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RDR2 Update 1.22 August 13 Gallops Out, Here’s What Got Fixed (Update)

Following weeks of virtually no updates from Rockstar Games when it comes to Red Dead Redemption 2 (RDR2), we now have gotten three patches in a span of two weeks! Rockstar Games has released the RDR2 update 1.22 August 13 patch, and as one might expect, it’s purely for fixes brought on by patch 1.21!

RDR2 Update 1.22 August 13 patch notes and changes:

In case you didn’t know  this week’s Red Dead Redemption 2 update brought in a few issues in tow, which included connection problems, low animal spawns and more. Here’s the official message from Rockstar:

Question: Why were there issues with Red Dead Online including connection problems, low animal spawns and others?

Answer: An update to Red Dead Online intended to provide security improvements and address connection errors unintentionally introduced a range of issues including connection problems, low animal spawn counts, difficulty pitching Camps, entering Moonshine shacks as well as others on PS4 and Xbox One. We have reverted back to the previous version on those platforms, initially launched on July 28. This should address these recent issues and restore stability – meanwhile we will continue to work to eliminate any remaining issues through future updates.

Note that this was tweeted out by the official Rockstar Support Twitter account, and mentioned that a fix is being developed as well:

We are aware some players may currently be experiencing a range of issues as a result of yesterday’s RDR2 Title Update. We are currently developing fixes to address these and will share more information as it is available. For more details please visit

Hopefully, the connection issues are sorted out with this new RDR2 update. If in case it isn’t, and if Rockstar releases official notes, we’ll update the post.

Don’t forget to check out the big Red Dead Redemption 2 Summer Update content drop right here.

Update: Rockstar has issued a statement announcing that the version of the game on consoles has revereted pre-update 1.21! The full explanation is in the Question and Answer part.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PUBG Update 1.48 August 13 Patch Deployed for Item Drop Fixes & More

While Season 8 of PlayerUnknown’s Battlegrounds (PUBG) was just released on consoles two weeks ago, PUBG Corp. has released a new the PUBG update 1.48 August 13 patch for consoles today, and it’s primarily for fixes.

PUBG Update 1.48 August 13 patch notes:

Here’s what got fixed according to the devs:

[Console] A hotfix has been applied to live servers to resolve several issues, including items dropping randomly from backpacks.

We’ve also changed the frequency of Sanhok being selected during public matchmaking back to being equal with other maps.

Some might have assumed that this was the big 8.2 title update. Sadly, it’s not and that one is still set for release on consoles this August 19. You can read the patch notes of that upcoming update here.

If you spot any changes not include in the patch notes above, let us know down in the comments. Once we’ve proven them to be legit, we’ll update the post and credit the tip sender.

For more on PUBG, make sure to check out our PlayerUnknown’s Battlegrounds hub page. Would you want us to cover mobile PUBG as well? If so, let us know down below.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Second Extinction Early Access Coming September, New Trailer Released

It’s official! Second Extinction early access will be launching next month on Steam!

Announced during the Xbox Series X event back in May, Second Extinction is a 3-player co-op  game all about killing mutated dinosaurs that have taken over the world. While no release date has been given, Second Extinction will be going into early access sometimes in September. It will launch first on PC (via Steam), and hopefully be followed by an Xbox release. You can watch the latest trailer down below, which goes over some of the features found in Second Extinction early access.

“Our goal with early access is to craft a long-term experience that’s fun and enjoyable for our players from day one,” said Second Extinction Product Owner Julianne Harty. “With every update, we want to ensure the game is engaging and see what features resonate the most — we’re very eager to hear what the community has to say about where they want the game to go!”

About Second Extinction:

Second Extinction is an intense 3 player co-op shooter, where your goal is to wipeout the mutated dinosaurs that have taken over the planet. Teamwork is vital as you adopt the role of one of the survivors, using a combination of weapons, abilities and skills to take on the vast number of enemies.

Games built using the Xbox Series X development kit are designed to take advantage of the unique capabilities of the Xbox Series X. They will showcase unparalleled load-times, visuals, responsiveness, and framerates up to 120FPS.

Key Features of Second Extinction Early Access

  • Intense Three-player Co-op — Earth is overrun by mutated dinosaurs! Team up with up to two other resistance fighters to take it back in short but intense combat operations.
  • Battle Mutated Monstrosities — These dinos are nothing like the ones in your history books! From electric raptors to behemoth T-Rexes, these deadly creatures have evolved into the ultimate killing machines.
  • Experience Spectacular Action — Combine your fireteam’s unique weapons and abilities for explosive results against overwhelming opposition in challenging combat set pieces.
  • Take Part in a Joint War Effort — Your actions, together with the rest of the community, will shape the course of the war against the dinosaurs.

Second Extinction will be releasing on PC, Xbox One, and Xbox Series X.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Report: Apex Legends Compound Bow Accidentally Outed by Dev

While we already know that Respawn Entertainment will be introducing a new weapon in the Volt SMG in Season 6 of Apex Legends, it seems there might be another weapon headed to the game, as an Apex Legends compound bow has been spotted in one of the screenshots!

Respawn Entertainment Principal Lighting Artist Austin Arnett posted the screen before deleting it since, well, there’s no bow available in the game yet. Thankfully, YouTuber DANNYonPC managed to record it! Check it out below.

Obviously, even if it’s been outed by a dev, there’s no guarantee that we’ll see it in Season 6 or at all. That said, if it was a scrapped weapon, we would have probably heard Arnett mention that, no?

Season 6 of Apex Legends starts next week on August 18, and we’ll get a new legend in Rampart! Check out the latest Stories From the Outlands animated short to know more about the upcoming legend’s story.

