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New Call of Duty: WWII Playlist Update Adds Weapon Tweaks, Carentan Coming Back Next Week (Update)

Update:

As expected, Sledgehammer has listed the full playlist update notes! Check ’em out below (via Reddit):

WEAPON TUNING ADJUSTMENTS

FG 42

  • Recoil buff
  • Slight fire rate buff

Grease Gun

  • Recoil adjustment to give player more control
  • ADS transition time buff

Kar98k

  • ADS transition time nerf

Lee Enfield

  • ADS transition time buff

Combat Shotgun

  • Slight Max Damage range nerf, still overall buff to where it was at launch of game

Sawed-Off Shotgun

  • Max and Mid Damage range buff
  • Buff to number of pellets to kill
  • Reload time buff
  • Hip spread nerf

MAPS

  • Moved defensive start spawns in S&D on Sainte Marie du Mont
  • Moved CTF flag positions back on London Docks

Original Story:

We’ve reported it multiple times before, but it’s finally here! There’s a new Call of Duty: WWII playlist update that should include the new weapon tuning balances from Sledgehammer Games. Some of the tuned weapons in the playlist update should include: the FG 42, Grease Gun, Kar98k, Lee Enfield, Combat Shotgun, and the Sawed-Off Shotgun.

Check out Sledgehammer Games boss Michael Condrey’s post on Reddit earlier today to know more about the planned changes.

Weapon tuning update coming today, Health Regen soon.
byu/Mcondrey inWWII

As mentioned previously, there is a lot coming in the weeks ahead. In fact, all added together, it’s the most ambitious update we’ll have put out in a single month of post-launch Call of Duty. New content, new ways to play, updates, fixes, surprises, and more… all just around the corner.https://www.reddit.com/r/WWII/comments/7phcxq/wwii_mp_january_preview/

Today, we’re rolling out a weapon tuning update ahead of the weekend, and the start of CWL Proleague Stage 1 on Jan 23. Weapon balance is one of the most important live changes we do, and today’s changes are intended to address some key balance issues. On the surface they are all small turns of the dial, yet we are excited to see how they address community feedback and internal design goals over the weekend. Tuned weapons today include the FG 42, Grease Gun, Kar98k, Lee Enfield, Combat Shotgun and the Sawed-Off Shotgun. Keep an eye out for an update on specific changes via SHG soon.

Also, as an update to yesterday’s post, we are closing in on a tuning change to increase the health regen speed. I think we’ll see those changes land early next week. But I reserve the right to be wrong on that date 🙂

In addition, we are talking about friendly shell shock and what changes, if any, we might want to make there. Active discussion, no conclusion yet. But we’ve heard your feedback and are chewing on it.

Finally, we loved seeing fan reaction to Winter Carentan over the Winter Siege event. It’s a super iconic Call of Duty MP map tracing back to its roots in Call of Duty 2. For Call of Duty WWII, it’s non-traditional flow brings a welcome pace change to the map rotation. Look for its return starting next week in all map playlists.

Happy Thursday, all. Feels like Christmas in January! – Condrey

The tl;dr version of it is: weapon tuning playlist update out today, Carentan map will be back next week across all game modes, health regen speed buff might come next week, and friendly shellshock is still being discussed internally.

According to Sledgehammer, the full weapon changes will be posted by the studio, so expect an update on this post soon.

Go test the new guns out and let us know how they feel, soldiers!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Bungie Explains Destiny 2 Faction Rewards Throttle, Says “It Will Be Adjusted in the Next Patch”

Implemented with the weekly reset, a new Destiny 2 Faction Rally event is live, encouraging players to pick a side and grind for exclusive rewards. Sadly, it turns out that these rewards are proving incredibly tough to get, with Bungie intentionally throttling the earn rate.

Over on the game’s forums, Bungie’s player support member “dmg04” has clarified how exactly rewards are being throttled:

With the release of Curse of Osiris, each Faction has received 5 new weapons. These weapons become available over the course of the season, and cannot be earned through Faction Engrams immediately.

In the first Faction Rally of Season 2 (this week), there is a new Auto Rifle available as the Winner’s Offering. No new Faction Weapons are available through Faction Engrams.

In the second Faction Rally of the season, the Winner’s Offering is updated to a new weapon. Additionally, the previous Winner’s offering (Auto Rifles) and an additional weapon are added to Faction Engram rewards.

The final Faction Rally of the season will follow this functionality: The Winners Offering will be updated to a final weapon that has yet to be featured. The previous Winner’s Offering will be added to the Faction Engram rewards, alongside an additional weapon. This brings the total to four weapons within the Faction Engram, and a final Winner’s Offering for factions to compete for over the course of the event.

This is on top of the Lost Sector throttle, which is a different thing entirely.

The main problem here, at least according to the more vocal members of the Destiny community, is that these changes aren’t made clear before the event goes live.

Game director Christopher Barrett agrees that changes should be detailed ahead of time, saying that Bungie will “strive to communicate any changes to rewards or experiences before they go live.”

Barrett also agreed that the Lost Sector throttle was too aggressive, and confirmed that it will be adjusted in the next patch.

Not a great start to this Faction Rally. Here’s hoping things improve!

In other Destiny 2 news, this fan comic pokes fun at Tess Everis’ exploitative nature, the game’s development was apparently rebooted in early 2016, and Bungie has revealed the dates for the next Faction Rally and Iron Banner.

Source: Bungie.net via Reddit

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

Home > News

Battlefield 1 New Battlepack Revision #74 Now Live

It’s another week, so that means we have another round of a Battlefield 1 new Battlepack Revision! This one is #74, and is called the “Tahure” Revision.

