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The Division 2 Next Patch Release Window, Overview and Loot Changes Detailed

In the latest The Division 2 State of the Game devstream, Ubisoft Massive talked about The Division 2 next patch release window, or what the studio calls Title Update 10.1. This is the patch that’s dropping before the big Title Update 11 hits, and while the patch notes aren’t set just yet, the studio did give an overview of some of the stuff being worked on, and when Agents should expect it.

Title Update 10.1

No specific date, but scheduled for the second half of July

Content:

  • Additional Balancing and Bugfixing
  • Mantis Bug is fixed in 10.1
  • Title Update 10.1 will also add the White House portraits for Iron Horse World First winners on each platform.
  • In TU10.1, the developers will increase the minimum item power for higher difficulties, with a slight bump for Challenging and bigger bumps for Heroic and Legendary.
  • more information next week

Title Update 11

Title Update 11 is currently in the works. Stay tuned for more details on what TU11 will bring to The Division 2.


Changes to loot after TU10

  • In TU10, the developers changed the way they decide on item power, between a minimum for each difficulty and a full god roll, which resulted in most items being more centered than skewed toward the minimum.
  • But they also wanted to increase the minimum-values for the different difficulties but that was not possible because of technical limitations
  • In TU10.1, the developers will increase the minimum item power for higher difficulties, with a slight bump for Challenging and bigger bumps for Heroic and Legendary.

Rainbow Rolls

  • This is more a loot generation than roll allocation topic
  • Nothing was changed with TU10 that there are more / fewer rainbow rolls, that is not really something they control.
  • They are looking into the systems so that they have more control over the drops and they are discussing what degree they want to impact the rolls.
  • For example when the core attribute is a red stat, that at least one other is also a red stat – that would help the player that is looking for a complete red build.
  • But there are also many other hybrid builds out there.
  • So they need to find a solution that benefits all players and all builds
  • But that will take some time and is scheduled for TU11.

Given it’s out relatively soon, we should be getting the Title Update 10.1 patch notes by next week or so.

In other The Division 2 news, the second Raid called Operation Iron Horse went live earlier this week, and you can read up on it here.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Crysis Remastered Delayed Due to Fan Backlash After Leaked Trailer

Back in April, Crytek announced the Crysis Remastered for current-gen consoles. While the Microsoft Store originally leaked that the Crysis Remastered release date was set for July 24, that apparently, isn’t happening. Today, Crytek announced the Crysis Remastered delayed news while acknwoledging another leak, which is the gameplay trailer.

Originally set to go out today, the Crysis Remastered gameplay trailer sneaked out yesterday due mixed reactions, since, well, see for yourself and remember: Crysis melted GPUs back then.

Underwhelmed? You’re not the only one. Crytek acknowledged that Crysis is known for jaw-dropping graphics and has issued the following statement regarding the delay:

Alongside it, it’s now confirmed that a Nintendo Switch version is also underway! Check out the trailer of that below.

No new release date for Crysis Remastered has been announced, but once we know more, we’ll let our readers know. Important to note that this is the campaign only. That said, let’s hope Crytek brings back Crysis multiplayer at some point since it was good fun and had a lot of innovative ideas back then.

Are you surprised at the Crysis Remastered gameplay trailer? Do you think Crytek can make the game appear to its “console-breaking” potential? Let us know your thoughts down below.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Summer Game Fest Xbox Demo Event Announced

Back in May, the Summer Game Fest was announced where gamers can expect announcements, gameplay reveals and more. Apparently, game demos can be included in that as well. Microsoft has announced the Summer Game Fest Xbox demo event that will let gamers play unreleased games!

According to Microsoft, there will be more than 60 brand-new game demos for upcoming unreleased Xbox games that gamers can check out. The Summer Game Fest Xbox demo event will run from July 21 to July 27, and there will be a special Game Fest demo tile on the Xbox One dashboard so players can see it quick. The full game list will be revealed as we get closer to July 21, and Microsoft estimates there will be 75 to 100 titles in total.

A few things to keep in mind:

  • These are not normal “game demos.” Typically, the demos you see in our Demo channel are created after the game is completed (or nearly completed) and represent the final version. Many of these demos are early, and some are for games that won’t be out for quite some time. We’ve never done this before; what that means is that you’ll get to experience these games early – some way early – which is awesome, but you should also note that these games will continue to evolve and be polished as they near release. In other words, think of these as akin to “show floor demos” and not necessarily indicative of the final product. And speaking as somebody who has worked in the industry for a while – that’s not a bad thing! In fact, being able to check out games early and then see how they evolve is freakin’ awesome!

  • These demos will only be up on the Xbox Dashboard for a week. Some might be re-published to the Demo channel later, but many will simply evaporate at the end of the week, so make sure to check them out while you can.

  • The developers would love to hear what you think. Hit them up on social media or through their websites. If you like the game – tell them! If you have constructive criticism, they would love to hear that too.

Here are some of the games being featured at ther Summer Game Fest Xbox demo event:

Cris Tales

Cris Tales: A gorgeous, indie love letter to classic JRPGs with a new perspective. Peer into the past, act in the present, and watch as your choices dynamically change the future — all on one screen as you play!


Destroy All Humans!

Destroy All Humans! The cult-classic returns! Terrorize the people of 1950’s Earth in the role of the evil alien Crypto-137. Use an assortment of alien weaponry and psychic abilities in the remake of the legendary alien invasion action adventure. Reduce cities to rubble with your flying Saucer! One giant step on mankind!


Haven

Haven: share the journey of two lovers escaped to a lost planet in a desperate attempt to stay together. You play as Yu and Kay, gliding over the grasslands of a shattered planet. The demo will give you a glimpse of the beginning of the adventure.


Hellpoint

Hellpoint: An intense action RPG taking place on Irid Novo, a derelict space station soaked in an intoxicating dark sci fi atmosphere. Fight dreadful creatures, face the Cosmic Gods and unravel their twisted story. Should the challenge be too great, play with a friend in local or online coop


Skatebird

Skatebird: Grind on bendy straws, kick-flip over staplers, and carve killer lines through cardboard and sticky tape parks. Above all else, skate birds try their best!


The Vale

The Vale: Shadow of the Crown: An audio based, action-adventure game that unlocks the full potential of 3D spatial sound. The Vale sets out to breathe new life into medieval combat and provide a truly novel experience for visually impaired and sighted gamers alike.


Raji

Raji: An Ancient Epic: An action-adventure game set in ancient India. A young girl named Raji has been chosen by the gods to stand against the demonic invasion of the human realm. Her destiny? To rescue her younger brother and face the demon lord Mahabalasura.


Welcome to Elk

Welcome to Elk: A biographical adventure set on an island like no other, where every character you encounter has a story to tell. From the weird and wonderful to the dark and desperate, all the tales told on Elk are based on true stories of life on the road less traveled.

This is one heck of a move by Microsoft, and I hope other hardware makers follow suit.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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EPOS GSP 300 Review – No Corners Cut

For those looking to get a gaming headset without breaking the bank, we’re here to give gamers an insight with the more affordable EPOS budget headset called the EPOS GSP 300. While we had a very positive opinion on their long-lasting wireless GPS 370 model, we decided it was a good opportunity to look at how the company treated its more budget line of headsets. Does the GSP 300 suffer from being a cheap grab for the sake of being budget? Or does it excel in expectations to offer gamers the high tier quality that EPOS promises? Read on for our EPOS GSP 300 review.

Quality at a Reasonable Price

While the GSP 300 doesn’t come with any fancy PC software what it does out of the box is nothing short of impressive. Comparing it to another budget headset I bought earlier this year for my PC, there were some stark differences in terms of overall quality. For one, the microphone — a constant issue I’ve been dealing with budget headsets is that not many know how to build them right. Either they’re too small so your voice sounds far away, or too large that it picks up everything. I suppose given their general pricing, budget headsets tend to have less care than their higher-end counterpart. The GSP 300, however, isn’t your typical budget set.

From the testings that I have done, the microphone quality is great. On my PC, users in discord chat were quick to point out just how much more clear I sounded versus my previous set. I did some voice testings of my own to be sure of this, and to my surprise, nothing sounded muffled out, nor did I sound like I was miles away. Even background noise was kept at a bare minimum thanks to the noise-canceling that the mic is equipped with. I tend to have a fan running on hotter than usual days, so it was nice to hear that it wasn’t being picked up as much during chats. I suppose the only downside is that the mic arm can only move up and down, as opposed to others that allow free-range movement.

As for sound quality, that is even more impressive as its quite up there with higher-end headsets. Similar to the sound in the GSP 370, the GSP 300 offers crystal clear audio with no muffling whatsoever. For those who are light of hearing,  you’ll be happy to know that the volume is pretty loud, even when at medium. This, coupled with the comfortable memory foam earmuffs, ensures complete closed acoustic gaming comfort that will last for hours.  I would almost say it’s too good for the price they’re asking for, but that’s what makes EPOS ahead of the competition.

Just Because It’s Wired, Doesn’t Make It Less

Seeing that the GSP 300 is an earlier iteration, there are some compromises (along with benefits) compared to the GSP 370. The major, it’s not wireless. Depending on how you feel about this, it may be a deal-breaker,  however, for console players this issue is easily resolved by plugging it directly into the controller. This is because the connection type is two 3.5mm (millimeter) plugs with an additional single adapter for consoles and other devices. Not an awful way around it if I say so myself, which beats having a USB wire running across the floor.

Additionally, because it offers 3.5mm connectivity with a single adaptor, you could plug this headset into an amplifier/mixer of your choice to reap more customizable benefits. So if you have any existing audio set-ups, chances are the GSP 300 will fit right in with its connection type. For me, I had a mixer that allowed adjustments in-game chat and game audio separately, something that wasn’t compatible with USB set.

