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Destiny 2 Developer Update Details Upcoming Nightfall and Raid Changes

In the latest Destiny 2 developer update, Bungie has gone in-depth about upcoming changes to the game’s most challenging modes. As teased in the post-launch support roadmap, the Nightfall and Raid will both be getting tweaked, and we’ve now been given more information about what exactly is changing.

Here’s how Bungie is planning to enhance the Nightfall and Raid:

Destiny 2 Nightfall Changes

As we are working on new sandbox improvements, we recognized the need for a venue in which those improvements matter more. The weekly Nightfall, especially on the Prestige difficulty, was intended to be such a venue, but the controversial time limit mechanic is a simple pass-fail mechanism. It only acknowledges success as being a clear, with no degrees of success past that, so no competition exists in that space. It turns a lot of people off of Nightfall too, since it is both difficult and indexes performance solely on speed.

Nightfall Scoring

We are repositioning strike scoring in Destiny 2 to enable you to achieve something prestigious in the weekly Nightfall and as a way to amplify difficulty. The new scoring rules are intended to be better at a few specific things:

Reward you for engaging and defeating enemies instead of running past them.

Avoid over-emphasizing specific mechanics like precision kills that highlight certain areas of the sandbox (and/or punish other areas), so that players are the ones who determine the most effective Meta.

Reward you for taking on greater challenges up to the limits of your own capabilities.

Reward you for doing the above quickly and over the course of a short run versus long slogs over several hours.

The updated mechanics look like this:

Scoring is team-based and the sum of individual performances. A team should be able to focus on what works best, not feeling put out by who stole whose kill.

Scoring is primarily driven by kills and secondarily by orb generation. We want you to find what works best for clearing strikes instead of telling you which weapons to use, but we want coordinated use of Supers and other team support mechanics to contribute to high scores. We’re interested in restoring special point awards based on medals, but we want your input to understand the basic meta first.

Score bleeds over time. We are watching this closely — score decay can feel bad, but all else being equal, a team that clears faster than another team should score higher. Score decay achieves this in the most transparent fashion.

Scoring cuts off after time thresholds. At 15 minutes, new points earned are reduced by 50%. At 18 minutes, you stop earning new points and it’s a race to finish the run and post your score. We want time to matter (see above), but we also want to avoid some of the problems we saw with Prison of Elders, where a “high score” might involve punishing respawning combatants (and yourself) for a few hours until the novelty wore off. A good Nightfall clear shouldn’t feel like a slog.

Rewards

Players will be able to see their (and your) scores on new Nightfall Emblems available as drops in each Nightfall strike. These emblems (and others like them) are now the source of auras, which are automatically enabled if your personal score is above a global threshold. At first the thresholds will be set based on what we think might be tough for players to reach, but we look forward to you showing us how much we underestimated you. Then we can raise the bar based on community scores.

Challenge

On top of the above mechanics are Challenge Cards, items that offer ways to boost the challenge in exchange for score multipliers. In 1.1.3 there will be a challenge card that drops from completing a Nightfall run. It has some customization options to help tune the challenge level to what you and your fireteam are capable of.

Along with the aura, a personal score over the threshold will also unlock a fireteam-wide buff that boosts Vanguard Token drops in that strike by 25%. When your fireteam sees the Nightfall Aura on your head, they know who’s hooking them up.

Lastly, some rarer variants of these Nightfall Emblems will be available as drops at higher score thresholds. Obtaining these rewards is meant to be challenging, so we don’t expect everyone to reach these scores or collect these items.

Version 0.9

Update 1.1.3 will have a first pass on this feature. Before we can call it a competitive activity, we need your help pushing the limits and finding where it breaks. Future updates will react to your input, as well as add more rewards and recognition to posting competitive scores. We also hope to extend the Challenge Cards to support more difficulty customization and deepen the scoring options. All of the feedback you give us in this release will go into making our upcoming releases better. Thank you in advance!

The current Nightfall climate encourages play that pushes players through the encounters as fast as possible, focusing on extending bonus timers, and skipping encounters unless they are required, which was more stressful than fun. With Nightfall strike scoring, we were looking to give players a little more control, allowing them to modify their experiences to provide them the challenge they want and incentivize more methodical progression through the activities. People like big numbers, and the best way to get big numbers is to kill everything. We’ve been listening to the community’s feedback, and this is our first step in making a few improvements. We’re hoping you’ll put some time in and let us know how you feel.

The modifiers will apply a multiplier to your score in the Prestige Nightfall. It isn’t all more, more, more though; there are plenty of ways to lose points. There is an ever-present score bleed to apply pressure to keep you moving, and a timer that will reduce your multiplier if you take too long. Here are the current modifiers we’re going to ship in this first iteration:

Void/Solar/Arc Singe – currently provides a +25% increase to player and enemy damage of the corresponding element.

Extinguish – fireteam wipes return the team to orbit

Power modifier – voluntarily decrease your power to gain a score bonus.

These are just our initial modifier offerings. This release is focusing more on how the system as a whole feels, so we can get feedback on the core experience to fine-tune it before we dive in head first to creating additional modifiers.

Destiny 2 Update Notes

Destiny 2 Raid Changes

Hey, Guardians. For Destiny 2, we wanted to release raid content on a more regular cadence than we did during the first years of Destiny. In our original estimation of this work, we knew we would have to focus on normal modes, forgoing Lair challenge modes, and having their Prestige Modes rely on enemies that are more lethal and harder to kill.

As we got closer to releasing Prestige Eater of Worlds, we knew we wanted to do something more. Over the past few months, we have been prototyping a new way of adding difficulty and replayability to raid activities. Today, I’m happy to announce that we have decided to push this feature forward and release it for all the Leviathan Raid Content with the release of Expansion 2.

Going forward, all raids will all have a normal mode active at all times, and each week one raid or Raid Lair will have a curated loadout mode.

This new version of Prestige requires players to complete raids filled with deadly enemies using a curated loadout of weapons and a special modifier that enhances the way you play. The Raid Team never likes to let you know exactly what to expect, but let’s look at some hypothetical examples. These are not the plan of record, but they give you a basic idea of what you might find.

Week 1

Raid Activity: Eater of Worlds

Modifier: Marksman. Precision damage is increased. Landing a precision shot grants one ammo directly to the magazine.

Required Loadout:

Kinetic: Hand Cannon

Energy: Scout Rifle

Power: Linear Fusion

Week 2

Raid Activity: Expansion 2 Raid Lair

Modifier: Gladiator. Your melee damage is increased and melee kills grant bonus Super.

Required Loadout:

Kinetic: Sidearm

Energy: Submachine gun

Power: Shotgun

Week 3

Raid Activity: Eater of Worlds

Modifier: Conduit. Each kill you get before reloading or swapping weapons gives you increasingly more ability energy.

Required Loadout:

Kinetic: Auto Rifle

Energy: Riskrunner

Power: Grenade Launcher

We should also note that, while Eater of Worlds is not getting any specific encounter changes, all the previous Prestige changes in Leviathan will be active when players engage in its new loadout difficulty.

The goal of the new Prestige mode is simple: provide new ways to engage with raid content each week, new ways to engage with different weapons in your vault, and new rewards to chase.

Are you looking forward to the upcoming Destiny 2 Raid and Nightfall changes? Let us know.

In other Destiny 2 news, several top Destiny YouTubers have lessened their support of the game, Bungie is hiring a new community manager, and the developer explains the faction rewards throttle and incoming adjustments. It also appears that the Destiny 2 Gods of Mars expansion has leaked (again)!

Source: Bungie.net

James Fleming

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Call of Duty 2018 Hype Train Starting, Treyarch “Can’t Wait to Share More”

While Call of Duty: WWII was just released a mere three months ago, a lot of players (including yours truly) is already looking forward to the next Call of Duty game. Add in the fact that it’s being developed by Treyarch, and well, you can understand why some people are hyped for this year’s new Call of Duty 2018 title.

