While console gamers just got the Risk of Rain 2 Hidden Realms patch yesterday, PC players have something to look forward to next week! Hopoo Games has revealed the Risk of Rain 2 Artifacts changes which is due this March 31 when the update will be out for PC.
Risk of Rain 2 Artifacts 2.0 changes update:
Artifacts: Artifacts make their Risk of Rain2 debut. These treasures can be unlocked by completing in-game challenges and then equipped at the start of a run to dramatically modify aspects of the game, adding variety and challenge. Some are new, some are returning, and range from “oh fun” to “who hurt you?”
New Stage, Monsters and Hidden Boss: Sky Meadow returns as a 5th stage, players will encounter new familiar monsters, and a new hidden boss awaits those clever enough to find them.
Skill Variants: Commando, Huntress, Engineer and Acrid receive more unlockable skill variants to shock and awe in new ways.
New Loot: New equipment, items, and a Lunar Item of dubious purpose enter the world for Survivors to discover.
Engineer Skin: Engineer enthusiasts can earn a skin for their Survivor by completing an in-game challenge.
Once the patch is out, we’ll be sure to let people know, along with the full patch notes list once Hopoo Games reveals it.
While microtransactions in games are usually hated by gamers, every now and then, it manages to redeem itself for a good cause. Well, we have just that with the Call of Duty: Modern Warfare Defender Pack! This cosmetic DLC is part of the Call of Duty Endowment initiative by Activision to benefit military veterans.
Priced at $9.99 (or 1,000 COD Points), players will get 11 items in it. There’s a Blueprint for the .357 revolver, an Operator watch that shows the Call of Duty Endowment logo, stickers, emblems and more! Check out a quick look at what’s in it in the image below sent via the press release.
According to Activision, 100 percent of the net proceeds received from the Modern Warfare Defender Pack will “directly to placing military veterans into high quality jobs through the Call of Duty Endowment.”
This is your way of supporting veterans, and at the same time, get something nice in return in the game, too.
Rainbow Six Siege players who can’t get enough customization in the game, the Rainbow Six Siege new Battle Pass is now available! Called “Around the World,” there are 35 tiers in total, and 50 rewards.
This new Rainbow Six Siege Battle Pass runs from March 25 to April 22 (four weeks), with one Free track, and one Premium track. We’ve taken a screenshot of all the rewards available (via Ubisoft), which you can check out below.
Who doesn’t want free stuff, right? Well, if you do, and you’re a Battlefield fan, here’s your chance to get the game for free! Currently, DICE is giving away free Battlefield 5 codes for PS4!
This giveaway is being done now on Twitter, with winners being at random provided they follow the instructions.
Easy, right? Now if you already have the game, tag a friend so they have a chance to snag one. There’s 20 total codes being given away, and no mention of when the drawing will happen, but I assume it’ll be either today or before the week’s done.
This is definitely a nice gesture by the studio given a lot of people around the world are cooped up i their houses due to the COVID-19 pandemic.
If you’d rather play other Battlefield games, don’t forget, there’s double XP happening now on Battlefield 1, BF4 and Battlefield Hardline! There’s also a community play event planned for tomorrow as well, which you can read more about here.
For those unaware, DICE released a battle royale mode for Battlefield 5 last year called “Firestorm.” While the mode is still active, the Battlefield 5 Firestorm mode sadly hasn’t receieved the kind of support the base game has so far.
Over on Twitter, a few ex-DICE and ex-Criterion devs (Criterion was part of the studio that helped with Firestorm) talked about the battle royale mode, and what could have been.
One year ago, we were releasing #firestorm a BF mode about a tractor, a ring of fire and some cans… It’s my favorite project – loads of hard work, loads of fun too, worked and met tons of awesome people including you (yes you!) – Arthur Rohart (Former Criterion dev)
It was a blast, even for us over at DICE LA. I wish it would have been released as a standalone f2p. If so, it would be in a different place today. – Jojje Dalunde (Ex-Producer at DICE)
Answering fan questions, one gamer asked Dalunde what he wants to see in the next Battlefield game, but the ex-producer has one thing in mind and it’s mod support — something he doesn’t think we’ll see in a Battlefield game again anytime soon.
The list is longer than what Twitter constraints allow. But high on the list: Mod-support.
I don't believe we will see mod support back in Battlefield anytime soon, as much as I would love it. And when I think of mod support, I am thinking about great projects such as Desert Combat, Project Reality, Forgotten Hope, custom maps etc. This was reality in BF1942 & BF2.
I don’t believe we will see mod support back in Battlefield anytime soon, as much as I would love it. And when I think of mod support, I am thinking about great projects such as Desert Combat, Project Reality, Forgotten Hope, custom maps etc. This was reality in BF1942 & BF2.
While there’s still a chance for DICE to save Firestorm, that doesn’t seem to be on the docket anytime soon, especially now that a lot of the devs are working from home and have already mentioned how updates will see “short delays” given the COVID-19 pandemic.
In case you didn’t know, IllFonic (Friday the 13th: The Game) has a treat for PS4 and PC gamers this weekend, as their upcoming game, Predator: Hunting Grounds, is getting a free trial weekend! Those looking to play the Predator Hunting Grounds free trial, we got the full overview of what to expect for this assymetrical, 4v1 shooter.
The Map: Overgrowth
Nestled deep in the South American mountains lies Overgrowth. As you enter the map you will feel the claustrophobic environment of the dense jungle. It will make you feel a bit lost as you try to make your way on the jungle ground or up in the trees, depending which character you are playing as.
This hot, remote jungle location harbors a significant presence of hostile guerrilla forces and operatives from the rogue Project Stargazer, a former government program now attempting to gain financially from discovering alien tech. Both Fireteam and Predator players will have to contend against these dangerous enemies while facing each other.
For those going up against the Predator, there four total classes in the game, with the free trial showcasing three of ’em.
Assault – The Assault class is a well-rounded specialist with an affinity for leading the mission.
Scout – A quick, agile soldier that can cover the combat areas at great speed.
Support – This is the Fireteam member they call in to really soak up the damage with their extra health and damage resistance
Aside from the classes, the game has a wide range of weapons, with the trial giving players a chance to try a few weapons from each weapon type (shotgun, assault rifles, etc.). Of course, this can’t be a multiplayer shooter without unlocks and upgrades. Players can expect magazines, scopes and more to unlock, as well as perks, med kits, ammo bags and more to be available.
The Predator
Those who want to play as the supreme killing machine as the Predator, there will be three classes of the hunter! The Hunter, Berserker, and the Scout. Players will be able to choose between a male and female variant of the Predator and each has different armor to customize their look.
As the deadliest hunter in the universe, you have access to a plethora of off-world tech and weaponry. The classic arsenal will be the foundation of each Predator loadout. The Plasma Caster for ranged combat, the wrist blades for close encounters, infrared vision mode to track down your prey, and advanced cloaking for staying stealthy. Other weapons, perks, and gear will be available for unlock as players level up, such as the Smart Disc, Combistick, and more.
