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Call of Duty: WWII Triple Double XP Extended for 24 Hours

COD WW2 double XP is still on-going!

We reported last week that triple double XP for Call of Duty: WWII was switched on, but it seems Sledgehammer Games wants to keep the party going a wee bit longer.

Over on Twitter, the studio announced that the triple double XP (2XP for general progression, 2XP for Divisions, and 2XP for weapons) are being extend until tomorrow, 10 a.m. PT!

In other Call of Duty: WWII news, don’t forget, there’s a hotfix that got rolled out that tweaks the weapons, and most especially, the ADS (aim down sights) sprint out time. Sledgehammer talked about that a fair bit in its latest community update as well.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Be Jealous of Josh Hart’s Custom Fortnite Shoes

LA Lakers’ Josh Hart is apparently a big fan of Fortnite. To celebrate the man’s passion for the game, Kickstradomis has created some custom Fortnite shoes.

Kickstradmois delivered the custom Fortnite shoes in person, which you can watch below:

If you like the look of those custom Fortnite shoes, Kickstradomis is hosting a Twitter giveaway where he’s giving an extra pair away:

What do you think of the custom Fortnite shoes? Want your own pair? Let us know.

In other Fortnite news, Epic Games is slowing down the development of Paragon to focus on Fortnite, here’s the latest community stats showcase, and the new Fortnite Trello Board lets you see what the developers are currently working on.

Source: Kickstradomis (Twitter)

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James Fleming

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Second Clue Hints At New Overwatch Hero Being Brigitte Lindholm

Blizzard is continuing to build hype before announcing the new Overwatch hero. Following the first tease, a letter from Torbjorn has been published, which details what happened during Operation White Dome, and how Reinhardt saved his life.

The most curious thing about the letter is the mention of Torbjorn’s daughter, who we’re assuming to be Brigitte Lindholm. A common thought amongst fans, is that Brigitte will be the next hero.

Here’s the full letter:

My dear Ingrid,

I know that by now you have gotten news of my injuries in our latest mission. While the descriptions may sound terrible, the doctors are quite sure I’ll make a full recovery. Even Angela came to visit me! On the matter of my arm, I promise to make it my first priority to construct a suitable prosthesis that will make everyone forget that it was ever gone. If only Angela’s dreams of tissue regeneration were a reality! I told her she should be working harder!

They tell me that you have not yet gone into labor, so I am holding out hope that I will be able to be by your side back home in Gothenburg when the time comes. Just wait a little longer for me!

You may have heard that Reinhardt is responsible for saving my life. I’ve heard the story at least four different times myself, already, each time more unbelievable than the last. Exaggerations, as you know how he can be. All the same, they’ve decided to award him a commendation for “conspicuous bravery.” Could two words better describe the big oaf?

He has been bothering me insufferably at my bedside. Half in jest, I suggested that if it would shut him up, I would allow him to name our daughter, as he has been badgering me about it these past months. He, of course, took me at my word. Truth be told, I had been considering making him her godfather, and I hope you’ll forgive me for making this decision without your consultation. We can only hope she doesn’t take after him too much.

I told him that you would have to agree to any name he chose, so let’s hope it’s a good one (though I fear that may be beyond his abilities, given some of the ridiculous names he gives the characters in his “true stories”). I’m getting sick of this hospital, so I am hoping to return soon.

Love,

Torbjörn

Who do you think the new Overwatch hero will be? The mysterious Emre, or Brigitte? Let us know.

Source: Overwatch

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James Fleming

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This Custom Fortnite Hoverboard Track Looks Incredible

When you give gamers the power to create something using in-game building mechanics, you know to expect great things. The latest Fortnite update added a hoverboard to Save the World, and now one player has created a custom Fortnite hoverboard track to race around on.

Submitted to Reddit, user Odthin not only posted gameplay of the impressive construction, but also details on the 70,000 raw materials used, the different parts to the track, and more.

Watch the gameplay video, and find more information about the build, below:

So, the track took around 70.000 raw materials to build and even more traps.

