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Modern Warfare Playlist Update Adds Shoot House & Shipment 24/7, Ghost Coming on Feb. 11

Call of Duty: Modern Warfare players should get a server-side notice to download something on the main menu before they can log in and play the game, and that’s a new Modern Warfare playlist update.

As teased by Infinity Ward last week, there’s now a Shoot House 24/7 and Shipment 24/7 available! Not only that, but there’s a new 10v10 Mosh Pit playlist too!

·Face Off Grind
·Shipment 24/7
·Shoot House 24/7
·Shoot the Ship for Hardcore
·Hardcore 10v10 Mosh Pit – TDM, Dom, KC, HQ
·Added 10v10 Mosh Pit – Kill Confirmed and Headquarters

In addition to that, remember the Ghost teases in multiplayer? Well, there’s not going to be any of that anymore as Infinity Ward has confirmed that Ghost will be in Modern Warfare come February 11! This is most likely an Operator skin that’s part of Season 2, but it’s still cool nonetheless.

https://twitter.com/CallofDuty/status/1224754668108042241

If you spot any stealth changes made in today’s server-side patch that affects gameplay, let us know down in the comments.

Season 2 is due next week, and we’re hoping that when the game update is released, it will be a lot less buggy than what we got from update 1.13.

More Modern Warfare Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Hellpoint Release Date Announced for April

The Hellpoint release date has officially been revealed along with a brand-new trailer. Hellpoint will be releasing on April 13 for the PlayStation 4, PC, Xbox One, and Nintendo Switch as confirmed today by developers Cradle Games via a rress release.

The title is said to be influenced by such series as Dark Souls, with a dark sci-fi twist to it. The title will feature both local split-screen co-op and online co-op along with some PvP battles. You can watch the latest trailer down below.

From the press release:

Hellpoint is an intense, dark sci-fi RPG set on a derelict space station orbiting an ominous supermassive black hole. Taking inspiration from games like Dark Souls and Dead Space and movies like Event Horizon and Hellraiser, Hellpoint is doubling down on co-op multiplayer (with both split-screen and online support) while immersing players in a twisted narrative involving Cosmic Gods, quantum physics, and extinct space civilizations.

The game is set in the aftermath of a massive quantum cataclysm called the Merge. You wake up on board the Irid Novo space station, a beacon of galactic cooperation and scientific exploration gone horribly wrong. What happens next will be solely determined by your choices.

Key Features:

Souls-like gameplay in a unique setting: Explore the derelict space station of Irid Novo and face bizarre enemies with a tight and unforgiving combat system.

Occult space story: Blending science and fantasy, the intensely atmospheric dark sci-fi setting will keep you searching for answers.

Dynamic World: The Quantic System acts as a dungeon master; slightly transforming the game world every time you die and triggering events as the station revolves around the black hole.

Jump-in co-op and PvP multiplayer: Ask a friend to press Start to join a couch co-op session or call for assistance online.  Hellpoint offers a full, uninterrupted co-op story with shared loot drops.

Split-screen support: The full Hellpoint experience is available in jump-in/jump-out split-screen multiplayer on PC, PS4, and Xbox One.

Looks like it could be a fun title to try out once it’s out, we’ll be sure to keep you posted on any news of the title as we get closer to launch.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Apex Legends Update 1.27 Released, Here’s the Apex Legends Season 4 Patch Notes

Respawn Entertainment has finally kicked off Apex Legends Season 4: Assimilation, and it’s live now! Called the Apex Legends update 1.27 on consoles, the biggest draws here are the new Battle Pass, new weapon, new map update, and of course, the new legend! Check out the full Apex Legends Season 4 patch notes below.

Apex Legends Season 4 patch notes:

NEW BATTLE PASS

Over 100 exclusive items including Legendary skins, Apex Packs, Loading screens, Music Packs, and more! Check out everything in the Season 4 battle pass here.

 

NEW LEGEND: REVENANT Consumed by hate and obsessed with revenge, Revenant uses unnatural abilities to haunt his enemies and defy death. Check out his bio.

PASSIVE

STALKER – You crouch walk faster and can climb higher up walls.

TACTICAL

SILENCE – Throw a device that deals damage and disables enemy abilities for 10 seconds.

ULTIMATE

DEATH TOTEM – Drop a totem that protects users from death. Instead of getting killed or downed, you will return to the totem [with 1 health]

 

LOW PROFILE: Revenant takes +5% damage.

 

NEW WEAPON: SENTINEL SNIPER RIFLE

The Sentinel is a bolt action sniper rifle, effective at medium to long range. If a player presses the “fire select” with a shield battery equipped, the Sentinel will consume the shield battery from your inventory and temporarily enters an energized state. While energized, the Sentinel fires projectiles that deal massive damage to shields. The projectiles use different VFX trails, and there is a unique energized firing sound, so all nearby players know that the Sentinel is firing these higher damage projectiles.

The Sentinel has a limited amount of energy that decays slowly over time, and loses a big chunk of juice for each shot. Once the energy runs out, the energized state ends.

 

MAP UPDATE

Our main goal for a map update, on the design side, is to get players to make new decisions.

By the end of a season, you probably have your favorite spot, or spots, to land. You might prefer to rotate out of your drop location in a certain direction which in turns makes a lot of your games feel similar as the season progresses.

Our goal as Designers is to offer new ways for you to approach the game, and in this case the map, so that each drop, rotation, and gunfight feels as fresh as possible. Here are a few things we’re doing in Season 4 to hopefully help achieve that.

You can read the full details of the changes in our blog here and you can check out the highlights below:

 

THE PLANET HARVESTER With its large, multi-level design the Planet Harvester is unlike anything else on World’s Edge and brings exciting new gameplay options to the game.

 

CAPITOL CITY SPLIT IN TWO Capitol City was the biggest POI in Season 3, getting the most action right out of the ship. By sending the fissure straight through Capitol City and creating some dead space in between (swallowing up one of the construction buildings as well), we essentially split this area into two separate zones for players to land in and loot: Fragment East and Fragment West.

 

THE UPDRAFTS If you jump into the fissure that cuts through Capitol City you’ll slowly be carried back up from the heated, pressurized air, and allowed to coast across and land on the other side. This is balanced by two things. First, you take 25 damage from the intense heat and embers floating inside. This is a consistent amount of damage every time you drop back down. Second, you travel very slowly, in third person, while moving in the updraft.

 

SURVEY CAMP This is a new, small POI in the snowy fields between the Epicenter and Skyhook.

WEAPON RACKS These are guaranteed weapons placed on racks in the small buildings of Survey Camp. You’ll recognize them from Training or the Firing Range. This should give players who prioritize a good weapon over a premier drop location a new decision to make.

 

RANKED SERIES 3

For all the info on what’s changing for Series 3 check out our blog. Highlights below:

Moving to Splits per season, ~6 weeks of ranked play before a reset

Adding Master Tier, Apex Predator becomes top 500 players by platform.

Soft reset and scoring are the same, but soft reset is every split.

Dive trails will be moving to a seasonal reward model, but Series 1 & 2 players are grandfathered in.

The update to how assists are scored in Series 3 also applies to Revenant’s Silence ability.

ANNIVERSARY LOGIN GIFT

For the first week of Season 4 – Assimilation (Feb 4, 2020 – Feb 11, 2020), anyone who logs in during that time will receive the Anniversary Gift, which includes:

Year 1 Origami Flyer charm (if you’ve got any ideas for cotton, please let us know)

Year 1 Loyalty badge

10k XP for your first match of the day (available each day)

The Loyalty badge comes in 3 different flavors depending on when you took your first leap from the drop ship, so feel free to flex on all your latecomer buddies.

LOOT

NEW LOOT: SNIPER AMMO [10 shots per pickup]

Designer Notes: Our goal here is to create a deeper, more balanced long range meta. Since snipers shared ammo types with SMGs and LMGs, there wasn’t a great way to put ammo scarcity on sniper rifles without really penalizing the more ammo hungry weapons that used the same ammo type. So for Season 4 we’ve added a new class of ammo that only applies to Sniper Rifles that we hope will have players being careful about the shots they take and limit how long they can pressure targets at long range before having to reposition.

All snipers now take new ammo type:

Sentinel

Longbow DMR

TripleTake

Charge Rifle [now uses 1 sniper ammo per shot. Magazine holds 4 shots]

New attachment: extended magazine for Sniper ammo.

 

ENERGY AMMO: Now gives 30 ammo per pickup instead of 20. Most ammo players pick up comes from packs that spawn next to energy weapons on the ground. Now that there are only 2 energy ammo weapons in Apex, we needed to up the ammo per brick to keep energy ammo from being too scarce.

REMOVED LOOT: The following items have been removed from the game: Turbocharger hop-up Extended mags for energy ammo [this change went out earlier than intended in the last update and should make sense with other changes in this patch but we wanted to include it here as well for players returning for Season 4 that were not aware].

GOLD BACKPACK: UI update to better convey to the player when they are using or being revived with the perk.

 

WEAPONS

Designer Notes: We want to shift up what weapons are the strongest. Also, we’re aiming to reduce the power of some weapons that seem too strong and give a little boost to some weapons that haven’t been performing as well as we’d like.

UPDATE TO IRONSIGHTS ACCURACY Apex guns move around subtly while ADS — they rotate and sway as you move your aim, they bob up and down and side to side while moving, etc.

We have special tech that makes sure the reticle on the optics stays centered even as the gun moves around a bit. However, until season 4, the ironsights on weapons didn’t have this tech. That meant that the ironsights reticles could move around with the weapon and actually be slightly inaccurate — they wouldn’t point at the screen center where the next shot would fire. With season 4, we have updated most of the weapons’ ironsights to properly stay centered now. Not all ironsights are upgraded yet, but we will be updating the remaining weapons as this season progresses. The weapons that will be updated for Season 4 are:

Longbow DMR

TripleTake

Charge Rifle

Sentinel Sniper Rifle

Havoc

R-301

Flatline

Spitfire LMG

R-99

Alternator

Mozambique

Mastiff

RE-45

Wingman

 

G7 SCOUT

Moved from “Sniper” to the “Assault Rifle” class.

Now only accepts AR optics and attachments [including barrel stabilizers and stock].

Still accepts Double Tap hop-up.

Contributes to progress for stats/challenges for AR’s moving forward.

Reduced fire rate 4.5 -> 4.0

Increasing time between shots for double tap 0.425 -> 0.475

Fixed bug where G7 had 0 ADS air spread, making it the only gun that was perfectly accurate on ziplines, etc.

L-STAR The L-STAR is no longer a crate weapon and can now be found around the map.

Uses energy ammo.

Reloading has been removed and the L-STAR will overheat after sustained fire so best to fire in short bursts to manage overheating and recoil.

Damage reduced per shot 19 -> 18

Rate of Fire decreased 12 -> 10

Less horizontal viewkick when the weapon fires.

 

DEVOTION

Designer Notes: The Devotion was chosen to go into the crate for a couple of reasons. Mainly 1) it is an energy ammo LMG, and so is the L-STAR and 2) data shows us that a fully kitted Devotion is actually one of the strongest weapons in the game, and could work at crate power level. Removed from normal loot pool and is now a crate weapon.

Magazine size: 54

Total ammo stock: 162

Turbocharger functionality.

 

HAVOC

Designer notes: With the removal of turbocharger, we wanted to buff the base havoc. Most notably, we are reducing horizontal recoil and making it easier to control.

No longer accepts the Turbocharger hop-up [turbocharger has been removed from the game] but can still equip Select Fire.

Decreased time between shots when using Select Fire hop-up .77 -> .56

 

R-99

Reduced damage per shot 12 -> 11

Increased magazine size for the first 3 tiers:

Base: 18 -> 20

Common: 20 -> 22

Rare: 23 -> 24

Epic: 27 -> 27

 

PROWLER Increased damage per shot 14 -> 15

 

HEMLOK Increased single-shot rate of fire 5.6 -> 6.4

WINGMAN

Adjusted magazine sizes:

Base: 4 -> 5

Common: 6 -> 6

Rare: 8 -> 7

Epic: 10 -> 8

 

EVA-8

Double Tap hop-up: reduced the delay between bursts: 0.85 -> 0.80

MASTIFF

Fixed an exploit that players discovered and reported where you could rapidly fire the Mastiff.

GOLD WEAPONS UPDATE The following will be the new set of Gold Weapons for Season 4:

Havoc

P2020

Sentinel

Prowler

R-301

 

LEGENDS

BLOODHOUND Downing (not killing) players adds 5 seconds to Beast of the Hunt timer. It is possible to exceed starting time with successive kills.

CRYPTO

EMP no longer destroys friendly Gibraltar Dome Shields.

Dome Shields no longer can stick to Crypto’s Drone.

 

BUG FIXES

Fixed bug that was causing players that reached account level 500 to crash or access their inventory or store.

Fixed bug where player level text would appear on the badges of level 100 badge when it wasn’t supposed to.

Fixed bug for some cases where players were unable to equip weapons from care packages when attempting to swap it with an existing weapon.

Fixes for a few bad spots in World’s Edge where players were getting stuck or getting to places they shouldn’t – thank you to everyone that’s been capturing and reporting these issues and keep them coming!

Fixed bug where sometimes when the Jumpmaster disconnects then the followers in their squad would float in mid-air and be unable to unfollow.

General stability fixes.

QUALITY OF LIFE

Fixes for cases where approaching the edge of the Circle would make the players screen turn almost all white.

Updated colorblind settings based on player feedback.

Community Request: added a Random Favorites option for unlocked skins that can be found in the Legend customization menu.

You’ll see an option to “favorite” skins you’ve unlocked [Y button on consoles].

Choosing Random Favorite option from the skins menu will randomly cycle your chosen favorite Legend skins in between matches.

Increased the timer for when you can still be credited for an assist after dealing damage: 5 seconds -> 7.5 seconds.

Nerfed the Roller that falls from the Loot Drone. Reduced damage. Decreased radius of splash damage. Updated the visual FX to the explosion for better visibility.

“Target Compensation” and “Melee Target Compensation” options have been moved to the “Advanced Look Controls” menu.

PENALTIES AND LOSS FORGIVENESS IN RANKED MODE

There are some changes coming to loss forgiveness to reduce abuse of the system. Loss forgiveness when a teammate leaves or fails to connect is unchanged, and is working as intended. We will be limiting the RP loss forgiveness when you leave once per day. If you exceed once per day more than three times per ranked series, you lose all forgiveness for the remainder of that series. Once these limits are reached players will no longer receive RP loss forgiveness when abandoning a match, regardless of the reason for quitting. We will continue to display prompts that alert you that leaving will count, and now will alert you when you are about to run out of loss forgiveness games.The scaling penalties are the same as last Series.

 

PLAYERS CRASHING WITH DXGI_ERROR_DEVICE_HUNG Some player are experiencing an issue where Apex is crashing with a “DXGI_ERROR_DEVICE_HUNG” error message. We are working closely with NVIDIA to help determine the cause of the issue and provide gamers with a solution (via updated driver or game patch) as soon as possible.

Helpful Information When Reporting: Graphics card vendor/model (ie: ASUS ROG STRIX RTX 2080) Driver version: (ie: 441.66) Any pattern to repro? (specific location, certain duration of gameplay, etc.).

MATCHMAKING UPDATE

With this patch we’ll be pushing out changes globally to matchmaking that we’ve been testing in specific regions. We’re well aware that this has been a contentious topic among players and there’s been some misinformation out there so just to be clear: skill-based matchmaking has existed in Apex since launch and we’ll be continuing to improve it over time.

That’s a ton of changes, no? We’re on the lookout for any stealth changes or secrets included in this patch. Of course, if there’s any datamined info from it, we’ll be sure to report it here on MP1st!

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Warframe Update 1.82 – Empyrean: Railjack + Kuva Lich Changes (27.1.0)

Digital Extremes has released the first Warframe patch of 2020 for consoles and it’s live now! Called the Warframe Empyrean Railjack + Kuva Lich 27.1.0 patch, console gamers will see this as Warframe update 1.82, and there’s a TON of new stuff as well as gameplay changes! Read up on the full Warframe update 1.82 patch notes below.

