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Dirt 5 Car Classes Revealed

If you thought only shooters and RPGs had classes, you’re dead wrong. Codemasters has car classes in Dirt 5, and we now know the full list! In a press release, Codemasters announced the Dirt 5 car classes and what each means.

Dirt 5 Car Classes

  • Cross Raid: Packing strength to conquer tough terrain, this class includes the Volkswagen Race Touareg 3 and the Laffite G-Tec X-Road’s video game debut.
  • Rock Bouncer: Huge wheels, mad suspension, a big roll cage. Use this behemoth’s traction, acceleration, and stubbornness to beat all obstacles in extreme events.
  • Rally Cross: These rallycross titans include the likes of the Peugeot 208 WRX and Citroen C3 R5. This class can turn on a dime and go from 0-60 almost as quickly.
  • Formula Off Road: Ideal for Stampede events, this group houses our monstrous WS Auto Racing Mudclaw – a true off-roader with huge ridged tires and incredible power.
  • Classic Rally: Roll back the years with rides like the Fiat 131 Abarth Rally and Porsche 924 GTS Rallye that popularized going flat-out fast on any possible terrain.
  • 80s Rally: We’re combining favorites like the Ford RS200 with incredible newcomers like the Porsche 959 Prodrive Rally Raid for a nod to off-road’s golden age.
  • 90s Rally: Relive a time when off-road truly went mainstream and recreate rivalries with the Subaru Impreza S4 and Mitsubishi Lancer Evo VI.
  • Rally GT: These desirable cars are kitted with off-road specs, including the Aston Martin V8 Vantage GT-4 and Porsche 911 R-GT.
  • Sprint: These rides perfectly rip up dirt oval tracks sideways while sporting wheels of all different sizes, huge wings and 900bhp. A unique class for unique racing.
  • Pre Runners: The best road-going SUVs and all-purpose vehicles draped with an off-road kit and souped-up for extreme racing. That’s the Pre-Runners class, featuring incredible race-ready versions of the Aston Martin DBX and more.
  • Super Lites: Have fun taming the eye-watering speed of the Ariel Nomad Tactical, Exomotive Exocet Off-Road, and more in these champions of all-terrain challenges.
  • Unlimited: Jump in the Jimco Unlimited Truck, Brenthel Industries Unlimited Truck and more to take on the most demanding off-road events in the world.
Dirt 5 will be out this October 9 on the PS4, Xbox One, PC, with the next-gen versions (PS5, Xbox Series X) arriving at a later date. Don’t forget to check out next-gen gameplay of Dirt 5 right here.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Update 2.77 July 3 Released, Captain America Outfit Now Available

While we just got a Fortnite patch that brought in new content and gameplay fixes a few days ago, Epic Games has released the Fortnite update 2.77 July 3 patch. Clocking in at just 470MB in size on PS4, don’t expect any new content in this one. Well, except maybe for one, and that’s Steve Rogers aka Captain America! Yep, the Super Soldier is now in the game — at least his outfit is.

Fortnite update 2.77 July 3 patch notes and changes:

According to Epic Games, this patch is for the PS4, and it’s to address party invites. Note that the official Trello board has the Party Assist issue marked as “in development” and we’ve included that bit below.

Party Assist Update

Description

Update (June 25, 2020)
The team continues to look at new ways to tackle Challenges together. We’ll share more info when we can.


Here’s a look at the Fortnite Captain America outfit! Nabbing the outfit will give players two items: his Proto-Adamantium Pickaxe and Back Bling. Wield the shield as your Pickaxe, or display it proudly on your back. There’s also a salute available as well. Check out gameplay of it below.

Here’s gameplay of Captain America in Fortnite:

Aside from the party invites fix, there’s no mention of other fixes in this Fortnite update 2.77 July 3 patch, the official Fortnite Trello board has no update on other fixes as well. Note that Epic Games has NOT released anything gameplay-related, and if you read any gameplay changes not supported by evidence, be cautious as these could be made up.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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NBA 2K21 Cross-Progression Offered for MyTeam, Shared Virtual Currency Wallet Within Console Family

With 2K Games announcing the NBA 2K21 release date today, some might be wondering how will it work if they first play NBA 2K21 on current-gen, but decides to move to next-gen (PS5, Xbox Series X) platforms. Well, you need not worry, as NBA 2K21 cross-progression both for MyTeam, and even for your VC (Virtual Currency) has been confirmed.

2K Games announced in its press release that NBA 2K21 cross-progression  within the same console family (PS4 to PS5, Xbox One to Xbox Series X) will be part of MyTeam, so you can carry your progress from one platform to the next. This applies to VC as well, as players will have a “Shared VC Wallet” within the same console family. Here’s the full explanation from the press release.

While the next-generation version of NBA 2K21 is being built from the ground up for next-generation consoles, 2K is also introducing several initiatives to bridge the two versions of the game. NBA 2K21 will feature MyTEAM Cross-Progression and a Shared VC Wallet within the same console family (PS4 to PS5, Xbox One to Xbox Series X). MyTEAM Cross-Progression enables all MyTEAM Points, Tokens, cards and progress to be shared on both current and next-generation versions of NBA 2K21 in the same console family; similarly, the Shared VC Wallet means any earned or purchased VC is accessible across both current and next-generation versions of NBA 2K21 in the same console family. As shared earlier, players who are interested in picking up both versions of NBA 2K21 on either PlayStation or Xbox can check out the Mamba Forever Edition, which provides dual-access by providing purchasers with a copy of the standard edition of NBA 2K21 on the other generation at no additional cost, within the same console family.

