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Warhawk, Twisted Metal, PlayStation All-Stars & Sound Shapes Server Shutdown Extended to January 31, 2019

Remember when we reported this past September that the servers for PlayStation All-Stars, and a few other PS3 games was shutting down? It seems Sony wants to give players a little bit more time with these online-focused titles, as the Warhawk, PlayStation All-Stars Battle Royale, Sound Shapes, and Twisted Metal servers won’t be shutting down until 12 a.m. PT, January 31, 2019!

This was announced by Sony via an email being sent to registered PlayStation Network users. In addition to that, those who want to play Warhawk once the servers are shutdown will need to set their PS3 in LAN mode for local network play. Twisted Metal and PlayStation All-Stars’ single-player can be played offline, as well as couch multiplayer. Check out the email sent earlier today.

In other PlayStation news, make sure to check out the “banner-less” PlayStation Store sale that went live yesterday, as it has a ton of deals for the PS4, PS3 and even the Vita. If you’re looking for some Black Friday PlayStation deals, Sony has announced what the company is planning on discounting this week.

More PlayStation Reading on MP1st:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PlayStation Store Sale for the Week Is Now Live, Here’s the “Banner-less” Big List of Deals

We didn’t see it last week due to the “Double Discount” sale, but this week’s PlayStation Store sale is now live! While Sony released a set of deals the company is dishing out this Black Friday, those who prefer to buy their digital games at a discount has a few new choices too!

For some reason, this week’s PlayStation Store sale has no banner, and is just called the “weekly deals.” However, don’t let that fool you, there’s a TON of games discounted, which you can check below. If you want to go straight to the browser version of the sale, click here.

Check out the complete list of discounted games below:

Related Reading:

Don’t forget to check out last week’s PS4 sales round up for the best discounted games, and peripherals that can be found online! Who knows? Some of them might still be in stock.

For the latest deals, make sure to bookmark our Deals hub!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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It Would Take 120 to 225 Hours of Grinding to Obtain All the For Honor DLC Heroes

Like it or not, microtransactions are part of today’s video games, and it’s just a question of how invasive are these in-game monetization content. In Ubisoft’s action-fighting game For Honor, players can either buy the new heroes that come with each expansion, or grind for them via the game’s daily orders and challenges.

One YouTuber did the math when it comes to how much “steel” (For Honor’s in-game currency) is used to buy the entire roster of heroes available in the Marching Fire expansion. This figure is achieved by using Ubisoft’s own steel to game time computation:

“Heroes can be fully unlocked with in-game currency known as steel. Steel can be acquired through playtime. 8,000 Steel is equal to 8-15 hours of gameplay (depending on how you play) or, if you players would like to unlock heroes instantaneously, they have the option to purchase steel through the in-game store.”

If players can grind 533-1000 steel per hour, and each hero is around 15,000 steel, that means it’ll take a regular player 15-28 hours of grinding to unlock a hero. Note that Ubisoft did not factor in if the number they provided includes doing the daily orders and whatnot, but for computation’s sake, it’s part of the equation.

To grind for all four Marching Fire heroes, it’ll take roughly 60-112.5 hours to unlock everything, which might or might not be reasonable depending on your point of view. It’s either you spend $30 (the cost of Marching Fire) or grind your way to get the other heroes.

Now, if you factor in the game time required to unlock ALL the available heroes in the game, that number rises significantly. Ubisoft has priced the year-one heroes at only 10,000 steel each, which means players can grind and obtain them in 10-18.76 hours (from the previously given 533-1000 steel per hour earn rate). This means that it’ll take an average player 60-112.57 hours to unlock all six year-one heroes.

Combining both Marching Order and year-one heroes, will equate to a grind of:

All Marching Fire heroes: 60,000 steel, 60 to 112.57 hours of game time.

All Year-One heroes: 60,000 steel, 60 to 112.57 hours of game time.

Together: 60×2 = 120 hours, or 112.57×2 = 225.14 hours.

This isn’t even the end of it yet. There’s also the different editions of the game to factor in, too, with the Starter and Standard editions having separate steel prices in order to unlock or customize the heroes. The Starter edition doesn’t have any of the six additional heroes included in the Standard edition, so that means if you bought the Starter version of For Honor, prepare to spend hundreds of hours if you want to unlock everything.

Note that in most fighting games, certain characters are locked behind a paywall completely and that no amount of grinding will enable you to use them. That’s another way of looking at it, right?

Do you think the grind time is justified in For Honor or is it too much? Should gamers be thankful that they have a chance to earn the DLC heroes for free in the first place? Let us know what you think in the comments below.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Red Dead Redemption 2 KKK Locations: Where & How to Find the Klan, Arthur Has Unique Dialogue Lines for Hunting ‘Em

Rockstar Games seems to have stepped up their realism game with Red Dead Redemption 2. Not only are players required to actually wait for Arthur Morgan’s facial hair to grow before grooming it, but the studio even included one of the most controversial groups in history in the game, the KKK.

Those not familiar with the Ku Klux Klan, I’ll spare you the explanation, and just link to Wikipedia’s entry. Now that’s out of the way, did you know that there’s a KKK equivalent in Red Dead Redemption 2? Yep, they’re all racists, and even wear the white hoods as well.

If you’re curious where to find the Klan in Red Dead 2, we’re here to help. Thanks to YouTuber MELOO, we’ve listed them step-by-step below. There are multiple areas in the game where you can meet the KKK (usually in the woods), and aside from the location, you’ll need to be there at certain times during the day/night.

Red Dead 2 KKK Locations Guide:

Location #1: 

Only during night time

Location #2:

Only during morning or noon & after the first event (location #1) has transpired

Location #3:

Only during night time and after event #2 (location #2) has happened

So what happens when you finally meet these hooded individuals? It’s up to you, but if you decided to kill them off, you’ll hear Arthur say unique dialogue like, “god damn hooded robes, I’ll kill all you bastards.” Or such gems like “you pathetic sack of shit.” You’ll also be able to loot some of them and come across the group’s “meeting notes.”

If you do decide to kill them off, make sure that none escapes or they will report you to the authorities and you’ll get a bounty on your head. Oh, and in case you’re curious, Arthur’s honor won’t get any penalty for killing any of the Klan, so go wild if you want to.

More Red Dead Redemption 2 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield V Update File Size and Roll Out Times Revealed

Just yesterday, we mentioned that DICE is planning on rolling out a new Battlefield V update to coincide with the release of the Deluxe Edition. Now, we know just how big the game update file sizes are for each platform, and when it’ll be out.

Global Community Manager Dan Mitre announced the details and mentioned that there will be no downtime for this game update.

The update will be available for the following platforms at the following times:

  • PC – Update will be rolling out to PC players starting on Nov 14th at 900 UTC / 1:00AM PST.
  • Xbox One – Update will be rolling out to Xbox One players starting on Nov 14th at 1000 UTC / 2:00AM PST.
  • PS4 – Update will be rolling out to PS4 players starting at 1100 UTC/ 3:00AM PST.

The update will be the following sizes:

  • PC: 26.2387GB
  • XB1: 21.0145GB
  • PS4: 15.0141GB

Battlefield V will start rolling out to Deluxe Edition players on Wednesday, November 14th, at 1100 UTC / 3:00AM PST through November 15, 6AM UTC / 10PM PDT November 14th.

Full patch notes of the title update will be made available soon, and we’ll have it up on the site once we know more info. Will it include the tweaks for the SMG and KE7? We’ll let you know once DICE releases further details.