Fortunately, it seems the leaks are starting early this year. One reputable source already said that this year’s COD will be none other than Black Ops 4, will be boots on the ground, set in modern times, and even scheduled to hit the Nintendo Switch. While Treyarch nor Activision has confirmed or denied the rumors (understandably so), the hype train seems to be revving up.

Over on Twitter, the official Treyarch account has now started to acknowledge the new year, and tweeted that the studio “can’t wait to share more.”

Treyarch chieftain David Vonderhaar has also acknowledged the tweet, and has taken a break from tweeting about personal stuff to say that the statement above “has never been more true” for him.

Finally, Activision CEO Eric Hirshberg also mentioned (via CharlieIntel) that he thinks Activision has the “best three-year slate in Call of Duty history” during Activision’s earnings call for Q4. And yes, he also confirmed that Treyarch is making this year’s COD, which is a surprise to no one.

So, that of course, sets the stage for the game we have planned later this year, which is being developed by our team at Treyarch. Now, as you know, they have developed some of our most successful games ever, and they have proven time and time again that they know how to keep our players engaged for the long haul.

So, overall, I’d say our strategy for Call of Duty is working. WWII is a blockbuster. We’ve got a thriving Black Ops community whose excited for the upcoming Treyarch developed game. I honestly, really wish I could say more about what we have in the pipeline because I’m so excited about it, but its suffice to say I think we have the best 3 year slate in Call of Duty’s history, which is really saying something given this franchise’s history. And I think we’ve got multiple different game universes that we know our players love on tap, so obviously, more to come on that.

We’re bound to hear more very soon given Activision usually talks about each year’s Call of Duty game before the official multiplayer reveal at E3. Given the publisher’s close ties to Sony, expect the big event to happen during Sony’s big E3 press conference.

Are you hyped for Call of Duty 2018? Do you want it to be Black Ops 4? Share your thoughts what you want to see from MP1st regarding coverage of this year’s COD!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Crossbow Damage: How Much Damage Does the Crossbow Do in Fortnite?

The recent Fortnite 2.4.2 update implemented a number of big changes to the game, one of which is the addition of the new Fortnite crossbow. Many players have been finding the crossbow in chests, impressed by its ability to fire (almost) silent arrows. However, while silent weapons are cool, does the suppression come at a damage cost? Here’s the answer to “How much damage does the crossbow do in Fortnite?”

Fortnite Crossbow Damage: How Much Damage Does the Crossbow Do in Fortnite?

Here are the Fortnite Crossbow stats, for both the Rare and Epic variants:

  • Damage: Rare 75.0 – Epic 79.0
  • Critical Hit Chance: Rare 0 – Epic 0
  • Critical Hit Damage: Rare 0 – Epic 0
  • Fire Rate: Rare 0.6 – Epic 0.6
  • Magazine Size: Rare 5 – Epic 5
  • Range: Rare 75.0 – Epic 79.0
  • Durability: Rare 1 – Epic 1
  • Reload Time: Rare 2.6 – Epic 2.5
  • Ammo Cost: Rare 1 – Epic 1
  • Impact: Rare 100 – Epic 105

In other Fortnite news, Epic Games is slowing down the development of Paragon to focus on Fortnite, here’s the latest community stats showcase, and get a look at the future updates coming to the game.

Source: Reddit

James Fleming

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CSGO Update Log: CSGO Nuke and Canals Update Brings Huge Changes

A new CSGO update log blog post has provided patch notes for the new Nuke and Canals update, which looks to really shake up the gameplay experienced on both maps. The download size is ~165 MB.

Read on for the full CSGO update log patch notes:

GAMEPLAY

  • Enabled shotgun spread patterns on official matchmaking servers as described in http://blog.counter-strike.net/index.php/holiday-spread/

MISC

  • Co-op Strike, Wingman, and Flying Scoutsman tags have been added to the workshop, so map authors can now tag their maps as playable in those modes.
  • Co-op Strike, Wingman, and Flying Scoutsman tagged maps can now be launched into those modes from the Workshop tabs in game.
  • Added a map place-able entity (vgui_world_text_panel) that allows mappers to put floating, localizable text in their map without needing custom res files.
  • Added vscript function named ScriptPrintMessageCenterAllWithParams which requires 3 params that get inserted into the localization token at the %s1’s.
  • CGamePlayerEquip now handles picking up healthshots and now respects max carry for grenades.
  • Disabled sv_allowupload by default. If enabled, the filter restricting potentially malicious file types has been expanded.
  • No longer exposing the server IP to clients in a circumstance where it wasn’t necessary. This should help prevent some DoS attacks.

MAPS

Nuke:

  • Removed outer catwalk completely
  • Removed helper catwalk onto silo
  • New type of skylight windows in A site
  • Added some cover in corner at back of B site
  • Removed railings when entering B site from ramp
  • Removed window in hut
  • Moved entrance to hut slightly further in
  • Moved up spawns for both teams
  • Flipped static doors at T entrance to ramp
  • Blocked off “old secret” area outside of garage
  • Added solid white walls near CT spawn
  • Rotated container outside of garage, and removed some smaller crates
  • Removed access to crane inside of A site, made more of rafters accessible
  • Reverted box-path onto hut inside A site to the old configuration
  • Removed ladder up to rafters from inside A site
  • Added collision for physics objects (except grenades) near water in B site
  • For tournament organizers, the old version of Nuke is available on the Workshop.

Canals:

  • Closed off windows overlooking courtyard and A
  • Cleaned up sightline from corner balcony toward A and Arch
  • Made CT route to B more direct
  • Joined two rooms on CT side of B into one space
  • Simplified cover on back side of B
  • Removed Ivy “laddice”, now a skill jump / boost spot
  • Grenade-clipped CT bridge railings for more predictable smokes
  • Moved courtyard statues forward for cleaner sightline
  • Added ashtray for smokers
  • Re-released and updated the Phoenix Compound co-op map on the workshop.
  • Updated Cache and Shipped to the latest versions. Details can be found on the workshop pages.

 

CO-OP STRIKE

  • When players complete a custom co-op mission, it now restarts the map at the end of intermission instead of sitting at a black screen.
  • Fixed barrel exploding particle effect relying on a specific map’s effects and now has it’s own unique effects.
  • Slightly increased barrel explode radius.
  • Added mp_heavybot_damage_reduction_scale convar which allows maps/missions to adjust how much damage heavy bots can take.
  • Various fixes to the Heavy Assault Suit in Co-op Strike mode to allow it to work like it used to in that mode.
  • Exposed some convars to allow Co-op Strike (and other modes) to adjust the Heavy Assault Suit (mp_weapons_allow_heavyassaultsuit, mp_heavyassaultsuit_speed, mp_heavyassaultsuit_deploy_timescale, mp_heavyassaultsuit_aimpunch).

Go test out Nuke, and let us know what you think!

Source: Counter-Strike.net via Reddit

James Fleming

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Overwatch 2.3.2 Update Patch Notes Detail New Event, Hero Balance Tweaks & More

Blizzard has released the Overwatch 2.3.2 update patch notes, providing players will a detailed report on what’s changed. Sprinkled in amidst the huge number of bug fixes, is the New Lunar Event, as well as some tweaks to Reaper and Doomfist. Blizzard has also made some changes to the user interface.

Find the full list of Overwatch 2.3.2 update patch notes below:

PATCH HIGHLIGHTS

New Seasonal Event: Lunar New Year 2018

Get ready to ring in the Year of the Dog!

This year, we’re celebrating Lunar New Year with over 50 new seasonal items including legendary skins like Red Phoenix (Zhu Que) Mercy, Black Tortoise (Xuan Wu) Zarya, White Tiger (Bai Hu) Genji, and Black Lily Widowmaker. Experience our updates to our Capture the Flag mode—including a competitive Capture the Flag mode and Sudden Death—on a brand-new map, Ayutthaya.

