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Riot Games FPS Called Valorant, Twitter Launched and Screenshots Leaked

Back in October of last year, Riot Games (League of Legends) announced that the studio was making a first-person shooter (FPS) codenamed “Project A.” Well, it seems the Riot Games FPS now has a formal name and it’s called “Valorant.”

While not officially announced, it seems IGN has a preview set to go live that was accidentally published, which includes the game’s title and new screenshots! Note that the post has no text to speak of, which leads us to believe that this was accidentally published before the embargo date/time has been lifted.  Check out the screenshots below, as IGN will surely pull.

Further adding to the credibility of the Valorant name, a new Twitter account called “PlayValorant” is already up! It already has over 40K followers and some of them are video game devs and the like.

We’re not sure which platforms the screenshots were taken from, so we’ll reserve judgment until we know more. Don’t forget, Riot Games has also confirmed that it’s working on a fighting game too.

What do you think of the first screenshots from the Riot Games FPS? Do you think it can gain as much success as League of Legends? Let us know down in the comments.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare Playlist Update Released for February 29

While Infinity Ward released a new Call of Duty: Modern Warfare patch earlier this week, the studio has released a Modern Warfare playlist update just now. Note that this is a server-side update that shouldn’t require a download other than the one prompted when connecting to the main menu.

So what’s in it? Well, nothing much except it brings back Giant Infected! This was announced by Infinity Ward today. So why was it taken out in the first place? According to Infinity Ward it was due to the mode giving too much XP. This Modern Warfare playlist update also gets you into Giant Infected matches faster, too.

In other Modern Warfare news, a ton of Call of Duty Warzone details have leaked, with the most recent one being the vehicles list and more.

If you spot any hidden changes in this server-side update, let us know down in the comments below.

More Modern Warafre Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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DOOM Eternal Framerate can max out at 1000 FPS on PC

DOOM Eternal framerate is boasting some really impressive (and ridiculous) numbers thanks to the overhaul advancements made with the latest id Tech 7 engine.

Speaking to IGN,  id Sofware’s lead engine programmer Billy Kahn talked up the major overhauls done with id Tech 7, stating that Doom Eternal will hold up for many years while discussing the insane amount of frames that it could hit on PC.

“On id Tech 6, we maxed it out to 250 frames per second. This game, if you have the hardware right, it could hit 1000 frames per second. 

And there’s really no upper limit, I’ve had some hardware here locally that we built just for testing, where we had scenes running in the 400 frames per second. So people who have 144hz monitors, or even the new monitors that you’ll see coming out that are even above that, going forward this game will hold up for many years and it will give you really amazing opportunities to leverage that hardware.”

Yeesh, talk about overkill. We aren’t sure if such a beast even exists that is capable of running the game at its total maxed-out settings. I know mine isn’t even close. We’re sure it won’t be long before we actually see someone accomplish this, and perhaps with these available options, Doom Eternal will become some sort of benchmark title for hardware testing, much like many use Crisis. On the bright side of things, it sounds like console owners for both current and next shouldn’t have to worry about performance as id Software makes full use of their current specs.

Doom Eternal is launching on March 20 for  PC, the PlayStation 4, Xbox One, and Google Stadia. A Nintendo Switch version is also in development and will be releasing at a different date.

Source via PCgamer

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Warframe Next Update Coming Next Week, See’s Overhaul and Quality of Life Improvements

Digital Extremes has announced the Warframe next update that is set for next week, ahead of the launch of Operation Scarlet Spear.

As detailed in their latest forum posting, this update will bring many changes, some of which will address some of the grind found in the Railjack quest, The Rising Tides. Rather than needing to wait a full three days for the completion of the build, players will only have to wait six hours instead. Those who are in the process of completing it or have completed it will be compensated for the additional resources that were used for the questline along with Repair drones.

Along with this change, there are several bug fixes and balancing changes that will make its way in this update. You can read the full log down below, though keep in mind it is really long.

Prologue: The thread of Reasoning.
When presented with a 20 part workshop that touches everything from specific Warframes to damage systems, you may find yourself asking ‘Why’. Each section will receive a tailored explanation to the change (some deeper than others), but a thread of Reasoning can be found woven throughout this workshop: Warframe always aims to become a better version of itself. Year after year we completely change things – from Melee last year, to Movement years ago, and so on. Enough systems have accrued to make our choice over these past 3 months a simple one: Review, Refresh, and Revise. We aim to refresh aspects of the game that have gone untouched, while addressing fundamental inconsistencies in the mechanics of the game.

Warframe is still about power and you being a destructive force in the Origin System with hundreds of tools at your disposal. Warframes have never been more lethal or powerful than they are in the current version of Warframe – we do not aim to reduce that across the board, but we do aim to let that power stand on consistency in our designs. Keep our guiding reasoning in mind while reading – the three Rs! 

PC Players will get a 2x Affinity Weekend following launch. 
Consoles will get a 2x Affinity Weekend following launch. 

Railjack Onboarding changes: 
The Rising Tide Quest gives you your very own Railjack, but the barrier to entry is – conclusively with months of stats – too high. We are releasing a revised series of Blueprints (BP) in the Quest that sees costs reduced between 66% – 75% for Railjack parts, and building time reduced to 6 hours each.
There are 3 situations players may find themselves in:
1) Haven’t started Rising Tide. Anyone just beginning will have fully new reduced BP costs.
2) Has started Rising Tide. Anyone with any progress at all gets 1x Rush Repair Drone, and will transition to new costs on the next Stage. Any old costs will be refunded.
3) Rising Tide Complete. Anyone with a complete quest gets 2x Rush Repair Drone. All cost differences will be refunded.

