers to believe, incorrectly, that ROS had been developed by PUBG.”

PUBG Corp. stresses its point that both Knives Out and Rules of Survival are regularly referred to as “PUBG mobile” in the marketplace and by people, which proves that there is some confusion going on.

Back in January, PUBG asked Appled to take action against NetEase and their games for infringing on their trademark applications, to which NetEase denied. As a result of this, PUBG has filed a lawsuit where it it wants both mobile games taken down permanently, as well as monetary compensation.

PUBG has suffered irreparable harm as a result of Defendants’ infringing activities and will continue to suffer irreparable harm in the future unless Defendants are enjoined from their infringing conduct. 

You can watch Knives Out in action in the video below.

Will the courts decide in PUBG’s favor? Your guess is as good as mine at this point. While it’s a safe assumption that NetEase did copy PUBG and capitalized on the PUBG craze to rake in a ton of cash on mobile platforms, PUBG Corp. has to prove that first before any of the game gets taken down.

You can read the entire 155-page complaint filed by PUBG here.

Source: TorrentFreak

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Alex Co

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Rumor: The Division Developer Said to Be Working on a Battle Royale Project

With the success of PlayerUnknown’s Battlegrounds (PUBG) and Fortnite, it’s not surprising that more and more developers are jumping into the battle royale bandwagon. Well, if rumors are true, then it seems a Ubisoft battle royale game might be making its way out soon.

According to GameReactor’s anonymous sources, Ubisoft Massive, who’s currently developing The Division 2, is currently working on a battle royale title. Apparently, Ubisoft commissioned Massive to check up on the battle royale mode back in January 2018, and Ubisoft Massive has mentioned that they can whip up “something fun” in a short amount of time. It’s not known whether this is a spin-off mode for The Division, a standalone project, or something else.

When pressed to comment, a Ubisoft rep gave the ol’, “We don’t comment on rumors and speculation” line.

If this indeed is real, I wouldn’t be surprised given how popular the mode is, it’s just a matter of time until almost every publisher has a version of it. Then, it’ll flame out, and we’ll get another new hot sub-genre to obsess about, and the cycle repeats itself.

Would you want a Ubisoft battle royale game? Or has the genre burning itself out?

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Alex Co

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Ubisoft: Ghost Recon Wildlands Battle Royale Is Impossible “Right Now”

Following an April Fool’s Day joke that seemed to tease an upcoming Rainbow Six Siege battle royale mode, fans have been wondering whether any other Ubisoft franchises will be getting the battle royale treatment.

One player hit up the official Ghost Recon Wildlands Twitter account, suggesting that a 100-player mode would be great, as it could make great use of the “beautiful map of Bolivia.” Ubisoft responded, saying that they “understand the allure of the Battle Royale game mode” and acknowledged that “it may seem like a natural direction for Ghost War.” Unfortunately, “it would involve changes in the game structure and technical challenges that are simply impossible to undertake right now.”

That means we won’t be seeing a Ghost Recon Wildlands battle royale mode in the near future. However, with another year of content having been confirmed, it’s perhaps possible that a battle royale-esque mode will be added further down the line.

In other Ghost Recon Wildlands news, new Year 2 content details have been revealed, and the game’s anniversary was celebrated with free in-game items and a video.

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New PUBG Tequila Sunrise Event Mode Starts Today, Unique Rules Revealed

The new PUBG Tequila Sunrise event mode kicks off today, bringing a new limited time challenge for players to experience. Users will be limited to equipping shotguns and melee weapons, meaning close-quarters combat is the only option.

See below for the full PUBG Tequila Sunrise event mode details.

