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Risk of Rain 2 Update 1.03 Now Out, Brings Skills 2.0 Update

Those playing Hopoo Games’ excellent roguelike game Risk of Rain 2 on consoles, you’re getting something big today! The Risk of Rain 2 update 1.03 is now out, and it brings the big Skills 2.0 update to consoles! It’s at 1.2 GB on PS4, the patch is available on Xbox One, and Nintendo Switch as well. Check out the full Risk of Rain 2 update 1.03 patch notes below.

Risk of Rain 2 update 1.03 patch notes:

Skills 2.0 introduces a new way to play your favorite survivor! Our new “Loadout” system allows for swappable skills and skins at the beginning of each run. Each survivor will maintain their unique identity, but have some options to tinker with before jumping into a run. While some skill variants play off existing skills, some variants are entirely unique abilities available to a survivor. Each new skill and skin in your Loadout will be unlocked only with survivor-specific challenges – good luck! More skills and skins are planned to be added in future updates.

=== New Console Specific Features ===

  • Added voice chat support – PlayStation 4
  • Local ad-hoc wireless multiplayer support – Nintendo Switch

==== Major Content and Changes ====

  • Added new Survivor: Loader
  • Added new Stage: Siren’s Call
  • Added new System: Loadouts
  • Added new System: Alternate Skins
  • Added 15 new skill variants
  • Added 7 new skins
  • Added new Elite: Celestine
  • Added 2 new bosses to the game
  • Added 2 new monsters to the game
  • Added 6 new Items and Equipment to the game
  • Added new Interactable: Lunar Seer
  • Added 3 new challenges to the game
  • Added 22 new unique class challenges to the game
  • Added Environment Log: Siren’s Call
  • Added 7 new Lore Entries to the game
  • Various performance & stability improvements
  • Various Bug Fixes

Additionally, Hopoo’s console roadmap for Risk of Rain 2 is now 2/5 in terms of targets met.

Once we know more details regarding the Winter update, we’ll let our readers know.

Source: Gearbox forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Predator Hunting Grounds Released Date Announced, New Gameplay Shown

Earlier today at Sony’s State of Play video presentation, the company revealed the Predator Hunting Grounds release date along with a new gameplay video. Predator Hunting Grounds is set to hunt players this April 24, 2020 on the PS4!

As you can see, there are multiple Predator types that players can play as. There’s the Hunter, Scout, and the Bersker, which all have different strengths and weaknesses.

For those not familiar with the game, Predator Hunting Grounds is an asymmetric multiplayer game where players will play as the hunter and the prey. It’s being developed by the folks at Illfonic which is the studio behind the asymmetric multiplayer game Friday The 13th: The Game.

I have to admit, the gameplay shown earlier is a lot better than what we saw before. Let’s hope this trend continues leading up to April.

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Alex Co

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The Division 2 Update 1.15 (Title Update 6.1) Now Live, Holiday Event and Patch Notes Available

Agents, a new The Division 2 patch is out (as we’ve mentioned before), and it’s none other than The Division Title Update 6.1! Console players will see this as The Division 2 update 1.15, and this includes a new holiday event, as well as gameplay changes. Clocking in at 3.8GB on PS4, check out the full The Division 2 update 1.15 patch notes below.

The Division 2 update 1.15 patch notes:

Situation: Snowball

The holiday season is upon us and with that, we have presents and activities! We’ll share more information on Tuesday.

  • The agent login screen has been made festive!
  • Holiday Supplies that deliver 3 Standard Apparel Keys, 3 Pieces of Equipment and a Holiday hat.
  • Ambusher Hoarders wear a Santa Hat and drop the Sleigher.

Apparel Event #5 – Silent Night

Our latest Apparel Event will be starting with Title Update 6.1 and comes with four new outfits, 5 emotes, 9 weapon skins and a new mask!

Hardcore Mode Beta

TU6.1 is introducing a new mode to The Division 2! With only one life to live, will you be able to face the challenges in Washington D.C.? We’ll share more about Hardcore Mode in a dedicated article coming this Tuesday.

There’s a lot going on in Washington D.C. so if you’d like a detailed overview, we have that prepared here.

Gameplay changes

Cassie Mendoza
As pointed out in our forum post, Cassie’s stock is changing with TU6.1.

  • Cassie will now always have two named items and the Shield Splinterer available in her stock.
  • The two named items will change every rotation, while the Shield Splinterer will always be available.
  • To see the Shield Splinterer players must have unlocked the Ivory Key lockbox in the Base of Operations by defeating all Hunters.
  • We’ve added UI elements to make it clearer when Cassie is available and when she’s restocking.

Item changes

  • Shield Splinterer will now always be a High-End item and at least level 30.
  • Emeline’s Guard and Designated Hitter named weapons are now guaranteed to be of High-End quality.
  • Added unlock descriptions for Field Research Blueprints.


Talent changes

Negotiator’s Dilemma

  • Blowback (Adjustment)
    • Updated the behavior of the launched grenade:
      • The grenade no longer explodes immediately on contact with its target.
      • The grenade now has a fuse timer of 2 seconds from launch before it explodes.
      • The UI warning players of an approaching grenade now appears immediately on launch of the grenade.
      • If the fuse timer has not expired on landing, the grenade will not explode until the fuse timer runs out.

Bug fixes

Audio

  • We made further audio improvements which should mean that instances where audio cutting out or stopping completely should be much rarer now. We will detail the improvements in an upcoming forum post.
  • Fixed an issue that caused the selection sound to be played twice when selecting “Collections” from the Spotlight menu in the store.
  • Fixed a missing audio feedback when selecting the first outfit from a collection in the store.


