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Fortnite Update Version 1.81 Now Out, Here’s What’s New

While Epic Games just released Fortnite update 1.80 (v6.00) a few days ago, the developer has rolled out a new one yet again! Fortnite update version 1.81 is now out, and as one can expect, there’s not a lot of content, but more bug fixes.

Clocking in at just 416MB, the actual patch notes only mention “6.01 Release – Stability fixes to improve Fortnite,” which seems like it’s more or less technical. Those wondering what was added in the last title update, we’ve listed down the key additions to Season 6.

Pets (Battle Royale)
Always have a friend watching your back when you drop in. Pets are now available in-game!

Shadow Stones (Battle Royale)
Embrace the darkness with this new consumable that can be found around the map.

Updated Map (Battle Royale)
Islands floating, crops growing, Storm approaching. Changes have happened all over the map, glide in to find all of them now.

Riot Husky (Save the World)
A new enemy approaches from the Storm and they’ve come prepared. Taking this enemy head-on may be tricky!

Cram Session (Save the World)
Exciting things are on the way to Save the World. To celebrate, join in on the Cram Session mini-event and earn additional rewards!

For the full list of change changes, balance tweaks and more, make sure to read the comprehensive Fortnite update patch notes for 1.80 (v6.00)!

Have you noticed anything new or fixed in this latest title update? If so, feel free to let us know what they are in the comments.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rumor: Rocksteady Justice League Game Coming in 2019. Will Be for Next-Gen Platforms

We’re diving deep into rumor territory here, folks! So prepre your popcorn. Having said that, there’s more in this Rocksteady new game report than your standard rumor, so it’s worth reporting on.

Rocksteady Studios, the developer behind the Batman Arkham franchise, has been silent on the games front ever since Batman: Arkham Knight was released back in 2015. Well, unless yo count Batman: Arkham VR which was less than a game but more of a tech demo for Sony’s PlayStation VR, and that was released in 2016. So what has the studio been up to all these years? Apparently, it’s a game based on the Justice League, and there’s a ton of rumored details about it that’s come to light.

According to a new anonymous post on 4chan, Rocksteady isn’t just working on a Justice League game, but that said title will come next year, and what’s more, it’s for the next-gen systems! Yep, you heard that right! Allegedly, this new Justice League game which is based on the “Crisis” DC storyline will be for the PS5 or Xbox Scarlett (codename of the successor to the Xbox One).

Thanks to Reddit user virgilhawkins17, we have the easier-to-digest info in bulletpoint form below!

  • Possible titles – Justice League: Crisis, Justice League: New Crisis, Justice League: Infinite Crisis. Seems they haven’t settled on a title yet, but they have a new staple in Crisis. Kind of like how Arkham was to their Batman series.
  • Developer – Rocksteady
  • Systems – Xbox Scarlett/PS5/PC. You’ll hear more details on Xbox’s new system later this year with a full reveal early 2019. PS5 will be announced in early 2019 as well.
  • Type – Single Player/Co-op. You can switch between characters like in Arkham Knight. The campaign can be played both ways, but there’s also a different game mode catered to multiplayer. Also, it’s GaaS, so expect a ton of DLC content. They’re gonna have something similar to Hitman with episodic DLC.
  • Characters – Superman, Batman, Wonder Woman, Flash(Pretty sure it’s Wally), Green Lantern(Hal), Cyborg, Aquaman.
  • Cities – Metropolis, Gotham, Keystone(why I said it’s probably Wally), more others through DLC. Each city is a bit bigger than AK, and just as detailed.
  • Villains – Main big bad is Starro. As the episodic stuff rolls out you’ll see Brainiac and even Darkseid.
  • Story – All the heroes are pretty early on in their careers. Batman’s still considered an urban legend to anyone outside of Gotham, Superman isn’t the “world protector” yet, and WW is still on Themyscira. Aquaman’s still in the sea, GL is in space, and Wally isn’t even a hero yet.
  • Gameplay – From what I hear, it plays just like the Arkham games, except more refined and “opened up”. Guessing that’s for the heroes that can fly and such.
  • DLC – A lot of the DLC will have new cities and new playable characters. Green Arrow, Hawkgirl, Martian Manhunter and probably a lot more. They’re expecting this game to last for years, so I wouldn’t be surprised if this game ended up being like Destiny in the sense that it gets updated constantly.

Got that? The tl;dr version is: Rocksteady is working on a Justice League game, which doesn’t have a title yet though it will have multiplayer. It will be a GaaS game (games as a service), will have episodic content, will have a slew of DLC, and is apparently set for release in 2019 for the PS5 and Xbox Scarlett.

So, how does this one have merit compared to the thousands of rumors floating about? First off, the rumor names Starro as the main villain, which, if you think about it is kind of lame given Starro is a giant starfish. You have most likely seen Starro in one of the DC storylines or in one of the animated movies that’s out there right now. Here’s what he/she/it looks like:

Rocksteady has been known to leave Easter eggs in their games that points to their next project. In Arkham Asylum, there was the secret room. In Arkham City, there was Scarecrow’s barge, and in Arkham Knight’s DLC  :Batgirl: A Matter of Family,” there’s a hidden Starro Easter egg where you can even see Starro hidden in a gigantic test tube! Check the video.

Add in Rocksteady’s recent job hirings (multiplayer testers, network coders, specialized GaaS managers) and the fact that they were specifically hiring for “next gen” and for people with “broad comic book knowledge,” and it seems to fit somehow.

Another feather in this rumor cap? The domain justiceleaguecrisis.com is owned by Warner Bros., and was recently updated this year. Also of note, the Batman Arkham subreddit mods quietly took down the posts, which is weird since they usually file these posts under rumors/leaks and whatnot.

Sounds good to be true? Yeah, seems like it, no? We’ve reached out to Rocksteady Studios’ parent company Warner Bros. Interactive Entertainment and will update the story if and when we get a response.

