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Rainbow Six Siege Update 1.87 June 16 Brings Operation Steel Wave

It’s finally here! Rainbow Six Siege players looking for new content to wade through, Ubisoft has released the Rainbow Six Siege update 1.87 June 16 patch that brings Operation Steel Wave to the fold! This includes two new Operators, a map rework, and lots more.

The actual patch should weigh in at 5GB on PS4, 6GB on Xbox One, and 8GB on PC.

Rainbow Six Siege update 1.87 June 16 patch notes:

MAP REWORK: HOUSE

At last, House has undergone some major renovations and is ready for more mayhem. While we strived to keep this map as casual as possible, we still felt there were some things we needed to change in order for it to be well balanced.

The first item we need to discuss is the size of the house itself. With this rework, not only have some of the existing areas been made bigger, we also added an entirely new section on the South side, with two rooms on each floor and a staircase to connect them. With this new space, everyone will have more space to move and breathe, but we were also able to add a new Bomb site in TV Room and Music Room.

Many other areas have changed, but three required special attention. Firstly, Garage has been revamped, with only one of its doors being destructible and a new barricade being added to give a different access option, while still making a Defuser plant harder. Secondly, what was once Workshop is now a finished Girls’ Room with an attached walk-in closet. Thirdly, lines of sight have been reduced on the North side of the building, with the main door being blocked off and the shuttered window replaced with a hallway.

As you play this new version of a classic map, you’ll notice some other things. The Living & Training Bomb site has been removed in favor of Master Bedroom & Boys’ Room. Most floors are now breakable, so vertical play will be a lot more viable. Some hatches have been added or moved. Overall, we applied our vision of competitive maps while keeping it fun and making it safer.

AMARU CHANGES

While Amaru has always been acrobatic and dynamic, she hasn’t always been as unpredictable as we wanted her to be. This season, we hope to give her the tools she needs to fulfill her role with a few tweaks.

While her hook animations and timings will be smoother, what’s really important to point out is that from now on, she will only break barricades when she goes through them (although her hook will still break the glass on a window), and she will no longer need to break a hatch before going up, as she will breach it in the action itself.

SECONDARY GADGET: PROXIMITY ALARM

Our brand new secondary gadget is finally fine-tuned and ready to be used on the field. This thrown sticky gadget is an essential intel-gathering tool, and it works just as well for anchors as it does for roamers.

The Proximity Alarm’s small size makes it easy to place in a spot where Attackers might not see them as they navigate their way to the objective, making it all the more easy for Defenders to capitalize on the chaos that ensues when the alarm goes off.

UNIFIED MMR & CHAMPIONS RANK

A big change is coming to our Matchmaking Rating system. In order to prevent matchmaking abuses while switching regions, we will be changing to unified MMRs for each playlist. This means that you will not have different MMRs depending on the region you play in. However, your matchmaking ranking will remain separate in different playlists.

For those of you who are or aspire to be in the Champions rank, this change will in fact cause the Champions’ leaderboard to be worldwide, making it all the more challenging to reach that top spot. Additionally, we want to reinforce that the notion that Champions is not just about skills but also about dedication, so a minimum of 100 matches is now required to get the rank, on top of the 5000 MMR threshold.

OPERATOR BALANCING

CLASH

  • Clash’s SMG will switch from having a red dot to using the reflex’s green triangle.

ECHO

  • Removed the camera shake effect from from Yokai’s concussion effects.
  • Length of concussion effect is no longer affected by movement. Now has a fixed duration of 10s and the intensity of the vision disruption stays fixed throughout the effect.
  • Replaced the Deployable Shield with Impact Grenades.

FINKA

  • Increased base hp to 30 (from 5) for teammates revived by Finka’s Nanoboost. DBNO Players will stand up with 50 hp (30 from own base hp + 20 from Finka boost).

KAID

  • Added LFP586 secondary to loadout.

KALI

  • Reduced LV Explosive Lance’s fuse time to 1.5s (down from 2.5s).
  • Improved CSRX 300 recoil through reduced weapon climb after each shot.
  • Replaced P22 Mk5 with SPSMG9 in loadout.

NOMAD

  • Added PRB92 secondary weapon to loadout.

ORYX

  • Reduced damage taken when dashing through walls to 5 (down from 10).
  • Bulletproof Camera replaced with new Proximity Alarm secondary gadget.
  • Added angled grip option to Oryx’s MP5.

ELA, ZOFIA

  • Eliminated the mouse sensibility modifier from concussion effect of the Bosak sisters’ gadgets.

YING

  • Removed a Candela to bring it down to 3 (from 4 Candelas). – Changed for PC on 04-30-2020.

TWEAKS & IMPROVEMENTS

GAME BALANCING

ACS12 New Slug Bullet Type

There was previously an ongoing bug that allowed the ACS12 to do too much destruction too quickly We’ve given the ACS12 a new slug bullet type that should make damage more controlled and in line with our design intentions. We’ll test it on the PC Test Server first, so please leave us your feedback!

PLAYER COMFORT

Updates to Playlist Guides

We’ve made some upgrades to the Playlist Guides. The Ranked Guide will now reflect the current season and you will still be able to see all the ranked charm rewards, as well as your previous highest rank for the past 3 seasons.

Map rotations for Quickmatch will rotate automatically three times per season, and the current map pool information will be displayed in the Playlist guides.

Audio Localizations

Localization recordings for the new Operators Ace + Melusi will not be available in French and Russian for the season release. Even when the audio settings are set to French/Russian, players will hear the English voiceovers. Until this is updated, players can turn on the subtitles for Ace + Melusi until the game is updated with localized voices at a later date.

The Japanese localized voiceovers for Frost and Capitao have been updated to be more in line with the current Operators.

GAME HEALTH

Match Cancellation

Match Cancellation is a new feature that will allow players to cancel their current Ranked match under the condition that team sizes are unbalanced at the beginning of the match (eg: if players disconnect before the first round, or if a lobby is formed with less than 10 players). The Match Cancellation vote option will become available for the incomplete team during the prep phase and a majority vote will cancel the match. A canceled match will show as canceled and have no impact on MMR.

Abandon penalties are still in place and players who abandon an ongoing Ranked Match are still subject to escalating abandon sanctions.

If a match cancellation vote is triggered, leaving before the validation of the Match Cancellation vote will also result in an abandon penalty. Players should remain in the game until the Match Cancellation vote is validated and the game has been canceled.

The Match Cancellation feature will first deploy to the seasonal TS for testing and will go live later in the season.

Changes to Ranked Clearance Level and Champion Rank Requirements

  • Ranked clearance level changed from 30 to 50.
  • To reach Champion Rank, players must have 5000 MMR and additionally, they now must have played at least 100 ranked matches in the current season.

As discussed in our Top Issues blog, the aim of these changes is to make Ranked less accessible to cheaters. By combo-ing increased clearance level requirements for Ranked together with the PvE XP level cap, we can do more to better gate-keep and protect the Ranked environment from cheaters. The additional Champion Rank requirements will also help us in that regard as it will prevent cheaters from trying to fast-hack their way into the leaderboards.

Benchmarking Update

Improved Benchmarking Tool to deliver detailed performance reports about player’s hardware specifications and graphics settings. Please note that the values may differ from before as benchmarking is now performed on the map Oregon instead of House.

Rainbow Six Siege Update 1.87 June 16 BALANCING

Y5S2.1 UPDATE

During the Steel Wave test server period we received a number of feedback requests for balancing tweaks to the new Operators. After evaluating feedback from players, and data from the TS, we plan to make a few balancing changes to the new operators with the 2.1 patch. The changes will not go into effect until the Y5S2.1 update.

Melusi – Coming in Y5S2.1

  • Lowering the penalty zone by approximately 33%.
  • Lowering the sound of Banshee effect in first person POV.

Ace & Hibana – Coming in Y5S2.1

  • Remove the possibility of destroying Bandit’s Batteries through reinforcements, by placing the charges on the floor.

MELUSI

  • Replace her deployable shield with C4.

After re–evaluating a number of current game–meta and gameplay factors, we made the decision to swap out Melusi’s deployable shields for C4 to prevent putting extra pressure on attackers and specific attacker utility.

ACS12

  • Increased the damage from 41 to 59. Increased ADS Speed.
  • Increase the ACS12 RPM to 300 RPM.

Buff to the ACS12’s damage to make it a bit more viable than it is currently. ADS speed should also now match other weapons of the same category. Furthermore, on release, the ACS12 had 300RPM, and it was lowered by a later balancing change. With this change alongside the change to slugs, the 300 RPM should not have issues with destruction.

UPDATES

RECRUIT

Now has an ACOG. This is where all the lost ACOGs went.

AUDIO LOCALIZATIONS UPDATE

French localized audio for Ace and Melusi will be available in FR at launch. RU localizations are still unavailable.

WEAPON ATTACHMENTS

Attachment system updates allow for attachment skins and simpler loadout balancing.

METAL DETECTORS

Adjustment to metal detector SFX and activation on Bank, Kanal + Border.

  • Now plays a short 3–sec alarm before stopping.
  • Only one alarm can be played at a time.
  • No cooldown on the alarm trigger.

This fixes an issue where alarm cooldowns meant that players could cross metal detector barriers multiple times without an alarm sounding (if it was already triggered previously and on cooldown).

HOUSE

Added a top window blocker and bars to the wall facing treehouse to allow players to shoot through, but players will not be able to rappel in through that window.

BUG FIXES

GAMEPLAY

  • FIXED – ACS12’s slugs deal no damage from distances greater than 40m.
  • FIXED – M4 reload animation and audio are slightly out of sync.
  • FIXED – AK12 reload animation and audio are out of sync.
  • FIXED – FPS drops when debris flies next to players.
  • FIXED – Bulletproof Camera casing still deploys after canceling when crouching.
  • FIXED – Deployable shields (and Goyo’s Vulcan) have pick–up priority over other throwable gadgets. Gadgets should be able to be picked up in the order of most recently deployed.
  • FIXED – Players can sometimes vault into another operator under specific circumstances.
  • FIXED – Secure Area’s Biohazard container hitbox is too large.
  • FIXED – Shield operators hugging a reinforced wall can prevent the deployment of hard–breach gadgets on the reinforced wall’s inner layer (such as Thermite’s breach charge and Mira’s Black Mirror).
  • FIXED – Impact grenades and Zofia’s grenades explode on attacker instead of on the attacker’s ballistic shield if they are sprinting/walking at time of impact.
  • FIXED – Objective discovery is not triggered when looking at it indirectly from the edge of the screen and FOV settings are above 60.
  • FIXED – ADS appears zoomed out for some sights on the P10 Roni.
  • FIXED – Hostage will go into DBNO instead of dying as intended, if an explosive gadget is detonated near the hostage.

OPERATORS

  • FIXED – Abnormal gunshot SFX with T–95 LSW.
  • FIXED – Missing VFX when using specific weapons and attachments. (e.g.: Using the M12 + Muzzle Brake only yields giant sparkles instead of muzzle flash + smoke).
  • FIXED – Various minor animation issues when performing certain movements for various operators.
  • FIXED – Various minor visual fixes and updates for support mode and death replays.
  • FIXED – Various visual fixes for operators and their gadgets.

ACE

  • FIXED – Ace’s SELMA does not destroy Barbed Wire on the first explosion.
  • FIXED – Ace’s SELMA can stick onto a Black Mirror red canister, causing the animation to be improperly orientated.
  • FIXED – Ace does not receiving points after destroying a deployable defender gadget with SELMA.

MELUSI

  • FIXED – Melusi’s Banshees should have the same explosion resistance as Maestro’s Evil Eyes. Currently have very low explosion resistance.

AMARU

  • FIXED – Amaru sometimes cannot reel to a hatch even when the gadget activation icon is available.
  • FIXED – Amaru’s Garra Hook is not attaching properly with the expected frame points on skylights.
  • FIXED – Amaru can use her Garra Launcher on the blocked window at EXT Tree House of House.
  • FIXED – Small smoke VFX at the corners where Amaru’s Garra Hook attaches to the corners of the window frame.
  • FIXED – Amaru’s reeling SFX is distorted/missing in replays.

BANDIT

  • FIXED – Floor debris and partially damaged reinforced hatches can prevent Bandit from deploying his gadget.

CAPITAO

  • FIXED – Fire does not propagate properly when darts are shot under some furniture assets.

ECHO

  • FIXED – Shock Drones and Yokai can shoot operators through normal barricades and Castle barricades. They will no longer be able to do so.
  • FIXED – Yokai’s camera POV will gray out and lose color if Thatcher uses his EMP anywhere on the map.
  • FIXED – Echo’s Yokai can sometimes clip through thin ceilings on maps and see onto the rooftops in support mode.

FINKA

  • FIXED – Missing VFX timer on Finka’s thumb gadget gauge when using the last adrenal surge charge.

FUZE

  • FIXED – Operators can take damage or even die when standing next to a detonating cluster charge even if they are not in the cluster charge AOE.

GLAZ

  • FIXED – Glaz’s thermal scope provides no visibility through smoke even when fully charged. The yellow highlight is still visible, but weaker than intended.
  • FIXED – Glaz’s OTs-03 can be used with full functionality while escorting the Hostage.

IANA

  • FIXED – Iana’s hologram will trigger the shrapnel system.

LESION

  • FIXED – Lesion can see through smoke when looking through a deployed GU Mine.

LION

  • FIXED – Lion’s EE–ONE–D can be hit and destroyed by weapon fire.

NOKK

  • FIXED – When Nokk has her HEL Presence active and is damaged by Ace’s SELMA, the Glitching VFX will not be displayed for anyone operating an Evil Eye or Bulletproof Camera.

MAESTRO

  • FIXED – If Maestro leaves the game, his Evil Eye windows are not opening to 50% in their disabled state.

WARDEN

  • FIXED – Warden is missing his signature reload animation with the SMG–12.

YING

  • FIXED – Ying’s candelas do not activate properly after being thrown through an electrified, damaged wall.

ZOFIA

  • FIXED – Impact and concussion grenades from Zofia’s gadget at very close range do not affect enemy operators.

LEVEL DESIGN

  • FIXED – Doorways, reinforceable walls, and hatches on several maps are blocked if a player is AFK at spawn.
  • FIXED – Various spawn kill/spawn peek opportunities on maps.
  • FIXED – Glass resistance to gadgets for some map assets is broken.
  • FIXED – Various collision issues on maps.
  • FIXED – Various clipping/dynamic clipping issues on maps.
  • FIXED – Various LOD issues on maps.
  • FIXED – Various LOS issues on maps.
  • FIXED – Various map asset destruction issues.
  • FIXED – Unnecessary/missing vault prompts on maps.
  • FIXED – Various map asset issues.
  • FIXED – Various lighting/texture issues on maps.

HOUSE

  • FIXED – Spawning in 1F TV Room and 1F Music Room as spawn points for defenders on House results in 1 defender spawning at B Gym instead.
  • FIXED – Players are unable to pick up Mozzie’s Pests if they are deployed on the rug covering the stairs in House.
  • FIXED – Gadgets can be placed in unreachable areas of reworked House
  • FIXED – Operators can climb inside the bookcase in 2F Reading Room of House.
  • FIXED – A wall in 2F Pick Room of House cannot be reinforced in Hostage mode if player who spawns next to it does not move.
  • FIXED – Attackers rappelling into the window of 2F back stairs of House remain in the air for a brief moment due to a missing floor asset.
  • FIXED – Defenders can block a reinforceable wall in 2F Car Room of House if they are AFK at spawn
  • FIXED – Drones do not spawn close to the selected spawn location on House.
  • FIXED – Small deployable gadgets cannot be picked up again when placed on the armchair pillow in 2F Master Bedroom of House.
  • FIXED – Drones can get stuck between the pile of pipes in front of construction on House.

BORDER

  • FIXED – One of the hatches in the 2F Server Room of Border is not being completely destroyed and can leave collision that blocks players.

CHALET

  • FIXED – Pixel peek from B Wine Cellar of Chalet.

CONSULATE

  • FIXED – Alibi’s Prisma will not deploy when thrown into interior garden at 1F Main Stairs of Consulate.
  • FIXED – Breaching charges can be placed on indestructible floor sections in 2F Hallway of Consulate.
  • FIXED – Collision missing for Hibana’s X–Kairos pellets and the wooden desk at 1F Lobby of Consulate.
  • FIXED – Rappel point is incorrectly placed for the skylight above 1F Main Stairs in Consulate.
  • FIXED – Operators’ gadgets can get stuck in the flags on Consulate.

CLUBHOUSE

  • FIXED – Planting the defuser in specific areas on the metal shelf of B Arsenal Room in Clubhouse can glitch the plant and cause attackers to lose the round.
  • FIXED – Players can destroy the cardboard boxes in Snowmobile Garage on Chalet and hide in the shadows.
  • FIXED – Spinning in a specific spot on Chalet can cause FPS drops for other players in the game.

COASTLINE

  • FIXED – Attackers can hide the defuser inside the closet at 2F Penthouse of Coastline.

FAVELA

  • FIXED – Gridlock’s Trax Stingers are deploying inside the washing machines of 1F Laundry Room on Favela.

FORTRESS

  • FIXED – Gadgets and grenades can get stuck under the football table in 2F Games Room in Fortress when thrown from certain angles.
  • FIXED – In Fortress, when players shoot a Capitao dart in specific places on the hood–extractor, the incendiary bolt will ignite, but the fire will not propagate.
  • FIXED – Issues with reinforcing a wall in 2F Games Room of Fortress when one of the defenders is AFK.
  • FIXED – Players can still get shocked through an indestructible wall in 2F Shisha Hallway on Fortress.

HEREFORD

  • FIXED – Players can hide behind a target dummy inside a wood rack in 1F Garage of Hereford.

OREGON

  • FIXED – Missing glass panels for some windows on Oregon.

KANAL

  • FIXED – Players can get stuck inside the vents of EXT Forklift Alley of Kanal after exiting rappel between the gap in the vents.
  • FIXED – Echo’s Yokai drone can lose signal and stop responding if deployed on top of the vents of 2F Printer Room in Kanal.

USER EXPERIENCE

  • FIXED – Various Menu UI improvements.
  • FIXED – Various minor cosmetic and shop UI fixes.
  • FIXED – Various minor menu fixes and improvements.
  • FIXED – Various cosmetic fixes to charms, uniforms, headgears.
  • FIXED – Empty player cards visible in spectator mode if all observation tools are destroyed and player joins–in–progress.
  • FIXED – Floating drones in support and caster mode.
  • FIXED – Outlines of objectives and some gadgets are sometimes highlighted while in support mode after dying.
  • FIXED – Various caster/spectator HUD improvements and updates. Increased legibility of the player states on player cards.
  • FIXED – Visual replication issues from 3rd person POV for operators exiting rappel from a rooftop.
  • FIXED – Missing flash FX for players who are in support mode.
  • FIXED – Weapons clip through Defenders hands at spawn if a grip is equipped.
  • FIXED – (PvE) Missing exterior barricades at the beginning of Situation 02.
  • FIXED – (PvE) One bot can get stuck in front of the bar at 1F restaurant after the defuser is planted.
  • FIXED – Attachments are invisible on bots in PvE.
  • FIXED – Players cannot complete the “Kill one blinded enemy” objective in the 2nd Situation.
  • FIXED – CPU Load displays 0% in the new advanced benchmark results report.
  • FIXED – ‘None’/’Default’ options for attachments, charms, headgear, and uniforms is missing.
  • FIXED – The Discovery playlist is missing a name on some UI elements in the main menu.
  • FIXED – Infinite loading in the custom online game mode only
  • FIXED – Quitting a match during prep/ban phase will display a VISUAL ONLY deranking to Copper V for players who are already ranked.
  • FIXED – Texture for black weapon attachment skin is darker on holographic/laser sights.

As you can see, this Rainbow Six Siege update 1.87 June 16 patch is a big one. While we might get another balance update soon, don’t expect another patch this big unless it’s for a new Operation.