Why:
Upon Review, stats show truly the only people that saw Rising Tide to completion were our veterans, which was originally our intent to design content for veteran players.
However, to sustain the cost of future development and events like Scarlet Spear, accessibility is key and we have to adjust the barriers to entry for Railjack. For those who were early adopters, 2x Rush Repair Drones will be given out. Anyone with the Rising Tide Quest active will receive 1x Rush Repair Drone. For those unfamiliar with Rush Repair Drones: these items can only be acquired via rare drop in the Veil Proxima, as they allow you to instantly complete a given Armament or Component.

Railjack Bug fixes. 
We have over 45 bug fixes coming to Railjack in Scarlet Spear including some big ticket fixes:

  • Fixed the Intrinsic skill “Tactical Efficiency” (Tactical Rank 6) not modifying the Flux Energy cost of using Battle Avionics in a Railjack mission.
  • Fixed the Intrinsic skill “Reflex Aim” (Gunnery Rank 10) not snapping the player’s targeting reticle to the nearest enemy lead if using a Railjack hit-scan laser weapon.
  • Fixed max Ranked Railjack ‘Tether’ Avionic not tethering up to 6 enemies as intended.
  • Fixed inability to use certain Intrinsics during a Railjack mission as the Operator.
  • Fixed Railjack Clients crashing aboard the Missile Platform after destroying the core.
  • Fixed a loss of functionality for Clients upon loading into a Railjack mission.
  • Fixed falling in an endless void after using the Archwing Slingshot as a Client into an exploding Crewship and attempting to leave the ship.

And a whole lot more!
Why: Well, this one is self explanatory! Bug-forum Reviews show the game has caused issues with players ability to enjoy the coordinated missions, and we are focused on fixing them. 

 

Armor Health Shield Changes
This section will go over before and after scenarios with our enemy Armor, Health, and Shield changes. Reading this section should give you a conceptual and on-paper understanding of what we’re changing and why, but practical experiences will tell the full story here. You may need to refresh some aspects of your Builds to truly optimize your power against your enemies.

Before: Armor, Shields and Health on an Exponential Curve
After: Armor Shields and Health on an S curve

Damage Changes:

Enemy Damage output should still be close to what is currently on the Live version of the game, but we have made a few changes that will affect how players take Damage in-game.

Damage-Type Changes:

  • Slash Status now does not bypass Shields and instead deals damage over time to Shields. Slash Status still bypasses Armor.
  • Toxin Damage used to apply to Armor with a 25% bonus. Now it is neutral. For role distinction, Toxin bypasses Shields (but not Armor) where as Slash Status bypasses Armor but not Shields.

Player Changes:

Player Shields, Health, and Armor used to be shared with all AI, so they had all the weaknesses and resistances that their AI counterparts did.

Now Players have their own unique Shield, Health, and Armor type classified as TENNO! These have all weaknesses and resistances neutralized (for now). Player Shields now reduce 25% of incoming damage. Player Shields now recharge with custom player-only logic. Shield recharge delays are based on depleted or partial depleted shields. Partially depleted shields (any amount) is a 1 second recharge delay. Full depletion is a 4 second recharge delay.

These changes to Player shields are in addition to coming Shield Gating changes, which you can read about in our Shield Gating section!

Why: Armor Scaling and enemy Damage Reduction was the nucleus for this change. For years Tenno have had the tools to deal with these things, but the tools were uniform: Use Corrosive Projection, or else. While this is a simplification, it removed the feeling of choice. With these changes, we hope players experience a feeling of variety and choice when taking on enemies. By changing the scaling for Armor, we could consistently change the scaling for all! 

 

Infested Damage:
We did not want to overlook the Infested in our review. Infested are close-range enemies that telegraph most attacks – and now if one of those attacks hits you, it simply does more damage. Stay agile, stay moving, and the mission is as good as won!

WhyHaving Infested simply deal more Damage encourages you to use mobility in ways that is not the norm for their ranged counterparts. Rewarding mobility is a key part of Warframe.

AI Aimbots
Up until now in Warframe, the higher the enemy level, the better their accuracy. High-level enemies would be pinned at the best Accuracy they are capable of – not quite 100%, but getting pretty close! Things like your movement and Mods would reduce accuracy, but the potential for bad ‘Aimbot’ moments was too high. We have spread this progression across a greater range of AI now We are decoupling enemy accuracy from level to reduce the overall ‘Aimbot’ like behaviours you face at higher levels.

WhyThis change allows us more accurate balancing of foes at higher levels. This change alone would be noticed by simply sometimes  ‘getting hit less’, but in conjunction with the numerous other changes we are making to enemies, it is part of a holistic Refresh to the underlying mechanics behind Warframe’s enemies. 

 

Shield Gating: Friend and Foe
Friend: First, let’s answer ‘What is Shield Gating?’ when it applies to you as a player. In this implementation, Shield Gating is the mechanic of preventing an instance of lethal (‘1-shot’) damage if you have Shields active. Simply put, the goal is to reduce the number of ‘1-shots’ you take when your shields are up, particularly for Shield-based frames. When any shields are active, an incoming hit that depletes your last bit of Shields will not continue into your Health pool, and also triggers a brief time where your Health is protected. Once that period is over you can take Health damage normally. Additionally, you will no longer take Slash Status Effect damage to your Health while Shields are up.

Foe: Enemies – Corpus in particular – also have received a bit of a Shield Gating, but with skillful gameplay you can overcome this. Any Headshots or shots to Weakspots  completely bypass Corpus enemy Shield Gating. In addition, 5% of the damage dealt when hitting the shield gate will target enemy Health – this allows you to take your Forma fueled weapons back to low level enemies and hit them hard instead of hitting the shield gate. The goal here is to make Shields a mechanic you want to play against with Mods (Auras, Elemental) or to bypass with skill (Headshots). Slash Status Effects will now deal damage over time to Shields, Toxin damage remains as-is (bypassing Shields to directly affect enemy Health). Damage from Warframe Abilities will ignore the enemy Shield Gate (i.e if an instance of Damage from an ability is greater than the Shield value, it will go into health as well).