Warframe update 1.82 patch notes (Warframe 27.1.0):

General Fixes:

  • Fixed the Quellor being unable to use Ammo Mutation Mods.
  • Fixed the Quellor’s clip rendering behind the gun if reloading while aiming.
  • Fixed an issue with Quellor energy colour.
  • Fixed the Quellor Alt Fire being silent when it’s meant to be Alarming (as indicated in the Arsenal).
  • Fixed the Shedu using the wrong weapon mesh when disarmed.
  • Fixed the Shedu being unable to use Projectile-based Mods (Speed, etc).
  • Fixed an issue where the Shedu would get stuck after regenerating ammo.
  • Fixed controller rumble persisting after you have stopped firing the Phage.
  • Fixed Grineer Dregs having broken firing mechanics.
  • Fixed Operator footsteps not being heard if Wisp is the equipped Warframe.
  • Fixed Korrudo having inherited the Hirudo’s Health on Critical Hits mechanic.
  • Fixed the Redeemer weapon series appearing to deal 10x Damage than it actually was.
    • This affected Arsenal stats only, in missions it did the correct damage.
  • Fixed Chroma’s Electric Elemental Ward not responding to Ability Duration Mods.
  • Fixed Frost’s Snowglobe missing the invulnerability period on cast.
  • Fixed toggle sprint carrying over into Wukong’s Cloud Walker (normal hold sprint did not).
  • Fixed Wisp’s Agile animation not idling properly when the Shedu is equipped.
  • Fixed Blade and Whip weapons clipping into Wisp when she runs.
  • Fixed Nezha’s Blazing Chakram not working correctly for Clients when charged.
  • Fixed enemies being immune to Vauban’s Bastille if they were ragdolled out of it previously.
  • Fixed Inaros getting stuck in his Devour animation if Devour is cast on an enemy that dies at the exact same time.
  • Fixed Tactical Reload, Lock and Load, and Eject Magazine Mods not functioning for Clients.
  • Fixed Ivara’s Navigator cast animation not being replicated between Host/Client, resulting in no sound or movement.
  • Fixed an issue with camera zoom being too close to Grendel after using transference + Pulverize.
  • Fixed ability to yeet the Jordas Golem with Itzal’s Arch Line ability, thus breaking the mission.
  • Fixed Garuda charging her Dread Heart at full strength from any amount of Energy regen.
    • This ability now charges at a reduced rate if you are at 0 Energy and incoming regeneration isn’t enough to keep with how much Energy the ability wants to drain.
  • Fixed Mirage’s Hall of Mirror clones not shooting the last round in your magazine.
  • Fixed Mirage’s Hall of Mirror clones not animating properly for double/wall jumps.
  • Fixed Index enemies not attacking Gara’s Mass Vitrify wall.
  • Fixed Glaive lifespan timers not functioning correctly for the Host.
  • Fixed Ivara Navigator not pausing some lifespan timers for projectiles, allowing the projectile to die of old age while you’re still controlling it.
  • Fixed Follow-Through stat changing when the Sigma & Octantis and Cobra & Crane are equipped with a Stance Mod.
  • Fixed the Sanctuary Sentinel Mod and Companion Shelter Mod leaving an invulnerable shield lingering forever for the Host if used in a No-Shield Nightmare mission.
  • Fixed projectile explosion & embed damage not properly using Status Chance upgrades.
  • Fixed Fulmin (only when reduced to below 10 rounds on Semi-Auto firing mode), Flux Rifle, Kitguns with the ‘Gaze’ Chamber type and Pax Charge Arcane, Imperator/Vandal, Cycron, and Larkspur not recharging correctly.
  • Fixed Aksomati Prime and Baza Prime having the same Riven Disposition as their normal variants despite the UI displaying their correct Disposition of 1.
  • Fixed cases of Warframe stats appearing unranked when viewed in the Arsenal.
  • Fixed the UI breaking when selecting the ‘Select All’ button in Vendor screens (Fisher Hai-Luk, etc).
  • Fixed the Primary and Secondary weapons Upgrade > Actions screen including the Umbra Forma in the UI count of how many Forma you have.
  • Fixed a UI error when selecting certain enemies in the Simulacrum that you don’t have fully scanned.
  • Fixed Power Menu UI remaining open when entering a Data-Conduit in Sanctuary Onslaught.
  • Fixed having to select Market items that only require one step to purchase (Relic Packs, etc), instead of displaying the quantity confirmation UI right away.
  • Fixed inability to invite people to a squad if your Matchmaking was set to Solo before joining a Public squad via Invite.
  • Fixes towards Drahk Masters making the stolen weapon for Clients disappear whenever the Masters Halikar is returned through nonstandard means.
  • Fixed numerous weapon hand positions, walking animations, and t-posing in regards to Wisp.
  • Fixed missing ‘Hide Owned’ option and inability to purchase multiple of the same item after going to purchase Debt Bonds then going to another vendor in Fortuna.
  • Fixed an issue where Chroma’s Elemental Ward in the ‘Fire’ mode would subtract health if Operators strayed too far from Warframes.
  • Fixed Jackal and Razorback not correctly turning to face players sometimes when you get behind them.
  • Fixed Eidolon Lures disappearing at certain camera angles.
  • Fixes towards the camera not following you when going back and forth from Submersible areas in Uranus tilesets.
  • Fixed MOA and Kavat Companion Emblems being equipped on the wrong side.
  • Fixed overlapping environmental issues in Grineer Galleons.
  • Fixed misplaced meshes in the Corpus Ship Exterminate tileset.
  • Fixed being able to revive in the ceiling in part of the Grineer Fortress.
  • Fixed being able to get behind the first Data-Conduit in Sanctuary Onslaught.
  • Fixed ability to escape the Grineer Settlement tileset level bounds via Nezha’s Blazing Chakram.
  • Fixed missing door frames in the Grineer Settlement Sabotage Tileset.
  • Fixed being able to see outside the level from the gate in Cetus.
  • Fixed Fast Traveling to Fisher Hai-luk teleporting the player midair.
  • Fixed missing minimap in part of the Grineer Shipyard.
  • Fixed a teleport volume in part of the Grineer Sealab that was larger than it should be.
  • Fixed a hole in part of the Grineer Sealab.
  • Fixed a rock that was missing collision in the Plains of Eidolon.
  • Fixed a rock clipping into a vent on the Corpus outpost.
  • Fixed an issue with the Behemoth Juggernaut boil not being opaque.
  • Fixed a distressed pipe appearing as white instead of red in Jupiter.
  • Fixed lightmaps on pressure plates in old Corpus ship Sabotage core.
  • Fixed a crate that was spawning within walls on the Grineer Shipyard.
  • Fixed a minimap that was missing from a section of the Grineer Shipyard.
  • Fixed Mercy icon appearing on floor for Larvlings.
  • Fixed an issue with Ciphers that was causing fails not to count properly in fails stat.
  • Fixed Distortion Overrides not working on objects whose base materials themselves didn’t have a distortion shader.
  • Fixed some cases of the ‘Deploy Resource Extractor’ button losing functionality.
  • Fixed cases of invulnerable Corpus Turrets.
  • Fixed K-Drives spawning ridiculously far away after being left on top of water in Orb Vallis.
  • Fixed Orb Vallis/Plains of Eidolon objective markers moving around when in Archwing.
  • Fixed Companion Weapon Riven Mods not displaying under the ‘Mods’ tab in Cephalon Simaris’ Offerings.
  • Fixed Nightwave multi-rank up past 30 displaying incorrect tier numbers and prestige status on the rank up popups.
  • Fixed performance issues with Kela De Thaym’s Rollers.
  • Fixed performance issues with the Ballistica projectile trail FX over long distances.
  • Fixed maggots potentially being created out of bounds when spawned by the death of a Brood Mother.
  • Fixed animation issues with the Grineer Flameblade causing its second and third attacks in its attack combo to miss its target.
  • Fixed Lephantis sometimes not immediately dying after all three heads have been destroyed.
  • Fixed Pet Companions struggling to path ziplines.
  • Fixed characters in certain languages such as Simplified Chinese not showing correctly in input fields.
  • Fixed clients sometimes not getting Relic reward selection screen.
  • Fixed Frame display showing when backing out of controller customization while in mission.
  • Fixed single emissive colors not showing properly on Equinox and Khora.
  • Fixed miniature Boiler pods that could get stuck lingering in mid-air.
  • Fixed violent flickering in Helminth room.
  • Fixed the too-thick dust in the middle of the Orbiter.
  • Fixed Imperator GPU particles moving towards the camera.
  • Fixed inability to equip the Astrea Skin/Helmet on Ivara Prime.
  • Fixed incorrect textures on Ivara Prime using the Astrea TennoGen.
  • Fixed Excalibur Zato’s visor appearing to jitter instead of being rigid.
  • Fixed Trinity Prime having weird tail cloth physics.
  • Fixed the Massif Prime Syandana getting stuck on Ivara Prime’s skirt cloth.
  • Fixed the Cirrus Chest piece interacting poorly with Wisp.
  • Fixed the Cirrus Leg Armor being incorrectly placed on several Warframes.
  • Fixed Imugi Prime Shoulder pieces always glowing blue when Mirage is using Eclipse.
  • Fixed Ivara Prime’s Artemis Bow Prime darkening when viewed in the Arsenal.
  • Fixed the permanently black Prisma Koi Sentinel tail.
  • Fixed an issue with some TennoCon Glyphs appearing the same.
  • Fixed the Heartwood Armor set clipping with Rhino.
  • Fixed incorrect Energy color for the Vengeful Shockwave Ephemera.
  • Fixes towards Ivara Prime’s helmet cloth clipping through her forehead.
  • Fixed Ivara Prime’s Quiver ability not using her Artemis Bow Prime mesh.
  • Fixed Sigma Series Sugatra not being positioned correctly on Glaives.
  • Fixed the Paris Prime arrow using incorrect textures.
  • Fixed incorrect Energy color on the Hema muzzle flash light.
  • Fixed overly metallic reflections on the Kopesh Longsword Skin.
  • Fixed incorrect lightning textures on Volts.
  • Fixed Volt visually missing his arm rings in his Codex/Market diorama.
  • Fixed missing Channeling particle FX on the Targis Prime Armor (appears with x2 Combo Counter).
  • Fixed seeing a distorted flat circle on the Staticor explosion (and radiation areas).
  • Fixed incorrect Kubrow eye glow color when using the Metus Fur Pattern.
  • Fixed Wuush and Meteor whip skins not sitting properly in the hands when used with some whips.
  • Fixed offsets for Equinox night form leg armor so it sits better on the leg.
  • Fixed Nezha’s FX not properly working on ragdolled enemies.
  • More fixes towards Elemental FX being misaligned on Zaw Skins.
  • Fixed Elemental FX not working properly on Excalibur Deluxe Nikana.
  • Fixed Elemental FX not working properly on Wukong Deluxe Whip.
  • Fixed Daikyu FX issue.
  • Fixed incorrect Electricity FX on Volt Proto Skin footsteps.
  • Fixed incorrect Electricity FX above Volt’s Electric Shield when Shock is cast through it.
  • Fixed permanent Water FX on players using Itzal’s Arch Line to escape water.
  • Fixed FX issues with the Simaris Ship / Dojo Decoration no properly adjusting when moving around.
  • Fixed some attachments not showing combo multiplier FX.
  • Fixed the Tonfa Hades Skin flame FX always appearing orange despite changing the Energy color.
  • Fixed Saryn Prime appearing covered in a flickering triangle FX when casting Molt or Toxic Lash.
  • Fixed Excalibur’s Chromatic Blade elemental FX and statistics on Exalted Blade not updating after you change your Energy colour. Instead, they are stuck on the default Electricity element.
  • Fixes towards the Octavia’s Anthem music note FX trail disappearing when you locate and collect the first or second Mandachord part.
  • Fixed some distortion FX on the Ice Planet’s heat generators and improved their performance by removing a bunch of scripts to animate them.
  • Fixed Ivara’s Artemis Bow arrows not reflecting chosen colors when stuck into objects/enemies.
  • Fixed fully default Look Links not applying to your Warframe.
  • Fixes toward Look Link colors not applying properly to Kubrows/Kavats/Venari.
  • Fixed Look Link diomara for Venari appearing squashed and having a normal Kavat tail.
  • Fixed overwhelming Elemental FX on Titania when she is given an Elemental buff.
  • Fixed missing Melee sounds on Zaws equipped with a Scythe or Nikana Skin.
  • Fixed the Arit Longsword Skin being invisible and having no sounds if used on a Zaw.
  • Fixed missing Venka Melee sounds.
  • Fixed Terra Manker’s weapon sound playing non-positionally.
  • Fixed magnetic proc sound playing repeatedly on Shock Eximus Auras.
  • Fixed broken warp sounds in the Sentient tileset.
  • Fixed in-game voice chat not functioning properly (would not play back any audio).
  • Fixed Simulacrum Ammo pickup playing the ‘Shield recharge’ sound.
  • Fixes towards missing subtitles/dialogue during the Apostasy Prologue quest.
  • Fixed some items in the Market having overlapping text (Kavat Incubator Upgrade Segment, etc).
  • Potential fix towards Resource Crate names lingering after being destroyed.
  • Fixed Mission Time carrying over from time spent in Dojos or Relays.
  • Fixed Mission Time including the time spent in your Orbiter after aborting a mission prior.
  • Fixed Coildrives in Orb Vallis never despawning if the player doesn’t move and the Coildrive has passengers still inside.
  • Fixed dispatched Drop Pod NPCs being confused at their own existence by standing stationary and staring into the sky contemplating life as ‘just another clone’.
  • Fixed cases of Warframe stats appearing unranked when viewed in the Arsenal.
  • Fixes towards odd pathing behaviors with the Jordas Golem.
  • Fixed distortions being offset with Dynamic Resolution enabled.
  • Fixed a script error when selecting an unnecessary Replicate button on Researched Dojo Pigments.
  • Fixed a script error related to Tusk Mortar Bombards crouching.
  • Fixed a script error if the Host selects a mission while the Client is still loading into the squad.
  • Fixed a script error in the Focus Arsenal screen.
  • Fixed a script error and loss of functionality when viewing Archwing weapons without having the Archwing Quest complete.
  • Fixed a script error that could break various Drone escort missions (including Plague Star).
  • Fixed a script error when changing loadouts while in Fortuna.
  • Fixed a script error for Clients when changing Arch-Guns in the Arsenal in Simulacrum while another Arch-Gun is already equipped.
  • Fixed a script error that could break an bounty stage if the objective was destroyed right at the last moment.
  • Fixed script error that could occur if you joined a mission while the host was running a K-Drive race.
  • Fixed a script error when your Sentinel activates the Revenge Precept.
  • Fixed a script error when your Kubrow activates the Stalk Precept.
  • Fixed a script error related to a ragdolled enemy in Orb Vallis.
  • Fixed several script crashes caused by Warframe and Archwing abilities.
  • Fixed a potential crash in the Weapon Upgrade screen.
  • Fixed possible script error that could occur if you aborted a mission right as a missile locked onto your archwing.
  • Fixed some inaccurate LOC text.

PS4 Specific Notes: 

  • We have done some remastering for this update and have reduced the overall size of Warframe on PS4 by a whopping 3 GB! Unlike other remasters we’ve done in the past, you will not be required to re-download Warframe to accept the remastered version.

Console Specific Notes: 

  • A 7- Day Resource Booster will be delivered via Inbox message on login after you’ve downloaded the update as a thanks for your incredible patience while waiting for this update. Log in anytime now until Tuesday, February 11th @ 2 PM to claim your 7-Day Resource Booster. 
  • We mentioned in our PSA that we were investigating some well-needed performance optimizations – here they are! We aren’t stopping here though, we will continue to work on performance for the next major update to improve other notoriously choppy areas in the game.
    • Optimizations for the Kuva Fortress tileset. This includes cleaning up wasteful materials, abusive lighting, volumetrics, overdrawn meshes and much more. More optimizations to come!
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    • Optimized Imperator Vandal projectiles when used in Railjack to improve performance.
    • Improved performance when shooting with the Apoc.
    • Improved performance of the Railjack cannons.
    • Optimizations towards performance when Piloting the Railjack.
    • Optimized the Omni tool to fix a hitch when equipping it.
    • Optimized camera placements overall when customizing Railjack / viewing aspects.
    • Made some micro-optimizations to HUD marker performance, especially on Railjack.
    • Made a micro-optimization to a common function used by Railjack game-code.
    • Made a micro-optimization to numerous Railjack missions.
    • Made a micro-optimization to Railjack lighting.
    • Made some micro-optimizations to HUD performance, especially on Railjack.
    • Made a micro-optimization to UI performance, including while piloting the Railjack.
    • Made a micro-optimization Railjack POI once sub-objectives have been completed.
    • Made a micro-optimization to a script that handles fire breaking out on a Railjack.
    • Optimized Vauban’s Flechette Orb projectile FX to improve performance.
    • Optimized enemy Enemy class hierarchy slightly.
    • Optimized Imperator projectiles to improve performance.
    • Optimized performance in a section of the Kuva Fortress.
    • Optimized the Index Gas Works map – should run a lot smoother now!
    • Optimized Host-Migration speeds for Clients to be significantly faster.
    • Optimized collision on Orokin Derelict Tentacles to better match current player movement skills.
    • Optimized runtime lighting in an Earth cave tile.
    • Optimized real time lighting in the Jupiter Gas City Index tileset.
    • Optimized muzzle flash FX on the Zundi Pistol Skin.
    • Made some micro-optimizations to the mini-map code.
    • Made some systemic optimizations to the script runtime.
    • Made some micro-optimizations to the UI system.
    • Made micro-optimizations to a script used in Survival missions.
    • Made micro-optimizations to a script used for controlling doors.
    • Made a micro-optimization to Chroma’s Effigy ability.
    • Made a micro-optimization to a script used to animate the Dual Kamas.
  • In case you missed the news – The Fae Step Ephemera is now a permanent Baro Offering. More info here.
  • Fixes towards Crewships spawning out of bounds in Raijack missions as reported here.
  • Railjack Controller Changes/Fixes:
    • Refining in the Forge Bay will require you to press and hold Square for 1 second instead of simply tapping it.
      • This addresses accidental Refining due to mashing the button to open the Forge window.    
    • The ‘start’ button now closes the tactical menu instead of opening the top menu.
    • Fixed inability to use any Piloting maneuvers due to binding conflicts, effectively ignoring callouts in Intrinsic details screen.
    • Fixed the Upgrade screen for Avionics in the Dry Dock missing button callouts for Upgrading.
    • Fixed L3 to bring up Search box working even when the picker wasn’t visible in the Avionics screen.
    • Fixed the R1/L1 bumpers not functioning in the Avionics Upgrade Screen.
    • Fixed the Sort menu not working in any of the Avionics screens.
    • Fixed becoming stuck in the Avionics screen and having to restart the game.
    • Fixed inability to exit the Avionic Grid Upgrade screen if you place your cursor over a Grid.
    • Fixed inability to interact with Chat when viewing the Railjack Research screen.
    • Fixed issues with selecting Veil/Saturn Proxima nodes as reported here.
  • Missed note from first console Hotfix of the year: Fixed Blink not being properly binded upon downloading the Empyrean update.