Source: Ubisoft

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Alex Co

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Home > News

SMITE Update 11.44 June 16 Rolled Out for “The Great Dreamer” Update

Developer Hi-Rez Studios has released the SMITE update 11.44 June 16 patch today, and it’s for “The Great Dreamer” update! There’s a new god, game mode changes, item and god changes and more!

This patch is 9GB on PS4, and 7GB on Xbox One. We’ve included the one-piece graphic patch notes list via Redditor BluesUltra as well as the patch notes from the PC version which got this update first.

SMITE update 11.44 June 16 patch notes:

PASSIVE – PREY ON FEAR
  • Cthulhu breaks down the mental fortitude of enemy gods, applying stacks of Torment with abilities and the final hit of his basic attack chain. On reaching 4 stacks of Torment, enemies are afflicted by Insanity. Additionally, Cthulhu gains Magical Power per nearby enemy god with Insanity
    • Insanity Duration: 20s
    • Magical Power: 25 per stack

SANITY BREAK
  • Cthulhu sends out a terrifying blast of energy, dealing damage to all enemies hit and reducing their Attack Speed. Enemies hit by this ability also do reduced damage to Cthulhu for 6s. This ability applies 1 stack of Torment, 2 if the enemy hit is facing Cthulhu or Fears them instead if they are afflicted with Insanity. Successfully consuming Insanity permanently increases the base mitigation of this ability.
    • Damage: 90/135/180/225/270 (+40% of your magical power)
    • Attack Speed Slow: 10/15/20/25/30%
    • Fear Duration: 1.5s
    • Damage Mitigation: 20%
    • Cooldown: 10
    • Cost: 60

THE MIRE
  • Cthulhu summons a portal creating a slowing field of eldritch mire at the target location. While Cthulhu channels, The Mire continues to grow as the portal fires out two masses of corruption that hit and damage all enemies in the field. The first shot also Slows enemies while the second Roots them, both hits applying 1 stack of Torment. Cancelling the ability early stops The Mire from growing or the portal from firing additional shots.
    • Damage per shot:: 50/95/140/185/230 (+30% of your magical power)
    • Slow: 10%
    • Corruption Slow: 35%
    • Corruption Slow/Root Duration: 1s
    • Mire Duration: 3s after ability cancel/end
    • Cooldown: 18/17/16/15/14
    • Cost: 50/55/60/65/70

RUSHING TERROR
  • Cthulhu creates two twisting projectiles at his sides as he unfurls his wings and charges forwards, damaging, stunning and knocking away enemies hit. The projectiles follow at a slightly slower pace but travel further, damaging enemies as well. Enemies hit by Cthulhu or the projectiles gain 1 stack of Torment.
    • Damage: 80/120/160/200/240 (+40% of your magical power)
    • Stun Duration: 0.4s
    • Projectile Damage: 50/80/110/140/170 (+20% of your magical power)
    • Cooldown: 16
    • Cost: 60/65/70/75/80

DESCEND INTO MADNESS
  • Cthulhu reveals his true form as he plunges the battlefield into R’lyeh while any enemies caught nearby are damaged. In this form Cthulhu gains access to new abilities. Enemies near Cthulhu gain stacks of Torment, increasing in pace if they are facing him. Enemies also suffer the debuff effects of Sanity Break, causing them to deal less damage to Cthulhu.
  • Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn.
    • Damage: 160/205/250/295/340 (+50% of your magical power)
    • Max Health: 30%
    • Duration: 12/13/14/15/16s
    • Debuff Radius: 50
    • Damage Mitigation during Intro: 80%
    • Cooldown: 100
    • Cost: 100

SEVER
  • Cthulhu swipes down at the ground beneath him, creating 3 large projectiles. These projectiles damage enemies and apply a stacking Protection Reduction debuff. This ability does not proc item effects.
    • Damage: 130/185/240/295/350 (+30% of your magical power)
    • Protection Reduction: 3% stacking up to 5 times
    • Debuff Duration: 5s
    • Cooldown: 1s
    • Cost: 0

DEVASTATE
  • Cthulhu fires a devastating blast of psychic energy that damages and knocks up enemies.
    • Damage: 140/175/210/245/280 (+20% of your magical power)
    • Cooldown: 5s
    • Cost: 60/65/70/75/80

TRANSFUSE
  • Cthulhu transfuses his own life force into the area around him giving Allies Health, Movement Speed and Power. Enemies are also hit, taking more damage the closer they are to Cthulhu. This ability damages Cthulhu for 6% of his Maximum Health. If Cthulhu is below 20% Health, this ability does not damage Cthulhu but all Ally effects are reduced by 50%.
    • Damage: 120/140/160/180/200 (+20% of your magical power)
    • Ally Healing: 10/11/12/13/14% Max Health
    • Power: 20/25/30/35/40
    • Movement Speed: 20%
    • Duration: 3s
    • Cooldown: 6s
    • Cost: 70
BUG FIXES
UI
  • Fixed an issue where Match History was unable to be opened on console. It is still a known issue that players with hidden profiles will not be able to view their worshipers or history
  • Fixed an issue where opening item store and clicking search field would stop movement
Assault
  • Fixed an issue where players could not teleport to their friendly Tier 2 Tower
Gods
  • Heimdallr
    • Fixed an issue where Heimdallr would be granted permanent vision of his opponents
  • Nike
    • Fixed an issue where Nike was not knockback immune while channeling Barrier Formation
  • Baba Yaga
    • Fixed Elder Djinn Baba Yaga using base FX on basic attacks
    • Fixed an issue where she would T-pose while titans were dying
BALANCE LIVE WITH THE GREAT DREAMER UPDATE JUNE 16
Game Modes
ARENA
Along with the arrival of Cthulhu comes the arrival of his signature map. The Arena map is receiving an art update to match this deep-sea god. The map itself will now be plunged into an underwater abyss. Additionally, there will be one change to the mode’s mechanics. Minions will now provide tickets as long as they were damaged recently by a god, instead of last hits. Applying such weight to last hitting in this mode often led to confusion about ticket leads caused by minions randomly dying to other minions even when under fire from multiple god abilities. The experience should feel more consistent now.
  • Assists on enemy minion deaths now deduct tickets from the opposing team. (Previously, a last hit was required to deduct a ticket).
  • Visual Changes – Environment and NPC Art Update
    • All environment art updated to the new underwater theme
    • Buff Camps
    • Order – Abyssal Minions and Minotaurs
    • Chaos – Cosmic Minions and Minotaurs
DUEL
Duel is focused around outplaying an individual opponent and pushing that advantage. Getting a level lead could however result in situations where a single death could create a long respawn time that allowed for a behind enemy to suddenly win. Losing with a lead should give your opponent momentum, but not fully negate winning for 10+ minutes. We are adjusting the respawn rules to reduce the punishment while still letting a player who won a fight from behind to have opportunities.
  • Reduced level factor in respawn times by 50%.
  • Increased Match Time factor by 30%.
  • Capped Maximum Respawn time at 45s.
CONQUEST
In conjunction with some big changes to Solo Lane itemization, we are increasing the impact that the Totem of Ku has. This update, and likely more updates in the future, will continue to incentivize aggression in the Solo Lane, and Totem is a key way of rewarding that type of play.
  • Totem of Ku
    • Increased team-wide gold bonus from 20 to 25.
Items

WARRIOR’S BLESSING
The Solo Lane has received quite a bit of feedback lately. The main thing we hear from players is that there are not enough ways to leverage advantages over your opponents. This lane is defined by one on one combat, but in a world where no one really wins, the lane feels stale. We are starting to address this through shifts to Warrior’s blessing, heavily decreasing its sustain and mitigation features, and replacing that with god-only bonus damage. We have significantly more changes planned for Solo Lane in future updates, but we felt no need to hold this one back when players so clearly crave it. We will be watching the impacts of this change closely and intend to use lessons learned to guide future decisions regarding this role.
  • No longer provides 3 flat damage reduction.
  • Now provides +10 Magical and Physical Protections
  • Decreased Health and Mana heal from 40 to 25.
  • When the health and mana heal trigger, the target hit will take 25 true damage.
    • This damage occurs only one per ability.
  • Evolved Warrior’s Blessing
    • Has been adjusted to match the changes made to Warrior’s Blessing.

BARON’S BREW
Health and Mana Chalices underwent a change allowing their duration to stack, with some fail safes built into the fountain to prevent abuse. Baron’s Brew functions similarly to these items but works on the old system. Baron’s Brew will now match Health and Mana Chalices.
  • Baron’s Brew now stacks in duration, but is cleansed upon entering the fountain.
    • This behavior matches Health and Mana Chalices.

KATANA
Junglers often come in two varieties. Those focused on rushing early penetration and power while the others want to rush Basic Attack focused items. We want to make sure there is a 650 cost choice for both. Katana builds into core Basic Attack focused items like Hastened Katana and the next item below, Golden Blade.
  • Decreased from 700 to 650
    • Tier 2 and Tier 3 item costs are unchanged.

GOLDEN BLADE
Golden Blade serves as a way to give cleaving damage to Basic Attack gods. While it has a long history the limitation to Melee only with our past balance has left it underwhelming. A lower cost and a small boost to Attack Speed should make it more attractive and allow for some creativity for gods that can use it.
  • Decreased Cost from 2200 to 2000
  • Increased Attack Speed from 15% to 20%
Movement Speed
Movement Speed can be a fun but very powerful stat. When it becomes too easy to stack and build it can disrupt the pacing of not only rotating around the map but combat pacing. We began seeing a rise in builds utilizing these items together, pushing the boundary on what an always on movement speed boost should be. We are taking the edge off a select few items to keep these builds from falling into the “meme” or “frustration” stages.

 

TRAVELER’S SHOES
  • Decreased Movement Speed from 25% to 22%

TALARIA BOOTS
  • Decreased Movement Speed from 25% to 22%

WINGED BLADE
  • Decreased Movement Speed from 10% to 7%

RELIC DAGGER
  • Decreased Movement Speed from 10% to 7%

TOXIC BLADE
  • Decreased Movement Speed from 10% to 7%

WITCHBLADE
  • Decreased Movement Speed from 10% to 7%

ADVENTURER’S BLADE
  • Decreased Movement Speed from 10% to 7%.
Gods
AH MUZEN CAB
Ah Muzen Cab often buzzes around meta consideration, flying into the spotlight off small shifts. Since his last round of nerfs however he has struggled to find that type of opportunity. Hive placement is key to a lot of his strength. In highly mobile fights he can often find himself outside his network. A reduced cooldown on Hive and a boost to Swarms overall scaling will give him a stronger sting while teamfighting.
NOTE: Bees! was nerfed to 5 base damage a few patches ago, but upon closer inspection it seems like that nerf was not implemented. Rather than implementing the change and nerfing him now, we plan to fix the text

BEES!
  • Fixed a text issue that listed Bees as doing 5 base damage. It is actually doing 9.

HIVE
  • Decreased Cooldown from 14s to 12s

SWARM
  • Increase Scaling from 70% to 80%
BABA YAGA
This chaotic witch has been stirring up some trouble since her last round of buffs. While still underperforming she is much closer and we expect as players are able explore her kit without as many bugs we will see her rise some more. We do however want to further improve her usability to aid in this process.
Home Sweet Home has a minimum range to prevent throwing a witchfire bolt directly underneath her. We are decreasing this so players who are directly on Baba Yaga can still be threatened. She can also now move at full speed in all directions which can make her an equal threat while retreating as she is chasing. Finally, Blast Off could be interrupted and go on cooldown before providing any effect. It is being updated to provide benefits immediately, providing more reaction for Baba Yaga and preventing it from going on cooldown before it has done something.

CREEPING CABIN
  • Fixed an issue where players were not colliding with the Cabin.
    • This is intent. Player movement should be blocked to prevent “hiding” in the Cabin at all times, but projectiles should pass right through.

HOME SWEET HOME
  • Decreased minimum firing range from 10 to 4.
  • Baba Yaga is now immune to backpedal and strafe penalties while inside her cabin

BLAST OFF
  • Now has knockback immunity and damage reduction during pre fire animation.
CHRONOS
When Olorun was released his basic attack projectile speed was set to 110, matching Hunters. We are making the same change now to Chronos, Sol, and Freya. This should help their Basic Attacks feel more hunter like and create a consistent playstyle across the roll. Chronos has separately been underperforming, seeing a drop at a variety of skill levels. We wanted to highlight a strength of his, in-lane boxing. Accelerates immediate burst of speed gives Chronos flexibility when it comes to boxing, and with a small buff with become a stronger and more defining strength.

GENERAL
  • Increased basic attack projectile speed from 100 to 110

ACCELERATE
  • Increased initial Movement Speed from 15% to 20%
FENRIR
Through a few different metas, maps, and item changes we have not seen Fenrir really grab hold. It feels like this god really never will be released. Last time we really did see him was when he was played in the Support role! It was awesome, but not really his intent and not something he excels at anymore. To boost his presence as a jungler, we are decreasing the cooldown on Fenrir’s primary jungle clear ability. Ragnarok might be approaching yet again…

BRUTALIZE
  • Decreased Cooldown from 14s to 12s
FREYA
Freya is only receiving the Basic Attack projectile speed change and is not receiving an additional buff like Chronos or Sol. Since her full revert she has occupied a healthy spot. Strong in the right hands while not creating meta balance problems…for now at least. We expect this change to be minor overall and simply help with creating a consistent feel across ADC gods.

GENERAL
  • Increased basic attack projectile speed from 100 to 110
GANESHA
Ganesha focuses on removing barriers and uplifting his team. Turn of Fate provides a strong damage stim to his allies but is difficult to really apply without minions nearby to stack its effect. Turn of Fate will now provide 2 stacks when hitting a god which is a more common target when the teamfighting phase begins.

TURN OF FATE
  • Hitting a god with Turn of Fate provides 2 stacks of the damage buff.
GUAN YU
Guan Yu’s Passive encourages constant fighting once it has become active, but doesn’t convey the information needed to make smart combat decisions. Guan Yu will now slightly flash as this passive is going to fade to let Guan Yu players know if they are about to lose this effect.

PAINLESS
  • When this passive is about to fade an additional FX will play.
  • Fixed an issue where some skins were missing the passive effect entirely.
ISIS
Isis’ update during last year’s Mid Season pushed her to the top. For some time afterwards we repeatedly nerfed her and today she struggles to have a strength that allows her to stand out among other mages. We are reverting a nerf to Wind Gust with the focus of her early pressure being her stand out strength.

WING GUST
  • Increased Damage from 30/50/70/90/110 to 35/55/75/95/115
NEMESIS
Nemesis has certainly had the scales stacked against her lately. Even after recent buffs we failed to see much movement in her metrics, and player feedback was clearly unsatisfied with the changes. We are adding quite a bit of potency to her passive, making each single stack significantly more impactful.

SCALES OF FATE
  • Increased Power Gained and Power Lost from 5% to 7%
  • Decreased Max Stacks from 4 to 3.
    • Used to gain 20% in 4 hits, now gains 21% in 3 hits.
NU WA
The Clay Soldiers have taken notes from Artemis’ Tusky and are coming to the battleground with some smarter tactics. The increased Range is the only direct buff, allowing the soldiers to more reliably charge when Nu Wa marks someone at max range. Outside of this they will be more responsive to enemies entering combat range, won’t get stuck trying to attack, and can more quickly face and charge their enemies. Sticking closer to targets will also assist lining up the Shining Metal combo.

CLAY SOLDIERS
  • Increased charge range from 25 to 30.
  • Fixed an issue where Clay Soldiers wouldn’t recognize players entering their line of sight for a significant amount of time.
  • Fixed an issue where Clay Soldiers would attempt to Basic Attack rather than charge.
  • Fixed an issue where Clay Soldiers could be stuck attempting to Basic Attack when they should be charging.
  • Clay Soldiers now rotate much more quickly, allowing them to charge to their targets faster.
  • Clay Soldiers will now try to stay closer to their targets.
SOL
Sol is the final ADC mage receiving the basic attack projectile speed change. Similar to Chronos, she also needed an adjustment focused on bringing out her strengths. Unstable Manifestation will now more Magical Power, augments her mixed in-hand and ability damage playstyle.

GENERAL
  • Increased basic attack projectile speed from 100 to 110

UNSTABLE MANIFESTATION
  • Increased Magical Power bonus from 0.8% to 1% (20% to 25%)
TERRA
Terra has a large windup for her first Basic Attack which made utilizing her passive difficult. We want to make it a stronger option for players who are skilled at utilizing this passive to weave it into combat.

GENERAL
  • Decreased prefire time for the first Basic Attack in her chain from 0.5s to 0.3s.
    • Postfire has been increased from 0.5s to 0.7s to ensure the Basic Attack is still 1s.
ZHONG KUI
Zhong had a short period of complete meta dominance, which resulted in a rather heavy nerf to his passive and his tankiness. This has harmed Zhong Kui’s identity as a battlemage, and meta shifts since then have pushed his metrics even further down. We feel comfortable at this point to completely revert this change, hoping that this Mage can be more than just a ghost of the past.

DEMON BAG
  • Decreased Max Souls from 60 to 40.
  • Increased Magical and Physical Protection per stack from 0.5 to 1.
    • Total protections increased from 30 to 40.

Aside from this SMITE update 11.44 June 16 patch, the next bonus update is set to drop on June 30. We’ll be sure to post the changes included there once it’s out.

Source: SMITE

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Tekken 7 Update 3.32 June 16 Released for Fixes

Tekken 7 fighters, Bandai Namco has released the Tekken 7 update 3.32 June 16 patch! As one might expect given it’s a low profile patch roll out, this is purely for fixes, so don’t expect any new content.

Tekken 7 update 3.32 June 16 patch notes:

■PS4®/Xbox One/STEAM® Update data Ver.3.32

(Revised June 16, 2020)

The following features have been adjusted in the version 3.32 update

  • Balance adjustments for certain characters PS4® Xbox One  STEAM

Please see details below. Also, balance adjustments made in previous updates can be view here.

※Recorded battles in MY REPLAY&TIPS from previous versions cannot be used after this update due to the change of battle balance.

  • Modification for ARMOR KING’s customize items PS4®Xbox One  STEAM

Modify the issue that ARRANGE STYLE (Type A) which is the ARMOR KING’s lower body item does not appear in the treasure battle.

Character Command Details of Update
Fahkumram ・Increased size of Fahkumram’s hit box when damage is taken, allowing for the opponent’s attack to connect more easily
・Reduced pushback from Fahkumram’s head, allowing for the opponent’s attack to connect more easily

If you’re looking for character-specific changes, that was included in the last patch before this one, which you can check out here.

If you spot any changes not mentioned in the notes, feel free to leave a comment below and we’ll update the post if it checks out.

Source: Bandai Namco

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 Update 1.24 June 16 Brings Title Update 10 Changes

As promised by Ubisoft, the big Title Update 10 for The Division 2 is finally here! This is The Division 2 update 1.24 June 16 patch, and should be live on all platforms. This patch brings the data for the new season, new exotic items, gameplay changes and more.

The Division 2 update 1.24 June 16 patch notes:

New Season – Keener’s Legacy
A new season is almost upon us! Starting on June 23rd, Keener’s Legacy offers 12 weeks of in-game activities and unique rewards. Season 2 brings a new Seasonal Manhunt, new Leagues, a new Global event and new unique rewards, as well as an Apparel Event.

  • New Manhunt tasking you to take on 5 rogue agents over a 12-week period starting June 23rd. Bring down all five to unlock the new Healing Trap skill variant.
  • New Global Event Hollywood
  • New Apparel Event Phoenix Down
  • New Leagues Termite, Luna, Huntsman and Titan.
  • New Rewards
    • 2 new Exotics
    • 1 new Gear Set
    • 2 new Named Weapons
    • 2 new Named Gear
    • 1 new Brand Set
  • Participating in the activities above will earn players Season experience contributing to their Season level.
  • Playing Conflict will contribute XP by gaining Conflict Levels beyond 30.
  • Playing in the Dark Zone will contribute XP by gaining DZ Levels beyond 30.

the division 2 title update 10 patch notes, The Division 2 Title Update 10 Patch Notes Revealed, MP1st, MP1st

New Raid – Operation Iron Horse
The True Sons have taken over a Foundry to develop new weapons and threaten to destroy everything the Division has worked for.