Why: Giving both Friend and Foe shield gating has two purposes: we want to reward skill a bit more in all Corpus missions, and give the ‘squishier’ frames a bit more viable edge and a chance to really explore Shield-focused builds. Toxin Damage and Status Effects are still your friend against Corpus or Shielded enemies! 

 

Arcane Changes
After years of Arcanes as a system – with several additions to the offerings and replacement locations, we are doing several things:
– Increasing the maximum Rank of Warframe and Operator Arcanes to 5, up from 3. Arcane Revives are a bonus that begins on Rank 3.
– Adjusting the power of Arcanes at Rank 5 to generally behave as if you had 1.5 equipped, list as follows:

 Reveal hidden contents

– Removing the ability to Equip two of the same Arcane simultaneously.
– Added the ability to Distill assembled Arcanes back into multiple unranked ones.
– Operator Magus Arcanes will be overviewed in the official Patch Notes, but will also receive 5 Ranks.
– Adding Arcanes as rewards for Operation: Scarlet Spear
Why: The reasoning here is mainly toward the ability to equip two of the same Arcane. This reasoning is one of past inconsistency and time determining intent. There are a lot of builds that specialize the use of two Arcanes, but we want to encourage a variety instead of duplication. Arcanes are the only Upgrade system in the game that allow two of the exact same upgrade to be equipped – and we would rather players have variety than duplications. In the same way you can’t equip Amalgam Serration and regular Serration, you can’t equip multiple Rivens per weapon, or any duplication of Mods at all, Arcanes will follow. But we are making major changes to the Ranking (up from 3 to 5 with power changes). Instead of having 2 of the same Arcane with a double effect, you can now choose between 2 different Arcanes that behave (generally) at 1.5x efficacy than before. 

 

Self Damage Changes:
We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself – or ‘Stagger’ – to varying degrees if you aren’t careful.
The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.

With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience.

In addition to this change, some of the more powerful AOE weapons without Self Damage presently will have the Stagger added, but it should only be noticeable in cases of extreme inaccuracy on the player’s part.

As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.
Why: Self Damage had a lot of drawbacks for weapons, resulting in flow-disrupting death.This Stagger replacement system favours agility with a less harsh consequence, while allowing some of the most powerful weapons in the game to remain that way due to their unique consequence. Weapons with self-damage will be converted to this new system and as a result, Self Damage is removed from Warframe. 

 

Excav Scaling Changes:
Excavation missions have had the same property since launch: all Excavators have 500 Shield, 2500 Health no matter the mission level. As of our coming PC mainline update, both Health and Shields will scale following the same formula as Mobile Defense Terminals. Shield Regeneration of Excavators will be a percent of health vs. flat value to deal with scaling shields. DevWorkshop_Excav.jpg

Why: This change will bring Excavation in line with existing mission types that have scaling properties after several years of having flat values. True to our initial goal of fixing inconsistencies, we are making these mission objectives scale in a consistent manner to other mission objectives. 
Titania Changes + Vauban Tweak:
This is a summary of the Titania changes announced in Devstream 137, plus confirmation that it is shipping with our coming PC mainline update:

  • Spellbind: Hold her 1 to cast Status Immunity on yourself. Previously you had to cast it while looking at the ground to accomplish this!
  • Tribute: You can now select which Tribute to cast, by cycling through the different buffs like Ivara’s arrows, or Vauban’s Minelayer.
  • Lantern: Lanterns are now locked in place, allowing for more easily-controlled CC.
  • Razorwing has a new FX upgrade!
  • Razorwing flight model to be brought more in line with Skywing controls.

Why: Titania is a powerhouse in capable hands. The above revisit may encourage more people to pick her up and master her for the upcoming War… 

Vauban Armor:

Facts: Vauban’s Base Armor is changing from 50 to 150, and Vauban Prime is changing from 100 to 200.

Why: A minor bump in survivability if your CC or strategies fail you! 

 

Reward Cleanup: Base Missions.
Base Missions are getting a small cleanup for this Mainline. For reference, all tables are currently available at www.warframe.com/droptables.

This change will be told from the perspective of a single node for example purposes, but the logic applies gamewide to Base Missions – which is to say, the Node on the Star chart (excluding special missions like the Index, Open Worlds, Rathuum, Assassination).

Consider the node Memphis, Phobos.

Base Missions like Memphis are receiving a bit of ‘fat trimming’ in terms of the lowest-point rewards available within them. For example,‘Memphis’ on ‘Phobos’ will have its 500, 1,000, 1,500 Credit Caches removed, as well as the 15 and 50 Endo. This will only leave the 2,000 Credits Cache, and the 80 Endo drop for each category, with a drop chance of the sum of all prior denominations.

Why: This is more of a Review and clean up for some of the less-rewarding aspects of missions. Right now the base Solar Map nodes exist to progress from planet to planet, while providing either general rewards (Mods, Credits) or specific return rewards (Ivara, Nidus, etc). By getting rid of the lower value items on the general rewards, people playing for the first time should come across a bit of a bump in their resources and credits. We have more plans for this to write about at a later date. 

UI QOL:
This is a summary of the UI changes announced in a recent Dev Workshop, plus confirmation that it is shipping with our coming PC mainline update: https://forums.warframe.com/topic/1166994-why-do-we-ui-like-we-ui-part-ii/#comments

 

  • ‘Item Labels’ are now set to ‘On’ by default, but can still be turned off in your settings.
  • Avionics Screen no longer uses ‘Hold to Confirm’.
  • Intrinsics Screen no longer uses ‘Hold to Confirm’.
  • Hold to Confirm added to Revive to avoid accidental aborts, particularly on controller during Arbitration missions.
  • Death Screen (i.e you are dead but Squad goes on) now preserves the HUD so you can see mission and Squad status.
  • Added a ‘Forge All’ button on the Payload screen in Dojos.
  • More stats on DPD.
  • General scrollbar usability improvements with controllers.

