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Call of Duty: WWII Resistance Rewards List – Here’s What You Can Obtain

COD WW2 Resistance rewards all in one place! 

With Sledgehammer Games’ Resistance event in full swing all this month for Call of Duty: WWII, that means Resistance rewards are still the main Supply Drop loot players are aiming for. That said, it’s confusing just what players can earn that’s connected to the Resistance event, no?

Thankfully, Reddit user Potent_Delusions compiled a huge list of stuff players can earn! From infantry outfits, guns, pistol grips and more. This is one huge and comprehensive list! Of note, there are six Axis outfits missing in the list, so add one Axis outfit for each Division (totaling six).

Have you managed to collect most of these? If not, don’t fret! You still have the entire month to continue earning Supply Drops. You can check out the COD: WWII Resistance schedule here.

In other COD: WWII news, don’t forget that a patch is set to drop this week, and we’ll be sure to let people know once it does.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Monster Hunter World Nergigante Weakness and Rewards

Monster Hunter World Negrigante weakness and more revealed!

With Monster Hunter World now a few weeks old, chances are, the dedicated players out there have already reached High Rank mode. But in order to surpass the High Rank cap, and dive into the real meat of Monster Hunter World, players need to to go through the badass dragon, Negrigante!

Slaying Negrigante is easier said than done, and this is where MP1st comes in! We’re here to talk about basic tactics about the angry dragon, and for those who want to know, the Monster Hunter World Negrigante weakness!

Monster Hunter World Negrigante Weakness

First off, Negrigante’s big weakness is the thunder element, with the dragon element coming in second. It might not look it since it’s not as obvious as say, using a water weapon against ice enemies, but there you go. Negrigante’s weakness is thunder, so make sure to farm a weapon that has good thunder damage.

In case you couldn’t see the image above, Negrigante’s horns are breakable (more on that later), tail is severable, and the beast has three weak points, which players should aim for to get maximum damage.

Tactics and General Tips

  • Negrigante has three main attacks: there’s the running attack that rushes at you with a lot of speed, and will knock you on your ass, there’s the spike shower that has limited range but does a ton of damage if it connects, and there’s the dreaded “psycho crusher” flying dive attack that has a HUGE hitbox and has spikes to boot! If you feel like you managed to roll out of his dive, but still got hit, that’s most likely the spikes. In addition to that, Negrigante also has standard attacks like swiping his tail, and more. His wings are also tools of destruction so don’t stick to close to it.
  • If you’re planning on imbibing potions, Demondrugs, or something, make sure to do it at a huge distance away, since Negrigante can close gaps super quick, and usually goes after those healing themselves.
  • Make sure to “stick and move” when it comes to attacks. By this, I mean not going all out in combos with long attack animations since Negrigante can stop it with any of his attacks, and he deals a lot of damage. Stick to hitting him, and moving away/evading. Better safe than sorry, folks!
  • Don’t bunch up with teammates. Most of Negri’s attacks target areas instead of specific players, so bunching together means he’ll most likely get a double stun.
  • Use flash pods and use them intelligently. If you have a mic, alternate using flash pods for when Negri’s about to fly away, or just being a pain in the ass.
  • Use mega barrel bombs if you can, and don’t forget, when a monster is sleeping, the first hit deals double damage, so make sure to place bombs on his head.
  • Don’t attempt Negrigante if your armor defense isn’t even in mid-50’s. If you’re planning on taking him on with low rank armor, or something you didn’t even upgrade, don’t. You’ll just end up being one-shotted and your teammates will hate you.
  • Negrigante’s sleeping area has two flashflies at the back, which will be accessible once he wrecks the stage. Use these wisely since this part also means you’re close to killing the beast.

Negrigante Rewards and Expectations

Players will be able to get a fair amount of Negrigante material every time he’s slain. Much like other Elder Dragons, Negrigante cannot be captured/trapped, which means if you want the good stuff, be prepare to sever his tail, or break his horns.

Speaking of which, the ever-elusive Negrigante gem, which is used for a lot of Rarity 7 and Rarity 8 weapons can be obtained by sheer luck, or by breaking off Negrigante’s horns. Even if you don’t see it physically drop during combat, it usually is part of the overall rewards.

The good thing with Negrigante’s materials is, it’s fairly easy to make his set armor. Expect to slay him at least 4-5 times to get a few pieces forged. Remember: there are two kinds of Negrigante armor, so choose wisely. His set bonuses are a self heal that triggers for attacking enemies. It’s nothing super significant, but it’s useful to have.

Also of note, Negrigante’s max defense can be boosted with armor spheres once you’ve killed off Xeno’jiva.

Well, there you have it! We hope this quick guide helps you in tackling this monster. and we’ll be back to cover tactics with the other Elder Dragons soon! If you have any tips in taking down Negrigante, share ’em in the comments!