Don’t forget to read our Battlefield V review to see what we make of the game so far.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: Black Ops 4 Update Rolled Out, Adds Nuketown, Includes Weapon Tuning Pass

If you’re a PS4 Call of Duty: Black Ops 4 player, rejoice! Nuketown is now available for you! Treyarch has rolled out a new Black Ops 4 update, and not only does it include a new map, but Treyarch also did some weapon tuning as well.

Clocking in at 9GB, the latest Black Ops 4 update has a of changes, and here they are:

The following updates are now live on PS4, with other platforms to follow next week:

Multiplayer

  • Nuketown MP map added to the Nuketown playlist.
  • Nuketown Featured Playlist added.

Blackout

  • Bowie Knife now available. Find and wield this classic weapon for 1-hit melee kills!
  • To celebrate the launch of Nuketown, Zombies now spawn on Nuketown Island with a new Zombies Supply Stash spawn location behind the Nuketown sign.

Black Market

  • Blackjack’s Shop added.

We’ve made the following updates to the game on PS4 and Xbox One today, with PC to follow tomorrow:

Gameplay Balance (Multiple Modes)

This gameplay update focuses on addressing the issues our community has been most passionate about: Ajax, SMGs, the SG12 Strobe Light, Cold Blooded, and much more. Some of these changes affect multiple modes, and we’ve called out where certain changes only apply to Multiplayer.

  • Submachine Guns
    • MX9
      • Adjusted 5-hit kill range up to 6m (MP only).
      • Slightly increased ADS move speed.
    • GKS
      • Adjusted 5-hit kill range up to 3m (MP only).
      • Slightly increased ADS move speed.
    • Cordite
      • Adjusted 5-hit kill range up to 3m (MP only).
      • Slightly increased ADS move speed.
    • Spitfire
      • Increased 6-hit kill range by 3m (MP only).
      • Slightly increased ADS move speed.
  • Assault Rifles
    • Maddox RFB
      • Slightly increased recoil of 1st and 2nd shots.
      • Echo Fire Operator Mod: Removed recoil penalty when equipped.
    • KN-57
      • Reduced idle sway.
      • Slightly increased 4-hit kill range by 1.5m (MP only).
    • Rampart 17
      • Reduced idle sway.
      • Slightly reduced recoil of 1st and 3rd shots.
      • Increased 4-hit kill range by 3m (MP only).
  • Tactical Rifles
    • Swordfish
      • Slightly reduced delay between bursts.
      • Reduced idle sway.
      • Penta Burst Operator Mod: Now implements standard burst delay.
  • Light Machine Guns
    • Titan
      • Reduced ADS speed.
      • Increased sprint-out time.
      • Slightly increased hip-fire spread (MP only).
      • Stock: Slightly reduced movement benefits when equipped (MP only).
  • Sniper Rifles
    • Outlaw
      • Slightly increased fire rate.
      • Greatly reduced idle sway.
      • Slightly increased ADS speed.
      • Updated ADS rechamber animation to make it easier to stay on target.
      • Recoil now centers more reliably.
      • Increased base damage by 10, only affecting shots to kill an already-damaged target (MP only).
    • SDM
      • Added aim-assist while hip-firing.
    • Koshka
      • Recoil now centers more reliably after the first shot.
  • Shotguns
    • SG12
      • Reduced visual effect of Strobe Light Operator Mod.
      • Reduced range at which Strobe Light affects aim-assist by 50%.
  • Attachments
    • Grip II
      • Reduced flinch mitigation.
  • Specialists
    • Ajax
      • Reduced 9-Bang’s flash effect duration by 25%.
      • 9-Bang is now countered more effectively by Tactical Mask.
      • Increased bullet spread by 25% in fortify stance when using the Ballistic Shield.
      • Ajax’s turn speed is now properly slowed when he’s hit by a Concussion Grenade with the Ballistic Shield equipped.
      • Resolved an issue that could prevent Ajax from being hit from certain angles from behind with the Ballistic Shield equipped.
      • Added a third-person sound effect for charges 2 and 3 of the 9-Bang.
    • Prophet
      • Improved Tempest accuracy.
      • Tempest charges attached to players will no longer be destroyed by explosives.
      • Resolved an issue where the Seeker Shock Mine could get stuck in a loop on Morocco.
    • Firebreak
      • The Purifier will now properly damage the Strike Team.
    • Ruin
      • Resolved an issue that could lead to the Grapple Gun failing to connect to surfaces when the player was moving.
  • Perks
    • Tactical Mask
      • Increased resistance to 9-Bang, Concussion Grenade, and Razor Wire.
    • Flak Jacket
      • Increased resistance to explosive damage.
    • Cold Blooded
      • Increased the delay period before enemy AI will target players during a period of maintained line of sight. This will give players more time to get to cover or to fight back against enemy AI.
    • Dead Silence
      • Dead Silence will now suppress player sounds related to healing, taking fall damage, or surfacing while swimming (affects MP and Blackout).
  • Scorestreaks
    • Strike Team
      • Teams can now only have one Strike Team active at a time.

Multiplayer

  • Playlist Updates
    • Endurance Chaos Moshpit added to Featured Category (6v6 with doubled score limits). Includes:
      • TDM with 150 score limit, 15 minute time limit.
      • Domination with 200 score round limit, 400 score match limit.
      • Hardpoint with 500 score limit, 10 minute time limit.
      • Kill Confirmed with 120 score limit, 15 minute time limit.
    • Mercenary Capture Moshpit added to Featured Category (5v5 Domination, Hardpoint, and Control with no parties allowed).
    • Hardcore Search & Destroy added to Featured Category.
    • Gun Game remains in Featured Category.
  • Spawns
    • Team Deathmatch
      • Spawn adjustments made for Arsenal, Summit, and Payload.
    • Domination
      • Spawn adjustments made for Arsenal, Summit, and Payload.
    • Free For All
      • Spawn adjustments made for Arsenal, Summit, and Payload.
    • Hardpoint
      • Spawn adjustments made for Arsenal, Summit, and Payload.
      • Adjusted spawn logic associated with active Hardpoint to reduce weight given to spawns near the Hardpoint. This should help reduce times when teams spawn on the same side as the active Hardpoint.
    • Control
      • Spawn adjustments made for Arsenal, Summit, and Payload.
    • Seaside
      • Spawn adjustments made to how the spawn system evaluates enemies on Seaside.
    • Gridlock
      • Spawn adjustments made to how the spawn system evaluates enemies on Gridlock.
  • Game Modes
    • Custom Games
      • Resolved an issue that would display friendlies as enemies on round switch in Custom Games.
      • Added an option in Custom Control matches to enable teamkills and suicides to count toward your team’s number of remaining lives.
    • Hardcore
      • Teamkilling a player near their own Care Package will now reflect damage back to the attacker. This is done to prevent teamkilling to steal a teammate’s Care Package. You know who you are.
      • Adjusted Health model so that we can better balance out low-damage weapons in Hardcore, such as SMGs and Pistols.
      • Armor has also been rebalanced for Hardcore, impacting a variety of weapons across different ranges. Armor can effectively counter some weapons by requiring an extra shot, and higher-damage weapons counter Armor by overriding its protection.
      • Razor Wire no longer does team damage to teammates who melee the Razor Wire.
      • Resolved an issue where Bots would not play a Hardcore variant of a mode correctly.
    • Heist
      • Seeker Shock Mine cost increased.
      • Hellstorm cost increased.
      • Lightning Strike cost increased.
      • Downed players will now bleed out if the last remaining player suicides.
      • The extraction waypoint is now shown at the start the round of the round.
      • Resolved an issue where the Lightning Strike Killcam would not show correctly if killing a downed player.
    • Search & Destroy
      • Resolved an issue that would grant an additional round win if the last enemy was killed just before the bomb denotated.
      • Resolved an issue where certain Optics could have a blue or red static background when spectating.
  • CWL Custom Games
    • Players can now select official CWL variants of Hardpoint, Control, and Search & Destroy in Custom Games. These variants will have the current rules and restrictions found in the CWL ruleset applied.
    • Introduced a Custom Game option to support competitive tuning for Specialists for CWL rules.
    • The following gameplay changes are enabled with this setting:
      • Barricade deals no damage, but still slows.
      • Barricade has reduced health.
      • Razor Wire deals no damage, but still slows.
      • Razor Wire has reduced health.
      • Sensor Dart only lasts 3 seconds, enough for 1 ping.
      • Tac-Deploy has a maximum of 4 spawns before it is destroyed.
      • Tac-Deploy has a reduced duration.
      • Reactor Core deals reduced damage.
      • Hellion Salvo rockets deal reduced splash damage to players.
      • Mesh Mines deal non-lethal damage.
  • Challenges
    • Hard Stop Challenge
      • Recovered the majority of lost Hard Stop Challenge progress that was reset for many players.
  • Camo Progression
    • Weapon Reactive Camos
      • Resolved an issue that would lead to a Reactive Camo immediately jumping from its wrapped state to stage 2.
      • Resolved an issue that would prevent a Gold camo from advancing its stage if the player was underwater.
      • Dropped weapons with wrapped reactive camos will remain wrapped when picked up by another player.
    • Hellion Salvo Launcher
      • Penthouse camo now properly progresses by destroying Sniper’s Nest, Attack Chopper, Gunship, Sentry Gun, or Mantis Scorestreaks.
  • Miscellaneous
    • Resolved a number of issues with camos applying to weapons incorrectly.
    • Adjusted Recon and custom Reflex reticles to ensure they are precisely centered.
    • Resolved an issue where being blinded or concussed would stop the player from capturing a zone in Hardpoint, Domination, or Control.
    • Resolved an issue where melee attacks could connect with enemies that were visible when the melee began, but were behind cover before the attack connected.
    • Resolved an exploit where the “Sprint Cancels Reload” option could lead to a fire rate that was faster than intended.

