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EA NHL 21 Update 1.20 November 5 Skates Out

EA Vancouver has released the EA NHL 21 update 1.20 November 5 patch, and it includes a load of gameplay-related changes, improvements and more! This is one packed patch, which you can pore over below.

EA NHL 21 Update 1.20 November 5 Patch Notes:

Gameplay

General

  • Updated shot quality impact for shots that are taken from non-ideal shot locations (reaching and shots in tight to the body)
  • Fixed a specific case where a penalty shot was called despite the player not having a clean break
  • Fixes for pickup consistency while the puck is around the net and goaltenders
  • Fixed a few specific pickups where tall players were having trouble picking up the puck
  • Fixed some cases where reviewed goals were overriding goalie interference situations
  • Fixed a case where players were unable to get back on the ice after taking coincidental roughing penalties

Physics

  • Fixed a case where stick on stick contact wasn’t being recognized
  • Various post whistle and scrum player alignment fixes
  • Fixed various cases where players would lose the puck unintentionally when blending between animations
  • Fixed some cases where collisions along the boards were leading to either no hit reaction or a smaller reaction than expected
  • Fixes to pass blocks where the puck was able to get under/through the stick

Goalies

  • Animation improvements to various goalie stances
  • Added glove down butterfly proximity for old school goalie stances
  • Various goalie save animation improvements
  • Tuned Goalie redirects to avoid some rare collisions where they could redirect the puck off themself
  • Improvements to save selection for Human goalies
  • Reduced the chance of the AI goalie triggering a preemptive desperation save when they still have time to get back into position
  • General tuning for how the ai goalie tracks the puck
  • Various puck cover improvements
  • Fixed an issue where the goalie would sometimes spin when attempting an on ice cover

AI

  • Improved some Defensive AI gap control cases while defending against the rush
  • Fixed a case where puck carriers could split the defensemen while the defenders switched their coverage on the rush
  • Improved weak side defender coverage in front of the net
  • Fixed an issue where a player would sometimes choose to start a net battle after starting to intercept which would unintentionally allow pucks through

Training Camp

  • Added videos to training camp for the new dekes introduced this year

Presentation

  • Fixes for screen tearing with certain camera angles in various arenas
  • Various camera tuning
  • Added replays in the Pause Menu
  • Added the ability to skip NISes for rounds 1 and 2 of Eliminator Threes
  • Update to the bench camera within Be a Pro to give a better view of the action

World of CHEL

General

  • EASHL Club Finals history screen was added to showcase the top teams from each WoC Season
  • Added additional content into WoC for upcoming Chel Challenges. Check back often to collect the latest cool new content

Fixes

  • Fixed an issue where the game would sometimes softlock if an opponent suddenly quit after starting a match
  • Fixed a rare hang that occurs during the intro NIS of an EASHL game
  • Fixed an issue where the user would sometimes crash on the Post Game Screen
  • Fixed a rare crash that would sometimes occur when trying to back out of a post-matchup Dressing room
  • Fixed a rare issue where users would sometimes hang in a Threes Eliminator Club Dressing room
  • Fixed an issue where the title sometimes hangs during a 3v3 Drop-in game intro
  • Fixed an issue where the dressing room host gets removed from the dressing room if an opponent team backs out at the matchup screen
  • Fixed an issue where any user skater on the same EASHL Drop-In team can pull the user goalie at any point during a game
  • Fixed an issue where the Club Pants & Socks were not showing the correct club colors in the post matchup dressing room
  • Fixed an issue where the Player stamina and traits/specialties overlaps the goal scorer overlay
  • Fixed an issue where the Team overlay was overlapping the Round overlay in Threes Eliminator
  • Fixed the Player model overlapping the Player Name during the End of Game, Player of the Game Screen
  • Fixed an issue where the championship jerseys had a 20 instead of 21 for the jersey number
  • Fixed an issue where changing your gloves for a second time in Creation Zone was not equipping them
  • Fixed an issue where custom logos and center ice lines were not showing up during games in users arena
  • Fixed an issue where the Club custom ice line was showing up in the Club Finals Arena
  • Fixed Club default search settings not carrying over to the Dressing room matchmaking settings
  • Fixed an issue where players EASHL goal total during the game intro NIS would show as the combination of goals and assists
  • Fixed an issue where the Opponents have their name cut off in the Pro-Am Dressing Room
  • Fixed an alignment issue for the Ones Eliminator player list in the abuse reporting
  • Fixed an issue where the player progression screen referred to XP received from Chel Challenge cards as Rank Rewards
  • To more easily read the Player Rank a thousand comma separator was added in the Player Summary Screen
  • To more easily read the Experience Points a thousand comma separator was added in the End of game screen when a user gains over 1,000 XP

Franchise

  • Fix for an issue where defenders were not showing the correct line chemistry values.
  • Fix for an issue where Auto Scouting would not rope in early round prospects.
  • Fix for an issue where you were unable to see the goalie filter when assigning a scout.
  • Fix for an issue where LD and C are mislabeled in the edit lines screen.

Be A Pro

  • Suspected Fix for an issue where the users BAP player’s stamina would not decrease when on the ice.
  • Added in Neutral States to certain promises. For example, the user promises to be the 1 star of the game, the user will now receive lesser punishment for still performing well but not reaching the goal. Previously you would fail and get the full punishment.
  • Added in a Trade Request Conversation that can be accessed in the Main Hub in the user initiated conversation tab.
  • Added in new conversations to renew a re-occurring salary perk when it expires.
  • Added the ability to edit shot style and skating style post BAP creation.
  • Updated the user experience of the training screen.
  • Various miscellaneous fixes to conversations.

HUT

General

  • Removed the automatic pop-up when entering Edit Lines before advancing to a game
  • Press the Menu / Options Button to advance to game from Edit Lines
  • Made various bug fixes and visual tweaks to Base Items and Primetime Items

HUT Rush

  • Fixed an issue where Players would see the result of the previous game played after their opponent disconnected
  • Fixed an issue where the the Goal banner would display at the end of a game in HUT Rush Threes
  • Fixed an issue where the Goal banner for a Game Winning Goal would not display at the end of a game in HUT Rush Threes
  • Fixed an issue where one of two actions displayed in the points ticker at the same time had the incorrect display name
  • Fixed an issue where the game could continue without selecting a side after a controller disconnect
  • Fixed an issue where the camera would sometimes be zoomed in too much during the intro/outro in a 5v5 game

HUT Rivals 

  • Fixed an issue where only 1 Pack Reward per Rank was displayed

HUT Challenges 

  • Fixed an issue where Objectives visually appeared to unlock (while already being unlocked)

Play a Friend

  • Fixed an issue where a Player would get an error message trying to join a Play a Friend Game as the 3rd Player

Auctions 

  • Fixed an issue where the option to Filter Auction by Buy Now Price was missing

Collection 

  • Fixed an issue where the duplicate icon was not present on duplicate players

Edit Player

  • Fixed Edit Player where the overalls are consistently shown between Creation zone and Menus.

Art

Center Ice Changes

Updated the following Center Ice layouts:

NHL

  • Arizona Coyotes
  • Calgary Flames
  • Ottawa Senators

 

Uniforms

The following uniforms have been added or updated in NHL 21

NHL

  • Arizona Coyotes Home
  • Calgary Flames Home, Away and Alternate
  • Ottawa Senators Home and Away
  • Vegas Golden Knights Alternate

ECHL

  • Greenville Swamp Rabbits Home, Away and Alternate
  • Maine Mariners Alternate

SHL

  • Djurgarden Hockey Home and Away
  • Farjestads BK Home and Away
  • Orebro Hockey Home, Away and Alternate
  • Rogle BK Home and Away
  • Skelleftea AIK Home and Away

Liiga

  • KalPa Kuopio Home and Away
  • Mikkelin Jukurit Home and Away
  • SaiPa Home and Away
  • TPS Turku Home and Away

ICE

  • Dornbirn Bulldogs Home and Away
  • EC-KAC Home and Away
  • EC VSV Home and Away
  • EC Red Bull Salzburg Home and Away
  • EHC Linz Home and Away
  • Hydro Fehervar AV19 Home and Away
  • HC TWK Innsbruck Home and Away
  • Graz 99ers Home and Away
  • SPUSU Vienna Capitals Home and Away
  • HCB Sudtirol Alperia Home and Away

HockeyAllsvenskan

  • Almstuna IS Home and Away
  • BIK Karlskoga Home and Away
  • HC Vita Hasten Home and Away
  • IF Bjorkloven Home and Away
  • Kristianstads IK Home and Away
  • MODO Hockey Home and Away
  • Mora IK Home and Away
  • Sodertalje SK Home and Away
  • Timra IK Home and Away
  • Tingsryds AIF Home and Away
  • Vasteras IK Home and Away

Nationalliga

  • EHC Biel Home and Away
  • EV Zug Home and Away
  • HC Ambri-Piotta Home and Away
  • HC Davos Home and Away
  • HC Fribourg-Gotteron Home and Away
  • HC Lugano Home and Away
  • Geneve-Servette HC Home and Away
  • Lausanne HC Home and Away
  • SC Bern Home and Away
  • SCL Tigers Home and Away
  • Rapperswil-Jona Lakers Home and Away
  • ZSC Lions Home and Away

International

  • Hockey Canada Alternate

Improvements

  • Fixed an issue where the 2016-17 Detroit Red Wings Home Jersey had stretched Numbers and Letters
  • Updated the Florida Panthers Scoreboard and Power Ring Video Art
  • Updated the All-Star team’s arena to be the Enterprise Center in St. Louis
  • Fixed the All-Stars Home Arena where it was showing an international goal crease and missing trapezoid

Whew! Now that’s one big update! Once we get wind of the next one, we’ll let our readers know.

