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Final Fantasy XIV Update 4.2 Features a Huge Number of Improvements

Square Enix has released the “preliminary” set of patch notes for Final Fantasy XIV Update 4.2. There is a huge number of changes and improvements coming with this patch, with “adventurers of every persuasion are sure to find something to enjoy in this exciting new update.”

The patch notes are marked to show which new content is available to those with just the base game (2.x), those with Heavensward (3.x), and those with Stormblood (4.x).

The main attraction of 4.2 is the new quests. Here’s a rundown of what players can expect:

4.x New main scenario quests have been added.

4.x New Chronicles of a New Era quests have been added.

2.x 4.x New side story quests have been added.

2.x The rewards for completing the following quests have been changed:

  • A Self-improving Man
  • If I Had a Glamour

3.x The quest “A Warm Welcome” has been renamed “Bitter is the Night.”

4.x The quest “Food for Thought” has been renamed “Spicing Things Up.”

4.x Ananta beast tribe quests have been added.

2.x The difficulty of certain recipes required for Ixal beast tribe main quests and daily quests has been reduced.

4.x Music played during certain cutscenes in the Kojin beast tribe quest “Misdelivered” has been adjusted.

2.x 3.x The number of experience points received from crafting and gathering class quests up to level 60 has been increased.

You can find the full list of patch notes for Update 4.2 here. (Warning: It’s a long, long, long read!)

Are you excited for the next Final Fantasy XIV update? Let us know.

Source: FinalFantasyXIV.com

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Mack Ashworth

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For Honor Dedicated Servers Coming in Next Update, Season 5 Dated

Last month, Ubisoft has been testing the roll out of For Honor dedicated servers. Now, we finally have a date! Coinciding with For Honor’s fifth season (called Age of Wolves), which will commence on February 15, the For Honor dedicated servers  will be making their debut on that date, too!

This was announced by Ubisoft earlier today over on the official Ubi Blog, where we also get a new season five trailer, and a brief Q&A with the studio regarding the new servers.

Here’s a quick Q&A with Damien Kieken, the Game Director for For Honor.

For Honor is almost a year-old, and you just announced Season Five, which will come in February. Can you talk about what will come with it?

The start of 2018 is going to be all about prioritizing the core player experience by focusing on connectivity, game balance and matchmaking. All this begins with Age of Wolves on February 15, where we will refine five of the existing Heroes at launch and push our dedicated servers following the launch of the Season.

We will also be making a ton of quality of life changes including adjustments to gear progression, converting salvage to XP boosts, Faction War updates, and more. Following the launch of Age of Wolves, we will also be introducing new training modes that will assist with player onboarding.

The implementation of dedicated servers has been long awaited since its announcement last summer. How will that impact the player experience?

The open test we held in December was successful, and it gives us confidence that the infrastructure change will positively impact the player experience. With our new Dedicated Servers architecture, our players will see four key changes to their experience:

  1. Matches will be more stable leading to better overall match completion in PvP modes
  2. Matches will be smoother as the game will no longer pause (or even crash) due to leaving players, simulation resyncs or host migration.
  3. NAT types will no longer restrict or hinder player’s ability to group and matchmake.
  4. Matchmaking will create sessions more easily leading to better overall matchmaking success.

Of course, changing our online infrastructure while the game is running is a major undertaking and we will closely monitor the situation once the Dedicated Servers are implemented in the live environment. Some of our players may experience new issues that we are not aware of yet. Players’ feedback will be very helpful for us to make the required adjustments and optimize the infrastructure.

When will dedicated servers be implemented?

The new online infrastructure will be introduced during Season Five. We are currently finalizing the rollout plan and will be able to communicate more details shortly.

Check the full Q&A right here.

Anyone jumping back in the For Honor ship with the new servers?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Monster Hunter World Review Scores Now at Over 90 Average, Launch Trailer Crawls Out

In case you didn’t know, Capcom’s Monster Hunter World is finally out today! While the publisher rolled out a beta a few times for players to have a taste of all the slaying, the final game is upon us, and it seems to be a home run for Capcom!

Over on Metacritic, the Monster Hunter World review scores are sitting at a pretty 91 average at the time of this writing. If this pace continues, then World will most likely end up as the highest rated game in the franchise, and quite possibly end up in Game of the Year conversations later this year.

In case you’re not hyped enough for it yet, check out the launch trailer below to see what kind of monsters you’ll (eventually) be slaying.

In other Monster Hunter World news, you can check out the details on the day one update right here where online features, gallery mode and more are discussed.

Stay tuned to MP1st’s Monster Hunter World review!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Paragon Shutting Down in April, Refunds Being Offered

Just last week, Epic Games announced that they are slowing down development on the free-to-play MOBA game Paragon to focus on the hugely successful, Fortnite. Well, it seems they’re taking it a step further.

Over on the official Epic Games website, the company has announced that Paragon is shutting down! The main reason? Epic doesn’t see how it can improve the game to retain players. There is a super tiny silver lining though; those who spent money on the game can get a refund. Check out the complete note from Epic to Paragon fans, as well as the steps to refund below.

Hey Everyone,

It’s with heavy hearts we’ve decided to close down Paragon.

