Home > News

New Warframe Update Today 1.89 Brings the Heart of Deimos Expansion (Update)

It’s finally here, Tennos! Digital Extremes’ big expansion Heart of Deimos is out and for all platforms (well, almost all). Clocking in at 5.9GB on PS4, the new Warframe update today 1.89 is also out on the Xbox One and PC, while the Nintendo Switch version will get it at a later date (due to certification). Head on below for the patch notes.

Before diving in, check out gameplay footage of Heart of Deimos right here! We also posted about the latest trailers earlier today, which features the new Warframe, Xaku!

Update: We’ve updated the post for the full patch notes courtesty of Digital Extremes!

New Warframe Update Today 1.89 patch notes:

CONSOLE SPECIFIC NOTES 

We’ve included everything from PC Update 28.2.1 to Heart of Deimos: Update 29. The total download size for this update is ~ 5.7 GB. 

General Changes & Fixes:

  • The email field in the Account tab in your Options will now be hidden if “Creator Mode” is toggled on.
  • The confirmation email for adding an email address to your Account tab in your Options will now be localized based on your selected language.
  • Fixed the “resend” button not showing in certain cases in the Account tab in your Options.
  • Fixed Update icon and “Start” prompt at login screen not aligning if it was not the first login of the day.

Controller Changes & Fixes:  

  • Fixed an issue where the controller trigger buttons would behave incorrectly and become temporarily unresponsive.
  • Fixed being unable to go to selected Market items’ details page when the dropdown menu is open with a controller.
  • Fixed missing context action when attempting to Wishlist a Market item with a controller.

PS4 Specific Notes:

  • Fixed crash when under poor network conditions.
  • The following new Deimos Challenges are not available as Trophies at this time. We will keep you updated and let you know if that changes:
    • Jugger-Not
      • Kill 5 Juggernauts in Cambion Drift.
    • Forbidden Fruit
      • Collect 50 Ganglion from Haptic Frond.
    • Bug Out Ride
      • Ride 20 Velocipods.
    • Kill It With Fire
      • Burn 100 Infested pods.

NEW QUEST: HEART OF DEIMOS

Deimos emerges in Martian orbit, completely overrun by the Infestation… yet among the writhing mass, a distress call comes over a most ancient carrier wave. 

A new Quest is available in your Codex, Tenno! The Prerequisite for ‘Heart of Deimos’ is completing the Earth to Mars Junction.

The “Heart of Deimos” Quest will introduce you to the newest Open World. Learn all about the denizens of THE CAMBION DRIFT, and the souls lurking in THE NECRALISK HUB!

If you buy Xaku with Platinum, you will receive a Riven Mod as a quest Reward in addition to the Xaku Blueprint.
357d572c7fd7f8aab968e05259afab6e.jpg

OROKIN DERELICTS HAVE MOVED!
Orokin Derelict Nodes have found a new home orbiting Mars and no longer require Keys to play! All Keys in your Inventory or in-progress in the Foundry have had their Credit and Resource costs refunded, while Nav Coordinates can be sold for extra Credits (see below)! The Derelict node is now Deimos, along with two new nodes: The Cambion Drift and Necralisk!

This raises the question: What happens to players on the Steel Path? You get a unique Emote and Trophy for each region that you have completed, but if the Derelicts aren’t on the map how will you get these rewards?

The answer is: Now that Heart of Deimos has launched, finishing the Deimos region will give you BOTH the Deimos and Derelict rewards regardless of whether you have previously finished the Derelicts. This way everybody has a chance to finish their entire set, and thematically it respects both areas: the original Derelicts, and the new Deimos landscape.

NEW OPEN WORLD: CAMBION DRIFT 

The Cambion Drift is a dense open world on Mars’ infested moon of DEIMOS that connects to the Necralisk, a new Hub (detailed below). Below this Open World you will find an Underground, the second layer. You can find puzzles and mysteries below, as well as Necramech encounters! The Cambion Drift will be made accessible in the Star Chart once you’ve completed the Heart of Deimos quest.

dab77b032bfa299ad8e5807e8d989544.jpg

OPEN WORLD CYCLE: VOME VS. FASS 

The Infested moon of Deimos is under a constant war between VOME and FASS. As you play, you’ll watch the feuding siblings reclaim dominance over Deimos and its denizens.

Vome – with her gentle watch.
Fass – with his spiteful anger.

When Vome wins the sibling battle and watches over the Cambion Drift, formidable Infested enemies will lay dormant and you may come across friendly Necramechs on your travels.
When Fass wins the sibling battle and watches over the Cambion Drift, those formidable Infested enemies will rise, and ruined Necramechs will lay silent throughout Cambion Drift. The more you play, the more you’ll discover about their watchful effects!

Beware, Tenno!

NEW HUB: NECRALISK  
The Necralisk is a Void Research Facility home to the ENTRATI – who you will learn much more about as you play the ‘Heart of Deimos’ Quest. To keep these notes spoiler free, we will simply provide the types of NPC vendors available within the Necralisk! Full services and details can be discovered in game after completing the Heart of Deimos Quest.

cbcd708f3f91da7079ff0aa76479c515.jpg

NEW SYNDICATES: 

Entrati
The Entrati are the main Syndicate for the new Open World. Within The Entrati, you will be able to ascend the ranks with Entrati Tokens to earn rewards and the respect of this ancient Orokin bloodline.

Necraloid 
The Necraloid are the Operator Syndicate within The Necralisk. The War Within is required to access this Syndicate. Within the Necraloid, you will be able to ascend the ranks with Orokin Matrices and earn your very own Necramech and more! You will learn the true nature of THE VOID within the walls of the Necraloid as you progress. (See NECRAMECH section to learn more about the Necraloid Syndicate)

ENTRATI SYNDICATE
ENTRATI TOKEN SYSTEM:

A key part of Heart of Deimos are the Tokens representing each of the Entrati members. These will be your key to progress throughout the ENTRATI Syndicate in order to gain Standing, and by talking to each Vendor and playing Bounties you can discover all there is to earn!

An important distinction from this Open World vs. others is that, due to the nature of the Entrati’s relationships to one another, we are using a symbolic Token system for all Syndicate Standing. As an example, this means by completing Bounties you will earn ‘Mother Tokens’, that you can redeem for Entrati Standing at any time within your Daily Limits. You can always earn more Mother Tokens than your Daily Standing Cap allows, meaning you can accrue and redeem at times convenient for you! (Read on below to see Daily Standing Cap changes!)

Bounties / Entrati Syndicate Leader: Mother

  • All your Entrati Syndicate progress and management needs can be found with Mother!
  • All your Bounty access needs can be found with Mother!

Weapons & More: 

  • All your Entrati weaponry needs can be found with this Entrati member you will meet upon completion of the ‘Heart of Deimos’ Quest!
  • Find new Prime Weapon Mods within this Entrati members offerings! See ‘NEW PRIME WEAPON MODS’ section below.

*Infested Kitguns will be offered by this Entrati member in a later Update to Heart of Deimos.

Fishing: 

  • All your Entrati Fishing needs can be found with this Entrati member you will meet upon completion of the ‘Heart of Deimos’ Quest!
  • Here you will be able to cut Deimos Fish for fish parts to use towards this members Token system, crafting, and more.

Conservation: 

  • All your Entrati Conservation needs can be found with this Entrati member you will meet upon completion of the ‘Heart of Deimos’ Quest!
  • Here you will experiment with Revivification (see Revivification section of notes below), and other Experimental Procedures, obtaining Floofs, and more!

Mining: Otak

  • All your Entrati Mining needs can be found with Otak, who you met at TennoCon!
  • Here you will be able to exchange Gems and Alloys, and more!

Oddities & Token Exchange: 

  • All your Entrati Oddities and Token Exchanging needs can be found with this Entrati member you will meet upon completion of the ‘Heart of Deimos’ Quest!
  • This Vendor also has some K-Drive Races for you out in the Cambion Drift!
  • Here you can acquire Deimos Decorations and all new Deimos Captura Scenes.

NEW BOUNTIES & ISOLATION VAULTS

The Entrati are prepared to give a variety of new Bounty types to worthy Tenno – play them to earn new Rewards (including Xaku’s Components)!

Try out the new Endless Bounty to dig up Deimos rewards to your heart’s content! Simply look for (ENDLESS) in the Bounty Description Title!
Isolation Vaults await you as a part of these Bounties, tread with caution!