Why: As outlined in the original Dev Workshop, we are looking to course correct some UI decisions based on feedback. 

 

100x Restore Blueprints (Scaling Costs).
We are adding a new series of Restore Research and Blueprints that yield 100 of given Restore. Visit the Clan Dojo to research, and prepare your Railjack Resources accordingly!
Upon research, you will be able to build in batches of x100 with costs scaled from the x10 Blueprints!!

Why: The frequency at which players use these in missions vs. the 1 minute wait times for building 10x meant we could level up the batches here. Railjack Resources are being used for Research to give another use for what you are picking up! 

Sharing Sentinel Mods:
Sentinel Weapons and Warframe weapons cannot share Mods,which is to say: if you have 1 Maxed Serration Mod, your Sentinel’s Weapon cannot use it if you have a Primary Weapon with it equipped. You either switch your Sentinel Weapon to a different class (Shotgun, Melee), or acquire and max a duplicate Mod.

We are removing this condition and now your Mods can be simultaneously equipped.

Why: Over time, the amount of systems to put your time into have increased. The appeal of grinding out a Duplicate Mod for Sentinels just isn’t a proposition we want players to be faced with in the context of everything else the game has to offer!

 

Greater than 100% Status having meaning. 
Years ago we added Orange and Red Critical Damage numbers when you land a Critical with greater than 100%. For years, Status being greater than 100% has done nothing except guarantee Status – which is good, just not an added incentive to go over 100%. We are changing that this update.

When you hit a Status Chance greater than 100%, a single damage instance will be able to create two Status Effects. This means if you have a Shot with 200% Status Chance modded with both Blast and Toxin Damage, that single shot will result in both Status Effects!

In addition to being able to achieve two Status Effects on a single shot, we are also adding new meaning if you get a duplicate Status Effect on an enemy. For example, AOE knockdown would occur on a second Impact Status on an enemy already inflicted with one! Stay tuned for the full breakdown of each Status’ enhanced effect in the Patch Notes!
It is worth noting we are fixing a UI inconsistency that is ‘Display Only’. Right now the Arsenal shows Status Chance affected by Multishot, which makes reading the new >100% value confusing. For example, the Arsenal might say 120% but really the Status Chance is 80%. We don’t have Multishot affect any Critical Stats (Chance or Multiplier), so we are fixing this display inconsistency. Multishot now has its own Stat.

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain – why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

In further additions, previously unstackable Status Effects (Puncture, Cold, Magnetic, Radiation, Viral) will now have stacking effects. We’ll have more information on this later as it develops!

Why: Critical has long been king – and while we are leaving Critical as is, our goal is to bring Status into the Arsenals in a new light for all Primary, Secondary, and Melee weapons. 

 

Status Chance Mod Buffs 
The Status Chance Mods we released many years ago have not been considered worthwhile – there are simply better options within the Status Mod builds (Dual Stats) or Critical builds are more appealing. We are buffing all Standalone Status Chance Mods to increase the appeal of building for Status on your Weapons:

Rifle Aptitude increased from 15% Status Chance to 90% Status Chance

Melee Prowess increased from 15% Status Chance to 90% Status Chance

Sure Shot increased from 15% Status Chance to 90% Status Chance

Shotgun Savvy increased from 30% Status Chance to 90% Status Chance

Why? This is a long overdue change that will thrive when paired with the above change of giving >100% Status meaning. The goal is to give your Arsenals a shake up in terms of what Status may mean for some of your Collection! This is a power output increase across the board for Status. 

 

Grenade Markers.
Sometimes the devious enemies of Warframe decide they’d rather stay safely behind cover and throw explosive surprises at the Tenno instead of rushing in. They do this when you are stationary for long periods of time. Some time ago we added an audio warning so that thrown grenades would chirp or tick, but experience has shown that they are still easy to miss during the chaos of fighting. A visible HUD marker and a warning glow have been added to grenades that are thrown at you to give you a better chance to react. PLUS, you can now shoot the grenade before it explodes, allowing for increased tactical revenge!

Why: More awareness on where Grenades are has been a longstanding community request to help the flow of battle. We are adding it to allow for more player tactical choice.

 

Kuva Lich Murmurs / Fixes
Requiem Murmurs from failing a Kuva Lich Parazon stab will now again be shared with the entire squad!

Why: If we take a trip down memory lane, we’ll arrive at The Old Blood: Hotfix 26.0.5, where we fixed all players receiving Kuva Lich Requiem Murmur progress whenever someone in the squad failed to kill their Kuva Lich. Our intentions to have the Kuva Lich tied exclusively to the respective player were genuine, but the feedback has shone light on what is a worthwhile feature for the Kuva Lich system given its pace towards success. We have bigger plans for connecting Liches to other Systems, but this change is the only one ready for Mainline! 

On that note, we do have a chunk of general Kuva Lich Changes & Fixes coming in this Mainline:

Kuva Lich Changes & Fixes:

  • Added fancy new FX when Valence Fusion has been successfully completed!
  • The Kuva Lich section of the Codex now has tabs for Active, Vanquished, Converted, and Traded Liches!
  • Decreased the chances of Kuva Lich controlled sectors forcing an Exterminate situation to allow for more gamemode chances.
  • Fixed only 1 Kuva weapon maintaining its innate bonus damage attribute and respective Kuva Lich name when claiming multiple Kuva weapons using the ‘Claim All’ button in the Foundry.
    • This retroactively fixes the Kuva weapons that lost out on their innate bonus damage by giving them back their random buff. Unfortunately, the Kuva Lich name can’t be easily associated with the Kuva weapon, so these fixed weapons will have the default Kuva weapon name (Kuva Tonkor, Kuva Bramma, etc).
  • Fixed an issue that would cause the Kuva Lich to slide when downed while doing a dodge.
  • Fixed downed Kuva Lich still proceeding to break backs (which was removed in 27.1.0) in an invisible state.
  • More fixes towards Kuva Liches with the “Ruse” ability not having the same Warframe Helmet on the clones if an alternate helmet is equipped upon Lich creation.
  • Fixed the Kuva Lich button not appearing in the UI in the rare case where a Nightwave season is not active.
  • Fixed small FX offset issues with the Kuva Bramma when reloading.
  • Fixed being able to bypass the cooldown between scoped shots with the Kuva Quartakk and Quatz by scoping and unscoping between shots.

