Home > News

Black Desert Online Update 1.44 June 10 Released for Consoles

Pearl Abyss is conducting a maintenance on the Black Desert Online servers for consoles today, and as part of it, the Black Desert Online update 1.44 June 10 patch has been rolled out! Note that the server maintenance and patch is for consoles (PS4, Xbox One) only.

Here’s the maintenance schedule:

NA: June 9, 11:00 PM – June 10, 04:00 AM (PDT)

EU: June 10, 07:00 AM – 11:00 AM (UTC+1)

ASIA: June 10, 02:00 PM – 06:00 PM (GMT+9)

Black Desert Online update 1.44 June 10 patch notes:

While there’s no official patch notes released just yet, the dev team did release a list of “fixed issues” for today. Note that these changes will be included in the patch notes, though we’re assuming won’t include the gameplay-related balance changes.

Adventurers,

Thank you for playing Black Desert console. We always strive to deliver the best possible experience for our players, however sometimes we discover issues that crept through our QA process. Below is an issue of currently known issues in Black Desert :

 

 Kamasylve Tree will not render in correctly when taking the Old Moon Sky Balloon from Calpheon to Kamasylvia 

 There is an issue where the Cliff’s Awakening Weapon (+15) Box shows Korean.

 There is a known issue where the number of Guild Members is incorrectly displayed on the Guild Information and Guild Member Status pages when you go to a platform specific server. It will only display the guild members that share your platform.

There is an issue where in certain circumstances, you cannot enter your residence.

There is an issue where certain horse costumes do not appear properly when mounts are connected to a wagon.

There is an issue where in certain situations, baby elephants cannot be tamed.

There is an issue where during node wars, it is currently not possible to utilize the two seater function on a horse with the skill available.

There is an issue where using Death Line Chase to move backwards while Shield Chase III is on cooldown using Shield Chase causes weapon and skill use to be abnormal.

 

 

Fixed Issues

 There is an issue where it is impossible to be invited to a party, platoon or guild in PS servers.
 There is a known issue where certain Pearl Items do not display correctly in your inventory, storage, etc.

 There is a known issue where when repairing maximum durability, items that have less than full max. durability have their names displayed in Korean.

 There is a known issue in the Black Desert+ app where the Central Market notifications are not working as intended [EU/ASIA only]

 The crafting notes function has been temporarily disabled. The return of the function will be announced via patch notes at a later date.

 There is an issue where the herb brewing mini-game isn’t able to be completed as intended.

There is an issue where if a completed guild mission times out, it is impossible to end/complete it.

There is an issue where guild bonus payouts cannot be differentiated per member, rather all members receive the same amount.

There is an issue where Guild Officers cannot renew the contracts of regular guild members.

There is an issue where the the horse skill mini-game tooltip incorrectly displays the left analog stick rather than O/X.

There is an issue where the mini-game UI incorrectly displays O instead of X in the following mini-games:
– Catching horses
– Herb brewing
– Black Crystal extraction
– Fishing/Harpoon

There is an issue where the lake near Bree Tree Ruins is decorated for the water festival on Xbox only.

There is an issue where in certain situations, skills that pull monsters may push your character back. 

There is an issue where in certain situations, the “Estimated Work Time” for a worker is incorrectly displayed in the Manage Work window. Once a worker begins a task, the Estimated Work Time will be correctly displayed.

There is an issue where certain Horse Gear items in the Pearl Shop do not display the correct preview.

There is an issue where remaining time of the Golden Bell buff is not displayed correctly.

– It is possible to check the actual time by pressing View Details button.

There is an issue where Aakman guild mission progression is not counted upon defeating the target monster.

– This issue will be fixed in the next update

There is an issue where the Calpheon City Sub Quest, “Come Out, Come Out, Where Ever You Are” can currently not be completed as the NPC is currently missing.

– This issue will be fixed in the next update

 There is a known issue where T3 and T4 horses are not appearing in the wild.

There is an issue where the tooltip for the Shai’s ‘Time to Shine!’ skill’s tooltip was incorrectly changed. The effect has not changed and the tooltip will be changed in the next update to correctly reflect the skill’s effects.

There is an issue where in certain situations, Professional Goblin workers cannot be registered on the worker exchange market. This issue will be fixed in the next update.

There is an issue where links do not open in a new window properly. This issue will be fixed in the next version.

There is an issue where Alchemy Stones do not remain auto-activated after dying in certain circumstances.

There is an issue where [Guild] Cannonballs and [Guild] Flame Cannonballs are not able to be placed into the cannon. Cannonballs that were crafted are not affected by this issue.

There is an issue where certain information does not appear correctly in the Imperial Crafting Delivery UI for French and Spanish. The correct text is as follows:
French: Quantité des livraisons quotidiennes
Spanish: Cantitad de entrega diaria
This issue will be fixed in the next update.

Once we know the  official Black Desert Online update 1.44 June 10 patch notes, we’ll update the post.
Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

FIFA 20 Update 1.22 June 10 Patch Rolled Out

EA Vancouver has released the FIFA 20 update 1.22 June 10 patch today, and from what the devs posted, it doesn’t have any front-facing changes. Read on for the known changes included in this patch.

FIFA 20 update 1.22 June 10 patch notes:

EA Vancouver calls this FIFA 20 patch #18, and here’s the message from the Community Manager via the official forums:

Hey FIFA Fans,

The latest Title Update for FIFA 20 is now available on PC and contains upgrades to the tools we use to further drive gameplay responsiveness investigations.

Visit https://www.ea.com/en-gb/games/fifa/fifa-20/pitch-notes for the latest updates on our ongoing responsiveness efforts.

Thanks to those who’ve provided feedback. Throughout the course of the FIFA 20 season, we’ll provide you with more information and updates if and when they become available. Be sure to follow @EAFIFADIRECT on Twitter for the latest updates.

– The FIFA Team

And that’s basically it. We’re keeping our eyes peeled for any other changes that might be included in this FIFA 20 June 10 patch and will update the post if we find anything else. If you spot any changes, share ’em below in the comments to let other FIFA 20 players know.

In other EA news, it seems a new UFC game by EA Sports is set to be announced at EA Play which is happening later this month!

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Beyond Light Editions Detailed

Destiny 2: Beyond Light has been announced as the next coming expansion for the Destiny universe. To help draw up some excitement, Bungie has revealed the different Destiny 2 Beyond Light Editions that will be available for pre-order starting today.

Here’s a list of all three new Destiny 2: Beyond Light Editions that were announced today.

Destiny 2: Beyond Light Digital Deluxe Edition
The Destiny 2: Beyond Light Digital Deluxe Edition will be available to pre-order on all platforms: 

  • Destiny 2: Beyond Light Expansion + Full Year of Seasonal Content (4 Seasons Total) 
  • With pre-order: Exotic Rimed Ghost Shell and Legendary Emblem 
  • Freeze Tag Exotic Emote 
  • No Time to Explain Exotic Pulse Rifle with Exotic Catalyst and Ornament 
  • Any Other Sky Exotic Sparrow 

 

 

 

 

 

 

 

 

 

Destiny 2: Beyond Light Collector’s Edition
The Destiny 2: Beyond Light Collector’s Edition will only be available from the Bungie Store:
 

  • Beyond Light Digital Deluxe Edition (digital code only) 
  • Die-Cast Splinter of Darkness Replica with lights 
  • Europa Explorer’s Bag 
  • Europa Exploration Canteen 
  • Mysterious Logbook 
  • Plus other discoveries from Europa 

Destiny 2: Beyond Light The Stranger Edition
The Stranger Edition is the only way for fans to access an exclusive 10” statue of The Stranger, sold with purchase of the Deluxe Edition at select retailers worldwide. For regional availability, check: http://www.numskull.com/official-destiny-merchandise/

About  Destiny 2: Beyond Light

A new power is born out of the ancient Pyramid ship above Europa, and a dark empire has risen beneath. In the Destiny 2: Beyond Light expansion, Guardians will explore a changed universe, with a new destination, new adventures, and even new powers to explore.

Explore Europa: In Beyond Light, Guardians will be called to a new destination: Jupiter’s frozen moon of Europa. Brave the unrelenting glacial frontier, infiltrate the Golden Age Braytech facility, and uncover the secrets that lie deep under the ancient ice.

Wield the Darkness: As a new threat emerges, so too does a mysterious new power – Stasis. Rooted in Darkness, Guardians will wield this new elemental power alongside Arc, Solar, and Void to summon epic supers and control the battlefield. Titans, Warlocks and Hunters will each use Stasis in a different way. More details on Stasis to come later this summer.

A New Raid: Below the frozen tundra of Europa lies the Deep Stone Crypt. For decades it has remained dormant. Guardians will test their skill and teamwork in this brand new six-person raid, where glorious rewards await.

The Rise of Eramis: The splintered houses of the Fallen have rallied and built their new empire on Europa, united under the banner of the Fallen Kell of Darkness, Eramis. Abandoned by the Traveler and left by the Light, Eramis is on her own journey into the Darkness, and towards a collision course with Guardians.

Players can pre-order Destiny 2: Beyond Light now to get instant access to a special Exotic Ghost Shell and Legendary Emblem! Digital Deluxe owners also receive instant access to the new Exotic Freeze Tag emote. Pre-orders for Destiny 2: Beyond Light are available now on Steam, Stadia, Xbox One, and will be available soon on the PlayStation Store.

There you have it, all the available editions for Destiny 2: Beyond Light. As a Destiny fan, which edition do you plan on getting? let us know down below!

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

The Division 2 Blue Screen PS4 Bug Being Investigated by Ubisoft

If you’re a The Division 2 player on PS4, and you’re experiencing crashes, then here’s your chance to offer feedback Ubisoft has acknowledged that there is a The Division 2 blue screen PS4 bug happening now, and the dev team is asking the community for feedback.

Agents,

We are investigating Bluescreens happening to players on PS4.

So far we have had reports of it happening on Heroic Main Missions, and some have reported it happening frequently in The Tomb Main mission on Heroic.

