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PS Store Sale for the Week Is the “EA Sale” and It’s Now Live, Here Are the Deals

This week’s PS Store sale is all about EA titles, which is a good thing for fans of EA’s slate of games. We’ve compiled the list of games currently on sale, and will be updating the post with the links leading straight to the PlayStation Store as it becomes discounted (via Reddit).

Game Price % Off PS+ % Off
Battlefield 1 $9.99 75% $5.19 87%
Battlefield 1 & Titanfall 2 Ultimate Bundle $27.99 65% $19.99 75%
Battlefield™ Anniversary Bundle $34.99 65% $24.99 75%
Battlefield Hardline Deluxe Edition $8.74 65% $6.24 75%
Battlefield Hardline Ultimate Edition $20.99 65% $14.99 75%
Burnout™ Paradise Remastered $11.99 60% $8.99 70%
Dragon Age: Inquisition – Game of the Year Edition $13.19 67% $9.99 75%
EA Family Bundle $13.99 65% $9.99 75%
EA SPORTS UFC 3 Notorious Edition $35.99 40% $29.99 50%
Fe $6.99 65% $4.99 75%
Mass Effect: Andromeda – Standard Recruit Edition $10.49 65% $7.49 75%
Mirror’s Edge Catalyst $6.99 65% $4.99 75%
NBA LIVE 19: THE ONE EDITION $29.99 50% $23.99 60%
Need for Speed $6.99 65% $4.99 75%
Need for Speed Payback – Deluxe Edition $23.99 60% $17.99 70%
Plants vs. Zombies Garden Warfare 2: Standard Edition $5.99 70% $3.99 80%
STAR WARS Battlefront Ultimate Edition $8.99 70% $5.99 80%
STAR WARS Battlefront II $13.99 65% $9.99 75%
The Sims 4 $29.99 40% $24.99 50%
The Sims 4 Bundle $29.99 40% $24.99 50%
The Sims 4 Bundle – Get to Work, Dine Out, Cool Kitchen Stuff $29.99 40% $24.99 50%
The Sims 4 Cats & Dogs $27.99 30%
The Sims 4 City Living $23.99 40% $19.99 50%
The Sims 4 Deluxe Party Edition $35.99 40% $29.99 50%
The Sims 4 Dine Out $11.99 40% $9.99 50%
The Sims 4 Get to Work $23.99 40% $19.99 50%
The Sims 4 Vampires $11.99 40% $9.99 50%
Unravel $11.99 40% $9.99 50%
Unravel Two $11.99 40% $9.99 50%
Unravel Yarny Bundle $17.99 40% $14.99 50%

For the rest of the deals we find, make sure to check out our Deals hub.

In other PlayStation news, Sony has confirmed that there will be no PlayStation Experience this year., so any hope of a PS5 or new game announcement is most likely out the window.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Xbox Deals With Gold for the Week Now Live, Here’s the Complete List

Larry “Major Nelson” Hryb just posted this week’s Xbox Deals With Gold offerings! Same as before, the list below links to the Xbox Live Marketplace, and the discounts are valid until October 8, 2018!

Xbox One Deals

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Red Dead Redemption 2 HUD Is Customizable, and Other Interesting Factoids

Just a few hours ago, Rockstar Games once again released a hype-worthy gameplay video that showcased some of the gameplay mechanics fans can expect from Red Dead Redemption 2. If that wasn’t able to scratch your itch, we’re here with more!

Over on the PlayStation Blog, Sony listed 22 Red Dead Redemption 2 facts that should help make the wait easier — or harder — until October 26. Did you know that the Red Dead Redemption 2 HUD (heads-up display) can be customized to some degree? Thought you didn’t. Read on for more factoids about Rockstar’s upcoming western shooter!

A robbery gone wrong puts the story in motion.

You play as Arthur Morgan, member of the infamous Van der Linde outlaw gang. Following a bloody robbery in the Western town of Blackwater that left a trail of dead, the gang is chased by the law East into the Grizzly Mountains. The game picks up as the gang is fighting to survive against the elements of a brutally cold winter.

The Van Der Linde gang is a rowdy bunch, but they’re like family.

Lead by the philosopher-outlaw Dutch van der Linde, this gang of hellraisers is 23 members strong. Doing your part for the gang will raise morale and change the way gang members respond to you. Talk to fellow members for leads on new money-making activities for the gang, or roll up your sleeves and chop some wood or head out to hunt wild game. Or, just pour yourself a cup of joe and listen to some stories. Cough up some of your hard-earned cash for the camp’s donation box to fund future camp upgrades, like fast travel.

It’s visually impressive.

There are multiple camera settings.

In addition to the standard third-person camera, you can pull the camera back to see more of your horse’s fancy footwork, or activate a first-person camera view ala Grand Theft Auto V.

Activate Cinematic camera angles that toggle between dramatic close-range and panoramic shots as you ride the open plains. Hold down X as you ride in this view, and your horse will keep to the track, allowing you to take in some stunning views on epic rides.

New cinematic techniques are also used for seamless transitions between cutscenes and gameplay.

You can customize the in-game HUD.

Press down on the d-pad to toggle between several different HUD options: off, a minimized version, and the default setting. On the radar, you can easily identify story beats by the yellow icons, while emergent “ambient” events are marked in white.

Hold L1 to access the weapon wheel.