Thanks once again to Reddit’s siedler084, you can check out the new Battlepack Revision contents below, as well as the Exchange.

In other Battlefield 1 news, DICE has detailed “The Road Ahead” in terms of Battlefield 1 events, and free trials. Speaking of free, don’t forget that ALL Operations are free to everyone — even those who aren’t a Battlefield 1 Premium member!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Black Desert Online Update Prepares Players for the Next Big Event

A new Black Desert Online patch is here to prepare players for the Vell “the Heart of the Sea” event. The update opens up quests required to rent an Old Bartali Sailboat. You’ll need this for the incoming threat!

In addition to this, there’s the new Golden Puppy Statue treasure, and the polar bear population is on the rise!

Check out the full list of Event and System changes below:

Event

Golden Puppy Drop Event has been added.

Defeat Monsters, Fish, and Gather to get: Golden Puppy Statue!

Event Period: Jan. 17th After Maintenance ~ Jan. 31st Before Maintenance

A new boat, Old Bartali Sailboat, has been added.

It can be obtained for free from weekly quests during the event period.

Durability can be repaired

Power cannot be recovered

New event quests to obtain the Old Bartali Sailboat during the event period have been added.

[Event] Noisy Shore

[Event] Investigate Vell’s Realm

The new quest, [Event] To Vell’s Realm, is now available for characters with Lv. 50 or above and can be accepted via the Black Spirit when you are in Velia.

[System]

Fixed the issue where 4K (or higher) screenshot did not work properly on certain computers.

A new text error reporting system has been added.

Help us bring you the best version of Black Desert Online!

If you discover a typo or any incorrect/awkward text in the game, [Shift + RMB] the text you want fixed to open the Edit Text window. You can then put in what you think should be the correct text in that window.

You can now [Shift + RMB] the text you want to fix in the Knowledge Window and NPC dialogue boxes. Currently, you can only report texts from NPC dialogues and the Knowledge Window, but we are planning on expanding the use of this tool.

You can see the other suggestions made by your fellow Adventurers in the Edit Text window, under “Translation Request.”

We will take all your suggestions into account and apply changes as we deem appropriate.

Things to note about the Edit Text function.

Please use this function only to suggest text changes for the game.

We will not answer any questions submitted through the Edit Text function.

For all other changes, click here to check them out.

Happy with the latest BDO update? Let us know.

Source: Dulfy.net

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Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

Home > Hardware

Nintendo Reveals the Nintendo Labo “Interactive Build-and-Play Experiences”

When it was first revealed, many gamers doubted the Nintendo Switch. It went in a completely different direction to the competition, focusing on being a hybrid entertainment system. Despite this, the Switch has been hugely successful.

Now it’s time for another wacky (yet potentially super successful) Nintendo idea: the Nintendo Labo. This “new line of interactive build-and-play experiences” is basically just a bunch of cardboard creations, which take advantage of the Switch’s hardware.

For a clearer look at what Labo is, I’d recommend giving the following trailer a watch:

https://youtu.be/P3Bd3HUMkyU

Get ready to Make, Play and Discover with Nintendo Labo! Nintendo Labo is a new line of interactive build-and-play experiences that combine DIY creations with the magic of Nintendo Switch. Available on April 20, 2018!

Nintendo Labo will launch on April 20, with an MSRP that starts at $69.99.

Here’s an example of what you get in the $69.99 Toy-Con 01 Variety Kit:

  • Cardboard sheet x 28 (includes extra sheet for customization)
  • Reflective sticker sheet x 3
  • Sponge sheet x 3
  • String (orange) x 1
  • String (blue) x 1
  • Eyelet set (gray) x 1
  • Eyelet set (blue) x 1
  • Rubber band (large) x 2 + spares
  • Rubber band (small) x 6 + spares

It’s certainly a risky move from Nintendo, but I think that’s to be commended.

What do you make of the Nintendo Labo? Let us know.

Source: Nintendo

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Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

Home > Hardware

PS4 Update 5.05 Is Live, Helps “Improve System Performance”

A new PS4 update has been rolled out. It’s 375 MB in size, and has only one purpose, if the patch notes are to be believed. PS4 Update 5.05 “improves system performance.” Yep, that’s all it does!

Check out the patch notes below:

About PlayStation 4 system software version 5.05

Main features in version 5.05 update:

  • This system software update improves system performance.

It’s only a minor update that’s landed on the Sony system today. However, we shouldn’t have to wait too long for the next significant patch, as 5.50 beta sign-ups have already begun. You can bet that Update 5.50 will contain a lot more features than just “performance improvements.”

What do you want to see in the next big update? Let us know.

I’d love to see native 1440p monitor support come to the PS4 Pro. I currently have to deal with games running at native 1440p, upscaled to 4K, downsampled to 1080p, then upscaled to my monitor. It’s as crazy as it sounds!

In other PlayStation news, beta sign-ups for PS4 Update 5.50 have begun, Hori is designing a new Xbox-inspired PS4 controller, and the Official PlayStation Blog has named its Game of the Year 2017 winners.

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

Home > News

Fortnite Down for Scheduled Maintenance, V2.2.0 Patch Being Implemented (Update)

Update:

The maintenance is now over. Players can experience the new content and improvements added with update V2.2.0.

Original Story:

Fortnite is now down for scheduled maintenance. There’s no ETA on when the game will be back up and running.

Following the downtime, players will be able to enjoy the new V2.2.0 patch, with all of its fixes and new content.

Here’s the full list of patch notes:

Map Update

Discover a new city, underground mine and a number of other brand new locations scattered across the Western side of the map. Biomes are also premiering in this patch, enriching the environment and personalizing each area. Where are you going to drop?

