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Is the Battle Royale Genre Over-Saturated With the Addition of Hyper Scape?

Note: Opinions expressed here are solely of the author’s and does not represent the entirety of MP1st and its staff.

Let’s set the scene: On a cold, rainy March day in 2018, Twitch streamer Tyler “Ninja” Blevins dropped into Fortnite with a squad of music artist Drake, rapper Travis Scott, and Pittsburgh Steelers wide-receiver JuJu Smith-Schuster. OK, maybe it wasn’t a cold, rainy day, but that was the day Fortnite erupted on a global scale. Sure, Epic Games’s popular battle royale was already turning heads, but this event completely changed the multiplayer genre forever. After witnessing Epic’s rapid success with Fortnite, developers were anxious to create the next big thing. And yes, I understand there were other battle royale games before Fortnite (looking at you H1Z1), but this was different. Clearly, the multiplayer experience had evolved from the simple “team A versus team B” format to a vicious free-for-all bloodbath. A new sub-genre had emerged within the greater multiplayer arena, but have we already over-saturated it with too many options?

Following Fortnite’s initial rise in fandom, we began to see the battle royale genre take shape. Games such as PlayerUnknown’s Battlegrounds, Apex, Realm Royale, Darwin Project, and Call of Duty: Warzone tried to take some of Fortnite’s spotlight. Apex and Warzone succeeded. Can’t really say the same for PUBG. Now, Ubisoft’s Hyper Scape has entered the ring and we’ve officially reached max capacity.

Ubisoft’s free-to-play battle royale tries to distinguish itself from the pack by combing fast-paced gun action with various, unique hacking abilities to enhance the gameplay. Hyper Scape offers a diverse range of weaponry, although the drop rate seems very inconsistent once in game. However, Ubisoft has (maybe) successfully found a way to counter poor drop rates with guns. By picking up duplicates of the guns and hacks already equipped, it will upgrade the item. So if you found a duplicate Riot One hand pistol, it would extend the magazine. It may not solve never finding an assault rifle, but at least you could have a maxed out grenade launcher. Also, Hyper Scape has a feature that integrates Twitch viewers to potentially alter the match by allowing infinite ammo or low gravity. That’s an interesting feature, especially if Hyper Scape moves into the esports arena.

Hyper Scape marches at the beat of its own overcharged drum. Unlike most battle royale games where the initial drop onto the map is the craziest and full of panic, Hyper Scape maintains that level of intensity throughout the match. Not only do you have the ability to double jump, it’s fairly easy to climb to the roofs of houses for a more aerial approach. There were times where I was getting peppered from at least three different areas, including above me. Games like Apex and Warzone require a certain level of tactical strategy, while Hyper Scape has a more “free-for-all” type feel to it, regardless if you’re playing in squads.

So with the addition of another battle royale game, has the genre begun to overstay its welcome? Fortnite’s golden days are long in the past, Warzone is beginning to struggle with new content, and I’m not sure if the PUBG servers are still online. What’s going to happen when the next Call of Duty title releases? Are we simply going to get a “Warzone 2?” Unless Activision decides to separate Warzone and make it standalone, it’s going to look like a straight money-grab with each new installment. Definitely not the type of publicity you want for an evolving genre. Surprisingly, Apex has maintained a steady player base and continues to deliver a consistent stream of content. It’s almost like having characters with unique backstories and abilities are better than generic slosh. Understand that Hyper Scape is a fun, innovative game. The pace of the game is jacked up to 11 and the mechanic to upgrade weapons and abilities by acquiring duplicates is a smart move. But, Hyper Scape does not move the needle.

hyper scape beta

Fortnite’s time atop the throne was unprecedented. Yes, its rapid ascension and sheer dominance in viewership brought about massive multiplayer changes, but at what cost? We were spoiled by how polarizing Fortnite was that we place unattainable goals to everything that comes after, even subconsciously. In doing so, our attention span is shorten and each new battle royale gets discarded at an alarming rate, causing developers to rapidly create replacements. The landscape of multiplayer games is in a fluid state right now, especially on the horizon of next-gen consoles and advanced technology. Odds are pretty good that we’ll see plenty battle royale game modes for the foreseeable future. I don’t expect every battle royale game to become the next Fortnite. But developers hope for that and that means we’re on the receiving end of being force-fed battle royale after battle royale. Too much of a good thing can be detrimental.

Hyper Scape might’ve been that “too much of a good thing.”

Avery Feyrer

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Minecraft Update 2.10 July 16 Chips Out, Here Are the Changes

4J Studios has released the Minecraft update 2.10 July 16 patch and there are a lot of changes in it. This is called the Fantastical Creatures update, and you can check out the changes and new stuff below.

Minecraft update 2.10 July 16 patch notes:

Mobs (main features)

1. Litch

A boss type monster that can control undead, it uses these minions to build itself a defensive tower with a cave for the undead to stay during the day. during nighttime, the undead will venture out to areas like forests, and mountains and begin building settlements were they will gather resources for perimeter walls and such to defend the Lich’s Tower, the undead are not however, capable of crafting or climbing ladders.

2. Myrmex

The Myrmex are not my idea, but HAVE been elaborated on by me and my brother. They are an Ant like race who live underground in villages. However, unlike Testificates who base their society on capitalism, and doing work to get money, the Myrmex do not trade, they build underground tunnels similar to ant hills. Once they finish, they will begin creating mines, and scavenging surface resources to refurbish their tunnels with wood, and cobblestones, they don’t farm, to make food. Instead, they scavenge much like ants, once the hill becomes large enough, 20 Myrmex will go to the surface, and split into groups of five, going in the direction of the four cardinal directions to find a new place to start a colony. Myrmex colonies can be found in plains biomes.

3. Great Worm

the Great Worm is a Gargantuan nether beast that feeds on soul sand, it mostly sleeps calmly, but the more soul sand you carry, the more it will smell you, in the center of the nether is a cave of obsidian where it resides, and if you carry more than 128 (2 stacks of 64) soul sand, it will awake, and make its way toward you very slowly. However, every one soul sand you collect will increase the GreatWorm’s speed by 0.00001. tread carefully as it is practically invincible, be prepared.

4. Atlas Wanderer

The Atlas Wanderer is a beast that roams around Kragg biomes with a 0.002% chance of spawning every 5000 ticks. They are rocky creatures of gigantic size (approximately 5 blocks tall, 3 blocks long, and 3 blocks wide.) The reason it has the name, Atlas Wanderer, is because much like the legend of atlas, who carried the sky on his shoulders, these creatures can carry homes, or even towns on their backs. And you can build on them. However, it does not attack monsters, and does get attacked by them.

5. Stuff I didn’t have time to write.

sorry, there was a lot of other stuff I wanted to write. instead, here’s some names, you might be able to guess what they do from their.

Chest Mimic

Bottomfeeder

Structures

1. Moss Home

Remember those old mossy boxes that you spawned inside of in the REALLY old versions of Minecraft? probably not, but their BACK! not as a spawn point, but as a randomly generated structure. with a few chests, a bed, and a furnace. not much else needs to be said really.

2. Brick Pyramid

The Brick Pyramid is a gigantic structure of solid brick, or so as it seems. In reality, at the top of the pyramid is a trapdoor, leading into the heart of the temple an antechamber room is at the end of the drop, with a pool of water in the middle. at the east side of the room is an indent in the size and shape of a doorway, on the opposite side of the room are three levers, guess the correct combination, and the door opens. through the doorway is a maze of randomly generated puzzles such as lever puzzles, jumping puzzles, and fighting puzzles, all of which add up to unlocking an iron door somewhere in the pyramid, behind the door is a treasure trove of precious ores, legendary weapons, and a boss waiting for you.

3. Catacombs

Underneath some Testificate villages is a dark secret, a place where people go to bury, and forget. The catacombs are rich of the possessions of dead villagers. And the entrance is at the bottom of the well.

4. Nether Fossils

Nether Fossils are just big fish creature skeletons floating at the surface of lava seas in the nether. However, unlike regular Giant Fossils, Creatures called Bottom feeders live on the Nether Fossils. Information can be found about them in the “Mobs” section of this article.

Biomes

1. Kragg Biome

The Kragg Biome is a mountainous field full of spiky towers called Kraggs (look it up).

2.Oasis

The Oasis Biome is a small patch of grass where trees grow containing a small pond, Oasis Biomes spawn in the middle of desserts.

3.Classic Biome

The Classic Biome is a Biome consisting of grass, trees, and old, fantastic, terrain generation

Blocks/Items

Nothing to see here yet.

Mechanics and features

1. Redstone can pass through iron blocks

if either lightning strikes, or Active Redstone connects to, an Iron Block, than it will send a Redstone pulse

2.projectile dusts.

Dust items, such as Glowstone Dust, Redstone Dust, Gunpowder, and Sugar, can be fired out of a dispenser to cover an entity standing in front of said dispenser in the powder that was fired, the effect will last until the entity goes into water or dies, the particles will be dust particles of the same color as the dust that was fired.

Glowstone Dust effects: Entity emits light.

Redstone Dust effects: Entity emits Redstone Pulse

Gunpowder effects: entity Explodes on being on fire

Sugar effects: Animals follow Entity

As you can see, these aren’t the official Minecraft update 2.10 July 16 patch notes. Given the studio hasn’t been forthcoming with it, this is the best we have right now in terms of a changelog.

Source: Minecraft fandom

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > DLC and Expansions

Destiny 2 Beyond Light Delayed to November

Announced last month that it’ll be out this September 22, Bungie has today announced that Destiny 2 Beyond Light has been delayed to November 10! The studio cites the challenges of working from home during the COVID-19 pandemic as one of the primary causes of the delay.

Here’s an excerpt of the announcement:

As the first chapter in a new trilogy of expansions, Beyond Light is the beginning of a new era of Destiny 2. We have a powerful story to tell and incredible new features that we’re really excited for players to experience. As always, our goal is to make the coolest, most entertaining expansion we can possibly make for our fans. To that end, we are doing what’s best for the game and moving the launch date.  

The past few months have been a challenge and will continue to be during this pandemic. We’ve learned to create together in a new way, by having to work apart from one another. Despite these hurdles, we’re still committed to the same level of quality that our fans expect.  

The studio has also mentioned that in the coming week, they will be unveiling more of Beyond Light, and what this means for the current season, Season of Arrivals.

It seems this means the new updated Destiny 2 roadmap we’ve posted this week will need yet another update.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: PS4 System Software Update 8.00 Beta Test Has Started

While we got a PS4 system update this past May, it seems Sony is prepping to release the PS4 system software update 8.00, as that firmware’s in the beta testing phase.

Over on Twitter, multiple people from Japan have revealed that they’ve been invited to the PS4 system software update 8.00 beta:

As you can see from the translated text, the beta seems to be focusing on party chat once again. Players who got a code will be able to invite 20 other people to join in as well. While this seems to be happening for Japan just now, that’s to be expected, and this should roll out soon for NA and other regions as well. Based on the tweets, it mentions how party chat will change considerably, players will no longer be able to hide parties, and that you can see text chat of people who do not use video chat from the party screen and more.