Zombies

  • Stability
    • Global
      • Fixed crashes where a player could be disconnected during character banter.
      • Fixed a crash in Theater that could occur when a player tried to watch playback of a game that contained 3 Bots.
      • Fixed a crash that could occur when a player disconnected while Burned Out killed Zombies.
      • Fixed a crash that could occur when a player was given or returned a weapon that was already in their inventory.
      • Fixed crashes related to invalid zombie spawn positions.
      • Fixed crashes that could occur when a player disconnected at specific times while their inventory was being updated.
      • Fixed crashes that could occur when players disconnected at specific times while downed.
      • Fixed a crash that could occur when using Nowhere But There.
      • Fixed a crash that could occur when the player disconnected during the opening moments of a custom match in which one of their Talismans or Elixirs was disabled by a Custom Mutation.
      • Fixed a crash that could occur when a player disconnected from their party while being revived.
      • Fixed a crash that could occur when a player disconnected during the Game Over screen.
      • Fixed a crash that could occur when reloading with Electric Burst active.
      • Fixed a crash that could occur when a player disconnected as they were downed with Electric Burst activated.
    • IX
      • Fixed a crash that could occur when a Tiger died, depending on where it fell and/or collided with an object.
      • Fixed a Theater crash that could occur when spectating a Homunculus de-spawn.
      • Fixed a crash that could occur during a voiceover during the Main Quest.
      • Fixed a crash that could occur during the Death of Orion quest.
      • Fixed a crash that could occur if a player disconnected when the crowd wanted to throw that player an item.
      • Fixed a crash that could occur when a player completes a challenge in IX.
    • Blood of the Dead
      • Fixed a crash that could occur in the Main Quest if the player holding the Banjo died while another player attempted to interact with the ghost that handed over the Banjo (player with the Banjo must be the one to give it back to the ghost).
      • Fixed a crash that could occur if the player disconnected from the party while using the Overkill.
      • Fixed a crash that could occur as a result of the Seagull disappearing in certain areas of the map.
    • Classified
      • Fixed a crash that could occur when a double-Pack-a-Punched weapon was combined with the Holo sight and five attachments.
      • Fixed a crash that could occur when a player disconnected while teleporting.
      • Fixed a crash that could occur during character banter in Special Rounds.
      • Fixed a crash that could occur when a player disconnected on the way to the Groom Lake defend in Rush.
    • Voyage of Despair
      • Fixed a crash that could occur when a player stood on a portal during the Main Quest.
      • Fixed a crash that could occur when the player used an upgraded Bowie Knife against a zombie.
      • Fixed a crash that could occur when the player died or disconnected from their party while standing at the window trigger for the Homunculus flag Easter Egg.
  • Gameplay
    • Global
      • Increased weapon reload speed when player has all 4 Perks.
      • Resolved an issue where weapons with a Clan Tag or Kill Counter applied could not be resupplied with ammo in-game when all attachment slots were filled.
      • Resolved an issue where certain weapons could not properly apply attachments in the Armory.
      • Resolved an issue where the Max Ammo powerup would not restore any Frag Grenade charges when the player had the Dimensional Pocket: Frag Grenade Talisman equipped.
      • Resolved an issue where Pack-a-Punching the SDM with Iron Sights as the chosen Optic could reset the Optic back to default.
      • Resolved an issue where players with the Sigil of the 4th Circle Talisman active would not have the Perk Modifier outline around the 4th Perk icon if the player did not have all 4 Perks.
      • Resolved an issue where Electric Burst did not function correctly with the Aftertaste Elixir after the player was revived and had the Perk returned by the Scepter of Ra.
      • Resolved an issue with delayed power-up spawns when using Extra Credit.
      • Resolved an issue where replacing a Mule Kick-assigned weapon removed the Mule Kick icon from the weapon.
      • Resolved an issue where the XP value could turn negative when the player doesn’t earn XP in game after achieving Prestige Master.
      • Resolved an issue that caused players’ reload speed to be increased when standing near another player using the Path of Sorrows.
    • Blood of the Dead
      • Resolved an issue with FX persisting indefinitely on the Warden when using the Ragnarok Electrocute attack.
      • Resolved an issue that could occur when a player left the Showers via Fast Travel while still holding the Banjo during the Main Quest Showers puzzle step.
      • Resolved an issue where multiple Kronoriums could spawn.
      • Resolved an issue with the Magmagat taking other weapon properties when stowed.
      • Resolved an issue where the Blue Wolf Glyph didn’t appear after a player shot and reloaded their weapon, then aimed down sights with the Spectral Shield during the Hell’s Redeemer Quest.
    • IX
      • Resolved an issue where Blightfathers and Gladiators could not be killed by the Hammer of Valhalla’s lightning bolt attack.
      • Resolved an issue with the Death of Orion challenge being completed with fewer than nine Zombies.
      • Resolved an issue where equipping the Brazen Bull caused the Death of Orion to kill at an accelerated rate.
      • Resolved an issue with Gladiator pathing getting stuck in the boss fight arena.
      • Resolved a visual issue with the Storm Spikes during the Main Quest.
    • Classified
      • Fixed an exploit where players could control the spawn and de-spawn of Zombies using the Panic Room to get to high rounds.
      • Fixed an exploit in the Morgue area found in the Laboratories where the player was able to jump onto the rim of multiple windows, allowing the player to avoid taking hits from Zombies.
      • Fixed an exploit in the corner of the Lower War Room area where the player was able to jump onto extended collision from a window, eventually causing Zombies to stop attacking the player.
      • Resolved an issue where players could be hurled from the teleporter to outside of the playable area in Groom Lake.
      • Resolved an issue where Classified did not appear in the Map selection screen when in a 4-player splitscreen party in a lobby.
      • Resolved an issue where Zombies and Hellhounds could de-spawn on the teleporter when pathing to players in the Panic Room.
  • Miscellaneous
    • Resolved an issue where Paintjobs could be deleted from the Personalize menu after trying to select them.
    • Resolved an issue where players could load into a match before the host did, resulting in no player control.
    • Resolved an issue where playing a local Zombies game and then switching to an online lobby would result in no default map being shown.
    • Resolved a camo issue where red spikes could protrude from a number of weapons.
    • Resolved splash art in loading screen where the wrong game mode would be shown.
    • Custom Mutations Round Cap rule now properly ends the game after players complete the number of rounds selected.
    • Added description in Create-A-Class on rollover for Special Weapon stages.