THE UNDERGROUND:  
Some high-level Bounties will allow you to explore THE UNDERGROUND – a region underneath Deimos with mystery, enemies, and new rewards! Engage with mysterious objects with your Operator, study memory puzzles, and more! The Isolation Vaults are filled with rot and reward!

8acfc8af4652a930277f9cb80d442f2b.jpg

NECRALOID SYNDICATE
NEW GAMEPLAY: NECRAMECH

Within the NECRALOID Syndicate, you will access everything you need to get started on building your very own NECRAMECH! You must have completed The War Within Quest to access this content.

In HEART OF DEIMOS, we are launching 1 NECRAMECH, found in the NECRALOID Syndicate! It is fully colour customizable, has 4 Unique Abilities (like a Warframe) and can be summoned for Transference via the NECRAMECH SUMMON Gear Item for use in ANY Open World! The Necramech Summon Gear Item is awarded upon crafting your first Necramech!

*An additional Mech will be offered by this Entrati member in a later Update to Heart of Deimos.

Meet the Necramech:

NECRAMECH – as seen at TennoCon! Play the Heart of Deimos Quest to learn more about these machines.

*Find the Necramech Blueprint as well as its Components from the Necraloid Syndicate.

Ability 1: Necraweb
Hurl a canister of graviton fluids to create a wide mire that will significantly slow enemies travelling across it. Alternatively, the canister can be shot in mid-air to create a fiery conflagration.

Ability 2: Storm Shroud
Swathe the Necramech in a powerful electrical field that greatly enhances survivability in close combat. Enemies that strike the shroud will suffer for their impudence.

Ability 3: Gravemines
Launch a pattern of charged mines all around you. Each mine detonates in a violent blast when touched, damaging enemies in a three-meter radius.

Ability 4: Guard Mode
Take a stationary stance to deploy maximum firepower and gain increased structural integrity for a time.

Necramech is compatible with Arch Guns with Gravimags installed!

Necramods.jpg

NECRAMECH MODS:

You will be able to Mod your very own Necramech using the 16 new Mods, obtained as drops from slain Necramechs.

Visit warframe.com/droptables for all your drop inquiries!

These 16 Necramech Mods are a mix of familiar Warframe Mods (Necramech Stretch, Necramech Intensify, Necramech Vitality, etc) as well as new Mod types specifically for the Necramech (Necramech Thrusters, Necramech Blitz, Necramech Refuel, etc).

NEW WEAPONRY: NECRAMECH WEAPON
Both the Cortege and Mausolon can also be used as Arch Guns!

CORTEGE
An ancient weapon designed by the Entrati for use by their Necramechs. Primary fire siphons life essence from the target to fuel a devastating Alt Fire. A heavy flamethrower with surprising range. Alt fire launches three projectiles in a fan pattern that explode, leaving a damaging area of effect for a short duration.

MAUSOLON (given with first built Necramech)
An ancient weapon designed by the Entrati for use by their Necramechs. Primary fire siphons life essence from the target to fuel a devastating Alt Fire. Punishing automatic primary fire and an alt more that charges up to unleash a destructive beam of energy with a large explosion at point of impact.

*As outlined in a recent Dev Workshop, all new weapons in the update are starting with a minimum Riven disposition of 0.5. This includes the new Archgun weapons, Mausolon and Cortege. Archgun Riven dispositions have not been rebalanced in the past, but they will be included in our quarterly changes going forward, starting with the next Prime Access!
*Find the Cortege Blueprint as well as its Components from the Necraloid Syndicate.

393dd06c07828ebb62d0b5799a2c3dd6.jpg

CONSERVATION
VELOCIPOD – LIVING K-DRIVES
Scattered around the Cambion Drift are new passive creatures known as Velocipods. While they are flighty, if you manage to catch one and mount it you can pilot one like a temporary, organic K-Drive! You will be able to shoot from the back of a Velocipod, just like any other K-Drive! You can also choose to Conserve these creatures with the Tranq Rifle you acquired on your journey through Fortuna!

PREDASITE
These Solitary predators return to the same partners each mating season, meeting up in the Swamp. Other times of the year, they disperse across the Cambion Drift. There are three subspecies of Predasites you can encounter in the wild. These subspecies, when captured, can be “Revivificated” into companions at the Conservation Vendor in the Necralisk. Learn more about Predasite companion creation in the “New Infested Companions” section below.

VULPAPHYLA
These scavengers roam in small packs, picking at the remains that larger predators have left behind. There are three subspecies of Vulpaphyla you can encounter in the wild. These subspecies, when captured, can be “Revivificated” into companions at the Conservation Vendor in the Necralisk. Learn more about Vulpaphyla companion creation in the “New Infested Companions” section below.

AVICHAEA
This winged Cambion Drift creature can be found clinging to the walls in groups, or seen flying overhead. A patient approach is best, as they are quick to flee if startled. There are three subspecies of Avichaea you can encounter in the wild.

CRYPTILEX
These burrowing critters can occasionally be found near the Infested plants that grow from the fleshy landscape of the Cambion Drift. There are three subspecies of Cryptilex you can encounter in the wild.

*Each of these species have unique variants – find them all!

INFESTED FISHING
Fishing on an Infested planet has some new challenges! Fish can be found flying (yes, flying) around the Cambion Drift, and come in a variety of flavors. Some fish will only be present during the Fass and Vome cycles and have various rarities!

Bait: Each time Fass and Vome duel in the Cambion Drift, the losing Wyrm’s body will scatter the landscape with its own Residue. Both the Fass Residue and Vome Residue can be picked up and used as Bait for the Infested Fish, using the Fishing Menu! Like with previous fishing systems, drop the Reside into the “water” and wait for the Fish to appear.

See the list of Fish below to learn more about each of the Infested Fish of Deimos and how some Fish only react to certain Residue. Visit the Entrati Syndicate Fishing member within the Necralisk to master the art of Infested Fishing!

Once you have completed the Heart of Deimos Quest, a new vendor will be able to provide you with the Spari Spear, as well as provide a location to turn in Fish for fish parts. The Fish on Deimos are unique creatures, so make sure you have the right equipment!

CAVE FISH:

  • Duroid – A living fossil hearkening back to the Orokin era, this elusive fish hides below the surface of Exocrine pools in the deepest caverns it can find.
  • Aquapulmo – These fish were purposefully contaminated with the Infestation as an Entrati ‘experiment’. They feed off the organic deposits in cave systems.
  • Kymaeros – The Infestation has suborned these fish to its own purposes, using them as antibodies to repel the non-Infested. They swim through and above the Exocrine found on Deimos’ surface.
  • Chondricord – A triumph of Orokin bio-engineering, these hardy fish have adapted to the Deimos environment and seem oddly resistant to Infestation. They thrive in cave environments.
  • Vitreospina – Whatever higher functions this fish once had have been consumed, leaving it a mere automaton of metal and flesh. It ekes out a primitive existence in cave systems.
  • Barbisteo – As ravenous as the Infestation itself, this fish feeds on the remains of others. It shuns the light, preferring an enclosed cave environment.
  • Myxostomata – This exceptionally rare breed of fish is almost extinct, as its gilded Orokin flesh has a special savor for predators. It warily conceals itself in caves.

SURFACE FISH:

  • Ostimyr – Crammed with redundant, mutated internal organs, this pungent fish is highly sought after. It only emerges from surface pools in the light of the Wyrm Vome.
  • Cryptosuctus – Formerly Orokin scavengers, these fish succumbed to the Infestation long ago and now greedily feast on floating spores. They are found all over the surface of Deimos.
  • Glutinox – These hefty fish are cannibalistic. They rise by Vome’s light to absorb rare gases, retreating when Fass ascends to devour their smaller kin in their lairs.
  • Amniophysi – These fish hatch out of translucent pods formed in the Infested landscape itself. The radiance of Fass stirs them into activity.

 

NEW INFESTED RESOURCES
HARVESTING THE CAMBION DRIFT

The Cambion Drift has a whole collection of new Resources to earn as you explore and delve into the Heart of Deimos. Unlike the more “natural” Resources of the Plains of Eidolon or the Orb Vallis, the Cambion Drift is a living, breathing landscape with a whole collection of Infested goodies to gather! Visit the Mining Entrati Syndicate member to learn more!