  • New bosses, puzzles and rewards!
  • Level 40 version available on June 30th, followed the next week by the level 30 version.
  • Discovery mode will become available at a later date.
  • Unique Rewards
    • 2 new Exotics
    • 2 new Gear Sets
    • New cosmetic rewards
  • Further details will become available closer to the raid’s release in late June.

the division 2 title update 10 patch notes, The Division 2 Title Update 10 Patch Notes Revealed, MP1st, MP1st

Balance and Bug Fixes
Title Update 10 is bringing our first large balance pass following the release of Warlords of New York. Beyond the addition of new content, the update focuses on three main aspects mainly game health through bug fixes and balancing, generosity by increasing your chances to receive a high-quality item as loot and increasing overall player power. Scroll down for a full list of bug fixes, balancing changes and gameplay tweaks.

Missing Localized Audio
We wanted to inform you about an issue with localized audio that will be present when we launch Title Update 10 and Season 2. While the team was able to work from home to get this update ready, with your help testing the content on the PTS, we unfortunately were not able to record all localized audio content for TU10. With everything going on in the world, our top priority is the well-being of our teams, including our voice actors. Of course, we will start working on recording the missing audio with our partners when it is safe to do so and, in some cases, we were able to get things started already. Adding the localized files to the game as soon as we can in one of our next updates is an absolute priority for the team. This only affects Seasonal content. Operation Iron Horse audio is fully localized.

If you are currently playing with a non-English client, you don’t have to change anything going into Title Update 10. When localized audio is missing you will just hear the English audio instead. Subtitles have been localized and can be activated in the ingame options.

As work continues, we will update you on the progress of the integration here on the forums and on State of the Game.

Thank you and stay safe!

New Exotics
SRS Sniper Rifle: Mantis

  • Your scoped view displays additional information about enemies not targeting you
  • Your scoped view highlights enemy weakpoints
  • Headshot and weak point damage against enemies not targeting you amplified by 50%
  • Headshot kills reset the cooldown of the Decoy skill. This bonus will wait until the Decoy goes on cooldown if currently active

Mask: Vile

  • Status effects also apply a damage over time debuff for 10s
  • Total damage dealt is equal to 50% of your concussion grenade damage and increased by your status effect attributes

Double Barrel Rifle: The Ravenous (Operation Iron Horse)

  • On trigger-pull, fire both barrels at once
  • When fired from the right shoulder, hits add offensive primers, and defensive primers when fired from the left shoulder
  • Hits from one shoulder will detonate all of the opposite shoulder’s primers when present
  • When detonated or affected enemy is killed, each offensive primer deals 100% weapon damage, while each defensive primer grants +4% bonus armor and +10% amplified damage to armor plates for 5s
  • Primer effectiveness is doubled at 10 stacks

Magnum Pistol: Regulus (Operation Iron Horse)

  • Headshot kills create a 5m explosion, dealing 400% weapon damage and applying bleed to all enemies hit.
  • High accuracy and base damage

New Gear Sets
Eclipse Protocol (Season 2)

  • Core: Skill Tier (Yellow)
  • 2: +15% Status Effects
  • 3: +15% Skill Haste and +30% Hazard Protection
  • 4: “Indirect Transmission” Your status effects now spread on kill to all enemies within 15m and refresh 50% of the duration.
  • Chest talent: “Proliferation” Increases Indirect Transmission range from 15m to 20m and refresh percentage from 50% to 75%
  • Backpack talent: “Symptom Aggravator” Amplifies all damage you deal to status affected targets by 15%

Foundry Bulwark (Operation Iron Horse)

  • Core: Armor (Blue)
  • 2: +10% Armor
  • 3: +3% Armor Regeneration
  • 4: “Makeshift Repairs” Whenever you or your shield take damage, 20% of that amount is repaired to both over 15s
  • Chest talent: “Process Refinery” Increases Makeshift Repairs from 20% to 30% over 15s
  • Backpack talent: “Improved Materials” Increases Makeshift Repairs speed from 15s to 10s

Future Initiative (Operation Iron Horse)

  • Core: Skill Tier (Yellow)
  • 2: +30% Repair Skills
  • 3: +30% Skill Duration and +15% Skill Haste
  • 4: “Ground Control” Increases you and your allies’ total weapon and skill damage by 15% when at full armor
  • When you repair an ally, you and all allies within 5m of you are also repaired for 60% of that amount
  • Chest talent: “Tactical Superiority” Increases Ground Control damage bonus from +15% to +25%
  • Backpack talent: “Advanced Combat Tactics” Increases Ground Control proximity repair from 60% to 120%

New Gear Brand
Walker, Harris & Co.

  • Core: Weapon Damage (Red)
  • 1: +5.0% Weapon Damage
  • 2: +5.0% Damage to Armor
  • 3: +5.0% Damage to Health

New Named Weapons

  • Mechanical Animal (SIG 556) with Future Perfection
    • Weapon kills grant +1 skill tier for 19s. Stacks up to 3 times.
    • Weapon kills at skill tier 6 grant overcharge for 15s.
    • Overcharge Cooldown: 90s
  • Harmony (Resolute MK47) with Perfectly In Sync
    • Hitting an enemy grants +20% skill damage for 5s.
    • Using a skill or damaging an enemy with a skill grants +20% weapon damage for 5s.
    • Damage increases are doubled while both buffs are active at the same time.

New Named Gear

  • Matador (Walker, Harris & Co. backpack) with Perfect Adrenaline Rush
    • When you are within 10m of an enemy, gain 23% bonus armor for 5s. Stacks up to 3 times.
    • Cooldown: 5s
    • Chainkiller (Walker, Harris & Co. chest) with Perfect Headhunter. After killing an enemy with a headshot, your next weapon hit within 30s deals 150% of that killing blow’s damage in addition to it.
    • Damage is capped to 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.

New Skill Variant

  • Repair Trap
    • The Repair Trap deploys a line of small devices capable of repairing friendlies in their proximity.
    • Note: The Repair Trap will not be available in-game until the Seasonal prime target unlocks in August.

New Talents
Weapon Talent: Future Perfect

  • Weapon kills grant +1 skill tier for 15s. Stacks up to 3 times.
  • Weapon kills at skill tier 6 grant overcharge for 15s.
  • Overcharge Cooldown: 90s

Weapon Talent: In Sync

  • Hitting an enemy grants +15% skill damage for 5s.
  • Using a skill or damaging an enemy with a skill grants +15% weapon damage for 5s.
  • Damage increases are doubled while both buffs are active at the same time.

Backpack Talent: Adrenaline Rush

  • When you are within 10m of an enemy, gain 20% bonus armor for 5s. Stacks up to 3 times.
  • Cooldown: 5s

Chest Talent: Headhunter

  • After killing an enemy with a headshot, your next weapon hit within 30s deals 125% of that killing blow’s damage in addition to it.
  • Damage is capped to 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.

Gameplay Changes
Missions

  • Reduced how many elites will spawn in the following mission:
    • Manning National Zoo
    • Coney Island Ballpark
    • Coney Island Amusement Park
    • Camp White Oak
    • Space Administration HQ
    • Federal Emergency Bunker
    • Wall Street
    • Liberty Island
    • Pathway Park
    • Stranded Tanker
    • The Tombs

Loot

  • General
    • Added all new season 2 weapons/gear to general loot pools
  • Item Power
    • Updated item power distribution to have a better spread between minimum and maximum for all difficulties
    • Increased minimum rolled item power for Field Proficiency/DZ caches, Clan caches and Season caches.
  • Difficulty Scaling
    • Regular loot from loot containers in Missions now scale with mission difficulty
    • Targeted loot from loot containers in Missions now scales with mission difficulty
    • Loot containers part of living world activities now scale with global difficulty
  • Targeted loot
    • Increased targeted loot drop chances for all mission and Control Point difficulties
    • Added new season 2 brand to targeted loot rotation
    • Warlords of New York brands can now also show up as targeted loot in DC, including Dark Zones
  • Named Items
    • Increased named item drop chance in regular Dark Zone loot
    • Increased named item drop chance in targeted loot everywhere
  • Exotics
    • Added Warlords of New York/Season 1 Exotics (excluding The Bighorn) to targeted loot
    • Added Warlords of New York/Season 1 Exotics (excluding The Bighorn) to general Exotic loot pools (Heroic/Legendary/Raid/Exotic Cache)
    • Coyote’s Mask drop from Coyote no longer has a minimum season level requirement
  • Control Points
    • Removed regular weapon/gear loot containers not scaling with difficulty from Control Points
    • Increased the amount of scaling loot from the big Control Point reward container
  • Legendary
    • Increased NPC loot drop chance for Veterans and Elites on Legendary difficulty

Crafting

  • Crafting will now guarantee a higher minimum item power, resulting in higher overall stat rolls. An increased maximum item power also allows for better crafted items than before. The added weighting between the minimum and maximum power results in a more balanced average outcome for crafted and reconfigured items
  • Removed final World Tier 5 crafting bench upgrade, as its power increase is now redundant

Vendors

  • Added Named Items to both Open World and Dark Zone vendors
  • Increased prices for Named Items
  • Increased item power for all vendors
  • Vendors no longer sell Superior quality items at maximum level

SHD Levels

  • Added Field Proficiency cache to SHD level-up after reaching the maximum season level
  • Increased crafting material rewards for spending SHD level points in the Scavenging category

Conflict

  • Added Season/SHD experience gain on Conflict level-up

Rogue Agent Encounters

  • Every Rogue Agent killed will now drop loot
  • Rogue Agent encounters no longer occur during time trials

Control Point Officers

  • Players revived by a Control Point Officer will now have 80% of their armor restored (Previously 0%)
  • Reduced the likelihood of Control Point Officers being downed in combat

Bounties

  • Bounties acquired by speaking to characters in the open world will always be set to the difficulty at time of acquisition or higher.
  • This affects the Snitch and civilians rescued during the Public Execution or Rescue Living World Activities.
  • Scheduled bounties, such as daily and clan bounties, are unaffected.

Developer comment: Bounties acquired in the open world should always provide challenge and loot appropriate to the world they were acquired in. Upping your global difficulty now has the added benefit of improving all bounties you acquire within it.

Projects

  • New Season Pass Holder Project Slot.
    • Season Pass holders now have access to an exclusive daily mission which provides a large bonus to XP.
  • Weekly SHD Requisition Project Slot
    • Endgame players at World Tier 5 and Level 40 now have a weekly supplies donation project which rewards them with an exotic cache.
      (For World Tier 5 players, this replaces the previous daily SHD Requisition project.)
  • Legendary Mission Project
    • After TU10, completing any legendary mission will grant you the Weekly Legendary Mission project slot.
    • Completing the designated legendary mission will reward you with an exotic cache.

Developer comment: With the addition of “re-rolls” to exotics available through crafting, we created the new Weekly projects to provide a reliable supply of exotic components or exotic items.

RPG Balance
Incoming Repairs

  • Incoming Repairs no longer increases the amount of armor repaired by armor kits, talents or gear set effects.

Developer comment: Incoming Repairs was always meant to be the defensive attribute equivalent to Repair Skills, so that players could further enhance the amount of healing they receive from their skills, or the group’s healer. Unfortunately, the underlying code prevented us from differentiating between alternate sources of armor repair, such as those from talents and gear sets like Foundry Bulwark, or Firewall’s unique armor kit effect. We wanted to address this during the development of Warlords of New York, but chose to post-pone the fix in order to deal with higher priority issues at the time. We underestimated the extent to which this attribute would affect the new Warlords meta, and failed to predict the severity of degenerate gameplay it would cause when combined with certain talents or gear sets. It’s important to stress that this is not a PvP-only issue, or an instance of the PvP environment affecting PvE balance. Incoming Repairs was compromising both aspects of the game, and needed to be addressed, especially considering this update coincides with the release of a new raid. Not addressing the issue would mean forcing ourselves to balance all existing and future gear and talents around the knowledge that players could potentially (read: very likely) double the amount of repairs they receive, which stifles creativity and effectively limits player choice.

Weapon Handling

  • 1% Weapon Handling now gives 1% Weapon Accuracy, Stability, Reload Speed, and Swap Speed, up from 0.25%.
  • Reduced the maximum amount of Weapon Handling rolled on gear by 6%, to a maximum of 8% at level 40.

Developer comment: In the current meta, Weapon Handling on gear is considered a dead stat with no significant benefit. In TU10, equipping a piece of gear with +8% Weapon Handling will now give you:

  • +8% Accuracy
  • +8% Stability
  • +8% Swap Speed
  • +8% Reload Speed

This should hopefully make Weapon Handling a strong complimentary attribute for players looking to increase their overall accuracy/stability (bloom + recoil) and/or reload/swap speed. Making the % amount of Weapon Accuracy/Stability/Swap Speed/Reload Speed gained from Weapon Handling 1:1 will also remove another element of arcane knowledge from the game and reduce the need for additional mental math when determining whether the bonus is an upgrade or not.

Talent Changes:

  • Leadership: Bonus Armor increased to 15% from 12%
  • Spike: Skill Damage Duration increased to 15s from 8s
  • Reformation: Skill Repair Duration increased to 15s from 8s
  • Creeping Death: No Longer goes on cooldown if there are no valid nearby enemies to apply a status effect to. Status effects applied now properly copy the source status effect’s damage and duration.

PvP

  • Global Damage Modifiers
    • Reduced all PvP weapon damage by -20%
  • Additional Damage Modifiers
    • Increased MMR PvP weapon damage by 12.5%
    • Reduced Assault Rifle PvP weapon damage by -15%
    • Reduced Shotgun PvP damage by -12.5%
    • Reduced SMG PvP damage by -10%
    • Reduced Pistol PvP damage by -10%
    • Reduced Rifle PvP damage by -5%

Developer comment: With TU10, there have been significant buffs made to the base damage of assault rifles, SMGs, and shotguns in particular. In order to prevent those weapons from becoming overly powerful in PvP, we’ve had to lower their PvP damage modifiers to compensate.

Note: Assault rifles are still tuned to be 10% stronger than normal in PvP in order to compensate for their innate Damage to Health bonus being less useful against other players when compared to other weapon archetypes.

  • Specific Damage Modifiers
    • Increased Double Barrel Shotgun PvP damage by 16.6%
    • Reduced Pestilence PvP damage by -10%
    • Reduced Classic M1A damage by -5%
  • Exotic Modifiers
    • Merciless/Ruthless: “Binary Trigger” amplified weapon damage and explosion damage reduced by -50% in PvP
    • Dodge City Gunslinger’s Holster: “Quick Draw” damage bonus gained per stack in PvP lowered from +2% to +1%
      • Stacks gained per second in PvP now match the PvE value (0.5s to 0.3s)
    • Imperial Dynasty:
      • No longer automatically applies burn status effect to the nearest enemy in range.
      • Now requires maintaining range and LOS (line-of-sight) for 3 seconds between the holster bearer and nearest enemy before applying the burn status effect.
      • Added visual UI feedback to reveal the radius of effect in PvP and an indicator for LOS between the holster bearer and nearest enemy.

Developer comment: This should help address the lack of contextual feedback in PvP, and add a much needed window of opportunity for counterplay, or potential to avoid the incoming effect entirely.

    • Pestilence
      • Plague of the Outcast damage-over-time effect no longer triggers True Patriot’s white debuff armor repair effect. (PvP and PvE)

Developer comment: While we like to embrace emergent or unintended mechanics when the end result is unique and fun gameplay, True Patriot’s white debuff explicitly states it requires shooting the debuffed target in order to receive the armor repair effect. Pestilence’s DoT managed to bypass this restriction, making it and True Patriot (especially when combined with Incoming Repairs) scale to disproportionate levels of power when used together.

  • Gear Set Modifiers
    • Negotiator’s Dilemma
      • Reduced the range at which marked targets can damage each other when critically hit to 15m (PvP only).
      • Added visual UI feedback when in range of another marked target.
  • Talent Modifiers
    • Efficient: Reduced specialization armor kit bonus from 100% to 50%
    • Versatile: Reduced the amplified weapon damage bonus for SMGs and shotguns from 35% to 25%
    • Vanguard: Reduced the duration of shield invulnerability from 5s to 2s
      • Note: UI will still show the old duration, but will be fixed in a later update.

    Specialization Modifiers

    • Firewall
      • Extracellular Matrix Mesh armor kit regen strength reduced by -50%, from 200% to 150%
  • Skill Modifiers
    • Pulse now correctly reveals and highlights all players in the DZ, not just hostiles/rogues
    • Increased Striker Drone damage by 30%
    • Increased Assault Turret damage by 55%
    • Reduced Firestarter Chem Launcher PvP damage by -20%
    • Reduced Bleed damage from Stinger Hive, Mortar Turret and Explosive Seeker Mine by 75%
    • Increased Stinger Hive damage by 20%, scaling up to 55% at skill tier 6

Developer commentary: We want dedicated skill builds to have multiple, powerful defensive tools for area denial/control. However, the strength of bleed effects meant being hit by just 1 stinger drone, mortar, or seeker mine was nearly a death sentence for most builds. The stinger hive should now better punish players who remain within its area of effect, rather than needing to rely entirely on the excessive damage of a single bleed DoT, while allowing the hive’s drone damage to scale higher for dedicated skill builds.

