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PSA: Battlefield 1 Anniversary Dog Tags Can Now Be Obtained

For those who like collecting stuff, don’t forget that the recently announced Battlefield 1 15th Anniversary dog tag can be yours now! You don’t even need to do anything, but log in to Battlefield 1 from today, October 12, up to October 16.

This is for all platforms, and if you want to see what it looks like take a look at the image above. 

Don’t forget, there’s a lot more Battlefield 1 activities happening all throughout the week to commemorate the Battlefield franchise’s 15th year anniversary. The big Battlefield 1 October update also rolled out today, and we have the entire patch notes list for you to pore over.

If you notice new events pop up let us know via Twitter or email so we can alert everyone else.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Ed Boon Discusses Possibilty of Injustice 2 Port for Nintendo Switch

Despite Injustice 2 being only available on the PlayStation 4 and Xbox One platform since its release earlier this year. It seems that the DCU based fighter could add another platform to it’s availability in the near future.

Very recently, Ed Boon the Creative Director for the Injustice franchise recently spoke to GameSpot during the Brazil Game Show and chimed in on possibly bringing Injustice 2 to the Nintendo Switch. Boon  reveals that while there’s interest on exploring the Nintendo Switch for some of his titles such as Injustice 2, it won’t be met without some compromises.

While he doesn’t exactly state what some of these compromises may be, it is plausible if the game sees a Switch port the graphics may be toned down a bit to get the game running smoothly,  or other shortcuts, such as particle effects and other taxing resources being tweaked a bit accommodate the Nintendo Switch.

Additionally, Boon states that’s not the only hurdle that the NetherRealm Studios may encounter with the possibility of a Switch port as he states, “I think we would need to set up something in terms of an external team. I know on the art team, we have enough people to do three console SKUs, and that would be something we’d need to work out.”

If so, this means that the Switch port of the game would be handled by a third-party developer, which may be quite an issue as past experiences with external developers handling NetherRealm Studios titles lead to less than stellar experiences, such as the PC port for Mortal Kombat X. Where those who’ve purchased the game on the PC platform experienced some big issues to the game that weren’t fixed for months on end.

Of course this isn’t confirmation of the game coming out for the Nintendo Switch, but with the continuing post-launch support of Injustice 2. A Nintendo Switch version shouldn’t be too far out of the realm of possibility if the demands from fans is pretty strong.

Source: GameSpot

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Latest Path Of Exile Patch Adds Persistent Specters and More

With what felt like an eternity for the Path Of Exile community who’ve been addressing their concern over the specter builds being a hassle to play. Have had their voices finally heard with the recently released Path Of Exile patch that’s now available on the PC platform.

The Path of Exile patch sees the specter skill gem include a very big quality of life change to it that allows them to still be alive even if the user has logged out of the game. Aside from this very welcomed fix to the game, here’s what the rest of the 3.0.2 patch for Path Of Exile also includes:

3.0.2 Patch Notes

  • Added initial French, German and Spanish language support for Path of Exile. If you can read these languages, please try them out and let us know your feedback!
  • Your Spectres and Auras are now saved when you log out or are disconnected.
  • Spectres no longer have their level reduced to the level of the area they are in. Instead, the level of a Spectre is now based on the lowest of either the level of the monster they were raised from, or the maximum level allowed by the skill gem used. This is now indicated on the skill gem.
  • Desecrate can now only create monsters that are in the instance it is used in. In areas where no monsters have spawned, a specific desecrate table is used. This fixes a longstanding bug with the desecration list that had further problems introduced due to persistent spectres.
  • Added two new unique items: Malachai’s Mark and Dialla’s Malefaction.
  • The Plaguemaw V Prophecy can now be completed in the Crystal Veins or a Crystal Ore Map.
  • Changed some of the interactions between certain on-flask-use effects and the unique belt Umbilicus Immortalis for consistency. For example, effects that care about when you use a flask (and not the effect of the flask itself) will apply to you but not your minions.
  • Fixed various issues with the quest status of Standard characters that were made prior to 3.0.0.
  • Fixed a bug that was causing some Standard characters to not receive a free bandit choice respec.
  • Fixed a bug that could cause some Standard characters to receive resistance penalties earlier than intended.
  • Fixed a bug where flasks that remove bleeding did not remove stacking bleeding from the Crimson Dance keystone.
  • Fixed a bug where the Brutal Fervour ascendancy passive would not remove Crimson Dance bleeding.
  • Fixed a bug where increases and reductions to the effect of flasks were also being added to the percentage of recovery granted instantly by flasks with the “Bubbling” mod. This caused several issues if this percentage exceeded 100%.
  • Fixed a bug where instant “of Animation” flasks were healing minions for more life than intended.
  • Fixed a bug where some flask recovery rate modifiers were not correctly accelerating flask recovery, only shortening the duration of the flask effect.
  • Fixed a bug where losing the stat for leeching Energy Shield instead of Life while you had active instances of Energy Shield leech could stop the maximum leech rate cap applying to them. This commonly happened with the Soul Tether unique item.
  • Fixed a bug where the increased Energy Shield Recharge Rate granted by Discipline was not working.
  • Fixed a bug where ailments reflected by the Yugul pantheon power could bypass immunities.
  • Fixed a bug where the damage penalty on Static Strike’s explosion wasn’t being correctly applied to the ailments created by the explosion.
  • Fixed a bug where the Chill applied by The Pandemonius lasted for 2 seconds, rather than 1.
  • Fixed a bug where some lava traps were not disabled after Izaro was killed.
  • Fixed a bug that caused duplicate Darkshrines to appear in the Labyrinth. For example, you should no longer be able to get ‘Twice Blessed’ multiple times in a single Labyrinth.
  • Fixed a bug where traps would not be disabled in the Aspirant’s Trial if a player entered it prior to getting the ‘Labyrinth Traps are disabled in the Aspirant’s Trial” darkshrine effect.
  • Fixed a bug where the Curse Pylons in the final stage of the Izaro encounter were not applying their curses to the player.
  • Fixed a bug where the Unbearable Whispers III Prophecy was not correctly triggering from the Act 6 or Act 9 Shavronne encounters.
  • Fixed a rare bug where Cemetery maps could generate inside-out, rendering the majority of their terrain unwalkable.
  • Fixed a rare bug that could cause a player to have incorrect dialogue options available when speaking to Navali.
  • Fixed a bug where the Ultimate Chaos Portal and the Pure Light Portal did not have audio.
  • Fixed a bug where recovering a flask charge via Nature’s Boon while in the midst of a Skin Transfer would cancel the Skin Transfer.
  • Fixed a bug that could cause players to lose some progress towards the “Gain Splinters from Unique Breach monsters” challenge.
  • Fixed a bug where Doryani’s Touch was able to damage enemies through walls.
  • Fixed a bug where Atziri’s Empowered Flameblast was not dealing damage to everything within its area of effect.
  • Fixed a bug introduced in 3.0.1e where Arcane Surge would not trigger from channelled skills.
  • Fixed a bug where some bosses were using an incorrect Arc effect.
  • Fixed a bug where players could be disconnected to the login screen after a mandatory character rename.
  • Fixed a rare issue where the quest tracker would not display Prophecies correctly.
  • Fixed a clipping issue with the Pitch Black Armour set.
  • Fixed various clipping issues with the Raven Armour set.
  • Using a Portal in the Blood Aqueduct now takes you back to the Sarn Encampment, instead of to Highgate.
  • Efficacy Support now correctly supports Damage over Time effects.
  • Kitava’s minions are now properly killed off when Kitava dies.
  • Improved the visual effect of the Dusk Weapon Effect on various unique items.
  • Improved the audio effects of Volatile Core.
  • Fixed various client crashes.