We would like to ask your help to investigate and ask you to forward details of the following:

  • Are those crashes occurring in any other situations?
    • What activity are you doing when it happens?
    • Is it always at a specific time, specific mission, specific action?
  • Your PlayStation model (older /newer).

//The Division Team

Hopefully, PS4 gamers will get a patch or hotfix for this The Division 2 blue screen PS4 bug soon. If this is happening to you, share your feedback on the official The Division 2 subreddit.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Criterion Begins Development on New Need for Speed Game

With the final update now out for Need for Speed: Heat, Criterion, the developers who worked on the Burnout series and more racing games, have confirmed that they will now behind full development on the new Need for Speed title.

This news was confirmed in a blog post by the team, detailing the final update released for Neef for Speed: heat, which introduced Cross-play. 

The official blog post by the team reads:

As we at Criterion shift gears into the future with full focus on developing the next Need for Speed game, this will be the final update for Need for Speed Heat. Since the launch of Need for Speed Heat and as players continue to tear it up in Palm City, we’re listening to what you love about this experience, and what you all believe could be even better. With these insights, we have a terrific foundation to create the most expressive, most socially connected, action-packed game yet for Need for Speed fans and beyond.

They then went on to talk a bit about the cross-play features added in the recent Need of Speed: Heat update, while hinting at that the feature will carry on over to their next title.

You’ll know from our past history that we want to bring players together however we can. With this announcement and what we’re working on for the future, we’re focused on uniting the wider Need for Speed community – so that you can play, race and compete with all of your friends.

We can’t wait to share more details about Need for Speed down the road. Until then, stay safe, and play together!

We wish the team best of luck, and hopefully, the new Need for Speed game is able to capture what many are so lusting for from the series after so many years. 

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Destiny 2 Weekly Reset June 9, 2020

Not only is there a new Destiny 2 patch that got released today, which brought in the Season of Arrivals, but there’s also the Destiny 2 weekly reset June 9 refresh!

Destiny 2 Weekly Reset June 9, 2020

Nightfall – The Ordeal: The Corrupted
Modifiers:
  • Nightfall: The Ordeal: Adept

  • Denial: Taken Vandals summon their shields significantly more often.

  • Nightfall: The Ordeal: Hero

  • All previous modifiers

  • Champions: Unstoppable: This mode contains Unstoppable Champions, which cannot be stopped without an Unstoppable mod.

  • Champions: Overload: This mode contains Overload Champions, which cannot be stopped without an Overload mod.

  • Champions: Taken: This mode contains both Overload and Unstoppable Champions, which cannot be stopped without an Overload or Stagger mod, respectively.

  • Hero Modifiers: Extra Shields

  • Sedia’s Durance: Arc damage increased. Knockback damage and distance increased.

  • Nightfall: The Ordeal: Legend

  • All previous modifiers

  • Equipment Locked: You will not be able to change your equipment after this activity starts.

  • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.

  • Legend Modifiers: Match Game & Extra Shields

  • Nightfall: The Ordeal: Master

  • All previous modifiers

  • Famine: All ammunition drops are significantly reduced.

  • Master Modifiers: Champions: Mob & Match Game & Extra Shields & No Saved Checkpoints

  • Champions: Mob: This mode contains additional Champions.

Rewards:
  • Nightfall Exclusive DropHorror’s Least (Pulse Rifle)

  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.

  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Legacy Nightfalls:

FLASHPOINT: TANGLED SHORE

Complete various activities around the Tangled Shore, including public events, Lost Sectors, and Heroic adventures.


Weekly Crucible Rotator Playlists:
  • Clash: “The Crucible is a strange thing when you think about it. We die over and over, that we may live in the end.” —Lord Shaxx – – Fight for Valor by defeating opponents.

  • Showdown: “This combat drill will test you from start to finish. Stay on your game, lest you find yourself on the wrong end of the final showdown.” —Lord Shaxx – – Fight for Valor by defeating opponents and preventing revives. Win the most rounds or face off in an elimination showdown.


Vanguard Burn: Solar Singe

The other modifieres rotate daily, check out the Daily Reset Thread for them!


Moon Activities

Menagerie Boss: Pagouri, Vex Hydra
  • Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.

  • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.

  • Attrition: Regeneration is greatly impaired. Defeating enemies may create wells of Light.

  • Arc Singe: Arc damage increases slightly from all sources.


Reckoning Boss: The Swords

Dreaming City Cycle: Growing Curse
  • Petra is at Divalian Mists.

  • Weekly MissionThe Oracle Engine – The Taken threaten to take control of an irreplaceable Awoken communications device.

  • Ascendant Challenge: Shattered Ruins, Spine of Keres

  • Blind Well: Hive, Plague: Cragur


Escalation Protocol Boss: Bok Litur, Hunger of Xol

This boss drops:


Leviathan

Raid Order: Gauntlet > Dogs > Baths > Calus

Challenge: The Gauntlet Challenge

Prestige Raid Lairs
  • Prestige: Arsenal

  • Armsmaster


Eververse Bright Dust Offerings
Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Scavenger’s Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
Cup of Tea Who’s up for a cuppa? Emote 3250 Bright Dust
Constricting Shell For Ghosts who are under a lot of pressure. Ghost Shell 2850 Bright Dust
Hood of the Exile Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Byzantium Lotus Equip this shader to change the color of your gear. Shader 40 Bright Dust
Guitar Solo So metal. Emote 3250 Bright Dust
The Bronco “A man’s only as good as his ride.” —Tex 99-40 Vehicle 2500 Bright Dust
The Machinoform Only one model of reality will endure. Ship 2000 Bright Dust
Scarlet Swarm Shell For Ghosts who wear their wounds openly. Ghost Shell 2850 Bright Dust
Tickled Catastrophe Better watch out. Ship 500 Bright Dust
What If Equip this weapon ornament to change the appearance of Monte Carlo. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Colossus Helmet Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
VEIST Poison Shimmer Equip this shader to change the color of your gear. Shader 40 Bright Dust
Smashing Success Apply this shader to change the color of your gear. Shader 40 Bright Dust
Melchizedek Bramble Apply this shader to change the color of your gear. Shader 40 Bright Dust
Cabal Arrival Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Taken Arrival Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Jade Coin Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Gleaming Boon of the Vanguard When this is used during a strike, all players receive an Eververse Gift at the end of that strike. Only one gift consumable may be used per player in an activity. Consumable 150 Bright Dust
Gleaming Boon of the Crucible When this is used during a Crucible match, all players receive an Eververse Gift at the end of that match. Only one gift consumable may be used per player in an activity. Consumable 500 Bright Dust

Don’t forget, the new expansion scheduled for September 22 has also been revealed today, as well as the expansions set for 2021 and 2022!

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Update 1.52 June 9 Brings Season of Arrivals (Update)

It’s been a very busy day for Guardians, as Bungie hosted a livestream that dumped a ton of Destiny 2 news! But the most relevant for today is this: Bungie has released the Destiny 2 update 1.52 June 9 patch that brings the Season of Arrivals! Yes, the new Destiny 2 season is now live!

Destiny 2 Update 1.52 June 9 patch notes:

Activities

Trials

  • Mods now drop with through a white item bauble instead of an erroneously assigned Exotic Engram bauble.
  • Duplicate mods will no longer drop from the Flawless chest.
  • Additional Masterwork material rewards now drop at three, five, and seven Trials wins.
  • Added a Trials weekly bounty which unlocks Trials Engrams on Saint-14.
    • The bounty reward will match the Win 3 Milestone reward of the week.
  • Trials Tokens distribution has been re-balanced to focus on wins three, five, and seven of a Trials Passage.
    • This includes repeat Passages.
  • Trials Tokens are no longer awarded from match completions.
    • Tokens are now granted specifically through wins and bounties.
  • Passage of Wealth now doubles the bonus Trials Tokens earned at three, five, and seven Trials wins.
  • Intro quest step “Entry Pending” now requires reaching Power 1010.

Nightfall: The Ordeal

  • The Taken take over The Ordeal.
    • Added new strikes to The Ordeal: Lake of Shadows, The Corrupted, and The Festering Core.
  • Updated The Ordeal power levels to new Season 11 levels.
  • Grandmaster Difficulty will become available on July 21, 2020.
  • Increase Masterwork material drops for Grandmaster Nightfall difficulty.
    • Grandmaster completion at Platinum, Gold, and Silver levels now have higher chances of dropping an Exotic armor item.
    • Grandmaster completion at Platinum level now guarantees one Ascendant Shard (with a small chance at one additional), and four Enhancement Prisms (with a moderate chance at 1-2 additional).
    • Grandmaster completion at Gold level now guarantees two Enhancement Prisms (with a moderate chance at two additional).
    • Grandmaster completion at Silver level now has a small chance at two Enhancement Prisms.

UI/UX

Controller Button Remapping

  • There is a new “Custom” controller layout that, when selected, allows the player to remap what actions are bound to which controller buttons.
  • Additional details can be found in the “This Week at Bungie – 6/4/2020” blog article.

PC & Stadia Settings

  • Reorganized Keyboard, Mouse, and Controller settings.

Gear Details Subscreen

  • Toggle Stat Display is now additionally supported on unequipped armor.
    • Previously, this was only supported for equipped armor.
    • This allows you to toggle between viewing stats associated with your gear, or overall build stats, within the gear details subscreen.

Wrapped Items Container

  • A new container has been added to the Inventory screen for Wrapped items/bundles providing an easy area to find your Eververse purchases.
  • Wrapped items will still display in their relevant areas (Example: Ghosts in Ghosts container) as well as this new area.

General

  • Added several economy-related load screen hints.