It is divided into 9 parts which are meant to get increasingly harder to go through. Starting at normal Wood , then Stone and then Metal. Going to Wood level 2 , Stone level 2 and Metal level 2. And finally fully upgraded Wood level 3, Stone level 3 and Metal level 3.

A lot of the ceiling and floor traps were added for fancy looks, but I alco included several traps to mark the way through the course.

The Wall Launchers point in the direction to go so you don’t lose your way. Floor Launchers indicate a jump over a hole. Defender Post are used to mark end locations for jumps etc. Wall lights indicate you have to jump over obstacles directly on the way.

Directional and up jump pads are placed as a way to speed up or make larger jumps but are also used inside the tunnels as an obstacle.

The Track was originally planned to end on top of the wooden tower that is in Stonewood, but I added a stariway down to the Starting point and a finishing line so you could have multi lap races there.

Most parts where you have to jump over stuff or race down a path you could fall off have some kind of safety net to fall on and a way back up to the track.

Fastest Lap time I got so far was 4:24.

Going to have a 4 man race with maybe several laps tomorrow, guess i’ll post a video of that if people like.

I can see Epic Games embracing this and creating its own custom tracks. It really looks like fun!

In other Fortnite news, Epic Games is slowing down the development of Paragon to focus on Fortnite, here’s the latest community stats showcase, and the new Fortnite Trello Board lets you see what the developers are currently working on.

Source: Reddit

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James Fleming

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UK Charts: Metal Gear Survive Enters at #6, Call of Duty: WWII Climbs High & More

Another week, another set of UK video game chart results, compiling the most sold titles (physical copies only). FIFA 18 remains in the top spot, however Kingdom Come: Deliverance has dropped from #2 to #12. The invulnerable GTA V moves from third to second, and Call of Duty: WWII got a boost from #8 to #3.

The elephant in the room is Metal Gear Survive, which launched February 20. It has placed at #6, below a still-going-strong Monster Hunter: World and EA Sports UFC 3.

Here’s the top 20 games for the week ending February 24:

1 – FIFA 18

2 – Grand Theft Auto V

3 – Call of Duty: WWII

4 – Monster Hunter: World

5 – EA Sports UFC 3

6 – Metal Gear Survive

7 – Shadow of the Colossus

8 – Mario Kart 8 Deluxe

9 – Super Mario Odyssey

10 – Assassin’s Creed Origins

11 – Star Wars Battlefront II

12 – Kingdom Come: Deliverance

13 – Tom Clancy’s Rainbow 6: Siege

14 – Crash Bandicoot N.SANE Trilogy

15 – PlayerUnknown’s Battlegrounds

16 – The Legend of Zelda: Breath of the Wild

17 – Rocket League: Collectors Edition

18 – Fallout 4

19 – Bayonetta 2

20 – The Sims 4

In other Metal Gear Survive news, the game’s Trophies were revealed, a Metal Gear Ray appeared in a co-op trailer, and a newly-discovered Easter egg references Kojima Productions.

Source: Chart Track

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James Fleming

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Battlefield 1 Update Shoots Out, Fixes Stuttering Issues (Update)

Battlefield 1 update out now, and it’s for the stutter issue!

Update:

DICE has finally released the emergency update notes for Battlefield 1! Check ’em out below.

BATTLEFIELD 1 EMERGENCY UPDATE NOTES 02262018
byu/Braddock512 inbattlefield_one

Original Story:

While DICE has released a hefty Battlefield 1 update just a few days ago, there was an unfortunate byproduct that affected all platforms — namely, a stuttering issue that prevent the game from being pleasantly playable.

Well, rejoice, Battlefield fans!  There’s a new Battlefield 1 update out now, and it’s for both the PlayStation 4 and Xbox One! Numbered 1.20 on the PS4, the BF1 update is just 670MB, and from the reaction from the Battlefield 1 subreddit, it did the trick!