However, with every good there’s some bad. As despite the changes to the specter skill gem, the Path Of Exile community isn’t too happy with the recent changes to the desecrate skill gem which goes hand in hand with specters. Due to the recent changes to desecrate, people are finding trying to spawn corpses of specific monsters to be very time consuming. Or simply not getting certain corpses to spawn period.

Path Of Exile is a free-to-play aprg that’s currently available on the PC and Xbox One platforms.

Source: PoE Official Site

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Star Wars Battlefront II Will Feature Iden Versio as a Playable Character in Multiplayer Confirmed

While it’s no secret that the single-player campaign of Star Wars Battlefront II will feature new character Iden Versio as the protagonist, it’s now been confirmed that she’ll be in multiplayer as well.

EA has updated the official Star Wars Battlefront II hub on the company’s website, and Iden Versio is one of the new faces gracing the page. Check out her abilities and stats below.

Iden Versio:

Commander Iden Versio leads the Imperial special forces unit Inferno Squad. An expert pilot and soldier, she solves the Empire’s problems through unconventional means

IDEN VERSIO’S ABILITIES 

  • Droid Shield: Iden’s droid creaters a protective shield around her.
  • Pulse Cannon: Fires long range, charged shots for heavy damage.
  • Stun Droid: Iden’s droid stuns an enemy. The stun can chain to nearby enemies.

Weapon: Iden’s TL-50

Race: Human

Affiliation: Galactic Empire

It’s been quite a hectic day if you’re a Star Wars Battlefront II fan. We got the pricing details of the “Crystals” currency earlier today, there’s also EA’s Community Manager saying “nothing is final” when it comes to the game’s loot crates and other stuff, and we have EA finally breaking the silence on the loot crates and how the progression system won’t be pay-to-win.

Make sure to read our Battlefront II beta impressions on both infantry and Starfighter Assault as well to give you a better understanding on how it plays.

Expect more Battlefront II info to come out as we get nearer the game’s November 17 release date.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Gran Turismo Sport Trophies Revealed Ahead of Launch

With over a million racing fans trying the Gran Turismo Sport limited time demo, it seems the racing franchise is prepared to make a big splash once again. While the game isn’t due out for at least a few more days, the GT Sport Trophies last has raced out ahead.

Check out the complete Gran Turismo Sport Trophy list to see what challenges you need to complete to earn them all.

Thankfully, Gran Turismo Sport is a racing game, so don’t expect any spoilers in the list above. Unless you count going as fast as you can a spoiler. 

Gran Turismo Sport is once again being developed by Polyphony Digital, and will race out this October 17 exclusively on the PS4.

Source: Exophase

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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NBA 2K18 Update 1.04 Rolls Out, Full Patch Notes Listed

NBA video game fans, a new NBA 2K18 update 1.04 is out right this moment for the PlayStation 4 (2K said it’s “coming soon” to Xbox One, PC, and Nintendo Switch), and there’s a lot of additions and gameplay changes that made the cut. 

Clocking in at over 5GB on the PS4, some of the changes are the addition of new shoes, to making players less injury prone, there’s a lot of changes to the core gameplay and even to MyCareer. Check out the full NBA 2K18 patch notes:

General

– The Classic Edition uniforms for the Bucks, Hornets, Lakers, and Suns have been added to the game. Look for these to be released in the next roster update!
– Five new shoes have been added to the game: BBB ZO2: Prime, Jordan CP3.X AE, Jordan Super.Fly 2017, Nike Foamposite One, and Kobe A.D. NXT. Look for these to be released in the next roster update!
– Improvements to the CAP/Lab user interface.
– New CAP facial hair: 18 new beards, 2 new mustaches, and introducing 8 facial stubble styles that can be mixed & matched with our various hair styles.
– Girth now changes when adjusting weight in roster Create-A-Player.
– Added eyebrows and eye colors to the roster Create-A-Player.
– Detroit Pistons court floor updated has been updated to their new Platinum Equity floor.
– Orlando Magic court floor has been updated.
– Player names are no longer cutoff in the uniform editor when creating a uniform.
– (Switch) Game no longer suspends when pressing the home button while in a Play With Friends locker room. This will prevent the accidental disconnects reported to us.
– (PC) Coaches Clipboard timeout prompt will no longer appear off-screen on 21:9 monitors.
– (PC) Mouse support has been added to the MyCOURT Customization menu.

Gameplay

– The number of left ankle injuries should now be greatly reduced during user-played games.
– Added more variety to the types of injuries that can occur in-game.
– Attempting icon passing while posting up will no longer disengage you from post.
– More responsive triple threat moves when crowded by a defender.
– Fixed a dribbling issue that would cause escape crosses and hesitations to sometimes face sideways.
– Made catching passes in the corner more reliable.
– Made some improvements to the screen system to improve reliability and user control.
– Edited several off-ball ride/deny animations to improve user control and visual fidelity.
– Fixed an issue with putback layups that would sometimes cause them to hit the front rim or bottom of the backboard.
– Fixed a bug that would cause defenders to pop to a stand while lying on the ground after a hard foul.
– Various improvements to the Teammate Grading system.
– Fixed issues where defenders were set to GAP, ignoring user and ACE settings.
– Fixed a hang that could occur when the ball boy picked up the ball while it’s in play.
– “After Foul” animations updated to prevent hands from clipping into the head of another player.
– When the offensive team wins a jump ball, the shot clock should now be reset.
– Addressed a case where defensive settings inside the Coaches Clipboard were not sticking after being changed.
– Fixed an issue where a player on the losing team would sometimes celebrate with the winning team when his team lost the game.

MyCAREER

– On-Court shoes are now free for the given shoe company your MyPLAYER has a contract with.
– Updated MyCOURT murals for: Thunder, Bulls, Pelicans, Mavericks, Nuggets, and Rockets.
– Support for subtitles has been added for the on-court interviews following a played NBA game.
– The user’s VC balance will now correctly display the current VC total in the post-game recap following a played NBA game where the received teammate grade was D+ or lower.
– XB1 Silver and PS4 Non-Plus users can now play MyCOURT drills with AI players they invite over.
– The in-game framerate will no longer hiccup when the ‘My Matchup’ overlay is on the screen.
– Fixed a hang that could occur when the coach caught the ball during a live practice.
– The shot meter will now display when taking shots outside of the court while playing HORSE in your MyCOURT.
– Logos for the events on the event calendar app on the 2K phone should now always appear alongside the correct event.
– The Karl Anthony-Towns pre-game scene will no longer repeat every time you play him.
– Fixed a hang that would occur when selecting the “I’m always in rhythm” answer upon David Aldridge asking you how you were able to find your rhythm during the current game.