Source: EA

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Tony Hawk Pro Skater 1 + 2 Upcoming Update Details Revealed, Crash Bandicoot Crossver Announced

Just last month, Vicarious Visions released a patch for Tony Hawk Pro Skater 1 + 2 that added private matches and more. Today, Activision has announced that the Tony Hawk Pro Skater 1 + 2 upcoming update is set for release this November 6, and it will pack quite a punch!

Tony Hawk Pro Skater 1 + 2 Upcoming Update Details:

The Birdman Pack Benefiting Charity. Created in collaboration with The Skatepark Project (formerly the Tony Hawk Foundation), the Birdman Pack features classic and additional boards from Birdhouse and Powell-Peralta not originally included in the game, as well as an exclusive new TSP deck created specifically for charity. This limited time Create-A-Skater 10-deck bundle will be available as DLC* for SRP $4.99, and 100% of Activision’s net proceeds for this pack will help support the construction of public skateparks for youth in underserved communities.
Shred with Each Skater in Solo Tours. Now, players will be able to replay Tours mode with individual skaters allowing them to max out stats with each of their favorite pros. At the start of each Solo Tour, all Goals and Medals will be reset, while current Tours mode will move to “Crew Tours” so previous progress will not be lost.
New Challenge Sets, Tuning and More. New objectives within online Multiplayer, Create-A-Park and Combo Practice will reward fans with plenty of XP and in-game Cash to spend at the Skate Shop, while skilled players will be able to reach Level 100 and earn XP faster. Multiplayer playlists will also be improved for better randomization of Parks and Scores in both Jams and Competitive modes.
Fan-Favorites from Create-A-Deck Contest. Three talented fans won the right to have their art featured as custom decks in Create-A-Skater as part of a recent community contest. Fans can ride these masterpieces in the game now.

In addition to that, given Activision owns the license for Crash Bandicoot, the publisher has decided to do some cross-marketing for the skating game! Also coming this November 6, Tony Hawk players who bout the game will find 13 new Crash Bandicoot-themed items available in Create-a-Skater, along with a variety of other new stuff!

Worlds Collide with Crash Crossover. Crash is known for his mischievous maneuvers, and as such, Vicarious Visions couldn’t resist dropping him into Tony Hawk’s Pro Skater 1 and 2 in a non-traditional way with some marsupial-inspired items from Crash Bandicoot 4: It’s About Time. In Tony Hawk’s Pro Skater 1 and 2, players will enjoy Crash and Coco-branded in-game swag, including nine shirts, three hats and one skateboard deck.
Once the title update is out, we’ll be sure to let our readers know.
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Outriders Post-Campaign Content Called “Expeditions” Revealed

During today’s Outriders broadcast, People Can Fly showcased some of the stuf players will be tackling once they’re finished with the campaign. Called “Expeditions,” this Outriders post-campaign content will unlock the most powerful equipment in the game.

 

“Expeditions” will challenge even the most accomplished Outrider and push them to their limits. Battle through a series of tough-as-nails missions to unlock the most powerful equipment in the game.

“Expeditions expand on the story of the OUTRIDERS campaign and features the toughest challenges in the game. They’re meant to be played with a team of skilled and coordinated Outriders,” said Bartek Kmita, Creative Director of OUTRIDERS at People Can Fly. “Powerful equipment and efficient character builds, along with true skill and mastery over your class, are necessary to succeed and reach the highest levels of Expeditions.”

Outriders is set to ride out next year on February 2 on the PS4, PS5, Xbox One, Xbox Series X and PC. Square Enix has confirmed that the game will offer free upgrades to current-gen buyers.

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Predator Hunting Grounds Update 2.09 November 5 Released for Fixes

Illfonic has released the Predator Hunting Grounds update 2.09 November 5 patch, and given we got new content last week, this one is purely for fixes for both fireteams and the Predator. Head on below for the official patch notes.

Predator Hunting Grounds Update 2.09 November 5 Patch Notes:

General

  • Optimizations to PS4 performance
  • Fixed a crash that would sometimes occur during barrel explosions
  • Fixed a crash that would sometimes occur after being parried as the Predator
  • Fixed a bug where loadouts may reset after playing a private match

Fireteam

  • General
    • Fixed an issue where the input would become stuck after swapping quick gear while using it
    • Fixed a bug where the muddying up effect would stay on indefinitely while having the Amphibious specialization equipped
    • Fixed a bug where the duration of the effect from the Spotter specialization was not falling off properly

Predator

  • General
    • Fixed an issue where the Jungle Hunter’s stamina was lower than the Hunter
    • Added localized subtitles for the “Want some candy?”
    • Fixed an issue where the Predator would sometimes be unable to sprint after throwing the Combistick or Smart Disc
    • Fixed an issue where the Berserker and Viking Predator were not aligned properly in the main menu diorama

If there are more changes in today’s patch that’s not included in the notes above, feel free to let us know down below.

Source: Illfonic forums

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EA Madden 21 Update 1.15 November 5 Punts New Mode & More

Football fans, EA Vancouver has just unleashed the big November update for EA Madden 21! Console gamers will see this as the Madden 21 update 1.15 November 5 patch. This adds a new gameplay mode, gameplay changes and more. Head on below for the official patch notes.

EA Madden 21 Update 1.15 November 5 Patch Notes:

Key Highlights:

  • New Gameplay Mode: SSKO Endless Run
  • Gameplay fixes and tuning
  • Updated QB Slide and QB Dive mechanic
  • Streamlined and updated parts of the MUT UI
  • Franchise & Yard stability improvements
  • Multi-user Franchise draft crashes have been fixed
  • Uniform and gear authenticity updates

Gameplay Updates:

  • Dropped Interceptions:
    • Fixed an issue allowing defensive teammates to cause a knockout on their teammate during an interception
    • Tuning to decrease catching penalties for defenders catching in traffic
    • DEV NOTE: These two changes will reduce the number of dropped interceptions for the defense, but they will not eliminate them completely. There will still be situations where defenders will not successfully catch INT’s based on ratings, physics, or interactions.
  • Fixed an issue preventing fumbles when not fatigued on QB Draw plays so Quarterbacks will now fumble much more as a result of hits regardless of fatigue level
  • Added logic to slow down the QB’s acceleration at the end of the dropback on QB Draw plays, as well as restricting the direction the QB can move immediately after catching the snap
    • DEV NOTE: Based on player feedback and stats data, we saw that QB Draw has become too powerful. With these changes, the QB Draw play will have to be used more strategically rather than being a core play.
  • Fixed an issue causing RAC catches to be dropped a little too frequently; also tuning to reduce the distance for additional defenders to cause catch-knockouts
    • DEV NOTE: Based on player-feedback and playtesting, we found that RAC catches specifically were being dropped too much on both Competitive and Simulation game styles. These changes will significantly increase the chances of successful RAC catches when throwing to receivers with a step or two of separation on the coverage and provide better balance vs. man coverage.
  • Fixed the issue allowing pass rushers to disengage for quick pressure after a defensive-line ‘crash’ adjustment in formations like 3-4 Bear and 3-4 Cub
  • Updated the QB Slide and QB Dive mechanic for ease of use:
    • Tap X/Square = Slide
    • Hold X/Square = Dive
    • DEV NOTE: This is the second time we’ve changed these mechanics via title update this year, which is certainly not ideal, but our players told us that the previous iterations simply were not working for them. This change reverts the controls back to what players are most familiar with and will be the same for all ball carriers, meaning that giving up with a ball carrier will be the same controls as QB slide, a tap of the X/Square button.
  • Tuning to reduce inaccurate passes caused by pressure
  • Tuning to decrease average yards per carry on Outside Zone and Stretch running plays on Competitive All-Pro and All-Madden
    • DEV NOTE: Our stat-tracking data has recently shown a spike in average yards per carry on outside running plays on the Competitive game style, so we are making some tuning adjustments to blocking to reduce the effectiveness of these plays.
  • Fixed an issue preventing AI edge-rush animations from triggering in certain alignments
  • Fixed an issue causing frequent ‘Roughing the Kicker’ penalties on the ‘Field Goal Safe Man’ defensive play
  • Fixed an issue causing the ball to sometimes launch across the field after a hit-stick vs. the receiver on certain catch animations
  • Tuning to the steering on the Truck move for the Bruiser ball-carrier archetype to reduce the fast oversteer that was beginning to be used as an exploit
  • Fixed an issue causing fullbacks and tight ends to inappropriately swap positions via an audible to certain formations
  • Fixed an issue allowing WRs to subbed into the HB position by audibling across formations within the same personnel grouping

