|
Character
|
Move Name
|
Description
|
|
System Mechanics
|
Ki Charge
|
“- Able to cancel out faster now
– Sped up timing at which Dragon Rush and Super Dash can be performed.” |
|
Dragon Rush
|
– Now deflects Ki Blasts during the movement if unleashed after a Ki Charge. |
|
Z Reflect
|
“- Blocking the opponent’s physical attacks with the right timing will now trigger a special screen freeze (except for Videl).
– If the above screen freeze is triggered, Vanish can be performed.” |
|
Vanish
|
– The move is now invincible on start-up when performed from a Z Reflect. |
|
Sparking Blast
|
– Reduced blockstun. |
|
High Jump
|
– Increased controllable distance moved mid-air during Sparking Blast (except for Master Roshi). |
|
Z Assist (A-Type, B-Type)
|
– Reduced cooldown time needed before next usage. |
|
Z Change
|
– Reduced cooldown time needed before next usage. |
|
Guard Cancel Change
|
– Can now act mid-air if guarded against from a high position. |
|
Limit-Breaking Power
|
– The Ki Gauge now fills over time when active. |
|
Boot Camp Mode
|
– Added items to Caulifla. |
|
Goku (Super Saiyan)
|
Standing Light Attack: Follow-up 1
|
– Reduced delay. |
|
Standing Light Attack: Follow-up 2
|
– Inputting → now changes the behavior of the attack. |
|
Standing Medium Attack
|
– Reduced delay. |
|
Crouching Medium Attack
|
– Reduced delay. |
|
Standing Heavy Attack
|
“- Sped up the attack’s start-up.
– Holding the button now changes the timing of the attack.” |
|
Dragon Flash Fist
|
– Sped up the attack’s start-up. |
|
Dragon Flash Fist (Light)
|
– Increased blockstun. |
|
Dragon Flash Fist (Medium, Heavy)
|
– Adjusted knockback on hit. |
|
Kamehameha
|
“- Increased blockstun.
– Increased hitstop on guard.
– Reduced delay except for the diagonal ground version.” |
|
Super Kamehameha
|
“- Sped up the attack’s start-up.
– Adjusted knockback on hit for the sideways version.
– Increased stun time for the sideways version.
– Increased damage for the diagonal ground version.
– Increased stun time for the diagonal mid-air version.” |
|
Warp Kamehameha
|
“- Can now perform a Super Dash during the move.
– Sped up the attack’s start-up when the opponent is in hitstun.
– Adjusted where you appear for the mid-air version.
– Extended the spacing of the attack’s hit to make it easier to hit opponents behind you.” |
|
Z Assist (A-Type)
|
“- Increased blockstun.
– Increased hitstop on guard.” |
|
Z Assist (C-Type)
|
“- Increased blockstun.
– Adjusted distance moved to make it easier for the attack to hit multiple times.” |
|
Vegeta (Super Saiyan)
|
Standing Light Attack: Follow-up 2
|
– Reduced knockback on block. |
|
Super Dash Kick (Light)
|
– Reduced landing delay on whiffing the ground version. |
|
Super Dash Kick (Medium)
|
“- Reduced delay on whiff.
– Increased stun time when not in animation.
– Adjusted knockback for hits during the latter half of motion.” |
|
Crushing Knee Kick (Light)
|
“- Adjusted distance moved during the attack for the ground version.
– Reduced landing delay for the ground version.
– Increased blockstun for the ground version.” |
|
Big Bang Attack
|
– Increased stun time. |
|
Z Assist (A-Type)
|
“- Sped up the attack’s start-up.
– Inputting ← or → now moves the character.” |
|
Z Assist (B-Type)
|
“- Adjusted knockback on hit.
– Adjusted hitstop on hit.
– Increased stun time.” |
|
Z Assist (C-Type)
|
– Sped up the attack’s start-up. |
|
Piccolo
|
Demon Shocker
|
“- Increased opponent’s hitstop when hit.
– Increased delay.” |
|
Demon Elbow
|
“- Increased stun time when not in animation.
– Adjusted knockback on hit when not in animation.” |
|
Demon Slicer
|
– Holding the button lets you change where the character appears in the ground version. |
|
Demon Slicer (Light)
|
– Adjusted knockback on hit. |
|
Demon Slicer (Medium)
|
– Now causes a ground bounce on hit. |
|
Demon Slicer (Heavy)
|
“- The character now passes through the opponent on hit in the ground version.
– Now causes a ground bounce on hit for the ground version.
– Sped up the attack’s start-up when the opponent is in hitstun in the ground version.
– Increased delay for the ground version.” |
|
Z Assist (C-Type)
|
“- Increased window to block opponent’s attack.
– Sped up the attack’s start-up when blocking an attack.” |
|
Gohan (Teen)
|
Standing Light Attack: Follow-up 1
|
– Jumping medium attack can now be performed in a Z Combo. |
|
5-Hit Combo (Light)
|
– Sped up the attack’s start-up. |
|
Super Dragon Flight (Light)
|
“- Adjusted distance moved during the attack.
– Increased blockstun.
– Increased stun time.
– Reduced landing delay.” |
|
Super Dragon Flight (Medium)
|
– Increased stun time during a Super Combo. |
|
Super Dragon Flight (Heavy)
|
“- Increased blockstun.