In the meantime, speculate and weigh in on what you think of this latest rumor in the comments below.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PlayStation Experience 2018 Not Happening According to Sony

For those wondering why we still haven’t heard anything about this year’s PlayStation Experience, there’s a simple answer to that: PlayStation Experience 2018 is not happening, that’s why!

This news tidbit was confirmed by Sony PlayStation Worldwide Studios boss Shawn Layden in the latest PlayStation Blogcast stating, “For 2018, I know this is going to be a disappointment to some people, but we decided to not hold PlayStation Experience this year.”

That’s a bummer. This dashes all hope that a PS5 tease might happen. Then again, with the way Sony’s been delivering the goods this year, we can’t really fault the company for skipping one gaming event.

In other PlayStation news, Sony has finally allowed cross-platform play, and it’s starting with Fortnite! We also posted a new story wherein the PlayStation Music channel has seemingly confirmed The Last of Us Part II will ship next year.

Source: Reddit, IGN

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Alex Co

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Official Battlefield V Weekly Debrief Gives Us the Latest News & Feedback for the Week

In case you haven’t been paying attention to Battlefield V news, developer DICE has certainly stepped up their game when it comes to sharing info about the upcoming shooter. There’s Q&A stuff happening, and even a roadmap on when DICE will be ready to talk about certain BFV topics.

Continuing this trend of sharing with Battlefield V, DICE has posted a “weekly debrief” of the things discussed for the past seven days, and not only that, but the studio even shared a long (and I mean long) list of stuff that they learned from the Battlefield V beta! Without further ado, check ’em out.