A new version of the original’s weapon wheel is available by pressing and holding L1 – but tap R1 and you’ll now have access to helpful support items, including healing potions, binoculars, and the bandana. Weapons include a knife, revolver, repeater, lever-action rifle, and a classic bow and arrow. You can also earn the ability to dual-wield as you move through the story.

Fire a warning shot to get attention.

Everything you carry is independently rendered.

Expect wide environmental diversity.

Small talk can lead to outsized consequences.

There’s more to interacting with this world than just drawing a weapon. When approaching another person, you can hold L2 to pull up a menu of interactions. A greeting can trigger pleasant exchanges, awkward replies… or could provoke a brawl if your counterpart enjoys his privacy. Engaging with townspeople or fellow travelers adds color and unpredictability to the game. You never know what reaction you’ll get.

Some towns keep secrets.

Not every shopkeeper is running an honest business. Some stores have an illicit business on the side – if you can find it, you can hold up the owner for access to their less-than-lawful enterprise.

You can behave honorably or dishonorably.

Arthur Morgan is whoever you want him to be: a good-natured outlaw, a cold-hearted killer, or something in-between. If you want to show off your rebellious side, get ready for witnesses to report your crimes to the local lawmen.

You can cook and craft by the campfire.

Ready for a hearty meal of Gritty Fish, or a healing potion? Or perhaps something a bit more substantial, like special rounds for your revolver or shells for your shotgun? You can craft a wide array of supplies at campfires using ingredients you find or purchase during your travels.

The wildlife is diverse and unpredictable.

Hunt Legendary Animals for special outfits.

Legendary Animals are unique beasts of each species scattered across the world. Bring items from any downed Legendary Animals to a trapper to create unique pieces of clothing to wear.

Your horse is your partner, but you’ll need to earn its trust.

Horses aren’t treated as expendable vehicles here, but as living, breathing creatures with individual temperaments. They provide more than transport: they can carry animal skins and carcasses, as well as extra weapons and gear. To build trust with a new horse, you’ll want to tread lightly — patting it until it’s comfortable in your presence. Horses can be unpredictable based on the situation, too. A nearby snake might give your ride a case of the jitters!

Caveat emptor.

Town gun shops sell a variety of weapons and gear for the seasoned traveler, from new firepower (revolvers, repeaters, rifles, and shotguns) to performance-boosting accessories like gun belts and bandoliers. The shopping UI is a clever touch: you browse the selection using a vintage shopping catalog.

You can bathe, shave, eat, drink, and more.

Arthur’s clothes will accumulate grit, grime, blood, and mud as you fight your way across the Wild West. When you’re ready to clean him up, just head to the local hotel and pay $0.25 to scrub down in the bathtub. To complete the look, get a haircut and a shave — if you’ve got the cash.

The soundtrack is dynamic.

It’s a cross-studio initiative.

Every studio associated with Rockstar Games is pitching in to help create the massive world of Red Dead Redemption 2, which Rockstar sees as a continuation and extension of the vision first laid out in Grand Theft Auto 3 all those years ago.

Pick up your hat with the Square button.

Twirl your guns for extra style.

Just double tap L1 to draw and holster your guns with a twirl and a flourish.

You can read the entire thing right here, but we already listed down the important descriptions of each entry for your perusal. Also of note, Red Dead 2 content will be 30 days early on PS4 due to Rockstar’s marketing deal with Sony.

Red Dead Redemption 2 shoots out this October 26 on the PS4 and Xbox One.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield V Weapons and Vehicles to Be Discussed Tomorrow, Entire Week’s Activities Listed

While we already mentioned that DICE will go in-depth when it comes to Battlefield V weapons and vehicles this week, it seems the studio did one better as it announced the entire week’s agenda in one go!

Over on Reddit, Global Community Manager Dan Mitre, announced that we’ll hear of Battlefield V’s weapons and vehicles tomorrow! What’s more, there’s going to be an entire blog post on the controversial Attrition system of Battlefield V!

This Week on Battlefield V – October 1st from r/BattlefieldV

Don’t forget, DICE also laid out a weekly debrief where the studio talked about some of the hot button topics about Battlefield V, and even talked about design decisions too. We also posted a quick look at some of the confirmed helmet/headgear customization options coming to the shooter.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Anthem’s Version of Raids Will Have Matchmaking, Item Trading Not Allowed, PvP Not at Launch

It’s no secret that EA’s Anthem has Destiny’s fan base on its sights; given its reliance on multiplayer co-op, online worlds, missions and more. While Bungie was hardheaded (at first) in letting Destiny players matchmake randomly with other players when it came to the franchise’s end-game missions called raids, that won’t be the case with Anthem.

Over on Twitter, Executive Producer of Anthem Mark Darrah answered a fan question asking whether Anthem’s version of raids will have matchmaking.

That’s not the only question Darrah answered. When asked whether Anthem will have PvP (player vs. player), Darrah plainly said not “at launch” which means it’s most likely coming down the pipe post-launch.

Finally, Darrah also confirmed that there’s no item trading in Anthem. If you’re playing as a specific class, the item drops you’ll get will mostly be for that class, though you’ll get other stuff as well but at a lower rate.

So far, so good, Anthem seems to be moving in the right direction.