Weapon Balance
Assault Rifles

  • AK-M – 15.8% damage increase
  • F2000 – 14.3% damage increase
  • Military AK-M – 13.2% damage increase
  • Black Market AK-M – 13.2% damage increase
  • FAL – 12.0% damage increase
  • FAL SA-58 – 12.0% damage increase
  • FAL SA-58 Para – 12.0% damage increase
  • SOCOM Mk 16 – 11.4% damage increase
  • Tactical Mk 16 – 11.4% damage increase
  • Mk 16 – 11.4% damage increase
  • AUG A3-CQC – 11.2% damage increase
  • Honey Badger – 10.9% damage increase
  • FAMAS 2010 – 10.6% damage increase
  • ACR – 9.7% damage increase
  • ACR-E – 9.7% damage increase
  • Military G36 – 9.5% damage increase
  • G36 C – 9.5% damage increase
  • G36 Enhanced – 9.5% damage increase
  • Carbine 7 – 8.7 % damage increase
  • Military P416 – 7.4% damage increase
  • Custom P416 G3 – 7.4% damage increase
  • Police M4 – 6.8% damage increase
  • CTAR 21 – 8.6% damage increase

LMG

  • Classic M60 – 12.5% damage increase
  • Classic RPK-74 – 12.4% damage increase
  • Military RPK-74 M – 12.4% damage increase
  • Black Market RPK-74 E – 12.4% damage increase
  • Military M60 E4 – 9.2% damage increase
  • Black Market M60 E6 – 9.2% damage increase
  • Military L86 LSW – 8.5% damage increase
  • Custom L86 A2 – 8.5% damage increase
  • IWI NEGEV – 2.6% damage increase
  • Stoner LMG – 2.0% damage increase

 

  • M249 B – No changes
  • Tactical M249 Para – No changes
  • Military MK46 – No changes
  • MG5 – No changes

 

  • Infantry MG5 – 3.2% damage decrease

MMR

  • Model 700 – 14.9% damage increase
  • Hunting M44 – 13.5% damage increase
  • Classic M44 Carbine – 12.5% damage increase
  • G28 – 11.4% damage increase
  • SOCOM Mk20 SSR – 9.3% damage increase
  • SR-1 – 8.6% damage increase
  • Custom M44 – 8.1% damage increase
  • M700 Tactical – 8.1% damage increase
  • M700 Carbon – 8.1% damage increase
  • Covert SRS – 6.0% damage increase
  • SRS A1 – 6.0% damage increase

 

  • Surplus SVD – 2.9% damage decrease
  • Paratrooper SVD – 2.9% damage decrease

Rifles

  • UIC15 MOD – 21.6% damage increase
  • 1886 – 21.3% damage increase
  • LVOA-C – 12.1% damage increase
  • M1A CQB – 10.7% damage increase
  • Lightweight M4 – 10.5% damage increase
  • G 716 CQB – 8.7% damage increase
  • SIG 716 – 6.7% damage increase
  • ACR SS – 3.7% damage increase

 

  • SOCOM M1A – No changes
  • M16A2 – No changes

 

  • USC .45 ACP – 2.8% damage decrease
  • Urban MDR – 5.5% damage decrease
  • Military Mk17 – 11.8% damage decrease
  • Police Mk17 – 11.8% damage decrease
  • Classic M1A – 12.6% damage decrease

SMG

  • Tommy Gun – 38.8% damage increase
  • PP-19 – 29.6% damage increase
  • Enhanced PP-19 – 29.6% damage increase
  • MP7 – 27.5% damage increase
  • MPX – 17.7% damage increase
  • M1928 – 20.0% damage increase
  • P90 – 15.6% damage increase
  • Converted SMG-9 – 15.8% damage increase
  • Black Market T821 – 15.4% damage increase
  • Police T821 – 15.4% damage increase
  • Vector SBR .45 ACP – 14.7% damage increase
  • CMMG Banshee – 12.5% damage increase
  • Police UMP-45 – 12.0% damage increase
  • Tactical UMP-45 – 12.0% damage increase
  • AUG A3 Para XS – 11.8% damage increase
  • Enhanced AUG A3P – 11.8 % damage increase
  • Tactical AUG A3P – 11.8% damage increase
  • Converted SMG-9 A2 – 11.6% damage increase
  • MP5A2 – 10.0% damage increase
  • MP5-N – 10.0% damage increase
  • MP5 ST – 10.0% damage increase
  • Tactical Vector SBR 9mm – 5.9% damage increase

Shotguns

  • M870 Express – 23.3% damage increase
  • Military M870 – 23.3% damage increase
  • Custom M870 MCS – 23.3% damage increase
  • Super 90 – 23.2% damage increase
  • Marine Super 90 – 23.2% damage increase
  • Tactical Super 90 SBS – 23.2% damage increase
  • SASG-12 – 21.3% damage increase
  • Tactical SASG-12 K – 21.3% damage increase
  • Black Market SASG-12 S – 21.3% damage increase
  • SPAS-12 – 18.6% damage increase
  • KSG Shotgun – 9.0% damage increase

Sidearms

  • Double Barrel Sawed Off Shotgun – Optimal Range reduced to 8m from 11m

 

  • 586 Magnum – 68.8% damage increase
  • Police 686 Magnum – 68.8% damage increase
  • Maxim 9 – 23.5% damage increase
  • D50 – 17.5% damage increase
  • First Wave PF45 – 13.5% damage increase
  • Custom PF45 – 9.7% damage increase
  • Military M9 – 8.7% damage increase
  • 93R – 7.7% damage increase
  • Snubnosed Diceros – 6.5% damage increase
  • Officer’s M9 A1 – 6.3% damage increase
  • Diceros – 5.9% damage increase

 

  • M45A1 – 9.5% damage decrease
  • Tactical M1911 – 9.5% damage decrease
  • M1911 – 7.3% damage decrease

Exotics Changes

Developer comment: Along with the buffs to weapon damage, TU10’s significant buff to weapon handling meant some exotic weapon mods no longer made sense or resulted in over tuned performance that no longer fit with the original design. We also took this opportunity to make improvements to underperforming exotic

The Bighorn

  • Damage increased by +11.2%
  • Increased optimal range from 27m to 40m
  • Optics mod bonus increased from +0% to +30% Headshot Damage
  • Magazine mod bonus changed from +7% Headshot Damage to +10% Reload Speed
  • Added functionality that provides additional headshot damage, full talent is now:
    • When scoped, switches to semi-automatic fire mode, dealing 450% weapon damage with each shot.
    • (New) Headshots grant +2% headshot damage. Stacks up to 50 times. Resets to 0 at full stacks.

Eagle Bearer

  • Damage increased by +7.8%
  • Underbarrel mod bonus changed from +10% Stability to +10% Weapon Handling

Chameleon

  • Damage increased by +32.8%
  • Optics mod bonus changed from +15% Accuracy to +15% Critical Hit Chance
  • Muzzle mod bonus changed from +5% Critical Hit Chance to +20% Accuracy
  • Underbarrel mod bonus changed from +10% Critical Hit Chance to +10% Stability
  • Optimal range increased by 33.3%, from 15m to 20m
  • Long range effectiveness increased by 19%, from 42m to 50m
  • Added functionality that retains your current buffs to the next combat encounter when combat ends, full talent is now:
    • Hitting 30 headshots grant +20% critical hit chance and +50% critical hit damage for 45s.
    • Hitting 75 body-shots grant +90% weapon damage for 45s.
    • Hitting 30 leg-shots grant +150% reload speed for 45s.
    • (New) Buffs refresh when out of combat.

Bullet King

  • Damage increased by +2.6%

Nemesis

  • Damage increased by +11.1%
  • Optics mod bonus increased from +35% to +45% Headshot Damage
  • Underbarrel mod bonus reduced from +15% to +5% Weapon Handling

Liberty

  • Optics mod bonus changed from +5% Critical Hit Chance to +5% Headshot Damage
  • Muzzle mod bonus changed from +15% Stability to +5% Critical Hit Chance
  • Magazine mod bonus changed from +15% Reload Speed to +15% Weapon Handling
  • Added functionality to provide extra damage if you’re trying to keep stacks, full talent is now:
    • (New) Hits grant +2% weapon damage. Stacks up to 30.
    • Headshots consume all stacks, repairing your shield for 3% per stack.
  • No longer highlights enemy weakpoints when aiming.

Merciless/Ruthless

  • Damage increased by +12.5%
  • Muzzle mod bonus reduced from +20% to +10% Stability
  • Underbarrel mod bonus reduced from +20% to +10% Weapon Handling
  • Magazine mod bonus reduced from +15% to +10% Reload Speed
  • Added functionality to provide extra non-explosive damage as well, full talent is now:
    • This weapon fires on trigger pull and release.
    • If both bullets hit the same enemy, gain a stack.
    • (New) At 7 stacks, shooting an enemy deals 500% amplified damage and creates a 7m explosion dealing 500% weapon damage, consuming the stacks.

Developer Comment: Merciless was previously balanced for its very unwieldy handling and compensated with very high burst damage. With access to much higher accuracy and stability, Binary Trigger’s explosion strength has been toned down.

Diamondback

  • Damage increased by +7.7%
  • Text updated to clarify a new target isn’t marked until after the 5s buff.

Lullaby/Sweet Dreams

  • Damage increased by +11.0%

Lady Death

  • Damage increased by +18.9%
  • Optics mod bonus increased from +5% to +10% Critical Hit Chance
  • Muzzle mod bonus changed from +5% Critical Hit Chance to +5% Critical Hit Damage
  • Underbarrel mod changed from +5% Critical Hit Damage to +500% Melee Damage
  • Breathe Free: Lowered the amount of maximum stacks from 40 to 32, and increased the damage amplification per stack from 60% to 75%

The Chatterbox

  • Damage increased by +16.7%
  • Optics mod bonus increased from +5% to +15% Critical Hit Chance
  • Muzzle mod bonus changed from +10% Critical Hit Chance to +5% Critical Hit Damage
  • Underbarrel mod bonus reduced from +15% to +10% Weapon Handling
  • Magazine mod bonus changed from +10% Reload Speed to +10 Rounds
  • Magazine base capacity reduced from 60 to 50

Pestilence

  • Muzzle mod bonus changed from +10% Stability to +10% Accuracy
  • Underbarrel mod bonus changed from +10% Weapon Handling to +10% Stability

NinjaBike Messenger Kneepads

  • Added functionality to add bonus armor, full talent is now:
    • (New) Performing a cover to cover or vaulting reloads your drawn weapon and grants +25% bonus armor for 5s.

Dodge City Gunslinger Holster

  • Added functionality that makes your hit do headshot damage, full talent is now:
    • While your pistol is holstered, gain a stacking buff every 0.3s, up to 100. When you swap to it, your first shot consumes the buff and deals +10% damage per stack.
    • (New) This deals headshot damage to anywhere you hit.

BTSU Datagloves

  • Changed functionality to no longer grant group/raid-wide overcharge unless you are skill tier 6
  • Added functionality to provide hive skill haste, full talent is now:
    • (New) Grants +15% Hive skill haste per skill tier.
    • (Changed) Detonating a hive refreshes your skill cooldowns and grants overcharge for 15s.If at Skill Tier 6, this effect also applies to all allies.
    • Allies receiving this effect are unable to benefit from it again for 120s.

Sawyer’s Kneeguards

  • Added functionality to continue to provide damage bonus move for a short duration, full talent is now:
    • Cannot be staggered by explosions.
    • Increases total weapon damage by 3% each second you are not moving. Stacks up to 10 until you start moving.
    • (New) All stacks lost 10s after moving.

Gear Set Changes
Hard Wired

  • Feedback Loop no longer fully refreshes the cooldown of a skill, but instead reduces it by up to 30s

Ongoing Directive

  • Main Talent
    • Hollow-Point Ammo is no longer dropped on kill, and instead automatically added to your active weapon when killing status afflicted enemies
    • Backpack Talent (New)
  • “Trauma Specialist”
    • Increases the duration of your bleed status effects by 50% and all bleed damage done by 100%
    • Increased 3-piece Reload Speed bonus from +20% to +30%

Tip of the Spear

  • Main Talent (PVE)
    • Aggressive Recon’s weapon damage buff is now gained when dealing specialization weapon damage, instead of on specialization weapon kill
  • Main Talent (PVP)
    • Aggressive Recon’s weapon damage buff is now gained when dealing grenade damage, instead of on grenade kill
  • Backpack Talent (New)
    • “Signature Moves”
    • Increases specialization weapon damage by 20%, and doubles the amount of specialization ammo generated by Aggressive Recon

Aces and Eights

  • Main Talent
    • “Poker Face” backpack talent is now a baseline effect:
    • Flip an additional card on headshots
  • Backpack Talent (New)
    • “Ace in the Sleeve”
    • Amplifies 1 extra shot when revealing your hand
    • 3-piece Headshot Damage bonus is now additive, rather than multiplicative
    • Increased 3-piece Headshot Damage bonus from +20% to +30%

System Corruption

  • Main Talent
    • Now repairs 20% of your armor in addition to granting 50% bonus armor
    • Increases total weapon damage by 1% per 5% bonus armor gained, up to 20%

Striker’s Battlegear

  • Main Talent
    • Reduced the number of stacks lost on missed shots from 3 to 2
  • Backpack Talent
    • No longer reduces number of stacks lost on missed shots
    • (New) Increases total weapon damage gained per stack of Striker’s Gamble from 0.5% to 0.65%.

Negotiators Dilemma

  • Damage transfers on the initial bullet that marks a new target

Hard Wired

  • Increased 3-piece Repair Skills bonus from +15% to +30%

Brand Set Changes
Alps Summit Armament

  • Increased 1-piece Repair Skills bonus from +15% to +20%

Murakami Industries

  • Increased 2-piece Repair Skills bonus from +15% to +20%

Richter & Kaiser

  • Increased 3-piece Repair Skills bonus from +15% to +20%
  • Incoming Repairs brand set bonus increased from +15% to +20%

Providence Defense

  • Increased 1-piece Headshot Damage bonus from +10% to +15%

Airaldi Holdings

  • Increased 2-piece Headshot Damage bonus from +10% to +15%

Grupo Sombra S.A

  • Increased 3-piece Headshot Damage bonus from +10% to +15%

Overlord Armaments

  • Increased 2-piece Accuracy bonus from +10% to +20%

Douglas & Harding

  • Increased 2-piece Stability bonus from +10% to +20%
  • Increased 3-piece Accuracy bonus from +10% to +20%

Fenris Group AB

  • Increased 2-piece Reload Speed bonus from +10% to +20%
  • Increased 3-piece Stability bonus from +10% to +20%

Specialization Changes

  • Gunner specialization’s Emplacement talent Weapon Handling bonus reduced from +15% to +10%
    • Note: The UI will incorrectly say it still adds +15% Weapon Handling. This will be fixed in a future update.

Skill Changes
UI

  • Stinger Hive, Mortar Turret, and Explosive Seeker Mine now display its Bleed Damage and Duration

Seeker Mine

  • Cluster Seeker Mine targeting accuracy improved

Developer comment: The Cluster Seeker Mine is not intended to be as accurate as the Explosive variant. Once it is a certain distance from its target it locks the location it is aiming for and continues towards that regardless of where its original target agent has since moved to. This “bullcharge” behavior reflects the mini-mines’ less advanced technology and balances the skill mod’s effectiveness. This said, we have noticed that the Cluster Seeker’s accuracy has been a source of frustration so we’ve shortened the distance until it activates its “bullcharge” and adjusted when it decides to explode. These adjustments should make the Cluster Seeker feel more accurate, but these are measured steps as we do not want the skill to return to its OP TU7-state.

Hive

  • Stinger Hive base damage reduced -20%
  • Stinger Hive damage bonus per skill tier increased from +10% to +20%

Developer comment: In order to make investing in skill tiers have a greater impact on the Stinger Hive’s damage, we slightly reduced base drone damage, while doubling the amount of damage gained with each skill tier. These changes will result in a net buff for dedicated skill builds, with a 10% increase in Stinger Hive drone damage at skill tier 6.

  • Restorer hive gains +5% drone flight speed per skill tier

Developer comment: Increases to the Restorer Hive’s radius had the unfortunate effect of increasing the time it took for repair drones to reach their target the further they were from the hive. Increasing drone flight speed with each skill tier should help offset that somewhat counter-intuitive behavior when taking advantage of the increased area of effect, and make the Restorer Hive a more reliable tool for healers.

Chem Launcher

  • Riot Foam Chem Launcher ensnare duration bonus per skill tier reduced from +20% to +10%
  • Reinforcer Chem Launcher: UI has been updated to clarify that the initial heal only affects allies and not the Skill user. The functionality has not changed.

Firefly

  • Blinder Firefly blind duration bonus per skill tier reduced from +20% to +10%
  • Blinder Firefly base blind duration reduced from 6s to 5s

Pulse

  • Banshee Pulse cooldown increased from 20s to 30s
  • Banshee Pulse base confuse duration reduced from 5s to 4s
  • Jammer Pulse base disrupt duration reduced from 4s to 3s

Shock Trap

  • Shock Trap base shock duration reduced from 5s to 3s (PvP duration remains unchanged)
  • Shock Trap base radius increased from 2m to 2.5m
  • When the active duration ends, its cooldown is refunded an equal number of seconds that it was active.

Bug Fixes

  • Fixed the Gunslinger talent icon. No longer uses the Gunslinger emote icon
  • Fixed Empathic Resolve talent to no longer buff’s a skill’s owner when a skill proxy is healed
  • Fixed Trauma talent to correctly scale with the Status Effects attributes
  • Fixed Unstoppable Force talent to no longer trigger when your own skills die
  • Fixed FPS drops related to having Rogue Agents in your proximity
  • Fixed FPS drops in Invaded Dark Zone during extraction
  • Fixed FPS drops in Invaded Dark Zone when new group member joins the session
  • Fixed various FPS drops encountered in main missions.
  • Fixed crashes experienced by AMD Ryzen 1000 series CPU’s users
  • Fixed Striker’s Battlegear gear set gaining stacks from shooting group members, dead bodies and friendly NPC’s
  • Fixed a location in Tidal Basin stronghold where players could get stuck
  • Fixed a location in Roosevelt Island stronghold where players could get stuck
  • Fixed an unreachable ammo box in the Roosevelt Island mission
  • Fixed a bug causing players to be unable to abandon the Liberty Island mission under certain circumstances
  • Fixed not being able to see chat when in a downed or dead state
  • Fixed a location in DARPA Research Lab that would not drop loot near the player from enemies in an unreachable area
  • Fixed a bug allowing players to bypass the Liberty Island boss fight
  • Fixed multiple occurrences of the respawn button being available despite group wipe when fighting Rogue encounters
  • Fixed control point UI incorrectly displaying normal difficulty regardless of global difficulty
  • Fixed not being able to choose difficulty on sub Level 40 characters, if a Level 40 character have Heroic global difficulty active on the account
  • Fixed the Hard Wired talent resetting the Chem Launcher cooldown when firing the Chem Launcher
  • Fixed weather effects and grass sometimes present in sewers
  • Fixed an issue causing the True Sons tank firing animation to desync
  • Fixed Cleaner engineer weakpoint being targetable by the Firefly despite being destroyed
  • Fixed players being able to see enemy health bars while blinded.
  • Fixed missing blueprint name in the reward unlocked UI prompt.
  • Fixed an issue causing the Airburst Seeker Mine to not explode under certain circumstances
  • Fixed various occurrences of NPC’s getting stuck
  • Fixed a location on the Wharf Conflict map that would render players invulnerable
  • Fixed Tidal Basin stronghold not being on the leaderboards
  • Fixed a placeholder icon present when the Shock Trap is affected by a debuff
  • Fixed Negotiators Dilemma marks incorrectly staying active on players after respawning
  • Fixed inconsistencies in the weekly invaded mission rotation
  • Fixed players being able to detonate Sticky Bombs when affected by the disruption effect
  • Fixed friendly control points sometimes showing manhunt symbols when in another players group
  • Fixed SIG 556 not granting materials when deconstructed
  • Fixed a T-pose caused by interacting with the in-game store when having the minigun equipped.
  • Fixed the leaderboard incorrectly showing information from the previously viewed mission
  • Fixed some UI elements being partially off screen when in the Seasons menu
  • Fixed the Plague of the Outcasts debuff incorrectly spreading to mechanical NPC’s.
  • Fixed Reanimated Global Event kills from group members not counting as progression
  • Fixed Reanimated kills not counting if the reanimated NPC does not shoot after being reanimated
  • Fixed “Improved Sticky Payload” not increasing stats for several Sticky Bomb variations
  • Fixed several ladders not being climbable in the open world
  • Fixed a Grand Washington Hotel progression blocker caused by enemies getting stuck in spawn closets
  • Fixed Polarity Switch Global Event progress counting in missions with no Global Event modifier active
  • Fixed inventory UI showing an incorrect number of mods stored
  • Fixed “Decoy Housing Shell” not increasing health value of the Decoy
  • Fixed “Trap Charge Improvement” not increasing duration of Repair and Shrapnel Traps
  • Fixed Polarity Switch Global event modifier not updating if activated after starting a mission
  • Fixed an issue allowing instant reload of weapons by swapping over to an empty weapon and back
  • Fixed the Space Administration HQ mission being completable without defeating all enemies.
  • Fixed incorrect Skill stats shown when having a skill at least at Skill Tier 1 and which is not equipped
  • Fixed description inconsistencies between the Pulse skill and its skill mods
  • Fixed description inconsistencies between the Hive skill and its skill mods
  • Fixed players incorrectly taking armor damage when reviving a teammate with the Shield equipped
  • Fixed multiple skill mods not increasing the radius of Airburst and Mender Seeker Mine
  • Fixed multiple skill mods increasing the charge speed of the Jammer Pulse
  • Fixed the loading screen not updating the progress bar when accepting a group invite on PS4
  • Fixed Drone skill pathfinding causing it to get stuck under certain circumstances
  • Fixed the Plague of the Outcasts debuff occasionally not jumping over to another target
  • Fixed an incorrectly setup spawn closet near the Ivy Tunnel Control Point, causing NPC’s to get stuck
  • Fixed Striker’s Battlegear not counting shotgun pellets individually for stack gain
  • Fixed Public Executions spawning too many NPC’s on Challenging difficulty and above
  • Fixed various locations where players could get stuck in the open world
  • Fixed a location where the player could fall through the map in the open world
  • Fixed an issue where targeted loot was not dropping on Story difficulty.
  • Fixed an issue where Regulus and The Ravenous reconfigure blueprints would not show up at the crafting bench after purchasing them.
  • Fixed an issue that could cause rubber banding during the Deactivate the Security Alert objective during the NSA Security Alert Classified Assignment.
  • Fixed an issue that could prevent players to be ineligible to matchmake for the DARPA Research Lab Main Mission after finishing and not exiting The Pentagon Main Mission.
  • Fixed an issue that caused the Welcome and NDA info screens on the PTS to be too dark.
  • Fixed some weird stairs.
  • Fixed an issue that could cause a Rogue Agent to spawn in an unreachable area causing a progression blocker during the Liberty Island Main Mission.
  • Fixed an issue causing the Banshee Pulse to not correctly adjust the effect duration and effect range/radius values after being modded.
  • Fixed an issue that could cause the Weakness Exploit debuff to stack several times.
  • Fixed a progression blocker in the Pentagon mission that occurred after being downed by a rogue agent counter.
  • Fixed a progression blocker in the District Union Arena caused by killing Warhounds without entering the room.
  • Fixed Ongoing Directive granting unlimited hollow-point ammo for specialization weapons.
  • Fixed Merciless not triggering the explosion after granting 7 stacks.
  • Fixed stack inconsistencies with the Press the Advantage talent of the Striker’s Battlegear gear set.
  • Fixed the extra Season Pass Project Slot showing as restricted to Season Pass holders.
  • Fixed delta error occurrences when in the Operation Dark Hours raid.
  • Fixed an area in the Liberty Island mission where NPC’s would get stuck.
  • Fixed the “Mad Bomber” talent losing functionality after the player respawns in Conflict.
  • Fixed the Cluster Seeker Mine detonating at the NPC’s location when it was deployed.
  • Fixed Signature Move’s Tip of the Spear talent not doubling signature weapon ammo for Demolitionists.
  • Fixed NinjaBike Messenger’s Parkour talent not granting bonus armor.
  • Fixed Bighorn’s headshots granting headshot damage stacks not working.
  • Fixed UI inconsistencies in the Global Event reward menu.
  • Fixed BTSU Datagloves Transference Overclock talent not granting skill haste for the Hive.
  • Fixed Future Iniative’s Tactical Superiority talent not amplifying bonus damage correctly.
  • Fixed System Corruption’s Hackstep Protocol talent not applying the 20% repair correctly.
  • Fixed incorrect description of the BTSU Datagloves.
  • Fixed incorrect description of the Negotiators Dilemma’s Hostile Negotiations talent.
  • Fixed incorrect description of the Chameleon’s Adaptive Instincts talent.
  • Fixed Blinder Firefly no longer accidentally destroying itself when thrown from behind low cover
  • Fixed Sticky Bomb Launcher projectile no longer get stuck and blow up in your face when quick-deployed from behind low cover
  • Fixed Chameleon Exotic Assault Rifle no longer gaining multiple body shot stacks for each marked target while wearing Negotiator’s Dilemma set.
  • Fixed Named NPC’s in Legendary missions incorrectly being invulnerable to status effects.
  • Fixed PC players being unable to use and see the chat when in a downed or dead state.
  • Fixed “Mark as Junk” resetting on Rifles and MMR’s after a game restart.
  • Fixed Sawyer’s Kneepads not providing stagger immunity during the mortar section of the Capitol mission.
  • Fixed the HP of fuel tanks in ViewPoint Museum to scale better with group scaling.
  • Fixed missing XP reward when completing a replay of the the Season 1 Prime Target mission at Tidal Basin
  • Fixed Field Proficiency caches incorrectly being rewarded below Season Level 100
  • Fixed an issue where faction containers scaled with difficulty below the intended level
  • Fixed an issue that caused boosted Level 30 to not be able to Fast Travel to Coney Island and The Pentagon.
    • This issue is still present for Kenly College.
  • Fixed issue where shooting range DPS meter would count time incorrectly resulting in incorrect DPS numbers being displayed. This will result in lower but much more accurate DPS numbers being displayed.
    • How the DPS counter works:
      • As soon as you shoot a target we start counting the time that has elapsed.
      • In the first second we show total Damage, once more than one second has passed we show total damage divided by time.
      • When a target dies the timer is paused until you shoot the new target. At this point we continue adding to the values we already had.
      • When you press the reset button we clear the total damage and time.
      • Normal targets are best to test burst damage, while the invulnerable targets allow you to test sustained damage (including reload time).