 

HDR Preview
Players with a Graphics Card and Monitor that supports High Dynamic Range will be able to preview our new technology!

Why: Warframe is a vibrant game – and including HDR support will allow those with the hardware to experience a new richness! 

 

Deferred Rendering Preview:
For the past several months we’ve mentioned that our engine is getting graphical upgrades. The time has come in this Mainline update to give you the option to preview Deferred Rendering! This will make Warframe look the best it’s ever looked – with better shadows, reflections, lighting responsiveness, and more!

Why: Graphics Matter Too – we have team members who thrive on integrating the latest graphics improvements to our technology! 

 

BONUS ITEM 21: FOV
Fresh from the oven comes a hot bonus change: we’ve increased the max FOV value from 78 to 90!

Before at the max of 78:
f9c85ffc1072b3c01c606dcf0b5195da.jpg

After at the max of 90:
9bc51707a085609583e1da670b7ce304.jpg

Why: Out of the players that do change their FOV setting, ~84% change it to the max. You may be wondering “why not max it even further??”. It comes down to the potential of the diegetic UI, FX, etc breaking when going plus ultra FOV. We hope you enjoy this bump for now! 

Closing: 20 Parts Later.

 

We’ll be sure to let you all know when the patch launches on PC and consoles (eventually). Hope some of these changes here make the community happier, I know the for certain that the Railjack mission will.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Nioh 2 Developers Gives Players Tips for Beating the Last Chance Demo

Finding the Nioh 2 Last Chance Demo to be a bit hard to beat? Well, game developers, Team Ninja got you covered as they offer some crucial tips for beating the demo.

The video down below clocks in at nearly eight minutes and features some of the more tougher segments found in one the levels of the demo, including its boss. Take a watch down below!

Nioh 2 Last Chance Demo is now available until March 1, so if you haven’t tried it yet now is literally your last chance to do so. The full release of the game will be on March 13, exclusively for the PlayStation 4. The game offers up to 3 player-cooperative play along, which is currently accessible in the demo. There will also be some PvP, though we have yet to see how the sequel will handle it.

We will have plenty of coverage after launch, including a full walkthrough and some tips on beating the many bosses. Our review will also be up sometimes after launch, so stay tuned for that! For now, go out there and grab Nioh 2 Last Chance Demo!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Digital Extremes Ensures Tennocon 2020 Event Will Happen Despite of Coronavirus, May Stream Event Instead

Digital Extremes explained why tickets for Tennocon 2020 haven’t gone on sale yet as the studio takes a cautious approach due to the Coronavirus.

In the latest Devstream, representatives from Digital Extremes touched briefly on the subject as to why tickets for Tennocon 2020 have yet to go on sale.

“We are very excited to put tickets on sale, but we are holding off on the announcement until we better understand what’s going on with conventions and coronavirus overall. Just with the way things have been shaking out with GDC and PAX, we’re really cautious and don’t want to put the health of our players or the development team put at a risk, so we are waiting to see how the situation will essentially go on or not. No matter what, there will be something. It just may not be physical, there will be a Tennocon event. It could be digital.”

2020’s Tennocon event date was just announced a little over two weeks ago. Since then, we have had countless studios and publishers announce their backing out of other major gaming events such as PAX and GDC (event postponed) due to the growing concern of the Coronavirus. Tennocon is currently scheduled for July 11th. Sadly, if things continue to get worse with the virus then we will most likely look at the public portion of the event being canceled. As mentioned above, if this were to happen the studio would instead favor a safer approach by streaming all the content they had planned to show off. For now, it’s still early to confirm whether or not the public event will still happen so we’ll be sure to keep you all updated as new details surface.

In the meantime, be sure to read up on the latest Warframe news here and look forward to next month’s content drop with Operation Scarlet Spear.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Call of Duty Zombies Lead Jason Blundell Leaves Treyarch

If you’re a fan of Treyarch’s Zombies mode in their Call of Duty games, there’s some sad news announced today. Treyarch has announced that Jason Blundell has left the studio.

This was announced over on Twitter, where the following message was relayed:

After thirteen fantastic, action-packed years, I am moving on from Treyarch. During my time at the studio, I’ve been privileged to work on a variety of projects, wearing many hats along the way, with my time on the Zombies team proving to be quite special. It’s a team comprised of some of the most creative and talented developers in the industry, many of whom you never see because they’re behind the scenes shaping the direction of each experience.

Clearly, I’d be remiss if I didn’t personally thank the group that continues to make it all worth it: the Zombies community! Your passion, enthusiasm — and frankly, your craziness — has been a continued source of inspiration. The beauty of Zombies is that it has always been about the interaction between us as developers and one of the most passionate player communities on the planet. These are memories I will cherish for a lifetime.

The team at Treyarch has been nothing short of awesome — thank you! And thank you to the fans for giving me the opportunity to bring life to the undead in so many wonderful ways, the honor has been all mine! – Jason Blundell

There’s no word yet on where Blundell is landing, but whever that is, we wish him nothing but the best!

In other Call of Duty news related to Treyarch, this year’s entry is rumored to be developed by the studio, and it’s already being playtested!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Warframe Squad Link Feature Coming in March, Deadlock Protocol Releasing in April

The much-awaited Warframe Squad link feature has finally gotten a release schedule, and it’s coming next month along with the game’s biggest lore event, Operation Scarlet Spear.