Blackout

  • General
    • Item pickups now stream in faster at the start of a match.
    • New Team Scoreboard in Duos and Quads can be accessed during the match to see how your squad is performing.
    • Various stability improvements and bug fixes.
  • Character Missions
    • “Icons” Character Missions now available to find and unlock (Mason, Woods, Menendez, Reznov).
    • Nomad’s Character Mission requirements have been adjusted to remove the dependency of other player character choices.

More Black Ops 4 Reading:

First up: Nuketown has arrived! One of our most popular maps of all time makes its reimagined debut in Black Ops 4, complete with its own unique surprises to discover. In true Treyarch tradition, we’re kicking off the Nuketown Featured Playlist this week on PS4 to celebrate. As a reminder, Nuketown is free for all Black Ops 4 players, launching today on PS4 and available on all platforms next week.

Today marks our biggest stability update to Zombies since launch. We’ve implemented 60+ fixes for crashes and other issues across all four maps with this update, covering everything from Easter Egg quest crashes and Max Ammo bugs to exploits in Classified and the return of Speed Cola functionality. The team has been hard at work to deliver an always-improving Zombies experience with today’s updates, and we continue to prioritize overall stability above all else.

We’ll be able to provide more concrete details on upcoming Zombies features in future community updates, including the Black Ops Authenticity Stamp system, Daily Callings, host migration support, splitscreen improvements, and more. We know there’s a ton of interest and anticipation about the road ahead for Zombies in Black Ops 4, and we’re excited to share more on what’s coming when we’re closer to debuting each new feature. For now, ensuring a fun, stable Zombies core experience for all players comes first.

We’ve added the new Endurance Chaos Moshpit playlist to the Featured category in MP, featuring doubled score limits across 6v6 matches of TDM, Domination, Hardpoint, and Kill Confirmed. Mercenary Capture Moshpit also makes its return to the Featured category for our lone wolves who live to PTFO, and Gun Game remains in rotation for another week. CWL Custom Games have also been added today, offering CWL ruleset variants of Hardpoint, Control, and Search & Destroy.

Big news in Blackout: the Bowie Knife joins the arsenal and Zombies invade Nuketown Island on PS4, plus all players get access to the “Icons” Character Missions to unlock Mason, Woods, Menendez, and Reznov! The new Team Scoreboard has been added to Duos and Quads in this update, so you can check on how your squad is performing during the match. We’ve also made an update to allow weapons to now stream in faster at the start of each match to make sure everyone gets into the action once they hit the ground running.

We’re also happy to announce the launch of Daily Tier Skips in Multiplayer and Blackout for all players! Simply win a match in MP or earn a Merit in Blackout each day to redeem a daily Bonus Tier in the Black Market. This allows players to earn Contraband items even faster, and it’s a permanent addition to the game. Blackjack’s Shop is also now live on PS4 in the Black Market with new ways to customize your Multiplayer and Blackout experience, arriving on additional platforms next week. Now, let’s get into the details:

Let us know how the new weapon tuning pass behaves and how Nuketown is treating you down in the comments.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PUBG PS4 Release Date Announced for December, Three Different Pre-Order Bundles Now Available

It seems the rumors of PlayerUnknown’s Battlegrounds hitting the PS4 next month is indeed true! In a press release, the PUBG PS4 release date has been announced as December 7, 2019!

Now available for pre-order, there are three different pre-order bundles, and each come with rewards and content available as presale-only bonuses. As an added bonus for the PlayStation crowd, there will be Uncharted and The Last of Us-themed in-game items when they purchase the game.

PUBG on PlayStation 4 will launch with three iconic maps: Erangel, Miramar, and Sanhok. The game will include all major features, ranked system, event mode, achievements and much more. PlayStation 4 players that pre-order the game will receive two exclusive items for PUBG: Nathan Drake’s outfit from  the Uncharted series and Ellie’s backpack from The Last of Us.  PUBG for PS4 is enhanced for PS4 Pro systems, including support for High Dynamic Range (HDR) lighting on compatible TV sets.”

There’s also “The Vikendi Event Pass” in the Survivor and Champion pre-order editions that will offer an “an additional progression path for fans to claim extra rewards.” More info regarding these said rewards will be announced in the next few weeks before launch.

PUBG will be available in three different pre-order bundles, available until the launch on December 7:

  • Looter’s Edition $30 USD / $38.99 CAD

    • Base Game

  • Survivor’s Edition $50 USD / $64.99 CAD

    • Base Game

    • Survivor Pass: Vikendi*

    • 2,300 G-Coin Pack

    • 20,000 BP

  • Champion’s Edition $60 USD / $77.99 CAD

    • Base Game

    • Survivor Pass: Vikendi*

    • 6,000 G-Coin Pack

    • 20,000 BP

*“Survivor Pass: Vikendi” in the Survivor and Champion pre-orders offers an additional progression path for fans to claim extra rewards in-game. The Survivor Pass will also be sold separately, and will be available on PC, PS4 and Xbox One. More information on Vikendi and the upcoming Survivor Pass will be revealed soon.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Initial Battlefield V Upcoming Weapon Changes Include the KE7, SMG and Throwing Knives

Enjoying Battlefield V so far? While the game is barely a week out on PC, and Xbox One, DICE has a few ideas already in terms of weapon tuning. Over on Twitter, Core Gameplay Designer Florian Le Bihan outlined some of the initial weapon changes coming, and to possibly no one’s surprise, the KE7 is getting tweaked!

If you’re one of the people who hate being killed by the KE7 due to the gun not having any recoil, rejoice. While DICE didn’t say it, you can bet that a nerf is incoming. It’s not known whether this coming week’s game update that coincides with the Deluxe Edition’s release will house the weapon tuning pass. Once we know more details, we’ll let our readers know.

In other Battlefield V news, DICE has teased a Battlefield V app, as well as confirmed some quality of life changes coming soon. Don’t forget to read our review of DICE’s latest shooter as well to see what we think of it.

Which guns should get the nerf hammer in Battlefield V? Sound off in the comments.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fallout 76 Trophies & Achievements Revealed, 51 Total and None Are Hidden

With Fallout 76 set for release in just a day (or even a few hours depending on where you’re located), the full list of Fallout 76 Trophies and Achievements have made its way online!

There are a total of 51 Trophies/Achievements, and none of them are hidden in case you’re curious.