More Monster Hunter World Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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This PUBG Artwork Looks a Little Too Similar to Destiny 2’s

It’s no secret that PUBG has become incredibly successful. It dominated on PC, then Xbox One, and now a Chinese version of the game has launched, looking to keep that success rolling. What’s curious, is that this Chinese version is using artwork that looks super similar to that of Destiny 2.

Take a look at the artwork below, and just try and tell me that’s not suspicious!

Marketing Analyst Daniel Ahmad also pointed out that The Legend of Zelda: Breath of the Wild had been ripped off by a Chinese animated movie:

What do you make of the PUBG artwork? Could it possibly be coincidence? Let us know.

In other PUBG news, Reshade has been totally blocked despite the anti-cheat patch delay, over 1 million cheaters were banned in January 2018 alone, and a new PUBG Invitational has been announced.

Source: @ZhugeEX (Twitter) via GameRevolution

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Rumor: Pokemon Nintendo Switch Is in the Localization Stage

Over on Twitter, proven leaker @Pixelpar is claiming that the Pokemon Nintendo Switch game is currently in the localization stage for Europe. This means that translators are working on the game’s dialog, making it comprehensible in different countries.

After doing some digging, the folks over at Resetera found a Pokemon job listing which requests a “Localisation Editor” for Spanish translations. This lines up with what @Pixelpar is suggesting.

Here’s the full job listing, which could provide a hint at what awaits players in the new Pokemon game:

We will be looking for a Localisation Editor in the coming months for Spanish.

The Localisation Editor (6 -month fixed term contract minimum) is a member of the editing team and works closely with the other localisation editors, translators and project coordinators on all editorial facets of video games, and related materials (video game strategy guide, video game web site etc.) in Spanish. This will include a high level of knowledge regarding native slang, phraseologies, and nuances in Spanish.

PRIMARY RESPONSIBILITIES

  • Editing, including content and copyediting of rules text and other game-related text.
  • Editing (for grammar, punctuation, spelling, style, and language-specific slang) in Spanish from translated documents
  • Daily interaction with translators
  • Review of and possible editing of game-related rules text in Spanish
  • Proof and revise, as necessary, game-related text in both electronic and hard copy formats in Spanish
  • Regular reporting of progress to in-house management

KNOWLEDGE AND SKILLS

  • 2 -4 years of editing experience publishing under regular deadlines, and the demonstrated ability to edit, revise, or rewrite in their localisation language while handling multiple tasks in an organized manner.
  • Must be detailed oriented with proven ability to multi-task various projects at the same time.
  • Must be a team worker
  • Native level language skill in Spanish and fluent English language skill is required
  • Previous experience in the gaming industry is a strong plus.
  • Demonstrated experience utilizing specialized technical programs to edit files is essential.
  • Experience with Word and Excel is required and ability to learn new programs is essential.

EDUCATION

  • Bachelor’s degree in relevant discipline is required or equivalent years of work experience.

ENVIRONMENT

  • This role is a minimum 6-month fixed term contract, which is anticipated to commence between April and June 2018.
  • All applicants who are shortlisted will be required to take an aptitude test as part of the selection process.
  • This role is based at our London office in Chiswick Park

Source: @Pixelpar (Twitter) via Resetera

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Rainbow Six Siege Zombies Guide: All Infected Enemy Types & How to Kill Them

Rainbow Six Siege players are about to face an all-new type of enemy. Operation Chimera will introduce five different infected opponents, who each boast their own set of unique abilities.

To combat the Rainbow Six Siege zombies menace, players will need to work together. It will also help to know thy enemy, so read on for the full infected breakdown and how to kill them dead.

Rainbow Six Siege Zombies: All Infected Enemy Types

  • Grunts

Grunts are common hostiles that become highly resistant when the parasite detects an enemy presence. To protect its host, the parasite armors its body and becomes more resistant to bullet wounds. Caution and stealth is recommended.

  • Breachers

Breachers are proximity bombs that crater anything in their path. They make for a very agile opponent, but they launch themselves into the fray and blow holes in indestructible walls. Make sure you are nowhere close to them.

  • Rooters

Rooters are a rarer type of hostile. They send out coral spikes from the ground to injure and immobilize their targets. Rooters are always on the move and will keep you on edge. Beware when dealing them the final blow; they become extremely lethal when on the brink of death.

  • Smashers

Smashers are not discreet. The parasite reinforces its body under a massively thick hide, making it practically impervious to bullet wounds. They will also tear down walls without suffering any injuries.

  • Apex

Apex is at the top of the hostile food chain. It sends waves of hostiles your way rather than attack you head-on. They can hurl blinding projectiles, which can only be countered by Finka and Doc. This opponent is a real test on your team’s communication skills.

 

Rainbow Six Siege Zombies: How to Kill the Infected

In addition to the above tips on each infected type, players will want to be wary of enemies combining their abilities. As this is a 3-player co-op activity, the priority should be great communication, even under extreme pressure.

