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Mortal Kombat 11 Update 1.10 Patch Notes – Adds Terminator Character & Gameplay Changes

Mortal Kombat 11 fans, a new patch has dropped today! Clocking in at 6GB on PS4, the Mortal Kombat 11 update 1.10 update reduces the character tower requirements, brings in a slew of new skins and such in the in-game store, and lots more!

Mortal Kombat 11 update 1.10 patch notes:

Update – full patch notes are now available!

General Gameplay Adjustments

· Move list corrections

· Improvements to AI logic

· Added a third Tournament Variation for all characters, which can be used in Kombat League, offline Tournament mode and any match with Kompetitive mode enabled

· Added a visual indicator when you have new items available within the Kustomization menus.

· Added new animations for several characters when losing a round

· Added several new Brutalities for players to discover

· Added new end of round taunts for players to unlock

· Visual prompts will now update correctly when a player changes controller settings inside of Fatality Training

· Removed the ability for some characters to prolong the Fatality input timer under rare circumstances

· Control configuration will now work correctly for all players in a Group Battle or Tag Battle Tower

· Fixed a bug that prevented a Flawless Block from being possible if you released the block button without blocking an attack input no other action before the Flawless Block attempt

· The Flawless Block cooldown window after entering block can no longer be circumvented after you successfully blocked something & continued to hold the block button or quickly input another action before blocking

· Fixed several visual issues with when various projectiles were being reflected

· Fixed an issue that could cause a character to turn in the wrong direction briefly after getting up from certain knockdowns

· The input for Breakaway now has a small buffer window before the first available frame

· Hits that connect with an opponent’s armor while they are performing a Breakaway will now show up on the combo counter

· Fixed an issue that could cause hitting an opponent performing Breakaway with more than one attack to do some unscaled damage

· Most regular jumping attacks now also cause their reactions to have an increased victim region

· Accessibility Settings have been added to the First Time User Experience

· Reworked the Store to display more items at once and added bundles as a possible item type

Kombat League / Online

· Minor online stability improvements

· Fixed several rare online desync causes

Krypt

· Added new Timed Chests which can appear during special events

· Added new Nether Forge Recipes for players to discover

· The Recipe for Cleft of the One Being Gear now displays the correct item name

· Added a completion indicator for each character’s Severed Head

Towers of Time

· Added a 9th Tower Platform and reorganized the layout of the Platforms

· Added a new Team Raid gameplay mode, which can appear on a Premier Tower Platform

· Added more detailed “where to get” information to many items that are rewarded in Towers of Time

· Added additional possible rewards to Bonus Character Rewards for Tower completion

· Added additional Tag & Ko-op Tower Platforms that may appear

· Adjusted the first time kompletion rewards for Brutal Difficulty

Stage Specific Adjustments

· Tournament – The Tarkatan War Kamp Flaming Skull Background Interaction will no longer be visible before it is available to be used

Character Specific Adjustments

· Baraka – Added the Kompetitive Mode preset “Berserker” which has the following Abilities – Leg Kabob (1), Blade Charge (1), and Baraka-Serker (1)

· Baraka – Adjusted the hit regions of all 4 hits of Baraka-Serker and changed the air reactions to more consistently hit in juggle situations

· Baraka – Reduced the blockstun of the third hit of Baraka-Serker by 10 frames

· Baraka – Baraka-Serker Amplified start up is 4 frames slower, has 1 more active frame, and has 10 more frames of blockstun with greatly increased pushback

· Baraka – Baraka-Serker Amplified when flawless blocked now has 10 less blockstun frames with decreased pushback

· Baraka – Leg Kabob has 1 more active frame, has 2 less recovery frames on miss, hit advantage is now +5 (down from +19)

· Cassie Cage – Added the Kompetitive Mode preset “Sups OD” which has the following Abilities – Flying Glow Kick (1), BLB-118 Advance (1), and BLB-118 Energy Bounce (1)

· Cassie Cage – BLB-118 Escape now takes 50% Defensive Gauge to perform

· Cassie Cage – Flying Glow Kick’s pushback on block decreased

· Cassie Cage – Fixed Shoulder Charge Amplified having an incorrect animation when it misses or hits armor

· Cassie Cage – Cassie is now considered airborne during all frames of BLB-118 Escape

· Cassie Cage – Fixed drone using an incorrect animation when interrupted at certain timing during BLB-118 Energy Bounce

· Cassie Cage – Fixed an issue causing Flying Glow Kick to not work correctly with practice mode Easy Krushing Blows while Krushing Blow Held Check is turned on

· Cassie Cage – BLB-118 Energy Burst and BLB-118 Energy Burst Amplified no longer interacts with projectile parries or reflects

· Cassie Cage – BLB-118 Energy Bounce no longer interacts with projectile destroy moves, projectile parries, or reflects

· Cetrion – Added the Kompetitive Mode preset “Born Again” which has the following Abilities – Conflux Of Elements (2) and Deadly Winds (1)

· Cetrion – Conflux of Elements has a faster recharge rate for the Defensive Gauge after being performed

· Cetrion – Conflux of Elements can now be performed as a cancel

· Cetrion – Elemental Rings no longer give First Hit Props when not dealing damage

· Cetrion – Fixed a rare audio issue with Shattering Boulder Krushing Blow

· Cetrion – Fixed an issue with Elemental Ring visual effects lingering during cinematics in certain situations

· Cetrion – Earthquake no longer interacts with projectile destroy moves, projectile parries, or reflects

· Cetrion – Natural Barrier no longer interacts with projectile parries or reflects

· D’Vorah – Added the Kompetitive Mode preset “Kreepy Krawler” which has the following Abilities – (Air) Fly By (1), Bombardier Beetle (1), and Flippin’ Out (1)

· D’Vorah – Motherbug can no longer move and attack during a resurrection from D’Vorah, Terminator, or Geras

· D’Vorah – Adjusted the hit region of Swatted (Down + Back Punch)

· D’Vorah – Changed the air hit reaction of Fireflies & Fireflies Amplified

· D’Vorah – Flipping Out second hit has increased hit region and active frames when the first hit connects

· D’Vorah – Flipping Out Krushing Blow has less recovery and had its hit reaction adjusted

· D’Vorah – Bombardier Beetle has reduced combo damage scaling and has 8 more frames of hitstun

· D’Vorah – Bombardier Beetle Amplified has 8 more frames of hitstun

· D’Vorah – (Air) Fly By has different gravity when falling and now allows attacks to be performed while recovering from this move

· D’Vorah – Fixed an issue with Deadly Swarm ability hit region lingering when it is performed at certain timing when the opponent teleports

· Erron Black – Added the Kompetitive Mode preset “Locked n’ Loaded” which has the following Abilities – Netherbeast Trap (2) and Acid Pour (1)

· Erron Black – Acid Pour hit animation changed, has 4 more hit advantage, and will perform a different animation if no bullets are loaded into rifle

· Erron Black – Acid Pour now can cause a Krushing Blow without Amplified. Requires at least 1 bullet loaded into rifle to Krushing Blow

· Erron Black – Acid Pour Amplified hit animation changed, does 2% more damage, has 3 less hit advantage

· Erron Black – Acid Pour can now be performed in Locked and Loaded stance if Enhanced Locked and Loaded Ability is equipped

· Erron Black – Zaterrean Spit (Close) input can now accept diagonals

· Erron Black – Fixed a rare visual animation issue that could occur with Erron Black’s pistols when duck blocking

· Frost – Added the Kompetitive Mode preset “Arctic Anarchy” which has the following Abilities – Ice Auger (1), Core Overload (1), and (Air) Icequake (1)

· Frost – Ice Auger, Ice Auger Amplified, Burrowing Augur and Burrowing Augur Amplified no longer track the opponent

· Frost – Ice Auger is now a high block, has increased hit advantage, has 5 less frames of blockstun with less pushback when Flawless Blocked, and has 8 less recovery frames

· Frost – Ice Auger Krushing Blow has increased hitstun

· Frost – Ice Auger Amplified starts up in 20 frames now (was 16) and has 5 more frames of blockstun with increased pushback

· Frost – (Air) Icequake has 10 less frames of blockstun with less pushback when Flawless Blocked, has 4 more frames of recovery when blocked in the air, and has 27 more frames of recovery when it misses

· Frost – Core Overload has 9 more frames of recovery

· Frost – Core Overload Amplified has 7 less frames of recovery

· Frost – Core Overload and Core Overload Amplified now correctly boosts the damage of Wakeup/Flawless Block Attack (Up + Front Kick) & Terminal Burrowing’s (Fatal Blow) initial hit and no longer incorrectly boosts the damage of Wakeup/Flawless Block Attack (Up + Back Punch)

· Frost – Core Overload Amplified now causes a freezing reaction to the opponent when it hits

· Frost – Core Overload buff is now removed when Frost is hit by an attack or connects with a throw

· Frost – Terminal Burrowing (Fatal Blow) when blocked will now display Punish when she is hit during recovery frames

· Frost – Fixed rare issue that could cause Frost to have various visual problems if she is interrupted at the end of her Backward Throw Krushing Blow

· Frost – Burrowing Augur and Burrowing Augur Amplified now interacts with projectile destroy moves projectile parries & reflects when it reappears from the ground

· Geras – Added the Kompetitive Mode preset “Eternal” which has the following Abilities – Reverse Time (2) and Sand Simulacrum (1)

· Geras – Gauntlet of the Ages’ charge now correctly gets consumed when hitting an armored opponent or an opponent frozen by Temporal Advantage with a Gauntlet attack, or gets a Gauntlet attack parried

· Geras – Fixed a rare issue when Geras is interrupted during Temporal Advantage causing the opponent to have armor when getting up from being knocked down

· Geras – Fixed an issue causing Xuid & Guid’s (Towards + Front Punch, Throw, Back Kick) Krushing Blow to not work correctly with practice mode Easy Krushing Blows while Krushing Blow Held Check is turned on