Mining
GEMS

  • Faceted Tiametrite – Common
  • Purged Dagonic – Common
  • Purified Heciphron – Uncommon
  • Stellated Necrathene – Rare
  • Trapezium Xenorhast – Legendary
  • Cabochon Embolos – Legendary

ALLOYS

  • Adramal Alloy – Common
  • Tempered Bapholite – Common
  • Devolved Namalon – Uncommon
  • Thaumic Distillate – Rare

NEW INFESTED COMPANIONS – REVIVIFICATION 

The Cambion Drift is a hostile world. Even though several native species have adapted to surviving amongst the rampant Infestation, they still fall prey to it and its attacks. The Vulpaphyla and Predasite are no exception and are threatened by its vicious nature. You can save these Conservation creatures by wrangling them from the wild Infested landscape so that they may be treated at the Necralisk hub. There, you can assist in the administering of treatment and “Revivificate” them into Companions.

*Please note Infested Companion Imprints will come in another Update. 

Here’s how it works:

1. Capture 

First you must tranq and capture a Vulpaphyla or Presadite in a wounded state (creatures affected will have a certain glow to them after they have been wounded by the Infested). You must encounter these creatures while they are infected and tranq it before it loses its battle with the Infested. The captured Vulpaphyla or Presadite is then transported to the Necralisk.

Without intervention, these creatures are likely to succumb to the Infestation. Return to the Necralisk and speak to the Conversation Vendor to treat them with a mix of Mutagens and Antigens to heal it of its ailments.

2. Treat 

Visit the Conservation Vendor and select “Vulpaphyla/Presadite Revivification” to get started in restoring the creature. There are three elements that will bring the creature to a restored state so that they may fight alongside you. The options available in these categories will determine the characteristics of your new Infested Companion:

  • Breed: The Wounded Vulpaphylas and Presadites you have saved will appear here for selection. The subspecies of the beast determines its physical appearance, base stats, and precepts.
  • Mutagen: Adapts the Infestation to grant certain types of resistances. Side effects of the  Mutagens include altering of the look of the tail.
  • Antigen: Attunes the Infestation to certain polarities (Vazarin, Naramon, Madurai, and Penjaga). Side effects of the Antigen include various physical alterations.

Mutagens and Antigens can be purchased from the Conservation Vendor in Necralisk.

3. Keep or Release

After you have successfully saved the creature, you have the option to either keep or release it. Keeping the creature will make it available as a trusty Companion, while releasing the creature will put it back into the wild for a Standing gain with the Entrati.

 

0519157e938d1f3b16a18142ece5055f.jpg

NEW INFESTED ENEMIES
The DEIMOS creatures roaming the Cambion Drift feast on anything foolish enough to enter their desolate landscape. Fear the scuttling terror of the Deimos Carnis, the powerful slam of the Deimos Saxum and the subterranean terror of the Deimos Jugulus. With many legs and fearsome appetites, these infested creatures are waiting to devour any unwary Tenno that may cross their path!

NEW INFESTED ENEMY MOD SETS: 

Three new Mod Sets are here! The Saxum, Jugulus, and Carnis Mod Sets can be acquired from the Cambion Drift Bounty Rewards or from respective Infested enemies in the Cambion Drift.

Saxum Mod Set:

  • Saxum Carapace (Warframe): +60% Armor, +90% Health.
  • Saxum Splittle (Pistol): +90% Impact, +60% Status Chance.
  • Saxum Thorax (Melee): +90% Impact, +60% Status Chance.
  • Set Bonus (when all equipped): Lifted enemies explode on death dealing 30% Enemy Max Health as Impact Damage in a 6m radius.

Jugulus Mod Set: 

  • Jugulus Carapace (Warframe): +60% Armor, +90 Health.
  • Jugulus Spines (Pistol): +90% Puncture, +60% Status Chance.
  • Jugulus Barbs (Melee): +90% Puncture, +60% Status Chance.
  • Set Bonus (when all equipped): Heavy Slam attacks manifest tendrils that skewer enemies within 10m, dealing 75 Puncture Damage and stunning them for 3s. Cooldown: 6s.

Carnis Mod Set: 

  • Carnis Carapace (Warframe): +60% Armor, +90% Health.
  • Carnis Stinger (Pistol): +90% Slash, +60% Status Chance.
  • Carnis Mandible (Melee): +90% Slash, +60% Status Chance.
  • Set Bonus (when all equipped): Killing an enemy with a Heavy Attack grants 30% Evasion and immunity to Status Effects for 6s.

NEW ENTRATI WEAPONS
f7bc750c537e8277ed53115d219fc3fd.jpg

TRUMNA
An ancient weapon designed by the Entrati. This heavy, oversized automatic rifle uses withering fire to suck vital essence from its enemies, charging up a devastating alt-fire arcing projectile with each successful hit.

*Acquire the Blueprints and Components for the Trumna from the Entrati Syndicate Weapons member!

81e0f698b7860242bbc8e603c5ad2862.jpg

SEPULCRUM
An ancient Entrati double-barreled pistol delivers twin projectiles that explode on impact. With each hit, siphon vital essence from enemies to charge up a deadly lock-on alt-fire attack.

*Acquire the Blueprints and Components for the Sepulcrum from the Entrati Syndicate Weapons member!

e7c06b75df1c2e0c2a1f088462c2a018.jpg

NEW GAMEPLAY SYSTEM: THE HELMINTH 
REVIEW OUR FULL DEV WORKSHOP HERE: https://forums.warframe.com/topic/1212921-the-helminth-dev-workshop

Customize your Warframe’s Abilities at a depth never experienced before in Warframe! Introducing THE HELMINTH.

The Helminth System is an expansion of the Helminth room on your Orbiter – you may only know this room as an infested space that allows you to remove the Helminth Cyst. With the ‘Heart of Deimos’ Update, that’s all changing. The Helminth system enables you to customize your Warframes by infusing new Abilities in place of existing Abilities.

Once you’ve unlocked The Helminth System, you can fast travel to the Helminth Infirmary under the Equipment pause menu!

Deep Dive:

How does it work?

To participate in the Helminth, you must obtain the ‘Helminth Segment’. This is acquired in the Heart of Deimos in the Entrati Syndicate Conservation member (once you are Rank 3 with Entrati)  and is then installed on your Orbiter in the Helminth Room to begin your Helminth journey!

Once ready, there are 2 key things this System offers:

– You can replace 1 Ability per Warframe.
– Every Warframe can be Subsumed to permanently provide 1 specific Ability to Helminth.

Who is this for?

We consider this a customization system for very experienced Warframe players (Mastery Rank 8 Prerequisite). We do not intend to let newer players unlock this system. We intentionally placed the Segment deep into progression to ensure only experience players could access the Segment and begin their journey with Helminth.

What are Resources / Secretions?

Virtually every  Resource you’ve ever earned can be fed to Helminth – your stockpiles have a new home! This Feeding creates SECRETIONS, which allow you to utilize the Helminth for Ability customization.

Helminth has a diverse appetite – make sure you feed Helminth Resources they want to eat to get the best Secretion results! Your choices on what you’ve fed Helminth will determine its willingness to reward secretions – change it up for best results!

Permanent?

Infused Abilities are removable with the press of a button – they will stay within a given Warframe as long as you decide you want it!

Subsuming a Warframe is permanent  – only Subsume Warframes you are sure you do not want to play with. You can always re-earn or re-buy a subsumed Warframe.

Do Configurations matter? 

You can deeply customize by only replacing Abilities on certain Configurations, as seen in the Demo! But we would like to expand this further to demonstrate just how deep you can go.

You can have 1 different Ability infused PER config!

So if you have Excalibur in the chair – you could put Shock on Configuration A, Molt on Configuration B, and Firewalker on Configuration C!

For example, if you wanted Shock applied to Excalibur on Configuration A but wanted Configuration B and Configuration C to stay default with Slash Dash, you can do so!

What does Ranking Helminth do?

As you feed and use the Helminth system, you will rank up! Each Rank unlocks something different – from a new power, to more Subsume Slots (max Rank Helminth = unlimited Subsume Slots), make sure you progress through the Ranks by regularly Feeding Helminth, Subsuming, and Infusing your Warframes!

What are the Helminth Abilities?

Helminth Provides unique abilities of their own:

“EMPOWER”
“Increase the strength of your next Ability use.”

“ENERGY MUNITIONS”
“Increase the efficiency of your Ammo consumption.”

“INFESTED MOBILITY”
“Increase your parkour velocity.”

“MARKED FOR DEATH”
“Stun an enemy; a portion of the next damage you deal to it will be dealt to all enemies around it.”

“REBUILD SHIELDS”
“Instantly restore your shields.”

“PERSPICACITY”
“Automatically succeed at your next hack attempt.”