In other Anthem news, BioWare has announced that it’s already in alpha state, and the studio is mostly working on bug fixes and tweaks. EA has also detailed how players will be able to play Anthem early.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Here Are Some of the Battlefield V Helmet Customization Options Revealed So Far

It’s no secret that DICE is upping the customization game with Battlefield V. Not only are weapons more customizable than before, even character skins and helmets will be customizable as well.

For this week, DICE will be focusing on the weapons and vehicles of Battlefield V (last week’s focus was progression). But those curious about the game’s customization when it comes to helmets need not wait a lot longer. Thanks to Reddit user BFZoneFB, we now have a preliminary look at the Battlefield V helmet customization options available! Note that these are just collected images from the different gameplay reveals an screenshots, and as such, not the final total. Check out some of the confirmed helmets players will be able to choose from in Battlefield V!

Seeing as DICE hasn’t gone in-depth with Battlefield V’s customization options, we’re left in the dark in some areas. To date, it hasn’t been confirmed whether players will be able to customize their soldiers’ faces (highly unlikely) or if there’ll be presets that players can choose from. Also, how do headgear customization work? Will players be able to choose a different headgear, and then a different uniform? Lots of questions left up in the air, which DICE will most likely answer soon.

In other Battlefield V news, DICE confirmed that we might see new classes come to the game post-launch. Check out this info-filled recap by DICE where a lot of player concerns are addressed.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Bumper Year for Video Game Industry

Source: Pixabay.

In a year which will be remembered for high-quality games like Fortnite: Battle Royale and Far Cry 5, it is no surprise to discover that the video game industry has enjoyed huge financial success. Consumers are increasingly seeking a flexible gaming experience, which is why online gaming and mobile gaming have been two fruitful avenues for video game developers. This success in the industry will encourage more innovation in years ahead as companies seek to replicate the financial rewards of 2018.

Fortune have reported that consumer expenditure on video games rose by 40% in the first half of 2018 in the United States, taking customer spending to $19.5 billion. With investments in video game hardware already reaching their highest total for seven years even before the lucrative festive period, this is an exciting time for those in the industry. The bar has been set high for future years, so there will be an onus on innovation in order to match these numbers.

Industries with a heavy emphasis on technology are in a constant process of development, with new technological capabilities informing new business directions. This has been evident in the music industry, with streaming becoming the dominant means of consumption, and in the battle for supremacy in the online movies market. Video gaming has undergone a similar shift. While there is still a demand for individual games with a narrative focus, games now largely live and die on the strength of their online modes.

best match 3 games

The rise in the gaming industry has encompassed a variety of products, from match-3 games like Candy Crush to online multiplayer games like Fortnite. However, more traditional modes of gaming, like card games and board games, have also embraced the online model. For instance, people who enjoy the occasional card game either alone or with friends have benefitted from the number of new online casinos that are launching to cater for the growing demand. In such a competitive market, the need to find a unique selling point is imperative, both for the operators offering them and consumers looking out for them.

With the above in mind, the tradition of sharing a sofa with fellow gamers is quickly disappearing. While being in the same room as a gaming opponent has its benefits, the scope of online gaming allows players to instantly connect with a diverse set of contemporaries from across the globe. There are always players waiting to join an online game, giving gamers an almost boundless level of flexibility when it comes to scheduling their gaming. The biggest restricting factor comes with maintaining an internet connection, but this is becoming less of an issue in an increasingly connected world.

Fortnite 4.5 Patch Notes

Source: Fortnite via Facebook.

Therefore, a game that fails to offer a well-constructed online option is likely to suffer. A look at the most popular games of 2018 reinforces this argument. Fortnite will be remembered as the defining game of 2018, with its unprecedented success destined to have ramifications on the development of games in the upcoming years. Few will have remained oblivious to the game’s rampant success, such is its prominence in popular culture.

The numbers that display Fortnite’s success are staggering. Fortnite: Battle Royale has broken financial records for free-to-play games, raking in $318 million in May 2018 alone. Electing to create a Battle Royale style of game (fighting to the death to be the last player standing) is credited with propelling Fortnite’s success to astronomical levels. Over the next few years, companies larger than Fortnite’s creator Epic Games Inc will no doubt offer up huge quantities of money in an attempt to replicate the success.

Whether those attempts prove fruitful, only time will tell. Fortnite took inspiration from huge gaming franchises like Call of Duty but added the clever twist of taking all of the excitement online. It is this emphasis on online gaming that will guide game development in the next few years. The rise of consumer spending on video games in 2018 shows that the demand for high-quality gaming is not going anywhere.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Red Dead Redemption 2 Gameplay “Part 2” Now Out, It’s Another Must-Watch

As if the hype for Red Dead Redemption 2 couldn’t get any bigger, Rockstar Games has released a new Red Dead Redemption 2 gameplay video as promised yesterday! In this “part 2” gameplay look, we get to see the new “deadeye” shooting mechanic in action, how in-game activities like robberies play out, the enemy gangs you’ll face, and lots more!

What are you waiting for? Click play to watch this new Red Dead Redemption 2 gameplay video clip to make the wait for October 26 all the more harder!

Red Dead Redemption 2 is an epic tale of outlaw life that seamlessly blends story with action, and exploration with choice – all under the constant threat of danger.

Watch the second half of our Red Dead Redemption 2 Gameplay Series – outlining all sorts of nefarious activities Arthur and the Van der Linde Gang can get involved in, including robbing trains, encountering rival gangs and outlaws, evading cunning lawmen and lots more in a world that is deep, teeming with life and very menacing. Today’s video also includes a look at the new and expanded Dead Eye system, and was captured entirely from in-game footage.