Would you want a bow to add to Apex Legends’ ever-increasing amount of armaments or would you rather get another gun in its place than something as gimmicky as bow?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers PC Requirements Revealed

How super has your PC has to be in order to play Marvel’s Avengers? Not that much it seems. Crystal Dynamics has revealed the Marvel’s Avengers PC requirements! Crystal Dynamics states there will be “fully unlocked framerate” to support 144hz gameplay, completely configurable keyboard and mouse, and players can seamlessly switch between controllers and keyboard/mouse as well.

Marvel’s Avengers PC requirements:

Minimum Spec:

  • OS: Windows 10 64-bit
  • CPU: i3-4160 or AMD equivalent
  • 8GB RAM
  • NVIDIA GTX 950 / AMD 270 (min 2GB video ram)
  • DirectX 12
  • 75GB HDD space

Recommended Spec:

  • Windows 10 64-bit
  • CPU: Intel Core i7 4770K, 3.4 Ghz or AMD Ryzen 51600, 3.2 Ghz
  • 16GB RAM
  • NVIDIA GTX 1060 6GB or AMD Radeon RX 480, 8GB.
  • DirectX 12
  • 110GB SSD space

Those on PS4, an open beta is scheduled to hit this weekend, with PC and Xbox One players who pre-ordered also getting access! Speaking of which, go read our hands-on impressions of the beta to know what to expect.

We’ll be going back to Marvel’s Avengers later this week, and will get our beta changes article up very soon!

Source: Avengers Square Enix

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Alex Co

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Modern Warfare 2 Remastered Multiplayer Mod Beta Sign Ups Now Live

Back in June, we reported that some modders have banded together to create Modern Warfare 2 Remastered multiplayer in Treyarch’s Black Ops 3. If you’re curious how it’s shaping up and want to test it for yourself, the Modern Warfare 2 Remastered multiplayer mod beta sign ups are now live!

Note that this is for PC only, and is in no way, shape, or form, an Activision-sanctioned project. Those interested can sign up in the link below or via this Google docs link.

In addition to the beta sign up, GunofTZ also released some new screenshots of the project as well.

Needless to say, we’re definitely intrigued and will be keeping a close eye on this project, Hopefully, we’ll get gameplay footage soon.

In other, more official Call of Duty news, there is something happening this Friday that leads to the Call of Duty 2020 reveal! While not officially announced yet, this year’s Call of Duty is allegedly titled Black Ops Cold War! We even got the first leaked details from the multiplayer and campaign.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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GI Joe Operation Blackout Is a Third-Person Shooter Out Later This Year, Watch the Reveal Trailer

Have you ever wanted to join the GI Joe squad and battle Cobra Commander by shooting him in the face? If so, you’ll be able to do that later this year. GI Joe Operation Blackout has been announced, and it’s a third-person shooter!

Check out the reveal trailer for the game that showcases a few seconds worth of gamelay where we see Duke, Cobra Commander and the other Joes!

Here’s info straight from the press release:

Travel to monumental locations like Cobra Headquarters and the U.S.S. Flagg through an original story inspired by 80s-style comics. Take on 18 campaign missions featuring iconic vehicles and boss battles in single-player or local split-screen co-op.

G.I. Joe: Operation Blackout features 12 playable characters, including Duke, Snake Eyes, Cobra Commander, Destro, Roadblock, Storm Shadow and more. Each soldier has their own unique powers and can be customized with a variety of weapons and skins. There’s also multiplayer with modes such as Capture the Flag, Assault and King of the Hill.

GI Joe Operation Blackout will feature co-op and PvP, and is set to be released this October 13 for the PS4, Xbox ne, Switch and PC. It’ll feature 12 characters across Team Joe and Team Cobra, and will even include an 18-mission campaign that can be played solo, or local split-screen co-op!

Interestingly enough, the game seems to be a hero shooter with confirmed characters Duke, Snake Eyes, Cobra Commander, Destro, Roadblock and Storm Shadow each having their own abilities. It kinda reminds me of Rogue Company — at least from the initial trailer.

I have to admit, this doesn’t look all that bad. I mean, we don’t know how it plays, but from the trailer, it could be a surprisingly good multiplayer game. We’ll know for sure in the coming months or when October rolls in, and knowing is half the battle (I couldn’t resist).

Once we know more details about the game, we’ll let our other Joes know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dauntless August 12 Update to v1.34 Brings Improvements

While we just got the big “Clear Skies” patch for Dauntless two weeks ago, Phoenix Labs has released the Dauntless August 12 update that brings quality of life improvements and more. Console gamers will see this as Dauntless update 1.34, or what the studio calls the 1.3.4 patch.

Dauntless August 12 Update patch notes:

Camera improvements:

  • Camera distance is now configurable.
  • Camera view is now more consistent.
  • Vertical FOV is now static, making the horizontal FOV auto-adjust when changing the screen aspect ratio. A wider screen now just means being able to see more on either side of you.
  • Reduced the amount the FOV can be changed to 75-85°, down from 35-120°, preventing fisheye.
  • Camera distance and FOV sliders are now available on consoles.

Ramsgate:

  • You can now interact with the portal driver to view the new Ramsgate cutscene.

Behemoths:

Miscellaneous:

  • Reduced the knockback on Lesser Behemoth attacks.
  • Reduced the amount of damage it takes to stagger Lesser Behemoths.

Weapons:

Sword

  • Fixed a bug that prevented The Hunger from generating Special meter while in Overdrive.
  • Fixed a rare crash that could occur when using the sword.

Repeaters

  • Full-Bore Chamber’s projectiles no longer deal damage continuously after hitting the ground or a Behemoth.
  • Fixed a bug that could cause a crash when using the Full-Bore or Salvo chamber.

