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Neverwinter Update 8.00 July 28 Brings Avernus to Consoles

Cryptic Studios has released the Neverwinter update 8.00 July 28 patch, and as the title states, it brings the big Avernus content drop on consoles! There’s a new storyline, gameplay fixes and loads more. Head on below for the highlights and full notes.

Neverwinter Update 8.00 July 28 patch notes:

Highlights

New Storyline: Descent into Avernus

Complete the descent into Avernus and learn more about the fallen angel Zariel, who now rules over a war-torn waste. Face off against devils and demons, while helping a very special someone recover memories about the events surrounding Zariel’s fall.

More info:

Developer Blog: Introducing Avernus!
Developer Blog: Avernus Adventure Zone
Developer Blog: Avernus Heroic Encounters

New Campaign: Path of the Fallen

As you reveal more memories and collect more supplies, you can unlock progress in this new Campaign. Finishing the campaign unlocks the new Trial, as well as access to more Boon Points.

New Trial: Zariel’s Challenge

Face off against Zariel herself in the newest Trial! Like other trials unlocked by campaigns, this trial is unlocked for all characters on the account once any character completes the appropriate campaign task. Complete the trial and you may be considered worthy of a weapon befitting the challenge.

Neverwinter Update 8.00 July 28  – Class Balance

To bring some less-than-competitive Paragon Paths back into the playing field, we’ve taken a close look at the Hellbringer Warlock and the Dreadnought Fighter. The Hellbringer Warlock, as part of this update, has had updates to their feats, while the Dreadnought Fighter has seen a range of magnitude increases to their powers.

Various smaller changes have been made to a variety of classes, too; see the patch notes below for details.

More info:

Developer Blog: Avernus Class Balance

General Healing Adjustments

In efforts to improve the gameplay of healing paragon paths, we’ve overhauled healing to remove the reliance on Channeling Divinity or casting Essence Drain, while requiring more tactical choices for when, where, and how to heal.

Further information can be found in this thread https://www.arcgames.com/en/games/neverwinter/news/detail/11469693

Scaling Changes

A pass has been made to how the scaling system works in our game. When players have their levels temporarily changed to provide an appropriate challenge for certain content, players’ ratings, damage, and hit points will now be scaled proportionally based on their overall loadout, rather than scaled based on individual items’ maximum levels.

A more detailed description is in the blog linked below.

More info:

Developer Blog: Scaling Changes

Trade Bar Store Update

The Trade Bar Store has had its stock reviewed and refreshed. Check out the Trade Bar merchant in Protector’s Enclave, or use the respective button in the Wealth tab of the inventory, to check out the new stock!

Some notable items include: Enchanting Stone, Rank 6 for 100 Trade Bars; Mark of Potency, Rank 7 for 125 Trade Bars; Enchantments and Runestones ranks 12-15 for 400 – 1000 Trade Bars

Guild Protection

We’ve made it a little more difficult for guilds to change hands unexpectedly, when there are multiple players at Guild Leader rank. When a player is newly added to Leader rank, they are put into a provisional state for up to two weeks, where they may not promote anybody else to guild leader rank.

In addition, when a Guild Leader is demoted by another Leader, it will not happen immediately. Instead, a timer will appear in the guild UI showing the amount of time until the demotion goes through. Another active Leader can reinstate this person at any time while the timer is active; in the meantime, the leader pending demotion will not be able to kick, promote, or demote any other guild members.

While this does make the promotion and demotion process more cumbersome at Guild Leader ranks, we hope this will improve the guild experience for the vast majority of guilds, and make guild theft much less likely in cases where there are multiple leaders.

 

Neverwinter Update 8.00 July 28  – Release Notes

Neverwinter Update 8.00 July 28  – Content and Environment

Achievements

  • The in-game achievement, “The Ascended,” now uses Collections to verify that all of the artifacts have been refined to Legendary. You no longer need to have all of them in your inventory at the same time.
  • The in-game achievements that require Deeds can once again be achieved. Their descriptions have been updated to match the requirements.

 

Chult

  • Hunts: Resolved an issue wherein the King of Spines had unexpectedly low health.

 

Dungeons

  • The item level for scaling has been increased by 1000 in the following dungeons: Caverns of Kaarundax, Temple of the Spider (Normal difficulty), Master of the Hunt.

 

Legacy Campaigns

  • Manycoins Bank Heist now properly unlocks for all characters on the account when unlocked on one character.
  • Various quests have been updated to give credit toward weekly legacy campaign quest progress.

 

Summer Festival

  • Piñatas now only drop loot when destroyed.

General

  • Teachings of Zerthimon: The fragments now specify that they are one of four, not one of two.
  • Temple of the Spider: There’s no longer a door leading to a completely empty, old part of the map.
  • The obsolete quest, “Inside Every Spider,” has been dropped from players’ journals.
  • Tower of Alteration: There should no longer be a spot for the camera that will cause the entire building to vanish.
  • Various minor issues in environment art have been addressed.
  • Various minor issues in text, quest flow, etc. have been addressed.

Neverwinter Update 8.00 July 28  – Combat and Powers

Artifacts

  • Forgehammer of Gond: The damage resistance granted by this artifact is now limited to 20%, to be comparable with other damage resistance artifacts. The duration has been increased to 10 seconds.
  • Sigil of the Paladin: The healing value of rank 5 has been reduced to be more comparable to other artifact healing.
  • Sigil of the Paladin: The radius of this power’s effect now more closely matches its visual effects.
  • The artifact “Sigil of the Fighter” has been adjusted as follows: the blocking effect may no longer block more damage than 25% of your maximum hit points per individual block. This is a decrease from an unstated limit of 999,999 damage.
  • The cooldowns for all artifacts have been standardized per rank. Artifacts like Heart of the Dragon, among others, no longer have their recharge rate modified.
  • Heart of the Dragon Set Bonus: Changed to increase Recharge Speed by +10%.

 

Classes and Balance

Note: Changes for Devout Cleric, Oathkeeper Paladin, and Soulweaver Warlock are in a different post. See the segment titled “General Healing Adjustments” for a link to the post.

  • Barbarian: Any
    • Determination can no longer incorrectly be gained outside of combat.
  • Barbarian: Blademaster
    • At-wills
      • Brash Strike: Increase magnitude from 90 to 110
        • Reduced activate times to .75/.9/.9 down from .9/1.1/1.1
        • Reduced Unstoppable activate times to .35/.45/.45 down from .53/.63/.63
    • Encounters
      • Bloodletter: Increase magnitude from 400 to 520
      • Frenzy: Increase magnitude from 750 to 975
        • Reduced cooldown from 18 seconds to 16 seconds to bring closer to Griffon’s Wrath.
    • Mechanics
      • Rage: Increased generation from at-wills and encounter powers.
    • Feats
      • Bloodspiller: Reduces the cooldown of Bloodletter by 3 seconds.
  • Barbarian: Sentinel
    • At-wills
      • Challenger’s Slash: Reduced activate times to .65/.55/.8 down from .75/.65/1.05
        • Reduced Unstoppable activate times to .35/.25/.45 down from .45/.35/.55
    • Encounters
      • Come and Get It: Reduced cooldown from 18 seconds to 15 seconds.
      • Enduring Shout: Increased the maximum hitpoints granted from 10% to 20%.
    • Mechanics
      • Rage: Increased generation from at-wills and encounter powers.
      • Unstoppable: The block from Sentinel’s Unstoppable is now correctly set to 50% of the player’s maximum hp.
    • Feats
      • Extended Unstoppable: Come and get it now grants the effect of Extended Unstoppable for 10 seconds, causing the effect of Unstoppable to persist for an additional 4 seconds.
        • NEW Rage and Rally: Unstoppable increases threat generated by your attacks. When Unstoppable ends, recover stamina based on the amount of Rage consumed, up to a maximum of 40%.
  • Cleric: Arbiter
    • Encounter Powers
      • Prophecy of Doom: Damage dealt prior to the cast completing no longer has a chance to count toward the final burst.
  • Cleric: Devout (Additional changes, made after the ones listed in the Healing Adjustment patch notes)
    • The magnitude of Soothe has been increased to 275, up from 250.
    • The magnitude of Bastion of Health has been increased to 1600, up from 1500.
    • The magnitude of Healing Word has been increased to 450, up from 400.
    • The magnitude of Light of Divinity has been increased to 1700, up from 1600.
  • Fighter: Any
    • Encounters
      • Shield Slam: This power can no longer be animation canceled after it has applied its knockback.
  • Fighter: Dreadnought
    • At-wills
      • Heavy Slash: Slightly more of the animation must complete before damage is applied. Additionally, slightly more of the animation following damage application will now be cancelled automatically if any other attack is queued up.
      • Reave: Increase magnitude from 30 to 45
    • Encounters
      • Commander’s Strike: Increase magnitude from 400 to 560 600 to match Wicked Reminder.
        • Reduced cooldown from 21 seconds to 18 seconds to match Wicked Reminder.
      • Kneebreaker: Cooldown reduced by 5 seconds
    • Feats
      • Weight of Vengeance: Increase magnitude from +300 to Anvil of Doom to +380
        • Reduced the Vengeance requirement and consumption from 25 to 15.
      • Ricochet: Damage reduction from shield bounce has been lowered to 10%/20%/30%
        • Now has a 10% chance on powers that hit multiple targets to proc a Shield Throw without incurring a cooldown. (Does not include Shield Throw)
  • Paladin: Justicar
    • Encounters
      • Vow of Enmity: This power can now properly proc weapon enchantments.
  • Paladin: Oathkeeper (Additional changes, made after the ones listed in the Healing Adjustment patch notes)
    • The magnitude of Cure Wounds has been increased to 275, up from 250.
    • The magnitude of Divine Touch has been increased to 650, up from 600.
    • The magnitude of Divine Shelter has been increased to 220, up from 200.
    • The magnitude of Hand of Divinity has been increased to 1000, up from 900.
  • Ranger: Hunter
    • Encounters
      • Commanding Shot: Now increases incoming damage to the target by 10% instead of 5%. No longer reduces outgoing damage from the target and instead applies strong gasping roots
      • Longstrider’s Shot: Reduced cooldown from 18 seconds to 16 seconds
    • Feats
      • Biting Snare: No longer requires a stance shift
      • Biting Snare: Now grants the player 1% of their Action Points when they apply Grasping or Thorned Roots
      • Cordon of Arrows: Now applies Strong Grasping Roots instead of a normal root
  • Rogue: Assassin
    • Encounters
      • Wicked Reminder: This power is now more difficult to accidentally cancel with a dodge.
    • Feats
      • Toxic Blades: Will now be able to deal critical damage.
  • Warlock (General): Players have received a free, but forced, retrain for their powers.
  • Warlock: Hellbringer
    • Encounters
      • Fiery Bolt: Changed to 200 magnitude
        • Removed the AoE penalty
        • Cooldown time increased by 6 seconds
      • Infernal Spheres:
      • Summon six infernal spheres that seek out and cause fire damage to those who attack you. While the spheres are active, activating this power again sends them out to enemies in front of you, dealing damage. Magnitude decreases as the number of targets increases.
        • Magnitude: 50 per sphere
        • Added Effect: Increases your damage by 5%
        • Duration: 10s
        • Additional Action: Seeking Spheres
        • Magnitude: 350
    • Feats
      • Creeping Death: This feat can now properly deal critical damage.
      • Double Scorch: Soul Scorch damage over time is increased by 10%.
        • NEW: Soul Scorch deals an additional 9 magnitude damage per Soul Spark spent.
      • Power of the Nine Hells: Daily powers now grant 12 soul sparks on use
        • NEW: Grants your encounters powers without Curse Synergy or Curse Consume the ability to summon a Soul Puppet.
  • Warlock: Soulweaver (Additional changes, made after the ones listed in the Healing Adjustment patch notes)
    • The magnitude of Soul Reconstruction has been increased to 275, up from 250.
    • The healing magnitude of Vampiric Embrace has been increased to 330, up from 300.
    • The magnitude of Revitalize has been increased to 850, up from 800.
    • The magnitude of Inspirit has been increased to 120, up from 100.
    • The magnitude of the heal over time effect of Soulstorm, when affected by Feypact, is now 250. (The notes incorrectly said 400; it had been 100 at the time.)
  • Wizard: Arcanist: Storm Spell can now crit, but now has an internal cooldown.
  • General
    • Cleansing powers now properly fully cleanse Partial Paralysis, instead of clearing the buff icon but still somehow leaving the effect active.
    • Various powers that previously could incorrectly build Action Points outside of combat have been addressed.

Companions

  • Baby Bulette’s Presence: This power now properly restores 15-20% of the player’s max HP over 5 seconds, instead of restoring 15-20% every second for 5 seconds.
  • Celeste’s Wisdom: This power’s cooldown is now 30 seconds, reduced from 2 minutes. This should bring its healing closer in line with other similar Companion powers.
  • Pig’s Instincts: The maximum health restored by this power has been reduced to 3%, down from 5%, to better fall in line with other similar companion powers.
  • Sun’s Insight: This companion power should now apply its bonuses properly.
  • Tutor: This companion’s Instructional Aid now properly attacks.

 

Item Powers

  • Ebonized gear: Butcher’s Might: The maximum stack count of this effect has been reduced to 5, down from 10.
  • Pack Mentality: This item power now functions for augment companions.

 

Mounts

  • Arcane Maelstrom now deals more damage, to bring it in line with other mount powers.
  • Celestial Lion: The shield granted by Aureal Armament is now capped at 120,000, 30% of 400,000 Maximum Hit Points.

 

Mount Insignias

  • Knight’s Defense: This insignia bonus should now correctly trigger as described.

 

Power Slotting

  • Players may no longer incorrectly swap Enchantments, Companion powers or equipment, Bonding Runestones, Mount-related items or powers, or Insignias during combat.

 

General

  • Fear and Charm effects should no longer cause players to become stuck in a power channeling or charging state.
  • The size of the Dragonborn player character collision has been reduced to match all other playable races.

 

Neverwinter Update 8.00 July 28  – Enemies and Encounters

Lair of the Mad Mage

  • Arcturia’s cocoon power now takes longer to pop, to better fit with the changes to healing.

Neverwinter Update 8.00 July 28  – Items and Economy

General

  • Artifact Weapons: All Guardian Primary weapons, up to M11, now have their FX gem slot unlocked.
  • Legendary Insignias now require an extra prompt before discarding.
  • Magnificent Resurgence Lockbox: Legendary mounts earned from this lockbox from this point on will be unlocked for the entire account once they’re bound.
  • Marbled Stallion: This mount is now available in the Reward Claims Agent for characters who had leveled their characters prior to the Shimmering Lockbox being added to the level progression.
  • Various minor item issues, e.g. typos or mismatching icons, have been addressed.

 

PvP

  • The PvP Seasonal Store will now offer Rank 13 Enchants and Runestones, and Rank 12 Armor/Weapon Enchantments, replacing their old Rank 10 offerings. The price remains the same.

 

Refinement

  • Insignias may now be converted into Insignia Powder.
    • This Insignia Powder can now be used to upgrade insignias; this should reduce the need to hold onto spare insignias in order to upgrade an Epic one to Legendary.
    • As a result, Insignias can no longer be converted to Refinement Points.

Reward Claims Agent

  • Account-unlocked Legendary Mounts can once again properly be claimed.

 

Vendors

  • An all-encompassing Bounty store has been added to Protector’s Enclave.
  • New items have been added to the Seals of the Adventurer store.
  • Tarokka Deck: The store that sells Tarokka cards now shows items that can’t be purchased, with error messages explaining why.

 

Zen Market

  • Acquisitions Incorporated Campaign Buyout: The “Bane of the Incorporated” token no longer takes up inventory space. Existing tokens may still stick around in the inventory; double-clicking may move it.
  • With the launch of Avernus, Delver’s Expedition Pack and Fallen Apprentice’s Expedition pack will no longer be available for purchase in the Zen Market.

Neverwinter Update 8.00 July 28  – User Interface

General

  • Several minor issues, e.g. text placement overlapping art in certain interfaces, have been addressed.

 

Inventory

  • The starting player bag size is now 42 slots, to match the current largest purchasable bag.
  • When per-bag display is deactivated, the Sort button now sorts the full inventory.

 

Mounts

  • Mount tooltips no longer show power details by default.

 

Overworld Map

  • Locations on the overworld map now show a minimum and maximum level. Players may still enter certain zones outside of this level range, but this will better communicate the expected level.

Neverwinter Update 8.00 July 28 – Art, Animation, Audio, and Effects

Animation

  • Several minor animation issues have been addressed.

 

Visual Effects

  • Camera shake has been removed from the Decanter of Atropal Essence artifact’s activated effect, and its visual effect has been toned down.
  • Whirlpool visual effects should no longer appear around a character’s head when they display.

Known Issues

  • The Blood War currently has the potential to have unexpectedly wide swings in the amount of effort required to fill the meter. We’re currently testing ways to normalize and simplify this feature.
  • Sometimes, the war party appears not to spawn on some instances.

The PC version got it earlier this month. Console players, go slay some beasties and enjoy!

Source: ArcGames

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Predator Hunting Grounds Update 1.16 July 28 Brings a New Predator & More

Illfonic has released the Predator Hunting Grounds update 1.16 July 28 patch, and it brings a new Predator (paid DLC), as well as a lot of general improvements and fixes. Read on for the full patch notes.

