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Destiny 2 Upcoming Hotfix Details Revealed, Iron Banner Back Next Week

Just a few weeks ago, Bungie released the Destiny 2 update internally called 2.9.1, and while there were fixes included in it, it also brought a few problems in tow. Bungie has announced that a Destiny 2 upcoming hotfix is set to drop this coming Tuesday, August 4, and will bring in a host of fixes.

While there’s no official patch notes avialable yet, here’s a patch preview straight from Bungie!

Nightfall: The Ordeal
  • Fixed an issue where the Ordeal version of Lake of Shadows was inaccessible at tiers above Adept for players who do not own Forsaken.
  • Fixed an issue where the Festering Core Master Nightfall was listed as 1080 Power in the Director, but was actually 750 Power.
      • Guardians should expect a much greater challenge when engaging with this strike.
 
Raids
  • Leviathan rewards of XP, Glimmer, and chances towards Exotic Engrams or Bright Engrams are now back on a weekly lockout.
      • Note: Weapons and armor are not affected by the weekly lockout, and can be earned multiple times a week.
Investment
  • Fixed an issue where some players could not acquire the “Means to an End” quest from the Prismatic Recaster.

Armor

  • Fixed an issue where Ruinous Effigy could trigger the heal from the Stronghold Titan Exotic armor while blocking with the carry object.
  • Fixed an issue where Umbral stat Focused engrams could provide less than 10 in the selected stat.

Aside from the upcoming patch, Bungie has also announced that Lord Saladin is coming back next week! Yes, the Iron Banner will once again be back next week, and will of course, offer unique rewards and more. The Iron Banner will be available from 10 a.m. on August 4, and will run through until 10 a.m. on August 11.

In other Destiny 2 news, make sure you check out Xur’s wares today, as well as what rewards players can get from this week’s Trials of Osiris!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Trials of Osiris Rewards This Week July 31, 2020

Destiny 2 PvP players, here’s your chance to slay Guardians and get top tier rewards for it! Trials of Osiris is back today, and MP1st is back once again with the Destiny 2 Trials of Osiris rewards this week July 31 edition!

Destiny 2 Trials of Osiris Rewards This Week July 31, 2020:

Note: Don’t forget, we’ll be updating the post within the day as more rewards are known and confirmed.

Trials of Osiris Map

Distant Shore

Rewards

Rotation not known yet, please let us know!

  • 3 Wins (Powerful): The Summoner (Auto Rifle)
  • 5 Wins (Powerful): Rocket Launcher
  • 7 Wins (Pinnacle): Helmet
  • Flawless (Pinnacle): Class Item! (beep boop please report)

Bounties

Name Description Cost Requirement Reward
End Game Complete matches and rounds. Wins in the Trials of Osiris grant the most efficient progress. 1000 Glimmer 100 Progress XP & Glimmer & 35 Valor Rank Points & 5 Trials Token & 1 Trials Engram
Coordinated Assault As a fireteam, defeat opponents with precision final blows in the Trials of Osiris. 1000 Glimmer 100 [Headshot] Precision XP & Glimmer & 35 Valor Rank Points & 5 Trials Token

Passages

Name Perk Cost
Passage of Mercy Forgives one loss per run. 25000 Glimmer & 15 Legendary Shards
Passage of Ferocity With zero losses, your third win grants a bonus win. 25000 Glimmer & 15 Legendary Shards
Passage of Wealth Increased tokens from reaching 3, 5, and 7 wins on a ticket. 35000 Glimmer & 25 Legendary Shards
Passage of Wisdom Grants bonus XP from Trials wins, scaling with the number of wins on a ticket. 35000 Glimmer & 25 Legendary Shards
Passage of Confidence Grants bonus rewards from Flawless Chest. 50000 Glimmer & 50 Legendary Shards
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Xur Location Today July 31

It’s Friday, Guardians! That means the hooded one, Xur, is back in Destiny 2 to get your Strange Coins. The MP1st Destiny 2 Xur location today July 31 post is here, and once again, we bring you where he is and what he’s selling for the week, and we do it the quickest.

Destiny 2 Xur Location Today July 31:

Xûr, Agent of the Nine

Description:

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

Winding Cove, EDZ!


Exotic Gear:

Name Type MOB RES REC DIS INT STR Total Cost
Telesto Energy Fusion Rifle 29 Legendary Shards
Aeon Swift Hunter Gauntlets 11 7 16 15 7 10 66 23 Legendary Shards
Lion Rampant Titan Leg Armor 13 11 7 11 18 2 62 23 Legendary Shards
Ophidian Aspect Warlock Gauntlets 9 14 9 8 7 14 61 23 Legendary Shards

Consumables:

Name Type Cost
Five of Swords Challenge Card

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

Don’t forget to check out our first gameplay look regarding the upcoming expansion Beyond Light right here. In addition to the gameplay, Microsoft has confirmed the game will be joining the Xbox Game Pass.

If you are one of the more than 10 million Game Pass subscribers, you’ll get access to all current Destiny 2 expansions starting this September. And when the standard edition of Destiny 2: Beyond Light is released, you’ll get that too.

Since Destiny 2 will be part of Xbox Game Pass, that means Xbox Game Pass Ultimate subscribers will have the ability to play Destiny 2 whenever and wherever they want on their phone or tablet, from the cloud. So if someone’s using the TV and you want to run your daily challenges or nab some Exotics from Xur, you’ll be able do so to thanks to cloud gaming, powered by Project xCloud.

For PvP fans, stay tuned to our Destiny 2 Trials of Osiris rewards and info post coming up shortly as well.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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BioWare Details Anthem Reboot Loot System, Looks Similar to Destiny

In case you didn’t know, BioWare’s Anthem is being overhauled or rebooted with a still-unspecified release for when these changes are coming. Back in May, the studio mentioned how they are in the incubation stage for the revamp. Today, tbough details about the Anthem reboot loot system has been revealed.

Before diving in, note that none of the stuff mentioned below are final and are subject to change. Got that? Good. Head on below to see what Studio Director Christian Dailey has to say about the planned changes to Anthem’s loot system.

Satisfying Loot Experience

A good player experience depends on the loot system being extensible and robust, and a lot can go wrong. A lot did go wrong. We fell short here and we realized that building something new from the ground up was going to be required – starting with taking a long look and understanding the best in class of the many great games that inspire us. Based on this research, along with your thoughts and feedback, we planned some high-level goals and changes we wanted to try:

Respect Your Time

  • Increase the frequency of Loot Drops
  • Loot is viable more often; All items are better and more competitive, but there’s still a chance of getting something exceptional
  • All loot rarities have strategic value throughout progression

Embrace Choice

  • You can pursue specific loot without relying on randomness alone; Quests; Specialized Vendors; Unique Loot Tables
  • Modify your loot, including rerolling inscriptions and leveling up items

Create a Rewarding Loot Experience

  • Loot feels exciting and more noticeable when it drops, and is celebrated when collected
  • Rare enemies (aka “walking treasure chests”) create exciting moments to get a burst of loot all at once

Keep it Accessible and Immediate

  • Reveal and equip loot right away
  • Complete revamp of the equipment sheet – including a detailed stat sheet (not shown)
  • The equipment sheet can be accessed from anywhere, allows you to easily see what you have equipped in each slot

Reliability of Equipment and Rewards

  • Each item has an inscription “budget”, based on its Power and Rarity
  • No more useless items because they were missing must-have inscriptions (see “Increased weapon dmg by +225%”)
  • Exceptional items are about getting the exact types of bonuses you want, instead of maxing values on every bonus

Scale for the Future

  • Your power cap can be easily increased, and the loot system scales accordingly
  • Advanced telemetry data allows us to identify trends and make meaningful balance changes

Check out a work-in-progress look at how the Anthem reboot loot system and drops look in-game:

If you’ve played Bungie’s Destiny franchise, the loot menu, how it works when you pick up loot and so on, look very similar. That said, I don’t have a problem with it, though I’m unsure how Destiny or Anthem players will feel about it.