To learn more about the new Capture the Flag changes, click here.

Hero Skin Selection

Fashion-forward heroes, rejoice! Players can now change hero skins with the “Select Skin” dropdown menu in the Hero Select screen at the start of a match. Show off your favorite unlocked skins when playing solo or coordinate with your friends to be the best dressed on the battlegrounds of tomorrow.

HERO UPDATES

Doomfist

Hand Cannon

Damage reduced from 11 to 6

Number of bullets fired increased from 6 to 11

Spread pattern made more consistent

Developer Comments: We have made a lot of progress with Doomfist’s movement in recent patches but we wanted to revisit his Hand Cannon. While the damage per bullet has been lowered, the number of bullets he fires per Hand Cannon shot has been increased which makes his overall damage output unchanged. Overall, these changes will help his Hand Cannon feel much more consistent.

Reaper

Death Blossom

Now fires at players behind barriers

Developer Comments: Previously, Reaper’s Death Blossom would target barriers but not the players hiding behind them. This change will make it more effective against shields and consistent with how other auto-target abilities work (e.g. McCree’s Deadeye, Symmetra’s Sentry Turret).

USER INTERFACE UPDATES

General

Matchmaking UI now displays the game mode players have queued for while waiting for players

Competitive Play leaver messages now display as a chat notification

The Hero Select screen now displays the game mode and map type

Heroes

Zenyatta’s Orb of Discord and Orb of Harmony will now display its target’s hero name

BUG FIXES

General

Fixed a bug that caused the mouse cursor to lose focus when using third party overlays (e.g. Discord)

Fixed an issue that sometimes prevented the Overwatch League scheduled matches of the day from loading

AI

Fixed a bug that prevented bots from voting on cards at the end of the match on Hybrid and Control maps

Competitive Play

Fixed a bug that prevented capture progress UI on Assault and Hybrid maps from displaying the correct team colors

Fixed a bug that allowed players to use the Hero Select screen during the loading screen at the start of a match

Deathmatch

Fixed a bug that prevented Widowmaker’s Infra-sight from functioning if it was used at the same time as another Widowmaker’s Infra-sight

Fixed a bug that caused Torbjörn to collide with his turret

Fixed a bug that caused Symmetra’s Sentry Turrets to continue targeting Junkrat’s Steel Trap after it was destroyed

Fixed a bug that prevented players from being able to stand on top of enemy players

Fixed a bug that allowed backfilling players to enter at 9th place during the match

Fixed a bug that caused targets hacked by Sombra to appear purple instead of red

Fixed a bug that caused the displayed hero on the lobby screen to appear in low detail when entering and exiting the Overwatch League screen

Game Browser and Custom Games

Fixed a bug that allowed players to summon infinite bots in custom games

Fixed a bug that caused D.Va to lose her Self-Destruct ultimate if she died out of her mech when the “Spawn with Ultimate Ready” option was enabled

Fixed a bug that caused the Victory voice line to play when a match ended in a draw while spectating

Heroes

Fixed a bug that caused airborne heroes to lose speed when changing direction

Fixed a bug that prevented golden weapon visual effects from displaying when an Overwatch League skin was equipped

Fixed a bug that caused heroes’ scoped shots to be calculated as misses in the accuracy statistic

Fixed a bug that prevented Ana’s Candy emote from displaying when viewing Kill Cam footage

Fixed a bug that caused Doomfist’s Rocket Punch to impact with D.Va’s mech before it materialized during her Call Mech ability

Fixed a bug that prevented kills caused by Doomfist’s Rocket Punch from receiving environmental kill credit

Fixed a bug that allowed D.Va’s mech to take damage before it materialized when using Call Mech

Fixed a bug that prevented Genji from sheathing his katana after using his Whirlwind emote

Fixed a bug that prevented Genji from using his Cyber-agility occasionally

Fixed a bug that caused Hanzo’s Dragonstrike to be calculated in the accuracy statistic

Fixed a bug that prevented Hanzo’s Wall Climb from activating occasionally

Fixed a bug that prevented Junkrat’s Concussive Mine from dealing damage if it was deflected by Genji

Fixed a bug that caused Mercy’s Caduceus Staff to disappear when using the Parasol emote

Fixed a bug that caused Mercy to fly in an unintended direction if she was stunned during Guardian Angel

Fixed a bug that prevented Mercy from destroying breakables she collides with in her flight path when using Guardian Angel

Fixed a bug that caused Mercy’s Valkyrie flight controls to not be precise when using Resurrect

Fixed a bug that caused Moira’s Biotic Grasp’s hits against barriers to be calculated as misses in her accuracy statistic

Fixed a bug that extended the cooldown of Orisa’s Halt! by one second if it successfully pulled an enemy

Fixed a bug that allowed Sombra to block Reaper’s Death Blossom if she used her Marioneta emote

Fixed a bug that caused Reinhardt to have a blank expression during his Toast victory pose

Fixed a bug that allowed projectiles to sometimes penetrate Reinhardt’s Barrier Field

Fixed a bug that prevented Reinhardt’s Charge bonus damage from being dealt if the target was sandwiched between a charging friendly Reinhardt and a charging enemy Reinhardt

Fixed a bug that caused Reinhardt to knock back a target instead of pinning them if he collided with an enemy at the start of his Charge

Fixed a bug that prevented Roadhog’s canister from appearing when viewing Overwatch League skins

Fixed a bug that caused Roadhog’s Chain Hook to clip the first-person camera when pulling in a target

Fixed a bug that prevented Sombra’s EMP from canceling an enemy Sombra’s Hack if it was in progress

Fixed a bug that prevented Symmetra’s Shield Generator from displaying in the Overwatch League skin preview screen

Fixed a bug that prevented Torbjörn’s lava ball from appearing in his Batter Up emote if his hammer was equipped

Fixed a bug that caused Widowmaker’s hair to not hang properly in the Hanging Around Highlight Intro when an Overwatch League skin was equipped

Fixed a bug that caused Widowmaker’s Venom Mine to use Overwatch League team colors when an Overwatch League skin was equipped

Fixed a bug that prevented Widowmaker’s Grappling Hook animation from playing when using the ability

Fixed a bug that caused Winston to lose some upward momentum when using Jump Pack off small inclines

Fixed a bug that caused Overwatch League team decals to disappear from Winston’s suit when he used Primal Rage

Fixed a bug that caused Zenyatta’s Discord Orb to fly in an odd direction if its target died before arriving

Hero Gallery

Fixed a bug that prevented players from purchasing non-hero sprays

Maps

Fixed a bug that caused some heroes to get stuck behind the lamp post directly outside the first Defender spawn room in Blizzard World

Fixed an issue that allowed players to reach unintended locations in Blizzard World

Fixed a bug that prevented D.Va’s Micro Missiles from passing through piñatas on Dorado

Fixed a bug that allowed Junkrat’s RIP-tire to travel under the trailer at the final point on Hollywood

Fixed a bug that prevented Moira’s Biotic Orbs from bouncing off the wooden pillars on Hollywood

Fixed a bug that caused the UI to show a fraction of a meter to go when reaching checkpoints on Escort and Assault/Escort maps

UI

Fixed a bug that prevented the hero portrait from displaying when watching Highlights when an Overwatch League skin was equipped

Fixed a bug that prevented player portraits from displaying during the Play of the Game, Kill Cam, Spectating, and Highlights

The above patch notes are for the PC version. Find PS4 patch notes here, and Xbox One patch notes here.

In other Overwatch news, YouPorn is saying the game is hurting its traffic, new loot has been added to standard loot boxes, and the new hero is apparently going to be “meta changing.”