Update: We have verified the validity of the update.

Here is the full official patch notes and features found in the PS4 8.00 firmware update. This update weighs a little under 500mb.

PS4 8.00 firmware update changelog 

    • The following changes have been made to Party and Messages
      • When starting a party, you can now choose to create a new group or select an existing group. When you create a new group, it’ll be saved even after the party has ended. You can start a new party with the same members by selecting the group that you previously created.
      • You can now use your group across party and messages. you can send messages to a group you created for a party, or start a party with a group you’ve messaged with.
      • Messages have been added to the screen during parties. When you select messages, you’ll see the messages exchanged between members of your group.
      • The public/private settings for parties have been removed. Only members of the group can join the party.
      • You can now change your party settings from the options menu that displays on the screen when you select party. You can also manage your party connection settings when you select [Party Voice Chat Cnnection], which has been added to the party settings.
      • Members of your party can now see when your mic is muted.
      • You can now join parties even if there are members that you’ve blocked. When you join a party with a blocked member, or when a blocked member joins the party, you’ll receive a notification. During the party, you won’t hear each other, and the game you’re playing, as well as your Share Play status, won’t be displayed. In addition, the blocked member won’t be notified that you’ve blocked them.
      • Play Together sessions can no longer be started during a party. For online multiplayer games, you can start a game session within the game.
    • The following changes have been made to parental controls.
      • Communicating with other players and viewing content created by other players have been combined and are now communication and user-generated content. If you’ve selected “Not Allowed” for either of the settings, the same setting will transfer after the update.

Other updated features:

  • Mute all microphones has been added to the quick menu under sound/devices. This setting mutes all microphones connected to your PS4.
  • The following changes have been made for communities
    • You can no longer create parties from the Community area. You’ll need to create a group in a party.
  • You can no longer create a new even in Events – Events created before the update will still be held, and events and tournaments hosted by game developers will continue to take place.
  • For some features, the content displayed on the screen has changed, as well as the screen design.

Related Reading:

Of course, this being a beta, don’t expect all features to be available. Based on participants’ reaction, there’s quite some work to be done as well. Once we know more info about this, we’ll be sure to let our readers know. We’ve contacted Sony about it and will update the post if we get a reply.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Square Enix Announces New Action Game Brand “Balan Company”

Here’s an interesting bit of news for today: Square Enix has announced a new brand the company calls “Balan Company.” Square Enix calls this an “action game’ brand and has issued a press release with not a lot of details about this announcement.

BALAN COMPANY is Square Enix’s new action game brand that brings together talented action game developers, visual and music creators from both inside and outside of the company. The “COMPANY” part of BALAN COMPANY refers to the coming together of all our creative staff, in the manner of a musical cast or theatre troupe. It symbolizes how the professionals from all the different disciplines involved in creating BALAN COMPANY games form a team like a company of players, with the game itself as their stage, to tell the greatest stories and provide the ultimate in action game entertainment to audiences around the world.

In addition to the press release, a new website called Balanwonderworld has been launched too. According to Square Enix, “more information on the first game under this new brand” is coming soon.

Unfortunately, that’s all we know so far. We’ll keep an eye out on what titles or projects will come out of this new brand.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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No Man’s Sky Update 2.60 July 16 “Desolation” Patch Flies Out

Hello Games has released a new patch for No Man’s Sky today on all platforms. While the No Man’s Sky update 2.60 July 16 patch a rather small download on PC at just 401MB, the PS4 version is a whopping 11.4GB download! Check out the known changes from this patch below.

Hello Games calls this the “Desolation” update. We’ve included the patch notes below, as well as the trailer, but for more info about that, head on over here.

No Man’s Sky update 2.60 July 16 patch notes:

2.6 PATCH NOTES

  • Added a new category of space encounter, the Derelict Freighter. These can be landed on and explored.
    • Derelict freighters are procedurally generated, with an infinite array of potential layouts.
    • Derelict freighters contain large volumes of valuable salvage, as well as special new rewards.
    • Each star system has one derelict freighter style, allowing Travellers to share the portal address of systems with particularly interesting wrecks.
  • Derelict freighters are home to several new hostile entities, including security turrets, aggressive drones, and a new variety of biological horror.
  • Derelict freighters contain procedurally generated stories, with data logs to be found and the crew’s fate to be unravelled.
  • New lore and story content can be found when retrieving the captain’s log.
  • Derelict freighters are occasionally detected by the starships’ subspace radar while using Pulse Drive. However, they can be specifically sought out by purchasing an Emergency Broadcast Receiver from the Space Station’s new Scrap Dealer.
  • Emergency Broadcast Receivers are expensive and may escalate in accordance with demand. Prices reset each day.
  • Each week, Iteration Helios offers a free Emergency Broadcast Receiver.
  • Derelict freighters offer many lucrative rewards:
    • Valuable items and a large number of nanites.
    • The opportunity to sell the data logs for nanites or standing.
    • The ability to use the derelict freighter’s engineering system to extract a piece of the freighter’s technology to fit into your own capital ship.
    • The ability to use the derelict freighter’s engineering system to generate new inventory slots for your capital ship. Take new expandable bulkheads to the Upgrade Station on your freighter bridge to apply them.
  • The Upgrade Station on the freighter bridge can be used to recolour your freighter. Unlock new available colours with nanites. Unlocked colours are permanently available and can be reapplied for free.
  • Storage Containers built upon a freighter base now add tabs to the freighter’s inventory page, allowing quick management of freighter inventory contents.
  • Fixed an issue that prevented the installation of technology within a freighter’s general inventory.
  • Improved the display and clarity of the stats displayed on the freighter inventory screen.
  • Teleporters can now be built aboard Freighter Bases. These variants do not require power. They can be used to teleport to other teleporters, or to the Space Station.
  • Capital ships now contribute stats to the success of fleet expeditions. Different freighters have different base levels of Fleet Coordination. This stat can be improved with new procedural technologies salvaged from derelict or abandoned freighters.
  • The expedition UI now shows the difference between stats contributed by the fleet and stats contributed by temporary frigate upgrades or any capital ship technologies.
  • Fixed an issue that could cause an expedition to be started while adding or browsing available temporary frigate upgrades.
  • Added hover text to all colour, texture and armour style options to the buttons in the customiser, allowing players to know ahead of time what option they are selecting.
  • Added a new item, the Anomaly Detector, occasionally found when mining asteroids. This strange device will help locate an anomalous space object.
  • Added the ability to add a custom Title to your player name.
    • Titles can be selected at the Customiser.
    • Titles are earned for a large variety in in-game achievements.
  • Sentinel health has been lowered, but once alerted and hunting the player, they now spawn in larger groups.
  • Sentinel weapon speeds have been adjusted to improve the feel of combat.
  • Player projectiles and aiming have been adjusted to improve the feel of combat.
  • In general, player weapon reload speeds have been reduced and clip sizes increased.
  • The base damage of the Boltcaster has been increased.
  • Ricochet is no longer in the pool of procedural upgrades. Specific technologies have been added to the research tree on the Space Anomaly that will add ricochet functionality to weapons if desired.
  • The Boltcaster and the Scatter Blaster now fire in bursts. Holding down fire will trigger short gaps between salvos. These can be adjusted with new technologies.
  • Increased the speed of Boltcaster and Scatter Blaster projectiles, making it easier to hit targets.
  • Added tracer lines to the Boltcaster projectiles.
  • Increased the minimum damage of the Blaze Javelin if firing without charging.
  • Decreased the cooldown time for the Blaze Javelin.
  • Tightened the FOV while in combat.
  • Added custom reticles for each weapon mode.
  • Impact effects and targeting status is now shown on the reticle.
  • The Blaze Javelin charge status is now shown on the reticle.
  • Increased the speed of the FOV zoom when using the combat scope.
  • Improved the impact effects and muzzle flashes of all weapons.
  • Improved the camera shake and pad vibration during combat.
  • Improved the clarity of the incoming damage indicator on the player HUD.
  • Fixed an issue that caused the secondary weapon mode to be deselected when loading a save.
  • Added a new style of Nexus multiplayer mission focused on exploration.
  • Added a new style of Nexus multiplayer mission focused on rescuing stranded Travellers.
  • Reworked the digsite Nexus multiplayer missions to allow progress from any type of bone, rather than requiring only very rare bones.
  • Summoning the Space Anomaly while in Pulse Drive will now correctly disengage the Pulse Engine.
  • Added a new item, the Repair Kit. This can be used to repair any damaged subcomponent, in place of its required materials. The kit is consumed upon use.
  • Fixed a rare crash that could occur when using a shop in multiplayer.
  • Introduced a minor optimisation to terrain generation.
  • Introduced a new implementation for bloom post-processing effects.
  • Improved lighting for bright and/or emissive props.
  • Improved the quality and brightness levels of lens flare effects.
  • Selected spotlights, such as the player torch, now make use of textured light patterns.
  • Selected spotlights now display volumetric properties.
  • When joining a multiplayer game from the frontend, if the player you are joining is on the Space Anomaly then you will spawn directly aboard the Anomaly with them.
  • Fixed an issue that could cause flickering text on the Galaxy Map.
  • Multiplayer player names are now shown when hovering over systems in the Galaxy Map.
  • Fixed an issue that could cause players to start in an unsafe system when starting a new game in multiplayer.
  • Fixed a number of network stability issues.
  • Fixed an issue where player marker names would clash with their interaction prompt.
  • Fixed a number of cases of chat message spam when entering or leaving the Space Anomaly.
  • Fixed a number of issues that could cause missions to find incorrect targets when undertaking multiplayer missions from the Nexus.
  • Fixed an issue that prevented photo missions working correctly on Xbox.
  • Fixed an issue that could prevent players from summoning their freighter to RGB systems.
  • Fixed a number of issues that could occur if players deleted the Void Egg before speaking to the Living Ship for the first time.
  • Fixed a number of resolution scaling problems, including the discovery information popup, and damage and nearby Sentinel indicators.
  • The HUD now correctly shows a damage indicator when the jetpack is broken.
  • Fixed an issue with VR camera positioning when the player body is enabled.
  • Added an option for VR head bob when the player body is enabled.
  • Fixed an issue where VR weapon shadows would display outside of VR.
  • Fixed an issue that could cause a moon to be labelled ‘of an unknown planet’ even after discovery.
  • Fixed a number of incorrect or missing icons in the Guide.

Yep, this is one big content drop, and explains the big file size download on consoles. Enjoy the No Man’s Sky update 2.60 July 16 patch, everyone!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Hunt Showdown Update 1.10 July 16 Patch Brings Dual Wielding, Trials & More

Crytek has released a rather meaty patch for Hunt Showdown console owners today. The Hunt Showdown update 1.10 July 16 patch brings new features, content and more. Check out the full patch notes rolled out for the Hunt Showdown update today.

Hunt Showdown update 1.10 July 16 patch notes:

HIGHLIGHTS

Dual Wielding – Double the gun, double the fun. This Update brings the long-awaited Dual Wielding feature, available when using two identical handguns.