Neighborhood / Playground

– New Player Edition NBA Nike Jerseys (and more!) in the NBA Store: Wade, Carmelo, I. Thomas, D. Rose, K. Thompson, D. Green, A. Wiggins, B. Ingram.
– The displayed VC balance should now correctly match what was earned after a played Playground game (the earned VC was there all along, but the balance was not always getting refreshed).
– A number of performance and stability improvements for the Ruffles event.
– Controllers Settings should now apply to Playground games.
– Gamertags will no longer cover the turbo meter in Playground games.
– Fixed a stutter that would occur when people are playing on the courts and someone levels up.
– The correct score will now be attributed to the correct team during in-progress Playground games when queued up on a Got Next spot.
– Shots will no longer queue up when playing the mini-basketball game in the 2K Zone, making it easier to develop a smooth rhythm.
– The Who To Guard indicator has been re-designed to make it easier for you to quickly identify the offensive player you should be guarding in Playground games.
– Player signature walks that incorporated a basketball will now correctly draw the ball when performed in the Playground area of the neighborhood.
– (XB1) Fixed an issue where the game became unstable when a team attempted to use custom Pro-Am Away uniforms.
– (PC) The shot release text will now provide accurate feedback when using a keyboard to shoot ball in the mini-basketball game located in the 2K Zone.

Pro-Am

– Resolved Pro-Am Accessory issues that prohibited them from showing up correctly in the closet.
– Users will no longer earn progress toward their badges and cap breakers while the AI plays for them after fouling out in Pro-Am games.
– Fixed a case where users were not getting paid their full VC amount after Pro-Am games.
– When a team quits out of a Pro-Am game, the remaining team will no longer obtain the badge progress and progress of the team that quit out.
– The team overall will now calculate correctly on the loading screen of a Pro-Am game when there is at least one CPU player on the team.
– Fixed the issue where arena changes would fail to be applied the first time ‘Save Changes and Exit’ was selected when attempting to make changes to your Pro-Am Team Arena.

MyTEAM

– Users can now use strategy cards in Super Max games in MyTEAM.
– Strategy cards are now stackable, in quantities of 20.
– Non-NBA balls will now properly appear in your home court when set in the Edit Franchise menu.
– Users will no longer be automatically taken to the Edit Lineups menu after upgrading a player’s badge.
– Users that excessively foul in online multiplayer MyTEAM games will now get kicked and given a loss.
– The “Replace Player” option has moved from the Edit Player menu to the Edit Lineup menu for usability improvements.

MyGM/MyLEAGUE

– To satisfy a popular community request, the NBA logo has been removed from the created uniform template in MyGM/MyLEAGUE.
– The CPU will no longer override user-made decisions during the Qualifying Offers offseason time period.
– CPU teams will now be more conscientious of when they should renounce the rights to their players during the offseason.
– Fixed a hang that would occur for some users when they were signing a two-way player for the remainder of the season.
– Fixed a soft hang during the draft in MyGM/MyLEAGUE when the user attempted to negotiate a trade.
– Addressed a fantasy draft issue where certain players were being incorrectly omitted from the selected player pool.
– Fixed a case where we were incorrectly determining that a user was trying to maintain the rights to too many Draft & Stash players (it would force you to release a player you should have been able to sign).
– Addressed a case where a Draft & Stash player would appear on a G-League roster prior to his signing an NBA contract.
– Identified and corrected an issue that would lead to the inability to load your MyGM file. For those previously affected by this, your save will now properly load.
– Baskets will now count for the correct amount of points when the league approves the rule change that grants automatic points to be granted on shooting fouls (in lieu of free throws).
– Attendance will no longer show as 0% for playoff games in the financial information menu of MyGM.
Many other small bug fixes and adjustments were also made, game-wide.
NOTE: All patch fixes will work in your existing game mode saves.

In other NBA 2K18 news, we posted a video where NBA 2K18 and NBA Live 18 did a graphics face-off.

Source: NBA 2K (Facebook)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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EA: “Continuing to Listen” Regarding Star Wars Battlefront II Beta Feedback & Loot Crates, Clarifies Progression System

While I liked what I played of the Star Wars Battlefront II beta, it’s understandable why a lot of people are upset at how the beta seemed to emphasize loot crates when it came to player progression, and the fact that it’ll be purchasable by real-world money has a few people noticeably worried. 

It seems EA has heard the uproar. Over on the publisher’s official website, a post went live today thanking the fans for playing the beta and for offering their thoughts. According to EA, they are “continuing to listen” to the fans outside of the beta when it comes to gameplay (Strike mode, etc.) and of course, loot crates. Additionally, character progression is explained as well, which is thankfully, good news.

Rest assured, we’re continuing to listen to you coming out of Beta. We’re taking a look at some of the most discussed topics, from Crates and progression to Strike mode (which we’re considering changing to a best of three), the Specialist’s Infiltration ability (which might be a little too overpowered) and more. Oh, and the First Order Flametrooper needs some work – we agree he could use a little more… firepower. We are also looking into more ways to allow players to stay and play together as a team – for launch, we’ll have a new feature for you that rewards all players in a spawn wave. These are just a few examples of how your feedback is helping to shape the game.

We know you have a lot of questions about Crates and progression, so we want to clarify a few things, as the complete system was not in the Beta and will continue to be tuned over time:

  • There are many things you can earn in the game, including weapons, attachments, credits, Star Cards, Emotes, Outfits and Victory Poses.
  • As a balance goal, we’re working towards having the most powerful items in the game only earnable via in-game achievements.
  • Crates will include a mix of of Star Cards, Outfits, Emotes or Victory Poses.
  • Players earn crates by completing challenges and other gameplay milestones, or by purchasing them with in-game credits or Crystals, our premium currency.
  • If you get a duplicate Star Card in a crate, you will get crafting parts which you can then use to help upgrade the Star Card of your choice.
  • And lastly, you have to earn the right to be able to upgrade Star Cards and unlock most Weapons. You can only upgrade or unlock them if you have reached a high enough rank, which is determined by playing the game.

We also have heard some players are looking for a way to play where all players will have the same set of Star Cards with flattened values. Like everything else, we will be continually making necessary changes to ensure the game is fun for everyone. We will work to make sure the system is balanced both for players who want to earn everything, as well as for players who are short on time and would like to move faster in their progress towards various rewards.

It seems a certain EA Community Manager was right when he said “nothing is final.” I gather, I’m not the only one happy that the most powerful items can only be obtained by ranking up, and actually playing, and not, y’know, using a ton of cash to buy a ton of loot crates in the hopes of getting lucky.

Has the damage been done? What else can EA do to ensure to gamers that Star Wars Battlefront II won’t feel like a pay-to-win title? Let us know your thoughts in the comments.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Titanfall 2 Developer Respawn Working on “Super Secret” VR Game for Oculus

While Titanfall 3 might be an inevitability according to Respawn Entertainment, that might be not the next game to come out of the studio. We know that Respawn is working on an unannounced Star Wars game for EA, but it looks like there’s another project keeping the studio busy. 