Source: PlayOverwatch.com

James Fleming

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Monster Hunter World Update 1.05 Released, Includes a Lot of Fixes

In case you were having issues with Monster Hunter World’s matchmaking among other things, Capcom has released Monster Hunter World update 1.05 (1.0.0.10 on Xbox One), and it fixes bowguns, and more.

Clocking in at a super small 81MB on the PlayStation 4, the Monster Hunter World update is now live! Check out the patch notes below to see what changes were made.

Squads (PlayStation 4)

  • Fixed an issue where the error message “Failed to retrieve squad information. Please wait and try again.” would appear and squad features would not be usable. However, as a result of this fix, players who were affected by this bug will have all of their squad data reset. Additionally, players in squads whose squad leaders have their data reset will also see any affiliated data disappear the next time they log in. We apologize sincerely for the inconvenience, and ask that you reform squads or reinvite players whose data are lost.
  • Fixed an issue where, rarely, uninvited non-squad members could join a Squad Online Session, or squad members could not join one of their own. Squad Online Sessions can still be joined by players outside of the squad via friend invite or Online Session ID search.

5 Million Celebration Item Pack

  • Fixed an issue where some players could not claim the item pack “5 Million Celebration Item Pack”. The availability for this item pack has been extended to February 22, 23:59 (UTC).

Decorations

  • Fixed an issue where, under certain conditions, decorations would be lost.
  • Fixed an issue that occurred when selecting items with the “Sell Items” option (from the item box inside base camp tents) by hiding the decorations tab.

General Light Bowgun and Heavy Bowgun ammo changes

  • Increased the power of Normal Ammo (1, 2, 3), Pierce Ammo (1, 2, 3), and all elemental ammo (except Dragon Ammo).
  • Decreased the power of Slicing Ammo, and reduced the effect it has when hitting other players.
  • Reduced the maximum number of Slashberries you can hold in your item pouch from 60 to 30. Players can still use any remaining extra Slashberries if they currently have more than 30 in their item pouch.

Elderseal

  • Readjusted the Elderseal calculation for dragon pods.

Endemic Life

  • Fixed an issue where information on endemic life would disappear from the Wildlife Map when moving about the field.

Quests

  • Fixed an issue where the assignment “Flying Sparks: Tobi-Kadachi” would not appear on the quest board after departing on a different quest in the middle of speaking with the Chief Botanist just before the quest is first assigned.
  • Fixed a rare bug that would cause players to lose control of their characters when completing a quest with certain start menu sub-menus open.

Xbox One matchmaking

Our development team is also working tirelessly on pinpointing the issues with matchmaking on Xbox One. We apologize for the delay and appreciate your continued patience and support as we track down and solve these issues.

In the meantime, if you’re unable to use the “Matchmake” option to connect to other hunters, you may still be able to create online lobbies, join others’ lobbies via “Filter Search”, “Invite a Friend”, connect via Xbox One LFG, or join hunts by using the “Respond to SOS” feature.

And in case you haven’t tried this yet, it’s been reported that some hunters have had success using the “Matchmake” feature after setting their NAT connection settings to “Open” on their Xbox One.

In other Monster Hunter World news, don’t forget to check out how mantles work in the game, and how to get ’em. We also posted a weakness chart for monsters, that should make your slaying a tad easier.

Source: Capcom

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Red Dead Redemption 2 Release Date: Take-Two CEO “Confident” in It

Red Dead Redemption 2 release date? Strauss Zelnick is confident it’ll be out by then.

Just last week, Rockstar dropped a bombshell in announcing the Red Dead Redemption 2 release date. While the game has been pushed back repeatedly, it seems this time, the Red Dead Redemption 2 release date is the real deal.

In today’s earnings call by Take-Two, which is Rockstar Games’ parent company, CEO Strauss Zelnick talked a bit about the delays, and how he’s “confident” that the October 26 release date is finally, truly, the set date.

The entire focus of this organisation is on delivering the highest quality entertainment experiences of any kind,” Zelnick stated during the call. “More often than not, we feel proud that we’re able to do that. All of our labels are focused on releasing a title when they reach that apex of effort and perfection. And in this instance, Rockstar Games felt more polish was required, and naturally we are in favour of that decision [delaying the game]. The date of October 26 is set, and I am confident that will be the release date. We are incredibly excited about it.

Red Dead Redemption 2 was originally announced back in October 2016, with the targeted release window set for the second half of 2017. It got a delay pushing it into the first half of 2018, and got another one before the publisher nestled on October 26.

Given how October 26 falls smack dab right in the middle of the holiday buying season, I don’t doubt that Take-Two will push hard for the date. Mind, October or not, RDR2 will sell like hotcakes.

In other RDR2 news, make sure to check out this massive leak that talks about multiplayer and more.

Source: Game Informer

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Google Game Streaming Service in the Works

Multi-billion dollar company Google has its hands in a lot of things, but can game services be one of the company’s newest endeavors?

In a report by The Information, it states that Google is looking into the game streaming service platform, and has been doing so for the past two years. Codenamed “Yeti,” the recent report mentions that it is close to “possible hardware” and be streamed using Google’s own Chromecasts.

Google’s reported attempt at a Google games streaming service will not differ from existing cloud-based services like PlayStation Now. This rumor is bolstered more by the fact that former Sony PlayStation executive Phil Harrison has been snatched up by Google, and all signs are pointing to this gaming initiative for the recent hiring.

Take all of these with a grain of salt for now though. However, given Google’s size and very wide reach, any murmur of the tech giant entering the video game space is news indeed, and one I assume Sony, Microsoft, and Nintendo are keeping close eyes on.

Do you want Google to enter the video game sector? Is this the first step in the company’s plan to release a Google branded gaming console? Share your thoughts in the comments.

Source: The Information via Game Informer

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Smite Patch Notes for Latest Update Listed, New Anime-Inspired Horde Mode Revealed

Hi-Rez recently announced during their bi-weekly patch note show that Smite will be adding a new adventure mode to the game that will add a horde-esque mode to the MOBA. The new adventure titled “Legend of the Foxes” tasks the players with defending Da-Ji’s foxes from hordes of monsters that spawn throughout the game mode.

However, to throw a monkey wrench at the players to up the difficulty, Hi-Rez Studios revealed that occasionally, bosses will spawn throughout game mode. Though, it should be noted that these bosses aren’t going to be alone as they will also spawn in with two randomly selected Smite gods as bodyguards.

Being that this is also a new adventure, it wouldn’t be complete without some new cosmetic items that players can purchase. You can check out the cosmetic items that you can buy by spending 900 gems for purchasing the “Senpai Bundle:”

  • Senpai Da Ji Skin
  • Fox Avatar
  • Loading Screen Skin
  • Music Theme
  • 2x Fox Points
  • Gold Key

Alongside a new adventure bundle being available, the 5.2 patch also marks the release of the third Hades Ragnorak bundle. You can check out the items it’ll include below:

For those who’ve purchased the previous two bundles will unlock the Ragnarok Hades skin.

On the subject of new cosmetic items that will be introduced for this patch. You can expect the following skins to also be available once this patch goes live next week on PC:

It should be noted that both the Amaterasu and Ganesha skin are only avaiable in the Gold Vault for Season 5.