Gameplay and Investment

Weapons

  • Fixed an issue that prevented Coldheart’s “Longest Winter” perk from triggering through a Citan’s Ramparts Assault Barrier.
  • Fixed an issue that prevented Devil’s Ruin from firing its charged shot after activating a roaming Super.
  • Fixed Polaris Lance’s Perfect Fifth perk.
    • Quickly shooting a sixth shot no longer cancels the explosion from the fifth shot.
  • Crucible, Gambit, Vanguard, Event package, and Gunsmith Engram reward weapon drops now pull from the shared world Legendary pool.
  • Season 8 and Season 9 Season Pass and Exotic quest weapons can be acquired from the Cryptarchs.
    • Related quests have been removed.
  • Weapon ornaments have been added to Collections.
  • Reload Perk Changes
    • Design notes:
      • Reload stat: 0-100, and maps onto an archetype-specific reload animation speed.
      • Reload duration scale: most reload perks also apply a small multiplier to the reload animation, so that if the reload stat is capped, you still see a small speed bump (the same applies to some other perks, e.g. those that affect handling).
      • Reload empty duration scale: as above, but only applies if the magazine is empty.
      • Note that because most weapons have fairly high reload stats, dropping reload bonus from +100 to +50 will still cap the reload stat most of the time, resulting in an overall fairly small change to final speed (this still opens some design space however),
    • Outlaw
      • Reload stat from +100 to +50.
      • Reload duration scale from 0.8 to 0.9.
    • Feeding Frenzy
      • Functionality changed to give increased reload speed based on number of rapid kills (up to five stacks).
      • Max reload duration scale from 0.83 to 0.8 (i.e. a little faster than currently).
      • Max reload stat unchanged at +100.
    • Rapid Hit
      • Adjusted stack to stat mod curve to give less benefit for the first hit and more with subsequent hits.
      • Reload stat from +100 to +60.
      • Reload duration scale from 0.8 to 0.925.
      • Stability stat from +50 to +25.
    • Drop Mag
      • Reload duration scale from 0.85 to 0.9 (which just brings it in line with Outlaw).
    • Field Prep – unchanged, but for reference:
      • Reload stat +50
      • Reload duration scale 0.8
    • Alloy Mag – unchanged, but for reference:
      • Reload empty duration scale 0.6666
  • Other Perk Changes
    • Dynamic Sway Reduction
      • Adds 10 stability over time in addition to accuracy.
    • Pulse Monitor
    • Reload amount from 0.35 to 1.0.
      • +50 handling
      • 5% faster swap speed (this will be most noticeable if the above caps handling stat).
      • This works on stowed weapons too, which was already the case but makes it a lot more useful.
    • Hipfire Grip
      • 1.2x aim assist falloff.
      • +15 aim assist.
      • +1.7 degrees precision hip fire angle threshold.
      • By default, when hip-firing a weapon the center of your reticle must be over a target in order to get a crit, otherwise aim assist will give you a body shot. This change gives you a little leniency, so if the center of your reticle is not directly over a target you will still get the crit if you’re within this angle.
      • Has no effect on Sniper Rifles.
    • Sneak Bow
      • Now doesn’t ping radar when shooting.
  • General Archetype Changes
    • Slug Shotgun PvE Damage + 30%.
    • High-Impact Pulse Rifle damage per bullet from 21 to 22 – this changes it from six crits to five crits/one body to kill a guardian in PvP at most resiliences.
    • Bow PvE damage vs minors + 10%
  • Bug Fixes
    • Fixed a bug in which casting Ward of Dawn from extremely high platforms allows players to retain the Damage Resistance from the activation.
    • Fixed a bug in which players can get into a state where their Fist of Havoc melee attack will be replaced with a sword swing.
    • Made it so it’s harder to deal significant damage to yourself with Handheld Supernova when used in the air.
    • Perks that grant partial weapon ammo now respect shot count for burst weapons. This means that these perks will now work correctly on Pulse Rifles, Fusion Rifles, and Burst Sidearms, so these perks will be more common on those weapon archetypes in the future.
      • Slideways
      • Slideshot
      • Ambitious Assassin
      • Subsistence
      • Overflow
      • Lead from Gold
      • Clown Cartridge

Armor

  • The Powerful Friends armor mod will no longer stack. If multiple copies of this mod are equipped, the mods will provide no bonus stats.
    • Developer Commentary:
      • Only Solar Seasonal mods are intended to stack. No part of Arc mods are intended to have stacking functionality.
      • Powerful Friends granted +20 to Mobility, which players could leverage to get three stat columns to the max of 100 points. The mod is not priced sufficiently to justify its benefits, and increasing its cost would have adverse effects on its primary benefit usage.
      • Season 11 introduces a new Arc mod, granting a similar stat bonus to Strength and will not stack.
  • Enhanced Auto Rifle Loader, Enhance Fusion Rifle Loader, and Enhanced Bow Loader armor mods now have a chance to drop from pinnacle mod sources.
  • Addressed several mod visibility and source string issues in the Mods Collection screen.
  • Fixed a bug that was causing the Felwinter’s Helm perk “Warlords End” to activate inconsistently.
  • Fixed a bug that prevented Dunemarcher’s Linear Actuators perk from triggering on yellow bars.

Finishers

  • Fixed a bug that allowed players to get outside the map using the Gladiator’s Bladerush finisher.

Power and Progression

  • The power cap for weapons and armor has risen 50 points. All sources will now offer upgrades up to 1000, powerful sources up to 1050, and pinnacle sources will go to 1060.

Bounties and Pursuits

  • Add three hours to the expiration time of all daily and repeatable bounties across the game.
  • Tower repeatable bounties now display (Random Objective) on the vendor before purchase.
  • Werner’s Benevolence bounty will now trigger its associated Triumph.

Raid Rewards

The following raid Exotics now have increased drop chances:

  • One Thousand Voices
  • Anarchy
  • Always on Time (Exotic Sparrow from secret chest in Scourge of the Past)

NOTE: Drop chance begins at 10% and increases to a max of 50% over 20 clears.

Vendor

Added the ability to use an Exotic Cipher to purchase a second Fated engram from Xur each week.


Platforms and Systems

  • Fixed an issue where FPS could lock at 30 FPS when relaunching the game on Steam.

General

  • The Season 10 Luminous Bright Engram has been retired, and in its place players can now obtain the new Season 11 Mnemonic Bright Engram.
  • Added a new “Flair” section to the Bright Dust tab of the Eververse that contains only Shaders and Spawn FX.
  • Fixed a bug that caused the Season Pass post-purchase screens to display in the reverse order.
  • A Warmind-themed Exotic Ghost is available on the Cryptarch to pick up free of charge for anyone who owned the Season 10 Season Pass.
  • Multiple changes to the Season Pass rewards have been made, including:
    • Consolidation of multiple Glimmer rewards.
    • Removal of Legendary Weapon Ornaments.
    • Addition of multiple Bright Dust reward points and increase of existing ones.
  • Increased drop chance of Heroic Menagerie ship from 5% to 20%.
  • Fixed an issue that caused older quests to sort in front of newer quests when players logged in.
  • Ranking up the Season Pass no longer fills your Super meter.
  • Fixed a bug that prevented players from earning the Benevolence triumph.
  • Fixed a crash that could occur in Gambit while performing a finisher.

Here’s what’s in Season of Arrivals according to Bungie’s press release:

New Dungeon: Later on today, Guardians will be challenged with a new dungeon, Prophecy, available to all Destiny 2 players. Face the mystery and unlock the new DAITO Foundry armor and reprised Trials of the Nine armor sets.

Decipher the Darkness: Throughout the Season, Messages of Darkness will be found on Io. Journey to the Cradle on Io and uncover these hidden communications.

Contact Public Event: Join Guardians in public events beneath the newly arrived Pyramid ship on Io, where an untapped power has summoned the enemies of humanity.

New Rewards: By Focusing new engrams in Season of Arrivals, players can choose their rewards. The new engram Focusing system introduces the ability (once earned) for players to fine-tune their rewards.

New Gear:  Amazing new weapons await as players prepare to fend off the latest threat to humanity. Season Pass owners will instantly unlock the new Witherhoard Exotic Grenade Launcher and Seasonal armor set.

Aside from the Destiny 2 update 1.52 June 9 patch for Season of Arrivals, Bungie also announced that a new Dungeon will be made available later today for free!

In addition to that, the studio revealed the Destiny 2 expansions for 2021 and 2022!

Source: Bungie

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Season of Arrivals Trailer Out, New Dungeon Out Today

While its existence already leaked yesterday, Bungie has officially announced the new Destiny 2 season called Destiny 2 Season of Arrivals! Check out the trailer for the new season below!

Don’t forge, Season of Arrivals will be out in just a few minutes!

Also revealed during the Destiny 2 next chapter reveal livestream, Bungie annoounced a new Dungeon will be rolling out later tonight at 5 p.m. PT! It’s called the “Prophecy,” and will be free for everyone!

In the same livestream, Bungie announced the next expansion and it’s called Beyond Light and will be out in September 22! Not only that, but the studio even revealed the future content coming to Destiny 2 in 2021 and 2022!

Once the patch is out for Destiny 2 Season of Arrivals, we’ll let our readers know ASAP.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Future Content for 2021 and 2022 Announced

During Bungie’s Destiny 2 reveal livestream, the studio announced the Destiny 2 future content that’s planned for next year, and even beyond!

Coming sometime in 2021, is called the Destiny 2: Witch Queen expansion! Check out the trailer that summarizes the story so far, and the teasers for the two expansions set for next year and beyond! The expansion for 2022 is called Destiny 2: LightFall!

In other Destiny 2 news that’s for the present day, the studio announced the new expansion and it’s called Beyond Light! It’s coming this September 22,, and you can watch the trailer here.

We’re expecting the new season — called “Season of Arrivals” — to be rolled out today along with a new patch. Once that’s out, along with the weekly reset, we’ll be sure to let our readers know.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 New Chapter Reveal Livestream

Bungie is set to wow (or at least aim to) Guardians, as the Destiny 2 next chapter reveal is now on! Below, you’ll see Bungie talk about the next season of Destiny 2 (called “Season of Arrivals“), and hopefully, the new DLC too!

Same as always, expect an info recap here on MP1st, as well as a post on the new update that we’re expecting to be out today.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

EA Sports UFC 4 Listed on PSN

Miss punching people in the face in sports games? It seems EA is once again set to announce and release a new game based on the UFC! EA Sports UFC 4 has been spotted as a title listed on the PlayStation Network (PSN).

Listed on the site PS4Patches, which pulls info directly from the PlayStation Store, a game called “Magnum” showed up, which showed a logo for EA Sports UFC! It seems the game itself is being tested on PS4 since it’s an image that states “Community Feedback Environment.”