· Geras – Fixed hitsparks not working correctly on counter hit for Shoulder Charge (Towards + Front Punch) and Charged Fist

· Geras – Fixed an issue with Sand Pillar Amplified sound FX lingering after it has finished in certain circumstances

· Jacqui Briggs – Added the Kompetitive Mode preset “Upgraded” which has the following Abilities – (Air) Ground Pound (1), Enhanced Air Blast (1), and Bionic Bounce (1)

· Jacqui Briggs – Adjusted the opponent’s victim region during the reaction to Going Ballistic (Towards + Front Kick, Front Punch)

· Jacqui Briggs – (Air) Shrapnel Blast has 8 more frames of hit advantage and has increased damage scaling

· Jacqui Briggs – Bionic Bounce when done during a combo increases damage scaling

· Jacqui Briggs – Fixed an issue with Bionic Bounce appearing multiple times in the practice mode reversal AI options

· Jade – Added the Kompetitive Mode preset “Untamable” which has the following Abilities – Divine Forces (1), Vanishing Winds (1), and Deadly Assassin (1)

· Jade – adjusted the hit reactions of all hits of Playtime Is Over (Front Kick, Back Punch, Back Punch)

· Jade – Divine Forces Amplified damage increased by 20

· Jade – Divine Forces startup is now 10 frames (was 14) and has 10 less recovery frames

· Jade – Divine Forces Amplified recovery on hit increased by 1 frame, recovers 8 frames faster on block, has 6 more recovery frames when Flawless Blocked

· Jade – Vanishing Winds startup is now 23 frames (up from 20), is no longer considered a projectile, has 5 more block advantage frames, when Flawless Blocked has 10 less frames of blockstun with less pushback, and does 80 damage (was 60)

· Jade – Vanishing Winds Amplified startup is now 22 frames (was 27), blockstun decreased by 5 frames, recovers 9 frames faster, does 10% damage (was 6%)

· Jade – Fixed an issue which caused the wrong version of Double Down (Away + Back Kick) to occur during Finish Him if Deadly Assassin is equipped

· Jax – Added the Kompetitive Mode preset “Ringer” which has the following Abilities – Lethal Clap (1), Ground Shatter (1), and Enhanced Outrank (1)

· Jax – Outranked (Back Punch, Back Punch) starts up in 13 frames (was 12) and had its hit region adjusted

· Jax – Advanced Force (Back Punch, Back Punch, Front Punch, Front Punch) first hit has 1 more active frame, recovers 1 frame slower, hit region adjusted, can now be cancelled into special moves

· Jax – Right To Bear Arms (Back Punch, Back Punch, Front Punch, Front Punch, Back Punch, Back Punch) first hit starts up in 21 frames (was 16), had its hit region adjusted, and can now be cancelled into special moves

· Jax – Right To Bear Arms (Back Punch, Back Punch, Front Punch, Front Punch, Back Punch, Back Punch) second hit startup increased by 2 frames, had its hit region adjusted, has 5 less blockstun, 1 more hit recovery frame, and its recovery on block/miss increased by 6 frames

· Jax – Added Armed And Dangerous (Back Punch, Back Punch, Front Punch, Front Punch, Back Punch, Back Punch, Front Punch) Armed And Dangerous for the Right To Bear Arms Ability

· Jax – Lethal Clap starts up in 14 frames (was 15) and recovers 5 frames faster

· Jax – Lethal Clap Amplified is now a mid and has a different hit reaction when Jax’s Heat is at a high amount

· Jax – Honorable Discharge (Fatal Blow) is now a high block

· Jax – Quad Grab Krushing Blow input window adjusted to be 2 frames stricter on each hit

· Jax – Ground Pound and Ground Pound Amplified no longer interacts with projectile parries or reflects

· Jax – Ground Shatter and Ground Shatter Amplified no longer interacts with projectile parries or reflects

· Johnny Cage – Added the Kompetitive Mode preset “Outtake” which has the following Abilities – Low Forceball (1), High Forceball (1), and Rising Star (1)

· Johnny Cage – Ducking victim region increased

· Johnny Cage – High Forceball and Low Forceball hit region adjusted, projectile arc adjusted, blockstun increased by 5 frames

· Johnny Cage – High Forceball Amplified and Low Forceball Amplified hit region adjusted, projectile arc adjusted, blockstun increased by 5 frames, recovery reduced

· Johnny Cage – Rising Star startup is now 9 frames (was 7), has 3 less active frames, hit reaction is changed, has 9 more frames of recovery on hit, 4 less frames of recovery on block, 9 less frames of recovery on miss

· Johnny Cage – Rising Star Amplified startup is now 17 frames (was 19), has 1 less active frame, has an adjusted hit region, has increased pushback on block, and has 1 more frame of recovery

· Johnny Cage – Fixed an issue with Mime Time and Say Cheese abilities auto-correcting when Amplified

· Johnny Cage – Stunt Double and Stunt Double Amplified are no longer considered projectiles

· Kabal – Added the Kompetitive Mode preset “Speed Demon” which has the following Abilities – Low Spinner (1), Hook Grab (1), and Gas Blast (1)

· Kabal – Gas Blast had its blockstun increased by 5 frames with increased pushback, recovery on hit increased by 2 frames, and recovery on block increased by 3 frames

· Kabal – Gast Blast Amplified had its blockstun increased by 15 frames with greatly increased pushback, recovery increased on hit by 6 frames, on block by 5 frames, and on miss by 3 frames

· Kano – Added the Kompetitive Mode preset “Ratbag” which has the following Abilities – Snake Bite (2) and Optic Blast (1)

· Kano – Optic Blast now does 80 damage (up from 50)

· Kano – Blade Evade (Away + Front Punch) startup is 10 (down from 13)

· Kano – Lunging Brute (Towards + Front Punch) now hits mid

· Kano – Spewin’ (Towards + Front Punch, Back Punch) now does 20 damage (up from 0) and has 2 less startup frames

· Kano – Adjusted the hit region and changed the ground & air reaction to the first hit of Snake Bite

· Kitana – Added the Kompetitive Mode preset “Fearless” which has the following Abilities – Fan-Nado (1), Low Fan Toss (1), and Edenian Twist (1)

· Kitana – Blade Jab (Front Punch) has a slightly increased hit region

· Kitana – The middle hit of Follow The Leader (Towards + Back Punch, Front Kick, Back Kick) can now be special cancelled, has more hit advantage, and 5 less frames of blockstun

· Kitana – The last hit of Follow The Leader (Towards + Back Punch, Front Kick, Back Kick) starts up 2 frames faster and can now cause a Krushing Blow

· Kitana – Spinning Heel (Back Kick) had its hit region adjusted, cancel occurs 2 frames earlier, and has 1 more frame of recovery

· Kitana – (Air) Fan Flutter recovery adjusted

· Kitana – (Air) Advancing Fan Flutter recovery adjusted

· Kitana – Fan Toss attacks that hit airborne opponents have slightly increased hit advantage

· Kitana – The 2nd fan collision of Fan Toss Amplified now hits mid

· Kitana – (Air) Fan Toss had its hit region slightly adjusted

· Kitana – (Air) Downward Fan Toss recovers 3 frames faster

· Kitana – (Air) Fan Toss and (Air) Downward Fan Toss can now be Amplified

· Kitana – (Air) Fan Toss and (Air) Downward Fan Toss on hit can now be cancelled into Edenian Twist & Square Wave as she lands

· Kitana – Low Fan Toss now does a different reaction when hitting airborne opponents

· Kitana – Low Fan Toss Amplified does 2% more damage, can now be directed close or far, starts up in 17 frames (was 20), has 1 more active frame, and has 15 more frames of blockstun with greatly increased pushback

· Kitana – Edenian Twist had its hit region adjusted and does a different reaction on first hit against airborne opponents

· Kitana – Edenian Razors will now change rotation based on the direction Kitana is facing which should result in more consistent behavior from both sides

· Kitana – Wakeup Attack / Flawless Block Attack (Up + Front Kick) had its hit region slightly adjusted and travels less distance

· Kitana – Fixed an issue with Edenian Razors appearing multiple times in the practice mode reversal AI options

· Kitana – Fixed issues with Fan Lift and Fan-Nado visual effects not disappearing properly after it is destroyed, parried, or reflected

· Kollector – Added the Kompetitive Mode preset “Squander” which has the following Abilities – War-Quoit Toss (2) and Relic Lure (1)

· Kollector – Changed the Krushing Blow conditional trigger of War-Quoit Toss to if opponent is hit during a Back Dash or Getup Roll

· Kollector – War-Quoit Toss startup is now 26 frames (was 17) and its recovery on block/miss is increased by 7 frames

· Kollector – Demonic Mace and Up Demonic Mace no longer interact with projectile destroy moves

· Kollector – Fixed an issue with Bag Bomb explosion not occurring after connecting with Vial Of Sorrow DOT if a projectile destroy move has been used

· Kollector – Bag Bomb explosion from connecting with Vial Of Sorrow DOT no longer interacts with projectile destroy moves, projectile parries, or reflects

· Kollector – Relic Lure and Relic Lure Amplified no longer interacts with projectile destroy moves, projectile parries, or reflects

· Kotal Kahn – Added the Kompetitive Mode preset “Buluc” which has the following Abilities – Grand Discus (1), Amocualli Totem (1), and Teoyohtica Totem (1)

· Kotal Kahn – Huehhueyi Amplified can now be directed forward

· Kotal Kahn – Yeyecame Disk hit region increased, Krushing Blow range requirement lowered

· Kotal Kahn – The first hit of Yeyecame Disk Amplified now has 26 startup frames (was 28), had its hit region increased, its air hit reaction changed, and its blockstun increased by 10 frames with pushback increased

· Kotal Kahn – The second hit of Yeyecame Disk Amplified is now a mid, has its hit region increased, hit reaction changed, blockstun increased by 5 frames with greatly increased pushback, and recovers 6 frames faster