Seeing that this is a new patch, here’s what you can expect in terms of both item and God balancing:

Items:

Atlanta’s Bow:

  • Decrease Cost from 2300 to 2200g
  • Increase Attack Speed from 25% to 30%

Asi:

  • Decreased Physical Penetration from 15 to 10

Devourer’s Gauntlet:

  • Increased Cost from 2100 to 2300

Deathbringer:

  • Decreased Physical Power from 50 to 40
  • Decreased Critical Strike Chance from 35% to 25%
  • Increased Passive Critical Strike Damage Buff from 25% to 30%

Midgardian Mail:

  • Increased Physical Protection from 30 to 40

Talisman Of Energy:

  • Decrease stacks from 10 to 5
  • Increase MS per stack from 1 to 2
  • Increase AS per stack from 1 to 2
  • Increase MP5 per stack from 5 to 10

Gods:

Ares:

  • Shackles – Increased Minion Damage from 50/70/90/110/130 to 70/90/110/130/150
  • Bolster Defenses – Decreased Mana from 60/65/70/75/80 to 40/45/50/55/60

Neith:

  • Increased Base Power from 35 to 38
  • Increased Base Power per level from 2.3 to 2.5

Thor:

  • Berserker Barrage – Decreased Cooldown from 13s to 11s

Vulcan:

  • Magma Bomb – Increased Magical Power Scaling from 70% to 80%

As previously mentioned, this patch is expected to go live next week on PC, with consoles receiving the patch the following week.

Source: SmiteGame

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Monster Hunter World Server Issues Plaguing the Game Once Again

If you’re trying to play Monster Hunter World, but find that you’re getting kicked from parties, or from answering SOS calls, then don’t fret! It’s not your internet, but rather, there are Monster Hunter World server issues happening once again!

Those keeping tabs on the game, the same issue was happening just last week, with Capcom issuing a patch to fix the troubled matchmaking aspect, though it didn’t take, which forced the company to roll out a new patch just a day after.

What’s weird is, there was a planned Monster Hunter World maintenance period for PSN that took place yesterday, but it was only scheduled for two hours. It was scheduled for 12 a.m. to 2 a.m. UTC (7 p.m. ET to 9 p.m. ET). Is there a chance this server issues are part of that maintenance? It might be the case. That said, the Xbox One version is still encountering matchmaking issues even after the patch, which Capcom has acknowledged.

The Monster Hunter World community on Reddit has also discussed the server issues, which means a lot of people are getting hit with it.

While the issues are being sorted out, check out this quick mantles guide to see how valuable the equipment is. Or if you haven’t checked the game out yet, go read our review to see why we’re so high up on the game.

Once we know more about the game’s server issues, we’ll update the post.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PlusDive February 2018 – A Review of This Month’s PS Plus Titles

Pixel Enemy content producer Tesseract Unfolded takes a deep dive into the PS Plus February 2018 titles. This includes gameplay of all games, as well as an explanation of what makes each title special.

Give the “play” button a click and have a watch!

https://www.youtube.com/watch?v=p7D3k0muRLc

Time to review the latest PS Plus freebies!

If you haven’t yet downloaded February’s selection of games, head here for a reminder of what’s on offer.

If you like Tesseract Unfolded, get subscribed to his YouTube channel! And be sure to let us know what you think of this month’s PlayStation Plus titles in the comments below. Good? Bad? Just meh? Let us know!

Be sure to subscribe to Pixel Enemy and give the video a “like” for more original video content!


Want to submit your own content to Pixel Enemy? Check out how right here.

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Destiny 2 Crimson Days Event Goes Anti-Eververse

The Destiny 2 Crimson Days event starts on February 13, and brings some Valentine’s Day festivities to the game. Bungie has provided details on all the activities, which will be available for one week.

The Crucible will feature a 2v2 Clash mode, with “a round-based twist.” A new map variant, called The Burnout, will also be available for player to explore.

The main reward, Crimson Engrams, can only be earned through gameplay. Players will not be able to purchase them from Tess!

Here’s what Bungie is packing into the Destiny 2 Crimson Days rewards, along with some developer tips on the best way to earn them:

The best way to earn rewards during Crimson Days is to compete in the Crimson Days Crucible playlist, and we’ve tuned the experience to focus on rewarding single-character play. Most rewards are found within a new Crimson Engram, with all contents on a “knock-out” list, preventing you from receiving duplicate items until you’ve earned all of the new gear.

No matter which activity you play in Destiny 2 during Crimson Days, every player will receive both an Illuminated Engram and a Crimson Engram when they level up. Crimson Engrams are only earnable through gameplay, and are not capped or limited during the event. To qualify, you need only to reach the level cap for your Guardian (that’s 25 if you’ve acquired Expansion 1; 20 if you haven’t).

There are also five new rewards found exclusively for players who complete the following:

  • Complete the milestone “Welcome to Crimson Days” by finishing five Crimson Days matches and visiting Lord Shaxx in the Tower to earn the Fire of the Crimson Days Emblem and the Tirastrella Ghost Shell.
  • Complete matches in the Crimson Days Crucible playlist for a chance to earn the Undeterred Exotic Sparrow.
  • Complete either the Leviathan Raid or the Raid Lair: Eater of Worlds to claim the Dieselpunk Exotic Ornament for Wardcliff Coil from the final chest.
  • Complete the Nightfall Strike during the Crimson Days event to earn the Flaunting Dance Emote.

Will you be grabbing a partner and taking part in the Destiny 2 Crimson Days event? Let us know.

In other Destiny 2 news, several top Destiny YouTubers have lessened their support of the game, Bungie is hiring a new community manager, and the developer explains the faction rewards throttle and incoming adjustments. It also appears that the Destiny 2 Gods of Mars expansion has leaked (again)!

Source: Bungie.net

James Fleming

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PUBG Player Count Dips for First Time Ever

I find myself regularly visiting the Steam Charts site, to keep an eye just how successful PUBG has become. With the battle royale game becoming a phenomenon unlike anything else we’ve seen in recent years, I’m pretty addicted to watching it blow up.

Looking at the average PUBG player count today, however, has resulted in a bit of a shock. For the first time ever, the average number of players has dropped by over 36,000.

pubg player count

Of course, this is likely nothing to worry about, as despite the 36,000 decrease, the average is still over 1.5 million! And, at time of writing, there’s over 2.7 million players online!

What’s the reason for the lower average PUBG player count? It’s not so clear. There’s the competition from Fortnite, the new anti-cheat measures, and other factors which could have made an impact.

Are you still playing PUBG? Let us know.

In other PUBG news, Reshade has been totally blocked despite the anti-cheat patch delay, over 1 million cheaters were banned in January 2018 alone, and a new PUBG Invitational has been announced.

Source: Steam Charts

James Fleming

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Battlefield 1 Battlepack Revision 77 Valentine’s Day Contents Revealed

The new Battlefield 1 Battlepack Revision 77 is now available. The “Valentine’s Day Revision” celebrates the romantic festivities, with a “Chrome Dazzle” heavy tank skin, a super rare M1911 pistol skin, and other customization options.

Thanks, as always, to Reddit user siedler084, for providing images of the current Battlefield 1 Battlepack Revision 77 list and exchange:

Battlefield 1 Battlepack Revision 77

Battlefield 1 Battlepack Revision 77

Spot anything you want? Let us know if you’ll be aiming for anything in particular, or you earn one of the super rare skins!

In other Battlefield 1 news, you can read up on the latest set of patch notes here, YouTuber LevelCap shared his thoughts on EA manipulating the media, and all Operations are now accessible to all players with no Premium Pass requirement.

Source: Reddit

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Fortnite 2.4.2 Update Is Now Live, Patch Notes Detail Valentine’s Day Celebrations

Downtime for the Fortnite 2.4.2 update has now ended, and all players will be able to boot up the game and matchmake without worry. Gameplay will now be considerably shaken up, what with all of the new features included in the Fortnite 2.4.2 update.

The @FortniteGame Twitter account confirmed that services have been restored:

Find the full list of Fortnite 2.4.2 update patch notes below:

Fortnite 2.4.2 Update: Battle Royale

GENERAL

The Shooting Test #1 Limited-Time Mode has been switched to Solo only.
Known Issue: The Shooting Test does not save progression for stats or challenges.

Shotgun headshot damage increased to 200% (was 150%).

Scoped Assault Rifle is now 100% accurate when zoomed in.