Well, that’s welcome news, right? At least those who spend real-world money on VC can sleep easy knowing they can carry that over to whichever next-gen console they buy — provided its within the same console family, of course.

Don’t forget to check out the new trailers released this week featuring one for the current-gen cover athlete, and one for next-gen.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Sony Eyeing Acquistion of Leyou, Parent Company of Splash Damage and Warframe Devs

It looks like Sony is eyeing to acquire more video game studios, as a new report has surfaced stating that the electronics computer giant is looking to acquire Hong Kong-listed Leyou Technologies Holdings Ltd.,

Just who is Leyou Holdings? It’s none other than the parent company of Splash Damage (Brink, Dirty Bomb), and Digital Extremes, which is the studio behind the hit free-to-play shooter Warframe. The report states that Sony is hoping to edge out other bidders given the company has a more solid financial footing than the other bidders.

While talks are still on-going, Leyou Holdings controlling shareholder Charles Yuk is reportedly aiming to have a buyer chosen and sign an agreement as soon as this month.

Both Leyou Holdings and Sony have declined to comment on the situation so far.

What does this mean for us gamers? Nothing just yet, given it’s not a done deal. However, if Sony does indeed acquire Leyou, does this mean Warframe will cease to exist in other platforms not branded PlayStation? Probably not, but this would give Sony Splash Damage — a studio known for making first-person shooters, which opens up a ton of possibilities.

Speaking of Warframe, the game has been confirmed to be hitting the PS5 and Xbox Series X in case you didn’t know.

Source: Bloomberg

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Risk of Rain Dev Hopoo Games New Project Confirmed, Begins Hiring Process

Hopoo Games, the developers behind the much-acclaimed Risk of Rain series has confirmed a Hopoo games new project is underway, as the studio announced the launch of their brand new website, and with it comes a new job listing for an unannounced game.

The job listing comes from its official website, which is currently in the process of hiring new people. The first opportunity available is for one to be the lead pixel artist. 

Located in Seattle, Hopoo Games has been working on passion projects since 2012 including, Risk of Rain, DEADBOLT, and most recently Risk of Rain 2. We are looking for a Lead Pixel Artist to work either remotely or in Seattle on an upcoming unannounced project.

The position would be a work from home gig, for now, considering that the studio is enforcing stay at home due to COVID-19. 

In a blog post on the official Risk of Rain 2 Steam page, Hopoo confirmed that they are indeed working on another project and to stay tuned for upcoming news surrounding it. Perhaps we will see the announcement sometimes this month considering all the gaming events happening for the Summer Game Fest event. Whatever it is, it’s definitely something worth getting exciting over as the Risk of Rain series is easily one of the best rogue-like games out there. Definitely worth a play if you haven’t done so already. We’ll be sure to give an update once this title has been revealed by Hopoo Games. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Outriders Pyromancer Class Shown Off in Gameplay Spotlight Video

While we just got a new look at People Can Fly’s (Bulletstorm, Gears of War Judgement) Outriders with a look at how its campaign is shaping up early today, a new trailer has shot out and it features the Outriders Pyromancer class!

Check out over nine minutes of gameplay below where we see the Outriders Pyromancer class’ abilities, specialization in combat, skill tree and more.

About the game:

OUTRIDERS is an RPG shooter set in an original, dark and desperate sci-fi universe. As mankind bleeds out in the trenches of Enoch, you’ll create your own Outrider and embark on a journey across a hostile planet. With rich storytelling spanning a diverse world, you’ll leave behind the slums and shanty towns of the First City and traverse forests, mountains and deserts in pursuit of a mysterious signal. Combining intense gunplay with violent powers, along with an arsenal of increasingly twisted weaponry and gear-sets, OUTRIDERS offers countless hours of gameplay from one of the finest shooter studios in the industry.

Yep, playing with fire is bad, just don’t tell that guy. Outriders is set to shoot out later this year for the PS4, Xbox One, PC, PS5 and Xbox Series X.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty Warzone Playlist Update July 2 Released, Double XP Now Live

We just got the big Call of Duty: Modern Warfare Season 4 patch earlier this week, but that hasn’t stopped the studio from releasing playlist updates. Infinity Ward has released the Call of Duty Warzone playlist update July 2 server-side refresh, and it seems it only affects the free-to-play battle royale, and doesn’t have anything for multiplayer.

According to the studio, this brings the Juggernaut Royale Trios playlist into the fold!

Fight over Juggernaut armor drops in Verdansk and be the last team standing in Juggernaut Royale Trios, live now in #Warzone until Tuesday, July 7th!