Predator Hunting Grounds Update 1.16 July 28 patch notes:

Paid DLC

  • New Playable Predator – City Hunter
  • Early Access to new Predator gear – Wrist Launcher
  • Early Access to new Predator weapon skin variant – [Combistick] City Hunter

General

  • Various crash and stability fixes
  • Fixed an issue where multiple loading screens would appear if the player rapidly selects their custom loadout multiple times

Fireteam

  • General
    • Increased stamina parry cost when parrying the Sickle, Katana, Warclub, Combistick, and Elder Sword
    • Increased amount of time before reinforcements mission is available after a Fireteam member is downed
    • Fixed an issue where the player would not see a downed Fireteam member’s nameplate if the player were sprinting or not in line of sight
  • Weapons
    • G-ROW
      • Fixed an issue that caused the camera to shake excessively when reloading the G-ROW

Predator

  • General
    • Reduced second wind cooldown
    • Reduced duration of stun after being parried
    • Lowered the frequency of Predator clicks when cloaked
    • Fixed an issue where the Predator player would not earn XP if the Fireteam member quits while being claimed
    • Fixed Predator class previews not resetting when navigating the customization menu
  • Weapons
    • Alpha Sickle
      • Increased damage
      • Fixed some animation issues that occurred with Alpha Sickle executions
    • Katana
      • Fixed an issue where the Katana is not oriented correctly when the Katana skin is unlocked via Field Locker
      • Fixed some animation issues that occurred with Katana executions
    • Net Gun
      • Added slow effect to netted victims
      • Lowered requirements to break free from the net
      • Fixed an issue where firing the Net Gun at an already netted enemy would not produce any additional feedback
    • Smart Disc
      • Increased melee damage

Source: Illfonic forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Warframe Update July 28 Brings The Steel Path Hard Mode & More

We know it was coming after the announcement that a Hard Mode was coming to Warframe, and it’s now live! The Warframe update July 28 patch or what Digital Extremes calls The Steel Path update is now live on all platforms! Full details below.

Warframe Update July 28  The Steel Path patch notes:

CONSOLE SPECIFIC NOTES 

Controller Changes & Fixes:  

  • Removed the ability to open up the main menu with a controller when using Navigation or browsing Ayatan Treasures (could result in a loss of functionality).
  • Fixed Pets using the wrong skeleton and appearing mutated when swapping to a loadout of a different Pet (Kubrow vs Kavat) before claiming your Incubated Pet when using a controller.
  • Fixed the Avionics screen showing the incorrect callout for “remove” with a controller.

THE STEEL PATH

It is time to take on a new challenge. The Origin System is ever-changing. Our enemies grow more powerful – only the Tenno with true mastery of their Arsenal will overcome what awaits us. Once you have found yourself with a completed Star Chart, you may choose to arm yourself for a higher tier of enemies in Warframe. With this Update, we are introducing ‘The Steel Path’, a way to replay the Star Chart with all regions receiving +100 enemy levels. You will earn exclusive Emotes and Trophies by completing each region. Team up or go alone – good luck!

If you are not ready for this challenge, fear not, it’s not going anywhere. One day you may be prepared to take The Steel Path. 

Your weapons make music, and the enemy calls for a song. Visit Teshin to learn more, if you’re ready. The Relay ‘CONCLAVE’ Fast Travel option has also been changed to say ‘TESHIN’ as this option now serves a new role with The Steel Path. This will also now place you in front of the Conclave station instead of in the Conclave screen.

Requirements:
A completed Star Chart (access to Arbitrations) is required for The Steel Path. Teshin will invite you to seek him out in any Relay once you’ve met the criteria.

  • Hot tipIf you’re unsure of what Nodes remain for you to unlock, visit the Arbiters of Hexis enclave in the Relays and speak to the Arbitration representative located to the immediate left of the door. 

What you need to know about The Steel Path:
Since launching our weekend Public Test Cluster project, we have made some changes to The Steel Path for launch. These changes will be indicated below (but this is not an exhaustive list). 

  • You can toggle on/off The Steel Path in the Star Chart, which will automatically change the Star Chart to reflect which path you wish to play.
    • The Steel Path toggle will also pulse to draw attention for those who question how to access The Steel Path after talking to Teshin. Completing 1 Steel Path mission will disable the pulse. 
  • Mastery can be earned by completing each mission on The Steel Path (similar to normal Star Chart, Mastery is earned once per node).
  • Enemies on The Steel Path are +100 Levels higher than their normal mission counterparts, and have enhanced defenses. Their enhanced defenses are not quite as high as Sortie modifiers, but enemies do have a *150% bonus to Health + Armor + Shields. This decision was made based on Public Test Cluster feedback. 
    • The original Test Cluster Feedback change brought a 175% bonus that we then reduced to 150% bonus after further testing. We also realized some inconsistencies with what we stated and what was truly live on the Test build leading up to now. To clarify what this equates to:
      • Enemy Health/Shield/Armor: 1+1.5 = 2.50 (250%)
        63bcaf9fc6b0012f9f248c38ff42fee0.png
  • The Steel Path has Custom Gear Rules: 1 Minute Cooldown on Restores.
  • Open Worlds (Orb Vallis and Plains of Eidolon) have a special Steel Path Bounty you must complete to progress. It is the 6th tier Bounty only accessible on The Steel Path!
  • The Steel Path Eidolon levels will increase respective of their difficulty for Tenno who seek a challenge, and also drop 1 Steel Essence on death:
    • Teralyst: Level 110
    • Gantulyst: Level 120
    • Hydrolyst: Level 130
  • Junction Specters must be fought at their new 100+ level to proceed in the Star Chart.
    • You’ll notice that the ‘Junction Tasks’ popup on hover will not appear in The Steel Path as those items are not required nor rewarded for completing the Junction.
  • Eximus enemies have a chance at dropping Riven Slivers and a new currency: Steel Essence.
  • Archwing Missions within The Steel Path will contain enemies with a 50+ level increase instead of 100+, and the 150% bonus Health + Armor + Shield multiplier will not be applied. This decision was made based on Test Cluster feedback.
  • Note: Railjack is not a part of The Steel Path.

Progression Rewards
As you progress through The Steel Path Star Chart, Teshin will award you for each Region completed with its respective Planet Decoration and Planet Emote, as well as 2x Steel Essence per Region (which can also be earned simply by playing Steel Path missions)!

The Steel Path Honors & Steel Essence
In addition to those Rewards, Teshin now has The Steel Path Honors: a store only accessible when The Steel Path is unlocked. Similar to the Arbitration Honors store, The Steel Path Honors takes Steel Essence as currency. Steel Essence can be found as a Resource drop from Eximus enemies within The Steel Path.

By accessing the Steel Path Honors, you can exchange your Steel Essence for the following rewards:

  • THE BISHAMO ARMOR SET: Uphold the elite warrior tradition of Teshin and the Dax in the Bishamo Armor Set. This Orokin-designed collection includes a Helmet, Cuirass, Pauldrons, Greaves, and apparel. Earn the Blueprints by trading Steel Essence from The Steel Path Honors.
  • Kuva x 10,000
  • Random Relic Pack (3 Random Relics)
  • Stance Forma Blueprint – this Forma type was introduced in Operation: Scarlet Spear. In the interest of having it more widely available, we are adding it to the Steel Path! This Forma allows for an added touch of flexibility in Melee weapons for those who seek it out!
  • The Trio Orbit Ephemera and Crania Ephemera
    • These new Ephemeras are available for a Steel Essence price respective to their prestige. The Crania Ephemera is for the truly worthy and those who have shown no fear on the Steel Path.

Accessibility & Visibility Improvements:

Color Blind Compensation
Under the Display Options tab, you’ll find a ‘Color Blind Compensation’ option that modifies game and interface colors to increase visibility for common forms of color blindness. There is also a strength slider to the Color Blind Compensation filters.

This setting will allow you to pick between the following options:

  • Protanopia: A setting for people with Protanopia, who have a reduced sensitivity to red lights.
  • Deuteranopia: A setting for people with Deuteranopia, who have a reduced sensitivity to green lights.
  • Tritanopia: A setting for people with Tritanopia, who have a reduced sensitivity to blue lights.

It’s worth noting here that our Color Blind Compensation approach is far from perfect and feedback will vary accordingly. We will continue to investigate larger scope accessibility issues! Please let us know of any issues or feedback you may have:
https://forums.warframe.com/topic/1202836-the-deadlock-protocol-color-blind-compensation-megathread-2806/

Xoris Interaction Changes:
Certain Warframe Abilities and Exalted weapons will now reset the Melee Combo Counter only if the Xoris is being used. The overwhelming Damage output of certain Warframe Abilities was not our intention with an infinite Melee Combo weapon, and the conversation of ‘Xoris or you’re doing it wrong’ is greatly restrictive in terms of player choice.

Warframe Abilities / Exalted Warframe weapons affected by this are:

  • Ash Bladestorm
  • Atlas Landslide
  • Baruuk Serene Storm
  • Excalibur Exalted Blade
  • Gara Shattered Lash
  • Khora Whipclaw
  • Valkyr Talons
  • Wukong Iron Staff

The full breakdown can be read here.

Warframe Update July 28 – Granum Void Changes & Fixes:

Contains Spoilers for The Deadlock Protol Quest!!

  • Golden Hand Shrines will no longer be accessible in Invasion missions if you don’t side with the Corpus.
    • This also fixes Golden Hand Shrines consuming a Granum Crown but not opening the Granum Void if you were sided with a Faction other than Corpus.
  • NPC’s spawned within or brought into Granum Void (Beacon summoned Assassins, Rescue Targets, etc) will now be teleported back to the Corpus Ship alongside you when the timer expires.
    • This also fixes NPCs spawned in Granum Void resulting in a teleportation ping-pong between the Corpus Ship and Granum Void upon the Granum Void timer running out.
  • A Revive Tower will now be spawned beside the Golden Hand Shrine if a player goes down within the Granum Void in a Corpus Ship Arbitration mission.
    • This fixes missing Revive Towers upon exiting the Granum Void and Resurgence Tokens still spawning, resulting in imposing the stacking Resurgence Burden debuff for the rest of the mission unless the “lost” player leaves.
  • More Lotus VO has been added to the Granum Void upon intro, success, partial/fail.
  • A waypoint marker will now dynamically appear for the nearest Golden Hand Shrine when the Granum Void opens to help players find them.
  • Fixed ‘Abilities In Use’ persisting after entering the portal to the Granum Void.
  • Fixed Xoris charges not depleting for Clients in Granum Void if the Host is absent.
  • Fixed ability to go over the Void Traces cap from Granum Void rewards.

Warframe Update July 28 – Stropha Changes & Fixes:

  • Increased Stropha projectile lifetime from .12 to .14.
  • Fixed Stropha Heavy Attack not increasing in Damage from Melee Combo stacks.
  • Fixed the Stropha shot not gaining Combo hits against a ragdolling enemy.
  • Fixed Condition Overload not affecting its shots.

Corpus Ship Changes & Fixes:

  • Removed numerous door Lasers within the Corpus Ship tileset. Only connecting tile doors will have Lasers.
  • Fixed some Corpus Ship doors not opening until you’re practically at the door, resulting in faceplanting. They’ll now open when you’re a few meters away.
  • Fixes towards an inability to get through side doors in the Corpus Ship Spy tileset if you’re going back through the alternate direction of where you came in.
  • Fixed Rescue/Spy Vault door lasers not matching the intensity of doors throughout the Corpus Ship.
  • Fixed enemies in the Corpus Ship Defense tileset sometimes getting stuck on door frames.
  • Fixed a rare case of having no objective during an Invasion Rescue mission in the Corpus Ship tileset.
  • Fixed the Golden Hand Shrine sometimes not spawning in the Jackal and Razorback boss missions.
  • Fixed Solaris prisoners being invisible, but still freeable, if you aligned with Grineer on an Invasion mission that generates a Corpus Ship tile.
  • Fixed a lack of emissives when Lockers are open.
  • Fixed Locker emissive turning green instead of teal when a Locker is opened with the Thief’s Wit Mod.
  • Fixed Treasurers dropping a ‘Granum Crown Cache’ when killed inside of Limbo’s Cataclysm, instead of the intended Granum Crown.
  • Fixed broken Defense objectives in Corpus Ship missions after a Treasurer spawns and the squad migrates.
  • Numerous fixes towards missing collision throughout the Corpus Ship tileset.
  • Numerous fixes towards poor lighting and AI pathfinding in the Corpus Ship tileset.

Jackal Changes & Fixes:

  • Pets & Sentinels no longer take damage from Jackal’s Grid Wall attack.
  • Fixed Clients sometimes being left in the first stage Jackal arena if you died/Revived before the second stage.
  • Fixes towards spamming the Parazon Finisher for the Jackal as a Client breaking the Finisher animation.
  • Visibility improvements towards the Jackal’s stomp ability FX.

General Changes:

  • Shield Gating now applies to Companions the same way it does to Warframes!
    • Blocks 100% of Damage for 1000ms on first break, reduced to 300ms if Shields break again without fully recharging.
  • Protea’s Blueprint has been added to Simaris’ Offerings for players who have completed The Deadlock Protocol Quest and unintentionally sold Protea.
    • Let it be known that the Xoris Blueprint/Parts are also available here for players who have completed The Deadlock Protocol Quest and unintentionally sold the Xoris.
  • The Friend ‘Batch Remove’ feature minimum has been changed to ‘1 week’ to allow for more list purging.
  • Doubled the Decoration Capacity for the “Open Space” Dojo room, from 800 to 1600 (for comparison the Inspiration Hall is 1400).
  • Updated a few occurrences of “Resist a Damage effect” to the more accurate “Resist a Status effect” for some descriptions of Arcanes.
  • Platinum bonuses given from Referral links are now non tradable/non giftable, similar to Platinum that you don’t purchase (win on a Livestream, etc).
  • To help prevent accidental Kuva Lich generation from quick tapping the Mercy action, you must now Hold to perform a Mercy on a Kuva Larvling.
  • Beacons are now disabled in Junctions.
    • This is a solo fight to show off those skills! 
  • The Star Chart Quest FX indicator will now still appear when you are zoomed out.
  • Disarming abilities no longer affect pilotable Dargyns to prevent accidental disarm usage that removes weapon capability.
  • Increased the size of the Shedu explosion FX to better visually represent its radius.

Protea Fixes: 

  • Fixed Protea losing her Temporal Anchor actions during rewind if during the ability she walked through Volt’s Electric Shield.
  • Fixed Protea’s Blaze Artillery not targeting enemies in Mag’s Magnetize bubble if Mag is Modded to have a high Power Strength.
  • Fixed a script error that could occur if a Protea died or left the squad with a Grenade Fan active on an ally.
  • Fixed Helminth Cyst being on the wrong side of Protea’s neck.
  • Fixed a case of Protea’s Blaze Artillery not damaging ragdolled enemies.
  • Fixed a script error when casting Protea’s Grenade Fan.
  • Fixed Protea’s Passive HUD FX becoming invisible after Transferring into Operator and out as a Client.
  • Fixed Protea’s Passive HUD FX not applying chosen Energy color as a Client.

Nightwave Fixes:

  • Fixed cases of Cephalite Fissures not spawning in numerous eligible missions.
    • This was most commonly seen in Plains/Vallis or key-required missions, but was possible elsewhere as well.
  • Fixed Cephalite Resonance not being shared between squadmates in Railjack if the player who collected the Resonance was at the 20 cap.
  • Fixes towards an ability to multiply Nightwave Standing gained by repeatedly going in and out of Fortuna.
  • Fixed the Explorer Nightwave Act text not updating progress by always saying ‘Complete 3 Railjack Missions’.
  • Fixed not receiving progress for the ‘Ascendant’ Nightwave Act upon completing the Agility Test on Lua.
  • Fixed not being able to complete ‘Just Visiting’ Nightwave Act by visiting a Featured Dojo higher than Ghost.
  • Fixed some small typos in the Nightwave Episode 3 crime scene.

Railjack Fixes:

  • Fixed Maxima and Hull Weave Avionics missing from respective Earth Proxima and Veil Proxima enemies.
  • Fixed the Archwing Slingshot breaking after the first use if it was used to board a Crewship.
  • Fixed spawning thousands of meters away from your Railjack if you Transfer back into your Warframe after launching a Railjack mission as the Operator.
  • Fixed getting stuck in Orbiter/Railjack walls when entering the Arsenal as the Operator.
  • Fixed viewing Railjack Components/Armaments and switching tabs after making a selection not properly deselecting the selected item, resulting in the Valence Fusion and Scrap buttons disappearing.

Ropalolyst Fixes:

  • Fixed Clients becoming stuck riding the Ropalolyst if two Client players attempt to ride it simultaneously.
  • Potential fix towards the Host being able to interrupt a Client mounting the Ropalolyst, resulting in a crash.
  • Fixed players not animating properly when landing on the central platform after crashing the Ropalolyst into one of the towers.
  • Fixed the Ropalolyst cutscene intro not playing for Clients.
  • Fixed Client players teleporting forward in the Ropalolyst cutscene.
  • Fixes towards misaligned mounting animations when rolling before mounting the Ropalolyst.
  • Fixed a script error that resulted in infinitely falling/respawning when falling into a teleport volume as the Operator during the Ropalolyst fight.
  • Fixed potential script errors caused by using the central laser in the Ropaloylst fight.