Moving on to the build quality, it is somewhat similar to that found in the newer version. It still features a soft pad banding that rests comfortably on the wearer, along with oval-shaped cushioned ear pads. As mentioned before, the memory foam padding supplies an airtight closure around the ear that blocks a good amount of outside sound. As for the framing, it is all held together by plastic material, so it’s extremely light. I will admit the plastic does feel a bit cheap in material, though it does its job at ensuring the headset maintains its shape. The flexibility is also there, just enough to fit practically any head shape. Besides the 3.5mm plugs, there are no exposed wires for those who may have that concern.  For the style, as you can see in the image above the 300 sports a two-tone color with a matte finish. Nothing too crazy in the looks department, but that is more than made up in its performance.

A question you may have is how flexible the microphone is. While it does a great job at picking up audio, the adjustable arm only moves up and down. Meaning you don’t have much flexibility if you wanted to move it closer or further away. There is a rubbing centerpiece that bends slightly, but it typically molded back into its original shape after a few minutes. I will applaud the design for having an obvious microphone, as I have tested out other sets with full rotation, only to be confused on which side the microphone was on since they looked identical. Plus the size of it offsets the need to move it closer.

My week-long test with the GSP 300 has yielded an overly positive opinion. EPOS doesn’t cut corners, even when it comes to their older and cheaper models. Once again the company has proven to me that they are amongst the best when it comes to delivering sound and comfortability. While I love my GSP 370 wireless set, the GSP 300 is definitely a great choice for those looking for quality that won’t break the bank. It may lack the flashiness of that gamers are used to in a gaming headset, but the quality and performance are definitely there. A highly recommended starter headset for those looking to start somewhere, or for those who have been burned out on other entry headsets.

PROS

  • 3mm connection to allow support for a wide variety of electronics
  • Comfortable and durable
  • Lightweight
  • Great entry-level pricing ($100)
  • Sound quality is superb
  • The microphone clarity excels expectations

CONS

  • Microphone only has up and down movement, wish it had more flexibility

The EPOS GSP 300 is out now for $99.9 A unit was provided by EPOS Audio for review. Product tested on PC and consoles. You can read MP1st’s review and scoring policy right here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Devolver Digital Direct Set for July 11, Guaranteed to Overpromise

Devolver Digital is back once again with their yearly satire event on the game industry with the upcoming Devolver Digital Direct!

Devolver Digital Direct will be airing on Saturday, July 11 at 12:00 PM Pacific time. The event will be hosted on Twitch with the promise of new game announcements, gameplay, and even special guests appearances. 

The astonishing misuse of marketing budget will end with a few surprises and game demos available to play by the unwashed masses including Carrion, Disc Room, and an unannounced game. Maybe another game too, who can really tell where this is all leading.
Of course, we can assume that this showing will be no different than the previous when it comes to presentation. In fact, the press release itself even made a jab at companies recently hosting online gaming events. Devolver is making a big promise saying that the majority of their event will be gameplay, though don’t be surprised if the opposite happens. 
This year’s showcase continues the tradition of overpromises with new game reveals, gameplay reveals, release date announcements, and special guests from the industry to help usher in these important marketing bullet points. And it’s nearly all gameplay because that’s what the youths of today demand.
We’ll be sure to cover the event and post the full video stream once it goes live. 
 
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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Roguelike Souls Is a New Dark Souls Mod From Daughters of Ash Creator

A new Dark Souls mod called Roguelike Souls has been doing the rounds lately, and it seems to completely change the base game in a way that very few other mods have managed. This mod comes from the creator of the revered Daughters of Ash mod, which restored lore to complete certain storylines in Dark Souls, and add in a few new bosses, enemies, and other special encounters.

This new mod was created for streamer LobosJr, as part of his charity livestream event for St.Jude’s hospital. The mod was promised by the author as an incentive for the community reaching the donation goal of $200,000. The community more than smashed this goal, and the mod was rushed out the door for LobosJr to enjoy, and his community to enjoy watching.

The author of Roguelike Souls explained that more content was intended, but due to issues with their health it wasn’t possible to completely finish all of it. Instead, the author is considering making an update in the future, as long as the mod appeals to enough players.

Unlike Daughters of Ash, Roguelike Souls has been built to be played more than watched. The mod turns Dark Souls into a roguelike, removing the base game’s story, and instead creating a procedurally generated series of worlds. Players must work their way through the current version of the game before they die five times. Upon the fifth death, the world will reset, progress will be lost, and players will need to start again from scratch with a brand new layout.

However, in true roguelike fashion, this mod does allow some things to be retained throughout resets. Any NPCs that have been found and rescued will be permanent fixtures at Firelink Shrine for example. These NPCs provide boosts to gameplay, allowing players to progress through new worlds much faster than they could in the beginning.

The mod randomises everything in the game, from the layout of the world, to the animations on enemies and weapons. Some enemies may get lucky with a world layout, and be given fantastic speed that makes them impossible to beat. Likewise, certain weapons may see animation boosts, making them far more viable in combat. These are stats that Dark Souls players usually rely on knowing, and will really mix up the game for anyone who thinks they know it too well.

Of course, with this being a mod, it is possible to re-install and change your initial world layout if it’s too tough. You can also turn off the randomisation of some elements in the mod’s settings.

If you fancy having your butt handed to you all over again in a brand new version of Dark Souls, check out the mod’s page here.

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

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PlayStation Store Sale July 1 Is Called “Multplayer Days” and Here Are the Games (US)

PlayStation gamers, the PlayStation Store sale July 1 bargains are here! It’s now live and we have the complete list of games below.

PlayStation Store Sale July 1 – Multiplayer Days:

Game Price % Off PS+ % Off
8-Bit Armies $5.99 80% $4.49 85%
8-Bit Armies – Deluxe Edition $6.99 80% $5.24 85%
8-Bit Hordes $8.99 70% $7.49 75%
8-Bit Hordes – Deluxe Edition $10.49 70% $8.74 75%
8-Bit Invaders! $1.79 94% $0.29 99%
8-Bit Invaders! – Deluxe Edition $2.09 94% $0.34 99%
A Way Out $8.99 70%
Absolver $7.49 75%
AereA $1.99 90% $0.99 95%
AereA – Deluxe Edition $2.49 90% $1.24 95%
America’s Greatest Game Shows: Wheel of Fortune® and Jeopardy! $13.99 65%
Apex Legends™ – Bloodhound Edition $11.99 40%
Apex Legends™ – Lifeline and Bloodhound Double Pack $23.39 40%
Apex Legends™ – Lifeline Edition $11.99 40%
Apex Legends™ – Octane Edition $11.99 40%
Astroneer $19.49 35%
ATV Drift and Tricks Definitive Edition $7.49 70%
AVICII Invector $9.99 50% $8.99 55%
Battlefield™ 1 Revolution $11.99 70%
Battlefield™ V $11.99 70%
Beach Buggy Racing $3.99 60%
Bloody Zombies $5.99 60%
Brawlout $9.99 50%
Brawlout Deluxe Edition $14.99 50%
Call of Duty®: Advanced Warfare Gold Edition $19.79 67%
Call of Duty®: Black Ops III – Zombies Chronicles Deluxe $34.99 65%
Call of Duty®: Infinite Warfare – Digital Deluxe $32.99 67%
Call of Duty®: Infinite Warfare – Legacy Edition $26.39 67%
Carnival Games® $9.99 75%
Cartoon Network: Battle Crashers $6.99 65%
Cat Quest II $8.99 40%
CONTRA: ROGUE CORPS $9.99 75%
Dead Rising 2 $5.99 70%
Dead Rising 2 Off The Record $5.99 70%
Death Squared $3.74 75% $2.99 80%
Dragon Age™: Inquisition Deluxe Edition $4.99 75%
Garfield Kart – Furious Racing $14.99 50%
GOD EATER 3 $19.79 67%
GRIP Digital Deluxe $14.99 70% $12.49 75%
Jeopardy!® $7.99 60%
Keep Talking and Nobody Explodes $8.99 40%
Knights and Bikes $14.99 25%
LEGO® Batman™ 3: Beyond Gotham Season Pass $4.49 70%
LEGO® DC Super-Villains Season Pass $4.49 70%
LEGO® Marvel Collection $17.99 70%
LEGO® Marvel Super Heroes 2 Deluxe Edition $10.49 70%
LEGO® Marvel’s Avengers Season Pass $2.99 70%
LEGO® Star Wars™: The Force Awakens $7.99 60%
LEGO® Star Wars™: The Force Awakens Season Pass $3.99 60%
LEGO® Worlds $5.99 70%
Let’s Sing 2020 $28.34 37%
Let’s Sing 2020 Platinum Edition $49.91 36%
Let’s Sing Country $28.34 37%
Let’s Sing Country – Platinum Edition $49.91 36%
Lovers in a Dangerous Spacetime $5.99 60%
Marvel vs. Capcom: Infinite – Deluxe Edition $17.99 70%
Melbits™ World $5.99 60%
Melbits™ World Party Edition $9.99 50%
Monopoly Family Fun Pack $5.99 70%
MONOPOLY PLUS $4.49 70%
Mother Russia Bleeds $3.74 75%
Moto Racer 4 $7.99 80%
Moto Racer 4 – Deluxe Edition $8.99 85%
Moving Out $17.49 30%
Moving Out – The Employees of the Month Pack $2.24 25%
Need for Speed™ Payback $11.99 40%
Nex Machina $4.99 75%
Nickelodeon Kart Racers $14.99 50%
Game Price % Off PS+ % Off
Outward $15.99 60%
Overcooked! + Overcooked! 2 $20.99 40%
Overcooked! 2 $14.99 40%
Overcooked! 2 – Campfire Cook Off $4.01 33%
Overcooked! 2 – Carnival of Chaos $4.01 33%
Overcooked! 2 – Night of the Hangry Horde $6.69 33%
Overcooked! 2 – Season Pass $9.99 50%
Overcooked! 2 – Surf ‘n’ Turf $4.01 33%
Overcooked! 2 – Too Many Cooks Pack $2.00 33%
Overlord: Fellowship of Evil $7.04 70%
Project CARS 2 $9.59 84%
Redeemer: Enhanced Edition $11.99 60%
RESIDENT EVIL REVELATIONS $7.99 60%
Riverbond $12.49 50%
Screencheat $4.49 70%
Space Hulk Bundle $17.49 65% $12.49 75%
Star Trek Online: 1000 Zen $7.99 20%
Star Trek Online: 11000 Zen $79.99 20%
Star Trek Online: 2000 Zen $15.99 20%
Star Trek Online: 500 Zen $3.99 20%
Star Trek Online: 5300 Zen $39.99 20%
Starlink: Battle For Atlas Deluxe Edition $23.99 70%
STAR WARS™ Battlefront™ Ultimate Edition $4.99 75%
Street Fighter™ V: Champion Edition Upgrade Kit $18.74 25%
Sundered®: Eldritch Edition $4.99 75%
Super Bomberman R $9.99 75%
Super Cane Magic ZERO $14.99 40%
Super Dungeon Bros $3.99 80% $2.99 85%
Super Dungeon Bros MEGA Bundle Pack $6.89 70% $5.74 75%
The Blackout Club $17.99 40%
The Dark Pictures Anthology: Man of Medan $14.99 50%
THE FOREST $11.99 40% $9.99 50%
The Incredible Adventures of Van Helsing II $3.74 75%
The Incredible Adventures of Van Helsing III $8.99 40%
The Incredible Adventures of Van Helsing: Extended Edition $4.99 75%
The Jackbox Party Pack $12.49 50% $11.24 55%
The Jackbox Party Pack 2 $12.49 50% $11.24 55%
The Jackbox Party Pack 5 $17.99 40% $16.49 45%
The LEGO Movie 2 Videogame $9.99 75%
The LEGO® Movie Videogame $7.99 60%
The Lord of the Rings: Adventure Card Game Definitive Edition $9.99 50% $7.99 60%
The Swords of Ditto: Mormo’s Curse $7.49 50%
Ticket to Ride $5.99 70% $3.99 80%
Titanfall® 2: Ultimate Edition $5.99 80%
Trials Rising $5.99 70%
Trials Rising Gold Edition $8.99 70%
Umbrella Corps $4.99 75%
Umbrella Corps Deluxe Edition $6.24 75%
UNBOX: NEWBIE’S ADVENTURE $11.99 60%
UNO® $4.99 50%
Unravel Two $9.99 50%
Unruly Heroes $11.99 40% $9.99 50%
Verdun $7.99 60%
Wheel of Fortune® $7.99 60%
Worms Battlegrounds + Worms W.M.D $17.49 50%
Worms Battlegrounds Alien Invasion $0.74 85%
Worms W.M.D $8.99 70%
Worms™ Battlegrounds $7.49 70%
WWE 2K20 Deluxe Edition $29.69 67%
Zombie Army 4: Dead War $29.99 40% $27.49 45%
Zombie Army 4: Dead War Deluxe Edition $35.99 40% $32.99 45%
Zombie Army 4: Dead War Super Deluxe Edition $47.99 40% $43.99 45%