– Increased opponent’s hitstop when the attack is guarded.
– Reduced delay on miss and block.
– Reduced hitstun when not in animation.” |
|
Father-Son Kamehameha (Full Power)
|
“- Reduced hitstun.
– Adjusted knockback on hit.” |
|
Z Assist (B-Type)
|
“- Sped up the attack’s start-up.
– Adjusted distance moved.
– Adjusted knockback.” |
|
Z Assist (C-Type)
|
– Sped up the attack’s start-up. |
|
Frieza
|
Standing Light Attack: Follow-up 2
|
“- Increased the move’s attack level on a long-range block.
– Increased opponent’s hitstop on a long-range block.” |
|
Standing Medium Attack
|
“- Sped up the attack’s start-up.
– Reduced delay.
– Adjusted distance moved during the attack.
– Inputting ← now changes attack timing.
– The behavior of the attack now changes when the attack’s start-up is delayed.” |
|
Standing Unique Attack
|
“- Increased damage.
– Inputting ← or → now changes blast speed.” |
|
Crouching Unique Attack
|
“- Increased distance moved with ← input.
– Increased distance moved with → input.” |
|
Jumping Medium Attack
|
– Increased stun time for the initial attack. |
|
Jumping Unique Attack
|
– Reduced landing delay. |
|
Captain Ginyu
|
Standing Heavy Attack
|
– → medium attack can now be performed while spinning. |
|
Special Attack (Guldo)
|
– Fixed an issue where the time stop effect wouldn’t occur under certain conditions. |
|
Special Attack (Jeice)
|
– Increased opponent’s hitstop when the attack is guarded. |
|
Strong Jersey (Light)
|
“- Adjusted knockback on hit.
– Increased opponent’s hitstop when hit during a Super Combo.
– Increased stun time during a Super Combo.” |
|
Strong Jersey (Heavy)
|
“- Increased blockstun.
– Increased opponent’s hitstop when the attack is guarded.” |
|
“We are the Ginyu Force!” (Recoome)
|
– The Ki Gauge now fills during the “Recoome Ultra Fighting Miracle Bomber” move. |
|
“We are the Ginyu Force!” (Jeice)
|
– Increased opponent’s hitstop when the attack is guarded. |
|
Z Assist (A-Type)
|
– Increased blockstun. |
|
Z Assist (B-Type)
|
“- Increased opponent’s hitstop when Crusher Ball is guarded.
– Increased opponent’s hitstop when Purple Comet Crush is guarded.
– Fixed an issue where only one member of the Ginyu Force would appear under certain conditions.” |
|
Z Assist (C-Type)
|
– Increased blockstun. |
|
Trunks
|
Standing Light Attack: Follow-up 1
|
– Reduced delay. |
|
Crouching Medium Attack
|
– Delayed the attack’s start-up with → input. |
|
Standing Unique Attack
|
“- Adjusted the damage scaling of the initial hit of the attack.
– Increased delay.” |
|
Shining Slash (Heavy)
|
“- Adjusted the damage scaling of the initial hit of the attack for the ground version.
– Adjusted damage for the ground version.” |
|
Heat Dome Attack (Light + Medium)
|
– Increased animation time. |
|
Z Assist (C-Type)
|
– Adjusted attack timing to make it easier for the attack to hit multiple times. |
|
Cell
|
Standing Light Attack: Follow-up 1
|
– Inputting → now changes the behavior of the attack. |
|
Standing Medium Attack
|
– Sped up the timing for a standing medium attack in a Z Combo. |
|
Crouching Medium Attack
|
“- Sped up the attack’s start-up.
– Increased attack duration.” |
|
Crouching Heavy Attack
|
“- Inputting → now moves the character.
– Increased stun time when not in animation.” |
|
Hell Strike (Light)
|
“- Sped up the attack’s start-up.
– Reduced landing delay.” |
|
Psycho Crash
|
“- Sped up the attack’s start-up.
– Increased stun time.
– Adjusted knockback on hit.
– Reduced hitstun.” |
|
Kamehameha
|
– Increased damage for the ground version. |
|
Z Assist (A-Type)
|
“- Sped up the attack’s start-up.
– Reduced delay.
– Increased hitstop.
– Increased blockstun.” |
|
Z Assist (B-Type)
|
“- Increased distance moved.
– Increased attack duration.
– Increased hitstop.” |
|
Z Assist (C-Type)
|
– The move is now invincible partway through the motion. |
|
Android 18
|
Standing Light Attack: Follow-up 2
|
– Reduced hitstop on guard. |
|
Crouching Light Attack
|
“- Reduced delay.
– Reduced knockback.” |
|
Standing Medium Attack
|
– Reduced delay. |
|
Back Grapple (Medium / Heavy)
|
– Sped up the attack’s start-up. |
|
Support Attack (Light)
|
“- Adjusted knockback on hit during a Super Combo.
– Increased stun time during a Super Combo.” |
|
Z Assist (A-Type)
|
– The Ki Gauge now fills when blocking an attack. |
|
Z Assist (C-Type)
|
– Increased blockstun. |
|
Gotenks
|
Standing Light Attack
|
– Sped up the attack’s start-up with → input. |
|
Standing Light Attack: Follow-up 2
|
“- Sped up the attack’s start-up.