Over on the studio’s official website, Respawn has announced that it’s working on a “super secret” project for the Oculus Rift! Before anyone asks, no, it’s not Star Wars or Titanfall-related, so drop those dreams of yours where you’re piloting an actual Titan in VR, alright?

We did get announcement trailer of sorts that while doesn’t reveal the actual game, it does hint that it’s about warfare and will involve guns. Check out the letter Director Peter Hirschmann wrote for the announcement.

While the game remains secret (spoiler: it’s not Titanfall or Star Wars™), our relationship with Oculus is now out in the open. We couldn’t be happier to have such a great partner, and to be building our game on such an amazing platform as the Rift.

There are so many cool parts to making a game in VR, but perhaps the most intense one is emotion. While you know you’re wearing a headset, your brain processes VR on an emotional level. Though you’re in a simulation, you feellike you’re there. It’s all kinds of awesome.

So as a developer, game assets you’ve seen a hundred times on a monitor suddenly become real when you put the headset on. The sense of scale, the sense of presence, there’s nothing else like it. It’s the difference between using your mouse to rotate an object in an editor and walking around it in real life. It is a true privilege to build a game in this kind of immersive world.

Unfortunately, the studio needs to go “dark again,” and it seems we won’t be hearing about this game for quite some time. If it’s the same quality as Titanfall 2, then it should be something special. 

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Phil Spencer: Not Optimistic About Xbox-PlayStation Cross-Play, Original Xbox Backwards Compatibility Coming This Year

Speaking to Gamespot at the Brazil Game Show, Xbox’s Phil Spencer commented on his relationship with Sony and the state of cross-play, and also gave an update on when players can expect original Xbox backwards compatibility to come to Xbox One. 

First, he had this to say about cross-play. Be warned, he’s not very optimistic!

“We talk to Sony all the time. With Minecraft on PlayStation, we have to be one of the biggest games on their platform in terms of sales and gameplay … Same with Nintendo. The relationship with Nintendo on this front has been strong. They’ve been great supporters and we continue to collaborate with them. But I think Sony’s view is different. They should talk about what their view is…”

“I have a real struggle making comments about their motivation or timelines. I know there is a certain view that says if my friends have this console, they can’t play with people who buy another console. That’s a reason they go buy my console … That reason is not going to go away. So we’re putting Minecraft out there as one of the biggest games on any platform and allowing people to play together regardless of what device they bought. I don’t think everybody is taking that same approach to the ecosystem. So I’m never going to call anything a lost cause but I think some of the fundamental reasons and certain scenarios, they’re not really going away. So I don’t know what would change.”

As for when players can expect original Xbox games to be playable on Xbox One, Spencer had this to say:

“We’re close, we’re really close … I have a little dashboard I go to and I can see all the games [and] where they are in getting approvals in the pipeline. I know the games that are coming for the original Xbox but I don’t think we’ve announced them all. We have to do this in partnership with partners, but we’re still on track. I feel really good. The games look great.”

When asked if he’s certain about a 2017 launch, he responded with, “Oh yeah!”

Bad news about cross-play, but good news about backwards compatibility!

In other Xbox news, four new Xbox One S bundles have been announced for the end of 2017, Microsoft accidentally advertised Sony’s PlayStation Move, and Xbox One X supersampling has been discussed.

Source: Gamespot 1, 2

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Coming to EA Access: Mass Effect: Andromeda, Star Wars Battlefront II Play First Trial & More

EA Access for Xbox One, and Origin Access for PC, are both video game subscription services costing $4.99 per month. Subscribers get access to “The Vault,” which contains a wide range of single-player and multiplayer games, as well as “Play First Trials.” These allow for early access to games before launch. 

Here’s what coming to EA Access and Origin Access during October – December 2017:

Mass Effect: Andromeda – You’re the Pathfinder, the leader of a squad of explorers, and it’s your job to find a home for humanity in the alien Andromeda Galaxy. Bring together a team of colorful characters, discover new worlds and unravel the ultimate secret at the heart of this strange new system.

Star Wars™ Battlefront™ II Play First Trial – Play a part in a gaming experience inspired by forty years of timeless Star Wars™ films: dominate in rich multiplayer battles across all three eras (prequel, classic and new trilogy) or rise as a new hero and discover an emotionally gripping single-player story. Blast into hyperspace before launch day.

Need for Speed™: Payback Play First Trial – Divided by betrayal and reunited by revenge, you and your crew join forces to take down The House, a nefarious cartel that controls the city’s casinos, criminals and cops. Craft unique rides, escape the heat in epic police chases, and go head-to-head with other racers on- or off-road – all before launch for a full 10 hours.

Also coming to EA Access (Xbox One):

The Sims™ 4 Play First Trial – The smash-hit life sim is on its way to Xbox One! Create unique Sims, build their perfect home and help them pursue their dreams. It’s up to you who your Sims will become and the direction their stories take, and you can start writing their stories before launch day.

Dead Space™ 3 – You awake on a space station to find yourself hunted by crazed cultists and deadly reanimated corpses – and it gets worse from there. Journey across the icy planet of Tau Volantis, overcoming the violent wilderness and an army of deadly enemies to save mankind from the impending apocalypse. Now the entire Dead Space collection is available on EA Access and Origin Access!

What do you think of the new additions?

In other EA news, a community manager has commented on Battlefront II loot crates, Battlefield 1 has received a big update, and crazy cut Battlefield content has been showcased in a new video.

Source: EA

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Gran Turismo Sport Demo Played by Over 1 Million, Game Director “Surprised” by Player Count

The Gran Turismo Sport demo has now come to an end. The PS4 exclusive experience ran for three days, and gave players a chance to check out the Sport, Campaign and Arcade modes. Multiplayer was enabled, too, allowing for a thorough testing of online functionality against other players. Any in-game credit earned, as well as unlocked vehicles, will be transferable to the full game when it launches on October 17.

As for how many players test-drove the demo, GT Sport‘s game director Kaz Yamauchi tweeted out that it had surpassed 1 million:

That’s a pretty good figure for a PS4 exclusive racing title. It also took place during the week, when some potential demo testers may have been busy. Weekends are generally better for peak player counts.

Were you one of the 1 million+ players? If so, what did you think of the demo build?

In other GT Sport news, the game’s complete car list has been revealed. You should also watch this PSVR gameplay, which shows off the Nurburgring Track. 

Source: @Kaz_Yamauchi (Twitter)

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Epic Games Issues Ultimate Fortnite Cheaters Bans, Two Players Getting Sued

Two of the biggest Fortnite Battle Royale cheaters have been caught by Epic Games, and are now facing lawsuits. The two cheaters — a Mr Broom and a Mr Vraspir — are accused of infringing on the game’s copyright by altering code. 

The pair have been linked to a cheat provider, acting as moderators on a site that assists players in using exploits. Both defendants face a fine of $150,000. 

In the publicly available case documents, you’ll mostly find a swamp of legalese. However, one line sticks out to me as interesting:

“Fortnite has been extremely popular. It already has over seven million players and is on track to be Epic’s most successful game yet.”

We knew Fortnite had seen a lot of success, but now we know that it’s on track to become Epic Games’ most successful title!