Scoped Assault Rifle no longer has damage fall-off.

Bug Fixes

Players will no longer slide off rooftops.

Fix for Item Shop panels disappearing after completing a V-buck purchase through the Store Tab.

Fix for collision inconsistencies in certain basement corners.

Fixed a hole in the terrain south of Retail Row.

AUDIO

Removed harsh high-frequency sound from the Chomp Jr pickaxe.

WEAPONS

Crossbow

This weapon fires Arrows, which are an unlimited ammo type.

Found from floor loot and treasure chests.

This weapon comes in both Rare and Epic variants.

Fortnite 2.4.2 Update: Save the World

This is a light week for patch notes, but fear not! We have plenty to bring you in the following weeks. Quests, events, bug fixes, quality of life improvements and more. Below you can see our current roadmap for big things to expect in upcoming Save the World updates.

GENERAL

Known Issue: Chests have low-resolution graphics on the results screen

Bug Fixes

Trophies will now properly be awarded to PS4 players

In other Fortnite news, Epic Games is slowing down the development of Paragon to focus on Fortnite, here’s the latest community stats showcase, and get a look at the future updates coming to the game.

Source: Epic Games

James Fleming

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Fortnite Matchmaking Disabled: Why Is Fortnite Matchmaking Temporarily Disabled?

Those attempting to play Fortnite today will find themselves disappointed, as Fortnite matchmaking disabled errors are affecting all players. This is due to scheduled maintenance, which has no specified ending time. Hold tight, as once servers are up again, you’ll be able to enjoy the goodies bundled with the Fortnite 2.4.2 update!

Fortnite Matchmaking Disabled: Why Is Fortnite Matchmaking Temporarily Disabled?

In order to implement the Fortnite 2.4.2 update, Epic Games has had to disable matchmaking. This is a period of scheduled maintenance, where all players will be forced offline, and be unable to play.

Fortnite Matchmaking Disabled: Fortnite Server Shutdown

Sometimes changes don’t require any downtime, and players can continue to enjoy the game. However, with this Fortnite 2.4.2 patch, downtime is required.

Fortnite Matchmaking Disabled: How Long Is Fortnite Down?

Again, there’s no ETA for when the maintenance will have been completed, but Epic Games is hoping it’s “soon.”

You can keep an eye on the @FortniteGame Twitter account for the latest updates, and when servers are expected to be back online.

Fortnite Matchmaking Disabled: Fortnite 2.4.0 Update

The current downtime is required to implement the Fortnite 2.4.2 update. Epic Games has provided Fortnite 2.4.2 patch notes, which grant a preview of what’s coming to the game.

Here are the highlights:

Fortnite New Skins

Cupid’s arrow has struck Battle Royale, bringing in Valentine’s Day themed skins.

Fortnite Crossbow

The Crossbow is the newest weapon addition to Battle Royale. Nock those arrows!

Take a look at the full list of Fortnite 2.4.2 patch notes here, which detail the changes coming to both Fortnite Battle Royale and Fortnite Save the World. 

In other Fortnite news, Epic Games is slowing down the development of Paragon to focus on Fortnite, here’s the latest community stats showcase, and get a look at the future updates coming to the game.

James Fleming

Subscriber

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Injustice 2 Patch 1.16 Flies Out, Here’s the Changes (Update)

Update:

The full patch notes have been released, and can be seen below (via WB).

General Gameplay Adjustments

  • General stability and Online stability improvements
  • Move list corrections and improvements to AI logic
  • Fixed some Credits / Mother Box / Multiverse exploits involving deleting your save data
  • Manually deleting your main save data will now result in Multiverse progress being reset
  • Fixed some remaining instances of the indicator incorrectly displaying “Counter” instead of “Punish”
  • You can select available Premiere Skins in Tournament Mode
  • Setting the AI movement mode to Jump in Practice Mode will no longer sometimes cause then to do a Roll when knocked down
  • Fixed a bug which could cause some throw special camera angles to persist when interrupted
  • Fixed a bug causing several attacks with a tumble away reaction to sometimes be a hard knockdown against an airborne opponent but always allow a roll against a grounded opponent.
  • These will now always allow a roll
  • Brainiac – Towards + Medium, Light, Hard
  • Captain Cold – Medium, Light, Hard
  • Darkseid – Light, Light, Medium
  • Darkseid – Away + Light, Medium
  • Enchantress – Towards + Medium, Hard
  • Red Hood – Hard, Medium, Hard
  • Sub-Zero – Away + Medium, Hard, Hard
  • Supergirl – Away + Light, Medium, Hard
  • Dr Fate – Chaos Ankh Evade
  • Firestorm – Fusion Charge
  • These will now always be a hard knockdown
  • Aquaman – Light, Light, Medium, Hard
  • Brainiac – Light, Light, Hard
  • Cyborg – Towards + Medium, Medium
  • Firestorm – Light, Light, Hard
  • Cyborg – Sonic Arm
  • Gorilla Grodd – Psionic Push
  • Green Arrow – Stinger Meter Burn
  • Green Lantern – Battery Blast Meter Burn
  • Green Lantern – Air Battery Blast Meter Burn
  • Superman – Flying Punch Meter Burn

Stage Specific Adjustments

  • Atlantis – Fixed an issue with the Fish Tank background interactions not always instantly disappearing on a practice reset
  • Metropolis – Anchor Swing Background Interaction is now a hard knockdown on both grounded and airborne opponents

 

Character Specific Adjustments

  • Aquaman – Changed the reaction of Trident Scoop to flip the opponent to the opposite side
  • Aquaman – Changed the reaction of Trident Scoop Meter Burn to allow for a bigger range of follow up combos

 

  • Atom – Fixed a rare bug which could allow Atom to keep his Character Power move set in between rounds
  • Atom – Enchantress’ Pentacle Hex can no longer sometimes allow Atom to Air Dash without his Character Power being active
  • Atom – The visual effects from Shrink Character Power no longer sometimes linger when he loses a round to from passive damage

 

  • Bane – Shattering Cross (Towards + Light) has 2 less startup frames and now also knocks down grounded opponents
  • Bane – Mercenaries Elbow recovers 18 frames faster and causes 5 less frames of block stun

 

  • Black Adam – Activating Orbs of Seth Character Power now has 3 more frames of recovery outside of a combo
  • Black Adam – End Phase (Light, Light, Hard) recovers 10 frames faster on block and causes 10 less frames of block stun

 

  • Catwoman – Increased combo damage scaling on her normal attacks which allowed for follow up combos
  • Catwoman – Tom Cat (Light, Towards + Medium) has 5 less frames of block stun with less pushback and has 9 more miss recovery frames
  • Catwoman – Safe Cracker (Hard, Hard, Away + Medium) now has 16 startup frames (down from 19) and causes a splat knockdown on hit while having 14 more recovery frames on hit and 6 more recovery frames on block/miss
  • Catwoman – Kitty-Cornered (Hard, Hard, Hard) is now a high block and has 1 more frame of recovery
  • Catwoman – Tail Spin (Away + Hard) now has 26 startup frames (up from 23) and had its attack range slightly reduced

 

  • Cyborg – Power of the Mother Box Character Power input precision improved
  • Cyborg – Air Drone Character Power has 10 less startup frames, 20 less recovery frames, 120 duration frames (down from 200) and causes a ground bounce reaction with increased combo damage scaling
  • Cyborg – Land Drone Character Power has 5 less startup frames and 20 less recovery frames

 

  • Darksied – Backhand (Down + Light) causes a different reaction with 10 more cancel advantage frames on hit and has 1 less frame of recovery

 

  • Dr Fate – reduced the time before the end of round reaction will be when the round is won with Blood Price (Medium, Light, Light, Hard)

 

