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Call of Duty Player Behind Kansas Swatting Incident Arrested and Charged

The Los Angeles man behind the fake emergency call that lead to a “swatting” incident where an innocent person was killed was arrested, and is now being charged with involuntary manslaughter.

Tyler Bariss, 25, is accused of causing the death of Andrew Finch, 28, due to the reckless action of phoning in a fake hostage situation at the Finch residence, which caused a tactical police response at the home where police shot and killed Finch after ordering him out of the house.

A wager dispute over a $1.50 between two players in a Call of Duty: WWII match is said to have been the initial spark that lead to the casualty. Supposedly, the two players threatened to swat each other, one player going as far as providing a fake address to the other, who then reached out to Bariss to carry out the threat.

Swatting, for those not familiar with the term, is when a person contacts emergency services to report a fake ongoing criminal act that results in an aggressive police response involving tactical personnel.

The involuntary manslaughter charge Bariss is facing is a low-level felony charge that carries a minimum sentence of two and a half years and a maximum of 11.

Let’s hope this is the last of we hear of any Call of Duty Swatting incidents, as it’s a waste of resources from the government, and more importantly, casualties like Andrew should never happen just because of a video game wager.

Source: ESPN

(Photo Credits: Irfan Khan /Los Angeles Times via AP)

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New Super Easy Call of Duty: WWII Daily Order Nets You a Supply Drop and 500 Social Score

For those who play Call of Duty: WWII, you might want to jump in and get one of the Daily Order challenges for the day, since it’s super easy, and will net you a Supply Drop and even 500 Social Score.

What’st the “mission?” Simple! Get the contract, watch the in-game theater, and that’s it! Mission accomplished!

I tried this out now, and yeah, it’s as easy as it sounds. While the Supply Drop contents I got were lackluster, at least I got it for pressing a button or two and that’s it. For those wondering what the Social Score is for, it seems getting the topmost tier will get your Gamertag “verified.” Mind, I haven’t seen anyone with this yet, so I don’t have a clue what it looks like.

In other Call of Duty: WWII news, sprint out times won’t be changing, but a bunch of weapon stats will.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PS4 Is Getting an Officially Licensed Xbox-Inspired Controller, Made by Hori

Clearly inspired by the (in my opinion) more comfortable Xbox One controller, the newly-revealed PS4 Onyx wireless pad will appeal to those who, like me, prefer the Xbox controller, but want to play on PS4.

Hori is the company behind the latest officially licensed PS4 pad, which was revealed over on the PlayStation EU blog.

Here in the UK, the Onyx can be pre-ordered from Amazon.co.uk for £44.99, which is around $60. However, there isn’t yet any confirmation that it will be coming to the US. (I’ll update this post with any new information that comes our way!)

Here’s the official product description:

ONYX Wireless Controller is the next evolution in PS4 gaming. For years PlayStation 4 gamers have been limited to a single controller layout. Today HORI changes that with the ONYX; an ergonomic, Bluetooth wireless controller designed from the ground up to reflect the needs of the modern player. The wide grip chassis sits comfortably in the hands and the offset analogue layout echoes that of more modern console gamepads. For gamers yet to purchase a PlayStation 4 despite the platforms large collection of exclusive titles, now is the time to invest. Enjoy PlayStation 4 exclusives on a controller that suits YOUR play style. ONYX Wireless Controller; get the HORI edge.

At £44.99, I think it will appeal to gamers who own both Xbox and PlayStation systems. Those with larger hands will probably love it, too.

What do you think of the Onyx controller? Let us know.

Source: PS Blog (EU), Amazon.co.uk

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Mack Ashworth

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Sledgehammer Games Hasn’t Been Able to Find a “Good Solution” to Call of Duty: WWII PC Missing Winter Bribes

Sledgehammer Games is continuing its fantastic communication initiative with Call of Duty: WWII, and PC gamers aren’t being left out in the dark. Over on Steam, the studio talked a bit about the missing Winter Bribes, and even the rampant cheating going on for the PC version of the game.

While the studio acknowledged the PC Winter Bribe issue just a few weeks ago, a new update has been posted, and while the outcome isn’t a good one, at least the studio is communicating, right? The tl;dr version is this: Sledgehammer hasn’t come up with a good solution to fix the missing Winter Bribes, but they are making sure it doesn’t happen again.