Hammer

  • Fixed a bug that prevented buffering of inputs during the uppercut combo.

Quality of Life:

Miscellaneous

  • It’s now easier to navigate the cell list with a controller.
  • Removed the crouching animations when interacting with weapons in the Training Grounds or with vistas.
  • Reduced the range at which you can activate the ram-headbutting animation.
  • Introduced multiple improvements to localized text to prevent it from overlapping or escaping its UI elements.
  • Removed tooltips from the character creator.

Bug Fixes:

Gameplay

  • Activating Torrent Shield on a player who already has a shield now correctly applies the shield.
  • Fixed a bug where Hunt Pass bonus loot wasn’t being distributed at the end of a hunt.
  • Fixed a spot where it was possible to get stuck on the cave island.
  • Fixed a bug that could cause aether vents to appear interactable despite being depleted.
  • Fixed a bug that caused other players to render poorly at long distance while using emotes.

Cosmetics

  • Fixed a bug where crowns might not be shown after changing instances.
  • Fixed a bug that could sometimes cause beards to be the wrong colour.
  • The music for the “Dance Crazed” emote no longer continues playing after the emote ends.
  • The paneled lantern skin’s textures are no longer brighter than intended.
  • Fixed a bug that could cause your head to vibrate.

UI

  • Fixed a bug that prevented quest and bounty progress from displaying at the end of a hunt.
  • Fixed a bug where blocking someone didn’t remove party invites from them.
  • Fixed a bug where the background highlight didn’t follow the mouse cursor when navigating the Journal.
  • Fixed a bug that let you select weapons from the armour selection screen.
  • Fixed a bug where purchasing a flare or banner fabric from the Personality menu didn’t clear the lock icon.
  • Fixed a bug where going to the next Journal entry might not correctly reset your scroll bar.
  • Main menu tabs no longer remain highlighted when using a keyboard to navigate.
  • Fixed a bug that caused loadout options to remain highlighted after changing screens.
  • The Vault tutorial slate no longer shows when you complete the Hunt Pass intro quest.
  • Fixed a bug that could cause the background of the main menu to disappear when rapidly changing screens.
  • Fixed a bug where Thrax weapon mastery icons were displayed as Torgadoro weapons.
  • Fixed a bug that could cause the Berzerker Vision glowing eyes to appear in the background of the main menu.
  • Fixed the alignment of various UI elements and icons.

Miscellaneous

  • Improved armour clipping on Trainer Rosk at the Training Grounds.
  • Xelya’s necklace no longer breaks as she moves.
  • Improved Xelya’s armour when viewed from a distance.

Not a bad follow up patch to a content drop. You can check out the known issues being worked on by the studio here.

Source: Dauntless

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Beta Impressions – Finding the Endgame

While we already had stellar comic book to video game adaptations like the Batman Arkham franchise, and Insomniac’s Marvel’s Spider-Man, we haven’t seen one for the Avengers yet, which is suprising given how the superhero team is the biggest draw in cinemas today. Is that all about to change in Marvel’s Avengers? Read on to find out in our Marvel’s Avengers beta impressions piece.

First off, it’s been pretty evident just from the trailers alone, but this isn’t connected to the MCU (Marvel Cinematic Universe) in any way, shape or form. This is Crystal Dynamics’ take on the Avengers — for better or for worse. That said, there are familiar nuances that gives a nod or two to the iconic movies. But just know that if you’re expecting to see and hear the MCU versions of these heroes, you will be very disappointed.

A-Day

The Marvel’s Avengers beta starts the same way as the game does (based on the trailers released), and that’s with the Avengers battling what seems to be an army trying to overrun the city. This is the tutorial section of the game, and it gives us a good grasp of how the different character plays.

You’ll start the skirmish playing as Thor, before moving on to each Avenger, and it’s a nice taster of sorts for what each character brings to the table, and hints at how much variety the game has in terms of combat. This tutorial level is also the start of the end of the Avengers. Something happens, the Avengers are blamed for it, and the world government bans superheroes from being heroes. It’s a tale we’ve heard before and explains why the Avengers have disbanded when the game officially starts.

The story itself is compelling enough, though a wee bit on the predictable side. Thankfully, this is just a beta impressions piece and we don’t need to really factor that in, as we’re here to talk about the combat, gameplay experience, and what we see up ahead — and boy, is there a lot to talk about.

I Can Do This All Day

Marvel’s Avengers starts the tutorial section by thrusting players into a ton of enemies, and lets you go wild in how you handle them. It’s a wise move, as the combat is clearly the title’s greatest strength. Once you’re done with the introductory sections where you get to control every core member of the Avengers, you’re then pushed to the game’s real beginning where everything has gone to shit for the Avengers, and you’re back at square one as Kamala Khan (aka Ms. Marvel).

The rest of the game’s story missions involve you finding Jarvis to locate where Tony Stark is, and so on. In terms of missions, we’re given a taste of the HARM missions (think  of the X-Men’s Danger Room training sims), story-related assaults, and more.

It’s a nice slice of the Marvel’s Avengers pie, and as mentioned before, the combat isn’t perfect, but it does the job adequately enough. There are multiple skill trees to progress from and each one adds to the combat experience in different ways. One example is Iron Man’s skill tree where we can level up his lasers, or his photon beams, or his missile attacks. That’s on top of the regular combat also being part of the progression tree. It’s quite a sight to see how each new move adds to the combat loop, and I’m excited to try out more.

On top of the character’s individual moves list, there are also specials and an ultimate which are also unique to each character. These offer area-clearing supers, or support-oriented ones, and will be important for when an entire squad takes on bigger missions.