We truly appreciate everything you’ve put into Paragon. We received many passionate ideas for where to take the game; the outpouring of thoughtful suggestions is another testament to this incredible community. 

After careful consideration, and many difficult internal debates, we feel there isn’t a clear path for us to grow Paragon into a MOBA that retains enough players to be sustainable.

We didn’t execute well enough to deliver on the promise of Paragon. We have failed you — despite the team’s incredibly hard work — and we’re sorry.

To try to make this right, Epic is offering a full refund to every Paragon player for every purchase on any platform. This refund will come directly from Epic rather than your platform provider.

To request your refund, follow these steps:

  1. If you’re not playing on PC, link your Epic account (create one if necessary).
  2. If you play on PC, or have already linked your Epic account, you can request your refund here.

Epic also mentioned that servers will be up until April 26, 2018. Though they also did mention that “as the player population continues to decrease, matchmaking times and quality will further degrade.”

Goodbye, Paragon! You’ll soon join the countless number of games in video game heaven. You will be missed.

Source: Epic Games

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Here’s Everything You Need to Know About Summoning Shenron in Dragon Ball FighterZ

With the release of Dragon Ball FighterZ, people may still have some questions regarding Arc System Works’ latest title. More specifically on how summoning Shenron and the steps that are required to do so during a match.

YouTuber ‘JmCroft’ has an explanation video showcasing the Dragon Ball FighterZ Shenron mechanic in action, as well as detailing everything you need to know about summoning Shenron, including what to do once you’ve collected all seven Dragon Balls.

You can check out the video below:

After watching the video and being extremely curious on how this mechanic will work when it was originally announced. I personally feel that it’s a pretty cool addition to game. However, some of the wishes that Shenron can grant such as gaining back your health over time and granting a second spark charge seem too good to be true.

Both of the wishes can grant a huge advantage to players. Especially the extra spark wish, which from the looks of it works somewhat similar to the X-fqctor mechanic found in Marvel Vs. Capcom 3. Although, considering all the steps required to get these wishes it’s possible seeing Shenron summoned will be rare.

Dragon Ball FighterZ is available now for the PC, PlayStation 4 and Xbox One. Stay tuned to our Dragon Ball FighterZ review hitting the site soon.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Here’s All the Details for Latest Path Of Exile Patches on PC and Xbox One

Regardless of what platform you play Path of Exile on, You’ll be greeted with a new patch the next time you boot up the addicting action-RPG by Grinding Gear Games.

The New Zealand-based studio dropped two new patches today for Path of Exile, that takes aim to improve performances on both the PC and Xbox One, as well as general quality of life features and of course, addressing pesky bugs that may have hindered your gaming experience.

You can check out the notes for both patches below:

PC Patch

  • We have made a new effect for Burning Ground which doesn’t have the performance issues that the previous one did. While it has a few visual bugs still, we are releasing it for feedback and to get the improvement onto the realm as soon as possible. We plan to update the other ground effects in a similar way in the future.
  • Fixed a client crash that occurred when typing various symbols into the search box in the Map Stash Tab.
  • Fixed a client crash that occurred when right clicking on a Map Stash Tab if that tab was not already loaded.
  • Fixed a bug causing the effects for a skill in the High Templar Avarius encounter to not be displayed.
  • Fixed a bug where some Rogue Exiles were not counting towards the “Kill Rogue Exiles” challenge.
  • Fixed a bug where Desecrate cast by monsters would not create any corpses.
  • Fixed a bug where a Divine Vessel was incorrectly consumed if the Map boss was replaced by the Elder or an Elder Guardian.
  • Fixed a bug where Vaal Spectral Throw was not interacting correctly with the Volley Support gem.
  • Fixed a bug where the quest tracker was displaying incorrect quest information while in Maps.
  • Fixed a bug where the Twice Blessed Darkshrine effect was not always given to the player who clicked the Darkshrine.
  • Fixed a rare bug preventing some characters from completing the Lighting the Way quest.

Xbox One Patch

New Features:

  • There’s now a UI option called “Advanced Mod Descriptions” which shows additional information about items when you press LS. It breaks down the mods of the item into separate prefixes and suffixes, shows their possible ranges and what tiers they are. Please note that the tiers shown include all possible base types. For example, if Tier 5 of a mod is the highest that can appear on a ring, then it’ll be listed as Tier 5 rather than Tier 1 on that ring. We are looking to improve this aspect in the future.
  • Added new helmet enchantments for Bodyswap and Despair. These are available from the Divine Font in the Merciless and Eternal Labyrinths.
  • Added a lightning explosion effect to the explosion caused by Inpulsa’s Broken Heart.
  • Volatile Dead now displays average damage, rather than damage per second.
  • Overhauled the visual effects and audio of Lightning Strike in order to improve performance.
  • Added the Multiple Traps Support gem to the quest rewards offered to the Shadow after killing Brutus.
  • Added a filter for the Trade Board. You can use this feature to highlight items with matching terms.
  • Added the Charan’s Sword category to the Trade Board.
  • You can now scroll through MTX options using the D-Pad while in the Cosmetics menu.

Skill Behaviour

  • Undid the changes made to Flicker Strike’s behaviour in Patch 3.1.1. based on player feedback. It will now behave as it did prior to that patch.