Catch Grunts by surprise with combined fire, Breachers drop bombs which players will need to watch out for, Rooters should be treated with caution when they’re close to death, Smashers should be given a wide berth, and Apex should never be underestimated.

In other Rainbow Six Siege news, Ubisoft has backtracked on its attempt to raise the base game price, loot boxes are making their way into the game, and Easter eggs gave the first tease of the upcoming zombie content.

Source: Ubisoft

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PUBG Grenade Guide: The Underhand Throw & Cooking Grenades

PUBG grenades are an incredibly useful tool for taking out enemies behind cover or inside buildings. They’re also fantastic for applying pressure on a camping enemy, forcing them to move. When you know how to use them, grenades are always worth picking up.

Unfortunately, PUBG grenades can be a little tricky to use, as there are multiple functions to master. There’s the normal overhand throw, the underhand throw, and then there’s ability to pull the pin and cook the grenade. This PUBG guide will teach you how to do it all, on both PC and Xbox One.

PUBG Grenade Guide: PUBG Underhand Grenade

How to Cook Grenade on Xbox One

When a target is nearby, consider the underhand throw, to quickly roll a grenade through a doorway or around a corner.

On PC, this is accomplished by equipping a grenade, and right-clicking. You’ll notice your character change their stance, ready for a shorter underhand throw.

On Xbox One, you’ll want to equip your grenade and push the LT button. This will switch between the overhand and underhand throws. Ensure you’re in the right position, and then toss the ‘nade.

PUBG Grenade Guide: How to Cook Grenade PUBG Xbox One

I’ll admit that I didn’t know you could cook PUBG grenades until about 100 hours into the game… Well, you can, and it often comes in extremely handy. Cooking grenades gives the enemy less time to react, increasing the likelihood of you getting a kill.

On Xbox, you pull the pin out by aiming your grenade and pressing LB. Five seconds later, the grenade will explode, so don’t cook it for too long!

PUBG Grenade Guide: How to Cook Grenade PUBG PC

Cooking grenades on PC can be equally effective, as they give the enemy less time to get away from the explosion, heightening the chance of you securing the kill. Cooking a grenade on PC is done with the “R” key. Aim your ‘nade, tap “R” and the pin will be pulled. Throw it before the 5-second timer runs out, unless you want to lose your arm (and the rest of your body)!

In other PUBG news, Reshade has been totally blocked despite the anti-cheat patch delay, over 1 million cheaters were banned in January 2018 alone, and a new PUBG Invitational has been announced.

James Fleming

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New Kingdom Hearts III Trailer From D23 Event Confirms Monsters Inc. World, New Gameplay Details

In case you didn’t know, there’s the Disney D23 event that took place in Tokyo, Japan, this weekend. One of the highlights (at least for gamers anyway) is the debut of a new Kingdom Hearts III trailer that reveals a few things.

Chief among the stuff confirmed by Square Enix in the new video is the inclusion of the Monsters Inc. world in KHIII! Check out the trailer below to see new footage of KHIII (it’s in Japanese).

We see Sully, Boo and Mike appear at around the 1:10 mark, and best of all, Sora, Goofy and Donald all transform into Monsters Inc. characters. After that, the trailer whisks us away to different parts of the game, which include a look at Rapunzel and the Tangled world, Ariel from The Little Mermaid makes an appearance too.

Further details regarding KHIII was shared, such as Gummi Ship segments coming back and being split into two phases (exploration and combat phase). According to Square Enix, everyone in the Osaka studio is working on KHIII, with 100 people from the company’s Tokyo studio also helping out.

There’s said to be three worlds per section, though this doesn’t mean that there’s nine worlds in total. Square Enix also confirmed Japanese singer Utada Hikaru will be returning to sing the game’s theme song titled “Don’t Think Twice.”

Will we finally see Kingdom Hearts III later this year? Square Enix hasn’t delayed it (yet), though there’s still no definite release date other than “2018.”

Source: GameSpot

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Alex Co

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Attack on Titan 2 Multiplayer Trailer Showcases the Various Online Modes

A new Attack on Titan 2 multiplayer trailer has been released. It breaks down all of the online multiplayer modes which players will soon be able to access.

Give the Attack on Titan 2 multiplayer trailer a watch below to prepare for the March 20, 2018 launch!

https://youtu.be/tIToja_RkmU

For more on the Attack on Titan 2 game, here’s the official feature list:

Team Battle of up to 4 vs 4 in Annihilation Mode!

The newly introduced Competitive game type, Annihilation Mode, sees two teams of four Scouts compete to earn the highest score within a set time limit. Defeating the devastating Titans is one of the most important ways to earn these points, and working together is key to annihilating these foes as quickly and efficiently as possible.