Yep, this The Division 2 update 1.24 June 16 patch is probably one of the biggest we’ve seen for the game. Let’s hope it’s worth it.

Source: Ubisoft forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Sony on PS5 Launch This Year: Video Games Is One of the More “Recession-Proof” Businesses

With the whole world going through the COVID-19 pandemic that not only has affected people’s health, but has affected the economy on a global scale unseen by anyone in modern times. While that might be happening currently, that hasn’t stopped Sony from releasing the PS5 later this year.

Speaking to Bloomberg, Sony Interactive Entertainment (SIE) President Jim Ryan was asked whether it’s a good time to launch the PS5 in this period of economic uncertainty.

And as we enter a period of economic uncertainty, is it a good time to be releasing a new machine?

Conventional wisdom and history show that our business is one of the more recession-proof businesses. But I think this will sharpen our need to ensure that we focus on getting the value equation right. And I emphasise value as opposed to price.

We must be more attentive than ever before to ensure that the overall value proposition in terms of the console and the games – the range of games, the quality of games, the quantity of games – makes this something that our community aspires towards. – Jim Ryan, President of Sony Interactive Entertainment

Speaking of PS5, in case you didn’t catch it last week, Sony unveiled a load of PS5 games available at launch and beyond that you’ll want to see. What’s more, we even got our first look at the PS5 console unit, too!

Do you agree with Ryan that the PS5 launch won’t be affected by the COVID-19 pandemic in terms of sales? Share your thoughts in the comments below.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Star Wars Squadrons PC Requirements Revealed

Earlier today, EA officially announced Star Wars Squadrons via a new reveal trailer. While we weren’t able to see actual gameplay, PC gamers will at least know what kind of rig they need to have, as the official Star Wars Squadrons PC requirements have been revealed.

Below, the minimum and recommended requirements are listed both for VR and non-VR gaming since the game does support VR for PC and the PSVR for PS4.

Star Wars Squadrons PC requirements:

Recommended (non-VR) / Minimum (VR)

  • OS: Windows 10 
  • Processor (AMD): Ryzen 3 3200G
  • Processor (Intel): Intel I7-7700
  • Memory: 16GB
  • Graphics Card (AMD): Radeon RX 480 or Equivalent
  • Graphics Card (Nvidia): GeForce GTX 1060 or Equivalent
  • DirectX: 11
  • Multiplayer Online Connection Requirements: 512 KBPS or faster Internet connection
  • Hard Drive Space: 30GB

Recommended (VR)

  • OS: Windows 10 
  • Processor (AMD): Ryzen 3 3200G
  • Processor (Intel): Intel I7-7700
  • Memory: 16GB
  • Graphics Card (AMD): Radeon RX 570 or Equivalent
  • Graphics Card (Nvidia): GeForce GTX 1070 or Equivalent
  • DirectX: 11
  • Multiplayer Online Connection Requirements: 512 KBPS or faster Internet connection
  • Hard Drive Space: 30GB

Minimum (non-VR)

  • OS: Windows 10 
  • Processor (AMD): Ryzen 3 1300X
  • Processor (Intel): Intel I5-7600
  • Memory: 8GB
  • Graphics Card (AMD): Radeon HD 7850 or Equivalent
  • Graphics Card (Nvidia): GeForce GTX 660 or Equivalent
  • DirectX: 11
  • Multiplayer Online Connection Requirements: 512 KBPS or faster Internet connection
  • Hard Drive Space: 30GB

Don’t forget, official gameplay for Squadrons is set to debut at EA Play this June 18. If you’re interested in buying it already, head on over here to check out the pre-order bonuses.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Sony on PS5 Design: We’ve Been Successful in Designing Consoles That Grace Living Rooms

Just last week, Sony rocked the gaming world when it finally unveiled the PS5 design for the first time. Odds are, given how off-beat the console’s design is, it’s not something everyone will like since it doesn’t follow the conventional design of how consoles look like.

Speaking to Bloomberg, Sony Interactive Entertainment (SIE) President Jim Ryan was asked about the PS5 design, and he comments that the company has designed the PS5 with the living room area in mind.

Can you tell us a little bit about the PS5’s design, because at first glance it looks more like something that you would find in the furniture section of a store rather than its consumer electronics zone?

The PlayStation sits in the living area of most homes, and we kind of felt it would be nice to provide a design that would really grace most living areas. That’s what we’ve tried to do. And, you know, we think we’ve been successful in that. – Jim Ryan, Sony Interactive Entertainment President

Do you agree with Ryan’s sentiment regarding the PS5 hardware design? Should Sony have stuck with a more traditional console look or is it time we got something fresher in terms of new console appearances? Let us know your thoughts down in the comments below.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Streets of Rage 4 Dev Dotemu Working on Three Unannounced Games

Just last month, beat-’em-up fans saw one of the genre’s most beloved franchises revived with Streets of Rage 4. Thankfully, the revival was a success given how well developers Dotemu, Lizardcube and Guard Crush Games managed to capture the spirit of the original, though with updated visuals and game mechnics.

For those wondering, it seems Dotemu has a lot in store for gamers aside from Streets of Rage 4. Speaking in an exclusive interview with MP1st, CEO and Executive Producer at Dotemu and The Arcade Crew Cyrille Imbert shared that they have three unannounced projects in the works!

When we asked whether the studio is planning to revive more dormant franchises, Imbert casually mentioned that they are working on three unannounced projects outside Windjammers 2.

Cyrille Imbert: Yes, we are currently working on Windjammers 2 and three unannounced projects similar to SoR4 and WJ2 (with different teams). So stay tuned!

That’s definitely good news, right? Stay tuned to our full interview regarding Streets of Rage 4 with Lizardcube, Guard Crush Games, and Dotemu hitting the site later this week!

If you haven’t checked it out yet, head on over here to see our Streets of Rage 4 review, and why we think it lives up to the franchise’s name and then some.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 Title Update 10 Patch Notes Revealed

Agents, in case you didn’t know, The Division 2’s next major update is headed out tomorrow as previously mentioned! While you’re waiting for the update to be released, Ubisoft Massive has listed the release schedule and The Division 2 Title Update 10 patch notes ahead of its release.

The Division 2 maintenance on servers will happen tomorrow, June 16, and here’s the scheduled downtime and roll out:

  • 09:30 AM CEST
  • 03:30 AM EDT
  • 12:30 AM PDT

The Division 2 Title Update 10 Patch Notes:

New Season – Keener’s Legacy
A new season is almost upon us! Starting on June 23rd, Keener’s Legacy offers 12 weeks of in-game activities and unique rewards. Season 2 brings a new Seasonal Manhunt, new Leagues, a new Global event and new unique rewards, as well as an Apparel Event.

  • New Manhunt tasking you to take on 5 rogue agents over a 12-week period starting June 23rd. Bring down all five to unlock the new Healing Trap skill variant.
  • New Global Event Hollywood
  • New Apparel Event Phoenix Down
  • New Leagues Termite, Luna, Huntsman and Titan.
  • New Rewards
    • 2 new Exotics
    • 1 new Gear Set
    • 2 new Named Weapons
    • 2 new Named Gear
    • 1 new Brand Set
  • Participating in the activities above will earn players Season experience contributing to their Season level.
  • Playing Conflict will contribute XP by gaining Conflict Levels beyond 30.
  • Playing in the Dark Zone will contribute XP by gaining DZ Levels beyond 30.

New Raid – Operation Iron Horse
The True Sons have taken over a Foundry to develop new weapons and threaten to destroy everything the Division has worked for.

  • New bosses, puzzles and rewards!
  • Level 40 version available on June 30th, followed the next week by the level 30 version.
  • Discovery mode will become available at a later date.
  • Unique Rewards
    • 2 new Exotics
    • 2 new Gear Sets
    • New cosmetic rewards
  • Further details will become available closer to the raid’s release in late June.

Balance and Bug Fixes
Title Update 10 is bringing our first large balance pass following the release of Warlords of New York. Beyond the addition of new content, the update focuses on three main aspects mainly game health through bug fixes and balancing, generosity by increasing your chances to receive a high-quality item as loot and increasing overall player power. Scroll down for a full list of bug fixes, balancing changes and gameplay tweaks.

Missing Localized Audio
We wanted to inform you about an issue with localized audio that will be present when we launch Title Update 10 and Season 2. While the team was able to work from home to get this update ready, with your help testing the content on the PTS, we unfortunately were not able to record all localized audio content for TU10. With everything going on in the world, our top priority is the well-being of our teams, including our voice actors. Of course, we will start working on recording the missing audio with our partners when it is safe to do so and, in some cases, we were able to get things started already. Adding the localized files to the game as soon as we can in one of our next updates is an absolute priority for the team. This only affects Seasonal content. Operation Iron Horse audio is fully localized.

If you are currently playing with a non-English client, you don’t have to change anything going into Title Update 10. When localized audio is missing you will just hear the English audio instead. Subtitles have been localized and can be activated in the ingame options.

As work continues, we will update you on the progress of the integration here on the forums and on State of the Game.

Thank you and stay safe!

New Exotics
SRS Sniper Rifle: Mantis

  • Your scoped view displays additional information about enemies not targeting you
  • Your scoped view highlights enemy weakpoints
  • Headshot and weak point damage against enemies not targeting you amplified by 50%
  • Headshot kills reset the cooldown of the Decoy skill. This bonus will wait until the Decoy goes on cooldown if currently active

Mask: Vile

  • Status effects also apply a damage over time debuff for 10s
  • Total damage dealt is equal to 50% of your concussion grenade damage and increased by your status effect attributes

Double Barrel Rifle: The Ravenous (Operation Iron Horse)

  • On trigger-pull, fire both barrels at once
  • When fired from the right shoulder, hits add offensive primers, and defensive primers when fired from the left shoulder
  • Hits from one shoulder will detonate all of the opposite shoulder’s primers when present
  • When detonated or affected enemy is killed, each offensive primer deals 100% weapon damage, while each defensive primer grants +4% bonus armor and +10% amplified damage to armor plates for 5s
  • Primer effectiveness is doubled at 10 stacks

Magnum Pistol: Regulus (Operation Iron Horse)

  • Headshot kills create a 5m explosion, dealing 400% weapon damage and applying bleed to all enemies hit.
  • High accuracy and base damage

New Gear Sets
Eclipse Protocol (Season 2)

  • Core: Skill Tier (Yellow)
  • 2: +15% Status Effects
  • 3: +15% Skill Haste and +30% Hazard Protection
  • 4: “Indirect Transmission” Your status effects now spread on kill to all enemies within 15m and refresh 50% of the duration.
  • Chest talent: “Proliferation” Increases Indirect Transmission range from 15m to 20m and refresh percentage from 50% to 75%
  • Backpack talent: “Symptom Aggravator” Amplifies all damage you deal to status affected targets by 15%

Foundry Bulwark (Operation Iron Horse)

  • Core: Armor (Blue)
  • 2: +10% Armor
  • 3: +3% Armor Regeneration
  • 4: “Makeshift Repairs” Whenever you or your shield take damage, 20% of that amount is repaired to both over 15s
  • Chest talent: “Process Refinery” Increases Makeshift Repairs from 20% to 30% over 15s
  • Backpack talent: “Improved Materials” Increases Makeshift Repairs speed from 15s to 10s

Future Initiative (Operation Iron Horse)

  • Core: Skill Tier (Yellow)
  • 2: +30% Repair Skills
  • 3: +30% Skill Duration and +15% Skill Haste
  • 4: “Ground Control” Increases you and your allies’ total weapon and skill damage by 15% when at full armor
  • When you repair an ally, you and all allies within 5m of you are also repaired for 60% of that amount
  • Chest talent: “Tactical Superiority” Increases Ground Control damage bonus from +15% to +25%
  • Backpack talent: “Advanced Combat Tactics” Increases Ground Control proximity repair from 60% to 120%

New Gear Brand
Walker, Harris & Co.

  • Core: Weapon Damage (Red)
  • 1: +5.0% Weapon Damage
  • 2: +5.0% Damage to Armor
  • 3: +5.0% Damage to Health

New Named Weapons

  • Mechanical Animal (SIG 556) with Future Perfection
    • Weapon kills grant +1 skill tier for 19s. Stacks up to 3 times.
    • Weapon kills at skill tier 6 grant overcharge for 15s.
    • Overcharge Cooldown: 90s
  • Harmony (Resolute MK47) with Perfectly In Sync
    • Hitting an enemy grants +20% skill damage for 5s.
    • Using a skill or damaging an enemy with a skill grants +20% weapon damage for 5s.
    • Damage increases are doubled while both buffs are active at the same time.

New Named Gear

  • Matador (Walker, Harris & Co. backpack) with Perfect Adrenaline Rush
    • When you are within 10m of an enemy, gain 23% bonus armor for 5s. Stacks up to 3 times.
    • Cooldown: 5s
    • Chainkiller (Walker, Harris & Co. chest) with Perfect Headhunter. After killing an enemy with a headshot, your next weapon hit within 30s deals 150% of that killing blow’s damage in addition to it.
    • Damage is capped to 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.

New Skill Variant

  • Repair Trap
    • The Repair Trap deploys a line of small devices capable of repairing friendlies in their proximity.
    • Note: The Repair Trap will not be available in-game until the Seasonal prime target unlocks in August.

New Talents
Weapon Talent: Future Perfect

  • Weapon kills grant +1 skill tier for 15s. Stacks up to 3 times.
  • Weapon kills at skill tier 6 grant overcharge for 15s.
  • Overcharge Cooldown: 90s

Weapon Talent: In Sync

  • Hitting an enemy grants +15% skill damage for 5s.
  • Using a skill or damaging an enemy with a skill grants +15% weapon damage for 5s.
  • Damage increases are doubled while both buffs are active at the same time.

Backpack Talent: Adrenaline Rush

  • When you are within 10m of an enemy, gain 20% bonus armor for 5s. Stacks up to 3 times.
  • Cooldown: 5s

Chest Talent: Headhunter

  • After killing an enemy with a headshot, your next weapon hit within 30s deals 125% of that killing blow’s damage in addition to it.
  • Damage is capped to 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.