No official patch notes have been released so far, but given the studio just released the Apocalypse update, this latest patch is mostly just for the stutter and that might be it. Here’s what franchise Community Manager Jeff Braddock had to say on the matter a few days ago:

Hi Battlefield 1 Community,

After thorough investigation, we’ve identified the source of the recent Battlefield 1 performance issues introduced with the release of the latest expansion pack, Apocalypse. We are currently testing a build that will resolve these issues and will keep you updated on its progress. Please stay tuned to the official Battlefield channels as we will announce when the update will be rolled out. Thank you for your patience and understanding.

The Teams at EA/DICE

Once we get official patch notes, we’ll be sure to update the post. In the meantime, go enjoy your stutter-free Battlefield 1 experience!

In other franchise news, DICE has mentioned that the reveal trailer for Battlefield 2018 is already “underway.” Prepare the hype train, ladies and gents!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Overwatch Hero Possibly Being Teased by Blizzard

Are you ready for a new Overwatch hero to come to the game? Ready or not, it seems Blizzard is set to introduce a new one soon!

Over on Twitter, Blizzard posted an after-action report for operation “White Dome,” and there’s some interesting stuff in it.

The report mentions names for current Overwatch characters’  Captain Ana Amari, Lieutenant Reinhardt Wilhelm, Chief Engineer Torbjörn Lindholm, and Private First Class Emre Sarioglu. Wait, what? Emre Sarioglu?? The first few names are obviously known by players and fans, but Sarioglu is someone new.

Also of note, over on the Blizzard forums, fans have been clamoring for the 27th hero to be revealed, with Game Director — and resident log watcher — Jeff Kaplan telling people, “ok. incoming brace for it…”

Given how Blizzard teases their new heroes for Overwatch, I expect a lot more teasers and hints to drop before anyone is finally revealed or released.

What kind of hero do you want to see next from Blizzard? Let us know your thoughts below.

Source: Overwatch (Twitter) via (PCGamer)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Metal Gear Survive Easter Egg References Kojima Productions

Despite Konami Digital Entertainment having developed Metal Gear Survive, it seems that a bit of Kojima Productions’ soul has made it into the game. What appears to be a Metal Gear Survive KJP Easter egg, has been found by Michael Yurko on Twitter.

During Metal Gear Survive‘s single-player campaign, players receive a list of names. If you read the first letter of each of these names, they spell out “KJP Forever.”

This can’t just be a huge coincidence, surely? It’s got to be those at Konami, who are still loyal to Hideo Kojima and Kojima Productions, giving a cheeky little nod to the team who made Metal Gear so huge, right?

In other Metal Gear Survive news, the game’s Trophies were revealed, a Metal Gear Ray appeared in a co-op trailer, and the game requires a constant internet connection.

Source: Michael Yurko via GameGrin

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Battlefield 2018 Reveal Trailer Is “Underway”

While EA has not revealed any concrete details regarding this year’s Battlefield game, the publisher has confirmed that the game will be playable at this year’s EA Play 2018 event.

It seems the Battlefield 2018 reveal trailer is also being cooked, and ready to be served soon, as Randy Evens, DICE video editor, has teased it over on Twitter!

For a lot of Battlefield fans, this might be enough to get the hype train going. Of course, the fact that DICE makes one of the best trailers in the biz has a lot to do with it, too. Chances are, we might see a teaser/announcement trailer before the actual gameplay is shown off, which might count as the “reveal” trailer.

Regarding the still-untitled Battlefield 2018 game, we compiled every leaked info we know so far, which pegs it as Bad Company 3, or Battlefield set in world war 2, or something else. What’s certain is, it’ll ship out this October, and will be developed by DICE Sweden — the main Battlefield studio.

What are you hoping to see from this Battlefield 2018 reveal trailer? When do you think we’ll see it?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Trello Board Lets You Spy on Epic Games

Epic Games has created a Fortnite Trello Board for the purpose of “provid[ing] awareness of top community issues and their status.” Found here, the Fortnite Trello Board is a great way for players to keep an eye on what Epic Games is currently working on, and which issues have been given the greatest priority.

The Fortnite Trello Board was announced on Twitter:

I’m sure the huge number of Fortnite players will appreciate this added layer of transparency. Epic Games’ acknowledgement of player-submitted issues will definitely go down well, I feel.