That’s basically it. If there’s another sale that happens today or this week, we’ll be sure to ler our readers know. Don’t forget, Sony is giving away a free PS4 theme to everyone as part of PlayStation Plus’ 1oth year anniversary. Speaking of which, check out the games coming next week here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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NBA 2K21 Next-Gen Cover Athlete Announced, Watch the Trailer Now

Following yesterday’s reveal that Damian Lillard of the Portland Trailblazers will be the the cover athlete for NBA 2K21 for current-gen (PS4, Xbox One, Nintendo Switch, PC) platforms, 2K Games has announced the NBA 2K21 next-gen cover athlete today and it’s none other than Pelicans forward, Zion Williamson.

Check out the box art and official statement and trailer for the NBA2K1 next-gen cover athlete:

“Being on the cover of NBA 2K has been a dream since I was a kid and to be the first NBA 2K21 cover athlete for the next-generation of gaming is really special. “Since the day I joined Team 2K, I’ve wanted to make an impact on basketball culture both on and off the court, and being the cover athlete for NBA 2K21 on next-gen consoles lets me do that. I can’t wait to be part of this global phenomenon and hoop with all the ballers out there on NBA 2K21.” – Zion Williamson, New Orleans Pelicans

Not only that, but on July 2 (tomorrow), 2K Games will announce the “final” cover athlete for NBA 2K21! This is the same date that the release date, pricing and pre-order bonuses will be announced as well. We’re assuming that’ll be #24, but we’ll know more tomorrow.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Warframe Update 1.87 July 1 Patch Released for Fixes

While Tennos just got the big Warframe Deadlock Protocol update yesterday for consoles (which we mistakenly dubbed the Warframe 1.85 patch), Digital Extremes has today released the Warframe update 1.87 July 1 patch, and as one might expect, this one is purely for fixes.

Clocking in at just 200MB, check out the full Warframe full patch notes below.

Warframe update 1.87 July 1 patch notes:

Per [DE] Danielle who’s Danielle Sokolowski, the Community Manager of Warframe (via the official Warframe forums):

Given we just got a big patch yesterday, that’s basically it. That said, there is a chance Digital Extremes released some gameplay-related changes, but we doubt that since the studio doesn’t really do stealth changes. Nonetheless, if you spot any that’s not mentioned in the Warframe update 1.87 July 1 patch notes above, let us know down in the comments.

More Warframe Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare Playlist Update June 30 Rolled Out

While we just got the big Call of Duty: Modern Warfare Season 4 mid-season update that included new gameplay changes and content, Infinity Ward has released the Modern Warfare playlist update June 30 server-side update. No download necessary (whew!) as this will update itself once you connect to the servers.

Modern Warfare Playlist Update june 30 changes:

Here’s what got changed according to Infinity Ward:

A quick playlist update is going out now across all platforms that moves the BR 200 Quads playlist out of the sub menu and onto the main page in #Warzone!

And yes, that’s basically it. Given we just had a huge patch drop. that’s to be expected.  In case you want to find out what’s new in Modern Warfare’s Season 4 update for Call of Duty: Warzone, here’s a quick rundown of new stuff:

WHAT’S NEW:

200 Player Warzone!

Verdansk will now be able to hold up to 200 players. Jump into Battle Royale Quads with 200 players!

Supply Run Contracts!

Upon activation, you and your squad (if applicable) will be directed to a nearby Buy Station. Reach it within the time limit to get a discount on Buy Station purchases.

Spotter Scope!

Think of this as a high-powered scope without the glint; this re-usable scope allows you to scan the environment around you and mark enemies without being detected. Perfect for scouting ahead, the Spotter Scope is a great tool for Operators who want to plan their next move while keeping a low profile.

For Multiplayer, there’s a new map in Cheshire Park, a new weapon (Rytec AMR sniper rifle), and a new game mode called Team Defender.

If we spot any changes not mentioned in the Modern Warfare playlist update June 30 notes, we’ll update the post.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Monster Hunter World Iceborne Title Update 4 Release Date Announced in New Dev Diary Teaser

Back in April, Capcom announced that the next major update for Monster Hunter World, called Title Update 4, has been pushed back due to the COVID-19 pandemic. Today, the publisher announced the Monster Hunter World Iceborne Title Update 4 release date and even a new dev diary teaser too!

The Monster Hunter World Iceborne Title Update 4 release date is set for July 9 (next week!), while the dev diary, which will feature the new monsters, gameplay improvements and more, will air on July 3 at 1 p.m. BST/2 p.m. CEST/8 a.m. EDT/5 a.m. PDT.

The big addition in Title Update 4 is none other than the new Elder Dragon, Alatreon! Fans can catch the dev diary on YouTube, and we’ll have a recap of sorts once we know more.

In addition to that, Capcom has also announced that Event Quests will be returning to their normal rotation on July 8 — a day before Title Update 4 is out.

Once we have the new patch and details about it, we’ll let our readers know ASAP.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Delayed Battlefield 5 Summer Update Trailer Finally Released Weeks After Patch’s Release

Earlier in the month, DICE released the last content drop for Battlefield 5, which the studio calls the Summer Update. While that patch is already out, the studio didn’t release the Battlefield 5 Summer Update trailer due to protests concerning the George Floyd tragedy.

Over on Twitter, EA Lead Community Manager Adam Freeman posted a few stuff about the Battlefield 5 Summer Update trailer and why it missed its original upload yesterday.

Later this afternoon, we’ll publish that absent Summer Update trailer. Enjoy it for what it is, and let me know what you think of it. Lovely to be asked to help out

Our next update for Battlefield V will release much later in the year and focus on expanding Community Games.

We were looking at setting this live just a moment ago but spotted that our small text on the trailer stated ‘Out Next Week’ rather than ‘Available Now’ so in the interest of making sure things are nice and clear we’ll re-render our trailers and publish them later this week.

Even if the Summer Update is the last content drop for Battlefiedl 5, that doesn’t mean the studio has stopped supporting it. On the contrary, we just got a patch last week that introduced new fixes, and the studio will release another patch later this year as mentioned by Freeman’s tweet above.

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Alex Co

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Dreams PSVR Support Launches July 22

PlayStation VR owners will soon be able to experience Dreams from a whole new perspective later in July, as Media Molecule has revealed when players can expect to see the Dreams PSVR drop.

Dubbed as “Inside the Box,” this whole new Dreams expansion will not only introduce the ability to use VR during gameplay, but also a whole new toolset for creators to actually make tailored specific VR experiences. From Media Molecule, Inside the Box will offer an in-depth introduction to Dreams PSVR create mode along with a playable level called Box Blaster.

When it comes to Create Mode in VR, sculpting is truly unique, allowing you to bring your Dreams to life around you. If you have PlayStation Move Controllers, you’ll find sculpting in VR is a very one-to-one experience and lets you fully immerse in the creation process. Of course, you don’t need to be in VR to create for PS VR, and non-PS VR users will benefit from the update as well. We’re introducing a handful of new gadgets to Create Mode, and a full slate of accessibility features including comfort mode, vignette strength, static sky, and more to make the experience of playing and creating as great as possible.