Trials Mode – You have asked, and we listened! We are happy to introduce the first iteration of our PVE mode – Trials! Explore the maps, complete difficult challenges, and collect Trial Stars for exclusive rewards.

New Legendaries – The update brings three shiny new Legendaries as well as two other exclusively unlockable with the Trials Mode!

Dual WieldingDual Wielding Handguns is a new and exciting feature in Hunt:Showdown, allowing players to equip and use two handguns at the same time.

All available handguns that can be used for dual-wielding:

  • Pair of Nagant M1895

  • Pair of Nagant M1895 Silencer

  • Pair of Caldwell Conversion Pistol

  • Pair of Caldwell Conversion Chain Pistol

  • Pair of Caldwell Conversion Uppercut

  • Pair of Caldwell Pax

  • Pair of Caldwell Pax Claw

  • Pair of Bornheim No.3

  • Pair of Bornheim No.3 Extended

  • Pair of Nagant M1895 Officer

  • Pair of Nagant M1895 Officer Brawler

  • Pair of Lemat Mark II

  • Pair of Dolch 96

Equipping

  • Every Handgun can be equipped for dual-wield as a “matched pair”.

    • A second handgun of the same type can now be added to the same weapon slot.

    • The slot will convert to medium size when the second pistol is equipped.

    • It is possible to mix normal and Legendary versions of the same type as matched pairs.

  • Dual Wielding is available from Rank 1 and does not require any unlocks via Traits.

  • Equipped weapon pairs can not be broken up while playing; you are committed to use them as pairs until extraction.

  • When looting a dead Hunter, you can pick up their dual-wield sets just like you would any other medium-sized weapons.

Shooting

  • Weapons have to be fired in sequence one after the other.

    • The rhythm is dictated by the shooter, allowing players to experiment.

    • Hunters can either go for a steady, constant fire-rate or try faster two-taps with longer breaks in-between shots.

  • Recoil is increased over single-handed handguns, making it harder to stay on target (esp. with more powerful handguns).

  • Effective rate of fire is increased, but still lower than the rapid burst from a single-action revolver using fanning.

Aiming

  • Aiming Down Sights (ADS) will only apply a slight zoom, with the guns moving a bit closer to the center of the screen.

    • Weapon Sights are not used at all, reducing range drastically over other weapons.

  • Dual-wielding accuracy only benefits minimally from crouching (just like with Fanning and Levering Traits).

Reloading

  • Weapons are reloaded at the same time in sequence, one bullet at a time.

  • Extra ammo pools are added up.

New Trait added: Ambidextrous

  • Available for 3 Upgrade points

  • Available at Bloodline Rank 44

  • “Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.”

Developer Note: With this update, we are finally releasing a feature that we had on our roadmap for quite some time! Dual-Wielding aka Akimbo. It’s a major upgrade for all handguns, allowing them to be used in a completely new way. So far, players could choose to fire them conventionally – or by unlocking the Fanning trait – as rapid-fire single-action revolvers from the hip. A third option now becomes available by choosing to equip not one, but two into one slot. Where shooting a handgun normally is best for precision, and using fanning or rapid-firing a semi-automatic pistol gives a short burst of impressive firepower up-close, dual-wielding sits somewhere in the middle between them: Not as precise and not as fast, but with double the ammo capacity, perfect for suppressing fire or taking on hordes.

Now, why would players want to equip a matched dual pair of handguns? We think there are a number of different appealing scenarios here. Firstly, the option is available from Rank 1 on and doesn’t require any traits. You just have to combine it with another medium slot weapon, like a sawn-off shotgun or rifle. This makes a pair of dual-wield Nagant M1895 the strongest rapid-fire option for new players right out of the box. Secondly, it gives players impressive firepower to deal with mobs and to take part in prolonged fire-fights. Having double the extra ammo capacity means you can keep on firing for a longer time while keeping the enemy away from that window or that corner, allowing your team to take the initiative and move around more freely. While accuracy is much reduced, even only hitting the 3rd or 4th shot still hurt, and those lucky headshots are still a very real possibility. Lastly, when assaulting a strongpoint, such as a boss arena, dual-wielded handguns are much more flexible compared to Fanning as they reach out to more than double the average effective combat range, allowing you to fight along corridors or inside larger rooms where Fanning shots would prove less effective.

Dual-wielding brings a new component to Hunt’s gameplay. Some will love it for its coolness factor, others will find it ‘disgusting’ as it goes against the long bullet meta of the “perfect shot”. We hope that there is something in it for everybody, and that it opens up room for new battle tactics, easier combat against monsters as a backup (those Hellhound’s won’t be laughing when you bring 12 instead of 6 shots of your favorite revolver), as well as more intense shootouts with medium-sized inventory kits. There are a lot of options to explore and we are eager to hear your opinions on it!

Trials Mode (PvE)Trials is a new singleplayer game mode aimed at new Hunters and veterans alike, allowing to explore the world of Hunt:Showdown and complete different types of special assignments.

What can I do in Trials?

  • Explore the world freely without any enemies and get a feeling for Lawson Delta and Stillwater Bayou.

    • Move around at will or teleport directly to any compound.

    • Ever wanted to try out that risky jump? Now you can without the fear of losing your Hunter!

  • Complete Trial challenges along the way to learn about interesting weapons, enemies and locations.

    • There are a total of 15 trials players can discover and master.

    • Parkour Trials challenge your movement skills and take you along interesting paths.

    • Sniper Trials let you practice your aim in ranged combat.

    • Wave Trials require you to deal with groups of enemies with a variety of equipment.

    • All Trials can also be teleported to directly without the need of walking around the world.

  • Unlock exclusive rewards by collecting stars for completing Trials.

    • There are a total of 45 stars to be earned (3 per Trial).

    • Reaching a certain amount of stars unlock interesting rewards such as Hunt Dollars, Blood Bonds and advanced gear.

    • Dedicated Hunters can also try to unlock two Exclusive Legendary weapons.

Parkour Trials

  • “Flat-Out for Flatboats” – Lockbay Docks – Try not to get shredded by Concertina Armoreds, while racing from checkpoint to checkpoint before time runs out.

  • “Riding the Line” – Devant Ranch – Race against the clock while taking down Hives with your crossbow. Don’t get poisoned!

  • “A Cursory Investigation” – Pitching Crematorium – Navigate the underground maze and beat the clock, avoiding bear traps and Immolators on your way!

  • “Nightly Apparation” – Port Reeker – Charge through tight corridors and wooden walkways, be wary of the sharp teeth lurking in the dark corners!

Sniper Trials

  • “Fool’s Honor” – Cyprus Hut’s – Kill monsters of various types with your Lebel 1886 Marksman rifle, but don’t let anyone die to fire!

  • “For Whoom the Bell Tolls” – Healing-Waters Church – Chalk up enough headshots with your trusty Mosin-Nagant M1891 Sniper before the time runs out!

  • “Cut Firwoord” – Reynard Mill & Lumber – Make use of your Mosin-Nagant M1891 Sniper and keep those Immolators from burning it all down!

Wave Trials

  • “A Corpse for a Corpse” – Slaughterhouse – Hunt down Meatheads with your rapid-fire lever-action Winfield, while fending off hordes of Grunts!

  • “Fall Where They May” – Catfish Grove – Always keeping stock of your ammunition, mow down hordes of Hives and Grunts with your Avtomat machinegun!

  • “A Futile Undertaking” – Stillwater Bend – Avoiding packs of Hellhounds, bring down the scattered Immolators with your carbine and pistol!

  • “Can’t Rob Empty Graves” – Blanchett Graves – Eliminate Concertina Armoreds with your rifle and bayonet. Every shot counts!

  • “Big Game Connoisseur” – Darrow Livestock – Nitro Express Rifles were designed for hunting big game like elephants, but they also do the trick with Meatheads!

  • “Hive Brood” – Alice Farm – Make every shot count and retrieve your bolts to make them count again, as you battle against Grunts and Hives!

  • “Fisherman’s Tale” – Scupper Lake – Isolate and kill Concertina Armoreds while fighting off packs of Hellhounds. Don’t get bitten!

  • “Fire in the Bones” – The Chapel of Madonna Noire – Hunt down Immolators in the ruins of the burned out chapel, keep clear from the flames!

Exclusive Rewards:

  • Unlock Legendary Specter 1882 Bayonet “Tartufai” when reaching 20 Trial Stars

  • Unlock Lengedary Nagant M1895 Officer Carbine “The Cordwainer” when reaching 45 Trial Stars

***Developer Note:***It can be hard for new players to learn the lay of the land and all the little secrets of the Bayou with the constant pressure of encountering other players. Trials aim to give them a chance to practice before venturing on into the Bayou and competing with other Hunters. Without this pressure, players can now spend more time preparing for real encounters, making it easier to move on to Bounty Hunt when they feel ready, equipped with map knowledge, basic combat skills and a good understanding of the horrors that await them.

In addition, veterans can hone their skills and show that they really mastered the game with a perfect score of earned Stars and access to the exclusive Legendary weapons to brag with.With Trials, we are finally adding a PvE component to the game that has been missing for a long time. It’s a new pillar of Hunt:Showdown that can attract new players, who are less focused on fighting others, but rather enjoy the game and its setting in different ways offline. We plan on expanding the Trials experience with future updates, adding more challenges and additional exclusive rewards for players to unlock. The first batch of Trials have been around Stillwater Bayou. The next batch will be focused on the second map, Lawson Delta.

Please tell us what you like, what you are missing, and in what direction you would like to see the new game-mode Trials grow!

Hunt Showdown Update 1.10 July 16  GENERAL UPDATES

GunplayExtra Ammo Capacity

  • Reduced the extra ammo for the Nagant M1895  from 35 to 21

  • Reduced the extra ammo for the Nagant M1895 Silencer from 35 to 21

  • Reduced the extra ammo for the Nagant M1895 Precision from 35 to 21

  • Reduced the extra ammo for the Nagant M1895 Deadeye from 35 to 21

  • Reduced the extra ammo for the Caldwell Conversion Pistol from 30 to 18

  • Reduced the extra ammo for the Caldwell Conversion Chain Pistol from 30 to 18

  • Reduced the extra ammo for the Bornheim No. 3 from 15 to 10

  • Reduced the extra ammo for the Bornheim No. 3  Extended from 15 to 10

  • Reduced the extra ammo for the Bornheim No. 3 Match from 15 to 10

  • Reduced the extra ammo for the Nagant M1895 Officer from 21 to 14

  • Reduced the extra ammo for the Nagant M1895 Officer Brawler from 21 to 14

  • Reduced the extra ammo for the Nagant M1895 Officer Carbine from 21 to 14

Tutorial

  • Added more hints to the Training mode in order to give new players a better idea how to survive their first matches

  • Added a new pop-up after the player finishes the Training to better highlight the available options.

    • Play Trials

    • Quickplay

    • Play Bounty Hunt

StoreNew Legendary Weapons

  • Added Mosin-Nagant Avtomat: “Wolf’s Mouth” for 500 Blood Bonds

  • Added Lebel 1886: “Spring Chicken” for 500 Blood Bonds

  • Added Caldwell Conversion Uppercut: “Lord’s Prayer” for 500 Blood Bonds

Matchmaking

  • In addition to our previous matchmaking rules, the system now will attempt to match you with a player matching your Prestige rank when searching for a Random Partner.