PUBG Tequila Sunrise Event Mode Details

EVENT SCHEDULE

  • STARTS: April 5th, 7pm PDT / April 6th, 4am CEST / April 6th, 11AM KST
  • ENDS: April 8th, 7pm PDT / April 9th, 4am CEST / April 9th, 11AM KST

AVAILABLE QUEUES

Squads (All Regions)

  • You can choose to turn Auto Matching either on or off in the main menu. The default state is “On”

NA/EU/AS: TPP & FPP

KR/JP/SA/SEA/OC : TPP only

LOOT SPAWN BEHAVIOR

Weapons

  • Shotguns (3x spawn rate)
  • Melee Weapons (3x spawn rate)
  • No other weapons

Items

  • Bag/Helmet/Armor Lv.3 (3x spawn rate)
  • Bag/Helmet/Armor Lv.1 (0.5x spawn rate)
  • Ammunition (3x spawn rate)

SAFE ZONE (WHITE CIRCLE) BEHAVIOR

  • Immediately after the plane gets into the air, the first safe zone is visible on the map.
  • The first safe zone will be smaller than its normal size.

OTHER EVENT RULES

  • Time of day is locked at sunrise.
  • Care packages are disabled.

Will you be giving the new PUBG Tequila Sunrise event mode a go? Let us know.

In other PUBG news, the new Savage map is currently being tested on the Closed Experimental Server, the Xbox Update 12 expected release date has been revealed, and it’s been found that 30% of all PC gamers are playing battle royale titles.

Source: Steam

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Fortnite Week 7 Challenges: The New Season 3 Challenges

The new set of Fortnite week 7 challenges have been revealed. These objectives task players with dealing damage with shotguns, searching for chests in Lonely Lodge, and solving some tricky puzzles.

Check out the full list of challenges below, which you’ll soon be able to start completing to climb up those tiers and get more loot!

Fortnite Season 3 Week 7 Challenges

  • Search Chests in Lonely Lodge (7)
  • Deal damage with Shotguns to opponents (1,000)
  • Search a Chest, Ammo Box, & Supply Drop in a single match (3)
  • Search the Hidden Gnome in different Named Locations (7)
  • Follow the treasure map found in Retail Row (1) (HARD)
  • Suppressed Weapon eliminations (3) (HARD)
  • Eliminate opponents in Shifty Shafts (3) (HARD)

What do you make of the Fortnite week 7 challenges? Happy with the selection of objectives? Let us know in the comments below.

In other Fortnite news, the game’s April Fool’s Day event was subtle yet fun, there’s a Boogie Down contest that rewards players with their own custom in-game emote, and a new Battle Royale vending machine item has been spotted.

Source: Fortnite Tracker

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PUBG War Mode Is Deathmatch With Actual Respawns

Despite no announcement or teasing from the developer, a PUBG War mode is now available to players. This acts as a type of deathmatch game type, with actual respawns. Yes, players who in this PUBG mode will get to live another life!

The PUBG War mode is currently only available as a Custom Match, with custom rules being available as well.

If you want to play the PUBG War mode, simply hit “Play” and then “Custom Match” to view the session list. You’ll be looking for “WAR” as the mode type.

If you want to see what the mode looks like in action, here’s a video from norovnog on YouTube:

This is a great mode for trying out different weapons. Will you be giving it a go? Let us know.

In other PUBG news, the new Savage map has begun closed testing this week, the first PUBG Event Mode is under way and utilizes the flare gun, and weapon skins have now been added to the game.

Source: PCGamesN

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Warner Bros. and IO Interactive Announce Publishing and Distribution Agreement for Hitman

In case you didn’t know, IO Interactive, the studio behind the successful Hitman franchise, is now independent after it managed to obtain the rights to the franchise from Square Enix last year. Well, it seems the studio has now found a backer to help with the future of the franchise.

In a press release, IO Interactive has announced that the studio has partnered with Warner Bros. Interactive Entertainment (Batman Arkham franchise) for global publishing and distribution of the Hitman franchise. As part of this agreement, Warner Bros. Interactive Entertainment will publish Hitman: Definitive Edition, which is set to shoot out this May 15, 2018, on the PS4, and Xbox One.