Warframe Update July 28 – Optimizations:

  • Made systemic micro-optimizations to the script system.
  • Made several micro-optimizations to the log subsystem.
  • Made systemic optimizations to game startup time.
  • Made a micro-optimization to in-game stats rendering.
  • Made some micro-optimizations to rendering performance.
  • Made a micro-optimization to a core math routine.
  • Made some micro-optimizations to rendering performance.

Warframe Update July 28 – Fixes:

  • Fixed not retaining Kuva Lich mission progress if you Parazon stabbed your Lich during a connection loss.
  • Fixed many Junction Specters having Health/Shield/Armour overrides, which gave them dramatically lower Health (eg: This changes Mag Specter’s base Health from 75->1800). They should now match the listed values in the Codex.
  • Fixed Heavy Weapons not having correct animations when sliding and firing.
  • Fixed Panthera Prime and Karyst Prime not having proper setup for unique Riven disposition. Both arsenal UI and in-game stats will now reflect intended disposition of 0.5.
  • Fixed a bug that could cause broken Hijack HUD elements when joining a mission in progress on a slow network.
  • Fixed a bug that could cause broken Fomorian Assault HUD elements when joining a mission in progress on a slow network.
  • Fixed hearing Client Wukong Iron Staff FX sounds when the Wukong is far enough that you shouldn’t hear it.
  • Fixed a crash that could occur for the new Host of an Archwing mission due to prior Host migration if they had the Dark Split-Sword equipped.
  • Fixed up numerous crashes that could occur when joining a Hive mission in progress.
  • Fixed Shield-Gating not functioning properly after Reviving when becoming downed.
  • Fixed ability to keep your Melee Combo for Gunblade Heavy Attacks by timing a Transference activation at the right time. Gunblade Heavy Attacks will now expel Melee Combo as intended.
  • Fixed Arsenal not listing Gunblades stats for their projectile behavior.
  • Fixed Condition Overload not affecting the damage of a thrown Glaive.
  • Fixed Saryn’s Contagion Clouds becoming hostile to players if you die and Revive.
  • Fixed Pets using the wrong skeleton and appearing mutated when swapping to a loadout of a different Pet (Kubrow vs Kavat) before claiming your Incubated Pet.
  • Fixed Vasca Kavat babies having broken textures when previewing in the Arsenal.
  • Fixed Pets spazzing out for one frame when swapping Companions in Arsenal.
  • Fixed the camera needlessly moving back and forth between Sentinel/Pet positions when swapping Companions in Arsenal.
  • Fixed receiving a weird error when attempting to equip a Pet while another one is being Imprinted.
  • You’ll now receive a less confusing error message indicating “Cannot switch to a new Pet while imprinting”.
  • Fixed Arcane Bodyguard not healing Venari.
  • Fixed Precision Strike buff granting buffs to explosive Secondary weapons (Kuva Seer, Tombfinger Secondary, etc).
  • Fixed Dizzying Rounds leaving an enemy open to Melee Finishers forever (now closed to Finishers after the Finisher is performed).
  • Fixed Atlas ‘Rubble Heap’ Augment for Client players insisting that you needed energy to cast Landslide even though it was free.
  • Fixed your Moa Companion not gaining weapon Affinity if Hard Engage was the last thing the moa activated before extracting from the mission.
  • Fixed Djinn automatically Reviving after exiting Titania’s Razorwing if Reawaken is equipped.
  • Fixed the Xoris infinite Combo Counter UI not reflecting when there is -100% Combo Duration equipped.
  • The Combo Counter UI will now display ‘0’ when appropriate – otherwise it will say infinite.
  • Fixed selecting Dojo when in the Liset from the Railjack Star Chart not functioning.
  • Fixed an issue in the Grineer’s genetic code where dying while frozen resulted in their face floating a meter away from their head.
  • Fixed Mag’s “Magnetize” ability displaying the chosen Energy primary/secondary colors differently depending on what rank Magnetize is.
  • Fixed Status Effects on the Melee weapons of Mirage’s Hall of Mirrors clones not disappearing when you stare through her body, as they are supposed to.
  • Fixed saving the default Mandachord song to your customization causing it to reset back to what it was previously the next time you return to the Orbiter.
  • Fixed Octavia’s Mallet ability causing many audio issues for Clients.
  • More fixes towards various missing audio/visual effects for the Javlok’s throw attack explosions.
  • Fixed the ‘Bloom’ setting slider not being available when enabling the setting.
  • Fixed the Shi Shoulder Plate not appearing on Mag Prime when equipped on the left shoulder.
  • Fixed Corrosive having no tooltip on hover in the Arsenal.
  • Fixed switching from ‘Incomplete’ tab to ‘Riven’ tab in the Foundry resulting in non-existent Mods showing at the end of your Riven list.
  • Fixed a crash that could occur when viewing the ‘Incomplete’ tab of the Mod Station, and then attempting to change the Sorting method.
  • Fixed “waiting for other players 1/1” message displaying in Solo mode Transferring in/out of Operator mode when at the mission objective.
  • Fixed opening any kind of Chat link while on the Railjack Configure screen causing UI overlaps.
  • Fixed Prisma Veritux being hidden within your Profile Equipment list until at least 1 XP is gained.
  • Fixed Lotus VO indicating an ‘Assassination Target’ when a Lynx is spawned in a Grineer Galleon Spy mission.
  • Fixed incorrect Corinth Prime reload sounds if the Solstice Skin is equipped.
  • Fixed Eidolon Bush Decoration description using ‘bare’ instead of ‘bear’.
  • Fixed a crash upon viewing Vay Hek’s Codex entry. Did you really believe it would be this easy?!
  • Fixed some rare Host migration issues where you would sometimes after migration join a session you didn’t expect (hosted by someone who used to be connected to your host, but has left long time ago… mostly possible in Open Zone missions).
  • Fixed Vomvalysts appearing to move slower than usual.
  • Fixed Ivara’s Artemis Bow sometimes firing the previously selected Quiver type instead of the one currently selected.
  • Fixed Octavia’s Resonator spamming 0 Damage numbers in between doing charm Damage.
  • Fixed Enemies that are converted by Revenant’s Enthrall energy pillar not appearing to have the Enthralled visuals around their head despite being friendly/affected.
  • Fixed a few more cases where Titania could clip through the floor in Razorwing.
  • Fixed the ‘Relentless Combination’ Mod not building Melee Combo from Slash Status Effects.
  • Fixed Pax Seeker and Pax Bolt being able to be activated by weapons/abilities other than the Kitgun it’s installed on (sometimes resulting in a script error).
  • Fixed Kuva Guardians remaining vulnerable and not firing their Twin Roggas after picking up their Kesheg.
  • Fixed Fishing Bait not functioning in some Orb Vallis caves.
  • Fixed Pets facing backwards when interacting with the Incubator.
  • Fixed being able to interact with Pets that haven’t yet been named/claimed which could cause a functionality loss.
  • Fixed flickering/invisible issues with Pets when accessing an Arsenal outside the Orbiter (Cetus, Captura, etc).
  • Fixed Incubated/unnamed Pets showing up in your Inventory as an unnamed level 0 Kubrow.
  • Fixed Excavation Rewards not displaying in the ‘Mission Progress’ screen.
  • Fixed enemies sometimes not responding properly due to a visual block by pickups.
  • Fixed flinging yourself halfway across an Open Zone (Plains/Vallis) by using a Melee Heavy Slam Attack on an elevated surface.
  • Fixed cases of using a Grustrag Three Beacon to escape a mission prematurely and it counting towards Star Chart progression.
  • Fixed ability to teleport to old Operator positions when exiting Transference and using the /unstuck command.
  • Fixed the 30 second warning Transmission from the Lotus not playing in Arbitration Survival missions.
  • Fixed Orbiter ‘Scene’ Decorations reverting after closing the game and coming back in.
  • Fixed not being able to see unowned Bundle-only fur patterns for Kubrows/Kavats in the Arsenal item grid when selecting a pattern.
  • Fixed the Star Chart UI breaking when selecting an Invasion mission from the WSW with the Railjack Star Chart open.
  • Fixed setting the ‘Master Volume’ slider between 1-4 resulting in no volume.
  • Fixed the Prisma Lotus Sigil not having its two-toned style.
  • Fixed the Vetala Armor not attaching properly to the Trinity Strega Skin.
  • Fixed Platinum Coupon UI text overlapping.
  • Fixed Valkyr’s Bastet Helmet to make certain metal areas the proper untintable dark that matches the rest of the Helmet. It still won’t be tintable but it should now match the correct color channel.
  • Fixed the Decoration Mode ‘AIM TO MOVE’ text string not being properly localized in the German game client.
  • Fixed movement sound looping for Titania Prime.
  • Fixed some audio timing issues with Liset fly-in cinematics.
  • Fixed seeing “previous kick still in progress” for Clan or Alliance Chat moderation.
  • Fixed a soft lock that could occur if you tried to ban someone from Alliance Chat.
  • Fixed missing message for certain types of kick/ban.
  • Fixed Mag’s Greedy Pull not pulling pick-ups long enough to bring ones that are far away.
  • Fixed missing dangles on Khora’s Delphi Helmet.
  • Fixed a script error if your Djinn’s Reawaken Precept activated while you were in Operator mode.
  • Fixed a script error when accessing the Arsenal while standing near the Helminth Infirmary.
  • Fixed a script error when casting Chroma’s Effigy ability.
  • Fixed a script error when your Sentinel attempts to Revive you.
  • Fixed a script error that could occur if a Kuva Guardian leapt at a target that died (or toggled back to Warframe) while in mid-air.
  • Fixed a script error when casting Saryn’s Toxic Lash ability.
  • Fixed a script error related to hacking an Eidolon Lure.
  • Fixed a script error when Vay Hek attempts to zap you.
  • Fixed script crash that could occur when logging into a very decorated Orbiter.
  • Fixed Host migration script error that could occur in Archwing missions.
  • Fixed a script error related to Domestic Drones.
  • Fixed a script error when spawning a Specter.
  • Fixed script errors when joining-in-progress on a Hive Sabotage mission.

Now that’s one big update for a small downnload, no? Don’t forget, the next big expansion, Heart of Deimos will debut at Tennocon 2020.

Source: Warframe forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dead by Daylight Update July 28 Brings 4.1.0 Changes

Behaviour Interactive has released the Dead by Daylight uodate July 28 patch, or what the studio calls the 4.1.0 update. Console gamers will see this as Dead by Daylight update 1.97. and we have the full patch notes below.

Note that some of the notes have spoiler warning tags in them, so make sure you know what you’re diving into.

Dead by Daylight Update July 28 patch notes:

Dead by Daylight 4.1.0 Mid-Chapter:

FEATURES

  • Aura Rework – Refactored the Aura System on a technical level to make sure the system is easier to maintain and less prone to bugs in the future. Visuals for the Refactor were changed to support the new refactor. Functionally the system has not been significantly changed, however the appearance of auras is noticeably different.
  • Added a Promo Code System to the Store – Keep your eyes on our forums / social media for promotional codes that you can use in-game in the future.
  • Killer Selection – Killers can no longer change characters while searching for a match / in a lobby (excluding custom matches). This will soon be used by the new matchmaking system to provide better match balance based on your skill with each killer individually, instead of a global killer rating.
PatchNotesDivider.png

BALANCE

THE CANNIBAL

The Cannibal was one of our less-popular Killers, so we are pushing to lessen some of the character’s weaknesses while chasing Survivors. Cannibal players will see a higher skill ceiling and new ways to master the power. His add-ons were changed to match our rarity composition requirements, remove overlap with the Hillbilly’s add-ons, and open up more builds.

Power Changes

Added Chainsaw Sweep charges. Using the Chainsaw will consume a charge and trigger a Chainsaw Sweep. During this time, The Cannibal can extend the Chainsaw Sweep by pressing the power button before the power bar fully depletes. The more charges are used, the longer the miss cooldown / tantrum (if colliding with obstacles).

The numbers:

  • The Cannibal starts with charges
  • Triggering the chainsaw will start a Chainsaw Sweep that lasts seconds
  • During the Sweep, each charge used after that will reset the Chainsaw Sweep timer back to seconds
  • Each additional charge used increases the missed chainsaw attack cooldown / tantrum duration by 1 second
  • Charges refill at a rate of charge every seconds when the chainsaw is not being used
  • The Cannibal’s maximum speed during a Chainsaw Sweep has increased to 5.29 m/s from 5.06 m/s

Furthermore, if The Cannibal revs the chainsaw for too long, a tantrum is automatically triggered for the base duration of seconds.

When a tantrum is triggered, all remaining charges are consumed.

The tantrum meter will pause as soon as the power button is released and will start going down when the chainsaw is put away.

Add-ons: Updated most of his add-ons.

SPOILER WARNING:

Common add-ons:

Chainsaw File:

Old effect: Slightly reduces the noise made by the chainsaw

New effect: Slightly reduces the tantrum duration

Long Guide Bar:

Old effect: Slightly increase the reach of the chainsaw attack

New effect: Moderately increase the rate at which charges replenish

Spark Plug: 

Old effect: Slightly decreases the chainsaw charge time

New effect: Slightly increases movement speed during the tantrum

Vegetable Oil:

Same effect: Slightly decreases the chainsaw cooldown

Uncommon add-ons:

Chili:

Old effect: Moderately increases acceleration when using the chainsaw

New effect: Slightly increase dash duration when a token is consumed. Slightly increase the additional chainsaw swing window.

Homemade Muffler:

Old effect: Moderately reduces the noise made by the chainsaw

New effect: Moderately decreases the tantrum duration

Knife Scratches:

Same effect: Slightly increase chainsaw movement speed. Slightly increase charge time

Primer Bulb:

Old effect: Moderately decreases the chainsaw charge time

New effect: Moderately increases movement speed during the tantrum

Speed Limiter:

Same effect: Chainsaw does not automatically trigger the dying state. Get 50% more bloodpoints for chainsaw hit score events.

Rare add-ons:

Begrimed Chains (Carburetor Tuning Guide):

Old effect: Moderately decreases the chainsaw charge time. Slightly decreases the chainsaw cooldown. Slightly reduces the time penalty when bumping in objects. Slightly reduces the noise made by the chainsaw.

New effect: Chainsaw hits cause survivors to drop their items.

Grisly Chains:

Old effect: Moderately decreases the repair speed of survivors injured by the chainsaw for 90 seconds.

New effect: Hit target suffers from the mangled status effect for 90 seconds.

Shop Lubricant:

Old effect: Moderately decreases the chainsaw cooldown

New effect: Downing a survivor with a chainsaw hit while no other survivors are in your terror radius will hide the survivor’s aura for 20 seconds.

The Beast’s Marks:

Same effect: Moderately increases chainsaw movement speed. Slightly increases charge time.

The Grease:

Old effect: Considerably decreases the chainsaw cooldown. Slightly decreases the chainsaw charge time.

New effect: Moderately increase movement speed during the tantrum. Slightly increase the duration of the tantrum.

Very Rare add-ons:

Award-Winning Chili:

Old effect: Tremendously increases acceleration when using the chainsaw. Considerably increases the time penalty when bumping in objects.

New effect: Moderately increase dash duration when a token is consumed. Moderately increase the additional chainsaw swing window.

Depth Gauge Rake:

Old effect: Moderately reduces the time penalty when bumping in objects.

New effect: Increases the amount of charges available. Slightly increase charge time. Slightly decrease the chainsaw sweep’s maximum speed.

Light Chassis:

Old effect: Slightly reduces the reach of the chainsaw attack. Considerably reduces the time penalty when bumping in objects.

New effect: While revving, see the auras of survivors within 8 meters. Slightly reduces movement speed while revving.

Rusted Chains:

Old effect: Targets hit with a chainsaw attack suffer considerably from the mangled status effect for 120 seconds.

New effect: Targets hit with a chainsaw attack suffer from the Broken status effect for 90 seconds.

Ultra Rare add-ons:

Carburetor Tuning Guide (Begrimed Chains):

Old effect: Moderately decreases the repair speed of survivors injured by the chainsaw for 120 seconds. Hit target suffers considerably from the Mangled status effect for 120 seconds.

New effect: Automatically consume all charges when triggering a chainsaw dash. Slightly increase the chainsaw dash duration. Slightly decrease the chainsaw sweep’s maximum speed. Slightly decrease the tokens’ recharge rate.

Iridescent Flesh:

New effect: Hitting a Survivor with the Chainsaw replenishes its charges

THE HILLBILLY

The Hillbilly has a versatile kit with traversal and double-damage effects as a part of his base power, leading this character to overperform compared to other Killers. These changes introduce a resource management aspect to place some limitations on access to his tools.

Power Changes

Added the overheat mechanic. Using the chainsaw will now build up heat. When reaching the maximum amount of heat, the chainsaw overheats and cannot be used until it has cooled off.