Speaking of loot, head on over here to see all the Anthem armors in the game in one place.

Source: BioWare Blog

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Lost Treasures Event Amasses More Than 96 Million Hours Played in First 2 Weeks

Back in May, EA announced that Apex Legends continued its massive with the launch of Apex Legends Season 5. In last night’s quarterly financials call, EA once again touted how good the game has been so far for the publisher — more specifically, how the Apex Legends Lost Treasures event has pulled in gamers to play.

According to EA, Apex Legends Lost Treasures event had more than 96 million hours played in its first weeks alone! Not only that, but even the revenue has skyrocketed this 2020!

Apex Legends continues its momentum as an exceptional live service, building on strong performance through the last several quarters and bringing even more players together in the game. Q1 saw the most game sessions played and highest revenue total since the launch quarter for Apex, and engagement in Season 5 reached the highest levels since our first new season of content. Creative in-game events continue to be a huge draw for our Apex community, and the most recent event, Lost Treasures, had more than 96 million hours played in the first two weeks. We’re bringing Apex to players on the Switch and Steam, and we’re excited to introduce cross-play later this year so more players can engage and play together with their friends.

This is definitely good news. Don’t forget, Apex Legends is hitting is hitting the Nintendo Switch and enabling crossplay sometime this year too, so that should bring in more players to the fold.

Source: SeekingAlpha (login required)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Halo Infinite Multiplayer to Be Free-to-Play, Will Run at 120 Frames Per Second (Update)

Update: 343 Industries themselves have confirmed that indeed the Halo Infinite multiplayer portion is free-to-play! And the studio also confirmed it will run at 120 frames-per-second!

Original Story:
While 343 Industries has already said that the studio will talk about Halo Infinite multiplayer “soon,” it seems details about it have made its way online, and they’re big bombs when it comes to info drops.

Irish toy retailer Smyths Toys posted details about Halo Infinite’s multiplayer, and it mentions it as free-to-play (F2P), and runs at a blistering 120fps (frames-per-second). While the listing has since been pulled, here’s the image it featured earlier.

Bear in mind, none of the info above has been confirmed by Microsoft or 343 Industries. It could very well be a marketing gaffe from the Irish toy retailer’s part. We’ve reached out to Microsoft to seek further clarification and will update the post if we hear anything back.

If true, Halo Infinite’s multiplayer going F2P is a bold move, and one that I can see paying dividends in the long run. Also, the Xbox Series X is capaable of running it at 120fps, which means that if this is true, then 343 Industries is prioritizng gameplay smoothness over visual fidelity which is perfectly fine for most multiplayer fans.

Are you OK with Halo Infinite’s multiplayer going F2P? Or would it deter you from buying the game given it’s already free? Let us know your thoughts down below.

Source: ResetEra

More Halo Infinite Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Battletoads Game Announced, Out August 20

Remember Battletoads? The badass frogs with extreme attitude that was all the rage back then? They’re back! Microsoft has announced that a new Battletoads game is coming this August 20 and is being developed by Dlala Studios in conjunction with Rare!

Check out the info and trailer below.

  • The Battletoads return this August, bringing the fight to Xbox One, Windows 10, Xbox Game Pass, and Steam
  • Zitz, Rash and Pimple’s first new adventure in decades, developed by Dlala Studios and supported by Rare
  • Get ready for a genre-busting comeback featuring combat, vehicles, puzzles and more!

Xbox Game Pass members can also pre-install the game on Console or PC starting today, so you’re ready to play on day one: search for Battletoads on your Xbox or the Xbox App for PC (beta), or download the Xbox Game Pass mobile app for Apple or Android and pre-install to your console or PC. Until you get a chance to play, be sure to check out our latest trailer for a glimpse of all the action that awaits!

As you can see, the ‘Toads are back in a new fantastic hand-animated style. For those who prefer their beat-’em-ups with a friend, the game does support couch co-op and will allow up to three players to drop in and out at will.

I have to admit, Rare’s new take on Battletoads look fun, and hopefully it brings the franchise’s renowned difficulty with it, though not too much.

Source: Xbox

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Nioh 2 Update 1.12 July 31 Sneaks Out for Fixes

While Team Ninja released the big Nioh 2 patch earlier this week that introduced the Tengu’s Disciple content, the Nioh 2 update 1.12 July 31 patch has been rolled out to address a number of bugs. There are no new content in this patch as expected, but there’s quite a number of bugs squashed.

Nioh 2 Update 1.12 July 31 patch notes:

Bug fixes
  • Fixed a bug in the “Ushiwaka Senki” main mission “Hitoyōkatsu no Hate” that if you exit the mission with the “Onsen room key” acquired, the “Onsen room key” will no longer be available.
  • Fixed a bug where the boss sometimes continued to repeat specific actions during multiplayer in the boss battle of “Ushiwaka Senki” main mission “Hitoyokatsu no Hate”
  • Fixed a bug that “soul stack” of “Sha” can generate soul charges of item level higher than soul charges of base and material
  • Fixed an issue where in the “Ushiwaka Senki” “Protecting the Tree Spirits”, there was one more tree spirit corresponding to “Protecting the Samurai” and one less tree corresponding to “Protecting the Hunter”
  • Fixed a bug that “Picture scroll discoverer” of “Hyakki Yayuki picture scroll” may be displayed incorrectly.
  • Fixed a bug that tabs were misaligned when selecting base and material in “Symbol matching” in “Blacksmith”
  • Fixed a bug that “Samurai Skills” “Transfusion”, “Transfusion/Second”, and “Shiden” that were not accrued in “Prepared Poison” could be activated
  • Fixed a bug that an application error may occur after the cut scene ends immediately after “Ushiwaka Senki” starts
  • Fixed a bug that an application error might occur in a specific operation in “Changing scroll” of “Redesign”

Stay tuned for more Nioh 2 news via our game page

Source: GameCity

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Splinter Cell Netflix Animated Series Being Worked on by John Wick Writer

Do you miss seeing super spy Sam Fisher in action? While Ubisoft has still not announced any Splinter Cell game, we’re getting the next best thing, and that’s a Splinter Cell Netflix series!

The news was broken earlier today by Variety that confirmed that not only will this Splinter Cell series be an “adult animated adapation” of the game, it ‘ll be written by John Wick film series writer Derek Kolstad. The report states that the series has received a two-season, 16 episode order already. Aside from that, Netflix, Ubisoft have declined to comment on the deal’s specifics.

While we’ve seen the Splinter Cell protagonist appear in other Ubisoft properties, there’s still no announcement of a new game in the franchise. Hopefully, this is a start of something, no?

The last main entry in the game series was Splinter Cell: Blacklist, and was released back in 2013. Ubisoft has been rather quiet on Sam Fisher’s return, but rumors have surfaced from time to time, though nothing has come of it just yet.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Check Out This Real Life Recreation of the Halo Infinite Mangler Gun

Last week, Halo fans around the world got to witness the gameplay reveal of Halo Infinite. Not only did we find out that the game will be open world, but we even got a look at one of the new weapons being introduced, and one of ’em is the Halo Infinite Mangler gun.

Those not familiar with it, The Mangler is a Banished armament, and is a pistol-like weapon, and is a bit heavier and fires slower than your standard UNSC pistol. Well, Halo fan and cosplayer Skookum Props got hyped up enough that he built a real-life Halo Infinite Mangler gun!

Here’s what it looks like:

If you’re interested in making it yourself, CAD renders and progress photos can be seen here in the 405th forums. For reference, the Mangler gun is the pistol in the featured image, and the one being wielded by the grunt shown below.

Not bad at all, right? If you want to see more of Skookum Props’ work, check out his Instagram and Facebook page.

Speaking of Halo-related guns, Nerf unveiled the company’s Halo Infinite Nerf gun and it includes a “digital asset” of some kind.