The HITMAN: Definitive Edition will include the following content:

  • IO Interactive’s 20th Anniversary Outfit Bundle – Three new outfits inspired by Freedom Fighters, Kane & Lynch and Mini Ninjas
  • HITMAN Season One (Main Game) – Seven exotic locations from the first season, including Paris, Sapienza, Marrakesh, Bangkok, Colorado and Hokkaido, along with the ICA Facility
  • HITMAN Game of the Year Edition Content – Four missions from the Patient Zero Campaign, three themed Escalation Contracts that unlock three unique weapons, as well as the Clown Suit, Cowboy Suit and Raven Suit from the recent Game of the Year Edition digital release
  • HITMAN Summer Bonus Episode – Featuring ICA bonus missions in Sapienza and Marrakesh
  • HITMAN: Blood Money Requiem Pack – Including the Requiem Suit, Pale Duck Explosive and ICA Chrome Pistol
  • All featured Contracts, Escalation Contracts, Challenge Packs and game updates from HITMAN Season One and the HITMAN Game of the Year Edition

Hakan Abrak, CEO of IO Interactive had this to say regarding the partnership:

We’re super excited to be working with Warner Bros. Interactive Entertainment on HITMAN and together releasing the HITMAN: Definitive Edition to new players. Working with a partner like WBIE means that the team at IOI can stay focused on what we’re good at, making games

Congrats, IO Interactive and WBIE! Let’s hope this is the start of a beautiful partnership!

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Alex Co

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Mothergunship Release Date Now Set for Summer 208

The first-person bullet-hell spiritual successor to Tower of Guns — Mothergunship — now has a release window! In a press release, GRIP Digital, who’s co-developing the title with Terrible Posture Games, has announced that the Mothergunship release date will fall somewhere in “summer 2018” for the PC, PS4, and Xbox One.

Check out the latest trailer below.

Gun Customization:

See that massive machine in the cover art? That’s the MOTHERGUNSHIP, and yeah, you’re supposed to fight it. Luckily, MOTHERGUNSHIP (the game) lets the player craft, create, and customize their very own gun monstrosities to fend off all the foes you’ll face along the way. The only boundary is making the barrel face forward. The rest is up to your creative will. Joe Mirabello wanted the process to be exploratory and “game breaking”. With different barrels, caps, and stock pieces, players customize the shape, output, and total energy consumption of the weapon. Want to make a 10-barreled flamethrower sniper that’s shaped like a box in your FOV? Yup, go for it. How about a gravity dipping grenade launcher that also has 3 shotgun barrel attachments? Totally! Oh yeah, you could also make something more manageable too.

We’ll have some exciting news to share soon about how players can try their hand at this before release. But, ummm, that’ll come soon 😉

Take a peek at the gun customization here

Mothergunship will also be playable at PAX East this weekend, and some “remote preview opportunities” will be coming very soon as well. Don’t forget, Mothergunship has co-op multiplayer, so you’ll have a cohort in crime in dishing out chaos.

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Alex Co

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Ghost Recon Wildlands Year 2 Details Announced, Watch the Trailer

In a press release, Ubisoft has announced that Ghost Recon Wildlands will get a host of new, post-launch content in its second year! The first Ghost Recon Wildlands year 2 update will roll out on April 10, and will be called “Special Operation I,” and will contain the following:

  • Teammate Customization: The number one feature requested by the community, teammate customization will allow players to customize teammate outfits with all items they have unlocked for their own character.
  • PvP Update: A new game mode called “Sabotage” with five exclusive maps, the first of six new PvP classes for Year 2, and new perks and weapons.
  • PvE Update: A free special themed PvE mission and special challenge with exclusive rewards.

The Special Operation I includes the content planned for Updates 5 & 6 from the original Ghost War roadmap. There’s also paid stuff too, which you can read about below.

On top of that, Ubisoft announced Ghost Recon Wildlands’ Year 2 Pass offering seven-day early access to all the six new Year 2 GhostWar classes, an exclusive customization pack, and eight Battle Crates (four Special Ops crates and four Ghost War crates) to further customize players characters in the main game as well as in the Ghost War. Ghost Recon Wildlands Year 2 pass will be available digitally for $29.99.

In addition to that, Ubisoft has confirmed that the second year support for Wildlands will extend to both the campaign, and the Ghost War PvP mode. This is definitely good news for Ghost Recon Wildlands players, and its once again a shining example of the publisher supporting their player base even after a year of the game being out.