The numbers:

  • The chainsaw heat meter starts at 0.
  • Starting a rev adds 5 charges.
  • Actively revving adds charges per second
  • Actively sprinting adds charges per second
  • When not using the chainsaw, the heat meter dissipates at a rate of -5 charges per second
  • When the chainsaw overheats, the heat meter dissipates at a rate of -6.6 charges per second

If the heat meter reaches 100 charges, the chainsaw overheats.

If the chainsaw overheats during a chainsaw sprint:

  • The sprint is not interrupted
  • The chainsaw goes through the cooldown phase after the sprint has ended

The heat meter will pause as soon as the power button is released and will start going down when the chainsaw is put away. Furthermore, the heat meter does not progress during The Hillbilly’s various cooldown phases. This includes a chainsaw miss, a chainsaw hit and colliding with an obstacle.

Add-ons: Updated most of his add-ons.

SPOILER WARNING:

Common add-ons:

Dad’s boots (Spiked Boots):

Same effect: Moderately increases steering while using the chainsaw.

Heavy Clutch (Long Guide Bar):

Old effect: Slightly increases the reach of the chainsaw attack.

New effect: Reduce the width of the chainsaw sprint’s collision box. Moderately reduces steering during the chainsaw sprint.

Junkyard Air Filter (Spark Plug):

Old effect: Slightly decreases the chainsaw charge time.

New effect: Slightly increase the chainsaw overheat limit.

Steel Toe Boots (Vegetable Oil):

Old effect: Slightly decreases the chainsaw cooldown

New effect: Slightly reduces the time penalty when bumping into obstacles

Uncommon add-ons:

Big Buckle (Depth Gauge Rake):

Old effect: Moderately reduces the time penalty when bumping into objects.

New effect: While the chainsaw is overheating, decrease your Terror Radius by 8 meters.

Death Engravings:

Same effect: Slightly increases chainsaw movement speed. Slightly increases charge time.

Off-Brand Motor Oil (Chainsaw file):

Same effect: Slightly reduces the noise made by the chainsaw

Punctured Muffler (Primer Bulb):

Old effect: Moderately decreases the chainsaw charge time.

New effect: Slightly increase the heat dissipation rate.

Speed limiter:

Same effect: Chainsaw does not automatically trigger the dying state. Get 50% more bloodpoints for chainsaw score events.

Rare add-ons:

Black Grease (Shop Lubricant):

Old effect: Moderately decreases the chainsaw cooldown.

New effect: After being stunned by a pallet, increase resistance to blinds by 50% for 10 seconds.

Doom Engravings:

Same effect: Moderately increases the chainsaw movement speed. Slightly increases the chainsaw charge time.

Leafy Mash (Grisly Chains):

Old effect: Moderately decreases the repair speed of survivors injured by the chainsaw.

New effect: After landing a chainsaw hit, gain the Undetectable status effect for 15 seconds.

Low Kickback Chains (Light Chassis):

Old effect: Slightly reduces the reach of the chainsaw attack. Considerably reduces the time penalty when bumping in objects.

New effect: Considerably reduces the time penalty when bumping into objects.

Mother’s Helpers (Rusted Chains):

Old effect: Survivors injured by the chainsaw suffer considerably from the mangled status effect.

New effect: Move 0.2 m/s faster while a flashlight in shining on you.

Very Rare add-ons:

Apex Muffler (Homemade Muffler):

Old effect: Moderately reduces the noise made by the chainsaw.

New effect: Chainsaw is silent for survivors outside the terror radius.

Pighouse Gloves (The Thompson’s Mix):

Old effect: Considerably decreases the chainsaw cooldown. Slightly decreases the chainsaw charge time.

New effect: Moderately decrease the chainsaw’s heat generation when starting a rev.

Spiked Boots (Thompson’s Moonshine):

Same effect: Tremendously increases steering while using the chainsaw. Considerably increases the time penalty when bumping in objects.

Tuned Carburetor (Carburetor Tuning Guide):

Old effect: Moderately decreases the chainsaw charge time. Slightly decreases the chainsaw cooldown. Slightly reduces the time penalty when bumping in objects. Slightly reduces the noise made by the chainsaw.

New effect: Moderately decrease the chainsaw charge time. Reduce base movement speed to 4.4 m/s.

Ultra Rare add-ons:

Lo Pro Chains (Begrimed Chains):

Old effect: Moderately decreases the repair speed of survivors injured by the chainsaw. Survivors injured by the chainsaw suffer considerably from the mangled status effect.

New effect: Breaking a pallet does not stop the chainsaw sprint. Chainsaw hits do not automatically trigger the dying state.

Iridescent Brick:

New effect: After maintaining a chainsaw sprint for 5 seconds, gain the Undetectable status effect until the end of the chainsaw sprint.

Dead by Daylight Update July 28 – PERK UPDATES

Franklin’s Demise

The changes to Franklin’s Demise add a risk factor for Survivors so they need to balance the risk/reward of going after the dropped item within the time limit.

  • Franklin’s Demise: Instead of the item losing charges when dropped, the Entity will consume the item after 150/120/90 seconds if it is not picked up. Additionally, Franklin’s Demise will reveal the aura of items on the ground within 32/32/32 meters.

Knock Out

Knock Out has been underperforming and is underpicked by Killers. Adding the temporary slowdown to “crawling” fits the flavor of the perk while giving it another gameplay dimension.

  • Knock Out: Now triggers on basic attacks only. Additionally, Survivors put in the dying state by your basic attacks will crawl 50/50/50% slower for 15/15/15 seconds. During this time, they are affected by the Blindness status effect.

Lightborn

Lightborn’s effect only partially resisted Blind effects in the past, but this often wasn’t worth a full perk slot for a Killer and led to this perk being underutilized. These changes make it a more attractive option for Killers who want this effect.

  • Lightborn: Grants immunity to blindness caused by flashlights and firecrackers. Survivors that attempt blinding you have their aura revealed for 6/8/10 seconds.

Tinkerer

Tinkerer has a useful effect but it was hard to get the full benefit of it due to the high repair progress threshold. Lowering that threshold and increasing the Undetectable duration makes it easier to use its benefits as a Killer.

  • Tinkerer: Now triggers at 70/70/70% (down from 85%) and grants the Undetectable status effect for 12/14/16 seconds (up from 8/10/12)
PatchNotesDivider.png

Dead by Daylight Update July 28 – BUG FIXES

KILLER

  • The Cannibal: Fixed an issue that caused the chainsaw SFX to continue playing when stunned while performing a chainsaw sweep.
  • The Doctor: Fixed an issue that caused Survivors outside of the Terror Radius to not hear the audio cue when charging the Static Blast ability.
  • The Hillbilly: Fixed an issue that caused the Hillbilly to not go into stun animation when letting go of the chainsaw sprint button at the same time as hitting a wall.
  • The Nurse: Fixed an issue that caused Jane Romero’s hand to clip through her chest after the Nurse’s Mori.
  • The Oni: Fixed an issue that caused Survivors to drop twice the amount of Blood Orbs when performing actions while injured.
  • The Oni: Fixed an issue that prevented entering Blood Fury if the power meter was filled while carrying a Survivor.
  • The Plague: Fixed an issue that activated Corruption mode instantly after a Survivor cleanses with the last Pool of Devotion instead of 5 seconds after a Survivor cleanses with the last Pool of Devotion.
  • The Plague: Fixed an issue that caused the Plague to briefly stagger and not return smoothly to her idle animation after falling from high ground.
SURVIVOR
  • Fixed an issue that caused injured Survivors to sometimes make no sound after certain actions.
  • Fixed an issue that allowed loading into a Public Match while in Custom Games.
  • Fixed an issue that caused Survivors to get stuck together after healing a downed Survivor while against a wall in several locations.
  • Fixed an issue that caused Survivors’ screams to be muffled and low volume when found in a locker.
  • Fixed an issue that could make it impossible for male survivors to aim a flashlight if they were previously holding a different item.
  • Fixed a missing texture when pulling David King from a locker.
  • Fixed an issue that caused the camera to not focus on the Survivor when being rescued from a Cage of Atonement.
  • Fixed an issue that sometimes caused survivors to stand up and puke when being interrupted when cleansing themselves at a Pool of Devotion.
  • Fixed an issue that could cause a Survivor to get stuck after interacting with a Pool of Devotion that spawned on dirt mounds.
PERK
  • Sole Survivor: Fixed an issue that caused the perk to not always receive a token when other Survivors are sacrificed.
  • Devour Hope: Fixed an issue that displayed the speed buff as active for a duration of 10 seconds when hooking a Survivor instead of starting 10 seconds after having hooked a Survivor. The effect remains unchanged.
  • Make Your Choice: Now mentions in the perk description that the Survivor screams when unhooking another Survivor.
  • Plunderer’s Instinct: Fixed the aura outline to remain displayed on chests even if there are no obstacles.
  • Kindred: Fixed an issue that displayed the Killer’s aura outline even if there are no obstacles.
  • Wake Up: Fixed the aura outline which remained displayed on the Exit Gates even if there are no obstacles.
MAPS
  • Backwater Swamp: Fixed an invisible collision that can be walked on in Maze tiles.
  • Badham Preschool: Fixed a visible seam next to the killer shack.
  • Badham Preschool II: Fixed a Generator that couldn’t be accessed from its right side.
  • Dead Dawg Saloon: Fixed an issue that caused tumbleweeds to appear abruptly and disappear by passing through the floor.
  • Family Residence: Fixed a visible seam on the floor.
  • Father Campbell’s Chapel: Fixed the horse’s legs which were clipping through the ground.
  • Grim Pantry: Fixed an issue that allowed a tree to spawn at the Exit Gate.
  • Haddonfield: Fixed placeholder textures on the ceilings in certain houses.
  • Haddonfield: Fixed a visible gap under exterior windows.
  • Ironworks of Misery: Fixed missing collision on one of the foundry’s entrances.
  • Midwich Elementary School: Fixed an issue that caused Crows to be seen going through ceilings once triggered.
  • Midwich Elementary School: Fixed multiple book piles where the Survivors could clip trough.
  • Midwich Elementary School: Fixed very bright textures on desks in the reception area.
  • Mother’s Dwelling: Fixed a superfluous texture displayed on a Hay Pile in Mother’s Dwelling map.
  • Mount Ormond Resort: Fixed an invisible collision outside the cottage.
  • Sanctum of Wrath: Fixed an issue that prevented blinking on the stone steps with the Nurse.
  • The Underground Complex: Fixed an issue that allowed climbing on a specific box.
UI
  • Reverted the UI Scale back to the pre-4.0.0 size for players playing in 1440p and below as this was adversely affecting players in 1440p. The increased UI Scale now only affects players using 4k resolutions.
  • Added more feedback information on some error messages.
PatchNotesDivider.png

CHANGES FROM PTB

  • Blood Stain VFX: Disabled the blood stains on clothing for injured survivors. This feature was only being tested and is still a work in progress.
  • The Cannibal: Releasing the power button will pause the tantrum meter. The tantrum meter will go down as soon as the chainsaw is put away.
  • The Hillbilly: Releasing the power button will pause the overheat meter. The overheat meter will go down as soon as the chainsaw is put away.
  • The Hillbilly: The chainsaw does not generate heat while in the various cooldown phases. This includes a chainsaw miss, a chainsaw hit and colliding with obstacles.
  • The Hillbilly: Reduced the amount of heat gained when actively revving from 10 charges/second to 8 charges/second.
  • The Hillbilly: Increased the heat dissipation rate when not overheating from -3.5 charges/second to -5 charges/second.
Yep, that’s one hefty Dead by Daylight update July 28 patch notes list, no? You can check out the other platform-specific changes here.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Mortal Kombat 11 Roadmap 2020 for Aftermath Skins Packs Revealed

Warner Bros and NetherRealms Studios have officially revealed the Mortal Kombat 11 roadmap 2020 for the remaining Aftermath DLC skin packs.

Players can expect the first out of the three Aftermath skin packs to drop next week, which is dubbed “Summer Heat Skin Pack”. As the name suggests, three characters will be getting skins based on Summer activities. Down below you can see the first-look of the three new character skins that will be available in the Summer Heat skin pack, along with a brief description of each.

  • Kitana dressed in seasonal Edenian attire as “Endless Summer Kitana”.
  • Baraka prepping his barbecue as “Off the Bone Baraka”.
  • Erron Black donning a red, white, and blue patriotic suit and top hat as “Fireworks Erron Black”.

The Summer Heat skin pack will be available on August 6. The next skin pack will follow shortly after, with the final one coming out in October. You can view the full Mortal Kombat 11 roadmap for 2020 Aftermath skins down below.

Full Mortal Kombat 11 roadmap for 2020 Aftermath skins:

  • Summer Heat Skin Pack – August 6
  • Klassic Femme Fatale Skin Pack – Auhust 25
  • All Hallows’ Eve Skin Pack – October 8

More details on the last two skin packs will be revealed as we get closer to their launch. All three skin packs will come first to Aftermath owners, followed by a separate release for those interested in just owning the skins and not the full expansion. As for any potential news of new dlc characters, we will most likely after to wait until the skin packs are out before the team discusses further plans. 

Mortal Komat 11 Aftermath is now available for $40 on the Nintendo Switch, Xbox One, PC, and PS4. If you are interested in our thoughts, be sure to read our full review here: Mortal Kombat 11 Aftermath Review

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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RDR2 Update 1.20 July 28 Brings Red Dead Online “Summer Update” (Update)

True to their word, Rockstar Games has released a new Red Dead Redemption 2 (RDR2) patch that’s out today. This is the RDR2 update 1.20 July 28 patch or what the studio calls the “Summer Update” that brings in new content to Red Dead Online and more.

It’s at 5GB on PS4, 5GB on PC, and 4.6GB on Xbox One, and includes new content primarily for Red Dead Online.

Update: full patch notes now available below!

RDR2 Update 1.20 July 28 patch notes:

July 28, 2020] New Content in Red Dead Online

  • The world of Red Dead Online continues to evolve with a new Frontier Pursuit featuring a unique path and activities to help you carve out a life for yourself on the frontier.
  • Naturalist:
    • The new Naturalist Specialist Role opens a new path around tracking, studying and hunting animals. Naturalists get access to a new role progression, gameplay and several items. To gain access to the Role, visit the Welcome Center in the town of Strawberry to purchase the Sample Kit from Harriet Davenport to get started.
  • Seven new Legendary Animal species, each with three different subspecies, have been added to Red Dead Online. Some subspecies can be found in the open world by purchasing maps from Harriet Davenport, while sightings of some rare subspecies may become available from Harriet as you progress through the Naturalist Role.
    • Cougar
    • Fox
    • Boar
    • Beaver
    • Wolf
    • Bison
    • Elk
  • Two new Naturalist Role related Free Roam Events have been added to Red Dead Online, and will become available via invites as you progress through the Naturalist Role:
    • Protect Legendary Animal: Work with other players to free and escort a Legendary Animal species from Poachers
    • Wild Animal Tagging: Cooperate with others to sedate and tag a certain number of animal species within the time limit
  • Both Harriet Davenport and Gus Macmillan have set up stores in several locations across the world of Red Dead Online. Visit Harriet’s Naturalist Store to progress the Naturalist Role, purchase special tonics, and hear about unique missions to participate in. Alternatively, drop by Gus’ Store with animal provisions to craft new clothing items, trinkets and more.
  • New missions to rescue animals from Poachers have been added to Red Dead Online. These can be started by talking to Harriet Davenport, and may appear dynamically throughout the world once you progress through the Naturalist Role.
  • The Wilderness Camp has been added to Red Dead Online, unlocked by progressing through the Naturalist Role. This allows players to create a temporary campfire at a nearby location in the open world, with the ability for up to four players to sit, cook, craft and rest.
  • Five new Dynamic Events have been added across the world of Red Dead Online for players to discover
  • New sets of Weekly Collections from Madam Nazar have been added for Collector Role players, which can be sold for an additional bonus
  • Several new Daily Challenges have been added to Red Dead Online in both the General Challenge and Role Challenge categories
  • Several new Awards related to Naturalist, Moonshiner and Collector Role content have been added to Red Dead Online
  • The Wheeler Rawson and Co. Club is available. Club membership is automatic and free, giving players rewards as they play during the Membership period from July 28th through October 19th, 2020.
  • The Outlaw Pass No. 3 is available through the Wheeler, Rawson & Co. Catalogue for even more perks and rewards. Everything you unlock during the Membership period from July 28th through October 19th, 2020 and acquire during that period will stay with you permanently. Visit the Benefits section of the Pause menu for details on Reward and Offer availability.
  • New items and variations of Clothing and Outfits have been added for male and female characters in Red Dead Online. These can be purchased from various places, including the stores of Gus Macmillan, Madam Nazar, General Stores and the Handheld Catalogue.
  • Several new Tonics have been added to Red Dead Online, which can be unlocked and purchased at Harriet’s Naturalist Store by progressing through the Naturalist Role. These allow the player to control their weight loss and gain, increase resistance against weather effects and more.
  • Several Animal Trinkets have been added to Red Dead Online, which provide some permanent benefits to player stats. They can be purchased from Gus’ Store by trading Legendary Animal provisions.
  • Several new Crafting Recipes have been added to Red Dead Online, which can be unlocked and purchased at Harriet’s Naturalist Store by progressing through the Naturalist Role
  • One new Horse breed with six coat variations has been added to Red Dead Online and can be unlocked through Naturalist Role rewards:
    • Gypsy Cob
  • Several new items of Horse Equipment such as Saddles and Saddle Bags have been added to Red Dead Online and can be unlocked through Naturalist Role rewards
  • Two new weapons have been added to Red Dead Online, and can be purchased from the Gunsmith or the Handheld Catalogue:
    • Elephant Rifle
    • Improved Bow
  • Three new weapon variants have been added to Red Dead Online, and can be purchased and applied from the Gunsmith once unlocked:
    • Varmint Rifle – Naturalist Variant
    • Improved Bow – Horned Variant
    • Improved Bow – Wooden Inlay Variant
  • Several new weapon modifications have been added to Red Dead Online, and can be unlocked through Club Rewards and Outlaw Pass Rewards:
    • Components – Grip/Stock – Burled Grip
    • Styles – Metal Material – Tempered Steel
    • Styles – Engraving Material – Coloured Enamel (Red/Blue/Green/Yellow)
    • Styles – Wrap Material – Cloth (Sage/Cobalt)
  • The Advanced Camera has been added to Red Dead Online, purchasable from General Stores or the Handheld Catalogue. As well as improved manoeuvrability and the ability to use filters, it can be used to identify animals in the Animal Field Guide. Additional filters can be unlocked through Outlaw Pass rewards.
  • One new Hairstyle each has been added for male and female characters in Red Dead Online, as well as the addition of new Hair Accessories for female characters. These can be purchased and applied through any Barber.
    • Uncombed Balding (Male)
    • Tangled Locks (Female)
  • Six new Emotes have been added to Red Dead Online and can be unlocked through various means. They can be purchased from the General Store or Handheld Catalogue:
    • Take Note
    • Confident Dance
    • Formal Dance
    • Thanks
    • Rock Paper Scissors
    • Beat Chest
  • One new walk style has been added to Red Dead Online and can be unlocked through Outlaw Pass Rewards:
    • Drunk
  • Four new Camp Flags, one new Cripps Outfit and one new breed of Camp Dog have been added to Red Dead Online and can be unlocked through various means. Once unlocked, these can be purchased from the Wilderness Outfitters at your Camp.
  • Three new Photo Studio Backdrops have been added to Red Dead Online and can be unlocked through Outlaw Pass Rewards.
  • Four new Photo Studio Poses have been added to Red Dead Online and can be unlocked through Outlaw Pass Rewards.