Hey everyone, 

We have a couple community updates for you. As you know, there was an issue with the Winter Bribes missing for PC during our Winter Siege event. During the event, we looked into the issue and were not able to find a way to fix this before the event ended. In the days since the event has ended, we have been trying to find a way to retroactively make this right, and we haven’t been able to find a good solution in the short term. We know this is disappointing, and we apologize that this is the case. What we can tell you is that we have worked and coordinated with all teams to make sure this doesn’t happen again for future events. We know this might not be what you wanted to hear, but that’s the update on the situation. 

Some good news regarding the cheaters and hackers in the game: As some of you have begun to notice, we have increased our efforts and escalated cases to the appropriate groups in situations where enforcement on hacking/cheating behavior are beyond our reach. We have also been taking extra measures to prevent hackers/cheaters from bypassing some of our previous enforcement measures. We hope this will improve the overall game experience for the PC community.

Thanks, everyone, and please stay tuned for more PC updates coming soon.

Well, there’s that. And at least they are working on making sure the cheaters are kept in their place, right? If you spot a cheater on PC, make sure to report it to the dedicated Twitter account created just for it.

Disappointed by the news? How would you go about making it up for PC players if it was up to you?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Attack on Titan 2 Multiplayer Details Revealed: Online Modes & Character Editor

Attack on Titan 2 is set to launch on March 20, 2018, coming to PC, PS4, Xbox One, and Nintendo Switch. Despite its pretty imminent release, there’s still a lot we don’t know about the giant-slaying title. Thankfully, through an update on the game’s website, we now have more information about different online modes and the character editor.

We’ve compiled the new information below:

Team Battle of up to 4 vs 4 in Annihilation Mode!

The newly introduced Competitive game type, Annihilation Mode, sees two teams of four Scouts compete to earn the highest score within a set time limit. Defeating the devastating Titans is one of the most important ways to earn these points, and working together is key to annihilating these foes as quickly and efficiently as possible.

Chain Bonus

Tackling foes as a unit will earn the team a Chain Bonus, where higher scores will be offered through destroying each Titan body part before eliminating them. Team members can be identified by a blue line connecting them.

Earn 2x points!

As a match draws to a climactic close, the stakes rise as in the last minute any points earnt are doubled. Within this time, it is of upmost priority for players to work closely and earn as many points as possible to come out in the lead!

Communicate through gestures and messages

Interact with other players in the online lobby before battle. Familiar gestures, including the ‘dedicating your hearts’ gesture, and famous lines from the anime and manga are available.

Enjoy Co-op with players worldwide!

Online functionality isn’t only limited to competitive play. Players can take on missions co-operatively in Story Mode and Scout Missions with friends or other players around the world. Gathering a team of close allies during these modes allows players to experience the gripping events of A.O.T. 2’s narrative together, or players can offer help others that are struggling against the Titan threat.

Joint Development

You can develop equipment with friends with less material than when you do work on alone

Customizable Protagonist

Create your very own character and join the fearless Scout Regiment. Battle through the gripping stories of Season 1 and 2 of the anime from a new perspective!

Character Editor

The character creation studio offers a multitude of customization options, including the ability to tweak Body Shape, Hairstyle, Facial Features, Clothing, and Tone of Voice.

Now you should have a better idea of what Attack on Titan 2 multiplayer is comprised of. Are you excited for the game’s release? Let us know.

Source: Attack on Titan 2 via Gematsu

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Mack Ashworth

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Dragon Ball FighterZ Beta Issues Being Ironed Out by Bandai Namco, Beta Extension Considered

For fighting game fans, today should be a time of fun and excitement as the Dragon Ball FighterZ beta is now available to everyone! Unfortunately, that’s not the case so far, as there are Dragon Ball FighterZ beta issues plaguing the current client, and no timeframe on a fix.

Over on Facebook, the official Dragon Ball FighterZ page shared a note to players thanking htem for their patience, and acknowledging the issues. What’s more important here is, Bandai Namco has now said that they are considering extending the open beta if they can’t find a “satisfactory outcome.”

Dear players,
Thank you for your invaluable feedback so far and for your time playing with the Open Beta of Dragon Ball FighterZ.
Our team is working hard on the Open Beta but faced some issues that can’t be fixed on a short-term basis, so we are asking for your patience until the next server update.
The current Open Beta will remain online and available so that the players who manage to log in and play it can keep on enjoying it.
Be advised that if despite all reasonable efforts, we could not find a satisfactory outcome within a decent time, we will consider extending the Open Beta of Dragon Ball FighterZ.