Related News: Red Dead Redemption Gameplay Blowout Part 1 Is 6 Minutes of Intense Action

There’s a lot of info for Red Dead 2 out right now, and we’ve covered a lot of them. Did you know that you can play the entire game in first-person? There’s also going to be over 200 kinds of wildlife in the game, which is insane if you think about it. If you’re looking forward to the multiplayer side of things, Rockstar Games has announced that Red Dead Online, which is the game’s multiplayer component, will have an open beta sometime in November!

Finally, if that wasn’t enough, go check out this Red Dead Redemption 2 info dump that talks about controls, combat, gameplay mechanics and lots more!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Red Dead Redemption 2 Gameplay Video “Part 2” Hitting Tomorrow

Remember when Rockstar Games released a hefty Red Dead Redemption 2 gameplay trailer that was six minutes long? If you dug that a lot, then you’re in for a treat come tomorrow as the studio announced that a new Red Dead Redemption 2 gameplay video it calls “Part 2” will be out on Monday, 9 a.m. ET!

According to the first video, this second gameplay look at RDR2 will focus on missions, activities, enemy gangs, robberies, and more! We’ll also get to see the new “deadeye” shooting mechanics in action too!

In other Red Dead Redemption 2 news, it seems some people are already playing the game, though there’s a very high chance it’s just the developers. Don’t forget to check out our compiled info on the game’s combat, story, gameplay mechanics and more all in one post.

Red Dead Redemption 2 will shoot out this October 26 on the PS4, and Xbox One.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: Black Ops 4: Activision Announces #CODNation Fan-Generated Content

With the release of Call of Duty: Black Ops 4 just days away, Activision wants to make sure everyone knows it’s coming out, and what better way than to have fans create content to hype up interest even more.

In a press release, Activision announced #CODNation, which is what the publisher calls its new program wherein Call of Duty creators from around the world make videos to celebrate the release of Black Ops 4 in their own voice.

As the release of Call of Duty: Black Ops 4 is only days away, a new program celebrating the passion and creativity of the Call of Duty community is now live.  The first wave of fan-generated content debuted today, with select films created with celebrity fans airing on Sunday football.

#CODNATION shines the spotlight on fans who play, post and share their experiences around the world. The video series, which draws from content creators, streamers, celebrities and fans who play Call of Duty, will continue to roll out with more films in the lead-up to the launch of Call of Duty: Black Ops 4 on October 12th.

Activision partnered with 72andSunny Los Angeles for the campaign, and also collaborated with Hecho Studios to make a content studio for Call of Duty creators from around the globe to craft videos for Call of Duty: Black Ops 4, all of which were authentic to their individual channels and creative tone of voice.

The rest of the videos can be see right here.

In other Black Ops 4 news, Treyarch has spoken out about PC mod tools for the game, and it’s both good and bad news. Don’t forget to read up on a ton of Black Ops 4 info right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Bungie Trademarks “Matter” and It’s for “Computer Game Software”

While Bungie just released the latest expansion for Destiny 2 called “Forsaken,” the studio seems to be busy with other projects too. Could the Bungie next game title just been leaked by the European trademark office?

Bungie has filed an unknown intellectual property called “Matter” to the European Union Intellectual Property Office, and it’s for “computer game software,” and also mentions, “downloadable video games via the internet and wireless devices.”

Check out a screenshot of the “Goods and Services” section of the filing (via

Not only that, but the filing even has a logo!

Is this part of Destiny? A new title after Destiny perhaps? Or something completely different? Your guess is as good as ours at this point. Don’t forget, Bungie can make games outside of Activision who’s publishing the Destiny franchise, so there’s a chance that the studio is making whatever Matter is with another publisher.

What do you think Matter is? Are you excited to see what the studio can do outside the Destiny franchise?

Source: ResetEra

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: Black Ops 4 Mod Tools for PC Being Looked at by Treyarch, Won’t Be Available at Launch

Those looking forward to Call of Duty: Black Ops 4 on PC, not only are you getting (in theory) the best-looking version of the game at launch, but the prospect of having fan-made content too. Treyarch has now gone on record regarding the Black Ops 4 mod tools for PC, and it looks like it will be coming, though not just at launch.

Over on Twitter, Treyarch’s official account for anything PC related (TreyarchPC) answered a fan’s question about Black Ops 4 mod tools by saying it’s something the studio is looking at, but it won’t be ready at launch.

For those curious, Black Ops 3 on PC did have mod tools available eventually, though it took close to a year before it came out. Will Treyarch take as long for the Black Ops 4 mod tools? We can’t say for sure, but at least the possibility is there, right?

In other Black Ops 4 news, Activision has spoken out on the possibility of the game having cross-platform play, which you can read about here. You can read more info about Black Ops 4’s Zombies mode right here, or if you prefer general info about the multiplayer and Blackout, then we also have that.

Call of Duty: Black Ops 4 will shoot out to the PS4, Xbox One, and PC this October 12.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Red Dead Redemption 2 Early Copies Are Out in the Wild

While Rockstar Games’ Red Dead Redemption is still a few weeks out from its October 26 release date, it seems some people have managed to get their mitts on it already! Yep, it seems Red Dead Redemption 2 early access users are out in the wild!