Some new screenshots from their Inside the Box expansion.

This is some exciting stuff right here! One could only imagine what kind of crazy stuff users are going to be creating now that VR support is almost here. Of course, VR support is just one of the many features that are currently in the pipework for Dreams as the studio’s next big venture for the title will be multiplayer. Although that currently has no target release, so it may be a while before that actually releases. 

Dreams is now available, exclusively for the PlayStation 4. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Overwatch Update 2.92 June 30 Fires Out

Blizzard Entertainment has released the Overwatch update 2.92 June 30 patch, and it includes Competitive changes, hero updates and lots more. This patch is live on all platforms, and you can check the official patch notes below.

Overwatch update 2.92 June 30 patch notes:

COMPETITIVE UPDATES

Open Queue Added to Competitive Play

Starting with Season 23, Competitive Play will support both Role Queue and Open Queue. These will be separate queues, so you won’t see Role Queue teams playing against Open Queue teams. Open Queue will have its own SR and leaderboard, separate from the role-specific Role Queue SRs and leaderboards.

Adjustments to Seasonal Placements for High SR Players

Beginning with Season 23, the maximum Skill Rating (SR) earned after a player completes each season’s placements has been capped at 3900 SR. Players are still matched with other players of similar skill, as we want to keep matches as fair and fun as possible. As each player participates in more games during the current season, their SR will slowly rise to reach a value that fully reflects their current skill.

This change is intended to address many of the issues that SR Decay tried to fix, but in a more positive manner that rewards staying active and playing more games instead of penalizing players for not playing enough. Achieving a very high SR at the end of a season can no longer be achieved by completing a mere five placement matches. This does mean you may see larger SR differences between all the players in a very high SR match than in previous seasons, as two similar and highly skilled players might have different SRs based on how many games they’ve played during the season.

Overwatch update 2.92 June 30 – HERO UPDATES

Ashe

Dynamite

  • Cooldown increased from 10 to 12 seconds

Developer Comment: With recent improvements to Ashe’s weapon her overall damage output has increased significantly. Toning Dynamite down will lower her overall damage while keeping her damage output focused on her rifle.

Brigitte

Repair Pack

  • No longer grants an additional armor health pool

Barrier Shield

  • Maximum health increased from 200 to 250
  • Regeneration rate decreased from 100 to 85 health per second
  • Cooldown when destroyed increased from 3 to 5 seconds

Developer Comment: Granting additional maximum health is a powerful ability and has proven too effective when combined with the additional healing of Repair Pack. Brigitte’s barrier will now provide more protection up front, enabling her to withstand more directed fire, but will also have a longer downtime if it is destroyed.

D.Va

Fusion Cannons

  • Movement penalty reduced from 50 to 40%

Defense Matrix

  • Cooldown reduced from 1.5 to 1 second

Micro Missiles

  • Activation delay reduced from 0.5 to 0.25 seconds

Developer Comment: These buffs are aimed at making D.Va feel more fluid and responsive to play.

Junkrat

Concussion Mine

  • Trigger delay reduced from 0.156 to 0.1 seconds

RIP-Tire

  • Time to take control of Junkrat post detonation has been reduced from 1.5 to 0.9 seconds

Developer Comment: These are a couple quality of life changes for Junkrat. This makes it possible to do some Concussion Mine jumps that were no longer possible after a previous increase to its projectile speed.

BUG FIXES

General

  • Fixed a bug with patch notes truncation for the Taiwanese locale
  • Fixed a bug with specific hero ultimate voicelines playing both their friendly and enemy team variations

Heroes

Ashe

  • Fixed a bug with an Incorrect shadow displayed across the hood of the Little Red skin

Lucio

  • Fixed a bug with Lucio being able to switch to Heal Song while stunned

Reinhardt

  • Fixed a bug with fire strike appearing invisible for allies

Roadhog

  • Fixed a bug that allowed Roadhog to hook Baptiste’s Immortality Field

Wrecking Ball

  • Fixed a bug where Wrecking Ball could hit an enemy much faster than intended with Roll Damage

Competitive players might want to check how they’ll tackle the High SR and other changes given it is pretty big.

Source: Blizzard forums

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Alex Co

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Mortal Kombat X Update 1.15 June 30 (MKXL Update 1.15) Released

Heads up, Mortal Kombatants! NetherRealm Studios has released teh Mortal Kombat X update 1.15 June 30 patch (for those with the XL version, MKXL update 1.15) today! Yes, the old one before Mortal Kombat 11 just got a new title update! Read on below for what got changed.

Mortal Kombat X Update 1.15 June 30 (MKXL Update 7.51) patch notes:

WBPlay unlockables no longer require WBPlay

These unlockables were earned in various ways, but the most notable was through the Mortal Kombat Mobile game. these included exclusive skins for multiple fighters, which you can find below. Upon booting you will be greeted with a reward unlock notification.

  • Ninja Mime Johnny Cage
  • Klassic Mileena
  • Farmer Jax
  • Injustice Scorpion

About Mortal Kombat X and Mortal Kombat XL

Mortal Kombat X combines unparalleled, cinematic presentation with all new gameplay. For the first time, players can choose from multiple variations of each character impacting both strategy and fighting style. mortal Kombat XL is the complete edition of Mortal Kombat X and features both Kombat Pack 1 and Kombat Pack 2.

Another noticeable change is that they have now added promotional banners for mortal Kombat 11 Aftermath expansion in-game. You will be greeted with a “Now available” promotional ad along with a banner displayed on the top of the menu as seen below.

If you’re one of the few who haven’t jumped to Mortal Kombat 11 yet, read on for our review of its latest expansion — Aftermath — right here.

More Mortal Kombat Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Neverwinter Update 7.92 June 30 Patch Brings Avernus on PC

Cryptic Studios has now released the Avernus content to consoles (PS4, Xbox One), with today’s Neverwinter update 7.92 June 30 patch! Not only that, but there are healing changes included in the game as well. Read on for the full list of changes.

UPDATE: It seems the Avernus update is only for PC, though the console versions got a patch as well. Avernus on consoles will be out on July 28. Apologies for any confusion.

Neverwinter Update 7.92 June 30 patch notes – Avernus:

Content and Environment

Achievements

  • The in-game achievement, “The Ascended,” now uses Collections to verify that all of the artifacts have been refined to Legendary. You no longer need to have all of them in your inventory at the same time.

Chult

  • Hunts: Resolved an issue wherein the King of Spines had unexpectedly low health.

 

Legacy Campaigns

  • Manycoins Bank Heist now properly unlocks for all characters on the account when unlocked on one character.
  • Various quests have been updated to give credit toward weekly legacy campaign quest progress.

 

General

  • Teachings of Zerthimon: The fragments now specify that they are one of four, not one of two.
  • The obsolete quest, “Inside Every Spider,” has been dropped from players’ journals.
  • Various minor issues in environment art have been addressed.
  • Various minor issues in text, quest flow, etc. have been addressed.

Combat and Powers

Artifacts

  • Forgehammer of Gond: The damage resistance granted by this artifact is now limited to 20%, to be comparable with other damage resistance artifacts. The duration has been increased to 10 seconds.
  • Sigil of the Paladin: The healing value of rank 5 has been reduced to be more comparable to other artifact healing.
  • Sigil of the Paladin: The radius of this power’s effect now more closely matches its visual effects.
  • The artifact “Sigil of the Fighter” has been adjusted as follows: the blocking effect may no longer block more damage than 25% of your maximum hit points per individual block. This is a decrease from an unstated limit of 999,999 damage.
  • The cooldowns for all artifacts have been standardized per rank. Artifacts like Heart of the Dragon, among others, no longer have their recharge rate modified.

Classes and Balance

Note: Changes for Devout Cleric, Oathkeeper Paladin, and Soulweaver Warlock are in a different post. See the segment titled “General Healing Adjustments” for a link to the post.