Thank you for your everlasting support.

You can read up on the Dragon Ball FighterZ character moves list right here to help you get those victories — assuming you can play online, that is.

Can you play Dragon Ball FighterZ now or is it still acting up for you? Let’s hope whatever issues Bandai Namco is having now, it won’t translate to problems at the game’s January 26 launch date.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: WWII Leaderboard Boosting to Be Better Enforced by Sledgehammer Games

It’s always the same case in almost every online game: someone’s going to cheat their way to the top. Whether it’s an in-game cheat that lets them get a ton of kills easy, or just boosting their way sp their PSN ID/Gamertag is #1 in the world. The same thing is happening in Call of Duty: WWII, to no one’s surprise.

If you check the leaderboards of the game, chances are you’ll see some ridiculous stats as the so-called “top player of the world,” but more often than not, players know when it’s a boosted account. Fortunately for us, Sledgehammer Games is working against them too! Over on Reddit, the official Sledgehammer Games account mentioned that they have increased their efforts against boosters.

Quick Update on Boosters
byu/SHG_Hammer inWWII

Hey everyone,

We’d like to update the console community on enforcement for cheaters. We have increased our efforts to enforce on boosters, whom many of you have noticed at the top of Leaderboards.

Thank you for your patience with us as we continue to work on improving the console experience for you all!

Will this mean an account deletion? Or maybe a reset? Let’s hope Sledgehammer takes it a step further and issues a warning that if this doesn’t stop, they will ban the actual account. Chances of that happening are slim though.

In other COD: WWII news, Sledgehammer has also confirmed that we shouldn’t expect any changes to the sprint out times for now, but shotguns will be getting a buff though.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Sea of Thieves Beta Invites Are Rolling Out, Statistics Show the “Story So Far”

Sea of Thieves is finally coming out of the alpha state, with beta invites now starting to roll out to lucky players. To celebrate the end of the alpha testing phases, and to show the “story so far,” Rare has put together an infographic displaying interesting player stats.

Even in the limited alpha, players have spent over 54,000 days playing the game! Check out the other stats below.

Are you looking forward to playing in the beta, when it starts on January 24? Let us know if you get an invite!

Sea of Thieves is set to launch on March 20, coming to both PC and Xbox One.

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Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Capcom Walks You Through All Street Fighter V: Arcade Edition V-Trigger II Moves

With Street Fighter V: Arcade Edition set to release on January 16, there’s not much time left to prepare for the countless battles ahead. Thankfully, Capcom has players’ backs, with a comprehensive guide to all of the new V-Trigger II moves.

Let’s not beat around the Bison! Here’s the video:

https://www.youtube.com/watch?v=CA7Nnlx8llc

Street Fighter V: Arcade Edition is just around the corner, launching for PlayStation 4 and PC on January 16th. While we wait, why not kick back and allow Matt Edwards to introduce you to the new V-Trigger IIs.

Now, with all these possibilities swirling in your mind, please be aware that you’ll need to connect to the Street Fighter V servers to receive the update. New Street Fighter V: Arcade Edition purchasers will want to hop online on launch day to update to the latest version, which includes the very latest balance updates, Team Battle mode and more!

Pretty nice of Capcom to bestow us with that knowledge!

Are you looking forward to the big Street Fighter V: Arcade Edition launch? Let us know.

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Mack Ashworth

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Original Xbox Controller to Make a Return, Release Date & Pricing Revealed

The “unique-looking” (come on, it’s hideous!) OG Xbox “Duke” controller is set to make its return. Launching before the end of March, priced at $70, the OG Xbox pad will be revived for Xbox One players to enjoy.

Hyperkin is behind the design and manufacture of controller, with the Xbox team offering support.

Co-creator of the Xbox, Seamus Blackley, tweeted the announcement, along with a photo of the design:

Looking back through Hyperkin’s tweets, we can see a sample of the “New Duke” being tested:

This should make a lot of Xbox veterans happy, especially those with big hands.

Are you looking forward to getting hold of an Xbox One Duke pad? Let us know.

Source: Seamus Blackley (Twitter) via GameSpot, Hyperkin (Twitter)

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Mack Ashworth

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Monster Hunter: World Producer Condemns Pay-to-Win Microtransactions, Says They “Create Friction”

Those worried that Monster Hunter: World will include pay-to-win loot boxes or microtransactions can rest easy, as producer Ryozo Tsujimoto has promised that there will be no pay-to-win mechanics.