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TennoGen Bundle XLIV

Our first TennoGen bundle of 2020 is here! It features Round 17 items from our talented creators. Find the Bundle in the in-game Market!

  • Jotunheim Syandana by Mz-3
  • Ivara Kuvael Huntress Skin + Helmet by Erneix
  • Loki Jotunheim Skin + Helmet by Mz-3
  • Saryn Ion Skin + Helmet by Yatus
    • Please note that it is the designers intention for the Saryn Ion Skin to not have an accent channel tint.
  • Frost Hisame Skin + Helmet + Arm Armour by Malaya and AMO_17
  • Jotunheim’s Spirit Oculus by Mz-3

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RAILJACK CHANGES

Anomaly Shards

For every Sentient Anomaly POI that you complete you’ll earn a new Anomaly Shard; a shard ripped from a Sentient Anomaly in the Veil Proxima!

  • As mentioned in a previous hotfix, we wanted to implement a more token based system to obtain the Tenebrous Ephemera that we removed from the drop table. An Anomaly Shard is 100% guaranteed at the end of every Sentient Anomaly POI you complete.

Little Duck + Exotic Goods

Little Duck is no stranger to Exotic goods – an Amp assembler and Toroid master, the strong and the strange are what she makes her business on. Her interest in Anomaly shards allows you to access new Exotic Goods:

  • Tenebrous Ephemera
  • ALL Sentient Captura Scenes
    • Sentient Captura Scenes have also been removed from the drop table and will be purchasable from Little Duck exclusively.

The Great Reactor Buffings:

Introducing global buffs for all Reactor types found in the wild. Any existing gear you have will simply be adjusted for Avionics capacity, which will automatically be a buff in all cases (note: the Vidar III’s range has been compressed significantly from a 30 -100 range to the new 90 -100 range, but we will not give you lower adjustments if you had a Vidar III Reactor with Avionics capacity values in the 90 -100 range before this change).

Lavan Reactor Mk I: Avionic Capacity now 20 to 30 (from 10 to 20)
Lavan Reactor Mk II: Avionic Capacity now 50 to 60 (from 10 to 40)
Lavan Reactor Mk III: Avionic Capacity now 80 to 90 (from 20 to 70)

Vidar Reactor Mk I: Avionic Capacity now 30 to 40 (from 10 to 25)
Vidar Reactor Mk II: Avionic Capacity now 60 to 70 (from 20 to 50)
Vidar Reactor Mk III: Avionic Capacity now 90 to 100 (from 30 to 100)

Zetki Reactor Mk I: Avionic Capacity now 10 to 20 (from 5 to 10)
Zetki Reactor Mk II: Avionic Capacity now 40 to 50 (from 5 to 30)
Zetki Reactor Mk III: Avionic Capacity now 70 to 80 (from 10 to 50)

With these changes, it’s important to note how we got from Point A to B. When initially setting up the Avionics values of these rewards, we did not forsee the depth of the frustration the ranges caused, but in hindsight we should have. Thanks to your feedback, we are able to confidently make broad and major buffs across the board.

Halved Fighter Armor:

Enemy Fighters in Railjack have too much armor – meaning your Railjack weapons just don’t feel great in the time it takes to kill an enemy. All Fighter Armor values have been halved, with a slight boost in health for non-elites to compensate.

Armor value changes:

  • Flak: 300 to 150
  • Elite Flak: 350 to 175
  • Taktis: 250 to 125
  • Elite Taktis: 350 to 175
  • Cutter: 250 to 125
  • Elite Cutter: 300 to 150
  • Outrider: 800 to 300
  • Elite Outrider: 800 to 400

Health value changes:

  • Flak health: 250 to 375
  • Taktis health: 200 to 300
  • Cutter health: 200 to 300

Our intent is to make Railjack weapons more effective on their own. As such, Rhino’s Roar and Saryn’s Toxic Lash no longer unintentionally affect Railjack weapons and Avionics. Warframe abilities are not intended to increase the performance of the Railjack.

Battle Avionics Changes

All Battle Avionics are now potential drops from Elite fighters in Deep Space. Also, with new permanent markers on Avionics, you’ll now ensure none go unclaimed, because you’ll see them!

Battle Avionics rarity was exacerbated by the units they dropped on – adding drops to Elite fighters should increase your chances of acquiring one. We want to see the effects of these new drops before making additional changes.

Munitions Vortex

  • Elite Exo Taktis
  • Elite Gyre Taktis

Countermeasures

  • Elite Exo Taktis
  • Elite Kosma Cutter
  • Elite Gyre Cutter

Blackout Pulse

  • Elite Exo Taktis

Tether

  • Elite Exo Flak

Particle Ram

  • Elite Exo Cutter

Shatter Burst

  • Elite Exo Flak

Seeker Volley

  • Elite Exo Cutter

Void Hole

  • Elite Exo Flak
    • Adding Void Hole to Elite Exo Flaks should make it significantly easier to acquire due to their spawn rates, but we will continue to watch all the drops in case they need further changes.

Fiery Phoenix

  • Elite Exo Cutter

Weapon & Proc Adjustments:

The idea of ‘one damage type to rule them all’ is one we want to avoid in Railjack’s early days. We are rebalancing aspects of certain Damage types to ensure there’s balanced choices. The Armor changes in conjunction with this means this is a combined effort of finding the right place for all damage types, not just one leader. Please bear with us as we navigate this particular space – with your help, hopefully everyone will get to put their favourites from their Arsenal to use!

  • Decreased the effectiveness of the Particle proc but increased its Duration
    • Reduced to 7.5% damage bonus per hit, still stacks, and lasts 20 seconds. The exponential growth and short duration meant this was far more beneficial to rapid-fire guns than anything else.
  • Increased the effectiveness of the Incendiary proc but decreased its Duration
    • Double the damage per tick but half the duration; same total damage but in less time to feel more relevant.
  • Pulsar series
    • Increased base damage
    • Increased fall off range
      • These extremely precise weapons were having trouble competing with the other options available. Increased damage by about 10% and increased effective range should help give them a more viable role.
  • Photor series
    • Increased fall off range
      • Extra range and these also benefit indirectly from the improvement to Incendiary status.
  • Cryophon series
    • Reduced damage and increased fall off range
      • Reducing the armor values of enemies made these capable of killing every enemy in a single hit, this brings them back in line with the intended time to kill. Please bear in mind we are actively watching player stats and collecting feedback, and are willing to iterate on balance.
  • Zetki House
    • Reduced Heat Accretion for all Zetki weapon variants apart from Cryophon
      • This house trades more heat for more damage, but it felt like they were TOO hot for the amount of extra damage you got.  Compared to the baseline weapons, Zetki now offers 50% more damage for double heat instead of quadruple heat.

Rush Repair Drone Removed from Market:

We are removing the option to buy the Rush Repair Drone and leaving it only as a reward earned at the end of mission (no longer an in-world drop due to security concerns). We are doing this based on feedback that as a purchasing option it feels too unfair of an advantage. While it technically abides by our rule of ‘Pay for Time’, it bypasses a huge segment of the Railjack resource value. You can still pay to rush Repairs once you’ve contributed resources, but you can no longer outright bypass the entire experience by purchasing the item from the market. We will continue to use Rush Repair Drones as a reward – just not as a Market item.

You may wonder why we didn’t reduce the costs of certain items and instead increased the drop chance of resources. The fact is that there is no graceful way to change the resource costs of items in progress, or these specific items that have been put into production. In the end it boils down to changing a whole host of individualized database entries vs. making the resources needed to build those items easier to acquire. In the end, the decision was made to go for the latter, although the end goal is to be effectively the same. Further balancing will occur as people continue to play the update, so make sure you continue to leave your feedback.

General Railjack Changes:

  • Sharing is caring! Loot gathered when on-foot in a Point of Interest, Crewship, and from killing a Boarding Party are now shared between the whole squad, so you don’t individually need to go collect the loot if you’re busy Piloting, Engineering, etc!
  • Pennant and Quellor Blueprints are now shared pickups; no longer required for all players to manually collect the pickup! Thanks for your patience as we work toward the rest of the on-foot items being picked up.
  • You can now trade Avionics in your Dojo or Maroo’s Bazaar!
  • Increased maximum power for Zekti Predator Avionic to 80%, from 72%
    • This Avionic was slightly under-performing its cheaper Vidar equivalent.
  • Increased chance to get common and uncommon Resources from associated crates onboard Crewships and other Points of Interest to aid in your Forging and overall Resource required crafting needs. This increase in commons and uncommons was achieved by directing Rare resources to be space-combat only drops, and having common and uncommon more dominant on-foot.
  • Significantly increased the amount of Common Resources awarded by the End of Mission Rewards. This touches on our plans for Economy balancing within Railjack, and should lend a hand to furthering your Wreckage and Payload crafting projects!
  • Asteroids now drop multiple Resources! Alongside other Resources, this significantly increase Titanium gains; a prominent feedback request!
  • Asterite Resource pickups now reward 2x as much Asterite.
    • Asterite costs for Wreckage were going a bit too slowly, so now you will earn it at twice the rate.
  • Doubled the chance of obtaining Wreckage from End of Mission Rewards
    • This increase will help you acquire more pieces so you can pick and choose which you want to keep. However, we needed to reduce the chance of obtaining Relics to accommodate the Wreckage increase.
  • Wreckage limit has been changed to match the existing Riven method in terms of how the limit behaves to the player. Instead of Wreckage being auto-scrapped when over the limit, a prompt will appear upon returning to the Dry Dock that indicates the over limit Wreckage must be dealt with before you can start another Railjack mission.
  • Increased the refund from Scrapping repaired Wreckage to 80% from 50%.
    • A welcomed increase from feedback that still maintains the risk vs reward of repairing Wreckage, hence why is it not a 100% return.
  • Wreckage Repairs that are partially funded or waiting for completion (timer not expired yet) can now be cancelled! Resources funded will be returned and the Wreckage will remain in your Inventory to be Repaired or Scrapped later.
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    • Keep in mind this doesn’t change the 80% refund from Scrapping Repaired Wreckage.
  • Omni tool is now available as a Gear item in your Inventory (Archwing Quest completion required)! This allows you to place the Omni tool in your preferred Gear spot for quick access!
    • If you forget to equip the Omni tool in your Gear upon entering a Railjack mission it will still be given to you for the mission.
  • Affinity gained from all Omni tool Repairs and Forge actions aboard the Railjack is now shared with the squad!
    • Previously, only the player who performed the Repair with the Omni tool/Forge action gained Affinity. Now, when any individual completes tasks with the Omni tool or Forge, the Affinity will be shared across all members. This is not restricted to those onboard the Railjack – those flying around in your Archwing or taking out Crewships will also benefit. The goal here is to have the efforts of one benefit all and ultimately help each other earn Intrinsics for shared activities that keep the Railjack afloat.
  • Intrinsic points can no longer be gained once all available Intrinsics are maxed out. If you are already above the maximum, your additional points have not been lost.
  • Added tips to the “Configure Railjack” screen in the Dojo. Simply hover over the “i” icon in the bottom right corner to learn more about each category!
  • Permanent in-world markers have been added to Avionics and Wreckage in Railjack when they drop.
    • This will allow you to always know what remains on the field of battle, and how to navigate accordingly. Adding awareness to the important loot has been a huge request, and this visibility increase should make sure no loot is left behind. The distance marker will appear when the Avionic or Wreckage is near the center of the screen, regardless of how far it is!Aside, we are reviewing ‘vacuum’ range. 
  • Updated the ‘Components and Armaments Slots’ description to clarify that they do not apply to Wreckage, only Repaired Wreckage.
  • Players will now have ~3 seconds of invulnerability when exiting the Railjack or a Point of Interest!
    • This window allows for a moment to escape from the incoming damage aimed close to your location so you don’t fall victim to a one-shot death.
  • Crewship projectiles no longer seek after Archwings! They’ll still attempt to fire at you but they will no longer seek and one-hit-KO your Archwing.
  • Hijacked Crewships now start the reactor meltdown sequence when they reach zero health.
  • Wreckage capacity and count now appears in the equip screen for Components and Armaments, allowing you to see how many you currently own while Scrapping.
  • Your Squad Overlay is now visible when in various Railjack modes (Pilot, Weapon, etc).
    • There’s been consistent expression that ‘seeing my Squad’s status’ is important. We have now ensured it’s visible when piloting / gunning / etc, and we have added some new iconography to show player states.
  • Added ‘Squad Status’ for Railjack Missions in the Squad Overlay.
    • These Icons show what your squadmates are doing, including: pilot, gunner, cannon, Omni Tool, Archwing, at a point of interest, engineering, fighting a boarding team, in slingshot, in Crewship, or just messing around on the Railjack doing nothing specific.
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  • Points of Interest and Crewships that launch Ramsleds will now only do so 4 times. This fixes Crewships launching an infinite amount of Ramsleds to knock at your door.
  • Ramsleds have been given an upgrade the farther you progress into the Railjack Star Chart! Be on the lookout for shielded variants that will require precise aim and firepower!
  • Changed base Avionics so they all have at least one rank to address difficulty knowing which ones you can scrap and which ones you can’t, due to the ‘no ranks’ Avionics stacking with all other unrankeds:
    • Lavan Ablative Shell
    • Lavan Heat Sink
    • Lavan Last Stand
    • Lavan Thermatic
    • Lavan Phasic Weave
    • Lavan Predator
    • Lavan Winged Force
    • Lavan Winged Steel
    • Vidar Last Stand
  • To accomodate for the base Avionic change above, other Avionics have been changed:
    • Vidar Predator: Higher base stat and higher drain
    • Vidar Winged Steel: Lower drain
    • Vidar Winged Force: Lower drain
  • Numerous UI changes in the name of organization and clarity have been made to the Railjack Research and Configure screens:
    • Added MK category tabs to the Railjack Research screen to better sort and display your growing Inventory of Research.
    • Added Categories, Search Bar, and Sort options to the Railjack Components and Armaments screens.
    • Added a ‘Show Equipped’ and ‘Show Ranked’ option in the Avionics Scrap screen.
      • ‘Show Equipped’ will also show ranked Avionics that are equipped even when ‘Show Ranked’ is disabled.
    • Changed Railjack Engine Component rating stats from Kilometers Per Hour to Meters Per Second to be consistent in the equipped stats.
    • Battle and Tactical Avionic Grids now have Grid category icons to mark which is which.
      • In addition, when picking a Battle Grid, we now reinforce which Grid you are selecting/viewing Avionics for by showing the category name and icon.
  • Hull Breach that are active when the mission succeeds will be fixed automatically.
    • This addresses missions failing after having already succeeded the mission due to players unable to fix the Hull Breach in time.
  • Increased the Range of Winged Cyclone, Winged Force, Winged Steel, and Winged Storm to 1000m.
    • This also fixes these Archwing based Avionics for Railjack also affecting the Railjack itself.
  • Increased the mount animation speed for the Archwing Slingshot and Wing Turrets.
  • Toned down the FX for both the Particle Ram and Fiery Phoenix Battle Avionic when aboard the Railjack.
    • This change is being made due to plenty of feedback requesting less visibility-inhibiting FX.
  • We’ve added improved visuals towards the Forge Stations in Railjack to better illustrate when a Station is busy. The floor ring located at the base of each Station will now appear lit when the Station is ready for Forging, and will appear unlit when the Station is busy. This also fixes missing progress circle UI for the Forge Stations to indicate when a Station is busy.
  • To further increase the visibility when a Forge is available for use in the Railjack, the two screens and orange circle above, and activation button will glow when it’s ready and appear off then it’s busy.
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  • Reduced the brightness of the Crewship healing bubble burst FX.
  • Changed the Railjack entrance UI marker to use the same blue as the Railjack marker in-mission.
  • The ‘Open Squads’ line now appears at the bottom of the Star Chart Railjack node mission info popup for consistency.
    • Depending on the node, it was previously buried in between the Requirements or Rewards lines.
  • Distance values on Railjack enemies will now be displayed once their name is visible.
  • Upgraded art quality for certain Grineer Installations in Railjack missions.
  • Off-screen space enemy markers in Archwing now show awareness state fill.
  • Increased brightness and thickness of enemy markers in Railjack.
  • Ordnance weapon icons now become translucent while in cooldown, and will reflect a timer icon to better indicate it’s current cooldown state.
  • Removed HUD markers from missiles launched by Seeker Volley battle avionic, which also fixed enemy HUD markers disappearing.
  • Enemy Crewship UI markers will now always be displayed no matter what the range is to fix tedious scouring to find that poor last victim. We are also working on improving flow overall.
  • Changed the pips of Avionic Ranks vs Grid Ranks to better illustrate between the two.
  • Railjack minimap is now always fully visible.
  • Slightly zoomed out the tactical map when on the railjack, increased visibility of minimap features.
  • Better centered the Railjack Pilot HUD diamond.
  • Added new force feedback to all Weapons and Missile Launchers.
  • Set the maximum length for Railjack Names to 50 characters – in practice, this is almost an increase. The limit before was set by width along the available real estate. Now we have properly conforming names.
  • Updated the Railjack name placement on all Skins to be better visible.
  • Railjack name shows in ‘edit name’ input box.
  • Railjack name shows in HUD instead of generic ‘Railjack’.
  • The Railjack name text now has its own separate color slot in the ‘Primary Text Color’.
  • The ‘Toggle Interior’ button now has a checkbox to indicate active state.
  • Railjack Health and Shield now show when they are invulnerable (i.e after a Catastrophic Failure Breach).
  • The player’s view of a Cloaked Railjack (using Void Cloak) is now a more obvious effect.
  • Sorting for Drain will now sort higher Drain to the top.
  • Added House icons to Avionic names for clarity.
  • Removed scannable lore items from the ‘Investigate Anomaly’ objective nodes. They shall return when ready!
  • Added visual variety to the asteroids in Saturn Proxima and Veil Proxima.
  • Revised description for error message about unable to find an open squad:
    • “Could not find an Open Squad. Please try again, or launch a new session from your personal Railjack stationed in a Dojo’s Dry Dock.”