The Predator can also sefl-destruct in case they find themselves overwhelmed by the Fireteam going after them.
The game client will be available for download this Friday in Japan at 3pm JST, in Europe at 4pm GMT, and in North America at 5pm PST.
Predator: Hunting Grounds will be out this April 24 on the PS4, and PC.
An official email that is making its way to newsletter subscribers, may have just confirmed the Mortal Kombat 11 Ash Williams DLC that was originally leaked back when the game launched.
The leak comes from an official email from Warner Brothers, stating that the latest DLC character, Spawn, is now available to purchase for everyone. Upon inspecting the email, if you glance near the bottom at all the registered trademarks of characters in the game, you’ll notice one that is yet to be confirmed.
Image via Discord
You can clearly see all the guest characters with their respective trademark owners, but the most interesting one of the bunch is the character Ash from the Evil Dead franchise. In this case, it’s his version from the Army of Darkness, the third film in the series. While not officially called “Evil Dead 3”, Army of Darkness was a direct sequel to the second film, with Ash Williams being sent back in time during the medieval age. It was meant to be a reboot with a loose continuation from the second film. This is a bit important to know, as Bruce Campbell confirmed himself that Evil Dead’s Ash William would be appearing in the game a little less than a year back.
With it being marketed as “Army of Darkness”, this could very well mean that the team is considering it to be outside of the original two Evil Dead titles, along with Tv Show and upcoming Evil Dead game. Of course, it could simply mean that Bruce Campbell is under NDA, and guest stars who have appeared in Mortal Kombat titles have all denied rumors only to confirm them later.
Known MK11 dataminer, TheThiny also noted that the character was readded into the game with the recent update along with a few others.
Sheeva, Fujin, Ash have been readded into the game with yesterday’s update.
Guess we will have to find out, and probably sooner since the Kombat Pass has concluded. We’ll be sure to keep you all updated on the subject, but for now, consider Mortal Kombat 11 Ash Williams DLC to still be rumored.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
As if our review of DOOM Eternal wasn’t glowing enough praise, Bethesda has sent a press release today that annonunces that the DOOM Eternal sales in its first weekend has broken franchise records!
In the press release, Bethesda has announced that DOOM Eternal has now doubled the launch revenue of DOOM 2016, and was the best-selling game of the week on Steam as well, where it amassed over 100,000 concurrent players on the platform. DOOM Eternal has “quickly” broken the franchise record for opening weekend sales as well.
In other DOOM Eternal news, id Software has talked about the game’s Battle Pass and more which you can read about here. Speaking of our DOOM Eternal review, here’s what we had to say about it:
This is going to be a tough year for me when it’s over, because I know I’m gonna have a hard time picking out what my Game of The Year will be. DOOM Eternal is right up there, and for id Software to build upon the 2016 release and go above further, Eternal easily earns a spot as a contender. It’s good old fun from the early days of gaming when all you wanted to do was just shoot things and not care about anything else. The
Congrats, Bethesda and id Software! Let’s hope we get more single-player DLC soon as well.
Global pandemic or not, Rebellion has released Zombie Army 4 update 1.07 today, and it’s not just for bug fixes! This is a rather small patch for Zombie Army 4: Dead War, which you can read about below.
Zombie Army 4 update 1.07 patch notes:
Support for Weekly Events
Fix for headshot not dealing ful damage to Elties
And that’s basically it! The last update, released two weeks ago, had a much bigger list of changes, which you can read about here. You might also want to check the Zombie Army 4 roadmap to see what’s coming to the shooter this year.
If you haven’t picked it up yet, Zombie Army 4: Dead War pleasantly surprised us! Read our review where we rated it highly and said, “Zombie Army 4: Dead War may not be pushing the series to new heights, and that’s okay as it offers exactly what players come to expect. Its story is engaging enough with its campiness, environmental settings will keep you hooked, and the online co-op makes more fun of the dumb fun nonsense that the solo play already supplies. I highly suggest Zombie Army 4: Dead War to anyone looking for a good co-op game. That and anyone wanting more zombie slayings in their life.”
If you spot any changes not listed in the patch notes, let us know down in the comments.
Those playing the legacy or older Battlefield games like Battlefield 4, Battlefield Hardline, and Battlefield 1, DICE has triggered double XP for all three titles starting today for a limited time!
This was announced by DICE Producer Jaqub Ajmal over on Twitter today:
BF4, BFH and BF1 – Oopsie. We seem to have tripped over some Double XP levers. These may or not work, but they seem to be working, I think? Maybe? Yes! Sorry about that, we will do our best to remove it at our best snail pace. pic.twitter.com/1h9VOokSiw
BF4, BFH and BF1 – Oopsie. We seem to have tripped over some Double XP levers. These may or not work, but they seem to be working, I think? Maybe? Yes! Sorry about that, we will do our best to remove it at our best snail pace.
Speaking of Battlefield Hardline (remember that game?) Visceral Games’ lone Battlefield title is getting some love tomorrow! Ajmal, along with YouTubers Westie and SteezeMcQueen will be jumping back in on different platforms to spark the game’s community back up.
Hardline Thursday – Cops and robbers, it's time to reinstall Battlefield Hardline. Tomorrow at lunchtime between 12-13 CET we will be jumping back in, yeah? I will be on Xbox gamertag: gunhero @MrProWestie will be on PC and @SteezeMcQueen1 will be on PS4. See you there! pic.twitter.com/IbqRIkqnu9
Hardline Thursday – Cops and robbers, it’s time to reinstall Battlefield Hardline. Tomorrow at lunchtime between 12-13 CET we will be jumping back in, yeah? I will be on Xbox gamertag: gunhero @MrProWestie will be on PC and @SteezeMcQueen1will be on PS4. See you there!
Speaking past Battlefield games, Battlefield 1 is now on a rotating feature game mode schedule! As for those looking forward to the latest title — Battlefield 5 — the franchise, DICE has mentioned that patches and updates will be rolled out much smaller due to the COVID-19 pandemic.
Heads up, Agents! While The Division 2 is coming back for maintenance now, some players might not know that The Division TU8.4 patch has been released. Console gamers will see this as The Division 2 Update 1.20, and there’s a fair number of gameplay changes included. Clocking in at 2.7GB on PS4, check out The Division 2 update 1.20 patch notes below.
The Division 2 update 1.20 patch notes:
Gameplay changes
Seasonal Manhunt is changed to allow progress at Normal difficulty and above. This will make playing together easier as all players will gain progress no matter what difficulty was set by the group leader.
Seasonal Manhunt is receiving a button in the Manhunt UI that allows players to reset the Manhunt to replay it. This allows players to reset the progress specifically and without changing the Global Difficulty.
This also means changing the Global Difficulty will not reset the Seasonal Manhunt and players are required to reset it via the Seasonal Manhunt UI.