Chain Bonus

Tackling foes as a unit will earn the team a Chain Bonus, where higher scores will be offered through destroying each Titan body part before eliminating them. Team members can be identified by a blue line connecting them.

Earn 2x points!

As a match draws to a climactic close, the stakes rise as in the last minute any points earnt are doubled. Within this time, it is of upmost priority for players to work closely and earn as many points as possible to come out in the lead!

Communicate through gestures and messages

Interact with other players in the online lobby before battle. Familiar gestures, including the ‘dedicating your hearts’ gesture, and famous lines from the anime and manga are available.

Enjoy Co-op with players worldwide!

Online functionality isn’t only limited to competitive play. Players can take on missions co-operatively in Story Mode and Scout Missions with friends or other players around the world. Gathering a team of close allies during these modes allows players to experience the gripping events of A.O.T. 2’s narrative together, or players can offer help others that are struggling against the Titan threat.

Joint Development

You can develop equipment with friends with less material than when you do work on alone

Customizable Protagonist

Create your very own character and join the fearless Scout Regiment. Battle through the gripping stories of Season 1 and 2 of the anime from a new perspective!

Character Editor

The character creation studio offers a multitude of customization options, including the ability to tweak Body Shape, Hairstyle, Facial Features, Clothing, and Tone of Voice.

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Blizzard Confirms Overwatch Sombra Changes, Hacking to Receive a Buff

Over on the Battle.net forums, Blizzard’s Geoff Goodman detailed some upcoming Overwatch balance changes. These will first be tested on the PTR and then, if deemed suitable for live servers, will roll out in a future patch.

Here’s the full forum post, in which Goodman explains the Sombra changes:

A few changes that are being worked on accidentally found their way into the most recent patch. This is unintentional and we’re working on removing these.

We’re planning on putting up a new PTR soon that has these changes (and more), so consider this a sneak peak.

Here are the complete changes (so far) for Sombra that we are looking to test out soon:

* No longer gains ult from health pack healing

* Weapon Spread decreased by 10%

* Hacking speed increased from 0.8s to 0.65s

* Hacking will disable more abilities. Basically any ability that requires a button press will also be disabled. Here is a list:

Genji – Double Jump/Wall Climb

Pharah – Hover Jets

Hanzo – Wall Climb

Lucio – currently running Crossfade song will be disabled

Mercy – Angelic Descent

The idea here is to take some power out of her ult (and awkwardness of ult gain through health packs), and give her more power and usefulness in the rest of her kit.

Are you a Sombra main? Happy with the changes? Let us know!

In other Overwatch news, YouPorn is saying the game is hurting its traffic, new loot has been added to standard loot boxes, and the new hero is apparently going to be “meta changing.”

Source: Battle.net via PCGamesN

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Call of Duty: WWII Community Update Introduced, New Patch Set to Come Next Week

As another way to interact with the Call of Duty: WWII community, Sledgehammer Games has launched the “Community Update” weekly report. SHG will be talking about the upcoming changes, community highlights and more every week.

There’s a double XP weekend happening right now, which will last until February 12, 10 a.m. PT; this applies to both weapon 2XP and standard double XP on all game modes. Featured game mode Prop Hunt is also back, and will stay as a playable playlist until February 13, 10 a.m. PT.

Not a fan of Prop Hunt? Demolition is also back and will also end on February 13, 10 a.m. PT.

Regarding War mode XP, SHG has mentioned that they are working with studio Raven Software to investigate any inconsistencies in terms of XP awarding rates.

As for Ranked Play, four-person parties will be implemented “soon.”

SHG has also mentioned a Prestige token “last chance” prompt, so people won’t accidentally spend their Prestige token on something they didn’t really want to. This is being actively worked on, and more info will be shared at a later date.

Flak Gun Event. As many of you have already noticed, there’s a fun new thing for you to do in HQ. In case you were wondering about varying amounts of armory credits awarded, the amount varies based on participation and success of shooting down crates. Grab as many players as you can and check it out. The timing, however, is elusive.

Custom Community Playlist. Innovation and creation is what this is all about. Here’s the deal: We’ll come up with a good, long list of map-mode combinations based on existing offerings, and we’re going to let you chime in on your favorites. The narrowed down list of top picks will go into a customized Community Playlist created by you! Keep an eye out for our Reddit post kicking this off very soon.

Finally, Sledgehammer has announced that a new “big” game update is set to drop this coming week! Once it’s out in the wild, we’ll be sure to let people know.

You can read up on the player highlights, Zombie mode news and more right here.

Source: Sledgehammer Games

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Gran Turismo Sport 1.12 Update Includes Car Tweaks and Bug Fixes

Gran Turismo Sport 1.12 update races out!

There’s a new game update to Polyphony Digital’s latest racing game, Gran Turismo Sport. While there’s not a lot of content in the 3.8GB update, the Gran Turismo Sport 1.12 patch does have a lot of car balancing tweaks.