Madden Ultimate Team Updates:

  • Condensed individual Training Point reward screens to one combined reward screen
  • Remedied an issue where users had to open Fantasy Packs twice
  • Updated the art on the Item Compare screen

Franchise Updates:

  •  Face of the Franchise Updates:
    • General stability improvements
  •  Franchise Updates:
    • General stability improvements
    • Fixed an issue causing users to crash when making their selection during the draft in multi-user leagues

The Yard Updates:

  • Stability and reliability improvements

Superstar KO Updates:

  • New Mode: Endless Run – Compete to set the highest win streak in Superstar KO history! Play until you lose and then see how you match up against the greatest KO players in our new global leaderboards for Endless Run.

Presentation Updates:

  • Cowboys home pants now less green to match the changes they made on field this year to the color of their “Seafoam Pants”
  • Mouthpieces are now enabled throughout the game, we took extra time to ensure we covered all the bases and it would work everywhere correctly, as a longstanding community request we are happy to announce these are usable and fully functioning throughout the whole game.

You can check out our review of Madden 21 right here.

Source: EA

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Need for Speed Hot Pursuit Remastered Day One Update Details Revealed

In case you didn’t know, one of the most beloved entries in the Need for Speed franchise — Need for Speed Hot Pursuit, is geting the remaster treatment, and it’s out tomorrow, November 6! As is the case with almost any game that includes an online component, players can expect a Need for Speed Hot Pursuit Remastered day one update!

We’ve managed to obtain the actual day one patch via a third-party source, and unpack it ourselves, and we’ve listed the official notes included.

Need for Speed Hot Pursuit Remastered Day One Update Patch Notes:

• Online Multiplayer Fixes
• Crossplay Fixes
• Online Features Improvements
• UI Improvements
• HUD Improvements
• Localization
• Toast Notifications Implementation
• Avatar Alignment
• Stability Improvements

If there are more details shared by Criterion Games regarding the day one update, we’ll be sure to update the post and let our readers know.

Here are some of the features coming to this remaster courtesty of EA:

RACE YOUR FRIENDS WITH CROSS-PLAY AND AUTOLOG – Bolt down the winding Seacrest County roads headfirst in racing that is socially competitive at its core – now with cross-play support between PS4, Xbox One, PC, and Nintendo Switch! The groundbreaking Autolog connects you and your friends in head-to-head pursuits and races and instinctively delivers challenges based on your friends’ activities.

ENJOY LOADS OF EXTRA CONTENT AND UPDATES – Get all the additional main DLC delivered at launch including an extra six hours of gameplay and more than 30 challenges. Brand new achievements, wraps, car colors, reduced hard stops, an updated photo mode and gallery, and multiple quality of life updates create an even more well-rounded gameplay experience.

DRIVE EXOTIC SUPERCARS WITH WEAPONS – Drive the world’s most desirable supercars on both sides of the law. Bust suspects in supercharged cop interceptors enhanced with tactical weaponry, or level the playing field with counterattacks and defensive maneuvers as an elite racer. Strategize to gain an edge over the competition, no matter what side you’re on!

CHASE AND ESCAPE TOGETHER OR SOLO – A deep and fully-defined single-player career delivers the action of both cops and racers, with a seamlessly linked multiplayer experience across all race modes. Take on friends or play through the career solo to earn Bounty and unlock new cars, weapons, and equipment.

EXPERIENCE A TIMELESS RACING GAME WITH ENHANCED VISUALS – Need for Speed™ Hot Pursuit Remastered delivers a timeless racing experience updated for today’s generation of hardware with enhanced visuals. Play in up to 4K/60 FPS and enjoy improvements such as higher-res models, shadows, and reflections, more objects and props, longer draw distance, boosted textures, more particles, and improved AA/SSAO.

Need for Speed Hot Pursuit Remastered races out this November 6 on the PS4, Xbox One, PC and Nintendo Switch. You can check out the trailer for the game here.

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Warframe Next-Gen Features & PS5 Unique Features Revealed, Xbox Series X Version Details to Be Revealed Later

Tennos looking forward to next-gen, Digital Extremes has announced the Warframe next-gen features today! In addition to that, we even get a comparison between the PS4 and PS5 versions of the game, and what’s more, PS5 gamers will be getting unique features thanks to the new DualSense controller and the console itself.

Check out the complete info straight from the press release, along with a PS5 trailer.

Warframe Next-Gen Features:

  • Will run at up to 4K and 60 frames-per-second
  • Improved loading times
  • All-new Enhanced Rendered – Ups the ante on dynamic lighting. From the neon underbelly of Fortuna, to our newest landscape on the Infested moon of Deimos… there’s no better place to see the stunning differences. The light from the sun now casts long shadows through the trees, foliage creates dynamic shadows as you stalk through it, and the reflections of the dense Cetus market can be seen across your Warframe as you stroll through
  • Game-wide texture remaster adds new levels of details and enhanced color
  • Will take up less space on HDD

Digital Extremes has also talked about cross-generation play, and good news — at least for PlayStation players, as the studio has confirmed that PS4 and PS5 owners will “be able to move seamlessly between platforms, playing with teammates regardless if they’re on PS4 or PS5.”

For the Xbox Series X cross-gen details, Digital Extremes notes that details will be shared “in the future.”

There’s also unique features coming to the PS5 thanks to the DualSense controller, and the “Activities” feature of the console.

Progress Activities will show you exactly how close you are to earning a Trophy, while Challenge Activities will get you right into the action with no need to load the game. The first will be a Sanctuary Onslaught Challenge, with more to come!

At launch using the PS5’s Adaptive Triggers, players will experience the impact of every shot fired with each trigger pull, bringing a new level of immersion and thrill to your actions without comprising the tight, fast, fluid and responsive controls that you can only get in Warframe.

In the future, as Digital Extremes explores Sony’s advanced Haptic technology, it aims to further immerse the player with unique vibration patterns that match in-game environments: from feeling the cold snow crunch under your feet on Venus in contrast to the soft-footing of a dusty Mars settlement!

Finally, there’s also a new PS+ Pack set to become available for both PS4 and PS5 gamers! This is a syandana inspired by the DualSense!

PS5 and PS4 owners can celebrate the next generation by downloading the free, exclusive Warframe®: PlayStation Plus Booster Pack (an approximately $30 value) to get started. This exclusive pack contains a new Sedai Obsidian Syandana — a design inspired by the new DualSense Controller — an Experience Booster, in-game Currency Booster, Credits and Premium Credits.

No mention of just when we’ll see the next-gen versions drop, but Tennos, there’s a lot to be excited for.

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New GTA Online Update This Week November 5, 2020

Rockstar Games has posted the new GTA Online update this week November 5 refresh of activites, rewards and discounts! Same as before, check out the summary and recap below for a quick view on what’s new.

New GTA Online Update This Week November 5 Recap:

  • Triple GTA$ & RP in all Target Assault Races
  • Double GTA$ & RP in all Freemode Events and Biker Sell Missions
  • A free Skulls livery for the Thruster, for any player who logs in this week
  • The Vapid Caracara 4×4 wrapped in the Atomic Sponsor livery is the latest Lucky Wheel top prize
  • All Pistols are free at Ammu-Nation this week
  • Vehicle Discounts, including: 40% off the Vapid Desert Raid, Vapid Trophy Truck, Vapid FMJ, and the BF Ramp Buggy, plus 30% off the Mammoth Thruster, Maxwell Vagrant, and the HVY Barrage
  • 40% off all MC Clubhouses and Biker Businesses
  • Prime Gaming Bonuses: A GTA$200K bonus for playing this week
  • Prime Gaming Discounts: 80% off the Emperor ETR1 and 70% off the LF-22 Starling, alongside the free Vespucci Canals Nightclub property

Discounts
Ammu-Nation is looking to offload all surplus stock this week, giving away all pistols for free through November 11th.