Coyote’s Mask will drop from Coyote with an increased drop chance on higher difficulties.
We are also looking into providing the Mask for players that have not received them even though they reached Season Rank 35.
Increasing the reward quality for the following Open World Activities to be in line with other activities: Public Execution, Settlement Blockade and Propaganda Broadcast.
Reward caches from Conflict matches at maximum level are now of High-End quality.
Balancing changes:
Developer Note:
The game was tuned in a way that playing the exact same enemy composition at higher difficulties and higher player counts would match to the expected gear of that difficulty and extra players added. However, since the game also adds more Elites and Veterans to accommodate higher difficulty and player counts, this caused tuning to overcompensate health and damage higher than intended. We are thus lowering many of these values.
Reduce NPC Damage output for all difficulties.
This applies to all NPCs and activities and enemies will do less damage to players compared to their current damage output.
Reduce NPC Health and Amor for group scaling.
Enemy Health and Armor scaling for 2-, 3- and 4-player groups based on Veterancy.
This means Red, Veteran, Elite and Named enemies will have their Health and Armor reduced compared to their current values.
Additionally, we are adjusting Health and Armor based on activity difficulty.
This applies to Hard and Challenging difficulties where enemies will have lower Health and Armor compared to their current values.
An exception are Heroic and Legendary difficulty enemies which will have their Health and Armor increased to compensate for the group scaling reductions to their values.
Developer Note: We still intend Heroic and Legendary to be very challenging. Therefore, we are increasing the base difficulty to account for the health reductions for co-op scaling. Compared to now this means Heroic and Legendary will be a bit harder for solo players and 2-player groups, 3-player difficulty will stay roughly the same, and 4-player difficulty will be easier.
Black Tusk specific adjustments which went live earlier last week
Reduced the health of Warhounds.
Reduced damage of Warhound Sniper.
Reduced the damage of the 360 spin of Warhound minigun.
Increased the intention icon duration of the 360 spin from Warhound Minigun to give players more time to react.
Reduced weak point health of Warhound Grenadier’s Control Unit.
Support Station
Reduced Base Health of Support Station.
Adjusted health scaling of Support Station with Veterancies.
Increased likelihood of Support Stations being deployed in the open (away from cover).
EMP effects will now damage the Support Station.
Lvl 30 WT1-WT5 Content
NPC Damage, Health and Armor will receive additional reductions.
Developer Note: Pre-Warlords of New York content has lower maximum values to weapon damage, skill damage, and armor (etc.) than level 31+ content so difficulty is now tuned separately for pre-expansion world tier content.
PvP Balance Changes:
All PvP weapon damage: – 20%
PvP Rifles: an additional -10%
PvP MMRs: an additional -10%
Skills
Cluster Seeker Mine:
Reduced distance to bull charge from 12m to 10m.
Reduced distance from end to explode from 6m to 4m.
Developer Note: These changes should make the Cluster Seeker Mine feel a bit more responsive.
Bug fixes
Fixed missing dialogue localization for Brazilian Portuguese on Stadia.
Fixed an issue causing developer UI elements being visible in the Language and Settings menu.
Implemented improvements for data streaming issues on PlayStation 4.
Fixed an issue that could cause in-game settings to reset after a player respawns.
Fixed an issue causing the Seasonal Manhunt progress to reset when changing Directives.
Fixed an issue causing the Apparel Event Urban Jungle schedule to not show correctly in-game.
Fixed an issue causing Target Intel to be delivered to the mailbox. This was now removed as Target Intel is no longer used in the game.
Fixed an issue causing the Sticky Bomb to not do damage under certain circumstances.
Fixed an issue causing the Shock Trap deploys to be very close together when launched.
Fixed an issue causing Global Difficulty to affect the Operation Dark Hours raid.
Fixed an issue causing Specializations to not unlock while owning the Ultimate Edition or having purchased the Year 1 Bundle.
Fixed an issue causing Season rewards to be skipped and instead giving players duplicates when gaining multiple Season Levels.
Fixed an issue causing the objective “Complete the Roosevelt Island Mission on Hard or Higher Difficulty” to not count towards the Daily Project Outcast Hunt.
Fixed an issue that could cause the Level 35 Season reward to not be delivered.
Fixed an issue causing unintended Health values on Shields.
Fixed an issue causing Season Ranks to be reset.
Fixed an issue that caused League Mission Timers to reset when a Rogue encounter wiped the group.
Once we get more news regarding this week’s State of the Game (if there is one), we’ll be sure to let our readers know.
Those looking to increase and gain more ability points for their character in Borderlands 3, rejoice! The Borderlands 3 next level cap increase is happening this week confirmed by developer, Gearbox Software!
In the latest episode of The Borderlands Show, Gearbox showcased gameplay of the upcoming campaign DLC, Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock, which is due this March 26! While the DLC isn’t free, it will come with two free content updates that applies to all players! Starting this Thursday, the Borderlands 3 next level cap increase will kick in and the maximum Vault Hunter rank will be 57 (up form level 53 previously). Players can earn four additional skill points and equip two more capstone abilities at once!
In addition to that, Gearbox also announced two free content updates coming to Borderlands 3 this April! There’s Mayhem Mode 2.0, and the Revenge of the Cartels seasonal event. Mayhem Mode 2.0 will include changes to the user interface (UI), additional Mayhem modifiers, and even a brand-new, Mayhem-specific weapon drop system.
As for Revenge of the Cartels, it’s set to launch alongside Mayhem 2.0, and will be a new six-week seasonal event that will affect the entire Borderlands 3 universe. Players will need to help Maurice wipe his debt clean to some rather unruly individuals.
You need to help Maurice wipe his slate clean by taking care of different thugs hiding out across the solar system including areas added in campaign add-ons; you’ll recognize them by their flashy neon attire. Once you’ve eliminated enough of these operatives, Maurice will use his handy portal device on Sanctuary III to whisk you away to The Mansion, a swanky new map where Joey Ultraviolet and his goons are hiding out.
Your encounters in The Mansion will change depending on which of three distinct gangs currently reigns over the Cartel. You won’t know what kind of enemies to expect until you’re in the thick of battle, beyond the fact that you’ll never fight the same faction twice in a row. Better yet, each gang has some unique loot drops and Anointed parts, so repeat runs are highly encouraged. An added suite of Cartel-themed Challenges will let you unlock Revenge of the Cartels gear, including some ‘80s-tastic Vault Hunter cosmetics. And of course, you’ll have the option to turn Revenge of the Cartels on or off as you choose for the duration of the event.
Once this patch is out, expect us to report on all the changes ASAP.
Dubbed as the “N64 SP,” this modded console (or handheld?) brings the best of both worlds as it offers the library of the N64, with the ease of portability that the Gameboy Advance SP offered.