– Reduced delay on whiff.
– Sped up timing on whiff.” |
|
Standing Unique Attack
|
– Increased the number of blasts. |
|
Great Special Rolling Kick (Light)
|
“- Adjusted knockback on hit during a Super Combo.
– Increased stun time during a Super Combo.” |
|
Great Special Rolling Kick (Medium)
|
“- Added invincibility to jumping attacks partway through the motion.
– Increased clash level.” |
|
Galactic Donuts
|
– Increased blockstun. |
|
DIE DIE Missile Barrage
|
“- Increased opponent’s hitstop when hit.
– Adjusted knockback on hit.” |
|
Super Ghost Kamikaze Attack (Heavy + Special)
|
– Additional inputs will no longer move ghosts with ← input. |
|
Z Assist (A-Type)
|
– Increased blockstun. |
|
Krillin
|
Standing Unique Attack
|
“- Can now change blast speed with → input.
– → input will only change the trajectory of the first Ki Blast with additional input.” |
|
Crouching Unique Attack
|
“- Sped up the attack’s start-up.
– Can now perform a jumping heavy attack, jumping ↓ heavy attack, jumping unique attack, or jumping ↓ unique attack in a Z Combo.” |
|
Jumping Unique Attack
|
“- Can now perform a jumping ↓ unique attack in a Z Combo.
– Can now change blast speed with → input.
– Can now use → or ← input to control the trajectories of Ki Blasts separately with additional input.” |
|
Jumping ↓ Unique Attack
|
– Can now perform a jumping unique attack in a Z Combo. |
|
Solar Flare
|
“- Increased opponent’s hitstop on initial attack of a Super Combo.
– Changed the attack’s hit effect during a Super Combo.” |
|
Destructo-Disc
|
– Sped up the attack’s start-up. |
|
Z Assist (C-Type)
|
– Increased opponent’s hitstop when the attack is guarded. |
|
Kid Buu
|
Standing Light Attack: Follow-up 2
|
“- Added invincibility against jumping attacks.
– Increased distance moved.” |
|
Standing Medium Attack
|
“- Sped up the attack’s start-up.
– Reduced attack duration.” |
|
Standing Heavy Attack
|
“- Sped up the attack’s start-up.
– Reduced delay.
– Increased distance moved.” |
|
Crouching Medium Attack
|
“- Sped up the attack’s start-up.
– Reduced delay.” |
|
Crouching Unique Attack
|
“- Reduced delay.
– Reduced landing delay.” |
|
Jumping Medium Attack
|
“- Sped up the attack’s start-up.
– Reduced attack duration.” |
|
Jumping ↓ Heavy Attack
|
“- Sped up the attack’s start-up.
– Reduced delay.” |
|
Jumping Unique Attack
|
– Reduced landing delay. |
|
Jumping ↓ Unique Attack
|
– Reduced landing delay. |
|
Mystic Ball Attack (Medium)
|
– Changed attack timing with ← input. |
|
Mystic Arm Swing
|
– Reduced delay on whiff. |
|
Arm Ball
|
“- Sped up the attack’s start-up.
– Reduced delay.” |
|
Candy Beam
|
– Increased health recovery during animation. |
|
Human Extinction Attack
|
– Reduced delay. |
|
Pearl Flash
|
– Sped up the attack’s start-up. |
|
Majin Buu
|
Standing Light Attack: Follow-up 1
|
– Will no longer attack with → input. |
|
Standing Medium Attack
|
– Sped up the attack’s start-up. |
|
Standing Unique Attack
|
– Reduced delay. |
|
Cartwheel
|
“- Removed the once-per-jump usage restriction.
– Sped up timing to use a different Special Move during Sparking Blast.” |
|
Cartwheel (Heavy)
|
– Can now change the trajectory with ↑ input. |
|
Now Buu really…hate you!
|
“- Adjusted knockback on hit.
– Adjusted stun time and hitstop.” |
|
Turn into candy!
|
“- Increased health recovery during animation.
– Adjusted where the character appears during Ultimate Z Change.” |
|
Nappa
|
Standing Light Attack: Follow-up 2
|
– Added invincibility against jumping attacks. |
|
Standing Heavy Attack
|
– Sped up the attack’s start-up when performing from a jumping ↓ heavy attack in a Z Combo. |
|
Standing Unique Attack
|
“- Sped up the attack’s start-up.
– Increased stun time on initial attack.” |
|
Jumping ↓ Heavy Attack
|
– Can now perform a standing heavy attack, crouching heavy attack, standing unique attack, or jumping unique attack in a Z Combo. |
|
Z Assist (B-Type)
|
– Changed move when blocking opponent’s attack. |
|
Z Assist (C-Type)
|
“- Increased blockstun.
– Increased opponent’s hitstop when the attack is guarded.” |
|
Android 16
|
Standing Light Attack: Follow-up 2
|
– Sped up the attack’s start-up with → input. |
|
Standing Heavy Attack
|
– Sped up the attack’s start-up. |
|
Jumping Heavy Attack
|
– Sped up the attack’s start-up. |
|
Standing Unique Attack
|
“- Increased projectile durability level.