“MASTER’S SUMMONS”
“Heal your companion and call it to your side.”

“EXPEDITE SUFFERING”
“Affect enemies in a cone, removing any Bleed and Poison status from them and dealing any remaining damage not yet suffered in a single burst.”

What is Subsuming?

Subsuming is the act of permanently providing a base Warframe into the Helminth’s biology. 1 Warframe can be subsumed every 24 hours. In addition to Helminth’s own Abilities, you can Subsume a Warframe to obtain 1 specific Ability permanently in Helminth’s memory (list below). We do not allow the Subsuming of any Prime Warframes, but you can Infuse Abilities on Prime Warframes! Warframes can be Subsumed at any Rank (do not need to be Rank 30).

What is Infusion?

Infusion is the process of injecting a Warframe with an Ability – whether it be one of Helminth’s own, or another Warframes. Every Warframe can receive 1 Infused ability at a time in any Ability slot (i.e you could place Shock on any of the 4 Ability slots).

What Abilities are earned on Subsuming a Warframe?

The following table outlines the current Ability a given Warframe will provide on the Subsume action.

WARFRAME ABILITY AUGMENT DEV NOTES
Ash Shuriken Seeking Shuriken
Atlas Petrify Ore Gaze We will not create Rubble.
Banshee Silence Savage Silence
Baruuk Lull Endless Lullaby
Chroma Elemental Ward Everlasting Ward
Ember Fire Blast Healing Flame
Equinox Rest & Rage Calm & Frenzy We will use Rest or Rage depending on your Energy Colour.
Excalibur Radial Blind Radiant Finish
Frost Ice Wave Ice Wave Impede
Gara Spectrorage Spectrosiphon
Garuda Blood Altar n/a
Gauss Thermal Sunder n/a
Grendel Nourish n/a Keeps the heal and give Nourish Strike only.
Harrow Condemn Tribunal
Hildryn Pillage Blazing Pillage Drains 50 Energy instead of 50 Shield.
Hydroid Tempest Barrage Corroding Barrage
Inaros Desiccation Desiccation’s Curse
Ivara Quiver Empowered Quiver Tap Cloak, Hold Noise. Augment only affects Cloak and Dashwire.
Khora Ensnare n/a
Limbo Banish Rift Haven Base Ability Change: Add ‘Cancel ability on Hold’ to let enemies out of Rift.
Loki Decoy Savior Decoy
Mag Pull Greedy Pull
Mesa Shooting Gallery Muzzle Flash
Mirage Eclipse Total Eclipse Diminished Damage increase to 150% and cap Damage Reduction 75%. (Unmodded value)
Nekros Terrify Creeping Terrify
Nezha Fire Walker Pyroclastic Flow
Nidus Larva Larva Burst Radius reduced to 8m. (Unmodded value)
Nova Null Star Neutron Star
Nyx Mind Control Mind Freak
Oberon Smite Smite Infusion
Octavia Resonator Conductor
Protea Dispensary n/a Duration reduced 12 seconds. (Unmodded value)
Revenant Reave Blinding Reave
Rhino Roar Piercing Roar Diminished Damage increase 30% (Unmodded value)
Saryn Molt Regen Molt
Titania Spellbind Spellbound Harvest
Trinity Well Of Life Pool of Life Base Ability Buffed – Now does small amount of heal over time over a large range. If you hit the enemy, a % of the damage dealt gets converted into AoE heal.
Valkyr Warcry Eternal War Attack speed increase reduced 30%. (Unmodded value)
Vauban Tesla Nervos Tesla Bank
Volt Shock Shock Trooper
Wisp Breach Surge n/a
Wukong Defy n/a Armor capped at 750. (Unmodded value)
Xaku Xata’s Whisper n/a
Zephyr Airburst n/a Base Ability Buffed – now has a HOLD or TAP functionality. HOLD to receive original functionality. TAP to suck enemies in a wind Vortex.

Why do some Infused Warframe Abilities have these rules?

It was apparent in player feedback and our own play testing that these Infused Warframe Abilities had the potential to be the overwhelming choice; which is not ideal. Instead of changing the Ability outright due to those concerns, we decided to give them slight rules when Infused.

What are my safeguards?

Since you can remove an Ability at any time with the press of a button, you’ll be able to safely experiment with many creative combinations.

For example, if you replace Grendel’s ‘1’, your kit doesn’t really work! If you change around or re-assign Abilities already assigned to Railjack Tactical use, you simply may not have one, or have a new one in its place! If you put Hildryn’s PIllage on Inaros, you don’t get Shields, but you do get diminished Armor/Shields on enemies on cast.

It’s all up to you – have fun experimenting, Tenno!

What about Damage buffing Abilities?

As you can see, we have two Abilities that increase damage: Mirage’s Eclipse, and Rhino’s Roar. We are creating a special case for these Abilities when infused on Warframes with similar Abilities (i.e Chroma, Mirage, Rhino, Octavia). When you infuse these, you will receive a prompt that you can only have 1 Damage Buffing ability at a time, and thus you are limited to replacing said ability type. Which is to say – Damage Buffing abilities can only be swapped with Damage Buffing Abilities on Warframes that already have them. However, that limitation does not apply to the other 30+ Warframes.

What exactly is going on here with the Warframe Subsuming?

Warframes that are Subsumed join the Helminth in an eternal bond. They will live on in a Lotus flower that matches the colours of the Subsumed Warframe, as a permanent honor.

Is ‘Helminth’ a permanent name?

Don’t like it? You can rename your Helminth at any time!

Is Helminth a Cat or Dog ‘Person’?

Well, you’ll find out…

COMMUNITY CREATED WARFRAME: XAKU
Neither he nor she, Xaku is a composite…. A Warframe assembly made of others lost in the early Entrati Void expeditions. Xaku has mastered this power of the Void to terrify and bewilder their adversaries.

Created by the community in the Community Created Warframe project from theme to aesthetic to Abilities. Xaku’s concept art was made by community fan artist Eornheit!

Since XAKU is a community Warframe, we will be doing a concerted second Phase of ability tweaks that is based on feedback on all platforms to ensure there are revisions from the community’s experiences. We will discuss this in a Dev Workshop as we get your feedback on our desks!

PASSIVE
25% chance for incoming weapon damage to pass through Xaku completely.

XATA’S WHISPER 
Wield Void Damage for all attacks from equipped weapons when activated.

GRASP OF LOHK 
Void Tendrils steal weapons from nearby enemies to use as your own floating, auto-targeting armament.

THE LOST
Cycle through and cast one of the three abilities originating from the Warframes that make up Xaku: Accuse, Gaze, and Deny. Cycle through them by tapping, and hold to cast.

ACCUSE – Create a radial fissure for a limited time that corrupts enemies who walk within its radius to fight alongside Xaku.

GAZE – Xaku releases a scream of the many voices within to lock up to two target enemies in place with a Void tendrils cage. Enemies who enter the radius of the trapped victims will have their Armor or Shields reduced.

DENY – Xaku fires a beam that deals Void damage and can clear Sentient damage resistances. Enemies that survive the blow are suspended in the air.

THE VAST UNTIME 
Temporarily shed the outer pieces of Xaku in a destructive blast, then stalk the battlefield in a new swifter skeletal form. Enemies damaged by the body shrapnel are rendered weaker to Void damage. While Xaku is in their skeletal form, they have 75% damage reduction and increased mobility. Recast at any time to bring Xaku back together again.

  • Similarly to Equinox, a toggle is available in the Arsenal to see Xaku in their “The Vast Untime” form. 

 

8648a4c8cdcb93e781c642a93579be22.jpg

XAKU COLLECTION
Xaku arrives from the Void as a strange and enigmatic new force. Includes the Xaku Warframe, Xaku Kintsu Helmet, Artifex Syandana, and Quassus Warfan. Also includes 3-Day Affinity and Credit Boosters.

XAKU KINTSU ALT HELMET
Xaku cuts a unique profile in this distinctive Alt Helmet assembled from the remains of several other, less fortunate Warframes. Concept art and sculpt of the Xaku Kintsu Alt Helmet was made by community TennoGen Artist Faven.

ARTIFEX SYANDANA
This techno-organic Syandana fits over the shoulder, giving your Warframe a unique spiked silhouette. A signature Syandana for Xaku. Concept art for the Artifex Syandana was made by community fan artist Karu.

QUASSUS
Flick away the enemy with this heavy Warfan. The Quassus scatters ethereal daggers that are even more deadly accurate when wielded by Xaku, their signature weapon. Concept art for the Quassus Warfan was made by fan artist Kedemel.