Here’s the full patch notes:

Main Features Implemented

1. Physics Simulation Model
– Traction control has been adjusted to improve handling.

2. The following cars’ stability has been changed to improve their handling while cornering:

GR.1
・Alpine Vision Gran Turismo 2017
・Audi R18 (Audi Sport Team Joest) ’16
・Audi R18 TDI (Audi Sport Team Joest) ’11
・Audi R18 TDI (Le Mans 2011)
・Mazda LM55 Vision Gran Turismo (Gr.1)
・Peugeot 908 HDi FAP – Team Peugeot Total ’10
・Peugeot L750R Hybrid Vision Gran Turismo 2017
・Porsche 919 Hybrid (Porsche Team) ’16
・Toyota TS030 Hybrid ’12
・Toyota TS050 – Hybrid (Toyota Gazoo Racing) ’16

GR.3
・Audi R8 LMS (Audi Sport Team WRT) ’15
・Citroën GT by Citroën Race Car (Gr.3)
・Ferrari 458 Italia GT3 ’13
・Honda NSX Gr.3
・Lamborghini Huracán GT3 ’15
・McLaren 650S GT3 ’15

GR.4
・Alfa Romeo 4C Gr.4
・Porsche Cayman GT4 Clubsport ’16

Other Improvements and Adjustments

– Fixed an issue wherein the game became unplayable if the cancel button was pressed before a ‘Search’ result was displayed on [Discover];
– Fixed an issue wherein switching to a car with custom livery from [Home ] > [Garage] resulted in the “Loading” screen being continuously displayed;
– Various other issues have been addressed.

In other GT Sport news, check out the patch notes for the big 1.11 update to see the changes introduced, as well as the new content. Also, regarding the franchise, Polyphony has confirmed that it’s already working on the sequel to GT Sport.

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Alex Co

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Fortnite Upcoming Changes: 60fps on All Consoles, Matchmaking Improvements & More

In the latest Fortnite Battle Royale “State of Development” blog post, Epic Games has detailed upcoming changes to the game. These include ongoing optimizations, server support, matchmaking improvements, and more.

The most interesting upcoming feature, for me at least, is the announcement of 60fps coming to consoles later this month. Fortnite 60fps performance won’t be limited to just the PS4 Pro and Xbox One X, either. Both the standard PS4 and Xbox One are set to receive the smoother gameplay boost.

Here are the highlights from the latest dev update:

SERVICE STABILITY ISSUES

We were not able to stay ahead of our continued growth and multiple of our backend services have been struggling under load the last several weeks (e.g. friends functionality and general login service). And we also shipped v2.3.0 with significant bugs.

We don’t consider either acceptable. We have changed our release plans & processes to help improve quality of client builds, and scrambled people to make traction on backend scalability by any means possible.

ONGOING OPTIMIZATIONS

When you play some Battle Royale, we want the time from when you’re in the lobby to when you’re in the action to be as short as possible. We’re continuing to work on load time improvements to help with that. You want a smoother in-game experience, and we agree!

We are testing and bug fixing improvements that will deliver better level streaming with less hitches. We’re getting close to being able to test a significant optimization to our networking code that should get us closer to running the server at a solid 20 Hz even in the beginning of the match.

60 FPS ON CONSOLE

Later this month we plan to add an optional 60 FPS mode for Battle Royale on consoles (PS4, PS4 Pro, Xbox One, Xbox One X). This 60 FPS mode is tuned for each console to maximize frame rate while minimizing loss of visual quality.

WEST COAST (US) / BRAZILIAN SERVERS

We feel your pain with ping (our internal playtests are done across the ocean). We have added West Coast and will add Brazilian Xbox servers to provide better connection options.

AUDIO

Footsteps

Above/below footsteps have been implemented, meaning that different audio assets will play depending on another player’s position relative to you. These assets have been filtered based on real-world data to sound like they’re on the floor above you versus the floor below you.

In addition, we also remove some of the filtered above/below content if there’s direct line of sight between you and the other player. This “opens” the footsteps up a bit and helps in cases where the building gets a little wild.

Listener Position

We’ll be changing the way the listener behaves for 2.5. Volume attenuation will be moved to the player’s location, and panning will still be calculated from the camera. Previously, panning and volume attenuation were based on the camera’s location. This led to a lot of confusion when moving the camera around to locate a chest, as the volume would dip in and out as the camera swung around.

Building

Audio for placing structures has been redesigned to put more emphasis on the “placement” of structures. So if a player is rapidly approaching you and building ramps up to your tower, you’ll hear a steady “chunk, chunk, chunk” as they place the structures, extending to about the range of sprinting footsteps. We’ll be closely monitoring how this affects building, both in offensive and defensive situations.

BATTLE PASS SEASON 3

We thank all of you for your support throughout Season 2. We’re excited and can’t wait to announce details on the Battle Pass for Season 3!
For example, we heard your concerns about the daily challenge system.