Battle Pass Bonuses

Get a free 5 tier head start in Season 3 when you purchase the Season 2 Battle Pass.

Buy ten Battle Pass tiers for the price of six with this special bundle in the store. On sale now for a limited time!

Winter Event Wrap Up

Thank you all for being a part of our 2017 Battle Royale Winter event! We couldn’t ask for a better community to spend our holidays with. The Save the World winter event has been extended until January 24.

Voice Chat

Continue your conversation in the pre-game lobby, which now fully supports voice chat!

PATCH NOTES – BATTLE ROYALE

WEAPONS

Removed the Scoped AR from Supply Drops.

Updated the scope for the Scoped AR.

Replaced the old arrow reticle with a more modern design. It should be easier to tell where you are aiming and where your crosshair actually is.

The Snowball Launcher has been replaced by the normal Grenade Launcher.

Slightly increased the size of the grenade (loot).

Bug Fixes

Fixed frag and smoke grenades exploding on impact when hitting shallow water.

Fixed an issue where the grenade toss animation ended prematurely when tossing the last grenade in a stack.

The Boogie Bomb effect will now kick players out of weapon targeting.

Players can no longer place traps while affected by the Boogie Bomb.

Explosion effects now play properly on water surfaces.

GAMEPLAY

Friendly Fire is now disabled. This is exploratory and subject to change. We will be closely evaluating this and want your feedback!

Players will now immediately aim their weapon upon landing on the ground if they press and hold the aim button while in the air.

Pickups no longer take priority over reviving DBNO squad members.

Empty chests and metal street lights will no longer block players from building.

Corn stalks are now destroyed upon taking any damage.

Bug Fixes

Adjusted how ammo crates drop ammo so that they don’t overlap the ammo box itself.

Attempting to use a scope while playing an emote will now cancel the animation.

Fixed an issue that prevented players from picking up eliminated player’s items.

Fixed a few issues which caused supply drops to pass through player built structures.

Fixed an issue which caused a trap to deal no damage if a ramp or roof is placed in front of the trap.

Build mode visuals no longer persist when using a Launch Pad or when knocked into the DBNO state.

Fixed an issue that allowed players to see through the smoke grenade effect while scoped.

You can now move forward and backward while gliding when facing straight up and down.

The Cozy Campfire trap no longer heals eliminated players.

Fixed an issue which caused the glider to sometimes deploy sideways after using a launchpad.

WORLD

The map has been updated with many new points of interest, biomes, and more!

Players now interact with grass and foliage as they walk through it.
Added water effects when entering and exiting water.

Added a new post-process effect for when your camera goes below the water surface.

It will now look like you are actually underwater, and you can no longer see for an infinite distance.

Added Ammo Boxes to Dusty Depot.

Increased the amount of metal harvested from shipping containers.

Bug Fixes

Water no longer blocks bullets and projectiles.

ITEM SHOP

Starting on January 17th, 2018 players should see six daily store slots instead of four.

Starting on January 21st, 2018 the Weekly Item shop is changing to the Featured Item Shop.

Offers will update twice weekly instead of once.

UI

Sniper elimination feed messages now include elimination distance in meters.

When spectating a far away player, a “loading” message may be displayed for a short time, and the game world will appear after loading completes. You cannot switch to another spectated player until the load completes.

The “Reset Building Choice” option now defaults to “Off” in Battle Royale.
Added a new option to select which voice chat input device to use.

Bug Fixes

The “Select Mode” button is now greyed out and unselectable after readying up.

When selecting “Report Player” the “Name” field will no longer auto-fill the the player’s own name.

Adjusted the “Cancel/Unready” button so it looks more like the “Ready” button.

The “Press E to Pickup” prompt no longer persists for DBNO players.

Fixed an issue that made the voice chat icon appear to be active if the player disabled their voice chat while it was active.

Fixed an issue which caused the revive icon to remain over a player if two players revived them at the same time.

Players will now be able to unready if the party leader cancels matchmaking while in the “Loading Content” phase.

The matchmaking UI will now properly update when joining a different Battle Royale lobby while the user is set to Ready.

Fixed local user always showing up in the global leaderboard with 0 wins if they aren’t in the global top 50 list.

PERFORMANCE

Added level streaming, which loads the world on-the-fly as you move around, enabling a richer map and improved performance.

Improved frame rate by greatly reducing the number of objects that need to be updated.

Loading times have been greatly improved. It’s over twice as fast to load into the match on PS4 and Xbox One!

Loading content before matchmaking now completes quicker.

Greatly reduced hitching when garbage collecting memory every minute.

Greatly reduced hitching caused by updating objects when the time of day changes from day to night, and vice-versa.

Reduced the amount of system and GPU memory used.

Optimized the visual effects played when distant buildings are hit.

Improved overall frame rate by optimizing how player animation and footsteps are handled.

Cozy Campfire and Boogie Bomb items no longer cause a hitch when seen the first time in a match.

Encountering players with specific skins for the first time in a match no longer causes a hitch.

ART/ANIMATION

Greatly improved the visual quality of distant trees by using impostor billboards instead of regular meshes. This also improves overall frame rate and reduces visual popping as you approach the trees.

Bug Fixes

Fixed an issue that could cause remote players to look like they have stopped animating.

Improved the “Ride the Pony” animation so the character’s arm no longer pops.

Players will no longer appear as if they are still holding a weapon after being hit by a Boogie Bomb.

Fixed an issue that prevented the character’s launch animation from playing if a Launch Pad is placed directly at a player’s feet.

Adjusted the color of the Shield Potion so that’s easier to see.

Fixed an issue that caused teammates to appear stuck in the sliding animation if they were knocked DBNO while in the air or sliding.

Cozy Campfire special effects are now visible on low and medium settings.