In an interview with Trusted Reviews, Tsujimoto said that pay-to-win loot boxes and microtransactions would “create friction” and ruin the “harmony” between players, even in a co-op game.

This is a co-op game and you’re going out in up to four-people parties. The idea is that there’s a harmony in the four players going out and you’re going to get on well together … If you feel someone hasn’t earned what they’ve got or they’ve got a better weapon just because they paid for it and you worked for yours, that creates friction.

Even in a co-op game where it’s not pay-to-win, because we’re all on the same team, it’s like you didn’t earn that or you’ve got it and don’t know how to use it. We don’t want that for Monster Hunter. There are absolutely no plans, it’s not in the game where you can get your random crate or random loot box and get a great item or great weapon. None of the stuff that affects the gameplay is even paid for; it’s all cosmetic, just stuff that’s a bit of fun.

Tsujimoto said that the main challenge of Monster Hunter is figuring out how to beat the foe. If players get stuck on a particular boss, they shouldn’t be able to just throw money at the problem. It’s about rethinking strategies.

Even when you get to a certain wall and you’re like ‘OK, I’m 10 hours in, I suddenly have a monster I can’t beat’, it’s not about ‘well I’ll just throw a bit of money in and I’ll get better gear to do it’. What we want you to do is go back to your house and be like ‘well, I’ve been using the great sword, maybe I need to use the dual blades for this monster.

I’m sure Monster Hunter fans will be happy to hear that there are “absolutely no plans” for pay-to-win microtransactions.

Monster Hunter: World is set to release on January 26, coming to PS4 and Xbox One. A PC version will launch later this year.

Source: Trusted Reviews

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Mack Ashworth

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BlazBlue: Cross Tag Battle Roster Has Half Its Characters Tucked Away as DLC

If you’re not a fan of video game microtransaction, you might want to look away as things are about to get very ugly. BlazBlue: Cross Tag Battle, Arc System Works’ (Guilty Gear, Dragon Ball FighterZ) upcoming fighting game has over half its characters locked as DLC!

Unfortunately, I’m not kidding. BlazBlue: Cross Tag Battle has 40 characters, but only 20 of them will be available once you purchase the fighting game. Here’s a breakdown of the character list by Reddit user Blitz_Kid_48, who’s understandably upset at how Arc System Works is handling the game.

Do not buy Blazblue Cross Tag Battle (Half of the roster is locked away as DLC)
by inPS4

In case you can’t read it, here’s what it says:

The game has 40 characters and 20 of them are locked away as DLC.

YES. Half the roster is DLC. The base launcher has 10 BlazBlue Characters, 4 Persona characters and ONLY 2 RWBY characters and 4 Under Night Characters.

There are no Adachi, Terumi or any Persona 4 Ultimax characters, Heck the full investigation team isn’t even playable at launch (naoto,kanji,teddie, all the persona 3 characters etc are all locked away as DLC)

This is actually disgusting and I’m honestly 100% disappointed in Arc System Works. This is completely unacceptable in my opinion. I’m definitely passing on this game.

It is like they gave up and put everyone on Dragon Ball.

http://www.arcsystemworks.jp/portal/post-7766/

Edit: The game will be $40. Still doesn’t make the 20 characters DLC lock okay.

While the game might “just” be $40, that still doesn’t make this OK. Has something so brazen ever been attempted before? Notable games media person Jim Sterling has even made a video about it, calling the shady business practice out (might be NSFW for some).

BlazBlue: Cross Tag Battle is set for release this June 5 on the PlayStation 4, Nintendo Switch and PC.

For now, there’s on word how much each character will be, but let’s hope Arc System Works’ senses are still intact and don’t price each exorbitantly.

Are you OK with games costing less at launch but the player having to buy a portion of it piecemeal?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Lord Beerus Showcases the Power of a God In Latest Dragon Ball FighterZ Trailer

With both Hit and Goku Black receiving a character trailer giving the public a very short glimpse of their abilities in Dragon Ball FighterZ. The time was ticking until the eventual Lord Beerus trailer goes live that’ll give us a closer look at what the God of Destruction for Universe 7 can do.

Thankfully, that time is now. The most recent trailer that Bandai Namco has released to the public for Dragon Ball FighterZ is all about Lord Beerus and what players can expect from him when the game releases late January.