In addition to the Call of Duty Warzone playlist update July 2 roll out today, the studio also released a playlist update for Call of Duty: Modern Warfare last night (sadly, we were sleeping at the time it went out). The studio tweaked the multiplayer playlists and here’s what it did:

A small patch is deploying now across all platforms that fixes two issues we’ve been tracking in #ModernWarfare: Thank you for your reports and feedback!
– Fix for the Realism Moshpit playlist not rotating modes
– Fix for the CDL playlist not functioning as intended

A playlist update for #ModernWarfare is also deploying now across all platforms that:
– Removes the Shoot the Ship playlist
– Shipment (5v5) and Shoot House (8v8) are now separate playlists

Don’t forget, double XP is now live for Modern Warfare and Warzone as well! This brings double XP to progression, double XP weapon progression, and double tier earn rates!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Hyper Scape Gameplay Debuts, Watch Ubisoft’s F2P Battle Royale in Action (Update)

Just a few days ago, word got out that Ubisoft was developing its own free-to-play (F2P) battle royale game called Hyper Scape. While we’ve already seen a screenshot from it, Ubisoft has today revealed our first look at Hyper Scape gameplay!

UPDATE: We’ve updated the post with the Dev Diary and Gameplay 101 trailer from Ubisoft:

 

Here’s a description of what game Hyper Scape is via the official website:

Prisma Dimensions is thrilled to bring you the first iteration of the Hyper Scape on July 2nd – and with it, the pulse-pounding action of Crown Rush! Get ready to drop into the neon-drenched streets of the world’s premiere virtual city, Neo Arcadia. You’ll want to hit the ground running, as you’ll need every advantage you can find to give yourself a leg up on the competition. Only the best contenders will make it to the final showdown. Will you claim victory, or fall to the perils of the Hyper Scape?

Here at Prisma, we build meaningful connections that span the globe and foster development. We build new frontiers that nurture, educate and connect the population. We build technologies that push the limits of this world and offer an escape route to new dimensions. And we do this for you.

Our mission is to provide you with unique opportunities to grow and prosper in today’s hyper connected world. A world with limitless opportunities. A world waiting for you to discover it.

Let us take you there.

What do you make of the Hyper Scape gameplay so far? Will it give heavy hitters like Fortnite, Apex Legends, and Call of Duty: Warzone a run for its money? Share your thoughts down below.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Loba Tactical Issues Acknowleged by Respawn, Fix & Process Explained by Dev

While Respawn Entertainment has just released an update for Apex Legends the other day that included gameplay fixes, those playing the new Season legend Loba are most likely still annoyed at how the character’s skills aren’t exactly working as unintended. Thankfully, the Apex Legends Loba tactical issues have been acknowledged by Respawn, and what’s more, a dev from the studio even explained the process behind it.

Jason McCord, the Design Director of Apex Legends, tweeted a long explanation of the Apex Legends Loba tactical issues and what the studio is doing.

We’ve compiled all the tweets about it in one handy ready below.

Loba’s tactical doesn’t work well on large areas of World’s Edge. Since the Marble Goddess thread seemed interesting to people, I figured I’d break this down a bit and give insight to what we’re doing. (thread below: 1/11)

If you’re curious, we create giant volumes (triggers) around the cliffs on the maps to stop players from staying up there. You’ll see the out of bounds warnings if you land in these places.

We don’t want Loba teleporting up there, so her tactical will fail when it lands in one of those out of bounds triggers (or a kill trigger, at the bottom of a map). That’s expected behavior.

However, we introduced a bug in the Lost Treasures patch where her bracelet fails a lot more often but only in Worlds Edge. How?

Triggers were done a little differently in Worlds Edge. Same user facing functionality, just authored in a slightly different way.We grouped them more

No reason for that really, just a quirk of making games where some developers author content in a different way. Kings Canyons triggers aren’t grouped.

Anyway, some code changed and only broke her bracelet functionality in those specially authored triggers in WE.

So now, her bracelet flies out, touches these grouped triggers while in flight, and it counts as a fail. Usually, it would have to land in a trigger to fail.

(this isn’t *exactly* the issue, but close enough, and my brain exploded when the coder explained it to me)

It’s one of those unfortunate bugs that came from another change and affected a part of the game we weren’t testing heavily, so we didn’t catch it in time.

So our options are – ungroup the triggers in the map and reauthor them, or fix the code.
Ungrouping the triggers requires a new map compile. This can introduce new bugs, and will require a large patch.
Or fix the code issue. This also has risks.
We are going with the code fix.

Good news, it’s already fixed! Now we are testing the fix, which takes some time cuz this code touches a lot of parts of the game. And we have a US holiday on Friday, so people aren’t working then.
Realistically, middle of next week we will ship out the fix.

We talked about turning Loba off in character select, but decided that players would rather have the option to play her than not. You might have challenges to complete or be working on a badge, etc.

So anyway, that’s what’s going on there.
I enjoy giving some technical breakdowns to issues we are facing and some insight to why decisions are being made.
Hope it helps you all understand what’s going on behind the scenes.
Thanks for reading!

Once the patch is out, which McCord says is next week, we’ll be sure to let our Apex Legends readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Outriders Campaign Detailed in New “Journey & Structure” Video

Square Enix has given us our first gameplay look at the Outriders campaign in a new video. Called “Journey & Structure,” People Can Fly gives us a taste of new gameplay, side quests, travel system and more.