Epic Games wasn’t lying when it said that Fortnite cheaters would be punished. Hopefully this helps deter other players from going to the dark side of cheats.

In other Fortnite news, here are the latest patch notes and changes in the recent update, and here’s a bunch of impressive stats that Epic Games has shared. 

Source: PCGamesN

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Star Wars Battlefront II Loot Crates: EA Community Manager Says “Nothing Is Final”

The Star Wars Battlefront II loot crate system has caused controversy amongst players, with many believing that random drops that reward in-game buffs is unfair. This is heightened by the fact that crates will be purchasable with crystals, meaning the more money players invest, the bigger chance they have at getting more powerful loot. 

There has been a lot of social media activity surrounding the loot crate issue, with EA employees receiving countless complaints. Twitter user @james176 messaged EA community manager Mat Everett, who responded with, “The game is in Beta nothing is final.”

Following the negative feedback being given, I don’t doubt that the loot system will be tweaked. However, rather than a total overhaul and scrapping of microtransactions, I think we’ll probably see a more generous distribution of in-game currency at the end of a match, or something similar. 

What did you think of the loot system seen in the beta? Let us know. 

In other Star Wars Battlefront II, DICE has assured players that they are reading “pretty much everything” on feedback, and we gave our impressions of the Starfighter Assault mode. 

Source: Twitter via Reddit

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Report: Star Wars Battlefront II Microtransaction Crystals Price Leaked by Amazon

With Star Wars Battlefront II employing a loot crate system for the game’s unlocks, Star Cards and more, it’s safe to assume that microtransactions will be part of the equation. While we didn’t get a sneak peek at how much each loot crate would cost in the Battlefront II beta, it seems online retailer Amazon has done the job for us.

In a product listing for “Star Wars Battlefront II Crystals,” we see packs ranging in price from $5 to as much as $100. Unfortunately, the price has since been pulled, but the actual product is still up for everyone to see. If you haven’t heard of “Crystals” in the game, you’re not alone, but it will be for Star Cards and loot crates as the product description plainly says so.

STAR WARS Battlefront II Crystals Pack* Use Star Wars Battlefront II virtual currency Crystals to purchase Crates, giving you a selection of new Star Cards, weapons, emotes, and other valuable resources to continue your Star Wars hero’s journey.

While nothing has been announced by EA officially, it looks like this thing is the real deal. Let’s just hope the loot crates and how it’s handled in-game won’t be something akin to pay-to-win, or it’d mar an otherwise, outstanding experience — at least based on what we played on the beta. 

The good thing is, DICE has said that they “pretty much” read everything when it comes to feedback, so let’s hope they can convince the EA corporate overlords to ease up on loot crates and how important they are to the gaming experience in Battlefront II.

Source: Amazon via Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Need for Speed Payback Story Trailer Is Fast and Furious

Need for Speed Payback is coming to PC, PlayStation 4 and Xbox One on November 10. That’s less than month left to wait!

EA has released a new story trailer for the game, which can be viewed just below.

The story-focused trailer offers a first peek at the blockbuster gameplay Need for Speed Payback has to offer. Set in the underworld of Fortune Valley, players will take on the roles of three distinct characters (Tyler, the Racer; Mac, the Showman; and Jess, the Wheelman) reunited by a quest for vengeance against The House, a nefarious cartel that rules the city’s casinos, criminals and cops.

Set in the underworld of Fortune Valley, you and your crew are reunited by a search for vengeance against The House.

Play a variety of challenges and events as Tyler, Mac, and Jess. Each driver must take on races, missions, and challenges to earn the respect of the Valley’s underground and compete in the ultimate race to finally take down The House.

In other Need for Speed Payback news, the game’s new features have been outlined and explained. Also, you can get a look at Payback‘s 47-song soundtrack here. Finally, prepare to earn 100% completion with this Trophy and Achievement list. 

Source: Need for Speed (Official YouTube)

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Battlefield 1 Down Past Scheduled Maintenance Time (Update)

Update:

I can confirm firsthand, it’s back up! Play on, soldiers!

Original Story:

For those who have downloaded the new big Battlefield 1 October update and installed it, you might be wondering why you still can’t go online. Is Battlefield 1 down? Yep, it is, though it shouldn’t be.

According to DICE, there’s is scheduled maintenance for today due to the big BF1 update, but based on the schedule, it should already be up.

We are pleased to announce that the Battlefield 1 October will start rolling out October 12th. The download is required for all Battlefield 1 players.
The Update will be automatically deployed to your platform on Thursday, October 12th across all platforms with the following downtimes:

  • PC: Multiplayer will be offline for 2h starting 07.00 UTC / 12.00 AM PT.
  • PS4: Multiplayer will be offline for 2h starting 8.00 UTC / 1.00 AM PT.
  • Xbox One: Multiplayer will be offline for 2h starting 9.00 UTC / 2.00 AM PT.

So far, the PlayStation 4 and PC versions have been confirmed to be down, with people on Reddit also wondering what’s happening since we’re well past the appointed schedule time-frame. 

While you’re waiting, check out the top 10 worst Battlefield teammates to have. Operations Campaign will also drop next month, which you can read about in detail right here.

Once the servers are back up, we’ll update the post to let people know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 1 Update 1.15 Now Deployed by DICE, Is the Big October Patch (Update)

Update:

DICE has finally released the patch notes! Before that though, the studio has announced that 40-man Operations are suspended for matchmaking purposes. Have you ever joined a server without anyone in it? Yeah, DICE is fixing that and apparently disabling the 40-man Operations should help that a lot.

Based on continuous feedback from our community and an ongoing effort to ensure successful matchmaking for Operations servers we have disabled the 40-player option. We’ve determined that by allowing servers to only support 64-player Operations, match joining times are kept at a minimum and the probability of joining an active populated server is drastically increased. Our goal is to unite our players under this fan-favorite mode and consistently provide more instances of matches quicker. As with every improvement, we will continue to monitor experiences and take your feedback into consideration. See you on the Battlefield!

Now that’s out of the way, read on below for the full patch notes!

SPECIALIZATIONS & ASSIGNMENTS

  • The Concealed Rescue Specialization has been changed and no longer deploys smoke automatically on a downed squad mate. For smoke to be deployed on a downed squad mate, a squad mate with the Specialization must now spot the downed player.
  • Fixed an issue with the Stimulant Syringe Specialization where the revived soldier would not receive the sprint boost.
  • Fixed an issue with Healing Hands Challenge #1 “Heal 10 Different Squad Members”. It is now cumulative and tracks between matches.
  • Fixed issues where Soldier Assignment progress was not being displayed properly.

WEAPONS & GADGETS

  • Changed the Ottoman Standard Issue Rifle from the Martini Henry to the G98. This is more historically accurate, and should be a better matchup against the British SMLE.
  • Increased Tripwire-HE blast damage from 80 to 85, enough to score an Assist Counts As Kill against an enemy with the Flak Specialization.
  • Fixed an issue where throwing a smoke grenade would prevent the thrower from performing other actions for a short time.
  • Changed mid-length Parabellum (25-50 left) reload from 6.75 to 6.85 to match animation position.
  • Fixed an issue where 3P Bayonet Charge VO could be cut off if the charge started immediately after the ability recharged.
  • Added missing emblem to FA Automatic Rifle.
  • Fixed an issue where no audio would play for automatic weapons in single fire mode for 3P soldiers.
  • Fixed grenade resupply audio.
  • Added Press or Hold option for Bayonet Charge.