UI

  • Writing in Chat now gives audio feedback.

  • Weapons now display the amount of ammo they hold before picking them up from the ground.

Hunt Showdown Update 1.10 July 16  BUG FIXES

General

  • Fixed an issue that caused the spread of the Romero 77 Handcannon to be too tight.

  • Fixed an issue where Hellfire Bombs or other fire explosives wouldn’t show hit feedback.

  • Fixed missing blur around the scope of the Martini-Henry Marksman.

  • Fixed several smaller animation glitches related to weapon handling.

  • Fixed an issue that caused the Crossbow to deal less damage than it should have.

  • Fixed a bug where the small weapon was unequipped after unloading from Bounty Hunt or after restarting the game.

  • Fixed a bug where player got kicked from group with a 0x20007 crylcoud error.

Audio

  • Fixed an issue where gramophones & pianos could stop the currently playing song before it was finished.

  • Fixed a rare issue where burning caused a high pitched sound effect for other players.

AI

  • Fixed an issue that caused Doctor Grunts to not spawn during any contracts.

  • Fixed an issue where Grunts would not die by triggering Poison Trip Mines.

  • Fixed an issue that caused Sticky Bombs to instantly explode when detached from the assassin while he changes forms.

  • Fixed an issue that caused Sticky Bombs to get stuck in the air when detached from the assassin while he changes forms.

UI

  • Fixed an issue that caused looted weapons to be marked as non-contraband.

  • Fixed an issue that caused the ‘Hide Statistics’ checkbox to not fully revert to the previous status if a player cancels and confirms to lose unsaved changes.

  • Fixed an issue that caused the “Wellspring Bounty” statistic to always be 0.

  • Fixed several localization issues.

  • Fixed an issue where the extraction banner had a way too small font size in German.

World

  • Fixed an issue where ammo box spawns were missing in some cases.

Yep. this Hunt Showdown update 1.10 July 16 patch is one meaty update.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Gran Turismo Sport Update 1.61 Putters Out

Polyphony Digital has released a rather small download for the latest Gran Turismo title out now, and that’s Gran Turismo Sport. The Gran Turismo Sport update 1.61 file doesn’t bring anything new in terms of content, and is a small download at 180MB in size.

Gran Turismo Sport update 1.61 patch notes:

The following items are part of the latest update for Gran Turismo Sport.

Main Features Implemented

1. Livery Editor
– The Pilot Sport logo from Michelin’s high-performance sports tires is now available. To access the new tire sticker, select “Wheel” and “Tire Sticker” (Standard Sticker) in the Livery Editor.

Other Improvements and Adjustments

– Balance adjustments have been made to the slipstream setting “Real.”
– Various other issues have been addressed.

For the patch that added actual content, check out details on the new Mazda RX Vision here.

Yep, it’s not much. Of course, given Gran Turismo 7 has officially been announced with a new trailer, it should be a given that Polyphony Digital is focusing work on the upcoming PS5 game.

If you notice any changes not included in the patch notes, share ’em below in the comments and we’ll update the post if prove to be legitimate.

Source: Gran Turismo

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Resident Evil Resistance Update 1.08 July 16 Crawls Out

Capcom has released an update for the Resident Evil multiplayer mode Resident Evil Resistance today. The Resident Evil Resistance update 1.08 July 16 patch brings changes and fixes. Check out the full patch notes below.

Resident Evil Resistance Update 1.08 July 16 patch notes:

Resolved Issues:

Resolved an issue where teh effect of the Power Limiter Mod skill card didn not reset correctly at the end of a match when included in the Mastermind’s deck, causing it to reduce the Mastermind’s ultimate skill cooldown by a greater amount than intended/

Resolved an issue where the game would occasionally crash when Jill used the HOT DOGGER.

Resolved an issue where the game would occasionally crash if the Mastermind continued to attempt to place ratures in the map after the creature limit had been reached.

Resolved an issue where activating the Mastermind’s ultimate skill would subtract Bio Energy equal to the cost of the most recently used skill card/

Balance Adjustments:

January

Increased the cost of First Aid Spray, Infection Treatment Spray, and Enhancing Spray when purchased from the Armory using Cyber Monday’s “Pharmacy” skill variant.

Annette

Reduce the duration of the invincibility effect when using the Zombie Apocalypse’s “Ambush” skill variant.”

And that’s basically it for the complete Resident Evil Resistanc patch notes for today’s update.

Source: Capcom (Twitter)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The PC Physical Version of Microsoft Flight Simulator Comes on 10 Discs

Aerosoft has announced that they have become the official retail publishers of Microsoft Flight Simulator, and will be bringing a physical PC version of the game to Europe in two different boxsets.

The news comes from the official Aerosoft forums, in which a rep confirmed that Microsoft Flight Simulator will be available (Europe) physically for PC in two 10 double-layered disc sets. Yes, you read correctly, the PC version will feature 10 discs total! While many are opting to go digital, Aerosoft is ensuring that it continues to supply its simulator community with the means of accessing the game, without dealing with slow downloads.

It is with great pride that we can announce that Microsoft has chosen Aerosoft as its retail publishing partner for the new Microsoft Flight Simulator .

Aerosoft will bring the two boxed versions of this venerable simulator to customers in Europe. Including 10 (!) double-layer DVD’s and a printed manual in a spectacular box, it is an ideal way of entering the new age of flight simulation.

For the last few months, we have been working closely with the spirited team from Microsoft and the talented developers at Asobo. They have helped us in getting our add-ons ready for the new simulation platform and in a very small way our 27 years of experience assisted in creating this amazing simulator.

Some further details were revealed surrounding the boxers, which you can read up below.

  1. The simulator code itself (the ‘sim’) that is around pretty small in size,  this is a mandatory part of the sim.
  2. The world and aircraft delivered by Microsoft, (that content depends on the version (the ‘content’) that is around 90 GB, this is a mandatory part of the sim.
  3. Optional online streamed content (this is an optional part of the sim)
  4. 3rd party files (clearly fully optional)

Our DVD’s contains ‘all’ of part 2, apart from the updates Microsoft and Asobo do between the moment the the DVD’s are pressed and release. When you install, the sim will updates all files immediately form the servers and you will get the very latest code for the simulator itself and all content is updated. This is very much a simulator that depends on the cloud if you want to use it to its full potential. So the boxed version makes it possible for people on a slower internet connection to get the sim installed without downloading the ‘content’.  So the simulator is in every way, 100% the same. The boxed retail version just gets you a nice box, printed manual and about 90 Gb you do not have to download. There is no difference between boxed retail and the verison MS sells directly.

It may be a head-scratcher for those who have grown used to the idea of just downloading a game directly, but we have to say this announcement is pretty cool, no matter how ridiculous it may seem. Microsoft Flight Simulator is launching August 18 on Xbox consoles and PC systems.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Hyper Scape’s Real World Future, Is It a Reality Check?

Hyper Scape is Ubisoft’s upcoming battle royale game. 100 Players drop into a virtual city with each match, and need to battle it out against one another in order to emerge as they only survivor at the end. However, the game’s setting might be cutting it a little too close to home for some people, since it features a dystopian future that we ourselves could be living in by 2054.

As you can see from the latest trailer for the game, Hyper Scape is actually the name of the virtual plane on which people in this crushing version of the real world escape to. While part of the draw is obviously the game itself, and becoming a celebrity by winning it, there’s so much more to consider.

It’s very easy to see why people would choose to play online in the US, UK, China, or anywhere else in the world, when humanity has squeezed everyone into sprawling megacities. Layer upon layer of humanity has been piled up, to the point that skyscrapers are all that there is, and people are confined to tiny apartments as their only living quarters. The sky is grey, and the ambition of 2020 has been wasted. While it appears as though we have made some progress in terms of space exploration and robotics, we’ve also squandered what little life was left in the planet.

Everything is delivered by drones, and faulty ones are simply scrapped and thrown in the trash. Farms have become nothing more than prisons for animals with VR headsets strapped to their eyes. The real world in Hyper Scape is a bleak one.

That’s why people escape to the virtual plane in this game. They want to see blue skies, and a city that isn’t all towering oppression. Clearly architectural design has been taken into account within the game world, allowing for unique buildings to appear overhead and be explored.

In many ways, Hyper Scape represents what people have been doing during lockdown. The world is bleak, so we’ve escaped to games. In Hyper Scape’s 2054, the world is even bleaker, but just like now, people are willing to forget about the disaster zone they’ve made of the planet and escape to virtual freedom.

I hope to see this aspect of the game explore more thoroughly when it finally launches out of beta. The game is primed to have an overarching storyline that spans the course of years. Clearly Ubisoft has put a lot of thought into the world they’ve built here, but in some ways all they’ve had to do is take what’s happening now and show it right back to us.

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

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Modern Warfare Border War Anti-Immigration Skin Renamed

Just yesterday, Infinity Ward released a Call of Duty: Modern Warfare playlist update that mentions how the Modern Warfare Border War skin and bio has been changed. It seems the studio has now renamed it to Home on the Range, which is a bit more aggressive in tone.

Aside from the name and bio change, the skin itself has been relatively left unchanged.

Original:

Bio: Show them the error of their ways and make them pay with D-Day’s Border War Operator Skin.

Updated (post-playlist update from July 15):

Bio: Play along with the deer and the antelope with the Home on the Range D-Day Operator Skin.

As you can see, the updated version has a less hostile stance or less suggestive when it comes to illegal immigrants. Of course, these changes fall in line with the studio’s changes to the game to make it a bit more inclusive, as it showed support for the Black Lives Matter movement, released a statement on racist player IDs, and even taking out a player gesture since it has connections to white supremacist groups. Chances are, this isn’t the last we’ll see of these changes.

In other Modern Warfare news, make sure to check out the game’s cancelled zombie mode. We also posted on how the Merc foregrip is now one of the must-use attachments given the undocumented buff it brings.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Beta Schedule Announced, New War Table Stream Hitting This Month

It’s common knowledge now that Marvel’s Avengers will have a beta of sorts before release, and today, we now know the Marvel’s Avengers beta schedule! In a press release, Square Enix has announced that those who pre-order it on PS4, will get five days’ head start, and those on other platforms will get to play it at a few days after.

ABOUT THE MARVEL’S AVENGERS BETA PROGRAM
The Marvel’s Avengers beta program begins on August 7 exclusively for PlayStation 4 owners who have pre-ordered the game and will be available until August 9. On August 14, the beta will open up for all PlayStation 4 owners and run until August 16.

The beta for those who pre-ordered Marvel’s Avengers on Xbox One and PC will begin on August 14 and will run until August 16.

Finally, on August 21, the beta program will be open to all PlayStation 4, Xbox One, and PC players and run through August 23.

In the same press release, Square Enix has also announced that the second War Table devestream will take place on July 29, and will focus on the upcoming beta.