In Season 3 we’re adding flexibility by replacing the second daily challenge with a new weekly system. Battle Pass owners will unlock a new bundle of quests each week of the season which can be completed any time before the end of the season.

Read the full development update, which includes a preview of concept skins, here.

In other Fortnite news, Epic Games is slowing down the development of Paragon to focus on Fortnite, here’s the latest community stats showcase, and get a look at the future updates coming to the game.

Source: Epic Games

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Battlefront II 1.2 Update Detailed: Balances Heroes, Adds New Mode & More

The Star Wars Battlefront II 1.2 update has been detailed. In a post over on the game’s official forums, Community Manager Mat Everett offered players a preview of the upcoming changes. These include a limited time “Jetpack Cargo” mode, updates to Arcade, balance changes to characters, and more.

Here’s the full list of Star Wars Battlefront II 1.2 update patch notes:

  • Our limited time Jetpack Cargo mode arrives
  • Arcade Updates (AI updates and more)
  • Heroes & Villains Balancing (Boba Fett, Palpatine, Iden, Rey, Bossk, Kylo Ren, Luke, Chewbacca, Yoda, Lando, Darth Vader & Captain Phasma all see either, nerfs, buffs and tweaks)
  • Classes, Reinforcements & Core Combat (Dodge updates, emotes, weapon tweaks, SCS un-nerf, and more)
  • Milestones (Updates)
  • Level Design Balance Changes
  • Level Design Bug Fixes
  • General Improvements and Bug Fixes ( Duplicate SC credits, Blaster glow, lightsaber glow, color-blind settings tweak, performance and stability changes, and more)
  • and more…

Note how the final bullet point leaves room for more changes. Once the 1.2 update lands, DICE will release a more detailed set of patch notes.

Beneath the patch notes preview, Everett mentioned that the developers are “very much working to address [other known issues], and [DICE hopes] to bring that list to zero items in the near future.”

In other Star Wars news, the game sold a reported 7 million copies in 2017, the Respawn Entertainment Star Wars game will be releasing between April 2019 and March 2020, and Battlefront 2 will be getting a revamped progression system.

Source: Battlefront Forums

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Report: Sony Sending Out Survey for PSN Change Name Feature

PSN name change surveys?!

Quite possibly one of the most requested feature for Sony’s PlayStation Network service has been the ability to change PSN IDs. While Sony Interactive Entertainment President Shawn Layden heavily hinted at it during last year’s PlayStation Experience event, nothing concrete has been announced so far.

Well, it seems Sony is really serious about implementing a PSN change name feature! Apparently, Sony is sending out surveys to random PlayStation users asking for their interest in a PSN name change feature.

psn name change

Of note, the survey purportedly mentions how PSN name changes will work, stating that users will be able to change their usernames multiple times for free, with the caveat that it can only be done once every six months, and that if you want to change your PSN ID to a previous name you used, you’d have to contact customer service.

Bear in mind, there is a chance the survey could be fake, but assuming it isn’t, letting gamers change their names repeatedly without any sort of fee might be good for fans, but is also open for it to be abused.

If you managed to get a survey, let us know!

Source: PushSquare

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Alex Co

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Monster Hunter World Sales Numbers Now at Over 6M Shipped, Fastest Selling Game in Capcom History

Monster Hunter World sales numbers are already gargantuan!

We’ve already covered how successful Monster Hunter World has been for publisher Capcom, but did you know it just made history for the company? Capcom announced that Monster Hunter World sales numbers are now at over six million units shipped! But that’s not all; Capcom has also announced that it’s the fastest game to do so as well.

This new shipped figure is based on physical and digital download sales for all platforms (PS4 and Xbox One). Monster Hunter World will have its PC debut later this year, which should add a million or two to the total amount when it’s all said and done.

Additional Monster Hunter stats from Capcom state that since the franchise’s debut 14 years ago in 2004, the cumulative sales of the franchise has now reached 46 million units as of February 9, 2018!

We’d wish Capcom a hearty congratulations, but I don’t think they can hear it with all the money coming in.

Also of note, Sony has announced that Monster Hunter World has won the “Players’ Choice January 2018” award as well, with the game garnering more than 50 percent of the total votes!

In other Monster Hunter World news, Capcom rolled out a new game update earlier today, which you can should read up on to see what’s new. We also posted a Monster Hunter World DLC info piece for fans who want to know what’s coming soon for the game.

Source: Capcom

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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5 Best PS4 5.50 Update Features

https://www.youtube.com/watch?v=WLadxO0vvRs

This is Mack, for Pixel Enemy, here to talk about the improvements coming with the PS4 5.50 system software update. Following some leaked screenshots, which teased a few cool new features, Sony has now revealed everything.