– Increased tracking capability of projectiles.” |
|
Jumping Unique Attack
|
“- Increased projectile durability level.
– Increased tracking capability of projectiles.” |
|
Dynamite Driver (Medium)
|
– Increased distance moved. |
|
Hell Flash
|
“- Increased the range at which the attack hits.
– Increased stun time.” |
|
Z Assist (A-Type)
|
“- Sped up the attack’s start-up.
– Increased opponent’s hitstop on guard.” |
|
Z Assist (B-Type)
|
“- Increased projectile durability level.
– Increased tracking capability of projectiles.” |
|
Z Assist (C-Type)
|
– Sped up timing at which the attack becomes invincible. |
|
Yamcha
|
Standing Light Attack
|
– Sped up the attack’s start-up. |
|
Crouching Light Attack
|
– Adjusted knockback on block if performing from a standing light attack in a Z Combo. |
|
Crouching Medium Attack
|
– Sped up the attack’s start-up. |
|
Reverse Wolf Fang Fist
|
“- Sped up the attack’s start-up.
– Will no longer move behind opponent if button is held.” |
|
Wolf Fang Fist: Pack Attack
|
– Increased the amount the Ki Gauge is filled. |
|
Wolf Fang Fist: Pack Attack (Medium)
|
“- Increased damage.
– Increased knockback.” |
|
Wolf Fang Fist: Finisher (Light)
|
– Adjusted knockback on hit. |
|
Wolf Fang Fist: Finisher (Medium)
|
“- Increased blockstun.
– Adjusted knockback on hit when not in animation.” |
|
Gale Claws Maniac
|
– Increased stun time aside from final attack. |
|
Neo Wolf Fang Fist
|
– Adjusted knockback on hit when not in animation. |
|
Tien
|
Standing Light Attack: Follow-up 2
|
– Increased hitstop on guard. |
|
Jumping Unique Attack
|
– Can now perform the mid-air version of Dodon Ray during the motion. |
|
Crane Strike
|
– Sped up the attack’s start-up for the ground version. |
|
Volleyball Fist (Light)
|
– Will now crouch when hitting a grounded opponent in the mid-air version. |
|
Volleyball Fist (Heavy)
|
– Sped up the attack’s start-up for the mid-air version. |
|
Telekinesis
|
“- Sped up the attack’s start-up.
– Reduced delay.” |
|
Tri-Beam
|
– Increased the opponent’s hitstop when the attack is guarded. |
|
Farewell, Tien…
|
– Neo Tri-Beam can now be performed after the hit while Limit-Breaking Power is active. |
|
Z Assist (B-Type)
|
– Sped up the attack’s start-up. |
|
Z Assist (C-Type)
|
– Increased blockstun. |
|
Gohan (Adult)
|
Standing Unique Attack
|
– Sped up the attack’s start-up. |
|
Jumping Heavy Attack
|
“- Can now hit crouching opponents when performing from a crouching unique attack or a jumping unique attack in a Z Combo.
– Adjusted distance moved when performing from a crouching unique attack in a Z Combo.” |
|
Machine Gun Kick (Heavy)
|
– Increased hitstop on final attack when not in animation. |
|
Ultimate Back Attack
|
– Hit effect changed when performed from standing light attack: follow-up 4. |
|
Potential Unleashed
|
– Hit effect changes during Potential Unleashed Level 7. |
|
Potential Unleashed (Light + Medium)
|
– Adjusted knockback on hit. |
|
Hit
|
Standing Light Attack: Follow-up 2
|
– Adjusted knockback on final hit. |
|
Standing Unique Attack
|
“- Now gain full invincibility when blocking opponent’s attack.
– Automatically attacks when the opponent is in hitstun.
– Increased clash level.” |
|
Jumping Unique Attack
|
– Time now freezes and the character moves when the opponent is in hitstun. |
|
Instant Blow
|
– Time now freezes before attack when the opponent is in hitstun. |
|
Guard Breaker
|
– Time now freezes before attack when the opponent is in hitstun. |
|
Icy Glare
|
“- Sped up the attack’s start-up.
– Now invincible to projectiles partway through the motion.
– Holding the button increases damage.” |
|
Deadly Intent
|
– Now invincible to projectiles from the start. |
|
Mark of an Assassin
|
– Now invincible to projectiles from the start. |
|
Z Assist (B-Type)
|
– Sped up the attack’s start-up. |
|
Z Assist (C-Type)
|
“- Sped up timing at which the attack becomes invincible.
– Invincibility continues until after the attack’s start-up.” |
|
Goku (SSGSS)
|
Standing Light Attack: Follow-up 2
|
– Sped up the attack’s start-up. |
|
Crouching Unique Attack
|
– Sped up the attack’s start-up. |
|
Jumping Unique Attack
|
– Reduced delay. |
|
Divine Void Strike (Light, Medium)
|
– Reduced delay on whiff for the ground version. |
|
Dragon Flash Kick (Light, Medium)
|
– Reduced landing delay on whiff. |
|
Instant Transmission
|
– Holding the button no longer attacks. |
|
Z Assist (A-Type)
|
“- Adjusted knockback on hit.