Of course, mini and portable N64 are nothing new as over the years countless modders have achieved it, but what makes this one so special is that the PIF (Peripheral interface) has been relocated and is now properly working with a trimmed N64 Motherboard. Meaning smaller designs are now possible. This discovering comes from known hardware modder, Gman_Modz who has worked other mini-portable consoles in the past. This news came to light back in January, in a published blog post by Gman_Modz:
The N64 used to be the most popular system to portable, we’d see a new N64p almost every week. Then as we pushed onto modern systems, the N64 saw less and less action. The N64 was basic enough to cut down, but was notoriously finicky when doing ambitious trims and would sometimes stop working for seemingly no reason. For a console that was portablized since the beginning of this hobby, it was the least well documented and we knew very little about its inner connections.
Modders have pondered for years if it were possible to do a PIF relocation since the motherboard is known for requiring specific trace impedances and doing a wire relocation might not be physically possible. I decided to give it a try to put the myth to rest. First I cut off the section of the board with the PIF on it. Then using the N64 rev9 motherboard compendium provided from my pal ShockSlayer, I traced out the connections and recreated everything with wires.
Two months later and his project has finally come to a finish, with him showing off the N64 SP in a recently published video.
Talk about crazy! We highly recommend you take a look at his other videos on the channel as they show him doing the exact same thing with the Wii, Dreamcast, and even the PlayStation 2!
For those who love making custom hardware like this, be on the lookout on Gman’s blog page as he will have a comprehensive guide for both Trimming the N64 board and relocating the PIF to make this all possible.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Those looking forward to the next major Star Wars Battlefront 2 update, you’ll going to have to wait a bit more. DICE announced that the Star Wars Battlefront 2 The Battle of Scarif has been delayed to mid-April!
This is due to the studio’s new work from home initiative all brought by the COVID-19 pandemic. DICE has announced this a few weeks ago where it also mentioned that short delays will be coming to Battlefield 5’s updates.
Check out the full announcement made by DICE to the community below:
Hey everyone,
We wanted to give you a few updates on Star Wars Battlefront II. As you may have seen, last week DICE began its work from home operations in order to best protect the team’s health and well-being.
The Star Wars team have now moved away from our office setup and into our homes.
Work continues on the game but the adjustment from the office environment into our homes has caused some knock-on effects to our workflows. We’re currently streamlining these processes and adapting as we move forward.
As a result of this we have decided to move the release of the Battle on Scarif Update to Mid-April. This is our new target time-frame but as the situation continues to develop, we will keep you posted on any further timing adjustments.
The next update will see Supremacy arrive for the Age of Rebellion. Headlined by the return to the tropical planet of Scarif, the mode will also feature a number of Age of Rebellion locations. We have some updates for Instant Action, including the addition of the Age of Rebellion as well as a new way to play offline.
Both Co-Op and Heroes Vs Villains will be receiving some additional locations and we can confirm that there will be some new hero and villain appearances arriving as well. What fun!
We’ll be bringing you more details on the Battle on Scarif Update in the coming weeks, alongside the full deployment plans as soon as we have things confirmed.
As a reminder we have enabled x2 Exp and there will also be a x3 Exp in-game event March 27-29.
We look forward to seeing you on the battlefront.
May the Force be with you The Star Wars Battlefront II Team
With how things are shaping up globally, new content being delayed a few weeks isn’t all that big of a deal. Once we get the Community Transmission for this update, we’ll be sure to let everyone know.
In case you didn’t know, Infinity Ward was supposed to roll out a Call of Duty: Modern Warfare update today (patch or a server-side one, we don’t know for sure just yet), that was supposed to bring in a new multiplayer map, new weapons in Call of Duty: Warzone and more. Well, it seems we just got confirmation that the Modern Warfare March 24 update has been delayed!
This was announced by Infinity Ward over on Twitter:
Tonight’s scheduled title update is being delayed and is set to release in the coming days. This update includes our new Operator, Talon, new free modes, and our next free multiplayer map, Khandor Hideout. Please stay tuned for more details and updates on release timing!
Tonight’s scheduled title update is being delayed and is set to release in the coming days. This update includes our new Operator, Talon, new free modes, and our next free multiplayer map, Khandor Hideout. Please stay tuned for more details and updates on release timing!
In case you didn’t know, this update was set to bring in the new Khandor Hideout multiplayer map, and more. Here are some of the specifics via Activision.
Experience a new battleground with Khandor Hideout. This medium-sized map in Urzikistan supports 6v6 play and has long sight lines and interior spaces to complement diverse combat ranges. The large centrally located warehouse is a hub of activity and haven for CQB players. Hunt down your enemies and be wary of marksmen firing down lanes in Khandor Hideout. This new map is available tomorrow, so ready up to jump in and play.
There’s a new Operator named Talon as well which is included in his own DLC bundle that includes two Legendary weapon blueprints, and two tier skips for the Battle Pass.
As for Warzone, there are four weapons — the 725, MK2 Carbine, .50 GS, and EBR-14 — which will be available in both Common and Uncommon variants.
Aside from the content mentioned above, there’s the possibility of gameplay fixes, and more included. Of course, there’s a chance that stealth changes are part of this too. Chances are, we’ll see this update come Thursday or Friday. Once we know more, we’ll let our readers know ASAP.
Despite the major impact that COVID-19 is currently having on the world market, a recent website update has re-confirmed that the PS5 holiday 2020 release is still on track.
The update comes from the official PlayStation 5 website, which now sees some new text along with the heading “PlayStation® 5 is coming. Launches holiday 2020”
We’ve begun to unveil more details behind the technical and hardware components that make PlayStation 5 such an innovative and powerful platform – the ultra-high-speed SSD, integrated custom I/O system, custom AMD GPU with ray tracing, and highly immersive 3D audio. With these capabilities, PS5™ will allow developers to maximize their creativity, building expansive worlds and new play experiences in the games they design.
For more details on the technical specs of PS5, visit PlayStation Blog for a developer deep dive from Mark Cerny, lead system architect.
This news just comes five days after the official reveal of the PlayStation 5 specs, along with Microsoft also confirming that the Xbox Series X will launch this Holiday season. This is certainly great news for all of us who are anticipating the next-gen consoles, though I would advise expecting the worse. With COVID-19 still being a growing issue with many countries, including the United States, we can’t be too sure about what will happen down the road. Hopefully, nothing and this whole mess just clears up sooner, rather than later. For now, continue to anticipate the PS5 holiday 2020 release until further notice.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Announced last week, Warframe Operation Scarlet Spear is a go and is live on PC! The full Warframe Operation Scarlet Spear patch notes are below, and some of the key new stuff include new story events, and introduces the operation link feature.
Open your eyes to a new Drusus tale with the Nova Leverian! Access the Leverian through the Codex or Market (via Nova).
Mastery Rank 28 Tenno can now practice the Mastery Rank 29 Test in Cephalon Simaris’ Relay room!
Added custom reload sounds for the Miter!