VEHICLES

  • Fixed overly bright mane and tail on horses in Tsaritsyn cathedral.
  • Both gunners of Ilya Muromets now show hit markers when hitting enemy players.
  • The Assault Truck’s sensitivity is now affected by sensitivity options.
  • Fixed an issue where 3P enemy footsteps could be heard too loudly when the local player was in a vehicle.
  • Fixed an issue where the grenade throw emote from a soldier inside the Putilov-Garford Armored car could be heard from very far away.
  • Selecting a friendly soldier or vehicle in the deploy screen will now show their current health as a circular bar around the selected icon.
  • Fixed an issue where bomber weapons were inaudible from 3P camera in seat 1 of large bombers.
  • Fixed an issue that prevented players in a squad spawning in a plane controlled by a squad member if the plane was outside of the soldier combat area.

MAPS & MODES

  • Brusilov Keep: Fixed issue where players could spawn in fire.
  • Fixed an issue with Mother Voice Over on Operations Globe screen.
  • Fixed an issue where English was playing instead of Localized MX and SA languages for Mountain Fort Defender Loss VO.
  • Fixed occluding issues with factory ruin pillars in Tsaritsyn.
  • Enabled damage on barbed wire close to capture point D on Galicia in Conquest.
  • Fixed floating dirt mounds around the train wreck on Volga River.
  • Operation Brusilov Offensive’s final rating is now correctly rated out of 24 instead of 30.
  • Fixed an issue where Operations were geographically misplaced.
  • Removed vehicles from Back to Basics Conquest game type.
  • Fixed flickering bright snow on Galicia.
  • Echoes activated in Lupkow Pass.
  • Fixed an issue where more than one piece of music could play during the briefing of an Operation.
  • Removed Elite pickups from Domination.
  • Removed Elite pickups from Team Deathmatch.
  • Updated Red Tide Operation transitional announcer VO for 5 localized languages.
  • Updated localized VO for Red Tide Operation defender briefing.
  • Fixed issue where a player would change to the enemy team while playing Frontlines during a match.
  • Added additional Russian “self” VO.
  • Fixed a red background used for the White Army in Operation Red Tide.
  • Changed Conquest and Domination “You are winning/You are losing” lines to only trigger when teams are close enough (in tickets) to catch up.
  • Fixed an issue where Hero Kit introductions were not shown properly on Verdun Heights in Operation Devil’s Anvil.
  • Fixed an issue where Pre-End-of-Round music and UI would not be triggered in the final minute of Frontlines gameplay if players were contesting a flag.
  • Fixed an issue where female war cry was heard on German and Austro-Hungarian teams during Operations games.
  • Removed invisible collision near the French spawn in Soissons.
  • Fixed a crash that could occur in the Operations game mode.

GENERAL

  • Improved culling on player heads.
  • When the video options motion blur amount is set to 0%, turning the motion blur system off entirely gains some graphics performance.
  • Added options to turn off the Chromatic Aberration (camera lens causing color fringing along high contrast edges) and Photographic Film Grain Noise post processing effects.
  • Fixed the issue where the gameplay options for controlling the visibility of the world icons for enemy and friendly soldiers were not working properly.
  • Fixed an issue that could cause server lag by disabling certain debug features.
  • Improved server fps warning icon analysis and alert.
  • Players will now be unable to exploit the request order at the end of a round to become Squad Leader in the next round.
  • Allow player rank to be displayed in in-game scoreboard on password protected servers.
  • Added key bindings for Bayonet Charge (separate from Melee key binding).

RSP

  • Server admins will now have the ability to move players between teams.

Please note: This is a required update for all Battlefield 1 players to play online. The above fixes will apply to all Battlefield 1 players.

Original Story:

Remember when we reported a few days ago that DICE said the big Battlefield 1 October update will be out “very soon?” Well, it seems that’s today! Yep, Battlefield 1 update 1.15 is out now on all platforms! If you were experiencing some BF1 down time, this is why.

The BF1 update clocks in at a hefty 3.6GB on the PlayStation 4 version, and should be full of gameplay tweaks, new dog tags and even new “gameplay settings.” DICE has yet to reveal the patch notes for the Battlefield 1 update, but we’ll update the post once they do. We do know that the Operations game mode will finally be available in the server browser, though, which is a very welcome tweak.

While you’re waiting for the big BF1 patch to finish downloading, check out the details on when the new Operation Campaign will be released. We also did a feature on the top 10 worst Battlefield teammates to have Seriously, you need to read this.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Raid: World War II Patch Is Live, Features New Weapon, Balance Changes & More

Another Raid: World War II patch has landed, bringing a new weapon, implementing balance changes, and more. 

Give the patch notes a read over, and be sure to share the new intel with your co-op buddies!

NEW WEAPON
  • The Double-Barreled Shotgun, winner of the recent Weapon Poll, has been added to the game!
  • The Double-Barreled Shotgun becomes available to the Demolitions class at Level 10 and the Insurgent class at Level 13
  • The Double-Barreled Shotgun deals more damage and has a wider cone of fire than the M12, but its damage falls off more rapidly with range
GAMEPLAY
  • Increased the damage dealt by AI teammates on all Difficulty Levels
  • Revised the spawning of enemies across all Difficulty Levels on Hunters, Extraction, Bunker Busters, Last Orders, Tiger Trap and Rogues Gallery
  • Slightly reduced the damage dealt by enemy troops using the Kar98k on Hard Difficulty
  • Only one enemy Officer can be alive at the same time on Very Hard Difficulty
  • Tweaked several aspects of stealth gameplay, including enemy detection speed and reaction to dead bodies
  • Some of the shelves in the bunker on Bunker Busters have been replaced with crates
  • When a downed player is being revived by an AI teammate, other players should now see the downed player’s bleedout timer stop
  • Reduced the camera shake from melee hits and explosions
  • Made many minor fixes and improvements to multiple levels
GRAPHICS
  • The Stronghold level has been revised and updated – please let us know what you think of the new version!
  • Improved the ‘glow’ effect on ammo, medical supplies and grenades that players can pick up, making them easier to see
  • Improved the way that the names above character’s heads are displayed, which should make it easier to tell who is who
  • Updated the StG 44 model to improve the visuals when aiming with the scope upgrade equipped
  • Updated the Mosin Nagant model to improve the visuals when aiming with the scope equipped
  • Adjusted the positioning of the ‘Double Magazine’ upgrade for the Sten MkII
  • Improved the textures of the German Knuckleduster
  • Fixed an issue with the fitting of the wooden stock upgrade and receiver on the MP38
  • Fixed an issue that could cause the player’s arm to clip through the weapon when aiming the BAR Heavy Rifle
  • Fixed an issue with the player’s left hand when sprinting with the BAR Heavy Rifle
  • Fixed an issue with certain melee weapons that could cause the player’s right thumb to disappear when the weapon is fully charged
  • Fixed many visual issues and glitches throughout the game (far too many to list them all)
SOUND
  • Fixed some incorrect voiceover in Operation Rhinegold
  • Made several fixes to various sounds throughout the game
UI/UX
  • It should now be possible to enter chat text with the keyboard when playing with a controller
  • ‘Cancel Lockpick’ and ‘Jump’ now share a hotkey (default [SPACE]), which can be rebound in the Options menu
  • Fixed an issue that could cause chat messages to be repeated
OTHER FIXES
  • Fixed an issue that could cause Weapon Upgrade Challenges to get ‘stuck’, preventing the player from applying further upgrades to the weapon
  • Fixed an issue that could cause a crash just before a mission is failed by the player being killed
  • Fixed an issue that could cause a crash when returning to Camp
  • Fixed an issue that could cause players with heavy lag to crash when another player joined the same game
  • Fixed an issue that could cause a crash when the host of a multiplayer game goes into bleedout
  • Fixed an issue that could cause a crash when battering an enemy with a grenade
  • Fixed an issue that could crashes if the host of a multiplayer game left while other players were in certain menu screens
  • Fixed an issue that could cause the host to crash when other players enter a vehicle
  • Fixed an issue that could cause a crash when in stealth on Odin’s Fall
  • Fixed an issue that could cause desyncs during the ‘Take Out The Bombers’ objective when playing The Amber Room in multiplayer
  • Fixed an issue that could cause the objective on Last Orders to fail to update
  • Fixed an issue where loading a flak shell would not cause the mission objective to update on some levels
  • Fixed several issues that could occur when restarting levels
  • Fixed several issues with picking up certain Dog Tags and Greed items on several levels
  • Fixed several locations where the player could get stuck on several levels
  • Fixed an issue that could cause mission objective items such as gold crates to become impossible to pick up when dropped in certain locations
  • Fixed an issue that could cause Challenge and Booster cards to not be consumed when used
  • Fixed an issue with the ‘100 Nazi Scalps’ Achievement
  • Fixed many minor collision issues across multiple levels
  • Fixed several text errors and other typos throughout the game