RAILJACK FIXES

  • Fixed Pennant not using all attacks/features of Wise Razor Stance.
  • Fixed not gaining Intrinsics after mission completion.
    • An example of this situation would be if the mission succeeded while a Boarding Party was still aboard, but not fully dealt with until after the mission success popup.
  • Fixes towards cases where the End of Mission screen displays more Intrinsic earned than you actually did.
  • Fixed bug where Intrinsics could be kept on mission abort, which was never intended.
  • Fixed Clients being stuck in a permanent streaming tunnel if they were in Dojo and Host in Liset.
  • Fixed cases of exiting the Archwing Slingshot resulting in a black screen.
  • Fixed Flux Energy that was in the capacity provided by Hyperflux Avionic being lost between Railjack sessions.
  • Fixed the stat value of Flux Capacity on Reactors showing higher than actual stats.
    • We’re using Round To value of 10 instead of 1, so some values were showing higher than they should be (37.x would show as 40).
  • Fixed Railjack Speed stat showing a higher number than your in-game movement speed.
    • This fix needs some explanation. First of all, a bit of trivia, Railjack operates at a different scale than the rest of Warframe. Perhaps some of you have seen space-time breaking down in the form of truly enormous cats… The Speed that was being shown in the drydock in your ship Stats was in the wrong scale and gave numbers that were inaccurate.  This also caused the bonus given by your engine, displayed in kilometers-per-hour, to be wrong: an engine might say that it gave an extra 30km per hour, but give far far more than that in the Stats if you did the math to convert.  This has been fixed so that: 1) your Stats now show the correct Speed for Railjack’s world scale, and, 2) your engines are rated in meters per second which matches up to the Stats.  While it may look like your ship’s Speed stat in the drydock has gone down significantly, please try flying around in missions and see how your ship handles. This only fixes how the UI reports the numbers in your Stats. No change to how fast your ship actually moves is intended, and if your ship doesn’t fly at the meters-per-second shown in the Stats then it should be carefully measured and reported as a bug.
  • Fixed the Shatter Burst Battle Avionic not displaying damage numbers when it affects enemies.
  • Fixed pressing the ‘Reset Defaults’ button in the Railjack Customization screen punting you back to the Railjack Components screen.
  • Fixed Scrap button for Repaired Wreckage having the same text as for unrepaired Wreckage.
  • Fixed Last Stand Avionics descriptions showing incorrect upgrade numbers.
  • Fixed Wing Turrets on the Railjack sometimes disappearing in AR mode.
  • Fixed swapping around Battle Avionics in the Dry Dock sometimes resulting in misordered Battle Avionics in your Railjack mission.
  • Fixed placeholder text in the Tactical Menu when viewed while in a Missile Platform.
  • Fixed overzealous particle sizes on the Naberus, Corposant Prime, and Spore Ephemeras when in Archwing.
  • Fixed Kuva Lich transmissions playing while in the Railjack Star Chart.
  • Fixed inability to destroy enemy Crewships that have been hijacked.
  • Fixed the Railjack Forward Artillery not damaging Crewships past their engines. You should find that the Forward Artillery hits harder and your shot isn’t wasted on just destroying the Crewship engines!
  • Fixed Crewships not recovering after becoming disabled by your Railjack guns.
  • Fixed being placed outside of the Railjack level when loading into a Railjack mission from your Orbiter as the Operator.
  • Fixed cases of Armament Wreckage unique stats not showing. This was due to the physical Armament not being equipped on the side of the Railjack, which then considered it not equipped.
  • Fixed Carcinnox Armaments displaying incorrect Falloff ranges in the Dry Dock stats.
  • Fixed the Munition Ammo count UI in the Railjack displaying 1 more capacity than you actually have (ie 30/31).
  • Fixed Railjack Forge not applying yield multipliers (Engineer Intrinsic bonus) to displayed craft amounts.
  • Fixes towards Ram Sleds occurring during a transition to the Dojo after completing a Railjack mission.
  • Fixed cases of Turrets being inoperable if a Host migrates while they were operating it.
  • Fixed Railjack Host being able to use Navigation before the mission is complete and Clients inability to use Navigation at all when launched from the Dry Dock.
    • For clarification, the correct functionality is Host and Client can use Railjack Navigation after mission complete and neither can use Navigation before mission complete.
  • Fixed Battle Avionics remaining disabled for Clients after Railjack is repaired from Critical Breach.
  • Fixed Dome Charges being consumed when a Client enters the Forward Artillery, regardless of actually firing the BFG.
  • Fixed issue where Clients would see Forward Artillery reload multiple times while waiting for Host to put Dome Charges in the weapon.
  • Fixed Clients not seeing Shatter Burst Battle Avionic explosion FX.
  • Fixed Clients not seeing the missile created by Shatter Burst/Void Hole.
  • Fixed enemy Captains spawning in the “Asteroid Base Commander” POI and Commanders spawning in the “Kill the Galleon Captain” POI.
  • Fixed Galvarc Missile Launcher not functioning for Clients.
  • Fixed being left out in space if you were aboard a Crewship when it despawns due to mission completion.
  • Fixed cases of losing the Railjack Forge UI if you attempted to activate it while sliding.
  • Fixed Railjack Ammunition and supplies that were spent during a mission not saving at the end of mission.
  • Fixed cooldown bar on Railjack Ordnance burst-fire weapons emptying and not start filling until after the laser’s done firing, instead of when you initially fire.
  • Fixed Railjack Tactical Avionics cooldown tooltip information not applying Intrinsic cooldown reductions from Tactical Response and Swift Tactics.
  • Fixed Void Cloak cooldown timer not updating when viewing in the Tactical Menu.
  • Fixed Upgraded Avionics not showing their proper description and stats, such as being Ranked vs Unranked.
  • Fixed the camera breaking when Warping to another player while in the Archwing Slingshot.
  • Fixed Tactical Menu Chase Camera to better reflect the view of the player’s camera.
  • Fixed Dry Dock creating a blocking volume in a room that is built below it.
  • Fixed Fiery Phoenix not becoming disabled when Flux Energy reaches 0.
  • Fixed full ranked Flow Burn not being upgraded further when placed into a max rank Grid.
  • Fixes toward Railjack Fast Travel not working properly while operating a Turret.
  • Fixed Railjack Engines and Reactors displaying as equipped on the wrong part of the Railjack (Engines on Wing Turrets, etc).
  • Fixed exiting the Railjack with Hildryn’s Balefire active defaulting you to Unarmed with no Arch-Gun.
  • Fixed weird camera rotations after launching out of the Archwing Slingshot.
  • Fixed the Quick Progress screen not being usable after the first node transition in Railjack.
  • Fixed Lavan Elemental Reduction Avionics gain nothing from being Upgraded to Rank 1 unless on an Upgraded Grid.
  • Fixed Sentient Cores displaying the wrong marker after being picked up.
  • Possible fix for a crash that could occur when joining a mission right as someone picked up some loot in a Crewship.
  • Fixed Crewships having no behavioural defense against leaving the Railjack level bounds and disappearing completely (now they will scoot back into the combat zone).
  • Fixed Arch-Gun reload sounds not working when in Railjack POIs.
  • Fixed activating the Omni gear recall twice in succession resulting in breaking the UI timer, not teleporting you, and inability to use it again.
  • Fixed Omni tool equip animation causing loss of functionality when mounting emplacements/piloting.
  • Fixed Omni Tool having an ammo type (which didn’t actually interact with anything).
  • Fixed Omni Tool showing level ‘0’.
  • Fixed max ranked Battle Forge Railjack Avionic trying to subtract 3.4E+38 seconds (more than the age of the universe) from remaining Forge cooldown time.
  • Fixed an unhackable console in a Grineer Galleon Railjack base.
  • Fixed End of Mission screen popping up and 2nd mission not starting when you fail a mission in Railjack, return to Dry Dock, and then try to start another mission.
  • Fixed players being blocked from returning to Dry Dock after new Update/Hotfix/Host migration. You’ll now see a nice message telling you to return to the Dry Dock to get your goodies!
  • Fixed some Railjack interior textures appearing more ‘Wear & Tear’ than others.
  • Fixed incorrect droptable for all enemies in nodes that give you the ‘Investigate Anomaly’ objective.
  • Fixed infinite spawn exploit from the Assassinate target, Blite in Galleon Points of Interest. The cooldown for him to spawn new minions now ramps up over time.
  • Fixed being in all types of broken states if the Crewship you’re piloting blows up.
  • Fixed the Hyperflux Flux Capacity buff not properly applying to the Railjack.
  • Potential fix for the Asteroid Hanger Crewship being stuck, resulting in an inability to complete the mission.
  • Fixed inability to progress past certain doors in the Railjack Missile Platform interior.
  • Fixed for certain weapons still damaging the Elite Kosma Flak through its shield ability.
  • Fixed Rhino’s Iron Skin FX applying to the Nose/Wing Turrets.
  • Fixed seeing tiny asteroids back in your Orbiter/Dry Dock.
  • Fixed screen turning completely black when inside a Blackhole, forever searching for that guy from that space movie with the books.
  • Fixed players becoming stuck in an infinite loading tunnel when launching from the Orbiter.
  • Fixed Non-Elite Exo Fighters unable to spawn in Veil Proxima.
  • Fixed Gyre Elites not dropping Avionics.
  • Fixed some color and alpha settings on off-screen markers in Archwing for better visibility.
  • Fixed Engines Colour customization not working properly.
  • Fixed missing sounds on a certain Archwing fly-in cinematic.
  • Fixed erroneous ‘Stealth’ component from Railjack gun Huds.
  • Fixed Arrows for Railjack markers pointing the wrong way when you have a scaled HUD.
  • Fixed Nekros’ Shadows of the Dead spawning enemy ships inside Railjacks (lol).
  • Fixed an issue where using the Archwing Slingshot with Melee equipped causes issues.
  • Fixed an issue where you could use menus while in Archwing Slingshot.
  • Fixed the ‘Hijacked’ Grineer Crewship spawning inside geometry.
  • Fixed multiple [HC] tags appearing.
  • Fixed an issue where players entering Grineer Ramsleds could travel unknown places.
  • Fixed Ivara’s Zipline persisting when in Railjack Emplacements.
  • Fixed Railjack audio looping when in Landing Craft.
  • Fixed the Reliquary Void Branches not persisting.
  • Fixed Ballistic and Particle damage icons being swapped in-game.
  • Fixed Railjack Slingshot FX colour not updating properly.
  • Fixed Tactical views of players on Railjack Weaponry not working correctly.
  • Fixed overlapping music on mission complete.
  • Fixed being able to acquire Revolite by methods other than crafting / preparing Payloads.
  • Fixed Archwing death causing players to respawn at the beginning of the mission.
  • Fixed being able to exit an emplacement without animations instantly by spamming button to exit multiple times.
  • Fixed railjack mission complete popup rendering behind the railjack HUD.
  • Fixed grineer Crewship console disabling the shield when exiting the hack without completing.
  • Fixed Sigma Engines displaying incorrect stats.
  • Fixed some weapons showing incorrect icons.
  • Fixed the repair drones not disappearing if someone else repairs the malfunction before the drones finish it.
  • Fixed drifting sound stopping properly when pilot leaves pilot seat during drifting.
  • Fixed the wide door in the Pulse Turbine not opening for Clients.
  • Fixed the shortcut path not opening up for Clients when destroying the Core in the Missile Platform.
  • Fixed Railjack Weaponry appearing at odd angles for Clients when dismounting.
  • Fixed Clients being permanently dead in Railjacks if they return to a Dojo in the ‘Revive’ screen.
  • Fixed Crewship healing bubble not being seen or affected by clients.
  • Fixed railjack engineering 10 intrinsic not working for clients.
  • Fixed Archwing bug that would cause Clients to be stuck with normal weapons if they slingshot into a non-Crewship enemy.
  • Fixed Client bodies disappearing, Railjack turning into just black walls, and more bad states if they were operating a Turret when the Host migrates.
  • Fixed Clients dying and being Revived when operating a Turret resulting in the Railjack disappearing.
  • Fixed Clients crashing if the Host migrated during a Critical Breach.
  • Fixed a couple issues of hangar doors on the Missile Platform not opening for Clients.
  • Fixed Wing Turrets moving their positions each time a Client mounts them.
  • Fixed hazard markers (Fire, Electricity, Fast Travel) inside the Railjack appearing in the wrong locations when viewed in the Tactical Menu while on the Pilot seat or side Turrets.
  • Fixed missing Railjack enemy UI after exiting/returning/exiting the Railjack.
  • Fixed incorrect minimap overlay when failing a Railjack mission and returning to the Dojo.
  • Fixed Railjack enemies displaying a Rank of 00.
  • Fixed some Mods displaying under the Items section on the End of Mission screen.
  • Fixed Reliquary Drive appearing to have the ‘vacant’ text even after completing the Key quest.
  • Fixed unlocalized Railjack recall text.
  • Fixed super bright lighting during the exit cinematic of some Point of Interests.
  • Fixed Host migration after exposing a radiator in a Point of Interest (Pulse Turbine, Shipkiller Platform, etc) resulting in an inability to complete the mission.
  • Potential fix towards losing Railjack objective markers after a Host migration.
  • Fixed a script error if Client is going from Dry Dock to a session hosted from the Orbiter.
  • Fixed a script error if an encounter triggered during a Host migration.
  • Fixed a script error in the Tactical Map.
  • Fixed a script error when using the Archwing Slingshot.
  • Fixed a script error when using the Forward Artillery.
  • Fixed a script error when transitioning to and from the Dry Dock.
  • Fixed a script error when boarding a Crewship.
  • Fixed a script error when an enemy Crewship deploys their healing bubble.
  • Fixed a script error in the Railjack UI.
  • Fixed multiple crashes that could occur when loading into a mission as a client in a Landing Craft.
  • Fixed common crash that could occur when a Crewship was destroyed while someone was aboard.
  • Fixed a crash when trying to access the Payload screen during Host migration, or at the start of the mission before it’s done loading.
  • Fixed a crash while transitioning levels in the Railjack.
  • Fixed a crash when the Host aborted from a completed Railjack mission.
  • Fixed a rare crash if you were connecting to a squad while another player was dealing damage with a Railjack weapon.
  • Fixed a crash when fighting Sentients in the Sentient Anomaly POI.