PlayStation 4 Early Access Content:

  • Legendary Gabbro Horn Ram
  • Legendary Chalk Horn Ram
  • Legendary Rutile Horn Ram
  • Three Fossil Collections
  • Woodcote Poncho

RDR2 Update 1.20 July 28 Balancing and Improvements in Red Dead Online

Accessibility Improvements

  • Adjusted colors and transparency of threat indicators on the Radar minimap to improve visibility for different display brightness and in-game lighting conditions. This change has also been made in Story Mode.
  • Holding the Circle/B button to exit the Pause Menu from any screen is now quicker, matching the speed of Catalog and Shop Menus.

Gameplay Improvements

  • ‘Buy Max’ and ‘Buy Max Carried’ options have been added to several consumable items in Shop Menus and the Catalogue for quicker purchases. The ‘Buy Max Carried’ option only considers held inventory space and not postbox space to prevent large accidental purchases.
  • Cooked Meat is now displayed in the Provisions section of the Item Wheel for quicker access
  • Improvements have been made to the Wardrobe system to allow more combinations and removals, including the ability for female characters to remove shirts while wearing corsets
  • Players can now Mercy Kill an animal that is bleeding out. This ability can be unlocked through the Naturalist Role.
  • Aim Assist options within the Settings Menu can now be changed while in a Red Dead Online session, but effects of this change will not apply until the player joins a new session
  • Reduced the chance of ragdoll when a player’s horse starts sliding due to a steep slope in Red Dead Online

Matchmaking Improvements

  • Matchmaking improvements have been made, reducing wait times and the chance of empty Showdown Mode lobbies after selecting a Showdown Playlist from the Landing Page. If no suitable matches are found, you may load into a Red Dead Online session while Showdown Mode matchmaking continues in the background.
  • The system for Showdown Mode teams has been improved, making it more likely for Posse Members, Parties and Friends to be placed on the same team. In extreme cases, some group members may be placed on the opposite team to make sure teams are balanced and gameplay is fair for all.
  • Continued improvements have been made to network error handling when dealing with poor connections between players, which should eliminate or reduce the frequency of these errors: 0x20010004, 0x20001006, 0x40003002, 0x54553100, 0x99300027

Role Improvements

  • Moonshine Recipes can now be pinned to the Player Log Menu, allowing quicker access to check required ingredients
  • A ‘Guest List’ has been added near the door of the Moonshine Shack Bar, allowing the owner to quickly invite nearby players
  • Updates have been made to the randomization of Collectibles, including new locations for items dug up using the Pennington Field Shovel

Improvements – Story Mode

  • The Weapon Locker from Red Dead Online has been added to Story Mode, allowing players to remove any unused weapons. It is available for use at the player’s camp from Chapter 2 onwards.

Daily Challenge Balancing

  • The following changes have been made, along with Menu improvements:
    • With the introduction of the Naturalist Role, up to 15 different Role Challenges will be provided each day, depending on current progression through each Role
    • A player can now complete a maximum of nine different Role Challenges each day, with the remainder being locked for the day once reaching this limit
    • The existing Challenge Goal for ‘7 Daily Challenges Completed’ has been replaced by two separate Challenge Goals – One for completing seven General Challenges per day, and another for completing nine Role Challenges per day, with each providing additional Gold rewards
    • The streak system remains unchanged, and completing either a General or Role Challenge each day will keep the streak active

Economy Balancing

  • Alligators now provide two different types of provisions when skinned depending on the size of the animal and sell for different amounts at the Butcher. The new Small Alligator Skin item can be stored on horseback like other pelts.
  • ‘Free Weapon Component’ vouchers can no longer be used to purchase Variant skins for weapons at the Gunsmith

RDR2 Update 1.20 July 28 – Red Dead Online Fixes

Matchmaking & Networking

  • Fixed several issues that resulted in players getting stuck on loading screens during transitions between Red Dead Online content
  • Fixed several network issues that should reduce the chance of encountering disconnects and poor matchmaking
  • Fixed an issue that caused an infinite loading screen when accepting an invite from another player while the player did not have access to online services due to profile restrictions
  • Fixed an issue with network synchronization when members of the ambient population are attacked or killed by wild animals
  • Fixed issues that may have caused some Posse members to not automatically be pulled into jobs/events triggered by the Posse leader

Role Content

  • Fixed an issue that prevented some players from gaining XP or money rewards from the Bounty Hunter Role after claiming the Role through the Twitch Prime promotion
  • Fixed an issue that resulted in players’ custom outfits being changed upon launching the Moonshiner Co-op Mission – The Certainty of Death and Taxes
  • Fixed an issue that resulted in Moonshine Sell Missions to not complete correctly upon delivering the Moonshine
  • Fixed several issues that resulted in players being unable to obtain the ‘Poison Poppy’s Moonshine’ recipe
  • Fixed an issue where the game may incorrectly show the player as not owning a Moonshine Shack after matchmaking into a large Red Dead Online session
  • Fixed an issue that resulted in players having no functionality after attempting to dig for a Collectible
  • Fixed an issue that caused players’ Moonshine production to get stuck
  • Fixed an issue that caused some Collectibles to appear out of the map
  • Fixed an issue that resulted in players having no ‘Dig’ button prompt when attempting to dig up a Collectible
  • Fixed an issue that prevented a Tarot Card Collectible near Emerald Ranch from being picked up
  • Fixed an issue that prevented rewards from being available after opening a treasure chest near Cattail pond
  • Fixed an issue that resulted in players finding the Bounty target before reaching the scope-out location during Bounty Hunter Missions
  • Fixed issues that resulted in players being unable to interact with the Bounty Board
  • Fixed an issue that caused some Bounty Missions to not launch correctly after accepting the job which caused the mission to fail
  • Fixed an issue that resulted in a duplicate of players’ characters to appear and fall through the map after watching the Collector intro cutscene
  • Fixed an issue that resulted in players receiving incorrect messaging when opening the ‘Antique Alcohol Bottles’ map
  • Fixed an issue that resulted in players being unable to enter the Saloon in Emerald Ranch due to an invisible wall preventing them from obtaining one of the ‘Antique Alcohol Bottles’
  • Fixed an issue that resulted in Collectors being sent to an incorrect location that they had previously looted
  • Fixed text issues that were present in various languages during the Collector Free Roam Event – Condor Egg
  • Fixed an issue that resulted in goods being teleported to Valentine and appearing under the map after a player’s Trader Wagon was destroyed
  • Fixed an issue that resulted in players not being correctly rewarded after completing the Trader intro
  • Fixed an issue that caused the production meter to not correctly refill after completing a Trader Resupply Mission
  • Fixed an issue that caused the Mission to get stuck on the objective ‘Take Out the Bandits’ in the Trader Sell Mission – Bluewater Marsh
  • Fixed an issue that resulted in players being unable to ‘Dismiss’ or ‘Call Out’ their Hunting Wagon
  • Fixed an issue that resulted in players being unable to stow the ‘Sierra Nevada Bighorn Sheep’ in their Hunting Wagon
  • Fixed an issue that resulted in the Trader Weapon Locker prompt ‘Equip Off-Hand Sidearm’ to be unresponsive
  • Fixed an issue that resulted in players incorrectly having no sidearm equipped after interacting with the Trader Weapon Locker
  • Fixed an issue that resulted in players being unable to start the Moonshiner Role after completing one Sell Mission as a Trader
  • Fixed several issues with incorrect behaviors and animations for Marcel and Maggie inside the Moonshine Shack
  • Fixed an issue that resulted in players not being able to interact with Maggie after being invited to the owner’s Shack
  • Fixed several issues with interaction and synchronization of instrument items in the Moonshine Shack bar
  • Fixed transaction errors that occurred when purchasing Moonshine Shack upgrades on PC
  • Fixed an issue that resulted in the incorrect drink being poured at the bar when pouring a drink for the first time at the Moonshine Shack Bar
  • Fixed incorrect tool tip text that was present when inside the Moonshine Shack
  • Fixed an issue that resulted in players being unable to enter their own Moonshine Shack
  • Fixed an issue that resulted in players not being kicked out from their own Moonshine Shack if they joined a posse whose leader had a Shack in the same location
  • Fixed an issue that caused the ‘Enter with Posse’ option to not work as intended when entering the Moonshine Shack
  • Fixed an issue that resulted in players losing functionality after interacting with another player while drunk in the Moonshine Shack
  • Fixed an issue that resulted in players being unable to buy/claim the band expansion for the Moonshine Shack
  • Fixed an issue that resulted in players being forced out the Moonshine Business Menu when the player has ‘20/20 Bottles’
  • Fixed an issue that caused certain drop-off areas to cause damage to the Delivery Wagon during Moonshine Sell Missions
  • Fixed an issue that resulted in players losing horse bonding after launching a Moonshiner Co-op Mission as a posse
  • Fixed an issue that resulted in players incorrectly being placed and getting stuck in the Moonshine Bar upon completing a Moonshiner Co-op Mission
  • Fixed an issue that resulted in players being stuck with no functionality after another player started spectating them during the Moonshiner Co-op Mission – Blood is Thicker Than Shine
  • Fixed an issue that resulted in players getting stuck on the objective ‘Dispatch the Revenue Agents’ in the Moonshiner Co-op Mission – Blood is Thicker Than ‘Shine
  • Fixed an issue that resulted in players getting stuck on a black screen after the team lost all of their lives in the Moonshiner Co-op Mission – Blood is Thicker Than ‘Shine
  • Fixed an issue that caused enemies to not spawn blocking Mission progression in the Moonshiner Co-op Mission – Blood is Thicker Than ‘Shine
  • Fixed an issue that caused the horse wagon with Lem inside to run away during the Moonshiner Co-op Mission – Blood is Thicker Than ‘Shine
  • Fixed an issue that resulted in players being unable to interact with Lem blocking Mission progression in the in the Moonshiner Co-op Mission – Blood is Thicker Than ‘Shine
  • Fixed an issue that resulted in no players being shown the end cutscene if one player got disconnected during the Moonshiner Co-op Mission – A Bitter Means to The Bitter End
  • Fixed an issue that caused the enemies in the Mission to not be hostile in the Moonshiner Co-op Mission – A Bitter Means to the Bitter End
  • Fixed an issue that caused the enemies in the Mission to not be hostile in the Moonshiner Co-op Mission – The Certainty of Death and Taxes
  • Fixed an issue that resulted in players being unable to douse the last area blocking Mission progression in the Moonshiner Co-op Mission – The Certainty of Death and Taxes
  • Fixed an issue that resulted in players being unable to inspect the club in the Moonshiner Co-op Mission – Where There’s Smoke There’s Firewater
  • Fixed an issue that caused the ‘Team Lives’ UI to be missing during the Moonshiner Co-op Mission – Where There’s Smoke There’s Firewater
  • Fixed an issue that resulted in players being stuck on the objective ‘Brawl with the Rival Moonshiners’ in the Moonshiner Bootlegger Mission – Bar Brawl
  • Fixed an issue that resulted in players having no objective UI during the Moonshiner Bootlegger Mission – Bar Brawl
  • Fixed an issue that caused the objective characters to not follow the player blocking Mission progression in the Moonshiner Bootlegger Mission – Kidnapped Buyers
  • Fixed an issue that resulted in players having limited functionality after launching the Moonshiner Bootlegger Mission – Kidnapped Buyers
  • Fixed an issue that caused the feed image for ‘Toxic Moonshine’ to not appear correctly
  • Fixed an issue that caused the ‘Break Free’ & ‘Surrender’ UI to flicker on screen while being captured during a player Bounty
  • Fixed an issue that caused Bounty events to start incorrectly for players who had not purchased a Bounty licence
  • Fixed missing objective text that was present during some Bounty Missions
  • Fixed an issue that resulted in players being unable to drop the body blocking Mission progression during the Bounty Hunter Free Roam Event – Day of Reckoning
  • Fixed an issue that caused Gamertags to flicker on the Leaderboard after completing the Bounty Hunter Free Roam Event – Manhunt

Content

  • Fixed an issue that caused players to sometimes get stuck on a black loading screen when launching Missions and other Red Dead Online content
  • Fixed an issue that resulted in players being unable to use their owned weapons in the Free Roam Mission – Paid Killing
  • Fixed an issue that resulted in the Mission immediately restarting upon completion of the Free Roam Mission – Coach Holdup
  • Fixed an issue that resulted in players being unable to deliver the mail during the Free Roam Mission – Delivery
  • Fixed an issue that caused the Mission to not fail as it should after failing the Free Roam Mission – Early Execution
  • Fixed an issue that resulted in players repeatedly respawning in the same location after being killed by the bear during the Free Roam Mission – On the Hunt
  • Fixed incorrect text that was present during the Free Roam Mission – On the Hunt
  • Fixed an issue that stopped the objective area from changing in the Free Roam Mission – Recovery
  • Fixed an issue that resulted in players being unable to cut free hogtied ambient population in the Free Roam Mission – Rescue
  • Fixed an issue that caused Free Roam Hideouts to not disappear after completing them
  • Fixed an issue that resulted in players being unable to dual wield during Free Roam Events
  • Fixed an issue that resulted in players being unable to change their preferred team in the lobby of the Showdown Mode – Public Enemy
  • Fixed an issue that resulted in horses being blipped as hostile in the Showdown Mode – Hostile Territory
  • Fixed inaccurate feed messages that were present in the Showdown Mode – Plunder
  • Fixed issues that caused the Leaderboard to be incorrect in the Showdown Mode – Plunder
  • Fixed an issue that resulted in one team being able to unfairly score points in the Showdown Mode – Spoils of War
  • Fixed an issue that resulted in players being unable to return a dropped bag back to their base in the Showdown Mode – Spoils of War
  • Fixed an issue that resulted in the purple team being unable to damage the orange team’s base with explosives in the Showdown Mode – Up in Smoke
  • Fixed issues that caused unresponsive button prompts that were present in Showdown Mode lobbies
  • Fixed an issue that may have caused carriable objective bags to fall through the map in some Showdown Modes
  • Fixed an issue that resulted in players clipping through the map during the Co-op Mission – Where Your Morals Lead You
  • Fixed an issue that resulted in the Marshall getting stuck behind a door blocking Mission progression in the Co-op Mission – Highly Illegal and Highly Moral
  • Fixed an issue that resulted in players getting stuck on the objective ‘Protect Marshal Davies, Sheriff Freeman and Old Man Jones’ in the Co-op Mission – The Hanging of Tom Davies
  • Fixed an issue that resulted in players being unable to reach Sheriff Freeman in the Co-op Mission – The Hanging of Tom Davies
  • Fixed an issue that caused objective ambient population to T-pose in the Co-op Mission – The Hanging of Tom Davies
  • Fixed an issue that resulted in Sheriff Freeman getting stuck in the Co-op Mission – The Hanging of Tom Davies
  • Fixed an issue that blocked the Mission from progressing after hogtieing the outlaw during the Co-op Mission – If the Hat Fits…
  • Fixed an issue that resulted in players being unable to collect the money in the Co-op Mission – If the Hat Fits…
  • Fixed an issue that resulted in players being unable to examine underneath the rock in the Co-op Mission – If the Hat Fits…
  • Fixed an issue that resulted in the Mission being unable to progress after letting the outlaw go in the Co-op Mission – If the Hat Fits…
  • Fixed an issue that caused the outlaw to not move in the Co-op Mission – If the Hat Fits…
  • Fixed an issue that resulted in players being unable to use owned weapons in the Co-op Mission – Kerosene, Tar and Greed
  • Fixed an issue that caused objective characters to get stuck in the Co-op Mission – Kerosene, Tar and Greed
  • Fixed an issue that caused the bank vault to not open as intended in the Co-op Mission – Banks Don’t Rob Themselves
  • Fixed an issue that resulted in Horley not being blipped on the map in the Co-op Mission – Kill Them, Each and Every One
  • Fixed an issue that caused some Co-op Missions to have no dialogue
  • Fixed an issue that resulted in players being unable to take the Bounty alive in the Legendary Bounty Mission – Barbarella Alcazar
  • Fixed an issue that resulted in missing objective blips in the Legendary Bounty Mission – Barbarella Alcazar
  • Fixed an issue that resulted in the Bounty spawning under the map in the Legendary Bounty Mission – Philip Carlier
  • Fixed an issue that resulted in players having limited functionality in the Bounty Mission – Philip Carlier
  • Fixed an issue that resulted in some bounties spawning in incorrect locations during some Bounty Missions
  • Fixed an issue that caused the Bounty to not enter the freight station as intended in the Legendary Bounty Mission – Etta Doyle
  • Fixed an issue that caused the Bounty to disappear off the player’s horse causing the Mission to fail in the Bounty Mission – Sergio Vinceza
  • Fixed an issue that resulted in the Bounty being unable to be carried in the Bounty Mission – Sergio Vinceza
  • Fixed an issue that resulted in players being unable to launch the Posse Versus – Biggest Fish Contest
  • Fixed issues that resulted in players being unable to start a Posse Versus – Posse Feud
  • Fixed an issue that caused the Beggar to disappear in the Random Event – Beggar
  • Fixed an issue that resulted in players being unable to take the map from the bandit in the Red Dead Online Intro
  • Fixed an issue that resulted in players having no functionality after placing a waypoint during the Red Dead Online intro
  • Fixed an issue that resulted in treasure maps being removed from players’ inventories if the player owns two of the same map
  • Fixed an issue that resulted in players receiving a payout if they DNF during a Race