*Find the Quassus in the Market or the Blueprint in Entrati Bounties.

  • posts

Posted 11 hours ago

Heart of Deimos: Update 29

Tenno,

Much awaits you in Update 29: Heart of Deimos. Unveil the secrets of Deimos, Mars’ second moon. Discover what has been shrouded in mystery, hidden from the Origin System, and why this Infested moon has revealed itself only now. You may begin your search in the ‘Heart of Deimos’ Quest, eligible for players who have completed the Earth to Mars Junction.

Tenno beginning their journey in Warframe will now awake to a new cinematic introduction and revised tutorial with the New Player Experience: Tutorial 3.0. If you’ve already awoken, you too can enjoy the refresh by visiting the Codex in your Orbiter.

Xaku – The community-designed Warframe is here! Meet an amalgam of three fallen Warframes from an age past whose pieces were assembled of the Void and reborn as one: Xaku. They call out to you.

The Helminth has arrived, Warframe’s deepest customization system yet. Feed the Helminth to replace your Warframes’ Abilities! To begin the feast, you must earn the Helminth Segment from the Entrati Syndicate within the Heart of Deimos.

As with all Mainlines, we cast a huge web of changes. You may find some placeholder and unfinished features as you explore all that Heart of Deimos has to offer – please let us know if you see anything amiss! Within the Entrati Syndicate there of course exists its own economy, of which we welcome your constructive feedback once you’ve delved into its features.

Enjoy the Heart of Deimos, Tenno!

CONSOLE SPECIFIC NOTES 

We’ve included everything from PC Update 28.2.1 to Heart of Deimos: Update 29. The total download size for this update is ~ 5.7 GB. 

General Changes & Fixes:

  • The email field in the Account tab in your Options will now be hidden if “Creator Mode” is toggled on.
  • The confirmation email for adding an email address to your Account tab in your Options will now be localized based on your selected language.
  • Fixed the “resend” button not showing in certain cases in the Account tab in your Options.
  • Fixed Update icon and “Start” prompt at login screen not aligning if it was not the first login of the day.

Controller Changes & Fixes:  

  • Fixed an issue where the controller trigger buttons would behave incorrectly and become temporarily unresponsive.
  • Fixed being unable to go to selected Market items’ details page when the dropdown menu is open with a controller.
  • Fixed missing context action when attempting to Wishlist a Market item with a controller.

PS4 Specific Notes:

  • Fixed crash when under poor network conditions.
  • The following new Deimos Challenges are not available as Trophies at this time. We will keep you updated and let you know if that changes:
    • Jugger-Not
      • Kill 5 Juggernauts in Cambion Drift.
    • Forbidden Fruit
      • Collect 50 Ganglion from Haptic Frond.
    • Bug Out Ride
      • Ride 20 Velocipods.
    • Kill It With Fire
      • Burn 100 Infested pods.

NEW QUEST: HEART OF DEIMOS

Deimos emerges in Martian orbit, completely overrun by the Infestation… yet among the writhing mass, a distress call comes over a most ancient carrier wave. 

A new Quest is available in your Codex, Tenno! The Prerequisite for ‘Heart of Deimos’ is completing the Earth to Mars Junction.

The “Heart of Deimos” Quest will introduce you to the newest Open World. Learn all about the denizens of THE CAMBION DRIFT, and the souls lurking in THE NECRALISK HUB!

If you buy Xaku with Platinum, you will receive a Riven Mod as a quest Reward in addition to the Xaku Blueprint.
OROKIN DERELICTS HAVE MOVED!
Orokin Derelict Nodes have found a new home orbiting Mars and no longer require Keys to play! All Keys in your Inventory or in-progress in the Foundry have had their Credit and Resource costs refunded, while Nav Coordinates can be sold for extra Credits (see below)! The Derelict node is now Deimos, along with two new nodes: The Cambion Drift and Necralisk!

This raises the question: What happens to players on the Steel Path? You get a unique Emote and Trophy for each region that you have completed, but if the Derelicts aren’t on the map how will you get these rewards?

The answer is: Now that Heart of Deimos has launched, finishing the Deimos region will give you BOTH the Deimos and Derelict rewards regardless of whether you have previously finished the Derelicts. This way everybody has a chance to finish their entire set, and thematically it respects both areas: the original Derelicts, and the new Deimos landscape.

NEW OPEN WORLD: CAMBION DRIFT 

The Cambion Drift is a dense open world on Mars’ infested moon of DEIMOS that connects to the Necralisk, a new Hub (detailed below). Below this Open World you will find an Underground, the second layer. You can find puzzles and mysteries below, as well as Necramech encounters! The Cambion Drift will be made accessible in the Star Chart once you’ve completed the Heart of Deimos quest.

OPEN WORLD CYCLE: VOME VS. FASS 

The Infested moon of Deimos is under a constant war between VOME and FASS. As you play, you’ll watch the feuding siblings reclaim dominance over Deimos and its denizens.

Vome – with her gentle watch.
Fass – with his spiteful anger.

When Vome wins the sibling battle and watches over the Cambion Drift, formidable Infested enemies will lay dormant and you may come across friendly Necramechs on your travels.
When Fass wins the sibling battle and watches over the Cambion Drift, those formidable Infested enemies will rise, and ruined Necramechs will lay silent throughout Cambion Drift. The more you play, the more you’ll discover about their watchful effects!

Beware, Tenno!

NEW HUB: NECRALISK  
The Necralisk is a Void Research Facility home to the ENTRATI – who you will learn much more about as you play the ‘Heart of Deimos’ Quest. To keep these notes spoiler free, we will simply provide the types of NPC vendors available within the Necralisk! Full services and details can be discovered in game after completing the Heart of Deimos Quest.

 

NEW SYNDICATES: 

Entrati
The Entrati are the main Syndicate for the new Open World. Within The Entrati, you will be able to ascend the ranks with Entrati Tokens to earn rewards and the respect of this ancient Orokin bloodline.

Necraloid 
The Necraloid are the Operator Syndicate within The Necralisk. The War Within is required to access this Syndicate. Within the Necraloid, you will be able to ascend the ranks with Orokin Matrices and earn your very own Necramech and more! You will learn the true nature of THE VOID within the walls of the Necraloid as you progress. (See NECRAMECH section to learn more about the Necraloid Syndicate)

ENTRATI SYNDICATE
ENTRATI TOKEN SYSTEM:

A key part of Heart of Deimos are the Tokens representing each of the Entrati members. These will be your key to progress throughout the ENTRATI Syndicate in order to gain Standing, and by talking to each Vendor and playing Bounties you can discover all there is to earn!

An important distinction from this Open World vs. others is that, due to the nature of the Entrati’s relationships to one another, we are using a symbolic Token system for all Syndicate Standing. As an example, this means by completing Bounties you will earn ‘Mother Tokens’, that you can redeem for Entrati Standing at any time within your Daily Limits. You can always earn more Mother Tokens than your Daily Standing Cap allows, meaning you can accrue and redeem at times convenient for you! (Read on below to see Daily Standing Cap changes!)

Bounties / Entrati Syndicate Leader: Mother

  • All your Entrati Syndicate progress and management needs can be found with Mother!
  • All your Bounty access needs can be found with Mother!

Weapons & More: 

  • All your Entrati weaponry needs can be found with this Entrati member you will meet upon completion of the ‘Heart of Deimos’ Quest!
  • Find new Prime Weapon Mods within this Entrati members offerings! See ‘NEW PRIME WEAPON MODS’ section below.

*Infested Kitguns will be offered by this Entrati member in a later Update to Heart of Deimos.

Fishing: 

  • All your Entrati Fishing needs can be found with this Entrati member you will meet upon completion of the ‘Heart of Deimos’ Quest!
  • Here you will be able to cut Deimos Fish for fish parts to use towards this members Token system, crafting, and more.

Conservation: 

  • All your Entrati Conservation needs can be found with this Entrati member you will meet upon completion of the ‘Heart of Deimos’ Quest!
  • Here you will experiment with Revivification (see Revivification section of notes below), and other Experimental Procedures, obtaining Floofs, and more!

Mining: Otak

  • All your Entrati Mining needs can be found with Otak, who you met at TennoCon!
  • Here you will be able to exchange Gems and Alloys, and more!

Oddities & Token Exchange: 

  • All your Entrati Oddities and Token Exchanging needs can be found with this Entrati member you will meet upon completion of the ‘Heart of Deimos’ Quest!
  • This Vendor also has some K-Drive Races for you out in the Cambion Drift!
  • Here you can acquire Deimos Decorations and all new Deimos Captura Scenes.