While the combat itself is satisfying, the beta exposed a lot of holes.

Destiny Awaits…

Marvel’s Avengers is a an action game that seems to be Crystal Dynamics’ take on the looter shooter, live services game popularized by The Division and Destiny franchises. While it’s not really fair to compare a beta to an established game released years ago, there are noticeable missteps in the beta that we’re unsure can be fixed — or will be — fixed in time.

One of the biggest is not being able to see your character’s upgrades in your character itself. With Marvel’s Avengers offering a myriad of character skins as part of the gameplay reward (or with other marketing tie-ins), this translated to your character not looking any different from having stronger gear. Say, you pick up a chest piece that offers a power level of 10, equipping it doesn’t change your look at all, which is a bummer since this is one of the major draws of looter shooters and games similar to this.

I do get that they can’t have the Hulk wearing armor (or they can?), but there’s a compromise here, and even if it’s just a cosmetic thing, it’s one that’s very noticeable. Another thing tied to this is in games like Destiny, Anthem, etc., you pick up loot off the ground, but in Avengers, it feels “empty.” It doesn’t feel rewarding getting higher tier equipment since you didn’t even know you did. It’s just confusing at this point, and one that I hope Crystal Dynamics can change in the full game.

On top of the issues with loot, Marvel’s Avengers has a currency problem as well. In the short time I’ve played the beta, I’ve seen countless in-game currency that can be used for upgrades and the like, and it’s confusing to keep track of what each thing does. It feels like an unnecessary problem to have to deal with, but it’s there.

Another thing I’d like to point out is for a game that’s focused on co-op and multiplayer the game lacks any sort of social space (think: Destiny’s Tower). In games like The Division, you can run around the open world with your friends and go on specific missions, or just clown around whereever you are. You can’t do that in Avengers. There is the War Table where you select missions, and once you choose one, you’ll then be transported to that specific mission with your co-op buddies (or AI teammates if you so wish). Is this efficient? Yes it is, but it takes away the essence of being in the same virtual area with your friends where you can just check each character and move freely. This might seem like a minor quibble for some, I’d be surprised if other multiplayer-centric gamers don’t complain about this. When you’re in an online PvE game, you want to be in the same virtual place as your friends even if you’re not doing a mission; it’s as simple as that.

We have a separate post going up on what changes we want to see based on the beta, but so far, those are the main ones we noticed off the bat.

Marvel's Avengers PlayStation Advantage

One Swole Hero

What possibly surprised me the most with the beta is how much content the game has. While there seems to be some lack of variety in some of the stuff that you do, there’s no denying that there is a TON of stuff to do. I don’t know how big of a chunk the beta was in relation to the full game, but if it’s a small sliver of the overall pie, then expect a gme bursting at the seams with content.

When people load this weekend, they might be shocked at how much content there is to chew on and this is just a beta. I’m hoping that we get more mission variety, but in terms of missions and how long the game will take to finish, I expect players won’t have anything to complain about here.

Breaking Expectations

While Marvel’s Avengers managed to beat my expectations when it comes to the overall gameplay, one thing it didn’t manage to break free from is its connection to the MCU (Marvel Cinematic Universe) — at least in my mind. Going into the beta, I already knew that this was Crystal Dynamics’ take on the Avengers, and how it has no connection to the MCU, but playing it, the feeling of you’re playing the “fake” or “discount” Avengers lingered.

I was thinking of how much more “authentic” the experience would have been if we got see each character’s MCU design, or hell, even voice actors that sounded similar to the iconic characters we know. While the Avengers have been around since forever, there’s no denying that for a lot of people (even for those who grew up reading the comics), the MCU’s Avengers are the de-facto standard and what people are expecting. It’s a gift that anything with “Marvel” and “Avengers” in it will be noticed, and will most likely sell a ton, but it’s also a curse, as people will have expectations.

There’s a lot to love in Marvel’s Avengers, and some stuff that are a cause for concern. Having said that, I’m optimistic that some of the problems the game has can or will be patched in due time, but at the same time, it’s worrying that we’re less than a month from launch, and parts of the game feels like it’s not ready to be consumed by the gaming masses just yet.

I had fun playing the Marvel’s Avengers beta, but there are glaring holes that need to be filled up. Time will tell if Crystal Dynamics can do that, and I’m hopeful they can.


Marvel’s Avengers beta code provided by Square Enix. 

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Brawlhalla Update 4.04 August 12 Adds Advanced AI & More

Ubisoft’s free-to-play 2D fighting game Brawlhalla got an update today, and the Brawlhalla update 4.04 August 12 patch adds more cosmetic items, gameplay changes and as well as what the devs call “advanced AI.” And there’s also a new legend out today for the F2P rotation.

Brawlhalla Update 4.04 August 12 patch notes:

This update welcomes new bot difficulties: Extreme and Chosen! These new and challenging bots function as a hybrid Test Feature and Live Feature that are intended to help a player improve their gameplay. Players can increase the bot’s difficulty in custom game lobbies to fight against the new bot logic, Extreme and Chosen. If Test Features is enabled, though, bots on the Easy, Medium, or Hard difficulties will utilize the new bot logic as well.

  • With Test Features on, pre-existing bot difficulty settings such as “Easy”, “Medium”, and “Hard” use a new system that adds behaviors and makes them more aware of how their attacks and recovery options work.
  • The new difficulty settings “Extreme” and “Chosen” use this logic regardless of whether Test Features are enabled.
  • Pre-existing bot difficulties still use the old logic for the time being, but can be tried with the new logic by turning on Test Features.
  • In addition to being more challenging, the new Extreme difficulty setting adds Dashes and Throws to gameplay, and the Chosen difficulty setting mixes in Gravity Cancels and Chase Dodges on top of that.
  • Let us know your experience with the new bot logic and difficulties! More information can be found at brawlhalla.com/test-features.