  • What We Learned from Battlefield V’s Open Beta
    • General
      • The community at-large agrees with most of the changes we’re making – they’re solid.
    • Bleed Out System
      • Some players feel this doesn’t make sense to have it on specific modes. Will this be turned off for some modes?
        David Sirland (MP Producer): No, the Bleed Out system is a part of the general death experience.
      • Request to keep the ‘Hold to Skip Revive’. Some players don’t like to hold a button for passive action.
        DS: We are shipping with what is in now (what you saw in Open Beta but tuned the timers.)
    • Vehicles
      • The community feels that the insight was great. Changes are spot on.
      • Some players feel the range of some tanks seems to be too long. Make them shorter.
        DS: Open Beta featured medium and heavy tanks, and they only represent part of the vehicles. These tanks need that range for the larger levels. Tank systemic damage and angular systems for AT ordinance is also different now.
    • Heat Maps
      • The community thought these were fascinating and informative.
    • Pacing
      • In general, the community are fans of the peaks and lulls in gameplay.
      • There are differing viewpoints on Attrition.
    • Visuals
      • Requests to address visual haze.
        DS: If we’re talking about the visual haze we showed in recent dev talk video that was a work in progress and the first test. We will continue to update on the solution we will ship with (as we iterate). We hope to provide more details in future dev talks.
      • Requests to bring back 3D spotting.
        DS: The game pacing, systems, and more tactical approach necessitates the current approach to spotting. We are not bringing it back in any forms not already covered, like the Recon gadgets (spotting flare, etc.).
    • Resupply
      • Holding to resupply or heal is not favored by some. They feel it needs to be quick button tap.
        DS: This has been changed to be a button press.
    • Squad Follow Screen
      • Some want the ability to skip this.
        DS: We are looking closer at how we can improve this, particularly after we ship the game.
    • Servers
      • There is a desire from players that dedicated servers are delivered.
        DS: We’re digging into this. Wish we had more information right now but let us get our plans to a solid state so we can share with you something substantial.
    • Progression
      • Players want to ensure that we don’t force players to purchase multiple version of a gun to customize it several ways.
        DS: Noted. We’ll address in next week’s Weapons & Vehicles focus.
      • Actual stats of upgrades are missing from the UI. Players want to see these.
        DS: Again, hope to provide more detail next week as we focus on Weapons.
    • Customization
      • Are visual customizations going to be class specific?
        DS: No, not at launch. However, there are faction specific things (like Axis/Allies).
    • Netcode
      • Want to see more details on netcode changes.
        DS: We will get into this once we have more to show. It’s still a bit too early to get into the weeds with netcode.
  • The Countdown to Battlefield V Launch
    • General
      • Want to see gameplay attached to weekly communications focus.
        DS: Our aim is to prove all claims with more gameplay footage. You’ll see more visual representation in upcoming Dev Talks as well.
    • Game Improvements
      • A lot of detail is being released after launch. Community wants to see how the game is improving and a roadmap as such
        DS: Noted! We know you want a visual roadmap so we’re working on solutions.
      • Ensure prominent information on team balance improvements, addressing latency, and how-to shepherd OOR players.
        DS: Like netcode, we will get into this once we have more to show. It’s still a bit too early to get into the weeds on this one.
    • Community Tools
      • The community wants to know more about Community Tools such as RSP, Platoons, Spectator, Esports, Battlelog/Companion App, VOiP / Team / Prox chat
        DS: Oh yes, we know you need more detail on this. We’ll get into it when we have substantial updates to share with you.
    • Firestorm
      • Requests to ensure that Firestorm has Solo and Duo modes.
        DS: We aren’t quite ready to dive into details here but hope to provide more info in the upcoming Firestorm focus week.
    • Tides of War
      • Players want to see Tides of War roadmap detailing maps, factions, weapons, vehicles, etc.
        DS: Again, we know you want a visual roadmap so we’re working on solutions.
      • Desire to see release pacing details.
        DS: Yup! Working on roadmap details.
      • Want to know duration commitment of live service.
        DS: Although we haven’t confirmed specific duration, we are committed to a multi-year live service.
    • Combined Arms
      • Want more info on Combined Arms.
      • DS: Oh, we know. We’ll get into it when we can.
    • Release Roadmap
      • Want to see a roadmap of when features come online: Combined Arms, Firestorm, etc., and game features such as dragging bodies.
      • Want to see roadmap on cosmetics and customization.
        DS: We’re working on Tides of War roadmaps.
    • Customization
      • More on soldier customization such as slots for clothing, helmets, gear, etc.
      • DS: Stay tuned as we’ll detail out Progression & Customization in future
      • More info on load out slots for soldiers / vehicles / weapons.
      • DS: Info on Weapons & Vehicles coming next week!
    • PC Details
      • Desire for Ansel info.
      • Desire for benchmarking info.
      • Address the following: there was tweet that I saw earlier today, and it mention about the state of Direct X 12, and Multi-GPU configuration profiles. BF1 dropped the ball on dx12 since the first monthly patch which hinder it buggy. Upscaling in multi-GPU wasn’t very favorable as well.
        DS: We will be recording a dev talk around PC specifically, and it will most likely also includes RTX and DLSS goodies too.
    • Weapons
      • Want to hear more about total amount of weapons at launch.
      • Weapons for each class at launch.
        DS: Diving into this next week as we focus on Weapons in an upcoming blog.
    • Maps
      • Showcase size of maps.
        DS: We can make sure this is part of the maps week dev talks with an overlay of all map sizes with Rotterdam as a template. We’ll also ensure we discuss maps at length in an upcoming blog.
  • Classes & Combat Roles
    • General
      • Glad to see custom soldiers less of an emphasis. Toning down of customization is boding well but want to see some slight alteration availability.
      • Good to see more authentic WW2 soldiers.
      • Very excited to see this more realistic direction of soldiers.
      • Favoring only two choices in the beginning. Looking forward to post-launch roles.
      • Some like that there is no hard limits of primary weapons or gadgets across Combat Roles within Classes.
      • The defined directions these Combat Roles take will give enough stimulus to players during matches to consciously switch to different ones (Assault Light Infantry vs Tank Buster for example, two completely different paths).
      • There’s plenty of room in each class for more Combat Roles to be added (Grenadier for Assault comes to mind) which should mean a healthy amount more Combat Roles coming with the Tides of War.
      • The Recon Pathfinder Combat Role is extremely interesting as it could be a Role used to break out of a difficult situation. More spawn points might also break the “flag running” meta that spawned with Battlefield 1, as people will be able to choose from a larger selection of map positions rather than just flags and 3 squad mates. The fact this is also a Recon class Role helps break the camping feel of the class and pushes those soldiers into front line action.
    • Questions
      • Can you switch between roles mid combat?
      • Tommy Rydling (Game Designer): You need to be in the deploy screen to do so, i.e. you cannot swap while alive.
      • Are there max Combat Roles per Squad?
      • TR: A Squad of 4 players can contain any mix of Combat Roles without limitations.
      • There’s concern that the Combat Roles don’t see parity with each other. One role is far superior to the other in each class, so rather than have variety between the two roles in Recon, for example, everyone will most likely pick Pathfinder.
      • TR: I think “far superior” is open to debate, but the goal is to cater for different playstyles and situations.
      • If we pick a Combat Role, will we be restricted on loadout choices?
      • TR: No. Combat Role does not affect your loadout of weapons and gadgets in any way whatsoever.
      • Melee Expert Trait needs to be looked at.
      • TR: New design checked in today. Melee Expert has slightly longer melee reach, and slightly bigger takedown acceptance angle than normal soldiers, but not from front.
      • Sniper Combat Role is a rather selfish one; to me it doesn’t play into the Squad Play focus Battlefield V is trying to push. Both traits benefit the player and don’t pass on anything to the rest of the Squad, unless the traits are being used to save squad mates from being killed (Savior Kills etc.)
      • TR: Traits are not the only teamplay items in a Combat Role/Class. Your gadgets within the Recon Class are mostly teamplay oriented, like the Flare Gun, Spotting Scope, and Spawn Beacon.
    • Assault Class Feedback
      • Customization looks great, soldiers look great. This is the soldier customization the community wants to see.
    • Medic Class
      • Melee one-hit kills is concerning a few. Mentions that this could be abused and basically turn a medic into an Elite Class from BF1 if they can run around constantly with 1-hit melee kills.
      • TR: As stated above, new design checked in today. Melee Expert has slightly longer melee reach, and slightly bigger takedown acceptance angle than normal soldiers, but not from front.
      • The increased speed when calling out to downed team mates is seen as good.
      • Recommendations for a Combat Role (future) to have multiple smoke grenades and instant revive syringe – Emergency Medic.
      • TR: This is interesting. We’ll look into it.
    • Recon Class
      • Steadying the scope should not be locked to the Sniper specialization, it should be set to the scopes with high magnification.
      • TR: All Recon Class Combat Roles can do this – Sniper has extended duration. Base duration is on par with BF1.
  • Battlefield V Classes & Combat Roles AMAA
    • Main Takeaways
      • TR: For Melee Expert Trait, we need to find a tweak that does not require code changes. So, a new design checked in today. Melee Expert has slightly longer melee reach, and slightly bigger takedown acceptance angle than normal soldiers, but not from front.
      • TR: For Pathfinder Combat Role, after discussing internally, we will limit this to Spawn Beacons only.

Don’t forget, DICE has said that it’ll discuss the weapons and vehicles of Battlefield V next week. There’s also a chance of new classes being introduced to the game after its November 20 launch date.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Here’s the Complete WWE 2K19 Roster Including DLC Characters

Possibly one of the biggest draws in buying wrestling games every year is the addition of new wrestlers, and the reintroduction of old ones into the yearly franchise. WWE 2K19 is no different, and not only that, but the complete WWE 2K19 roster rounds it out to be the largest cast of wrestlers in any WWE 2K game ever!

Not at 200 wrestlers strong, the complete WWE 2K19 roster can be seen below (thanks to GameSpot, IGN), and it includes everyone — and I mean, everyone. Check out the comprehensive list below, which we’ve broken down into easier-to-digest chunks! The list includes DLC characters, so don’t be surprised if you won’t be able to play as some of the wrestlers on launch day.