There are also a range of discounts available on vehicles, including rugged buggies, the aforementioned Thruster and the Vapid FMJ super car. The full list of vehicle discounts follows below.

Vehicles:

  • Vapid Desert Raid – 40% off
  • Vapid Trophy Truck – 40% off
  • Vapid FMJ – 40% off
  • BF Ramp Buggy – 40% off
  • Mammoth Thruster – 30% off
  • Maxwell Vagrant – 30% off
  • HVY Barrage – 30% off

Stay tuned next week, for the next GTA Online update.

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Alex Co

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Mortal Kombat 11 Mileena Gameplay Bites Its Way Out

Fan-fave Mileena is coming back to the Mortal Kombat! Included in the Kombat Pack 2 or by purchasing Mortal Kombat 11 Ultimate, players can check out our good first look at the Mortal Kombat 11 Mileena gameplay right here courtesy of publisher WB Games!

Mortal Kombat 11 Mileena Gameplay:

Warner Bros. Games and NetherRealm Studios today revealed a new Mortal Kombat 11 Ultimate Gameplay Trailer showcasing the return of the fan-favorite fighter, Mileena. The product of Shang Tsung’s diabolical cloning experiments, Mileena is a fusion of Tarkatan blood and Edenian physiology, making her the perfect blend of Baraka’s ferocity and Kitana’s athletic grace. The evil hybrid benefits from the strengths of both bloodlines in battle, utilizing extraordinary speed, nimble acrobatic prowess and terrifyingly raw savagery, along with her trademark sai, sharpened claws and new twists on her classic special moves.

Brought forward in the timeline by Kronika, Mileena has learned of her tragic future – her brief reign as Outworld’s Empress and her death at the hands of D’Vorah and Kotal Kahn. Determined to regain her throne, Mileena has begun Outworld’s civil war anew and will destroy any Kombatants that stand in her way.

Mileena joinst the roster this November 17 as part of the Kombat Pack 2.

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Xbox Series X Reviews Round Up

Next-gen is almost upon us! In just a week, the Xbox Series X and the PS5 will be in the hands of gamers everywhere. For those unsure whether they want to (or able to) pick one up at launch, we’re here for a quick Xbox Series X reviews round up!

We’ve picked reputable sites that reviewed the next-gen console, though don’t expect every publication to give it a scored review since it is hardware that’s constantly evolving and whatnot.

Xbox Series X Reviews Round Up:

We’re expecting loads of Xbox Series X info to drop today and in the days leading up its release on November 10.

Are you picking up an Xbox Series X or Series S at launch? Or are you waiting for more next-gen games to drop first before deciding to take the plunge? Let us know your thoughts below.

More Xbox Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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SEGA to Sell and Leave Arcade Business by End of 2020

Gamers who grew up knowing about SEGA and its arcade history may feel sad with the latest news to arrive, as a new report by Yahoo! Japan has stated that SEGA-Sammy intends to sell all their arcade operations and leave the arcade business by the end of 2020.

Much like all business affected by the ongoing coronavirus pandemic affecting the entire globe, it comes as no surprise the SEGA may be consolidating their operations and calling it a day with arcades despite the firm roots and history the company has had with making games for the coin-up and card based machines. The business requires foot traffic and people to play the games in stores to maintain — which is not possible in the current climate we are all living in. Recently, the iconic SEGA Akihabara Building 2 standing in the midst of the popular Tokyo area shuttered its doors this past August 30 after 17 years of operations as reported by Mashable, signifying the end of an era, the loss of jobs, and a sad time for gamers and fans who visited the tourist attraction in Japan.

Be sure to check to check back here at MP1st for more news and features in the world of gaming.

Tim Villasor

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PUBG Update 1.55 Introduces Hardcore BR

While PlayerUnknown’s Battlegrounds (PUBG) players just got the big 9.1 update last week, PUBG Corp. has released PUBG update 1.55 just now, and it introduces a new mode into the game called “Hardcore BR.”

PUBG Update 1.55 Patch Notes:

Hello, Players!

First off, thank you for all your great feedback on our last LABS offering. We’re thrilled that so many of you enjoyed Arena mode and the tactical team fun it provided. For our next LABS mode, we’re trying something a little more hardcore.

Introducing, Hardcore BR. PUBG Battleroyale thrives on its realism, but still provides several types of helpful UI to help you towards your chicken dinner. Hardcore BR tests your true mettle by removing much of the UI you’d normally rely on from the game.

In Hardcore BR, you and your squad will take to the frozen fields of Vikendi. Your compass, minimap, crosshair, and status ui (health, boost bar, equipment status, etc), as well as bluezone warnings will all be disabled. You will still be able to see the kill feed, remaining players, team UI, and parachute related UI.

We hope Hardcore BR provides a fun and challenging new experience, where teams are forced to rely on alternative methods of communication to track down and eliminate enemies. Teamwork and communication will be absolutely essential here.

We’re excited to see how you all adapt to this challenging way to play and look forward to hearing your feedback. Check out all the details below and get ready for some Hardcore BR!

Hardcore BR Settings

  • Hardcore BR will take place in Vikendi
  • TPP and FPP, Squad only.
    • Please note that Hardcore BR will have 1 man squad disabled.
    • Matchmaking will automatically have you teamed up with other players.
  • Maximum number of players: 100
    • If a session lacks players, it will start to fill remaining slots with bots.

Hardcore BR Rules

  • Hardcore BR will have following UI disabled.
    • Crosshair will be disabled.
    • Mini map will be disabled.
    • UI such as health bar, boost gauges, weapon/equipment UI and vehicle UI will be disabled.
    • Bluezone related system message will be disabled.
    • Bearing, frequently known as compass, at the top of the screen will be disabled.
  • The following UI will remain visible when required during the game.
    • Parachute related UI
    • Remaining players UI
    • DBNO/Kill feeds
    • Team UI

Other

  • LABS do not provide BP or XP for gameplay rewards
  • LABS gameplay will be not listed in match history
  • LABS gameplay will not count for your Survivor Pass missions.

PUBG LABS lets you try out experimental game modes or features in various states of development. Your feedback on these modes is extra important, so please let us know your thoughts!

If there are other changes not mentioned above, we’ll update the post to reflect it.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Ops Cold War Day One Update Weighs Around 12GB

With news of the install size for Call of Duty: Black Ops Cold War being revealed earlier today, to no one’s surprise, it seems that players can also expect an additional Black Ops Cold War day one update at launch.

The good news? Well, according to our internal tracker, this update only weighs in at 11.8GB. There are currently no known details as to what this update does, nor do we expect to hear anything about it until next week when the game will be available. 

In all consideration, when compared to Call of Duty: Modern Warfare 2019 this is a pretty small update. The last Modern Warfare update clocked in at just only 20GB on the PS4, though prior ones have been more considerably larger.

In related news, for those interested, down below you’ll find the time when you can expect to pre-load Call of Duty: Black Ops Cold War along with it’s size and respective platform. Note that the above update release will be included in the initial pre-load, size may differ from below upon start date. For those who are purchasing a physical copy, this update will be waiting for you once you insert the disc and connect to the network.

For those curious, here’s the pre-load dates for Black Ops Cold War on each platform. Note that the day one update shouldn’t be part of the pre-load.

PlayStation® 4: Pre-loading will be available on November 5th at 9 PM. PT.

Xbox One: Pre-loading will be available on November 5th at 9 PM. PT.

PC: Pre-loading will be available on November 10th at 10AM PT.

Next Generation Consoles: Pre-loading will be available on their respective launch dates (November 10th for Xbox Series X and Xbox Series S, November 12th for PlayStation 5).

If you purchased a digital version of the game, but it is not downloading during the pre-load period, visit your platform’s respective first-party store and follow the prompts to begin the download. Ensure your console is also updated to the latest firmware before attempting to pre-load the game.

On PC, Black Ops Cold War can be found under “Partner Games” in the Battle.net launcher.

Once we know of more specifics for the BlackOps Cold War day one update, we’ll let our readers know.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Apex Legends Update 1.50 November 4 Released for Season 7 Ascension

It’s finally here, legends! Respawn Entertainment has released the Apex Legends update 1.50 November 4 patch, and this brings Season 7 titled “Ascension” into the game! Expect a new legend, new map, legend changes and loads more!

Apex Legends Update 1.50 November 4 Patch Notes:

NEW LEGEND: HORIZON

Meet Horizon! She’s the newest Legend, a brilliant scientist, and a master of gravity manipulation. She has a deep connection to the new arena, and a motivation that will tug at your heartstrings.