What do you make of the new Fortnite Trello Board? Let us know.

In other Fortnite news, Epic Games is slowing down the development of Paragon to focus on Fortnite, here’s the latest community stats showcase, and the 1.43 update has now rolled out with patch notes ready for you to view.

Source: Fortnite (Twitter)

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Fortnite Stats Not Working: Why Is Fortnite Not Counting Wins? (Update)

Update:

Epic Games has rolled out a fix. Unfortunately, any wins earned during the down period will not be added to your stats.

Original story:

A lot of players are complaining about Fortnite stats not working, as well as asking, “Why is Fortnite not counting wins?” Unfortunately, this does seem to be a bug that prevents stats from being recorded. On the upside, Epic Games is aware of the problem, and has (at the time of writing) identified a fix, which is now on its way to testing.

Fortnite Stats Not Working: What’s the Problem?

Many players are finding that their stats are not being recorded. Those skilled/lucky enough to win a round are not seeing those wins counted.

Fortnite Stats Not Working

Fortnite Stats Not Working: Epic Games Acknowledges Issue

Epic Games posted on Twitter confirming the problem:

Epic Games also posted the following message on the Fortnite subreddit:

We’re aware wins aren’t counting towards players stats currently. We are investigating this and will update you once we have more information.

Update – 7:30PM ET

Stat Track Update: We’ve identified a fix and it’s on it’s way to testing. We’ll release an update as soon as we’ve confirmed this. We’re sorry to say that any wins earned during this time will likely not be added to your stats.

Fortnite Stats Not Working: Update Is Coming

The latest update from Epic Games confirms that the developers have identified a fix, which is on its way to testing. We’d recommend keeping an eye on the game’s social media channels and subreddit for the latest information.

In other Fortnite news, Epic Games is slowing down the development of Paragon to focus on Fortnite, here’s the latest community stats showcase, and the 1.43 update has now rolled out with patch notes ready for you to view.

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Jasmine Powell

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Pit People Release Date Set for March 2 on PC and Xbox One

Purchased the early-access version of Pit People, the quirky turn-based co-op title from Behemoth and been wondering when the full game would be released? Well, the wait is almost over. The Pit People release date has finally been confirmed.

The studio behind titles such as Castle Crashers and Battleblock Theater have finally announced that their latest title, Pit People launches March 2 on Steam and Xbox One.

To celebrate the announcement of the game finally receiving a release date, Behemoth released a new trailer for Pit People that you can view below:

For those who thoroughly enjoyed Behemoths previous titles and wanted to scratch your quirky co-op itch, Pit People is a must play, as it incorpates everything you loved about their previous titles with a turn-based RPG element with a hint of Pokèmon, where any of the captured foes you’ve encountered to help you out in your journey.

Mark your calendars for March 2, folks.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Call of Duty: WWII Free to Play Weekend for PC Happening Now, Community Update Talks Mechanics

For PC gamers who haven’t jumped on the Call of Duty: WWII train, can try before they buy as a free weekend for Call of Duty: WWII is now live! Starting today, and lasting until Sunday, 1 p.m. PT, the multiplayer portion of WWII will be free on PC.

Hey PC gamers,

From now until Sunday, February 25th at 1pm, Call of Duty: WWII Multiplayer is free to access on PC! 

Details:

  • All progression carries over from free trial to full title once purchased
  • All inventory items and unlockables will carry over from free trial to full title once purchased

You can download the game client here.

In addition to that, the weekly community update has been posted by Sledgehammer, and given a new significant hotfix has just been rolled out earlier today, there’s not a lot to announce other than addressing War and global XP concerns, and not using “coming soon” too much.

We saw your feedback about our use of “coming soon” in our last update. Wherever possible, we try to get solid dates for when features and changes will be implemented and share them with you. At the very least, we like to tell you about things we’re working on, even if we haven’t nailed down a date just yet. Things can, and often do, change in game development, and we want to make sure we are flexible and able to adapt to whatever we might encounter. That said, expect to see a reduced use of “coming soon” coming soon… (Sorry, we had to. ????)