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2020 KUVA-VISION

The birth of the very first Kuva Lich on PS4 came just 3 months ago on (November 19th, 2019)! A copious amount of Additions, Changes, and Fixes have been made since; each one of them touching the surface of feedback, but not fully reaching all the way into the depths. Today, that changes!

If you watched Devstream #136, the 2019 Player Survey showed us that out of the 27,000+ responses, the Kuva Lich system was the 2019 addition that was enjoyed the least. Many players voiced that the Kuva Lich system got progressively less fun the more time and energy was devoted to it. While finding the line between repetition and progress is one Warframe has struggled with since it’s first day, Liches highlighted some issues we aim to address while walking that line.

Let’s get to the meaty changes shall we? 

1. The Kuva Larvling Who Lived
Starting from the very beginning of Kuva Lich conception brings us to Kuva Larvlings. Kuva Larvlings will now play a key role in determining your future relationship with your Kuva Lich.

  • A downed Kuva Larvling will now display an icon of the Kuva weapon that it’s birthed Kuva Lich will possess!
    • This allows players to decide upfront if they want to pursue that weapon by finishing the downed Kuva Larvling, or to ignore and attempt another Lich. The Kuva Larvling will be in this downed state for a max of 30 seconds before it perishes. 

As an added benefit to completing the mission even if you choose NOT to kill the Kuva Larvling, a downed Kuva Larvling will grant 100 Kuva on End of Mission.

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2. Breaking Your Back for Knowledge
The first time my Kuva Lich cracked my back like celery I knew I’d have to settle the score. But, over time- and 100 back-cracks and deaths later- Parazon Requiem Attempts started to feel overly negative. To alleviate some of that back pain, we’ve prioritized knowledge over chiropractic methods:

  • Your Kuva Lich will no longer kill you when you fail a Requiem guess, nor will they attempt to break your back. The Parazon stabbing animation will play but the UI will show whether it was a success or failure. Upon receiving a Requiem fail, your Kuva Lich will laugh at you and leave, leaving your back and dignity intact!

3. Valence FUSION
This was first introduced in 26.0.6 on PC as Valence Transfer, which was an update that was not included in the original launch of Empyrean on PS4. With that in mind, here is a bit of history behind it! It has now been retitled Valence Fusion, and was designed to address owning duplicate Kuva weapons with different unique innate damage bonuses. Giving you the ability to replace a Kuva weapons innate damage bonus (plus investments like Forma, Focus Lens etc) with one from another Kuva weapon was a good start, but we can push this even further so now our PS4 Tenno are being introduced to this system in its updated version!

  • Valence Fusion now also boosts your Kuva weapons innate damage bonus. Examples:
    • Your Kuva Kohm with 25% damage can be fed into your 40% weapon, to make it 44%
    • Your Kuva Kohm with 40% damage can be fed into your 25% weapon, to make it 44%
    • Your Kuva Kohm with 25% damage can be fed into your 44% weapon, to make it 48.4%

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Your Kuva weapon duplicates now offer a gradual progression towards a “perfect” Kuva weapon, which would reflect a 60% damage value, if you choose to pursue this path.

We’re also looking at other places we could potentially use this mechanic (Railjack, etc)!

As you can see, we’ve cracked a few eggs to make this omelette! We look forward to your feedback on these Kuva Lich changes!

*Clarification on ‘Abandoning Liches’: We have removed the prototype for this for now, because rather than not fixing the core loop and just letting a Lich be banished, we intend to focus on the core loop first.

*Comment on Murmur hunting – There are some questions about Murmur hunting that are outside the scope of this hotfix, but we will be reviewing in the coming weeks once the above changes are settled in.
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NEW KUVA WEAPONS

KUVA HIND (variant)
This powerful Grineer burst rifle has been retrofitted to add semi-automatic and automatic fire modes.

KUVA NUKOR (variant)
A highly-optimized Nukor that allows for the weapon’s microwave field to hit up to four additional targets.

KUVA BRAMMA (new)
This Grineer bow delivers vengeance in the form of cluster bomb-tipped arrows that can be detonated mid-air or on impact.

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Converted Kuva Lich Changes

Converted Liches have been criticized for their lack of endurance and firepower. They don’t use their abilities, and leave a weak impression. 

  • Increased Converted Kuva Lich minimum time to 2 minutes.
  • Increased Converted Kuva Lich Damage Per Second with damage bonus upgrade 3x.
  • Fixed Converted Kuva Liches not using their abilities.

General Kuva Lich Changes & Fixes:

  • Doubled the chance of a Kuva Lich to have a Vengeful Ephemera from 10% to 20%!
  • Known Requiem/attempts now also appear in your Parazon Upgrade screen!
  • Kuva Thralls now have a unique marker to differentiate them from the Lich!
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    • Changed all Kuva Thrall markers to consistently reflect the new icon. This includes the minimap and when waypointing a Kuva Thrall.
  • Kuva pickup/rewards are now displayed as the fancy banner UI, similar to Argon.
  • Kuva Liches can no longer be Parazon stabbed as they are escaping. This resulted in invisible animations, and the UI unveiling if your Requiem Mod guess was correct but not registering it, thus not ranking up your Kuva Lich.
  • Cleaned up visual metal chunks from the Kuva Liches Carapace (Iron Skin) ability.
  • You can now search the Kuva Lich History Codex section by name, Kuva weapon, and Ephemera.
  • Fixed Lich ‘Ruse’ clones displaying the default Excalibur Helmet on their shoulder instead of the same Warframe Helmet as their owner.
  • Fixed Nidus Helmet Armor not appearing grayscale on Kuva Liches.
  • Fixed your Kuva Lich having the default Excalibur Helmet on their shoulder if you killed the Kuva Larvling as a Client.
  • Fixed certain enemy types being allowed to be spawned as Kuva Thralls that shouldn’t be.
  • Fixed cases of the Kuva Lich ping-ponging between locations when engaging its target.
  • Fixed script error when changing resolution while in the Kuva Lich screen.
  • Fixed Nox enemies being turned into Thralls by Liches.
  • Fixed Demolishers being turned into Thralls by Liches.
  • Fixed Kuva Liches stealing Conclave Rewards.
  • Fixed the Vengeful Charge Ephemera providing constant light source for Mirage’s Eclipse, resulting in a cosmetic granting the light buff to remain 99% of the time.
  • Fixed Kuva Tolon Chest Armor having an incorrect icon.
  • Fixed Kuva Thrall Mercies not counting towards the Executioner Nightwave Challenge.
  • Fixed various issues with the Kuva Ayangya, including not firing sometimes in space.
  • Fixed Kuva Ayanga no longer having its Area Of Effect properties.

General Additions: 

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IVARA SKATHI SKIN
From the darkest forest, a striking new huntress takes aim. Also includes an alternative appearance for the Artemis Bow.

IVARA SKATHI COLLECTION
Take aim with this striking collection of Ivara Skathi items. Includes the Ivara Skathi Skin, Dali Ballistica Skin and the Thiazi Syandana.

*Drusus has a tale to tell! Visit the new Ivara Leverian to learn more and find her Prex card! You can find the Leverian in the Market or Codex when viewing Ivara!

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New Warframe Augments (at max rank)
Garuda – Bloodletting Augment: Bloodforge

Garuda’s equipped weapon is reloaded up to 100%.

Baruuk – Lull Augment: Endless Lullaby
Performing a finisher on a sleeping enemy will retrigger Lull for 100% of the remaining duration. Passive: +50% Lull Duration.

Baruuk – Serene Storm Augment: Reactive Storm
Desert Wind is granted +35% Status Chance and changes its damage type to match enemy weaknesses.

Hildryn – Balefire Augment: Balefire Surge
Fully charged shots restore 250 Shields to Hildryn. Impact with Nullifier Shields will destroy them and restore 750 Shield.
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CORBU SHAWZIN:

Shape intricate melodies with this geometric Shawzin.

  • A note from our Sound Team: “We recorded many different real guitars to make this electric guitar Shawzin sound heavy.  The sounds are a result of blending these different guitar tones together. Each of the notes has a couple of different variations so when you play it, it will sound like a realistic electric guitar.

General Changes:

  • Melee Heavy Attacks are no longer able to be triggered by holding ‘Square’, they again live exclusively on Alt-Fire.
    • The loss of Melee Combo Counter feedback due to spamming Melee drove the vast amounts of requests for Melee Heavy Attack to not be holding ‘Square’. A toggle for Melee Heavy Attacks is not in the cards, thus Melee Heavy Attacks are now essentially brought back to its original mechanic of having to use Alt-Fire. 
  • A fully charged throw of the Orvius will now activate its unique enemy suspension mechanic.
  • The Shedu Blueprint has been added to Cephalon Simaris’ Lost & Found Offerings (only after acquisition Quest completion).
  • All Gas City, Sanctuary Onslaught, and Elite Sanctuary Onslaught Captura Scenes can now be sold for 3500 Credits for those that have duplicates!
  • NPCs now have about a second of delay before being able to perceive other players or NPCs that come out of invisibility, regardless of alert state. Previously, combat-state enemies would near instantly retarget in such cases.
  • Defense Waves will now complete if NPCs are downed (but not dead), except for the final Wave, where all NPCs must be taken care of.
  • Removed Riven Mods from the Codex Mod section.
    • There were a few issues present here: 1) the Codex Mod section not display all of your Rivens Mods, and, 2) the Riven Mods that it did show would point their acquisition to Cephalon Simaris, which only applies to Companion Weapon Rivens. Considering the extensive amount of Rivens possible, this option in the Codex does not function properly, as it would need to look up unique information.
  • Fixed an issue where the Defense target’s head would float above the cryopod in Defense missions, exposing it to the many dangers of the environment and also the dangers of not having your head connected to your body.
  • Removed the hit-scan tracers from Imperator Vandal as it’s now a projectile weapon.
  • Improved robustness of a script interface to try to avoid scripts breaking if you switched to your Operator at the wrong time.
  • Updated the “Boss Kills” section of the Profile stats to include the many years of game updates (untouched since Update 14!).
    • Not only does this stat include the updated boss types it now includes special bosses like the Hemocyte and Razorback. There are a few known issues for some bosses that remain.
  • Hydroid, Limbo, Mesa, and Mirage ability videos have been added to their respective Arsenals!
  • Restored the original default Energy colors of the Limbo Limina Skin and Nekros Irkalla Skin to match its original artist intentions.
  • Grendel Specters can now use all of his Abilities!
  • Increased range that the Mine Osprey drops mines from. This combined with their behaviour bringing them close to the player meant the Ospreys would only usually get about one mine dropped before hovering harmlessly near the player.
  • Increased the scan projector FX when Conserving on the Orb Vallis to address colorblind difficulty.
  • Removed decimals in the Arsenal stats if damage Falloff range is 1000 or greater to fix numbers overlapping and appearing messy.
  • Pressing ‘enter’ (while using a keyboard) in the Loadout selection while using the search box will now equip the first Loadout in the resulting grid.
  • The Pennant has been removed from Conclave.
  • Added decos around Simaris targets so they are less likely to be mistaken for Thralls.
  • Shedu now uses its clip mesh when disarmed (the whole gun is too big!)
  • Removed the slight red tint that was always displayed on the Shedu glow, no matter your Energy color choices.
  • Added pickup text to Shedu and Euphona Prime.
  • Warframe/weapon tooltip in the Inventory will now display an Exilus icon if said item/Warframe has one installed.
  • Disabled the new boss Health bar on Razorback because it was causing an issue. Razorback will now have it’s original Health bar.
  • Tweaked Ivara Prime prowl effect to be less prominent while moving to reduce eye-strain based on feedback.
  • Removed redundant ‘Damage Blocked’ stat from Saryn’s Toxic Lash.
  • Removed a crate from extraction zone in Grineer Shipyard so it will stop taunting solo players who couldn’t get it.
  • Cleaned up Sonicor light FX.
  • Updated the background for Glyph dioramas in the market.
  • Prime Smite Infested and the Zylok are now tradeable.

Yep, it’s a big patch alright. Once we get wind of new content and events, we’ll let our readers know.

Source: Warframe forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fallout 76 Wastelanders Release Date Announced

Originally delayed to Q1 2020, Bethesda has today announced the Fallout 76 Wastelanders release date! Calling it the “biggest free update” for Fallout 76, the Wastelanders content is set to arrive on April 7, 2020 for the PC, Xbox One, and PS4!

Check out the new Fallout 76 Wastelanders trailer below as well as official info straight from the press release!

While we don’t have the official patch notes for the free title update just yet, Bethesda has released some of the big changes coming to Fallout 76 via the Wastelanders update.

New Main Quest and Revamped Original Main Quest – Uncover the secrets of West Virginia by playing through an all-new main quest as well as a revamped original main quest line – with friends or solo – starting from the moment you leave Vault 76. New and veteran players alike will take on new missions, explore new locations and fight with (or against) the new faces that have made their long-awaited return to West Virginia.

Human NPCs – Befriend or betray new neighbors who have come to rebuild, and experience Appalachia through the eyes of its residents.

New Creatures and Gear – Take down newly mutated creatures finding their way to the region and earn the highest tier of weapons and armor.

Choices and Reputation – Alter the fates of those you meet with classic dialogue trees. Decisions affect your standing with each faction through an all-new reputation system.

Current Fallout 76 players do not need to buy any additional content to participate in the Wastelanders content when it’s made available.

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Alex Co

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Dead by Daylight Update 1.83 Released, Here’s What’s in Hotfix 3.5.2

While we just got a new Dead by Daylight update last week, Behaviour Interactive has released Dead by Daylight hotfix 3.5.2 now and it’s live on PC and consoles! Console players will see this as Dead by Daylight update 1.83, and you can check the full patch notes below.

Dead by Daylight update 1.83 patch notes (hotfix 3.5.2):

BALANCE

  • Added “Gates Closed” for the Gatekeeper Emblem bonus when ending the trial with the gates closed.
  • Removed the “Generators Remaining” stipulation from the Gatekeeper Emblem
  • Treatment Theatre: Reworked the Totems spawn location to hide them better.

BUG FIXES

  • Treatment Theatre: Fixed an issue that caused the Survivors to be unable to unhook their teammate if the Killer is “facecamping” on a specific hook
  • Fixed the display of the “Sealed Shut” Archive challenge which erroneously read “Survivor Master Challenge”
  • Fixed an issue that caused the Rift progress bar to disappear from the widget when no challenges are available.
  • Fixed an issue that caused an infinite loading when opening various Overlay menus as the Lobby timer ends.
  • Adjusted the lighting in The Rift.
  • Fixed an issue in Hawkins Lab where the user’s screen would go dark when their camera is placed on a certain way.
  • Fixed an issue that caused an influx of Player Level update error
  • Fixed an issue that caused the Archives level 4 to open when fully completing level 1 of Tome 2.
  • Treatment Theatre: Fixed an issue that could push Survivors out of world after destroying a specific totem.
  • Treatment Theatre: Adjusted the collision on two stairway walls.
  • Fixed an issue that caused The Hag’s Red Stain to change when teleporting to a triggered trap.
  • Fixed an issue that caused Survivors to avoid getting trapped by a Bear Trap while performing an interaction.
  • Misc Cosmetics improvement

Once we get wind of a new patch or event, we’ll be sure to let our readers know.

Source: Dead by Daylight forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield V Chapter 6 Weapons Accidentally Released Today, New Map Now Live

With today’s big Battlefield V 6.0 patch that ushered in Chapter 6 of Tides of War, DICE not only brought in a slew of gameplay fixes and tech tweaks, but it also accidentally made the Battlefield V Chapter 6 weapons available already!

For those familiar with the game, each chapter’s slew of new weapons and such are usually spread out every few weeks as part of the game’s weekly assignments or as Chapter Rank rewards. For some reason, the Chapter Rank rewards (two new guns which we talked about here) the M2 Carbine and Model 37 Shotgun are already available.

DICE has acknowledged this misstep and instead of pulling it back, the studio has decided to give it to ALL players as default weapons! You should see these new guns in your loadout screens as we speak. However, this means that some of the Chapter 6 rewards need to be replaced (Rank 10, Rank 24), and DICE says that they’ll have more info on what will replace these by tomorrow.