If you spot any cool Halo-related stuff, you can reach us via our tips hotline and we’ll credit you for the find.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Modern Warfare Season 5 Weapons Are the APC9 and AN94

Earlier today, Infinity Ward revealed not only the start date for the next season (Season 5) of Call of Duty: Modern Warfare and Warzone, but the studio even released a new trailer and blog announcement from Activision for it too. While not specifically mentioned,  the Modern Warfare Season 5 weapons are shown in a rather off-hand way.

It seems the two new guns entering the armory for Modern Warfare and Warzone are the APC9 SMG (submachine gun), and the AN94 assault rifle! Check out the screenshots below.

The B&T APC9 (Advanced Police Carbine) and its variant B&T APC45 are submachine guns produced and manufactured by B&T (formerly known as Brügger & Thomet) of Switzerland. Announced in 2011, the weapon uses standard 9×19mm (APC9), .40 S&W, and .45 ACP (APC45) rounds. (via Wikipedia)

The AN-94 (Russian: 5,45-мм автомат Никонова обр. 1987 г. / АН-94 «Абака́н», GRAU designation 6P33) is a rifle of Russian origin. The initials stand for Avtomat Nikonova model of 1994, after its chief designer Gennadiy Nikonov who previously worked on the Nikonov machine gun. (via Wikipedia)

While not officially announced, the fact that these two weapons are included in Modern Warfare’s Season 5 promo screens aren’t a coincidence. If you remember: we posted datamined gameplay of the APC9 in action, though it was assumed then that it was planned for Season 4.

Want more proof? Dataminer BKTOOR_ has today posted actual gameplay of the APC9 in the new Cheshire Park, which was added as a Season 4 mid-season update.

We’ve also contacted Activision just in case they can confirm or deny the Modern Warfare Season 5 weapons listed, and will update the post if we hear anything back.

Aside from the new weapons, Call of Duty fans are also expecting a huge change in Warzone, that could very well tie in to the Call of Duty 2020 reveal.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rogue Company Early Access Impressions – Tactical Counter

Need another shooter in your life? We take a sneak peek look at the latest free-to-play title from First Watch Games (via Hi-Rez Studios), Rogue Company. Note that this is a Rogue Company Early Access impressions piece, and not the full review. We’ll reserve that one once the game’s complete and officially out.

Like many of Hi-Rez’s other games, Rogue Company is an online hero shooter. The gameplay comes in the form of a third-person, with each character having their own unique abilities. Surprisingly enough, while the title comes off the heels of appearing to compete with the likes of Overwatch, and other hero shooters, it doesn’t. In fact, Rogue Company sets itself to be more akin to the Counter-Strike series than it does with others in its genre. This is especially important, at least to console players, as there really hasn’t been a Counter-Strike-type of game on any of the three current big platforms.

Playing It Smart

It plays smart, in that it tries to be a shooter first before going to the hero route. This means that the gunplay mechanics are well focused on, as they feel tight and responsive to the player’s actions. There’s a sense of weight to these characters, something that many free-to-play titles lack. As for the Counter-Strike comparison, there’s a bit of tactical gameplay needed as lives are limited and weapons and perks aren’t handed out for free. Meaning that this uses a similar in-match store system where you accumulate money each round to be spent on new gear.

A welcome feature that certainly makes matches far more interesting. And as mentioned, because the team has decided to focus more on the shooter aspect of things, balancing feels fairer than most titles out there. I have used every single playable character multiple times without ever once needing to use their special abilities. Typical situations where you get overwhelmed by forces don’t get solved with clutch abilities, but instead your own performance. That’s not to say that the character abilities don’t come in handy as some feature self revive, remote revive, auto pinging, shields, and many others, but it’s clear that they really aren’t the main focus.

Another positive that I really liked about Rogue Company is the time to kill (TTK). Where many have failed, Rogue Company seemingly succeeds at providing a good balanced TTK.  You don’t die super quick where it’s to the point of who shot first wins, but you’re also not a giant sponge. It’s timed enough for a quick decision to be made; do you dodge behind cover? Or perhaps try and get the better of the enemy with more accurate shots? I think for online gaming it’s important for TTK to be just that, enough time to actually do something. I can’t tell you how many situations I have already been in Rogue Company where defeat was near imminent, yet I manage to squirm out the last second, due to simply being better. I think it’s great, and any shooter fan out there wanting something more skill-based will be happy with the TTK.

Sticking to the subject of balancing, the guns for the most feel just that. Some have a higher fire rate, others do more damage, but I don’t think I had much of an issue outside of shotguns feeling too weak and snipers being overpowered. I’m hoping for a bit of a buff to the shotguns, and while I’ve always felt headshots with snipers should always be one-hit, I think in Rogue Company case, a headshot shouldn’t be. This is just coming from what I’ve seen during matches where a single sniper could take out a whole team with ease.

Sweet Spot

I guess the biggest question is, with this being free-to-play, how much longevity can we expect? Well as it stands, the game only features eight maps with two game modes. Yeah, not exactly screaming with content if you ask me, and both modes really just cater to different demographics. For the hardcore players looking for some competitive objective play, demolition will be your go-to. It’s the same mode as seen in Counter-Strike, or more commonly known as Search and Destroy with one life. Personally I wasn’t a big fan of this, mostly because I played with randoms versus some friends. It definitely requires a great deal of teamwork.

The second mode is called Strikeout, the mode that First Watch Games is calling their casual mode. It’s essentially team deathmatch with a limited number of shared lives. This will probably be the mode that gets played the most, seeing that it’s more stressfree and gives you more game time than Demolition.  Additionally, it also has a capture point objective. While not that important to the scoring system, the capture point serves as a way to draw players into firefights. It’s a good way to ensure that players aren’t forcibly taking up known chokepoints in the maps just to reap easy kills. And for the most, all the maps have them well placed with the exception of Canals, a shipping yard. Once a team has secured a capture point, it is next to damn impossible for the other the recapture it. The choke points on that map are just unfair, so we’re hoping by the time it comes out of early access it’s layout is tweaked a bit.

Overall, for a title that is its early access phase, it shows much promise. It runs great, the gameplay is addictive, and most of all it’s fun. Content will come over time, though if you are interested in early access it may be wise to wait until the free-to-play version is out. That’s not to say its bad, you may just end up being worn out by the time new content arises. It’s definitely worth a check, and if publisher Hi-Rez plays this right, it could potentially be the next big thing.


An early access code was provided by the publishers for the PS4. Rogue Company tested on the PS4 Pro.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Dauntless Update 1.33 July 30 Patch Brings “Clear Skies”

Need something new in your slaying life in Dauntless? Phoenix Labs has just the thing! The Dauntless  1.33 July 30 patch is live, and it brings the massive “Clear Skies” content drop! Prepare for new locations, monster balances, weapon changes and lots more!

Dauntless Update 1.33 July 30 patch notes:

New Ramsgate – Explore the City here!

Sword Rework – See it in action!

Hunt Pass – Clear Skies: Rewards list

Behemoths:

THRAX

  • Updated move: The portal train aether move now leaves more corruption pools. Corruption pools now fire corruption projectiles at the player.
  • Adjusted thrash move priority on Thraxes so that solo players will see more thrash attacks while mounted. Improved Thrax audio.
  • Fixed a bug where Thrax would not play its combat entrance, instead remaining hidden.
  • Fixed a bug where Thrax would still sometimes disappear during the portal train.

KHARABAK

  • Added an interrupt window and new stagger animation to Razorwing Kharabak’s dash spin attack.
  • Reduced the amount of hits required to clear a swarm by 50%.
  • Reduced the number of projectiles Kharabak can throw at once in both normal and aether-charged state.

QUILLSHOT

  • Slowed down the windup on Quillshot’s slide lunge forward attack to make it more readable.
  • Right and left tusks now break independently, instead of at the same time.
  • Fixed a bug where breaking the tusks on a variant of Quillshot wouldn’t make them disappear.