Given that EA Play is happening later this month, we’re expecting EA Sports UFC 4 will be one of the games announced at the digital event. EA Play will air this June 18 at 4 p.m. PT/7 p.m. ET.

For reference, EA Sports UFC 3 came out in 2018 for the PS4 and Xbox One, and was developed by EA Canada. What do you hope to see in EA Sports UFC 4? Fight fans, let us know your thoughts below. Personally, I want a better grappling/ground game mechanic, and if possible, an easier way to integrate ourselves in career mode.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Rainbow Six Siege Update 1.86 June 9 Patch Rolled Out for Exploit Fix

Annoyed at people using Clash in Rainbow Six Siege lately? Or maybe you find that she’s banned in most matches that you play since there’s an on-going exploit for her? Today, Ubisoft has released the Rainbow Six Siege update 1.86 June 9 patch specifically to address the Clash exploit on consoles!

Both PS4 and Xbox One gamers should see it now since it was deployed when maintenance was trigger (which should be over now given Ubisoft has said it’s only for 20 minutes).

Rainbow Six Siege Update 1.86 June 9 patch notes:

Those not familiar with the Clash glitch, it’s the same as before where she can shoot through shield exploit, which is kinda game-breaking.

For now, this is the only change we know of. That said, we are keeping an eye out on the official Rainbow Six subreddit, and will update the post if more info is found regarding this Rainbow Six Siege update 1.86 June 9 patch. Same as before, if you spot any changes, share what they are in the comments below.

For those looking for the Operation Steel Wave content, that’s still not happening, as gameplay changes and fixes are still being tested on the Test Server on PC. You might want to check out the two new Operators’ abilities and gadgets in this gameplay video for now.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > DLC and Expansions

New Destiny 2 DLC Expansion to Be Called “Beyond Light” (Update)

Update: The new Destiny 2 DLC expansion has officially been announced during today’s Bungie reveal livestream! It is indeed called Beyond Light, and is out September 22! Check out the trailer below.

Original Story:

While Guardians might be excited for today given Bungie will announce the new season (accidentally leaked yesterday as “Season of Arrivals“), it seems Bungie has another treat for Guardians, and that’s the new Destiny 2 DLC expansion.

According to datamined files by a Destiny Reddit member that deleted their account, Beyond Light will be the new Destiny 2 DLC that Guardians will be tackling soon!

It’s unknown whether Bungie will announce the new season later and the new Destiny 2 DLC expansion, though I wouldn’t put it past them. I mean, launching the season today, and then announcing that Beyond Light will be hitting on a specific date later this year should help build the hype train up. Add in a sprinkling of continuous live events to help keep things fresh, and I gather, that would make a lot of Guardians happy, no?

Don’t forget to tune in here later as we’ll be reporting on the latest Destiny 2 info drop for the new season, as well as the weekly reset and more. There should be a patch available for the game later once it goes into maintenance mode, so sit tight, Guardians!

What do you want to see from Destiny 2: Beyond Light? Hopefully, a new enemy race, a bunch of new exotics, and either a new class or subclass are all guaranteed.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Elite Dangerous Update 1.43 June 9 Patch Introduces Fleet Carriers

Frontier Developments has released the Elite Dangerous update 1.43 June 9 patch. amd it’s live now! The big news here is the introduction of the Fleet Carriers which is another way for players to earn some dough. Check out the full patch notes below.

Elite Dangerous Update 1.43 June 9 patch notes:

Fleet Carriers Features

  • Fleet Carriers are massive ships used as a mobile base of operations, offering multiple landing pads and various services.
  • Fleet Carriers cost 5 billion credits.
  • Players can purchase a Fleet Carrier from starports with a Fleet Carrier Vendor contact.
  • Fleet Carriers come with 16 landing pads, 8 large, 4 medium and 4 small.
  • Fleet Carrier owners can manage docking permissions to determine who can land on their Fleet Carrier.
  • Fleet Carriers can jump up to 500ly.
  • Fleet Carriers use the new commodity, Tritium, to perform a jump.
  • Owners can install a variety of services on a Fleet Carrier to support their play style.
  • Fleet Carriers have a weekly upkeep cost which must be maintained to keep the Fleet Carrier running.
  • Fleet Carriers have player controlled commodity markets which the owner can use to buy and sell goods.
  • Fleet Carrier owners can also set tariffs on some of the services they offer to help pay their running costs.
  • Fleet Carriers can be customised, similar to regular ships, with items purchased from the Livery.
  • Fleet Carriers take 15 minutes to prepare for a jump, and have a 5 minute cool-down after.
  • Universal Cartographics is an optional service on Fleet Carriers.
  • Fleet Carrier owners can store their ships and modules aboard their Fleet Carrier by default.
  • When decommissioning a carrier you will receive a full refund.
  • Voluntary decommissioning will incur a fee equivalent to 50% of the Debt Threshold.
  • When cancelling the decommissioning of a Fleet Carrier, the owner will receive an inbox message to confirm the cancellation.

ARX

  • Players will now receive ARX for killing Scavengers.
  • Fixed an issue which caused the SRV Bay to be visible when viewing SRV paint jobs on a Fleet Carrier.

Audio

  • The Discovery Scanners full system scan SFX no longer triggers in the store.
  • Fixed the issue which would cause the damage alarm in Guardian Fighters to get stuck on a loop.
  • Fixed the missing sound on a Large AX Multicannon.
  • Added missing voice-over when requesting to dock.

Background Simulation and Galaxy

  • Added the Gamescom Prize to rename “Wregoe WF-F d11-30” to “Cheltojo System GC19”.
  • Corrected data for HIP83701 to show its population in the Galaxy Map.
  • Fixed an issue that caused System Authority ships to be found in Supercruise in Anarchy systems.

Codex Discoveries

  • Partially fixed an issue with some Codex discoveries not being visible to other players in some galactic regions. The bug may still be occurring with some lifeforms (e.g. Tubers).
  • Fixed a bug which caused the focus to jump to the top of the grid after exiting out of any section within the Knowledge Base or Pilots Handbook.

Conflict Zones

  • Fixed an issue which could cause Conflict Zones to end abruptly.
  • Fixed the bug that occasionally wouldn’t register your choice when picking a side.
  • Fixed the issue where objectives were missing when dropping into Conflict Zones.

Cosmetics

  • The Beluga Liner and Cobra Mk IV can no longer be selected in the Livery unless the player has the Horizons DLC.
  • Fixed the “Tail 4” part of the Federal Gunship Ship Kit so that it aligns with the ship.
  • Fixed the worn paint on the Diamondback Explorer Ship Kit pieces.
  • Fixed the Krait Phantom Thruster that was being obstructed by Ship Kit piece, Tail 1.

Crew

  • Fixed the issue where the NPC Crew could stop responding to orders in Anti-Xeno Conflict Zones.
  • Fixed a bug which sometimes stopped NPC Fighters being deployed.

CQC

  • Added the ability to queue for CQC matchmaking from in-game. When you find a match you will be prompted to join.

Crashes/Stability

  • Fixed a crash which could occur when entering Multicrew.
  • Fixed a crash that would occur after the Multicrew report screen.
  • Fixed a disconnect issue that could occur when attempting to accept two Multicrew invites.
  • Fixed a crash triggered by accessing the Power Play interface while in Hyperspace.
  • Fixed a crash that happened when the Role Switch Panel was accessed in CQC.
  • Fixed a crash which could occur in the Livery after using a Fighter.
  • Visited stars cache data will no longer be lost if the game crashes.
  • Fixed an issue which could cause the game to stutter in areas of the galaxy with a high density of stars.
  • Improved network performance of NPC Fighters and ships to reduce network lag.
  • Fixed a disconnect issue that occurred when attempting to load back into an AX Conflict Zones in close proximity to an Asteroid Belt.
  • Fixed a crash that would occur in the training missions.
  • Fixed a crash that occurred when attempting to Bookmark a starport.

Exploration

  • Locations discovered using the DSS will now be listed in the System Map correctly after returning to a system.
  • Fixed an issue which could cause discoveries in the Codex to show the wrong image.
  • Fixed a problem which could cause Surface Data to generate in the background at such a low priority that it would stop.

Factions

  • Updated how Faction influence adds up to 100% in a star system to keep more of a Faction’s trending direction.

Localisation/Text

  • Fixed some incorrect planet base names.
  • Renamed some locations for competition winners.
    • 59 Virginis 4 renamed to Alchemia Virginis.
    • 59 Virginis 8 A renamed to Lapis Philosophorum.
    • 59 Virginis, Hilmer’s Gateway renamed to The Tavern.
    • Rhea 4 renamed to Foursyth.
    • Ingui, Phillips Terminal renamed to Szymanski and Usalski Hub.
    • LHS 2335 renamed to Faisel C.
    • Praea EUQ RX-U D2-101 renamed to Wheeler’s Star.
  • Added new set of Player Minor Factions.
  • Added the missing text at the Technology Broker unlock screen for the Thargoid Interceptor Bobblehead.
  • Fixed an overlapping text issue on the Mission Board in Russian.
  • System State names now wrap onto a second line to avoid localised text being cut off.
  • Fixed localisation of Tourist Beacon text in Portuguese.
  • Fixed a grammar issue in Reputation Change inbox message.
  • Updated titles for NPCs.
  • Fixed an unlocalised “Signals Detected” message that was displayed when scanning bodies.
  • Fixed a cut off string in the Kick Player pop-up.
  • Added missing text for damaged Megaships in the Navigation Panel.
  • Crime Victim Data is now localised in the Player Journal.

Mining

  • NPC mining ships will now have a more appropriate cargo based on contents of the rings in their system, including Low Temperature Diamonds.
  • Added a fix for Crystalline Clusters falling through the floor.
  • Implemented a fix that will stop Core Mining Fragments from penetrating into Asteroids.
  • Sub-Surface Mining Deposits can now eject multiple resource chunks from one successful hit.