NEW BOUNTIES & ISOLATION VAULTS

The Entrati are prepared to give a variety of new Bounty types to worthy Tenno – play them to earn new Rewards (including Xaku’s Components)!

Try out the new Endless Bounty to dig up Deimos rewards to your heart’s content! Simply look for (ENDLESS) in the Bounty Description Title!
Isolation Vaults await you as a part of these Bounties, tread with caution!

THE UNDERGROUND:  
Some high-level Bounties will allow you to explore THE UNDERGROUND – a region underneath Deimos with mystery, enemies, and new rewards! Engage with mysterious objects with your Operator, study memory puzzles, and more! The Isolation Vaults are filled with rot and reward!

NECRALOID SYNDICATE
NEW GAMEPLAY: NECRAMECH

Within the NECRALOID Syndicate, you will access everything you need to get started on building your very own NECRAMECH! You must have completed The War Within Quest to access this content.

In HEART OF DEIMOS, we are launching 1 NECRAMECH, found in the NECRALOID Syndicate! It is fully colour customizable, has 4 Unique Abilities (like a Warframe) and can be summoned for Transference via the NECRAMECH SUMMON Gear Item for use in ANY Open World! The Necramech Summon Gear Item is awarded upon crafting your first Necramech!

*An additional Mech will be offered by this Entrati member in a later Update to Heart of Deimos.

Meet the Necramech:

NECRAMECH – as seen at TennoCon! Play the Heart of Deimos Quest to learn more about these machines.

*Find the Necramech Blueprint as well as its Components from the Necraloid Syndicate.

Ability 1: Necraweb
Hurl a canister of graviton fluids to create a wide mire that will significantly slow enemies travelling across it. Alternatively, the canister can be shot in mid-air to create a fiery conflagration.

Ability 2: Storm Shroud
Swathe the Necramech in a powerful electrical field that greatly enhances survivability in close combat. Enemies that strike the shroud will suffer for their impudence.

Ability 3: Gravemines
Launch a pattern of charged mines all around you. Each mine detonates in a violent blast when touched, damaging enemies in a three-meter radius.

Ability 4: Guard Mode
Take a stationary stance to deploy maximum firepower and gain increased structural integrity for a time.

Necramech is compatible with Arch Guns with Gravimags installed!

NECRAMECH MODS:

You will be able to Mod your very own Necramech using the 16 new Mods, obtained as drops from slain Necramechs.

Visit warframe.com/droptables for all your drop inquiries!

These 16 Necramech Mods are a mix of familiar Warframe Mods (Necramech Stretch, Necramech Intensify, Necramech Vitality, etc) as well as new Mod types specifically for the Necramech (Necramech Thrusters, Necramech Blitz, Necramech Refuel, etc).

NEW WEAPONRY: NECRAMECH WEAPON
Both the Cortege and Mausolon can also be used as Arch Guns!

CORTEGE
An ancient weapon designed by the Entrati for use by their Necramechs. Primary fire siphons life essence from the target to fuel a devastating Alt Fire. A heavy flamethrower with surprising range. Alt fire launches three projectiles in a fan pattern that explode, leaving a damaging area of effect for a short duration.

MAUSOLON (given with first built Necramech)
An ancient weapon designed by the Entrati for use by their Necramechs. Primary fire siphons life essence from the target to fuel a devastating Alt Fire. Punishing automatic primary fire and an alt more that charges up to unleash a destructive beam of energy with a large explosion at point of impact.

*As outlined in a recent Dev Workshop, all new weapons in the update are starting with a minimum Riven disposition of 0.5. This includes the new Archgun weapons, Mausolon and Cortege. Archgun Riven dispositions have not been rebalanced in the past, but they will be included in our quarterly changes going forward, starting with the next Prime Access!
*Find the Cortege Blueprint as well as its Components from the Necraloid Syndicate.

CONSERVATION
VELOCIPOD – LIVING K-DRIVES
Scattered around the Cambion Drift are new passive creatures known as Velocipods. While they are flighty, if you manage to catch one and mount it you can pilot one like a temporary, organic K-Drive! You will be able to shoot from the back of a Velocipod, just like any other K-Drive! You can also choose to Conserve these creatures with the Tranq Rifle you acquired on your journey through Fortuna!

PREDASITE
These Solitary predators return to the same partners each mating season, meeting up in the Swamp. Other times of the year, they disperse across the Cambion Drift. There are three subspecies of Predasites you can encounter in the wild. These subspecies, when captured, can be “Revivificated” into companions at the Conservation Vendor in the Necralisk. Learn more about Predasite companion creation in the “New Infested Companions” section below.

VULPAPHYLA
These scavengers roam in small packs, picking at the remains that larger predators have left behind. There are three subspecies of Vulpaphyla you can encounter in the wild. These subspecies, when captured, can be “Revivificated” into companions at the Conservation Vendor in the Necralisk. Learn more about Vulpaphyla companion creation in the “New Infested Companions” section below.

AVICHAEA
This winged Cambion Drift creature can be found clinging to the walls in groups, or seen flying overhead. A patient approach is best, as they are quick to flee if startled. There are three subspecies of Avichaea you can encounter in the wild.

CRYPTILEX
These burrowing critters can occasionally be found near the Infested plants that grow from the fleshy landscape of the Cambion Drift. There are three subspecies of Cryptilex you can encounter in the wild.

*Each of these species have unique variants – find them all!

INFESTED FISHING
Fishing on an Infested planet has some new challenges! Fish can be found flying (yes, flying) around the Cambion Drift, and come in a variety of flavors. Some fish will only be present during the Fass and Vome cycles and have various rarities!

Bait: Each time Fass and Vome duel in the Cambion Drift, the losing Wyrm’s body will scatter the landscape with its own Residue. Both the Fass Residue and Vome Residue can be picked up and used as Bait for the Infested Fish, using the Fishing Menu! Like with previous fishing systems, drop the Reside into the “water” and wait for the Fish to appear.

See the list of Fish below to learn more about each of the Infested Fish of Deimos and how some Fish only react to certain Residue. Visit the Entrati Syndicate Fishing member within the Necralisk to master the art of Infested Fishing!

Once you have completed the Heart of Deimos Quest, a new vendor will be able to provide you with the Spari Spear, as well as provide a location to turn in Fish for fish parts. The Fish on Deimos are unique creatures, so make sure you have the right equipment!

CAVE FISH:

  • Duroid – A living fossil hearkening back to the Orokin era, this elusive fish hides below the surface of Exocrine pools in the deepest caverns it can find.
  • Aquapulmo – These fish were purposefully contaminated with the Infestation as an Entrati ‘experiment’. They feed off the organic deposits in cave systems.
  • Kymaeros – The Infestation has suborned these fish to its own purposes, using them as antibodies to repel the non-Infested. They swim through and above the Exocrine found on Deimos’ surface.
  • Chondricord – A triumph of Orokin bio-engineering, these hardy fish have adapted to the Deimos environment and seem oddly resistant to Infestation. They thrive in cave environments.
  • Vitreospina – Whatever higher functions this fish once had have been consumed, leaving it a mere automaton of metal and flesh. It ekes out a primitive existence in cave systems.
  • Barbisteo – As ravenous as the Infestation itself, this fish feeds on the remains of others. It shuns the light, preferring an enclosed cave environment.
  • Myxostomata – This exceptionally rare breed of fish is almost extinct, as its gilded Orokin flesh has a special savor for predators. It warily conceals itself in caves.

SURFACE FISH:

  • Ostimyr – Crammed with redundant, mutated internal organs, this pungent fish is highly sought after. It only emerges from surface pools in the light of the Wyrm Vome.
  • Cryptosuctus – Formerly Orokin scavengers, these fish succumbed to the Infestation long ago and now greedily feast on floating spores. They are found all over the surface of Deimos.
  • Glutinox – These hefty fish are cannibalistic. They rise by Vome’s light to absorb rare gases, retreating when Fass ascends to devour their smaller kin in their lairs.
  • Amniophysi – These fish hatch out of translucent pods formed in the Infested landscape itself. The radiance of Fass stirs them into activity.

 

NEW INFESTED RESOURCES
HARVESTING THE CAMBION DRIFT

The Cambion Drift has a whole collection of new Resources to earn as you explore and delve into the Heart of Deimos. Unlike the more “natural” Resources of the Plains of Eidolon or the Orb Vallis, the Cambion Drift is a living, breathing landscape with a whole collection of Infested goodies to gather! Visit the Mining Entrati Syndicate member to learn more!