Here’s the info regarding the Outriders campaign straight from the press release:

OUTRIDERS is a massive experience, not just in terms of the hours of gameplay it will offer, but in how far you travel in the course of the game’s dark sci-fi story. The campaign will take you on an epic journey across Enoch, a savage world where everything has mysteriously hyper-evolved to wipe Humanity from the face of the planet. From the lives and secrets within the Human colony, to the mysterious jungles and unforgiving deserts, you will explore the far reaches of the frontiers, gain incredible powers, and make discoveries that will change everything.

We are also pleased to announce that Emmy Award Winner and three-time BAFTA nominee Inon Zur is the musical talent behind the original soundtrack of OUTRIDERS. His vast experience and exquisite expertise brings the world of OUTRIDERS to life in a one of a kind fashion.

If you want to check out gameplay of the abilities and other gameplay features, head on over here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dead by Daylight Update Today July 2 Brings It to Version 1.97 (Hotfix 4.0.2)

While we got a Dead by Daylight update last week for the 4th anniversary event, Behaviour Interactive has released the Dead by Daylight update today July 2 patch, which console gamers will see as Dead by Daylight version 1.97. Behaviour calls this Hotfix 4.0.2, and as one might expect, includes quite a number of fixes.

Dead by Daylight Update Today July 2 patch notes:

Balance

  • Removed the ability for The Executioner to see the aura of the Cage of Atonement and survivors inside them
  • Added a system that will despawn the Cage of Atonement if The Executioner near it for too long. The Cage of Atonement (and the survivor inside it) will respawn in a new location.

Bug Fixes

  • Fixed an issue that caused the Healthy Obsession achievement to not earn any progress when healing a Survivor marked as the Obsession,
  • Fixed an issue that caused the perk Kindred to activate when being sent to a Cage of Atonement.
  • Midwich Elementary School: Fixed an issue that caused the entity blockers created by the Blood Warden perk to not prevent the Survivors from escaping.
  • Fixed an issue that prevented the profile from showing up when selecting another players profile while on the tally screen.
  • Fixed an issue that would trigger the Midwich siren when Spectating another Survivor opening the Exit gates on different maps.
  • Fixed an issue that caused the Forced Penance perk to trigger a placeholder string when hitting a Survivor that is taking a protection hit.
  • Fixed an issue that caused the Executioner to turn while performing his ranged attack, causing the ranged attack to go off in a direction he is no longer facing in.
  • Fixed an issue that caused the Adrenaline perk to trigger and provide a haste buff while the Survivor is still locked in a Cage of Atonement.
  • Fixed missing audio when a Survivor is rescued from a Cage of Atonement.
  • Fixed an issue that caused the face of David King to look distorted to various degrees when playing.
  • Fixed an issue that caused the a placeholder string to show up when rescuing a Survivor from a Cage of Atonement.
  • Fixed an issue that cause a loss of the Bloodpoints when purchased from the Shrine of Secrets while in a Custom Game Lobby.
  • Midwich Elementary School: Fixed missing texture on top of a table.
  • Midwich Elementary School: Fixed an issue that caused the Nurse to be able to Blink out of world.
  • Midwich Elementary School: Fixed an invisible collision for the Killer next to the Gore Pile on top of the stair case.
  • Gideon Meat Plant: Fixed an issue that caused survivors to be able to reach a safe spot after vaulting from the balcony.
  • Midwich Elementary School: Fixed an issue that caused the Killer to be unable to break pallets from one side.
  • The Executioner: Fixed an issue that caused the trail to rise above certain collisions instead of going through.
  • The Legion: Fixed an issue that caused the Party Crasher outfits to look extremely bright.
  • Thompson House: Fixed an issue that caused traps placed on the stairs to not activate when a Survivor walked or ran near it.
  • Fixed an issue that would sometimes show the Survivors floating above the hook.
  • Fixed an issue that caused kills from a Cage of Atonement to fail to award progress for Archive challenges which required to kill by any means.
  • Fixed an issue that caused the Killer stain to not be visible on certain surfaces.
  • The Executioner: Fixed an issue that failed to trigger a noise indicator when a Survivor is rescued from a Cage of Atonement.
  • Fixed an issue that someimes cause the Exit Gate to appear closed after it has been opened by the Killer.
  • Midwich Elementary School: Fixed an issue that allowed the Killer to stalk a Survivor hidden behind an opened school locker door.
  • Fixed the animation of the Survivor in a Cage of Atonement when the rescuer is being interrupted by the Killer.
  • Midwich Elementary School: Fixed an issue that caused Bear traps to be triggered when walking underneath them.
  • The Executioner: Fixed an issue that caused the weapon to clip through windows when vaulting.
  • Badham Preschool: Fixed an issue that prevented Killers to pick up Survivors in a corner of the boiler room.
  • Mount Ormond Resort: Fixed a totem on the second floor that couldn’t be cleansed.
  • Midwich Elementary School: Fixed missing audio of walking footsteps.
  • The Oni: Fixed an issue that prevented Blood Fury from activating if the power meter was filled up while carrying a Survivor.
  • The Executioner: Fixed an issue that would sometimes allow the Executioner to avoid a pallet stun by cancelling the Rites of Judgment into an attack.
  • Fixed an issue that caused the perk Spies from the Shadow to have no cooldown.
  • Added additional instructions to the customization and store tooltips to clarify that Outfit Sets cannot be mixed with other cosmetic pieces.
  • Midwich Elementary School: Fixed an issue that could spawn the hatch under a gore pile.
  • The Underground Complex: Fixed an invisible collision between the scaffolding in the storage room.
  • The Nightmare: Fixed an issue that caused Dream Snares to not Hinder Survivors who walk on it.
  • Midwich Elementary School: Fixed a vaulting asset that could be walked on by falling from the second floor.
  • Fixed an issue that allowed the Executioner to stand in front of a Cage of Atonement, preventing any possible rescue.
  • The Executioner: Fixed the walking animation in order to correspond with his movement speed.
  • Fixed an display issue that wouldn’t show the barbed wire vignette to spectators when a Survivor is afflicted with Agony.
  • The Hillbilly: Fixed the chainsaw audio loops.
  • The Hillbilly: Fixed an issue that caused the chainsaw to sometimes miss the hit detection.
  • Fixed an issue that caused the Konami Code to not work on Console.
  • Fixed an issue that caused the Ghastly Gateau to incorrectly award 140% instead of 104%.
  • Fixed an issue that caused the Ghastly Gateau to not stack the bonus bloodpoints with other Bonuses.
  • Fixed an issue that would prevent some players from earning the Anniversary Crowns despite escaping with the Crown.
For other platform-specific changes not mentioned in the Dead by Daylight update today July 2 patch notes, you can check ’em out here.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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NBA 2K21 Release Date, Mamba Forever Edition & Pre-Order Details Announced