War and Global XP. We’ve been working hard with our data scientists and analysts to investigate match XP earn rates after seeing quite a few reports from the community that they seemed low. After collecting data across all major modes (including the now-resolved XP issues we faced in Prop Hunt), not just War Mode, we can confirm that match XP earn rates are consistent across all modes, and earning at the rate that they should be. As you complete your Challenges, your bonus XP rates will likely become lower over time as challenges are completed at a decreasing rate, but the match XP players are earning has not changed. We recommend taking a look at your After Action Report (AAR) after each match, which gives you a full breakdown on XP earned. We take the community’s concerns seriously, and we are glad we were able to look into this and clarify!

You can check out the latest weapon tuning updates here.

Source: Sledgehammer Games

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Latest Xbox One Path of Exile Update Adds Map Stash and More

After weeks of waiting for the Map Stash to become available for purchase on the Xbox One version for Path of Exile, those who’ve ventured out to Wraeclast can finally do so thanks to the latest Path of Exile update patch that rolled out.

Alongside the long awaited Map Stash to finally be available on the Xbox One version of the free-to-play game, Here’s all the big fixes and general quality of life improvements the recently released patch for Path of Exile includes.

You can check out the list below:

  • You can now toggle “Show Online” on the Trade Board to show items from players who are online in your current league. It will not display items listed by players who are online but in a different league (such as Abyss while you are in Standard).
  • You can now filter Items in your Stash by entering text in the search box.
  • Added support for the Map Stash Tab. This Stash Tab is not on sale yet, but will be soon.
  • Grouped Map Fragments of the same sets together on the Trade Board’s item search (previously some of the Fragments were not listed with the rest of their group).
  • Slightly increased the size of Ahn’s Might.
  • Fixed a bug causing Mirage Archer to be able to Taunt enemies.
  • Fixed a bug causing “increased Recovery Rate of Life and Energy Shield” to have no effect if Vaal Pact was allocated.
  • Fixed a bug causing the Ralakesh’s Impatience unique item and the “Gain an Endurance, Frenzy or Power charge when you Block” mod to sometimes fail to generate a charge, or to generate a Spirit Charge when you had the Lightpoacher unique item equipped.
  • Fixed a bug causing Arcane Surge to not apply its buff the first time it activated in an instance.
  • Fixed a bug where you could be placed in the boss room of the Fields Map after leaving the Abyssal Depths.
  • Fixed a bug where some Merciless Labyrinth enchantments for Bodyswap and Cremation were being granted by the Divine Font in the Eternal Labyrinth.
  • Fixed a bug where some Lava Chamber Map layouts had unconnected rooms, causing the Map to not be completable.
  • Fixed a bug where you could activate levers and cranks through walls, trivialising many Labyrinth trap rooms.
  • Fixed a bug where help text on stackable items would tell you to shift-click to unstack.
  • Fixed a bug where stacks of Map Fragments for trade on the Trade Board would appear as a single Fragment in the item image.

For more Path of Exile news, Grinding Gear Games has detailed a small glimpse of the upcoming league which is approximately titled “Beastiary League.”As with every new league for Path of Exile, this new league mechanic tasks the players to capture and sacrifice monsters to craft gear. More details of the upcoming league can be read here.

Source: Path of Exile

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Hi-Rez Studios Set to Remove Cards Unbound Feature in Paladins

After a rather lengthy battle voicing their displeasure of the Cards Unbound feature in Paladins, the community for the free-to-play hero shooter can finally be at ease, as very recently, the newly appointed executive producer for Paladins, HiRezChris, revealed that the controversial feature added in the OB64 patch will finally be omitted from the game in the near future.

To replace the Cards Unbound feature, HiRezChris goes into detail that the game will be seeing the return of the deck building point system that was in the game previously. However, it seems that the much preferred old deck build system will seeing some sort of twist being put in it. An example of this new twist that will be making it’s way to the game in the near future, is that players will have 15 points to allocate this time around instead of the previous 12 as well cards being capped at level 5.