  • Barbarian: Any
    • Determination can no longer incorrectly be gained outside of combat.
  • Barbarian: Blademaster
    • Mechanics
      • Battlerage: Now increases damage done by 20%
    • Feats
      • Relentless Battlerage: Now decreases Battlerage damage to 14%
  • Barbarian: Sentinel
    • At-wills
      • Challenger’s Slash: Reduced activate times to .65/.55/.8 down from .75/.65/1.05
        • Reduced Unstoppable activate times to .35/.25/.45 down from .45/.35/.55
    • Encounters
      • Come and Get It: Reduced cooldown from 18 seconds to 15 seconds.
      • Enduring Shout: Increased the maximum hitpoints granted from 10% to 20%.
    • Mechanics
      • Rage: Increased generation from at-wills and encounter powers.
      • Unstoppable: The block from Sentinel’s Unstoppable is now correctly set to 50% of the player’s maximum hp.
    • Feats
      • Extended Unstoppable: Come and get it now grants the effect of Extended Unstoppable for 10 seconds, causing the effect of Unstoppable to persist for an additional 4 seconds.
        • NEW Rage and Rally: Unstoppable increases threat generated by your attacks. When Unstoppable ends, recover stamina based on the amount of Rage consumed, up to a maximum of 40%.
  • Cleric: Arbiter
    • At-wills
      • Lance of Faith: Increase magnitude from 80 to 85
      • Sacred Flame: Increase magnitude from 70 to 80.  (This one won’t really move the needle, because most people are using conflagrate, but it would be silly to buff lance of faith and not sacred flame.)
    • Encounter Powers
      • Prophecy of Doom: Damage dealt prior to the cast completing no longer has a chance to count toward the final burst.
    • Feats
      • Focused Light: Increase the added magnitude of radiant judgement on focused daunting light from 100 to 120.
      • Perfect Balance: Add “Burning Shift Effect: Increases damage dealt by 1%.” & “Radiant Shift Effect: Increases damage dealt by 1%.”
      • Angel of Death: Decrease the number of stacks required to activate from 30 to 26
  • Fighter: Any
    • Encounters
      • Shield Slam: This power can no longer be animation canceled after it has applied its knockback.
  • Fighter: Dreadnought
    • At-wills
      • Cleave: Increase magnitude from 25 to 35
      • Brazen Slash: Increase magnitude from 55 to 75
      • Shield Bash: Increase magnitude from 20 to 30
      • Guarded Strike: Increase magnitude from 60 to 85
      • Heavy Slash: Increase magnitude from 100 to 135
      • Heavy Slash: Slightly more of the animation must complete before damage is applied. Additionally, slightly more of the animation following damage application will now be cancelled automatically if any other attack is queued up.
    • Encounters
      • Tremor: Increase magnitude from 250 to 340
      • Griffon’s Wrath: Increase total magnitude from 840 to 1050
      • Onslaught: Increase magnitude from 300 to 420
    • Dailies
      • Earthshaker: Increase magnitude from 580 to 800
      • Shockwave: Increase magnitude from 620 to 870
    • Class Features
      • Momentum: Increase magnitude from +200 Bull Charge to +300
    • Feats
      • Heavier Slash: Increase magnitude from +200 Heavy Slash to +300
      • Prepared Slam: Increase magnitude from 200 to 280
      • Richochet: Increase damage output by reducing the damage reduction from 30%/60%/70% to 20%50%60%
      • Crushing Blows: Increase magnitude from 100 to 150
  • Paladin: Justicar
    • Encounters
      • Vow of Enmity: This power can now properly proc weapon enchantments.
  • Ranger: Hunter
    • At-wills
      • Aimed Shot: Reduced charge time to 1 second down from 1.25 seconds.
    • Encounters
      • Commanding Shot: Now increases incoming damage to the target by 10% instead of 5%. No longer reduces outgoing damage from the target and instead applies strong gasping roots.
      • Longstrider’s Shot: Increase magnitude from 480 to 525
      • Longstrider’s Shot: Reduced cooldown from 18 seconds to 16 seconds
      • Gushing Wound: Magnitude and DoT magnitude increased to 300
      • Hawk Shot: Increase magnitude from 170 to 210
    • Dailies
      • Disruptive Shot: Increase magnitude from 250 to 300
    • Class Features
      • Aspect of the Falcon: Now grants a 10% damage bonus
    • Feats
      • More than Disruptive: Now increases your ranged damage by 10% for 5 sec
      • Slasher’s Expertise: Now increases your melee damage by 10% for 10 sec
      • Thorned Roots: Increased magnitude against control immune targets to 150
      • Predator: Prey now increases ranged damage by 10%
      • Biting Snare: Can now occur every 15 seconds instead of 20
      • Biting Snare: No longer requires a stance shift
      • Biting Snare: Now grants the player 1% of their Action Points when they apply Grasping or Thorned Roots
      • Cordon of Arrows: Now applies Strong Grasping Roots instead of a normal root
      • Rate of Change: Increased initial buff to 10%, up from 5%, and reduces by 2% every second.
      • Forestbond: Increased the cooldown reduction from 5% to 10% for Strong Grasping Roots and Thorned Roots. Weak Grasping Roots remains 5%.
      • Commander in Chief: Increased projectile buff damage to 10% up from 5%.
  • Ranger: Warden
    • Feats
      • Focused: Now increases 2% per second to a maximum of 20%
      • To The Wind: Now grants a 5% boost to Throw Caution
      • Skirmisher’s Gambit: Now reduces Critical Strike by 10,000 and increaes crit severity by 25%
  • Rogue: Assassin
    • Encounters
      • Wicked Reminder: This power is now more difficult to accidentally cancel with a dodge.
    • Feats
      • Toxic Blades: Will now be able to deal critical damage.
  • Rogue: Whisperknife
    • At-wills
      • Shuriken Toss: Increase magnitude from 40 to 45
    • Encounters
      • Vengeance’s Pursuit: Increase magnitude from 100 to 150
        • Stealthed bonus magnitude increased to 550, but also fixed issues with multi-proccing when it shouldn’t have been
      • Blitz: Stealthed usage no reduces encounter cooldowns by 2s
      • Impact Shot: Increase magnitude from 375 to 400
      • Shadow Strike: Increase magnitude from 325 to 375
    • Class Features
      • Dagger Threat: Maximum benefit is now 20′ instead of 15′
    • Feats
      • Dark Reimbursement: Fixed a bug that allowed stealth to be restored by encounter powers that did not remove the rogue from stealth.
      • Gutterborn’s Touch: No longer increases awareness, now increases ranged damage by 5%
  • Warlock: Hellbringer
    • At-wills
      • Eldritch Blast: Increase magnitude from 30 to 35
      • Dark Spiral Charge: Increase magnitude from 80 – 240 to 95 – 285
      • Hellish Rebuke: Increase magnitude from 40/10 DoT and 20 on counter to 45/10 DoT and 25 on counter
      • Hand of  Blight: Increase magnitude from 35 melee/45 ranged to 40 melee/50 ranged
    • Encounters
      • Arms of Hadar: Increase magnitude from 55 to 65
      • Vampiric Embrace: Increase magnitude from 250 to 275
      • Blades of Vanquished Armies: Increase magnitude from 20 to 25
      • Hadar’s Grasp: Increase magnitude from 200 to 230
      • Fiery Bolt: Increase magnitude from 175 to 200
      • Dreadtheft: Increase magnitude from 340 to 395
      • Hellfire Ring: Increase magnitude from 120/200 DoT to 135/220 DoT
    • Dailies
      • Gates of Hell: Increase magnitude from 750 to 865
    • Mechanics
      • Curse: Increase magnitude from 10 to 12
    • Feats
      • Parting Blasphemy: Increase magnitude from 75 to 85
  • Wizard: Arcanist
    • Class Features
      • Arcane Presence: No longer grants 5% recharge speed
      • Chilling Presence: Now grants 0.5% damage per stack
      • Storm Spell: Now has a 20% chance to trigger
    • Feats
      • Chaos Magic: Now has a 5% chance to trigger
      • A Step Above Mastery: Now grants 0.5% damage per stack instead of 1%
  • Wizard: Thaumaturge
    • Encounters
      • Icy Rays: Magnitude increased to 300-450
      • Chill Strike: Magnitude increased to 450
    • Feats
      • Shatterstrike: Now does 150 magnitude to control immune targets
      • Frigid Winds: Now does 1.25% extra damage per chill stack on the target
  • General
    • Cleansing powers now properly fully cleanse Partial Paralysis, instead of clearing the buff icon but still somehow leaving the effect active.

Companions

  • Baby Bulette’s Presence: This power now properly restores 15-20% of the player’s max HP over 5 seconds, instead of restoring 15-20% every second for 5 seconds.
  • Celeste’s Wisdom: This power’s cooldown is now 30 seconds, reduced from 2 minutes. This should bring its healing closer in line with other similar Companion powers.
  • Pig’s Instincts: The maximum health restored by this power has been reduced to 3%, down from 5%, to better fall in line with other similar companion powers.

 

Item Powers

  • Ebonized gear: Butcher’s Might: The maximum stack count of this effect has been reduced to 5, down from 10.
  • Pack Mentality: This item power now functions for augment companions.

Mounts

  • Celestial Lion: The shield granted by Aureal Armament is now capped at 120,000, 30% of 400,000 Maximum Hit Points.

Mount Insignias

  • Knight’s Defense: This insignia bonus should now correctly trigger as described.

Power Slotting

  • Players may no longer incorrectly swap Enchantments, Companion powers or equipment, Bonding Runestones, Mount-related items or powers, or Insignias during combat.

General

  • The size of the Dragonborn player character collision has been reduced to match all other playable races.

Neverwinter Update 7.92 June 30 – Items and Economy

General

  • Artifact Weapons: All Guardian Primary weapons, up to M11, now have their FX gem slot unlocked.
  • Marbled Stallion: This mount is now available in the Reward Claims Agent for characters who had leveled their characters prior to the Shimmering Lockbox being added to the level progression.
  • Various minor item issues, e.g. typos or mismatching icons, have been addressed.

PvP

  • The PvP Seasonal Store will now offer Rank 13 Enchants and Runestones, and Rank 12 Armor/Weapon Enchantments, replacing their old Rank 10 offerings. The price remains the same.

 

Refinement

  • Insignias may now be converted into Insignia Powder.
    • This Insignia Powder can now be used to upgrade insignias; this should reduce the need to hold onto spare insignias in order to upgrade an Epic one to Legendary.
    • As a result, Insignias can no longer be converted to Refinement Points.

Vendors

  • An all-encompassing Bounty store has been added to Protector’s Enclave.
  • New items have been added to the Seals of the Adventurer store.
  • Tarokka Deck: The store that sells Tarokka cards now shows items that can’t be purchased, with error messages explaining why.

Zen Market

  • With the launch of Avernus, Delver’s Expedition Pack and Fallen Apprentice’s Expedition pack will no longer be available for purchase in the Zen Market.

Neverwinter Update 7.92 June 30 – User Interface

Character Creation and Alteration

  • The “New Character” button should now have its text fit no matter the locale.

Commands

  • The /target command is no longer available.

General

  • Several minor issues, e.g. text placement overlapping art in certain interfaces, have been addressed.

Inventory

  • The starting player bag size is now 42 slots, to match the current largest purchasable bag.
  • When per-bag display is deactivated, the Sort button now sorts the full inventory.

Overworld Map

  • Locations on the overworld map now show a minimum and maximum level. Players may still enter certain zones outside of this level range, but this will better communicate the expected level.

Neverwinter Update 7.92 June 30 – Art, Animation, Audio, and Effects

Animation

  • Several minor animation issues have been addressed.

Visual Effects

  • Camera shake has been removed from the Decanter of Atropal Essence artifact’s activated effect, and its visual effect has been toned down.
  • Whirlpool visual effects should no longer appear around a character’s head when they display.