Smackdown Wrestlers:

  • AJ Styles (Smackdown)
  • Charlotte (Smackdown)
  • Lana (Smackdown)
  • Aiden English (Smackdown)
  • Cesaro (Smackdown)
  • Jeff Hardy (Smackdown)
  • Mike & Maria Kanellis (Smackdown)
  • Harper (Smackdown)

Raw Wrestlers:

  • Ronda Rousey (Raw)
  • Braun Strowman (Raw)
  • Liv Morgan (Raw)
  • Akam (Raw)
  • No Way Jose (Raw)
  • Bobby Lashley (Raw)

NXT Wrestlers:

205 Live Wrestlers:

Legends Wrestlers:

WWE 2K19 will slam to retail this October 9 for the PS4, Xbox One, and PC.

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Alex Co

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Report: The Last of Us 2 Release Date Set for 2019 According to Official PlayStation Music Channel

While Sony has released gameplay footage of The Last of Us Part II, the publisher and even developer Naughty Dog has been coy as to when we’ll exactly see the next chapter in the apocalyptic-themed action game.

With most of Sony’s big guns already out (ie: Marvel’s Spider-Man, etc.), some might assume that The Last of Us 2 release date will be sometime this 2019 given the long wait from its announcement back in 2016. Well, it seems the official PlayStation Music YouTube channel might have accidentally confirmed that The Last of Us 2 2019 release date (thanks to Reddit user BostonMIT)! In a series of videos the channel published as part of Naughty Dog’s Outbreak Day for The Last of Us, it lists The Last of Us Part II for 2019!

Before anyone assumes that the PlayStation Music YouTube channel is a fan-made entity, the channel is linked to the official PlayStation Spotify, and PlayStation Music even got its own official press release.

Of course, this isn’t official confirmation at all, though PlayStation Music does list the release year for the other games the channel has in its playlist. And every The Last of Us Part II video the channel has, you guessed it, 2019 tagged.

We’ve reached out to Sony and will update the story if and when we hear anything back.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dirt Rally 2 Release Date Announced

Codemasters, the developer behind the popular racing series DiRT, has announced a sequel to DiRT Rally, aptly named DiRT Rally 2.0, which will launch on February 26, 2019.

The newest installment to the rally franchise will include six rally locations and an unnamed amount of cars to rally with. Players will also be able to race their friends directly on eight World RX circuits at launch.

If you’re looking to pre-order the game, you’re in luck. Anyone who merely pre-orders the game will net a fancy Porsche 911 R GT rally spec as a bonus. For those who are looking to get all the goodies, pre-ordering the deluxe edition gets you the following.

  • Porsche 911 R GT Rally Spec
  • First two season of post-launch content(three locations each)
  • Five early vehicle unlocks
    • Ford Escort MkII
    • Lancia Stratos
    • Subaru Impreza 1995
    • AUDI Sport quattro S1 E2
    • Ford Fiesta OMSE SuperCar Lite
  • Four days early access

To clarify that last part, Codemasters seems to be following EA’s approach by offering players the ability to pay more to play early, effectively making the launch of DiRT Rally 2.0 for Deluxe pre-order owners February 22.

The game launches on PlayStation 4, Xbox One, and PC.

Source: Codemasters

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Activision: “A Lot of Work to Do” for Destiny, Overwatch, Call of Duty: Black Ops 4 Cross-Play to Happen

With Sony announcing that it’s finally allowing cross-platform play starting with Fortnite, it’s understandable that most gamers are salivating at the thought of having their old — and upcoming — multiplayer games playable with the player base of the PS4, Xbox One, PC, and Nintendo Switch included.

If you’re counting on cross-play for games like Destiny 2, Overwatch, or the upcoming Call of Duty: Black Ops 4, well, you’re out of luck. In a statement given by an Activision spokesperson to IGN (via GamesIndustry), the publisher confirmed that there’s “a lot of work to do” to before this becomes a reality.

We’ve had a great experience with cross-play for Hearthstone on other platforms and have witnessed how compelling it can be for our community. There’s still a lot of work to do on both our side and the platform side to understand whether cross-play might be integrated into our other games, so we’ll be watching the upcoming test and will assess what the potential impact of this feature would be for our players and our games.

Given that the announcement was just made a few days ago, I wouldn’t expect most AAA games to be joining the cross-play party anytime soon. Case in point? Bethesda has confirmed that the upcoming online action RPG Fallout 76 won’t support cross-play.

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Alex Co

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NBA 2K19 Update Version 1.03 Dribbles Out, Complete Patch Notes Listed

Visual Concepts has released NBA 2K19 update 1.03, and it has a ton of fixes for MyCareer, MyTeam, and more! Clocking in at over 4.8GB on the PS4, the NBA 2K19 update version 1.03 is now live across all platforms and is also called “Patch 3.”

Here’s the full list of changes thanks to the NBA 2K Facebook page:

Many other small bug fixes and adjustments were also made, game-wide. NOTE: All patch fixes will work in your existing game mode saves.

General

  • A new alternate Nuggets court floor has been added (available in the next roster update)!
  • OTFC offensive gameplan panels are now available for users in the MyTEAM/MyLEAGUE/MyGM game mode variants.
  • ⭐ Users are now able to properly add 3-point plays when customizing a team’s playbook.
  • (Nintendo Switch) Crew Invites should now function properly when attempting to invite via the Who’s Online App.

MyCAREER

  • ⭐ Addressed a case where some users would always see 0.0 on the game clock in specific MyCAREER saves.
  • ⭐ Fixed an issue where VC payouts were not being paid for all in-game milestones if you hit multiple in-game goals.
  • ⭐ Fixed an issue where custom jumpshots would not get saved when making a change and leaving the My Animations menu.
  • Made a number of improvements to the Strikeout game experience inside your MyCOURT.
  • Addressed a case where the user was unable to scroll the calendar to the left when viewing it from inside the Locker Room.
  • Fixed a rare crash that could occur as the Power Rankings overlay was brought onto the screen during MyCAREER games.
  • Fixed an issue where a MyPLAYER in an inactive role was unable to earn minutes and make it into the team’s rotation.