On July 29, the second Marvel’s Avengers War Table will give the most complete look to date at what players can expect from the game’s upcoming beta program, which launches August 7. Fans can anticipate several exclusive new videos that will dive deep into the content that will be included in the beta, as well as insight about the design and creation of Marvel’s Avengers. Attentive viewers may also spot hidden details inserted to whet their appetite for future content and announcements.

If it’s the same as the debut War Table stream, then expect loads of gameplay footage to make its way out.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Elder Scrolls Online Update 2.06 July 15 Rolled Out, Brings Fixes

Developer Zenimax Online Studios has released The Elder Scrolls Online update 2.06 July 15 patch today. Xbox One gamers will see this as 1.20.2, This patch includes fixes for Antiquities, crash fixes and more. Check out the full patch notes  below.

The Elder Scrolls Online Update 2.06 July 15 patch notes:

The Elder Scrolls Online v2.06 includes several fixes for Antiquities – including some Leads not dropping properly – the addition of new Wayshrines in Western Skyrim, several crash fixes, and more. Please note that due to a bug fix involving how textures are ordered in the packfiles, the download size for this patch may be larger than usual, and will be at least 7.5GB.

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Antiquities

  • Excavation
    • Updated the tooltips for Excavation abilities to more clearly indicate how much dirt they remove, in what shape, and how the abilities interact with one another and with the dig site.
  • Leads
    • The Leads for the following Antiquities will now drop properly from their intended sources:
      • Heartland
      • Moth-Priest Cleansing Bowl
      • Silvenari Sap-Stone
      • Tri-Angled Truth Altar
    • Fixed an issue where Antiquity Leads were only being found in Treasure Chests with Simple locks. They can now be found in Treasure Chests of all lock difficulties, and Treasure Chests with tougher locks are more likely to have Leads in them.

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General

  • Lyris no longer randomly admonishes you for crime.

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General

  • Added two new Wayshrines along the northern coast of Western Skyrim, near the sites of the two northernmost Harrowstorm ritual sites.

Harrowstorms

  • Harrowstorms will no longer have a chance to get into a “stuck” state and prevent new storms from forming.

Quests

  • Bound in Blood: If your character dies in the Crypts, you will no longer be blocked from going through the Crypt Vault door.
  • The Maelmoth Mysterium:
    • The bottle can now be viewed more easily.
    • You will now have more accurate information on your map during the door puzzle.

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General

  • Fixed an issue where you could revive in place using unintended ways.

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General

  • The Prismatic Banner Ribbon now correctly displays the rainbow trail.
  • Fixed a visual issue where some ground textures could appear blurry until reloaded.
  • Fixed an issue where characters could clip into their nameplates after transforming.

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General

  • Fixed an issue where some cards displayed while opening the Nightfall Crate would appear blank.
  • Fixed an issue where the Mournhold Packrat’s description did not inform you that purchasing the pet would increase inventory capacity.

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General

  • Fixed a crash that could occur if a non-combat pet tried to crouch before being fully loaded.
  • Fixed an issue where textures could shift their position within packfiles, potentially causing the download size of a patch to be larger than necessary.
  • Fixed a crash that could occur during player trades in rare situations.
  • Made some improvements for situations where you could get a random load screen.

As far as we’re aware, this The Elder Scrolls Online udate 2.06 July 15 patch notes above are the same for the PS4 and Xbox One, but you can check it for yourself here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Elite Dangerous Update 1.46 July 15 Brings Feel Carriers Update 3

Frontier Developments has released a new patch for Elite Dangerous today. The Elite Dangerous update 1.46 July 15 patch Fleet Carriers Update 3, and includes a host of gameplay-related changes. Read on below for the full patch notes.

Elite Dangerous Update 1.46 July 15 patch notes:

Patch Notes

Fleet Carriers

  • A bug preventing transactions in a Fleet Carrier’s market when the transaction amount was greater than the Fleet Carrier’s remaining unreserved credits was fixed.
  • An issue which occurred when setting the price of a commodity on a Fleet Carrier to greater than 1 million credits was fixed.
  • Salvage commodities normally limited to search & rescue contacts, like Black Boxes or Personal Effects should now work correctly at Fleet Carriers in the open and black markets.
  • An issue which lead to some Fleet Carriers having a service only partially installed was fixed. Affected carriers have now had any of these services properly installed, but with some small side effects (see Known Issues for details).

Mining

  • An issue which allowed launching a fighter to restore sub-surface deposits on asteroids was fixed.
  • A bug with material distribution in overlapping hotspots was fixed and hotspost themselves we rebalanced. Now, the effect that each hotspot has on the base rarity of a commodity has been doubled. To counter this, hotspots of the same type which overlap will be less effective. The aim of thsese changes is to reduce the massive impact of overlapping hotspots while still ensuring they provide a higher yield than non-overlapping hotspots.

Avatars

  • A bug which affected the way hair options were selected for dark skinned characters was fixed.

Early Game Experience

  • An incorrect destination given in the first mission was fixed.

Arx

  • An issue which prevented featured items in the store from being selected was fixed.

Trading

  • Fixed a problem with the Low Temperature Diamond commodity not decreasing its demand level as players sell commodity units to a market that demands it when the faction controlling that market has any state active in that starsystem.

Aside from the Elite Dangerous update 1.46 July 15 patch, Frontier Developments has also revealed the list of known issues so far.

UPDATED

Known Issues

Fleets Carriers
As above, an issue with partially installed services has been fixed. Previously, these services were not accounted for in the Fleet Carrier capacity, meaning this fix may result in some Fleet Carriers going beyond maximum capacity. Affected players may notice in addition to being overfilled, their Fleet Carriers now have a crew member named Fred Bloggs. While he is a hard working crew member, Fleet Carrier owners who do not which to keep Fred Bloggs may replace him as you would any crew member when the Fleet Carrier is in an Administration system.

The capacity of overfilled Fleet Carriers will display as full (25,000/25,000). The used capacity can be reduced by removing cargo from the cargo bay, uninstalling services or cancelling/reducing purchase orders. This can be done to ensure your Fleet Carrier is not overfilled. Until this is done, purchase orders set in the market management interface may not work correctly. Commanders selling commodities to a Fleet Carrier which is over capacity will receive a “Transaction Cancelled: Commodity no longer required” message.

Stability Issues
Players may find they are having issues with being disconnected from the game when loading into systems with many Fleet Carriers present. We are aware of this issue and are working towards a solution in a future update.

Once a new patch is made available, we’ll make sure to let our readers know.

 

Source: Frontier Forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Ghost Recon Breakpoint Update 1.09 July 15 Brings AI Teammates & More

Announced earlier, Ubisoft has rolled out the Ghost Recon Breakpoint update 1.09 July 15 patch that brings in AI teammates, gunsmith updates and a ton more. This is what the studio calls the Ghost Recon Breakpoint Title Update 2.1.0 patch, and not only is the patch a rather hefty download, the patch noes are also a long read.

Ghost Recon Breakpoint update 1.09 July 15 patch notes:

DOWNLOAD TIME AND SIZE

Please note: Whether you purchased a digital or a physical edition of the game, you will need to download the patch before playing. The size of the patch depends on your platform, region, and preferred language.

  • PC: 16.79 Gb
  • Xbox One: ~ 19.09 Gb
  • PlayStation®4 system: ~ 17.7 Gb

NEW FEATURES

AI TEAMMATES

The long awaited AI teammates are joining Nomad’s rank in the next TU. Teammates can be activated and deactivated from the lobby menu, and all of them can be customizable from the same menu.

  • Regroup – Teammates come back to the players.
  • Go To – Teammates go to a designated position.
  • Cleared Hot – Teammates engage with enemy, seeking cover nearby.
  • Hold Position – Teammates go to the closest cover and stick to their position.

To learn more about the AI Teammates, check out our deep dive article.

LIVE EVENT 2

Keyart LE2 RESISTANCE 960

Like in TU 1.1.0, we are bringing new limited content for two weeks. Live Event 2 will start on July 16 and will end on July 29.

This event will bring out 9 new missions:

  • 3 hostages rescue missions
  • 3 convoy ambush missions
  • 3 camp assault missions

Those missions will be available for players to pick in the Objectives Board. Each mission fills a gauge that will unlock exclusive time-limited rewards. The missions will be playable again by players once the event is over, but it will not grant more rewards.

We will release our full mission briefing for Live Event 2 on Wednesday, July 15.

GUNSMITH & WEAPON UPDATE

To improve the customization in the Gunsmith, we have added the ability for players to select a firing mode by choosing two kinds of trigger: single fire or burst. Whichever mode the player choses, it will only impact the shots fired and not have any impact on the damage done.

  • Single fire – one bullet fired per pressure on the trigger.
  • Burst – three bullets fired per pressure on the trigger.

To read more about the updates coming to the Gunsmith and various weapons in TU 2.1.0, check out our dedicated article.

WEAPONS & ATTACHMENTS OBJECTIVE BOARD UPDATE

In order to make the objective board menu more valuable and engaging to players, information about weapons and attachments is no longer hidden by default.

Even if you have not discovered any intel about a weapon/attachment, it will now show up on the board as a grey tile with the name and silhouette to indicate the weapon family it belongs to.

Once you have found intel on the weapon/attachment, it will now have a tag to easily indicate where it can be acquired. These tags include: PvP, Maria’s Shop, Missions, Raid, Ubisoft Club, and Classes Rank 10.

ALERT MESSAGES

Players were missing alert messages in HUD due to settings, so visual improvements were made in the messages to fit the HUD settings. Messages were adapted to be displayed with a discrete visual. Immersive mode does not show alert messages anymore except for “warning” and “immediate action.”

  • “Informative” & “attention” messages:
    • No loop
    • No faded stripes
    • Smaller width and text
  • “Warning” message:
    • Text less bold
    • Slower animation loop
    • Smaller width
  • “Critical” message:
    • Faster animation loop

PROJECT TITAN: NEW INTEL GATHERING PHASE VARIATIONS (OUT ON JULY 21)

New variations to the intel gathering phase between bosses have been added to the raid pool to bring players more variety. Those variations include new information about objectives and new intel for players to collect, which provide different associated stories for each raid boss.

As a reminder, Project Titan resets every Tuesday at 9:00 AM UTC so there will be different intel, objectives, and stories each week for players.