General

  • Fixed an issue causing Xbox player to be unable to install the game from disc.
  • Added clarification that the Manning National Zoo can only be accessed in WT5 when working on the Technician Special Field Research.
  • Fixed an issue that caused Apparel items to stop dropping in the world before players had collected all 72 items.
  • Fixed an issue that caused the game to crash when selecting the main agent under certain circumstances.
  • Fixed an issue that could cause progression in the Manning National Zoo during the step “Locate Emeline” to be blocked.
  • Fixed an issue that allowed players to glitch through a wall in DZ East.
  • Fixed an issue that allowed players to enter a Dark Zone with more Signature Weapon ammunition than intended.
  • Fixed an issue that could cause loot to not be reachable in the Potomac Event Center.
  • Fixed an issue that caused players to be unable to send text messages in any chat channel under certain circumstances.
  • Fixed an issue that prevented buying a Signature Weapon Skin from being purchased by double-clicking it.
  • Fixed an issue that caused Neutral Control Points to stay Neutral for longer than intended.
  • Fixed an issue that could cause the “Mounted Gunnery” objective in the Gunner Special Field Research to not progress under certain circumstances.
  • Fixed an issue that allowed players to purchase a Signature Weapon skin while not having the Specialization unlocked.
  • Fixed an issue that caused the Negotiator’s Dilemma buff icon to not appear after dealing explosive damage.
  • Fixed an issue that caused Signature Weapon ammunition to not drop when killing a target that grants more progress for the Signature ammunition bar than needed.
  • Fixed an issue that caused the Perpetuation Talent to award an incorrect amount of Turret ammunition in the Dark Zone.
  • Fixed an issue that could cause the UI and function of the Perpetuation talent to not work correctly.
  • Turned off the alarm sound in the Base of Operations… again…
  • Fixed an issue that could cause the Daily and VIP Mission timers to display a remaining time of 114 weeks. We really want you to finish those projects, agent.
  • Fixed an issue that could cause the Invaded mission timers to display an incorrect amount of time remaining.
  • Fixed an issue that caused the Naked talent to unintendedly reactivate when switching weapons.
  • Fixed an issue that could cause the Aces & Eights blueprints to disappear from the Crafting Bench under certain circumstances.
  • Fixed an issue that caused some players to be unable to access the Kenly College chapel after finishing all required Investigation Areas.
  • Improved the UI when returning to Kenly College to better tell players which Investigation Areas have not been finished during this period.
  • Fixed an issue that caused off-site Missions (e.g. Camp White Oak, Pentagon) to disappear from the megamap when leaving a group while being in a DZ Safe House.
  • Fixed the bio reactor’s humming being too loud in the Clan Wing of the Base of Operations. Sad, quiet humming noises.
  • Fixed an issue that caused some Classified Assignments to not be tracked in the progression menu.
  • Fixed missing localization for “Personal Best Time” in the Kenly College Mastery system.
  • Fixed an issue that allowed players to fast travel to the Investigation ECHOs in Kenly College.
  • Fixed a missing UI element for the “Share” button when using a Dualshock 4 controller.
  • Fixed an issue causing a pylon in Kenly College to not have collision. Now you can canon rush again!
  • Fixed an issue where NPCs could get stuck while spawning in Kenly College.
  • Fixed an issue that could cause the objective “Destroy the Manifold” in Kenly College to not update after the agent died or the time ran out.
  • Improved loot UI to hide dropped item details while in combat, so they don’t block the agent’s view.
  • Fixed an issue causing players to be unable to swap from a loadout that had the Gunner or Technician Specialization equipped to a loadout that had been created prior to Title Update 6.
  • Fixed an issue preventing players to loot items from loot piles while examining them.
  • Fixed an issue causing party members to receive a long loading screen instead of the cinematic when finishing DARPA Research Labs in a group.
  • Fixed missing localization for “Targeted Loot” when players inspected loot piles that contained Skill Attachments.
  • Fixed an issue causing cooked grenades to always travel to their end destination and explode there, instead of exploding at the intended timing.
  • Fixed an issue that allowed named items to be crafted at an earlier than intended Crafting Bench level.
  • Fixed an issue where “Make Project” would be available for unowned Blueprints in the Crafting Bench.
  • Fixed a missing variable in the Crafting Bench upgrade UI.
  • Fixed missing localization for Control Point resource donations.
  • Fixed an issue that allowed Perfectly Insulated and Perfectly Rooted to be active while also having their non-perfect counterparts equipped.
  • Fixed an issue that could cause Hard Wired Tech to continue to drop while the player was already capped on the material.
  • Fixed an issue that caused the Inspect UI to block players from respawning when killed by another player in the Dark Zone.
  • Fixed missing collision for a weird wall in the Dark Zone.
  • Fixed an issue that caused some elements of the developer debug UI to be visible in certain areas.
  • Fixed an issue that caused the Blueprint for the Tightly Packed Marksman Mag to not be visible in the Crafting Bench.
  • Fixed an issue that caused the information that Torrez is available for transpo to Kenly College was repeated too often. Did you know that Dark Zone Perks are available at the Base of Operations though?
  • Fixed an issue that caused multiple application of the Opportunistic talent to stack instead of refreshing the duration.
  • Fixed an issue that caused Unwavering to immediately go on cooldown when swapping to an item with the talent while it’s off cooldown.
  • Fixed an issue that caused the Reformation talent to apply incorrect amounts of healing (now is +150% and 175% for Perfect Reformation).
  • Fixed an issue that prevented players using the Technician Specialization to sometimes be unable to restock EMP grenades from enemy NPCs and crates.