AUDIO

Added new audio for pickaxes that were previously using default swing sounds.

Added a pick-up sound effect for the damage trap.

Bug Fixes

Fixed an issue which caused footstep sounds to play at an incorrect cadence or not at all while a player is not on screen.

Consumable item audio is now adjusted with the SFX volume slider rather than the Dialogue slider.

Fixed an issue which caused players to hear bullet “whiz-by” sounds from their own shots.

Fixed an issue that sometimes caused a falling wind sound to loop repeatedly after being eliminated.

Gunfire audio will no longer pan to the left & right as you move away from where you shot.

Reduced volume of consumable pick-up sounds.

Reduced volume of collection sound when harvesting wood.

Fixed issues with rapid left/right panning when dropping weapons, and attempting to build in an invalid location.

Removed the jarring stone impact sound from the AC/DC pickaxe.

GENERAL

Voice chat now supported in the pre-game lobby.

Cosmetic items can now be rotated in the locker and store pages. Left click and drag or use the right thumbstick on the controller to rotate them.

Removed the winter theme from the pre-game lobby.

Bug Fixes

Fixed an issue which allowed players to get credit for completing challenges that were not completed.

Fixed an issue which allowed aim assist to function while using a mouse.

Friend requests can now be sent to players that have left the match, using the + icon next to their name.

Clicking “Join” on a Discord invite when the client is not open would will no longer cause you to fail when trying to join a party.

PATCH NOTES – SAVE THE WORLD

GAMEPLAY

Bug Fixes

Shielders will now properly drop quest items for “Loks Book of Monsters” quest.

Fixed an issue with the Grenade Generation perk. The player is now rewarded with a grenade after eliminating 20 enemies rather than 21.

Fixed an issue where the pickaxe heavy attack was not harvesting resources.

Fixed an issue where the Shielder enemy would flicker after the Husk it was shielding was defeated.

Fixed an issue that caused quest highlights on objects to disappear when building near the object.

Fixed an issue that caused some parties to disband after a game.

HEROES

Added clarification to the tooltip of the Constructor ability, “DECOY”.

It now states it’s made of metal, and thus vulnerable to nature damage.

Bug Fixes

Impact from abilities will now properly scale with Hero Ability Damage. As a result abilities will now correctly stagger, stun, and knockback enemies at high levels.

Fixed an issue where proximity mines wouldn’t disappear when the player who placed them left the match or died.

Fixed an issue where frag grenades could still be used even when the player didn’t have enough stamina to use it.

Fixed an issue where the Soldier’s “Advanced Tactics” health bonus wasn’t properly scaling in the late game.

Fixed an issue where the Frag Grenade perk “Cluster Bomb” was triggering twice rather than just once.

Fixed the tool-tip for Air Strike which incorrectly stated that Air Strike drops 12 bombs, instead of 13.

Fixed an issue where the Outlander Fragment abilities TEDDY and Shock Tower weren’t receiving the energy damage bonus from the Energized support perk.

UI

The Commander XP curve has been inflated to make way for front-end crafting. This is to ensure that low-value items (e.g. ammo) are worth at least 1 Commander XP when crafted in the main menus.

Commander XP will appear larger than it did previously, but the amount of Commander XP you have earned toward your next level has been preserved, and the time it takes to level up remains unchanged.

Increased players’ current Daily Bonus XP and current Boost XP reserves to match the new Commander XP scale.

Squad screens will no longer show health and shield as being buffed at all times. It will instead properly show the buff/debuff arrows on health and shield stats when previewing slotting.

Bug Fixes

Fixed a localization issue in the Transform menu.

Fixed an issue where the game background would move while using a controller to view the mission details.

Fixed an issue which caused players to lose menu functionality after leaving a party.

Fixed a Research skill tree node that was missing a prerequisite.

Now the Research Tier 3 Party Resistance node requires Party Tech and Party Resistance.

Fixed an issue where recent player lists weren’t populating immediately after a game.

ART/ANIMATION

Bug Fixes

Corrected flame animation rotation on the Lobber head.

GENERAL

Searched chests and containers will no longer block players from building.

Cornstalks are no longer searchable.

Your game window will now properly appear on the primary monitor.
Bug Fixes

Fixed a rare crash on Xbox One.

Are you looking forward to experiencing the changes that the new Fortnite update brings? Let us know.

In other Fortnite news, Epic Games is blaming the CPU “Meltdown” flaw for the game’s downtime, the developer has acknowledged that some players are having trouble logging into their account, and the previous patch introduced a new pistol.

Source: Fortnite (Twitter)

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

Home > News

Marvel vs Capcom Infinite Update (1.06) Barrels Out, Here Are the Tweaks

Capcom has rolled out a new Marvel vs Capcom Infinite update (1.06) today, and it’s mostly some balance tweaks instead of new content, which is expected.

Check out the complete patch notes below.

General

  • Guard: Fixed a bug that made it impossible to block low attacks when turning around
  • Collision Boxes: Fixed a bug that made hitbox timing inconsistent depending on which direction the character was facing
  • Shadow: Fixed a bug that caused shadow effects to display incorrectly when recovering from a hit while using a shadow attack
  • Soul Stone (Infinity Storm): Fixed a bug that made it impossible to switch characters for about 5 seconds if the partner character took damage when the Soul Stone Infinity Storm ended

Character

Captain Marvel

  • Adjusted Active Switch entrance attack so that knockback distance matches that of other characters

Dormammu

  • Adjusted ground back dash so that from the 10th frame on, it can be cancelled into an attack

Hulk

  • Adjusted ground back dahs so that from the 15th frame on, it can be cancelled into an attack

Ultron

  • Adjusted Active Switch entrance attack so that knockback distance matches that of other characters

Venom

  • Venom Trap: Fixed a bug that caused two traps to appear when performed at certain times
  • Venom Glide: Fixed a bug that made it impossible to perform Venom Glide again until landing on the ground, when performing an air throw after using Venom Glide

Jedah

  • Fixed a bug that caused Finale Rosso to be interrupted mid-attack when it hits an opponent who has been bound by a reflected Web Ball

That’s it for the patch! You can check out our previous coverage of Marvel vs Capcom Infinite right here.