Mining
GEMS

  • Faceted Tiametrite – Common
  • Purged Dagonic – Common
  • Purified Heciphron – Uncommon
  • Stellated Necrathene – Rare
  • Trapezium Xenorhast – Legendary
  • Cabochon Embolos – Legendary

ALLOYS

  • Adramal Alloy – Common
  • Tempered Bapholite – Common
  • Devolved Namalon – Uncommon
  • Thaumic Distillate – Rare

NEW INFESTED COMPANIONS – REVIVIFICATION 

The Cambion Drift is a hostile world. Even though several native species have adapted to surviving amongst the rampant Infestation, they still fall prey to it and its attacks. The Vulpaphyla and Predasite are no exception and are threatened by its vicious nature. You can save these Conservation creatures by wrangling them from the wild Infested landscape so that they may be treated at the Necralisk hub. There, you can assist in the administering of treatment and “Revivificate” them into Companions.

*Please note Infested Companion Imprints will come in another Update. 

Here’s how it works:

  1. Capture 

First you must tranq and capture a Vulpaphyla or Presadite in a wounded state (creatures affected will have a certain glow to them after they have been wounded by the Infested). You must encounter these creatures while they are infected and tranq it before it loses its battle with the Infested. The captured Vulpaphyla or Presadite is then transported to the Necralisk.

Without intervention, these creatures are likely to succumb to the Infestation. Return to the Necralisk and speak to the Conversation Vendor to treat them with a mix of Mutagens and Antigens to heal it of its ailments.

  1. Treat 

Visit the Conservation Vendor and select “Vulpaphyla/Presadite Revivification” to get started in restoring the creature. There are three elements that will bring the creature to a restored state so that they may fight alongside you. The options available in these categories will determine the characteristics of your new Infested Companion:

  • Breed: The Wounded Vulpaphylas and Presadites you have saved will appear here for selection. The subspecies of the beast determines its physical appearance, base stats, and precepts.
  • Mutagen: Adapts the Infestation to grant certain types of resistances. Side effects of the  Mutagens include altering of the look of the tail.
  • Antigen: Attunes the Infestation to certain polarities (Vazarin, Naramon, Madurai, and Penjaga). Side effects of the Antigen include various physical alterations.

Mutagens and Antigens can be purchased from the Conservation Vendor in Necralisk.

  1. Keep or Release

After you have successfully saved the creature, you have the option to either keep or release it. Keeping the creature will make it available as a trusty Companion, while releasing the creature will put it back into the wild for a Standing gain with the Entrati.

 

NEW INFESTED ENEMIES
The DEIMOS creatures roaming the Cambion Drift feast on anything foolish enough to enter their desolate landscape. Fear the scuttling terror of the Deimos Carnis, the powerful slam of the Deimos Saxum and the subterranean terror of the Deimos Jugulus. With many legs and fearsome appetites, these infested creatures are waiting to devour any unwary Tenno that may cross their path!

NEW INFESTED ENEMY MOD SETS: 

Three new Mod Sets are here! The Saxum, Jugulus, and Carnis Mod Sets can be acquired from the Cambion Drift Bounty Rewards or from respective Infested enemies in the Cambion Drift.

Saxum Mod Set:

  • Saxum Carapace (Warframe): +60% Armor, +90% Health.
  • Saxum Splittle (Pistol): +90% Impact, +60% Status Chance.
  • Saxum Thorax (Melee): +90% Impact, +60% Status Chance.
  • Set Bonus (when all equipped): Lifted enemies explode on death dealing 30% Enemy Max Health as Impact Damage in a 6m radius.

Jugulus Mod Set: 

  • Jugulus Carapace (Warframe): +60% Armor, +90 Health.
  • Jugulus Spines (Pistol): +90% Puncture, +60% Status Chance.
  • Jugulus Barbs (Melee): +90% Puncture, +60% Status Chance.
  • Set Bonus (when all equipped): Heavy Slam attacks manifest tendrils that skewer enemies within 10m, dealing 75 Puncture Damage and stunning them for 3s. Cooldown: 6s.

Carnis Mod Set: 

  • Carnis Carapace (Warframe): +60% Armor, +90% Health.
  • Carnis Stinger (Pistol): +90% Slash, +60% Status Chance.
  • Carnis Mandible (Melee): +90% Slash, +60% Status Chance.
  • Set Bonus (when all equipped): Killing an enemy with a Heavy Attack grants 30% Evasion and immunity to Status Effects for 6s.

NEW ENTRATI WEAPONS

TRUMNA
An ancient weapon designed by the Entrati. This heavy, oversized automatic rifle uses withering fire to suck vital essence from its enemies, charging up a devastating alt-fire arcing projectile with each successful hit.

*Acquire the Blueprints and Components for the Trumna from the Entrati Syndicate Weapons member!

SEPULCRUM
An ancient Entrati double-barreled pistol delivers twin projectiles that explode on impact. With each hit, siphon vital essence from enemies to charge up a deadly lock-on alt-fire attack.

*Acquire the Blueprints and Components for the Sepulcrum from the Entrati Syndicate Weapons member!

NEW GAMEPLAY SYSTEM: THE HELMINTH 
REVIEW OUR FULL DEV WORKSHOP HERE: https://forums.warframe.com/topic/1212921-the-helminth-dev-workshop

Customize your Warframe’s Abilities at a depth never experienced before in Warframe! Introducing THE HELMINTH.

The Helminth System is an expansion of the Helminth room on your Orbiter – you may only know this room as an infested space that allows you to remove the Helminth Cyst. With the ‘Heart of Deimos’ Update, that’s all changing. The Helminth system enables you to customize your Warframes by infusing new Abilities in place of existing Abilities.

Once you’ve unlocked The Helminth System, you can fast travel to the Helminth Infirmary under the Equipment pause menu!

Deep Dive:

How does it work?

To participate in the Helminth, you must obtain the ‘Helminth Segment’. This is acquired in the Heart of Deimos in the Entrati Syndicate Conservation member (once you are Rank 3 with Entrati)  and is then installed on your Orbiter in the Helminth Room to begin your Helminth journey!

Once ready, there are 2 key things this System offers:

– You can replace 1 Ability per Warframe.
– Every Warframe can be Subsumed to permanently provide 1 specific Ability to Helminth.

Who is this for?

We consider this a customization system for very experienced Warframe players (Mastery Rank 8 Prerequisite). We do not intend to let newer players unlock this system. We intentionally placed the Segment deep into progression to ensure only experience players could access the Segment and begin their journey with Helminth.

What are Resources / Secretions?

Virtually every  Resource you’ve ever earned can be fed to Helminth – your stockpiles have a new home! This Feeding creates SECRETIONS, which allow you to utilize the Helminth for Ability customization.

Helminth has a diverse appetite – make sure you feed Helminth Resources they want to eat to get the best Secretion results! Your choices on what you’ve fed Helminth will determine its willingness to reward secretions – change it up for best results!

Permanent?

Infused Abilities are removable with the press of a button – they will stay within a given Warframe as long as you decide you want it!

Subsuming a Warframe is permanent  – only Subsume Warframes you are sure you do not want to play with. You can always re-earn or re-buy a subsumed Warframe.

Do Configurations matter? 

You can deeply customize by only replacing Abilities on certain Configurations, as seen in the Demo! But we would like to expand this further to demonstrate just how deep you can go.

You can have 1 different Ability infused PER config!

So if you have Excalibur in the chair – you could put Shock on Configuration A, Molt on Configuration B, and Firewalker on Configuration C!

For example, if you wanted Shock applied to Excalibur on Configuration A but wanted Configuration B and Configuration C to stay default with Slash Dash, you can do so!

What does Ranking Helminth do?

As you feed and use the Helminth system, you will rank up! Each Rank unlocks something different – from a new power, to more Subsume Slots (max Rank Helminth = unlimited Subsume Slots), make sure you progress through the Ranks by regularly Feeding Helminth, Subsuming, and Infusing your Warframes!

What are the Helminth Abilities?

Helminth Provides unique abilities of their own:

“EMPOWER”
“Increase the strength of your next Ability use.”

“ENERGY MUNITIONS”
“Increase the efficiency of your Ammo consumption.”

“INFESTED MOBILITY”
“Increase your parkour velocity.”

“MARKED FOR DEATH”
“Stun an enemy; a portion of the next damage you deal to it will be dealt to all enemies around it.”