Chances are, this is the last title update for the year, and the next one we get is for thew episode coming in early 2020. Once we know more details, we’ll be sure to let our readers know.

Source: Ubisoft

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Alex Co

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Resident Evil Resistance New Gameplay Shows Parts of the Campaign, Will Be Free With RE3 Remake

As part of Sony’s State of Play presentation, Capcom unveiled our first look at the Resident Evil spin-off, Project Resistance (now officially called Resident Evil Resistance)! The Resident Evil Resistance new gameplay is bits from the campaign, and there’s a bonus for franchise fans!

Oh, and it was also confirmed that Resident Evil 3 Remake will include Resident Evil Resistance as a freebie! Now, that’s not a bad deal.

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Alex Co

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Spellbreak Battle Royale Game Announced for 2020

As part of Sony’s State of Play, the company announced a new multiplayer game to kick things off, and it’s called Spellbreak. There’s gameplay shown for Spellbreak battle royale, and it looks to mix RPG elements with third-person action gameplay with battle royale mechanics.

Check out the Spellbreak gameplay below.

As you can see, magic powers and abilities are in effect here compared to your traditional battle royale game that uses guns and the like.

No firm release date has been given so far, but it does mention that closed beta is hitting in Spring 2020, and that a PS4 Founder’s Pack is required for the closed beta, which suggests this might be a free-to-play (F2P) title.

In development by Proletariat, once we know more about Spellbreak, we’ll let our readers know.

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Alex Co

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PlayStation State of Play Stream for December 10, 2019

In case you didn’t know, Sony is hosting the last PlayStation State of Play video presentation today, which you can watch “live.” I’m putting live in quotes since this is pre-recorded, but you’ll be able to watch the PlayStation State of Play stream below.

The official PlayStation State of Play stream starts at 6 a.m. Pacific/9 a.m. ET, and according to Sony, will introduce new game reveals, release date announcements and more.

Watch live video from PlayStation on www.twitch.tv

While there might be some new game reveals, don’t expect any news on the PS5. We’ll be rounding up all the relevant news from the presentation right here on MP1st, so stay tuned if you’re not able to watch it.

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Battlefield 5 Time to Kill Update Feedback to Be Shared by DICE This Week

In case you didn’t know, last week, DICE released Battlefield 5 update 5.2, which not only brought in a host of fixes, and gameplay changes, but it also changed how the time to kill (TTK) worked throughout the various ranges and guns. For those that didn’t like this change, or hoping for a Battlefield 5 time to kill update from DICE, you’ll be getting it this week!

In a Reddit post reply, DICE Global Community Manager PartWelsh posted that team is digging through the feedback, and that the “plan is 100% come back to everyone this week.”

As soon as I can. We dug through a lot of the feedback this morning and are identifying what we can do to address it (in terms of any changes against we delivered in 5.2). Once we’ve gotten all of that in order I’ll be sharing it for sure.

Plan is 100% to come back to everyone this week, and I don’t want it to be Friday by the time I do.

Note that the statement regarding “100% to come back” doesn’t necessarily mean they will revert the Battlefield 5 time to kill to its former state (some might interpret it as that), but rather, DICE will be 100 percent coming back to players this week with an announcement or update.

In other Battlefield 5 news, don’t forget that the upcoming chapter reward has been leaked, and it’s for a new gun! Community Games is also now available as well.

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Alex Co

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Tekken 7 Update 3.10 Punches Out, Here’s the Full Patch Notes

With yesterday’s news that Tekken 7 will be getting two new characters in “Winter 2019” as part of Season Pass 3, Bandai Namco Entertainment has released Tekken 7 update 3.10 today on all platforms! While this patch contains the new fighters, they will be available starting tomorrow, December 10. Check out the full Tekken 7 update 3.10 patch notes below.

Tekken 7 update 3.10 patch notes:

Update data Ver.3.10 will include the following elements:

● Battle balance adjustment

Made adjustments to game balance for certain characters.

Please see the details below:

 

Battle Adjustment List

King – Reduced the attack’s knockback to prevent the 2nd hit from missing when the 1st hit is blocked.
Yoshimitsu [] – Changed the damage from 12, 16 to 6, 22.

– Increased the lower range of the 2nd hit.

Yoshimitsu During Manji Dragonfly  – Changed the damage from 25 to 24.

– Increased the lower range of the attack.

– Changed the attack startup from frame 19 to frame 18.

Hwoarang – Fixed an issue in which the opponent could shorten the length they were stunned when hit by inputting the command to crouch.
Bryan – Increased the distance between the character and the opponent when the move hits the opponent while they’re down.
Feng – Shortened the recovery time after the move hits by 3 frames.
Feng Forward Dash () – Fixed an issue in which pressing ” +(button)” simultaneously during a forward dash would accidentally perform the move for “+(button)”
Dragunov – Delayed by 4 frames the timing at which you could shift to a special step from  “
Lars During Silent Entry  – Shortened the recovery time by 1 frame. This changes the frame advantage when blocked from -10 frames to -9 frames.

– Increased the lower range of the attack.

– Changed the move to a homing attack.

Lars – Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions.
Alisa During Rage  – Fixed an issue in which the opponent’s attack would be counted as a counter hit if it landed before the Rage Art start-up animation began.
Alisa During Rage  – Fixed an issue in which the second half of the move could not be performed while rising.
Gigas – Increased the lower range of the attack.
Nina – Increased the lower range of the attack.
Akuma

– Increased the recovery time by 1 frame.