  • Enchantress – Pentacle Hex can now award First Hit Bonus
  • Enchantress – The gameplay message displaying the of the Curse applied by Pentacle Hex now lasts longer
  • Enchantress – Increased combo damage scaling after a fully charged unblock-able Evil Essence (Medium, Hard)
  • Enchantress – Fixed a bug preventing Pentacle Hex from doing damage during some frames of an opponent’s Block Escape, Air Escape, and Roll Escape
  • Enchantress – Xibalba Demon Attack and Demonic Sacrifice can no longer be avoided by Catwoman’s Low Evade
  • Enchantress – Out of Body Experience (Supermove) will no longer sometimes auto-correct after the into cinematic
  • Enchantress – Eclipso’s Grasp and Eclipso’s Pull Gear Abilities now have a maximum range
  • Enchantress – Fixed issue with Divinity Spell Gear Ability not generating super meter while Spell of Protection is active
  • Enchantress – The Nothing Can Hurt Me Gear Augment will no longer sometimes stop working after using Demonic Guard

 

 

  • Firestorm – Adjusted the hit region on Atomic Destruction (Away + Light, Medium)

 

  • Flash – Victory Pose can no longer sometimes have the camera obstructed when it happens on the left side of Metropolis Ace O’ Clubs arena

 

  • Gorilla Grodd – The cancel of Stampede can now also be done with Flip Stance or (Medium + Hard)
  • Gorilla Grodd – Skull Crush (Medium) now has 5 more frames of block stun with increased pushback and 7 less recovery frames
  • Gorilla Grodd – Cutthroat King (Medium, Medium) now has 16 startup frames (down from 19), 5 less frames of block stun, and recovers 4 frames faster
  • Gorilla Grodd – Animalistic (Medium, Medium, Hard) now has 17 startup frames (up from 14)
  • Gorilla Grodd – Straight Kick (Away + Medium) has 5 less frames of block stun
  • Gorilla Grodd – Mind Control now has 21 startup frames (down from 25), 9 active frames (up from 7) and is now -20 on block (down from -18)

 

  • Green Arrow – Up Haven Blast no longer interacts with projectile destroying attacks

 

  • Green Lantern – Reduced combo damage scaling on Lantern’s Might, Bowled Over and their Meter Burned versions.
  • Green Lantern – Mechanized Assault (Supermove) now hits overhead and now receives a benefit from the Gear Augment Amplified Constructs
  • Green Lantern – Overcharged Lantern now has 5 more frames of block stun with increased pushback and has reduced combo damage scaling
  • Green Lantern – Overcharged Lantern Meter Burn now has 10 more frames of block stun with increased pushback and has reduced combo damage scaling

 

  • Harley Quinn – Adjusted the hit region of Single Shot (Away + Medium)
  • Harley Quinn – The visual effect for the Cupcake Bomb Gear Ability now correctly goes away with a practice reset

 

  • Hellboy – base stats adjusted to have 100 more ability, 50 less strength, 150 more health, and 200 less defense at level 20
  • Hellboy – Adjusted the base damage of special moves to compensate for the 100 more ability stat
  • Hellboy – Reduced the meter gain from executing Devil’s Revolver & Fist of Doom
  • Hellboy – Fixed several special moves interacting strangely with the Mohlomi’s Bell Character Power

 

  • Poison Ivy – Snap Trap (Down + Light) has its hit region adjusted, has 2 more cancel advantage frames and recovery 2 frames faster
  • Poison Ivy – the Chompy & Bitey Bash special move now has a Meter Burn
  • Poison Ivy – Datura Hammer Meter Burn now has 3 more frames of block stun on the first 4 hits
  • Poison Ivy – Bed of Thorns now does 4 base damage in total (up from 2)
  • Poison Ivy – Bed of Thorns Meter Burn now does 6 base damage in total (up from 4)
  • Poison Ivy – Bed of Thorns and the Meter Burn now do damage to the opponent if they jump out of its area of effect

 

  • Raiden – Electrocute now recovers 3 frames faster on block
  • Raiden – Almighty (Towards + Light, Down + Hard) now has 5 more frames of block stun with increased pushback and 5 less recovery frames
  • Raiden – Distant Thunder (Medium, Light, Down + Hard) has 2 more active frames, 4 more frames of cancel advantage, and 2 more recovery frames
  • Raiden – Low Pulse (Down + Light) has 5 more cancel advantage frames and recover 2 frames faster
  • Raiden – Low Kick (Down + Hard) now has 10 startup frames (down from 12)
  • Raiden – Roaring Strike (Jump + Light) now has 6 startup frames (down from 7)
  • Raiden – Heavy Chop (Jump + Medium) had its repel region adjusted making it more effective as a crossup

 

  • Robin – Assassin Strike has a more distinct visual effect when blocked
  • Robin – Fixed an issue where Holding Back (Supermove) could sometimes have its camera obstructed when it happens on the left side of Metropolis Ace O’ Clubs arena

 

  • Scarecrow – Fixed issue with his Scythe Accessory having visual issues during background bounces in certain circumstances

 

  • Starfire – Star Dust Meter Burn startup increased by 2 frames
  • Starfire – Slightly increased forward and backward walkspeed
  • Starfire – Warlord’s Lunge (Towards + Medium) has 10 less frames of block stun, 1 less frame of cancel advantage, 5 less recovery on hit, and 10 less recovery on block/miss
  • Starfire – Bad Shlorvak (Towards + Medium, Throw/Light + Medium) now comes out on block/miss
  • Starfire – Stop Zorkmorking Clorbag (Towards + Medium, Medium) now has 11 startup frames (down from 13) and does 7 base damage (up from 5)
  • Starfire – Side Scratch (Down + Light) now has 2 more cancel advantage frames

 

  • Sub-Zero – Cold Encounter (Away + Light, Light, Down + Hard) now has 5 less block recovery frames with increased pushback
  • Sub-Zero – Ice Ball has 4 less startup frames
  • Sub-Zero – Ice Blade (Jump + Medium) has 1 more active frame and had its repel region adjusted making it more effective as a crossup

 

  • Supergirl – Walking Heat Vision Character Power now requires one bar of meter to use
  • Supergirl – Air Heat Vision Character Power Gear Ability now requires one bar of meter to use
  • Supergirl – Straight Blast and Air Straight Blast cause 5 less frames of blockstun
  • Supergirl – Air Straight Laser now causes 10 more frames of blockstun with increased pushback
  • Supergirl – Power Struggle (Light, Light, Medium) causes 5 less frames of block stun, has 5 less frames of recovery on block and 10 more frames of recovery on miss
  • Supergirl – Side Kick (Down + Light) now has 9 startup frames (up from 7) and is -3 on block (up from -4)

 

  • Superman – In Practice Mode, the AI can now be set to use his Legendary Character Power as a reversal or wakeup

 

  • Wonder Woman – Fixed a visual issue that sometimes occurred when performing Shield Toss immediately after Amelthea Bash

Original Story:

NetherRealm Studios has rolled out a new Injustice 2 patch, and it has a lot of character gameplay tweaks. While the studio has yet to post the complete Injustice 2 patch notes, we do have a general list of the changes made so far.

Thanks to Reddit user SMGxPrincess, here are the Injustice 2 changes straight from the Watchtower stream for this 800MB download.

Hellboy

  • Meter build nerf (does less damage & takes more* damage)

Sub-Zero

  • Buff Jump 2 better hit box, cross up J2 easier
  • Ice Blast is faster (MB also)
  • B+1, 1, D+3 Now safe on block.