You can check out said trailer by simply viewing the video provided below.

If that video sparked your interest in Dragon Ball FighterZ, feel free to download the open beta that’s happening this weekend. Though, before you download the open beta, feel free to check out the movelist the characters included in it here.

Dragon Ball FighterZ arrives January 26 for PC, PlayStation 4 and Xbox One.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Disney Is Releasing a New Star Wars Shooter But There’s a Catch

If Star Wars Battlefront II didn’t scratch your Star Wars video game itch, then you’re in luck! Disney, the company that owns the Star Wars IP, has released a new multiplayer shooter! However, it’s only for mobile.

Titled Star Wars: Rivals, the game will be available for iOS and Android devices. You can check gameplay below to see how it plays. Of course, it’s actual gameplay is very basic compared to Star Wars Battlefront II, and it’s more comparable to Overwatch than the Battlefront franchise.

Playable Heroes include Poe Dameron, Han Solo, Darth Vader, Finn, and Princess Leia. And given there’s Heroes, there’s abilities too! Expect Darth Vader’s Force Choke to make an appearance and other signature skills.

Of course, given this is a mobile game, there’s microtransactions in it. While the actual Heroes have to be unlocked through progression and drops, I’m sure there’s a way to expedite the process by forking over some real-world dough.

Star Wars: Rivals will be due out sometime this year, and there’s even cross-platform play, so iOS snobs and Androids whizzes can proclaim which mobile device is better or something.

If this isn’t to your liking, don’t forget, the 2005 Star Wars Battlefront 2 title is currently playable online! There’s even a new patch for it!

Would you consider playing a Star Wars mobile game such as Rivals? What do you think of the gameplay so far?

Source: Game Informer

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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GTA Online Player Count Sets New Record 4 Years After Release

Grand Theft Auto V and its online component, Grant Theft Auto Online, is the game that just won’t die. Not only that, but the four-year old game is even breaking its own records years after release!

Over on Rockstar’s site, the developer announced 2017 was the biggest year in GTA Online history, with December seeing the GTA Online player count reach new levels like it hasn’t seen before.

We’d like to salute the population of Los Santos and Blaine County for another banner year of civic mayhem. From wild Special Vehicle Circuit and Transform Races, to illicit new revenue opportunities for your Organization in Gunrunning and Smuggler’s Run, to saving the world with your crew in The Doomsday Heist, and so much more – 2017 was the biggest year of GTA Online yet, capped off by an epic December that saw more players in the game than ever before.

Thank you to all dedicated GTA Online players worldwide – and we’ve got more treats in store for you all in the weeks ahead including new modes to experience, and vehicles to collect and race – starting with a new beast unleashed today…

The player count is no doubt buoyed by the Doomsday Heist event that kicked off last month.

Also of note, the Lampadati Viseris is now available! As well as new Double GTA$ and RP, and more!

LAMPADATI VISERIS NOW AVAILABLE

Smooth handling, chiseled good looks and salt-of the-earth engineering are all part of the allure of the Lampadati Viseris, now available at Legendary Motorsport. More than just a pretty face, the unmistakable roar of its barbaric V8 engine might just be the sweetest sound in Los Santos. Add a whole new depth of character to this charming but deadly Sports Classic with a quick trip to the Vehicle Workshop in your MOC or Avenger, where you’ll be greeted with the option to mount a pair of forward-facing machine guns.

DOUBLE GTA$ & RP ON LESTER CONTACT MISSIONS

Already busy frantically offering up work with The Doomsday Heist, Lester Crest continues to make a case for being your favorite contact with Double GTA$ & RP on ALL Lester Contact Missions. Through January 15th, look out for calls from Mr. Crest on your iFruit and earn twice your usual rate.

LAND & AIR SAVINGS

Look out for discounts both on the ground and in the sky this week, with 25% off the following through January 15th:

  • Nagasaki Ultralight (Plane)
  • Aircraft Weapons
  • Vehicle Armor
  • Headlights & Neons
  • Skirts
  • Spoilers
  • Suspension
  • Turbos

PREMIUM RACE & TIME TRIAL SCHEDULE

Ride your way to riches with this week’s Premium Race and Time Trial. Through January 15th:

  • Premium Stunt Race – “Island Hopping” Locked to Blazer Aqua
  • Time Trial – “Maze Bank Arena”

Launch Premium Races through the Quick Job App on your in-game phone or via the yellow corona at Legion Square. The top three finishers will earn GTA$ and you’ll get Triple RP regardless of where you place. To take a shot at the Time Trial, set a waypoint to the marker on your in-game map and enter via the purple corona. Beat par time and you’ll be duly rewarded with GTA$ & RP.