In other related Chapter 6 news, the new map — Solomon Islands — is now live, and has its own playlist! Players will be able to partake in Conquest and Breakthrough for this new map!

Enjoy the new map and the Battlefield V Chapter 6 weapons, Battlefield players! If you’re looking for tank customization to make its way into the game, DICE is planning that for the next patch, which also includes a tweak on the time-to-kill (TTK).

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Alex Co

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New Destiny 2 Weekly Reset for Feburary 4, 2020

It’s Tuesdy, and for Guardians, that means a new Destiny 2 weekly reset of activities, rewards and more! Check out the complete list of Nightfall modifiers and whatnot below.

New Destiny 2 weekly reset February 4, 2020:

Nightfall – The Ordeal: Tree of Probabilities

Modifiers:

  • Nightfall: The Ordeal: Adept
    • Air Superiority: Flying units do increased damage.
  • Nightfall: The Ordeal: Hero
    • All previous modifiers
    • Champions: Overload: This mode contains Overload Champions, which cannot be stopped without an Overload mod.
    • Champions: Barrier: This mode contains Barrier Champions, which cannot be stopped without an Anti-Barrier mod.
    • Champions: Vex: This mode contains both Barrier and Overload Champions, which cannot be stopped without an Anti-Barrier or Overload mod, respectively.
    • Hero Modifiers: Extra Shields
    • Thuun’s Stratagem: Solar damage increased. Knockback damage and distance increased.
  • Nightfall: The Ordeal: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Locked Loadout & Match Game & Extra Shields
  • Nightfall: The Ordeal: Master
    • All previous modifiers
    • Attrition: Regeneration is greatly impaired. Defeating enemies may create wells of Light.
    • Champions: Mob: This mode contains additional Champions.
    • Master Modifiers: Extra Champions & Locked Loadout & Match Game & Extra Shields

Rewards:

  • Powerful (Tier 1) reward: Get 5 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Legacy Nightfalls:


FLASHPOINT: NESSUS

Complete various activities around Nessus, including public events, Lost Sectors, and Heroic adventures.


Weekly Crucible Rotator Playlists:

  • Supremacy: “Secure those crests, and send a clear message of dominance to your opponents. Just don’t forget to give them back after the match. We’re not monsters.” —Lord Shaxx – – Fight for Valor by defeating opponents and securing the crests they drop. Recover friendly crests to deny them from opponents.
  • Lockdown: “Hold your ground. Yield to no one.” —Lord Shaxx – – Fight for Valor by capturing and holding zones. Win rounds instantly by capturing all three.

Vanguard Burn: Solar Singe

The other modifieres rotate Daily, check out the Daily Reset Thread for them!


Sundial Boss: Tazaroc, the Sun Eater

  • Champions: Unstoppable: This mode contains Unstoppable Champions, which cannot be stopped without an Unstoppable mod.
  • Champions: Barrier: This mode contains Barrier Champions, which cannot be stopped without an Anti-Barrier mod.
  • Champions: Cabal: This mode contains both Barrier and Unstoppable Champions, which cannot be stopped without an Anti-Barrier or Unstoppable mod, respectively.
  • Solar Singe: Solar damage increases slightly from all sources.
  • Brawler: Melee abilities deal more damage and recharge much faster.

Moon Nightmares


Menagerie Boss: Pagouri, Vex Hydra

  • Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
  • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
  • Attrition: Regeneration is greatly impaired. Defeating enemies may create wells of Light.
  • Arc Singe: Arc damage increases slightly from all sources.

Dreaming City Cycle: Growing Curse

  • Petra is at Divalian Mists.
  • Weekly MissionThe Oracle Engine – The Taken threaten to take control of an irreplaceable Awoken communications device.
  • Ascendant Challenge: Shattered Ruins, Spine of Keres
  • Blind Well: Hive, Plague: Cragur

Escalation Protocol Boss: Kathok, Roar of Xol

This boss drops:


Leviathan

Raid Order: Gauntlet > Dogs > Baths > Calus

Challenge: Throne Challenge

Prestige Raid Lairs

  • Prestige: Arsenal
  • Armsmaster

Weekly Bounties

Weekly Obelisk Bounties

Name Description Cost Requirement Reward
Three Birds, One Stone Using a Scout Rifle, rapidly defeat enemies in groups of 3 or more without reloading. 1000 Glimmer 90 Rapidly defeated 1 Major Fractaline Harvest
A Grand Adventure Complete adventures anywhere in the system. 1000 Glimmer 3 Adventures 1 Major Fractaline Harvest
Leaderless, They Fall Take down Fallen Captains, and use Sniper Rifles to defeat enemies with precision damage. 1000 Glimmer 10 Fallen Captains & 30 [Sniper Rifle][Headshot] Sniper Rifle 1 Major Fractaline Harvest
Overkiller Defeat enemies using a Grenade Launcher. Rapidly defeating enemies in groups of 2 or more grants the most efficient progress. 1000 Glimmer 90 [Grenade Launcher] Grenade Launcher 1 Major Fractaline Harvest
Perfect Shot Defeat Hive with precision damage. 1000 Glimmer 150 Hive 1 Major Fractaline Harvest
Too Close Defeat enemies using Swords or melee damage. 1000 Glimmer 150 Enemies 1 Major Fractaline Harvest
No Time to Lose Using Kinetic weapons, rapidly defeat enemies in groups of 3 or more without taking damage. 1000 Glimmer 90 Defeated in streaks 1 Major Fractaline Harvest
Cut to the Quick Using a Sword, rapidly defeat enemies in groups of 2 or more. 1000 Glimmer 60 Rapidly defeated 1 Major Fractaline Harvest

Werner 99-40 Weekly Bounties

Name Description Cost Requirement Reward
Imperial Bestiary Defeat enemies of all species. 1000 Glimmer 40 Cabal defeated & 40 Vex defeated & 40 Hive defeated & 40 Taken defeated & 40 Scorn defeated & 40 Fallen defeated Legendary Gear & Legendary Rune & 1 Puny Purse of Imperials
Trial by Wits Complete Gambit daily bounties. 1000 Glimmer 8 Daily bounties completed Legendary Gear & Legendary Rune & 1 Puny Purse of Imperials
The Imperial Salute Defeat enemies with class abilities. 1000 Glimmer 100 Ability final blows Legendary Gear & Legendary Rune & 1 Puny Purse of Imperials
Spoils of War Collect lost treasures by defeating enemy combatants anywhere in the system. 1000 Glimmer 350 Treasures collected Legendary Gear & Legendary Rune & 1 Puny Purse of Imperials

In other Destiny 2 news, don’t forget that a new community event is starting this week! Read up on that here.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Red Dead Online Update This Week Include Free Bounty Hunter’s Kit, Discounts on Horses & More

It’s Tuesday, and that means for Red Dead Online players, new items are available! The Red Dead Online update this week include a free Bounty Hunter’s Kit, discounts on horses and lots more!\

Red Dead Online update this week:

  • A Free Bounty Hunter License, 25 Bolas and 25 Tracking Arrows, for anyone who logs in between today and February 10th
  • Stable Slots discounted by 25%
  • Select Horses and Emotes are 40% off
  • 3 free Mash Refills for Moonshiner operations, and 3 free Trader Resupplies for PlayStation Plus members
  • Free Collector’s Bag and Polished Copper Still Upgrade as part of this week’s Twitch Prime benefits

THE BOUNTY HUNTER’S KIT

Play Red Dead Online between February 4th and February 10th to earn new gifts for new and active Bounty Hunters. If you haven’t already started on the action filled path of the Bounty Hunter, you can get a Free Bounty Hunter License directly from any Bounty Board. All players can also get 25 Bolas, a thrown weapon that tangles the legs of fleeing targets plus 25 Tracking Arrows. Both ammo gifts can be claimed from your Camp Lockbox and Post Office.

As for the horses, there’s a 25% off Stable Slots, 40% off Breton, Kladruber, Criollo, and Norfolk Roaster Horses. For Emotes the “I’m Watching You, Hat Tipping, Look to Distance and Hangover are 40 % off.

PlayStation Plus members will get three free Mash Refills for their Moonshiner operation, and three free Trade Resupplies. Twitch Prime members who link their account to the Rockstar Games Social Club receive the Collector’s Bag and Polished Copper Still Upgrade free of charge (visit Twitch Prime to sign up).

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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World War Z Update 1.14 Released, Brings New Skins and Fixes

Announced a few days ago, a new World War Z update has been released today and it’s live now. This World War Z update 1.14 patch brings a new set of skins, and more importantly, a bunch of bug and gameplay fixes for Horde mode!

World War Z update 1.14 patch notes:

New Features

  • Added The Professionals character skin pack (included for Season Pass owners)

Horde Mode

  • The goal is to have shorter but more fun and much more rewarding sessions
  • Overall difficulty is greatly increased
  • Rewards for beating wave 10 and higher are greatly increased
  • Wave difficulty increases much faster
  • The amount of resources player get is slightly reduced, especially after wave 20
  • Introduced a limit to the number of defense kits of the same type that can be deployed simultaneously
  • Reduced cost of equipment bags from 30 to 25
  • Reduced auto turrets ammo by 25%, thus players have to reload them more often
  • Wave preparation time will begin to decrease after wave 15
  • Reduced the amount of resources players can get by using breaching charges from 150 to 100
  • Rejoining the same session in horde mode will now not restore ammo and health to full
  • Added option to restore environmental objects like gasoline pools and gas cylinders via shop
  • Added new side objectives
    • Search bodies
    • Capture area

AI

  • Bomber takes 20% more damage to limbs; this makes him easier to bring down
  • Reduced Bomber move speed by 10%
  • Fixed issue that would make Bomber explode even if player had not hit his detonator

Weapons

  • Heavy Sniper Rifle
    • Increased damage by 100%
  • Classic Battle Rifle
    • Increased damage by 10%
    • Increased maximum ammo carried by 1 extra mag

Perks

  • Fixed issue with Thrifty perk not working as intended
  • Fixer’s “Scavenger” perk (a chance to restore defense kit) is now less efficient in Horde Mode

UI

  • Minor UI and localization fixes

Stability

  • Fixed issue with UI not being shown after mission complete screen in rare cases
  • Fixed critical issue that caused the game to spawn less zombies with more waves in Horde Mode
  • Fixed issue that caused desync in zombie positions in Horde Mode
  • Fixed server performance and memory degradation in Horde Mode
  • Fixed several gameplay crashes

Levels

  • Fixed some gameplay bugs that were causing inability to progress in levels
  • Fixed issue that allowed players to clip through geometry in some places

General fixes

  • Fixed issue that caused supply bags to be unusable after a while
  • Fixed issue that caused flares from unbuilt Auto Turrets to appear when joining a game in progress
  • Fixed issue that prevented a player from selecting a character when joining a game in progress
  • Fixed issue that caused friendly fire from allied gunship on NY4 episode
  • Fixed issue that prevented players from getting rewards if a party leader left the game in rare cases

PC Specific Fixes

  • Fixed key binds being reset after each game launch if certain buttons were used for mapping
  • Fixed issue that would cause players to get stuck in the lobby when matchmaking via Quickplay
Saber Interactive has also mentioned that the next update is “coming along” nicely, and that we’ll hear more about it soon. Another character skin DLC and crossplay support are also on the way, three new missions, a new location and more!
Source: Focus Home forums
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Alex Co

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Battlefield V Update Today Now Out, Here’s What’s in Patch 1.32

As expected from yesterday’s announcement, DICE has rolled out the Battlefield V update today, and it’s live now. Bringing in Chapter 6 of Tides of War, the patch introduces a new map, new weapons and gadgets, and a host of tweaks. Clocking in at 5.6GB on PS4, console gamers will see this as Battlefield V update 1.32! Check out the full Battlefield V update today patch notes below.

Battlefield V update today patch notes (Battlefield V update 1.32):

What’s New?
  • New Map: Solomon Islands, available on Conquest, Breakthrough, Squad Conquest, and Team Deathmatch

  • New Weapons: Type 11 LMG, Model 37, M2 Carbine (available via Chapter Rank Rewards)

  • New Gadgets: Lunge Mine, M1A1 Bazooka, (available via Chapter Rank Rewards)

‏‏‎ ‎

Vehicles
  • Removed the impact of track disable on initial acceleration. This allows for tanks with disabled tracks to escape; however, medium and high speed performance are still heavily impacted.

  • Increased the critical angle from 10 to 20 degrees to better match the visual feedback of having a good angle on an opponent. It was too difficult to tell if you were going to get a critical hit, this increases the margin.

  • Increased the range of the AA and AT HMGs to match the coax.

  • Fixed Panzer 4 AT round only having 4 shells.

Maps and modes
  • Mercury – Players spawning on tanks will no longer unintentionally end up on foot.

  • Operation Underground – Fixed a rare bug that could stop the attacking team from spawning on Breakthrough.

  • Outpost – The player no longer remains stuck if the tower is destroyed while the player plants it.

  • Wake Island – Decreased the number of tanks to improve map balance on Breakthrough.

  • Wake Island – Players will now be able to deploy even if their squad gets wiped during the last sector on Breakthrough, while playing as the US.

‏‏‎ ‎

Weapons & Gadgets
  • Grease gun – We’ve made some subtle tweaks to the Suppressor audio to better separate it from the experience when firing the weapon unsuppressed.

  • AP Mine – Fixed an issue that was causing the AP mine to not do damage to infantry in Firestorm.

‏‏‎

Weapon Balance

The following changes have been applied to the bolt action rifles muzzle velocity on the Recon class:

  • Ross Rifle: From 600 to 750

  • Type 99: From 600 to 750

We’ll be performing a more substantive pass on our Weapon Balance in our next update for Assault, Medic, and Support. Thank you for all of your feedback on this topic.

‏‏‎ ‎

UI & Others
  • Spotted enemies are no longer represented as arrows on the minimap and do not show the direction (they’re now back to diamond shapes).

  • An option to modify the strength of snap zoom has been added for players on Console.

  • Fixed a bug that was causing the “Vehicle Buster” combat role to not unlock for some players.

  • Fixed a bug that would show the Deploy screen visible on squad screen after leaving pre-round.

  • Fixed the incorrect wording in the Type 2A Mastery IV assignment.

Stability
  • Online server connectivity improvements that in some rare cases could drop a player from a server 30 seconds after joining it.

Regarding the brand new map, it’s called “Solomon Islands” and made by the creators of Argonne Forest and Operation Locker. According to DICE, “Solomon Islands features plenty of intense choke points and deep flanking routes, all seamlessly connected by a winding river that runs throughout the length of the map.”

Note that the Chapter 6 content should be live this Thursday and not today. Once we know this week’s Assignments, we’ll let our readers know ASAP.

More Battlefield Reading:

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Alex Co

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Here Are the Last Big PS4 Exclusives Being Released in 2020 Before the PS5 Is Out

In case you didn’t know, the next generation of video games is almost upon us! Before the year is done, we’ll be getting our mitts on the Xbox Series X, and the PS5. Now before PS4 gamers do that, there’s still a lot of big PS4 exclusives left to be played, and we rounded up the big PS4 exclusive 2020 list that you need to check before the PS5 releases!

Note that these are PS4 console exclusive, and some of the games listed here can be played on PC, but that doesn’t lessen their impact or status. Also, release dates are subject to change, so don’t blame us if some of the release dates here are moved.

Dreams (February 14, 2020)

Behind the minds Media Molecule, which is best known for the LittleBigPlanet franchise, Dreams is more of a game creator inside of a game than a regular game. Sony’s “Play, Create and Share” tagline is apt, as Dreams features user-generated content that can be shared to other gamers.

Street Fighter V: Champion Edition (February 14, 2020)

Street Fighter V: Champion Edition is the second update for Street Fighter V, and includes several gameplay and balance changes, and includes the addition of a second V-Skill for fighters, as well as all the characters, stages, costumes and more released through Season 4. In short: this is the definitive edition of Street Fighter V to get (for now, at least).

Iron Man VR (May 15, 2020)

Out of all the games here, this one is the biggest question mark of all. It could very well be one of the best VR experiences of all-time, or one of the biggest disappointments of all-time. I mean, who hasn’t thought of donning the Iron Man suit and tearing stuff up with lasers, missiles and more, right?

That said, give this is a VR-only game, we’re not expecting a full-fledged AAA game release here, so expectations are a bit tempered. Even so, PlayStation VR fans should be in for a treat later this year.

Nioh 2 (March 13)

The sequel to Team Ninja’s surprise action-RPG hit Nioh, Nioh 2 is actually a prequel to the first game, this one will feature a three-player cooperative mode. If the first game is any indication, players can expect a challenging but enjoyable action game.