Awards and Daily Challenges

  • Fixed an issue where certain completed Awards were unable to be reset
  • Fixed an issue where the ‘Special Camp Stew’ Daily Challenge would not increment correctly with some recipes
  • Fixed an issue that caused the award ‘Make Stews at Camp’ to not increment correctly
  • Fixed an issue that caused the ‘Medium Bounty Mission completed’ Daily Challenge to only increment when completing a Hard Bounty Mission
  • Fixed an issue where the ‘Recipes Crafted’ Daily Challenge notifications would show an incorrect number after exiting the Crafting Menu
  • Fixed an issue where the ‘Visit Colter’ Daily Challenge would sometimes not trigger upon arrival
  • Fixed an issue that may have caused the player to get stuck at ‘Processing Transaction’ when changing their Camp theme to complete a Daily Challenge
  • Fixed an issue where some fully completed Awards were unable to be unpinned from the Player Log Menu
  • Fixed an issue that caused the ‘0/2 Goods Sold to a Local Buyer’ Daily Challenge to complete prematurely
  • Fixed an issue that caused the ‘Rescue Someone in Need’ Daily Challenge to not count after rescuing someone in a Random Event

RDR2 Update 1.20 July 28 – Story Mode

  • Fixed an issue that prevented progression of the Story Mode Mission – The First Shall Be Last when using some display modes or multiple monitors on PC and Stadia
  • Fixed an issue that resulted in John’s Cattleman Revolver being forcibly equipped after the bear encounter in the Story Mode Mission – A Really Big Bastard
  • Fixed an issue that caused animal pelts to persist on player’s horses after choosing to replay a Mission which caused issues when characters would try to get onto the back of players’ horses

General

Game Stability and Performance

  • Fixed numerous issues that caused game crashes, freezes and other stability problems during both Story Mode and Red Dead Online
  • Fixed a crash that may have occurred when disconnecting or switching display monitors on PC and Stadia

Game Menus and User Interface

  • Fixed an issue that caused some Menus to display the Outlaw Pass rank from a previous season instead of the current one
  • Fixed an issue that caused a delay in selection when attempting to quickly select and use items on the Weapon/Item Wheel
  • Fixed an issue that caused invalid Video Memory values to display on the Graphics Settings Menu for some PC platform configurations
  • Removed the erroneous ‘Third Person Field of View’ option in the Camera Settings Menu that displayed for console players, as it had no in-game effect and was intended for PC players only
  • Fixed an issue that caused incorrect information to display when browsing some Store and Player Menus
  • Fixed an issue with an incorrect ammo counter displaying for the Flammable Moonshine item on the Weapon Wheel
  • Fixed several issues that occurred with navigation and tab selection when browsing the Satchel Menu
  • Fixed several issues on PC systems that caused some user interface elements to be incorrectly sized, misaligned or scroll slowly when running at 4K and ultrawide resolutions
  • Fixed issue with selection and navigation for several Menus
  • Fixed an issue with slow cursor movement on the Pause Menu Map that occurred for Stadia users
  • Fixed an issue that caused the ‘Discard’ button prompt to be present for non-discardable key items in the Satchel
  • Fixed an issue with incorrect icons and text for some blips on the Pause Menu Map
  • Fixed several other miscellaneous issues with Menus
  • Fixed an issue where the Pause Menu Map would not be centered on the player and play area when opened during some Showdown Modes
  • Fixed an issue with incorrect and inconsistent icon sizes for items on the transaction feed
  • Fixed an issue that caused some objective and enemy blips to not be visible on the Pause Menu Map or Radar minimap during some Red Dead Online content
  • Fixed an issue with loading of the Landing Screen on PC and Stadia if the player had manually deleted their save games and profile
  • Fixed an issue that prevented tile images from loading on the Landing Screen after being disconnected from a session
  • Fixed an issue that caused Collectible notifications to not highlight the correct Compendium item when accessed
  • Fixed an issue that caused overlapping UI elements when showing currency
  • Fixed an issue that caused ‘Camp’ to be missing from the index of the pause Menu
  • Fixed an issue that caused the Camp Location UI to be missing from the Player Menu

Graphics and Visual Effects

  • Fixed an issue that caused flickering water and other graphical corruption on some PC platform configurations.
  • Fixed an issue that caused Cinematic Camera letterboxing to become stuck on some PC systems with multi-monitor or ultrawide display configurations
  • Fixed an issue that may have caused some objects or bodies to appear temporarily invisible in certain circumstances
  • Fixed an issue that cut off some screen rendering when using some multi-monitor surround setups on PC and Stadia
  • Fixed an issue that caused the world to render incorrectly when ragdolling on top of some buildings in Valentine
  • Fixed an issue with flickering textures and shadows when inspecting some held items on PC and Stadia
  • Fixed an issue with fading and blurred textures when switching between weapon engraving styles at the Gunsmith

Items, Clothing and Emotes

  • Fixed an issue with incorrect animations when equipping the Metal Detector while on horseback
  • Fixed an issue where fur effects on some items of clothing would not be visible in reflections
  • Fixed multiple clipping issues with several clothing items
  • Fixed issues with the tooltip for suspenders
  • Fixed an issue that caused characters to be missing their shirt in the Character Creator
  • Fixed an issue that resulted in players being unable to maintain their weapons
  • Fixed issues that were present when players wore spurs with chaps
  • Fixed an issue that resulted in players being unable to change their outfit
  • Fixed an issue that resulted in players being unable to equip footwear
  • Fixed an issue that resulted in players having no outfits available after creating a custom outfit

Photo Mode

  • Fixed an issue with inconstant camera exposure settings when entering Photo Mode

Horses and Vehicles

  • Fixed an issue that may have caused some player-owned horses to appear smaller than intended in prolonged Red Dead Online sessions
  • Fixed an issue where player-owned horses may be frozen and unable to move after mounting them in a Red Dead Online session
  • Fixed an issue that may have caused corrupted textures to appear on some player-owned wagons
  • Fixed an issue where the player was unable to whistle for their horse for several seconds after putting away a held item or map
  • Fixed an issue that caused some wagons and carts to appear blurry and low-resolution when approaching them on PC and Stadia

Shops

  • Fixed an issue that resulted in discounted items to incorrectly display as their original price
  • Fixed an issue that may have prevented players from purchasing some discounted items despite owning the correct amount of currency
  • Fixed multiple transaction errors that occurred when buying items in Shops on PC
  • Fixed an issue that prevented the ‘Horses for Courses’ achievement/trophy from triggering correctly in some situations
  • Fixed an issue that resulted in players being presented with unresponsive button prompts after purchasing the Moonshiner variant of the Sawed-Off Shotgun at the Gunsmith
  • Fixed an issue that caused the Moonshiner variant textures to be visibly missing from the Sawed-Off Shotgun in the Gunsmith Menu after purchasing it
  • Fixed an issue that resulted in players being stuck with no functionality after opening the Gunsmith catalogue
  • Fixed an issue that caused the preview image of the Hunting Knife to be missing from the ‘Customize’ Menu in the Gunsmith
  • Fixed texture issues that were present on some long-armed weapons in the Gunsmith
  • Fixed an issue that resulted in players being unable to apply leather or cloth wraps to any weapons in the Gunsmith
  • Fixed an issue that resulted in some items to incorrectly appear as ‘Owned’ in Madam Nazar’s Shop
  • Fixed an issue that resulted in players having no prompts to access Madam Nazar’s Shop
  • Fixed an issue that resulted in players not being given the photos they were charged for in the Photo Studio
  • Fixed an issue that may have caused some players in a Posse to perform incorrect poses when taking group photos at the Photo Studio
  • Fixed inconsistencies between the monetary value and the material value of certain items at the Camp Butcher and the Butcher
  • Fixed an issue that resulted in players being unable to donate materials to their Posse Leaders’ Butcher table
  • Fixed an issue that resulted in players being unable to access the Butcher table
  • Fixed an issue that resulted in players being unable to purchase the High Roller Revolver at the Fence
  • Fixed an issue that resulted in players incorrectly receiving multiple copies of an item they purchased at the Bait & Tackle Shop
  • Fixed an issue that resulted in players being unable to change their hair style or color at the Barber
  • Fixed issues that resulted in some hairstyles becoming invisible after changing hair at the Barber
  • Fixed an issue that resulted in the Sabretooth Mask not being greyed out for players that did not own the Outlaw Pass No. 2 at the Stable
  • Fixed an issue that caused the Stable doors in Valentine to not open if a player ran into them
  • Fixed an issue that caused prices to disappear in the Stable
  • Fixed an issue that resulted in props missing from the Emerald Ranch Shady Shop
  • Fixed an issue that caused the prices in the Buy Menu at the Travelling Saleswoman to disappear
  • Fixed an issue that caused the Camp Butcher Table UI to remain on screen
  • Fixed an issue that caused the Camp Butcher Table to disappear
  • Fixed an issue that resulted in lawmen not noticing wanted players while inside some Shops
  • Fixed an issue that resulted in some items not being correctly greyed out in Shop Menus when the player is holding the maximum amount
  • Fixed an issue that resulted in players being unable to adjust their outfit in the Wardrobe
  • Fixed an issue that caused the weapon customisation option ‘Grip’ to be incorrectly replaced with ‘Leather’
  • Fixed an issue with delayed exit animations after exiting Maggie’s Moonshiner Store Menu
  • Fixed an issue that could have caused players to get stuck on the Cripps Trading Co. Menu if opened while other Missions and Random Events were in progress

Weapons and Combat

  • Fixed an issue that caused a translucent square to appear around the weapon reticle when aiming towards bright backgrounds
  • Fixed an issue where it may not have been possible to perform gun-spinning tricks on PC and Stadia while using keyboard and mouse controls
  • Fixed an issue that may have prevented gun-spinning tricks after assigning some weapons through Quick Select
  • Fixed an issue where only one weapon may spin when performing tricks with dual-wielded sidearms
  • Fixed an issue that caused inconsistent damage when attacking horses and other animals with melee weapons while in a Red Dead Online session
  • Fixed an animation issue that could occur when watching other players attempt to execute someone
  • Fixed an issue where the ‘Automatic Pin Switching’ option would not work correctly with some combinations of dual-wielded LeMat Revolvers
  • Fixed an issue where the player would not swap to backup thrown weapons after running out of ammo in certain Showdown Modes with limited weapon loadouts
  • Fixed an issue that caused animation problems when multiple players attempt to tackle/execute another player at the same time in a Red Dead Online session
  • Fixed an issue that allowed Toxic Moonshine clouds to ignore Posse friendly fire rules in some cases
  • Fixed an issue that caused camera problems when tacking/shoving another player while in deep snow

Miscellaneous

  • Fixed several further issues that may have caused reduced animal populations in some large Red Dead Online sessions
  • Fixed an issue that resulted in players’ camps being invisible despite having a camp blip present
  • Fixed an issue that may have prevented the Eagle Eye+ ability upgrade from working correctly after respawning in a Red Dead Online session
  • Fixed an issue that made some Red Dead Online character features appear smaller when running at low texture quality on PC and Stadia
  • Fixed an issue with incorrect animations playing on some birds while in a Red Dead Online session
  • Fixed an issue that resulted in players being returned to Free Roam after trying to change their appearance
  • Fixed messaging on death screens to account for languages that have masculine/feminine words
  • Fixed an issue that caused ambient population to pop/flicker after a player let them flee just as they started to execute them
  • Fixed an issue that resulted in players needing to place their camp every time they loaded back into Free Roam
  • Fixed issues that resulted in players being unable to pitch camps
  • Fixed an issue that caused the Special Horse Reviver to not give golden cores/overpower horse health core upon reviving a horse
  • Fixed an issue that resulted in players receiving the error ‘Posse Formation Failed’ and the wrong camp location upon creating a permanent posse
  • Fixed an issue that caused an unresponsive ‘Select’ prompt when attempting to reform their persistent posse
  • Fixed an issue that resulted in players getting stuck on the alert screen ‘Alert: This Activity can only be triggered by the Posse Leader.’
  • Fixed an issue that resulted in players not being in their selected outfit when choosing to lead their persistent posse via the landing screen
  • Fixed an issue that resulted in players being unable to accept in-game invites whilst in Story Mode cutscenes
  • Fixed an issue that resulted in incorrect information being present on the ‘Collections’ tab of the Satchel
  • Fixed an issue that resulted in the camera getting stuck after fast travelling
  • Fixed an issue that caused the ‘View Photos’ prompt to not work correctly
  • Fixed an issue that resulted in players continuously falling through the map
  • Fixed an issue that resulted in players being unable to equip the metal detector
  • Fixed an issue that caused some camp blips to incorrectly appear as transparent
  • Fixed an issue that resulted in players incorrectly losing some horse bonding XP
  • Fixed an issue that resulted in players being unable to purchase ammo in lobbies
  • Fixed an issue that resulted in players being unable to call their personal vehicle out

Now that’s one big update! Enjoy, cowpokes!

Source: Rockstar Support

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Xbox Store Sale July 28 – Deals With Gold and Spotlight Sale

Xbox gamers, the latest Deals With Gold and Spotlight Sale is now live! Check out the Xbox Store sale July 28 discounted games complete with links below.