Find the new Sales items!

Greatsword

We have reduced the knockout potential for a number of the Greatsword’s final Chain attacks, known as Closers, to better match the likelihood of landing a full attack Chain. Many of the Side Closers and Down Closers have had their expected knockout ranges recalculated with more weight on the total damage done from a full Chain and less weight on their ability to be used from delayed strings in the neutral game. The Down Closer (from Neutral Bridge) has also received a minor Damage increase to better spread the roles and potential rewards of each Closer from a Neutral Bridge.

  • Greatsword Side Closer (from Side Opener): Decreased Force from 90 Fixed/38 Variable to 90 Fixed/36 Variable.
  • Greatsword Side Closer (from Gravity Cancel): Decreased Force from 90 Fixed/38 Variable to 90 Fixed/36 Variable.
  • Greatsword Side Closer (from Side Bridge): Decreased Force from 90 Fixed/45 Variable to 90 Fixed/42 Variable.
  • Greatsword Side Closer (from Down Bridge): Decreased Force from 90 Fixed/46 Variable to 90 Fixed/44 Variable.
  • Greatsword Side Closer (from Neutral Bridge): Decreased Force from 90 Fixed/46 Variable to 90 Fixed/44 Variable.
  • Greatsword Down Closer (from Neutral Bridge): Decreased Force from 100 Fixed/44 Variable to 100 Fixed/38 Variable; Increased Damage from 18 to 19.
  • Greatsword Down Closer (from Side Bridge): Decreased Force from 90 Fixed/40 Variable to 90 Fixed/38 Variable.

Jaeyun

Jaeyun’s Neutral Sword has received a reduction in Force to better match the distance it carries a target before the final send, as this could score knockouts too quickly when Gravity Canceled or performed on top of platforms. We have also increased the Recover time for more reliable counterattacks when properly evading this Signature. Jaeyun’s Side Sword now has increased Recover time on miss and Cooldown on miss to better match its overall coverage, while creating a greater window for counterattacks when properly evading this Signature.

  • Jaeyun Neutral Sword: Increased total Recover time from 17 to 20; Decreased Force from 54 Fixed/49 Variable to 54 Fixed/47 Variable.
  • Jaeyun Side Sword: Increased total Recover time on miss from 21 to 23; Increased Cooldown time on miss from 22 to 24.

 

User Experience

  • Added an option to select the training bot’s Skin in Training Mode, including Crossovers.

Gameplay

  • Added a visual indicator to the start up frames of Greatsword Recovery for better communication.
  • Greatsword Down Air: Improved edge cases when determining whether to use the landing behavior.

User Interface

  • Fixed a bug where player names would sometimes not show up when pressing the TAB key on PC.

User Experience

  • Fixed an issue where Jiro and Jaeyun did not qualify for 2v2 matches as Legends that knew each other before Asgard.
  • Fixed a bug that could incorrectly award the “To Hell and Back” achievement.
  • Fixed a rare crash on consoles.
  • Fixed a rare crash on character select.

Gameplay

  • Greatsword Down Air: Fixed a bug that prevented chase dodge out of a grounded hit. (Credit: Jaximus)
  • Greatsword: Fixed a sequence of inputs that could allow turning around and attacking out of a stance faster than intended. (Credit MrCyanGaming)

We’ve expanded our Legend rotation from eight to nine Legends! Jaeyun also debuts on rotation for the first time! The free-to-play Legend rotation for this week also includes: Bödvar, Brynn, Cassidy, Fait, Lord Vraxx, Orion, Onyx, and Ember.

  • Jaeyun – The legendary mercenary who has traveled across the Old Kingdom on the back of his dragon turtle companion Imugi, Jaeyun has discovered new riches and sights in Valhalla! He brings the Greatsword and Sword to battle in the Grand Tournament.
  • Bödvar – He is the Protector of the North and dreams of endless battle. Bödvar has broken down the doors to Valhalla himself and is ready to take down his foes with Sword and Hammer!
  • Brynn – Competing for the pure joy of it, this Valkyrie has seen many victories due to her skill with the Axe and Spear.
  • Cassidy – The Marshal of the Old West is ready to instill justice into Valhalla with both Hammer and Blasters!
  • Fait – Speaking to the stars and using glimpses of the future, Fait battles for good with her Scythe and Orb!
  • Lord Vraxx – This feared warlord dominates his opponents with Rocket Lance and Blasters!
  • Orion – A revered warrior and champion, the mysterious armored knight uses Rocket Lance and Spear to battle his foes in the halls of Valhalla!
  • Onyx – The powerful Guardian and Protector of Castle Batavia, Onyx has been offered a place in Valhalla and now defends it ruthlessly with her Cannon and Gauntlets.
  • Ember – This quick and dexterous elf does battle in Valhalla with Bow, Katars and her two companions: a wolf named Ash and her raven named Yarra.

Skins

  • Raven Rogue Lucien – “Dark and mysterious, he swiftly travels in the night.”
  • Steam Faction Scarlet – “Ready for the charge!”

 

Emote

Smooth Moves

  • “A little dance number for your victory!”
  • Animated emote with sound effects to show off during battle!

Sidekick

Butterscotch Sidekick

  • “Fait’s feline companion comes to your aid!”
  • The floating clouds animate as Butterscotch brings you back to the battlefield.