Source: Capcom-Unity

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Fortnite Update (V2.2.0) Now Out, Here’s All the Changes

Epic Games has rolled out a new Fortnite update just now, and it’s live! Called v.2.2.0 but you’ll see it as patch 1.34 on the PlayStation 4, there are map updates, weapon tweaks and more.

Clocking in at just 512MB, check out the full list of Fortnite update notes below.

Map Update
Discover a new city, underground mine and a number of other brand new locations scattered across the Western side of the map. Biomes are also premiering in this patch, enriching the environment and personalizing each area. Where are you going to drop?
Battle Pass Bonuses
  • Get a free 5 tier head start in Season 3 when you purchase the Season 2 Battle Pass.
  • Buy ten Battle Pass tiers for the price of six with this special bundle in the store. On sale now for a limited time!
Winter Event Wrap Up
Thank you all for being a part of our 2017 Battle Royale Winter event! We couldn’t ask for a better community to spend our holidays with. The Save the World winter event has been extended until January 24.

Voice Chat

Continue your conversation in the pre-game lobby, which now fully supports voice chat!

PATCH NOTES – BATTLE ROYALE

WEAPONS

  • Removed the Scoped AR from Supply Drops.
  • Updated the scope for the Scoped AR.
    • Replaced the old arrow reticle with a more modern design. It should be easier to tell where you are aiming and where your crosshair actually is.
  • The Snowball Launcher has been replaced by the normal Grenade Launcher.
  • Slightly increased the size of the grenade (loot).
Bug Fixes
  • Fixed frag and smoke grenades exploding on impact when hitting shallow water.
  • Fixed an issue where the grenade toss animation ended prematurely when tossing the last grenade in a stack.
  • The Boogie Bomb effect will now kick players out of weapon targeting.
  • Players can no longer place traps while affected by the Boogie Bomb.
  • Explosion effects now play properly on water surfaces.

GAMEPLAY

  • Friendly Fire is now disabled. This is exploratory and subject to change. We will be closely evaluating this and want your feedback!
  • Players will now immediately aim their weapon upon landing on the ground if they press and hold the aim button while in the air.
  • Pickups no longer take priority over reviving DBNO squad members.
  • Empty chests and metal street lights will no longer block players from building.
  • Corn stalks are now destroyed upon taking any damage.
Bug Fixes
  • Adjusted how ammo crates drop ammo so that they don’t overlap the ammo box itself.
  • Attempting to use a scope while playing an emote will now cancel the animation.
  • Fixed an issue that prevented players from picking up eliminated player’s items.
  • Fixed a few issues which caused supply drops to pass through player built structures.
  • Fixed an issue which caused a trap to deal no damage if a ramp or roof is placed in front of the trap.
  • Build mode visuals no longer persist when using a Launch Pad or when knocked into the DBNO state.
  • Fixed an issue that allowed players to see through the smoke grenade effect while scoped.
  • You can now move forward and backward while gliding when facing straight up and down.
  • The Cozy Campfire trap no longer heals eliminated players.
  • Fixed an issue which caused the glider to sometimes deploy sideways after using a launchpad.

WORLD

  • The map has been updated with many new points of interest, biomes, and more!
  • Players now interact with grass and foliage as they walk through it.
  • Added water effects when entering and exiting water.
  • Added a new post-process effect for when your camera goes below the water surface.
    • It will now look like you are actually underwater, and you can no longer see for an infinite distance.
  • Added Ammo Boxes to Dusty Depot.
  • Increased the amount of metal harvested from shipping containers.
Bug Fixes
  • Water no longer blocks bullets and projectiles.

ITEM SHOP

  • Starting on January 17th, 2018 players should see six daily store slots instead of four.
  • Starting on January 21st, 2018 the Weekly Item shop is changing to the Featured Item Shop.
    • Offers will update twice weekly instead of once.

UI

  • Sniper elimination feed messages now include elimination distance in meters.
  • When spectating a far away player, a “loading” message may be displayed for a short time, and the game world will appear after loading completes.  You cannot switch to another spectated player until the load completes.
  • The “Reset Building Choice” option now defaults to “Off” in Battle Royale.
  • Added a new option to select which voice chat input device to use.
Bug Fixes
  • The “Select Mode” button is now greyed out and unselectable after readying up.
  • When selecting “Report Player” the “Name” field will no longer auto-fill the the player’s own name.
  • Adjusted the “Cancel/Unready” button so it looks more like the “Ready” button.
  • The “Press E to Pickup” prompt no longer persists for DBNO players.
  • Fixed an issue that made the voice chat icon appear to be active if the player disabled their voice chat while it was active.
  • Fixed an issue which caused the revive icon to remain over a player if two players revived them at the same time.
  • Players will now be able to unready if the party leader cancels matchmaking while in the “Loading Content” phase.
  • The matchmaking UI will now properly update when joining a different Battle Royale lobby while the user is set to Ready.
  • Fixed local user always showing up in the global leaderboard with 0 wins if they aren’t in the global top 50 list.