Missions

  • Fixed an issue which was causing some missions to fail before their expiration time runs out.
  • The ‘Total Units Needed’ will now update in the Commodity Market as Collect Missions progress.
  • Delivery Mission Cargo is now marked as ‘Mission Specific’ to prevent the Commodity Market showing the commodity as mission required.
  • Added a MissionAccepted event in the Player Journal for missions obtained outside of the Mission Board (eg Palin’s mission).
  • Corrected some misleading mission text which implied that Retreat Missions would help a Faction leave a system, which was the exact opposite of what was happening. These now indicate that Retreat Missions might prevent a retreat.
  • Added depot support to Solo mining missions.
  • Megaship Turret Missions will now indicate system distance on the Mission Board.
  • If the player has an active Delivery mission, then the mission commodity will no longer have the mission required icon next to it on the Commodities Market.

Multicrew

  • Fixed the issue which caused the Gunner Role to lose control of Weapon Turrets after entering or exiting a location.
  • Fixed an issue which meant subsequent Mulitcrew invites would not work, and would incorrectly show if a player did not have the Horizons DLC.
  • Fixed a bug which prevented Conflict Zones spawning ships if a Multicrew player was present.
  • Added in a fix for Multicrew players being disconnected after dropping out of Supercruise.

Networking

  • Increased the chance of players meeting previously encountered players when revisiting systems in a session.
  • Players can now block any player, not just friends or pending friends.

New Player Experience

  • Players won’t be asked to target an enemy ship if they already have it targeted.
  • Fixed the issue which incorrectly told players they were leaving the test area when they weren’t.
  • Fixed an issue where System Authority Ships could jump into the combat tutorial.
  • Fixed the Intro Tutorial’s Sidewinder sometimes displaying 119/120 cargo capacity.
  • Fixed a graphical issue on the tunnel section in the intro tutorial.
  • Fixed a bug in the SRV tutorial which could cause the player to get stuck if they land too quickly.
  • Fixed a bug where the game didn’t always register when players flew through the first check point.

Outfitting

  • Reduced mass of the size 1 Meta Alloy Hull Reinforcement Package.
  • Fixed an issue where after applying synthesis on the Advanced Multicannon, the synthesis would be removed when you used the Advanced Maintenance to restock any other Modules (Mines/AFMU etc.).

Player Journal

  • Changed change tag name from StarSystem to SystemAddress in NavRoute data.
  • Added system names to Route Event data.
  • Reimplemented the Main Menu Music event.
  • Added an event for when a Fleet Carrier is renamed.
  • Fixed a bug where RefuelAll and RepairAll events were written with a null string as the event name.
  • EngineerProgress event is now correctly written when ranking up with an Engineer.
  • Bounty events now include localised ship names.
  • “latlong” flag now set when in a station.
  • Fixed status flags for HUD in analysis and Low Fuel when in SRV.
  • Fixed loadout data written after launching a Ship Launched Fighter.
  • We no longer write a value for ReservePercent to the Journal if total balance is zero or negative.
  • We now include the body name in CarrierJumpRequest.
  • Added an event for cancelling a Fleet Carrier jump.
  • We now include Carrier Docking Restrictions in market.json file.
  • We now include the Body name in the Carrier Jump Request.

Rendering

  • Added a fix to stop starport interiors from picking up light from stars.
  • Fixed the visible line in the Millky Way.

Ships

  • Fixed a small graphical error on exterior of the Beluga Liner.
  • Fixed an issue on the Viper MK IV which meant the paint work could never be fully repaired.
  • Fixed a small graphical error on the exterior of the Orca.
  • Fixed a bug which caused Landing Gear/Cargo Hatch to visibly clip into the cockpit.

Squadrons

  • Added a fix for Squadron applications that were still showing after being accepted/declined.

Supercruise

  • Corrected the ETA numbers when approaching targets in Supercruise.

Terrain

  • Fixed a broken terrain issue at some Thargoid Ruins sites.

Thargoids

  • Fixed a bug which could cause Thargoid Interceptors to not appear in Nonhuman Signal Sources.
  • Added a speculative fix for the invincible Thargoid hearts bug.
  • Fixed Thargoid Interceptors not using their special weapons when near a Planet’s Surface.
  • Fixed an issue that would sometimes stop players being credited correctly for participating in a Thargoid Interceptor kill.
  • Fixed Caustic damage not being removed by overheating your ship.

UI

  • Fixed Logs for Generation Ships having no scroll bar in the Codex archive, which prevented entries being read in full
  • Fixed an issue which stopped cockpit panels being accessible while using Station Services.

In addition to the Patch Notes above, here is a list of some previous changes from the Betas:

  • Total Ships Restocked stat is now correctly updated.
  • Improved fleet carrier navigation around locations like White Dwarfs, Neutron Stars, certain rings and close orbits.
  • Fixed timer on decommissioning Fleet Carriers.
  • Squadron bookmarks made for a Fleet Carrier location now move with the Carrier when it jumps.
  • Fixed an issue on the System Map where if selecting a destination with other Fleet Carriers present, multiple Fleet Carriers would display the jump icon.
  • Carrier can no longer spawn in Permit Locked systems when initially spawned.
  • Fixed an issues with commodities not being visible in carrier commodity board or black market screens after being transferred to a Fleet Carrier.
  • Fixed Fleet Carrier Codex stats for commodities imported/exported being the wrong way around.
  • Stored ship icons now move with Fleet Carrier when it jumps.
  • Fixed an exploit which allowed players to earn credits by selling to their own Fleet Carrier while in a Wing.
  • Fixed an issue which would cause the cargo transfer screen to overlap the other cockpit panels.
  • Added salvaged commodities to list of items that can be transferred to a Fleet Carrier via the Cargo Transfer Panel.
  • Added option to directly enter the number of credits to transfer to Fleet Carriers budget.
  • Fixed an issue which could cause the ‘Cancel Docking’ option to persist after docking on Fleet Carrier.
  • Added a new icon for decommissioned Fleet Carriers on the System Map.
  • Inbox message notifying the player that their transferred ship has arrived will now arrive at the same time as the ship, rather than being sent instantly.
  • The docking menu quick action options (refuel, repair, etc) will now not work if the player has anonymous access.
  • Fixed a bug that prevented some Hardpoints from being restocked at Fleet Carriers.
  • Fixed a problem that would sometimes prevent selling a commodity on the Fleet Carrier’s Secure Market.
  • Fixed an issue when changing a commodity directly from ‘buy’ to ‘sell’ or vice versa.
  • Changed Codex Stats to record the full value of vouchers redeemed at the Redemption Office.
  • Added the Fleet Carrier Administration Service to more star systems near Colonia.

For more on the Fleet Carriers, head on over here. If you spot anything in this Elite Dangerous Update 1.43 June 9 patch not mentioned in the notes, share ’em down below in the comments.

Source: Frontier forums

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Need for Speed Heat Update 1.07 June 9 Brings Crossplay & More

Heads up, racing fans! Criterion has released the Need for Speed Heat update 1.07 June 9 patch, and it brings crossplay into the fold and more! It’ll clock in at 1GB on PC. 7GB on PS4, and 6GB on Xbox One. Check out the full list of changes below.

Need for Speed Heat Update 1.07 June 9 patch notes:

Cross-play

Once you’ve installed the June update, you will be prompted with the option to activate cross-play, which you can later find in the privacy settings in the game menu. Opting in will allow you to race players across PC, Xbox One and PlayStation 4 on the same server.

You can search for friends in the Find Players menu. Head over to the Party Menu and check the new EA Friends tab to see who’s online across all platforms. In order to create a party and invite friends to your game, they naturally need to opt in for cross-play as well.

While driving around, you will see icons next to players’ names, indicating which platform they’re playing on, and you can use the proximity voice chat to talk to them.

You’ll likely have a bunch of questions, so here’s a few answers upfront:

How do I add friends from other platforms?

  • Once you’ve installed the update, you can opt in to race players across PC, PlayStation 4, and Xbox One. Search for your friends who are playing on any of the above hardware (given they’ve opted in for cross-play as well) in the Find Players menu.

Where do I see my cross-platform friends?

  • To see who’s online, go to the new EA Friends tab in the Party Menu and invite them to play!

Can I share wraps across platforms?

  • We’re laying the groundwork for cross-play with NFS Heat and we will build on it in the future. When driving around Palm City, you will see the wraps of drivers from other platforms, but wrap sharing is restricted to your own platform.

Can I join a crew on another platform?

  • You can drive around Palm City with friends that are in crews on other platforms, but crews can only consist of players of the same platform.

You’ll likely have more questions, and I’ll happily edit this post to add the most common ones.

General Fixes

  • Improved cop car logic to reduce occurrences where cop cars significantly reduced player car health in one hit.

  • Some cops would behave very passive while in a pursuit and not perform maneuvers to stop your car. They should now be more motivated to take you down as long as they’re actively pursuing you. This is no overall buff or nerf of the cops, it just affected a small percentage of cop cars that were pursuing, but not engaging.

  • We fixed an issue where some rewards didn’t trigger correctly when hitting 100% of collectables. You should now receive the vanity items Rainbow Nitrous, Black Tire Smoke and the “If you’re happy and you know it” horn.

  • Made a few tweaks so you should encounter error DR1005 less often.

  • Similarly, the probability of inventory synchronization errors has been significantly reduced.

Visual

  • When rushing through the tunnel in Mendoza Keys, you should no longer encounter solid walls popping in.

  • Fixed an issue that could cause vegetation to appear on roads when choosing low and medium graphic settings and using a specific video card.

  • The ‘Racer Challenges’ in the garage should no longer be displayed after reaching Rep level 50.

  • The ‘Rival Crews’ menu is no longer visible in the main menu when you boot the game while offline.

  • Fixed an issue where a time trial wouldn’t show any ghost car when you started it.

  • After driving to a time trial starting point, looking at the leaderboard panel should no longer be blank.

  • A specific beanie was only visible from close range, now it can also be seen from afar.

Audio

  • Cops will now refer to the McLaren P1 GTR correctly in cop chatter.

World

  • Reworked train wagon collision models in Fort Callahan to prevent your car becoming stuck under them.