Avatars

  • Bulgaria
  • The Bahamas
  • Albania
  • Egypt
  • Dominican Republic
  • South Korea
  • Transgender Pride

Joining the free-to-play legend rotation is Jaeyun. You can check out the other cosmetic additions here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Paladins Update 2.23 August 12 Patch Rolled Out

Following last week’s Paladins patch that we didn’t really know what was for, Evil Mojo Games has released the Paladins update 2.23 August 12 patch, and unfortunately, it’s just like last week’s. This is a super small download, as it clocks at just 4MB on PC!

Paladins Update 2.23 August 12 patch notes:

While there’s the chance that this includes gameplay-related fixes, most likely it won’t, and could be just for the chest sales rotation happening this week!

Here’s what’s happening to the game this week:

Trivia Tuesday

  • Trivia returns to the Paladins Twitter this Tuesday. We will be handing out codes for the skin that’s the answer to 3 lucky winners. Just make sure you’re following @PaladinsGame on Twitter in the meantime!

Chest Sales

  • Chest sales started rotating back in last week and will this week. If you’ve been looking for certain ones to make their return be sure to check on Paladins social accounts for discounts on some of your favorites coming back.

Themed Fan Art Friday

  • Last week’s theme was Stellar Protector Io, but this Friday is all about Stellar Sentinel Inara. Make sure you submit your best art of our favorite out of this world frontline using #PaladinsArt on social.

Weekly Champion Rotation

***Rotates every Wednesday at 4AM ET***

  • Atlas
  • Drogoz
  • Skye
  • Io

That’s all the official Paladins website has listed so far. We’re looking into it and will update the post if there’s more info. That said, this could very well be a stability fix or just for that chest sale. If you know of any changes introduced in this patch, let us know down in the comments.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Daybreak Games Acquires Cold Iron, Alien Game Still Being Developed

Cold Iron has announced today that their studio has been purchased by Daybreak Games, and that development on their online Alien game will continue as planned.

This announcement comes from the official Cold iron twitter account, in which the studio expressed their excitement to be a part of Daybreak Games and that their Alien game is still going “strong”.

About Cold Iron Studios

Cold Iron Studios was founded in 2015 by three industry veterans who had a goal of creating games they want to play and building a team they love working with. Since then, the team has expanded to 30+ awesome developers and we’ve moved into a downtown office in the heart of Silicon Valley. We’re a diverse group of passionate gamers with decades of experience developing and launching award-winning MMO and action titles. Currently, the team is working on a new PC and console shooter based on the Alien franchise. If you’re interested in joining us, check out our open positions!

The studio had previously been purchased by FoxNext back in 2018, though since then we haven’t heard much about their Alien shooter. Speculations began to roam that the project was cancelled, and with Fox being sold off to Disney that only further speculations. Thankfully, the studio has been saved by Daybreak. Still not fresh details on this Alien game in terms of reveal or release date. Hopefully this will be the year that we hear more about this project, we’ll be sure to keep you all updated if any new development arises.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Halo Forge Is Getting Made for the PS Vita, Because Why the Hell Not

Ever wanted to play Halo on a PlayStation system? What about portable? Well you may be glad to hear that a dedicated team of developers is currently working on a version of Halo Forge that will be playable on the PS Vita.

A team calling themselves “WeMakeRemakes” is healming the project after replaying Halo 3. The game will specifically be centered around Halo Forge, a mode created by Bungie for Halo 3 that allowed players to customize, save, and share maps for custom games. The mode has received overwhelmingly positive receptions from the fans, and recently got patched into the PC version of Halo 3, and now, for reasons mostly for science, is getting remade for the PS Vita.

Disclaimer, Halo Forge for the PS Vita is completely fan made, and is by no means from any of the official Halo developers.

Down below you’ll find the first screenshots of halo forge on the the PS Vita, along with some very early gameplay.

We asked WeMakeReamkes a bit more about the project, with them stating the reason behind making it for the PS Vita is simply because they just wanted to. They plan on having it similar to the current Forge mode, although it may have some compromises given the hardware and tools that they are using. There will be no multiplayer for those wondering.

 I just wanted to create a forge mode for ps vita; it will be similar to halo reaches forge! They’re maybe some compromises if I run into too many issues but so far so good

Talk about impressive! No details on when this project will become available, but PS Vita owners expecting to try this out for themselves on release should know that this does require a hacked system. regardless, still a cool project that we will definitely be keeping our eyes on.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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No Man’s Sky Update 2.62 August 12 Released (Update)

Hello Games has released an unannounced patch for No Man’s Sky today. The No Man’s Sky update 2.62 August 12 patch clocks in at 2GB on PS4. Check out what we know from this patch below.

No Man’s Sky Update 2.62 August 12 patch notes:

Patch Notes

  • A range of new base building parts have been added. These are based upon the decoration inside derelict freighters. The blueprints can be acquired by searching salvage crates found inside derelict freighters.
  • Fixed an issue that could cause a unpassable corridor to be generated in certain derelict freighters.
  • Fixed a number of issues that could cause planetary creatures to fail to spawn.
  • Fixed an issue that could cause particle effects to stop playing.
  • Expanded the Nexus exploration mission to also include flora and minerals.
  • Fixed an issue that could prevent other people’s discoveries from advancing multiplayer exploration missions.
  • Fixed an issue that prevented the Chef title from unlocking after impressing Cronus.
  • Reduced the priority of the Emergency Broadcast Detector and Salvage Opportunity hints so that they do not block other mission messages.
  • Fixed a number of issues that could cause the Anomaly Detector and Emergency Broadcast Detector to perpetually fail to locate an object, blocking progress.

 

  • Added procedural atmospheric fog effects to the interior of derelict freighters.
  • Fixed an issue that caused a soft light to follow the player into caves and other dark spaces.
  • Fixed a number of small visual artifacts in the lighting system.
  • Fixed a number of visual issues with the intensity of starship trails and engine glow.
  • Fixed an issue that caused a number of lighting issues for metallic surfaces.