Horizon’s custom space suit allows her to fall from great heights and control her movements in the air. Using her custom technology, she can use gravity lifts to give her team a vertical boost, and she can even deploy NEWT (her small robot named after her son, Newton) to drop a micro black hole that pulls opponents into the center for some serious crowd control.

Passive: Spacewalk

Increase air control and reduce fall impacts with Horizon’s custom spacesuit.

Tactical: Gravity Lift

Reverse the flow of gravity, lifting players upward and boosting them outward when they exit.

Ultimate: Black hole

Deploy NEWT to create a micro black hole that sucks in nearby Legends.

NEW MAP: OLYMPUS

The Legends have entered a new arena: the sky city of Olympus.

A utopia floating in clouds above Psamathe, it was once a place where the brightest minds in the Outlands could gather and exchange ideas. However, an accident in an experimental research facility led to the creation of the Phase Rift (a massive bubble of Phase energy), and the city was abandoned.

Now players can use Olympus’ luxurious amenities to their advantage. Rotating agricultural towers, beautiful gardens and classy restaurants serve as new stages for intense skirmishes. New vehicles called Tridents give your squad a way to boost into battle and take your enemies by surprise. The Phase Runner – a tunnel of Phase energy running through the center of Olympus – lets you cross the map in seconds. And the Rift stands tall over everything, mysterious and beckoning . . .

NEW VEHICLE: THE TRIDENT

Exclusive to Olympus, the Trident is a hover car designed for your whole squad.

Cruise the highways to avoid chokepoints or use the boost to soar over jumps, this thing is made to speed up those early game rotations. Drive in third person, or ride as a passenger in first person with full shooting capabilities. The Trident is durable, so it will never explode, but damage applied from enemy fire will be dispersed amongst the players in the car. Don’t worry, you can still do full damage to players by hitting them directly so we expect to see some amazing Kraber shots. Disembark to park it anywhere and use it as makeshift cover in the late game.

The Trident interacts with Legend abilities in many different ways, experiment and have fun!

LTM: OLYMPUS PREVIEW

To help you understand and explore the map without fear of getting shot, we are introducing a new playlist called Olympus Preview. This mode teams you up with 30 Legends on Olympus and allows you to roam the map to learn map drops, loot areas, and practice your routes to the end game. Circles are still on and once circle 4 finishes, players are brought back up to the plane to start the second skydive run. There are a total of 3 runs before the match ends. This mode is only available for one week.

CLUBS

With this season, we are introducing clubs. Join a club with like minded legends and make it easier to find your champion squad. Don’t see a particular club you like, then create one and let your friends know to join! Read more on clubs here.

STEAM

Boot up Steam and start downloading and play Apex Legends! If you’re coming from Origin, all your progress and unlocks will carry over. And for a limited time, log into Steam and receive these Half-Life and Portal inspired weapon charms.

BATTLE PASS

The Season 7 Battle Pass is all about that high fashion. Level up your Pass to unlock the skins like the Wraith “High Class” and Octane’s “Fast Fashion”.

Challenges are no longer points-based and are now granted between 1 to 5 stars, depending on their difficulty. Collecting 10 stars will take you to the next Battle Pass level. We have also added tabs to the challenges menu in the lobby that allow you to toggle between daily, top weekly, and event challenges. Within a match, players can open the map and see this same widget in game.

For more on the changes to Challenges, check out this dev blog.

QUALITY OF LIFE UPDATES

Attachment Swap Improvements

When replacing an attachment with one from the ground, if the old attachment is an improvement for your other weapon, the old attachment will get automatically transferred.

Replicator Updates

  • For Season 7, we have removed weapons from the crafting pool and have replaced them with Shield batteries. The high level attachments will still be tailored towards a weapon category.
  • We now prevent other players from picking up items that you crafted for the first 5 seconds after crafting. This can be disabled by pinging the item.

Air Drop Clarity

  • The colors of the beams have been changed to differentiate between normal airdrops, Lifeline’s airdrops, and Replicator airdrops. Normal drops are a light tan, Lifeline’s drops are blue, and Replicator drops and teal.
  • All of the airdrops’ landing area FX while it’s coming down matches their colors.
  • Airdrop beams still stay visible when close to the airdrop, instead of fading when you get close. The beam still disappears when the pod is opened.

Misc

  • The Arc Star now shows an Arc Star model when one is thrown near you, instead of a grenade.
  • Added a new VO line when you are using a Phoenix Kit
  • Added a new VO line when you drop a Holo Spray
  • You can now ping ammo in your inventory to request more from your squad
  • Made modifications to The Ring to reduce the amount of unplayable space in the circles.

MAP ROTATIONS

Regular Map Rotation

For 2 weeks, Olympus will be the only map you can play on. After that week we go into a normal rotation between Olympus and World’s Edge. We will be vaulting Kings Canyon for the time being.

Season 7 Ranked Rotation

The first half of Ranked Split will be played on Olympus. The second half of ranked will be played on World’s Edge. For more information on this season’s ranked updates, check out the ranked blog here.

LEGEND META

Bangalore

  • Rolling Thunder: Reduced the time it takes for explosion from 8 seconds to 6 seconds.

Dev Note:

Not much to say here. Rolling Thunder will continue to function primarily as a zoning ability, but with a somewhat shorter fuse, it will encourage enemies to leave the zone slightly faster.

Caustic

  • Nox Gas Trap/Nox Gas Grenade: Legends no longer get a blurred vision effect while in the gas. Damage updated from 4-10 ticks of damage to 6-12 ticks of damage.

Dev Note:

Fighting in Caustic Gas is one of the most frustrating things in Apex Legends, and yet we need the gas to represent a meaningful threat or else enemies will just ignore it. With this change we’re attacking what we think is the greatest contributor to this frustration: the fact that your vision is blurred while you’re in gas. This made it extremely hard to fight back. To make up for lost power, we’re upping the damage from the gas a bit.

​Mirage

  • Psyche Out/Life of the Party: Decoys now have 45 health

Dev Note:

Our bamboozler-in-chief is a hard Legend to keep relevant. Every time we make a change to decoys, there is a clear uptick in usage and power as Mirage mains learn to use their new tools, and then as the rest of the world catches on and starts being able to tell the real Mirage from his equally handsome holographs, that uptick disappears. This time around we want to try and make it a little bit harder to clear out decoys. We’re giving them health, but to make this very clear up front: they will not work as a shield. While they take damage from bullets, the bullet also passes through them and hits whatever’s behind them. This is what we call the hallway test: you should not be able to win an engagement against an enemy in a straight coverless hallway by snapcasting a decoy and having said decoy eat an entire Wingman shot. Decoys will also play unique hit effects and briefly flicker out of existence when taking damage to help you differentiate between them and the real Mirage.

​Octane

  • Swift Mend: Doubled healing rate (from 0.5 hp/s to 1.0 hp/s)

Dev note:

Octane is a Legend for players who like to go fast, run face first into the enemy, and get knocked down a lot. We think that’s absolutely fine; the fact that his Trios winrate isn’t great doesn’t really bother us because both his encounter win rate (think of this as his ability to score knockdowns) and his pick rate are very healthy. That said, we figured we could give him a little extra out of combat help. His passive’s heal rate was very slow, requiring up to 200s to fully heal your health bar.

​Wattson

  • Perimeter Security: Increased damage per touch from 10 to 15.

Dev Note:

Wattson is the anti-Octane: not super powerful individually, not picked very often at all below Plat, but an absolute must have for competitive squads. We’re also happy with that niche, but figured it would be safe to give her a little extra power in her best case: people running into her fences. We’re aiming for this to bring up her power and attractiveness at lower levels of play especially, since we don’t see a lot of players run into Wattson fences in high skill matches.

​Loba

  • Black Market: Ammo taken no longer counts towards Black Market’s maximum. You can scoop up all the ammo in range.

Dev Note:

We’re taking another swing at making Loba the ultimate Legend to bring to solve all of your team’s loot needs. We have heard your feedback that you want improvements to her tactical as well, and while that’s certainly not off the table, our data suggest that her encounter win rate (how many knockdowns she gets compared to how many times she’s knocked down, across all matches) is quite healthy. It’s her Trios winrate that’s worryingly low. Make no mistake: this is a major swing at making Black Market powerful.

​Rampart

  • Sheila: Now takes 1.25 seconds to fully spin up, down from 2 seconds.
  • Amped Wall: Now takes 3 seconds to fully build, down from 4 seconds.