PERFORMANCE

  • Added level streaming, which loads the world on-the-fly as you move around, enabling a richer map and improved performance.
    • Improved frame rate by greatly reducing the number of objects that need to be updated.
    • Loading times have been greatly improved.  It’s over twice as fast to load into the match on PS4 and Xbox One!
    • Loading content before matchmaking now completes quicker.
    • Greatly reduced hitching when garbage collecting memory every minute.
    • Greatly reduced hitching caused by updating objects when the time of day changes from day to night, and vice-versa.
  • Reduced the amount of system and GPU memory used.
  • Optimized the visual effects played when distant buildings are hit.
  • Improved overall frame rate by optimizing how player animation and footsteps are handled.
  • Cozy Campfire and Boogie Bomb items no longer cause a hitch when seen the first time in a match.
  • Encountering players with specific skins for the first time in a match no longer causes a hitch.

ART/ANIMATION

  • Greatly improved the visual quality of distant trees by using impostor billboards instead of regular meshes. This also improves overall frame rate and reduces visual popping as you approach the trees.
Bug Fixes
  • Fixed an issue that could cause remote players to look like they have stopped animating.
  • Improved the “Ride the Pony” animation so the character’s arm no longer pops.
  • Players will no longer appear as if they are still holding a weapon after being hit by a Boogie Bomb.
  • Fixed an issue that prevented the character’s launch animation from playing if a Launch Pad is placed directly at a player’s feet.
  • Adjusted the color of the Shield Potion so that’s easier to see.
  • Fixed an issue that caused teammates to appear stuck in the sliding animation if they were knocked DBNO while in the air or sliding.
  • Cozy Campfire special effects are now visible on low and medium settings.

AUDIO

  • Added new audio for pickaxes that were previously using default swing sounds.
  • Added a pick-up sound effect for the damage trap.
Bug Fixes
  • Fixed an issue which caused footstep sounds to play at an incorrect cadence or not at all while a player is not on screen.
  • Consumable item audio is now adjusted with the SFX volume slider rather than the Dialogue slider.
  • Fixed an issue which caused players to hear bullet “whiz-by” sounds from their own shots.
  • Fixed an issue that sometimes caused a falling wind sound to loop repeatedly after being eliminated.
  • Gunfire audio will no longer pan to the left & right as you move away from where you shot.
  • Reduced volume of consumable pick-up sounds.
  • Reduced volume of collection sound when harvesting wood.
  • Fixed issues with rapid left/right panning when dropping weapons, and attempting to build in an invalid location.
  • Removed the jarring stone impact sound from the AC/DC pickaxe.

GENERAL

  • Voice chat now supported in the pre-game lobby.
  • Cosmetic items can now be rotated in the locker and store pages. Left click and drag or use the right thumbstick on the controller to rotate them.
  • Removed the winter theme from the pre-game lobby.
Bug Fixes
  • Fixed an issue which allowed players to get credit for completing challenges that were not completed.
  • Fixed an issue which allowed aim assist to function while using a mouse.
  • Friend requests can now be sent to players that have left the match, using the + icon next to their name.
  • Clicking “Join” on a Discord invite when the client is not open would will no longer cause you to fail when trying to join a party.

PATCH NOTES – SAVE THE WORLD

GAMEPLAY

Bug Fixes
  • Shielders will now properly drop quest items for “Loks Book of Monsters” quest.
  • Fixed an issue with the Grenade Generation perk. The player is now rewarded with a grenade after eliminating 20 enemies rather than 21.
  • Fixed an issue where the pickaxe heavy attack was not harvesting resources.
  • Fixed an issue where the Shielder enemy would flicker after the Husk it was shielding was defeated.
  • Fixed an issue that caused quest highlights on objects to disappear when building near the object.
  • Fixed an issue that caused some parties to disband after a game.

HEROES

  • Added clarification to the tooltip of the Constructor ability, “DECOY”.
    • It now states it’s made of metal, and thus vulnerable to nature damage.
Bug Fixes
  • Impact from abilities will now properly scale with Hero Ability Damage. As a result abilities will now correctly stagger, stun, and knockback enemies at high levels.
  • Fixed an issue where proximity mines wouldn’t disappear when the player who placed them left the match or died.
  • Fixed an issue where frag grenades could still be used even when the player didn’t have enough stamina to use it.
  • Fixed an issue where the Soldier’s “Advanced Tactics” health bonus wasn’t properly  scaling in the late game.
  • Fixed an issue where the Frag Grenade perk “Cluster Bomb” was triggering twice rather than just once.
  • Fixed the tool-tip for Air Strike which incorrectly stated that Air Strike drops 12 bombs, instead of 13.
  • Fixed an issue where the Outlander Fragment abilities TEDDY and Shock Tower weren’t receiving the energy damage bonus from the Energized support perk.

UI

  • The Commander XP curve has been inflated to make way for front-end crafting. This is to ensure that low-value items (e.g. ammo) are worth at least 1 Commander XP when crafted in the main menus.
    • Commander XP will appear larger than it did previously, but the amount of Commander XP you have earned toward your next level has been preserved, and the time it takes to level up remains unchanged.
    • Increased players’ current Daily Bonus XP and current Boost XP reserves to match the new Commander XP scale.
  • Squad screens will no longer show health and shield as being buffed at all times. It will instead properly show the buff/debuff arrows on health and shield stats when previewing slotting.
Bug Fixes
  • Fixed a localization issue in the Transform menu.
  • Fixed an issue where the game background would move while using a controller to view the mission details.
  • Fixed an issue which caused players to lose menu functionality after leaving a party.
  • Fixed a Research skill tree node that was missing a prerequisite.
    • Now the Research Tier 3 Party Resistance node requires Party Tech and Party Resistance.
  • Fixed an issue where recent player lists weren’t populating immediately after a game.