Abyss League Improvements:

  • Abysses can once again spawn in The Apex of Sacrifice and The Alluring Abyss.
  • Lich bosses now spend less time idling and should generally be more aggressive.
  • The ultimate skill used by Amanamu, Liege of the Lightless now deals less damage to minions and can now be triggered by sources such as totems and minions.
  • Pitworms are now immune to Knockback.

Atlas and Map Balance:

  • The Ice Flowers in The Constrictor Elder Guardian encounter now explode starting with the outside flowers followed by the inner flower.
  • Reduced the variance of the damage caused by the environmental lightning explosions found in the Manor of Madness. It still deals the same average damage.
  • Reduced the damage of Storm Burst projectiles used in the Pen boss encounter.
  • Increased the damage of Storm Burst explosions used in the Pen boss encounter.

Monster Improvements:

  • Reduced the maximum range of Reliquarian’s skills.
  • Tweaked the effects and audio for a skill used in the boss encounter in Pillars of Arun.
  • Increased the visual size of Plated Parasites.

Prophecies:

  • The Thaumaturgical History II prophecy can no longer trigger in Act 6’s Western Forest.
  • The Visions of the Drowned prophecy is no longer available at higher levels.

For those who wish read the bug fixes on the Xbox One Patch, can do so by following this link. Though, fair warning the amount of bug fixes for this patch is quite large. So be prepared to read a long list of bugs that have been addresses on the Xbox One side of things.

Source: Path of Exile Official Forums (1, 2)

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Call of Duty: WWII Ranked Play Season 2 Details Revealed

If you’re one of the many people who want their shooters to be serious business, then you’ve no doubt competed in the first season of Call of Duty: WWII Ranked Play. With the first season set to end this January 30, Sledgehammer Games has now opened up a bit on what players can expect in season two!

Over on Reddit, Sledgehammer Games boss Michael Condrey posted a long message on what players can expect for the COD: WWII Ranked Play S2 changes, and more.

Ranked Play Season Two
byu/Mcondrey inWWII

Season One: The Placement Season is coming to an end on Jan 30th. This is your last weekend to earn the highest tier rewards before Season Two begins next week.

When Season One first rolled out, we needed to gather a bunch of player data to help establish individual MMR data, and initial placement balancing. We then introduced 2p parties to the offering, and gathered party data for Ranked MMR.

A lot of people played Ranked throughout Season One, and we have learned, and fixed, a bunch of things along the way. Some people were frustrated that initial placements could miscount wins as losses. Some people found exploits that allowed them to cheat their way up to higher tiers (we know who they are, and we will not be awarding them any Pro Tier rewards in Season One). Some people felt the lack of XP was not ideal. And some wanted 4 player parties enabled.

We’ve taken all of the Season One data, and feedback, to heart. Season Two, with a host of improvements, will begin on Feb 1 as a level playing field for all. Everyone will have the opportunity to play their Season Two placement matches again. This will reset anyone who cheated during Season One, or felt their initial tier was impacted by placement bugs. XP will be rewarded from the start of Season Two. And we’re looking for the right way to bring 4player parties during Season Two. (This is harder to get right than it seems – the last thing we want is for 4p teams to stomp non-partied teams into the dirt in Ranked, or have incredibly long waits to be matched against other 4p teams. Game Battles is a great way for 4p teams to compete against other full teams for bragging rights, in the mean time).

In short, congrats to everyone on their S1 success. We’re excited for the start of S2, and hope you see a bunch of improvements that we’ve worked on throughout the last season. We’ll have more updates next week as Season One concludes. Until then, we hope you enjoy The Resistance event.

Have a great weekend, everyone! I’m off to take down Occupation! See you online.

  • Condrey

For those not interested in super competitive play, don’t forget, there’s a lot of new stuff rolled in by Sledgehammer due to the Resistance Event happening now, until end of February. Speaking of the Resistance, the first expansion pack, which is named the same, has a new trailer which you can watch here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PUBG Charity Event to Raise $300,000 for Extra Life, Consists of 24-Hour Stream Marathons

From January 29 to February 2, 30 streamers will be undertaking 24-hour PUBG challenges, in order to raise money for Extra Life. The target is $300,000, with the money going to help kids in children’s hospitals.

Here are the announcement tweets, from both @PUBATTLEGROUNDS and @ExtraLife4Kids:

You can keep an eye on how much money each streamer has raised here.

Will you be watching the streams? Let us know.

In other PUBG news, Xbox has said that sales for the console version are “very big,” netcode analysis shows that the game has a big problem, and the Battle Royale Trainer is here to help players improve.

Source: Play Battlegrounds (Twitter), Extra Life

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Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Blizzard Talks Potential Overwatch Hanzo Nerf, Mercy Buff & More

In a new “Developer Update,” Creative Director Jeff Kaplan detailed potential changes that could be coming to Overwatch. In the lengthy 13-minute video, Kaplan discussed the positive results of the new report system, as well as the nerfs and buffs being considered for the more controversial characters.

If you’re big into Overwatch, the 13-minute video is worth a look: (If not, there’s a summary below!)