VALOMYR

  • Reduced frequency of teleports.
  • Added longer teleport VFX when teleporting to a player position.
  • Added a damage threshold interrupt window when becoming enraged.

RIFTSTALKER

  • Added an interrupt window and new stagger animation to Riftstalker’s rage spin loops.
  • Riftstalker’s portal VFX are now more readable and more precisely timed.

SKRAEV

  • Reduced range and duration of damage on Winterhorn Skraev’s spinning jump attack.
  • Skraev’s ice wall attack now hits Slayers more reliably.

SHRIKE

  • Increased interruption windows on all glide attacks to make interrupts more reliable.
  • Reduced turn warping on jump slam attacks.

GNASHER

  • Improved Gnasher heads. They’re fluffier now.
  • Reduced turn warping on Gnasher’s tail slam attack.

TORGADORO

  • Increased damage area during mount-jet-spawning slap attacks.

NAYZAGA

  • Fixed a bug where Nayzaga couldn’t be interrupted during a portal slide.

REZAKIRI

  • Fixed a bug where Rezakiri would glow entirely white when entering its aether-charged state.

BOREUS

  • Increased time between aether-charged (shielded) states.

MISCELLANEOUS:

  • Fixed a bug where Behemoths would enter rage more frequently than intended, especially in Escalations.
  • Fixed a bug where Behemoth animations would sometimes become jerky.

WEAPONS:

PANGAR WEAPONS

New unique effect: once charged, your next attack places a frost brand that deals 2,000 damage after 30 seconds. Slayers can destroy the brand, prematurely detonating it for 50% increased damage. Charges every 90 seconds.

REPEATERS

  • Pangar prism is now available for repeaters.
  • Currently-equipped weapon parts are now more visible in the crafting menu.

WAR PIKE

  • Fixed a bug where firing a low quality shot from the Godhand would make the next shot act like a low quality one regardless of actual quality.

AXE

  • Fixed a bug where Furious Axecore didn’t remove resolve from perfectly-charged attacks.

MISCELLANEOUS

  • Fixed a bug where spamming inputs at the end of the Malkarion legendary ability could cause incorrect animations.
  • Improved Thrax legendary ability audio.
  • Fixed a bug where Riftstalker weapon shadow orbs could appear to be floating in random places.

QUALITY OF LIFE:

MERCY FRAMES

In 1.3.0. we fixed a bug that caused ‘mercy invulnerability’ (invulnerability after getting hit) to last way longer than intended. As part of the fix, we decided that it should end when you could cancel your stagger by walking out of it. Well, this turned out to feel pretty bad. So now, you only lose your invulnerability when you do cancel your stagger. But if you just take your hands off the controller, you remain invulnerable until your character fully finishes standing up.

ESCALATION

  • New amps:
    – Avatar of Corruption grants immunity to corruption. Stepping on a corruption pool absorbs it, granting +15% attack speed, damage, and movement speed for 10 seconds.
    – Elemental Form: Radiant. On lantern tap, enter Radiant form, and heal nearby players for a percentage of your damage dealt. Cancelling Radiant with another form creates a healing explosion. Umbral form will now also explode for damage when cancelled by another form.
  • New mod: Planar Voyage opens a portal to the Umbral realm, where you can collect umbral motes which grant 10% bonus damage to your whole team for a short period for each mote collected.
  • The Styxian mod has been re-added.
  • Squad Goals and Mender’s Gift will no longer appear in amp selection when playing solo.
  • Bonds of Corruption amp now provides 15% bonus damage per enraged Behemoth, and 5% bonus lifesteal per aether-charged Behemoth.
  • Hellions can no longer spawn with the Danger Zone mod.
  • Airstrike Beacon is now usable in Umbral Escalation.
  • Improved collision, boundaries, and environmental effects in Umbral Escalation.
  • Fixed a bug that could cause Behemoths to jitter in Umbral Escalation.

GAMEPLAY

  • Torrent Shield and Medic +6 perks return to their full quantity of shielding whenever they are refreshed.
  • Improved camera targeting in areas with multiple enemies.
  • Added a tutorial for Bounty Tokens.
  • Improved general combat audio.

UI

  • All screens in the airship lobby now show the countdown timer — no more surprise departures while changing gear!
  • You can now draft bounties while visiting the Training Grounds.
  • Inspect Player is now rebindable on PC.
  • If a quest objective is on a different island, a quest and compass marker will point to the hunt board to indicate that you need to travel to complete it.
  • You can now remove event quests from the quest tracker.
  • When a quest requires you to upgrade an item, a quest marker will appear above the NPC, and the appropriate items will be marked in the UI.
  • The End of Hunt screen’s progression changes are no longer an offensive bright green.
  • Changed the display of damage numbers from the Drask Lantern Hold ability to show one large number per part hit rather than multiple small ones on the same part.
  • Quests that require you to go to the Training Grounds or Ramsgate now have HUD indicators that lead you to the travel point.
  • Improved menus, UI elements, text, and localization.
  • Improved UI SFX.

PERFORMANCE

  • Made assorted CPU optimizations and FPS improvements, including player nameplates, high-population cities, pylons, gatherables, and banners.
  • Slightly reduced load times.
  • Improved matchmaking from and into Ramsgate/the Training Grounds.
  • Improved the way island data is downloaded.
  • Fixed a number of rare crashes.

MISCELLANEOUS

  • Heroic patrols now unlock upon accepting either the ‘Make Room Make Room’ or ‘Thrilling Heroics’ quest instead of just ‘Make Room Make Room.’
  • Any tutorials you have completed are now available in the Journal.

BUG FIXES:

GAMEPLAY

  • Fixed a bug where players had very little health after being revived.
  • Fixed a bug in Escalation where Slayers weren’t granted rewards above common rarity before the final round.
  • Improved consistency of invulnerability while Frozen.
  • Fixed a bug where dodging couldn’t be buffered during an attack animation.
  • Smollusks can no longer be invisible.
  • Using a stim to recover from being downed can no longer block other players from using aether vents.
  • Aether vents will now only show the interaction prompt if it is possible to interact with them.
  • Fixed a bug where the From The Ashes amp could make you permanently invulnerable.

UI

  • The player inbox can no longer crash if there are no messages in it.
  • Fixed a number of bugs that caused breadcrumbs to display incorrectly.
  • Fixed a number of bugs with the quest tracker.
  • Fixed a bug where a failed retry vote on Trials could cause you to get stuck instead of returning to Ramsgate.
  • Manually setting the lantern button to LB no longer unbinds the legendary ability button.
  • Fixed a bug that showed duplicate armour entries if you purchased a set of armour from the Vault but already owned parts of it.
  • Fixed a bug that caused the Returning to Ramsgate counter to get stuck at zero seconds.
  • Torgadoro weapons, Thrax banner standard, Thrax sigil, Thrax lantern, and crowns now have the correct rarity.
  • Empty panels are no longer shown when no transmog is available for an item.
  • Fixed a bug where Mastery notifications could be shown multiple times.
  • Fixed a bug where the Threat Rating shown for some Behemoths was incorrect.
  • Fixed a bug where the Escalation boost reward would not display correctly when claiming Hunt Pass rewards.
  • Fixed a bug where text shown in chat when reaching the final Escalation arena showed the wrong element.
  • Fixed a bug where tutorials and journal entries showed the wrong back button.
  • Fixed a bug where the wrong image was shown on the Danger Meter tutorial screen.
  • Fixed a bug where camera shake appeared incorrectly under high latency.
  • Fixed a bug where ‘Q to interact’ didn’t work in Ramsgate.
  • Fixed a bug where a line of subtitles would sometimes disappear too soon.
  • Fixed a bug where the player would be unintentionally directed to the Weapon Overview screen.
  • Fixed a bug where HUD elements for legendary repeaters didn’t change when swapping parts on the Training Grounds.
  • Fixed a bug where hunt descriptions weren’t being shown on the map screen.
  • Fixed a bug where the ‘Face the Fire’ quest didn’t appear on the hunt board.
  • Fixed a bug that caused an unresponsive button prompt to show on locked tutorials

COSMETICS

  • Skirts and tabards no longer point upwards when using the Elevated Spirit emote.
  • Fixed clipping issues with chest armours when using Tactile Waveform gauntlets.
  • Fixed a bug where your hair colour on the Twist Out hair would appear incorrectly in menus.
  • Fixed a bug where the Skullforge’s fire didn’t work correctly with hidden helms and transmogs.
  • Fixed a bug where hiding your helm could cause your head to disappear.