Neighborhood

  • ⭐ Face scanning has been enabled while in the Neighborhood, which will allow you to update your scan, or apply your first one (if you skipped it at the time of the creation of your MyCAREER save).
  • Fixed a hang that could occur when attempting to save and exit the Crew uniform editor immediately after entering it.
  • ⭐ Fixed an issue where some users would lose functionality after losing a game in Ante-Up when entering it as a squad.
  • Fixed an issue where the user would sometimes hang when entering the tattoo shop in the Neighborhood.
  • ⭐ Users are no longer able to start dribbling off the check, rather than having to pass the ball in during Neighborhood 3v3/2v2 games.
  • ⭐ Disabled steal and chuck commands during check ball situations to prevent the offense or defense from having an unfair advantage in Neighborhood games.
  • ⭐ Long hairstyles will no longer be seen clipping through hats in the Neighborhood.
  • Fixed a case where the user team’s basket would not be counted when playing a 3v3 game versus the AI inside your MyCOURT.
  • Users in a squad are now able to enter the starting area for Red Ball Blue Ball/Dodgeball when the other members of the squad are not present in your instance of the Neighborhood.
  • Fixed a case where a win was not being tallied at the conclusion of a Crew game in the Neighborhood.
  • ⭐ The user’s VC balance will now immediately update after winning VC on the free daily spin wheel in Ante-Up (the displayed balance was slow to update prior). Make sure you log in each day for your free spin!

Pro-Am

  • ⭐ Addressed cases that would prevent some users from properly matchmaking when they were the last player to join the shootaround.
  • Fixed a matchmaking issue where if anyone joins the Shootaround AFTER the owner set the game to Private, it would reset the match to Ranked. The other team involved would search for an opponent and be unable to find one.

MyTEAM

  • ⭐ Scrolling in the auction house has been slightly sped up to allow for easier browsing of cards available for auction.
  • Diamond contracts now have an increased starting minimum and maximum price in the auction house.
  • ⭐ Addressed a rare case where a drawn MyTEAM card would remain on-screen during active gameplay.
  • Fixed an issue on PC where some users would hang when attempting to enter Freestyle under the Single Player tab.

MyLEAGUE/MyGM

  • ⭐ The Contract Extensions menu should now properly appear for all users in MyLEAGUE Online.
  • Addressed cases that would cause head-to-head MyLEAGUE Online games to disconnect during gameplay.
  • Fixed a rare hang that some users were reporting as they attempted to progress through Free Agency.
  • Addressed a hang that could occur when attempting to enter the Staff menu while controlling multiple teams simultaneously.
  • Offers that the player immediately rejects will now be counted as an extended offer during the free agency period of MyLEAGUE Online.

If you experience any game-crashing bugs, or something that was broken that shouldn’t, let us know what they are in the comments.

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Alex Co

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Hitman 2 Has Now Gone Gold

Fast approaching its November 13 launch date, Hitman 2 has gone gold! For those not familiar with the term, “gold” means that the developer is done making the game, and it’s now being sent off to be mass manufactured.

This little nugget of info was shared by the developer IO Interactive, who even accompanied the message with Agent 47 draped in gold!

You can check out the latest Hitman 2 gameplay trailer right here to see Agent 47 take his talents to Colombia.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PSA: Battlefield 1 Premium Free for Players Again, Here’s What’s in It

Just a few weeks ago, EA opened the floodgates for Battlefield 4 Premium and Battlefield 1 Premium, as it gave ’em away for all players on all platforms who owned the base game.  Well, the Battlefield 1 Premium free giveaway is here once again!

With Battlefield V set to come out this November 20, DICE has wisely made a “Road to Battlefield V” in-game event wherein players can earn BF1 and BFV skins, and more as they complete challenges. What better way to have people partake in this than giving away maps and content for free, right? Check out the download links and expansion details below (via EA).

Download Battlefield 1 Premium Pass Now for Your Preferred Platform:
Origin
Xbox One
PlayStation®4

Battlefield 1 They Shall Not Pass

The battle-hardened French Army joins the fight in this expansion. Don their characteristic blue uniforms, try new weapons, and play on new maps as you defend their homeland.

Lead your squad into the maze of dark galleries on the fan-favorite Fort de Vaux mapfor some close-quarter engagements. If you’re a bit claustrophobic, try out Conquest on an open map like Rupture, where you’ll fight with tanks, biplanes, and on foot across a sea of poppies. And that’s just the beginning.

Battlefield 1 Turning Tides

The second expansion that was released lets players fight in the 1915 British amphibious assault of the Gallipoli peninsula and deploy with the Royal Marines on the C-Class Airship to drop death from above. Relive massive battles on land, sea, and air within the maze of desert canyons of Achi Baba, choke point-heavy Zeebrugge, and two additional maps.

This expansion also shipped six weapons and two melee weapons for players to dominate land battles, as well as the L-Class destroyer, M.A.S torpedo boats, and Heli blimps to own the seas.

Battlefield 1 In the Name of the Tsar

Lace your winter boots as In the Name of the Tsar takes you to the popular Tsaritsyn and Albion maps — two stylistically different experiences of the freezing Eastern Front. Defend against the German infantry as they invade the Baltic peninsula in Albion. And choose sides in the Russian civil war as either the Red or White Army on the scarred streets of Tsaritsyn.

The expansion also introduced the Supply Drop game mode, shipped 11 Russian-themed weapons, and allowed players of the Scout class to plays as the Russian Empire’s formidable Women’s Battalion of Death.

Battlefield 1 Apocalypse

Five maps based on the Great War’s most brutal engagements. This is what you’ll discover when you enter the living hell of Apocalypse.

Passchendaele wears the scars of battle, pulverized by weapons designed to end the war swiftly. The inspiration for the infantry-focused Passchendaele map, it’s packed with cover and trench networks, ruined houses, and abundant shell craters. Similarly, the once-thriving wheat fields of Somme have been cooked to ash by a storm of steel – it’s open warfare on the River Somme map with clear trench line battles of man versus machine. And that’s just two of the five intense maps.