Taking to the latest Livestream (Devstream #139,) game director Steve Sinclair revealed that Squad link is coming in the next major content drop along with a few details as to what else will be coming with these drops.

“Operation Scarlet Spear is the first rollout of the squad link that we showed last year, which will be multiple missions interweaved together. This is going to be a very interesting event, unlike any other where there is real-time cross-mission squad link play that’s going to be happening. With the Deadlock Protocol, we’ve shown a little bit of the art rework. There’s a quest that’s coming, with a Warframe (Protea) for the Deadlock Protocol, there is a Jackal”, Steve said before being cut-off to be reminded this isn’t the content stream.

As for when we can expect Operation Scarlet Spear? That will be coming sometime next month as revealed during the stream, along with Deadlock Protocol and Protea releasing in April.

The team went on to show off a dev build of Operation Scarlet Spear, though it was a brief look of the Warframe Squad Link feature which has now been renamed Operation link. With Operation link, players can participate in Ground or Railjack missions working together for a common goal. For Operation Scarlet Spear, the data that is collected from all the missions is being used to learn how to fight off a sentient invasion from the old war. Down below is a screenshot to get an idea of how progression works.

Operation Scarlet Spear will be dropping for Warframe next month along with some major revisions coming to the PC version of the game. We will have the full list of changes up later today.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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GDC 2020 Postponed Until Summer Due to Coronavirus

GDC 2020 has officially been postponed due to ongoing concerns over the Coronavirus.

The organizers issued an official statement, which you can read below.

After close consultation with partners in the game development industry & community around the world, organizers have made the difficult decision to postpone the Game Developers Conference this March.

Having spent the past year preparing for the show with our advisory boards, speakers, exhibitors, and event partners, we’re genuinely upset and disappointed not to be able to host you at this time.

We want to thank all our customers and partners for their support, open discussions, and encouragement. As everyone has been reminding us, great things happen when the community comes together and connects at GDC. For this reason, we fully intend to host a GDC event later in the summer. We will be working with our partners to finalize the details and will share more information about our plans in the coming weeks.

This isn’t surprising as these past weeks several major companies, including Microsoft and Sony, announced that they would not be attending the event for the very same reasons. It’s unfortunate news, but when there is a great concern for the spread of a deadly virus, it’s for the best to avoid large gatherings to lower the spread rate. Thankfully, many studios and publishers are planning their own online streaming event to make up for the missed announcements during these events, so not all is doom and gloom. GDC is set to resume sometimes this Summer, we’ll share details once they become available.

The next main event, E3, is still currently planned for this June. Though if conditions worsen with the Coronavirus, chances are the event will also be put on hold, or canceled altogether. We will just have to wait as we near closer to the event’s start date.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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DOOM Battlemode Gameplay and Cosmetics Showcased

Looking forward to DOOM Eternal’s multiplayer mode called Battlemode? If so, you’ll be glad to know that we got that and then some at PAX East! Check out id Software’s DOOM Eternal Battlemode gameplay demo.

In addition to that, we also have footage of some of the cosmetic items being offered in DOOM Eternal!

In case you didn’t know, we broke the story on how DOOM Eternal will feature boosters, though it’s not yet 100 percent clear how it’ll be implemented.

As for multiplayer, id Software claims people will be “shocked” at just how deep DOOM Eternal multiplayer is. We hope they’re right, as the game looks to be shaping up quite nicely.

DOOM Eternal is releasing on March 20 on the PlayStation 4, Xbox One, PC, and Google Stadia.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Larian Explains Why Baldur’s Gate 3 Combat Is Turn-Based Instead of Real-Time

In case you didn’t see it, yesterday, Larian Studios (Divinity franchise) revealed our first look at Baldur’s Gate 3 gameplay. One thing franchise fans might have noticed is how the Baldur’s Gate 3 combat looked different from how it was in series past — namely, it was entirely turn-based rather than in real-time.

In an interview, Executive Producer David Walgrave explained the studio’s decision to go with turn-based gameplay when it comes to Baldur’s Gate 3 combat, rather than sticking what the franchise is known for.

The choices that we made are ours. Why did we go for turn-based instead of real-time with pause? Because D&D to us is a turn-based game and we’re really good – or we have become really good – with turn-based combat. So that, I think, is one of our strengths, and trying out real-time with pause for now, just because the originals were that? It’s a big risk. Because the team would have to think completely differently, our combat would be completely different. And we didn’t really feel good about that. Normally we do try out a lot. Normally we try out a lot before we make a decision, but with real-time with pause and turn-based we didn’t, we just said “Okay it’s just gonna be turn-based.” – David Walgrave, Executive Producer Larian Studios

Important to note, Larian Studios’ most successful game — Divinity: Original Sin II — is also a turn-based game when it comes to combat. So this is a case of the studio implementing what it does best.

Will old-school Baldur’s Gate fans embrace this combat change or will they cry out for a more real-time experience when it comes to skirmishes? We’ll know soon enough when Baldur’s Gate 3 hits early access on PC later this year.

Source: Eurogamer

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Here’s a Look at Fallout 76 Wastelanders Gameplay Straight From PAX East

With Fallout 76’s free big expansion Wastelanders dropping this April, Bethesda has seen it fit to unveil over 15-minutes of Fallout 76 Wastelanders gameplay at the company’s PAX East panel!

There’s dialogue options, a look at quests, combat and more. Granted there’s commentary while you’re watching it, but we’ll take what we can get.

In case you need a refresher on what’s coming in Wastelanders, here’s what Bethesda has revealed so far:

New Main Quest and Revamped Original Main Quest – Uncover the secrets of West Virginia by playing through an all-new main quest as well as a revamped original main quest line – with friends or solo – starting from the moment you leave Vault 76. New and veteran players alike will take on new missions, explore new locations and fight with (or against) the new faces that have made their long-awaited return to West Virginia.