Name Description
Platinum Trophy Collect all other 50 Trophies for this Trophy
Reclamation Day! Leave Vault 76
First Contact Complete “First Contact”
Final Departure Complete “Final Departure”
Second Helpings Complete “Second Helpings”
Into the Fire Complete “Into the Fire”
Recruitment Blues Complete “Recruitment Blues”
Heart of the Enemy Complete “Heart of the Enemy”
Key to the Past Complete “Key to the Past”
Coming to Fruition Complete “Coming to Fruition”
Bunker Buster Complete “Bunker Buster”
One of Us Complete “One of Us”
Officer on Deck Complete “Officer on Deck”
Happy C.A.M.P.er Build a C.A.M.P.
We Must Rebuild Build 20 C.A.M.P. Items
Appalachian HOA Build 100 C.A.M.P. Items
Mistress of Mystery Complete “Mistress of Mystery”
Personal Matters Complete “Personal Matters”
Queen of the Hunt Complete “Queen of the Hunt”
Monster Mash Win the “Monster Mash” Event
Scorched Earth Win the “Scorched Earth” Event
Breach and Clear Win the “Breach and Clear” Event
Never Go it Alone! Join 20 Teams
Second Skin Craft 5 Pieces of Armor
A Fighting Chance Craft a Weapon
Fallout Forever Reach Level 100
LITerally Read 20 Magazines
Ground Zero Be at Ground Zero of a Nuclear Blast
Perked Up Fully Rank Up one Perk
Gimme Gimme! Pick 50 Locks
Code Cruncher Hack 50 Terminals
Monet of Murder Mod 50 Weapons
Tested Mettle Complete 5 Challenges
A Real Challenger Complete 20 Challenges
Field Medic Revive 20 Fallen Players
Moneybags Possess 10,000 Caps
Retro Now Play a Holotape Game
Giant Slayer Kill 5 Giant Creatures
Pioneer Scout Discover 100 Locations
Bounty Hunter Kill a Wanted Player
Kill or Be Killed Kill Another Player
Good Grief! Kill 20 Players
Pest Control Kill 300 Creatures
Junker Funk Gather 200 Pieces of Junk
Photo Bomber Take 20 Photos
Ain’t He the Cutest? Collect a Bobblehead
Shwag Collect 10 Bobbleheads
Wild West Virginian Reach Level 10
Appalachian Trailblazer Reach Level 25
American Hero Reach Level 50
I Am Become Death Complete “I Am Become Death”

In other Fallout 76 news, don’t forget to get this free Fallout 76 PS4 theme and avatar set. To mark the launch of the game, Bethesda released a letter thanking the devs and fans, and said that an “incredible list” of updates is coming to the game post-launch.

Source: TrueTrophies

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Bethesda Has an “Incredible List of Updates” for Fallout 76 Post-Launch, Issues Letter Thanking the Devs & Fans

We’re almost there, Fallout fans! In just a few days, Fallout 76 will finally make its way out of the development wasteland and into our living rooms, gaming rooms, etc. While Bethesda has been known to make vast, open world games, this is the first time the company is embarking on a live services-type title with Fallout 76.

As a way to thank those who tested the game in its beta phase, Bethesda has issued a letter thanking fans, and the dev teams who worked on Fallout 76. Oh, and the studio also mentions that it has “an incredible list of updates” coming to Fallout 76 post-launch!

It’s been our privilege and passion to build games that transport you into new worlds and new experiences. With Fallout 76, we’ve woven together parts of our past Fallouts, the survival genre, and massive online games, to create something unique. A game where you share in the story and the struggle to survive, with your friends, with strangers and with us.

A huge thanks to everyone at Bethesda and ZeniMax who supported us in making this game. Creating a new style of game has taken the best from not just our own producers, programmers, artists and designers – but great efforts from across the company. Special thanks to our friends at ZeniMax Online, id and Arkane who helped us. And thanks to everyone in publishing, IT, Bethesda.Net, Customer Service, Admin and our incredible partners in QA.
And a special thank you to all our fans who participated in the B.E.T.A. With your help we’ve made the game better each week. And this is just the beginning. We have an incredible list of updates we’ve begun work on – from C.A.M.P. building improvements, new quests and events, new Vaults opening, character respecing, a faction-based PvP system, and much more.
We hope your journey in Fallout 76 is as fun and rewarding as it was for us to build it. We can’t wait to see where the country roads take you.
All our best,
Bethesda Game Studios

What are you expecting from Fallout 76 post launch? Do you think Bethesda can deliver the same sort of consistent content feed that Bungie has with Destiny, and Ubisoft has with The Division?

In other Fallout 76 news, go get this free PS4 dynamic theme and avatar set right now.Also of note, it seems the day one patch is even bigger than the entire game, so prepare to clear some HDD space.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Sony Announces PlayStation Black Friday Deals – Controllers, PSVR & More

With Black Friday set to assault everyone’s wallets and common sense very soon, Sony has announced their own PlayStation Black Friday deals, and if you’re in need of some new controllers, or even want to take the PSVR plunge, you’re in luck!

More PlayStation Reading on MP1st:

Check out the trailer and see the list below. The PlayStation Black Friday deals will start this November 16 in the US, and November 22 in Canada.

  • A new Marvel’s Spider-Man Standard Edition PS4 Bundle for $199.99 USD (MSRP) / $259.99 CAN (MSRP).This jet-black 1TB standard PS4 system includes a matching DualShock 4 wireless controller, and a physical copy of the critically acclaimed Marvel’s Spider-Man game from Insomniac Games. A great addition for you or friends who are aching for a chance to play and experience a brand-new and authentic Spider-Man adventure.
  • Select DualShock 4 wireless controllers available for $39.99 USD (MSRP) / $49.99 CAN (MSRP) at participating retailers. Now you can customize the look of your gaming set-up with a wide variety of colors, ranging from the new Blue Camouflage color to Magma Red, Midnight Blue, Gold and Crystal for a great price.
  • PlayStation VR systems available for $199.99 USD (MSRP) / $249.99 CAN (MSRP) at participating retailers. If you haven’t already tried it, now is a great time, with newly released titles such as Astro Bot Rescue Mission, Firewall, and Creed: Rise to Glory alongside upcoming games like Borderlands 2 VR coming soon.
  • PlayStation Plus is offering discounts on their 12-month subscription, while special deals on popular game titles, will be offered at PlayStation Store this November 16-27, 2018. PlayStation Plus subscribers can also purchase the most recent addition to the Call of Duty franchise, Call of Duty: Black Ops 4, for a great price starting today.

Check participating retailers to avail of the deals mentioned above, and they’re only there until supplies last. More details are “coming soon” according to Sony.

Source: PlayStation Blog

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Bungie Says They Are Not Disappointed With Destiny 2: Forsaken Sales

Just last week during Activision’s earnings call, the publisher admitted that it Destiny 2: Forsaken sales did not meet the publisher’s expectations, and was already thinking of ways to further monetize other aspects of the game.

Now, Bungie themselves have spoken up about the issue as well. Over on Twitter, Destiny Director Luke Smith mentioned that they are not disappointed with Destiny 2: Forsaken, and that they will continue to build Destiny for players who love it.

https://twitter.com/thislukesmith/status/1061317979881656320?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1061317979881656320&ref_url=https%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2018-11-11-destiny-2-director-confirms-bungie-is-not-disappointed-with-the-performance-of-destiny-2s-forsaken-expansion

Of course, both statements can be correct at the same time: Activision wasn’t satisified with the sales or their projections weren’t met, while Bungie is happy with the expansion and how it’s being received. The question here is: are players satisfied with it? And will it equate to more Destiny sales in the future?

If you have a capable gaming PC, you can try Destiny 2 for free right now for a limited time.