Neverwinter Update 7.92 June 30 – Performance and Stability

General

  • The performance of the quest tracker UI should be significantly better than before.

Known Issues

  • When players select “Convert RP” from the Item Refinement menu, it incorrectly opens the Item Conversion window, rather than the Convert RP window.
  • Cannot travel to the Wandering Emporium from Wasteland via the world map and vice versa.

For the full details and developer explanation on the new campaign, changes, and more, head on over here.

neverwinter update 7.92 june 30

Neverwinter Update 7.92 June 30 patch notes – Healing Changes:

Incoming & Outgoing Healing Adjustments

Outgoing and incoming healing bonuses have been reduced in order to be closer in value to receiving an equivalent amount of power per item level. Note that these healing bonuses still provide a larger increase to healing than simply opting for power for those item levels, as incoming and outgoing healing of course, do not increase damage dealt.

  • Incoming and outgoing healing bonuses on companion powers have been decreased at maximum rank from 10% to 3%. Lower ranks have been decreased proportionately.
  • Incoming and outgoing healing bonuses on boons have been reduced from 1% per rank to 0.5% per rank.
  • Incoming healing bonuses on tactical enchantments have been reduced to 2% at rank 15. Lower ranks have been decreased proportionately.
  • The incoming healing bonus from the guild stronghold boon “Incoming Healing Bonus” has been reduced to 8% at maximum effectiveness.

Devout Adjustments

The following adjustments have be made to Devout in accordance with the goals and solutions listed above.

Mechanics

  • Channel Divinity
    • After choosing the Devout paragon path, Channel Divinity no longer restores divinity over time.
    • Instead, Channel Divinity now has two functions:
      • Tap briefly to activate Mark of Divinity.
      • Hold down and release to activate Light of Divinity.
    • Mark of Divinity
      • Bestow a nearby party member with Mark of Divinity. This mark is only visible to you and increases the effect of your healing on the target by 5%. The effect remains until you or the marked target move more than 100′ from one another.
    • Light of Divinity
      • Holding down Channel Divinity will heal the party member affected by your Mark of Divinity. The magnitude and cost of the heal increase the longer you hold down Channel Divinity, up to a maximum of 1600 magnitude for 120 divinity at 2.5s. You may continue to hold down Channel Divinity for longer to store the heal, but the effect will not increase.
  • Righteousness
    • In addition to its existing effects, righteousness now increases divinity regeneration rate. This increase is significant, and is equivalent to half the divinity regeneration rate increase that was previously granted by holding down Channel Divinity.

 

At-Wills

  • Soothe
    • Magnitude increased to 250, up from 50.
    • Divinity cost increased to 40, up from 10.

 

Encounters

  • Bastion of Health
    • Magnitude increased to 1500, up from 700.
    • Healing is now divided among the number of players healed.
    • Magnitude cannot be divide more than 5 times, i.e. has a floor of 300.
  • Healing Word
    • Duration of heal over time reduced to 18s, from 21s.
    • Divinity cost decreased to 220, down from 240.
  • Intercession
    • Dodging no longer has a chance to put this power on cooldown.
    • Magnitude increased to 1800, up from 1600.
  • Cleansing Light
    • Magnitude decreased to 300, down from 400.
    • Divinity cost increased to 150, up from 100.

 

Feats

  • Rhythm of the Heavens
    • In accordance with the changes to Channel Divinity, this feat has been completely reworked and is now called “Cycle of Prayer.”
    • Cycle of Prayer increases divinity regeneration rate every 3 seconds. This effect stacks up to 4 times and is reset whenever any action consumes divinity.
  • Battle Prayer
    • In accordance with the changes to Channel Divinity, this feat has been substantially reworked.
    • The effect of Battle Prayer now reduces the cast time of your next Light of Divinity by 2s and decreases the divinity cost by 50.
    • The duration of Battle Prayer has been extended to 12s, up from 6s.
  • Persistent Guardian
    • Magnitude of heals increased to 600, up from 500.
    • Guardian may now cast 6 heals before dissipating, up from 5.
  • Light of Devotion
    • In accordance with the changes to Channel Divinity, this feat has been completely reworked and is now called “Gathering Light.”
    • Gathering Light extends the cast time of Channel Divinity to 3s, and holding it to its full cast time now casts Gathering Light, healing the party member affected by Mark of Divinity and nearby party members for a heal of 1000 magnitude.
    • Light of Divinity may still be cast by releasing Channel Divinity before 3s.
  • Angel of Life
    • In accordance with the changes to Channel Divinity, this feat has been substantially reworked.
    • Angel of Life grants the effect of Angel of Life Ready which extends the cast time of Channel Divinity to 4s. Holding Channel Divinity to its full cast time now immediately activates Angel of Life, allowing the casting of healing spells without a divinity cost. The duration remains 12s.
    • You may only activate Angel of Life once every 180s, between uses, Channel Divinity functions like normal.
    • Light of Divinity may still be cast while Angel of Life Ready is in effect by releasing Channel Divinity before 4s.

Oathkeeper Adjustments

The following adjustments have been made to Oathkeeper in accordance with the goals and solutions listed above.

 

Mechanics

  • Channel Divinity
    • After choosing the Oathkeeper paragon path, Channel Divinity no longer restores divinity over time.
    • Instead, Channel Divinity now has two functions:
      • Tap briefly to activate Aura of Divinity.
      • Hold down and release to activate Hand of Divinity.
    • Mark of Divinity
      • Bestow a nearby party member with Aura of Divinity. This creates a mark on the target only visible to you and increases the effectiveness of your auras on the target. The effect among your party members and the effect remains until you or the marked target move more than 100′ from one another.
    • Hand of Divinity
      • Holding down Channel Divinity will heal the party member affected by your Aura of Divinity. The magnitude and cost of the heal increase the longer you hold down Channel Divinity, up to a maximum of 900 magnitude for 140 divinity at 2.5s. You may continue to hold down Channel Divinity for longer to store the heal, but the effect will not increase.
      • Hand of Divinity applies a divine barrier, like other Oathkeeper healing spells, creating a shield equal to the value of the heal.
  • Oath of Devotion
    • In addition to its existing effects, Oath of Devotion now increases divinity regeneration rate. This increase is significant, and is equivalent to half the divinity regeneration rate increase that was previously granted by holding down Channel Divinity.

 

At-Wills

  • Cure Wounds
    • Magnitude increased to 250, up from 50.
    • Divinity cost increased to 40, up from 10.

 

Encounters

  • Divine Touch
    • Magnitude increased to 600, up from 350.
    • Healing is now divided among the number of players healed.
    • Magnitude cannot be divide more than 5 times, i.e. has a floor of 120.
  • Divine Shelter
    • Magnitude decreased to 200, down from 400.
    • Divinity cost decreased to 120, down from 180.
  • Bond of Virtue
    • Now transfers 50% of healing, down from 100%.
  • Cleansing Touch
    • Magnitude increased to 300, up from 200.
    • Divinity cost decreased to 40, down from 50.

 

Feats

  • Critical Touch
    • Now only triggers on casting a heal.
    • Now also grants automatic critical to divine shelter.
  • Sheltered Healing
    • Grants a 150 magnitude bonus to cure wounds cast on a shielded target, up from 50.
  • Prayer of Opportunity
    • In accordance with the changes to Channel Divinity, this feat has been substantially reworked.
    • Prayer of Opportunity now has a 20% chance to activate on any encounter that costs divinity, reducing the divinity cost of your next Hand of Divinity to 0. This effect lasts 12s.
  • Divine Focus
    • In accordance with the changes to Channel Divinity, this feat has been substantially reworked.
    • Divine Focus has been renamed “Battle Focus.”
    • Battle Focus increases your divinity regeneration for 6s whenever you damage an enemy.

Soulweaver Adjustments

The following adjustments have been made to Soulweaver in accordance with the goals and solutions listed above.

Class Mechanics

  • Curse has been moved to the Hellbringer paragon path.
  • Soul Puppet has been moved to the Hellbringer paragon path.
  • Upon choosing the Soulweaver paragon path, warlocks now gain the class mechanic “Soul Manipulation.”
    • Soul Manipulation replaces the soul spark resource with a soulweave resource. Soulweave is a pool that works more like the paladin and cleric’s divinity. It has a maximum value of 1000 and regenerates passively in and out of combat.
    • Soul Manipulation also reduces the threat generated by the warlock’s healing spells.
  • Soulweaver also gains the “Lifespark” class mechanic which summons a companion to your side that automatically heals wounded party members with a spell “Inspirit.”
    • Inspirit heals for a magnitude of 100, has a 0.5s cast time and a 2.5s cooldown time.
  • The class power “Essence Drain” has been replaced with “Command Lifespark.”
    • Passive soulweave regeneration is substantially higher than soul spark regeneration was for Soulweaver before these changes.
    • Command Lifespark has two functions:
      • Tap briefly to activate Lifemark.
      • Hold down to channel Lifepact.
    • Lifemark
      • Bestow a nearby party member with Lifemark. This mark is only visible to you and your lifespark will now focus on healing the marked target before other party members. The effect remains until you or the marked target move more than 100′ from one another.
    • Lifepact
      • Holding down Command Lifespark will force your lifespark to cast Lifepact on the party member currently affected by your lifemark, healing them for 800 magnitude every second at a cost of 80 soulweave.
  • All spells which cost soulweave now have a 0.5s cooldown.
  • Soul Defiler has been removed.

 

At-Wills

  • Soul Reconstruction
    • Healing magnitude has increased to 250, up from 200.
    • There is no longer a charge up time until the healing effect begins when channeling this spell.
    • There is now a 1 second cooldown on this spell that cannot be reduced.
    • This spell no longer heals oneself when targeting an ally; however, it is now possible to use Soul Reconstruction on yourself when you have no target.
    • This spell costs 40 soulweave a second when channeling.
  • Essence Defiler
    • This power has been removed and replaced with “Infernal Barrier.”
    • Grants the target or self a barrier that absorbs damage equivalent to a 450 magnitude heal for 20 seconds.
    • This spell costs 30 soulweave.