Gameplay Changes
Missions

  • Reduced how many elites will spawn in the following mission:
    • Manning National Zoo
    • Coney Island Ballpark
    • Coney Island Amusement Park
    • Camp White Oak
    • Space Administration HQ
    • Federal Emergency Bunker
    • Wall Street
    • Liberty Island
    • Pathway Park
    • Stranded Tanker
    • The Tombs

Loot

  • General
    • Added all new season 2 weapons/gear to general loot pools
  • Item Power
    • Updated item power distribution to have a better spread between minimum and maximum for all difficulties
    • Increased minimum rolled item power for Field Proficiency/DZ caches, Clan caches and Season caches.
  • Difficulty Scaling
    • Regular loot from loot containers in Missions now scale with mission difficulty
    • Targeted loot from loot containers in Missions now scales with mission difficulty
    • Loot containers part of living world activities now scale with global difficulty
  • Targeted loot
    • Increased targeted loot drop chances for all mission and Control Point difficulties
    • Added new season 2 brand to targeted loot rotation
    • Warlords of New York brands can now also show up as targeted loot in DC, including Dark Zones
  • Named Items
    • Increased named item drop chance in regular Dark Zone loot
    • Increased named item drop chance in targeted loot everywhere
  • Exotics
    • Added Warlords of New York/Season 1 Exotics (excluding The Bighorn) to targeted loot
    • Added Warlords of New York/Season 1 Exotics (excluding The Bighorn) to general Exotic loot pools (Heroic/Legendary/Raid/Exotic Cache)
    • Coyote’s Mask drop from Coyote no longer has a minimum season level requirement
  • Control Points
    • Removed regular weapon/gear loot containers not scaling with difficulty from Control Points
    • Increased the amount of scaling loot from the big Control Point reward container
  • Legendary
    • Increased NPC loot drop chance for Veterans and Elites on Legendary difficulty

Crafting

  • Crafting will now guarantee a higher minimum item power, resulting in higher overall stat rolls. An increased maximum item power also allows for better crafted items than before. The added weighting between the minimum and maximum power results in a more balanced average outcome for crafted and reconfigured items
  • Removed final World Tier 5 crafting bench upgrade, as its power increase is now redundant

Vendors

  • Added Named Items to both Open World and Dark Zone vendors
  • Increased prices for Named Items
  • Increased item power for all vendors
  • Vendors no longer sell Superior quality items at maximum level

SHD Levels

  • Added Field Proficiency cache to SHD level-up after reaching the maximum season level
  • Increased crafting material rewards for spending SHD level points in the Scavenging category

Conflict

  • Added Season/SHD experience gain on Conflict level-up

Rogue Agent Encounters

  • Every Rogue Agent killed will now drop loot
  • Rogue Agent encounters no longer occur during time trials

Control Point Officers

  • Players revived by a Control Point Officer will now have 80% of their armor restored (Previously 0%)
  • Reduced the likelihood of Control Point Officers being downed in combat

Bounties

  • Bounties acquired by speaking to characters in the open world will always be set to the difficulty at time of acquisition or higher.
  • This affects the Snitch and civilians rescued during the Public Execution or Rescue Living World Activities.
  • Scheduled bounties, such as daily and clan bounties, are unaffected.

Developer comment: Bounties acquired in the open world should always provide challenge and loot appropriate to the world they were acquired in. Upping your global difficulty now has the added benefit of improving all bounties you acquire within it.

Projects

  • New Season Pass Holder Project Slot.
    • Season Pass holders now have access to an exclusive daily mission which provides a large bonus to XP.
  • Weekly SHD Requisition Project Slot
    • Endgame players at World Tier 5 and Level 40 now have a weekly supplies donation project which rewards them with an exotic cache.
      (For World Tier 5 players, this replaces the previous daily SHD Requisition project.)
  • Legendary Mission Project
    • After TU10, completing any legendary mission will grant you the Weekly Legendary Mission project slot.
    • Completing the designated legendary mission will reward you with an exotic cache.

Developer comment: With the addition of “re-rolls” to exotics available through crafting, we created the new Weekly projects to provide a reliable supply of exotic components or exotic items.

RPG Balance
Incoming Repairs

  • Incoming Repairs no longer increases the amount of armor repaired by armor kits, talents or gear set effects.

Developer comment: Incoming Repairs was always meant to be the defensive attribute equivalent to Repair Skills, so that players could further enhance the amount of healing they receive from their skills, or the group’s healer. Unfortunately, the underlying code prevented us from differentiating between alternate sources of armor repair, such as those from talents and gear sets like Foundry Bulwark, or Firewall’s unique armor kit effect. We wanted to address this during the development of Warlords of New York, but chose to post-pone the fix in order to deal with higher priority issues at the time. We underestimated the extent to which this attribute would affect the new Warlords meta, and failed to predict the severity of degenerate gameplay it would cause when combined with certain talents or gear sets. It’s important to stress that this is not a PvP-only issue, or an instance of the PvP environment affecting PvE balance. Incoming Repairs was compromising both aspects of the game, and needed to be addressed, especially considering this update coincides with the release of a new raid. Not addressing the issue would mean forcing ourselves to balance all existing and future gear and talents around the knowledge that players could potentially (read: very likely) double the amount of repairs they receive, which stifles creativity and effectively limits player choice.

Weapon Handling

  • 1% Weapon Handling now gives 1% Weapon Accuracy, Stability, Reload Speed, and Swap Speed, up from 0.25%.
  • Reduced the maximum amount of Weapon Handling rolled on gear by 6%, to a maximum of 8% at level 40.

Developer comment: In the current meta, Weapon Handling on gear is considered a dead stat with no significant benefit. In TU10, equipping a piece of gear with +8% Weapon Handling will now give you:

  • +8% Accuracy
  • +8% Stability
  • +8% Swap Speed
  • +8% Reload Speed

This should hopefully make Weapon Handling a strong complimentary attribute for players looking to increase their overall accuracy/stability (bloom + recoil) and/or reload/swap speed. Making the % amount of Weapon Accuracy/Stability/Swap Speed/Reload Speed gained from Weapon Handling 1:1 will also remove another element of arcane knowledge from the game and reduce the need for additional mental math when determining whether the bonus is an upgrade or not.

Talent Changes:

  • Leadership: Bonus Armor increased to 15% from 12%
  • Spike: Skill Damage Duration increased to 15s from 8s
  • Reformation: Skill Repair Duration increased to 15s from 8s
  • Creeping Death: No Longer goes on cooldown if there are no valid nearby enemies to apply a status effect to. Status effects applied now properly copy the source status effect’s damage and duration.

PvP

  • Global Damage Modifiers
    • Reduced all PvP weapon damage by -20%
  • Additional Damage Modifiers
    • Increased MMR PvP weapon damage by 12.5%
    • Reduced Assault Rifle PvP weapon damage by -15%
    • Reduced Shotgun PvP damage by -12.5%
    • Reduced SMG PvP damage by -10%
    • Reduced Pistol PvP damage by -10%
    • Reduced Rifle PvP damage by -5%

Developer comment: With TU10, there have been significant buffs made to the base damage of assault rifles, SMGs, and shotguns in particular. In order to prevent those weapons from becoming overly powerful in PvP, we’ve had to lower their PvP damage modifiers to compensate.

Note: Assault rifles are still tuned to be 10% stronger than normal in PvP in order to compensate for their innate Damage to Health bonus being less useful against other players when compared to other weapon archetypes.

  • Specific Damage Modifiers
    • Increased Double Barrel Shotgun PvP damage by 16.6%
    • Reduced Pestilence PvP damage by -10%
    • Reduced Classic M1A damage by -5%
  • Exotic Modifiers
    • Merciless/Ruthless: “Binary Trigger” amplified weapon damage and explosion damage reduced by -50% in PvP
    • Dodge City Gunslinger’s Holster: “Quick Draw” damage bonus gained per stack in PvP lowered from +2% to +1%
      • Stacks gained per second in PvP now match the PvE value (0.5s to 0.3s)
    • Imperial Dynasty:
      • No longer automatically applies burn status effect to the nearest enemy in range.
      • Now requires maintaining range and LOS (line-of-sight) for 3 seconds between the holster bearer and nearest enemy before applying the burn status effect.
      • Added visual UI feedback to reveal the radius of effect in PvP and an indicator for LOS between the holster bearer and nearest enemy.

Developer comment: This should help address the lack of contextual feedback in PvP, and add a much needed window of opportunity for counterplay, or potential to avoid the incoming effect entirely.

    • Pestilence
      • Plague of the Outcast damage-over-time effect no longer triggers True Patriot’s white debuff armor repair effect. (PvP and PvE)

Developer comment: While we like to embrace emergent or unintended mechanics when the end result is unique and fun gameplay, True Patriot’s white debuff explicitly states it requires shooting the debuffed target in order to receive the armor repair effect. Pestilence’s DoT managed to bypass this restriction, making it and True Patriot (especially when combined with Incoming Repairs) scale to disproportionate levels of power when used together.

  • Gear Set Modifiers
    • Negotiator’s Dilemma
      • Reduced the range at which marked targets can damage each other when critically hit to 15m (PvP only).
      • Added visual UI feedback when in range of another marked target.
  • Talent Modifiers
    • Efficient: Reduced specialization armor kit bonus from 100% to 50%
    • Versatile: Reduced the amplified weapon damage bonus for SMGs and shotguns from 35% to 25%
    • Vanguard: Reduced the duration of shield invulnerability from 5s to 2s
      • Note: UI will still show the old duration, but will be fixed in a later update.

    Specialization Modifiers

    • Firewall
      • Extracellular Matrix Mesh armor kit regen strength reduced by -50%, from 200% to 150%
  • Skill Modifiers
    • Pulse now correctly reveals and highlights all players in the DZ, not just hostiles/rogues
    • Increased Striker Drone damage by 30%
    • Increased Assault Turret damage by 55%
    • Reduced Firestarter Chem Launcher PvP damage by -20%
    • Reduced Bleed damage from Stinger Hive, Mortar Turret and Explosive Seeker Mine by 75%
    • Increased Stinger Hive damage by 20%, scaling up to 55% at skill tier 6

Developer commentary: We want dedicated skill builds to have multiple, powerful defensive tools for area denial/control. However, the strength of bleed effects meant being hit by just 1 stinger drone, mortar, or seeker mine was nearly a death sentence for most builds. The stinger hive should now better punish players who remain within its area of effect, rather than needing to rely entirely on the excessive damage of a single bleed DoT, while allowing the hive’s drone damage to scale higher for dedicated skill builds.

Weapon Balance
Assault Rifles

  • AK-M – 15.8% damage increase
  • F2000 – 14.3% damage increase
  • Military AK-M – 13.2% damage increase
  • Black Market AK-M – 13.2% damage increase
  • FAL – 12.0% damage increase
  • FAL SA-58 – 12.0% damage increase
  • FAL SA-58 Para – 12.0% damage increase
  • SOCOM Mk 16 – 11.4% damage increase
  • Tactical Mk 16 – 11.4% damage increase
  • Mk 16 – 11.4% damage increase
  • AUG A3-CQC – 11.2% damage increase
  • Honey Badger – 10.9% damage increase
  • FAMAS 2010 – 10.6% damage increase
  • ACR – 9.7% damage increase
  • ACR-E – 9.7% damage increase
  • Military G36 – 9.5% damage increase
  • G36 C – 9.5% damage increase
  • G36 Enhanced – 9.5% damage increase
  • Carbine 7 – 8.7 % damage increase
  • Military P416 – 7.4% damage increase
  • Custom P416 G3 – 7.4% damage increase
  • Police M4 – 6.8% damage increase
  • CTAR 21 – 8.6% damage increase

LMG

  • Classic M60 – 12.5% damage increase
  • Classic RPK-74 – 12.4% damage increase
  • Military RPK-74 M – 12.4% damage increase
  • Black Market RPK-74 E – 12.4% damage increase
  • Military M60 E4 – 9.2% damage increase
  • Black Market M60 E6 – 9.2% damage increase
  • Military L86 LSW – 8.5% damage increase
  • Custom L86 A2 – 8.5% damage increase
  • IWI NEGEV – 2.6% damage increase
  • Stoner LMG – 2.0% damage increase

 

  • M249 B – No changes
  • Tactical M249 Para – No changes
  • Military MK46 – No changes
  • MG5 – No changes

 

  • Infantry MG5 – 3.2% damage decrease

MMR

  • Model 700 – 14.9% damage increase
  • Hunting M44 – 13.5% damage increase
  • Classic M44 Carbine – 12.5% damage increase
  • G28 – 11.4% damage increase
  • SOCOM Mk20 SSR – 9.3% damage increase
  • SR-1 – 8.6% damage increase
  • Custom M44 – 8.1% damage increase
  • M700 Tactical – 8.1% damage increase
  • M700 Carbon – 8.1% damage increase
  • Covert SRS – 6.0% damage increase
  • SRS A1 – 6.0% damage increase

 

  • Surplus SVD – 2.9% damage decrease
  • Paratrooper SVD – 2.9% damage decrease

Rifles

  • UIC15 MOD – 21.6% damage increase
  • 1886 – 21.3% damage increase
  • LVOA-C – 12.1% damage increase
  • M1A CQB – 10.7% damage increase
  • Lightweight M4 – 10.5% damage increase
  • G 716 CQB – 8.7% damage increase
  • SIG 716 – 6.7% damage increase
  • ACR SS – 3.7% damage increase

 

  • SOCOM M1A – No changes
  • M16A2 – No changes

 

  • USC .45 ACP – 2.8% damage decrease
  • Urban MDR – 5.5% damage decrease
  • Military Mk17 – 11.8% damage decrease
  • Police Mk17 – 11.8% damage decrease
  • Classic M1A – 12.6% damage decrease

SMG

  • Tommy Gun – 38.8% damage increase
  • PP-19 – 29.6% damage increase
  • Enhanced PP-19 – 29.6% damage increase
  • MP7 – 27.5% damage increase
  • MPX – 17.7% damage increase
  • M1928 – 20.0% damage increase
  • P90 – 15.6% damage increase
  • Converted SMG-9 – 15.8% damage increase
  • Black Market T821 – 15.4% damage increase
  • Police T821 – 15.4% damage increase
  • Vector SBR .45 ACP – 14.7% damage increase
  • CMMG Banshee – 12.5% damage increase
  • Police UMP-45 – 12.0% damage increase
  • Tactical UMP-45 – 12.0% damage increase
  • AUG A3 Para XS – 11.8% damage increase
  • Enhanced AUG A3P – 11.8 % damage increase
  • Tactical AUG A3P – 11.8% damage increase
  • Converted SMG-9 A2 – 11.6% damage increase
  • MP5A2 – 10.0% damage increase
  • MP5-N – 10.0% damage increase
  • MP5 ST – 10.0% damage increase
  • Tactical Vector SBR 9mm – 5.9% damage increase

Shotguns

  • M870 Express – 23.3% damage increase
  • Military M870 – 23.3% damage increase
  • Custom M870 MCS – 23.3% damage increase
  • Super 90 – 23.2% damage increase
  • Marine Super 90 – 23.2% damage increase
  • Tactical Super 90 SBS – 23.2% damage increase
  • SASG-12 – 21.3% damage increase
  • Tactical SASG-12 K – 21.3% damage increase
  • Black Market SASG-12 S – 21.3% damage increase
  • SPAS-12 – 18.6% damage increase
  • KSG Shotgun – 9.0% damage increase

Sidearms

  • Double Barrel Sawed Off Shotgun – Optimal Range reduced to 8m from 11m

 

  • 586 Magnum – 68.8% damage increase
  • Police 686 Magnum – 68.8% damage increase
  • Maxim 9 – 23.5% damage increase
  • D50 – 17.5% damage increase
  • First Wave PF45 – 13.5% damage increase
  • Custom PF45 – 9.7% damage increase
  • Military M9 – 8.7% damage increase
  • 93R – 7.7% damage increase
  • Snubnosed Diceros – 6.5% damage increase
  • Officer’s M9 A1 – 6.3% damage increase
  • Diceros – 5.9% damage increase

 

  • M45A1 – 9.5% damage decrease
  • Tactical M1911 – 9.5% damage decrease
  • M1911 – 7.3% damage decrease

Exotics Changes

Developer comment: Along with the buffs to weapon damage, TU10’s significant buff to weapon handling meant some exotic weapon mods no longer made sense or resulted in over tuned performance that no longer fit with the original design. We also took this opportunity to make improvements to underperforming exotic

The Bighorn

  • Damage increased by +11.2%
  • Increased optimal range from 27m to 40m
  • Optics mod bonus increased from +0% to +30% Headshot Damage
  • Magazine mod bonus changed from +7% Headshot Damage to +10% Reload Speed
  • Added functionality that provides additional headshot damage, full talent is now:
    • When scoped, switches to semi-automatic fire mode, dealing 450% weapon damage with each shot.
    • (New) Headshots grant +2% headshot damage. Stacks up to 50 times. Resets to 0 at full stacks.

Eagle Bearer

  • Damage increased by +7.8%
  • Underbarrel mod bonus changed from +10% Stability to +10% Weapon Handling

Chameleon

  • Damage increased by +32.8%
  • Optics mod bonus changed from +15% Accuracy to +15% Critical Hit Chance
  • Muzzle mod bonus changed from +5% Critical Hit Chance to +20% Accuracy
  • Underbarrel mod bonus changed from +10% Critical Hit Chance to +10% Stability
  • Optimal range increased by 33.3%, from 15m to 20m
  • Long range effectiveness increased by 19%, from 42m to 50m
  • Added functionality that retains your current buffs to the next combat encounter when combat ends, full talent is now:
    • Hitting 30 headshots grant +20% critical hit chance and +50% critical hit damage for 45s.
    • Hitting 75 body-shots grant +90% weapon damage for 45s.
    • Hitting 30 leg-shots grant +150% reload speed for 45s.
    • (New) Buffs refresh when out of combat.

Bullet King

  • Damage increased by +2.6%

Nemesis

  • Damage increased by +11.1%
  • Optics mod bonus increased from +35% to +45% Headshot Damage
  • Underbarrel mod bonus reduced from +15% to +5% Weapon Handling

Liberty

  • Optics mod bonus changed from +5% Critical Hit Chance to +5% Headshot Damage
  • Muzzle mod bonus changed from +15% Stability to +5% Critical Hit Chance
  • Magazine mod bonus changed from +15% Reload Speed to +15% Weapon Handling
  • Added functionality to provide extra damage if you’re trying to keep stacks, full talent is now:
    • (New) Hits grant +2% weapon damage. Stacks up to 30.
    • Headshots consume all stacks, repairing your shield for 3% per stack.
  • No longer highlights enemy weakpoints when aiming.

Merciless/Ruthless

  • Damage increased by +12.5%
  • Muzzle mod bonus reduced from +20% to +10% Stability
  • Underbarrel mod bonus reduced from +20% to +10% Weapon Handling
  • Magazine mod bonus reduced from +15% to +10% Reload Speed
  • Added functionality to provide extra non-explosive damage as well, full talent is now:
    • This weapon fires on trigger pull and release.
    • If both bullets hit the same enemy, gain a stack.
    • (New) At 7 stacks, shooting an enemy deals 500% amplified damage and creates a 7m explosion dealing 500% weapon damage, consuming the stacks.

Developer Comment: Merciless was previously balanced for its very unwieldy handling and compensated with very high burst damage. With access to much higher accuracy and stability, Binary Trigger’s explosion strength has been toned down.

Diamondback

  • Damage increased by +7.7%
  • Text updated to clarify a new target isn’t marked until after the 5s buff.

Lullaby/Sweet Dreams

  • Damage increased by +11.0%

Lady Death

  • Damage increased by +18.9%
  • Optics mod bonus increased from +5% to +10% Critical Hit Chance
  • Muzzle mod bonus changed from +5% Critical Hit Chance to +5% Critical Hit Damage
  • Underbarrel mod changed from +5% Critical Hit Damage to +500% Melee Damage
  • Breathe Free: Lowered the amount of maximum stacks from 40 to 32, and increased the damage amplification per stack from 60% to 75%

The Chatterbox

  • Damage increased by +16.7%
  • Optics mod bonus increased from +5% to +15% Critical Hit Chance
  • Muzzle mod bonus changed from +10% Critical Hit Chance to +5% Critical Hit Damage
  • Underbarrel mod bonus reduced from +15% to +10% Weapon Handling
  • Magazine mod bonus changed from +10% Reload Speed to +10 Rounds
  • Magazine base capacity reduced from 60 to 50

Pestilence

  • Muzzle mod bonus changed from +10% Stability to +10% Accuracy
  • Underbarrel mod bonus changed from +10% Weapon Handling to +10% Stability

NinjaBike Messenger Kneepads

  • Added functionality to add bonus armor, full talent is now:
    • (New) Performing a cover to cover or vaulting reloads your drawn weapon and grants +25% bonus armor for 5s.