Spotted over on Reddit (1, 2) , there are multiple screenshots of people on PSN playing Red Dead Redemption 2! Check out the screenshots below as “proof.”

So how do some people manage to get the game early? There’s a few different ways. Either the people playing on PSN are developers/employees of Rockstar who obviously have access to the game, someone from press (media) got a review copy early (kind of unlikely given how far off we are from release), somebody nicked a copy from production or distribution,or it’s a hoax. We’re not sure which, but given how much people are anticipating Red Dead Redemption 2, then don’t be surprised if somebody took the chance in stealing a few copies just to play early or to sell it.

If this is the real deal, then I suggest avoiding YouTube videos about it given how annoying some people are in posting spoilers.

Which scenario do you think is more probable? Do you know anyone who has it already or has access to it? If so, let us know in the comments.

In other Red Dead Redemption 2 news, don’t forget to check out our info blowout that details the story, combat, controls and more.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Watch These Battlefield 1 Montages, Submit Your Clips to MP1st TV!

It’s been a long time coming: but the MP1st YouTube channel is back in business! With the site finally getting its bearings, and our community now engaging like before (to some extent), it’s time we brought back MP1st TV into the fold too!

The first user submitted clip comes from “bitcloudrzr” who shared two Battlefield 1 mini montages. We first see one where he goes to town using a Fedorov Degtayrev and goes on a nine-enemy killstreak!

Next, we get another mini montage, and this one shows an octa-kill with a revolver!

If you want your clips featured here on the website and in the MP1st YouTube channel, hit us up via email: tips@mp1st.com! We’re thinking of rolling out rewards, gift cards and whatnot once things get really rolling, so why not be one of the first, right?

Don’t forget to follow MP1st on Twitter, like us on Facebook for the latest multiplayer news!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Update Version 1.81 Now Out, Here’s What’s New

While Epic Games just released Fortnite update 1.80 (v6.00) a few days ago, the developer has rolled out a new one yet again! Fortnite update version 1.81 is now out, and as one can expect, there’s not a lot of content, but more bug fixes.

Clocking in at just 416MB, the actual patch notes only mention “6.01 Release – Stability fixes to improve Fortnite,” which seems like it’s more or less technical. Those wondering what was added in the last title update, we’ve listed down the key additions to Season 6.

Pets (Battle Royale)
Always have a friend watching your back when you drop in. Pets are now available in-game!

Shadow Stones (Battle Royale)
Embrace the darkness with this new consumable that can be found around the map.

Updated Map (Battle Royale)
Islands floating, crops growing, Storm approaching. Changes have happened all over the map, glide in to find all of them now.

Riot Husky (Save the World)
A new enemy approaches from the Storm and they’ve come prepared. Taking this enemy head-on may be tricky!

Cram Session (Save the World)
Exciting things are on the way to Save the World. To celebrate, join in on the Cram Session mini-event and earn additional rewards!

For the full list of change changes, balance tweaks and more, make sure to read the comprehensive Fortnite update patch notes for 1.80 (v6.00)!

Have you noticed anything new or fixed in this latest title update? If so, feel free to let us know what they are in the comments.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rumor: Rocksteady Justice League Game Coming in 2019. Will Be for Next-Gen Platforms

We’re diving deep into rumor territory here, folks! So prepre your popcorn. Having said that, there’s more in this Rocksteady new game report than your standard rumor, so it’s worth reporting on.

Rocksteady Studios, the developer behind the Batman Arkham franchise, has been silent on the games front ever since Batman: Arkham Knight was released back in 2015. Well, unless yo count Batman: Arkham VR which was less than a game but more of a tech demo for Sony’s PlayStation VR, and that was released in 2016. So what has the studio been up to all these years? Apparently, it’s a game based on the Justice League, and there’s a ton of rumored details about it that’s come to light.

According to a new anonymous post on 4chan, Rocksteady isn’t just working on a Justice League game, but that said title will come next year, and what’s more, it’s for the next-gen systems! Yep, you heard that right! Allegedly, this new Justice League game which is based on the “Crisis” DC storyline will be for the PS5 or Xbox Scarlett (codename of the successor to the Xbox One).

Thanks to Reddit user virgilhawkins17, we have the easier-to-digest info in bulletpoint form below!

  • Possible titles – Justice League: Crisis, Justice League: New Crisis, Justice League: Infinite Crisis. Seems they haven’t settled on a title yet, but they have a new staple in Crisis. Kind of like how Arkham was to their Batman series.
  • Developer – Rocksteady
  • Systems – Xbox Scarlett/PS5/PC. You’ll hear more details on Xbox’s new system later this year with a full reveal early 2019. PS5 will be announced in early 2019 as well.
  • Type – Single Player/Co-op. You can switch between characters like in Arkham Knight. The campaign can be played both ways, but there’s also a different game mode catered to multiplayer. Also, it’s GaaS, so expect a ton of DLC content. They’re gonna have something similar to Hitman with episodic DLC.
  • Characters – Superman, Batman, Wonder Woman, Flash(Pretty sure it’s Wally), Green Lantern(Hal), Cyborg, Aquaman.
  • Cities – Metropolis, Gotham, Keystone(why I said it’s probably Wally), more others through DLC. Each city is a bit bigger than AK, and just as detailed.
  • Villains – Main big bad is Starro. As the episodic stuff rolls out you’ll see Brainiac and even Darkseid.
  • Story – All the heroes are pretty early on in their careers. Batman’s still considered an urban legend to anyone outside of Gotham, Superman isn’t the “world protector” yet, and WW is still on Themyscira. Aquaman’s still in the sea, GL is in space, and Wally isn’t even a hero yet.
  • Gameplay – From what I hear, it plays just like the Arkham games, except more refined and “opened up”. Guessing that’s for the heroes that can fly and such.
  • DLC – A lot of the DLC will have new cities and new playable characters. Green Arrow, Hawkgirl, Martian Manhunter and probably a lot more. They’re expecting this game to last for years, so I wouldn’t be surprised if this game ended up being like Destiny in the sense that it gets updated constantly.