Xbox Store Sale July 28 – Deals With Gold and Spotlight Sale:

Xbox One
Game USD GBP EUR AUD CAD Type
911 Operator $8.99 £7.49 €8.99 AU $13.47 $11.39 Spotlight
Adam’s Venture: Origins $1.49 £1.19 €1.49 AU $2.19 $1.99 Spotlight
ADIOS Amigos $3.74 £3.12 €3.74 AU $5.61 $4.74 Spotlight
Agatha Knife $5.99 £4.79 €5.99 $5.99 Deal With Gold
Airport Simulator 2019 $14.99 £11.99 €14.99 AU $19.97 $14.99 Spotlight
Beholder 2 $10.04 £8.36 €10.04 AU $15.04 $12.72 Spotlight
Big Pharma $14.99 £12.49 €14.99 AU $22.47 $19.49 Spotlight
Bridge Constructor Portal $7.49 £5.99 €7.49 AU $9.97 $7.49 Spotlight
Bus Simulator $27.99 £24.49 €27.99 AU $41.96 $36.39 Spotlight
Cannon Brawl $3.99 £3.19 €3.99 $3.99 Spotlight
Car Mechanic Simulator $17.99 £14.99 €17.99 AU $26.97 $23.39 Spotlight
Chess Ultra $4.99 £3.99 €4.99 AU $6.64 $4.99 Spotlight
Cities: Skylines $9.99 £7.99 €9.99 AU $13.11 $9.99 Spotlight
Construction Simulator 2 $7.49 £5.99 €7.49 AU $9.97 $7.49 Spotlight
Convoy: A Tactical Roguelike $11.24 £9.36 €11.24 AU $16.83 $14.24 Spotlight
Demetrios – The BIG Cynical Adventure $1.49 £1.19 €1.49 AU $2.24 $1.49 Spotlight
Disintegration $29.99 £23.99 €29.99 $40.19 Deal With Gold
Driving Essentials $22.49 £18.74 €22.49 AU $33.71 $29.24 Spotlight
Eternum EX $5.19 £4.29 €5.19 AU $7.78 $6.79 Deal With Gold
FAR: Lone Sails $8.99 £7.49 €8.99 AU $13.47 $11.39 Spotlight
Farm Together $13.99 £11.71 €13.99 AU $20.96 $18.19 Spotlight
Farming Simulator 19 $19.99 £17.49 €19.99 $26.99 Deal With Gold
Farming Simulator 19 – Platinum Edition $29.99 £26.99 €29.99 AU $41.97 $40.19 Deal With Gold
Farming Simulator 19 – Premium Edition $53.59 £43.54 €53.59 AU $77.01 $71.68 Deal With Gold
Fighter Within $4.99 £3.99 €4.99 AU $7.48 $6.24 Deal With Gold
Fishing Sim World: Pro Tour $9.99 £7.99 €9.99 AU $12.34 $13.39 Spotlight
Fishing: Barents Sea $22.49 £18.74 €22.49 AU $33.71 $29.24 Spotlight
Flying Tigers: Shadows Over China $9.49 £7.59 €9.49 AU $12.77 $9.49 Spotlight
FOR HONOR : MARCHING FIRE EDITION $12.49 £9.99 €12.49 AU $17.48 $17.49 Deal With Gold
For Honor® Complete Edition $24.99 £21.24 €24.99 AU $36.30 $32.49 Spotlight
FOR HONOR™ Standard Edition $5.99 £4.99 €5.99 AU $9.99 $7.99 Spotlight
FOR HONOR™ Standard Edition: • For Honor – Marching Fire Expansion $8.99 £8.24 €9.89 AU $14.83 $11.99 Deal With Gold
FOR HONOR™ Standard Edition: • For Honor Year 3 Pass $8.99 £8.24 €9.89 AU $14.83 $11.99 Spotlight
FOR HONOR™ YEAR 1 : HEROES BUNDLE $8.99 £8.24 €9.89 AU $14.83 $11.99 Deal With Gold
Ginger: Beyond The Crystal $7.99 £6.39 €7.99 AU $10.78 $7.99 Spotlight
Gnomes Garden: New Home $2.49 £1.99 €2.49 $2.49 Spotlight
Gorogoa $7.49 £5.99 €7.49 AU $9.97 $7.49 Deal With Gold
Grab the Bottle $1.49 £1.19 €1.49 AU $2.23 $1.49 Spotlight
Grass Cutter – Mutated Lawns $3.49 £2.89 €3.49 AU $5.22 $4.49 Spotlight
Graveyard Keeper $7.99 £6.39 €7.99 AU $10.78 $7.99 Spotlight
Grow Up $3.99 £3.19 €3.99 AU $5.98 $3.99 Deal With Gold
House Flipper $22.49 £18.74 €22.49 AU $33.71 $29.24 Spotlight
Hungry Shark World $4.99 £3.99 €4.99 AU $7.47 $6.74 Deal With Gold
Hyper Sentinel $2.99 £2.39 €2.99 AU $3.99 $2.99 Deal With Gold
Hyperdrive Massacre $2.99 £2.39 €2.99 $2.99 Spotlight
INDIE BUNDLE: Shiness and Seasons after Fall $3.74 £2.99 €3.74 AU $5.61 $4.99 Deal With Gold
Jalopy $11.24 £9.36 €11.24 AU $16.83 $14.24 Spotlight
Kingdom Treasury Collection $17.99 £14.39 €17.99 AU $23.97 $17.99 Spotlight
Madden NFL 20 $11.99 £11.99 €13.99 AU $19.99 $15.99 Spotlight
Madden NFL 20 Ultimate Superstar Edition $19.99 £17.99 €19.99 AU $26.04 $25.99 Spotlight
Madden NFL 20: Superstar Edition $15.99 £15.99 €17.99 AU $23.94 $19.99 Spotlight
Megaquarium $14.39 £11.99 €14.39 AU $21.57 $18.59 Spotlight
Megaton Rainfall $5.59 £4.63 €5.59 AU $8.38 $7.34 Spotlight
MotoGP 17 $4.99 £6.24 €7.49 AU $9.98 $7.49 Spotlight
Mount & Blade – Warband $4.99 £3.99 €4.99 $4.99 Deal With Gold
MXGP3 – The Official Motocross Videogame $5.99 £6.99 €7.99 AU $10.99 $7.99 Spotlight
NBA 2K20 Digital Deluxe $23.99 £22.49 €25.49 AU $38.98 $29.99 Deal With Gold
NBA 2K20 Legend Edition $24.99 £21.24 €24.99 AU $37.48 $29.99 Deal With Gold
Nightmare Boy $5.19 £4.15 €5.19 AU $6.90 $5.19 Spotlight
Oh…Sir! Slightly Insulting Bundle $2.99 £2.49 €2.99 $2.99 Spotlight
Outer Wilds $14.99 £12.59 €14.99 AU $22.47 $19.19 Spotlight
PC Building Simulator $11.99 £8.99 €10.79 AU $16.17 $13.79 Spotlight
Punch Club $4.99 £3.99 €4.99 AU $7.47 $4.99 Spotlight
Pure Pool $3.99 £3.19 €3.99 AU $5.38 $3.99 Spotlight
RABBIDS INVASION – GOLD EDITION $17.49 £4.79 €8.99 AU $11.98 $22.49 Deal With Gold
Rabbids Invasion : The Interactive TV Show $4.99 £3.99 €4.99 AU $7.48 $9.99 Deal With Gold
Rayman Legends $4.99 £5.99 €7.49 AU $9.98 $7.49 Deal With Gold
Redout: Lightspeed Edition $19.99 £15.99 €19.99 AU $26.22 $19.99 Spotlight
Redout: Lightspeed Edition: • Redout – Back to Earth Pack $4.99 £3.99 €4.99 AU $6.72 $4.99 Spotlight
Redout: Lightspeed Edition: • Redout – Mars Pack $3.49 £2.79 €3.49 AU $4.67 $3.49 Spotlight
Redout: Lightspeed Edition: • Redout – Space Exploration Pack $4.99 £3.99 €4.99 AU $6.72 $4.99 Spotlight
Screencheat $4.49 £3.59 €4.49 AU $5.98 $4.49 Spotlight
Shape Up $9.99 £7.99 €9.99 AU $14.97 $12.49 Deal With Gold
Shape Up Gold Edition $8.99 £12.24 €15.74 AU $22.73 $10.99 Deal With Gold
Sid Meier’s Civilization VI: • Civilization VI Expansion Bundle $32.49 £21.44 €25.99 AU $38.96 $43.54 Deal With Gold
SIMULACRA $8.39 £6.99 €8.39 AU $12.56 $10.49 Spotlight
Sky Rogue $14.99 £12.55 €14.99 AU $22.46 $19.49 Deal With Gold
Slime Rancher $7.99 £6.39 €7.99 AU $10.78 $7.99 Spotlight
Snooker 19 $13.99 £11.99 €14.39 AU $21.58 $18.39 Spotlight
Solo: Islands of the Heart $9.99 £7.49 €9.99 AU $13.47 $11.49 Deal With Gold
Starpoint Gemini 2 $10.49 £8.39 €10.49 $10.49 Spotlight
State of Mind $7.99 £6.39 €7.99 AU $10.49 $7.99 Spotlight
Sunless Sea: Zubmariner Edition $13.39 £11.21 €13.39 AU $20.06 $17.41 Deal With Gold
SuperMash $9.99 £8.37 €9.99 AU $14.97 $12.99 Spotlight
Surf World Series $10.49 £8.39 €10.49 AU $13.96 $10.49 Spotlight
Surviving Mars $9.89 £7.91 €9.89 AU $13.18 $9.89 Spotlight
The Count Lucanor $3.74 £2.49 €2.99 AU $4.48 $3.74 Deal With Gold
The Journey Down Trilogy $19.99 £15.99 €19.99 $19.99 Spotlight
The Walking Dead: Season Two $3.74 £2.99 €3.74 AU $5.68 $3.74 Deal With Gold
Thief Simulator $14.99 £12.55 €14.99 AU $22.46 $19.49 Spotlight
Tracks – The Train Set Game $14.99 £12.55 €14.99 AU $22.46 $19.49 Spotlight
Train Sim World® 2020 Collector’s Edition $32.99 £28.79 €32.99 AU $49.47 $44.39 Spotlight
Transference $6.24 £4.99 €6.24 AU $9.50 $8.74 Deal With Gold
Trials Fusion $4.99 £3.99 €4.99 AU $7.48 $4.99 Deal With Gold
Trials Fusion: The Awesome Max Edition $9.99 £6.24 €9.99 AU $14.98 $9.99 Deal With Gold
Trials of the Blood Dragon $4.94 £3.95 €4.78 AU $7.24 $4.94 Deal With Gold
Ultimate Fishing Simulator $22.49 £18.74 €22.49 AU $33.71 $29.24 Spotlight
Valiant Hearts: The Great War $4.49 £3.59 €4.49 AU $5.98 $4.49 Deal With Gold
Vosaria: Lair of the Forgotten $1.99 £1.67 €1.99 AU $2.99 $2.55 Deal With Gold
Warhammer Bundle: Mordheim and Blood Bowl 2 $7.49 £6.24 €7.49 AU $11.23 $9.99 Deal With Gold
Where the Bees Make Honey $0.99 £0.83 €0.99 AU $1.49 $1.27 Spotlight
Worms Battlegrounds + Worms W.M.D $8.74 £7.49 €8.74 AU $13.11 $11.24 Deal With Gold
Yakuza Kiwami $14.99 £11.24 €14.99 AU $18.71 $22.49 Deal With Gold

In other Xbox news, make sure you check out the gameplay reveal of Halo Infinite, which promises to be the Xbox Series X’s biggest game this holiday.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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SMITE Update 11.49 July 28 Brings Bonus Update 7.7

While we gpt the SMITE mid-season update two weeks ago to the patch tagged as 7.7, Hi-Rez Studios has released the SMITE update 11.49 July 28 bonus update out now. There are new god skins, and item changes you can check out below.

SMITE Update 11.49 July 28 patch notes:

BONUS BALANCE LIVE JULY 28
Items

SHADOWSTEEL SHURIKEN
Shadowsteel offered strong utility to critical strike builds, which had potential to be overpowering. However, It seems like we overvalued its utility. To make this item more attractive we are giving it a small cost reduction and increased Physical Power.
  • Decreased cost from 2500 to 2400
  • Increased Physical Power from 20 to 30

GOLDEN BLADE
Golden Blade and Arachne, can you name a more iconic duo? Basic Attack Assassins in particular have seen a strong rise with the recent buff to their itemization. The cost reduction made this item more accessible which is something we want to keep but the amount of clear gained was too much. Rather than reverting the change we are tweaking its existing stats.
  • Decreased Attack Speed from 20% to 15%
  • Decreased minion AoE damage from 75% to 50% on the Item’s Passive

SERRATED EDGE
Serrated Edge has been a popular choice for Assassins in the mid season patch, although a few gods can push its power to extremes that the rest of the god pool cannot. We are increasing its cost for now but may look to do more adjustments in the future to open it up to a wider array of gods.
  • Increased cost from 2400 to 2550

SPEAR OF THE MAGUS
Spear of the Magus, Heartseeker, and Soul Reaver are strong items for both dealing damage to squishies while also bypassing enemy tankiness. We are keeping a close eye on how tanks feel in relation to damage dealers with our recent changes, but it will take some time and experimentation to see where everything falls. In the meantime these items that are universally good should be more focused in their strengths.
Spear of the Magus was simply too cheap for what it provided. Opting into boosting your team’s damage should come online slower.
  • Increased cost from 2450 to 2600
  • Decreased Duration of the passive debuff from 10s to 7s
  • Increased Cooldown of the passive from 10s to 15s

HEARTSEEKER
Heartseeker’s % Penetration and Health Damage indicate it works well against tanks, but the raw power provided made it good in nearly all cases. A power reduction should take some of the edge off.
  • Decreased Physical Power from 75 to 65

SOUL REAVER
Soul Reaver falls into the same category as Heartseeker. A reduction in power here should focus it more towards damaging tanks and feel weaker against squishies
  • Decreased Magical Power from 110 to 95

TYPHON’S FANG
  • Fixed an issue where this item was providing 10 more Magical Power than intended

RING OF HECATE
Ring of Hecate provided a huge boost to Magical ADCs in the Mid Season patch, providing a strong spread of stats, utility, and sustain. We are increasing its cost and removing the bonus healing per stack to highlight its power draining utility while giving opponents better counterplay.
  • Increased cost from 2500 to 2600
  • Removed the Healing Increased per stack on the Item’s passive

WARRIOR’S BANE
  • Fixed an issue where this was allowing gods to gain more than 40% pen
  • Removed Passive
  • Added 10% Physical Penetration

SOUL EATER
This unique lifesteal item was given some solid buffs for Mid Season, which was especially interesting to Solo Laners who would be losing the sustain from Gladiator’s Shield. Due to its high power, many Jungle Assassins are picking up this item and gaining an additional boost they certainly do not need. We are bringing down the Physical Power, especially in the early game to make the item slightly more difficult to utilize in the Jungle.
  • Decreased Base Physical Power from 30 to 20
  • Decreased Total Physical Power on Evolved Soul Eater from 40 to 35

HAND OF THE GODS
Hand of the Gods is being boosted to ensure when used early it can clear minis while also helping more with the increased difficulty of the Jungle.
  • Increased damage dealt from 170 to 200
Gods
BAKASURA
Bakasura has been eating well after his changes and the buffs to his supporting items. He was struggling before the Golden Blade buff, but with its cheaper cost and addition of items like Serrated Blade and Atalanta’s Bow he ended up not needing this adjustment. We are reverting it. This revert plus the nerfs to his core items should slow down Baka sufficiently.

EAT MINION
  • Decreased Heal Physical Power Scaling from 85% to 70%.
  • Decreased Protections gained from 10/18/26/34/42 to 10/15/20/25/30.
CAMAZOTZ
With the changes to Warrior’s Blessing, Potion Stacking, and Gladiator’s Shield being, sustain has additional value in the Solo lane. Camazotz has the ability to be overbearing with his early sustain. We are reducing his protections and the sustain from Devour to make brawling with him a stronger option.

GENERAL
  • Decreased Base Physical Protection from 13 to 11.

DEVOUR
  • Decreased Heal per Hit from 10/20/30/40/50 to 8/16/24/32/40.
CTHULHU
Cthulhu has strong moments of power, especially in the early game. Rushing Terror’s Base Damage combined with his Sever makes him able to pick up kills quite easily. You should be afraid when he ults, but the amount of damage he was doing was too high.

RUSHING TERROR
  • Decreased Base Damage of the Dash from 80/120/160/200/240 to 70/110/150/190/230
  • Decreased Base Damage of the Projectile from 50/80/110/140/170 to 40/70/100/130/160

SEVER (ULTIMATE ABILITY 1)
  • Decreased Base Damage from 120/175/230/285/340 to 100/160/220/280/340
RAIJIN
Raijin’s poke, especially at higher levels of play, can be very difficult to fight against. Now that he can clear lane effectively in the early game, we are reducing the scaling slightly to make his damage output more manageable in the late game.

PERCUSSIVE STORM
  • Decreased Magical Scaling per hit from 30% to 25%.
RATATOSKR
Ratatoskr’s rework is out and people are going nuts! The general consensus seems to be that he is strong but we are still seeing a lot of experimentation with different builds. We are targeting the most frequently purchased acorn (Bristlebush) and the winningest acorn (Evergreen), toning down his power while still leaving room for players to experience each acorn.

ACORN OF YGGDRASIL
  • Evergreen Acorn
    • Decreased Physical Power from 35 to 25.
  • Bristlebush Acorn
    • Decreased Dart bonus damage from 40% to 35%.
      • This affects both the base damage and scaling of Dart.

You can check out the new god skins here.

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FIFA 20 Patch 1.24 July 28 Update Today Kicks Out

EA Vancouver has released the FIFA 20 patch 1.24 July 28 update, and it’s mostly for fixes. This is called FIFA 20 update #20. Check out the full patch notes below.

FIFA 20 Patch 1.24 July 28:

Hey FIFA Fans,

The latest Title Update for FIFA 20 is now available on PC & console and includes the change below.

FUT:

Addressed the following issue:

  • Removed TOTW and FUT Champions Bronze Player Item rarities from displaying on the Special Quality Filter as these items are not present in-game.

Thanks to those who’ve provided feedback. Throughout the course of the FIFA 20 season, we’ll provide you with more information and updates if and when they become available. Be sure to follow @EAFIFADIRECT on Twitter for the latest news and updates.