Human NPCs – Befriend or betray new neighbors who have come to rebuild, and experience Appalachia through the eyes of its residents.

New Creatures and Gear – Take down newly mutated creatures finding their way to the region and earn the highest tier of weapons and armor.

Choices and Reputation – Alter the fates of those you meet with classic dialogue trees. Decisions affect your standing with each faction through an all-new reputation system.

What do you think of the Fallout 76 Wastelanders gameplay shown so far? Good or underwhelming?

Fallout 76 Wastelanders will be out this April 7 on the PS4, Xbox One, and PC, and will be free for everyone who owns the base game.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 5 Upcoming Weapon Changes in Patch 6.2 Will Revert Guns to “5.0 Values,” Recoil “Coming Back”

Just yesterday, DICE detailed the Battlefield 5 upcoming weapon changes coming in patch 6.2, which is due next week. Thankfully, that’s not all the info we have regarding the weapon changes DICE has planned.

On the Battlefield 5 subreddit, Community Manager Jeff Braddock has engaged some of the players in answering questions and clarifying a few things. When pressed by a user on how not a lot of info was shared on the Battlefield 5 upcoming weapon changes post, Braddock responded that most weapons are returning to their patch 5.0 values — something players have been asking for since late last year!

Not only that, but for those annoyed that most guns have seemingly had their recoil disappear after the big weapon patch last year, rejoice! Braddock confirmed that recoil is indeed coming back!

Now for those annoyed at the Type 2A or how strong it is, it will be getting a nerf confirmed!

All good news so far, right? Patch 6.2 will drop next week on March 4, and aside from weapon changes, will include the much-anticipated tank customization feature.

Once the full patch notes are available next week, expect us to relay it to Battlefield 5 players ASAP.

Are you happy with some of the weapon changes set to come in 6.2 or should DICE leave it as is?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Emotes and New Costumes Showcased

We’ve already gotten alternate costumes for Marvel’s Avengers’ heroes. Well, today, we now have good look at the Avengers game emotes for Iron Man, Ms. Marvel. and Thor! Not only that, but we even get a look at some of their other alternate costumes too!

The winged helmet, chest installations, and red cape were Thor’s trademark from his origins. The Asgard’s Might outfit harkens back to Thor’s earliest days, when he appeared in the Journey into Mystery comics. Raise your hammer if you’ve read the series!

After being captured and forced to make weapons for an evil tyrant in Tales of Suspense #39 (1963), Tony Stark was able to break free by building armor that looks like this Iron Will Outfit – and that was how Iron Man was made!

In one of Ms. Marvel’s earliest missions, she wore a makeshift costume to take to the streets of Jersey City. We’re throwing back to her comic origins with our pre-order Greater Good Outfit. All heroes start somewhere!

In Marvel’s Avengers, Kamala finds herself on a journey to discover her inner Super Hero. Maybe this sassy Ms. Marvel “Talk to the Hand” Emote will help by keeping AIM’s attitude in check – available only on PS4!

If you’re not a fan of those costume designs, the newest Funko toys for the game leaked the Stark Tech armor, which you can check out here.

Marvel’s Avengers will be out this September 4 on the PS4, Xbox One, PC and Stadia.

More Marvel’s Avengers Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 5 Tank Customization Release Date Set for Patch 6.2, Here’s How It Looks and Works

After more than a year gestating, players in Battlefield 5 will finally be able to visually customize their tanks! Today, DICE confirmed that Battlefield 5 tank customization release date will be included in patch 6.2 on March 4!

Read up on how it works and sample visuals below (straight from DICE).

How will Tank Body Customization work?

First things first, most of you are wondering if there will be options to purchase customization with Company Coin or Battlefield Currency – the answer is yes to both. When Update 6.2 drops, check your Company. We’re adding 37 customization pieces to your Company immediately for purchase with Company Coin. We’ll also be rotating the rest of them through Armory rotations that will have varying rarities – just like weapon or soldier skin rarities. We’ll have quite a few for Company Coin, and some Epics that will be purchasable with Battlefield Currency.
When customizing your tanks, you’ll have 3 items to choose customization for – Paint Job (as you have normally), Chassis Dressing (body customization), and Turret Dressing (cannon/turret customization).

What’s it look like?

Here’s some images of some of the Tank Body Customization that you’ll see on March 4, 2020.

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According to DICE, they will continue adding tank customization stuff for tanks as Battlefield 5’s lifecycle progresses.

Yep, I know it took more than a year for it to be available, but at least it’s finally coming, right?

Anyone excited for the Battlefield 5 tank customization release date coming next week? It seems patch 6.2 will be quite significant for the player base, as aside from tank customization, we’ll be getting a huge pile of weapon changes too.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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SMITE Update 11.33 Released, Here’s What It Does

While Hi-Rez Studios has released a SMITE patch this week for The Ascendant Warrior update, the studio has rolled out SMITE update 11.33 for PS4 and Xbox One (PC got it yesterday). For those looking forward to gameplay changes, there’s none of that except for one bug fix, but it’s for eSports and related stuff.

SMITE update 11.33 patch notes:

Various changes/fixes have been made to the Esports and Live Streams HUB

  • Updated homepage to display ‘Esports and Live Streams’
  • Fixed Go To buttons and panels not redirecting to correct skins
  • When players don’t have sufficient funds for Viewer Point purchases, they will be prompted with a Viewer Point bundle purchase rather than having to manually buy small increments of points at a time.
  • Fixed incorrect SPL match start times on the Vote tab

NOTE: Twitch points have started working, however we’re investigating an issue where some players don’t appear to be properly linked.

Bug Fixes

  • Fixed Spectral Armor missing passive description

And that’s basically it. Mind, we’re not expecting anything big as the SMITE patch released this week contained not only new content, but a host of gameplay tweaks.