  • 5 new intel gathering phase variations in Sector 1
  • 5 new intel gathering phase variations in Sector 2
  • 3 new intel gathering phase variations in Sector 3

CHARACTER AND CUSTOMIZATION

New Items in Maria’s Shop (Skell Credits)

  • Patches: 39
    • Flag Patches for the following countries:
United States Canada Germany
France Switzerland Algeria
Netherlands Austria Thailand
Ireland Czech Republic Russia
Sweden Morocco Finland
Japan Poland Spain
South Korea Romania Portugal
New Zealand Italy Hungary
South Africa Brazil Argentina
Denmark Norway Chile
Saudi Arabia Bolivia China
Belgium Australia Tunisia
United Kingdom Mexico Columbia
  • Customization: 9
    • Backpacks: 1
      • Hill Backpack
    • Head/Neck: 3
      • Covered Exfil Carbon Helmet
      • Ninja Half Mask
      • Shemagh
    • Tops: 5
      • Zipped Sweater
      • Waterproof Top
      • Sleeveless Jacket + T-Shirt
      • Sports Jacket
      • Large Rainstorm Coat
  • Gear: 19
    • Hill Set: 2
      • Hill Vest
      • Hill Pants
    • Chest: 5
      • Strap Chest Harness
      • Light Carrier Harness
      • Low Profile Chest Rig
      • Light Plate Carrier
      • Marten Plate Carrier
    • Gloves: 3
      • High Density Gloves
      • Heavy Duty Gloves
      • Hard Padded Gloves
    • Pants: 5
      • Long Bermuda
      • Utility Work Pants
      • Strap Shorts
      • Baggy Pants
      • Forest Tactical Pants
    • Shoes: 4
      • Self-Fastening Tactical Sneaker
      • Utility Boots
      • Reinforced Boots
      • Large Collar Sneakers
  • Weapons: 1
    • New Weapons: 1
      – Echelon SMG
  • Attachments: 7
    • Muzzle Breaks: 3
      • 762 Control Shield
      • 338 Control Shield
      • 556 Control Shield
    • Scopes: 3
      • SLX5 Sight
      • VC16 Sight
      • Leupold Holo Sight
    • ASR 100 Round Magazines
  • Vehicles: 5
    • Car: 3
      • Resistance Car | Outcast
      • Exstatic | Outcast
    • Helicopter:2
      • Blacklist MK. II | Standard
      • Overseer | Outcast

New Live Event 2: Resistance Items

  • Customization: 5
    • Rainstorm Coat
    • Armored Sport Zipped Sweater
    • Rebel Ballistic Mask
    • 3E Eclipse Balaclava Helmet
    • Facial Paint: Tiger
  • Gear: 7
    • Coyote Plate Carrier
    • Energy Strike Gloves
    • Thigh Pads Pants
    • Classic Sneakers
    • Armored Dual Harness Vest
    • Armored Soft Gloves
    • Armored Heat Regulating Tactical Pants
  • Weapons: 2
    • New Weapons
      • Strike Designator (unlockable and usable after the Live Event is over)
    • New Variations
      – Paladin 9 SNR | Survival
  • Attachments: 1
    • Prism Silencer

New Ubisoft Club Items | Ubisoft Forward*

  • Customization: 3
    • L3 Insight NVG
    • I-AWARE TM-NVG
    • Model 2740 LPNMV
*PLEASE NOTE THAT THE FOLLOWING ITEMS ARE ONLY REDEEMABLE VIA UBISOFT CLUB TO PLAYERS WHO PARTICIPATED IN THE UBISOFT FORWARD STREAM ON JULY 12 AND HAVE THEIR UBISOFT CLUB ACCOUNT LINKED TO THEIR PLATFORM OF CHOICE. IF YOU MISSED THE STREAM, PLAYERS WILL HAVE A FUTURE OPPORTUNITY TO RECEIVE THEM. WE WILL SHARE CLOSER TO THE DATE WHEN PLAYERS WILL BE ABLE TO GET THEM.

New Items in Store (Ghost Coins)

  • Urban Hero Bundle | All items also available individually
    • Kevlar Ballistic Helmet
    • Urban Hero Jacket
    • Airtight Backpack
    • First Spear Operator Outer Gloves
    • Blackhawk Terrain Mid Boots
  • Modern Ninja Bundle | All items also available individually
    • UA Heat Gear Tactical Balaclava
    • Spandex Shirt
    • High Tech Infiltration Pants
    • Silent Shoes
  • Blacklist Mk. II Bundle | Not available individually
    • Blacklist Mk. II | Desert
    • Blacklist Mk. II | Snow
    • Blacklist Mk. II | Hill
    • Blacklist Mk. II | Jungle
  • Weapon Reskins: 2
    – Echelon SMG | Custom

    – Maxim 9 | Custom

PVP

Observer Mode
Coming with the new TU is also the Observer mode in the Ghost War custom matches. The Observer mode will allow an extra person to have a global and individual view on the PvP game ongoing. It includes:

  • players’ tag and status
  • chosen weapons
  • ability used
  • position on the map

PvP UI Widgets
To improve the quality of the PvP mode in the game, we added the option for players to show or hide several widgets and to modify a couple of settings:

  • PvP Team Widget – see which player/ability is still alive in a game
  • Drone Counter
  • PvP Notifications
  • PvP Team Status Updates – see how many players are left in a game
  • PvP Score – see the score added after an action
  • PvP Surveillance HUD – see and modify the surveillance system markers settings
    • Display
    • Size
    • Background shading
  • Icon Markers Surveillance System – see the surveillance system markers on the minimap
  • PvP Kill Log
  • PvP Sabotage HUD – see and modify the sabotage markers settings
    • Display
    • Size
    • Background Shading

Item Drop
Item drop is also a new feature coming to improve the PvP mode in our game. Players are now able to drop items from the item wheel and allow other co-op players to pick them up. You can drop any consumable that is not a class-specific item or the drone.

For example, if you’ve got an extra syringe, drop it for a hurt teammate to pick up and get back in the fight. Have an extra grenade? Spread the firepower to your teammates to corner your opponents.

New Ghost War Missions
Bringing out new content for our PvP players, we are integrating new Ghost War missions. Those new missions will include new challenges and achievements for our players:

  • Pursuer – kill 10 enemies detected with pulse vision | Reward: “Pursuer” Title + 2000 Skell credits.
  • Trapper – Concuss 10 enemies with the shock pistol from Echelon class | Reward: 2000 Skell credits.
  • Support – Buff 10 friendlies with the supply drone | Reward: 2000 Skell credits
  • Defense Drone Specialist – Hit enemies 100 times with the defense drone | Reward: 2000 Skell credits.

Ghost Recon Breakpoint Update 1.09 July 15 PATCH HIGHLIGHTS

  • Made improvements to movement/running animations visible from further camera settings.
  • Fixed an issue where the DMR rifle caused an instant kill glitch.
    • This issue has been addressed by the team as per player reports. Please let us know if you still see this occur in game; either the same or in a new form.
  • Fixed an issue where the Logistics Expert milestone could not be completed.
  • Fixed an issue which would prevent players from unlocking upgrades for MK2 and MK3 even with perks unlocked in Ghost War.
  • Fixed several clipping issues on items. See the full list of items impacted by this fix below.
  • Fury, Fixit, and Vasily figures will now be available by default in the game.
  • Fixed an issue where NPCs, who are killed with a headshot, would shout.
  • Fixed an issue where reload input would be triggered if players cancel heal animation.
  • Fixed an issue where unlocking clues during “What’s the plan to extract the Strategist?” investigation would not complete the mission.
  • Fixed some issues affecting key binding.
  • Fixed an issue where Echelon Sonar Vision would not mark kamikaze drones during Cerberus fight.
  • Fixed an issue where shaders would be displayed in high intensity on collectibles or pickable items.
  • Fixed an issue where taking the Intel would not update the Intel description in HUD.
  • Added missing UMP CQC and Folding Ironsight models in the Gunsmith.
  • Fixed an issue where there would be inconsistency on “Damage to Drones” text on upgrades for different weapon classes.

Ghost Recon Breakpoint Update 1.09 July 15 PATCH NOTES

AI

  • Fixed an issue where Poison Behemoth could get stuck when hitting the chopper.
  • Fixed an issue where Heavy NPCs wouldn’t be killed with hacked turrets or miniguns.
  • Fixed an issue where Ogre Drones would move near camp before exploding which would alert all enemies nearby.
  • Fixed an issue in co-op where automated turrets would be redeployed after a host migration.

AUDIO

  • Fixed an issue where several audio logs on World Lore wouldn’t play or would be cut off.
  • Fixed an audio issue that occurred with the package drop sound on delivery drones.
  • Fixed an issue where shooting sound would be missing on C-SFP Baal.

EXPLOITS

  • Fixed an issue where the DMR rifle caused an instant kill glitch.
    • This issue has been addressed by the team as per player reports. Please let us know if you still see this occur in game; either the same or in a new forum.
  • Fixed an issue where button spamming provided additional health in PvP mode.

GAMEPLAY

  • Fixed an issue with the Engineer Wasp drones that would sometimes cause them not to deploy.
  • Fixed an issue where Sync Shot Drone stealth kills were counted as a normal kill in stats.
  • Fixed an issue where some drones would not be destroyed when hitting vehicles.
  • Fixed an issue where players were not be able to switch between normal, night, and thermal vision while going up or down ladders.
  • Fixed an issue affecting Aim Sensitivity option while in a grab animation state.
  • Fixed an issue where players would get stuck sliding at Auroa Weather Station
  • Fixed an issue where grabbing an NPC while they were getting out of a vehicle would make the NPC replicate the player’s actions.
  • Fixed an issue where binoculars would be reversed in Photo mode.
  • Balanced the cost of crafting bandages compared to the cost of crafting syringes.
  • Fixed an issue where reload input would be triggered if players cancel heal animation.
  • Fixed some animation issues related to the Breaching Kit.
  • Players who were missing binoculars should now be able to find them in their inventory.
  • Fixed an issue where NPCs killed with a headshot would shout.
  • Fixed an issue where NPCs would open their eyes after being killed.
  • Fixed an issue where the player would be able to dive-prone into shallow water.
  • Fixed an issue where the main character’s arm wouldn’t appear while aiming down sight on certain weapons.
  • Made improvements to movement animations visible from further camera settings.
  • Fixed an issue where the healing animation on the left arm wouldn’t be synced when wearing the Fourth Echelon Top and Pants.

ITEMS

  • Fixed several clipping issues on customizable items. These fixes affect the following accessories: backpacks, right arm tattoos, Heavy Duty Gas Mask, TCI Patrol II Headset, Judge Mask I Assault and Soft Gloves.
  • Fixed several clipping issues on customizable items. These fixes affect the following pants: Thigh Pads Pants, Forest Tactical Pants, Fourth Echelon Pants, Chino Pants, Fury Pants, and Kyle Pants.
  • Fixed several clipping issues on customizable items. Theses fixes affect the following tops: Turtleneck Top, Wym Van Dyke Shirt, Kyle T-shirt, and Third Echelon Vest.
  • Fixed several color issues on customizable items. Theses fixes affect the following items: Coyote Plate Carrier Vest, Wrapped Shemagh, Downcurve Sunglasses, and Scuba Diver items.
  • Fixed an issue which would make the belt no longer visible when Third Echelon Top is equipped.
  • Fixed a customization issue on glasses associated with half face mask.
  • Fixed a customization issue that would occasionally show a floating pouch after equipping Tight Pad Shorts.
  • Fixed a customization issue on Wolf Mask where the preview and icon of the item would not match.
  • Fixed a weapon display issue that appeared in the customization tab after opening and closing the identity tab.
  • Fixed a graphical issue that appeared on Commissar Slacks’ Pants.
  • Fixed an issue where players were unable to dismantle the Walker Vest received from Project Titan Raid.
  • Fixed an issue where players could see a black hole on the Shemagh in the customize menu.
  • Fixed an issue where belt color would change in the bivouac customize menu.