Source: Twitter via Eurogamer

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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15 Games Including Warframe, Fortnite and More Getting Xbox One Mouse & Keyboard Support

Announced as part of Microsoft’s X018 event over the weekend, more games are being added to the Xbox One mouse & keyboard support list, which will be enabled in the coming days.

Starting on Wednesday, November 14, the games listed below will allow mouse and keyboard controls without the need for adapters:

  • Fortnite
  • Bomber Crew
  •  Warface
  • Children of Morta
  • Minion Master
  • DayZ
  • Strange Brigade
  • Deep Rock Galactic
  • Warhammer: Vermintide II
  • Moonlighter
  • Wargroove
  • Warframe
  • Vigor
  • War Thunder
  • X-Morph: Defense

Is this the start of the floodgates opening for other shooters and games to join the fray? Maybe, but let’s hope that those who want to use a controller will be able to match up against people who use the same input method, or at the very least, go the Fortnite route of banning those who try and circumvent it to gain an unfair advantage.

Source: InformedPixel

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield V Review – Band of Brothers and Sisters

Like the war the game is based on, Battlefield V was met with incredible backlash and skepticism when it was announced earlier this year. Unlike its predecessor that took the FPS genre and the series to a new and virtually unexplored era, Battlefield V was heading back home to its World War 2 roots, and the expectations on DICE were massive.

“Historical accuracy,” and “Historical authenticity,” became the battle cry of a community that expected something DICE hadn’t even promised. Thread after thread, comment after comment, everywhere Battlefield V was, so were the people angriest about its direction. They said the game would fail. They rallied around its supposed low pre-order numbers. They relished in the outrage that many of them would probably denounce if it were some other subject. It seemed to plenty of people that the ones criticizing the game forgot that it is just that — a game. But is Battlefield V a good one?

War. War Never Changes

Since Battlefield 1, DICE has opted out of its cliché, and disastrous single-player campaigns of past Battlefield titles (They sucked, and that’s a fact) and have decided its far more entertaining and relevant to tell the stories you don’t hear about in documentaries, TV shows, and movies. These War Stories, as DICE calls them, tell the tales of incredible feats by the underdogs, and in Battlefield V, it’s no different.

DICE does a beautiful job of executing high action and emotion in an anthology-esque single-player campaign. With excellent voice acting and mo-cap, I felt like I was watching an HBO series produced by Tom Hanks and Steven Spielberg. That’s not to say it’s the best single-player portion of a shooter of all time, but it is the best single-player portion of any Battlefield game to date. Quick side tip for those who hate playing the single-player of a game mainly focused on multiplayer: You can unlock unique weapons by completing those chapters.

Soldiers Never Die, They’re Just Missing in Action

Let’s get to the bread and butter of this review – The Multiplayer. After spending 10 hours of gunning down Nazis, hearing the agony of being shot, the cries for a medic, and being wowed by the locations this game goes to, I have to say upfront that this is the best Battlefield multiplayer since Battlefield 3. DICE took what Battlefield 1 did right, but gave it that addicting “I want to play this game until the sun comes back up,” feeling that only Battlefield 3 had. You might ask yourself how this can be, and I’m surprised by my feelings myself.

This is coming from someone who has had a love-hate relationship franchise ever since Battlefield 3 launched. I spent a lot of time praising the game, and it’s what pushed me to join Battlefieldo as a staff writer because I loved it so much way back in 2013. But then Battlefield 4 came out. It was a disaster. I despised my colleagues in the press for rating the game so good because they played it as a press event instead of a live setting, so their review didn’t reflect at all the broken state the game was in and stayed in for six months.

So as someone who has been branded as an “extremely negative hater” by some in the community, I think it’s incredible that DICE has finally created a Battlefield title that has restocked the adrenaline I get when playing the multiplayer.

This Is My Rifle

Gunplay in Battlefield V is so incredibly satisfying, and I’m shocked at how balanced it feels given that the alpha and beta builds of the game seemed so lopsided. It’s clear that the rock, paper scissors balancing philosophy that DICE uses is finally executed in a meaningful way. What’s great about being a newcomer in the game is that the initial weapons that you get for each class feel powerful and balanced. In previous Battlefield titles, it felt like the default weapons that you got before you unlocked anything else were awful and underpowered.

What compliments the gunplay are the specializations and customizations. Each weapon comes with benefits that you can unlock and equip in the Armory section of the main menu. Want your machine gun to have better hip fire because you suck at aiming down your sights? There’s a specialization for that. Love aiming down your sights, running and gunning with ease, but you want to run faster? There’s a specialization for that. You can even have the best of both worlds with specializations because DICE continues its philosophy of letting players run wild with how they choose to utilize the tools they’re given.

Which Type of War Would You Like to Order Today, Sir

Battlefield V’s game modes are nothing but intense and fun, and it’s clear DICE have found the sweet spot with them too. Team Deathmatch, Conquest, Operations, and Domination all make their return while bringing along two new game modes, Breakthrough, and Frontlines, to the mix. Out of all of these modes, Operations, now re-branded as Grand Operations, is still the best new game mode to enter the series since Rush in Battlefield: Bad Company 2. Intense firefights, jumping out of freaking airplanes into battle, and a mix of conquest and rush make this game mode the staple of this game by far.

Help Me Get One More

Battlefield V keeps the same formula as previous titles with four classes that players can choose from; Assault, Medic, Support, and Recon. Some might say it’s a tired formula, that you can’t teach an old class new tricks, but DICE makes the game so they don’t care what some might say, because they’ve revamped these classes to not only better suit the game’s setting, but to also improve the quality of life of players when they choose those classes.

I won’t get into how all of the classes are improved, but so I’ll focus on the one that makes all the difference when holding the line: The Medic Class.

battlefield 5 helmets

DICE has finally hit the sweet spot with this class by giving players the ability to revive people without sacrificing a gadget slot. No longer are you playing in games with people who are medics and refuse to run defibs. But don’t fret, players who want to play the medic class a knock-off assault class, DICE still lets you choose how to utilize the tools they provide you. How? With Combat Roles.

These unique class modifiers aren’t exclusive to the Medic class, but they are unique in what buffs they provide. From faster sprint while low on health to spawning on beacons outside of your squad, Combat Roles offer players a play style they can take advantage of that isn’t reliant by how well the squad does overall. The only issue? There’s not enough. Only two Combat Roles exist for each class (unless I missed something) and while that might be enough for some players, I’ve found that it isn’t enough for me. DICE missed the opportunity to allow Support players to build fortifications with extra strength, Assault players to carry extra ammo for their rocket launches, for Medics to quick revive squad mates, etc. These are all things that would have made Combat Roles a staple in the franchise and allowed for more diverse play style. DICE has said that more Combat Roles will be added post-launch but we’re basing our impressions on what was available.

Tank Girl

When I said the multiplayer for Battlefield V had been the best since Battlefield 3, I meant it. But there’s a caveat not mentioned, and that’s the vehicle portion of the multiplayer. It’s not good at all. Plane handling is historically accurate. They’re clunky, un-intuitive, and I wonder why they’re even included in the game given that they feel worthless and underpowered. Fighters and bombers need to be extensively reworked so that they feel like a problem the team needs to focus on because at the moment they feel like fruit flies that you swat away with occasionally rather than mosquitoes you must kill at all costs.

battlefield 5 vehicle specialization

Tanks are no different. DICE took the approach of the video game World of Tanks with some mechanics, like turret rotation on a set speed that you can’t change, and finite ammo. These changes are welcomed ones, but again, they don’t feel powerful enough, and I almost never see them traverse the battlefield anymore because of this. DICE attempted to fix the problem of infinite shelling objectives by having limited ammo, which you need to resupply at ammo depots. However the plan did’t work since tanks just don’t wander too far from ammo depots, and just continue lobbying cannon fire as usual.