· Kotal Kahn – Yeyecame Disk Amplified can now cause a Krushing Blow

· Kotal Kahn – Fixed an issue with totems that could cause 3 single totems to provide a larger buff then 3 stacked totems

· Kotal Kahn – Fixed an issue with his Sword playing an incorrect animation when he is hit during Finish Him

· Kotal Kahn – Fix for visual issue with God Ray not fading out correctly in certain rare circumstances

· Kotal Kahn – Fixed an issue with Yeyecame Disk being unable to execute the Krushing Blow for the rest of the match if interrupted in a specific situation

· Kotal Kahn – Fixed a rare audio issue with Yeyecame Disk Krushing Blow

· Kotal Kahn – Tonatiuh Burst is no longer considered a projectile

· Kotal Kahn – Tlamanalo (Front Punch, Back Punch) is now -6 on block (down from -1)

· Kotal Kahn – Soleil (Front Punch, Back Punch) is now +1 on block (up from -6) with a 6f startup block gap

· Kotal Kahn – Royal Backhand (Towards + Front Punch) now has 10 startup frames (down from 11) and is +6 on hit (up from +1)

· Kotal Kahn – Tenchalli Bash (Towards + Front Punch, Back Punch) is now +8 on hit (up from -1)

· Kotal Kahn – Coatl Strikes (Back Punch, Back Punch, Front Punch) is now -13 on block (down from -7) and has a different hit reaction with 5 more frames of hit advantage

· Kotal Kahn – Blade Push (Towards + Back Punch) now has 19 startup frames (down from 22)

· Kung Lao – Added the Kompetitive Mode preset “Order of Light” which has the following Abilities – Spiritual Guidance (2) and Vortex (1)

· Kung Lao – Vortex ability now replaces Spin sharing the same input and can now be Amplified

· Kung Lao – Vortex and (Air) Vortex starts up faster, has less active frames, hit reaction adjusted, recovery reduced

· Kung Lao – Spiritual Guidance starts up is 7 frames faster

· Kung Lao – Soul Burst (Spiritual Guidance) has the hit reactions changed on first, second and third hit

· Kung Lao – Soul Burst (Spiritual Guidance) last hit had its hit region adjusted and recovers 3 frames faster

· Kung Lao – Changed the Krushing Blow conditional trigger of Soul Burst (Spiritual Guidance) to after connecting only the final hit

· Kung Lao – Soul Burst (Spiritual Guidance) Krushing Blow now does 174 damage (was 200) and now launches opponent for a juggle combo

· Kung Lao – Upward Soul Burst (Spiritual Guidance) has 2 more active frames and recovers 2 frames slower on block

· Kung Lao – Ground Soul Burst (Spiritual Guidance) startup is now 21 frames (down from 27), has 1 more active frame, recovers 14 frames slower on hit, 2 frames faster on block, and 8 frames faster on miss

· Kung Lao – Order Of Light (Front Punch, Back Punch, Front Punch) has an increased hit region, 1 more active frame, cancels 1 frame earlier, and has 4 more frames of hit advantage

· Kung Lao – Low Palm (Down + Front Punch) has an adjusted hit region

· Liu Kang – Added the Kompetitive Mode preset “Dragon’s Breath” which has the following Abilities – Nunchaku Stance (1), Kusari Slam (1), and Shaolin Vanish (1)

· Liu Kang – Dark Orders (Back + Front Punch, Back Punch, Back Kick) now has 5 more frames of blockstun with increased pushback and has 5 more frames of recovery on block

· Liu Kang – Lotus Strikes (Towards + Back Kick) startup is now 11 frames (was 9)

· Liu Kang – Crouching Kick (Down + Front Kick) now has 5 less frames of blockstun and has 5 less frames of recovery

· Liu Kang – The projectile fired after a successful Energy Parry while Dragon’s Gift is active now will be created at a consistent distance from Liu Kang and the maximum / minimum height that this projectile can appear at has been adjusted

· Liu Kang – Energy Parry performed from Nunchaku Stance input changed to match the non-stance move and the hit region and recovery changed to match the non-stance move

· Liu Kang – Energy Parry while Dragon’s Gift is active performed from Nunchaku Stance will now correctly always stun the opponent on hit

· Liu Kang – Kusari Slam startup is now 10 frames (was 12), hit region is changed, recovers 7 frames slower on hit

· Liu Kang – Kusari Slam Amplified recovers 7 frames slower on hit

· Liu Kang – Kusari Slam is now possible while in Nunchaku Stance if both abilities are equipped

· Liu Kang – Nunchaku Flurry (Nunchaku Stance) first, third, and fourth, fifth, and sixth hits now have 10 more frames of blockstun with increased pushback

· Liu Kang – Nunchaku Flurry (Nunchaku Stance) has damage scaling removed on all but the last hit and has reduced damage on block

· Liu Kang – The first hit of Nunchaku Dance (Nunchaku Stance) now has 12 startup frames (down from 10)

· Liu Kang – The last hit of Nunchaku Dance (Nunchaku Stance) now has 5 more frames of blockstun with greatly increased pushback

· Liu Kang – Nunchaku Flurry (Nunchaku Stance) has damage scaling removed on all but the last hit

· Liu Kang – Bicycle Kick Amplified can now be performed a maximum of 2 times per combo

· Noob – Added the Kompetitive Mode preset “Pitch Black” which has the following Abilities – Sickle Snag (1), Sickle Toss (1), and (Air) Shadow Dive (1)

· Noob – (Air) Shadow Dive has 5 less frames of blockstun with less pushback and recovers 3 frames slower

· Noob – Sickle Toss Amplified now has an increased hit region when in a combo

· Noob – Shadow Slide Amplified no longer interacts with projectile reflect moves

· Noob – Fixed issues with Shadow Tackle visual effects not disappearing properly after it is destroyed by certain moves

· Raiden – Added the Kompetitive Mode preset “Truth and Light” which has the following Abilities – Jo Push (2) and Lightning Rod (1)

· Raiden – Jo Push ability now replaces Electric Fly instead of Lightning Bolt

· Raiden – Jo Push starts up in 20 frames (was 19), has 2 more active frames, hit region adjusted, recovery adjusted and is no longer considered a projectile

· Raiden – Jo Push Amplified now starts up in 16 frames (was 24), hit reaction changed, recovery increased by 3 frames

· Raiden – Fixed an issue with Super Bolt Krushing Blow being possible multiple times in a match under certain circumstances

· Raiden – Electric Burst no longer interacts with projectile parries or reflects

· Scorpion – Added the Kompetitive Mode preset “Burning Specter” which has the following Abilities – Misery Blade (2) and (Air) Sin Blade (1)

· Scorpion – Sin Blade now has 5 more frames of blockstun with increased pushback and when Flawless Blocked has 10 less frames of blockstun with reduced pushback

· Scorpion – Tsuka Poke (Misery Blade) now has 1 more active frame, 5 more frames of blockstun with slightly increased pushback, and 9 more frames of recovery

· Scorpion – Fixed a rare camera issue that could occur if Scorpion executed a Hell Port Cancel with specific timing after Nightwolf wins the previous round and does his Divine Transfer End of Round Taunt

· Skarlet – Added the Kompetitive Mode preset “Hemorrhage” which has the following Abilities – Boiling Point (1), Krimson Shield (1), and Red Mist (1)

· Skarlet – Red Mist active frames now has 5 active frames (down from 10), 10 less hit advantage, and the DOT will no longer damage opponent while she is in hitstun

· Skarlet – Boiling Point startup is now 23 frames (down from 30)

· Skarlet – Boiling Point Amplified damage has been adjusted

· Skarlet – Killer Clot will now track the opponent when activated for 1/2 second instead of 2 seconds before dying if it does not reach its target

· Skarlet – Fixed an issue with Killer Clot not disabling certain moves that use Defensive Gauge when it hits

· Skarlet – Fixed a rare animation issue with Skarlet when she is the victim waiting during Finish Her

· Sonya – Added the Kompetitive Mode preset “Ten-Hut” which has the following Abilities – Summon K.A.T. Turret (2) and Turret Trauma (1)

· Sonya – Added 1 frame before attacks can be initiated from Summon K.A.T.

· Sonya – K.A.T. Tantrum (Summon K.A.T.) now recovers 5 frames slower on hit

· Sonya – Mortar Strike (Summon K.A.T.) now recovers 5 frames slower

· Sonya – Leaping .50 Kal (Summon K.A.T.) is now a high block and recovers 5 frames slower

· Sonya – Straight .50 Kal (Summon K.A.T.) now has now 32 startup frames (up from 21), and recovers 11 frames slower

· Sonya – Detonate K.A.T. (Summon K.A.T.) now has 10 more frames of blockstun with greatly increased pushback and recovers 11 frames slower

· Sonya – Ops Drop Amplified ability can now be performed a maximum of 2 times per combo

· Sub-Zero – Added the Kompetitive Mode preset “Avalanche” which has the following Abilities – Arctic Trap (2) and Creeping Ice (1)

· Sub-Zero – Creeping Ice now has 23 startup frames (down from 26), recovers 1 frame faster, has 5 less frames of blockstun, and when Flawless Blocked has an additional 5 less frames of blockstun with reduced pushback

· Sub-Zero – Creeping Ice Amplified starts up 2 frames faster, recovers 7 frames slower, and the second hit has 5 more frames of blockstun with increased pushback

· Sub-Zero – Arctic Trap now lasts 3 seconds (down from 5) and has 3 more frames of recovery

· Sub-Zero – Arctic Trap will now disappear when Sub-Zero is hit by an attack, blocks an attack, has an attack parried, connects with a throw, or has his throw escaped

· Sub-Zero – (Air) Polar Axe, Frigid Storm, Death-Cicle Barrage, Arctic Trap can now be projectile parried

· Sub-Zero – Ground Ice and Ground Ice Amplified can no longer be projectile parried

· Sub-Zero – Creeping Ice and Creeping Ice Amplified no longer interacts with projectile destroy moves