Dev Note:

In patch 6.1, we made a small change to how long it takes Sheila to tighten her bullet spread. This didn’t meaningfully increase her winrate. The other half of that change is in this patch. We do not want to change Rampart away from being a Legend that requires setup, but we do want to make it faster to set up. Amped Wall should remain a mostly out of combat setup ability rather than a reactive ability and Sheila should remain an area denial tool rather than a murder machine, but like all things, these balance points exist on a spectrum, and with this patch we’re moving them slightly closer to reactive/murder machine territory.

​Pathfinder

Dev Note:

Pathfinder continues to be an overachiever in terms of win rate. The good news is that his grapple change in 6.1 didn’t move his win rate by much (it went up 1% in total). We’re doing two things this patch: we’re adjusting his hitboxes and we’re putting in tuning for Grappling Hook that will firmly move it into buff territory. More context below!

Hitbox: Pathfinder has a tall but extremely skinny hitbox. A lot of his model isn’t actually shootable and particularly his arms and legs do not represent a lot of shootable area either. Here is a before and after comparison of Pathfinder’s hitboxes:

As you can see, there is still a lot of negative space around his arms and legs. We’re hoping that by making it a little easier to hit Pathfinder, we can bring his win rate under control to the point where we can put meaningful power into his kit.

Because the question is sure to come up: we are not yet removing Low Profile from Pathfinder with this change. Even with these increased hitboxes, Pathfinder will still be considerably harder to hit than most other characters in the game. If this change does make a meaningful difference in terms of his win rate we will drop Low Profile; but we really didn’t want to take it off him this patch only to have to put it back next patch when it turns out his winrate spiked.

Grappling Hook: We’re making a number of changes to Grappling Hook. In 6.1 we shipped a very conservative version of this change; now that we know this didn’t meaningfully affect his winrate or, anecdotally, how frustrating it is to fight him, we’re shipping the much more aggressive version of the changelist. We also want to make it clear that players should not be punished for chaining grappling hook perfectly into other movement mechanics.

  • Pathfinder no longer needs to be on the ground for Grappling Hook to be considered finished.
  • The speed to which Pathfinder needs to drop for us to consider Grappling Hook finished was increased from 300 units/second to 500 units/second
  • The maximum cooldown grapple can be set to was lowered to 30 seconds, from 35 seconds; the maximum amount of travel time before a new cooldown is set is now 5 seconds, rather than being uncapped. This means that effectively, you can never incur more than a 35 second cooldown.
  • The amount of distance you can travel before you hit maximum cooldown was roughly doubled.

WEAPON META

Supply Drop

R99 Out of Supply Drop: The R99 will be returning to the normal loot pool this season, with the same stats it had before it went into the supply drop at the start of season 6.

  • Damage: 12 -> 11 (from Care Package version to normal pre-season 6)
  • Ammo 20/22/24/27

​Prowler Into Supply Drop: The prowler is replacing the R99 in the supply drop. Despite the Selectfire hop-up being removed from the loot pool this season, the Prowler will still have the ability to change between 5 round bursts and full-auto.

  • Magazine size: 35; reserve ammo: 175

Fully Kitted Weapons

  • Removed: Devotion, Mastiff, Triple Take, Flatline, Volt
  • New: Wingman, Sentinel, Havoc, G7, Alternator

​Hemlok

  • Increasing horizontal recoil of the first 3 shots slightly to the right (first burst when in burst mode)
  • Increasing recoil magnitude in the later stages of the pattern
  • Reducing recoil multiplier in single fire mode to help compensate for additional recoil in pattern. Recoil should mostly be increased in burst mode rather than single fire mode
  • Reducing headshot multiplier 2.0 -> 1.75 (44 -> 39 damage headshot against no helmet base character)

Dev Notes:

While we are happy to see the Hemlok get more attention with the recent buffs, we think it is a little too strong in season 6. The effective range of the burst mode felt a bit too far, and the spike damage capabilities of a full headshot burst were too strong in high level play.

​Havoc

  • Updated recoil pattern. Kicks up, then right, then left, then up again.

Dev Notes:

With 6.0, the Havoc got a new recoil pattern. This new recoil pattern was a bit too erratic and difficult to control, due to multiple rapid changes in direction. We have adjusted the recoil pattern to have the same general movement while simplifying the motions required to control the pattern.

​L-Star

  • LSTAR has a new recoil pattern that kicks horizontally at first and then settles into a relatively consistent upward recoil. Players who feather the trigger will be able to keep the LSTAR in the good portion of the recoil pattern.
  • LSTAR venting time after letting go of the trigger has been reduced 0.4s -> 0.15s.
  • LSTAR will now reduce heat faster when not overheated — 1.15s from 99.9% to 0% charge if not overheated, still 2.45s if overheated.

Dev Notes:

The LSTAR had some limitations that caused it to feel worse than we’d like. The recoil pattern snaked back and forth, which was difficult to control reliably. Additionally, firing for short bursts and then releasing the trigger repeatedly, or “feathering the trigger”, felt somewhat clunky due to the long venting time after firing and the slow heat reduction. So, we are reducing those pain points to improve the viability and feel of feathering the trigger, and adjusting the recoil pattern to reward players who can effectively control the LSTAR’s heat.

​Sentinel

  • Energized Sentinel now has a pure damage increase, instead of bonus damage only vs shields
  • Energized Sentinel base damage 70 -> 88

Dev Notes:

The Sentinel was still a bit weak. We think a good place to improve it is the energize ability. It seems a bit too situational, only being a benefit if the opponent has >70 shields. So, we are changing the energize from a “disruptor” anti-shield effect to an “amp” damage boost effect.

​Triple Take

  • Fire rate 1.3 -> 1.2

Dev Note:

The Triple Take is still performing a bit too well after the most recent nerf, so we are reducing the fire rate back to what it was before the 6.0 patch. We will be watching in the future to see how just the integrated choke, sniper ammo increase, and new popularity affect the weapon’s performance.

​Hop-Ups

  • Quickdraw Holster Hop-up: This new hop-up attaches to the RE-45 and Wingman. When equipped, the gun becomes quicker to raise and lower, takes less time to ADS, and has reduced hipfire spread (particularly when not actively moving). This should open up new opportunities to use the two weapons, especially in close-quarters combat.
  • The Selectfire Receiver hop-up will be removed from the loot pool to make room.

​GAME META CHANGES

Evo Armor requirements increased

We increased the requirements to evolve Evo Armor in order to reduce the amount of players with Red Evo Armor during the end game.

  • Level 0 -> 1 : 100 damage (from 50)
  • Level 1 -> 2 : 150 damage (from 125)
  • Level 2 -> 3 : 300 damage (from 250)
  • Level 3 -> 4 : 750 damage (from 500)

Ring damage reduced

  • Ring 1: 2% per tick (same)
  • Ring 2: 3% per tick (from 5%)
  • Particularly this change should allow players enough time to pop a syringe if they are picked up in Ring 2.
  • Ring 3: 5% per tick (from 10%)
  • Ring 4: 10% per tick (from 20%)
  • Ring 5: 10% per tick (from 20%)
  • Ring 6: 15% per tick (from 25%)
  • Ring 7: 15% per tick (from 25%)

​BUG FIXES

Audio

  • We’ve made some advancements in footstep audio playing more reliably. We have more work being done that we’ll continue to roll out as it gets completed.

Pathfinder

  • Fixed an issue with ziplines going through platforms when deployed from underneath.

Wraith

  • Fixed an issue with priming a grenade cancelling Wraith’s ultimate.

Octane

  • Fixed an issue with getting stuck in double jump after using a jump pad.
  • Fixed an issue with Octane being able to use healing items while on a zipline.

Crypto

  • Fixed an issue with his drone being able to drop items from Crypto’s inventory.
  • Fixed an issue with his drone not being able to fit through certain windows.
  • Fixed an issue with his drone marking friendly Mirage decoys as enemies.

Revenant

  • Fixed an issue with Revenant getting pushed into geo when his totem was deployed in tight spaces.

Rampart

    • Fixed an issue with Rampart not being able to place an amp wall while jumping.
    • Fixed an issue with Sheila teleporting when placed on a hatch in World’s Edge Staging.

Once Respawn releases more info regarding the game’s next mode and patch, we’ll let our readers know.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rogue Company Update 1.39 November 4 Fires Out for Matchmaking Fixes

While we got a big Rogue Company patch earlier for the “All the Fixins” patch that brought in a new rogue, map reworks and more, First Watch Games has released the Rogue Company update 1.39 November 4 patch, which is the second patch of the day, and it’s purely for fixes.