This week has been very busy for 2K Games and developer Visual Concepts. Not only did we get an announcement about the NBA 2K21 cover athlete for current-gen, but there’s an alternate cover athlete for the next-gen versions too! In addition to that, 2K has announced the NBA 2K21 release date is set for September 4, 2020 (for current-gen platforms).

The announcements don’t stop there. Visual Concetps is turning this year’s Legend edition of the game into the NBA 2K21 Mamba Forever Edition, to commemorate LA Lakers star Kobe Bryant who died earlier this year from a helicopter crash. Check out the trailer, box art and more below.

For NBA 2K21, Legend Edition is replaced by the Mamba Forever Edition, celebrating Kobe Bryant’s lifelong pursuit of victory and legacy in the sport of basketball. For many fans, Kobe’s achievements on the court and love for the game had tremendous impact around the world and his list of awards and accolades is intensive: five-time NBA champion, 18-time NBA All-Star, two-time NBA Finals Most Valuable Player, 2008 NBA MVP, 11-time All-NBA First Team, 9-time NBA All-Defensive First Team, two-time NBA Scoring Champion, 2008 and 2012 Olympic Gold Medalist, the all-time leading scorer for the Los Angeles Lakers and much more. Kobe was the cover athlete for NBA 2K10, the Legend Edition of NBA 2K17 and is immortalized in the NBA 2K21 Mamba Forever Edition with unique custom covers for both current generation and next-generation versions of the game that honor the span of his career, from his days wearing No. 8 and scoring 81 points to scoring 60 points wearing No. 24 the night of his final
NBA game.

Current-gen Standard Edition pre-order bonuses:

Pre-order to receive bonus Damian Lillard digital content, Virtual Currency, MyTEAM packs, and more!

Current-gen Mamba Forever Edition pre-order bonuses:

Upgrade to the Mamba Forever Edition to receive NBA 2K21 for both console generations*, plus Virtual Currency and bonus digital content.
*Offer only available for Xbox and PlayStation consoles.

Next-gen Standard Edition pre-order bonuses:

Pre-order to receive bonus Zion Williamson digital content, Virtual Currency, MyTEAM packs, and more!

Next-gen Mamba Forever Edition pre-order bonuses:

Upgrade to the Mamba Forever Edition to receive NBA 2K21 for both console generations*, plus Virtual Currency and bonus digital content.
*Offer only available for Xbox and PlayStation consoles.

Once we get gameplay footage of NBA 2K21 (especially for next-gen), we’ll let our readers know ASAP.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Free PlayStation Plus 10th Anniversary PS4 Theme Now Out, Here’s the Download Link & Preview

Earlier this week, Sony not only revealed the free games for PlayStation Plus members this July, but Sony announced that a free PlayStation Plus 10th anniversary PS4 theme will be released sometime this week as too. Well, that time is now! You can download it below with a direct link.

Free PlayStation Plus 10th Anniversary PS4 theme download

Description

Give your PlayStation®4 system’s home screen a personal touch with this special theme celebrating the 10 year anniversary of PlayStation®Plus. Themes can be downloaded to give your on-screen display a completely new look, changing the background, icons and colours to match your favourite game or style.
After downloading, you can select the theme you want to use via the Themes option on the PS4™ system’s Settings menu.

What do you make of the theme so far? You liking it or not a lot?

More PlayStation Reading:

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Alex Co

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DayZ Update 1.17 July 2 Hotfix for Update 1.08.153251 Released

While we just got a rather meaty DayZ patch a few days ago, Bohemia Interactive has released the DayZ update 1.17 July 2 hotfix, or what the studio calls DayZ update 1.08.153251. This patch is now out on all platforms (PS4, Xbox One, PC). Check out the full notes below.