Dodge City Gunslinger Holster

  • Added functionality that makes your hit do headshot damage, full talent is now:
    • While your pistol is holstered, gain a stacking buff every 0.3s, up to 100. When you swap to it, your first shot consumes the buff and deals +10% damage per stack.
    • (New) This deals headshot damage to anywhere you hit.

BTSU Datagloves

  • Changed functionality to no longer grant group/raid-wide overcharge unless you are skill tier 6
  • Added functionality to provide hive skill haste, full talent is now:
    • (New) Grants +15% Hive skill haste per skill tier.
    • (Changed) Detonating a hive refreshes your skill cooldowns and grants overcharge for 15s.If at Skill Tier 6, this effect also applies to all allies.
    • Allies receiving this effect are unable to benefit from it again for 120s.

Sawyer’s Kneeguards

  • Added functionality to continue to provide damage bonus move for a short duration, full talent is now:
    • Cannot be staggered by explosions.
    • Increases total weapon damage by 3% each second you are not moving. Stacks up to 10 until you start moving.
    • (New) All stacks lost 10s after moving.

Gear Set Changes
Hard Wired

  • Feedback Loop no longer fully refreshes the cooldown of a skill, but instead reduces it by up to 30s

Ongoing Directive

  • Main Talent
    • Hollow-Point Ammo is no longer dropped on kill, and instead automatically added to your active weapon when killing status afflicted enemies
    • Backpack Talent (New)
  • “Trauma Specialist”
    • Increases the duration of your bleed status effects by 50% and all bleed damage done by 100%
    • Increased 3-piece Reload Speed bonus from +20% to +30%

Tip of the Spear

  • Main Talent (PVE)
    • Aggressive Recon’s weapon damage buff is now gained when dealing specialization weapon damage, instead of on specialization weapon kill
  • Main Talent (PVP)
    • Aggressive Recon’s weapon damage buff is now gained when dealing grenade damage, instead of on grenade kill
  • Backpack Talent (New)
    • “Signature Moves”
    • Increases specialization weapon damage by 20%, and doubles the amount of specialization ammo generated by Aggressive Recon

Aces and Eights

  • Main Talent
    • “Poker Face” backpack talent is now a baseline effect:
    • Flip an additional card on headshots
  • Backpack Talent (New)
    • “Ace in the Sleeve”
    • Amplifies 1 extra shot when revealing your hand
    • 3-piece Headshot Damage bonus is now additive, rather than multiplicative
    • Increased 3-piece Headshot Damage bonus from +20% to +30%

System Corruption

  • Main Talent
    • Now repairs 20% of your armor in addition to granting 50% bonus armor
    • Increases total weapon damage by 1% per 5% bonus armor gained, up to 20%

Striker’s Battlegear

  • Main Talent
    • Reduced the number of stacks lost on missed shots from 3 to 2
  • Backpack Talent
    • No longer reduces number of stacks lost on missed shots
    • (New) Increases total weapon damage gained per stack of Striker’s Gamble from 0.5% to 0.65%.

Negotiators Dilemma

  • Damage transfers on the initial bullet that marks a new target

Hard Wired

  • Increased 3-piece Repair Skills bonus from +15% to +30%

Brand Set Changes
Alps Summit Armament

  • Increased 1-piece Repair Skills bonus from +15% to +20%

Murakami Industries

  • Increased 2-piece Repair Skills bonus from +15% to +20%

Richter & Kaiser

  • Increased 3-piece Repair Skills bonus from +15% to +20%
  • Incoming Repairs brand set bonus increased from +15% to +20%

Providence Defense

  • Increased 1-piece Headshot Damage bonus from +10% to +15%

Airaldi Holdings

  • Increased 2-piece Headshot Damage bonus from +10% to +15%

Grupo Sombra S.A

  • Increased 3-piece Headshot Damage bonus from +10% to +15%

Overlord Armaments

  • Increased 2-piece Accuracy bonus from +10% to +20%

Douglas & Harding

  • Increased 2-piece Stability bonus from +10% to +20%
  • Increased 3-piece Accuracy bonus from +10% to +20%

Fenris Group AB

  • Increased 2-piece Reload Speed bonus from +10% to +20%
  • Increased 3-piece Stability bonus from +10% to +20%

Specialization Changes

  • Gunner specialization’s Emplacement talent Weapon Handling bonus reduced from +15% to +10%
    • Note: The UI will incorrectly say it still adds +15% Weapon Handling. This will be fixed in a future update.

Skill Changes
UI

  • Stinger Hive, Mortar Turret, and Explosive Seeker Mine now display its Bleed Damage and Duration

Seeker Mine

  • Cluster Seeker Mine targeting accuracy improved

Developer comment: The Cluster Seeker Mine is not intended to be as accurate as the Explosive variant. Once it is a certain distance from its target it locks the location it is aiming for and continues towards that regardless of where its original target agent has since moved to. This “bullcharge” behavior reflects the mini-mines’ less advanced technology and balances the skill mod’s effectiveness. This said, we have noticed that the Cluster Seeker’s accuracy has been a source of frustration so we’ve shortened the distance until it activates its “bullcharge” and adjusted when it decides to explode. These adjustments should make the Cluster Seeker feel more accurate, but these are measured steps as we do not want the skill to return to its OP TU7-state.

Hive

  • Stinger Hive base damage reduced -20%
  • Stinger Hive damage bonus per skill tier increased from +10% to +20%

Developer comment: In order to make investing in skill tiers have a greater impact on the Stinger Hive’s damage, we slightly reduced base drone damage, while doubling the amount of damage gained with each skill tier. These changes will result in a net buff for dedicated skill builds, with a 10% increase in Stinger Hive drone damage at skill tier 6.

  • Restorer hive gains +5% drone flight speed per skill tier

Developer comment: Increases to the Restorer Hive’s radius had the unfortunate effect of increasing the time it took for repair drones to reach their target the further they were from the hive. Increasing drone flight speed with each skill tier should help offset that somewhat counter-intuitive behavior when taking advantage of the increased area of effect, and make the Restorer Hive a more reliable tool for healers.

Chem Launcher

  • Riot Foam Chem Launcher ensnare duration bonus per skill tier reduced from +20% to +10%
  • Reinforcer Chem Launcher: UI has been updated to clarify that the initial heal only affects allies and not the Skill user. The functionality has not changed.

Firefly

  • Blinder Firefly blind duration bonus per skill tier reduced from +20% to +10%
  • Blinder Firefly base blind duration reduced from 6s to 5s

Pulse

  • Banshee Pulse cooldown increased from 20s to 30s
  • Banshee Pulse base confuse duration reduced from 5s to 4s
  • Jammer Pulse base disrupt duration reduced from 4s to 3s

Shock Trap

  • Shock Trap base shock duration reduced from 5s to 3s (PvP duration remains unchanged)
  • Shock Trap base radius increased from 2m to 2.5m
  • When the active duration ends, its cooldown is refunded an equal number of seconds that it was active.

Bug Fixes

  • Fixed the Gunslinger talent icon. No longer uses the Gunslinger emote icon
  • Fixed Empathic Resolve talent to no longer buff’s a skill’s owner when a skill proxy is healed
  • Fixed Trauma talent to correctly scale with the Status Effects attributes
  • Fixed Unstoppable Force talent to no longer trigger when your own skills die
  • Fixed FPS drops related to having Rogue Agents in your proximity
  • Fixed FPS drops in Invaded Dark Zone during extraction
  • Fixed FPS drops in Invaded Dark Zone when new group member joins the session
  • Fixed various FPS drops encountered in main missions.
  • Fixed crashes experienced by AMD Ryzen 1000 series CPU’s users
  • Fixed Striker’s Battlegear gear set gaining stacks from shooting group members, dead bodies and friendly NPC’s
  • Fixed a location in Tidal Basin stronghold where players could get stuck
  • Fixed a location in Roosevelt Island stronghold where players could get stuck
  • Fixed an unreachable ammo box in the Roosevelt Island mission
  • Fixed a bug causing players to be unable to abandon the Liberty Island mission under certain circumstances
  • Fixed not being able to see chat when in a downed or dead state
  • Fixed a location in DARPA Research Lab that would not drop loot near the player from enemies in an unreachable area
  • Fixed a bug allowing players to bypass the Liberty Island boss fight
  • Fixed multiple occurrences of the respawn button being available despite group wipe when fighting Rogue encounters
  • Fixed control point UI incorrectly displaying normal difficulty regardless of global difficulty
  • Fixed not being able to choose difficulty on sub Level 40 characters, if a Level 40 character have Heroic global difficulty active on the account
  • Fixed the Hard Wired talent resetting the Chem Launcher cooldown when firing the Chem Launcher
  • Fixed weather effects and grass sometimes present in sewers
  • Fixed an issue causing the True Sons tank firing animation to desync
  • Fixed Cleaner engineer weakpoint being targetable by the Firefly despite being destroyed
  • Fixed players being able to see enemy health bars while blinded.
  • Fixed missing blueprint name in the reward unlocked UI prompt.
  • Fixed an issue causing the Airburst Seeker Mine to not explode under certain circumstances
  • Fixed various occurrences of NPC’s getting stuck
  • Fixed a location on the Wharf Conflict map that would render players invulnerable
  • Fixed Tidal Basin stronghold not being on the leaderboards
  • Fixed a placeholder icon present when the Shock Trap is affected by a debuff
  • Fixed Negotiators Dilemma marks incorrectly staying active on players after respawning
  • Fixed inconsistencies in the weekly invaded mission rotation
  • Fixed players being able to detonate Sticky Bombs when affected by the disruption effect
  • Fixed friendly control points sometimes showing manhunt symbols when in another players group
  • Fixed SIG 556 not granting materials when deconstructed
  • Fixed a T-pose caused by interacting with the in-game store when having the minigun equipped.
  • Fixed the leaderboard incorrectly showing information from the previously viewed mission
  • Fixed some UI elements being partially off screen when in the Seasons menu
  • Fixed the Plague of the Outcasts debuff incorrectly spreading to mechanical NPC’s.
  • Fixed Reanimated Global Event kills from group members not counting as progression
  • Fixed Reanimated kills not counting if the reanimated NPC does not shoot after being reanimated
  • Fixed “Improved Sticky Payload” not increasing stats for several Sticky Bomb variations
  • Fixed several ladders not being climbable in the open world
  • Fixed a Grand Washington Hotel progression blocker caused by enemies getting stuck in spawn closets
  • Fixed Polarity Switch Global Event progress counting in missions with no Global Event modifier active
  • Fixed inventory UI showing an incorrect number of mods stored
  • Fixed “Decoy Housing Shell” not increasing health value of the Decoy
  • Fixed “Trap Charge Improvement” not increasing duration of Repair and Shrapnel Traps
  • Fixed Polarity Switch Global event modifier not updating if activated after starting a mission
  • Fixed an issue allowing instant reload of weapons by swapping over to an empty weapon and back
  • Fixed the Space Administration HQ mission being completable without defeating all enemies.
  • Fixed incorrect Skill stats shown when having a skill at least at Skill Tier 1 and which is not equipped
  • Fixed description inconsistencies between the Pulse skill and its skill mods
  • Fixed description inconsistencies between the Hive skill and its skill mods
  • Fixed players incorrectly taking armor damage when reviving a teammate with the Shield equipped
  • Fixed multiple skill mods not increasing the radius of Airburst and Mender Seeker Mine
  • Fixed multiple skill mods increasing the charge speed of the Jammer Pulse
  • Fixed the loading screen not updating the progress bar when accepting a group invite on PS4
  • Fixed Drone skill pathfinding causing it to get stuck under certain circumstances
  • Fixed the Plague of the Outcasts debuff occasionally not jumping over to another target
  • Fixed an incorrectly setup spawn closet near the Ivy Tunnel Control Point, causing NPC’s to get stuck
  • Fixed Striker’s Battlegear not counting shotgun pellets individually for stack gain
  • Fixed Public Executions spawning too many NPC’s on Challenging difficulty and above
  • Fixed various locations where players could get stuck in the open world
  • Fixed a location where the player could fall through the map in the open world
  • Fixed an issue where targeted loot was not dropping on Story difficulty.
  • Fixed an issue where Regulus and The Ravenous reconfigure blueprints would not show up at the crafting bench after purchasing them.
  • Fixed an issue that could cause rubber banding during the Deactivate the Security Alert objective during the NSA Security Alert Classified Assignment.
  • Fixed an issue that could prevent players to be ineligible to matchmake for the DARPA Research Lab Main Mission after finishing and not exiting The Pentagon Main Mission.
  • Fixed an issue that caused the Welcome and NDA info screens on the PTS to be too dark.
  • Fixed some weird stairs.
  • Fixed an issue that could cause a Rogue Agent to spawn in an unreachable area causing a progression blocker during the Liberty Island Main Mission.
  • Fixed an issue causing the Banshee Pulse to not correctly adjust the effect duration and effect range/radius values after being modded.
  • Fixed an issue that could cause the Weakness Exploit debuff to stack several times.
  • Fixed a progression blocker in the Pentagon mission that occurred after being downed by a rogue agent counter.
  • Fixed a progression blocker in the District Union Arena caused by killing Warhounds without entering the room.
  • Fixed Ongoing Directive granting unlimited hollow-point ammo for specialization weapons.
  • Fixed Merciless not triggering the explosion after granting 7 stacks.
  • Fixed stack inconsistencies with the Press the Advantage talent of the Striker’s Battlegear gear set.
  • Fixed the extra Season Pass Project Slot showing as restricted to Season Pass holders.
  • Fixed delta error occurrences when in the Operation Dark Hours raid.
  • Fixed an area in the Liberty Island mission where NPC’s would get stuck.
  • Fixed the “Mad Bomber” talent losing functionality after the player respawns in Conflict.
  • Fixed the Cluster Seeker Mine detonating at the NPC’s location when it was deployed.
  • Fixed Signature Move’s Tip of the Spear talent not doubling signature weapon ammo for Demolitionists.
  • Fixed NinjaBike Messenger’s Parkour talent not granting bonus armor.
  • Fixed Bighorn’s headshots granting headshot damage stacks not working.
  • Fixed UI inconsistencies in the Global Event reward menu.
  • Fixed BTSU Datagloves Transference Overclock talent not granting skill haste for the Hive.
  • Fixed Future Iniative’s Tactical Superiority talent not amplifying bonus damage correctly.
  • Fixed System Corruption’s Hackstep Protocol talent not applying the 20% repair correctly.
  • Fixed incorrect description of the BTSU Datagloves.
  • Fixed incorrect description of the Negotiators Dilemma’s Hostile Negotiations talent.
  • Fixed incorrect description of the Chameleon’s Adaptive Instincts talent.
  • Fixed Blinder Firefly no longer accidentally destroying itself when thrown from behind low cover
  • Fixed Sticky Bomb Launcher projectile no longer get stuck and blow up in your face when quick-deployed from behind low cover
  • Fixed Chameleon Exotic Assault Rifle no longer gaining multiple body shot stacks for each marked target while wearing Negotiator’s Dilemma set.
  • Fixed Named NPC’s in Legendary missions incorrectly being invulnerable to status effects.
  • Fixed PC players being unable to use and see the chat when in a downed or dead state.
  • Fixed “Mark as Junk” resetting on Rifles and MMR’s after a game restart.
  • Fixed Sawyer’s Kneepads not providing stagger immunity during the mortar section of the Capitol mission.
  • Fixed the HP of fuel tanks in ViewPoint Museum to scale better with group scaling.
  • Fixed missing XP reward when completing a replay of the the Season 1 Prime Target mission at Tidal Basin
  • Fixed Field Proficiency caches incorrectly being rewarded below Season Level 100
  • Fixed an issue where faction containers scaled with difficulty below the intended level
  • Fixed an issue that caused boosted Level 30 to not be able to Fast Travel to Coney Island and The Pentagon.
    • This issue is still present for Kenly College.
  • Fixed issue where shooting range DPS meter would count time incorrectly resulting in incorrect DPS numbers being displayed. This will result in lower but much more accurate DPS numbers being displayed.
    • How the DPS counter works:
      • As soon as you shoot a target we start counting the time that has elapsed.
      • In the first second we show total Damage, once more than one second has passed we show total damage divided by time.
      • When a target dies the timer is paused until you shoot the new target. At this point we continue adding to the values we already had.
      • When you press the reset button we clear the total damage and time.
      • Normal targets are best to test burst damage, while the invulnerable targets allow you to test sustained damage (including reload time).

Known Issues

  • Blinder Firefly’s cooldown being delayed after applying its effects is unintended, and will be fixed
  • Merciless/Ruthless is currently not gaining stacks correctly when used with Negotiator’s Dilemma
  • Negotiator’s Dilemma is still doing incorrect (lower than intended) damage against marked targets in PvP
  • Increased rifle base ammo capacity by 50% from 280 to 420 – This change was intended for TU10 but does not work properly.
  • Vanguard talent duration changes – UI will still show the old duration but will be fixed in a later update.

So far, the stuff listed above are what we know regarding The Division 2 Title Update 10 patch notes. If ever Ubisoft Massive adds more to it, we’ll update the post.

Source: Ubisoft forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Xbox Smart Delivery Explained, Will Be Available for Xbox Game Pass

Aside from introducing better tech under the hood, Microsoft’s next-gen console the Xbox Series X will also offer other innovative features such as Xbox Smart Delivery. What is it exactly? According to Microsoft, Smart Delivery works in the sense that if you buy the Xbox One version of a supported title on Xbox Series X, you’ll get the best version of the game on your console.

Players who own an Xbox One and Xbox Series X can play the same title without any additional cost, and Microsoft will automatically deliver the best version of the game to your respective console. Here’s a scenario example by Microsoft:

Below are a few different scenarios in which Smart Delivery will work across generations with the games and consoles you own now and those you may own in the future.  Smart Delivery will ensure that only the best version of the game will be installed on your hard drive, so you don’t have to manage your storage space:

  • If you own Gears 5 or are loving it via Xbox Game Pass now, you can play it today on Xbox One. Then, if you pick up an Xbox Series X this holiday, all it takes is a push of a button to download it and you’ll have the Optimized version of Gears 5 – available on day 1 at launch with the console – at your fingertips.
  • When Halo Infinite launches alongside Xbox Series X and Xbox One this holiday, you only have to buy the game once and you’ll get the best version for whichever console you own, or both.  If you pick up Xbox Series X for your living room, Smart Delivery will recognize that and deliver you the Optimized version there. If you decide to move your existing Xbox One to a bedroom or the office, Smart Delivery will recognize that too and deliver that version when you’re playing on Xbox One.
  • Lastly, some new and existing Xbox One titles will be Optimizing their games after the Xbox Series X launches.  For example, if you buy Cyberpunk 2077 when it launches on September 17, you’ll be set to explore Night City on Xbox One.  If you pick up Xbox Series X at launch this holiday, you can play it there too in compatibility mode picking up exactly where you left off. Then, when CD PROJEKT RED delivers an Xbox Series X Optimized version of Cyberpunk 2077, you’ll automatically get upgraded once it’s available at no additional cost.

Microsoft has also confirmed that Xbox Smart Delivery will be enabled for Xbox Game Pass titles that “leverage” the feature. This doesn’t mean that all Xbox Game Pass titles will support it, but will depend on the devs if they do use it.

Note that this also means that any progress you’ve made for a game will carry over to the next-gen version as well. Below is a list of the initial new and existing titles that will be optimized for Xbox Series X and confirmed to support Smart Delivery.

Halo Infinite
Cyberpunk 2077
Assassin’s Creed Valhalla
Destiny 2
DiRT 5
Scarlet Nexus
Chorus
Vampire: The Masquerade – Bloodlines 2
Yakuza: Like a Dragon
The Ascent
Call of the Sea
Gears 5
Second Extinction
Metal: Hellslinger

In other Xbox Series X news, Microsoft has commented that they will learn to address the PS5’s loading advantage.