Are you still playing Ghost Recon Wildlands? How is it so far?

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Alex Co

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Report: First PS5 Info Surfaces

While there’s still a lot of gaming to be had with the console generation we’re in now, there’s no denying that the PlayStation 5, and whatever Microsoft calls the next Xbox is swiftly creeping up. Just last month, word got out that devkits are being sent out to developers so they can start creating PS5 titles.

Now, in a new report by SemiAccurate, the site has published what it calls PS5 info! Note that the site requires a $1,000 subscription, but thanks to ResetEra users, we have a quick summary of the info below.

Quick Summary of Playstation 5 article:

-Uses AMD’s Navi as its base architecture, not specifically using Navi.
-CPU is custom Zen
-Large amount of devkits have apparently gone out.
-Author suggests 2018 release of PS5 is not out of the question based on the amount of devkits released as this is a “sure sign that the launch is getting close”. Not definitive.
-VR “goodies” baked in at the silicon level. (My Opinion, not authors: Sony not giving up on PSVR any time soon. VR support inside the PS5 right out of the box)

Some more stuff in there, but doesn’t really discuss power of the system.

Why should we believe a website that calls itself “semiaccurate?” Well, for one thing, it did get the n news that Nintendo was partnering with NVIDIA with the Switch, and it got the correct PS4 tech specs way back in 2012, so the site’s track record has been reliable at the very least.

That said, I really, really doubt it’ll be released in 2018. Heck, I’d be surprised if it was revealed this year. If I had to wager a guess, the PS5 would be announced next year, with an official release in 2020.

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Alex Co

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Far Cry 5 Sales Numbers Breaks Franchise Sales Records

In a press release, Ubisoft has announced that Far Cry 5 is now the best-selling game in the franchise’s history! Not only did Far Cry 5 more than doubled its first week sell-through (sold, not shipped) of Far Cry 4, it’s now also the biggest launch ever for a Ubisoft game, only beaten by The Division.

Regarding player engagement, people have streamed more than 55,000 hours of Far Cry 5 on Twitch, while YouTube videos showcasing the game have netted more than 117 million views! Both are records for a Ubisoft game just a week out from launch.

While no official Far Cry 5 sales numbers were given out, Ubisoft did share that it’s only second to The Division in terms of consumer spending through the first week, with the shared world shooter nabbing over $310 million. Also of note, more than 50 percent of Far Cry 5’s sales are via digital distribution.

Ubisoft has also shared a nifty infographic giving us interesting in-game stats!

For more on Far Cry 5, make sure to check out this game-breaking bug that can ruin your game save. We also posted a report where user created maps via the game’s arcade” mode where Counter-Strike’s de_dust2, and more famous maps were recreated.

Have you joined the resistance in Montana? What’s your take on the game so far?

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Alex Co

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PUBG Savage Map Update Makes Initial Tweaks, Squads Playlist Now Available

A PUBG Savage map update has been deployed to the Closed Experimental Server. It tweaks a number of gameplay elements that should make for a better overall experience. Item and weapons now spawn more frequently inside buildings, and the blue zone appears before players parachute.

The Squads playlist has also been opened up to players, with Duos presumably being added later.

Here’s the full list of PUBG Savage map update patch notes:

  • Increased the item and weapon spawn rates inside residential buildings and small cabins to improve the looting experience along the outskirts of the map.
  • The first blue zone circle will show up right at the beginning of the match so players can plan their strategy before parachuting.
  • Blue zone time adjusted to speed up gameplay during the first phase of the match.
  • Red zone frequency has been lowered
  • There are now fewer explosions inside each red zone. The size of the red zone remains the same.
  • Vans now spawn less often. The two-wheeled motorcycle spawns more often. Motorbikes with sidecars have been removed from Codename: Savage.

The first testing phase for the PUBG Savage map ends on April 5.

In other PUBG news, the new Savage map has begun closed testing this week, the first PUBG Event Mode is under way and utilizes the flare gun, and weapon skins have now been added to the game.