This changes the frame advantage from -13 frames to -14 frames when blocked, and from -5 frames to -6 frames when the move hits.

Akuma

While crouching 

– Increased the recovery time after the move misses by 5 frames.

This changes the frame advantage from -4 frames to -9 frames when blocked, and from +7 frames to +2 frames when the move hits.

Bob During Spinner Ball  – Fixed an issue in which the move’s properties would vary depending on the timing at which  was input
Bob – Changed the damage from 17 to 21.
Master Raven – Changed the opponent’s behavior when the move lands as a counter hit.
Eddy During Rage  – Increased the lower range of the attack.

– Made it more difficult to jump over the opponent when they are in a low stance.

Eddy During Negativa  – Decreased the distance between the character and the opponent when the move hits.
Lee – Shortened the recovery time by 3 frames.

This changes the frame advantage from -4 frames to -1 frame when blocked, and from +3 frames to +6 frames when the move lands.

Lee – Fixed an issue in which the 2nd hit would be blocked if the 1st hit struck the opponent from the side or while they were crouching.
Lee – Increased the duration of the character’s crouching status by 3 frames.

– Decreased the distance between the character and the opponent when the move hits.

Miguel – Reduced the attack’s knockback to prevent the 2nd hit from missing when the 1st hit is blocked.
Miguel – Shortened the recovery time by 2 frames when the move hits or misses. This changes the frame advantage when the move hits from +1 frame to +3 frames.

– Changed the opponent’s behavior when the move lands as a counter hit.

Miguel – Changed the damage from 24 to 28.

– Changed the move to a homing attack.

Anna – Fixed an issue in which the move’s frame advantage when blocked would vary depending on if the opponent was standing or crouching.
Anna While crouching  – Reduced the attack’s knockback and decreased the distance between the character and opponent when the move hits.
Lei During Rage, during Snake 

During Rage, during Dragon 

During Rage, during Panther 

During Rage, during Tiger 

During Rage, during Crane 

– Fixed an issue in which Rage would be consumed before the move was performed if the command was input in advance while shifting stances.
Lei During Rage, during Panther  – Decreased the distance between the character and the opponent when the 1st hit lands.

– Changed the opponent’s behavior when the 2nd hit lands.

Lei – Fixed an issue in which the move’s properties differed when performing the move with “” than when performing the move normally.
Lei – Fixed an issue in which the length of stun inflicted by the 4th hit differed when it 1st hit was a normal hit than when it would land as a counter hit.
Zafina During Rage  – Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions.
Zafina – Shortened the recovery time by 2 frames.

This changes the frame advantage from -4 frames to -2 frames when blocked, and from +5 frames to +7 frames when the move lands.

Zafina – Fixed an issue in which the 2nd hit would be blocked if the 1st hit struck the opponent.
Zafina During Scarecrow stance  – Decreased the distance between the character and the opponent when the move lands as a counter hit.

● Expanded PRACTICE functionality

In PRACTICE mode, the feature of Punishment Training specialized to punishment practice and more sample combos are added.

● Added new performance stats feature to PLAY STATS

“Match-Up Win Rate (World)” has been added to the online Versus screen, allowing you to view win-rate data compiled from ranked matches worldwide for different match-ups.

● Added new customization items

New character panels for Zafina and “Bearded Man Set” have been added.

● Added new illustration to GALLERY

New TEKKEN 7 illustration have been added to the gallery.

Also of note, those who own Season Pass 3 will be able to obtain the new fighters and the frame rate display tomorrow. We’ll post the link where you can download it once it’s live.

Again, the new fighters (Ganryum and Leroy Smith) will be available tomorrow, though don’t expect a new significant download for these two.

Source: Bandai Namco

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Modern Warfare In-Game Store Is Selling Free Items as Part of Bundles That Can Be Bought With Real Money

Earlier this week/past week, Infinity Ward launched Season 1 of Call of Duty: Modern Warfare. Aside from a patch that fixed some technical issues and other gameplay changes, the update also pushed the Modern Warfare in-game store along with the Season 1 Battle Pass.

While the in-game store refreshes everyday with new items for sale with COD Points (which can be bought with real-world money), it seems some of the items included in the bundles for sale are stuff that players can obtain for free! The Royal Armory bundle, which is on sale for 1,400 COD Points (around $14 in real world money), includes four items, which are: The Aristocrat and Outback weapon blueprints, the Blade of Valor gun charm, and the A Cavalier Attitude sticker.

For those tackling in-game challenges (called Missions) from the Barracks, you might have noticed one item included that can be obtained just by completing one of the objectives in the Infiltrator Mission. Here’s an image of it in case you’ve forgotten:

While I laud Infinity Ward for not including Supply Drops in this year’s version of Call of Duty, I’m not sure it’s also OK to charge people $14 for four digital items, with one of them being obtainable for free. That said, if you  really want that gun charm and you don’t feel like completing the objective tied to it to earn it, then maybe this The Royal Armory bundle is worth it for you.

For those playing the game, is this OK for you or should Infinity Ward make the items available for purchase with real-world money more unique than stuff that you can earn by completing in-game challenges? Let us know in the comments below.

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Tekken 7 Season Pass 3 Final Set of Fighters Showcased in New Trailers

Those who own the latest Season Pass for Tekken 7, the Tekken 7 Season Pass 3 final set of fighters have been revealed, and with new trailers to showcase each! Rounding out the Tekken 7 Season Pass 3 roster are Ganryu, Fahkumram, and Leroy Smith!

Each fighter is showcased in their own trailer that shows us some gameplay, combos and more.