– Increased stun time.” |
|
Z Assist (C-Type)
|
– Sped up the attack’s start-up. |
|
Vegeta(SSGSS)
|
Standing Light Attack: Follow-up 2
|
– Inputting → now changes the behavior of the attack. |
|
Super Dash Kick
|
– Reduced delay on first attack for the ground version. |
|
Niagara Pummel
|
“- Adjusted distance moved on whiff and block.
– Increased knockback on block.
– Increased damage during animation.
– When not using additional attacks while holding the button, you can now perform Galick Gun on hit.” |
|
Final Flash
|
“- When not at the same height as the opponent, now moves to the same height as the opponent.
– No longer moves when holding the “”Heavy”” and “”Unique”” buttons.” |
|
Beerus
|
Sphere of Destruction (All Types)
|
– Increased clash level. |
|
Standing Heavy Attack
|
– Reduced delay. |
|
Jumping Light Attack
|
– Sped up the attack’s start-up. |
|
God of Destruction’s Wrath
|
“- Increased delay.
– Reduced hitstun.” |
|
Spheres of Destruction
|
– Can now be used mid-air. |
|
Goku Black
|
Crouching Medium Attack
|
– Enlarged grappling hitbox while the opponent is in hitstun. |
|
God Slicer
|
“- Sped up the attack’s start-up.
– Can now change the trajectory with ↑ or ↓ input.” |
|
God Slicer (Heavy)
|
– Adjusted distance moved. |
|
Fierce God Kick (Medium)
|
– Adjusted knockback on a center-screen hit when not in animation. |
|
Fierce God Kick (Heavy)
|
“- Adjusted knockback on a center-screen hit.
– Adjusted stun time on center-screen hits when not in animation.
– Adjusted stun time on corner hits.
– Adjusted distance moved on corner hits.” |
|
Holy Light Grenade
|
– Sped up the attack’s start-up. |
|
Z Assist (C-Type)
|
– Sped up the attack’s start-up. |
|
Android 21
|
Crouching Medium Attack
|
– Sped up the attack’s start-up with → input. |
|
Standing Unique Attack
|
“- Increased stun time on long-range hits.
– Adjusted knockback on long-range hits.” |
|
Crouching Unique Attack
|
“- Sped up the attack’s start-up.
– Can now change the trajectory with → input.
– Jumping heavy attack, jumping ↓ heavy attack, and jumping unique attack can now be performed in a Z Combo.” |
|
Hors d’Oeuvre Stab (Heavy)
|
– Changed the hit effect when not in animation. |
|
Consecutive Energy Blast
|
– Can now move in any direction during the attack. |
|
Homing Energy Blast
|
– Now fires two blasts. |
|
Sonic Warp
|
– Reduced delay. |
|
Solar Flare
|
– Increased hitstop. |
|
Sticky Energy Blast
|
– Ground version will now hit crouching opponents. |
|
Explosive Energy Blast
|
– Sped up the attack’s start-up. |
|
Barrier Sphere
|
– The attack is now invincible on start-up. |
|
Sweet Tooth
|
“- Reduced delay after hit.
– Increased health recovery during animation.” |
|
Impending Doom
|
“- Increased damage.
– Increased health recovery.” |
|
Bardock
|
Standing Medium Attack
|
– Reduced delay. |
|
Crouching Medium Attack
|
– Sped up the attack’s start-up. |
|
Rebellion Spear (Light)
|
“- Increased stun time during Super Combo.
– Increased stun time on mid-air hits.” |
|
Rebellion Spear (Heavy)
|
“- Adjusted knockback on first attack mid-air hit for the ground version.
– Increased stun time on hit with second attack.” |
|
Raging Meteor
|
“- Now invincible to projectiles partway through the motion.
– Increased chip damage while guarding.” |
|
Raging Meteor (Light)
|
– Increased the amount the Ki Gauge is filled. |
|
Raging Meteor (Medium)
|
“- Increased the amount the Ki Gauge is filled.
– Adjusted knockback on hit.” |
|
Raging Meteor (Heavy)
|
– Adjusted knockback on hit. |
|
Tyrant Lancer
|
“- Increased distance moved.
– Increased the amount the Ki Gauge is filled.” |
|
Riot Javelin
|
“- Can now use variations by pressing straight up or straight down.
– Increased stun time for mid-air variant.” |
|
Saiyan Spirit
|
– Increased stun time. |
|
Z Assist (B-Type)
|
– Increased distance moved. |
|
Z Assist (C-Type)
|
– Sped up the attack’s start-up. |
|
Broly
|
Standing Light Attack: Follow-up 2
|
– Delayed the attack’s start-up with → input. |
|
Standing Medium Attack
|
“- Increased distance moved.
– Increased attack duration.
– Reduced delay.
– Adjusted damage scaling on hit with initial attack.” |
|
Crouching Medium Attack
|
– Adjusted damage scaling on hit with initial attack. |
|
Standing Heavy Attack
|
“- Increased blockstun.
– Shortened time for maximum charge.
– Changed properties of maximum charge.” |
|
Lariat Express
|
– Reduced delay. |
|
Powered Shell
|
– The Ki Gauge now fills when active. |
|
Z Assist (B-Type)
|
“- Sped up the attack’s start-up.