If you’re interested in the development process behind Raid: World War II, give this developer diary a watch. It features the team discussing the choice of setting and character design. 

In other patch notes news, both Rocket League and Fortnite Battle Royale have received updates!

Source: Steam

Mack Ashworth

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Latest Fortnite Battle Royale Patch Adds Report Cheater Button, Player Stats & More

A new Fortnite Battle Royale patch has been deployed. Update 1.7.1 improves overall game stability and adds quality-of-life improvements for both Battle Royale and Save the World. 

Those with less powerful PC hardware will be happy to hear that DirectX 10 support has been re-enabled. And, for those who have been running into a lot of cheaters, a new report button should make it easier to bring justice down upon them. Player stats are also now viewable via the “Stats” tab.

Here’s the full list of Fortnite Battle Royale patch notes:

GENERAL

  • BattlEye has been added to our existing anti-cheat detection

BATTLE ROYALE

GAMEPLAY

  • We have increased the travel movement of the Battle Bus and increased skydiving velocity in order to offer an alternative strategy to jumping out of the Bus at the first possible moment.
    • Increased Battle Bus movement speed by 50% (from 4000 to 6000).
    • Increased skydiving terminal velocity by 50% (from 4000 to 6000).
  • The final storm safe zone will now close completely instead of holding at a 10 cm radius.
  • Players can now search supply drops without interruption from storm damage.
  • Improved the pre-game warmup UI to indicate the server is “Waiting for players to connect” and “Battle Bus launching” when the lobby is full.
  • Fixed the glider occasionally not auto-deploying at the correct height.
  • Fixed an issue which caused Supply Drops to become stuck in the air after player-built structures beneath them were destroyed.

WEAPONS

  • Changes from the Live Update on Oct. 6:
    • Increased Semi-Auto Sniper Rifle damage by 50%.
      • This weapon was often passed up because of its lower damage. This increase will put it closer in line with its intended effectiveness.
    • Decreased Scoped Assault Rifle damage by 33%.
      • This weapon was too effective at its current role and needed to be scaled back slightly.
    • Decreased Grenade, Grenade Launcher, and Rocket Launcher environmental damage to 375 (was 450).
      • Metal forts will now require two explosive blasts (instead of one). Late-game bases are too easily destroyed and we want to promote building diversity.
    • Increased Rocket Launcher reload time by 20%.
      • It’s a little too easy to spam rockets. We want the Rocket Launcher to be a powerful weapon, but it’s a little too good right now.
    • Increased Submachine Gun damage by 10%.
      • The Submachine Gun is underperforming at close to medium range combat. This damage increase will improve its effectiveness slightly. We’ll continue to keep an eye on it.
  • Renamed several weapons
    • Renamed ‘Semi-Auto Rifle’ to ‘Assault Rifle (Burst).’
    • Renamed ‘Semi-Auto Handgun’ to ‘Pistol.’
    • Renamed ‘Semi-Auto Shotgun’ to ‘Tactical Shotgun.’
  • Fixed an issue which prevented explosive weapons from damaging Supply Drops.
  • Fixed a bug which caused the pump action shotgun to occasionally double-fire.
  • Fixed a bug which caused grenades to occasionally deal no damage.
  • Fixed an issue which caused bullet impact effects to only be being visible to players in the immediate vicinity.
  • Fixed an issue which caused the weapon reticle to disappear.

DUOS/SQUADS

  • Eliminations will now be awarded to the player who downs an enemy regardless of who finishes off that player in the DBNO (Down, But Not Out) state.
  • Increased health after being revived from the DBNO state.
    • Health increased from 25 to 30.
  • Shields will no longer protect you from damage while in the DBNO state.  
    • You will keep any remaining shield if a teammate revives you.
  • Friendly fire damage will now display the appropriate visual hit effects.
  • Fixed squad’s finishing placement displaying the incorrect number in some cases.
  • Fixed an issue which caused tires to bounce DBNO players.
  • Fixed an issue which allowed traps to bounce players in the DBNO state.

UI

  • There is now a Report Player button on the end-of-match screen to report players.
  • Critical hit damage on shielded players is now displayed in blue, like other displayed shielded damage numbers.
  • The color of each player’s marker in a duo/squad are now consistent with everywhere they are displayed.
  • Player indicators on the minimap will now match the color the player was assigned instead of all players showing as a cyan color.
  • Changed the item drop icon on the Inventory screen from a trash can to a “drop arrow” to more clearly indicate its purpose.
  • You can now hold down ‘Shift’ before dragging an item to only drop one of that item.
  • Teammates will no longer show up as eliminated when they are loading into the map.
  • Fixed an issue which prevented eliminated players from entering text in the Send Feedback interface when using a controller.

WORLD

  • Added name labels to the map for existing locations.
    • Tomato Town
    • Dusty Depot
    • Salty Springs
Fortnite%2Fblog%2F1-7-1-patch-notes%2FMiniMapAthena-2048x2048-257033270bfbd1f8bd239d3fc98dd2a6438e85e4
  • Added a few structures near Tomato Town.
  • Added new potential chest & loot locations to the northernmost and southernmost wooden bridges over the river, as well as to Lonely Lodge and the container area to the west.
  • Fixed certain basements being blocked, which prevented access to underground treasure chests and loot.
  • Fixed issues which caused trees to float above the terrain.
  • Fixed some trees that previously could not be destroyed.
  • General bug fixes and improvements to the world.