A new contender is set to enter the King of Iron Fist Tournament! Prepare to wrestle your opponents with Ganryu!

Introducing Muay Thai champion Fahkumram — He’s ready to enter the ring to fight for his family’s freedom!

Leroy Smith has returned to New York City as a Wing Chun master and he’s ready for revenge.

According to Bandai Namco, Ganryu and Leroy Smith are coming in “Winter 2019,” which means a couple of weeks before 2020 hits. Fahkumram will kick his way out sometime in “Spring 2020.”

As you can see, there’s also a new stage set to be released in Season Pass 3, which is also shown off in Fahkumram’s trailer. Leroy Smith is set to Wing Chun his way out this December 10 along with Ganryu, while the Thai kickboxer will be out sometime in 2020.

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Bluepoint Games PS5 Project Will Be Their Most Proudest Achievement Yet

While the Bluepoint Games PS5 project may not be ready to be revealed just yet, but from what they’re saying, it certainly appears to be their biggest and most exciting one yet.

In a recent interview done by Segmentnext, Bluepoint Games president Marco Thrush discusses briefly about their next project, calling it an achievement that the team is most proud of thus far.

We [Bluepoint Games] originally remastered Shadow of the Colossus for the PS3 and then remade it for the PS4. It’s the only one we’ve touched twice and to date it is our greatest achievement, so it’s easy to say that is our personal favorite. However, there’s no question in our minds that our current project will become the achievement we’re most proud of.

The news came out last year that the team had begun to go on a hiring spree for their remaster title, although we haven’t heard what game it could be. Rumors suggest that they are working on remaking Demon Souls, similar to how they remade Shadow of the Colossus.

Demon Souls originally came out in February 2009, exclusively for the PlayStation 3. It opened up to mix reviews due to its unforgiving difficulty, though it’s also due to this reason that it quickly gained a large following, and eventually, From Software released a spiritual successor known as Dark Souls and then another as Bloodborne. Since then, fans have been wanting a sequel to either Demon Souls or Bloodborne, although a remaster of the original one would suit well for them.

And despite it only being a rumor, there does seem to be some evidence to back this up as Bluepoint games have been teasing a soul related announcement in some of their cryptic messages.

Of course, reading the above message, you may conclude that they are working on multiple remakes, as many others are referenced. We won’t know for sure, but there is a PlayStation State of Play happening next Tuesday, so there’s a low chance we will see the title teased there. Having said that, it’s doubtful, considering this State of Play won’t focus on any PS5 news according to Sony..

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Death Stranding: Heartman’s Fate Revealed, Character Being Teased For a Return By Actor

Film director Nicolas Winding Refn took to his Instagram today to post an image of himself and Kojima, though it’s the message he had tied to it that has fans already talking of a possible Death Stranding sequel.

From the past year, we’ve known that game director Hideo Kojima has wanted to continue with creating more titles in the “Strand” genre, be it a sequel to Death Stranding itself or an entirely new project. This past month the Gaudian conducted an interview, asking him what his next project may be, in which he replied with:

 “I can’t say right now, but it’s something you’ve never seen […] It’s a game, but also a movie … no, I’m starting to say it! Right now, you can broadcast Esports and people watch it. What’s the next step? A creator creates a game, someone plays it, and in the future, the viewers could become creators, too. I can’t say more than that.”

And then again, just a few weeks ago he tweeted out a post about watching horror movies in preparation to create the “scariest” horror game.

So we know for sure that the famed game director has already, in the least, started drafting some ideas for his next project. And this here is where Nicolas Winding Refn may come in as his recent Instagram post suggests that his character in Death Stranding, Heartman, is set to make a return.

 

View this post on Instagram

 

A post shared by NWR (@nwrefn) on


“Heartman Will Return”, reads the captioning of the image. Of course, we aren’t sure what Refn means by this, as the character fate has been revealed by the in-game interviews. Death Stranding spoilers inbound for anyone who hasn’t completed it yet.

_____________________SPOILER WARNING ____________________________

Nicolas’s character Heartman is still very much alive at the end of the game, and for those who took their time to unlock his interview files in the game, we learned that after the events of the game he gives up on his search for his family and settles down with a women.

Countless trips to the Beach, every single day, each spent searching in vain for my wife and daughter. Such has been my existence. My fate, if you will.

After all, if each person’s Beach is their own, then the worlds each of us inhabit posthumously are also unique. If that is the case, then even death shall not reunite me with my family. That is why I must search Beach after Beach after Beach for any trace, any clue—anything that might lead me back to them.

Death is not the end, after all, and the past is never dead. Indeed, it’s not even past…

I have decided to give up my quest, for I have come to realize it will change nothing. I must move on with my life. And as a matter of fact, I already have.

I’ve met someone. Her name is Samantha Spade—I call her Sam. A spirited Hispanic woman. You can imagine how frustrating it is to live life in twenty-one minute intervals. Speaking of which…

_____________________________END SPOILER________________________________

Again, the message left by Refn could be taken anyway. Maybe a Death Stranding sequel? Possibly. Some DLC? Kojima isn’t really known much for doing that. Or perhaps it’s a reference to his relation to Kojima and he means they he himself will work with Kojima again? At this point, it’s all speculation.

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A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Report: Minecraft PS4 Crossplay Coming Next Week

Minecraft PS4 crossplay may be finally happening as multiple retailers have begun listings new Minecraft edition that comes packed with the Bedrock update.

Retailers Bestbuy, Target, and Amazon all recently had listings up for a new SKU version of Minecraft for the PlayStation 4.