– Can now change the attack’s start-up and height with ← input.” |
|
Z Assist (C-Type)
|
– Sped up timing at which the attack becomes invincible. |
|
Vegito (SSGSS)
|
Standing Light Attack: Follow-up 2
|
– Delayed the attack’s start-up with → input. |
|
Crouching Heavy Attack
|
– Distance moved now increased with → input. |
|
Standing Unique Attack
|
– Can now perform a standing unique attack (→ input) in a Z Combo. |
|
Standing Unique Attack (→ Input)
|
“- Can now perform a standing unique attack in a Z Combo.
– Adjusted damage scaling on hit with initial attack.
– Increased delay.” |
|
Spiral Heel Shot
|
– Increased delay for the ground version. |
|
Atomic Buster (Heavy)
|
– Adjusted damage scaling on hit with initial attack. |
|
Zamasu (Fused)
|
Standing Medium Attack
|
– Reduced delay. |
|
Crouching Medium Attack
|
– Sped up the attack’s start-up. |
|
Standing Heavy Attack
|
– Increased distance moved. |
|
Standing Unique Attack
|
“- Reduced delay.
– Standing unique attack can now be performed in a Z Combo.
– Can now be performed up to 3 times per Z Combo.” |
|
Eternal Justice (Light)
|
– Increased stun time during a Super Combo. |
|
Eternal Justice (Medium)
|
– Increased distance moved for the ground version. |
|
Wall of Light
|
– Can now change attack timing with ↑ or ↓ input during the motion. |
|
Heaven’s Flash
|
“- Reduced time you can float in mid-air.
– Can now quick dash while activated by pressing → Heavy + Unique.
– Can quick dash again even while in quick dashing motion.” |
|
Z Assist (A-Type)
|
– Strike portion of the attack now hits. |
|
Z Assist (B-Type)
|
– Increased distance moved. |
|
Goku
|
Standing Light Attack: Follow-up 2
|
– Inputting → now changes the behavior of the attack. |
|
Crouching Medium Attack
|
– Reduced delay. |
|
Standing Heavy Attack
|
“- Sped up the attack’s start-up.
– Reduced delay.” |
|
Crouching Unique Attack
|
“- Sped up the attack’s start-up.
– If the blast appears near the opponent, it’ll now appear in the opponent’s position.” |
|
Heavy Elbow (Medium, Heavy)
|
“- Increased blockstun.
– Shortened knockback.
– Lengthened invincibility.” |
|
Kamehameha
|
– Can now perform a Super Dash if the sideways version hits. |
|
x3 Kaioken Kamehameha
|
“- Can now perform with ↓ input even if there are no allies present.
– Can now perform a Super Dash if it hits.
– Can now perform x20 Kaioken and Super Spirit Bomb during Limit-Breaking Power.” |
|
Z Assist (C-Type)
|
– Increased the opponent’s hitstop when the attack is guarded. |
|
Vegeta
|
Standing Light Attack: Follow-up 2
|
“- Increased damage.
– Increased the base damage of the attack.” |
|
Standing Unique Attack
|
“- Sped up the attack’s start-up.
– Increased damage.
– Adjusted knockback on final hit.
– Can now perform twice per Z Combo.” |
|
Crouching Unique Attack
|
– Diagonal input counts as a separate technique for the purposes of the Z Combo limit. |
|
Super Dash Kick (Light, Medium)
|
– Sped up the attack’s start-up. |
|
Deadly Knee Drop
|
– Sped up the attack’s start-up. |
|
Deadly Knee Drop (Medium)
|
– Adjusted knockback on hit during animation. |
|
Energy Cutter
|
– Increased blockstun. |
|
I have no use for Saiyans that can’t move
|
– Sped up the attack’s start-up. |
|
Z Assist (A-Type)
|
– Increased blockstun. |
|
Z Assist (B-Type)
|
– Increased attack duration. |
|
Z Assist (C-Type)
|
“- Increased damage.
– Increased the base damage of the attack.” |
|
Cooler
|
Standing Unique Attack
|
“- Sped up the attack’s start-up.
– Adjusted knockback on mid-air hit.” |
|
Jumping Unique Attack
|
– Sped up the attack’s start-up. |
|
Genocidal Uppercut
|
– Increased distance moved. |
|
Death Chaser (Light)
|
“- Increased blockstun.
– Increased knockback on block.” |
|
Death Chaser (Medium)
|
– Reduced delay on miss and block. |
|
Death Chaser (Heavy)
|
– Sped up the attack’s start-up. |
|
Death Breaker (Light)
|
– Reduced delay for the ground version. |
|
Death Breaker (Heavy)
|
– Adjusted distance moved. |
|
Z Assist (B-Type)
|
“- Sped up the attack’s start-up.
– Increased distance moved.” |
|
Android 17
|
Top Gear (Light)
|
– Sped up the attack’s start-up. |
|
Second Gear (Light)
|
– Sped up the attack’s start-up. |
|
Fake Out (Heavy)
|
– Reduced delay after landing. |
|
Z Assist (C-Type)
|
– Increased blockstun. |
|
Jiren
|
Standing Light Attack: Follow-up 1
|
– Distance moved now increased with → input. |
|
Standing Light Attack: Follow-up 2
|
“- Increased damage.