More information of the new system that will be implemented can be read below:

  • Legendary Cards will now be called Talents.
  • Talents will only have a single level.
  • Talents will be unlocked for free by earning XP and gaining Champion levels (for example; level 1,5,10,15).
  • All Champion Cards will now be free (No cost or grind).
  • Deck creation will return to a point system where players can distribute 15 points across the five cards they select for their loadout. Each Champion Card will have five ranks to choose from.
  • Talents will not have ranks, and are not included in the loadout point cap.
  • Talents and Decks will continue to be chosen at match start to allow players to tailor their playstyles based on their opponents.
  • New Talents will be added over time and give further varied playstyles.
  • Champion Mastery will no longer be capped at level 25. Instead, it will work similarly to Player Account leveling (which has no cap).
  • Card chests will be removed from the game.

Aside from making a big change to the game itself in the near future, it seems Hi-Rez Studios is also reworking on the recently released Battle Royale mode for Paladins “Battlegrounds.” Among these aggressive changes that the playerbase can expect is that Hi-Rez Studios will be making the game mode available as it’s own stand-alone client once it is re-released.

Overall, it appears that Hi-Rez Studios is finally listening to its community when it comes to Paladins to make the game more enjoyable experience for everyone.

Source: Reddit

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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New Destiny 2 Emblems, Nightfall Strike Scoring and More Detailed

During the latest “This Week At Bungie” update post, Bungie went into more detail on the main changes coming in next week’s Destiny 2 1.1.3 update. Emblems are going to be improved, and Nightfall Strike Scoring will be added.

Destiny 2 1.1.3 Update: New Destiny 2 Emblems Changes

Emblems in Destiny have been positioned as a vanity collectible, with a few exceptional (and popular) emblems that reflect noteworthy achievements. In D2, we started to pivot emblems more towards the latter example by adding stat displays to some of them. Now, we want to go further in the direction of emblems as a means of exposing achievement.

First, we’re exposing more stats on emblems and making those emblems more available to players who want to display those stats. For example, the Crucible emblems that advertise wins or KDA can now be obtained directly from Shaxx after 10 Crucible rep packages (if you don’t get one earlier). We’re also deploying a new emblem that advertises your Crucible kills, which are broken down by class so you can see who find themselves in your crosshairs most often.

New Destiny 2 Emblems

Second, we’re collapsing auras into emblems and removing them as standalone items. This means that existing Raid, Trials, and new Nightfall Emblems will provide the existing aura effects to players, and future emblems can also roll out new effects. These auras are conditional—for example, you still have to go Flawless or do a Prestige Clear to activate them. Some of these auras will also come with fireteam bonuses, so when they see that aura over you, they know who is giving them that benefit.

New Destiny 2 Emblems

Lastly, we’re introducing variants to some emblems. If an Emblem indicates high achievement and lots of players use it, we didn’t want that to mean that everyone looks the same. But we still want achievement emblems to be recognizable as such. Variants are being introduced to allow visible achievement without losing the recognizable identity of the emblem. Some variants are unlocked via conditions—the new Crucible Kills Emblem unlocks some fun “class foe” variations after you down a thousand Guardians of that class. Others are drops from sources like destination chests or Nightfalls, and some of these might be quite rare.

Destiny 2 1.1.3 Update: Nightfall Strike Scoring

An example that ties this all together are the new Nightfall Emblems. Obtained by completing specific Nightfall Strikes, these emblems display your highest personal score in that Nightfall. In the future, we hope to display your clan’s highest score too. These emblems have several variants each, which drop from that specific Nightfall, but in some cases only above certain score thresholds (and we expect some to be quite rare.) And finally, these emblems enable the purple Nightfall Aura as well as a fireteam bonus to Vanguard Token drops, but only if your personal high score is above a par-score. That will start off at a value selected from internal playtests but we plan to adjust it based on your (the community’s) posted scores each time a Nightfall comes around.