The packaging for the SKU detailed that it comes with The Starter Pack, a label that was put on new editions of Minecraft shortly after the release of Bedrock on other platforms.

It’s coming out Tuesday!!!
byu/sonicx161 inPSMinecraft

The retailer listed the release for December 10th, which happens to be the same day as PlayStation’s final State of Play event for the year. Coincidence? Maybe, but if there is truth to this we expect to see a very short mention of it during the event. Of course, retail listings aren’t always 100% accurate, so to add even more fuel to this, Twitter user ibxtoycat posted a picture showing the actual physical case of the game, along with the backside of it confirming crossplay.


This certainly is a change of heart from Sony as originally, they didn’t want to take any part in the crossplay feature and refused it when it had launched on Xbox One. Of course, since then the company has opened up to the idea of crossplay we’ve seen many titles begin supporting it, with the biggest being Call of Duty: Modern Warfare. It will be interesting to see how Minecraft PS4 crossplay will be handled and if Sony is finally allowing Xbox Live services on its platform.

No official confirmation has been made by either PlayStation or Microsoft, so again take this news as a rumor for now. We should hopefully know more about this was we approach next week, during the State of Play event.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Possible New PS5 Controller Patented, Has Built-in Screen

Sony Interactive Entertainment has recently filed a new patent in the US, giving us a look at potentially a new PS5 controller.

The patent illustrates a rectangular shaped controller that will apparently be compatible with PlayStation consoles and PC. This wouldn’t be the first time Sony published a patent showing a controller with a screen, as a little over a year ago one surfaced showcasing a touchscreen function for the controller. Letsgodigital, the website that spotted this latest patent created some mock-ups renders of what the controller may look like.

As you can see in the images above, this controller will include a number of different functions (thus the “multifunctional” name) outside of gaming, ranging from email, music player, to even being able to connect directly to a television and/or PC. It also shows that it’ll have gyroscope and acceleration sensors, and the patent details that it supports Bluetooth and internet connection. There’s apparently even fingerprint and heartbeat detection done through some of the buttons.

Clearly this won’t be what the PS5 controller will look like, however that doesn’t mean we won’t see any of these features surface in the PS5 controller itself. Chances are, the overall design here most likely won’t make it any further past this patent, and on the off chance this controller does make it to the market, don’t expect it to look like the images above.

Very similar in the case of when the PlayStation 5 hardware filing begun surfacing, many were quick to call it ugly, only for it later to be confirmed to be a developer kit. And for those that don’t know, developer kits are usually never a good representation of how a final product would look like. At the end of the day, these are simple patents meant to only detail functionality and not the consumer-level end product. Plus, we have already seen other patents that showcase the classic DualShock controller design, so it’s likely only some of these ideas may be used on the new Dualshock controller if at all any.

We’ll be sure to report on any new development as they come, along with any news concerning next-gen consoles.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Titanfall 2 PS4 Player Count Explodes Due to PS+, Now at Over 80K

In case you didn’t know, Titanfall 2 is this December’s big freebie for PlayStation Plus members. While that in itself is big news, it seems this has caused the Titanfall PS4 player count to explode (who’d have thought people would like free stuff, right?).

While Titanfall 2 has a fantastic (and I do mean FANTASTIC) single-player campaign, it’s the multiplayer component that I’m assuming most people are downloading it for. Well, it seems to be working, as the Titanfall 2 PS4 player count has now gone past the 80,000-player mark! This was posted by multiple people on the PS4 and Titanfall subreddits, with people just happy to be able to matchmake instantly again.

80K!!!!
byu/penpointred intitanfall

IT KEEPS ON GOING UP HOLY SHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIT
byu/jledman intitanfall

[Image] Titanfall 2 is nailing it on the PS4. The game surely deserves it
byu/Kshandoo inPS4

Given how amazing the game is, this is definitely good news. I’ve redownloaded the game myself, and will give it another go as it shouldn’t take me minutes to match up with anyone now.

Released back in 2016 for the PS4, Xbox One, and PC, Titanfall 2 was loved by critics, but a bad release window (being sandwiched between the release of Battlefield 1 and Call of Duty: Infinite Warfare) meant that the game had to contend with two online FPS games for playing time.

In case you’re curious, check out our Titanfall 2 review, where we gave it a 9/10, and said, ” Creating, by far, one the best multiplayer experiences yet on this generation, there’s no doubt that Titanfall 2 will continue to evolve and thrive. It’s fast, fun, and addicting, and if you were someone on the fence or someone who even thought about purchasing it or even looked into it, I cannot stress how highly recommend this title. As a big fan of multiplayer-centric games, very few titles have really made me want to go back and play them day in and day out.”

Hopefully, this momentum sticks and Respawn can pump more support to it. Not only that, but maybe we’ll finally be able to get official confirmation of Titanfall 3.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 5 Chapter 5 Upcoming Rewards Leaked and It’s the BAR LMG & a Baseball Bat

With 2019 set to come to a close soon, it seems DICE is giving us one more weapon to earn before the year’s done. Spotted in the game files via datamining is the Battlefield 5 Chapter 5 upcoming rewards for the next week, and it’s a new gun, and even a Christmas-themed baseball bat!

Once again unearthed by reliable dataminer temporyal, we see that the BAR 1918A2 LMG will be the reward for Battlefield 5 Chapter 5 Week 8, and there’s even an optional challenge that will reward a holiday-themed baseball bat!

Same as with every datamined info, this is NOT official until DICE announces and/or confirms it. Plans change, and whatnot, so don’t get annoyed at DICE if this doesn’t turn out in week 8.