 

  • Fixed a number of issues that could occur when declining or accepting a group invite.
  • Fixed an issue that caused the hit indicator to flash incorrectly for some ship and Multi-Tool modes.
  • Fixed an issue that could cause inappropriate items to appear in the artifact crates at the heart of buried ruins.

 

  • Introduced a number of small optimisations.
  • Fixed a crash that could occur when calculating creature navigation paths.
  • Fixed an issue with abandoned Space Stations that prevented players from landing, and could cause a crash when deploying system authority starships.
  • Fixed an issue that could cause the game to crash while saving.
  • Fixed a number of issues that could cause the game to crash during loading.
  • Fixed an issue that could cause the game to become unresponsive during loading.
  • Fixed an issue that could cause very large save games to crash during load.
  • Fixed a crash that could occur during procedural generation of a derelict freighter.

Once Hello Games releases the official notes, we’ll update the post. But given these are changes and fixes being tested, most of the stuff listed above should be accurate as to what’s included in today’s No Man’s Sky update.

Update: We’ve updated the post with the official patch notes from Hello Games.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Apex Legends Stories From the Outlands Features Rampart

While we already know that Season 6 of Apex Legends is hitting next week, Respawn Entertainment has released a new Apex Legends Stories From the Outlands video, and this one is called “The Endorsement,” and features the upcoming new legend named Rampart.

While running her own modding shop, Ramya Parekh (aka Rampart) built her rep in underground gauntlet circuits. But success has a way of making enemies. Good thing she knows how to use all those fancy weapons she’s upgraded…

We’re expecting Rampart gameplay to be shown soon along with her abilities, ultimate and more. Once we know more that and other details, we’ll let our readers know.

Don’t forget, Apex Legends Season 6 starts August 18 on the PS4, Xbox One, and PC. Don’t forget, crossplay is coming to Apex Legends (along with a Nintendo Switch version) later this year.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Monster Hunter World Iceborne Update 14.02 Released for Monster Fixes

Following last month’s rather, irrelevant patch for gamers of Monster Hunter World Iceborne, Capcom has released the Monster Hunter World Iceborne update 14.02 August 11 or August 12 (depending on where you are in the world), which includes specific monster fixes. Read on for the patch notes.

Monster Hunter World Iceborne Update 14.02 patch notes:

Bug Fixes:

Monsters:

  • Fixed an issue that caused certain monsters such Glavenus, Acidic Glavenus, Anjanath, and Fulgur Anjanath to perform unintended behavior towards Palicoes when they’re brought on a quest.
    We apologize for any inconvenience this may cause players.

That’s basically it in terms of fixes. Of course, given we just got a huge title update in July that brought in a ton of new content for owners of the Iceborne expansion, this should be expected for these smaller game updates. At the very least, Capcom is quick to address these issues and should be commended.

If there are any changes not listed above, let us know down in the comments and we’ll update the post if we verify it.  Make sure to head on over to our Monster Hunter World game hub for the latest (and accurate) patch notes and news.

Source: Monster Hunter

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rainbow 6 Siege Splinter Cell Crossover Announced for Operation Shadow Legacy, Trailer Shows Sam’s New Look

Do you miss the Splinter Cell franchise as much as we do? If so, you’ll be glad to know that Sam Fisher will be back, but not in a new game. Ubisoft has today announced teh Rainbow 6 Siege Splinter Cell crossover with Operation Shadow Legacy!

Check out the trailer featuring Sam Fisher as the new Operator below, and don’t be surprised by his new look!

Prepare. Execute. Vanish”

Sam Fisher joins Team Rainbow! Watch the Operation Shadow Legacy full reveal during the NA-Mini Major Finals on twitch.tv/rainbow6 August 16.

As you can read above from the video’s description, we’ll hear more this weekend! You can bet that once we know more about that, we’ll be sure to let our readers know ASAP.

Speaking of Splinter Cell, there’s a Netflix animated series being developed, and it’s being made by the writer of John Wick! Not only that, but we ranked all the Splinter Cell games! Read that and let us know if you agree with our picks and ranking order.

Hopefully, this means that Ubisoft has Sam Fisher on their mind, and we’ll get a full-fledged Splinter Cell title announced soon.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Xbox Series X Release Window Narrowed to November, Will Launch With “Thousands” of Games

While we don’t know when Microsoft’s next-gen Xbox Series X console will be released specifically, we at least know which month. Microsoft has today announced the Xbox Series X release window and it’s set for sometime in November!

In addition to announcing the month we’ll be able to get our hands on the Xbox Series X, Microsoft has also announced that there will be “thousands” of games available to play at launch, across four generations.

A shared library of great games through Xbox Game Pass

Hundreds of developers are at work on new games for Xbox Series X that will raise the bar for fidelity, speed and immersion; and the best way to discover new games will be with Xbox Game Pass. Game Pass delivers a curated library of content across console and PC, including all games from Xbox Game Studios the day they launch, for one low monthly price. Beginning September 15th, Xbox Game Pass Ultimate members will also be able to play more than 100 games from the cloud on their Android phone or tablet, enabling them to take their console gaming on the go.  Experiences you expect on Xbox consoles such as your friends list, achievements, controller settings and saved game progress all come with you when you play on mobile. 

Play thousands of games across four generations of content

Playing your favorite games and franchises across four generations of Xbox was a key tenet for us in the next generation of console gaming. This commitment means that you will have access to thousands of titles across four generations of content – from Xbox, Xbox 360, and Xbox One.