Surprised at just how pull GTA Online has? I’m not. I gather, if and when Rockstar implements a multiplayer component in Red Dead Redemption 2, it’ll be as successful if not more.

Source: Rockstar via IGN

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Alex Co

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Upcoming PUBG Invitational Will Test eSports Compatibility, 16 Teams Compete for $50,000 Prize Pool

ESL has announced a new PUBG Invitational to take place at IEM Katowice during February 24-25. There will be 16 teams competing for the $50,000 prize pool.

The Katowice Invitational follows the gamescom and Oakland events, which were heavily criticized by viewers due to the game’s “Early Access” state. PUBG was a game which could be brutally inconsistent, making for a very uncompetitive title.

With PUBG having now been officially released with the 1.0 update, the game should be in better shape to handle a competitive challenge. At least, that’s what ESL is hoping!

“The IEM World Championship Katowice 2017 was the world’s largest esports event in history, and with PUBG’s competitive debut at IEM Oakland, we are thrilled to feature it again at such a renowned IEM event,” said Michał Blicharz, VP Pro Gaming at ESL. “Previously adding PUBG to the agenda brought a lot of excitement to the arena and we feel that it will be a great addition to the IEM Expo.”

What do you think of the latest PUBG eSports event? Will the winning team succeed because of skill? Or are there other factors to watch out for? Let us know.

In other PUBG news, Xbox has said that sales for the console version are “very big,” netcode analysis shows that the game has a big problem, and the Battle Royale Trainer is here to help players improve.

Source: ESL (YouTube) via PCGamesN

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Call of Duty: WWII Sprint Out Time Won’t Be Changing, Sledgehammer Games Explains Why

Just a few days ago, Sledgehammer Games talked about the sprint out times in Call of Duty: WWII. While the studio didn’t exactly say if they were changing it, they did mention that they’re going to open up on their thought process, and game design decisions. Well, I’m here with some bad news, Call of Duty fans, as Sledgehammer Games boss Michael Condrey has written a long post explaining why the studio is not changing the COD: WWII sprint out time.

Condrey made the post over on Reddit, where he says it’s the studio’s choice that they want the gameplay to be slower, and that they don’t want something like the Dexterity perk in past CODs to be part of the current Basic Trainings since that’ll be a “crutch” perk for most.

ADS Time Out of Sprint, WW2
byu/Mcondrey inWWII

In past Call of Duty games the Dexterity perk made the ADS time out of sprint faster, in some cases +50% faster than without dexterity. This made it a crutch perk and by far the most used perk in those games. We initially had a Basic Training that offered this functionality, but found that it was once again being chosen much more often than the other options presented. When there’s a “crutch” perk like this, it results in a non-choice for players since they feel they need to take that perk or Basic Training just to be competitive. This problem was exacerbated with our Divisions CAC system which promotes a more focused playstyle through a sole, meaningful Basic Training choice rather than a multi-choice Pick system.

Additionally, a main design pillar we had in this game was “boots on the ground in a WW2 era.” That meant more than just not having boost jump and an arsenal of speed buffs; it also meant a return to an overall more strategic and slower pace of conflict. The removal of boost / thrust also gave us predictable places from which threats could appear, and a more consistent closing speed between players. The question for us became, “Do we want a crutch perk that also makes the game play faster?” Our answer was no.

Given that, we decided to make the ADS time out of sprint the same as the normal ADS time and not offer a means to make it faster. We do have the Quickdraw attachment, which makes ADS speed faster across the board and, as you can imagine, it’s super popular. A dexterity perk + quickdraw attachment “crutch combo’ just didn’t work for our design ambitions and game feel for WWII.

We have discussed a buff to ADS sprint out times for Airborne, but we already have an SMG heavy meta and we’re not convinced that’s the best option for the game. I don’t think a Dexterity Basic Training is either. Perhaps a new movement focused Division, with other trade-offs built in, would be a future option (but don’t hold us to that).

I’m sure for some people this will go down like a lead ballon. Given everything we see across all players, regions, game modes, skill levels, etc, we’re definitely listening here but not acting on any sprint out changes in the short term. Hope this update helps provide context, if nothing more.