MLB: The Show 20 (March 18)

The 2020 entry to Sony’s best-selling baseball sim, MLB: The Show 20 is Sony San Diego’s yearly iteration of America’s favorite pasttime. Expect real players with updated stats, rosters and more. If you’re a baseball fan, this is the game to get.

Persona 5 Royal (March 31)

Persona 5 Royal is an enhanced version of fan-favorite Persona 5, though this one features an additional Phantom Thief member, a new Palace, new music, and additional plot elements. There’s also a new school semeter that’s playable, and of course, graphical improvements and gameplay fixes. If you’ve yet to play Persona 5, this is the version to get. If you have and want more of it, then this should do the trick.

Predator: Hunting Grounds (April 24)

From the makers of Friday the 13th: The Game, if you’re a fan of the assymetrical multiplayer experience, you’ll have a new game to play on soon! This time, developer IllFonic gives players actual guns to defend themselves! They’ll need it as the Predator will have his usual assortment of toys to deal pain, and collect heads.

The Last of Us: Part II (May 29)

What else needs to be said regarding Naughty Dog’s upcoming sequel to possibly one of the best games ever made? We already know it’ll continue where the first one left off, and what we’ve seen of the gameplay so far looks very, very promising.

If there was a game that would be an impulse buy for most gamers without needing to check reviews, then The Last of Us: Parti II is it.

We would be shocked if The Last of Us: Part II doesn’t win 2020 Game of the Year honors.

Genshin Impact (Spring 2020)

Those who own a Nintendo Switch, Genshin Impact might rub some people the wrong way given how it seems to be very similar to The Legend of Zelda: Breath of the Wild. That said, if you don’t own a Switch, that might be the exact reason why you’re looking forward to this.

Granted this is being developed by relatively unproven studio miHoYo, but you have to admit, what gameplay’s out there right now, is very intriguing.

Note: Genshin Impact has been confirmed for the Switch just last month, but we decided to include it anyway.

Ghost of Tsushima (Summer 2020)

It’s been ages since we had a game made by Sucker Punch Productions. inFamous: First Light was released way back in 2014, and since then, we haven’t heard a peep from the studio — until the unveiling of Ghost of Tsushima; a completely new IP, and something completely new for the studio.

Can Sucker Punch create the same open world magic it weaved with the inFamous franchise with one set in feudal Japan? We’ll find out later this year, but things are definitely looking promising.

Yakuza Like a Dragon (Late 2020)

The eight mainline entry in the popular Yakuza franchise, it’s been released already in Japan, but western gamers need to wait to experience this RPG.

Yakuza Like a Dragon will feature a new protagonist, and of course, a change in how it plays.

Guilty Gear Strive (Late 2020)

Arc System Works has always been assocated with fighting games, and the studio aims to revive the Guilty Gear franchise with Guilty Gear Strive. We’ve already seen gameplay of it, and if you’re a fighting game fan, you’ll have this on your radar definitely.

Granblue Fantasy Versus (Late 2020)

Another fighting game being developed by Arc System Works of Guilty Gear fame. Granblue Fantasy Versus is a brawler based on the RPG franchise Granblue Fantasy.

It’s set for release in Japan this month, with XSeed Games doing publishing and localization duties for the game’s March 3, 2020 stateside release.

Granblue Fantasy Relink (Late 2020):

A complete opposite of Granblue Fantasy Versus, Fantasy Relink is an action-RPG being made by Cygames, and as one might expect, is set in the Granblue Fantasy setting.

Fantasy Relink was originally announced way back in 2016, and barring any delays, will finally see the light of day later this year.


There you have it. These are the last PS4-exclusive games that we know of being released this year. Will some of these be cross-gen with the PS5? There’s a high possibility of that, but for PS4 gamers, there’s a lot to play this year even with the PS5’s looming holiday release.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: New Ratchet & Clank Game Set for PS5 Launch

If you’re a long-time PlayStation fan, chances are you’ve played an entry in Insomniac’s Ratchet & Clank series. If you’re looking forward to a new one, well, that’s reportedly in the cards! A new Ratchet & Clank game are reportedly in development and is set to launch with the PS5 this holiday.

This news comes from Colin Moriarty, former IGN journalist. He shares this in the recent episode of Sacred Symbols (via ComicBook), where he discusses the Marvel’s Spider-Man sequel and notes that gamers will be getting a new Ratchet & Clank game before they’ll be able to swing around New York again.

We’re going to get a Ratchet and Clank in-between that [Spider-Man 2018 and its sequel) on PlayStation 5. I feel like that’s going to be a launch game, the Ratchet and Clank game that’s long been in development at Insomniac.

For reference, the last proper Ratchet & Clank title was released back in 2o16, which was a remake of the original one released for the PS2.

Of course, treat this with a grain of salt, as this is in no way a confirmation. That said, Moriarty definitely knows quite a number of devs, so this is worth keeping an eye out for.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Season 4 Gameplay Trailer Gives a Glimpse of the New Legend

In just one short day, Apex Legends players will be able to take part in Season 4 “Assimilation” which will bring in changes to the map, a new Battle Pass, and of course, a new legend! If you’re looking forward to it, then maybe this Apex Legends Season 4 gameplay trailer will make the wait a wee bit easier.

Apex Legends Season 4 gameplay trailer:

Reveal your true nature in Apex Legends Season 4 – Assimilation. Channel the spirit of vengeance with Revenant, a new Legend and nightmare simulacrum. Pick up the new Battle Pass to take on Daily and Weekly Challenges and score unique rewards with a cybernetic slant. Enter the updated World’s Edge map, where Hammond Robotics resource harvesting is causing chaos and tearing up the Arena. Take aim with the Sentinel, a bolt-action sniper rifle that lets you shut down enemies before they even see you. Merge the worlds of human, machine, and simulacrum when you embrace who you really are in Apex Legends Season 4 – Assimilation.

Check out more details regarding Season 4, right here.

In other Apex Legends news, EA has revealed that the free-to-play hit will be available on other platforms soon.

Once the patch for tomorrow is out, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield V Next Update Out Tomorrow, Here Are the Changes

DICE has announced that the Battlefield V next update is due tomorrow, February 4! This will tbe the first patch for Battlefield V in 2020, and it brings a host of new content to usher in Tides of War Chapter 6 “Into the Jungle,” as well as gamerplay changes.

Those wondering, this is Battlefield V update 6.0, and as mentioned before, don’t expect big changes to the time-to-kill, as that will come in patch 6.2

Battlefield V next update release date and time:

Battlefield V next update patch notes:

What’s New?
  • New Map: Solomon Islands, available on Conquest, Breakthrough, Squad Conquest, and Team Deathmatch

  • New Weapons: Type 11 LMG, Model 37, M2 Carbine (available via Chapter Rank Rewards)

  • New Gadgets: Lunge Mine, M1A1 Bazooka, (available via Chapter Rank Rewards)

‏‏‎ ‎

Vehicles
  • Removed the impact of track disable on initial acceleration. This allows for tanks with disabled tracks to escape; however, medium and high speed performance are still heavily impacted.

  • Increased the critical angle from 10 to 20 degrees to better match the visual feedback of having a good angle on an opponent. It was too difficult to tell if you were going to get a critical hit, this increases the margin.

  • Increased the range of the AA and AT HMGs to match the coax.

  • Fixed Panzer 4 AT round only having 4 shells.

Maps and modes
  • Mercury – Players spawning on tanks will no longer unintentionally end up on foot.

  • Operation Underground – Fixed a rare bug that could stop the attacking team from spawning on Breakthrough.

  • Outpost – The player no longer remains stuck if the tower is destroyed while the player plants it.

  • Wake Island – Decreased the number of tanks to improve map balance on Breakthrough.

  • Wake Island – Players will now be able to deploy even if their squad gets wiped during the last sector on Breakthrough, while playing as the US.

‏‏‎ ‎

Weapons & Gadgets
  • Grease gun – We’ve made some subtle tweaks to the Suppressor audio to better separate it from the experience when firing the weapon unsuppressed.

  • AP Mine – Fixed an issue that was causing the AP mine to not do damage to infantry in Firestorm.

‏‏‎ ‎

Weapon Balance

The following changes have been applied to the bolt action rifles muzzle velocity on the Recon class:

  • Ross Rifle: From 600 to 750

  • Type 99: From 600 to 750

We’ll be performing a more substantive pass on our Weapon Balance in our next update for Assault, Medic, and Support. Thank you for all of your feedback on this topic.

‏‏‎ ‎

UI & Others
  • Spotted enemies are no longer represented as arrows on the minimap and do not show the direction (they’re now back to diamond shapes).

  • An option to modify the strength of snap zoom has been added for players on Console.

  • Fixed a bug that was causing the “Vehicle Buster” combat role to not unlock for some players.

  • Fixed a bug that would show the Deploy screen visible on squad screen after leaving pre-round.

  • Fixed the incorrect wording in the Type 2A Mastery IV assignment.

Stability
  • Online server connectivity improvements that in some rare cases could drop a player from a server 30 seconds after joining it.

Regarding the brand new map, it’s called “Solomon Islands” and made by the creators of Argonne Forest and Operation Locker. According to DICE, “Solomon Islands features plenty of intense choke points and deep flanking routes, all seamlessly connected by a winding river that runs throughout the length of the map.”

Once the patch is out tomorrow, we’ll be sure to let our readers know.

‏‏‎ ‎More Battlefield Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Star Wars Battlefront 2 Update 1.45 Now Live, Brings New Heroes & More

Just yesterday, we mentioned that the new Star Wars Battlefront 2 patch would be out this week. Well, as it turns out, that’s today! The Star Wars Battlefront 2 update today is now live (console gamers will see this as Star Wars Battlefront 2 update 1.45), and it brings new heroes, gameplay changes and lots more! Clocking ina t 4.4GB on PS4, check out the Star Wars Battlefront 2 update 1.45 patch notes below.

Star Wars Battlefront 2 update 1.45 patch notes:

FEATURES

  • Two new Heroes, BB-8 for the Resistance and BB-9E for the First Order, are now available.
  • Supremacy and Instant Action are now available on new Planets (Takodana, Jakku, Ajan Kloss).
  • Added new Capital Ship interior maps, the MC85 Star Cruiser and the Resurgent-class Star Destroyer, as part of the Supremacy game mode on the new planets.
  • Hero Showdown is now available on Ajan Kloss.
  • New emotes have been added for Finn (Thumbs Up) and Kylo Ren (Showdown), unlockable via milestones.

QUALITY OF LIFE

  • Added era selection to Supremacy, including the option for matchmaking into any game.
  • Droideka units are added as AI players on Co-Op and Instant Action.

Hit Markers
We created unique hit markers from the attacker´s point of view for explosive damage and for melee damage/other. This will allow you to more clearly see if you are dealing splash damage or if you are hitting your target directly. In the case where you hit a target with an explosive bullet, you will see both the normal hit indicator plus the new explosive damage hit indicator. This change allowed us to fix an issue where explosive bullet headshots did not show the yellow headshot indicator.

Finally, we removed an obsolete feature where each hit indicator would turn grey if your absolute amount of damage was below a certain hard threshold.

Explosive Damage Reduction
Some game effects can cause you to take less explosive damage from grenades, explosive bullets, and other explosive damage sources. This includes the Bodyguard Star Card and the protective area when in Sentry mode. We have now added the same in-game messaging for this that we use for normal damage reduction.

This means that when you deal explosive damage to an enemy that takes reduced explosion damage, you will see a red animated shield icon emanate from that hit. To distinguish between explosion damage reduction and normal damage reduction, we have created a unique icon for explosion damage reduction that looks like four small dots and can be superimposed onto the already existing shield icon that we display above enemies´ heads. We are also using these two icons near your own health bar to show you that you have been buffed by one or both of these effects.

Incoming Explosive Damage Origin
Some explosives that detonate immediately on impact have been changed to point at the attacker instead of at the center of the explosion, making it easier for victims to know where the danger is coming from.

Changed explosives include: Impact Grenade, Boba’s Rocket Barrage, AT-ST Barrage, Rocket Launcher, AT-ST Anti-Vehicle Rocket, Leia´s alt fire, ARC Trooper Power Shot, Bermuda Cop Quarrel Bolts, B2 Rocket Launcher.

Flame Trooper Range UI.
It is difficult to know the range of the Flame Trooper´s flamethrower. We are alleviating this by adding a UI element that shows the flamethrower range briefly when you start firing it.

HERO CHANGES

  • Added ability crosshair for Kylo Ren’s Frenzy and Emperor Palpatine’s Chain Lighting.
  • Fixed an issue that would not allow Darth Maul and Darth Vader to throw their lightsaber during a voice line action.
  • Fixed an issue that could cause some of the abilities of Luke Skywalker, Darth Maul and Yoda to affect enemies through objects.
  • Fixed an issue that would prevent players from getting Kill Assists for multiple buff abilities that helped allies killing an enemy.
  • UI range for various abilities is now white when it affects enemies, and yellow when it affects friendly players.
  • Intro animations for Heroes in the Spawn and Frontend Screen have been improved.

GENERAL GRIEVOUS

  • Fixed an issue that would cause General Grievous to drain too much stamina from an opposing player when using Unrelenting Advance.

REY

  • Fixed an issue where Rey’s Mind Trick would not apply VFX vignette around the screen of the affected player.

DARTH VADER

  • Darth Vader is now able to attack and block while choking.
  • Fixed an issue where Darth Vader would remain stuck in the choke animation if he used Choke and dash immediately after.

EMPEROR PALPATINE

  • Removed slow movement on Dark Aura.
  • Reduced single-hand damage from 15 to 14.
  • Reduced double-hand damage from 32 to 28.
  • Reduced Chain Lightning radius from 26.25 meters to 18 meters.
  • Various visual improvements to the Dark Aura VFX, including fixing an issue where the ability would affect visibility for teammates.
  • Reduced Emperor Palpatine’s damage against the TX-130.
  • Fixed an issue where Chain Lightning could occasionally go through blocking.

ANAKIN SKYWALKER

  • Pressure star card – reduced value from 10-20-30-40 to 10-15-20-25.
  • Reduced Passionate Strike first strike damage on troopers and reinforcements from 130 to 70.
  • Reduced Passionate Strike damage on troopers and reinforcements from 250 to 180.
  • Reduced the base damage of Heroic Impact to troopers and reinforcements from 120 to 100.
  • Massive Strikes Star card – Anakin Skywalker deals more damage with his lightsaber attack but his stamina costs are increased.

COUNT DOOKU

  • Added a yellow circle around the crosshair to show when Dooku has a critical hit available with his Initiative Star Card.

YODA

  • Fixed an issue where Yoda’s Presence would not display the right amount of friendly characters who will be affected.
  • Fixed an issue where the intended effects from Yoda’s Presence ability would not apply, if the ability was used in mid-air.
  • Fixed an issue where users could receive a jumping advantage while using abilities in mid-air.

LUKE SKYWALKER

  • Fixed an issue where users could receive a jumping advantage while using the Push ability in mid-air.

IDEN VERSIO

  • Fixed an issue where Iden’s Droid Shield could not be manually deactivated.

FINN

  • Fixed an issue with Finn’s “A Fight You Can Win” milestone not tracking progress in Co-Op when eliminating First Order troopers.

HAN SOLO

  • Increased damage to troopers for the Shoulder Charge ability from 150 to 200.

BOSSK

  • We timed the UI elements of Bossk´s Proximity Mines to reflect the moment when they actually become armed, i.e. the moment when they can start to detect enemies in its vicinity. Now, when you see the yellow radius circles appear around the mines, you know that they have become armed. This will also make it easier to experience the improvement to their arming speed that the Star Card Trap Arming Speed brings.
  • Fixed an issue where Bossk would throw only three functional proximity mines, while having the Multi-Traps Star Card equipped.
  • Fixed an issue where the Active Time of Bossk´s ability Predator Instincts was ending before intended.

GAME MODE AND MAP CHANGES

  • Removed requirement for new matchmaking after each round in Blast, Strike, Extraction, HVV, Hero Showdown.

SUPREMACY

  • Two random Command Posts are assigned to each team every time players return to the Ground phase during Supremacy.
  • Added visible information to better connect the additional time granted in the Ship phase, based on the number of players who boarded during the Boarding phase.
  • Fixed an issue where spawning on several command posts while they were being contested in Kamino – Supremacy would spawn the characters out-of-bounds.
  • Fixed an issue that would prevent AI players in Kamino – Supremacy from reaching Command Post E.
  • Fixed a visual UI where the widget showing which Command Post is being captured or contested is misplaced.

CO-OP

  • Fixed an issue that could occasionally cause Co-Op players to matchmake on the wrong side or not be able to spawn into the game.
  • Fixed an issue that could cause certain AI enemies to suddenly disappear on Co-Op during phase transitions.
  • Fixed an issue where the minimap on Co-Op would not indicate squadmates that are spawned on the map and far away from the player.
  • Fixed an issue where the timer between phases on Co-Op would disappear if the character went Out-Of-Bounds and returned to the combat area.
  • Fixed a visual issue with the mark objective UI overlapping with the Command Post capture progress bar on Co-Op.
  • Fixed an issue that would not clear AI players during outros on Co-Op.