Cyborg

  • Air Drone (Character Power) has less recovery

Catwoman

  • Less damage (more damage scaling)
  • Back+3 is slower and less range
  • 1, Forward*, 2 Overhead (Now negative on block)
  • Changed Catwoman’s 3, 3, B2 string so that the person doesn’t bounce into the air**

Green Lantern

  • Combo damage scaling adjusted on 3 moves (more damage) Buff
  • Lantern Bomb – Reg is safe and MB is plus on block

Gorilla Grodd

  • Easier cancels – Back, back, forward, forward or flip stance button or 2+1+3 to cancel out
  • 2,2,3 (had 3 gaps now only gap in the 3rd hit – also safe on block)
  • Mind Control faster so it actually combos
  • Back+2 is neutral now instead of plus (nerf)

Poison Ivy

  • MB Forward, down, forward 2 (Plus on block but has a gap)
  • Down+1 improved (better hit box)
  • MB vine swing been adjusted (no gap until the last hit – cleaned up)
  • Ground Vines do significantly more damage

Starfire

  • Buff her walk speed (faster)
  • Buff her Forward+2 (second hit does more damage & She can now grab on block or whiff)
  • She can now do Down+1 background bounce

Supergirl

  • Down+1 is now 9 frames (slightly slower)
  • Walking lasers Character power now takes 1 bar of meter
  • 1,1,2 Block stun is slightly more negative
  • String Laser is no longer plus on block

Aquaman

  • Trident Scoop reg scoop now switches opponent Instead of pushing away (MB leads to a combo)
  • Down,Back, 1 (safe on block and easier to combo off of)

Black Adam

  • 3 more frames of recovery for character power

Bane

  • Mercenary Elbow recovers faster

Raiden

  • Raiden’s D1 connects into BGB*
  • Shocker Character Power is now safe on block
  • 2,1, D+3 Push opponent away less on hit (can cancel for bigger damage)

We’re keeping an eye out for the official and complete notes, and once we have ’em, we’ll be sure to update the post. If you notice anything, feel free to post them in the comments.

Don’t forget to check out the Teenage Mutant Ninja Turtles’ gameplay debut showcase that was released a few hours ago.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Rainbow Six Siege Outbreak Trailer Calls for Action, Free Trial Coming Next Week

Ubisoft is going all out with Rainbow Six Siege this month, as not only is there new content set to drop, but there’s even a free weekend set to go live soon!

There’s a new Rainbow Six Siege Outbreak trailer that bins the super serious narrative the game has, and instead focuses on aliens. Yep, you read that right! Check out the trailer below to see a sneak teaser of this upcoming co-op event!

Ash needs biohazard specialist Operators to contain this outbreak! Enter the quarantine zone in the city of Truth or Consequences and face the monstrosities that lurk there in Operation Chimera!

In other Rainbow Six Siege news, there’s also a free trial set to go live next week on February 15, and will run until February 18. It’ll coincide with the Outbreak event reveal, which is happening on the Rainbow Six Invitationals on February 18. I gather, we’ll see it released the same day as the reveal or soon after, but don’t take my word for it.

You can read up on more details about Outbreak and Operation Chimera right here.

Who’s ready to take down some aliens, and tangle in co-op? Or should Ubisoft stop this fictional stuff, and focus on more maps and Operators?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PUBG Update #5 PC Rolling Out, Here’s What’s New

PlayerUnknown’s Battlegrounds players, there’s a new game update out now for the PC version’s test servers, and it contains a few fixes that fans have been asking for, and a new anti-cheat measure has been implemented!

PUBG update #5 might just be in the testing for now, but it’ll be out today, February 7, at 6 p.m. PST/February 8 3 a.m. CET, with a maintenance period expected to last for three hours. Check out the PUBG update notes below.

Anti-Cheat
  • New anti-cheat measure has been added
Red Zone Sound
  • Fixed the issue where the sound of explosions would become too loud when played simultaneously
  • Balanced the number of simultaneous explosion sounds, in order to optimize game performance
  • Fixed the issue where the explosion sound wouldn’t play following the falling sound of a bomb

Xbox One players, check the latest PUBG update for that version right here. In other PUBG news, check out the latest in-game stats here where some amusing stats are listed, like 130 million chicken dinners being served and more.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Monster Hunter World Mantles – How to Get Them All

Monster Hunter World armor isn’t the only defense in the game you need to think about.

In Monster Hunter World, a lot of fights boil down to what armor you’re wearing, and what weapon you’re currently using. However, there’s a hidden game-changer that lies within, and these are the mantles! Those not familiar with the equipment, think of it as Monster Hunter World armor, but instead of giving you added defense, it has a few other things that protect you from.

You can check out the super quick list below to see how to get all the Monster Hunter World mantles, and what they do.

Apothecary Mantle

Use: Increases status accumulation for a short time.

Unlock: To earn this mantle, players need to fully research 10 monsters. Armory lady will then give you a quest.

Immunity Mantle

Use: Removes & Nullifies abnormal status effects for the duration of the mantle

Unlock: To earn this mantle, players need to fully research 15 monsters. Same as above.

 Impact Mantle

Use: Adds exhaust/stun to attacks, and improves weapons that already exhaust/stun.

Unlock: Players need to hunt five unique threat level 1 tempered monsters (Pukei, Anja, Tobi, Barroth, Rathian, Radobaan, Paolumu, etc) to unlock this mantle.

Evasion Mantle

Use: Increases evasion window, grants increased attack when evading at the last second.

Unlock: Players need to hunt seven unique tempered threat level 2 monsters (Bazel, Rathalos, Odogaron, Diablos, Black Diablos, Legiana, Urugaan, etc) to unlock this one.

Rocksteady Mantle

Use: Provides HG earplugs, tremor/wind res, prevents flinching.

Unlock: Players need to hunt three Unique tempered elder dragons to unlock this one.

Ghillie Mantle

How To Unlock: The first mantle you unlock. Automatically unlocked in the story.

Ability: The Ghillie Mantle turns your hunter invisible. Enemies will not attack while the mantle is active, but attacking or taking damage will remove the effect.

 Glider Mantle

How To Unlock: The second mantle you unlock. Earned after completing the first assignment in the Coral Highland.

Ability: Allows you to glide while jumping, or to ride air-currents. Makes mounting large monsters much easier.

Challenger Mantle

How To Unlock: Complete ‘The Red and Blue Crew’ quest.

Ability: Draws aggro from monsters, making them target you more often. The effect is removed after taking damage.

Vitality Mantle

How To Unlock: (it’s from a low rank mission. Please advise me what mission it is so I can update you with accurate information.)

Ability: Makes your hunter invulnerable for a period of time. Effect wears off when time expires and or damaged by a very powerful attack that exceeds it’s limit.

Bandit Mantle

How To Unlock: Complete the Level 5 ‘Redefining the Power Couple’ quest.

Ability: Damage threshold on monsters drop ‘trade in’ material only for more zenny (money). Better to farm elder dragons to get the most money. If you see gold shards on the ground, it’s from the bandit mantle.

Fireproof Mantle

How To Unlock: Complete ‘A fiery Convergence.’

Ability: Improves fire element resistance and makes you immune to fireblight.

Iceproof Mantle

How To Unlock: Complete the ‘Armory R&D: Weatherizing’ bounty.

Ability: Improves ice element resistance and makes you immune to iceblight.

Waterproof Mantle

How To Unlock: Complete the ‘Armory R&D: Waterproofing’ bounty.

Ability: Improves water element resistance and makes you immune to waterblight. Allows you to move faster in swamps and high water.

 Thunderproof Mantle

How To Unlock: Complete the Level 5 ‘Gone in a Flash’ quest. (This quest is a hidden gem, you need to do the capture missions on the optionals. Soon you will get a quest from the “impatient Biologist” to hunt down and kill Kirin the Elder Dragon)

Ability: Improves thunder element resistance and makes you immune to thunderblight / paralyzing shocks.

There you go! If you need more help, don’t forget to check out this Monster Hunter World weakness chart to know what weapons and elements to use against enemies! Make sure to give our review a go too, to see why we gave it a glowing 9.5/10!

Source: Midice (Reddit)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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