So, as we wait for the 5.50 update to roll out to PS4 systems worldwide, let’s pass the time by pointing out which features we’re most hyped for. These are the five best PS4 5.50 update features.

1 – Hide Apps & Delete Notifications

Let’s start with a simple one. It’s been over four years now since the PS4 first launched, and over that time I’ve played many, many games, and taken part in many different alpha and beta tests. These are all still stored in the “Purchased” library tab.

This means that when I want to reinstall one of my games, I have to wade through betas, trials, and demos which I’ll likely never play again.

Happily, we’ll soon be able to hide those never-to-be-used again apps.

Notifications can also pile up, making a mess of your menus. Soon we’ll be able to delete those, too.

2 – Import Custom Wallpapers via USB

Once 5.50 drops, there will be more options for customizing the PS4 home screen. Users will be able to import images from a USB stick, before then zooming and cropping to find the perfect background. This has been requested from players time and time again, so I’m glad to finally see it being supported!

3 – Supersampling Mode on PS4 Pro

Most exciting for me, and for anyone else rocking a PS4 Pro, is the Supersampling Mode. This will let 1080p (or less) TVs output an “enhanced visual experience.”

With supersampling mode, games that render to a higher resolution when connected to a 4K TV will downscale to match the HDTV – allowing PS4 Pro owners to leverage the benefits of an image clarity boost even if they don’t own a 4K TV.

Some select titles already do this, but this mode will act as a boost for all games.

4 – Quick Menu Enhancements

After finally taking the time to properly figure out how to use the Quick Menu to navigate options without leaving my game, I now love the feature.

With 5.50 the Quick Menu is getting additional functionality. Specific friends can be quickly accessed, and improved music shortcuts will help you play, pause and adjust the volume.

It’s a minor improvement to what I now consider a major feature.

5 – Play Time Management

I don’t have kids, but if I did, I’d be very happy to hear about the new Play Time Management system. With this, you can check and manage your child’s daily playtime. This can be accessed on a PC or smartphone, and you can add or take away set amounts of time.

Use it as a punishment or as a reward, or make sure your child is only playing during playable hours. Notifications will pop up to let the child know when they are running out of time, so that they can save and quit.

This should be great for parents, and those with a gaming-addicted significant other.

For more video content, be sure to subscribe to the Pixel Enemy YouTube channel. And, of course, stay tuned to MP1st for all of your multiplayer gaming news, features, reviews, previews, and more!

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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PUBG Mobile APK Is Now Available in China, Videos Showcase Gameplay

PUBG mobile is now finally out in China! While those of us situated outside of the country can’t play the game ourselves, we can at least enjoy some gameplay clips and extended footage.

Here’s a collection of PUBG mobile gameplay from those who downloaded the PUBG mobile APK:

I suppose it won’t be long before those outside of China attempt to download and play the PUBG mobile game. We’ll be sure to report any workarounds for getting the PUBG mobile APK to work, should anyone succeed! Stay tuned.

In other PUBG news, Reshade has been totally blocked despite the anti-cheat patch delay, over 1 million cheaters were banned in January 2018 alone, and a new PUBG Invitational has been announced.

Source: Twitter via Kotaku

James Fleming

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Destiny 2 Xur Time: Location and Items for February 9-13, 2018

It’s Friday, which means it’s time for a Destiny 2 Xur location and items post!

Do remember that Xur now appears at 5 p.m. GMT / 12 p.m. ET / 9 p.m. PT.

Xur appears to players in the wilds of Destiny 2. His location changes every week, so players should watch out for where he’ll appear next.

This weekend, players can spend 29 Legendary Shards on The Jade Rabbit scout rifle.

Hunters can grab the Raiden Flux chest armor for 23 Legendary Shards.

Titans can pick up the Synthoceps gauntlets for 23 Legendary Shards.

Warlocks can purchase the Karnstein Armlets gauntlets for 23 Legendary Shards.

Players can also buy Fated Engrams, which contain a new not-yet-obtained Exotic, for 97 Legendary Shards. Three of Coins are also available for 31 Legendary Shards.

The Destiny 2 Xur location for this week is on Io, near the Giant’s Scar landing zone.

In other Destiny 2 news, several top Destiny YouTubers have lessened their support of the game, Bungie is hiring a new community manager, and the developer explains the faction rewards throttle and incoming adjustments. It also appears that the Destiny 2 Gods of Mars expansion has leaked (again)!

If you haven’t yet caught up on the weekly reset, here’s the new Milestones, Nightfall Strike, Eververse items, and more.

Will you buying anything off Xur this weekend? Let us know!

James Fleming

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Monster Hunter World DLC Plans – What We Know So Far

Monster Hunter World DLC plans have been confirmed already, and here’s some of ’em!

While Monster Hunter World has been out for less than a month, some players might already be looking into the Monster Hunter World DLC plans Capcom is cooking up for the action game.