· Shao Kahn – Added the Kompetitive Mode preset “Realm Destroyer” which has the following Abilities – Skewered (1), Spear Charge (1), and Seeking Wrath Hammer (1)

· Shao Kahn – Skewered now has 11 startup frames (up from 9), has 1 less active frame, recovers 1 frame slower on miss, and had its hit region slightly adjusted

· Shao Kahn – Spear Charge now has 19 startup frames (down from 24), has 2 more active frames, recovers 4 frames slower on miss, and had its hit region adjusted

· Shao Kahn – Spear Charge Amplified now starts up 1 frame faster, recovers 6 frames slower on miss, and had its hit region adjusted

· Shao Kahn – Fixed an issue with opponent’s equipped items not playing a proper animation when winning a round with Forward Throw

· Shang Tsung – Added the Kompetitive Mode preset “Soul Eater” which has the following Ability – Shapeshifter’s Training (3)

· Shang Tsung – Added new ability – Shapeshifter’s Training

· Shang Tsung – Slide Amplified can now be delayed to work better in juggles

· Shang Tsung – Fixed an issue with some Krushing Blows while morphed into the opponent doing slightly higher damage then intended

· Shang Tsung – Fixed an issue with several characters weapons playing an incorrect animation when they being hit by Shake ability

· Shang Tsung – Fixed an issue preventing Shang Tsung from using Erron Black’s Zaterrean Spit while morphed in certain circumstances

· Shang Tsung – Fixed an issue that caused Shang Tsung to briefly become invisible if hit with Geras’ Temporal Advantage right after hitting Shapeshifter’s Barrage (Fatal Blow)

· Nightwolf – Added the Kompetitive Mode preset “Shaman” which has the following Abilities – Spirit Tracks (1), Ancestral Hunter (1), and Lightning Arrow (1)

· Nightwolf – Adjusted the air hit reaction of Axe Blast (Front Punch, Front Punch, Front Punch)

· Nightwolf – Slightly adjusted the hit region of Howling Wolf (Front Kick, Front Punch)

· Nightwolf – Falcon Swap (Back + Front Kick, Back Kick) is now correctly set as a low parry

· Nightwolf – Razor’s Edge (Back + Front Kick, Back Kick, Throw) is now correctly set as a high parry

· Nightwolf – Wakeup/Flawless Block Attack (Up + Back Punch) had its hit region adjusted

· Nightwolf – Lightning Arrow has less pushback on block and has 10 less frames of blockstun when Flawless Blocked

· Nightwolf – Spirit Tracks now does 90 damage (up from 70) and has 10 more frames of blockstun with increased pushback when not Flawless Blocked

· Nightwolf – Ancestral Hunter ability now does 70 damage (up from 30) and starts up in 13 frames (down from 17)

· Nightwolf – Ancestral Light Amplified now does 60 damage (up from 40)

· Nightwolf – Hana’s Wrath maximum active frames is now 60 (down from 90) and its cooldown now works correctly when it hits from maximum range

· Nightwolf – Hana’s Wrath now works properly with projectile destroy moves, projectile parries, or reflects

· Nightwolf – Spirit Arrow Amplified now works correctly with projectile destroy moves

· Nightwolf – Lunar Orbit now works correctly with projectile destroy moves

· Nightwolf – Fixed an issue with Hana’s Wrath not disabling certain moves that use Defensive Gauge when it hits

· Nightwolf – Fixed an issue with Hana’s Wrath disabling Fatal Blows

· Nightwolf – Fixed an issue with various buff FX not being cleared properly

· Nightwolf – Fixed issues with various buffs being able to be reapplied prematurely when Amplified or interrupted

· Nightwolf – Fixed issues with Spirit Tracks, Ancestral Hunter, Rising Tomahawk not getting a damage reduction when under the effect of Jacqui’s Tech-Dome

· Nightwolf – Fixed a rare camera issue that occurred when Uncertain Ground (Down + Front Kick) hit

Original Story

While the official Mortal Kombat 11 update 1.10 patch notes have not been fully released by NetherRealm Studios (we’ll update the post once NetherRealm finally releases it), here’s what mysterybeatzuk found out from playing so far:

Towers of time updates, but for some reason none are changing for 17 hours

Shop has been updated with the ability to buy packs of gear/skins etc

Towers updated with more character rewards, Brutal difficulty giving 2 extra pieces of gear/skin/augment

A BIG ONE: Character tower requirements REDUCED!!

On First character tower, uppercut and throw requirements changed from 10 to 15 each now.

On the 2nd character tower instead of 10 fatalities and 10 brutalities, it is now 5 fatalities and 3 brutalities.

on the 3rd stage you now only have to spill 5,000 pints of blood instead of 10,000!

On the 4th Character tower instead of 25 Fatal Blows it is now 15, instead of 10 flawless rounds it is now 3.

The new indicator shows what you have unlocked in the kharacter kustomization including augments.

Revenant skins showing in characters Kustomization for KL4!

Majority of skins and gear showing where to find them now!

In the Krypt hanging bodies are now giving Skeleton keys!

Not sure what else has changed until the patch notes come out, but its all good so far!!

Also of note, here are a few more new stuff from the community:

Kano has 3 new finishers
byu/b_riann inMortalKombat

New in-game store look (via MK11 Discord):

Johnny Cage Announcer changed
byu/aluminum54 inMortalKombat

Raiden got nerfed. No superman in 3rd variation. wtf NRS??!!
byu/Hedo_Turkoglu inMortalKombat

New kosmetics are now highlighted
byu/kiglas inMortalKombat

Speaking of the Terminator, check out this teaser for the trailer dropping tomorrow.

https://twitter.com/MortalKombat/status/1178720670919712768?s=09

In other Mortal Kombat 11 news, don’t forget to check out the new Team Raid mode coming soon here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: Modern Warfare Game Modes Datamined, Crossbow First Planned Weapon in Supply Drops

While we already got a taste of some of the Call of Duty: Modern Warfare game modes in the beta, it seems Infinity Ward has a lot more planned once the game launches this October 25. How much is “a lot?” Try 40 modes!

Unearthed via the beta game files on PC, here’s the list of what’s in the game code (via VG Sources):

  • Team Deathmatch
  • DM/FFA
  • Headquarters – Gain points by capturing and holding the Headquarters.
  • Capture the Flag – Take the enemy flag back to your base.
  • SAB/DD – Recover the explosives and plant them at the enemy target, while protecting your own.
  • Demolition – Teams alternate in attacking and defending two bomb sites, both of which must be destroyed by the attacking team equipped with bombs.
  • Payload – Teams alternate in escorting a tank payload into enemy territory. Deliver the payload to win.
  • Juggernaut – Kill the Juggernaut to become the new Juggernaut.
  • Team Juggernaut – Each team has a Juggernaut. Juggernaut kills are worth more points. The first team to reach the score limit wins.
  • Snatch – Hunt for the Arsenal and Escape with the Black Box.
  • Grind
  • Mugger – Kill for dog tags, knife to steal. Collect dog tags from killed players to score.
  • Survival – Eliminate all enemies. Survive &&1 waves to win.
  • Rugby – Bring the Juggernaut to the enemy’s base to score.
  • Arena – Win by eliminating the enemy team, having more surviving players, or more health at the end of the round.
  • Arms Race – Eliminate your enemies and capture objectives. Be the first team to reach the score limit to win.
  • Gun Game – First player to 18 wins.
  • Rush – Capture or defend objectives until time runs out.
  • Siege – Capture points to revive fallen teammates. Taking all points will win the round. First team to &&1 points wins.
  • Invasion
  • One in the Chamber – Make your shot count.
  • Onslaught
  • Search and Rescue
  • Incursion
  • Showdown
  • Kill Confirmed
  • Drop Zone – Hold the Drop Zone for Team Points and Care Packages.
  • Fireteam
  • Infected – Eliminated Survivors become Infected. Infect everyone, or survive the game to win.
  • Groundwar
  • VIP – Take turns escorting the VIP to the extraction zone. Carry the VIP to the extraction zone.
  • High Value Targets – Steal points back by extracting high value targets.
  • Hostage – Secure and extract the hostages.
  • Blitz – Take your team’s flag into the enemy base.
  • Cyber Attack
  • Team Defender – Capture the drone and hold it to upload data and earn points for your team.
  • Breach
  • Assault – Eliminate enemies, capture HQ’s and extract VIPs to earn score for your team.
  • MTMC – Capture a flag to advance to the next round, teams without a flag lose.
  • EXFIL – Initiates an exfiltration sequence on match end.
  • BATTLE ROYALE – Eliminate everyone. Survive.

Note that some of these could be game modes that are set to be released post-launch, or as part of the seasons which are confirmed to be coming post-launch.

In other Modern Warfare news, remember when we reported a rumor that weapons will come in Supply Drops like in Black Ops 4? While new murmurs have cropped up on how Infinity Ward and Activision are looking into changing that up, reliable Call of Duty leaker TheGamingRevolution has now commented that for now, the crossbow is the first planned weapon tucked away in Supply Drops.

https://twitter.com/TheGamingRevoYT/status/1178449361484824579

Given how Infinity Ward has yet to confirm that weapons WON’T be in Supply Drops, it’s understandable how some players are a bit cautious in how things play out. I, for one, am hoping that Supply Drops will be cosmetics-only.

Don’t forget to check out our feature where we list down the things we want changed based on the Modern Warfare beta.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Difference Between Multiplayer and Single-Player Games

The gaming industry has had exponential growth over the past ten years. Long gone is the image of kids in their bedroom playing Super Mario Bros and Street Fighter. Video games have gone mainstream, and everyone from athletes to tech gurus are playing them — on consoles, computers or, now more than ever, from mobile devices and tablets. The sector is bigger, and better, than it’s ever been — with developers, from indies to the top brands, releasing new content all the time. 