Unfortunately, Halo Infinite won’t be one of the games that you’ll be able to play, as the game has been delayed to 2021, and here’s what 343 Industries had to say about it.

Source: Xbox

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Crysis Remastered Review – Nano Portable Gaming (Switch)

If you would have told me back in 2007 that a game like Crysis would be running on a portable system by Nintendo, I’d have laughed and called you crazy. At the time, Crysis for the PC had set a bar for PC gamers, and for the matter, the industry on just how far visuals could go. Even looking back at it today, it still holds extremely well despite being 13 years old. So when it was announced that Crytek, the original minds behind the game, would once more be doing another re-release for the title, my interested got piqued hearing of a Nintendo Switch version. As the Switch is easily the most powerful handheld hybrid console that Nintendo has ever produced, the meme-old question can now finally be answered. Can it run Crysis? Here’s our Crysis Remastered review! Before moving on with this review, one thing I would like to get out of the way for those who are curious, no the Ascension mission has not been restored with this remaster.

Simple Answer, Yes

Crysis on the Nintendo Switch may not be the same graphical powerhouse we saw on PC, but it would be wrong to say that it isn’t just as impressive. In fact, for the realistic visual it aims to achieve, this is probably the best looking Switch game to date, and more so one of the best ports of a last-gen title. I can’t fathom the amount of work that had to go into getting Crysis to operate on the Switch, considering that even last-gen (PS3, Xbox 360) struggled to get the game to run. I had my doubts, but upon booting it was made clear that this was no cheap cash grab. Visually speaking, it looks great. While clearly a downgrade, the number of details that are still present in the Switch version is astonishing. Being able to look at trees, grass, buildings, and all other objects and make out small details is something I wasn’t expecting from a Switch game. There are downgrades, but the end result is impressive nonetheless and makes them well worth the sacrifice for portability. Other visual improvements include the removal of the blue filter that was present in both the PS3 and Xbox 360 versions of the game. As someone who owned the PS3 version, this is a well welcome removal as the differences are day and night. Coloring is far more vibrant and stays more true to the original PC version, thus makes the details pop better. It was something that bugged me in the first console release, and we’re glad that the team realized that no one liked it. As for the gameplay, for those who never played Crysis before, it’s a first-person shooter with the main character possessing a nanotechnology powered suit. You have super strength, super speed, massive armor, and cloaking. Basically everything to make you the ultimate killing machine. It’s fun, especially in the massive sandbox world that is offered. However, it’s clear that despite what’s delivered, the Switch still shows it’s limitations. For starters, the game features full destruction. While that is definitely a good feature, the frame-rate nearly gets killed off whenever a player decides to destroy structures and vehicles. When you’re just normally traversing the world and engaging a light amount of enemies, the frames-per-second is a near 30 locked (or 31 according to Digital Foundry). Dips can also be seen when driving in a vehicle along with heavy pop-ins, and certain weapon scopes also cause the nearly unplayable dips. We don’t really expect a patch to fix all these issues, but one is definitely needed. It’s still far better than last-gen, and with the Switch being weaker there’s hope that both the PS4 and Xbox One versions will run smooth.

All That Tech In Such A Small Device

Maybe I shouldn’t be impressed that a title from 2007 is running so dam good on the Switch, but I am. While the Switch port may not be the huge graphical monster that was delivered by the PC version, this is still one of the best visual outputs that the console has managed to run. For a title that essentially required a monster at the time, being able to run on a device like a Switch is no joke. It may not be saying much considering the other platforms, but for a console that has typically been associated with more simplicity in art direction, running Crysis is a bold statement to developers that anything can be achieved if you set your mind to it. It does suffer from frame-rate drops that can make moments unbearable, but the end product is still spectacular. Until the PS4 and Xbox One versions released, this is most definitely the definite console version of the game to play.Switch owners, this is one rematser that I highly recommend.

Score: 8.5/10

Pros:

  • Possibly the best looking Switch game in terms of realistic art direction
  • FPS controls transition well to the Switch, Gyro motion controls are also optional.
  • Removal of the blue filter
  • Destruction is intact, despite FPS issues
  • 30 FPS is really stable when on foot and in small firefights
  • Easily the best console port at the moment.

Cons:

  • Suffers massive frame-rate dips
  • Pop-ins can be distracting
  • The story was never a big thing in the original Crysis, don’t expect it to be any different. It’s engaging enough to keep you entertained, but nothing that memorable.

Crysis Remastered review code provided by the publisher. Reviewed on the Nintendo Switch. You can read SP1st and MP1st’s review and scoring policy right here.  Crysis Remasters is now available to purchase on the Switch with a PS4 and Xbox One version coming later.  

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Modern Warfare Playlist Update August 11 Now Out

Earlier today, Infinity Ward released a server-side patch for Call of Duty: Modern Warfare and Warzone that included weapon tuning changes. While we’re waiting for the second patch to drop, the studio released the Modern Warfare playlist update August 11 refresh.

Modern Warfare Playlist Update August 11 changes:

Here are the game modes changed per Infinity Ward:

Today’s playlist update is rolling out now across all platforms!
#ModernWarfare
– Gunfight 3v3 – Blueprint
– Bare Bones Moshpit
– Hardcore TDM and KC
#Warzone
– Removes Plunder: Blood Money
– Adds Plunder Quads

Sorry, Shoot House, Shipment fans! It seems we won’t be getting Shoot the Ship this week!

In other Modern Warfare news, another patch, which we presume will be released via server-side (no download required) is being prepped by Infinity Ward and it’ll deal with graphical issues.

In addition to Modern Warfare and Warzone, more Call of Duty stuff is happening this week, as the Call of Duty 2020 reveal is underway and we’re getting new info about the puzzle associated with it this Friday.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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