 

Encounters

  • Arms of Hadar
    • Resolved an issue wherein Arms of Hadar would sometimes not hit the expected area if one’s camera was facing up or down at an extreme angle.
    • Resolved an issue wherein Arms of Hadar would sometimes not hit the expected area if one was rotating while casting the power.
    • Arms of Hadar is now a cylinder instead of a cone. The general width and length of the damage area is generally the same, but the tooltip will now specify a radius rather than an arc.
  • Shatter Spark
    • Reworked into “Revitalize.”
    • Revitalize is a targeted area rather than a radius around the caster.
    • Magnitude increased to 800, up from 400.
    • Healing is now divided among the number of players healed.
    • Magnitude cannot be divide more than 5 times, i.e. has a floor of 160.
    • Costs 100 soulweave.
  • Vampiric Embrace
    • For base/hellbringer:
      • Healing increased to 100% of damage absorbed as hit points, up from 50%, and no longer caps (without any indication) at 20% of the caster’s maximum hit points.
      • Curse consume now doubles the amount of hit points absorbed, instead of adding temporary hit points.
    • For soulweaver:
      • For soulweaver only: now costs 200 soulweave, and has no cooldown.
      • For soulweaver only: now heals nearby party members as well.
      • For soulweaver only: heals 300 magnitude rather than based on damage dealt.
      • For soulweaver only: now removes one detrimental status effect from each ally healed.
  • Curse Bite is moved to Hellbringer to coincide with the change to curse.
  • Hadar’s Grasp is now available to all Warlocks.
  • Blade of Vanquished Armies
    • You may now target other players with blades of vanquished armies.
    • Reduces target’s damage taken by 5% instead of adding deflect.
  • Pillar of Power
    • No longer provides a heal over time of 20 magnitude.
    • Now grants 5% increased damage, 5% increased outgoing healing, and decreases damage taken by 5% for all allies within.
    • Recharge time increased to 25s, up from 15s.
  • Wraith’s Shadow
    • No longer deals damage over time, deals 380 magnitude damage immediately.
    • No longer applies a heal over time to nearby allies.
    • Now slows the target for 6s.
    • Now decreases the target’s damage dealt by 5% for 6 seconds.
  • Harrowstorm
    • This power has been reworked into “Soulstorm.”
    • No longer deals damage.
    • It is no longer possible to have more than one storm active at once, summoned storms will disappear if the spell is recast.
    • Heal magnitude increased to 500, up from 200. (Heals 3 times for 500, over 6s.)
    • Costs 220 soulweave.
  • Warlock’s Bargain
    • No longer deals damage to self.
    • Now sacrifices soul spark, it will disappear for the duration of this spell’s effect. (10s)
    • No longer heals nearby allies for 200.
    • Now restores some soulweave.
    • Now increases outgoing healing by 10%.
    • No longer costs soulweave, but instead has a cooldown.

 

Dailies

  • Accursed Souls
    • Accursed Souls has been renamed “Soul Siphon.”
    • The functionality of this daily is unchanged for Hellbringer Warlocks.
    • This daily now clearly states that it delivers a twofold attack, for a total of 900 magnitude damage.
    • The effect of summoning a soul puppet and applying curse is now added to this daily when choosing Hellbringer paragon path.
    • Upon choosing the Soulweaver paragon path, this attack loses it second hit, reducing the damage to 450 magnitude but now heals self and nearby party members for 800 magnitude.
  • Brood of Hadar
    • Brood of Hadar once again summons shadow imps, as it had before Module 16.
    • Imps summoned by Brood of Hadar no longer occasionally use attacks other than “Brood of Hadar’s Bite.”
    • The duration and number of shadow imps summoned by Brood of Hadar is now explicitly stated in the tooltip.
    • Brood of Hadar has always stunned the target for 2s, it now states that it does so in its tooltip.
    • The duration of the stun was increased to 3s, up from 2s.
    • The 4s slow effect was removed.
    • The magnitude of the damage dealt to targets adjacent to the primary target is now stated explicitly. (The damage itself has not changed.)
  • Tyrannical Curse
    • This power is now only available to Hellbringer Warlocks, it has switched places with Flames of Phlegethos.
  • Flames of Phlegethos
    • This power is now available to the base Warlock, it has switched places with Tyrannical Curse.
    • The tooltip of Flames of Phlegethos has been updated to explicitly state the amount of damage dealt to enemies near the target, rather than stating a percentage.
  • Immolation Spirits
    • This power has been replaced with “Soul Barrier.”
    • Soul Barrier orders your lifespark to create a barrier around itself, reducing the damage allies within take by 10%. It also grants a heal over time effect of 200 magnitude. Both effects last 12 seconds. Each heal grants an infernal barrier on the affected ally, absorbing damage equal to the amount of hit points restored.

 

Feats

Feats have been heavily reworked, as such, this section is written as if this is a list of entirely new powers. Note that some feats may share names or feature functionality similar to a previous incarnation.

  • Tier 1
    • Essence of Power
      • Whenever you deal damage to an enemy increases soulweave regeneration rate. Duration: 6s
    • Essence of Time
      • Increases soulweave regeneration rate every 3 seconds. This effect may stack up to four times. Effect is reset whenever an action consumes soulweave.
  • Tier 2
    • Focused Spark
      • Casting soul reconstruction on a target makes them take an additional 100 magnitude heal from inspirit and forces your lifespark to target them with heals for the duration. Duration: 6s.
    • Soul Reclamation
      • When your soulweave is below 30%, your lifespark will stop casting inspirit and instead channel soul reclamation on you, increasing your soulweave regeneration.
  • Tier 3
    • Oversoul
      • Increases your damage dealt by up to 10% the higher your soulweave.
    • Soultheft
      • Whenever you are struck, regain some soulweave. 10s ICD.
  • Tier 4
    • Bright Spark
      • Whenever you use a daily, your lifespark’s inspirit heals are increased by 300 magnitude for 12s.
    • From the Brink
      • Increases your healing by 15% when targeting allies with less than 25% hp.
  • Tier 5
    • Feypact
      • Revitalize, soulstorm, and inspirt now bestow a heal over time effect.
        • Revitalize: 900 mag/12s (magnitude is divide among healed targets, similar to the main heal of revitalize)
        • Soulstorm: 400 mag/12s
        • Inspirit: 200 mag/12s
    • Hellpact
      • Revitalize, soulstorm, and inspirt now bestow an infernal barrier on the target which absorbs damage.
        • Revitalize: 50% of the amount healed
        • Soulstorm: 50% of the amount healed
        • Inspirit: 100% of the amount healed, *does not apply if the target is already affected by an infernal barrier or divine barrier.

Class Features

Class features have been heavily reworked, as such, this section is written as if this is a list of entirely new powers. Note that some class features may share names or feature functionality similar to a previous incarnation.

  • Warlock
    • The unlock order of certain class features has been changed to support overall adjustments.
    • Dark Prayers
      • In correspondence with the adjustment to curse and soul puppet mechanics, Dark Prayers is now a Hellbringer feat.
    • All-Consuming Curse
      • In correspondence with the adjustment to the curse mechanic, All-Consuming Curse is now a Hellbringer feat.
    • Dark One’s Blessing
      • This now heals for 5% of your maximum hit points (up from 1%) and restores 6 soul sparks (up from 1) but may no longer activate more than once every 10s. Note that for Soulweaver, this class feature restores 60 soulweave.
  • Hellbringer
    • The unlock order of certain class features has been changed to support overall adjustments.
    • Flames of Empowerment
      • This class feature is now available to the base warlock class.
    • Dust to Dust
      • This class feature is now available to the base warlock class.
  • Soulweaver
    • All soulweaver class features have been reworked and replaced.
    • Soulbond
      • Whenever an ally within 30′ is below 50% health, they are healed for 300 magnitude. 10s ICD.
    • Souleater
      • Deal additional necrotic damage after most attacks. 20 magnitude, drains 10 soulweave.
    • Swift Command
      • Allows movement at a reduced speed when channeling Command Lifespark.
    • Borrowed Spirit
      • Whenever you are healed by anyone other than yourself, regain some soulweave. 10s ICD.

For the full details on the healing changes made outside of the Neverwinter update 7.92 June 30 patch, head on over here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Update 1.41 June 30 Slides Out and Here Are the Changes

While Respawn Entertainment just released the big Lost Treasures patch for Apex Legends last week, the studio has released the Apex Legends update 1.41 June 30 patch and it’s live now on all platforms! As one might expect, this is purely for fixes, though there’s quite a number in here that are related to legends.

Apex Legends update 1.41 June 30 patch notes:

General

  • Removed Mobile Respawn Beacon out of the bunker area in Kings Canyon.
  • Fixed an issue with Legends being able to still shoot after being downed.
  • Fixed an issue where taking damage was interrupting revives.

Wraith

  • Fixed an issue “The Marble Goddess” skin not having the correct hitbox.
  • Fixed an issue with wraith being able to get a speed boost by using her tactical, then her ult, then canceling her ult.

Revenant

  • Fixed an issue where if death protection wears off during a revive, it cancels the revive.

Octane

  • Octane will no longer be able to use stim while healing.
  • Fixed an issue with passive regen being delayed after the use of stim.
  • Fixed issues with being pulled out of ADS, weapon firing stopping when stim ends/landing from a jump pad.

In other Apex Legends news, don’t forget that crossplay for the game, as well as a Nintendo Switch version are on the way soon.

If there are other changes and fixes in this Apex Legends update 1.41 June 30 patch that’s not in the notes, let us know down in the comments.