MISCELLANEOUS

  • Fixed several places where it was possible to leap off the map using the war pike.
  • The island edge recovery sequence is no longer limited to 30fps.
  • Fixed a bug that could cause the wrong atmosphere and lighting to be used.
  • Fixed a bug where your lantern could be visible even if you weren’t.
  • Fixed a bug where an opaque floating head appeared on perfect dodges.
  • Iceborne VFX no longer prevents other player VFX from triggering.
  • Feet no longer clip through the floor of the airship.
  • Fixed a bug that could cause strafing movements to look like sliding.
  • Fixed a number of bugs where audio didn’t play.

Whew! This Dauntless update 1.33 July 30 patch might be the biggest one we’ve seen yet! Happy hunting, people!

Source: PlayDauntless

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare Season 5 Start Date Set for Next Week, Shadow Company Trailer Release

To no one’s surprise — unless you weren’t keeping tabs on the leaks that surfaced — Activision has announced the Call of Duty: Modern Warfare Season 5 start date for August 5!

In addition to that, a new trailer was released about the Shadow Company!

Info straight from the press release:

As Season Five approaches, events have transpired and led to the formation of a new group aligned in name only with the Allegiance faction – Shadow Company. An elite PMC, Shadow Company operates outside the boundaries of the original Armistice. Forged from the fires of in-fighting between the Coalition and the Allegiance, Shadow Company has a framework and agenda all of their own.
All experts in their field with formal military experience, this trio of Operators is prepared to change the current experience of Verdansk. Highly skilled with a diverse range of expertise the Shadow Company consists of Rozlin “Roze” Helms (formerly Jackals), Velikan, and Marcus “Lerch” Ortega, the Company’s leader. 
Aside from the start of Season 5, we’re expect teases or an outright reveal to happen soon for Call of Duty 2020 as well, and of course, a big change to Warzon’s Verdansk!
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Hyper Scape Release Date Set for August 11 on PC and Consoles; Season One Detailed

Ubisoft has today announced the Hyper Scape release date for both consoles and PC! The free-to-play battle royale will smash its way out this August 11 on the PS4, Xbox One and PC. In addition to that, the details for the game’s first season has been announced too.

Before diving in to the Hyper Scape Season 1 details, Ubisoft is hosting a limited time in-game currency reward event for those who are playing the beta on PC.

LIMITED TIME IN-GAME CURRENCY REWARD EVENT

As a thank you to all of our fans who have made the beta a success, we are launching a special reward event this weekend. Play the beta or watch on Twitch for at least one hour and you will receive 600 Bitcrowns on August 11th when Season One launches. There are two ways players can unlock this reward:

  1. PLAY the Open Beta for at least one hour this weekend
  2. WATCH eligible Hyper Scape streams on Twitch for at least one hour. (Streams must have the Crowncast extension enabled. Players must first link their Uplay account using the extension and claim at least one battle pass point to be eligible)

For the rest of the details for Hyper Scape Season 1, head on below.

CONSOLE LAUNCH WITH SEASON ONE

Following PC-exclusive live phases, Xbox One and PlayStation 4 players will have the opportunity to jump into the Hyper Scape for the first time. Console players who have unlocked or purchased Technical Test and Open Beta cosmetic items, either by playing the live phases on PC or through Hyper Scape Crowncast, will have access to all those items when playing on console, as Hyper Scape supports cross-progression on all platforms.

 

“While the game has already been accessible on PC since our first test phase, Season One is for us the true launch of Hyper Scape,” says Graeme Jennings, Senior Producer for Hyper Scape at Ubisoft Montréal. “We have leveraged our test periods to develop and release frequent updates, notably on the global balance. With those updates we are now ready to welcome console players into the mix, with lots of new content to enjoy.”

 

NEW CONTENT COMING WITH SEASON ONE

Hyper Scape’s first season introduces a brand new mid-range weapon, the Dragonfly, as well as a new hack, Magnet, which can be used to trap unsuspecting contenders. Season One will include a total of 11 guns and 11 hacks. In addition to Solo and Squad Crown Rush, additional limited time game modes are also planned for Season One.

 

HYPER SCAPE’S STORY STARTS IN SEASON ONE

Season One kick-starts the overarching Hyper Scape narrative: There is a mystery in the Hyper Scape created by Prisma Dimensions that players will have to solve. Season One introduces Memory Shards that players can collect to discover more about certain characters and events. Every week, a new Memory Shard will be hidden in the game world, for players to find and collect. In addition to Memory Shards, comics will be released during Season One and following Seasons, building Hyper Scape’s story.

SEASON ONE BATTLE PASS

Hyper Scape Season One also includes new customization items through its Battle Pass. This Battle Pass offers a free and a premium track and features 100 tiers of exclusive cosmetic items to unlock during the Season. The premium track of the Battle Pass is available for 950 Bitcrowns, the in-game currency. Players get Bitcrowns by simply playing the game, or by purchasing packs of Bitcrowns with real money on the Ubisoft or first party stores. Similar to the Open Beta, viewers can progress their Battle Pass simply by watching Hyper Scape streams on Twitch with the Hyper Scape Crowncast extension enabled. Additional customization items will be available through the in-game shop.

In other Hyper Scape news, we take a look at how the genre might be saturated with Ubisoft’s latest game entering an already crowded genre.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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UFC 4 Career Mode Shown Off in New Trailer

In every sports game, one of the biggest draws for games is putting yourself (or the character you created) into the game and checking if you have what it takes to compete with the best athletes in the world. That’s no different in UFC 4. EA has given us our first look at the UFC 4 Career mode in a new trailer that showcases the freedom the mode brings.

Whether it’s inside or outside the octagon, every move matters in your pursuit of becoming the undisputed champion in EA SPORTS™ UFC 4. The overhauled career mode experience gives you all new tools to put yourself in the journey from unknown amateur to UFC superstar.

Using the all new Fighter Evolution feature, watch your character grow based on the disciplines they use in training or bouts. If you’re a Brazilian Jiu-Jitsu artist who trained for his black-belt from childhood or a devastating boxer who spent their youth in backyard contests, your experience shapes your skill-set. Control over your career reaches an all-new peak this year, with meaningful relationship building options and more control in career paths. The fights, the weight classes, and the rivals you’ll make are all up to you.

Players are given a wide berth when it comes to how they want their in-game avatar to fight. It’s been always the case in past UFC games, but in UFC 4, how your character receives damage, what specific moves you do repeatedly will have an impact to how your fighter grows.

Set to kick its way out this August 14 for the PS4 and Xbox One, you can watch the official UFC 4 gameplay reveal here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 5 Events Calendar for the Entirety of August Revealed

While DICE might not be releasing any new Battlefield 5 content, that doesn’t mean that players shouldn’t expect anything at all. On the contrary, publisher EA has today announced the Battlefield 5 Events calendar for August, which lists down the Mode of the Week per week, and what rewards players can obtain.

EVENTS CALENDAR

JUL 30 – AUG 5

Mode of the week: Team Deathmatch
Login Reward: Crew cut – Hair
Final Mode Reward: 100 BFC

AUG 6 – 12

Mode of the week: Conquest Large
Login Reward: Can Opener – Weapon Charm
Final Mode Reward: 1000 CC

AUG 13 – 19

Mode of the week: Conquest Small
Login Reward: Cash Roll – Weapon Charm
Final Mode Reward: 100 BFC

AUG 20 – 26

Mode of the week: Rush, Frontlines & Domination
Login Reward: Home Sweet Home – Weapon Charm
Final Mode Reward: 100 BFC

AUG 27 – SEP 2

Mode of the week: Team Deathmatch
Login Reward: Stinger- Weapon Charm
Final Mode Reward: 100 BFC

Once we get the new events calendar for September, we’ll let our readers know ASAP.