Don’t forget, you need to own the base game in order to take advantage of this Battlefield 1 Premium free giveaway.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Devil May Cry 5 Will Run at 4K, 60 Frames Per Second on PS4 Pro, Watch S Rank Gameplay Right Now

What’s more important in action games, graphics or performance? Thankfully, you won’t have to make that choice when it comes to Devil May Cry 5 — at least if you’re playing on a PS4 Pro.

Over on Twitter, Capcom Producer Matt Walker was asked whether Devil May Cry 5 will be “PS4 Pro enhanced.” Walker replied that DMC 5 will be at 4K, and at 60 frames per second on the PS4 Pro!

Presumably, it’ll be the same on the Xbox One X, given it’s a technically more advanced piece of hardware.

If that’s not enough, check out 20 minutes of Devil May Cry 5 gameplay below (via GameStop YouTube) showcasing some awesome S rank style combat!

If you’re wondering why we’re posting Devil May Cry 5 info here on MP1st, it’s due to the game reportedly including multiplayer, which makes it fair game. Lucky us, right?

Devil May Cry 5 will make its stylish exit to retail this March 8, 2019 on the PS4, Xbox One, and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Fallout 76 Cross-Play Not Happening Confirms Bethesda, Watch the Official Intro Right Now

While Sony announced yesterday that the PlayStation 4 version of Fortnite will allow for cross-platform play (in beta right now), don’t expect Bethesda’s upcoming online Action RPG, Fallout 76 to be in the same boat.

Over on Twitter, Bethesda SVP of Global Marketing Pete Hines announced that Fallout 76 cross-play is not happening, and he’s not sure if it ever will.

That’s a bummer. no? Well, there’s a chance it could be patched it, which is all fans can hope for at this point.

Additionally, Bethesda has released the official in-game Fallout 76 intro! As one can expect, the art style is very Fallout-ish, and has a ton of classic appeal.

In related Fallout 76 news, Bethesda has announced the Fallout 76 B.E.T.A. and it’s happening first on Xbox One! Read up on the important details right here.

Fallout 76 will climb out of its vault this November 14 on the PS4, Xbox One, and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PlayStation All-Stars Servers Being Shut Down by Sony Next Month

Remember PlayStation All-Stars Battle Royale? Released back in 2012 on the PS3, this was supposed to be Sony’s answer to Nintendo’s Super Smash Bros. franchise. Unfortunately, that didn’t go as well as expected, and its developer, SuperBot Entertainment has remained quiet ever since.

According to the game’s PlayStation Store product page, the PlayStation All-Star servers will be shut down on October 25, 2018!

Description

Online features for PlayStation All-Stars (PS3, PS Vita) will no longer be playable from October 25, 2018. Functionality will be affected in the following ways:

o You can play the campaign offline as well as local (couch) multiplayer in shared screen mode.
o You will not be able to host or join an online game.

Play the ultimate free-for-all brawler showcasing the best and brightest of PlayStation®’s characters and worlds!

So if you want to play as Kratos, Sweet Tooth or some other PlayStation character that smacks the bejesus out of another PlayStation character, don’t forget to do it within the next four weeks, or you’ll have to content with bots the next time you play.

Do you know anyone who still plays PlayStation All-Stars Battle Royale? Don’t forget to remind them of this server shutdown.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Battlefield V New Classes Might Come After Launch

While Battlefield V will use the same four class types DICE has been using for the Battlefield franchise since Battlefield: Bad Company 2, it seems there’s a good chance fans will see more classes make its way out to the shooter.

During a Reddit Q&A, DICE Multiplayer Producer David Sirland mentioned that “new/more classes” are being considered when asked by a fan whether the studio plans to offer a more diverse system in terms of classes and Combat Roles.

Question:  I have a question regarding the evolution of Archetypes into what we now call Combat Roles.

For me, one of the most exciting thing about the Archetype system was how it was going to encourage play style variety inside a class through off-class weapon choices. One of the early examples was a Recon Archetype that could only use silenced SMGs. This idea made me very excited for the game, as I wanted more weapon and play style variety for classes without the all kit madness of BF4. A CQB role for Recon that takes them off the hills and encourages them to be in battle at the front with their team was especially exciting.

Now though, I’m really scratching my head.The Combat Roles seem either totally bland, or silly not to pick (Pathfinder, with it’s SL spawn, totally outclasses sniper in basic utility for example) and I feel like I’m just slotting in perks instead of picking an really unique role like the CQB Recon of yore versus a long range recon player. Tank hunter for example, what is the point of running a class called Tank Hunter when all you do is 3D-spot the giant loud tank, and get a requisition bonus for killing it? The Tank Hunter could have had special access to AT mines but had to use an SMG, or any one of so many more interesting options if weapon variety were in play. But now? He’s just 2 perk slots.

So the question is: why did you decide not to implement off-class weapon access for Archetypes when transitioning to what you now call Combat Roles, and is there any chance you will return to a more diverse system of sub-classes that have more weapon and play style variety?

David Sirland: Good question, Combat Roles is less limiting from a load out perspective, yes – and more about deepening the effectiveness of certain play styles.
This change and some of this rationale for launch comes from us knowing that most players pick a class based on the primary weapon class – which limits the usage of some of the previous archetypes severely.

The initial Combat roles cover the basic playstyles of the launch package, and we will expand on this over time through our live service.

We will also most likely still do more specialized classes and combat roles over time (yes, new/more classes!) – similar to that originally outlined stealth weapon hybrid referenced by you and others.

Speaking of classes, don’t forget to check out the Assault, Medic, Support, and Recon classes and their Combat Roles. For those looking for vehicle and weapons info, DICE has mentioned that those will be the topic of discussion next week.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Fallout 76 Beta Progress Planned to Carryover to Final Version, Requires PS Plus/XBL Gold, File Size & More Revealed

With Bethesda announcing the release date for the Fallout 76 beta, the studio also rolled out a comprehensive FAQ regarding the network stress test.