New Destiny 2 Emblems

In other Destiny 2 news, several top Destiny YouTubers have lessened their support of the game, Bungie is hiring a new community manager, and the developer explains the faction rewards throttle and incoming adjustments. It also appears that the Destiny 2 Gods of Mars expansion has leaked (again)!

Source: Bungie.net

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Call of Duty: WWII Weapon Tuning Update Rolled Out, Triple Double XP Now Live

COD WW2 patch notes for the server-side update for weapon tuning is here!

The big Call of Duty: WWII weapon tuning update where the ADS (aim down sights) sprint out time buff and more are now live! This was announced by Sledgehammer Games over on Reddit, where it also announced that a triple double XP weekend is also active right now. Triple double XP refers to 2XP for standard XP, 2x Division XP, and 2x Weapon XP, and this will be live until 10 a.m. PT, Monday.

Weapon Tuning and ADS Changes for Today Now Live!
byu/SHG_Hammer inWWII

For those curious what the COD: WWII weapon changes made are, check out the notes below. Note that the update is done via a server-side hotfix, so there’s no file to download.

ADS TRANSITION TIMES/ADS FROM SPRINT TIMES/ADS SPRINT OUT TIMES:

SMGs

  • Buffed base ADS times and buffed ADS in from sprint times (ADS sprint out times match ADS from sprint times)

Rifles

  • Buffed base ADS transition times, but not ADS from sprint times/ADS sprint out times, in an effort to maintain a difference between the SMG and AR class playstyles

Snipers: Kar98k and M1903

  • Nerfed ADS transition times (a slight quickscoping nerf)

LMGs

  • Buffed base ADS times

Note: Base ADS times for SMGs are faster than Rifles, and Rifles are faster than LMGs. In other words, there is now more of a distinction between class playstyles.

WEAPONS:

MP-40

  • Buffed recoil in an effort to have a more competitive SMG on par with the PPSh-41

FG 42

  • Nerfed fire rate so that the damage output is more in line with other weapons in its class

SVT-40

  • Buffed recoil in an effort to make it more manageable to shoot down range and give a better contrast to the M1 Garand
  • Nerfed hip spread to match the M1 Garand’s in an effort to decrease the ability to quickly kill opponents at closer ranges

M1A1

  • Buffed fire rate in an effort to make it a more competitive choice amongst the other rifles (still slightly slower than the Gewehr 43)

Gewehr 43

  • Buffed fire rate in an effort to make it a more competitive choice amongst the other rifles (still slightly faster than M1A1)
  • Buffed recoil (closer to that of M1A1)
  • Buffed clip size to be 12 rounds per clip instead of 10

M30 Luftwaffe Drilling

  • Buffed damage per pellet to be on par with the recent Sawed-Off Shotgun changes so that this shotgun now has a more automatic 2-shot kill and a slightly more forgiving one-shot kill
  • Buffed shotgun damage range, so that it’s now more feasible to finish off an opponent who didn’t die from a rifle bullet
  • Buffed ADS spread to allow for greater accuracy when shooting enemies that are outside of the obvious shotgun range (while ADS)

Toggle Action

  • Buffed clip size to be 8 shots per clip instead of 6 in an effort to allow players to have more success with this weapon
  • Nerfed ADS spread to be on par with other shotguns (besides the M30)

For those who’ve tested the new changes, what are your thoughts so far? Good? Should it go back to the way it was? Is the MP-40 too good now? Let us know what you think in the comments.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PUBG Xbox Update 9 Will Be Deployed in “Next Couple of Weeks”

You only have to look at the PUBG Xbox One subreddit to see how disappointed players are at the lack of an update. It’s been a long while since the console version of the game received any support.

Thankfully, PUBG Lead Community Manager “poopieQueen” has provided new info on the whereabouts of PUBG Xbox Update 9. The good news is that it’s coming; the bad news is that it’s going to be a “couple of weeks” before it’s finally released.

Here’s the full update:

Hey everyone! Over the last few days, we’ve seen some frustration from you as we haven’t provided an update on the next patch. We truly understand your frustration but please know that our dev team has been working on it everyday in the last few weeks!