More Battlefield 5 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PUBG Update 1.47 July 30 Brings Season 8 to Consoles

While PlayerUnknown’s Battlegrounds (PUBG) PC players got it last week, Season 8 is now out for consoles too! PUBG Corp. has released the PUBG update 1.47 July 30 patch! The biggest thing here is, of course, the Sanhok remaster, the Loot Truck and more.

PUBG Update 1.47 July 30 patch notes:

https://www.youtube.com/watch?v=zfuIdJ4BkbM&feature=emb_logo

Sanhok Remaster – Return to Sanhok

The main feature of update 8.1 is of course Sanhok, which has been reworked from the ground up to look better, perform better, and offer more balanced gameplay. We wanted Sanhok to feel more like a forgotten, overgrown paradise while addressing some of the most glaring balance issues we’ve seen over the last couple of years. We’re happy with what we’ve created and hope you are as well. Read on below for some snippets on what we’ve changed in some of the island’s more prominent areas.

Sanhok Season 8 Key landmark changes

Bootcamp

Bootcamp has been completely reworked. We wanted to keep this a hot drop location, while improving the feel and competitive conflict in the area. There is plenty of line of sight for long range engagements but also lots of cover for players to advance on opponents. There are underground areas for aggressive close quarters combat as well. Overall, we feel the changes have amplified the risk vs reward gameplay players want from a hot drop, while giving everyone more options to best approach different situations.

Quarry

The old version of Quarry was a beloved, yet terribly imbalanced experience. We’ve done a lot of work here to make this unique location fun and fair for those who find themselves in it. The stone blocks are now larger to provide better cover from opponents with the high ground and we’ve added some perilous rope bridges to give players more options for crossing without having to go through or around. All in all, Quarry should now be a meaningful destination for players who want long firefights and non-conventional engagements.

Airfield (Previously Mongnai)

We’ve replaced the farm area in the Northeast with a new Airfield. The farm never quite got the attention we were hoping it would, so we’ve added some incentives for players to drop on this part of the island. The main incentive being that the Airfield, perhaps unsurprisingly, now has a chance to spawn the Motor Glider! This is the only place you can find it on Sanhok, so grab a gas can and take to the skies!

Getaway (Previously Docks)

The old docks were fun, but generally were low in the loot department, especially for a drop that far away. Our replacement is the Getaway, a loot packed resort town designed to separate tourists from their money. Featuring poolside bars, a boardwalk, Sanhok’s premiere dance club, there’s plenty of neon haze to go around. Just don’t let it distract you from why you’re there.

Ruins

While the structure of the Ruins itself was always hotly contested, the areas surrounding it posed a severe disadvantage for anyone walking out without the proper gear. We’ve reworked this area to make ruins the massive, labyrinthine, and deadly destination it should be, with plenty of loot for those willing to raid its treasures.

Mountain

The mountainous area in Sanhok certainly make for topographical diversity, but when it came to actual gameplay implications, there were a number of issues here. Players caught up here with the blue zone approaching were left with few options, one of which was jumping and hoping for the best- a few of you have probably been there. The other is the straight up high ground advantage with little to no counterplay for those caught below. With these thoughts in mind, we’ve added additional pathways to reach it, adding some flanking options for the team with the high ground to defend against.

Cave

We’ve redesigned the Cave to have the fiction we’d always wanted it to have. You can still get your thrills through the scariest vertical pool drop in PUBG, but now there’s a cool subterranean temple waiting for you to explore, should you survive the fall.

River

Our main goal with the River was to give players more options to traverse it. Original Sanhok had very few places to cross without diving straight into the water, so we’ve added more bridges for crossing, additional cover on some existing bridges, and more cover on river banks should firefights open up there.

Pai Nan / Khao / Sahmee / Kampong

These towns have all received some reworking, adding verticality, interesting things to explore, new ways to fight, and most importantly, great venues to battle over the new Loot Truck as it passes through each town. In some cases, the changes are minor, such as simply widening the road so the truck can pass through to bigger reworks to create more interesting ways to battle.

Bhan

While a cool locale, Bhan was underused and a pain to loot. We’ve removed Bhan and replaced it with a normal set of houses so that we can focus on using those resources for unique locations elsewhere. Due to the more simplified and familiar building layout, this area should now be a more defensible position to loot and control.

New Feature: Loot Truck

The Loot Truck is a brand new feature that gives players an additional, albeit risky, way to gear up. Trucks spawn in one of several garages around the island and drive along roads, enticing players to attack them. As these trucks take damage, they’ll drop some loot and continue on their way. Players persistent enough to destroy the truck will be rewarded with an even bigger cache of weapons and gear for you and your squad. Be careful when attacking these rolling behemoths, though- they can take a lot of damage and doing so will certainly draw some attention.

  • Up to four Loot trucks are spawned at the start of the match.
  • Each truck is spawned separately inside of one the special garages scattered around the map.
  • When a truck is destroyed, a new truck will be spawned from the garage.
  • A total of 8 Loot Trucks can spawn in a single match.

Heavy Armour

  • Loot truck can be damaged and destroyed with weapons/throwables

  • However, the loot truck takes decreased damage due to its heavy armour.

  • As loot truck receives damage, it will start to drop lootable small or large containers.

    • Dropped containers can be looted.

  • When the truck’s durability hits 0%, the truck will explode and give excess to large amount of best loot including possible exclusive weapon loot.

    • Exclusive weapons are weapons with a pre-applied skin with a unique name.

Loot trucks are only spawned in normal matches during 8.1 update!

Balance update

Remastered Sanhok will feature mostly similar item spawns compared to previous version of Sanhok.

  • However, the Panzerfaust has now been added to world spawn loot.

Vehicle spawns in Sanhok has been slightly adjusted to fit the new map.

  • Some vehicle spawn spots were deleted to make way to the new loot truck’s path.

Weather

  • Remastered Sanhok will feature clear day, sunrise, sunset, and overcast weather types.

Other changes

  • Due to the remake of ‘Getaway’ (previously Docks), Docks map is now removed from TDM map selection.

  • Updated Sanhok will be available on both Normal/Ranked matches as well as in Custom matches.

    • Old Sanhok will be no longer available in all game modes.

  • New Sanhok themed lobby and exclusive BGM has been updated.

  • Adjusted the Fade effect of the bluezone walls to look more natural.

Survivor Pass: Payback

With the new season comes a new Survivor Pass! Survivor Pass: Payback lets you earn nearly 100 new skins as you explore the remastered island of Sanhok. Complete special missions to unlock unique weapon skins and face paints. We’ve also increased the XP you can earn through playing and surviving, up to 7200 XP per day just by playing the game!

Deleted Mission tabs

Following 3 mission tabs were deleted from the survivor pass.

  • Community Mission

  • Progression Mission

  • Beginner Mission

Changes in Season missions

  • After the update, unlike before, all missions will be opened rather than waiting for each mission to be opened every month

  • Complete all 4 types of Sanhok related missions to earn total 4 different weapon skins

Challenge Mission

  • These are challenging missions based on the theme ‘Survival’

  • They are composed of total 16 missions capable of earning 4 make-up items

Survivor Pass XP

  • Now players will be able to acquire more XP proportional to the time survived in normal/ranked match.

  • Players can earn approx. 600XP per 1 hour of normal gameplay and maximum 7200 XP per day.

Gameplay

Gas Can Improvements

The Gas Can improvements, which were postponed from update 7.2, are now back with some changes!

  • Changes from 7.2 patch

    • Spilled fuel was too easy to be spotted making difficult for players to make ambushes.