We’re listening to your feedback! Join game director Jeff Kaplan as he covers popular community topics including progress on minimizing toxicity and insight to Overwatch’s hero balancing philosophy.

0:26 – Progress on toxicity
1:35 – Player warning’s effects on Competitive Play
3:05 – Hero balancing process
5:39 – Upcoming balance changes to Mercy
7:12 – Upcoming balance changes to Junkrat
7:57 – Current thoughts on Hanzo
9:11 – Update on Mei
10:57 – Thoughts on Symmetra
13:06 – Jeff thanks the community

If you don’t want to spend thirteen minutes listening to Kaplan, then you should at least give this summary a read: (Thanks Xhillia on Reddit!)

  • Incidents of abusive chat are 17% down since the report changes
  • People have been reporting 20% more since the report changes
  • We now have a program to proactively seek out social media (like YT) and track down toxic accounts
  • If the Mercy nerfs are too much, we will help her. So don’t worry if you main her.
  • We are heavily discussing Hanzo and his Scatter Arrow. We’ve not decided if/how we will adjust Scatter Arrow or if we will give Hanzo a different ability instead.
  • We don’t think Mei is in a horrible place, but we will try to bump her up
  • We don’t believe Sym needs major buffs, she was designed to be situational. But we will help her.

That’s quite a few changes being considered. Which Overwatch characters do you want to see tweaked? Let us know.

In other Overwatch news, YouPorn is saying the game is hurting its traffic, new loot has been added to standard loot boxes, and the new hero is apparently going to be “meta changing.”

Source: PlayOverwatch (YouTube) via Reddit

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Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Switchblade Beta Impressions, “The World’s First MOBA-Inspired Vehicle Action Game”

Pixel Enemy content producer Tesseract Unfolded is here with a look at Switchblade, which is currently in beta. It’s a new 5v5 vehicular combat game, developed by Lucid Studios.

Give the “play” button a click and have a watch!

https://youtu.be/huB_EQx1Fa8

Teamwork is everything in Switchblade, the world’s first Moba-inspired vehicle action game.

Win battles, grab loot and create your own online superstar in a spectacular future-sport championship.

Seamlessly switch between heavily armed sci-fi vehicles at any time to create endless tactical choices.

Broadcast to a worldwide audience in an interactive spectator mode that constantly influences in-game action.

If you like Tesseract Unfolded, get subscribed to his YouTube channel!

Be sure to subscribe to Pixel Enemy and give the video a “like” for more original video content!


Want to submit your own content to Pixel Enemy? Check out how right here.

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Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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PUBG Best Settings Detailed by Nvidia, Video Explains How to Keep Things Smooth

PUBG has become reason enough for gamers to go out and buy/build their own PCs. Sure, there’s the Xbox version, but for smooth performance and great visuals, the personal computer is the place to the play.

Those wondering what hardware is required to play PUBG at the various supported resolutions, and at what settings, will be happy to learn that Nvidia has put together a quick video explaining just that.

Take a look below to see what a 1060, 1070, and 1080 Ti can do:

Experience PlayerUnknown’s Battlegrounds (PUBG)’s exhilarating multiplayer combat with the highest quality graphical fidelity and performance—including 4K visuals at a smooth 60+ FPS—with NVIDIA GeForce GTX 10-series GPUs.

While Nvidia has provided a decent look at what performance players can expect from the company’s various GPUs, I’d recommend also considering the CPU performance, as that isn’t really mentioned here.

Have you, or you considering, buying/building a PC for PUBG? Let us know.

In other PUBG news, Xbox has said that sales for the console version are “very big,” netcode analysis shows that the game has a big problem, and the Battle Royale Trainer is here to help players improve.

Source: Nvidia GeForce (YouTube)

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Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Destiny 2 Xur Location and Items for January 26-30, 2018

It’s Friday, which means it’s time for a Destiny 2 Xur location and items post!

Do remember that Xur now appears at 5 p.m. GMT / 12 p.m. ET / 9 p.m. PT.

Xur appears to players in the wilds of Destiny 2. His location changes every week, so players should watch out for where he’ll appear next.

This weekend, players can spend 29 Legendary Shards on the Sweet Business auto rifle.

Hunters can grab the Graviton Forfeit helmet for 23 Legendary Shards.

Titans can pick up the Dunemarchers leg armor for 23 Legendary Shards.

Warlocks can purchase Skull of Dire Ahamkara helmet for 23 Legendary Shards.

Players can also buy Fated Engrams, which contain a new not-yet-obtained Exotic, for 97 Legendary Shards. Three of Coins are also available for 31 Legendary Shards.

The Destiny 2 Xur location for this week is on Titan, near The Rig landing zone.

In other Destiny 2 news, several top Destiny YouTubers have lessened their support of the game, Bungie is hiring a new community manager, and the developer explains the faction rewards throttle and incoming adjustments.

If you haven’t yet caught up on the weekly reset, here’s the new Milestones, Nightfall Strike, Eververse items, and more.

Will you buying anything off Xur this weekend? Let us know!

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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PSN Down for Many Players, Affecting Users Worldwide (Update 3)

Update 3:

PSN should now be working as normal.

Update 2:

Sony has confirmed that there are issues affecting all aspects of the PlayStation Network.