Got that? The tl;dr version is: Rocksteady is working on a Justice League game, which doesn’t have a title yet though it will have multiplayer. It will be a GaaS game (games as a service), will have episodic content, will have a slew of DLC, and is apparently set for release in 2019 for the PS5 and Xbox Scarlett.

So, how does this one have merit compared to the thousands of rumors floating about? First off, the rumor names Starro as the main villain, which, if you think about it is kind of lame given Starro is a giant starfish. You have most likely seen Starro in one of the DC storylines or in one of the animated movies that’s out there right now. Here’s what he/she/it looks like:

Rocksteady has been known to leave Easter eggs in their games that points to their next project. In Arkham Asylum, there was the secret room. In Arkham City, there was Scarecrow’s barge, and in Arkham Knight’s DLC  :Batgirl: A Matter of Family,” there’s a hidden Starro Easter egg where you can even see Starro hidden in a gigantic test tube! Check the video.

Add in Rocksteady’s recent job hirings (multiplayer testers, network coders, specialized GaaS managers) and the fact that they were specifically hiring for “next gen” and for people with “broad comic book knowledge,” and it seems to fit somehow.

Another feather in this rumor cap? The domain justiceleaguecrisis.com is owned by Warner Bros., and was recently updated this year. Also of note, the Batman Arkham subreddit mods quietly took down the posts, which is weird since they usually file these posts under rumors/leaks and whatnot.

Sounds good to be true? Yeah, seems like it, no? We’ve reached out to Rocksteady Studios’ parent company Warner Bros. Interactive Entertainment and will update the story if and when we get a response.

In the meantime, speculate and weigh in on what you think of this latest rumor in the comments below.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PlayStation Experience 2018 Not Happening According to Sony

For those wondering why we still haven’t heard anything about this year’s PlayStation Experience, there’s a simple answer to that: PlayStation Experience 2018 is not happening, that’s why!

This news tidbit was confirmed by Sony PlayStation Worldwide Studios boss Shawn Layden in the latest PlayStation Blogcast stating, “For 2018, I know this is going to be a disappointment to some people, but we decided to not hold PlayStation Experience this year.”

That’s a bummer. This dashes all hope that a PS5 tease might happen. Then again, with the way Sony’s been delivering the goods this year, we can’t really fault the company for skipping one gaming event.

In other PlayStation news, Sony has finally allowed cross-platform play, and it’s starting with Fortnite! We also posted a new story wherein the PlayStation Music channel has seemingly confirmed The Last of Us Part II will ship next year.

Source: Reddit, IGN

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Official Battlefield V Weekly Debrief Gives Us the Latest News & Feedback for the Week

In case you haven’t been paying attention to Battlefield V news, developer DICE has certainly stepped up their game when it comes to sharing info about the upcoming shooter. There’s Q&A stuff happening, and even a roadmap on when DICE will be ready to talk about certain BFV topics.

Continuing this trend of sharing with Battlefield V, DICE has posted a “weekly debrief” of the things discussed for the past seven days, and not only that, but the studio even shared a long (and I mean long) list of stuff that they learned from the Battlefield V beta! Without further ado, check ’em out.