In the FAQ, Bethesda answered some of the most important questions fans might have about the Fallout 76 beta. Will players need PlayStation Plus/Xbox Live Gold to participate? How big is the beta client? Will the beta be open toe everyone soon? These and more are answered.

Note that the answers below came straight from the FAQ, and as such, is official.

Q: DO I NEED AN XBOX LIVE GOLD OR PLAYSTATION PLUS MEMBERSHIP TO PLAY FALLOUT 76 AND THE B.E.T.A.?

Yes, you will need a Bethesda.net account to play the B.E.T.A. on any platform. Signing up for a free account is quick and easy!

Console players can also sign up for a Bethesda.net account directly in-game.

Q: IS THE B.E.T.A. THE FULL GAME? WILL MY B.E.T.A. PROGRESS CARRY OVER TO THE OFFICIAL LAUNCH?

The B.E.T.A. is the full game. Our current plan is for your progress to carry over once Fallout 76 officially launches on November 14. Stay tuned for more information.

Q: DO I NEED A BETHESDA.NET ACCOUNT TO PLAY THE B.E.T.A.?

Yes, you will need a Bethesda.net account to play the B.E.T.A. on any platform. Signing up for a free account is quick and easy!

Console players can also sign up for a Bethesda.net account directly in-game.

Q: WHAT IS THE DOWNLOAD SIZE FOR THE B.E.T.A.? CAN I PRE-LOAD IT?

The B.E.T.A. will be approximately 45GB in size. Currently the B.E.T.A. will not be available for pre-load.

Q: IF I PARTICIPATE IN THE B.E.T.A., DO I NEED TO RE-DOWNLOAD FALLOUT 76 AT LAUNCH?

Console players will have to download the official launch version of Fallout 76 on November 14, even if you downloaded and played the B.E.T.A. version.

PC players will not have to download a separate version of the game.

Q: I DIDN’T PRE-ORDER. HOW CAN I PARTICIPATE IN THE B.E.T.A.?

Pre-ordering Fallout 76 is the only way to participate in the B.E.T.A. Visit fallout.bethesda.net/buy-now to pre-order the game from your preferred participating retailer or digital platform.

Players who pre-order from participating retailers while the B.E.T.A. period is live can still access the B.E.T.A. during that time.

For the full FAQ, click here.

Fallout 76 will be out this November 14 for the PS4, Xbox One, and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

SoulCalibur VI Beta Client Download Link Live, Fighters Moves List Revealed

Just last week, Bandai Namco announced that SoulCalibur VI was getting a beta, and as promised, it’s here! The SoulCalibur VI “Network Test” as Bandai Namco likes to call it, can be downloaded now.

Clocking in at just 2.7GB on PS4, and 3.18GB on Xbox One, we’ve listed the download links below.

Celebrate SOULCALIBUR’s 20th anniversary with SOULCALIBUR VI! For a limited time only (September 28th-30th, 2018), we will be holding an online network test. Anyone can play for free, so you can enjoy the game before its official release.

Network Test Schedule:
Start: September 28th, 8:00 AM (PDT)
End: September 30th, 8:00 PM (PDT).

Playable Mode:
Ranked Match in Network Mode.

Playable Characters:
Mitsurugi
Sophitia
Grøh
Nightmare
Xianghua
Kilik
Ivy
Zasalamel
Geralt
Siegfried
Taki
Yoshimitsu
Maxi
Talim
Tira
(Please note that in the full release of the game, Tira is included with the season pass or can be purchased as DLC.)

No. of Available Stages:
9

Please be aware that actual times may vary.

For those wondering, yes, you do need an active PS Plus and Xbox Live Gold membership in order to participate.

Of course, if yo’re planning to join the network test, then you’ll need to know how to play as each character too, right? Lucky you as we have the official SoulCalibur VI moves list for every character available in the beta!

That’s a lot of fighters to practice, no? Best get to it then since the beta won’t last long.

SoulCalibur VI will hit the PS4, Xbox One, and PC this October 19.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Fallout 76 Beta Release Date Announced, Arrives First on Xbox One (Update)

Update:

It seems Bethesda has confirmed that progress from the Fallout 76 beta is planned to be carried over to the final game. That and more questions have been answered which you can read about here.

Apologies for any confusion!

Original Story:

Hyped to play Bethesda’s Fallout 76? You won’t have to wait until release date to try it as Bethesda has announced the Fallout 76 beta release date! Pre-order customers will gain entry to the beta, and there’s no word yet whether Bethesda will make it available to everyone at a later date.

Called the B.E.T.A. (Break-It Early Test Application) by Bethesda, the Fallout 76 beta will be available first on Xbox One on Tuesday, October 23! PlayStation 4 and PC players will need to wait a week after to get their hands on it (Tuesday, October 30).

According to Bethesda, the Fallout 76 beta won’t be online 24/7 for the entire duration of the testing phase. Rather, it’ll be up for 4-8 hours since the studio’s primary goal is to stress test the servers, which means Bethesda wants people to jump online all at the same time to see how the game will respond.

Additionally, Bethesda has confirmed that nothing will carryover from the beta to the final game in terms of progression. As the studio puts it, “you’ll start the same as everyone else.” For those curious, there’s no NDA on the beta, either, so feel free to stream, record, post gameplay on social media.

Fallout 76 will be available this November 14 on the PS4, Xbox One, and PC.

Source: Bethesda

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield V Weapons and Vehicles to Be Discussed by DICE Next Week

In case you haven’t been paying attention, DICE announced an info roadmap for Battlefield V! For this week, the studio dived deep into the game’s classes and Combat Roles, which gives us a better understanding on how the infantry action will play out.

If you’re a bit bummed out that weapons and vehicles weren’t discussed, don’t fret! DICE will be diving deep into both next week! This was announced by DICE Global Community Manager Dan Mitre,

Battlefield V’s Weapons & Vehicles Week Focus Discussion from r/BattlefieldV

Most likely, DICE will showcase each class’ weapon or at least the starting weapons. For the vehicles, fans should expect to see the game’s tanks, planes, and other vehicles detailed. Also, don’t be surprised to see another Ask Me Almost Anything Reddit Q&A by the studio again.