Update 1:

The Fortnite Twitter account has confirmed that issues are affecting PS4 players.

Original Story:

While trying to log into Destiny 2 to cover the latest Xur inventory, I was told that a “System Software issue” had occurred. I’ve never seen this error before, and upon restarting the system, I couldn’t connect my console to the internet.

I then checked Twitter and DownDetector.com, and it seems many players worldwide are experiencing the issue.

There’s not yet any official word from Sony. We’ll update this post with any further information or developments.

Is PSN down for you? Let us know.

Source: DownDetector

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Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Rainbow Six Siege Loot Boxes and Base Game $20 Price Hike Planned for 2018

As it’s evolved to include more and more content, Rainbow Six Siege has become one of the greatest “bang for your buck” titles. Drop around $40 for the Standard Edition, and get access to a bunch of free post-launch content, as well as the ability to grind for all gameplay-affecting unlocks. More money can be spent on the more expensive editions, but it certainly isn’t necessary, and they don’t provide a competitive edge.

Unfortunately, Ubisoft is going to begin phasing out the $40 option, bumping it up to $60. The base game will be renamed “Advanced Edition” and will come with some premium currency and loot boxes. Yes, you get some cosmetic unlocks, but I reckon a lot of players would rather keep that $20.

The Gold Edition will be overhauled to include all content found within the Advanced Edition, as well as the Year 3 pass. As you’d expect, the Complete Edition will also be updated to include the Year 3 pass, in addition to the Year 1 and Year 2 passes. (The PC-exclusive Starter Edition will remain unchanged.)

Ubisoft has also offered more details on the Rainbow Six Siege loot boxes, which are being called “Outbreak Collection Packs.”

Here’s all the details:

In line with our promise to you from the beginning, the Outbreak Packs will not provide you with any gameplay elements, and will contain cosmetic items only.

The Outbreak Collection is composed of a total of 50 unique items, and no duplicates. What this means is, if you acquire 50 Outbreak Packs, we guarantee that you will have the entire Collection, including the Elite Uniform. They will contain universal weapon skins, unique weapon skins, headgear, uniforms, charms, as well as an Outbreak Collection exclusive of this season’s Elite Uniform. While there is a unique variation of the Elite Uniform available in the Outbreak Packs, the standard version of this Elite Uniform will be available for direct purchase once the event has started. All items in the pack will be either Rare, Epic, Legendary, and there will not be any content overlap between the Outbreak Packs and the Alpha Packs.

The Outbreak Packs can only be acquired for 300 R6 Credits each. That being said, a few other Outbreak rewards will be available through game play, and will be awarded based on other criteria to be disclosed at a later date.

All players that log in during the Outbreak Event will receive four Outbreak Packs immediately. For those of you who are new to the game and purchase the Advanced Edition before or during the Outbreak Event, you will receive the 10 packs that are included in the Advanced Edition, plus the four for logging in during the event. If you purchase the Advanced Edition after the event is over, you will still receive the 10 Outbreak Packs.

The Outbreak Collection will contain cosmetic gear for the following Operators:

Two Chimera Operators

  • Smoke
  • Ying
  • Buck
  • Kapkan
  • Hibana
  • Zofia
  • Fuze
  • Ash
  • Doc
  • Thermite
  • Tachanka
  • Glaz

What do you make of the jump in the price, and the new loot boxes? Let us know.

In other Rainbow Six Siege news, a new Easter egg offers the first look at zombies, update 4.2 has been rolled out, and Ubisoft has revealed some player stats.

Source: Ubisoft

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Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Fortnite Bugs Plague Game After Update, Players Suffering Reloading & ADS Issues

After a lengthy period of downtime, Fortnite‘s servers have finally been restored, and players should now be able to enjoy the improvements made with the latest update. Unfortunately, it looks the recent patch has also added some unwanted features.

Fortnite bugs are now hampering the enjoyment of players. Particularly nasty examples include not being able to reload, or exit ADS.

Thankfully, Epic Games has acknowledged the issues, and says that a fix is being worked on.

Known Issues:

  • Stuck in ADS
  • Visual problems with building selector UI – Example: Building selector shows you have stairs selected, but you build walls.
  • Reloading issues

Resolved:

  • Key binding issues for AZERTY/FR Keyboards – we deployed a minor PC-only patch on the 01.26 at 3:30 am EST.

Not the greatest day for Fortnite, but at least the Epic Games team have been exceptionally transparent. I’m sure players will appreciate that.

In other Fortnite news, Epic Games is slowing down the development of Paragon to focus on Fortnite, and here’s the latest community stats showcase.

Source: Epic Games

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Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Bungie: Destiny 2 Armor Masterworks, Shader Changes, Improved Raid and Iron Banner Loot & More Discussed

In its latest “This Week at Bungie” Destiny 2 blog post, the developer gave details on the next update to the game. Community Manager Cozmo described the new Armor Masterworks system, as well as potential Shader changes, and the new loot coming to the raid and Iron Banner. We’ve also been given a preview of upcoming patch notes.