The one good thing about vehicles? You can still choose which class of vehicle to take.

What About Muh Historical Accuracy?

Probably the most controversial bit of Battlefield V is the customization in the game because you can customize just about anything (except vehicles which will come post-launch), including gender and race; a surprise, to be sure, but a one that’s welcomed by some (including me). Many in the community loathe this change because they expected the game to be historically accurate in looks, but I’m incredibly happy that DICE have stepped away from believing that only their majority male audience needs to be catered to. Women, people of color, and more have made it apparent that they are players too, and that representation in a historically fictional piece of entertainment is important. That last part is essential for some readers to understand because it gives context and reasoning to why DICE has gone this direction. This isn’t a period piece, it’s a video game and needs to be treated like one.

DICE thinks the same way because the character customization I mentioned before is beyond what I imagined. Overcoats, masks, helmets, and… Characters? Yes, characters. You can choose from a wide range of characters to play as in the multiplayer, all from different races and genders.

Tickets for the Theaters of War Now on Sale

Even though DICE didn’t include iconic locations and battles that one would expect for a World War 2-based game, the ones that they did include are mesmerizing. Each map has its own personality and beauty that only the Swedish developer could have created, and that beauty comes with a side of good map design too. Each game mode has flow and consistency with almost no stoppage whatsoever, which makes playing modes like Grand Operations immersive and fun.

That’s where the sound design comes into play as well. Sure the map might be beautiful and plays great, but you can’t be immersed unless the sound can transport you, and holy shit, does it do that. Head to your audio settings right now and choose “War Tapes” for the classic Battlefield sounding experience, or if you want to hear every footstep, every crack of a shot, turn on 3D Headphones, which gives players a Dolby Atmos-esque positional audio experience that is the best new feature added to this game. It’s offensive knowing that this isn’t in any other Battlefield installment.

For those of you on PC, you’ll be happy to know that the game runs like a champion and comes with a ton of settings for you to customize both in the controls and in the graphics section of the menus. You can even select presets for minimal latency and maximum fidelity if you want to either take the game seriously or eat up that eye candy that the maps give you for free.

The Side Effects of War

One of, if not the biggest, issues I have with this game is the fact that DICE has once again failed to launch Battlefield with features it has announced before launch and features expected to be included with the game by default. What are these features? Vehicle customization, a rental server program for community managed servers, body dragging soldiers, iconic locations and battles like D-Day and Operation Market Garden, the rest of the main factions that fought in World War 2 like the Americans, French, Japanese, and Russians. These things coming post-launch is not only annoying but pure madness for a game literally about a war that the entire world was fighting in.

EA and DICE’s decision to run with a games-as-a-service model has been questionable. Vague information floats around to what it even is, if it’ll also include any of those factions, and if the game will last more than three years. Communication from the company has improved incredibly over the past few years, but it is still falling short.

Welcome Back, Soldier

DICE’s Battlefield V sets a new bar for World War 2 shooters by having an incredible arsenal of maps, player customization, weapons, and gameplay features new to the series, despite its shortcomings in many areas players would expect to see on launch day.

Score: 8.5/10

Pros:

  • Fantastic gunplay
  • Map and sound design are incredible
  • Grand Operations is the best new game mode DICE have introduced to the series
  • Class changes give players more freedom to play how they want
  • A vast amount of great customization

Cons:

  • Fortifications aren’t good
  • Vehicles seem like an afterthought, aren’t powerful enough
  • Lack of iconic locations, battles, and factions

Battlefield 5 review copy provided by publisher. You can read MP1st’s review and scoring policy right here. All credit for the headline goes to iRAWRasaurus of ResetEra and their excellent OT which can be found here.

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DICE Outlines Battlefield V News This Week, Highlighted by the Deluxe Edition Release With New Patch

While a lot of PC and Xbox One owners are already enjoying Battlefield V, the rest of the gaming populace has to wait either on November 20, which is the game’s official release date, or on November 15, which is when the Battlefield V Deluxe Edition will be playable for PS4, Xbox One, and PC owners.

As part of this week’s Battlefield V info roadmap, DICE has laid out what to  expect this week, and a big patch is incoming on Wednesday! This will be a to address some “major” issues and will drop prior to the Deluxe Edition going live.

  • Monday, November 12th
    • Article – This Week in Battlefield V – Setting the course for this week’s news and major communications beats. This is it!
    • Article – Battlefield V’s Known Issues List Update (Reddit & Forums) – As we track known issues internally and acknowledge major issues brought to our attention we’ll keep our Known Issues list updated on the daily.
    • Takeover – @EA_DICE Twitter Takeover with Jaqub Ajmal, Producer – Jaqub will be taking to Twitter again this week and showing us an insider look at live services production.
  • Tuesday, November 13th
    • Takeover – @EA_DICE Twitter Takeover with Jaqub Ajmal, Producer – Jaqub will be taking to Twitter again this week and showing us an insider look at live services production.
  • Wednesday, November 14th
    • Update – Battlefield V 11/14/2018 Update – An incoming update released prior to Deluxe Edition going live that addresses some major issues.
    • Article – Battlefield V 11/14/2018 Update Notes – You can’t release an update without update notes. We’ll detail everything implemented with the newly released update.
    • AMAA – Reddit AMAA (Ask Me Almost Anything) with DICE Developers – As we celebrate the upcoming launch of Deluxe Edition, join us as we answer almost any of your outstanding BFV questions.
    • Blog – The Stunning Effects of Ray Tracing – Shining a light on how Nvidia Geforce RTX Ray Tracing improves reflections in Battlefield V on PC.
    • Takeover – @EA_DICE Twitter Takeover with Jaqub Ajmal, Producer – Jaqub will be taking to Twitter again this week and showing us an insider look at live services production.
  • Thursday, November 15th
    • Launch – Battlefield V Deluxe Edition for PC, Xbox One, and PlayStation 4 – Ah yeah! BFV DE releases for all platforms.
    • Livestream – Battlefield V Deluxe Edition Launch Celebration with DICE – Join DICE as we celebration the release of BFV Deluxe Edition, live from DICE Stockholm.
    • Takeover – @EA_DICE Twitter Takeover with Jaqub Ajmal, Producer – Jaqub will be taking to Twitter again this week and showing us an insider look at live services production.
  • Friday, November 16th
    • Web – Battlefield V Tips & Tricks Update – Check out Battlefield V tips, guides, and tutorials to improve your game and win more games in Battlefield V.
    • Article – Battlefield V Weekly Debrief – Your one-stop destination for all the blogs, videos, and major news that happened in the week, with a comprehensive Q&A with our DICE developers using feedback collected from the Battlefield Twitter, Reddit, Discord, and Forums. ICYMI, here’s last week’s Battlefield V Weekly Debrief.
    • Takeover – @EA_DICE Twitter Takeover with Jaqub Ajmal, Producer – Jaqub will be taking to Twitter again this week and showing us an insider look at live services production.

In other Battlefield V news, DICE has teased a BFV app, and confirmed that max rank will be increased in time for the game’s latest chapter in Tides of War. You might also want to check out the best weapons in each class which is explained in-depth in this analysis.

Source: Reddit

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Alex Co

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Call of Duty: Black Ops 4 Nuketown Available on PS4 Tomorrow, Trailer Shows Us How Chaotic It’ll Be

Treyarch’s trademark map, Nuketown, will finally be making its way to Call of Duty: Black Ops 4 multiplayer starting tomorrow for PS4 gamers! To mark this occasion, Activision has released the Black Ops 4 Nuketown trailer and as one might expect, it’s pure chaos!