Source: Xbox

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Last of Us Part 2 Review – Opening Old Wounds

It’s finally here! After 2014’s The Last of Us wowed gamers everywhere with its superb storytelling, and (at the time) best-in-class gameplay, gamers everywhere will finally learn what happens after Joel and Ellie escaped the Fireflies. Announced back in 2016, Naughty Dog’s The Last of Us: Part II (stylized as The Last of Us Part 2 in this review) will be out on store shelves and digital platforms this Friday, June 19. The big question now is: does The Last of Us Part 2 live up to the years-long hype, or does it falter under its own ambition? Read on for our The Last of Us Part 2 review to find out.

Note: We won’t talk about spoilers here, as the game’s main selling point is its amazing story, and the highs and lows it represents. We’ll touch upon the story somewhat, but we won’t delve into specific story points or instances, so readers can rest easy knowing they’ll head into the game fresh.

Remembering the Journey…

Right at the on-set, players are given a look at what happened to Joel and Ellie over the years, and this is interspersed with the actual game tutorial on movement, crafting, combat and more. Those who played the first game will instantly feel at home, as almost everything in the predecessor has been carried over to The Last of Us Part 2. Players will once again use Listen Mode to “see” clickers and enemies through walls; there’s also the crafting system that lets you create med kits and more on the fly as well. There are new items to craft this time, which will help players in ridding of enemies much faster.

One welcome addition to the game are the new melee weapons. In The Last of Us Part 2, players can now pick up axes, hammers, and other melee weapon to use against clickers and humans alike. What’s more interesting here is: these weapons aren’t just merely reskins of each other, as each one has specific attack animations, durability properties (since they break after repeated use), and have varying degrees of effectiveness depending on the enemy type.

As for combat itself, a large portion of it remains unchanged from the first game — for better or worse. If you didn’t like the combat in the first game, The Last of Us Part 2 probably won’t sway you. You’ll still be creeping around the environments, and taking out enemies as silently as you can. You’ll still use bottles and bricks to attract attention, so you can sneak around. As is with the stealth portion, shooting feels the same as well, though it’s something that Naughty Dog seems to have perfected way back in the Uncharted franchise, so why change it, right?

Why??!

While there’s a lot to love in The Last of Us Part 2, there are a few nagging gameplay design issues that I couldn’t shake off while playing. First off, I suggest saving often — especially if you want to collect as much item as you want. There are events in the game that when triggered, prevent you from backtracking. And there are no signs that these cutscenes or cinematics will happen, either. So if you managed to trigger one of these, and you haven’t checked out the rest of the level yet, well, tough luck! You most likely won’t be able to just load to check it either, as the game’s auto-save is very aggressive and from my playthrough prevented me from backtracking at all.

In addition to that, there’s a feeling of “artificial nerfing/gimping” of the player as well. While it’s understandable that the player has limited inventory when it comes to items, the bullet capacity for guns are laughably small to the point that it doesn’t make sense. Why can’t I carry more than 15 handgun bullets? I know it’s for game balance, but given how authentic or realistic the game is, it doesn’t make any sense. You can carry all these weapons around at the same time, but ammo? Nope. Sorry!

I might have an issue with ammo capacity, but I loved how the gun upgrades were handled here. Each weapon (well, almost each) had separate upgrade trees, and using these weapon benches to upgrade your armaments not only looked cool (you can see your character screwing attachments in real-time), but it also sounded good as well. As for upgrades for the character, it’s similar to the first game, though this one has a wider upgrade tree and gives players the option on which skills to get first depending on how they want to approach the game.

This Is a Narrative-Driven Game at Its Finest

While there might be a nitpick or two with The Last of Us Part 2, all of that are thrown by the wayside given how engrossing the story is. It’s hard to talk about this without diving into spoilers, but let me just say that there are certain elements in the game that will shock gamers early on. The Last of Us Part 2 has a deep, involving storyline, and it doesn’t need to resort to plot twists or anything of the sort to shock players. This is a testament to not only Naughty Dog’s fantastic character building and storytelling prowess, but the voice actors involved too. You will care for these characters — both new and old. Each character introduced leaves a lasting impression and regardless of their time on-screen, will make the player feel a little more connected to the world Naughty Dog has created.

Of course, the story itself isn’t perfect. My complete playthrough took me around 31 hours or so, and this is with me trying to explore every nook and cranny of every area I can gain access to. While game length isn’t really an issue, there are certain backstory elements that, while I know is to make the player connect with the character more, is just overused, and feels like padding once you get to the latter stages of the game. Speaking of which, the second half of The Last of Us Part 2 is where things really pick up. If you start it and think it’s just more of the same, the second portion of the game and the succeeding parts are easily the best ones — both in terms of gameplay and in story development. I don’t even need to dive into spoilers for this one; the moment you’re in that part, you’ll know it.

New Beginnings

With The Last of Us Part 2, not only did Naughty Dog (kind of) close a chapter in the series, but it also opened up a lot of new possibilities. While fans weren’t certain if a sequel would come out after the first game, I would be very, very surprised if there’s no The Last of Us Part 3.

There are certain elements in The Last of Us Part 2 that might not be liked by some gamers, and how the game handles violence might be one of them. This is as adult a game as it can get without being crass or cheap, and I love it. This is Naughty Dog pushing the gaming medium forward both in storytelling and how to have a game cater to grown ups without feeling forced (for the most part).

While storytelling, graphics, and audio work are top-notch, the title does have some nagging issues that dampen the experience somewhat. Aside from the issues we’ve mentioned above, there are certain plot points that don’t make sense logically that I’m hoping Naughty Dog addresses in the future (since it literally makes no sense).

Ultimately though, The Last of Us Part 2 is a title that every PS4 owner (or gamer, even) must play, since it does push the narrative-driven, single-player action genre forward in more ways than one. This is one title that will cause a divide among gamers long after its finished, and I don’t think Naughty Dog would have it any other way.

Score: 9/10

Pros:

  • Story, character development and how it ropes in past and present events are done wonderfully
  • Action stays faithful to Naughty Dog’s tried-and-true formula
  • Will leave you wanting to know what’s next the moment you play it
  • Voice acting is superb
  • New level of accessbility options

Cons:

  • One particular scene just doesn’t make sense (you’ll know when it when you see it)
  • Pacing is a little off due to the padding
  • Player nerfing just so it wouldn’t break the game jumps at you from time to time

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Star Wars Squadrons Pre-Order Bonuses Revealed

Following today’s Star Wars Squadrons reveal, EA has also revealed the Star Wars Squadrons pre-order bonuses! As one might expect, these bonuses are custom character skins, and won’t affect gameplay at all — at least as far as we know.

Star Wars Squadrons pre-order bonuses:

New Republic Recruit Flight Suit:

Imperial Ace Flight Suit:

New Republic Recruit Starfighter Skins:

Imperial Ace Starfighter Skins:

New Repubic Recruit Decal:

Imperial Ace Decal:

In addition to the Star Wars Squadrons pre-order bonuses, EA has also revealed a few more details regarding the  action-flight sim. We know it’ll be 5v5 in terms of matches, and yes, will fully support PSVR and VR units for PC!

PROTECT THE GALAXY

Plan every skirmish with your squadron in the briefing room before taking off to the evolving battlefields across the galaxy. Pilots will triumph as a team in known and never-before-seen locations, including the gas giant of Yavin Prime and the shattered moon of Galitan.

MASTER LEGENDARY STARFIGHTERS

Take full control of different starfighter classes from both the New Republic and Imperial fleets, such as the X-wing and TIE fighter. Modify your ship, divert the power between its systems, and destroy your opponents in strategic space dogfights.

STAY ON TARGET

Compete in intense 5v5 dogfights, unite with your squadron to tip the scales in monumental fleet battles, and take off in a thrilling Star Wars™ single-player story. Immerse yourself in the pilot’s seat completely with the option to play the entirety of Star Wars™: Squadrons in virtual reality (VR) on PlayStation®4 and PC with cross-play support.

The gameplay reveal for Star Wars Squadrons will take place this June 18 during EA Play, while the game itself will fly out on October 2 for the PS4, Xbox One, and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Star Wars Squadrons Trailer Flies Out, Out October 2

As expected given last week’s leak via the Microsoft Xbox store, EA has officially announced the new Star Wars title from their stable, and it’s Star Wars Squadrons! A Star Wars game entirely based on air and space combat!  Check out the Star Wars Squadrons trailer reveal below.

According to EA, Star Wars Squadrons will be out this October 2 for PS4, Xbox One, and PC, and even support VR for PS4 and PC! For those curious, the game will feature both a single-player and multiplayer mode, and the latter will feature crossplay!

About the game:
Master the art of starfighter combat in the authentic piloting experience STAR WARS™: Squadrons. Buckle up, feel the adrenaline of first-person multiplayer space dogfights alongside your squadron, and learn what it means to be a pilot in a thrilling STAR WARS™ single-player campaign.
Update: According to the Xbox store listing this is indeed Project Maverick

While unconfirmed by EA, we reported on the existence of Star Wars Squadrons internal playtesting within EA just last month when it was codenamed “Project Maverick.” We’re going to go out on a limb here and guess this is one of EA’s big announcements at this week’s EA Play digital event, but given its existence has been leaked, they went ahead and announced it today.

EA Play is set to take place this June 18 at 4 p.m. PDT/7 p.m. EDT.

Are you excited for Star Wars Squadrons or would you prefer we get a new shooter like Star Wars Battlefront 2?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Desert Online Update 1.45 June 15 Patch Released

While we just got a Black Desert Online patch for consoles last week, Pearl Abyss has released the Black Desert Online update 1.45 June 15 patch for consoles today. Same as with before, given this is an unannounced patch, don’t expect any new content but rather, this is for fixes mainly.

Black Desert Online update 1.45 June 15 patch notes:

As far as we’re aware, this Black Desert Online update today is for fixes on some quests not showing up as finished, and the boat issue. That’s basically it.

No official notes have been released just yet, but once Pearl Abyss releases ’em, we’ll update the post accordingly. Same as always, if you find changes and fixes, please share them below or send us an email so we can update the post. We’ll credit you for the find, of course.

If you want us to cover a game — regardless if it’s free-to-play or not — let us know via Twitter, Facebook or by email. We’re always interested in covering what our readers are most interested in, regardless if they’re big games or not.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Godfall PC Gameplay Revealed

In case you didn’t know, Gearbox (Borderlands franchise) is publishing a game for Counterplay Games, and it’s called “Godfall.” Set for release this holiday on PC and PS5, we have our first look at Godfall PC gameplay this weekend!

Watch the Godfall PC gameplay below where Game Director Keith Lee talks about the world of Aperion, Valorplates, and how loot and fast-paced combat will be the cornerstone of the game.

Take your first look at in-development PC gameplay of Godfall and the world of Aperion—a world on the precipice of ruin. You are the last of the Valorian knights, god-like warriors able to equip Valorplates, legendary armor sets that transform wielders into unstoppable masters of melee combat. Tear through foes as you climb through each of the elemental realms and challenge the mad god, Macros who awaits you at the top. Ascend in Godfall, the first-of-its-kind, looter-slasher, melee action-RPG.

Godfall is being developed using Unreal Engine 4, and will be out this holiday for the PS5 and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Remnant From the Ashes Next DLC Release Date Set, Titled “Subject 2923”

While Remnant From the Ashes players might still be enjoying the latest content drop for the game called Swamps of Corsus, Gunfire Games isn’t stopping there as the Remnant From the Ashes next DLC release date has just been announced!

Called “Subject 2923,” it will be out on August 20 for the PC, Xbox One, and PS4! Check out the trailer for it below.

Survivors will continue the fight for humankind and put an end to the dreaded Root, the evil force plaguing Earth, in Remnant: From the Ashes – Subject 2923. In a brand new campaign mode, players will discover the origins of the Dreamer Program and its connection to the Root. Following the downfall of the Dreamer, the streets have grown quieter, and more humans are braving the city. Hope has been rekindled, but Earth is not rid of the Root just yet. As players seek out the location of the remaining Root, they will meet unexpected allies, traverse unfamiliar zones and dimensions and overcome new threats to put an end to this evil force, once and for all. This thrilling new adventure will span across the rugged wilderness of Earth and beyond, where players will experience new quests to complete, new gear to acquire, along with new enemies and bosses to conquer.

Below is a detailed list of features for Subject 2923:

  • New Campaign Mode: Subject 2923: Players will discover the origins of ‘The Dreamers’ and how they connect to the dreaded Root in this brand-new campaign – continuing the story of Remnant: From the Ashes with an expedition to Ward Prime, and several new locations.

  • New Zones, Bosses, and Quests: From rural lands and an abandoned military base on ruined Earth, to the frosty and unforgiving heights of the mountainous world Reisum, players will take on intense new challenges as they continue their fight for survival.

  • Superior Firepower: Players will outfit their character in order to survive these dangerous new experiences, choosing from a host of new weapons and modifications, new armor sets and skins, and new trinkets.

  • Survival, Adventure, and Hardcore Mode Updates: New threats emerge in Survival Mode and Adventure Mode, as monsters, dungeons, and bosses from Reisum are added to the rotation – while Survival Mode and Hardcore Mode receive a suite of new rewards.

Once this new update is out, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Call of Duty Warzone 200-Player Mode & More Hinted at Warzone Splash Screen

With Infinity Ward launching Call of Duty: Modern Warfare Season 4 last week, a new map was introduced along with new cosmetics and more. While a Call of Duty Warzone 200-player mode wasn’t part of the roll out, it seems it’s coming to the free-to-play battle royale mode soon.

Upon booting the Modern Warfare mulitplayer free weekend menu via Call of Duty Warzone, players will be greeted with the following screen:

As you can see from the left-most image, it lists “BR 200,” “Plunder 200,” “BR Duos,” and “BR Juggernaut” as Call of Duty Warzone modes. If this is the case, Activision or Infinity Ward has accidentally confirmed a 200-player mode for Call of Duty Warzone. To further add credibility to this menu listing and how it’s not an error from Infinity Ward’s part, BR Juggernaut has already been mentioned in the Modern Warfare Season 4 roadmap.

Odds are, this should be a surprise playlist update from Infinity Ward, and I think one that should be seen as a welcome addition by the community.

Once we know more about this, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Divinity Original Sin 2 Update 1.13 June 14 Adds The Four Relics Of Rivellon Content

RPG fans, Larian Studios has released a new title updat for Divinity: Original Sin 2 (or otherwise known as Divinity 2), and it adds a ton of new stuff! Players will see this as the Divinity Original Sin 2 update 1.13 June 14 patch, and it adds “The Four Relics Of Rivellon” content!

Divinity Original Sin 2 update 1.13 June 14 patch notes:

“The Four Relics of Rivellon” is the fifth free DLC drop to be added to all versions of Divinity: Original Sin 2 across PlayStation®4, Xbox One, Nintendo Switch and PC. It is the largest Gift Bag for the game so far, adding brand-new quest lines, stories and enemies. It has been developed in collaboration with Anshar Studios and Fool’s Theory.

Players can set out on a new adventure, featuring new voice recording and narration, as well as dastardly new fights and the Undead Dragon boss. Players will be rewarded for completing these new quests with four armor sets scattered all over Rivellon and imbued with magical properties.

The four sets of armor include:

  • Captain Armor: A set of armor that can dominate the minds of those around it. Each piece also boosts Lucky Charm, Persuasion and Bartering.
  • Vulture Armor: A light set of armor that, when complete, gives the wearer permanent vulture-like wings. Full set enhances range and damage dealt from higher ground.
  • Contamination Armor: An ancient set of armor created from magic thought lost long ago. Each piece offers resistance to poison, and the entire set grants immunity to poison along with a special ability to spawn exploding spores that will damage enemies in combat.
  • Devourer Armor: Said to make its wearer almost invincible. In combat, the armor will mark a certain target in range. Any attacks on this target cannot miss and will deal extra damage.

As ever, the contents of each Gift Bag are accessible via the in-game menu, where players can independently enable or disable each individual feature. These are compatible with all prior Gift Bags (“Beauty Salon” and “Song Of Nature”), and players are free to enable as many or as few as they’d like. Please note that once enabled, these features will roll over to your saves on PC, or vice versa on Switch if you have cloud save transfers enabled. These new features come free and are automatically downloaded to the game.

Aside from the new content, this Divinity Original Sin 2 update 1.13 June 14 patch might also include gameplay fixes, and once we know more, we’ll update the post.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Baldur’s Gate 3 Early Access Targeting August, New Trailer Released

Larian Studios has announced that Baldur’s Gate 3 early access is currently being planned for this August on both Steam and Stadia.

Baldur’s Gate 3 early access window is currently set for this August on PC, though Larian Studios does warn fans that this can change, as the wording used in both the press release and even the trailer itself states “maybe.” As we inch closer to the target window, Larian will have a more definite date set. For now, enjoy the trailer down below.

In addition to the announcement of the early access, Larian has also given us a new development update where they discuss some of the key development and lead up-ups to the release of Baldur’s Gate 3. Have a watch below!

About Baldur’s Gate 3 and Larian Studios

Baldur’s Gate III will push the boundaries of the RPG genre and offer a rich narrative with unparalleled player freedom, high-stakes decisions, unique companion characters and memorable combat. It is Larian Studios’ biggest production ever and will be playable together with friends or as a single-player adventure.

Larian Studios is an independent RPG developer founded in 1996 in Ghent, Belgium. Over 200 people work between the five worldwide studios in Ghent, St. Petersburg, Quebec, Dublin and Malaysia. Larian is best known for the Divinity universe, which they introduced to the world with Divine Divinity in 2002. In 2014, Larian launched Divinity: Original Sin, a classic CRPG that won over 150 awards and nominations. The company released its critically acclaimed sequel Divinity: Original Sin 2 on Sept. 14, 2017, followed by the Definitive Edition in August 2018 for PlayStation®4 and Xbox One to a 93 Metacritic rating. The Nintendo Switch version released in September 2019 featuring cross-save progression between Nintendo Switch and Steam. Divinity: Original Sin 2 won a BAFTA for Best Multiplayer Game. The studio is now the developer and publisher of Baldur’s Gate 3.

We’ll be sure to keep an eye out when more news becomes available for the title, so keep a watch on our official Baldur’s Gate 3 news hub.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Warframe The Deadlock Protocol is Now Available on PC, Protea Trailer Released

Warframe The Deadlock Protocol update has finally launched on PC, giving players a whole new tileset for early game levels along with a handful of new goodies, including the new Warframe Protea.

The big beef of this update comes with the updated tileset for the Corpus ship, which has remained the same since the launch of Warframe back in 2012. This new tileset offers a graphical overhaul, from colors to even the environment itself to help it feel more on par with the rest of the game. The Jackal has also been upgraded to what the devs are called the “Jackal 2.0” with a special seven-day launch campaign running for it. You can see the Jackal 2.0 in action below.

And of course, as they teased before, the Protea Warframe is now available in this new update. Down below you’ll find a list of her abilities along with a video to show her in action.

GRENADE FAN
Activate to throw a cluster of shrapnel grenades, damaging and staggering nearby enemies. Hold to emit sticky shield grenades that latch onto allies and restore a large amount of shields.

BLAZE ARTILLERY
Place a temporary rapid-fire turret that automatically targets enemies. Each successful hit increases its damage, causing projectiles to pierce enemies and hit multiple foes with a single shot.

DISPENSARY
Deploy a cycling supply cache that can generate health, ammo and energy pickups periodically.

TEMPORAL ANCHOR
Activate to drop an anchor point that records Protea’s state. Any damage dealt to Protea during the Ability will be emitted back to your foes upon deactivation. Deactivating Temporal Anchor will rewind Protea back to the activation point restoring all ammo, energy, shields and health. If Protea is downed while Temporal Anchor is active, Protea will automatically rewind to safety!

Definitely a Warframe worth checking out! The Deadlock Protocol update is now available on PC, but for you console players you’ll have to wait just a bit as the patches are still being prepared for certification. It shouldn’t be long though, as the typical wait is usually around one week. For now, enjoy the two videos above!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.