– The FIFA Team

If you spot any other change that’s not listed here, let us know down below in the comments. If we find that they’re legit, we’ll update the post and credit you. What are you hoping gets fixed in the next FIFA 20 patch? Sound off below and let us know.

More MP1st Reading:

Source: FIFA forums

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Report: Cuphead PS4 Version Spotted on PSN Store

If you want to play Cuphead and you don’t own an Xbox One or a Nintendo Switch, it seems StudioMDHR’s hit run ‘n’ gun action game will be hitting the PS4 at some point, as a Cuphead PS4 version has been spotted on the PlayStation Store!

While no official announcement has been made, you can check out the listing below, and we can also verify that we saw this on the UK PSN Store (and included our own screenshot):

Message you get trying to access Cuphead

If it is indeed coming to the PS4, this really shouldn’t come as a surprise as the game is available on almost every gaming platform available.

Update: Seems that Sony has removed the image from the UK PSN store as the section where Cuphead was is now a blank spot. Wario64 is also reporting the same thing with a different image.

Update 2: The spot Cuphead was in under the new game section has now been replaced by Sword Art Online.

Those not familiar with the game, here’s the official description (via the Cuphead website:

Cuphead is a classic run and gun action game heavily focused on boss battles. Inspired by cartoons of the 1930s, the visuals and audio are painstakingly created with the same techniques of the era: traditional hand drawn cel animation, watercolor backgrounds, and original jazz recordings.

Play as Cuphead or Mugman (in single player or local co-op) as you traverse strange worlds, acquire new weapons, learn powerful super moves, and discover hidden secrets while you try to pay your debt back to the devil!

As someone who hasn’t played the game yet, I’m definitely looking forward to trying this out.
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Alex Co

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UFC 4 Fighter Ratings Debut With 50-41 List, New Star Rating System Detailed

While we’ve already gotten our first gameplay look at UFC 4 by EA, the fighter ratings list debuted today! These things are usually the point of discussion among fans, and we think that the UFC 4 fighter ratings list won’t be any different.

Check out the top 50-41 fighters from UFC 4 below. Note that male and female fighters are grouped in the same list.

Curious what the stars are and how it works? EA has detailed UFC 4’s star system.

In addition to the overall star rating, each fighter will also have a star rating for their stand up, ground game, health, and moves. This change will allow players to quickly observe and determine a fighter’s strengths and weaknesses in specific areas, without focusing on a single numerical OVR. This allows for a better assortment of fighters when playing online or against friends on the couch. For returning users and advanced players, you can examine a fighter’s individual attribute values as numbers. This will help you determine who has the highest punch power or highest kick speed in each division and allow comparisons of individual attributes on each fighter. 

In UFC 4, there are new attributes that comprise a fighter’s overall effectiveness. Here’s an explanation of it:

New Attributes:

We have expanded the attribute system to accommodate new gameplay features as well as allow for a more realistic representation of diverse fighting styles that can be seen in the UFC. Here are the new attributes: 

  • Punch Speed / Kick Speed – Punches and kicks are split in terms of their speed.
  • Punch Power / Kick Power – Punches and kicks are split in terms of the damage they cause.
  • Clinch Striking – Supporting the brand new clinch system.
  • Ground Striking – Supporting the brand new ground and pound system.
  • Cardio – Replaces strike stamina and ground stamina.
  • Recovery – Replaces heart and toughness.

There’s now a “Top 5 Moves” for each fighter as well. These can be viewed on the select screen, and use this knowledge to know how to play as that fighter, and how to counter them as well.

Top 5 Moves:

The top 5 moves for each fighter will be viewable on fighter select screens. Players will be able to view which moves each fighter specializes in or has the highest move level for. You can also view the inputs required to use those moves during gameplay. This allows for insight on your opponent’s moves as well. 

One interesting new feature announced today are the “Live Attribute and Move” updates. Essentially, after a fighter’s match, the dev team will release a fighter update with new attributes and move updates! If implemented properly, this could be game-changing for MMA video game fans.

Live Attribute and Move Updates:

In UFC 4, we designed the attribute system to be much more organic and allow fighters to improve/decline through in-game updates depending on the results of their performance in the real world. Following major UFC events, a fighter update will be released on UFC 4 with the new attribute and move updates for fighters. 

Stay tuned for next UFC 4 fighter ratings list! EA says they’ll be rolling these out in a span of 10 days.

UFC 4 will punch its way out this August 14 on the PS4 and Xbox One.

Source: EA

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Anthem Armor List – Every Armor Released Compiled in One Place

While Anthem was released back in February of 2019, it seems no one has bothered to build a database of sorts for the game where you can see the different armors players can equip (and buy). If you’re looking for an Anthem armor list, you’ve finally found it!

There’s about 50+ armors in ’em, and there’s no side, rear or angled view. Based on comments from where the armor images were obtained, they are interested in making an Anthem visual library of sorts, though that’s on hold given BioWare’s in Anthem overhaul mode now. Check out the complete Anthem armor list in images below.

Every Armor from the game Anthem

In other Anthem news, BioWare has mentioned how the studio has an internal Battlefield Anthem and an Anthem Battle Royale working though there’s no mention of it being released anytime soon.

Hopefully, we’ll get an update from BioWare regarding Anthem 2.0 soon. Once we know more details regarding the overhaul or a new event has dropped, we’ll let our readers know.

Are you looking for more Anthem items compiled or you won’t bother and will just wait for the new version of Anthem to drop first?

Source: Vulkk

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Alex Co

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Halo Infinite Artbook Now Available for Pre-Order, Made by Dark Horse Comics

Did you dig Halo Infinite’s art style after seeing our first glimpse at gameplay last week? If so, you might want to snag this official Halo Infinite artbook which is being made by Dark Horse Comics (Sin City, Hellboy).

It’s now available for pre-order on Amazon and is priced at $39.99. Its release date is tagged for December 29, 2020, though that might be a placeholder date for now. Check out the official Halo Infinite artbook cover and description below.

The legendary super soldier returns in Halo Infinite. 343 Industries and Microsoft are building the biggest and most visually spectacular Halo yet. Halo Infinite debuts on the Xbox family of consoles, including Xbox Series X, Microsoft’s latest and most powerful game console. To take full advantage of its prodigious graphical prowess, 343 Industries built an all-new, next-generation game engine, giving their world-class artists the tools and technology to realize the worlds, war, and wonder of the Halo universe in unprecedented style and fidelity. 343 Industries have given Dark Horse access to the art and artists who’ve brought Halo Infinite to vibrant, vivid life. It’s all here in unparalleled detail, the heroes you’ve grown to love–the Master Chief, the brave soldiers of the UNSC, as well as the weapons, vehicles, villains and vistas–and of course, the eponymous and magnificent environments of Halo itself.

The Art of Halo Infinite also features a brand-new cover from legendary concept artist and Halo Infinite’s Art Director, Sparth! Join us as we take you from concept to launch inside the artwork of the most ambitious Halo game to date.

In other Halo Infinite news, the shooter has been confirmed to include two-player local co-op, and four-player online co-op for the campaign! 343 Industries has also commented on the graphics criticism the shooter has gotten since its gameplay reveal.

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Modern Warfare Next Playlist Update This Week Includes Deathmatch Dom, Juggernaut Royale Quads & More

Those itching to play a new game mode or playlist in Call of Duty: Modern Warfare and Warzone, here’s what you’ll be getting this week. Infinity Ward has laid out the Modern Warfare next playlist update details, and there’s a lot to love here.

Modern Warfare Next Playlist Update:

  • Shoot House 24/7
  • Shipment 24/7
  • Deathmatch Domination + Drop Zone

Warzone:

  • Juggernaut Royale Quads

In addition to the upcoming playlist update, there’s a Triple Feed  (double XP, double weapon XP, double battle pass tier progression) this weekend as well! The Modern Warfare Triple Feed weekend starts on July 31 at 10 a.m. PT/1 p.m. ET, and ends on August 3 at 10 a.m. PT/1 p.m. ET.

As for cosmetics, tehre’s a new skin in the “Zane: Golden Idol” bundle shown below.

Be an ‘Icon’ on the battlefield with the new skin in the ‘Zane: Golden Idol’ bundle. The theme of gold highlights all 10 items in the bundle including two Legendary blueprints – the King’s Highway assault rifle and the High Plains Drifter handgun. Pair them in a single loadout and hit your foes with a deadly Midas touch. 

There’s also a new weapon bundle called the “Ghostly Recollection.”

Show up with a glow up in your next firefight with the colorful Ghostly Recollection Rare blueprint. Further personalize your Identity with the bright ‘Interstellar Dreams’ calling card and ‘Worlds Apart’ animated emblem included in the ‘Spectrum’ bundle. 

Once the new playlist update is out, we’ll let our readers know ASAP.

In other Call of Duty news, the offiical Call of Duty: Black Ops Cold War logo has seemingly been leaked thanks to a Dorito’s cross-marketing tie-in.

Source: Activision Blog

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Bandai Namco Hosting Livestream This Week to Discuss “Past, Present & Future” of Fighting Games

While Bandai Namco has been dishing out Tekken 7 support with new content and patches, the company is ready to talk about what’s coming next. Bandai Namco has announced that a livestream will take place this July 31, Friday, tp talk about fighting games!

The livestream will take place on July 31, at 5 p.m. PDT/8 p.m. EDT/8 a.m. HKT and will air live on the official Bandai Namco Twitch channel. It hasn’t been discussed who’ll be part of it other than the “titans” of the Japanese fighting game industry. We’re guessing Katsuhiro Harada, who’s the the head of the Tekken franchise, will be making his presence felt one way or the other.

Maybe we’ll see a glimpse of Tekken 8? Doubtful but who knows. We’ll get a stream up once we’re near the event. And of course, report on any pertient info that comes out of it.

What are you hoping to see in this Bandai Namco fighting game livestream? Perhaps a new game reveal? New DLC for existing games?

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Alex Co

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Halo Infinite Split Screen Support Confirmed for 2 Players, 4-Player Online Co-Op Campaign

While most of the chatter surrounding Halo Infinite has been about the game’s graphics when our first look at gameplay was revealed, there’s a lot more the shooter can offer aside from graphics, and one of them is the confirmation of Halo Infinite split screen support!

343 Industries has confirmed that Halo Infinite split screen will be available for two players, while four-player campaign co-op will be available online! This little nugget of info was confirmed by Jeremy Hook, Head of Design at 343 Industries over on Twitter, where he corrected reports about four-player split screen being available.

Hey everyone I saw some reports of campaign supporting 4 player Split screen for campaign and just want to correct. Halo Infinite will be supporting 2 player split screen and 4 player online co-op for campaign. Sorry about the confusion. #haloinfinte

In more Halo Infinite multiplayer (yes, co-op counts as multiplayer), 343 has confirmed that the grappling hook will be available for use in the multiplayer, though it’ll funciton differently than in the campaign.

These new additions to the sandbox will also carry over to multiplayer, however they’ll function a bit differently as equipment items that can be picked up on the map. We look forward to talking more about multiplayer details soon.

As for when we’ll get actual PvP multiplayer. 343 says that the studio will be “back soon” with more details, though no specific date was mentioned, nor was it made known what we’ll see when the multiplayer is revealed.

Source: Halo Waypoint

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PlayStation Plus Free Games August 2020 List Announced

It’s almost time for another set of freebies, people! Sony has announced the PlayStation Plus free games August 2020 list of titles, and it’s a good one! Entering the free games pool tomorrow (!) are Call of Duty: Modern Warfare 2 Campaign Remastered, and Fall Guys!

PlayStation Plus Free Games August 2020 selections:

Fall Guys: Ultimate Knockout

Survive a series of hilarious challenges until one victor remains in this colorful 60-person online multiplayer party game*! Test your mettle in brutal free-for-alls or co-op challenges where only the winning team advances to the next round. Bend, bounce and bash your way through hilarious physics-based obstacles, from smashing through doors, to balancing on massive see-saws, to racing up mountains riddled with traps. Add a touch of style to your Fall Guy by customizing them with everything from classy pineapple couture to flattering prehistoric fashion.

Call of Duty Modern Warfare 2 Campaign Remastered

Relive the incredible single-player campaign from 2009 blockbuster Call of Duty: Modern Warfare 2, fully remastered for a new generation. 

Following immediately on from the dramatic events of Call of Duty 4: Modern Warfare, Call of Duty Modern Warfare 2 Campaign Remastered immerses you in a gripping, action-driven adventure in which you must face off against a deadly new threat hellbent on bringing the world to the brink of collapse. The single-player campaign has been fully remastered with improved textures, animations, physically based rendering, high-dynamic range lighting and much more. Rediscover classic missions like Cliffhanger, The Gulag and Whiskey Hotel as you once again join Soap, Price, Ghost and the rest of Task Force 141 in a globe-spanning fight to restore order to the world. Underwater Demo Team Classic Ghost Bundle not included.

Don’t forget to read our Modern Warfare 2 Campaign Remastered review to see if it’s worth the disk space. Noth games will be available this

In case you didn’t read the first paragraph above, both games will be out TOMORROW, July 28, and not next Tuesday as is normally the case. Make sure to download July’s PS Plus offerings, which will be available until August 3.

Source: PlayStation Blog

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Report: Leaked Images Suggest PS5 White Covers Are Swappable

Just last month, Sony finally unveiled the PS5 console design. Depending on whom you ask, it might be one of the best-looking console designs we’ve seen, or one of the worst. If you’re not a fan of the PS5 white covers, it seems those will be swappable in the future.

Spotted by ResetEra user Lant_War, Chinese site av9vg has posted what to seems to be images from a PS5 manufacturing location where we see the white plates aren’t installed, and it suggests that this cover thing will be something players can replace.

If this is legit, I can already picture Sony offering game-specific PS5 covers for pre-orders or just for sale — and I have to admit, that’s something I’m very interested in.

Note that nothing here has been confirmed or announced by Sony. We’ve reached to Sony and will update the post if we hear anything back.

Is this something you’d be interested in or do you think Sony won’t do it since it’ll harm the sales of their special edition PS5 consoles? Sound off and let us know your thoughts down in the comments below.

In other PS5 news, make sure to check out our first look at the PS5 controller, called the DualSense, in action here.

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NBA 2K21 Soundtrack Revealed, More Will Be Added Once Next-Gen Versions Launch

If you’re an NBA fan, you know how much music and basketball goes hand in hand. 2K Games knows this and has today announced the NBA 2K21 soundtrack. What makes this more interesting is that current-gen cover athlete Damian Lillard will be contributing two exclusive songs.

In addition to the list you’ll see below, 2K announced that the next-gen version of NBA 2K21 will feature additional songs, and will feature 202 tracks at launch! Check out the current-gen NBA 2K21 soundtrack below via Spotify:

Overall, the current-gen version will launch with 52 songs on September 4, including two Dame D.O.L.L.A. tracks exclusively for the game. Players can check out the playlist above.

To be on the cover alone is a big deal to me, but to be on the cover and also have my music be a part of the game is a huge accomplishment as well. Personally, I’ve been introduced to new artists, songs and genres that I might hear on the radio, but I heard it first on NBA 2K. – NBA Portland Trailblazers PG Damian Lillard

Don’t forget, aside from the Damian Lillard cover, there’s also a next-gen cover, and one for Kobe Bryant as well.

NBA 2K21 shoots out this September 4 on the PS4, Xbox One, Switch and PC. The PS5 and Xbox Series X version release dates will be announced at a later date.

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Microsoft: Halo Infinite Will Be a “Visual Showcase” for Xbox Series X

While Halo Infinite’s gameplay reveal for was supposed to be a a crowning achievement for the next-gen console the Xbox Series X, it sadly, didn’t work out that way, with gamers from social media calling out the shooter’s graphics as being lackluster.

In an interview in Inside Gaming, Xbox marketing chief Aaron Greenberg states that Halo Infinite gameplay reveal was a “work in progress” and that the launch version will be a “visual showcase.”

We’re in the middle of a global pandemic. It’s July, we’re far from holiday [season]. You’re seeing a work in progress game. You probably watched the stream in 1080p, maybe, so we have put up a 4K60 on-demand stream. So people, I’d say, go back to look at the game in 4K60. We did that deliberately. It’s very hard to show the full power and graphic fidelity of what Xbox Series X will be able to deliver for you over a stream.

It is a work in progress. What you’re seeing today—and I can tell you, because we see build check-ins every week, and they make progress week after week—so between now and holiday, it’s just going to get better and better.

Greenvberg adds that for him he thought “it looked great,” and it “sounded great” as well. The Microsoft exec adds that it will be a “visual showcase” once it launches this holiday.

Trust us, when you play this holiday, it’s going to be a visual showcase for Xbox Series X.

You can watch Greenberg talk about the Halo Infinite graphics complaints at around the 16:25 mark in the video below.

https://www.youtube.com/watch?v=pZWaDv5YlFk&feature=youtu.be&t=982

Here’s to hoping Greenberg’s statements ring true come Halo Infinite’s launch. On the dev side of the spectrum, 343 Industries themselves commented on the Halo Infinite graphics crticism, which you can read about here.

Are you optmistic that Halo Infinite’s graphics will look considerably better at launch? Or did it look fine for you? Let us know your thoughts down below.

Source: Inside Gaming via PCGamer

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Alex Co

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