Added an option in Captura to ‘Enable Self-Knockdown’.
Impact Changes:
Instead of ending in a knockdown or ragdoll, accumulating 5+ Impact Effects will now result in a “big stagger” with smaller staggers leading up to it, which has a random chance to activate a Parazon Finisher if the enemy is under the Health threshold. Each Impact Status adds 10% chance for the Parazon Finisher to be available.
Gas Changes:
Gas Effects will continue to tick radial Damage-over-Time for the average of the remaining Effect duration if their host dies.
Gas Status Area-of-Effect radius increases with the number of stacks, to a max of 10 stacks.
Removed Gas damage resistance from Toxic Ancient Auras.
Status Chance Mod Changes:
Increased Hammer Shot Status Chance from 40% to 80%.
Increased Shattering Justice Status Chance from 20% to 90%.
Shattering Justice has also changed from being an additive rankup to a multiplicative rankup.
Increased Stunning Speed Status Chance from 10% to 30%.
Kuva Lich Changes:
Based on feedback with the recent overhaul to Status Effects in Warframe Revised 27.2.0, the conversation of how Status Effects should react with Bosses or VIPS has started. Our first step down this road is starting with Kuva Liches. Currently, there are two special rules to this “Boss Status enabling”:
No Status Effect will exceed a maximum of 4 stacks, with the exception of Impact which can stack up to 6 times.
Keep in mind there is a cooldown to how quickly you can stack up Impact Status Effects to avoid stunlocking the Kuva Lich.
Radiation does not change the enemy’s Faction, and instead of increasing Damage done to enemies with stacks, it increases the Damage taken from enemies who have turned on him/her.
We look forward to your constructive feedback and we work towards applying this to other Bosses/VIPS.
Optimizations:
Further performance improvements towards Titania’s Lantern when cast on a large group of enemies. This particularly affected systems set to Low Particle Quality.
Improved cache optimization to clean up even more space in the download cache.
Improved world-state synchronization for Alerts, Sorties and other global events (there may have been up to a minute of desync).
Optimized backdrop rendering performance in all levels.
Fixed Codex generation randomizing the block order of the Fragment entries (this should be deterministic to avoid updating several MB of resource for no reason).
Improved game synchronization in hostile network environments.
Railjack Changes & Fixes:
Added Battle and Tactical Avionic categories in the Avionics Upgrade screen.
Crewship boarding will be denied when the meltdown timer has 3 seconds remaining.
This is to avoid multiple issues with being put into a broken state due to the boarding cinematic competing with the Crewship exploding/attempting to teleport you out.
Removed the hanger door of the Grineer POI with the ‘Steal the Destroyer’ objective to resolve issues of the door not opening. When in doubt take it out!
Upon returning back to the Railjack after exiting through the Archwing Cannon, you’ll now be spawned at the back of the Railjack bridge instead of near the Forging Bay.
Enemies that you’re focused on while in a Turret will now display their Status Effect stacks.
Fixed Exo Skold Crewships in the Veil Proxima dropping Mk I Armaments. They will now drop MK III Armaments as intended.
Fixed the UI in the Super Weapon Platform not updating after the Radiator is destroyed for Clients.
Fixed inability to disengage bombs placed by Grineer Boarding Parties if a Host migration occurs during a Railjack mission.
Fixed incorrect Archwing movement animations if you exit the Railjack while Bullet Jumping (Moving left will play the forward animation, moving forward will play the moving right animation, etc).
Fixed a bug where the screenshake from a Grineer Crewship reactor meltdown would linger forever if it was active when the Crewship exploded.
Fixed Grineer fighters attacking the Derelict POI in Veil Proxima missions.
Fixed Tactical Menu not displaying correct Battle Avionic values that have had their Grid Upgraded in the Dry Dock.
Fixed case of Crewships sometimes staying completely still.
Fixed seeing black boxes when in Turret AR mode.
Fixed Railjack fighters sometimes going out of level bounds while in combat.
Fixed the ‘Forge All’ button having no effect or sound.
Fixed having to click the ‘Railjack Crew’ button twice when selecting it from Dojo Navigation.
Fixed Railjack name text lingering behind when joining another player’s squad and loading into their Dry Dock.
Fixed missing looping sounds for Ramsleds in the Saturn Proxima and Veil Proxima.
Fixed a script error when casting the Railjack Void Hole ability.
Foundry Crafting Time Change:
As per player request, we’ve reduced Forma, Orokin Catalyst, Orokin Reactor, and Exilus Warframe Adapter build time to 23 hours so that 1 can be built consistently every day.
Magus Lockdown Changes:
We are making changes to Magus Lockdown due to it being virtually one of the best CC and Damage combinations in the game. In some cases you can clear waves of Elite Sanctuary Onslaught without even using a Warframe or Weapon, and simply spam Magus Lockdown to victory. This goes well beyond the intended use of it and we are changing it to a CC only Arcane – true to its name – Magus Lockdown!
Magus Lockdown will no longer apply Puncture damage to tethered enemies.
The amount of active Tethers is now limited to 2 per player.
For example, Void Dash once > one Tether, Void Dash again > 2nd Tether, Void Dash a 3rd time > 3rd Tether, 1st Tether dies etc..
Magus Lockdown no longer affects the Golden Maw due to the Arcane killing the Maw and preventing Quest completion.
This also fixes a script error when Magus Lockdown activates while encountering a Golden Maw.
Grendel Changes:
Grendel’s Nourish now mimic’s Titania’s Tribute buff selector.
If you’re unfamiliar with Titania’s Tribute buff selector, this means that Nourish is a tap to cycle/select buff and hold to cast. This is a reverse of how it functioned prior to this Update.
When consumed by Grendel, Sentients now have a max duration they can be consumed before popping out that is affected by diminishing returns.
This change was made to prevent Grendel from prog stopping missions where all Sentients must be exterminated for the mission to succeed.
Grendel can now consume Grenades – cause why not!
Titania Changes & Fixes:
Titania has a new Passive: Titania generates Health for herself and nearby Allies every time she casts an Ability (4hp/second for 20 seconds)! The personal Titania Parkour Boost is staying, just the communal Trampoline isn’t.
Titania can now use Blink while in her Razorwing ability!
Fixed casting Titania’s Razorwing right as you fall into a teleport volume in the Simulacrum resulting in an infinite white screen.
Arcane UI Changes:
Updated the Arcane ‘DISTILL’ term to ‘BREAK DOWN’ to acquaint new Arcane Management mechanics.
Added tips to the Arcane screen for ‘BREAK DOWN’, Arcanes that refresh, and how to obtain respective Arcanes.
Arcanes are now displayed with their respective Icon in the HUD, instead of the generic Arcane icon.
The Rank-Up callout is now displayed to the left of the next Arcane Rank in the Arcane Upgrade screen when using a controller.