ART/ANIMATION

Bug Fixes
  • Corrected flame animation rotation on the Lobber head.

GENERAL

  • Searched chests and containers will no longer block players from building.
  • Cornstalks are no longer searchable.
  • Your game window will now properly appear on the primary monitor.
Bug Fixes
  • Fixed a rare crash on Xbox One.

In other Fortnite news, check out some of the game’s achievements in this violent tribute video.

Source: Epic Games

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dragon Ball FighterZ Beta Update Flies Out

Bandai Namco has rolled out a Dragon Ball FighterZ beta update just now. Clocking in at a slim 107MB on the PlayStation 4, the patch roll out is most likely for the new beta test happening tomorrow.

The patch notes state it’s to “improve game performance and stability,” which should help with the issues the beta has been suffering through since it launched.

In other Dragon Ball FighterZ news, make sure to check out the moves list for the characters available in the beta. If you need help understanding the combo system, we have you covered as well.

Dragon Ball FighterZ will strike out onto the PS4, Xbox One and PC this January 26.

If you notice anything in the beta client update, share ’em in the comments. Likewise, if we get official patch notes, we’ll update the post.

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Alex Co

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Gaming Industry Revenue Expected to Hit $235 Billion by 2022 Says Research Firm

According to research done by Digi-Capital, revenue for the gaming industry is set to reach a bank-breaking $235bn by 2020, an amount, as pointed out by Gameindustrybiz, to be higher than the current GDP (gross domestic product) in 150 countries.

As detailed in Digi-Capital’s Games Report Q1 2018, mobile games, PC games, and PC hardware will take just under three-quarters of all market revenue.

An interesting observation made by the firm is that physical sales of console games will still produce an incredible amount of revenue despite the decline of physical sales and the rise of digital purchases for games.

Asia is also expected to continue its growth as the largest regional market for video games, beating out North America and Western Europe combined.

This growth has seen an insane amount of money invested in game companies and their startups, with “well over $2 billion” being put into the games.

There’s a lot more to the report that we didn’t highlight here, and if you’re interested in viewing the rest of the forecasts and data, you can head to the Digi-Capital site here to read it all.

Source: Digi-Capital via Gameindustrybiz

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New UK Developer Wushu Studios Has Driveclub and Motorstorm Alumni at the Helm

A new UK developer has sprung up in Liverpool by the name of Wushu Studios, who have announced that they’ll be working on creating games “with interesting mechanics, unique concepts and to deliver fun, refreshing gameplay experiences to players.”

Lead by Alan McDermott, Nigel Kershaw, and Stuart Trevor, all former developers at Evolution Studios who created the racing-darlings Motorstorm and Driveclub, the team is looking into creating a new IP within the sci-fi genre.

While the new IP has yet to be sufficiently detailed, we know that the game is being developed in Epic‘s Unreal Engine 4, and the prototype for the game has been in development since August of 2017.

As of now, Wushu Studios is a small team of 11 people that not only includes the Driveclub and Motorstorm alumni but also well-known industry folks such as former BioWare senior concept artist Alex Figni and tipster turned PR Manager Nate ‘Shinobi602’ Najda.

Source: Wushu Studios via GameIndustrybiz

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This Titanfall 2 Mod Is Both Awesome and Highly Inefficient

There’s a lot of video game mods out there that either add more maps, weapons, or just give the game something the developers can’t or haven’t thought of. Well, this Titanfall 2 mod falls exactly in that category.

If you ever wanted to do an actual punch in order for your Pilot to melee in Titanfall 2, then your wishes have been granted! Check out this video of Reddit user Lycanther-AI where he does an actual jab in order to initiate a melee attack in the game. It’s both impressive and funny at the same time.

The least efficient way to melee
byu/Lycanther-AI intitanfall

This is one of those “why would you ever want to do that?” sort of thing, but it’s there. Someone made a Titanfall 2 mod just for this and I have no idea why. It’s a cool experiment though.

Speaking of Titanfall 2 mods, here’s a more grounded one wherein someone is creating a custom Gauntlet maker.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: WWII Glitched All Black Camo Type Being Considered to Be Added

Call of Duty: WWII has its fair share of weapon camos that can be earned by completing various objectives. However, there is one weapon camo that seems to have made its way into the game accidentally that has an intended side effect.

For those playing the game, there’s a neat little glitch that makes your weapon covered in blood and it looks fantastic! Don’t believe me? Check out the image above (courtesy of Reddit user vikkxd). It’s being called the “all-black” camo, and people are clamoring for it to be an official weapon camo in COD: WWII!

Thankfully, Sledgehammer Games made a resolution to listen to the community, and have confirmed that they are discussing it internally about including it in!

Thanks for posting! We are looking into the issue that is causing this to occur. But since we’ve seen quite a few posts now in favor of this look, we are also discussing with teams internally about an all-black camo.

For now, the only way to get this bloods soaked weapon “camo” is by using assault rifles, and bayonet charging enemies. Once you die, it’ll be back to its usual, clean self, though.

In other Call of Duty: WWII news, health regen has been confirmed to be getting a buff! There’s also a weapon tuning update set to drop tomorrow.

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Alex Co

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New Shooter Based on Alien Franchise Is Being Made by Fox

Do you remember Aliens: Colonial Marines? Yeah, I don’t blame you if you managed to scrub that out of your memories entirely. Well, there’s a chance for redemption this time around as Fox is once again working on a new shooter based on the Alien IP!

Currently in development at FoxNext Games, the video game division of Fox formed in 2017, the unnamed Alien game is set for release on both consoles and PC. Helping FoxNext is Cold Iron Studios, which the company just acquired. Cold Iron Studios is made up of former Cryptic Studios (Neverwinter, City of Heroes) people, which include CEO Craig Zinkievich, Chief Technology Officer Shannon Posniewski, and Creative Director Matt Highison.