  • We took a closer look at a few spots where cop cars could drive on the bottom of the ocean or riverbed. Their cars should now get wrecked as intended, and while they’re busy with their own cars, they should no longer be busting you.

Cars

  • Added a sound system interaction point for the Aston Martin Vulcan ‘16.

  • All colors should now be displayed correctly when using specific paints on the side of the Chevrolet Camaro Z28.

  • Decal interaction points for the Lamborghini Aventador S ‘18 and the Roadster variant now work as intended.

  • The second set of stock rims now is aligned with the tires of the Land Rover Defender 110 ‘15.

  • Added a sound system interaction point for the Land Rover Defender 110 ‘15.

  • When using the wide Porsche rear fender on the Porsche 911 Carrera RSR 2.8, aftermarket tail light tints should now be displayed correctly.

  • The Alchemist rear bumper for the Ford Mustang ‘65 is now displayed correctly.

  • Decals applied to the Varis front bumper of the Mitsubishi Lancer Evolution IX ‘07 will no longer vanish when accelerating.

  • You can now purchase the stock spoiler for the Nissan 180SX starter car.

  • The model of the Porsche Cayman GT4 2015 now has the spoiler equipped that is displayed in the dealership icon.

  • Added missing sound system interaction point to the Volkswagen Golf GTI ‘76.

  • Added missing sound system interaction point to the Volkswagen Beetle ‘63.

Events

  • The AI drivers would follow interesting routes in a handful of races. We took a look and they should now stick to the racing line.

  • Fixed an issue that could occur when you restarted a time trial after finishing it for the first time and beating the ghost’s time. The UI could behave in a way that would display the ghost from the first time trial run, while you were actually competing against the next best time. That could lead to situations where you thought you beat the opponent, but you also didn’t. This should no longer occur, and the ghost that you see is the one your time will be measured against.

  • When completing the ‘Picknick’ time trial and coming in second, you should now receive the correct amount of Bank.

  • You should now be able to restart the ‘Upload’ mission as intended.

We also improved overall stability and fixed rare instances where the game would crash or hang.

As you can see, this Need for Speed Heat Update 1.07 June 9 brings a host of changes that affect gameplay. If there’s anything not included there, share ’em in the comments below.

Source: Reddit

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Report: Call of Duty 2020 Codenamed “The Red Door”

A new rumor suggests that the internal name of Call of Duty 2020 is titled, “The Red Door.”

The title was first spotted over on SerialStation, where it received a rather odd patch size of 71GB. Now typically we don’t pay much attention to the file size, though this one came off as rather odd as if it were a simple indie game it should have in no way be anywhere near that size. Upon further inspection of the file, we discovered that the ID naming consists “COD2020INTALPHA1.”

A no brainer as to why this may, in fact, be related to Call of Duty 2020, and while the naming and image use of “The Red Door” may appear as odd to some, it’s important to note that Black ops 4 had been given the codename of North Wood. This news is also accompanied by some data found within some of the available decrypted files, potentially connecting it to Call of Duty. Due to potential copyright material, we are not allowed to post the line of text included. this info was collaborated over at Modernwarzone, &  TheGamingRevolution.

These appear to be game modes of some sort, and when you look at what’s available in the latest Call of Duty, it becomes apparent what these may mean.

MP = Multiplayer

ZM = Zombie Mode

WZ = Warzone

CP = Campaign or co-op (most likely co-op)

WZZM = Warzone Zombie Mode? 

CT =?

According to the changelog history, the first update for The Red Door was back on May 16, though this was the 1.02 update, suggesting that the title was very well on PSN database well before that. We also know that it has online components as the Play Together flag is checked. Of course, this is all just speculation, though the inclusion of “COD2020” and the content of some of the files heavily leans to that notion.

Speaking of Call of Duty 2020, it’s been revealed recently that Call of Duty pros have been in discussion with Treyarch in terms of designing the game. While there’s no official anouncement from Activision just yet, this year’s COD is said to be titled “Call of Duty: Black Ops Cold War.”

We’ll be sure to keep you posted if any new development arises. 

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Unannounced PS4 Game Titled “Project Oak Tree” Surfaces on PSN

An internal update was spotted for an unannounced PS4 title called “Project Oak Tree” with details suggesting the game is in alpha stage with online components.

Spotted on SerialStation just a couple of days ago, the title is simply called “Project Oak Tree” and weighs in a little under 3GB.  Along with this, we also have the official CUSA ID given to the game, which is “UP0002-CUSA20245_00-ATVI2020ALPHAA02,” suggesting that the game is currently in its alpha stage. There’s also an official image tied to it, though it’s pretty low res and offers no additional details other than a blurry “A”, which is most likely just a placeholder image. 

Digging a bit deeper, however, we have discovered the official changelog that came with this update. According to the game files, the 1.01 update brings the following: “Bugs and Network Fixes,” which are the typical patch notes that developers often use. However, the inclusion of “Network” fixes points to the title having some sort of online connection. The “Play Together Flag” is also checked on the game’s file. Whether those are social aspects or possibly multiplayer of some sort are yet to be known.

One interesting tidbit I’d like to point out is in the game’s CUSA ID name. It’s very common for an ID name to differ from that of the actual title, though in this case, the “ATVI” actually belongs to Activision as they use that for their NASDAQ listing, Could this potentially be an alpha test for Call of Duty 2020? Who knows, but perhaps with the title getting an internal update, it could potentially mean that whoever is behind it may be getting ready to reveal it. Whatever this “Project Oak Tree” is, we’ll be sure to keep you all updated as development continues.

If you had to guess, what do you think this unannounced PS4 Game might be?

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Streets of Rage 4 “Big Balance Patch” Being Worked On, Devs Comment on Post-Launch Content

Released at the end of April, studios Dotemu, Lizardcube and Guard Crush Games managed to pull off a successful comeback for SEGA’s Streets of Rage franchise with Streets of Rage 4.

While the game has different modes and incentives for players to come back after finishing it, the devs seems to have something planned post-launch, and one of these is a “big balance patch.” This was revealed by Streets of Rage 4 Guard Crush Games devs, Game Programmer & Designer Cyrille Lagarigue, and  Game Designer Jordi Asensio in an exclusive chat with MP1st.

MP1st: How’s post-launch content looking? Is there a process where you look at the community’s feedback and go based on that, or is there an outlined plan the team has set?

Cyrille Lagarigue: We have had an idea about what sort of content we would want to add for some time now. When developing a game, you always have a lot of things you want to put in, but you have to be reasonable with the project’s scope … Now that the game is out, we’re considering how people play the game and the community’s feedback on social networks and tweaking our plans to steer potential added content toward what it seems people would want the most.

Jordi: I’m listening to feedback from players, and I watch livestreams everyday. We’ll make patches that take most of that feedback into account. We’re already working on a big balance patch as we speak.

Once we know more details regarding this big balance patch and when it’s out, we’ll let our readers know. Stay tuned to our full interview with the Streets of Rage 4 dev team where they talk about the game’s design process and more.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Killing Floor 2 Update 1.42 June 8 Brings the Summer Content

Tripwire Interactive has released the Killing Floor 2 update 1.42 June 8 patch, which is called the Perilous Plunder. It brings a new map, new weapons, cosmetics and more!

Killing Floor 2 Update 1.42 June 8 patch notes:

New Map

  • Desolation – New Featured Community Map
  • Supports survival, endless, weekly, and V.S. game modes
  • Contains optional mini-games

Weapons

  • 2 New HRG Weapons:
  • HRG Kaboomstick – Demolitionist
  • HRG Telauncher – Berserker

Cosmetics:

  • New Space Pirate Themed Cosmetics
  • Added to Summer Sideshow Seasonal Ticket Drops
  • Includes hats, masks, arm bands, backpacks, helmets, and more
  • Returning Vault skins
  • Five Vault Stars themed weapon skins return
  • Space Pirate Outfit – available for purchase
  • Male or female
  • Five additional texture variants, including hat and mask accessories

Enemies:

  • Brand new Matriarch summer variations
  • Returning summer zeds
  • 1 New Boss Skin
    • Matriarch Summer Seasonal Variant
  • Dosh Vault Additions
    • HMTech-101 Pistol | Vault | Stars
    • MKB42H | Vault | Stars
    • Tommy Gun | Vault | Stars
    • Boomstick | Vault | Stars
    • M99 | Vault | Stars
  • New Steam Achievements
    • Desolation and its collectibles
  • Time-limited Objectives, Tickets, and Cosmetics
    • Seasonal objectives related to Desolation
    • Complete all seasonal objectives to earn the Space Monkey Backpack
    • Summer Sideshow Prize Tickets
    • Summer Sideshow Golden Prize Tickets
  • Zedconomy
    • Blunderbuss Weapon Bundle
    • Glock 18c Weapon Bundle
    • Perilous Plunder Weapon Bundle
    • Space Pirate Outfit Bundle
    • Space Pirate Full Gear Bundle
    • Premium Summer Sideshow Ticket Bundles come in three sets of tiers:
      • Bronze – 5 Premium Seasonal Tickets
      • Silver – 10 Premium Seasonal Tickets and 1 Bonus Golden Seasonal Ticket
      • Gold – 20 Premium Seasonal Tickets and a 3 Bonus Golden Seasonal Tickets
    • Neon MKVI Weapon Skin Bundle Pack
    • Retro Neon Gear Cosmetic Bundle
    • Future Neon Gear Cosmetic Bundle

General

  • Skip Trader Vote Improvements
    • A vote system similar to the player kick system is implemented for skipping Trader time. When one player initiates the Skip Trader, it appears as a vote for the rest of the team.
  • Healing UI Improvements
    • Player health bars will now display an additional bar that represents the amount of health being healed over time.