Video games have become so popular in fact, that they’re statistically the most popular and profitable forms of entertainment. In 2017, the gaming industry generated a massive revenue of $116 billion. In comparison, TV as well as TV streaming services made $105 billion, the movie industry made $41 billion and music made $17 billion. And while historically films have been adapted into games, games are now being adapted for film — during 2016 film studios released adaptations of both Assassin’s Creed and Angry Birds. 

There are variations in genre, style of play and visuals across video games. But one of the biggest choices players make when it comes to selecting a game has to be between single and multiplayer options — two varying styles of play with unique advantages and disadvantages to each. 

Here are some of the similarities and differences between both types of games — and some of the most popular gaming titles that fall into these two categories. 

The multiplayer vs. single-player gaming experience

The main difference between multiplayer and single-player games is pretty obvious. Multiplayer games are played online live with other people, and single-player games are played alone. For fans of either, there’s an incredible amount of choice — and many games are available to play in single or multiplayer modes. One thing of the things a player needs to consider when presented with the choice between multiplayer and single-player games is what kind of gaming experience they want to have. 

Multiplayer games offer an incredible social experience for players. There’s nothing like being able to sign into a game at any time of day or evening and play with friends – some you know in real life and others from you may have met online – from around the world, all through your console. Most multiplayer games offer live chatting options through a headset, which means you can talk to other gamers during gameplay. 

Being able to play with others can also increase the excitement and competition levels of a game. While you are faced with challenges, including quests and battles against avatars depending on the game, there’s nothing like knowing you’ve won against a real life player; alternatively, completing a difficult task with the help of your online friends. Some of the best multiplayer games over the years include Rocket League, Minecraft, Fortnite and Overwatch. 

There are many advantages that come with choosing to play to single-player games too. These days, many single-player games are built as full story experiences to be enjoyed — almost like a more immersive film. As in this type of game, players lack the social element of playing with friends in, developers really need to consider the storyline, characters and overall gaming experience. Many people enjoy being able to engross themselves in a well-crafted story and complete missions and enjoy interacting with other characters at their leisure. 

Single-player games also do not suffer from issues that arise with multiplayer games. These include online latency (otherwise known as lags) as well as the different personalities that you might encounter on the internet, including trolls. Many single-player games also benefit from not having the costs associated with multiplayer gaming, like yearly subscriptions for online multiplayer services. 

Some of the best single-player games released over the past few years include The Witcher 3: Wild Hunt, Red Dead Redemption 2, Spider Man and Assassins Creed: Origins.

Multiplayer casino games

The popularity of both single-player and multiplayer games has extended into the online casino game market. There are an incredible amount of single player games on the many casino websites that now exists. Slots, for example, is traditionally a single player game that is enjoyed by many people who like to have a go at the online lever and try their luck. 

As in real life casinos, however, there are many more options when it comes to multiplayer games. The casino experience, traditionally, was a very social one — which is why it makes sense that it’s been replicated in the online space with so many options for multiplayer casino games. These include everything from poker, to roulette blackjack and of course, bingo. 

There’s been a proliferation of bingo online, with Bingoport and many other websites promoting the traditional casino game’s internet version. One of the reasons that bingo is so great as a multiplayer game is the bingo community which has fuelled its popularity for so many years. There’s such a fun atmosphere in a bingo hall; this atmosphere is recreated online through incredible graphics, sounds, animations and prizes for its players. And with so many forums and live chats available during gameplay, you can still experience the best that bingo has to offer on your favourite bingo sites UK. 

Online bingo players also get the benefit of promotions. These include sign up offers (like no deposit plays and bonuses) as well as various reward schemes and loyalty programmes to take part in — which aren’t regularly offered by land-based casinos. These promotions really add to the atmosphere and fun of multiplayer bingo online, and are a great opportunity to increase your chances of winning. 

Into the future

It’s likely that both multiplayer and single-player games will continue to see success over the next decade. With so many exciting technologies available to developers — and a continued demand from consumers — the gaming revolution has only just gotten started. 

MP1st

MP1st Staff

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Top 7 Call of Duty: Modern Warfare Beta Issues We Want Fixed at Launch

While the Call of Duty: Modern Warfare beta left a good impression on us as a whole, there are a few stuff in it that we experienced that left us hoping that it will get fixed at launch. The good news is, some of the Modern Warfare beta issues we mention below have been confirmed to be stuff that Infinity Ward is taking a look at, so would-be players might not even experience some of these issues come launch.

Blue dots of death

In the beta, friendlies had a blue dot on top of their heads to let you know that, y’know, they’re friendlies and not someone you should shoot. Unfortunately, there’s this little issue in Modern Warfare that shows the blue dot overlapping an enemy name ID that will totally get you killed. Here’s what it looks like:

Peeking but not hidden

A new feature in Call of Duty games featured in Modern Warfare is the ability to peek at corners. Given you’re peeking, it’s assumed that you’re not exposing your entire body to be shot at. Well, there’s a bug in the game that has you peeking, but leaves your entire body jutting out like you’re shooting at them out of cover. This looks to be one of those things that are easily fixable, so we hope and assume it will be come launch.

modern warfare map list

Footsteps sounds are broken

In the Modern Warfare beta, friendly footsteps are super loud, and it’s annoying as hell. It sounded like a lumbering giant was trampling all over the place. In comparison, enemy footsteps were too soft sounding. This is one of those things that Infinity Ward has said they’re looking into, so we’re not that fussed about it.

modern warfare beta netcode

Dark in all the wrong places

Probably one of the most annoying — if not the most annoying — thing in the beta was how enemies looked undiscernible whenever they’re inside buildings, rooms, or anything that provides cover. You literally cannot see enemies, but they can see you perfectly.

Thankfully, Infinity Ward has said this: “We will also be looking into lighting and exposure on various areas of the map, such as how you view dark rooms from the outside of a building and vice versa, for example.”

We’re hoping that this will be fixed, though we wouldn’t be surprised if it’s not fixed entirely come launch since other games (like Battlefield 5) still has this issue up to this day.

modern warfare ranked play

Scorestreaks and not killstreaks, please

If there’s one major change Infinity Ward brought to the table in Modern Warfare that’s not for the better, it’s changing scorestreaks to killstreaks. This means that less and less people go after objectives since there’s no actual benefit to doing so aside from winning, which you’d be surprised how many people care little for.

While there’s a perk to make points count towards your killstreaks, it’s at the expense of one perk slot, which is a huge penalty in a Call of Duty game.

Players don’t go after objectives enough as it is, there’s no need to lessen the incentive. Infinity Ward has made no acknowledgement of this, and it seems we’re stuck with this for now.

modern warfare microtransactions

Spawns are in a word: terrible

In some Call of Duty games, Spawns were an issue, but I’m betting you, it never was as bad as it was in the Modern Warfare beta. Want proof? Go watch this video and see how bad it was.

Thankfully, Infinity Ward is tweaking it come launch. That said, though, we don’t know what kind of improvements they can make, and whether it will be a big improvement. The upside is, this is one of those things that the devs can constantly improve within the game’s lifecycle.

modern warfare beta funny

Netcode: should we be worried?

If you played the beta, and constantly died even when you were behind cover, yeah, the issue there is the netcode, which we now know is worse than that of Black Ops 4! Infinity Ward has not mentioned anything about this, which worries us a bit. If this doesn’t get fixed at launch, then prepare for a lot of irritated players.

This is one of those cases where we’re hoping gets sorted at launch, and the devs don’t keep quiet about. Not just for US players, but even those worldwide.


There you have it. If you played the Modern Warfare beta, what kind of issues did you experience are you hoping gets fixed at come October 25? Let us know in the comments.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rainbow Six Siege Change Operator Cheat Causing Havok

A Rainbow Six Siege change Operator cheat is causing some serious issues within the Rainbow Six Siege community. The cheat is different to others that provide an advantage to players, because it can actively cause a disadvantage to an entire team by disrupting their abilities, and the way they complement each other.

It’s common to hear about cheaters in Rainbow Six Siege using aimbots, wallhacks, DDoS routines, or a combination of all three, but a cheat that changes a player’s Operator is on another level. While being able to see through a wall, automatically aim at enemies, or ensure you’re reacting faster than your enemies gives you an advantage over others, changing an enemy’s Operator can give the entire team a disadvantage.

Over the weekend a Croatian Rainbow Six Siege player named Lakii posted a video that seems to show their Operator being changed by someone on the opposing team. Operators are the soldiers in Rainbow Six Siege, each with their own loadout and abilities. A team often uses abilities that complement each other in order to win, but with an enemy changing your Operator, all of that goes out of the window. Check out the video below and read on for more details.

Lakii followed the player who changed their Operator into a Ranked match. The player in question, LOLXDFUNNYMEME, was also able to change the skins of Operators for other players, including exclusive developer skins according to Lakii. Ubisoft Support has been made aware of this, and it’s likely that user LOLXDFUNNYMEME has been banned. Ubisoft is bringing down the ban hammer hard on those who cheat in Rainbow Six Siege, in an effort to preserve the game’s esports scene. If cheats like this begin to become commonplace, Ubisoft could have a serious issue on their hands.

Check out all the details for the latest Rainbow Six Siege update here.

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

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Call of Duty: Black Ops 4 Update Today September 30 – Here Are All the Changes

Operation Dark Divide is now live on all platforms for Call of Duty: Black Ops 4! Not only that, but a bunch of new playlists also went live in the Black Ops 4 update today September 30! Check out the full list of changes below.