    • Spilled fuel is now blend much better with the environment making it difficult to spot.

    • Fuel now splatter in larger areas/puddles so that once its lit, it flames similar to the molotov’s flame.

    • We have decreased the number of fuel cans and increased the spawn time in the training mode

  • You can now equip Gas Cans in the melee weapon slot.

  • Press “attack” to pour gas on the ground. It takes around 7 seconds to empty the can.

  • Spilled fuel can be set on fire with gunshots, molotovs, and grenade explosions.

    • Fire deals the same damage as a molotov, but burns longer (~20 seconds).

    • Spilled fuel evaporates in about 3.5 minutes.

  • You can also throw the Gas Cans the same way as melee weapons (aim, then press attack), which causes it to release some fuel upon landing, making it easier to ignite and explode.

    • Jerry Cans cannot be picked up or reused after being thrown, but can still explode.

  • Changes to Jerry Can explosions:

    • Deals less initial damage. Max 40 dmg, which scales down with distance from the explosion.

    • Now sets the nearby area on fire like a molotov, dealing damage over time.

Parachute Follow Feature

Added parachute follow to help teammates land together.

This feature was temporarily removed after its addition in Update 6.2 due to some technical issues which have now been resolved.

  • During the pre-match countdown, follow UI will be shown at the bottom left of the screen.

  • Open the map to select a teammate to follow.

  • You can still select a teammate to follow up until exiting the plane.

  • After selecting a teammate to follow, you can cancel on the map screen, or also by holding the cancel button(PS4: O / Xbox & Stadia: B) while in the plane, or while actively following a player in your parachute.

  • If you’re obstructed by terrain or an object, your follow will be cancelled.

  • A new icon has been added to better highlight the “Disable Follow” option

The intention behind this feature to help make the parachuting process more convenient in teamplay situations. Parachuting is a skill to learn in and of itself, and every now and then, you often run into teammates who don’t know where or how to land. Many times you had to see teammates get knocked in the early stages of the match because they landed just too far from their teammates. With the parachute following feature, players can simply choose a teammate to follow and safely land near where they do. Super convenient for going on those quick bathroom breaks during drops too.

Ranked Mode

New Season

A new Ranked Season has begun. Ranked Rewards for Season 7 will be distributed to players shortly after launching into the new season.

  • Vikendi has been added to the Ranked map pool.

    • You will be randomly matched in one of the following maps: Erangel/Miramar/Vikendi/Sanhok.

    • We have adjusted the map ratio with the addition of Vikendi.

  • Player ranks have been reset

    • Players will be given their initial rank after 5 placement matches.

    • MMR has been soft-reset, so your initial Season 8 placement will be influenced by your Season 7 rank.

  • Leaderboards have been reset

Game Mode Updates

  • Team placements

    • RP(Ranked Point) acquired based on players performance will have to account for Team placement rather than individual placement

      • When a player leaves a match even though teammates are still alive, placement points will be calculated based on the team placement at the very moment when the player leaves the match.

  • If the player decides to stay with the teammates and the team wins the chicken dinner, the player’s placement point will be considered as 1st place.

  • Bonus kill points

    • When killing an enemy player whose rank is higher than 5 divisions, (ex. Silver 5 killing Gold 5 player) player will be able to earn a bonus RP.

      • The greater the difference in rank tiers, the more bonus RP granted to players.

      • Killing a higher ranked player will grant bonus BP RP.

  • RP Growth rate adjustment

    • In order to have players reach the rank best matching their skills, we have adjusted the RP growth rate 50% greater.

  • The minimum Survival Mastery level to participate in Ranked Mode has been increased to level 40 (previously level 20).

Ranked mode ruleset update

With Vikendi joining the Ranked, overall update has been made to the ranked mode rule set.

  • Vikendi is now playable in Ranked mode.

    • Vikendi’s bluezone has been adjusted accordingly to match Ranked mode.

    • Vikendi’s redzone has been removed just like other maps in Ranked mode.

  • Item

    • Small amount of M249 is now spawned in the world

    • DBS is now spawned in the world

    • Mosin-Nagant is now spawned in Erangel/Vikendi.

    • Small amount of crossbow is now spawn in the world.

  • Vehicles

    • Vehicles are now spawned on the Esports fixed spawn locations

      • However, in Ranked mode, vehicle will be not spawned in ‘100%’ possibility.

    • Motorglider is now spawned in Ranked.

      • Motorglider is only spawned in Erangel/Miramar.

      • Motorglider will have small amount of fuel ready in the tank.

  • Flare Gun

    • BRDM-2 is no longer summonable with a flare gun.

      • BRDM-2 has been too overpowered in ranked mode than our expectations.

Ranked-FPP Mode

Season 7 is coming to a close, and we’d like to thank all players who played and participated in the inaugural season of Ranked Mode. The first season was a bit of an experiment for us as we did not know how opening two new queues to the game would affect overall matchmaking, and how our community would take to them. It’s clear from our data that a large majority of our players prefer Ranked-TPP. This combined with the lack of Ranked-FPP matches being created throughout the entirety of the season, we will be closing the Ranked-FPP queue with Season 8.

With your feedback and suggestions, we’re making some other changes to the Ranked ruleset which are detailed in these patch notes. We hope you enjoy this next season of Ranked, we look forward to hearing your thoughts on all of the changes!

Survival Mastery
  • Maximum amount of Survival mastery exp available per match is now set to 1500XP.

Performance
  • Optimized the unnecessary process during opening and closing UI such as inventory and maps to improve hitching

  • Desynchronized how the game loads icons in the inventory to improving hitching during icon loading process.

  • The game now preloads bluezone before the game starts so that no more hitching occurs while loading a bluezone when match starts

  • Optimized the physical actors (objects) to improve CPU performance.

  • Thread scheduling optimization to improve CPU performance.

  • Fixed an issue with Dynamic Resolution to improve framerate stability.

Sound

Footstep sound re-design and remaster

In order to provide better sounds, following improvements has been made

For more details of the improvements, please refer to the dev letter planned for release along with a test server update!

  • Quality & details of the sound resource itself has been improved.

  • Quality upgrade to footstep sounds by distance.

  • Minimized the sound difference between bare foot and with a shoe equipped.

UI/UX

In-game HUD Improvement

  • Improved the boost icon so that players can visually distinguish the 2 different stages of running boost.

New Caption

  • New caption has been added to the main menu Store tab to notify new items.

UI Design Improvements

  • Unified the style of the drop-down menu and improved for much more clear understanding on control method=

  • Improved the style of toll tips to be more consistent.

Emote preview feature

  • Now you can preview your emote from “Customize” > “Emote”.

Added Irish language

  • Now PUBG officially supports Irish. Brendan Greene is Irish, BTW (Will not be provided on PTS, will be available from the 8.1 Live server update.)

Social

‘Team up’ System

Now you can easily ‘Team Up’ with other players who you’ve met in normal, ranked matches!

  • In match result screen of both normal and ranked matches, you can now use the Team Up button to form a team.

  • In case of premade teams, only the team’s host can activate the Team Up button.

  • Death cam will be still available after pressing the Team Up button.

  • When Team Up is successful, new team will be redirected to the game lobby screen after 5 seconds

  • If there are no other players left in the match result screen, player won’t be able to activate Team Up.

Friend list improvement

  • Friend list is now updated in real-time

New Skin & Items

Available from August 5th

  • Starfairy weapon set

    • Starfairy – Vector

    • Starfairy – SCAR-L

    • Starfairy – AWM

  • Corgi Helmet Set

    • Corgi Crew – Helmet (Level 1)

    • Corgi Crew – Helmet  (Level 2)

    • Corgi Crew – Helmet  (Level 3)

  • Corgi Backpack Set

    • Corgi Crew Backpack (Level 1)

    • Corgi Crew Backpack (Level 2)

    • Corgi Crew Backpack (Level 3)

  • TBR Items

    • hambinooo’s Gloves

    • hambinooo’s Hoodie

    • spajKK’s Gloves

    • spajKK’s Hat

    • spajKK’s Shirt

  • Emotes

    • Victory Dance 22

Custom Match

“Custom Match Update! Part 1!”