Armor Masterworks

Many of you have already been discovering Masterwork weapons and adding them to your collection. Next week, we are adding Armor Masterworks to the mix. All Legendary armor now has a chance to drop as a Masterwork. The same rules apply as with the weapons, you will have a higher chance of getting Armor Masterwork from Trials of the Nine and Raid activities. But you might get lucky with an engram from Lord Shaxx or any other vendor who offers engrams.

The Benefits

  • Each armor piece grants 3% damage resistance while using a Super
  • This stacks for a 15% damage reduction if you have a full set of Masterwork Armor
  • Masterworks armor can be reworked to a different stat package (Heavy, Light, or Restorative) for one Masterwork core and 10 Legendary Shards

You can now rework stats on your armor. The results will still be stat packages that are found on other pieces. There is a UI bug right now where if you try to quickly rework Armor sets it will appear to rework to the same stats. It doesn’t actually perform the rework function or use your materials, but can be quite scary, so we wanted to give you a heads up.

Shaders

Shaders are individual items, and individual items trigger individual reward bundles when dismantled, even when those rewards are simple. That creates a challenge for us that we haven’t yet addressed, which is triggering dozens (or hundreds) of reward bundles simultaneously when an entire stack of shaders is dismantled. This is challenging not simply because an arbitrary number of rewards need to be run and delivered simultaneously, but because we also have to safeguard against scenarios where this produced items that couldn’t fit in your inventory, which could be instantly lost (ex: shaders that produce Glimmer could easily evaporate into nothing if you were at or near the cap.)

It would be relatively easy to find another button on the controller (L2 + X?) and let players actually delete a full stack, but that isn’t the spirit of what players are asking for, so we’re looking at a stronger solve. In addition, we’re also looking at how to address other shader feedback:

  • It should be easier to get rid of a stack of shaders. We are looking at mass exchange solutions.
  • We know you miss D1 Armor Shader mechanics. Looking at ways to re-integrate that capability without losing the ability to shade weapons, Ghosts, ships, Sparrows, or customize specific pieces of armor.
  • We also understand you want shaders to be more freely usable and not limited by availability. We’re looking at re-introducing shader collections or a way to get copies of a shader in your possession.

New Iron Banner Loot

Iron Banner Dates:

Begins: Tuesday, January 30
Ends: Tuesday, February 6

The game is Control!

This will be the first time Lord Saladin returns to the Tower in Season 2. There have been some changes to how you’ll go about decorating your Guardian with relics of the Iron Lords.

First, we are adding new items to the engrams you will find waiting for you when you visit Lord Saladin. There will definitely be Season 2 weapons in the Iron Banner Engram and we will be adding more in the next event. Here is a look at what rewards you can expect to earn next week.

If you are missing items from last season, they will still drop as possible rewards from the engram. There is also a new emblem that tracks how many lifetime rank ups for Iron Banner you have earned in Destiny 2. You can earn it by completing the Iron Banner Milestone.

We’ve received a lot of feedback from previous Iron Banner events that players preferred a way to directly acquire items. We have added the ability to obtain armor and three different weapons from Lord Saladin during each event. Here is what he has to offer next week.

The final way to earn rewards is by completing challenges. Ornaments are available for all your Iron Banner gear and you can unlock them by completing various objectives for Lord Saladin.

Season 2 Ornaments

There are no limits to how many engrams you can acquire or how many tokens you can earn. Get as much playtime as you can during the week. It will always move you a little closer to opening another engram, earning an ornament, or purchasing a piece of gear from Lord Saladin. Go nuts!

New Raid Loot

Raid Armor: Now With Raid Perks!

Raid armor now drops with perks that function on the Leviathan; these appear on mods that are selectable on both new drops and existing Raid armor pieces you may alread have in your inventory. Additionally, these mods are reusable: if you swap to another one these will always be in the list to swap back to on your Raid armor for the low, low price of 1 Calus Token. Since no one wants to take a -5 Power penalty if they remove their Legendary mods while in the Raid, all the Raid mods are Legendary by default. This should also be extra icing on the cake for players who can’t seem to get that last mod they need to max their gear out.

The goal for these perks was to elevate the power of Guardians in the Raid, and we aimed to build things that were useful in every encounter. As a result, we avoided things that relied on specific mechanics to be useful and moved to broadly useful perks like “Recharge your grenade when you activate your Super” and “Deal 20% extra damage after getting a melee kill” as opposed to things tied to specific mechanics.

Double Drops

Clearing Prestige now gives you Prestige and normal drops. If you have the prowess to clear Prestige, then you’ve proven yourself enough that we don’t need to force you to go back and do Normal as well.

Raid Encounters Always Drop a Raid Piece

We didn’t want players to have that “dead encounter” feeling anymore, where they had already received all the rewards for that encounter and were just waiting on a later encounter. Or, even worse, the disappointed feeling where no one in your raid group gets something, which could happen under rare circumstances in the old system. So we’ve unified the drop tables for the encounters so that raid gear isn’t tied to a specific encounter anymore (with an exception I’ll get in to down below…) so no matter what encounter you clear, you can get raid loot. Oh, and every encounter has a chance to drop an exotic. Not an engram that you have to take back to Rahool for decryption, but an item you could equip and start using immediately if you want. This list of possible exotic drops is comprised of all non-quest exotics, with armor and weapons weighted equally, and is restricted to things your class can equip.