Source: Steam Community (Official Post)

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Marvel’s Spider-Man Swings to PS4 This September 7, Collector’s and Digital Deluxe Versions Revealed

While the PlayStation 4 has no shortage of exclusive (and great) games coming to the console, pencil another one in for later this year! Marvel’s Spider-Man, which is being developed by the folks over at Insomniac Games (Ratchet & Clank, inFamous), has now been confirmed for a September 7 release date!

Announced by Sony over at the PlayStation Blog, the Spider-Man PS4 release date isn’t the only thing revealed today, we’re also shown the box art, and the Collector’s and Digital Deluxe editions too! Before anything else though, check out the box art.

Not that exciting? Yeah, I thought so too. However, the Digital Deluxe and Collector’s editions kind of make up for it. Check each one’s contents below.

Digital Deluxe

The Digital Deluxe edition of the game ($79.99 MSRP) will include a copy of the game as well as new story chapters with our post-launch DLC series – Marvel’s Spider-Man: The City That Never Sleeps. That’s right, we’ll be supporting the game post-launch and you’ll be getting three new chapters each with new missions, new villains and characters, and additional suits for Spider-Man. More details on that a bit later down the road. Buyers who pre-order the Digital Deluxe edition will also receive by mail a limited edition collectible pin (only available to residents of US and Canada) featuring Spider-Man as he appears on the cover art for the game.

Collector’s Edition

The Collector’s Edition ($149.99 MSRP, while supplies last) includes all of the digital content from the Digital Deluxe Edition, as well as a Steelbook case featuring the iconic white spider, Mini Artbook from Titan Books, and an awesome Marvel’s Spider-Man statue by Gentle Giant. Pay extra special attention to the statue though and you’ll notice something is obviously missing. We haven’t revealed the entire statue for the Collector’s Edition, just Spider-Man perched on top of something. What could that be? It’s too spoilery to show you now, but stay tuned!

Your Spidey itch still not scratched? There’s also a new video to accompany the release date announcement as well.

Gaming mag Game Informer has Marvel’s Spider-Man as its cover game of the month, so there should be a fair number of interviews, features and more coming from ’em if you want more Spidey info.

Who’s ready to swing into action and beat baddies senseless with webs and quips? I know I can’t wait.

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Alex Co

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Fortnite 10GB Update Deployed to PS4, Is Unintentionally Massive

A Fortnite 10GB update is rolling out to PS4 users (patch 1.53) and it’s causing all kinds of rumors to spread. With talk of the Tilted Towers landing zone being removed, many players have been expecting a big update to drop and shake up the map.

Unfortunately, for those expecting a game-changing patch, update 3.4.4 (known as 1.53 on PS4) is only intended to fix a crash issue that was occurring. Despite its giant size, the Fortnite 10GB update has no other purpose.

The Fortnite 10GB update’s large size is “unexpected,” says Epic Games. The latest comment from the developer states that they are “looking into this issue right now, and apologize for the inconvenience.”

So no Fortnite meteor shower today, it seems!

In other Fortnite news, the game’s April Fool’s Day event was subtle yet fun, there’s a Boogie Down contest that rewards players with their own custom in-game emote, and a new Battle Royale vending machine item has been spotted.

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Fortnite 3.4 Update Patch Notes: Vending Machine, High Explosives v2 Mode & More

The Fortnite 3.4 update patch notes are now live, detailing the latest changes to the game, including the addition of vending machines, the High Explosives v2 mode and more.

Here’s the full list of Fortnite 3.4 update patch notes:

Fortnite 3.4 Update Patch Notes:

BATTLE ROYALE

WEAPONS + ITEMS

  • Vending Machines have been added.
    • These are found in various locations around the map.
    • Each Vending Machine will randomly select a rarity. All items sold will match that rarity.
      • Items found in a Common (white) version will cost 100 materials.
      • Items found in a Uncommon (green) version will cost 200 materials.
      • Items found in a Rare (blue) version will cost 300 materials.
      • Items found in a Epic (purple) version will cost 400 materials.
      • Items found in a Legendary (gold) version will cost 500 materials.
    • Each Vending Machine will sell three items, one for each material type (Wood, Stone, Metal).
      • It will cycle through each of the three items on a short timer. To switch items faster, hit the Vending Machine with your Pickaxe.
    • There is no purchase limit to the items available.
  • Many weapons now have First Shot Accuracy.
    • Included weapons:
      • Suppressed Submachine Gun
      • Tactical Submachine Gun
      • Pistol
      • Suppressed Pistol
      • Revolver
      • Hand Cannon
      • Assault Rifle
      • Burst Assault Rifle
    • When aiming, standing still, and the weapon has not fired recently, the first shot will be 100% accurate.
      • When this is active, the aim reticle will be completely closed in to indicate this state.
    • Damage fall-off has been adjusted for weapons with First Shot Accuracy.
      • Suppressed Submachine Gun and Tactical Submachine Gun
        • Fall-off begins at 24 meters.
        • Damage reduced to 80% at 35 meters.
        • Damage reduced to 65% at 50 meters.
      • Pistol and Suppressed Pistol
        • Fall-off begins at 28 meters.
        • Damage reduced to 85% at 47.5 meters.
        • Damage reduced to 75% at 70 meters.
        • Damage reduced to 65% at 250 meters.
      • Revolver and Hand Cannon
        • Fall-off begins at 35 meters.
        • Damage reduced to 70% at 60 meters.
        • Damage reduced to 40% at 85 meters.
      • Assault Rifle and Burst Assault Rifle
        • Fall-off begins at 50 meters.
        • Damage reduced to 80% at 75 meters.
        • Damage reduced to 65% at 100 meters.
    • Headshot damage multiplier reduced to 2x for weapons with First Shot Accuracy (was 2.5x).

GAMEPLAY

  • Limited Time Mode: High Explosives v2
    • General
      • Non-explosive weapons removed.
      • Friendly Fire off.
      • 1:50 shaved off wait times for first four storms (20s / 30s / 30s / 30s).
    • Supply Drops
      • Spawn +50% more consumables.
      • Spawn +100% more materials.
      • Have a 50% chance of dropping a Legendary Guided Missile.
    • Floor Loot adjustments
      • Materials spawn 60 / 90 / 120 per pickup for wood/stone/metal.
      • Materials drop rate increased 50%.
      • Ammo drop rate increased 50%.
      • Impulse grenade added to floor loot.
      • Trap drop rate lowered 50%.
    • Other loot adjustments:
      • Number of rockets found per drop increased (Floor: 4-6 | Chests: 8 | Supply: 12 | Box: 16 | Llama: 20).
      • Grenade, Impulse Grenade & Remote Explosive drop rate +100%.
      • Bandages drop rate -50%, Med Kit & Slurp drop rate +50%.
      • Spike Trap disabled; Launch Pads & Campfires spawn at 1:1 ratio.
      • Rocket Launcher drop rate +100%.
      • Guided Missile drop rate +100%.
  • Resource gathering rates adjusted.
    • Increased most Wood resource values by about 10%.
    • Reduced variance of resources from objects. Was +/- 30%, now +/- 15%.
      • This meant that an object with a base 100 resource value could have been anywhere between 70 and 130 resources. Now it would give between 85 and 115.
    • This does not affect Limited Time Modes.

SAVE THE WORLD

WEAPONS + ITEMS

  • Easter Egg Launcher
    • Lobs explosive eggs that persist on the ground.
    • When enemies get close to an egg they detonate after a short delay.
    • Maximum of 6 eggs active at a time.

In other Fortnite news, the game’s April Fool’s Day event was subtle yet fun, there’s a Boogie Down contest that rewards players with their own custom in-game emote, and a new Battle Royale vending machine item has been spotted.

Source: Epic Games

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James Fleming

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Call of Duty: WWII The War Machine Gameplay Trailer

Activision has released our first look at Call of Duty: WWII’s second expansion, The War Machine! In this COD WW2 DLC 2 trailer, we see the multiplayer maps shown off, the new War mode skirmish, and of course, a new chapter in Nazi Zombies!