Namaste, – Condrey

Personally, as someone who uses the Airborne Division with the SMGs as my main weapons of choice, I don’t buy Condrey’s justification of the sprint out times in COD: WWII. Maybe, increase it across the board for every Division? Have it as a gun attachment so people will need to compromise to get it? Forcing people to play one way (turtling) isn’t giving them a choice, but rather, telling them how to play — and who wants that, right?

Let’s hope health regeneration and other community requests are implemented for the greater good of the community.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Overwatch New Hero to Be “Meta Changing,” Promises Creative Director

With every new Overwatch hero comes a ton of hype and anticipation, with fans hungry for every sliver of information that they can get their hands on. Of course, Blizzard knows this, and is teasing hard about what’s to come.

In an interview with Freedo on YouTube, creative director Jeff Kaplan spoke about the new hero, describing it as “meta changing.”

“This hero is super solid, and after a playtest we always hear the comment ‘Yeah, that’s an Overwatch hero’ and ‘That’s gonna feel really great.’ It’s progressing really awesome … I think everyone is going to be really excited. I think it will be meta changing. I will go ahead and say that.”

Kaplan is promising some big things here, and it sounds like the hero is already well on its way to being implemented into the game’s PTR client. After some community trials and feedback, we’ll then see the new hero added to live servers.

In other Overwatch news, a fan-made map has attracted the attention of Blizzard, the latest version of Doomfist is still plagued with bugs, and Mercy and Junkrat got hit hard with the latest PTR update.

Source: Freedo (YouTube) via Reddit

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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PUBG Region Lock Is Coming, Greene Reminds Players Complaining of Cheating

Dying to a cheater in PUBG is a horrible experience. You work hard, spending 15-20 minutes getting good loot and a couple of kills, and then you die to someone blatantly using hacks. While you can now watch a kill cam and report them, that still doesn’t refund your wasted time and spoiled enjoyment.

With the majority of cheaters based in China, as confirmed by creative director Brendan Greene and the game’s anti-cheat software Battleye, many players have been asking for PUBG to incorporate region locking. This would, for example, prevent players from China using US servers.

Over on Twitter, Greene reminded players that his team is working on a way to keep players within their own regions, by stopping those with ridiculously high pings from joining.

As we announced earlier, we are considering limiting maximum ping depending on user network status in order to establish a smooth gameplay environment and enhance server stability. Before applying the measure to all regions, we will need to fully investigate its feasibility and analyze the outcome, so we will be running a limited test. After implementation, players with a high ping difference from average ping range for the region or players connecting over long distance will not be able to connect to a match. As a result, only players in a certain ping range would be able to enjoy the game together in the same server which leads to a more stable and smooth environment. We will keep you updated on our progress as we continue looking into this method and analyzing our results.

We’ve strengthened cheat prevention measures and continue to reinforce them. We’ve also implemented various automatic and manual anti-cheat measures and thanks to all these actions have seen an estimated reduction of 65.7% in the number of players trying to use cheats. We are also continuing to actively remove banned players from our leaderboards. No online multiplayer game can remove all cheaters but we will continue to direct our best efforts towards reducing the number of cheaters as much as possible and maintaining a fair play environment.

Here’s hoping the fixes work!

In other PUBG news, Xbox has said that sales for the console version are “very big,” netcode analysis shows that the game has a big problem, and the Battle Royale Trainer is here to help players improve.

Source: Brendan Greene (Twitter), Reddit

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Destiny 2 Game Director Says “Snipers, Shotguns, and Fusion Rifles Need to Return to Glory”

After writing a long and detailed Destiny 2 “Development Update” post, which was published over on Bungie.net, game director Christopher Barrett took to Twitter and gave further hints at planned changes.

In a nutshell, Barrett said that Destiny 2 “needs more weapons that matter, both in power and the hunt to acquire them.” He specifically called out snipers, shotguns, and fusion rifles as needing to “return to glory.”

It’s not clear how exactly these weapons will “return to glory.” Some players are speculating the return of Primary/Special/Heavy loadouts, while others believe dramatic buffs are coming.

What changes do you want to see made to Destiny 2‘s weapons? Let us know.

In other Destiny 2 news, this fan comic pokes fun at Tess Everis’ exploitative nature, the game’s development was apparently rebooted in early 2016, and Bungie has revealed the dates for the next Faction Rally and Iron Banner.

Source: Christopher Barrett (Twitter) via Reddit

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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