PERFORMANCE

We’re continuously working on optimizing performance, and are actively investigating recent reports of lower frame rates in areas with dense foliage.

  • Fixed multiple issues which could cause a brief freeze in game.
  • Fixed a significant hitch that occurred when the last player was eliminated from the game.
  • Fixed a hitch which occurred after the Battle Bus skydiving phase completed.
  • Reduced hitching on PlayStation 4.

AUDIO

  • Addressed multiple issues which caused sound to only come out of the left or right speaker.
  • Moved Battle Bus ignition audio into pre-game warmup phase.
  • General mix adjustments.

SPECTATING

  • Fixed player directional hit indicators not visible while spectating

SAVE THE WORLD

GAMEPLAY

  • Challenge the Horde
    • Progression is now determined by the players progress in the Save the World campaign
      • If the player has finished Plankerton Outpost 3 in the Save the World campaign, then all of Stonewood and the first three Plankerton zones will be unlocked in Challenge the Horde mode.
    • Quests now have a minimum difficulty rather than a required one.
      • If a quests states: Complete “Challenge 3 in a rating 9 zone,” the challenge can now be completed in any zone 9 or higher rather than in a zone with 9 difficulty specifically.
    • When entering a Tier 1, 2 or 3 zone, all challenges within that zone are now unlocked by default.
      • This will make progressing through the mode quicker.
    • All Outlander fragments now respawn between horde waves.
      • All of the remaining existing fragments are removed and new fragments are spawned at potentially new locations.
    • Outlander Fragments were spawning too far away in Horde mode.
      • Now Outlanders should have more than enough time to gather fragments before each wave.
  • Fixed an issue that caused the evolution choice between Shadowshard and Obsidian to always default to the Obsidian evolution.
  • Fixed an issue which prevented players from storing multiple stacks of building resources and ammunition in their Storm Shield storage.
    • Players can now store multiple stacks of resources and ammunition in their storage again.
  • Fixed an issue that caused players with certain video cards to experience extreme saturation during night sections.
  • Fixed an issue which caused the Smasher to continue to charge for too long if it has broken a piece of the environment or a building and there is nothing to attack within a reasonable distance.
  • Fixed a bug which caused the amount of Fortitude, Offense, Resistance, and Tech shared between party members to be capped to a lower value than intended.
  • Updated Teleporter placement range by increasing starting Teleporter range to 15 tiles, and reducing each Teleporter range upgrade increase to 5 tiles.

HEROES

  • Fixed a bug which caused ‘TEDDY’ and Shock Towers to one-shot monsters at high level, and allowed them to be damaged by effects like bees and poison clouds.
    • ‘TEDDY’ and Shock Tower now use the environmental object damage model rather than character damage model.
      • Increased the health of ‘TEDDY’, Shock Tower, and ‘BASE’.
  • Increased ability damage, health, and shield values on all heroes.
    • All of these values increase depending on the on rarity of hero
      • Increased by 10% every 5 levels, to a maximum of 30% for Uncommon up to 60% for Legendary
    • These values were previously scaling relative to weapons without alterations and were falling well behind the curve at high levels as a result.
    • No change at low levels, gradually scaling up with difficulty.
    • Hero abilities and gadgets will have greater impact on monsters at higher levels.
  • Weapons will deal more damage to monsters quicker at high level.
  • Adjusted enemy health and damage values as a result of the Hero scaling changes
    • No change at low levels.
    • Increases gradually with difficulty.
    • Monsters will damage players slighter slower at high level.
  • When using Bull Rush to charge at a charging Smasher, the ability will no longer be interrupted prematurely.

MISSIONS

  • Fixed an issue which caused the Launcher to appear early in the “Deliver the Bomb” mission when a player joined an ‘in-progress’ zone.
  • Fixed an issue that caused some players to be unable to activate the bomb in the “Deliver the Bomb” missions.

GENERAL

  • Fixed a crash that occasionally occurred when canceling a game rejoin.
  • Re-enabled support for DirectX 10.
  • Fixed several client crashes.

ONLINE

  • Matchmaking Region is now available under the GAME tab in the options menu.
    • This tool shows all available regions and a representative ping value at the time of login.
      • We are working to improve this tool further to refresh ping values.

UI

  • Fixed an issue that caused Homebase Storm Shield power levels to always incorrectly show as 0 out of 10.
  • Corrected a typo in the Challenge the Horde loading screen.
  • Corrected a few typos found in perk names for Scavenger Heroes.
  • Updated names, descriptions, and bonus descriptors for all of the trap and weapon ingredient nodes on the Horde skill tree.
  • Nodes now refer to the Star level of the traps and weapons.
    • Ingredients that you receive from each node are fully listed out.
  • Reworded Teleporter skill tree node description to include placement range.

Epic Games has also said that leaderboards are still planned for the game, and that it’s just taking them a little longer than expected.

In other Fortnite the lessons that news, Epic Games has released some impressive stats for the game. Also, we put together a Top 5 video on PUBG could learn from Fortnite Battle Royale.

Source: Epic Games (Official)

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Rocket League Update 1.38 Kicks Out, Full Patch Notes Listed

There’s a new Rocket League update out now, and it’s the Rocket League Autumn update hotfix, which brings with it, a slew of bug squashing, technical fixes and more.

Clocking in at 1.4GB on the PlayStation 4, some Arenas are being tweaked, along with a host of tech issue fixes, though Xbox One players might still see performance problems.

CHANGES AND UPDATES

Arenas

  • Brightness on DFH Stadium (Day) and Champions Field (Day) has been reduced

  • Fixed an issue with the grass in Champions Field (Day) on low detail

  • The broken texture on Starbase Arc has been fixed

  • Mac/Linux: Farmstead map visuals have been updated

  • Lighting on Farmstead has been adjusted

  • Urban Central boost locations are now consistent with other Standard Arenas

BUG FIXES

General

  • Boost audio will no longer cut out when rapidly tapping the Boost button

  • Season Reward Level progress should now display correctly at the end of Competitive matches

  • Added additional checks to prevent undesired demolish scenarios reported since the Autumn Update

  • Fixed several issues with in-game grass

  • The appearance of grass on lower detail modes on PC has been updated as part of ongoing optimizations

  • Fixed the item thumbnail for Halo toppers with a Black ‘Painted’ attribute

  • Fixed a game crash issue related to the Season 4 Reward Trails

  • The ‘Labyrinth’ Decal for Takumi has been fixed

  • The Season 2 Reward Prospect Boost has been fixed
  • Second player in splitscreen mode will now retain color choices made in the Garage

  • Joining Free Play during join countdown no longer blocks player from entering a match

KNOWN ISSUES

  • Some players on Xbox One may still experience performance issues

    • Restarting Rocket League can help solve this issue temporarily while we continue to investigate

If you see some persistent bugs, or just technical issues, report them to Psyonix on Reddit.

Source: Rocket League

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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