Black Ops 4 update today September 30:

Operation Dark Divide Now Live on All Platforms

With today’s launch on Xbox One and PC, Operation Dark Divide is now live across all platforms, bringing a ton of new content to Black Ops 4 in our sixth post-launch season:

  • MULTIPLAYER
    • Two Black Ops Pass maps: Lair and Launch
    • New weapon support: Echohawk Dual Bore, AN-94, and VMP
    • New MKII Weapon support: Paladin HB50, VKM 750, and Mozu
    • New Mastercraft support: “Game Over” KAP 45, “Predator” S6 Stingray, “Desecrator” Rampage, and more
  • BLACKOUT
    • New limited-time mode: Heavy Metal Heroes
    • New Tank vehicle, Flare Gun, Hellion Salvo Operator, vehicle variants, thrust jumps, unlimited Grapple Gun + more in Heavy Metal Heroes
    • New Wonder Weapon support: Savage Impaler and Winter’s Fury
  • ZOMBIES
    • “Tag der Toten”, the final Black Ops 4 Zombies map for Black Ops Pass holders
    • New Perk: Blaze Phase
    • New Epic Elixirs: Power Vacuum and Secret Shopper
    • New weapon support for the Mystery Box and Zombies Armory
  • BLACK MARKET
    • New 50-Tier Contraband stream including a new Ultra Weapon Bribe
    • New personalization items including new weapons, Mastercrafts, MKII Weapons, Reactive Camos, weapon camos, Blackout characters, Epic outfits, Weapon Charms, Death Effects, Gestures, Jump Packs, and more

Summary:

  • Lair and Launch maps added to Multiplayer rotation for Black Ops Pass (Xbox One/PC).
  • Create-a-Class support added for Echohawk Dual Bore, AN-94, and VMP in Multiplayer (Xbox One/PC).
  • “Tag der Toten” now available in Zombies for Black Ops Pass holders (Xbox One/PC).
  • Echohawk Dual Bore, AN-94, and VMP now available in the Mystery Box and Armory in Zombies (Xbox One/PC).
  • New Heavy Metal Heroes LTM in Blackout (Xbox One/PC).
  • Savage Impaler and Winter’s Fury Wonder Weapons added to Mystery Boxes in Blackout (Xbox One/PC).
  • New Contraband stream added to the Black Market (Xbox One/PC).
  • New personalization items added to the Black Market, including new weapons, Mastercrafts, MKII Weapons, Reactive Camos, weapon camos, Blackout characters, Epic outfits, Weapon Charms, Death Effects, Gestures, Jump Packs, and more (Xbox One/PC).
  • Map Pack Moshpit featuring Lair and Launch added to Featured Playlists in Multiplayer on all platforms.
  • Chaos Domination added to Featured Playlists in Multiplayer on PS4 and Xbox One.
  • Reduced Hellion Salvo launcher spawns by 20% in Heavy Metal Heroes in Blackout.
  • Misc. Zombies stability improvements for “Tag der Toten”.

All Platforms:

MULTIPLAYER

Featured Playlists (Sept. 30 – Oct. 8)

  • PS4/Xbox One
    • Map Pack Moshpit (Lair and Launch)
    • Chaos Domination
    • Barebones Moshpit
    • Bolt-Action Barebones Moshpit
    • Mercenary Deathmatch Moshpit
  • PC
    • Map Pack Moshpit (Lair and Launch)
    • Party Game Moshpit
    • Endurance Moshpit

BLACKOUT

  • Gameplay
    • Reduced the number of Hellion Salvo launcher spawns by 20% in Heavy Metal Heroes.
  • Vehicles
    • Helicopter
      • Addressed an issue where the Helicopter could malfunction inside the safe zone near Turbine on the main map.
  • Featured Playlists (Sept. 30 – Oct. 8)
    • PS4/Xbox One
      • Heavy Metal Heroes
      • Alcatraz Portals
      • Quads
      • Duos
      • Solo
    • PC
      • Heavy Metal Heroes
      • Alcatraz Portals
      • Duos

ZOMBIES

  • “Tag Der Toten”
    • Stability
      • Fixed a crash that could occur when players exited the frozen state from standing/swimming in freezing water for too long.
      • Fixed a crash that could occur when stunning large groups of zombies from landing a headshot with the Wunderwaffe DG Scharfschütze.
      • Fixed a crash that could occur when using the Level 3 Ragnarok DG-5 against enemies on top of an active flinger.
      • Fixed a crash that could occasionally occur when all players used ziplines simultaneously.
    • Miscellaneous
      • Addressed an issue that could prevent the Fuse step from progressing.

Xbox One and PC:

MULTIPLAYER

  • Black Ops Pass Maps
    • Lair
      • Added to core and hardcore map rotation for Black Ops Pass holders.
    • Launch
      • Added to core and hardcore map rotation for Black Ops Pass holders.
  • Playlists
    • Map Pack Moshpit
      • Added new Map Pack Moshpit playlist featuring Lair and Launch.
  • Weapons
    • Echohawk Dual Bore
      • Create-a-Class support added for the Echohawk Dual Bore assault rifle.
    • AN-94
      • Create-a-Class support added for the AN-94 assault rifle.
    • VMP
      • Create-a-Class support added for the VMP submachine gun.
    • MKII Weapons
      • Support added for new MKII variants of the Paladin HB50, VKM 750, Mozu with +25% XP bonus per kill in Multiplayer.

BLACKOUT

  • Limited-Time Modes
    • Heavy Metal Heroes
      • Quads LTM featuring new Tank vehicle, comic filter, thrust jumps, vehicle air drops, Flare Gun, new vehicle variants, ramps, infinite Grapple Gun, and new Hellion Salvo Operator.
      • Cel shading comic book visual effect turned on, exclusive to Heavy Metal Heroes.
      • Activate thrusters by tapping the jump button during a jump.
      • Acquire Tanks via air drop or by finding and firing a Flare Gun. Two Tanks become available with each Collapse.
      • Mode-specific vehicle variants (ARAV, Helicopter, Motorcycle) feature new boost ability and unique visual designs.
      • All players are automatically equipped with a Grapple Gun with unlimited uses.
      • New Hellion Salvo Operator launcher comes equipped with multiple attachments.
      • Last team standing wins.
  • Wonder Weapons
    • Savage Impaler and Winter’s Fury now available in Mystery Boxes.

ZOMBIES

  • Black Ops Pass Maps
    • “Tag Der Toten”
      • The final episode of the Black Ops 4 Zombies Aether story is now available on PS4 for Black Ops Pass holders.
      • New Wonder Weapons: Wunderwaffe DG Scharfschütze and Tundra Gun.
  • Perk
    • Blaze Phase
      • Charge up and unleash to blaze a path through zombies in a direct line.
      • Available to use in all Black Ops 4 Zombies maps.
  • Elixirs
    • Power Vacuum
      • New Epic Elixir available in the Zombies Laboratory.
      • Spawns power-ups at a much higher rate for five minutes.
    • Secret Shopper
      • New Epic Elixir available in the Zombies Laboratory.
      • Allows players to buy ammo for any weapon at any wall buy location, including ammo for Wonder Weapons.
  • Weapons
    • Echohawk Dual Bore, AN-94, and VMP now available in the Mystery Box.
    • Armory support added for Echohawk Dual Bore, AN-94, and VMP.
  • Miscellaneous
    • Dead of the Night
      • Addressed an issue where the Molten Silver icon would not appear in the player’s inventory when obtained.

GLOBAL

  • Black Market
    • New 50-Tier Contraband stream added to the Black Market, including a new earnable Ultra Weapon Bribe and new customization gear.
    • New personalization items added, including new weapons, Mastercrafts, MKII Weapons, Reactive Camos, weapon camos, Blackout characters, Epic outfits, Weapon Charms, Death Effects, Gestures, Jump Packs, and more.

“Tag der Toten” Arrives on Xbox One and PC

Our final Black Ops 4 Zombies map is now available on all platforms with today’s launch of Operation Dark Divide on Xbox One and PC, loaded with new secrets, Wonder Weapons, story elements, and of course, Easter eggs. A huge thanks from the team to everyone in the community for your support thus far, and for those who haven’t experienced the map yet… enjoy, and happy hunting!

In addition to the entire Zombies team that brings every map to life from design to narrative and everything in-between, we’d like to thank our incredible audio department for going above and beyond with the original songs and sound design in “Tag der Toten”. In case you haven’t heard them yet, take a moment to enjoy the map’s newest tracks from Treyarch’s Brian Tuey and Kevin Sherwood, mastered by Scott Eckert:

Heavy Metal Heroes Continues

Thanks to everyone for your love and support for our insane new Blackout LTM, Heavy Metal Heroes… or as we like to call it here at the studio, “Hot Pursuit on Steroids”. We’ve been watching tons of streams and clips since last week’s launch on PS4, and we’ve heard one particular piece of feedback more than a few times: too many rockets!

With today’s update, we’ve reduced the number of available launchers by 20% in Heavy Metal Heroes, so get out there and let us know how the mode feels today. For our players on Xbox One and PC jumping in for the first time – enjoy, and remember to use the new thrust jumps and unlimited Grapple Gun to your advantage!

Zombies Stability Improvements

We’ve added a handful of additional stability improvements for “Tag der Toten” in this update, including a fix for a crash that could occur when players became no longer frozen from standing or swimming in freezing water for too long, another that could happen from stunning groups of zombies with a headshot with the Wunderwaffe DG Scharfschütze, and more. Read on below for the full patch notes.

Don’t forget, Jungle Flooded is now available in all platforms too.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny Franchise Sales Put It at #2 in Best-Selling FPS Franchise in US Dollar Sales, Only Behind Call of Duty

While Activision might not have been that happy with the overall Destiny franchise sales that led to the publisher’s split with the studio Bungie, it seems the players this generation are loving it a lot — especially those in the US.

According to Mat Piscatella, games industry analyst at The NPD Group, since Destiny’s debut in 2014, the franchise is the second best-selling first-person shooter franchise in US dollar sales, and only trails behind — you guessed it — Call of Duty!

Destiny 2: Shadowkeep launches tomorrow. Since its debut in Sept ’14, Destiny is the #2 best-selling FPS franchise in U.S. dollar sales, trailing only Call of Duty. Destiny is also the 7th overall best-selling franchise in tracked sales in that period. Source: The NPD Group

Note that this is a bit of a surprise, as I assumed that the #2 spot would belong to something like Battlefield, which has a big following as well.  Are you surprised by this news at all or not that much?