Related Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Features

Single or Multiplayer: Which Is the Best Way to Play?

Since the 70s, we’ve been gaming. From Pong to the first Atari console to the latest innovations in tech and cinematic worthy releases from the biggest developers, if you love to game you’ll know it’s come a long way.

Whether you’re now more of a multiplayer or prefer to tackle the latest release solo, games started out in a single player format – with platform based titles and 8-bit graphics – until the world wide web came along and shook things up.

How you choose to play says a lot about you – and also depends entirely on the type of game you prefer. When multiplayer became an option for many, it took the industry by storm. These days, it’s still a huge market with eSport tournaments rising in popularity and players taking home huge winnings. However, it’s definitely not for everyone.

While some articles out there claim single player games are a dying breed, this definitely isn’t true. What you choose all depends on the kind of gamer you are – and most people dabble in both game types. Incredible graphics and voice acting are boosting single player games popularity, while online multiplayer are reserved for those moments when you want to take a break from the cinematic experience.

Those who love to play RPGs may dabble in a fast-paced multiplayer occasionally but are likely to prefer a quality, story based title, beating the game on their own and revelling in the satisfaction that comes with it.

On the other hand, gamers who love nothing more than plugging in their mic and teaming up with other players may find cut scenes tiresome and prefer the instant win of an online multiplayer.

Wondering which category you fall into or even which one is better overall? Here, we’ve looked into the cases for both.

The benefits of single player gaming

The thrill of beating a big boss, becoming emotionally attached to the characters and the satisfaction of completing a game are just some of the elements that draw many people to single player titles.

These games are a truly immersive experience and can be played at your own leisure when you fancy taking some time out and escaping to another world. They are now being respected as art forms, as we come to appreciate the artists and designers behind what’s on the screen more so than ever. The attention to detail and time taken to create these games is comparable to a feature length film.

But it’s worth noting that single player games aren’t just the visual masterpieces, such as Uncharted or Horizon Zero Dawn. In fact, everything from mobile apps to gambling sites fall under this category. Here’s why single player is preferred by many:

  • You can play how you want  

Single players are great for those who like to take their time and own the gameplay. You can detour, explore and focus on elements of the game you truly enjoy – such as crafting or side missions, alongside the main storyline. There’s no time limit or other people to worry about. The joy of completing a game single-handedly is unmatched too, as you feel accomplished at working out how to complete levels and beat bosses without help.

  • They’re an immersive, cinematic experience

Single player games, such as RPGs or even a FPS can feel like an enveloping visual experience once the cut screens start. Think about the breath-taking landscapes witnessed in Guerrilla’s Horizon Zero Dawn or the eerie feeling of walking through Rapture in the Bioshock games, every single player title has an immersive world to get lost in. High quality audio and incredible graphics make single player games a truly captivating experience. Professional actors offer their voice to tell the story, so you become attached to the characters you’re playing as, making single player games best for those who want to feel involved with the game’s story.

  • They’re accessible to most people

Many single player games don’t require an internet connection to play, making them accessible to everyone. You can enjoy gaming totally offline, ideal if you play on your mobile and don’t have the data to compete against others in multiplayer modes. There’s also no lag waiting for other players or relying on your broadband for a smooth game.  

  • You can feel challenged

Single player games allow you to up the difficulty, so you still get a fair game playing against the computer but can also control how tough things get. Sometimes, multiplayer games can be frustrating if high ranking players are on the other team dominating matches but with single player you’re in control.

  • There’s less chance of cheating

When you go up against other players, there’s always the chance someone is bending the rules to win the game – for example, when a gamer unlocks the big guns somehow with a hack. However, single player games are just as prone to cheaters – especially in computer-powered games such as slot machines. 

  • It’s always a pleasant experience  

There are no subscription fees to pay, no shouting to be heard over a microphone and no potential abuse from other players. You can play how you like, when you like and not worry about how good or bad you are. Playing offline is a money saver, all you need to pay for is the cost of the game itself.

Why multi-player gaming could be for you

Local multiplayer was where it all began. With friends hooking up their PCs to battle against one another – although LAN parties are something many of us still enjoy nowadays. Now we can simply switch on a console, load up a game and instantly battle it out against other gamers around the world.

Many multiplayer games do still have an underlying story, such as Destiny 2 or even World of Warcraft with its lore, you simply complete these and discover what’s happening alongside other players. However, Battle Royale style gameplay is perhaps the most popular choice for many looking to spend a few hours with a controller or mouse and keyboard to hand.

With this in mind, here are just a few of the reasons why multiplayer may be the preferable option for some players.

  • They’re social

Multiplayer games are definitely a social affair – if you can ignore the 13-year-old gamers screaming down the mic occasionally. If you get in with a good team, you can spend hours making new friends and dominating a game. It’s also great for those all important communication skills if you’re a team player as you work together with other players to dominate the game.

  • You can improve your game against well-matched players

Playing online means you can get better at a game without having to battle it out against the computer. Instead you’ll be pitted against other players who are either on the same level or just a little better to help you improve your game in real time. No cheating playing on easy mode – the enemy is a real person who can adapt to how you play.

  • There’s money to be made if can go pro

Games such as Starcraft II, DOTA 2 and League of Legends are great multiplayer titles but there’s also money to be made playing against other gamers – if you can reach a professional level. eSports is a huge market now and gamers who take part in tournaments can take home millions in cash prizes – Dota 2 is definitely where the money is at, with the highest amount won a whopping $4,097,204 by German player KuroKy.

  • The games are quick, great if you’re stuck for time

If you fancy a brief game there’s no need to worry about saving it or checkpoints as online gaming allows you to dip in and out whenever you feel like it. Most online matches last for up to 20 minutes, so there’s very few time constraints.

There are plenty of great aspects to consider and most new titles now feature an element of both to switch between when you fancy a change. But which one are you, mainly? Single or multiplayer?  

MP1st

MP1st Staff

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