Tensions escalate in DLC Pack 2 for Call of Duty®: WWII — The War Machine. Join the Allies and stop the powerful Axis advance in three new Multiplayer maps that illustrate the might and global reach of the Axis War Machine. Strike back and take part in the Allied invasion of Sicily in Operation Husky, the all new objective-based War Mode mission. Plus, experience the latest Nazi Zombies chapter: The Shadowed Throne.

Egypt: For the first time in Call of Duty: WWII, we’re bringing players to the battlefields of Northern Africa and the Egyptia pyramids. Players fight in and around the ancient ruins at Giza with landmarks that you’re sure to recognize. The map features an interior temple in the center that heats up during intense Domination matches with more open exterior lanes to either side. There’s something for everyone, as all ranges and playstyles have a place to call home here.

Dunkirk: Players face off on the sands and beachfront boardwalk of the French sea-side city of Dunkirk. This map features a lage, open and dangerous beach area flanked by tight interiors through the buildings lining the beach-front. Sniping can be effective here, though aggressive running and gunning can also pay off, so keep sharp and watch your angles and surroundings to win the day.

V2: Welcome to V2 – a rocket development and test site located in rural Germany. V2 is a tight, ultra-fast paced map that neve lets up for a moment. The launch tower sits at the map center, providing a focal point and an opportunity to grab an elevated sightline on unsuspecting opponents. Short-to mid-range engagements are dominant here, with fast and furious gameplay throughout – don’t blink!

The War Machine will deploy this April 10 on the PS4 first, and will be available a month after on the Xbox One and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rocket League Half Flip – How to Master

Rocketing Your Way to Half Flip Mastery

While playing Rocket League, have you ever gone into full nitro mode only to overshoot your mark and have someone else wrestle ball control from you? Quite a frustrating scenario, isn’t it? In such instances, your only recourse is to be quick about your turnaround maneuver if you wish to gain lost momentum in the hopes of catching up to the ball. Otherwise, you can say bye-bye to ball control for the time being—not to mention risk getting scored on.

The most common ways to make a 180-degree turn are to execute drift turns or jump-180 combinations. While these usually enough to get the job done, they’re certainly not the quickest. And as you may very well know—every second counts in a game like Rocket League where everyone is jostling for position. Thankfully, there’s a quicker and more efficient way of turning around. Rocket Leaguers, I present the Half Flip! The Half Flip is the quickest and most effective move for players to employ when they need to turn around and hurriedly go in the opposite direction.

Today, I’ll break down and dissect the Half Flip to help you understand the science behind it.

The Basics: Getting a Solid Foundation for Your Half Flip

Without a solid foundation courtesy of the basics, you might as well forget about it. So, before you can even think of adding the Half Flip to your arsenal of moves, you’ll need to get some essential components down. There are three components to a Half Flip: The Dodge, The Cancel, and The Air Roll. We’ll get down to the nitty-gritty of these moves in a bit. Before you proceed, pick up your controller and make sure to master all three of these components.

Mastered them yet? Good! Now we can proceed.

The Culmination: Combining the Elements of the Half Flip

Now comes the fun part.

First off, you’ll need to be able to accurately execute a Backwards Dodge—a simple maneuver achieved by pulling back and double-tapping on your jump. Next, you’ll need to cancel out that flip. You’ll want to do this halfway through the move (ergo, your tires are facing the sky, and your roof is facing the ground) by pushing forward. Timing is crucial here. Many players make the mistake of canceling too early. This will only cancel the flip for a few seconds before the car tries to continue the flip. Lastly, you’ll need to execute the air roll. Once your vehicle is upside down, hold down the air roll button and turn your car either left or right to get it in an upright position.

That’s it! You’re now ready to execute the Half Flip. To get the timing of the Half Flip-down, practice the move on your own a couple of times until you feel comfortable enough that you have a good handle on the motion.