– Increased the base damage of the attack.” |
|
Standing Medium Attack
|
– Reduced delay. |
|
Standing Unique Attack
|
– Increased the opponent’s hitstop when the attack is guarded. |
|
Infinity Rush
|
– Increased stun time when not in animation. |
|
Shock Tornado (Medium)
|
– Reduced delay. |
|
Grand Charge
|
– Holding the button now changes the timing of the attack. |
|
Counter Impact
|
“- Can now perform a Super Dash after the animation.
– Can now attack while holding the button.
– Will now automatically attack when the opponent is in hitstun.” |
|
Z Assist (C-Type)
|
– Sped up the attack’s start-up. |
|
Videl
|
Z Reflect
|
– The Ki Gauge now fills when you dodge the opponent’s attack with the right timing. |
|
Standing Unique Attack
|
– Inputting → now changes the behavior of the attack. |
|
Crouching Unique Attack
|
– Trajectory now changes when opponent is in a high position. |
|
Jumping Heavy Attack
|
– Trajectory now changes when performed from a jumping unique attack. |
|
Jumping ↓ Heavy Attack
|
– Trajectory now changes when performed from a jumping unique attack. |
|
Jumping Unique Attack
|
“- Sped up the attack’s start-up.
– Inputting ↑ now changes the behavior of the attack.” |
|
Jumping ↓ Unique Attack
|
– Inputting → now changes where the Great Saiyaman appears. |
|
Videl Rush (Medium, Heavy)
|
– Will now cause a ground bounce during the animation of the mid-air version. |
|
Moonsault Kick
|
“- Lengthened invincibility.
– No longer invincible to anti-air attacks partway through the motion.
– Sped up the attack’s start-up for the ground version.” |
|
Defender of Love & Justice, Great Saiyaman!
|
– Animation no longer starts when the opponent is in hitstun. |
|
Z Assist (C-Type)
|
– Sped up timing at which the attack becomes invincible. |
|
Goku (GT)
|
Standing Light Attack: Follow-up 1
|
– Reduced delay. |
|
Standing Light Attack: Follow-up 2
|
– Delayed the attack’s start-up with → input. |
|
Standing Heavy Attack
|
“- Sped up the attack’s start-up.
– Reduced delay.” |
|
Crouching Heavy Attack
|
“- Sped up the attack’s start-up.
– Distance moved now increased with → input.” |
|
Standing Unique Attack
|
“- Increased distance moved.
– Standing unique attack can now be performed in a Z Combo.
– Can now be performed up to 3 times per Z Combo.” |
|
Crouching Unique Attack
|
– Sped up the attack’s start-up. |
|
Jumping Unique Attack
|
– Now deflects Ki Blasts partway through the motion of the attack. |
|
Kamehameha
|
“- Sped up the attack’s start-up when behind the opponent for the ground version.
– Will now turn around when attacking for the ground version.
– Increased stun time for the mid-air version.” |
|
Dragon Flurry Fist
|
– Reduced delay on whiff for the ground version. |
|
Dragon Flurry Fist (Medium)
|
– Increased distance moved. |
|
Super Ultra Spirit Bomb
|
– Increased the base damage of the attack. |
|
Z Assist (A-Type)
|
– Sped up the attack’s start-up. |
|
Z Assist (C-Type)
|
“- Sped up the attack’s start-up.
– Now deflects Ki Blasts partway through the motion.
– Adjusted where the character appears.” |
|
Janemba
|
Standing Light Attack: Follow-up 2
|
– Sped up the attack’s start-up. |
|
Dimensional Hole
|
– Increased hitstop when attacking. |
|
Rakshasa’s Claw
|
– Sped up the attack’s start-up. |
|
Savage Skewer
|
“- Reduced delay on whiff and block.
– Increased opponent’s hitstop when the attack is guarded.
– Increased blockstun.
– Increased knockback.” |
|
Z Assist (A-Type)
|
– Sped up the attack’s start-up. |
|
Z Assist (B-Type)
|
“- Sped up the attack’s start-up.
– Adjusted distance moved.” |
|
Gogeta (SSGSS)
|
Jumping ↓ Heavy Attack
|
– Can now perform a crouching heavy attack in a Z Combo. |
|
Rising Vortex (Light)
|
– Adjusted knockback on hit. |
|
Stardust Fall
|
– Adjusted distance moved before attacking. |
|
Z Assist (C-Type)
|
– Sped up the attack’s start-up. |
|
Broly (DBS)
|
Standing Light Attack
|
– Reduced delay. |
|
Standing Medium Attack
|
“- Increased distance moved.
– Reduced delay.” |
|
Crouching Medium Attack
|
– Increased blockstun. |
|
Standing Heavy Attack
|
“- Increased stun time when holding down button completely.
– Increased knockback when holding down button completely.
– Increased blockstun when holding down button completely.” |
|
Standing Unique Attack
|
“- Adjusted opponent’s hitstop when the attack is guarded.
– Adjusted knockback on final hit.
– Increased stun time on final attack.” |
|
Crouching Unique Attack
|
“- Sped up the attack’s start-up.
– Reduced delay.” |
|
Jumping Unique Attack
|
– Extended the hit spacing of the initial attack. |
|
Headbutt
|
“- Increased distance moved.