MISSIONS

  • Fixed an issue where unlocking clues during “What’s the plan to extract the Strategist?” investigation would not complete the mission.
  • Fixed an issue where two wasp drones would be invisible in the training center camp during the Black Sheep mission.
  • Fixed an issue where players would get stuck inside a rock after respawn during An Eye for an AI mission at Darkwood Island Port.
  • Fixed an issue where an NPC would be missing during Talk to Skell about the Plan objective.
  • Fixed an issue where prisoner NPCs would get stuck inside their cage during Hostile Takeover Guerilla mission.
  • Fixed an issue where players were unable to drive a helicopter after killing an enemy that was trying to drive during An Ingenuous Genius when in co-op.
  • Fixed an issue where the Protect the Programmers objective would sometime fail if a co-op player shot into the vehicle.
  • Fixed an issue which would prevent players from collecting the last clue and finishing What is the CLAW Project? investigation.

PC

  • Fixed an issue where holding the Esc key when in bivouac would close and open menu.
  • Fixed some issues affecting key binding.
  • Fixed some issues that were affecting text chat while on PC.

PvP

  • Fixed an issue where the Logistics Expert milestone could not be completed.
  • Fixed an issue where PvP voice chat would not mute properly after leaving squad.
  • Fixed an issue where a round would not finish automatically when the enemy leaves the team during the loadout phase.
  • Fixed an issue where Panther Rank & Class challenge could be completed with SMG weapon.
  • Fixed an issue where defusing a sabotage objective would have no effect if a host migration happens during the action.
  • Fixed an issue where Engineer’s Defense drone would remain highlighted by Sensor Launcher or Intel Grenade if the engineer is highlighted when deploying the drone.
  • Fixed an issue where PvP player stats would sometimes reset after rebooting.
    • Corrupted stats will not be restored to their correct value, but they will increase properly once TU 2.1.0 is released.
  • Fixed an issue where the Drone Hunter perk would not work for Engineer specific drones.
  • Fixed an issue where toxic gas from Gas Drones would not appear on the minimap.
  • Fixed an issue where the matchmaking search feedback page was missing on the PvP squad page.
  • Fixed an issue where players would be pulled into another match when it’s found even after quitting the session
  • Fixed an issue where the performance page would be blocked if the round ends with text chat open.
  • Fixed an issue where players would not receive the kill assist if several seconds pass after they dealt damage to an enemy.
  • Fixed an issue where players could not take cover behind specific objectives.
  • Fixed some issues where parts of maps could be seen before entering a game.
  • Fixed some issues where notifications and HUD elements would disappear in specific situations.
  • Fixed terrain issues on some PvP maps. These fixes affect the following maps: Harbor and Stoney Creek.
  • Fixed an issue where Engineer’s drone would not attack marked enemies hiding behind a wall.
  • Added red color on enemy markers for Protanopia and Deuteranopia Accessibility Modes.
  • Fixed an issue on the Construction Site map where players would teleport on the bridge when trying to crawl under it.
  • Fixed a clipping issue that would happen inside the water tower fence on the Harbor map.
  • Fixed some animation and gameplay issues on the Stone Creek map.
  • Balanced Assault Class so it now has three health chunks and 10% Bullet Damage Reduction instead of four in Ghost War.
  • Fixed an issue where players were previously able to use healing items in the Radiation Circle.
  • Fixed an issue where marking an enemy would not award points while using the Recon Mastery perk.

RAID

  • Fixed an issue where Echelon Sonar Vision would not mark kamikaze drones during Cerberus fight.
  • Fixed an issue where sound would be missing during Killed in Action animation if entire squad dies before player during a boss fight.
  • Fixed an issue where Covered Bump Helmet would not drop on the Raid.
  • Fixed an issue where players would be stuck in prone position after climbing a platform in Wyvern boss arena.
  • Fixed an issue where players would respawn out of bounds when killed in lava.
  • Fixed several issues where character would get stuck in specific locations.

UI

  • Fixed an issue where shaders would be displayed in high intensity on collectibles or pickable items.
  • Fixed an issue where changing preset size option to Normal or Small would not change anything on the interface (except for top right HUD elements).
  • Fixed an issue where taking the Intel would not update the Intel description in HUD.
  • Fixed an issue where hovering over a weapon’s stats would increase the weapon’s value displayed.
  • Fixed an issue preventing players to sort their weapons in Immersive Mode.
  • Fixed an issue where equipping weapons and gear via HUD prompt would toggle the interface on/off.
  • Fixed an issue where incorrect weapon categories would be displayed for all vehicles with equipped weapons.
  • Fixed an issue where RU Long-Range FOV Sight would be marked as owned but couldn’t be equipped.
  • Fixed an issue where the player info thumbnail in the lobby menu would appear blank in a 4-player co-op.
  • Fixed an issue where the “filter by name” option in the objectives board menu wouldn’t have functionality for scopes and underbarrels.
  • Fixed an issue where some missions couldn’t be pinned or unpinned when clicking on its icon from Tacmap.
  • Fixed an issue where minimap settings would be reset to default when accessing the Macro Tweak custom page after a game reload.

WEAPONS

  • Fixed an issue where AOR 2 Paint would not unlock after the conditions are met.
  • Added some missing model parts to the Gunsmith, including parts for UMP CQC and Folding Ironsight.
  • Fixed an issue where scope color did not fit Quantum Theme Pattern.
  • Fixed an issue where selecting a pre-selected attachment in the Gunsmith would sometimes make the model disappear.
  • Fixed an issue where “Damage to Drones” text would be inconsistent on upgrades for different weapon classes.
  • Fixed an issue where the camera would clip when players would aim the LMG Stoner with Ironsight scope
  • Fixed an issue where Weapon Connoisseur Challenge would not be awarded after getting 80 blueprints.
  • Fixed an issue where shooting sound would be missing on C-SFP Baal.
  • Fixed an issue which would prevent players from unlocking upgrades for the MK2 and MK3 even with perks unlocked in Ghost War.
  • Fixed an issue where the preview for Tactical Vertical Foregrip would be missing in Vector’s Gunsmith.
  • Fixed an issue that would prevent players from getting material parts after dismantling weapons in Ghost War.

While the Ghost Recon Breakpoint update 1.09 July 15 patch is a big one, the content drop doesn’t end there. Don’t forget, the Resistance event will be rolling out tomorrow.

Source: Ghost Recon

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare Playlist Update July 15 Brings Changes to Modes

While Infinity Ward released a Call of Duty: Modern Warfare playlist update a few hours ago, the studio released the Modern Warfare playlist update July 15 server-side patch to re-jig the score limit in some modes.

Update (7/15/21): If you are seeing this but want to see the changes for today (July 15, 2021)’s Modern Warfare & Warzone changes, head on over here.

Modern Warfare Playlist Update July 15 patch notes/changes:

Per Infinity Ward:

A quick playlist update is going out now across all platforms that raises the score limit in the TDM and Kill Confirmed Remix playlist in #ModernWarfare

In case you’re curuous, here are the changes brought by the earlier playlist update (July 14) that affects multiplayer and Call of Duty: Warzone:

Today’s playlist update is now live!
#ModernWarfare
– Shoot House and Cheshire Park 24/7
– TDM and KC Remix
– Party Modes! A FFA moshpit featuring Gun Game Reloaded, One in the Chamber, and AoN
– Realism Ground War
#Warzone
– Removes BR Stimulus Trios
– Adds Plunder Trios

A patch is now live across all platforms that fixes:
· Renames D-Day’s ‘Border War’ skin and bio
· An exploit where players could pick up weapons they dropped before the infil sequence in #Warzone
· A Rytec AMR bug where shots were hitting above the crosshairs in their scope

As for an actual patch that we’ll need to download, don’t expect that anytime soon. I gather, we’ll get one once Season 5 comes around where it’ll bring new weapons, maps and more into the game.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Halo MCC Update 1.1698 Released, Adds Halo 3 to PC & More

Announced last week, 343 Industries has released Halo MCC update 1.1698 on both the Halo: The Master Chief Collection for Xbox One and PC. For PC players, this adds Halo 3 into the fold! Read up on the full patch notes below.

Halo MCC update 1.1698 patch notes:

New Features

  • (PC) Forge is now available for Halo: Reach, Halo 2: Anniversary, and Halo 3.
  • Halo 3 Forge has been updated with new features, including Object Physics, rotation, coordinate snap and precision edit tools.
  • Halo 3 and Halo: Reach Forge pallets have been expanded with new objects and budget increases.
  • Halo 3, Halo: Reach, and Halo 2: Anniversary Forge tools have been updated with a new “Toggle Rotation Axes” feature adding toggleable rotation around World and Local axes. Note: This is planned to be added into Halo 4 at a later date.
  • Updated season unlock flow to feature non-linear unlocks per page and added Season 2 featuring 30 new nameplates, 46 new H1 Weapon and 18 H1 Vehicle skins.
  • Challenges are now available to complete across all available titles. Note: Campaign Challenges are currently not supported in Halo 4: Spartan Ops.
  • New spartan customization 3D model viewer for Halo 3.
  • Updated Skill Rank backend for Ranked Matchmaking. This resolved a long-standing rank reset issue and has required us reset all ranked playlists to 1.
  • “Highest Lifetime” rank is now displayed for rotational hoppers that are no longer available.
  • Halo: Reach & Halo 3 audio has been updated.
  • New Acrophobia skull for Halo 3.
  • “Dual Wield Inversion” has been added as a toggle for players who wish to disable the title from switching the “primary fire” weapon to your left-hand while dual wielding in Halo 2 or Halo 3.

Halo MCC Update 1.1698 Game Install Size and Version

Please see the information below to ensure you have proper disk space to install each title from your desired store platform as well as are on the latest update.

Latest Version

  • The latest version of the game is 1.1698.0.0, to find the version number (Full KBA).
  • To update your game if you are not on the latest version (Full KBA).

Microsoft Store and Xbox Game Pass for PC (Beta)

  • MCC owners will receive a 20.84GB update with the full install being 93.15GB.

Steam

  • MCC Bundle Owners: A 17.6GB update with Halo: Reach, H:CEA, H2:A, and Halo 3 being about 124.5 installed.

Xbox

  • MCC will receive a 23.38GG update with the full install being 127.76

Halo MCC Update 1.1698 Resolved Community Issues

Improvements have been across the board from our last update and previous flights. Below are several new game-specific features and resolved issues that come with today’s update and the platform (Xbox Only, PC Only, or All Platforms):

Global (All Platforms)

  • Fixed issues where achievements for killing Engineers were displayed as ODST-specific despite being attainable in Halo: Reach as well.
  • Fixed an issue where nameplate unlock criteria was no longer displayed once unlocked.
  • Fixed various cases where the game client could crash during shutdown.