INSTANT ACTION

  • Fixed visual UI issues with the capturing area of Command Posts being displayed off-center on Instant Action across various maps.

EWOK HUNT

  • Fixed an issue that could cause players to join an existing game of Ewok Hunt too late.

STRIKE

  • Disallowed the First Order Jet Trooper to pick up the Strike objective, as that could lead to that character winning the game too quickly.
  • Fixed an issue on Naboo, where the capture shows would show up as red, rather than blue on the mini-map.

HEROES VS. VILLAINS

  • Fixed an issue that could cause a game of Heroes Versus Villains to immediately end after the intro cinematic.
  • Fixed a visual UI issue where the squad interface would be present on Heroes Vs. Villains.
  • Fixed an issue that could cause Anakin’s Passionate Strike to hit in the last place it was used.

FELUCIA

  • Fixed an issue where the living world snails on Felucia would have no collision against bullets.

MAP CHANGES

  • Fixed various collision and visual issues on Ajan Kloss, Jakku, Crait, Felucia, Kashyyyk, Yavin, Starkiller Base, Geonosis, and Takodana.
  • Fixed areas that could be exploited by jetpack-wearing characters on Hoth, Jakku, and the Republic Attack Cruiser.
  • Made various adjustments on the Co-Op map on Jakku.

CHANGES TO CLASSES AND SPECIAL UNITS

  • Fixed an issue where crosshairs would not dim when using Flame Grenade or Sonic Imploder.

OVISSIAN GUNNER

  • Implemented spool up functionality for the Ovissian Gunner: Hold Zoom to spool up the weapon so that it’s ready to fire immediately when you find a target. We also updated the crosshairs to visually show that you need to spool up before you can fire and added a tutorial pop-up to remind you about the new spool up functionality as you equip your weapon.

CAPHEX SPY

  • Fixed an issue where the Stalker Star Card would not give the correct value for the Caphex Spy.
  • Fixed an issue where the Caphex Spy milestone “Death from above” would not track eliminations done with the Scanner Beacon.
  • Increased the length of the Rapid Fire ability.

ASSAULT

  • Made the Vanguard ability quicker to un-deploy the weapon when the ability is out of time.

SPECIALIST

  • Made the Infiltration ability quicker to un-deploy the weapon when the ability is out of time.

OFFICER

  • Made the Officer´s Battle Command ability 360 degrees instead of a forward-facing cone to allow for more effortless team play. With this change, we also reduced the radius of the ability, since you can now easily buff friends all around you.
  • Officer Scoring
  • Reduced the amount of score you get for kill assists when you have buffed a friend with your Battle Command ability who later kills an enemy.
  • Adjusted VFX on target weapons during the Officer’s disruption.

HEAVY

  • Tweaked the Heavy Trooper´s Sentry abilities to be more in line with the Ovissian Gunner, in some respects.

We implemented the Ovissian Gunner´s spool up functionality (also introduced in this update) on all Sentry versions as well: Hold Zoom to spool up the weapon so that it is ready to fire immediately when you find a target.

To complement this change, we increased the spool up time required on all versions of Sentry to match that of the Ovissian Gunner. This means that the initial cost in time to go into Sentry and fire your first shot is increased, but once spooled up, you have a better tactical situation than previously.

We also removed the passive timer while in Sentry, so that you have more control over the number of shots you can fire while in each version of Sentry.

Note that while fully spooled up, you will drain a small amount of time from the ability´s total, but this drain will only deplete up to 80% of your total available time.

Finally, we updated the crosshairs to visually show that you need to spool up before you can fire and added a tutorial popup to remind you about the new spool-up functionality as you equip any of these weapons.

BODYGUARD IMPROVEMENT

  • We further increased the effectiveness of the Bodyguard Star Card. This Star Card will now protect all Trooper classes from a Thermal Detonator starting already at the Common level.

FIRST ORDER JET TROOPER

  • Implemented a feature where the First Order Jet Trooper automatically gets spotted on scanners while flying with the jetpack.

DEATH TROOPER

  • Reduced normal max health from 350 to 320 to bring it closer to other Enforcers and to help bring its high K/D ratio closer to the other Enforcers.

COMMANDO DROID

  • The Commando Droid AI is now evading by dashing, instead of combat rolling.

DROIDEKA

  • Increased Shield Health from 550 to 600.
  • Gave Droideka 50% damage reduction while in Wheel Form.

B2-RP

  • Spot self when activating jetpack (same as for other Aerials).

SITH TROOPER

  • Increased the fire rate of the Sith Trooper’s weapon.

AT-ST

  • Corrected damage scaling for the Improved Weapon Systems Star Card (the numbers were slightly off)
  • Slightly reduced damage of the Anti-Vehicle Missile – total damage for the impact plus the splash damage should now start at 300 (without Star Card) and end at 420 (with the above Star Card at Epic)

AI PLAYERS

  • Fixed an issue that would allow the AI to fire and use their abilities when they should not, such as when evading or being stunned.
  • AI Troopers and Reinforcements can now perform melee attacks.

GENERAL CHANGES/MISC

  • Characters are now getting into movement faster when getting up after a push effect.
  • Fixed an issue that would cause the Armor class Star Cards to occasionally shuffle while browsing the Front End menu.
  • VO announcers will now mention the era-appropriate heroes that spawn in maps.
  • Added information to show what faction a player is matchmaking into in Supremacy and Co-Op.
  • Fixed a visual issue where choosing a specific era tile on Co-Op, would show all tiles as searching for a game.
  • Fixed an issue where users could not access the social hub from the Co-Op matchmaking menu.
  • Fixed an issue where the Play Any button would stop working if a user would first try to matchmake through a tile and then cancel matchmaking.
  • Raised limit for collection of in-game Credits and Crystals to one billion.
  • Fixed an issue that would claim certain milestone rewards to be delivered by a crate, over being unlocked automatically.
  • Fixed a visual UI issue with the defeat message overlapping with the gun cooldown UI.
  • Fixed a visual issue with the Searching animation on the Frontend tiles.
  • Fixed a typo in one of the loading screen hint messages.

KNOWN ISSUES

  • Visual streaming issues can be noticed when first transporting to the capital ships on Jakku, Takodana and Ajan Kloss.
  • An issue is preventing audio from being played when previewing the BB-8 and BB-9E emotes in the Frontend menu.

For the full breakdown of the new heroes’ abilities and more, click here. DICE has also given a detailed explanation to some of the changes which you can read about here.

If you spot any changes in Star Wars Battlefront 2 update 1.45 that’s not in the notes, share them down in the comments.

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Alex Co

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Nintendo Not Concered About PS5 and Xbox Series X

With both the PlayStation 5 (PS5) and Xbox Series X launching later this year, some might assume that Nintendo would be scrambling to fend of the two new shiny consoles entering the market. Well, it seems Nintendo isn’t that concered about the two next-gen consoles.

In a new Q&A (in Japanese), Nintendo president Shuntaro Furukawa mentioned that he doesn’t think the PS5 and Xbox Series X will have a significant impact on the company’s business, though admits there will be a change in the gaming landscape once the two new consoles drop.

We will explain the specific figures for the next fiscal year in our next fiscal year announcement, but I think there will certainly be a change in the environment as new products of our competitors appear…we do not believe that the business trends of other companies will have a significant impact on our business.

In terms of the Nintendo Switch, Furukawa mentions that the console is in the middle of its lifecycle, and the company’s main focus now is maintaining the console’s momentum.

We believe that the Nintendo Switch business is now in its fourth year and is just in the middle of its life cycle. Rather than just the next year, I think about things in terms of what to do the following year and the year after that.

The most important thing [for us] is whether we can maintain the momentum of Nintendo Switch

In a way, Furukawa is correct in the sense that most people buy Nintendo consoles as a partner of whatever next-gen console they have. Also, people buy Nintendo consoles to play Nintendo games, and I don’t see that changing anytime soon.

Source: Videogameschronicle

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Alex Co

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Star Wars Battlefront 2 New Heroes BB-8 and BB-9E Abilities, Star Cards & More Breakdown

In case you didn’t know, Star Wars Battlefront 2 is going to get a big patch very, very soon. Included in this patch are gameplay changes, and the new additions: Star Wars Battlefront 2 new heroes BB-8 and BB-9E! Curious what these two little bots can do on the battlefield? Read on.

Star Wars Battlefront 2 New Heroes BB-8 and BB-9E Overview

A familiar droid within the Resistance, BB-8 has become a fan favorite within the Star Wars™ universe since his debut in Star Wars: The Force Awakens™.

“You’re a true friend.” – Rey to BB-8

If there’s one thing BB-8 can do, it’s move fast. We’ve seen him rolling at great speed through multiple environments in the films and he’ll act the same way in Star Wars Battlefront II. He will feel fast, able to move in and out of harm’s way at speed, while also being able to capture a Command Post at a quicker rate than others.

Along with his ability to capture Command Posts, BB-8 comes with another advantage, his Rolling Charge ability. Activate it and BB-8 will roll much faster than normal, headfirst. When he bumps into an enemy, he extends his head, damaging and pushing them back.

And if BB-8 finds himself in a position he can’t zip out of, he can use his Shock Prod on enemies in front of him, which deals electrical damage to them over time.

Always one to have a few tricks ready to go, BB-8 can also call upon his Resistance Backing ability, which unveils enemies around him. Not only will they be revealed, they will also be more vulnerable to attacks, taking slightly increased damage. Any enemies revealed by Resistance Backing will also have their radar corrupted.

Rounding off his abilities is Cable Spin, where BB-8 will begin to rotate, extending three tow cables, hitting all enemies around him and causing high damage.

BB-8 Passive Abilities:

BB-8 will have three passive abilities, which means they’ll always be present and won’t require input in order to activate. Simply meet the requirements and the passive abilities will be carried out.

Technical Support

  • BB-8 will count as two units when capturing a Command Post, and activating an objective device is much faster.

Swift Reaction

  • BB-8 increases the cooldown speed of nearby friendly character’s abilities.

Health on Kill

  • Upon defeating an opponent, BB-8 will receive some health back.

BB-8 Movement Type:

BB-8 is faster than most and can traverse the battlefront at great speeds.

Dodge

  • Quick Dodge to the side

Jump

  • A quick impulse jump that is slightly higher than blaster heroes

Speed

  • Similar to a Force user in terms of sprinting speed

Flashlight

  • Ability to turn on and off a flashlight

BB-8 Star Cards:

Self Repairs

  • BB-8’s maximum health regeneration is increased.

Spared Batteries

  • Every trooper defeated or 200 damage to villains increases Shock Prod damage.

Shielded Roll

  • BB-8 takes less damage while using Rolling Charge.

Headfirst

  • BB-8 deals more damage when hitting an enemy with Rolling Charge.

Spinner

  • When hitting multiple enemies with Cable Spin, the next cooldown of the ability is reduced.

Whirlwind

  • Both the damage and area of effect of Cable Spin is increased.

Uncover

  • Enemies revealed by Resistance Backing will take extra damage from attacks.

Trusty Droid

  • When BB-8 defeats an opponent that was revealed by Resistance Backing, he will heal nearby friendly characters.

Roll Together

  • The increased cooldown speed of BB-8 is improved.

BB-8 Victory Poses:

  • Sided
  • Thumbs Up
  • Wired Parade
  • Cables Out

BB-8 Emotes:

  • Excited
  • Thumbs Up
  • Twist
  • Angry Beeps

Similar to BB-8, BB-9E will have a primary weapon that is centered around his Shock Prod, which stuns enemies periodically and deals damage over time.

BB-9E has a number of abilities based on utility. The first of which is Smoke Screen. Upon activation, dense smoke will be emitted from BB-9E through the grids on his body, revealing enemies around him for the duration of the active time.

His second utility-based ability is Charge Up, which emits a pulse that places his Shock Prod and all nearby friendly blasters into super success mode. This will cause friendly units to no longer generate heat on their blasters and will also reduce their ability recharge time.

The third ability of BB-9E’s is Shock Spin. When used, BB-9E will spin and release an electric pulse that pushes, and damages enemies that are nearby. Any enemies that are further away will have their blasters overheated.

BB-9E Passive Abilities:

Technical Support

  • BB-9E will count as two units when capturing a Command Post and activating an objective device is much faster.

Bacta Support

  • BB-9E periodically regenerates the main health of friendly characters around him.

Health on Kill

  • Upon defeating an opponent, BB-9E will receive some health back.

BB-9E MOVEMENT TYPE:
BB-9E is faster than most and can traverse the battlefront at great speeds.

Dodge

  • Quick Dodge to the side.

Jump

  • A quick impulse jump that is slightly higher than blaster heroes.

Speed

  • Similar to a Force user in terms of sprinting speed.

Flashlight

  • Ability to turn on and off a flashlight.

BB-9E Star Cards:

Full Reconstruction

  • BB-9E’s maximum health regeneration is increased.

Linked Systems

  • Every 200 health healed to friendly characters reduces the shock prod stun cooldown.

Hearty Exhaust

  • The radius of smoke screen is increased.

I See You

  • Enemies revealed by Smoke Screen will be revealed for longer.

Faster, Faster!

  • If shock spin hits enough targets, its damage will be doubled for the remaining time.

Spin me Round

  • Enemies hit by Shock Spin will be pushed further away, but its cooldown is increased.

Swift Power

  • The cooldown of Charge Up is reduced.

Supercharged

  • The radius of Charge Up is increased.

Potent Bacta

  • The radius of Bacta Support is bigger, but the cooldown between heals is also increased.

BB-9E Victory Poses:

  • Shocking Victory
  • Incognito
  • Vigilant
  • Bow

BB-9E Emotes:

  • Suspicious
  • Alarm
  • Backfire
  • Spiral

Will these two bots be able to stand toe-to-toe against Vader and the rest? I can’t say for sure, but I’d love to see them try.

Source: Reddit

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Cyberpunk 2077 Multiplayer & Single-Player Won’t Be Mixed, Will Be Talked About a Year From Now

If you’re looking forward to hear more news about the Cyberpunk 2077 multiplayer mode, you’re going to have to wait a while as CD Projekt RED won’t even be talking about it this year. Not only that, but if you’re used to single-player games being somehow connected to their multiplayer component, that doesn’t seem to be the case with Cyberpunk 2077.

Speaking to OnMSFT, CD Projekt RED’s John Mamais was asked about the game’s multiplayer mode, and mentioned that the game’s single-player and multiplayer will not be “mixing” among each other, and that they won’t be talking about the multiplayer anytime soon.

A Cyberpunk 2077 multiplayer mode has been teased recently. Is it still planned to be its own release well after the launch of the main game?

We’re not mixing the two things. Totally focusing on single-player.

When asked if CD Projekt can talk about Cyberpunk 2077 multiplayer and what kind it will be, Mamais mentioned that the studio won’t be talking about it at least until a year from now or more.

No. That’s going to be talked about a year from now or something. I wish I could say more.

Given the multiplayer mode isn’t expected to drop until 2021, this really shouldn’t be surprising news. Also of note, in case you didn’t know, Cyberpunk 2077 has been pushed back from its original release date to September 2020.

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Alex Co

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Destiny 2 Empyrean Foundation Event Starts Next Week

If you’re looking forward to something new in Destiny 2, and the weekly reset of activities aren’t cutting it, then you’re in luck! Next week, the Destiny 2 Empyrean Foundation event starts and it’ll be a something the entire community will need to team up with.

To participate, Guardians will need donate their Fractaline using the Tower Obelisk. This event will have seven stages, and each will require more Fractaline to progress. If you want to keep track of where things are, a hologram will be available at the Tower Obelisk that will show the entire community’s progress.

As for rewards, here’s what to expect:

  • Contributing to the Empyrean Foundation costs 100 Polarized Fractaline.
  • Contributing generates a 25% flat progression for all Timelost weapon bounties in your inventory.
  • Your Tower Obelisk will generate Polarized Fractaline for you each week equivalent to its Resonance Power.
  • Increase its Resonance Power by upgrading other Obelisks
  • Players who donate more than 5,000 Polarized Fractaline before the end of the Season will earn a Triumph and emblem.

Guardians will also receive a shader when all the stages are completed, and here’s a look at each stage and the requirements.

Stage 1: 400,000,000
Stage 2: 700,000,000
Stage 3: 1,200,000,000
Stage 4: ???
Stage 5: ???
Stage 6: ???
Stage 7: ???

The event will be available to everyone who has Destiny 2 and doesn’t require the Season Pass.

In other Destiny 2 news, a patch was released last week, and here’s what got changed.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.