However, if you spot any gameplay changes in this patch not in the notes, let us know down below in the comments.

Source: SMITE forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Xur Today – Location and Items for February 28, 2020

It’s Friday, and Guardians all over the world know that Xur is once again back in Destiny 2 to bring some Exotic items to sell! For the Destiny 2 Xur today  post, where he’s located and and what he’s selling, head on over below.

Destiny 2 Xur today – Location and items – February 28, 2020:

Xûr, Agent of the Nine

Description:

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

The Tower, Hangar, The Last City

Exotic Gear:

Name Type Armor Perk Perk 1 Perk 2 Cost
Sunshot Energy Hand Cannon 29 Legendary Shards
Dunemarchers Titan Leg Armor 23 Legendary Shards
Eye of Another World Warlock Helmet 23 Legendary Shards
Aeon Swift Hunter Gauntlets 23 Legendary Shards

Consumables:

Name Type Cost
Five of Swords Challenge Card

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector in each of the Worlds, depending on the current Flashpoint. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at reset. If you would like to see all the live conversions of Time Zones, please follow this link here.

In other Destiny 2 news, make sure to read up on some of the upcoming weapon changes Bungie plans to implement into the game. We also posted this week’s reset of activities as well.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty Warzone Vehicles List, Trio Matches and More Revealed via New Gameplay

Perhaps one of Call of Duty’s worst kept secret, more Call of Duty Warzone gameplay leaks have surfaced, giving us a full look at the opening tutorial level.

The video will most likely be removed, but we have rounded up details from the video (along with screenshots) that confirms a list of playable vehicles and other things.

First up is the vehicle list. These will be the available vehicles in the suppose Battle Royale mode, called Warzone.

  • ATV
  • SUV
  • Heli
  • Cargo Truck
  • Tac Rover

There is a revive system for teammates, but according to the orientation level,if you are down near a wall, you can get a kill and self-revive yourself.

Equipment List:

  • Armor Plate Bundle
  • Gas Mask
  • Precision Airstrike
  • Shield Turret
  • Cluster Strike
  • UAV
  • Munition Box
  • Drop Kit Marker

A look at the armor plates and the ping system.

The Orientation level is where all the leaked footage is taking place. Upon completing it, you will be prompted to be taken to the training level, which is called “Armistice Training Facility” and rewards XP when completed.

The training mission is completely optional and you can jump into Warzone action once Orientation is finished.You are  given the option play Trios match.

We’re expecing the full reveal to happen anytime now given the leaks.

More Call of Duty Warzone Reading:

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Epic Games and Microsoft GDC Appearance Cancelled Due to Coronavirus

GDC has just gotten a whole lot quieter as both Epic Games and Microsoft have announced that they are pulling out of the event. The Microsoft GDC 2020 cancellation is a huge hit for those expecting next-gen surprises to be unveiled at the event.

In statements issued by both companies, the reasoning behind pulling out of the events due to the ongoing outbreak of the Coronavirus. While confirmed cases in the US are less than 100, this doesn’t mean that the virus doesn’t pose a threat, especially since 1 case has been confirmed to have an unknown origin. It may seem like an insignificant amount, but it’s always the risk that these companies are concern about and with how many people from all over the world travel to attend these events, it’s understandable why some would bow out. You can read up on the official statements from each company down below.

Microsoft Statement:

After a close review of guidance by global health authorities and out of an abundance of caution, we’ve made the difficult decision to withdraw from participating at Game Developers Conference 2020 in San Francisco.

GDC has long been a moment for us to come together and celebrate Gaming for Everyone with our many vibrant communities. While we won’t be able to bring our G4E events online, we remain committed to celebrating and amplifying our diverse communities in gaming throughout the year.

Epic Games Statement:

Here at Epic we were excited about participating in GDC 2020. Regrettably, uncertainty around health concerns has made it unviable to send our employees, and so we have made the difficult decision to withdraw attendance. Stay tuned for Epic news and more through other channels.

Both Microsoft and Epic Games are the latest to pull out of the major gaming event due to the virus, joining both Playstation and Facebook along with other studios. Microsoft did reveal, however, that they would be hosting a number of pre-recorded streams during the GDC event that will be watchable online. They’ll discuss a number of things, including both cloud gaming and some next-gen details. No news on whether Sony will follow with some sort of State of Play event, though we will be sure to keep you updated if they do.

GDC 2020 begins on March 16 and ends March 20.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Watch the Baldur’s Gate 3 Gameplay Demo in Full Here

Announced earlier today via a presentation at PAX East, Larian Studios has given a Baldur’s Gate 3 gameplay demo. In case you didn’t see it, head on over below to see it in full, and yes, the presenter’s character even dies while demoing the game.

In addition to the gameplay, the press release also listed down the game’s features.

Features

  • Online multiplayer for up to four players allows you to combine your forces in combat and split your party to follow your own quests and agendas. Devise the perfect plan together… or introduce an element of chaos when your friends least expect it.
  • Origin characters offer a hand-crafted experience, each with their own unique traits, agenda, and outlook on the world. Their stories intersect with the wider narrative, and your choices will determine whether those stories end in redemption, salvation, domination or other outcomes.
  • Evolved turn-based combat based on the D&D 5E ruleset. Team-based initiative, advantage and disadvantage, and roll modifiers join combat cameras, expanded environmental interactions, and a new fluidity in combat that rewards strategy and foresight.
  • Define the future of the Forgotten Realms through your choices and the roll of the dice. No matter who you play or what you roll, the world and its inhabitants will react to your story.
  • Player-initiated turn-based mode allows you to pause the world around you at any time even outside of combat. See an opportunity for a tactical advantage before combat begins? Want to pull off a heist with pin-point precision? Need to escape a fiendish trap? Split your party, prepare ambushes, sneak in the darkness — and create your own luck!

Baldur’s Gate 3 still has no release date, but once we know, we’ll be sure to let people know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.