 Global (PC)

  • Fixed an issue where the “He’s Running a Marathon”, “The Guardians are Coming” and “Why am I Here?” achievements would not unlock in Steam after unlocking them on Xbox Live.
  • Fixed an issue where the campaign preview widget would appear on the root Main Menu after a sign-in change.
  • Fixed a crash which could occur when entering the Seasonal Overview immediately after sign-in.
  • Improved how the Seasonal Overview is displayed in non-standard aspect ratios.

 Global (Xbox)

  • Fixed a crash which could occur when looking up certain Gamertags with the Find Player feature in the Roster.

Halo: Reach (All Platforms) 

  • Audio has been updated with Waves integration, aligning closer to Xbox 360 quality.
  • Fixed an issue where “Xbox 360” was referenced on the Boot Betrayer prompt in non-English languages.
  • Added localization for map location names in non-English languages.
  • Fixed an issue where the wrong key was displayed on the Boot Betrayer prompt.

Halo: Combat Evolved (All Platforms) 

  • New Customization Support for Halo: Combat Evolved Multiplayer, including Visor, Vehicle, and Weapon Skins.
  • “New Skins” can be disabled under the “Gameplay” submenu in settings to locally return H1’s appearance to legacy.
  • Fixed an issue where spamming the plasma pistol’s trigger would cause the charge-up sound to stick.
  • Rocket Warthog can now be manually reloaded.
  • Fixed an issue where some starting weapons were not respected on Rat Race.
  • Gameplay audio should no longer be heard in the background while a terminal plays in Co-Op Campaign.

Halo 2 (All Platforms) 

  • Resolved a crash that could occur during long playthroughs.
  • Enemy Elites now dual wield.
  • Fixed an issue where the Energy Sword displayed incorrectly when viewed against flood tanks in “The Oracle.”
  • Rebuilt the lightmap for the initial classic cinematic on “Outskirts” to return lighting and shadows to OG Xbox visuals.
  • Adjusted a default gamma option to bring it closer to OG Xbox. This may result in lighting and brightness looking different then our past patch.
  • Fixed an issue that was causing players in matchmade games to grenade jump higher than expected, bringing the height back down to OG Xbox clients.
  • Fixed an issue where the “Malfunction” skull would display HUD elements incorrectly while dual wielding.
  • Infinite ammo and grenades now display with the “infinity” symbol in the HUD.
  • Fixed an issue where a controller would sometimes be stuck vibrating after coming out of gameplay.
  • Resolved a loading issue that would cause Campaign Co-Op Players to disconnect when starting a mission.
  • Horizontal mouse movement while on a stationary turret is now unbound and no longer restricted by the turning radius.
  • Fixed an issue where some dynamic music tracks in Campaign Classic Mode was looping incorrectly.

Halo 2: Anniversary (All Platforms) 

  • Fixed an issue where the sentinel beam VFX would occasionally not display.
  • Added 0% option for fall damage in Custom Games.
  • Players can now move while the Scoreboard is open.

Halo 3 (All Platforms) 

  • Audio has been updated with Waves integration, aligning closer to Xbox 360 quality.
  • Several matte paintings have been updated with higher fidelity versions in Campaign cinematics.
  • Customization has been updated to support individual armor pieces and tertiary colors.
  • Emblems now display on armor in gameplay.
  • Footsteps in the snow no longer appear with black textures.
  • Fixed some incorrectly lit particles when Scarabs or Phantoms were destroyed.
  • Hornet and Brute Chopper turning speed has been improved to better match Xbox 360.
  • Added the Fuel Rod Gun, Sentinel Beam, Carbine, Mauler, and Plasma Rifle as starting weapons to Custom Games.
  • Fixed an issue where the prowler was misrepresented as the mauler in tools of destruction on the Post Game Carnage Report.
  • Fixed issues where some strings extended outside of the gametype objective widget in non-English languages.

Now this Halo MCC update 1.698 is one heck of a patch! Don’t forget, Halo Infinite will be showcased later this month.

Source: Halo Waypoint

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Overwatch Update 2.93 July 14 Now Live, Brings Sigma Challenge & More

Blizzard Entertainment has released the Overwatch update 2.93 July 14 patch and it’s live now! This patch brings the Sigma Maestro Challenge, fixes, hero balancing update and more! Read on below for the full patch notes.

Overwatch update 2.93 July 14 patch notes:

SIGMA’S MAESTRO CHALLENGE

Get ready for Sigma’s Maestro Challenge and some special, unlockable in-game content! Wins in Quick Play, Competitive Play, Arcade, or Experimental will earn you a themed player icon, a legendary emote, and a legendary skin: Maestro Sigma!

Tune in to Twitch broadcasters while they’re playing Overwatch any time through July 27th to earn a total of 6 Sigma’s Maestro Challenge sprays!

To learn more about Sigma’s Maestro Challenge, head to the Overwatch website.

NEW SOUNDTRACK: OVERWATCH CITIES & COUNTRIES

The Overwatch: Cities & Countries soundtrack is now available, featuring music from the maps of Overwatch! Find the album across several popular music streaming platforms today*. For more details see the Overwatch website or check out the QR code on the main menu.

*Streaming platform availability may vary by region.

GENERAL UPDATES

New Feature: Career Profile Improvements

The Career Profile page has been redesigned to provide a better, more streamlined experience when viewing player profiles. Aside from the brand new look, we’ve also added some new quality-of-life features:

  • Game mode play time has been added to the overview section, so you can see exactly how much time you’ve spent in modes like Competitive Play or any of the community’s creative Workshop modes
  • Statistics are displayed in a tabular format, separated by “Average/10 min”, “Best”, “Total”, providing a cleaner, more readable view
  • In-game achievements are grouped by category, and can be filtered by what you’ve earned and have yet to unlock
  • Player Icons are now grouped by category and can be filtered by hero and owned status
General
  • Capture the Flag in-game achievements have been moved to the Maps category
  • Added additional playback languages for Echo’s Duplicate ability video

BUG FIXES

General
  • Fixed a bug with the FFA arcade game mode that caused 1P and 3P spectating to not function
  • Fixed a bug with the FFA arcade game mode that caused the Defeat screen to display for the winning team
  • Fixed a bug with the FFA arcade game mode not adding Replays for players within the match
  • Fixed a bug that caused Echo’s primary fire sound to play too loudly when using the “No Ammunition Requirement” setting
  • Fixed a bug in Custom Games that caused the Deathmatch announcer voice line to incorrectly state total kills remaining if the game mode was set to a custom score
  • Fixed a bug with incorrect team colors displaying for the winning team after a match concludes
  • Fixed a bug that prevented the jump landing sound effect to play if holding down the jump keybind
  • Fixed a bug in Tutorial that caused training bots to not display their health bars
  • Fixed a bug with the Role Select screen not appearing properly on multiple main menu screens for non-group leaders
  • Fixed a bug in Capture the Flag that caused the contesting sound effect to not change in pitch based on the flag’s proximity to the capture point
Heroes

Ashe

  • Fixed a bug where the Viper can clip through the camera if Ashe is jumping and firing while aiming down her sights

Doomfist

  • Fixed a bug that allowed Doomfist to scale a wall in Junkertown when using an emote

D.Va

  • Fixed a bug where D.Va’s Micro Missiles were not being affected by damage boost abilities

Genji

  • Fixed a bug with the Deflect sound effect not matching the duration of the ability
  • Fixed a bug that would cause Genji to take projectile damage during a Deflect if too close to an enemy

Hanzo

  • Fixed a bug with Sonic Arrow not giving vision through walls when deflected by Genji

Wrecking Ball

  • Fixed a bug where Wrecking Ball could use Grappling Claw without transitioning into ball form
  • Fixed a bug with Minefield where some mines could become stuck inside terrain on Temple of Anubis

Yep, this is Overwatch update 2.93 July 14 patch is a good one. You can check out the details regarding the Sigma Maestro Challenge here.

Source: Overwatch

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Weekly Reset July 14, 2020

Guardians, the weekly maintenance is finally over! Players can now jump in and tackle the events available. MP1st is back with the Destiny 2 weekly reset July 14 edition which lists the refresh of activities, rewards and more. Don’t forget, there’s a patch that got rolled out today too.

Destiny 2 Weekly Reset July 14, 2020:

Nightfall – The Ordeal: A Garden World

Modifiers:

  • Nightfall: The Ordeal: Adept
    • Martyr: Exploding units have more health.
  • Nightfall: The Ordeal: Hero
    • All previous modifiers
    • Champions: Overload: This mode contains Overload Champions, which cannot be stopped without an Overload mod.
    • Champions: Barrier: This mode contains Barrier Champions, which cannot be stopped without an Anti-Barrier mod.
    • Champions: Vex: This mode contains both Barrier and Overload Champions, which cannot be stopped without an Anti-Barrier or Overload mod, respectively.
    • Hero Modifiers: Extra Shields
    • Root Algorithm: Void and aerial damage increased.
  • Nightfall: The Ordeal: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Match Game & Extra Shields
  • Nightfall: The Ordeal: Master
    • All previous modifiers
    • Togetherness: Base health regen is reduced. If near another player, health regen is increased.
    • Master Modifiers: Champions: Mob & Match Game & Extra Shields & No Saved Checkpoints
    • Champions: Mob: This mode contains additional Champions.

Rewards:

  • Nightfall Exclusive Drop: Universal Wavefunction (Ship)
  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Legacy Nightfalls:


FLASHPOINT: MARS

Complete various activities around Mars, including public events, Lost Sectors, and Heroic adventures.


Weekly Crucible Rotator Playlists:

  • Clash: “The Crucible is a strange thing when you think about it. We die over and over, that we may live in the end.” —Lord Shaxx – – Fight for Valor by defeating opponents.
  • Countdown: “I hope the remaining Red Legion can see this: weapons they brought to destroy us, used as mere toys in training exercises. Do be mindful of the blast radius, though.” —Lord Shaxx – – Fight for Valor by detonating a charge, defusing the opposing charge, or eliminating all opponents.

Vanguard Burn: Arc Singe

The other modifieres rotate daily, check out the Daily Reset Thread for them!


Moon Activities

  • Wandering Nightmare: Nightmare of Horkis, Fear of Mithrax (Anchor of Light)
  • Trove Guardian is in Archer’s Line

Menagerie Boss: Arunak, Hive Ogre

  • Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
  • Grenadier: Grenade abilities deal more damage and recharge much faster.
  • Famine: All ammunition drops are significantly reduced.
  • Solar Singe: Solar damage increases slightly from all sources.

Reckoning Boss: Likeness of Oryx


Dreaming City Cycle: Weak Curse

  • Petra is at The Strand.
  • Weekly Mission: Broken Courier – Respond to a distress call in the Strand.
  • Ascendant Challenge: Forfeit Shrine, Gardens of Esila
  • Blind Well: Scorn, Plagues: Sikariis & Varkuuriis

Escalation Protocol Boss: Bok Litur, Hunger of Xol

This boss drops:


Leviathan

Raid Order: beep boop failed to fetch

Challenge: beep boop failed to fetch

Prestige Raid Lairs

beep boop failed to fetch


Eververse Bright Dust Offerings

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Weekly Bounties

Don’t forget to check out the updated roadmap for this year with only certified sources listed.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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