Raid Vendor Sells a Rotating Selection of Raid Gear

If you just can’t get that last piece to drop for you, we want to give you some agency with your tokens. For a cost of Legendary Shards and some Calus Tokens, you can purchase these pieces if you have completed that raid for the week. For instance, if you want to buy the Prestige Chest armor, you need to complete Prestige mode that week before you can do so. This is so people can’t save up tokens by sticking to normal mode and still wear the Prestige gear; we wanted to give people agency to fill in those few slots they’re missing, not negate the need to progress further in the raid. Ole Benedict will change up what pieces they have available for purchase each week.

New Item: Exotic Raid Ghost “Contender’s Shell”

While not quite at the grind level of the legendary Nanophoenix, we felt like we needed to add a chase item to the Raid pool to make coming back still have reward potential each week. Enter the Contender’s Shell. This Ghost can drop from the final encounter in either Leviathan or Eater of Worlds. We also included some bad luck protection to avoid the previously mentioned “Nanophoenix Problem” so that dedicated raiders can rest assured they’ll get their hands on it eventually, even if it takes several weeks.

The Contender’s Shell comes with some brand new perks that we’re hoping helps reward players that keep clearing the Raid even after they’ve gotten their Ghost. Both active only on the Leviathan, and its lair, they aim to make Leviathan encounter rewards stay awesome. First, Seeker of Brilliance enables the chance for encounters to drop Bright Engrams from their loot pools. Every time one doesn’t drop a Bright Engram, we increase the chance for the next. Remember those Exotics that can drop from encounters I was talking about earlier? Well, Seeker of Opulence means those exotics have a 50% chance to pull from a list of Exotics you haven’t collected yet instead of the standard list. Lastly, to top off this already pretty rad Ghost, we threw on Seeker of Glory, which provides a tracker for the number of encounters you have defeated on the Leviathan.

Patch Notes Preview

Armor Masterworks and changes to Raid rewards aren’t the only changes coming in the upcoming 1.1.2 update on January 30. Here is a look at a few of the other fixes you can expect to see in the full notes next week.

– Prometheus Lens

  • Flame Refraction perk now generates ammo instead of pulling from reserves
  • Increased base damage

– Fixed an issue where new characters created after the release of Curse of Osiris were not receiving the Flashpoint milestone

– Players in social spaces, like the Tower, receive a notification when their Lost and Found at the Postmaster is full

– Heroic strike completions now have a greater chance of granting Exotic rewards

– Mercury challenges are now available during adventures

– Fixed an issue where Curse of Osiris strikes were not properly granting Clan Engrams when featured as a Nightfall activity

– Fixed an issue where Challenges were not appearing within Quickplay

– Increased the dismantle timer for Masterwork Cores

For more details on these changes, you can find the full blog post here.

What do you make of these Destiny 2 changes? Happy with what Bungie is choosing to focus on? Let us know.

In other Destiny 2 news, several top Destiny YouTubers have lessened their support of the game, Bungie is hiring a new community manager, and the developer explains the faction rewards throttle and incoming adjustments.

Source: Bungie.net

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Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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GT Sport Update 1.11 Now Live! Here’s What’s New

Coming in earlier than expected, the big Gran Turismo Sport title update is now live! Clocking in at 3.4GB, GT Sport update 1.11 is the biggest content drop for the game so far, with 10 new cars, new maps and more.

Check out the full patch notes below (via Gran Turismo).

Main Features Implemented

1. Campaign Mode
– The following events have been added to “GT League”:
・ Beginner League “Raptor Survival”
・ Amateur League “J-Sport Meeting”
・ Professional League “La Festa Cavallino”
・ Endurance League “Gr.3 Endurance Series”

2. New Cars
– The following 10 cars have been added:
・Toyota Supra RZ ’97 (N300)
・Toyota 2000GT ’67 (N200)
・Toyota FT-1 (Gr.X)
・Jaguar Xj13 ’66 (Gr.X)
・McLaren F1 ’94 (N600)
・Ferrari 512BB ’76 (N400)
・Ferrari 330 P4 ’67 (Gr.X)
・Lamborghini Diablo GT ’00 (N600)
・Ford Ford GT ’06 (N600)
・Dodge Viper GTS ’02 (N500)

3. Courses
– The following 2 courses and 8 layouts have been added:
・Autodromo Nazionale Monza
・Autodromo Nazionale Monza No Chicane
・Autodrome Lago Maggiore – Center
・Autodrome Lago Maggiore – Center II
・Autodrome Lago Maggiore – East
・Autodrome Lago Maggiore – East II
・Autodrome Lago Maggiore – West
・Autodrome Lago Maggiore – West II

4. Scapes
– “Monza Circuit” has been added to the featured area.

5. Brand Central
– A museum section has been added to Daihatsu.

6. Car Settings
– The handling for some of the cars when selecting Dirt or Drift on the settings sheet has been improved.

7. Discover
– Controls have been improved;
– It is now possible to search for past content with the [Search] feature.

8. Lobby & Online Race
– Stability has been improved.

Other Improvements and Adjustments

– Fixed an issue where incorrect ranking orders were displayed in the online race results screen;
– Various other issues have been addressed.