Fortunately, we know some of the stuff coming down the pipeline since Capcom themselves have talked about it Firstly, players shouldn’t expect pay-to-win microtransactions to be inserted anytime soon, as the game’s produce thinks it creates “friction.”

So, what should players expect for Monster Hunter World DLC plans? For starters, there’s the upcoming Street Fighter V mashup, which sees a Ryu skin (complete with hadoken!) being made available. Fan-fave monster “Deviljho” has also been confirmed to be making its way post-launch, which might be part of Capcom’s “free monsters” DLC plans it talked about last month.

If Ryu isn’t good enough for you when it comes to character skins, there’s one starring everyone’s blue bomber, Mega Man as well. Finally, Capcom has already proven that they’re ready and able to support the game with multiple game patches as it needs it.

Will the game have paid DLC? Given the success its currently reaping, I’d be surprised if it didn’t. Once we get official word out from Capcom, we’ll be sure to let our Monster Hunter World readers know.

Related Monster Hunter World Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Player Count Surpasses 3.4M Concurrent, Epic Games Explains Downtime Issues

Despite the lengthy periods of downtime, the Fortnite player count keeps on rising, with a new milestone of over 3.4 million concurrent players active during last Saturday. (Yes, that’s the same weekend during which the game was experiencing problems!)

Fortnite hit a new peak of 3.4 million concurrent players last Sunday… and that didn’t come without issues! This blog post aims to share technical details about the challenges of rapidly scaling a game and its online services far beyond our wildest growth expectations.

Epic Games shared this interesting new stat in a new blog post. In addition to boasting about just how successful the game has become, the developers also provided a “postmortem” of the Saturday and Sunday outages.

The report on what exactly went wrong is incredibly detailed. If you want to read the full thing, you can do so here. For this article, however, I’ll only be providing the highlights and the planned fixes.

The extreme load caused 6 different incidents between Saturday and Sunday, with a mix of partial and total service disruptions to Fortnite.

NEXT STEPS AND UPDATES

Our top focus right now is to ensure service availability. Our next steps are below:

  • Identify and resolve the root cause of our DB performance issues. We’ve flown Mongo experts on-site to analyze our DB and usage, as well as provide real-time support during heavy load on weekends.
  • Optimize, reduce, and eliminate all unnecessary calls to the backend from the client or servers. Some examples are periodically verifying user entitlements when this is already happening implicitly with each game service call. Registering and unregistering individual players on a game play session when these calls can be done more efficiently in bulk, Deferring XMPP connections to avoid thrashing during login/logout scenarios. Social features recovering quickly from ELB or other connectivity issues. When 3.4 million clients are connected at the same time these inefficiencies add up quickly.
  • Optimize how we store the matchmaking session data in our DB. Even without a root cause for the current write queue issue we can improve performance by changing how we store this ephemeral data. We’re prototyping in-memory database solutions that may be more suited to this use case, and looking at how we can restructure our current data in order to make it properly shardable.
  • Improve our internal operation excellence focus in our production and development process. This includes building new tools to compare API call patterns between builds, setting up focused weekly reviews of performance, expanding our monitoring and alerting systems, and continually improving our post-mortem processes.
  • Improve our alerting and monitoring of known cloud provider limits, and subnet IP utilization.
  • Reducing blast radius during incidents. A number of our core services are globally impacting to all players. While we operate game servers all over the world, expanding to additional cloud providers and supporting core services in multiple geographical locations will help reduce player impact when services fail. Expanding our footprint also increases our operational overhead and complexity. If you have experience in running large worldwide multi cloud services and/or infrastructure we would love to hear from you.
  • Rearchitecting our core messaging stack. Our stack wasn’t architected to handle this scale and we need to look at larger changes in our architecture to support our growth.
  • Digging deeper into our data and DB storage. We hit new and interesting limits as our services grow and our data sets and usage patterns grow larger and larger every day. We’re looking for experienced DBAs to join our team and help us solve some of the scaling bottlenecks we run into as our games grow.
  • Scaling our internal infrastructure. When our game services grow in size so do our internal monitoring, metrics, and logging along with other internal needs. As our footprint expands our needs for more advanced deployment, configuration tooling and infrastructure also increases. If you have experience scaling and improving internal systems and are interested in what is going on here at Epic, let’s have a chat.
  • Performance at scale. Along with a number of things mentioned, even small performance changes over N nodes collectively make large impacts for our services and player experience. If you have experience with large scale performance tuning and want to come make improvements that directly impact players please reach out to us.
  • MCP Re-architecture – Move specific functionality out of MCP to microservices – Event sourcing data models for user data – Actor based modeling of user sessions

Here’s hoping this weekend will go a bit more smoothly!

In other Fortnite news, Epic Games is slowing down the development of Paragon to focus on Fortnite, here’s the latest community stats showcase, and get a look at the future updates coming to the game.

Source: Epic Games

James Fleming

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