The Application: Putting What You Have Learned to Good Use

There’s a host of ways for players to gain an advantage on Rocket League—from Rocket League Crates to the mastery of tricks. The Half Flip is one such nifty trick. Although it may seem like a daunting and complicated trick, the truth is it’s merely a combination of a few simple moves done in the proper sequence. All that matters isthat you get the timing right, and you’re good to go. The Half Flip is a move that’s built around the Dodge. This gives it the distinct benefit of natural speed. Whenever you perform dodges—whether forwards, backward, or sideways—you instantly gain a sudden burst of momentum. This resultant speed is something you can take advantage of in your move. Now here’s a pleasant surprise for you: You can even add more speed to the Half Flip by utilizing your boost as you flip.

Most methods of turning around in Rocket League are just painfully inefficient, TBH. With the Half Flip, you can change direction in a flash while gaining sufficient momentum for your burner to take advantage of. So, keep these tips in mind. With a little practice and proper timing, you can utilize this nifty technique to zoom across the field and gain ball control whenever you choose.

Keep rolling and keep balling!

James Fleming

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PS Plus Free Games for April 2018 Now Available, Download Links Within!

This month’s free PlayStation Plus games are now live! Yes, that means the PS Plus free games April 2018 list which include Mad Max, TrackMania Turbo and more, can now be downloaded!

In case you want to download the PS Plus free games April 2018 lot, you can do so in the links below which leads directly to the browser version of the PSN Store.

Mad Max (download link)

Mad Max for PS4! Developed by Avalanche Studios, you star as the iconic lone warrior surviving a hostile Wasteland. Max Rockatansky’s dangerous journey begins after a gang steals his legendary Interceptor. Combining open-world vehicle combat with bone-crunching battles, Mad Max will keep you fully immersed as you fight to get your Interceptor back and make it to the Plains of Silence.

TrackMania Turbo (download link)

Racing fans will appreciate TrackMania Turbo, a polished PS4 arcade racing game where your goal is to achieve the perfect racing time. You can hone your skills with 200 pre-built tracks, then create and share your own custom tracks to make the competition last forever.

Here’s the rest of the month’s free games complete with download links for each.

Once we hear word of what the PS Plus May offerings will be, we’ll be sure to let you know ASAP.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Shadow of War Loot Boxes and Premium Currency to be Permanently Removed

Shadow of War loot boxes and premium currency will soon be a thing of the past. On May 8, developer Monolith will be stopping the purchase of Gold. Then, on July 17, Gold, War Chests and the Market will be permanently removed. (Players who have Gold in their inventory will want to spend it before the July 17 deadline, as afterwards it will be converted into in-game items.)

Here’s the official announcement post, which confirms the removal of Gold, War Chests, and the Market from the game.

The core promise of the Nemesis System is the ability to build relationships with your personal allies and enemies in a dynamic open world. While purchasing Orcs in the Market is more immediate and provides additional player options, we have come to realize that providing this choice risked undermining the heart of our game, the Nemesis System. It allows you to miss out on the awesome player stories you would have otherwise created, and it compromises those same stories even if you don’t buy anything. Simply being aware that they are available for purchase reduces the immersion in the world and takes away from the challenge of building your personal army and your fortresses. In order to fully restore the core promise of the Nemesis System, we’ll be permanently removing Gold, War Chests and the Market from Shadow of War. This means the option to purchase Gold with real-world money and the ability to gain Orc Followers from War Chests will be removed. There will be a specific amount of time given for players to utilize their unused Gold. If players have unused Gold by the end of the time allotted to spend it, any remaining Gold will be converted to in-game items.

In addition to the removal of microtransactions, the developer will also be updating the final chapter of the campaign, with “new narrative elements and streamlined for a more cohesive experience.”

Additionally, we’ll be updating the Shadow Wars section of the campaign, where players defend their fortresses against Sauron’s repeated counter-attacks. This portion of the game will be improved with new narrative elements and streamlined for a more cohesive experience. For players who choose to continue with these on-going fortress defense missions, the Endless Siege update released last November will still be available. We’ll also be incorporating many other gameplay improvements that will be detailed in future build notes, including Nemesis System updates, new player skins, skill tree additions, gear system upgrades and progression updates, just to name a few that we’re excited about.

The removal of microtransactions can only be a good thing, right? Let us know your thoughts on this huge change in the comments below.

Source: WBGames Community Forum

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James Fleming

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