We plan to deploy the patch in the next couple of weeks. As you may know, we still need to go through cert after development for this patch is done. And there might be delays if we run into any unexpected issues but we are doing our best to meet this deadline.

Our number one priority is optimization and improving stability of PUBG on Xbox Game Preview. So you will see some meaningful improvements along with some quality of life fixes in the next patch.

We understand that it can be frustrating to not get a patch or an update for over two weeks when we used to do weekly patches. But we want to make sure that we release a stable patch and make sure it improves your PUBG experience.

SO please stay tuned and continue to give us your feedback!

Our team will be addressing some of the important questions in our forum soon. So please stay tuned for that as well 🙂 We will also update the FAQ and known issues list next week.

Thank you for playing our game!!!

P.S. I WANT TO CLARIFY A SILLY RUMOR: there are only 3-4 people in PUBG Corp. working on Xbox?!! C’mon guys. This game throws ONE HUNDRED people into an EIGHT BY EIGHT KILOMETER map… that is impossible XD

In other PUBG news, NFL Star JJ Watt provoked a Twitter battle between the game and Fortnite, sales are now at over 30 million but player numbers are dropping, and the roadmap for 2018 content will be shared “soon.”

Source: Reddit

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James Fleming

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Want Another Metal Gear Survive Save Slot? It’ll Cost You $10

What with Hideo Kojima’s “departure” from the studio, coupled with the current microtransactions/loot box controversies, combined with the tired zombie survival genre, you’d have thought Konami would have held off from being overly greedy with Metal Gear Survive. Sadly, this isn’t the case, as discovered by USgamer, who upon trying to create a second character save, found that they had to pay £7.99/$9.99 for an additional save slot!

Metal Gear Survive save slots cost 1,000 SV Coins. Players wanting more slots will have to buy the 1,150 SV Coins bundle, as shown below:

The in-game currency may be used to increase the productivity of Exploration Teams, increase food production and boost other features in the game.

What do you make of the Metal Gear Survive save slot pricing? Think it’s fine, or is it greedy? Let us know.

In other Metal Gear Survive news, the game’s Trophies were revealed, a Metal Gear Ray appeared in a co-op trailer, and the game requires a constant internet connection.

Source: USgamer

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James Fleming

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400-Player Battle Royale Is Coming to Consoles

CEO of Automaton, James Thompson, spoke to Wccftech about the upcoming 400-player battle royale/1000-player MMORPG, Mavericks: Proving Grounds.

During the interview, Thompson confirmed that PS4 and Xbox One players would also get the chance to experience huge-scale battle royale gameplay.

Yes. We don’t have a definitive date for console launch. We are launching in Q4 this year on PC, and we are aiming to do a console launch as soon as we can. We are already testing aspects of the game on console, we are confident about it. We still need to make sure all of the tech we are using is certified against all of the consoles then we can do it the right way. Everything is carefully designed around controllers, so we aren’t just going to make a PC game and port it to console. It’s being built now with console in mind. We don’t have the exact release date yet.

At the moment we are targeting Xbox One and PS4 upwards. It is very high end, however, we are leveraging a lot of modern tech that is quite efficient. Although it looks as though you might need an absolute beast to run it, realistically a lot of it comes down to the approach we are taking. It’s surprising how good it can look on the same hardware. We are taking a new approach to how we load the world in and out. You see really high definition around you and traditionally that might fall off in the distance, but we are putting in a lot of work by leveraging Improbable and SpatialOS to help us make the server and the infrastructure side. We focus a lot on specific development which means that we can basically summarise what’s in the distance but still show it to you in really high quality – but actually there’s less information there. In order to render that sized world at the quality we are doing it, it would be impossible, but we have really efficient ways to summarise what’s in the distance and depending on where you are scoping in or where you are looking, load in what you need. Being really smart about what you load is how we are able to make it look this good without necessarily the same system requirements as you might expect.

Do you think Automaton will succeed in bringing Mavericks Proving Grounds to PS4 and Xbox One? Let us know.

Source: Wccftech

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Jasmine Powell

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