Rogue Company Update 1.39 November 4 Patch Notes:

This patch has been rolled out to fix matchmaking issues and according to the official Rogue Company Twitter account, “most matchmaking issues have been resolved” with this patch. Note that Ranked Beta has been pushed back to launch on the live servers, tomorrow, at 9 a.m. ET/6 a.m. PT/14:00 UTC.

For the bug fixes and quality of live improvements made in the patch earlier today, head on below.

Quality of Life

  • Added a Telemetry setting that allows players to see their FPS information.
  • 3D audio which works with stereo headphones can now be toggled on and off in the settings.
  • Made improvements to lighting during the Rogue selection.
  • Skins, wraps, and emotes are now sorted by rarity on the Customization screen.
  • Surrender Feature Changes
    • Removed the surrender wait time in Custom matches. Now it can be called at any time.
    • Reduced the time needed to trigger a surrender after a player leaves from 3 minutes to 2.
    • Reduced the default surrender time (can be called when the team is full) to 4 minutes.

Bugs

  • PlayStation 4 will now save the last mode played instead of defaulting to Demolition.
  • Fixed an exploit with Aim Assist via Deadzone settings.
  • Fixed an issue where the “money” effects from Heist Dima could persist when favoriting a new Rogue in the main menu.
  • Fixed an issue that caused players that have completed the tutorial to get the login pop-up again.
  • Fixed an issue that allowed players to throw melee weapons infinitely.
  • Fixed an issue that caused the News panel to appear every time the user logs in.
  • Fixed an issue where killing your Rogue with C4 in the Shooting Range caused a crash.
  • Fixed an issue where the bomb could be planted on top of an APS.
  • Corrected spacing in the surrender text strings (Surrender: Yes, Surrender, Surrender: You Voted Yes).
  • Corrected a UI issue that would sometimes block the purchase screen after a purchase and not allow the user to return to the main menu.
  • Fixed several issues causing crashes.
  • Addressed an issue where players could not shoot through barbwire
  • Fixed an issue which would prompt players to replay the Tutorial
  • Fixed an issue that would sometimes prevent Rogue Buck packs and other store content from loading
  • Fixed a crash which could happen to players on while joining a match and on the post match summary screen
  • Fixed an issue which could prevent players from opening the scoreboard and selecting a player to Report or Mute
  • Fixed an issue which allowed certain controller settings to provide unintended levels of aim assist

As for the new rogue, map reworks and more, head on overe here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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NBA 2K21 The City Announced for Next-Gen Platforms, Affiliations Returning

While NBA 2K21 for current-gen might have Neighborhoods, the next-gen version of the game will have something much bigger. Visual Concepts has announced the NBA 2K21 The City!

What is The City? Well, according to Visual Concepts’ Erick Boenisch, Executive Producer at the studio, The City is their most ambitious execution of a virtual basketball community of all time.

THE CITY

Here is The City at a quick glance: Imagine a map that is many, many times larger than previous Neighborhoods. A design that resembles a modern metropolis, complete with towering skyscrapers, sprawling plazas, and a city center. Oh, and it houses four distinct boroughs that are controlled by four rival Affiliations. And with that, I’m incredibly proud to announce that Affiliations are BACK! I’ll go into more details on Affiliations a little further below. For now, let’s keep painting the picture of what The City truly is.

  • Rookieville – Sitting just off the water’s edge on the southern side of The City lies the Rookieville docks. Rookieville is exactly what it sounds like; this is where your NBA 2K21 City journey will begin. MyPLAYERs looking to dive into The City and all that it has to offer must first prove their skills amongst other rookie MyPLAYERs in this isolated cluster of basketball courts. Meet the requisite actions in Rookieville, and the gates of The City will open before you. Let’s find out what awaits you on the other side…
  • Boroughs – As I noted above, Affiliations make their long-awaited return in NBA 2K21. Each has a dedicated space in the North, South, East, and West sections of The City that we refer to as boroughs. Each borough has its own vibe and collection of basketball courts – decked out in the Affiliations logos and colors. Additionally, each Affiliation area houses a unique Warehouse basketball court, where new MyPLAYER progression features await. More on this below!
  • Event Center – The heart of The City is the brand new Event Center, shining like a bright beacon, no matter which borough you view it from. Equally bright and shiny are the many different interiors of this futuristic monolith, where the court floors and walls are lined with dynamic LED screens and lighting elements that change the tone and vibe of the setting. All new and returning Events will be held inside the Event Center, and special intra-Affiliation competitions will take place here as well.
  • Garage Hoops – Exploration is a major part of experiencing The City. Sprinkled around The City, you will find basketball hoops attached to the side of some buildings – if you look close enough. If you happen to see one, try pulling out your basketball and shooting some hoops with it. If another player passes by and sees you shooting, they will have the ability to step on the court and shoot with you. From there you will have the option to quickly and seamlessly launch into 1v1, 2v2, 3v3, HORSE, and many other game types. Its simplicity is its strong point. And as an added bonus, there are large VC multipliers you can earn on these courts each day for your first five games played! This is a great place to start your day off as you warm up for the main event at your affiliation’s courts.
  • People of The City – Continuing on with the theme of exploration, scattered throughout The City are quest/objective giving NPCs. If you’ve ever played any RPG experiences, you’ll have no problem spotting them; they will be the people with colored exclamation points above their heads. Every 4-6 weeks, new quests/objectives will be added to our People of The City, such that you will find yourself with new things to do all year long.
    • Generally speaking, there are two lines of quests. The first is a series of single player 3v3 games you will be challenged with in the Warehouses found in the court area of each affiliation. Some of these can be pretty challenging as you’ll be facing off against some of the best players to ever lace up a pair of basketball shoes. The insides of the Warehouses are actually very cool. Astute players who enjoyed NBA 2K20’s Neighborhood will appreciate the throwback efforts within them! The other line of quests will encourage you to get out and play games in The City, and reward you for doing so. Simple as that. Complete all of the quests and you will earn some unique clothing items/accessories that are not sold in stores. Get out there and ball, my friends!

  • Gatorade Training Facility – The mecca of MyPLAYER physical training gets a makeover on multiple levels – literally. The facility has now expanded to two floors, where on the first floor, MyPLAYERs will find their usual array of training equipment that’ll help beef up their abilities. The second floor houses a great new feature in The City: Rental Courts. Want an uninterrupted run of games with your friends or other ballers you just met? Rent a court in the Gatorade Training Facility and play games however you want!
  • Special Courts – There are a couple full-sized (one 4v4, the other 5v5) courts available in The City. These are non-affiliated courts that our team created to pay tribute to two things we are very passionate about. One of these courts was built to commemorate and celebrate the late Kobe Bryant. The surface is textured beautifully with Kobe’s signature snakeskin design, and his numbers 8 and 24 mark the restricted areas at the opposite ends of the court. And overlooking the grounds is a gigantic mural of an iconic Kobe moment, where he stood triumphantly on the scorer’s table as he celebrated his 5th NBA championship. I know you all are picturing the pose. What you are thinking is correct; and it is immortalized right here in NBA 2K21’s The City. This is a location where you will find me playing, as I celebrate my Laker and Kobe fandom!
  • Fire Ball – Holding court in The City is going to come with an air of prestige in the next-gen version of NBA 2K21. On occasion, you will see a Fire Ball being used on the courts…yes, literally A BALL THAT IS ON FIRE! When your team wins 10 games in a row on Affiliation courts, the ball used in your game will immediately catch on fire and stay lit until you lose. Expect crowds to gather around your court when this happens! You already know that everyone seeing the fire ball will be like a bat signal for the best ballers to start lining up to dethrone your reign. Challenge extended!
  • Pink Diamond Plaza – One of my favorite basketball court designs in the next-gen version of NBA 2K21 sits atop Pink Diamond Plaza, located right in the heart of The City. Decked out in fluorescent lights and with music orchestrated by a resident DJ, Pink Diamond Plaza hosts the entirety of the MyTEAM Triple Threat Online experience. Give it a look and prepare to be impressed!
  • Apparel Stores – While some of your favorite shops from the old Neighborhoods will be returning, The City has been built to feature an even wider variety of apparel locations for you to express your style. Some of our closest brand partners will be receiving a dedicated space within our plaza of shops. All your favorites, including Nike, Jordan Brand, adidas, Under Armour, Puma, and many more can be found in the City. For me, two of my favorite new stores are Alter Ego and Drip Brothers; you can get some fun items in those two! Be on the lookout for all of the new self-expression items we will have available at launch and beyond!

Affiliations are also coming back for next-gen as well.

AFFILIATIONS

The City is big. The return of Affiliations, however, may be just as big – if not bigger. For some years now, one of the most requested features from the NBA 2K community has been Affiliation-based gameplay. Naturally, we’re incredibly excited to bring it back in a meaningful way that offers competitive depth to the City. This is something we have wanted to do for a number of years now, and the power of the next-gen consoles finally affords us the opportunity to see our vision through.