  • What We Learned from Battlefield V’s Open Beta
    • General
      • The community at-large agrees with most of the changes we’re making – they’re solid.
    • Bleed Out System
      • Some players feel this doesn’t make sense to have it on specific modes. Will this be turned off for some modes?
        David Sirland (MP Producer): No, the Bleed Out system is a part of the general death experience.
      • Request to keep the ‘Hold to Skip Revive’. Some players don’t like to hold a button for passive action.
        DS: We are shipping with what is in now (what you saw in Open Beta but tuned the timers.)
    • Vehicles
      • The community feels that the insight was great. Changes are spot on.
      • Some players feel the range of some tanks seems to be too long. Make them shorter.
        DS: Open Beta featured medium and heavy tanks, and they only represent part of the vehicles. These tanks need that range for the larger levels. Tank systemic damage and angular systems for AT ordinance is also different now.
    • Heat Maps
      • The community thought these were fascinating and informative.
    • Pacing
      • In general, the community are fans of the peaks and lulls in gameplay.
      • There are differing viewpoints on Attrition.
    • Visuals
      • Requests to address visual haze.
        DS: If we’re talking about the visual haze we showed in recent dev talk video that was a work in progress and the first test. We will continue to update on the solution we will ship with (as we iterate). We hope to provide more details in future dev talks.
      • Requests to bring back 3D spotting.
        DS: The game pacing, systems, and more tactical approach necessitates the current approach to spotting. We are not bringing it back in any forms not already covered, like the Recon gadgets (spotting flare, etc.).
    • Resupply
      • Holding to resupply or heal is not favored by some. They feel it needs to be quick button tap.
        DS: This has been changed to be a button press.
    • Squad Follow Screen
      • Some want the ability to skip this.
        DS: We are looking closer at how we can improve this, particularly after we ship the game.
    • Servers
      • There is a desire from players that dedicated servers are delivered.
        DS: We’re digging into this. Wish we had more information right now but let us get our plans to a solid state so we can share with you something substantial.
    • Progression
      • Players want to ensure that we don’t force players to purchase multiple version of a gun to customize it several ways.
        DS: Noted. We’ll address in next week’s Weapons & Vehicles focus.
      • Actual stats of upgrades are missing from the UI. Players want to see these.
        DS: Again, hope to provide more detail next week as we focus on Weapons.
    • Customization
      • Are visual customizations going to be class specific?
        DS: No, not at launch. However, there are faction specific things (like Axis/Allies).
    • Netcode
      • Want to see more details on netcode changes.
        DS: We will get into this once we have more to show. It’s still a bit too early to get into the weeds with netcode.
  • The Countdown to Battlefield V Launch
    • General
      • Want to see gameplay attached to weekly communications focus.
        DS: Our aim is to prove all claims with more gameplay footage. You’ll see more visual representation in upcoming Dev Talks as well.
    • Game Improvements
      • A lot of detail is being released after launch. Community wants to see how the game is improving and a roadmap as such
        DS: Noted! We know you want a visual roadmap so we’re working on solutions.
      • Ensure prominent information on team balance improvements, addressing latency, and how-to shepherd OOR players.
        DS: Like netcode, we will get into this once we have more to show. It’s still a bit too early to get into the weeds on this one.
    • Community Tools
      • The community wants to know more about Community Tools such as RSP, Platoons, Spectator, Esports, Battlelog/Companion App, VOiP / Team / Prox chat
        DS: Oh yes, we know you need more detail on this. We’ll get into it when we have substantial updates to share with you.
    • Firestorm
      • Requests to ensure that Firestorm has Solo and Duo modes.
        DS: We aren’t quite ready to dive into details here but hope to provide more info in the upcoming Firestorm focus week.
    • Tides of War
      • Players want to see Tides of War roadmap detailing maps, factions, weapons, vehicles, etc.
        DS: Again, we know you want a visual roadmap so we’re working on solutions.
      • Desire to see release pacing details.
        DS: Yup! Working on roadmap details.
      • Want to know duration commitment of live service.
        DS: Although we haven’t confirmed specific duration, we are committed to a multi-year live service.
    • Combined Arms
      • Want more info on Combined Arms.
      • DS: Oh, we know. We’ll get into it when we can.
    • Release Roadmap
      • Want to see a roadmap of when features come online: Combined Arms, Firestorm, etc., and game features such as dragging bodies.
      • Want to see roadmap on cosmetics and customization.
        DS: We’re working on Tides of War roadmaps.
    • Customization
      • More on soldier customization such as slots for clothing, helmets, gear, etc.
      • DS: Stay tuned as we’ll detail out Progression & Customization in future
      • More info on load out slots for soldiers / vehicles / weapons.
      • DS: Info on Weapons & Vehicles coming next week!
    • PC Details
      • Desire for Ansel info.
      • Desire for benchmarking info.
      • Address the following: there was tweet that I saw earlier today, and it mention about the state of Direct X 12, and Multi-GPU configuration profiles. BF1 dropped the ball on dx12 since the first monthly patch which hinder it buggy. Upscaling in multi-GPU wasn’t very favorable as well.
        DS: We will be recording a dev talk around PC specifically, and it will most likely also includes RTX and DLSS goodies too.
    • Weapons
      • Want to hear more about total amount of weapons at launch.
      • Weapons for each class at launch.
        DS: Diving into this next week as we focus on Weapons in an upcoming blog.
    • Maps
      • Showcase size of maps.
        DS: We can make sure this is part of the maps week dev talks with an overlay of all map sizes with Rotterdam as a template. We’ll also ensure we discuss maps at length in an upcoming blog.
  • Classes & Combat Roles
    • General
      • Glad to see custom soldiers less of an emphasis. Toning down of customization is boding well but want to see some slight alteration availability.
      • Good to see more authentic WW2 soldiers.
      • Very excited to see this more realistic direction of soldiers.
      • Favoring only two choices in the beginning. Looking forward to post-launch roles.
      • Some like that there is no hard limits of primary weapons or gadgets across Combat Roles within Classes.
      • The defined directions these Combat Roles take will give enough stimulus to players during matches to consciously switch to different ones (Assault Light Infantry vs Tank Buster for example, two completely different paths).
      • There’s plenty of room in each class for more Combat Roles to be added (Grenadier for Assault comes to mind) which should mean a healthy amount more Combat Roles coming with the Tides of War.
      • The Recon Pathfinder Combat Role is extremely interesting as it could be a Role used to break out of a difficult situation. More spawn points might also break the “flag running” meta that spawned with Battlefield 1, as people will be able to choose from a larger selection of map positions rather than just flags and 3 squad mates. The fact this is also a Recon class Role helps break the camping feel of the class and pushes those soldiers into front line action.
    • Questions
      • Can you switch between roles mid combat?
      • Tommy Rydling (Game Designer): You need to be in the deploy screen to do so, i.e. you cannot swap while alive.
      • Are there max Combat Roles per Squad?
      • TR: A Squad of 4 players can contain any mix of Combat Roles without limitations.
      • There’s concern that the Combat Roles don’t see parity with each other. One role is far superior to the other in each class, so rather than have variety between the two roles in Recon, for example, everyone will most likely pick Pathfinder.
      • TR: I think “far superior” is open to debate, but the goal is to cater for different playstyles and situations.
      • If we pick a Combat Role, will we be restricted on loadout choices?
      • TR: No. Combat Role does not affect your loadout of weapons and gadgets in any way whatsoever.
      • Melee Expert Trait needs to be looked at.
      • TR: New design checked in today. Melee Expert has slightly longer melee reach, and slightly bigger takedown acceptance angle than normal soldiers, but not from front.
      • Sniper Combat Role is a rather selfish one; to me it doesn’t play into the Squad Play focus Battlefield V is trying to push. Both traits benefit the player and don’t pass on anything to the rest of the Squad, unless the traits are being used to save squad mates from being killed (Savior Kills etc.)
      • TR: Traits are not the only teamplay items in a Combat Role/Class. Your gadgets within the Recon Class are mostly teamplay oriented, like the Flare Gun, Spotting Scope, and Spawn Beacon.
    • Assault Class Feedback
      • Customization looks great, soldiers look great. This is the soldier customization the community wants to see.
    • Medic Class
      • Melee one-hit kills is concerning a few. Mentions that this could be abused and basically turn a medic into an Elite Class from BF1 if they can run around constantly with 1-hit melee kills.
      • TR: As stated above, new design checked in today. Melee Expert has slightly longer melee reach, and slightly bigger takedown acceptance angle than normal soldiers, but not from front.
      • The increased speed when calling out to downed team mates is seen as good.
      • Recommendations for a Combat Role (future) to have multiple smoke grenades and instant revive syringe – Emergency Medic.
      • TR: This is interesting. We’ll look into it.
    • Recon Class
      • Steadying the scope should not be locked to the Sniper specialization, it should be set to the scopes with high magnification.
      • TR: All Recon Class Combat Roles can do this – Sniper has extended duration. Base duration is on par with BF1.
  • Battlefield V Classes & Combat Roles AMAA
    • Main Takeaways
      • TR: For Melee Expert Trait, we need to find a tweak that does not require code changes. So, a new design checked in today. Melee Expert has slightly longer melee reach, and slightly bigger takedown acceptance angle than normal soldiers, but not from front.
      • TR: For Pathfinder Combat Role, after discussing internally, we will limit this to Spawn Beacons only.