Arcanes that are sold in Vendor Offerings will now only show Max Rank tooltip information, and UI indication that the Arcane you’re purchasing is Unranked.
This fixes Arcane tooltips expanding off screen when viewed in Vendor Offerings.
Clarified Arcane requirements for Arcane Trickery, Arcane Ultimatum, and Exodia Might by adding ‘Kill’ to the ‘On Finisher’ line.
General Changes:
Increased Status Chance for the Gunblade type weapons to match new Shotgun Status Chance values.
Made Fall Off changes to the following weapons:
Redeemer
Fall Off increased from 20-40m to 10-20m.
Redeemer Prime
Fall Off increased from 20-40m to 10-30m.
The Rakta Dark Dagger Shield bonus when damaging an enemy afflicted by Radiation is now only granted if you have Shields.
Atlas’ Immovable Passive now also applies to Staggers.
Added support for Bosses to display active Status Effects on their special Health bar.
Removed Stealth Melee bonus always applying to Simulacrum enemies when ‘Pause AI’ is enabled, thus giving non authentic numbers when testing Loadouts.
The Warframe Upgrade Arsenal stats now display Resistance values granted by Mods:
Made spawn changes to improve flow of enemies in the Lua Survival tileset.
Removed knockdown from Elite Shield Lancer grenades.
Charging weapons, like the Staticor, previously only showed Charged Attack Damage in the Arsenal stats, we now additionally show Quick Shot Damage values below the Charged Attack stats.
You will no longer receive Ghoul Threat Inbox messages due to their redundancy.
Enemies inside Void Fissure Spy vaults that are not engaged in combat will no longer become Corrupted.
This fixes enemies in Void Fissure Spy vaults setting off alarms when becoming Corrupted.
Fixed enemies that possess Damage types that affect Shields directly (Sentient Battalyst, etc) also affecting your Health.
Fixed Exodia Contagion not triggering if your weapon is out of Ammo.
Fixed Mirage’s Explosive Legerdemain Augment damaging everything within range, including allies or even the Defense objective, if the Mirage leaves the game session.
Fixed Equinox Duality Augment causing the clone to hold their weapon funny if spawned during Pistol + Glaive mode.
Fixed the Juggernaut’s quill-firing attack animation not showing for Clients.
Fixed Mag’s Magnetize sometimes making enemies orbit around a central target when ‘Magnetic Pull’ was maxed with Mods.
Fixed Mag Pulling certain enemies that should not be pushed/pulled.
Fixed missing Kuva Lich image in their farewell transmission when Vanquished.
Potential fix for Steam rarely and mysteriously uninstalling Warframe.
Fixed inability to install Catalysts on certain weapons (Cernos, Opticor, etc).
Fixed cases where Corpus Ratels were spawning as friendly and thus invincible.
Fixed Radial Attack Mods not having any effect on Tombfinger Kitguns.
Fixed Shield Restores not fully resetting Shield Gate duration.
Fixed the Simulacrum’s ‘Invincibility’ option not applying to Clients.
Fixed some players receiving duplicate Mastery for the Mote Amp.
The duplicate Mastery will be removed on login.
Fixed Kuva Shield Lancer having a defective shield that blocks no bullets.
Fixed doing a weird Melee Slam during a Self-Stagger.
The Slam will occur after the Stagger has finished.
Fixed Heavy Melee Slam Attacks not triggering Hydroid’s Passive to spawn a Tentacle.
It’s intended to only be Octavia’s abilities that triggers the buff.
Fixed inability to lift off the ground when casting Hildryn’s Aegis Storm ability.
Fixed missions that pre-check eligibility for Archwings not actually checking.
Fixed receiving an error upon donating more than 9,999,999 Credits to the Leverian Donation Box.
Fixed the Arcane Manager ‘Incomplete’ section displaying Arcanes that have been max Ranked.
Fixed Ved Xol from The Index having a physics type that allows him to slide around like the Scrambus enemies despite having the animations of a walking enemy.
Fixed enemy grenade FX not appearing to pulse/flash for Clients.
Fixed the Ballistica firing its arrows sideways when equipped with the Dali Skin.
Fixed Garuda appearing to hold all Melee weapons in a fisticufs style when viewed in the Market.
Fixed the Spore Ephemera not scaling when in Archwing.
Fixed Sugatras being misaligned when equipped on the Lacera.
Fixed the Stratus Pistol Skin animating incorrectly in the Arsenal.
Stratus Pistol now stays in the “idle” pose rather than “holstered” when equipped in the Arsenal.
Fixed the “death by fire burnt body material” applying to unintentional meshes.
Fixed the Jet FX colour on Frost’s Harka Skin resetting back to default when entering the Navigation panel.
Fixed Prime weapon hilts flicking with small movement.
Fixed unnecessary tracer FX on the Dual Decursion projectile.
Fixed a missing window portal in the Lua Exterminate tileset.
Fixed missing wall materials in sections of the Grineer Galleon Defense tilesets.
Fixed Dojo Room selection screen appearing to be partially scrolled down upon first opening.
Fixed Companion stat comparisons in the Arsenal being incorrect, as they were somehow being compared to your Warframe.
Fixed Melee weapon damage stats being shown twice in the Arsenal.
Fixed Volatile Runner Enemy Name lingering in the HUD.
Fixed Mastery Rank 15 Interception test UI using old HUD technology.
Fixed Enemy Names appearing offset at low resolutions if the HUD scale is greater than 100.
Fixed the UI sometimes showing the incorrect binding for Reviving. This was most prevalent on Switch, but could happen on other platforms if you changed bindings before dying.
Fixed having to press ESC twice to exit some menus.
Fixed Opticor Quick Attacks being compared to Charged Attacks and showing green numbers as if there is improvement in the stat summary in the Arsenal.
Fixed Melee Stance combos missing their combo instructions if your Melee attack is bound to the mouse wheel scroll up/ down.
Fixed spinning wildly if initiating movement while an Inbox message was forced open.
Fixed global Boosters not displaying in the UI while in mission.
Fixed parts of the DPD (Detailed Purchase Dialog) appearing hidden when changing resolutions.
Fixed longer Research names going off screen in Clan Research Labs.
Fixed ‘100x Resource’ icons appearing squished in Clan Research Labs.
Fixed ‘Total’ Arsenal Stat positioned incorrectly above Damage values in the UI.
Fixed [PH] tags for Resistance types when looking at a Warframe through a Scanner.
Fixed the Trading Policy popup in the Trade screen coming up every time a Trade is opened for some players.
Fixed Mods showing rankup pips under their name in the tooltip when viewing from a Vendor.
Fixed missing subtitles during final Second Dream cinematic.
Fixed a script error caused by Sentinel Precepts being automatically reactivated in missions where Mods are deactivated/have been removed (Grendel missions).
Fixed a script error when solving the Hydraulus puzzle in Octavia’s Anthem Quest.
Fixed numerous script errors when casting numerous Warframe abilities.