For more official Battlefield 5 news, don’t forget that we’re getting fan-favorite Wake Island next week! Make sure to watch the trailer, and read up on the map breakdown. In addition to that, we’re also getting Community Games (or rent a server functionality)! Read up on the initial features available and more.

Stay tuned to our weekly Battlefield 5 challenges reset that goes up every Thursday.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Prequel Novel Confirmed, Includes Doctor Strange and Doctor Voodoo

In addition to the prequel comics, Titan Books have announced that they will be publishing a Marvel’s Avengers game prequel novel just before the game launches next year.

IGN confirmed yesterday that the title would be called “Marvel’s Avengers: The Extinction Key,” along with an official synopsis below.

“The Extinction Key, the novel will follow the Avengers and their allies as they battle an ancient organization called the Zodiac. The Avengers team consisting of Captain America, Iron Man, Thor, Black Widow, and Hulk join forces with other heroes like Doctor Strange, Doctor Voodoo, and SHIELD agents to stop the Zodiac from obtaining a weapon called the Zodiac Key.”

The interesting bit of news though is the confirmation of Doctor Strange, Doctor Voodoo, and members of the Zodiac team.  Since the reveal of Marvel’s Avengers, fans have been requesting for Doctor Strange to be a key playable character in the game, though they have yet to be given any confirmation or hints that the character even exists in this game’s universe until now of course. Now do mind that just because these characters exist in the novel, this doesn’t 100% confirm that they will show up in the game.  This only confirms, in the least, that the characters are indeed apart of the same universe that the game takes place in.

We do hope that Crystal Dynamics and Eidos Montreal consider adding Doctor Strange and Doctor Voodoo as playable characters sometimes after launch. They are, after all, planning a good number of post-launch DLC, including several heroes that’ll be free for everyone.

Marvel’s Avengers launches on May 15 for the PlayStation 4, Xbox One, PC, and Google Stadia. The prequel novel will be releasing on March 31. As for the individual character prequel comics, the Iron Man one will be launching next week, December 11.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Gears 5 Operation Free For All Detailed, Coming December 12

The Coalition has pulled the curtain back on the newest Gears 5 content drop, Operation: Free For All, which will be dropping on December 12 on Xbox One and PC. This content drop will include new modes, maps, characters, and a brand new Tour of Duty with over 200 unlockable items for players to grind through.

Mentioned in the title, the free for all game mode will be launching with this content drop and will support up to 14 players, making it Gear’s 5 largest mode in the playlist to date.  The Coalition says to support fights this big, they have created three brand new maps explicitly built to support a great FFA experience, each with their distinct style of gameplay.

The map descriptions are as followed:

Pit: This mining excavation frozen in time features huge slides that funnel combat into a dangerous central pit. Venture into the depths of the Pit to be rewarded with the best weapon pickups – if you can survive.

Core: A claustrophobic battle in the heart of a machine with fights that will be defined by bridges separating the two main sections of the map.

Nethercutt: This sprawling maze features large landmark rooms that create fierce points of contention and plenty of mayhem.

 

Along with the featured FFA game type, Arcade Blitz and 2v2 Ghashers are other modes that are joining the fun. Arcade Blitz is a no holds barred fast-paced objective mode, where objective hills move quickly, and points can only be captured by standing within the hill. This is an Arcade mode, so character arcade abilities come into play here. 2v2 Ghashers is the classic Gears mode where you and a buddy team up to take on another group of two on maps from Gears 4, Boxes, and Foundation Mid.

New characters were also revealed. After teasing both Lizzie Carmine and Damon Baird as COG hero’s last week, The Coalition got into detail about the heroes’ abilities and Swarm characters, Jermad and Locust Drome for use in Arcade and standard multiplayer. Also mentioned was another Swarm character, Kantus, who will be available in January 2020.

Damon Baird: 

PvE Details:

  • Role: Engineer
  • Ultimate: Reinforce DR-1 – Summon a DR-1 that targets enemies
  • Passive: Build new Fortifications at a small discount and carry Fortifications faster
  • Skill Cards: 16

Versus Arcade Details:

  • Passive: DB Specialist – Significantly reduced recoil on DeeBee Weapons
  • Loadout: Enforcer, Snub, Flashbang
  • Weapon Tree: Shock Grenade (2), Overkill (4), EMBAR (6)]
  • Skull Bounty: Multi-kill Eliminations

 

Lizzie Carmine:

PvE Details:

  • Role: Tank
  • Ultimate: Summon Silverback – Summon and pilot a Silverback on the battlefield
  • Passive: Enemies that die with your mark reduce the cooldown of your Ultimate
  • Skill Cards: 16

Versus Arcade Details:

  • Passive: Hot Footed – Taking damage makes you move faster for a brief time
  • Loadout: Lancer, Talon, Smoke
  • Weapon Tree: Shock Grenade (2), Gnasher (4), Dropshot (6)
  • Skull Bounty: Multi-kill Eliminations

 

Jermad:

Versus Arcade Details:

  • Passive: Hard Headed – Headshot Damage Reduction
  • Loadout: Retro Lancer, Snub, Flashbang
  • Weapon Tree: Ammo (3), Mulcher (6), Torque Bow (7)
  • Skull Bounty: Multi-kill Eliminations

Locust Drone: 

Versus Arcade Details:

  • Passive: DB Specialist – Significantly reduced recoil on DeeBee Weapons
  • Loadout: Enforcer, Snub, Flashbang
  • Weapon Tree: Shock Grenade (2), Overkill (4), EMBAR (6)
  • Skull Bounty: Multi-kill Eliminations

 

Other mix-ups to hero characters include a buff to Fahz and three new skill cards for Kat in the horde mode. Previously Escape only characters, Mac, Keegan, and Lahni, will be introduced to Horde along with new perks for the mode. Marcus will also be introduced to Escape alongside all of his Horde abilities. In addition to the five new maps for FFA and 2v2, two Arena maps will also be added for both Public and Private Play with the launch of Operation 2. A new map Allfathers Arena and a Gears 4 favorite, Lift, will be available in standard MP. 27 new tiles for the Escape map editor are coming in the Operation that will allow even more customization when designing custom made Escape maps.