In other Destiny 2 news, the free-to-play version of the game called Destiny 2: New Light is launching tomorrow, and here’s what’s included in it. Veteran players, don’t forget that the paid expansion called “Shadowkeep” will also launch tomorrow, and here’s the launch trailer to whet your appetites.

Once Shadowkeep and New Light are out tomorrow, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rainbow Six Siege Update 1.73 – Here’s What We Know

Earlier today, Ubisoft rolled out a maintenance period for Rainbow Six Siege, and with it, a new patch was deployed! There’s no new content included, however, and there are no official Rainbow Six Siege update 1.73 patch notes other than Ubisoft saying there are no “player-facing changes.” Most likely, the studio rolled out server-side fixes, or even data for an upcoming patch.

Rainbow Six Siege update 1.73 patch notes (PS4, Xbox One):

Speaking of patches, we do know some of the stuff coming in the next title update which is called S4Y3.2. It’s currently being tested out in the PTS (Private Test Servers) thanks to Ubisoft.

Rainbow Six Siege S4Y3.2 Patch Notes.

Surrender

· Surrender now requires a unanimous vote.

· Surrender feature is now only available if the team is currently losing in rounds

· Surrender is still only available starting with the 3rd round

BUG FIXES

FIXED – Players can sometimes lose functionality in the Operators tab after equipping an elite and returning too quickly to main menu.

FIXED – Pixel LOS behind on Clubhouse in B Church.

FIXED – Players can get stuck in the leaning position after ADSing when Lean to Hold is on

FIXED – Sealed window in Prep Room on Kafe can allow damage propagation from explosions.

FIXED – Goyo’s Volcan shield clips with operators when forcing collision with the shield while prone between the shield and other props/walls.

FIXED – Goyo can complete deployment of his Volcan shield before gauge bar has completed.

FIXED – A spot in Construction Site on Kanal will show a death timer if players enter it.

FIXED – Alibi’s Prisma animation outline remains after players collide with it.

FIXED – When Operators go prone against a wall, the animation SFX can loop multiple times.

FIXED – LOD visual issues on Kanal in B Kayaks.

FIXED – Ash’s breaching round is not destroyed when used on barbed wire with an active Bandit Battery.

FIXED – Drones float for a few seconds after jumping on a wall or a doorway.

Once this update is out, we’ll let our readers know. If you notice anything that affects gameplay, let us know in the comments.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Death Stranding PS4 Controller Functionality Revealed

A new Death Stranding PS4 controller feature has been revealed by Hideo Kojima. He explained that, should they choose to do so, players will be able to hear BB, one of the characters in Death Stranding, through their Dualshock 4 controller.

Speaking to fans on Twitter, Hideo Kojima posted four separate images of the limited edition Playstation 4 Pro Death Stranding bundle along with a little message. He said that by adjusting the game’s settings, players will be able to hear BB through their controller.

This isn’t the first time that Hideo Kojima has made use of the Dualshock 4’s speaker. With Metal Gear Solid 5 The Phantom Pain, it was possible to have music blaring out of the controller, or hear the in-game conversations, directly from the controller. While may found this feature annoying, it added an extra level of depth to the title, making the player hear the tape or incoming transmission as Snake was, through another device.

Hideo Kojima also made use of the Dualshock 4 in a unique way with the playable teaser he worked on for Silent Hills, which was ultimately canned altogether. By playing a recording of Hideo Kojima, which he had posted online, into the Dualshock 4’s microphone, players could unlock something in the game. However, due to the teaser being taken down from the Playstation Store, there’s little evidence of what this actually unlocked.

Check out our article on why Death Stranding doesn’t require Playstation Plus for multiplayer.

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

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Three Things You Need to Know About Video Games

There’s no gain disputing the fact that the issue of video games has generated heat of arguments over the years as to its probable cause in the life of its fanatics. In fact, many online essay writing hubs like papercheap have written many white papers on the effects of video games in the life of it lovers and they arrived at certain conclusion and recommendations that pleases the ear. 

Well, this is as much as the same way the television faced similar criticisms during it prime time. To some, they are of the opinion that negative effects like addiction and other health consequences will definitely be the end results of video games. This may be hard to believe but trust me; video games are sincerely innocent of the majority charges people levy against them. 

However, the good news now is that there are wealth and abundant research which proves that this video games phenomenal can be used to aid educational purposes and at the same time, facilitate therapy. Also, plethora numbers of studies have emerged showing how playing or engaging in video games can improve hand-eye co-ordination plus, reaction times. 

Be that as it may, this article is adding to the long list of studies carried out by papercheap on video games. But without further delay, the following are the bitter truth of what video game is capable of doing in the life of its fanatics. 

  1. It improves gamer behavioural thought

One of the advantages that the video gamer is open to is that, they will improve behaviourally, even without them knowing. They’ll be knowledgeable about demographic boundaries like educational attainment, gender, ethnicity, age, etc. These behavioural knowledge will help them greatly in self-esteem, setting goals, working towards achieving them, among other things. 

This is as results of the fact that players wouldn’t just sit tight and watch, they are used to participating in the action as it evolves and solve problems, too. 

  1. Video games stimulate learning

Video gamers interactivity also stimulates learning. This is one of the bitter truths that its nullifiers will never tell you. Findings show that it allows individuals to experience some challenges, novelty and curiosity that enhance learning. It unfolds with abundant gateways to foster transferable or extraordinary skills, activities or practice like simulated operations.

If video and computer games are used in the right direction, these two have the potential to stimulate, inspire and improve learning. In fact, they can help players in building their visual and coordination skills.

  1. Video game as a means of therapy

Research shows that video games can perfectly serve as a form of physiotherapy in a more innovative sense. What do you think of children that play video games after their chemo? Video game can be so thrilling that, it can be used as a means of therapy, most children need video games more than painkillers. They derive pleasure from it and as such, it slowly drives away their pain. 

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Dying Light 2 Length to Be at 15-20 Hours, but Will Have Over 100 Hours of Content

We already reported last month that Dying Light 2 will be four times bigger than the first game. Well, it seems we can now put an actual number to just how long it will take gamers to complete the game, and the Dying Light 2 length is around 15-20 hours long according to developer Techland.

In an interview, Lead Game Designer Tymon Smektala confirmed the Dying Light 2 length, but stressed that it’s very hard to measure game length in an open world game (which is true), and adds that to play the whole content, it would take more than 100 hours.

The game can be completed in about 15 hours?

Yes… 15 to 20 hours. It is very hard to measure in an open-world game. How long it actually takes to complete the game because of the things that happen between points A and points B of a quest, so basically it’s up to you how you play it. Also in a game like this, there are a lot of emergencies. Things just happen as you play the game and you have to react to them. But it is 15 to 20 hours for the main story, because the whole content I would say is more than 100 hours.

Note that Techland has also said before that Dying Light 2 needs to be played multiple times in order to see everything it has to offer. Not only that, but the studio has also promised that it will offer the same level of post-launch support to Dying Light 2 as it did the first game.

Dying Light 2 is set to parkour its way out this spring 2020 on the PS4, Xbox One, and PC. Make sure to watch 26-minutes of gameplay of it here.

Source: Prankster101

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 5 Operation Underground Minimap (Op Metro Remake) Leaked

Following DICE’s big Battlefield 5 patch last week, long-time readers know that this means one thing: datamined info! This time, we have the Battlefield 5 Operation Underground minimap leaked via datamining! In case you didn’t know, Operation Underground is the game’s new name for fan-favorite Operation Metro (new name since DICE says it’s re-imagined).

Once again unearthed by reliable Battlefield 5 dataminer temporyal, we see two layers of the Battlefield 5 Operation Underground minimap, and from the files, it mentions the potential supported game modes as: Conquest, Rush, Breakthrough, Squad Conquest, and Team Deathmatch.

Will this prove to be as popular as Operation Metro was? If I had to hazard a guess, I’d say that’s a yes, though we don’t know how this one will play out yet, of course.

For those wondering, Operation Underground is set to release this October according to DICE (delayed from initially being available in patch 4.6).

Once we know more leaks and datamined info, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Mobile Suit Gundam: Battle Operation 2 US Release Date Announced, Free Suits Revealed

The Mobile Suit Gundam: Battle Operation 2 US release date has finally be revealed for Western gamers and it’s dropping next week!

Confirmed via the PlayStation Blog weekly “The Drop” posting, Mobile Suit Gundam: Battle Operation 2 will be available in North America and Europe regions beginning October 1st. This is definitely exciting news as recently Bandai Namco stated that the title was still planned this to release this  though eluded to actually giving us a date.

The game will indeed share the save servers between Western and Asia markets, although they haven’t confirmed whether or not this currently playing on a western account via

The official game’s description

“The battlefield extends into space. Defeat the enemy with your MS or launch surprise attacks as infantry… Grasp the shifting tides of battle, and let loose your victory cry! Mobile Suit Gundam Battle Operation 2 allows you to fight alongside your friends (basic play free). Complete countless battles and missions, and become an ace pilot!”

Upon the Western release all players, including those regions that the game has been out for the last year, will be receiving the following free Mobile Unit suits

  • Zaku I (GS) LV1 (Ground Type, cost 300)
  • Blue Destiny Unit 1 LV1 (Ground Type, cost 350)
  • Gundam Pixie LV1 (Ground Type, cost 400)
  • Mass production gun cannon LV1 (Ground / space Type, cost 300)
  • Gundam LV1 (Ground / space Type, cost 400)
  • Land Battle Gundam LV1 (Ground Type, cost 300)
  • Full Armor Gundam LV1 (Ground / space Type, cost 450)
  • Dodge LV1 (Ground Type, cost 400)
  • Gufu Custom LV1 (Ground Type, cost 350)
  • Zamel Lvl1 (Ground Type, Cost 500)

These suits were selected based on a vote that concluded after the first year anniversary. We should have some more news when the game launches on October 1st, be it from a blog post or some in-game updates.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Call of Duty: Modern Warfare Captain Price Video Feature Introduces the Actor Playing the Character

If there was one character in the entire Call of Duty franchise that could be considered the most recognizable, you’ll have a hard time finding someone other than Captain Price. In case you didn’t know, Capt. Price is in Call of Duty: Modern Warfare given it is a soft reboot. In a new video, Activision has released a Modern Warfare Captain Price video feature that introduces us to the character and the actor playing him.