DayZ update 1.17 July 2 patch notes:

Version: 1.08.153251

GAME

FIXED

  • Fixed: Tents could be placed from large height differences
  • Fixed: Loading a bullet could cause the weapon to break
  • Fixed: Holding an item on quickbar while opening the inventory would end up with the widget getting stuck
  • Fixed: It was not possible to stack bark in the fireplace
  • Fixed: Items did not have a proper weight when split in the inventory
  • Fixed: It was possible to refill a ruined radiator in a car
  • Fixed: Dismantling the first floor of the watchtower would set the watchtower to a ruined state
  • Fixed: It was possible to attach 4 pieces of cooking equipment to the fireplace

CHANGED

  • Changed: The sceneComplexity value in the profile files is now clamped, preventing users from setting custom values

That’s basically it. As expected, there’s no new content in this DayZ update 1.17 July 2 patch given we just got a patch earlier this week.

Source: DayZ forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Hellpoint Release Date Announced, New Co-Op Trailer Released

Developer Cradle Games’ upcoming dark, sci-fi RPG Hellpoint now has a release date! In a press release publisher tinyBuild announced the Hellpoint release date is set for July 30 for the PS4, Xbox One, Nintendo Switch and PC!

In addition to the release date, the studio has also revealed a new video showcasing the co-op.

About Hellpoint

Hellpoint is set in the aftermath of a massive quantum cataclysm called the Merge. You wake up on board the Irid Novo space station, a beacon of galactic cooperation and scientific exploration gone horribly wrong. What happens next will be solely determined by your choices. 

Key Features:

  • Souls-like gameplay in a unique setting: Explore the derelict space station of Irid Novo and face bizarre enemies with a tight and unforgiving combat system.
  • Occult space story: Blending science and fantasy, the intensely atmospheric dark sci-fi setting will keep you searching for answers.
  • Dynamic World: The Quantic System acts as a dungeon master, slightly transforming the game world every time you die and triggering events as the station revolves around the black hole. 
  • Jump-in co-op and PvP multiplayer: Ask a friend to press Start to join a couch co-op session or call for assistance online. Hellpoint offers a full, uninterrupted co-op story with shared loot drops.

Don’t forget to read our preview of it to see how it’s shaping up.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 Next Patch Release Window, Overview and Loot Changes Detailed

In the latest The Division 2 State of the Game devstream, Ubisoft Massive talked about The Division 2 next patch release window, or what the studio calls Title Update 10.1. This is the patch that’s dropping before the big Title Update 11 hits, and while the patch notes aren’t set just yet, the studio did give an overview of some of the stuff being worked on, and when Agents should expect it.

Title Update 10.1

No specific date, but scheduled for the second half of July

Content:

  • Additional Balancing and Bugfixing
  • Mantis Bug is fixed in 10.1
  • Title Update 10.1 will also add the White House portraits for Iron Horse World First winners on each platform.
  • In TU10.1, the developers will increase the minimum item power for higher difficulties, with a slight bump for Challenging and bigger bumps for Heroic and Legendary.
  • more information next week

Title Update 11

Title Update 11 is currently in the works. Stay tuned for more details on what TU11 will bring to The Division 2.


Changes to loot after TU10

  • In TU10, the developers changed the way they decide on item power, between a minimum for each difficulty and a full god roll, which resulted in most items being more centered than skewed toward the minimum.
  • But they also wanted to increase the minimum-values for the different difficulties but that was not possible because of technical limitations
  • In TU10.1, the developers will increase the minimum item power for higher difficulties, with a slight bump for Challenging and bigger bumps for Heroic and Legendary.

Rainbow Rolls

  • This is more a loot generation than roll allocation topic
  • Nothing was changed with TU10 that there are more / fewer rainbow rolls, that is not really something they control.
  • They are looking into the systems so that they have more control over the drops and they are discussing what degree they want to impact the rolls.
  • For example when the core attribute is a red stat, that at least one other is also a red stat – that would help the player that is looking for a complete red build.
  • But there are also many other hybrid builds out there.
  • So they need to find a solution that benefits all players and all builds
  • But that will take some time and is scheduled for TU11.

Given it’s out relatively soon, we should be getting the Title Update 10.1 patch notes by next week or so.

In other The Division 2 news, the second Raid called Operation Iron Horse went live earlier this week, and you can read up on it here.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Crysis Remastered Delayed Due to Fan Backlash After Leaked Trailer

Back in April, Crytek announced the Crysis Remastered for current-gen consoles. While the Microsoft Store originally leaked that the Crysis Remastered release date was set for July 24, that apparently, isn’t happening. Today, Crytek announced the Crysis Remastered delayed news while acknwoledging another leak, which is the gameplay trailer.

Originally set to go out today, the Crysis Remastered gameplay trailer sneaked out yesterday due mixed reactions, since, well, see for yourself and remember: Crysis melted GPUs back then.

Underwhelmed? You’re not the only one. Crytek acknowledged that Crysis is known for jaw-dropping graphics and has issued the following statement regarding the delay:

Alongside it, it’s now confirmed that a Nintendo Switch version is also underway! Check out the trailer of that below.