There’s also a “BoP” (Balance of Performance) tweaks as well.

The BoP (Balance of Performance) of the following cars has been adjusted:

Gr.3 Class

・Audi R8 LMS (Audi Sport Team WRT)’15 [Power Ratio : 92% > 91%]
・Chevrolet Corvette C7 Gr.3 [Power Ratio : 102% > 103%]
・GT by Citroen Race Car (Gr.3) [Power Ratio : 88% > 87%]
・McLaren 650S GT3 [Power Ratio : 110% > 111%]
・Lexus RC F GT3 prototype (Emil Frey Racing) [Power Ratio : 107% > 108%]
・Porsche 911 RSR (991) ’17 [Power Ratio : 105% > 104%]

Gr.4 Class

・Audi TT cup’16 [Power Ratio : 104% > 103%]
・BMW M4 Gr.4 [Power Ratio : 100% > 99%]
・Jaguar F-type Gr.4 [Weight Reduction Ratio: 107% > 106%]
・Lexus RC F Gr.4 [Power Ratio : 100% > 98%] [Weight Reduction Ratio: 105% > 102%]
・McLaren 650S Gr.4 [Weight Reduction Ratio: 112% > 111%]
・Renault Sport Mégane Gr.4 [Power Ratio : 100% > 99%]
・Volkswagen Scirocco Gr.4 [Power Ratio : 92% > 91%]

Race on, gamers! If something gets accidentally broken, or there’s something else not listed, we’ll be sure to let readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield Community ‘Don’t Revive Me Bro’ Shutters After 7 Years

A long time ago, on a Battlefield far away, a ragtag group of players created one of the most iconic and legendary communities: Don’t Revive Me Bro. Through a dedication to the Battlefield franchise, a love for games, a knack for picking up wicked people, the community thrived for seven years before finally and officially closing its doors.

While DRMB may not be active in name, its members still keep the community going on in spirit.

DRMB joins other communities like Battlefieldo in the afterlife of Battlefield communities that are no longer active. With an incredible run that helped pave the way for many members to experience opportunities only some can dream of, such as streaming full time, or becoming a Gamechanger, no other community will bear the motto “The pulse of the Battlefield community” quite like DRMB.

Chris ‘Redd_Dragons’ Anderson, the founder of DRMB, wrote an incredible abridged history of the community on Medium, which I absolutely recommend you read.

Writers Note:

Before I was brought onto MP1st way back in 2013, I was a staff writer for Battlefieldo and a new member of Don’t Revive Me Bro. My greatest memory is how welcoming everyone was; it felt incredible to be part of something I considered awesome. While my tenure wasn’t very long, I still rocked the DRMB clan tag in Battlefield 3 up until this month(I changed it for a community event that was hosted).

To those friendships I made, cheers. DRMB will always be the pulse of the Battlefield, even if somehow dies.

Den Kovacs

Subscriber

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Soulcalibur VI Groh Gameplay Trailer Also Features Kilik, Nightmare and Xianghua

The latest Soulcalibur VI trailer features new characters for fans to get excited about. Groh appears for the first time in the series, with his mysterious “Agent in Black” title. Also seen in the trailer is Kilik, Nightmare, and Xianghua.

Check out 3-minute gameplay trailer below:

https://www.youtube.com/watch?v=hkot7su33yg

Kilik, Nightmare and Xianghua return to the stage of history! Welcome newcomer Grøh who joins the roster of SOULCALIBUR for the first time in the series! SOULCALIBUR VI is coming in 2018 on PS4, XB1 and PC.

Groh seems like he’ll fit in nicely!

If you’re not caught up on how Soulcalibur VI looks to push the envelope for the series, here’s a quick rundown of the main features:

UNREAL ENGINE – For the first time in franchise history, beautiful and jaw-dropping 3D character models, visual effects and stages rendered in Unreal Engine.

NEW BATTLE MECHANICS – Read opponents’ attacks to execute a strategic Reversal Edge to land a counter attack while in guard.

MULTIPLE FIGHTING STYLES – Choose from a worldly roster of warriors, each with their own deadly weapons, fighting styles and visual fl are.

DYNAMIC BATTLES – Spectacular, high-speed battles featuring all-new battle mechanics taking gameplay to the next level.

What do you make of Groh? Looking forward to playing as him? Or have you got your heart set on maining someone else? Let us know.

Source: Bandai Namco (YouTube)

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Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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EA Stock Drops Due to Rumors of Anthem Delay

Just yesterday,a  report surfaced that EA’s highly anticipated Anthem will be pushed back from its original fall 2018 release date, to sometime in “early 2019.”

While we still don’t know whether that report is true (chances are, it is), it seems the stock market doesn’t care much to EA’s dismay. Once news of the Anthem delay broke, EA’s stock has dropped 2.6 percent, which is not a good sign.

Given how EA survived the big Star Wars Battlefront II controversy last year, I’d say the company should go through this just fine. What might affect EA’s stock more is, how EA plans to slot in microtransactions into the game. We all know it’s happening, right? But let’s hope it’s not as offensive as Battlefront II’s original goal was.

Source: USGamer

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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