Let’s start with the basics. There are four Affiliations in The City:

  • North Side Knights

  • South City Vipers

  • Beasts of the East

  • Western Wildcats

Each has their own dedicated borough and set of Affiliation courts within The City. Rep up to Pro 1 by winning a few games in Rookieville, and you’ll be assigned to one of these four rival factions. If you didn’t land in your Affiliation of choice, you can always head to City Hall of the Affiliation you are interested in joining and file a transfer request. The penalty for changing your Affiliation is your Rep level will reset all the way down to Pro 1 (what you had when you graduated from Rookieville); I would encourage you to think long and hard before abandoning your team to jump ship!

So, who will run The City? At the core of Affiliations gameplay is rivalry and competition. It’s us vs. them. Who will be the best? We’ve designed this experience to be an ever-present grapple amongst the Knights, Vipers, Beasts, and Wildcats for bragging rights within The City. Here is what’s in-play as you represent your Affiliation:

  • Player Rep – Playing on your own Affiliation’s courts has its advantages; specifically, you can only achieve your full Player Rep by balling on your home court. Playing on the courts of your rival Affiliations will earn you much less rep per game played. Leveling up and strengthening your MyPLAYER will be very key for what is to come…
  • Rival Day Conquest – The final two weeks of every Mayor term (more on this below!) will feature the culmination of a series of events to crown which Affiliation runs The City. Rival Day Conquest is a key event where all rep-earning restrictions are removed from The City and you are encouraged to invade every other borough with your teammates and take hold of the courts. Keep a close eye on the leaderboard located in each court area; at the end of Rival Day Conquest, the four Affiliations will be ranked by score and seeded for the culmination of the season, the Rival Day Championship.
  • Rival Day Championship – Taking place in the Event Center, this is the final piece of the puzzle in confirming your Affiliation as the true champions of The City. Battle head-to-head with teams from other Affiliations as you engage in this culminating experience. For the Affiliation that comes out on top of this head-to-head championship, the spoils of The City await you. You’ll be able to head to your Affiliations City Hall and pick up your winner’s check (enjoy the free VC!), but the real prize is your Mayor will also be able to deck out your entire borough and make your Affiliation the envy of The City.

For details on “Mayors” and how MyPlayer will be in The City, head on overe here.

Don’t forget to check out the changes included in today’s patch!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dauntless December Update “Reforged” Outlined, Coming to PS5, Xbox Series X

To possibly no one’s surprise, Phoenix Labs has today confirmed that Dauntless is hitting next-gen! Yep, that means you’ll continue your monster hunting ways on PS5 and Xbox Series X, and players can expect cross-platform support to continue the hunt. In addition to that, the Dauntless December update seems to be a big one, as we’re given an overview of what the studio calls “Dauntless Reforged,” as well as some of the stuff planned for the community in the foreseeable future.

Over on the game’s official site, Phoenix Labs CEO Jesse Houston has penned a letter to the game’s community outling community transparency, more “State of the Game” posts, more in-depth roadmaps in the future, and more.

Check out a quick preview of what’s coming in the Dauntless December update:

REFORGED AND THE FUTURE OF DAUNTLESS

The future has never been brighter for Dauntless. So bright, in fact, that Dauntless will be available at launch on next-gen consoles. Expect the Shattered Isles to be waiting for you on Xbox Series X and S, and on PlayStation 5, with the full suite of cross-platform support you expect from us. That’s in addition to our continued presence on PC, Nintendo Switch, PlayStation 4, and Xbox One. Six places to play, One Dauntless.

Not only is the entire studio excited to bring Dauntless to the next generation of consoles, but we also can’t wait for you to experience everything that’s coming to Dauntless this December. We’ve titled this update Dauntless Reforged because it’s going to change the way you hunt in the Shattered Isles. Reforged is about changing the pace of Dauntless. Players will no longer focus on queuing up for one hunt at a time. In fact, Pursuits and Patrols will be removed from the game. Instead, we’re reducing downtime by introducing a longer lasting hunt type with deeper progression systems. We’ve been calling it “Stay and Slay” around the office. Expect a full blog post in the near future outlining everything in Reforged, but for now, here’s a preview of the new features to look forward to:

  • New Hunt Type: Hunting Grounds
  • 17 Reworked Islands for Hunting Grounds
  • 1 Brand New Island for Hunting Grounds
  • Gliders
  • Island Events
  • Slayer’s Path Progression System
  • Class XP System and Prestige Rework
  • Gear Leveling Rework

Houston also touched on roadmap updates, and State of the Game posts on Reddit.

“STATE OF THE GAME” POSTS AND AMAS

You can also look forward to frequent State of the Game posts on Reddit. Here we will share thoughts on and insights into each patch and what we’re currently working on, which we’d love to discuss with you in the comments.

We will also be doing more AMAs around large feature releases such as new hunt types, events, Escalations, etc. so be sure to follow us on Reddit.

ROADMAP UPDATES

You may have noticed that our latest Roadmap update added more descriptive text. Our aim here is to go beyond “what’s coming” by sharing additional info about where features are in the development process. We will be providing clearer, more substantial updates as we move forward.

For other parts of the letter, which includes community playtests, talking about the meta and more, head on over here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PlanetSide 2 Update 2.22 November 4 Rolled Out

Daybreak Games has released the PlanetSide 2 update 2.22 November 4 patch on PS4, and it’s live now. This is a client-side patch, and brings a few new changes into the free-to-play shooter. Head on below for the official list of changes/tweaks for today’s update.

PlanetSide 2 Update 2.22 November 4 Patch Notes:

Here’s the official list of changes per the Executive Producer of the PlanetSide franchise:

We just published a new client-only update to #planetside2 PS4 (NA/EU regions) that includes the new Outfit Logs screen, Vivox vchat settings additions, improved Mentor/Newbie chat accessibility, Cert Horn FX fix and additional improvements to reduce crashes. No server downtime.

Of course, given PS4 gamers just got the Shattered Warpgate content drop last month, it’s understandable that this patch is mostly for fixes and a few minor tweaks.

If there are more gameplay-related changes or bug fixes, we’ll be sure to update the post.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Season 7 Battle Pass Trailer Shows Off the Goods

In just a few short hours, Respawn Entertainment will deploy the Apex Legends title update that brings the Season 7 wave of content in the game. Aside from a new legend, map and vehicle, players can also expect the Apex Legends Season 7 Battle Pass as well, which will bring in loads of new items to collect.

Curious what’ll be in it? Check out the Apex Legends Season 7 Battle Pass trailer to see what’s in store for legends!

Grab the Battle Pass and complete challenges to unlock Legendary items like High Class Wraith, Fast Fashion Octane, and the Cutting Edge Reactive R99.

Apex Legends Season 7 – Ascension brings a new Battle Pass brimming with high-class rewards.
Immediately unlock the Legendary Prowler Polished Perfection when you pick up the Battle Pass, along with three new Legend skins! Then fight your way through Daily and Weekly Challenges to earn unique rewards like new Holo-Sprays, Apex Packs, XP Boosts, skins, Music Packs, Loading Screens, Skydive Emotes, Quips and more! Grab the bundle to instantly unlock the first 25 levels. Ready to rise to new heights?

Don’t forget to check out the Season 7 patch notes here, and EA has also given gamers an Olympus map breakdown too.

Once the patch is out, expect MP1st to let you know ASAP.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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SMITE Update 11.61 November 4 Released for Fixes

While we just got the Teenage Mutant Ninja Turtles update for SMITE yesterday, Hi-Rez Studios has released the SMITE update 11.61 November 4 patch for the PS4 and Xbox One. As one might expect, there’s no new content included, but it’s purely for fixes.

SMITE Update 11.61 November 4 Patch Notes:

Here’s what got fixed according to the official SMITE Trello board:

  • [PS4/XB] TMNT Battle Pass levels cannot be purchased from the main track after leaving Battle Pass page. Only select levels can be purchased by navigating to the first Battle Pass tab.

Additionally, Hi-Rez has also outlined a fix out for PC that’s “coming soon” for PS4 and Xbox One, which we’re hoping means this patch.

  • [Server] Cu Chulainn ability 1 not working at rank 4 while transformed.
  • [PC] Sometimes unable to purchase additional levels of Battle Pass. (coming soon for XB/PS4)

That’s all the known changes/fixes so far, but once Hi-Rez Studios offers a more detailed list of changes, we’ll be sure to update the post. If you spot any bugs that got fixed, or gameplay changes included in this update, leave a comment below and let us know what they are.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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