Fixed a script error when a Life Support spawns in a Survival mission.
Fixed a script error when disabling the Alarms in a Survival mission.
Fixed a script error when destroying a Frozen Infested Hive.
Fixed a script error when placing Fireworks.
Fixed a script error when Fishing.
PlayStation 4, Xbox One, and Nintendo Switch players will also be getting this update soon along with a number of fixes and improvements. In the meantime, we can look forward to the next Prime access, which is launching next Tuesday on all platforms. This Prime Access is called “Titania Prime” and will include the following:
TITANIA PRIME ACCESS FEATURES
Titania Prime
Tempting and terrifying, this is Titania in her ultimate form.
Pangolin Prime
Honoring one of the first Tenno clans, their house sword has been beautifully redesigned. With each killing thrust one can almost hear it sing.
Corinth Prime
Heavy in the hand with a bone-crunching kickback. This shotgun has two firing modes: buckshot and grenade projectile.
Titania Prime Glyphs
Display your Titania Prime loyalty.
TITANIA PRIME ACCESSORIES
Gigelorum Prime Syandana
Cicada Prime Skin
90-Day Credit Booster
90-Day Affinity Booster
Get these items instantly with Titania Prime Access or earn Blueprints in-game for Titania Prime, Pangolin Prime and Corinth Prime!
Titania Prime Access begins March 31 on PC, PS4, Xbox One, and Nintendo Switch. For full regional dates for PS4, please see below:
March 31: America
April 1: Europe, Oceania, Africa & Asia
April 2: Japan
When Titania Prime enters Prime Access, the following items will be entering the Prime Vault:
Limbo Prime
Pyrana Prime
Destreza Prime
Again, PS4 and Xbox One should get this soon, and once it’s out, we’ll let our readers know ASAP.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Overwatch fans, a new patch has been released by Blizzard Entertainment, but nope, it doesn’t include upcoming hero “Echo” just yet. Blizzard calls this the Overwatch 1.46.1.0 patch but console gamers will see this is Overwatch update 2.85, and is primarily for bug fixes.This is a small download at just 155MB on PS4.
Overwatch update 2.85 patch notes:
GENERAL UPDATES
Achievements listed on the Career Profile page can now be earned in Quick Play Classic
BUG FIXES
General
Fixed several AI pathing issues in the Archives missions
Reduced volume of Slicer’s pre-attack sound in Uprising as they were previously a bit too prominent
Yep, that’s basically it. We should be getting a more meatier patch soon which includes Echo. Speaking of her, watch the story trailer for this upcoming hero, or check out her abilities and her ridiculous ultimate here.
If you notice any changes that aren’t documented above, feel free to share them down in the commetns below (or email us), and we’ll update the post to reflect it
PopCap Games has released the March patch for Plants vs Zombies Battle for Neighborville and it’s live now! There’s a big balance pass that’s much-needed that should be appreciated by players. Check out the full Plants vs Zombies Battle for Neighborville update 1.08 patch notes below.
Plants vs Zombies Battle for Neighborville update 1.08 patch notes:
Common
Overhealth
Add decay delay 10 sec
Add decay rate -2.0 health/sec
Sprinting
Remove camera control reduction
Improve blending of sprinting movement speed to regular movement speed
Target Lock UI
Abilities that home towards enemies now display lock on UI to targeted victim
Includes Thorn Apart, Spell Disaster, Can’t Miss-ile, Blue Blazes
Peashooter
Chili Bean Bomb
Decrease refresh time 18->14.85 sec
Refresh timer doesn’t start until explosion
Upgrade Bean Party
Increase refresh reduction 1->4.5 sec
Chomper
Spikeweed
Adjust trajectory to be more center screen aligned
Burrow
Increase chomp distance 3.0->3.75 m
Increase chomp height distance 1.0->4.25 m
Grody Goop
Adjust trajectory to be more center screen aligned
Kernel Corn
Butter Beacon
Increase active spotting 4->6 sec
Adjust trajectory to be more center screen aligned
Legendary Upgrade Shogun Guard
Fix issue with Rapid Recob Upgrade not working
Upgrade Rapid Recob
Increase reload time multiplier 0.5714->0.5x
Night Cap
Casting Shadows
Fix issue with aiming not being allowed when inside Casting Shadows area of effect
Decrease push force applied 2.0->1.5
Decrease aim modifier 0.7->0.8x
Adjust trajectory to be more center screen aligned
Upgrade Parkour
Decrease strafe speed multiplier 1.8->1.4x
Decrease backpedal speed multiplier 1.8->1.2x
Shadow Sling
Decrease speed multiplier 1.8->1.4x
Decrease active duraton 2->1.5 sec
Decrease out duration 1->1.5 sec
Cactus
Upgrade Popcorn
Triggers on any vanquish randomly, not just critical vanquishes
Snapdragon
Flame Blower
Decrease range 30->25 m
Increase initial velocity 62->75 m/s
Add drag start distance 12 m
Add drag end distance 19 m
Add final velocity post drag 32 m/s
Blue Blazes
Decrease direct damage 75->65
Decrease splash damage 50->35
Decrease refresh time 17->14.25 sec
Blazing Trail
Adjust trajectory to be more center screen aligned
Citron
E.M. Peach
Adjust trajectory to be more center screen aligned
Fix character challenge stun enemies
Acorn & Oak
Treetop Turret
Add 1.5 damage modifier to shields
Treeject
Decrease inactive time 1->0.75 sec
Lumber Support
Decrease healing 157.5->100 health
Decrease refresh time 15->12 sec
Passenger Passive
Remove armor
Invoke Oak
Decrease summon time 4->3 sec
Super Sap Trap
Increase arming time 0.35->0.85 sec
Decrease refresh time 24->19 sec
Adjust trajectory to be more center screen aligned
Roll for Damage
Adjust trajectory to be more center screen aligned
Fix character challenge multi-hit
Upgrade Hardened
Decrease Acorn health gain 50->25 health
Increase Oak health gain 50->75 health
Sunflower
Sunny Side Up
Increase refresh time 16->22.25 sec
Increase heal amount per sundrop 2.25->2.4 health
Decrease number of sundrops spawned 28->21
Fix camera priorities so sprint camera still activates
Fix missing camera bob on sundrop spawn
Heal Beam
Decrease heal rate 25->20.85 health/sec
Upgrade Vampire Flower
Increase heal rate 6.25-> 8.35 health/sec
Upgrade Pocket Protection
Increase heal rate 10->12.5 health/sec
Upgrade Sunslinger
Decrease equip cost 4->3
Increase heal rate 6.25-> 8.32 health/sec
Upgrade Blossom
Sunflower who is healing can no longer be target of additional Heal Beam
While we just got the big Operation Void Edge update for Rainbow Six Siege two weeks ago, Ubisoft Montreal has now rolled out Rainbow Six Siege update 1.84 (or what the devs call the Y5S1.1 patch), and as one might expect, it’s for fixes. Clocking in at 4GB on PS4, check out the full Rainbow Six Siege update 1.84 patch notes below.