  • New presets are added.

  • Normal Mode

  • Crossbow Mode(Ghillie crossing)

    • World spawn weapons will only include crossbows, melee weapons and throwable weapons.

    • Ghillie suits will spawn in the world.

    • 4-man squads will fight on Erangel.

    • Initial Safe Zone will form around the centre of the map.

  • One Weapon Wonder

    • Can you win a chicken dinner with your given weapon.

    • You will start the match with one preset loadout.

    • You will have some basic items, but no ammo for your weapon.

    • Loot items and ammo after landing and show what you’re made of!

  • War Mode

    • Basic Setting : Camp Jackal map is added

      • Bomb Kit(Dodgebomb)

      • VSS Kit

      • Overpower Kit: Camp Jackal map is added

      • Sniper Kit (One shot, one kill)

  • We’re planning to introduce additional modes to the game. Also, we’re developing new match settings so don’t miss out!

  • C4

    • On PC, C4 was adjustable through the settings in the Esports mode. However, it wasn’t supported on console. While listening to your feedback and suggestions, we have decided to remove the C4 as many of you thought it wasn’t suitable for the mode. Please continue to send us your ideas.

Bug Fixes

Gameplay

  • Fixed the issue where footstep sounds were not played properly

  • Fixed the abnormally quiet footstep sound played on certain floor types in large apartment building, Erangel.

  • Fixed the issue where melee weapons teleport when thrown inside a vehicle

  • Fixed the awkward movement of No.2 player character when pressing ready.

  • Fixed an issue where DBNO character moves continuously from other players’ point of view.

  • Fixed an issue where BP calculation malfunctioned in public matches with Bots involved.

  • Fixed an issue where if a player enters ADS with 4x scope equipped and moves it down, part of the reticle blinks.

  • Fixed an issue of when reloading AR/DMR and switching it to a secondary weapon and back as a primary weapon, the reload animation does not play and enables the player to shoot quickly.

  • Fixed a sound issue of other players’ footstep sounds being louder than your player’s.

  • Fixed a visual issue of knees not showing on a female character when Festive pants and Jockey boots are equipped together.

  • Fixed an issue where the landing footstep sound is played one more time from the remote player’s perspective when vaulting or ledge grabbing.

  • Fixed an issue where the Normal/Ranked toggle UI appears even when season is set to Season 1 – 6  in “Career>Stats”.

  • Fixed an issue of the camera view miss-locating when you change your throwing stance in FPP on a running train while looking against the direction the train is going.

  • Fixed an issue where the map host observer feature did not function on Sanhok, Miramar and Vikendi on Custom match, E-sports mode.

World

  • Fixing the floating part of the race track in training map.

  • Fixed the issue with certain object becoming invisible when using scopes in the training mode

  • Fixed the issue where players could land on certain point in mid-air

  • Fixed the issue where windows in Cement Factory building would not brake when players vault.

  • Fixed a sound issue in Erangel apartments where if you are located in a different floor, volume of other players’ footsteps on concrete is noticeably smaller than footsteps on wood.

  • Fixed an issue on Miramar where footstep sounds are not heard continuously when performing certain steps.

UI/UX

  • Fixed the excessively narrow scroll bar located in the store menu

  • Fixed the false preview screen displayed in customize tab when previewing item boxes which are still on sale

  • Fixed the unnecessary penalty pop-up message displayed in ranked mode after spectating the players killer player

  • Fixed the issue where players were directed to wrong menu screen

  • Fixed the wrong season title displayed in the Career menu

  • Fixed the issue where observing player’s weapon UI is not correctly displayed.

  • Fixed the issue of when you view a player’s gamer card from the custom match lobby, the number of players were visible in the rich presence.

  • Fixed an issue the death cam isn’t played and moved to lobby even when you press the death cam button from the results page.

  • Fixed an issue of  the player Card’s 3D modeling not being displayed from the Mastery Tab.

  • Fixed an issue of loot glow/pulse affect not saving preference.

  • Fixed an issue where the name of the PCS1-M416 skin is displayed as M16A4 when the game language is set to Russian.

  • Fixed an issue where the ‘Survival Level Too Low’ UI styling doesn’t match the design.

  • Fixed an issue where the profile image of the Xbox player from the recently played list is a default image.

  • Fixed an issue where the Normal/Ranked toggle UI appears even when season is set to Season 1 – 6  in “Career>Stats”.

Skin & Item

  • Fixed the issue where character’s neck part becoming invisible when equipping biker jacket and Ice Princess costume.

  • Fixed the issue where part of Tenebres AKM weapon skin remaining the weapon even after changing to other skin type.

  • Fixed the issue of PEL 2019 Phase 3 item displayed as other item

  • Fixed the clipping issue with Major Trouble costume with a character.

  • Fixed the clipping issue with PLAYERUNKNOWN’S Trenchcoat and PGC 2019 Combat pants.

If there are any changes not included in the PUBG update 1.47 July 30 patch notes above, we’ll update the post accordingly.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Halo Infinite Nerf Gun Now Available for Pre-Order, Includes “Digital Asset” for Game

While Master Chief’s fight in Halo Infinite isn’t happening until this holiday, Halo fans can at least act like they’re Master Chief with the Halo Infinite Nerf gun! The NERF Halo MA40 motorized dart blaster is now available for pre-order on Amazon.

Here’s the features list for this Halo Infinite Nerf gun that interestingly enough, comes with “a game card with a code to unlock a digital asset in the Halo game.”

  • DART-FIRING HALO BLASTER REPLICA: This MA40 blaster is inspired by the one in Halo Infinite, capturing the look of the blaster from the next chapter in this legendary video game franchise
  • MOTORIZED DART BLASTING: Scorch the battlefield with motorized dart blasting! Hold down the acceleration button to power up the motor, and press the trigger to fire
  • INCLUDES 10-DART CLIP AND 10 NERF DARTS: Includes a 10-dart clip and 10 Official Nerf Elite foam darts that are tested and approved for performance and quality
  • RAIL RISER FOR NERF GEAR AND ACCESSORIES: Attach the included rail riser to the blaster’s tactical rail, to add customizing Nerf gear and accessories (not included)
  • GAME CARD WITH UNLOCK CODE: It includes a game card with a code to unlock a digital asset in the Halo game*

There’s no mention of what this “digital asset” is, but I’m guessing it’s a weapon skin or something that will probably be cosmetics-related, and won’t affect gameplay.

In other Halo Infinite news, developer 343 Industries has commented on how big the game’s campaign is, and says it’s “several times larger” than the previous two Halo games combined.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rogue Company Update 1.26 July 29 Introduces Fixes

While developer First Watch Games released a patch for Rogue Company just a few days ago, the studio has today released the Rogue Company update 1.26 July 29 patch and it includes a fair number of fixes! It’s out now on PC and PS4, with the Xbox One and Nintendo Switch version getting it soon (once approved).

Rogue Company Update 1.26 July 29 Introduces Fixes patch notes:

As of 4:00 PM ET (20:00 UTC) we released a client only hotfix for Epic and PS4 (Nintendo and Xbox will follow once approved). Please note the following changes:

  • The VS screen now has an indication the match is loading

  • Players should no longer respawn in Chimera when dying in Strikeout

  • Emote Music will no longer be heard next round if player is dancing during the round transition

  • Players can no longer access the roofs of the large buildings in Skyfell

  • Fixed an issue with players purchasing multiple Founder’s Packs from receiving them

  • Fixed 2 map exploits in Windward

  • Party leader and party members no longer see different queues while queued

  • When leaving a party, the “A player has left your party” notification will no longer appear twice

That’s it for the list of changes. Stay tuned to our Rogue Company review hitting the site soon once we’ve put the game through its paces.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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