Gears 5’s battle pass system, Tour of Duty, has a list of improvements that the community has been asking for. Doubling the number of earn-able medals groups for Versus players to 4 Medal Groups, plus an additional Medal Group tied to Versus Special Events. It provides more opportunities for Versus players to earn big hits of Stars in Versus to match the number available in PVE. The Coalition has also excluded Character Skins from any of the mode-specific Medal Group Rewards and placed them in the main Tour of Duty level rewards instead. Boosts will now offer double stars for daily challenges when activated, allowing for faster leveling of the Tour.

All of this is free content that can be earned through gameplay, but for those wanting to gain access to the new characters without the grind, Gears 5 offers a bundle and includes all four new characters, the complete Eclipse weapon set, 1000 Iron and 30 days of Boost, all for $19.99.

Operation: Free For All drops on December 10, 2019

 

Source: Gears5.com.

Kyle Hooper

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Battlefield 5 Wake Island Map Breakdown

Earlier today, we posted the Wake Island trailer for the map’s release in Battlefield 5 which takes place next week. If you’re curious what game modes will be available on the map when it launches, where the capture points are and more, we’re here to help! Below you’ll see the Battlefield 5 Wake Island map breakdown.

Wake Island at a Glance

Units:

  • Infantry
  • Aircraft
  • Vehicles
  • Boats

Size:

  • Medium

Tempo:

  • Fast (Breakthrough mode)
  • Slow (Conquest mode)

Breakthrough Sectors and Capture Points

Capture Point A: Hotel

Along with the Barracks, this partially constructed establishment will be part of the first sector in Breakthrough. Players landing at Peal Island will find defined lanes to help make their way safely to the Hotel.

Defenders have two coastal guns and an AA gun to help them hold off the attackers. They also can find good sniping locations on the higher floors of the Hotel. They do need to keep in mind that most of the Hotel is destructible which includes the floors and walls.

Capture Point B: Barracks

From the Hotel, players will cross a bridge that will take them to the Barracks, which existed on the real-life island. This is where most of the residents of Wake Island would live.

The defenders have more breathing room on this flag with the Barracks providing cover from the attackers. They also get an AA gun to keep the enemy planes at bay. Snipers will find a conveniently located water tower at the back of the Barracks.

Capture Point C: Hangar

After taking the first sector, the attackers make their way to the Hangar. On the actual island, there was a proper terminal building here, which we have skipped in favor of a Hangar.

To get there, attackers first need to break through the trench built into the hill. On the hill, defenders will also find an AA gun. This hill is Wake Island’s highest landmass and defenders can use it to prevent enemies from accessing the Hangar. Once the trench falls, defenders will have to fall back to the Hangar and set up Fortifications, especially the tank traps, to prevent enemy tanks from entering. Defenders can make their way to the top of the Hangar to get a high ground advantage. Keep in mind that the roof is destructible.

Capture Point D: Ammo Depot

The next sector once again features two flags, Ammo Depot and Oil Tanks. As the name suggests, this is where all the Ammo is stored and yes, they do go boom. Defenders will find two AA guns at this spot. Attackers can get to the top of radio tower and get a good overview of the defenders.

Capture Point E: Oil Tanks

On the second flag of the third sector, you’ll fight in an area designed for the storage of airplane fuel. This is a tight, close-quarter combat flag, which can change the tide for this sector. Attackers can flank and capture this control point, effectively trapping the defenders at the Ammo Depot. Snipers can find a great location on top of the Oil Tanks.

Capture Point F: Dock

The final flag in Breakthrough. There is a trench in front of the docks which can be used by defenders to halt the attackers’ progress. Snipers on the defenders’ team will also find a tower at the entrance of the docks. The attackers will have to break through the trench to make any progress into the sector. They also have access to boats to flank from either side.

Asid from Wake Island, Community Games are also being released next week for Battlefield 5! You can read up about the initial list of features of that here.
Source: EA
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Next PlayStation State of Play Airing Next Week

PlayStation fans, the next PlayStation State of Play show is airing next week on December 10 (Tuesday)! As one can expect, this is the last State of Play show for 2019, before we head to 2020, and that year’s inevitable deluge of PS5 news.

The next PlayStation State of Play will air on December 10, at 6 a.m. PT/9 a.m. ET, and fans can once again watch it on YouTube, Twitch, Facebook, and Twitter. The show will last for 20 minutes, and will have “new game reveals,” release date announcements, new gameplay footage of games being developed by Sony’s first-party studios.

And in case you’re wondering, no, there won’t be any news regarding the PS5 next week, which is a given. Given how the PS5 is set for release in 2020, this is probably the last December where the PS4 is the primary focus.

Same as always, we’ll have the show posted on the site once it’s available.

What are you expecting to see this coming Tuesday? Maybe some new The Last of Us 2 gameplay? Perhaps new footage for Final Fantasy 7 Remake? Let’s tune in this Tuesday to find out.

Source: PlayStation Blog

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.