Rainbow Six Siege update 1.84 patch notes:
OBS
OBS compatibility with Vulkan (such as capture-mode) will work with the latest version of OBS Studio (v25.0).
BUG FIXES
GAMEPLAY
FIXED – Inconsistent debris when barricades/hatches are destroyed by multiple different weapons.
FIXED – Sound propagation issues when the spikes on a reinforcement are destroyed.
FIXED – Explosion SFX of some gadgets can be muffled if detonated on the back/spiked sections of reinforced walls.
FIXED – Spamming gadget equip/unequip can cause shield operators to take longer to equip their shield.
FIXED – Incorrect animations when performing certain actions.
FIXED – When ADS some parts of the scope will go in and out of focus.
OPERATORS
FIXED – Various operator visual animation issues.
FIXED – Operator’s shields will flip if going prone right after a melee.
BLACKBEARD
FIXED – Using ADS while Blackbeard’s shield is equipped causes SFX issues.
CASTLE
FIXED – Castle’s armored panels are destroyed by any explosive if an operator is standing too close to the panel.
CLASH
FIXED – Clash CCE shield has a slightly overextended hitbox.
ECHO
FIXED – If Echo gets DBNOed while deploying his Yokai he is unable to deploy his 2nd Yokai later.
MAESTRO
FIXED – Missing overheat SFX when firing his Evil Eye.
MAVERICK
FIXED – Maverick can instantly destroy hatches with his suri-torch under certain circumstances.
MONTAGE
FIXED – Monty’s shield hitbox is larger than the shield and can prevent players from hitting enemies when they hide behind Monty.
NOKK
FIXED – Sight alignment offset when Nokk goes from prone to standing if Hel is activated.
FIXED – Weapon stays on screen after ADSing with Hel activated.
IANA
FIXED – EOR replay camera doesn’t move if Iana activates her gadget at the last moment.
FIXED – After hologram is destroyed or recalled, Iana can sometimes see OOW very briefly.
FIXED – Hologram VFX remains even if her hologram is destroyed right upon deployment.
FIXED – Iana’s operator model remains in the map even if the player leaves the game while controlling the hologram.
FIXED – From 3rd person POV, Iana’s hologram deploys facing the wrong direction.
FIXED – Iana’s hologram doesn’t take the same weapon that Iana is equipped with (Her hologram has a mind of its own).
FIXED – Iana’s hologram can trigger shrapnel holes.
FIXED – Iana can still control her hologram even after Mute places a jammer close by if she is already in the Hologram beforehand.
FIXED – Iana can’t deploy her hologram when there are Lesion Gu Mines in front of her.
JACKAL
FIXED – Scanned Jackal footprints disappear during killcam when Jackal scans them.
FIXED – Scanned footprints disappear during a killcam when the owner of the footprints is killed.
FIXED – Jackal can swap scans between 2 sets of footprints of the same operator without getting his gadget reset.
KALI
FIXED – Kali’s CSRX 300 won’t destroy a hatch if it only hits one panel of the hatch.
LESION
FIXED – Operators with ballistic shields are stuck in an un-equipped shield state while trying to remove Lesion’s Gu needles.
ORYX
FIXED – Inconsistent damage and concussion FX when using Oryx’s Remah dash in certain spots or in abnormal ways.
FIXED – If Oryx dashes into a reinforced wall next to a destructible, he will take damage without destroying the destructible wall. (Poor guy doesn’t need any higher insurance premiums).
FIXED – Oryx can sometimes lose control if he is pushed back by a Nomad Airjab at the same time that he attempts to climb a hatch.
FIXED – Players can melee after being knocked down by Oryx or Nomad’s Airjabs.
SLEDGE
FIXED – Using Sledge’s breaching hammer on the sides of the hatches does not break them.
FIXED – Sledge continues to reload his weapon even if he cancels it to take out his hammer.
ZOFIA
FIXED – Zofia’s impact grenades can pass through Operator’s shields and detonate, if the defending operator is sprinting/walking at the time.
LEVEL DESIGN
FIXED – Gadget deployment inconsistencies with various map assets.
FIXED – Inconsistencies/issues with the destruction of some map props.
FIXED – Various LOD issues on maps.
FIXED – Various problematic LoS issues on maps.
FIXED – Some pixel peeks and spawn peek spots on maps.
FIXED – Various visual/cosmetic fixes on maps and map assets.
FIXED – Various clipping/dynamic clipping issues with map assets.
FIXED – Various clipping and dynamic clipping issues
FIXED – Various lighting issues for dark spots on maps.
FIXED – Some collision issues with map assets + drones/Operators.
FIXED – When using a breaching charge on the lower section of a barricaded window, it destroys only the top layer of the adjacent floor.
FIXED – Some walls types do not take bullet damage when shot from a certain side.
BANK
FIXED – Players can go OOB from the police barricade.
BORDER
FIXED – Oryx can go through a wall using his Remah dash in 2F Armory Desk of Border.
CONSULATE
FIXED – Hibana’s X-Kairos has no collision with the desk at 1F Lobby of Consulate.
OREGON
FIXED – Inconsistent vaulting and vault issues for some areas of Oregon.
FIXED – Some collision/navigation issues with some map assets on Oregon.
FIXED – Various areas where players can still receive damage from outside indestructible walls on Oregon.
FIXED – Valkyrie Black Eye can be hidden inside a flower pot in 1F Lobby of Oregon.
FIXED – Indestructible wooden shelf in 1F Meeting Hall in Oregon
FIXED – Players can get stuck after vaulting the metal fence at EXT Construction Site on Oregon.
FIXED – Ceiling fans on Oregon have inconsistent SFX.
YACHT
FIXED – Wall splinters remain when destroying some of the walls on Yacht.
USER EXPERIENCE
FIXED – Duplicate running SFX when sprinting close to a wall.
FIXED – Overlapping running SFX when shield is on a shield operator’s back.
FIXED – Players receive a matchmaking error when making a full squad and trying to join an Unranked match.
FIXED – Various minor menu and HUD visual fixes and updates
FIXED – Toggling gadgets too quickly can cause Operators to look strange from 3rd person POV.
FIXED – Various shop and cosmetic visual issues.
FIXED – Various spectator mode visual issues on maps.
FIXED – Various minor menu and HUD fixes and updates.
FIXED – For bright light sources and bright cosmetics, the lens effect with Bloom/Lens flare is too bright.
FIXED – Infinite loading in menu for some Operator/weapon previews
FIXED – Situations: Operators can get stuck and lose functionality during Prep phase after skipping the cinematic.
FIXED – JIP/Reconnecting players sometimes see incorrect information displayed when spectating.
FIXED – Grainy thumbnail texture for maps in the Maps tab of the playlist guides.