No new release date for Crysis Remastered has been announced, but once we know more, we’ll let our readers know. Important to note that this is the campaign only. That said, let’s hope Crytek brings back Crysis multiplayer at some point since it was good fun and had a lot of innovative ideas back then.

Are you surprised at the Crysis Remastered gameplay trailer? Do you think Crytek can make the game appear to its “console-breaking” potential? Let us know your thoughts down below.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Summer Game Fest Xbox Demo Event Announced

Back in May, the Summer Game Fest was announced where gamers can expect announcements, gameplay reveals and more. Apparently, game demos can be included in that as well. Microsoft has announced the Summer Game Fest Xbox demo event that will let gamers play unreleased games!

According to Microsoft, there will be more than 60 brand-new game demos for upcoming unreleased Xbox games that gamers can check out. The Summer Game Fest Xbox demo event will run from July 21 to July 27, and there will be a special Game Fest demo tile on the Xbox One dashboard so players can see it quick. The full game list will be revealed as we get closer to July 21, and Microsoft estimates there will be 75 to 100 titles in total.

A few things to keep in mind:

  • These are not normal “game demos.” Typically, the demos you see in our Demo channel are created after the game is completed (or nearly completed) and represent the final version. Many of these demos are early, and some are for games that won’t be out for quite some time. We’ve never done this before; what that means is that you’ll get to experience these games early – some way early – which is awesome, but you should also note that these games will continue to evolve and be polished as they near release. In other words, think of these as akin to “show floor demos” and not necessarily indicative of the final product. And speaking as somebody who has worked in the industry for a while – that’s not a bad thing! In fact, being able to check out games early and then see how they evolve is freakin’ awesome!

  • These demos will only be up on the Xbox Dashboard for a week. Some might be re-published to the Demo channel later, but many will simply evaporate at the end of the week, so make sure to check them out while you can.

  • The developers would love to hear what you think. Hit them up on social media or through their websites. If you like the game – tell them! If you have constructive criticism, they would love to hear that too.

Here are some of the games being featured at ther Summer Game Fest Xbox demo event:

Cris Tales

Cris Tales: A gorgeous, indie love letter to classic JRPGs with a new perspective. Peer into the past, act in the present, and watch as your choices dynamically change the future — all on one screen as you play!


Destroy All Humans!

Destroy All Humans! The cult-classic returns! Terrorize the people of 1950’s Earth in the role of the evil alien Crypto-137. Use an assortment of alien weaponry and psychic abilities in the remake of the legendary alien invasion action adventure. Reduce cities to rubble with your flying Saucer! One giant step on mankind!


Haven

Haven: share the journey of two lovers escaped to a lost planet in a desperate attempt to stay together. You play as Yu and Kay, gliding over the grasslands of a shattered planet. The demo will give you a glimpse of the beginning of the adventure.


Hellpoint

Hellpoint: An intense action RPG taking place on Irid Novo, a derelict space station soaked in an intoxicating dark sci fi atmosphere. Fight dreadful creatures, face the Cosmic Gods and unravel their twisted story. Should the challenge be too great, play with a friend in local or online coop


Skatebird

Skatebird: Grind on bendy straws, kick-flip over staplers, and carve killer lines through cardboard and sticky tape parks. Above all else, skate birds try their best!


The Vale

The Vale: Shadow of the Crown: An audio based, action-adventure game that unlocks the full potential of 3D spatial sound. The Vale sets out to breathe new life into medieval combat and provide a truly novel experience for visually impaired and sighted gamers alike.


Raji

Raji: An Ancient Epic: An action-adventure game set in ancient India. A young girl named Raji has been chosen by the gods to stand against the demonic invasion of the human realm. Her destiny? To rescue her younger brother and face the demon lord Mahabalasura.


Welcome to Elk

Welcome to Elk: A biographical adventure set on an island like no other, where every character you encounter has a story to tell. From the weird and wonderful to the dark and desperate, all the tales told on Elk are based on true stories of life on the road less traveled.

This is one heck of a move by Microsoft, and I hope other hardware makers follow suit.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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EPOS GSP 300 Review – No Corners Cut

For those looking to get a gaming headset without breaking the bank, we’re here to give gamers an insight with the more affordable EPOS budget headset called the EPOS GSP 300. While we had a very positive opinion on their long-lasting wireless GPS 370 model, we decided it was a good opportunity to look at how the company treated its more budget line of headsets. Does the GSP 300 suffer from being a cheap grab for the sake of being budget? Or does it excel in expectations to offer gamers the high tier quality that EPOS promises? Read on for our EPOS GSP 300 review.

Quality at a Reasonable Price

While the GSP 300 doesn’t come with any fancy PC software what it does out of the box is nothing short of impressive. Comparing it to another budget headset I bought earlier this year for my PC, there were some stark differences in terms of overall quality. For one, the microphone — a constant issue I’ve been dealing with budget headsets is that not many know how to build them right. Either they’re too small so your voice sounds far away, or too large that it picks up everything. I suppose given their general pricing, budget headsets tend to have less care than their higher-end counterpart. The GSP 300, however, isn’t your typical budget set.