– Increased attack duration.
– Reduced delay on whiff.
– Delayed the attack’s start-up at long-range.
– Increased stagger time on hit while on the ground.” |
|
Gigantic Fury (Light)
|
– Sped up the attack’s start-up. |
|
Gigantic Fury (Heavy)
|
“- Sped up the attack’s start-up when the opponent is on the ground.
– Increased attack duration when opponent is on the ground.” |
|
Z Assist (A-Type)
|
– Sped up the attack’s start-up. |
|
Z Assist (C-Type)
|
– Sped up the attack’s start-up. |
|
Kefla
|
Super Cannonball (Medium)
|
– Increased stun time during a Super Combo. |
|
Gigantic Breaker
|
– Attack continues when switching with a Z Change at the beginning of the move. |
|
Gigantic Burst
|
– Sped up the attack’s start-up when the opponent is in hitstun. |
|
Z Assist (C-Type)
|
– Increased blockstun for the blast. |
|
Goku (Ultra Instinct)
|
Standing Light Attack
|
– Reduced delay. |
|
Standing Medium Attack
|
– Sped up the attack’s start-up. |
|
Crouching Medium Attack
|
– Sped up the attack’s start-up. |
|
Standing Unique Attack
|
– Sped up the attack’s start-up. |
|
Secret Sensation
|
– Now automatically moves when the opponent is in hitstun. |
|
Unencumbered Mind
|
– The character now passes through the opponent during the final ground dash. |
|
Unencumbered Mind (Heavy)
|
– Increased invincibility time. |
|
Godly Strike
|
– Sped up the attack’s start-up for the ground version. |
|
Autonomous Fist
|
“- Increased blockstun.
– Increased opponent’s hitstop when the attack is guarded.” |
|
Rising Heat
|
“- Sped up the attack’s start-up.
– Reduced delay.
– Increased blockstun on the second attack.
– Increased opponent’s hitstop when the second attack is guarded.” |
|
Unrestrained Will
|
“- Can now perform ↓↓ unique attack in mid-air.
– Holding the unique attack button changes where the character appears.
– Sped up the attack’s start-up when the opponent is in hitstun.” |
|
Godly Display
|
– Sped up timing at which the attack becomes invincible. |
|
Godly Display (Heavy)
|
– Invincibility won’t run out until move ends. |
|
Z Assist (A-Type)
|
– Sped up the attack’s start-up. |
|
Z Assist (B-Type)
|
– Increased blockstun. |
|
Z Assist (C-Type)
|
– Sped up the attack’s start-up. |
|
Master Roshi
|
Standing Light Attack: Follow-up 1
|
“- Now deflects Ki Blasts during the move.
– Can now perform various normal attacks or Masterful Leap on a whiff.” |
|
Standing Light Attack: Follow-up 2
|
– Increased the amount the gauge fills on a hit. |
|
Standing Medium Attack
|
– Reduced delay. |
|
→ Medium Attack
|
– Now deflects Ki Blasts during the move. |
|
Standing Heavy Attack
|
– Now deflects Ki Blasts during the move. |
|
Crouching Heavy Attack
|
“- Sped up the attack’s start-up.
– Now deflects Ki Blasts during the move.” |
|
Jumping Heavy Attack
|
– Now deflects Ki Blasts during the move. |
|
Rising Phoenix
|
– Now deflects Ki Blasts during the move. |
|
Thunder Shock Surprise
|
– Adjusted knockback on hit. |
|
Lullaby Fist
|
– Sped up the attack’s start-up. |
|
Turtle Drop (Medium)
|
– Adjusted knockback on hit. |
|
Z Assist (C-Type)
|
– Now deflects Ki Blasts during the move. |
|
Super Baby 2
|
Crouching Medium Attack
|
– Reduced delay. |
|
Interceptor Kick
|
– Adjusted knockback on hit. |
|
Revenge Death Ball
|
– Adjusted knockback on hit with ↓ input. |
|
Great Ape Assault
|
– Sped up the attack’s start-up. |
|
Gogeta (SS4)
|
Standing Heavy Attack
|
– Increased blockstun. |
|
Lightning Hammer (Light)
|
“- Increased stun time during a Super Combo.
– Adjusted knockback during a Super Combo.” |
|
Meteor Strike
|
– Reduced delay. |
|
Plus Energy of Justice
|
– Sped up the attack’s start-up. |
|
Ultimate Impact
|
“- Increased damage for the mid-air version.
– Increased the base damage of the mid-air version.” |
|
Android 21 (Lab Coat)
|
Ki Gauge
|
– Increased the amount the Ki Gauge is filled. |
|
Standing Light Attack: Follow-up 1
|
“- Delayed the attack’s start-up with → input.
– Can no longer hit crouching opponents with → input.” |
|
Standing Medium Attack
|
– Adjusted the amount the Ki Gauge is filled. |
|
Crouching Medium Attack
|
– Adjusted the amount the Ki Gauge is filled. |
|
Jumping Medium Attack
|
– Adjusted the amount the Ki Gauge is filled. |
|
Z Assist (B-Type)
|
“- Adjusted where the character appears.
– Blocking an attack now fills the Ki Gauge.” |