With Black Ops 4’s Specialists having access to more ways to kill enemies with their abilities, it seems this will make Nuketown a new kind of personal hell for twitch shooter fans. This time around, Nuketown is decked in snow, and there even seems to be an underground passage of sorts??!

The Black Ops 4 Nuketown map will be available tomorrow free for everyone on PS4, and will make its way to other platforms soon.

Excited for Nuketown? I’m feeling both excited and worried that I won’t last longer than three seconds until I have to respawn again given how crazy everything is and the trailer above kinda proves that.

More Call of Duty: Black Ops 4 Reading on MP1st:

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Alex Co

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Call of Duty: Black Ops 4 Gun Camos – All 114 Released and Unreleased Gun Skins Shown

Regardless what you think of ’em, gun camos (or gun skins) are a big deal in every Call of Duty game, and it’s the same for Black Ops 4. If you’re curious what kind of gun camos are in Black Ops 4, wonder no more! Shown below are all 114 released and unreleased Black Ops 4 gun camos that are in the game!

Thanks to Reddit user Omnipotentem, you can see all of the Black Ops 4 gun camos in all their glory below! Note that a lot of these are not available in the game presently, and will most likely make their way as part of the Black Market. Also, some of the camos shown are from the Zombies Pack a Punch, which should make their way to multiplayer at some point too.


Will we see gun camo packs for sale soon? Given how lopsided the Black Market is, I sure hope so. Which Black Ops 4 gun camos are your favorite? Are you happy with the selection available now and how Dark Matter camo is represented?

Related Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Sony Patents “Detecting Lag Switch Cheating” in Games

While it’s harder to cheat in online games in a close platform like the PS4 and Xbox One compared to PCs, it’s not impossible. One such way that some people try to cheat is via lag switching. It seems Sony knows about this and has filed a patent for “detecting lag switch cheating in games” at the United States Patent Office.

Detecting lag switch cheating in a gaming network is disclosed. Data packets are received from a client. The data packets have tracking data including at least one of a sequence number and a time stamp. The tracking data is monitored to determine that a cheat-detection event has occurred.

1. A method for detecting lag switch cheating in a gaming network, the method comprising: receiving data packets from a plurality of client devices at a network server in the gaming network, wherein the received data packets include a time stamp and correspond to respective client device activity in the gaming network; identifying latency for each received data packet, wherein the latency for each received data packet is a time between a respective time stamp and a time the received data packet is received at the network server; evaluating latency of a set of data packets from a first client device to detect changes in the latency among the set of data packets; identifying that a cheat detection event has occurred when additional latency identified from evaluating the set of data packets meets a predefined threshold; and moving a character of the first client device associated with the cheat detection event from a current location to a location of the character prior to the cheat detection event.

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If you’re unfamiliar with how lag switches work and how someone can cheat using it, here’s a good explanation by Lifewire:

A lag switch is a piece of equipment installed on a home network that temporarily delays the flow of traffic to the internet. In an online gaming context, the physical toggle can be switched on to delay gameplay to give the lag switcher the upper hand.

One example that indicates a lag switch is being used is if the opponent jumps around on the screen when you shoot at the character. Or maybe the character will appear invisible and completely unscathed from point-blank shots.

Lag switches are not part of normal gameplay; online gamers who care about sportsmanship do not use them. Some gaming communities even ban players that they suspect are lagging on purpose.

How a Hardware Lag Switch Works

When a lag switch is activated, it runs on a short timer that typically lasts just a few seconds. During this time, it effectively blocks all network traffic between the gaming console and the internet.

Because the game recognizes that the user’s internet is down, the player appears to be paused and unresponsive. However, the game won’t kick out the user because it assumes the connection will resume shortly. However, during this time, the user can still play locally.

When the lag switch timer expires, the local device will re-synchronize with the online game, which appears to opponents in a sudden burst.

This is definitely a step in the right direction. Let’s hope Sony implements this the moment they can. Have you experienced lag switching in games? How did you find out about it? Let us know your thoughts in the comments below.

Source: USPTO via AlphaFoxWarfare (Twitter)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield V App Teased, New Progression Ranks and Customization UI Improvements Coming

While Battlefield V might only have been out for just a few days for the PC and Xbox One, that hasn’t stopped DICE from talking about some of the things fans can look forward to soon.

Over on Twitter, Erik Ortman, Lead Engagement Designer on Battlefield V, made a string of tweets talking about the “things we’re looking at going forward” bit where not only is a Battlefield V app teased, but Ortman even mentioned that the customization UI will be tweaked to have less clicks/button presses, and how the max rank (currently at 50) will be stretched once a new chapter in Tides of War is introduced.

You can check out the string of tweets here, but for the sake of cohesion, we’ve made the tweets into easier-to-read texts below.

1) Reached Career rank 50 already? You absolute beast! Fret not, we got more things in store for you. Starting with Overture you will have the new Chapter Rank to pursue, which works a bit different. We also got some fun plans to make the Career grind interesting for a long time!

2) Loving the rich customization but the amount of clicks wearing your mouse out faster than playing Cookie Clicker? We got some improvements brewing to make your customization experience much more pleasant.

3) Specializations are cool, you know what is even cooler? Letting you manage them whenever/wherever you want. Coming soon

4) Speaking of letting you do things when you want. Special Assignment management in-game No ETA on that one, but it’s something we really want to add.

5) Do you, like myself, forget to manage both sides of the conflict when it comes to loadouts? We’re aware of this frustration, and are looking into different ways of improving it.

6) This is a small one but one of my personal pet peeves 😉 You know how the objective capture status gets hidden when you get a critical message? It’s pretty damn annoying, so we fixed that.

7) And of course the team is keeping a very close eye on any nasty little bugs you might experience, those are always the top priority to fix!

That’s a good sign of things to come, right? With the game barely even a week old, and not even out for PS4 gamers, it’s reassuring to know that DICE has a lot of plans brewing for post-launch content.

In other Battlefield V news, go check out this in-depth analysis of the weapons available, and see which weapon is considered the best for each class currently.

Stay tuned for MP1st’s review of Battlefield V hitting the site very soon.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Here’s a Look at the Anthem Customization of the Javelins, New Livestream Taking Place This Week

One of the best things in playing a third-person multiplayer action game is that character customization and personalization is at the forefront given that players (and even you) can see what your character looks like at all times. This is the same with BioWare’s Anthem, and thanks to BioWare we get to see what the Anthem customization for the Colossus class looks like.

Over on Twitter, Technical UX Designer of Anthem Justin Masse, shared an image of his Colossus javelin with his own kind of customization in place.

Looks snazzy, no? If that wasn’t enough, we see another customized javelin image, this time posted by Reddit user iGameYT.

While we don’t know the exact breadth of Anthem customization elements that’ll be in the final game, even at this stage, it looks like we’ll be able to make our javelins look the way we want them to.

If you want to see the javelin customization in action, Anthem Lead Producer Ben Irving mentioned that a new Anthem livestream will take place later this week on Thursday, November 15, where BioWare will give us a tour of the Forge.

Once the livestream’s, uh, live, we’ll be sure to let our readers know.

In other Anthem news, BioWare has revealed that there will be more than three difficulty modes available at launch. The studio is also looking into letting players choose between frame rate optimization or graphical performance for the PS4 Pro and Xbox One X.

Anthem is set for release this February 22, 2019 for the PS4, Xbox One, and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.