From the testings that I have done, the microphone quality is great. On my PC, users in discord chat were quick to point out just how much more clear I sounded versus my previous set. I did some voice testings of my own to be sure of this, and to my surprise, nothing sounded muffled out, nor did I sound like I was miles away. Even background noise was kept at a bare minimum thanks to the noise-canceling that the mic is equipped with. I tend to have a fan running on hotter than usual days, so it was nice to hear that it wasn’t being picked up as much during chats. I suppose the only downside is that the mic arm can only move up and down, as opposed to others that allow free-range movement.

As for sound quality, that is even more impressive as its quite up there with higher-end headsets. Similar to the sound in the GSP 370, the GSP 300 offers crystal clear audio with no muffling whatsoever. For those who are light of hearing,  you’ll be happy to know that the volume is pretty loud, even when at medium. This, coupled with the comfortable memory foam earmuffs, ensures complete closed acoustic gaming comfort that will last for hours.  I would almost say it’s too good for the price they’re asking for, but that’s what makes EPOS ahead of the competition.

Just Because It’s Wired, Doesn’t Make It Less

Seeing that the GSP 300 is an earlier iteration, there are some compromises (along with benefits) compared to the GSP 370. The major, it’s not wireless. Depending on how you feel about this, it may be a deal-breaker,  however, for console players this issue is easily resolved by plugging it directly into the controller. This is because the connection type is two 3.5mm (millimeter) plugs with an additional single adapter for consoles and other devices. Not an awful way around it if I say so myself, which beats having a USB wire running across the floor.

Additionally, because it offers 3.5mm connectivity with a single adaptor, you could plug this headset into an amplifier/mixer of your choice to reap more customizable benefits. So if you have any existing audio set-ups, chances are the GSP 300 will fit right in with its connection type. For me, I had a mixer that allowed adjustments in-game chat and game audio separately, something that wasn’t compatible with USB set.

Moving on to the build quality, it is somewhat similar to that found in the newer version. It still features a soft pad banding that rests comfortably on the wearer, along with oval-shaped cushioned ear pads. As mentioned before, the memory foam padding supplies an airtight closure around the ear that blocks a good amount of outside sound. As for the framing, it is all held together by plastic material, so it’s extremely light. I will admit the plastic does feel a bit cheap in material, though it does its job at ensuring the headset maintains its shape. The flexibility is also there, just enough to fit practically any head shape. Besides the 3.5mm plugs, there are no exposed wires for those who may have that concern.  For the style, as you can see in the image above the 300 sports a two-tone color with a matte finish. Nothing too crazy in the looks department, but that is more than made up in its performance.

A question you may have is how flexible the microphone is. While it does a great job at picking up audio, the adjustable arm only moves up and down. Meaning you don’t have much flexibility if you wanted to move it closer or further away. There is a rubbing centerpiece that bends slightly, but it typically molded back into its original shape after a few minutes. I will applaud the design for having an obvious microphone, as I have tested out other sets with full rotation, only to be confused on which side the microphone was on since they looked identical. Plus the size of it offsets the need to move it closer.

My week-long test with the GSP 300 has yielded an overly positive opinion. EPOS doesn’t cut corners, even when it comes to their older and cheaper models. Once again the company has proven to me that they are amongst the best when it comes to delivering sound and comfortability. While I love my GSP 370 wireless set, the GSP 300 is definitely a great choice for those looking for quality that won’t break the bank. It may lack the flashiness of that gamers are used to in a gaming headset, but the quality and performance are definitely there. A highly recommended starter headset for those looking to start somewhere, or for those who have been burned out on other entry headsets.

PROS

  • 3mm connection to allow support for a wide variety of electronics
  • Comfortable and durable
  • Lightweight
  • Great entry-level pricing ($100)
  • Sound quality is superb
  • The microphone clarity excels expectations

CONS

  • Microphone only has up and down movement, wish it had more flexibility

The EPOS GSP 300 is out now for $99.9 A unit was provided by EPOS Audio for review. Product tested on PC and consoles. You can read MP1st’s review and scoring policy right here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Devolver Digital Direct Set for July 11, Guaranteed to Overpromise

Devolver Digital is back once again with their yearly satire event on the game industry with the upcoming Devolver Digital Direct!

Devolver Digital Direct will be airing on Saturday, July 11 at 12:00 PM Pacific time. The event will be hosted on Twitch with the promise of new game announcements, gameplay, and even special guests appearances. 

The astonishing misuse of marketing budget will end with a few surprises and game demos available to play by the unwashed masses including Carrion, Disc Room, and an unannounced game. Maybe another game too, who can really tell where this is all leading.
Of course, we can assume that this showing will be no different than the previous when it comes to presentation. In fact, the press release itself even made a jab at companies recently hosting online gaming events. Devolver is making a big promise saying that the majority of their event will be gameplay, though don’t be surprised if the opposite happens. 
This year’s showcase continues the tradition of overpromises with new game reveals, gameplay reveals, release date announcements, and special guests from the industry to help usher in these important marketing bullet points. And it’s nearly all gameplay because that’s what the youths of today demand.
We’ll be sure to cover the event and post the full video stream once it goes live. 
 
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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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