President of FoxNext Games Aaron Loeb had this to say about the acquisition:

Cold Iron Studios has amazing design, craftsmanship and development talent that we are excited to welcome at FoxNext Games as we pursue our goal to build a multi-platform, multi-genre portfolio of great games. I am a personal fan of Cold Iron’s previous work and all of us at FoxNext Games are thrilled to be working with them as they create an action-packed persistent world, steeped in the mysteries of this beloved Alien universe.

No further details about the new game based on Aliens has been shared, but given how bad Aliens: Colonial Marines was, there’s nowhere to go but up, right?

Source: Polygon

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Alex Co

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Metal Gear Survive Microtransactions Confirmed, Game Will Require Constant Internet Connection

With the Metal Gear Survive beta set to kick off tomorrow, more info about the game is coming to light, and not all of ’em are good.

During a preview session, GameSpot has learned that the game will require a constant internet connection for people to play it, and that applies even for the single-player portion too. According to Konami, this is the case so the game can offer a “seamless” experience as players transition from single-player to multiplayer.

Metal Gear Survive’s online connectivity requirements were built to support a seamless integration between single player and co-op. This will also enable us to provide ongoing content post-launch.

Another bit that has been confirmed, is that Metal Gear Survive microtransactions will be a thing! The game will have an in-game store where players can purchase virtual currency using real-world money. You can check out the list of items you can buy in the image below.

Important to note that this isn’t the first Metal Gear game to include microtransactions, as The Phantom Pain also had microtransactions as well.

Metal Gear Survive will be out this March 2018 for the PlayStation 4, Xbox One and PC.

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Alex Co

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Latest Forza Horizon 3 Update Provides Native 4K Support for Xbox One X

For all you Forza fans out there, it’s time to get rowdy, because Microsoft has just put out an update for 2016’s Forza Horizon 3 to support native 4K resolution on the Xbox One X.

Along with the native support for 4K comes “a host of additional visual updates, including improved car reflections and shadow resolutions, improved texture detail for road and terrain surfaces, and more.”

You’ll also enjoy the size of the update, which is only 670MB.

If you’re wondering how the game looks as well as the frame rate, you can watch Digital Foundry’s analysis below.

Source: Xbox Wire via Destructoid

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Call of Duty: WWII Health Regen Will Be Tweaked, No ETA on Exact Change

Good news, Call of Duty: WWII fans! One of the community’s most requested changes will be implemented by Sledgehammer Games. In case the headline wasn’t a dead giveaway, it’s the health regen that will be tweaked.

Over on Reddit, Sledgehammer Games boss Michael Condrey shared that the studio agrees that a health regen buff is needed in COD: WWII based on their data.

Multiplayer Health Regen, WWII
byu/Mcondrey inWWII

We’re digging in with the MP systems design team on this today.

At launch, we were really trying to make players feel like ordinary and vulnerable soldiers fighting in the brutal conditions of WWII in the 40s.

We have seen interesting match data and fan feedback alignment on the regen time needing to be tuned faster. How much faster is still being discussed. Exactly when we’ll align and be confident in releasing any changes is also TBD.

We’ve heard you though. And we don’t disagree that a change may be warranted. Will keep you posted via our SHG channels as we get closer to a formal decision.

Best, – Condrey

Unfortunately, the studio hasn’t decided yet how fast the the health regen should kick in just yet, nor is there a specific time frame on when this tweak will be rolled out. Hopefully, it’ll be part of the game update planned for later this month.

In other Call of Duty: WWII news, don’t forget, a new weapon tuning update should be available tomorrow.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dragon Ball FighterZ Combo System – Here’s All You Need to Know About It

While the Dragon Ball FighterZ  beta was plagued with issues, such as extremely long waits for matchmaking, or the game simply not letting you get past the title screen. Arc System Works does have something special in the latest Dragon Ball game, which people would know if they actually managed to get into an actual match.

Unfortunately, I myself couldn’t participate too much in the open beta that was going on this past weekend due to the issues stated above. But for those who did manage to sneak into the game, or play against other people found some interesting mechanics to the game.

Arc System Works has implemented game mechanics such as an “auto-combo” and “manual-combo” feature that’s similar to Killer Instinct; where if you string combos from light attack all the way to heavy attack the game will automatically do a combo for you. However, this method isn’t efficient if you want to maximize your damage. To explain why that’s the case, you can watch this rather short video below from YouTuber “Sean Wonder” going over this feature, as well as the difference between both auto combos and manual combos.

Overall, this feature is pretty neat. as it helps those who are new to fighting games and rewards those who loves to put in some time to them.

In recent Dragon Ball FighterZ news, Bandai Namco tends to have yet another open beta before the game’s launch date of January 26. You can check out the details of it here.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Metal Gear Survive Open Beta Kicks Off Tomorrow, Participants Receive Bonus Content

Well, this crept up on us quickly! Metal Gear Survive is set to launch February 20, but before its release, there’s an open beta for console players to enjoy.

The beta starts tomorrow (January 18) and runs up until January 21. It’s available to all PS4 owners (PS Plus isn’t required) and Xbox One players (Xbox Live Gold is required).

The beta is multiplayer, so grab some friends and experience the game together. Survive promises to be pretty unique!

Those who participate in the beta will receive bonus items for the full game. These include a FOX HOUND name plate, an accessory Metal Gear REX head, and a bandana.

Save data won’t be carried over to the main game, and as this is a beta, what you play is subject to change.

Will you be trying out the Metal Gear Survive beta? Let us know.

Source: Konami via Resetera

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