In the video, Studio Narrative Director Taylor Kurosaki had a quick chat with Barry Sloane, the actor playing Captain Price in the game. What makes this even more fascinating is how Sloane is a Call of Duty fan himself, and even played Call of Duty 4: Modern Warfare.

In other Modern Warfare news, go check out this hilarious Modern Warfare beta compilation that (kinda) perfectly sums up the beta experience.

Just in case you haven’t been keeping tabs on the game, a lot of rather controversial stuff has made its way out. There’s one about the PS4-exclusive portion of Spec Ops, there’s also one regarding Supply Drops, which is rumored to be being re-jigged by Infinity Ward.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Thor Info and Abilities Detailed, Has the Strongest Ranged Attack in the Game

Each week, Crystal Dynamics puts the spotlight on one Avenger in Marvel’s Avengers, and this week, it’s Thor’s turn! Check out the gameplay video below, as well as the Avengers game Thor info straight from the devs!

Loads of details regarding Thor’s abilities and how he has the strongest ranged attack in the game has been divulged as well. Not only that, but there’s even a brief Q&A with Travis Willingham, who plays Thor in the game.

Thor exudes the force & chaos of lightning in combat, easily dispatching hordes of enemies. “When it comes to pure destructive power, nobody on the battlefield is more equipped than The God of Thunder,” says Vince Napoli, Lead Combat Designer at @CrystalDynamics\

Wielding Mjolnir, Thor is able to seamlessly transition between ground and air combat at will, launching enemies into the sky and effortlessly chaining together attacks.

“Mjolnir also grants Thor the most powerful ranged attack in the game, as it’s able to pin down almost any foe, locking them in place for crowd manipulation or further combos.”

Thor is also able to access the Odinforce at will. “Odinforce allows Thor to stop attacking enemies in their tracks, channel destructive lightning into any of his attacks, and creative a powerful barrier of lightning that shields him from danger.

Careful and measured use of the Odinforce is crucial for difficult fights, but knowing when to push the pedal to the floor can be just as important!”
As formidable as Thor is with Mjolnir, it is ultimately the combined use of his hammer and lightning that make Thor godly in any combat setting.
For the rest of the character spotlight on the other Avengers, head on over here. Will we get more character reveals past the initial founding members? I sure hope so.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fallout 76 PTS, Perk Loadouts, Legendary System & More Coming in 2020

While we’re still a few months away before we bid 2019 goodbye, Bethesda already has a lot of stuff planned for Fallout 76 come 2020. In a new post, the studio detailed some of the new stuff incoming for the game, and some of these include a Fallout 76 PTS (Public Test Server), a Perk Loadouts system, and lots more!

We will be talking about Wastelanders and other content, patches, and features as they get closer to launching, but we do want to take a moment to give a quick status update on a few things we see more often than others starting with the features we’re looking to add in 2020.

  • PTS – A Public Test Server (PTS) is currently in the works with the hope to get it up and running in 2020. Once we’ve figured out all (or most of) the kinks, we will be able to provide more details on our PTS and how you can participate.
  • Perk Loadouts – Perk Loadouts are also currently planned for early 2020. Like the PTS, this is still very much a work in progress and while we’re excited to get this system out to you it’s still a ways off before we can start sharing more details. Look to a future Inside the Vault when we get closer to their release.
  • Multi-Factor Authentication (MFA) – Account security is very important to us, and we know it’s critical to you, as well. The wonderful Bethesda.net team has been working hard to get MFA implemented for Bethesda.net. They are very close and are planning to have this enabled by the end of this year.
  • Legendary Player – Originally, we thought and had planned on the Legendary system arriving this year, but plans had to be adjusted while we worked on other things. This is still very much something we’re looking forward to releasing and currently have this scheduled for release in Q1 2020.
  • Social Menu Fixes – We’re aware of an issue that can prevent players on PC from sending and accepting friend invites, and we are also investigating several additional social menu issues for all platforms. We are working to address the friend issue on PC as soon as we can, but this is just one part of a group of social fixes we are looking to roll out across multiple future updates.
  • Additional Public Events Improvements – We’ve heard your feedback that the cooldown between Public Events is too long, and we’re planning to reduce it by at least half with a fix we’re including in Patch 14. We are also planning a second phase of Public Event improvements that will bring additional cooldown adjustments, performance-based loot, and remove the need to tag legendary event enemies to claim their loot. Phase two of our Public Events rollout is currently planned for early next year, and we’ll update you as we get closer to those updates.

That’s a lot of good stuff, no? While some might argue that some of these should already be available, at least Bethesda is working hard on it and implementing these features in.

In other Fallout 76 news, the Power Helmet collectible got recalled, and here’s why.

Source: Bethesda

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: Modern Warfare Beta Hilariously Summed Up in One Video

If you played the Call of Duty: Modern Warfare beta, and chances are you did if you’re reading this, then you most likely have an inkling on whether you liked it or not. Regardless if you played it or you didn’t, you really need to watch this Modern Warfare beta funny moments video that shows just how much shenanigans (intentional and unintentional) there were in the beta!

I don’t know about you, but the Mortal Kombat theme song blaring through got me chuckling for some reason. The claymore deaths are really that insane, but given there is a counter to it (EOD perk), I’m not sure if Infinity Ward will be tweaking it. The spawns are really that terrible though, and Infinity Ward has acknowledged they’re looking into it.

If you want to read up on a more serious impressions piece on the Modern Warfare beta, check out ours where we touch upon both the good and bad points we’ve experienced.

Call of Duty: Modern Warfare will shoot its way out this October 25 on the PS4, Xbox One, and PC.

More Modern Warfare reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 New Light Content Listed by Bungie, Here’s What You’re Getting for Free on Oct. 1

In case you didn’t know, Bungie is making Destiny 2 free-to-play come October 1! Called Destiny 2 New Light, this version of Destiny 2 will offer the full game, and not just a cribbed version of it all for free. In case you’re wondering if that’s a marketing stunt or not, Bungie has outlined the Destiny 2 New Light content that players will experience at launch.

Check out the full slate of Destiny 2 New Light content below:

Bungie added a few more details as well:

  • The Reckoning is included
  • The Year 2 Exotics Thunderlord, Arbalest, Outbreak Perfected, and Bad Juju are available in New Light
  • Rewards from the activities in the infographic are included with New Light except associated Exotics
  • Forsaken subclasses are not available in New Light

For those on PC, Destiny 2 will migrate from Battle.net to Steam, given Bungie is no longer shacked up with Activision.

If you’re a veteran Destiny 2 player, don’t forget that the Shadowkeep expansion is also launching on October 1! Go watch the launch trailer of that here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rumor: Activision Re-Evaluating Modern Warfare Microtransactions Due to Lost Pre-Orders Over Spec Ops PS4 Controversy

In case you didn’t know, a lot of Call of Duty: Modern Warfare news cropped up this week, and not everything was good. It was confirmed that one part of the Spec Ops mode called Survival would be exclusive to the PS4 for a year, not only that, but a rumor surfaced stating that the Modern Warfare microtransactions formula of locking weapons behind Supply Drops was once again rearing its ugly head.

It got so bad that Infinity Ward issued not one, but two statements regarding the controversies the game is going through even if it hasn’t officially launched yet. There might be good news that came out of this though. Reliable Call of Duty leaker and YouTuber TheGamingRevolution has gone on Twitter stating that due to a “tonne” of lost Modern Warfare pre-orders over the Spec Ops controversy, Activision and Infinity Ward held a big meeting to talk about Modern Warfare microtransactions, and how Supply Drops work.

https://twitter.com/TheGamingRevoYT/status/1177370234082222081

Activision and Infinity Ward apparently recent held a big meeting regarding my recent post about Supply Drops. The gist of it is that they’ve lost a tonne of pre orders with the recent news of Survival being delayed by a year on PC/XB and the microtransactions news & are

thinking about giving the player the options to earn them again. Nothing regarding microtransactions is set in stone, and like I’ve said countless times before, they are a constant work in progress, but my source wanted to let the community know that they really care.

Again, before anyone takes this as solid news, bear in mind that even if TheGamingRevolution has been pretty spot-on with almost all of his leaks regarding Modern Warfare, this is still not official news, and as such, should be taken with a grain of salt.

Must-Read:

Give how Call of Duty games these days are released without microtransactions built in and are added at a later date, it’s entirely plausible that Infinity Ward and Activision really haven’t finished cooking up how they’ll implement in-game purchases in Modern Warfare. 

What do you think? Do you believe Activsion will let Infinity Ward make the right move in how Modern Warfare microtransactions work? Let us know your thoughts in the comments below.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Conan Exiles Mounts Are Finally Riding Into the Exiled Lands, Free Update and Riders of Hyboria DLC Announced

Conan Exiles mounts are finally becoming a reality, according to an announcement by developer and publisher Funcom. The much-awaited feature will be coming to the game sometime in December 2019.

The new mount system will not only introduce the ability to capture and train mounts but will also bring a new pet leveling system and mounted combat.

While the update will be free for everyone, Funcom is also simultaneously releasing a new DLC entitled Riders of Hyboria that will include more mounts and armor than the free update. The company made it clear though that the DLC content will not offer any gameplay advantages.

The Riders of Hyboria DLC will be available as part of the Year 2 Season Pass and as a separate purchase for $9.99 / €9.99.

Funcom will be revealing more about the new mount system as well as the Riders of Hyboria DLC as the release date draws closer. In the meantime, you can check out the mount announcement teaser trailer above.

 

Martin Patino

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