Balance

  • Weapons
    • Seeker Six
      • Weapon weight reduced from 9 to 8.
      • Impact damage increased from 120 to 125.
      • Explosion damage increased from 125 to 160.
      • Explosion radius increased by 40%.
      • Ammo price per magazine increased from 40 to 55.
    • Mac 10
      • Bullet damage increased from 25 to 28.
      • Bullet burn rate reduced by 35%.
      • Bullet stumble rate increased by 66%.
      • Damage over time damage increased by 33%.
      • Damage over time burn rate reduced by 53%
      • Trader price reduced from 1100 to 900 Dosh.
    • Bone Crusher
      • Added new damage sources that the weapon can block :
        • E.D.A.R. Laser barrage.
        • E.D.A.R. Rocket barrage.
        • E.D.A.R. Trapper Beam.
        • Matriarch Tesla Blast.
  • Perks
    • Berserker
      • Level 25 ZED TIME – Berserker Rage
        • Fear does not cause Zeds to flee anymore. It now immobilizes them.
    • Survivalist
      • Level 25 ZED TIME – Lockdown
        • Knockdown and stumble rate modifiers have been removed.
        • The Perk skill now allows all weapons to stun Zeds with a high fixed stun rate during Zed time.
      • Level 10 Melee Expert
        • Melee damage boost increased from 50% to 75%.
    • Field Medic
      • Level 15 Acidic Rounds
        • Damage over time damage increased by 30%.

Top Community Issues:

  • Fixed an issue where weapons would not benefit from Zed time until after firing the second shot which prevented slower reloading weapons from being useful during Zed time.
  • Fixed an issue with all grenades fired from underslung launchers which would sometimes cause erratic behavior in poor connection environments.
  • Fixed numerous weapon-related issues. Details in the weapon section below.
  • Fixed an issue with the seasonal reward not being awarded upon all objectives being completed.

Gameplay

  • Fixed an issue where the Survivalist Perk’s secondary XP objective was not granting XP.

Zeds:

  • Fixed an issue where the Matriarch’s Tesla Blast would remain queued up for use during the destruction of her arm cannon.
  • Fixed an issue where the Commando’s callout ability was not showing the Matriarch’s red outline to teammates.
  • Fixed an issue where some afflictions created a mesh distortion on the Bloat’s cleaver handle.

Maps:

  • Fixed an issue in Biolapse where a section of the wall was not rendering material on low and medium graphics settings.
  • Fixed an issue in Sanitarium where users were able to get to an unintended location with the Doomstick.
  • Fixed an issue with the helicopter model on Desolation where the rear stabilizer wing had no collision.
  • Fixed an issue with the collectibles not rewarding the Firing Range Master achievement.

Weapons:

  • Fixed an issue where the Ion Thruster’s special attack was inheriting the damage multiplier corresponding to its last swing.
  • Fixed an issue with the HRG Incendiary Rifle where if you throw it down and pick it back up the grenade ammo refilled.
  • Fixed an issue with the Railgun where its lock-on would remain even after changing fire modes.
  • Fixed an issue with the Hemoclobber not showing reload animations outside of first person view.
  • Fixed an issue with the Pulverizer and the Eviscerator glowing green when dropped while out of ammo.
  • Fixed an issue with the Compound Bow where the Cryo Arrow FX would shift away from the arrow as the sight was moved.
  • Fixed an issue with the Compound Bow where the Cryo Arrow FX would have a large amount of motion blur applied when shifting aim.
  • Seal Squeal
    • Fixed an issue where the projectile indicator could be seen by other players.
  • HRG Kaboomstick
    • Fixed an issue where one of the pellet projectiles spawned completely black.
    • Fixed an issue where the ejected shells were using the shells from the Doomstick.
  • HRG Teslauncher
    • Worked on improving the recoil of the weapon so that it was more consistent throughout firing the entire magazine.
    • Fixed an issue where the magazine would disappear when reloading the underslung grenade launcher.
    • Fixed an issue with the graphics appearing stretched and overly jagged on low settings.
  • Pulverizer
    • Corrected the loaded ammo and reserved ammo counts.
    • Fixed an issue where the user was unable to attack or reload while sprinting with an empty magazine.
  • Blunderbuss
    • Fixed an issue with the flint-lock mechanism animation not in sync with the weapon firing.
    • Fixed an issue where the cannonball was able to repeatedly hit the same zed.
    • Increased the muzzle flash to be more inline with the muzzle flash of the RPG-7 instead of the 9mm Pistol.
    • Fixed an issue where the Blunderbuss would not drop upon the user’s death.
    • Fixed an issue where the projectile indicator could be seen by other players.
    • Fixed an issue where the Blunderbuss would skip the third round when rapidly firing on dedicated servers.
    • Fixed an issue where cannonballs would not explode after dropping the Blunderbuss on dedicated servers.
    • Fixed an issue where the cannonballs would sometimes hang in mid-air after colliding with Zeds.
    • Fixed an issue where the cylinder would not cycle through its animation when rapidly firing.
    • Fixed an issue with the animations not resetting while rapidly firing the weapon.
    • Fixed an issue where the projectile indicator did not disappear immediately after detonation.
    • Fixed a large number of animation transition issues which included animations overlapping, stuttering, or pausing.
  • Glock 18c Single and Dual
    • Fixed an issue with the right hand weapon not firing tracers while in iron sight.
    • Fixed a large number of animation transition issues which included animations overlapping, stuttering, or pausing.
    • Fixed a number of animation synchronization issues with weapon FX and animations.
    • Fixed an issue where ejected magazines would disappear mid-air.
    • Fixed an issue with the reload check animations where the weapon magazines were not appearing.
    • Fixed an issue with the materials of the backplate changing color upon emptying the magazine.
    • Improved the alignment of the single and dual recoils with their animations and fire rates.

Cosmetics:

  • Addressed an issue where users were receiving Dosh Vault Crates after any and all account activity.
  • Fixed multiple issues with skins where blood was not applying to the skin:
    • Dragon & Koi Pulverizer
    • Dragon & Koi Eviscerator
    • Vault Vosh Precious Hemoclobber
  • Fixed multiple issues with skins not having textures applied to parts of the model:
    • Dragon Koi MP7 – Sights
    • Dragon Koi AK12 – Sights
    • Dragon Koi M16 203 – Underslung Barrel
  • Fixed a crash caused by equipping D.A.R. with the Christmas Scrake Masks.
  • Fixed an issue with Mr. Foster’s base outfit that would lead to a mesh error when used with the Spitfires or HRG Winterbites.
  • Fixed an issue with the Riot Shield & Glock 18 where the equipped skin would change after emptying the magazine.
  • Updated the Killerwatt Beyond Horizon & Space Elite skin thumbnails to purple to reflect what is shown in-game.

User Interface

  • Fixed an issue in the Trader menu where the weapon damage bar would reflect the previously selected weapon and not the current selection.

Localization:

  • Adjusted multiple localization strings to better fit within the UI space available:
    • Polish
      • HMTech-501 – Trader menu
      • Dual HRG Buckshots – Trader menu
    • Japanese
      • SG-500 – Trader menu
    • English
      • Halloween Cauldron Backpack – Gear menu
      • Christmas Teddybear Backpack – Gear menu
  • Fixed a number of strings in French, Polish, Spanish, and Russian to better fit within the game user interface.
  • Fixed the description of the Blunderbuss Bundle to no longer reflect the Compound Bow Bundle.

As you can see, this is one big Killing Floor 2 update 1.42 June 8 patch. You can check out the cosmetics details and sale in this update here.

Source: Tripwire forums

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Daily Reset Today June 8, 2020

Guardians, MP1st is back with the Destiny 2 daily reset today June 8 update! Once again, here’s your one-stop shop for everything new in Destiny 2 today.

Destiny 2 Daily Reset today June 8, 2020:

Daily Vanguard Modifiers

Affect Strikes, Menagerie, Heroic Missions & Adventures

  • Arc Singe: Arc damage increases slightly from all sources.
  • Blackout: Enemy melee attacks are significantly more powerful, and radar is disabled.
  • Grenadier: Grenade abilities deal more damage and recharge much faster.

Daily Reckoning Modifiers

Affect all three tiers

  • Arc Singe: Arc damage increases slightly from all sources.
  • Brawler: Melee abilities deal more damage and recharge much faster.

Daily Heroic Story Missions

  • Fury (PL 750) – Io. Help Ikora use the Warmind on Io to learn more about the Almighty—and turn the tide of the war.
  • Chosen (PL 750) – Earth. The Almighty is finished. Time to go home, save the Traveler, take back the City, and end this war. Be brave.
  • The Gateway (PL 750) – Mercury. Osiris’s damaged Ghost appeared on Mercury—along with a Vex army. That can’t be a coincidence.
  • Deep Storage (PL 750) – Io. Search the Pyramidion on Io for a map of the Infinite Forest to guide you to Panoptes.
  • High Plains Blues (PL 750) – The Tangled Shore. Search the Tangled Shore for Cayde’s killers.

Misc

  • Daily Forge: Volundr Forge
  • Altars of Sorrow Weapon: Apostate (Sniper Rifle)

Gunsmith Inventory

  • Icarus Grip: Improves accuracy while airborne.
  • Bow Reloader: Increases the nocking speed of arrows.
  • Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Simulation Seed & 5000 Glimmer)
  • Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Baryon Bough & 5000 Glimmer)
  • Enhancement Prism (1 for 10 Enhancement Core & 25 Baryon Bough & 10000 Glimmer)
  • Ascendant Shard (1 for 10 Enhancement Prism & 100 Simulation Seed & 50000 Glimmer)

Spider Material Exchange

  • Purchase Enhancement Cores (1 for 10 Legendary Shards)
  • Purchase Legendary Shards (1 for 10 Helium Filaments)
  • Purchase Glimmer (10000 for 20 Dusklight Shard)
  • Purchase Phaseglass (5 for 5000 Glimmer)
  • Purchase Seraphite (5 for 5000 Glimmer)
  • Purchase Simulation Seeds (5 for 5000 Glimmer)
  • Purchase Datalattice (5 for 1 Legendary Shards)