Don’t forget, DICE has said that it’ll discuss the weapons and vehicles of Battlefield V next week. There’s also a chance of new classes being introduced to the game after its November 20 launch date.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Here’s the Complete WWE 2K19 Roster Including DLC Characters

Possibly one of the biggest draws in buying wrestling games every year is the addition of new wrestlers, and the reintroduction of old ones into the yearly franchise. WWE 2K19 is no different, and not only that, but the complete WWE 2K19 roster rounds it out to be the largest cast of wrestlers in any WWE 2K game ever!

Not at 200 wrestlers strong, the complete WWE 2K19 roster can be seen below (thanks to GameSpot, IGN), and it includes everyone — and I mean, everyone. Check out the comprehensive list below, which we’ve broken down into easier-to-digest chunks! The list includes DLC characters, so don’t be surprised if you won’t be able to play as some of the wrestlers on launch day.

Smackdown Wrestlers:

  • AJ Styles (Smackdown)
  • Charlotte (Smackdown)
  • Lana (Smackdown)
  • Aiden English (Smackdown)
  • Cesaro (Smackdown)
  • Jeff Hardy (Smackdown)
  • Mike & Maria Kanellis (Smackdown)
  • Harper (Smackdown)

Raw Wrestlers:

  • Ronda Rousey (Raw)
  • Braun Strowman (Raw)
  • Liv Morgan (Raw)
  • Akam (Raw)
  • No Way Jose (Raw)
  • Bobby Lashley (Raw)

NXT Wrestlers:

205 Live Wrestlers:

Legends Wrestlers:

WWE 2K19 will slam to retail this October 9 for the PS4, Xbox One, and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: The Last of Us 2 Release Date Set for 2019 According to Official PlayStation Music Channel

While Sony has released gameplay footage of The Last of Us Part II, the publisher and even developer Naughty Dog has been coy as to when we’ll exactly see the next chapter in the apocalyptic-themed action game.

With most of Sony’s big guns already out (ie: Marvel’s Spider-Man, etc.), some might assume that The Last of Us 2 release date will be sometime this 2019 given the long wait from its announcement back in 2016. Well, it seems the official PlayStation Music YouTube channel might have accidentally confirmed that The Last of Us 2 2019 release date (thanks to Reddit user BostonMIT)! In a series of videos the channel published as part of Naughty Dog’s Outbreak Day for The Last of Us, it lists The Last of Us Part II for 2019!

Before anyone assumes that the PlayStation Music YouTube channel is a fan-made entity, the channel is linked to the official PlayStation Spotify, and PlayStation Music even got its own official press release.

Of course, this isn’t official confirmation at all, though PlayStation Music does list the release year for the other games the channel has in its playlist. And every The Last of Us Part II video the channel has, you guessed it, 2019 tagged.

We’ve reached out to Sony and will update the story if and when we hear anything back.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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