Source: Reddit

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Alex Co

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The Division 2 Operation Iron Horse Raid is Now Live, Ubisoft Rolls Out Fixes Alongside Launch

The race to be first has begun as The Division 2 Operation Iron Horse 8-player raid is finally live! As part of the maintenance earlier today, Ubisoft has also rolled out a few fixes via a server-side update. Check those and the Iron Horse details below.

Iron Horse will mark the release of the second available raid for The Division 2, and similar to the first will have players working together in groups of 8. They’re goal? To stop the True Sons and to once again gain control over the foundry. There’s tons of new gear to be earned in this raid, though for those who are super ambitious Ubisoft is once again holding a “world-first” event, where the team to complete the raid first will not only receive the high rewards from it, but also forever be immortalized in-game with a photo hung in the White House base.

Be sure to read up on all the rewards here: The Division 2  Raid  2 Rewards, Requirements & More Revealed

Patch Notes:

  • Fixed an issue that caused the doors during “Break Through the Black Tusk Forces” to not open during the DARPA Research Lab Main Mission.
  • Allows us to open the Raid doors at 6 PM CEST, 12 PM EDT, 9 AM PDT.

Source: The Division 2 forums

About The Division 2 Operation Iron Horse raid:

Following the initial Black Friday outbreak, a group of civilians gathered to settle in the United Ironworks; a foundry located close to Washington D.C.

Unfortunately, the True Sons raided the foundry sometime later and took control. Here they have hidden themselves away from the public eye and are once more scheming against The Division by expanding their already vast arsenal of weaponry. However, The Division has learned about their plans and are ready to strike back against this new growing threat.

Operation Iron Horse demonstrates how determined and ruthless the True Sons are. During this challenge, you will not only have to face the True Sons and the secrets they are hiding; but also the treacherous environment of a foundry. All bosses will come with their own unique mechanics and will challenge players ability to cooperate efficiently and to operate in a highly challenging environment.

Players who own the base game can participate in the raid after level 30, whereas those who own The Division 2 Warlords of New York expansion will need to be level 40. The raid is now available across all platforms. Good luck!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Destiny 2 Iron Banner Bounties June 30, 2020

In case you didn’t know, Bungie is bringing back the Iron Banner in Destiny 2 for a limited time starting today. While we’ve already posted the schedule, we now have the Destiny 2 Iron Banner Bounties June 30 list!

Destiny 2 Iron Banner Bounties June 30, 2020:

Iron Bounties

Name Description Requirement Reward
Around the Fire Capture zones in the Iron Banner playlist. Earn bonus progress for each additional teammate in the zone with you. 100 Zones captured XP & 50 Iron Banner Token & Pinnacle Gear
Maneuver Warfare Defeat opponents while your team holds Zone Advantage. Earn bonus progress during the Hunt. 75 Opponents defeated XP & 50 Iron Banner Token & Pinnacle Gear
Victory Banners Complete matches in the Iron Banner playlist. Wins award bonus progress. 40 Matches completed XP & 50 Iron Banner Token & Pinnacle Gear
The Rout Defeat opponents in the Iron Banner. Earn bonus progress by landing final blows on opponents with a higher Power level. 250 Opponents defeated XP & 50 Iron Banner Token & Pinnacle Gear

Additonal Iron Banner Rewards

You have a chance to get randomly rolled Iron Banner gear at the end of matches. This includes all available weapons & armor for the current season.

For those new to Destiny 2, here’s a brief recap on the Destiny 2 Iron Banner:

Seasonal Bounty

  • Each season features a seasonal quest you can pick up from Lord Saladin. After each quest step, you will be rewarded with an armor piece from the current season.
  • Progress will carry over to subsequent Iron Banners in the same season, but the quest will expire at the end of the season.

How to earn Iron Banner Tokens

Match Completions:

  • Upon completing an Iron Banner Crucible match, players will be awarded with Iron Banner Tokens to turn in to Lord Saladin. While all Iron Banner match completions award tokens, wins award more tokens than losses.
    • Wins reward 5 Tokens.
    • Losses reward 3 Tokens.

Weekly Bounties:

  • Players may earn additional Iron Banner Tokens by completing the Weekly Iron Banner Bounties. These can be completed on each character.
    • Weekly Bounty Reward – 50 Tokens
    • Each Weekly Bounty also rewards a piece of Pinnacle Gear.
  • There are seven different weekly bounties, of which four are available each IB. See below for a list!

Available from Lord Saladin:

Lord Saladin oversees the Iron Banner. He appears in the tower, up the stairs to the right of the Gunsmith to bring Guardians Iron Banner based Weapons and Armor.

Faction Rewards

Turn in 20 Tokens to get an Iron Banner engram, which contains randomly rolled weapons. After you’ve finished the seasonal quest, you can also receive randomly rolled armor.

Make sure to read up on our Destiny 2 Light Bow build to gain an advantage in PvP. We’ve also psoted the weekly refresh of activities too.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Weekly Reset June 30, 2020

In case you didn’t know, Bungie is introducing the return of the Iron Banner starting today! Now, for those not interested in PvP action, the Destiny 2 weekly reset June 30 refresh is here! For the full list of events, modifieres, activties and more, head on below.

More Destiny 2 Reading:

Destiny 2 Weekly Reset June 30, 2020:

Nightfall – The Ordeal: Strange Terrain

Modifiers:

  • Nightfall: The Ordeal: Adept
    • Fire Pit: When defeated, Acolytes spawn fire pools that cause damage over time.
  • Nightfall: The Ordeal: Hero
    • All previous modifiers
    • Champions: Unstoppable: This mode contains Unstoppable Champions, which cannot be stopped without an Unstoppable mod.
    • Champions: Barrier: This mode contains Barrier Champions, which cannot be stopped without an Anti-Barrier mod.
    • Champions: Hive: This mode contains both Barrier and Unstoppable Champions, which cannot be stopped without an Anti-Barrier or Unstoppable mod, respectively.
    • Hero Modifiers: Extra Shields
    • Nokris’s Refrain: Incoming Solar and environmental damage increased.
  • Nightfall: The Ordeal: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Match Game & Extra Shields
  • Nightfall: The Ordeal: Master
    • All previous modifiers
    • Chaff: Radar is disabled.
    • Master Modifiers: Champions: Mob & Match Game & Extra Shields & No Saved Checkpoints
    • Champions: Mob: This mode contains additional Champions.

Rewards:

  • Nightfall Exclusive Drop: BrayTech Osprey (Rocket Launcher)
  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Legacy Nightfalls:


FLASHPOINT: NESSUS

Complete various activities around Nessus, including public events, Lost Sectors, and Heroic adventures.


Weekly Crucible Rotator Playlists:

  • Iron Banner: “There will come a day when the Tower falls again. Our ability to hold territory is paramount.” —Lord Saladin – – Capture zones to increase points for every kill.
  • Mayhem: “Enjoy yourselves, Guardians. You’ve earned it.” —Lord Shaxx – – Fight for Valor by defeating opponents. Abilities and Supers regenerate faster. Heavy ammo spawns more frequently.
  • Breakthrough: “Deploying the Breaker makes a wager with your opponents. Don’t let them call your bluff.” —Lord Shaxx – – Fight for Valor by deploying the Breaker and hacking the opposing vault or by defending your own vault.

Vanguard Burn: Solar Singe

The other modifieres rotate daily, check out the Daily Reset Thread for them!


Moon Activities


Menagerie Boss: Pagouri, Vex Hydra

  • Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
  • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
  • Attrition: Regeneration is greatly impaired. Defeating enemies may create wells of Light.
  • Arc Singe: Arc damage increases slightly from all sources.

Reckoning Boss: Likeness of Oryx


Dreaming City Cycle: Growing Curse

  • Petra is at Divalian Mists.
  • Weekly Mission: The Oracle Engine – The Taken threaten to take control of an irreplaceable Awoken communications device.
  • Ascendant Challenge: Cimmerian Garrison, Chamber of Starlight
  • Blind Well: Hive, Plague: Cragur

Escalation Protocol Boss: Damkath, the Mask

This boss drops:


Leviathan

Raid Order: Gauntlet > Baths > Dogs > Calus

Challenge: The Royal Pools Challenge

Prestige Raid Lairs

  • Prestige: Arsenal
  • Armsmaster

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Scavenger’s Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
Blood in the Water Let the feeding frenzy commence. Vehicle 2500 Bright Dust
Járngreipr Equip this weapon ornament to change the appearance of Jötunn. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Daito Capsule Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Golden Age Wine Equip this shader to change the color of your gear. Shader 40 Bright Dust
Grasping Thoughts Fingertips on the surface of my mind! Emote 3250 Bright Dust
unsecured/OUTCRY COMPILING latest [θ] intelligence… Insufficient justification to pursue present action… Ship 2000 Bright Dust
Concentric Dawn “Study the sacred geometry of light and life.” —Ikora Rey Vehicle 2500 Bright Dust
Ding “Do you really have to keep doing that?” —Commander Zavala Emote 700 Bright Dust
Waiting Cask Shell For Ghosts who know what lies within. Ghost Shell 400 Bright Dust
Timeline Zero Equip this weapon ornament to change the appearance of Worldline Zero. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Imperial Beast Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Midnight Talons Equip this shader to change the color of your gear. Shader 40 Bright Dust
Tarnished Copper Equip this shader to change the color of your gear. Shader 40 Bright Dust
Iridescent Coral Equip this shader to change the color of your gear. Shader 40 Bright Dust
Grayscale Undergrowth Equip this shader to change the color of your gear. Shader 40 Bright Dust
Dominus Ghaul Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Signal Processed Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Minotaur Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Gleaming Boon of the Vanguard When this is used during a strike, all players receive an Eververse Gift at the end of that strike. Only one gift consumable may be used per player in an activity. Consumable 150 Bright Dust
Gleaming Boon of the Crucible When this is used during a Crucible match, all players receive an Eververse Gift at the end of that match. Only one gift consumable may be used per player in an activity. Consumable 500 Bright Dust

Are you doing this or spending your week in the Iron Banner? Sound off, Guardians.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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