Bounties

Saint-14, Trials of Osiris Promoter

Name Description Requirement Reward
Orbs of Lit As a fireteam, defeat opponents using grenade final blows in Trials of Osiris. 5 [Grenade] Grenade XP & 15 Valor Rank Points & 2 Trials Token
Auto Fire Brigade As a fireteam, defeat opponents using Auto Rifle final blows in Trials of Osiris. 20 [Auto Rifle] Auto Rifle XP & 15 Valor Rank Points & 2 Trials Token
Quantitative Hostility As a fireteam, defeat opponents with Submachine Gun final blows in Trials of Osiris. 20 [SMG] Submachine Gun XP & 15 Valor Rank Points & 2 Trials Token
Voidswept Precipice As a fireteam, defeat opponents with Void weapon final blows in Trials of Osiris. 20 [Void] Void weapon XP & 15 Valor Rank Points & 2 Trials Token

Commander Zavala, Vanguard

Name Description Requirement Reward
One Shot, One Kill Defeat enemies with precision damage. 25 [Headshot] Precision XP & 5 Vanguard Tactician Token
In Their Face Defeat enemies in strikes with any Shotgun. 15 [Shotgun] Shotgun XP & 5 Vanguard Tactician Token
The Inner Storm Get Arc kills in a strike. 25 [Arc] Arc XP & 5 Vanguard Tactician Token
They Were the Champions Defeat Champion combatants in Nightfall: The Ordeal. 5 Champions XP & 5 Vanguard Tactician Token

Lord Shaxx, Crucible

Name Description Requirement Reward
By the Code Defeat opponents. 10 Opponents XP & 5 Crucible Token & 15 Valor Rank Points
Lightbearer Defeat opponents using any ability. 3 Ability XP & 5 Crucible Token & 15 Valor Rank Points
Feedback Loop Generate Orbs of Light using abilities or Masterworked weapons. 3 Orbs of Light XP & 5 Crucible Token & 15 Valor Rank Points
Full Control In Control, complete matches. 1 Crucible matches XP & 5 Crucible Token & 15 Valor Rank Points

Eris Morn, Moon

Name Description Requirement Reward
I Said What I Fragment Collect Phantasmal Fragments by defeating Nightmares. Nightmares can be found in Sorrow’s Harbor and Lost Sectors. 2 Fragments collected XP & 5 Helium Filaments
Unscathed Deathdealer Using any Power weapon, defeat combatants in streaks of 3 or more without taking damage in between. 10 Defeated in streaks XP & 5 Helium Filaments
Gun Runner Using a Submachine Gun, rapidly defeat combatants in groups of 2 or more. 15 Rapidly defeated XP & 5 Helium Filaments
Knock Down, Drag Out Use finishers to defeat Fallen on the Moon. 7 Fallen XP & 5 Helium Filaments

Lectern of Enchantment, Moon

Name Description Requirement Reward
Pyrophantasmic Defeat combatants in Nightmare Hunts with Solar damage. 20 [Solar] Solar XP & 1 Phantasmal Fragment
Orbweaver Generate Orbs of Light in Nightmare Hunts. 10 Orbs of Light XP & 1 Phantasmal Fragment
Sorrow and Revelry Find the Lost Sector K1 Revelation and dispel the Nightmare within. 3 Nightmares XP & 1 Phantasmal Fragment
Curse of the Centaur Defeat Nightmares in Lost Sectors on Nessus. 8 Nightmares XP & 1 Phantasmal Fragment

The Drifter, Gambit Prime

Name Description Requirement Reward
INVADER: Heavy Duty Defeat enemy Guardians with Power weapons in Gambit Prime. 5 Guardians defeated 1 Invader Synth & 50 Infamy Rank Points
INVADER: Kill ‘Em All Defeat enemies or Guardians in a single Gambit Prime match. 40 Enemies defeated 1 Reaper Synth & 50 Infamy Rank Points
COLLECTOR: Bang Knuckles Defeat enemies with melee abilities in Gambit Prime. 20 Enemies defeated 1 Collector Synth & 50 Infamy Rank Points
SENTRY: Kill the Messengers Defeat Primeval envoys in Gambit Prime. 3 Envoys defeated 1 Sentry Synth & 50 Infamy Rank Points
INVADER: Invading the Crucible Invader bounty. Complete Crucible matches. 2 Matches completed 1 Invader Synth & 50 Infamy Rank Points
REAPER: Reaping in Lost Sectors Reaper bounty. Defeat Lost Sector bosses throughout the system. 3 Bosses defeated 1 Reaper Synth & 50 Infamy Rank Points
COLLECTOR: Collecting from the Reef Collector bounty. Loot Lost Sector caches found on the Tangled Shore or in the Dreaming City. 2 Caches looted 1 Collector Synth & 50 Infamy Rank Points
SENTRY: Sentry Duty in Once-Lost Places Sentry bounty. Complete Heroic public events on Io or in the Dreaming City. 2 Public events completed 1 Sentry Synth & 50 Infamy Rank Points

The Drifter, Gambit

Name Description Requirement Reward
Blockade Send a small, a medium, and a large Blocker in Gambit. 1 [Small Blocker] Small Blockers & 1 [Medium Blocker] Medium Blockers & 1 [Large Blocker] Large Blockers XP & 30 Infamy Rank Points
Line ‘Em Up As a fireteam, defeat enemy Guardians in Gambit. 5 Guardians XP & 30 Infamy Rank Points
Electri-fried Use Arc abilities to defeat enemies in Gambit. Defeated Guardians are worth extra points. 15 [Arc] Arc ability XP & 30 Infamy Rank Points
Final Ploy Defeat combatants with finisher final blows. 5 Finisher XP & 30 Infamy Rank Points

Banshee-44, Gunsmith

Name Description Requirement Reward
Hand Cannon Calibration Calibrate Hand Cannons against any target. Earn bonus progress with precision and against opposing Guardians. 100 [Hand Cannon] Hand Cannon XP & 2 Mod Components & Enhancement Core
Sidearm Calibration Calibrate Sidearms against any target. Earn bonus progress against targets at close range and opposing Guardians. 100 [Sidearm] Sidearm XP & 2 Mod Components & Enhancement Core
Sword Calibration Calibrate Swords against any target. Opposing Guardians and rapidly defeated targets grant the most efficient progress. 100 [Sword] Sword XP & 2 Mod Components & Enhancement Core
Solar Calibration Calibrate Solar weapons against any target. Earn bonus progress using Power weapons and against opposing Guardians. 100 [Solar] Solar weapon XP & 2 Mod Components & Enhancement Core

Ada-1, Black Armory

Name Description Requirement Reward
Forge Super Kills Defeat enemies with your Super while participating in a lost forge ignition. 10 Super kills 1 Modulus Report
Volundr Forge Ignitions Complete ignitions of the lost Volundr Forge in the EDZ. 1 Ignitions completed 1 Modulus Report
Black Armory Shield Drones Destroy the Black Armory shield drones protecting the Forge Saboteur. 9 Drones destroyed 1 Modulus Report
Forge Saboteurs Hunt Eliminate one of the Forge Saboteurs roaming around the lost forges. Track them down in the Outskirts and the Gulch in the EDZ, and in Artifact’s Edge and the Hallows on Nessus. 1 Forge Saboteur defeated 1 Modulus Report
Heroic Evaluation Complete a Heroic adventure with at least one Black Armory weapon equipped. 1 Heroic adventures completed 1 Modulus Report

Spider, Tangled Shore

Name Description Requirement Reward
Super Visible Get Super kills on the Tangled Shore. 20 Super kills XP & 5 Etheric Spiral
Shoreline Scavenging Harvest Etheric Spirals on the Tangled Shore. 5 Resources gathered XP & 5 Etheric Spiral
Treasure Hunter Loot treasure chests on the Tangled Shore. 5 Chests looted XP & 5 Etheric Spiral
Lost on the Landing Explore the Lost Sector Kingship Dock near Thieves’ Landing on the Tangled Shore. 1 XP & 5 Etheric Spiral

Devrim Kay, EDZ

Name Description Requirement Reward
Deadeye Get precision kills in the EDZ. 10 EDZ precision kills XP & 10 Dusklight Shard
Lost Territory Acquire cache codes in Lost Sectors in the EDZ. 2 Cache codes acquired XP & 10 Dusklight Shard
Salzwerk Scavenger Loot chests in the EDZ. 5 Chests looted XP & 10 Dusklight Shard

Sloane, Titan

Name Description Requirement Reward
Fist of Judgment Defeat Hive on Titan. 30 Hive defeated XP & 10 Alkane Dust
Make It Rain Generate Orbs of Light on Titan. 10 Orbs generated XP & 10 Alkane Dust
Crackshot Defeat enemies on Titan with precision damage. 10 Precision kills XP & 10 Alkane Dust

Failsafe, Nessus

Name Description Requirement Reward
Super Awesome Defeat multiple enemies with a single Super while on Nessus. 3 Super multikills XP & 10 Microphasic Datalattice
Pinpoint Accuracy Get precision kills on Nessus. 10 Precision kills XP & 10 Microphasic Datalattice
Electrified Get Arc kills on Nessus. 30 Arc kills XP & 10 Microphasic Datalattice

Asher Mir, Io

Name Description Requirement Reward
Vexing Revelations Defeat Vex on Io. 30 Vex defeated XP & 10 Phaseglass Needle
Candescent Shadow Get Void kills on Io. 30 Void kills XP & 10 Phaseglass Needle
Power Lifting Get Power weapon multikills on Io. 3 Power multikills XP & 10 Phaseglass Needle

Brother Vance, Mercury

Name Description Requirement Reward
Grr-enade Get grenade kills on Mercury. 20 Grenade kills XP & 10 Simulation Seed
Vex Vanquisher Get Vex precision kills. 10 Precision kills XP & 10 Simulation Seed
Sunshine Get Solar ability kills on Mercury. 15 Solar kills XP & 10 Simulation Seed

Ana Bray, Mars

Name Description Requirement Reward
Grenade Idea Defeat enemies on Mars using grenades. 20 Grenade kills XP & 10 Seraphite
Defrosted Defeat Hive on Mars. 30 Hive defeated XP & 10 Seraphite
Val-kill-rie Defeat enemies on Mars using the Valkyrie. 20 Valkyrie kills XP & 10 Seraphite

 

Aside from the Destiny 2 daily reset today June 8 post, don’t forget that there’s also the big event happening tomorrow, which we now know will be called “Season of Arrivals” thanks to a new leak!

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.