“REBUILD SHIELDS”
“Instantly restore your shields.”

“PERSPICACITY”
“Automatically succeed at your next hack attempt.”

“MASTER’S SUMMONS”
“Heal your companion and call it to your side.”

“EXPEDITE SUFFERING”
“Affect enemies in a cone, removing any Bleed and Poison status from them and dealing any remaining damage not yet suffered in a single burst.”

What is Subsuming?

Subsuming is the act of permanently providing a base Warframe into the Helminth’s biology. 1 Warframe can be subsumed every 24 hours. In addition to Helminth’s own Abilities, you can Subsume a Warframe to obtain 1 specific Ability permanently in Helminth’s memory (list below). We do not allow the Subsuming of any Prime Warframes, but you can Infuse Abilities on Prime Warframes! Warframes can be Subsumed at any Rank (do not need to be Rank 30).

What is Infusion?

Infusion is the process of injecting a Warframe with an Ability – whether it be one of Helminth’s own, or another Warframes. Every Warframe can receive 1 Infused ability at a time in any Ability slot (i.e you could place Shock on any of the 4 Ability slots).

What Abilities are earned on Subsuming a Warframe?

The following table outlines the current Ability a given Warframe will provide on the Subsume action.

WARFRAME ABILITY AUGMENT DEV NOTES
Ash Shuriken Seeking Shuriken
Atlas Petrify Ore Gaze We will not create Rubble.
Banshee Silence Savage Silence
Baruuk Lull Endless Lullaby
Chroma Elemental Ward Everlasting Ward
Ember Fire Blast Healing Flame
Equinox Rest & Rage Calm & Frenzy We will use Rest or Rage depending on your Energy Colour. 
Excalibur Radial Blind Radiant Finish
Frost Ice Wave Ice Wave Impede
Gara Spectrorage Spectrosiphon
Garuda Blood Altar n/a
Gauss Thermal Sunder n/a
Grendel Nourish n/a Keeps the heal and give Nourish Strike only. 
Harrow Condemn Tribunal
Hildryn Pillage Blazing Pillage Drains 50 Energy instead of 50 Shield. 
Hydroid Tempest Barrage Corroding Barrage
Inaros Desiccation Desiccation’s Curse
Ivara Quiver Empowered Quiver Tap Cloak, Hold Noise. Augment only affects Cloak and Dashwire. 
Khora Ensnare n/a
Limbo Banish Rift Haven Base Ability Change: Add ‘Cancel ability on Hold’ to let enemies out of Rift. 
Loki Decoy Savior Decoy
Mag Pull Greedy Pull
Mesa Shooting Gallery Muzzle Flash
Mirage Eclipse Total Eclipse Diminished Damage increase to 150% and cap Damage Reduction 75%. (Unmodded value) 
Nekros Terrify Creeping Terrify
Nezha Fire Walker Pyroclastic Flow
Nidus Larva Larva Burst Radius reduced to 8m. (Unmodded value)
Nova Null Star Neutron Star
Nyx Mind Control Mind Freak
Oberon Smite Smite Infusion
Octavia Resonator Conductor
Protea Dispensary n/a Duration reduced 12 seconds. (Unmodded value)
Revenant Reave Blinding Reave
Rhino Roar Piercing Roar Diminished Damage increase 30% (Unmodded value)
Saryn Molt Regen Molt
Titania Spellbind Spellbound Harvest
Trinity Well Of Life Pool of Life Base Ability Buffed – Now does small amount of heal over time over a large range. If you hit the enemy, a % of the damage dealt gets converted into AoE heal. 
Valkyr Warcry Eternal War Attack speed increase reduced 30%. (Unmodded value)
Vauban Tesla Nervos Tesla Bank
Volt Shock Shock Trooper
Wisp Breach Surge n/a
Wukong Defy n/a Armor capped at 750. (Unmodded value)
Xaku Xata’s Whisper  n/a
Zephyr Airburst n/a Base Ability Buffed – now has a HOLD or TAP functionality. HOLD to receive original functionality. TAP to suck enemies in a wind Vortex. 

 
Why do some Infused Warframe Abilities have these rules?

It was apparent in player feedback and our own play testing that these Infused Warframe Abilities had the potential to be the overwhelming choice; which is not ideal. Instead of changing the Ability outright due to those concerns, we decided to give them slight rules when Infused.

What are my safeguards?

Since you can remove an Ability at any time with the press of a button, you’ll be able to safely experiment with many creative combinations.

For example, if you replace Grendel’s ‘1’, your kit doesn’t really work! If you change around or re-assign Abilities already assigned to Railjack Tactical use, you simply may not have one, or have a new one in its place! If you put Hildryn’s PIllage on Inaros, you don’t get Shields, but you do get diminished Armor/Shields on enemies on cast.

It’s all up to you – have fun experimenting, Tenno!

What about Damage buffing Abilities?

As you can see, we have two Abilities that increase damage: Mirage’s Eclipse, and Rhino’s Roar. We are creating a special case for these Abilities when infused on Warframes with similar Abilities (i.e Chroma, Mirage, Rhino, Octavia). When you infuse these, you will receive a prompt that you can only have 1 Damage Buffing ability at a time, and thus you are limited to replacing said ability type. Which is to say – Damage Buffing abilities can only be swapped with Damage Buffing Abilities on Warframes that already have them. However, that limitation does not apply to the other 30+ Warframes.

What exactly is going on here with the Warframe Subsuming?

Warframes that are Subsumed join the Helminth in an eternal bond. They will live on in a Lotus flower that matches the colours of the Subsumed Warframe, as a permanent honor.

Is ‘Helminth’ a permanent name?

Don’t like it? You can rename your Helminth at any time!

Is Helminth a Cat or Dog ‘Person’?

Well, you’ll find out…
COMMUNITY CREATED WARFRAME: XAKU
Neither he nor she, Xaku is a composite…. A Warframe assembly made of others lost in the early Entrati Void expeditions. Xaku has mastered this power of the Void to terrify and bewilder their adversaries.

Created by the community in the Community Created Warframe project from theme to aesthetic to Abilities. Xaku’s concept art was made by community fan artist Eornheit!

Since XAKU is a community Warframe, we will be doing a concerted second Phase of ability tweaks that is based on feedback on all platforms to ensure there are revisions from the community’s experiences. We will discuss this in a Dev Workshop as we get your feedback on our desks!

PASSIVE
25% chance for incoming weapon damage to pass through Xaku completely.

XATA’S WHISPER 
Wield Void Damage for all attacks from equipped weapons when activated.

GRASP OF LOHK 
Void Tendrils steal weapons from nearby enemies to use as your own floating, auto-targeting armament.

THE LOST
Cycle through and cast one of the three abilities originating from the Warframes that make up Xaku: Accuse, Gaze, and Deny. Cycle through them by tapping, and hold to cast.

ACCUSE – Create a radial fissure for a limited time that corrupts enemies who walk within its radius to fight alongside Xaku.

GAZE – Xaku releases a scream of the many voices within to lock up to two target enemies in place with a Void tendrils cage. Enemies who enter the radius of the trapped victims will have their Armor or Shields reduced.

DENY – Xaku fires a beam that deals Void damage and can clear Sentient damage resistances. Enemies that survive the blow are suspended in the air.

THE VAST UNTIME 
Temporarily shed the outer pieces of Xaku in a destructive blast, then stalk the battlefield in a new swifter skeletal form. Enemies damaged by the body shrapnel are rendered weaker to Void damage. While Xaku is in their skeletal form, they have 75% damage reduction and increased mobility. Recast at any time to bring Xaku back together again.

  • Similarly to Equinox, a toggle is available in the Arsenal to see Xaku in their “The Vast Untime” form. 

 

XAKU COLLECTION
Xaku arrives from the Void as a strange and enigmatic new force. Includes the Xaku Warframe, Xaku Kintsu Helmet, Artifex Syandana, and Quassus Warfan. Also includes 3-Day Affinity and Credit Boosters.

XAKU KINTSU ALT HELMET
Xaku cuts a unique profile in this distinctive Alt Helmet assembled from the remains of several other, less fortunate Warframes. Concept art and sculpt of the Xaku Kintsu Alt Helmet was made by community TennoGen Artist Faven.

ARTIFEX SYANDANA
This techno-organic Syandana fits over the shoulder, giving your Warframe a unique spiked silhouette. A signature Syandana for Xaku. Concept art for the Artifex Syandana was made by community fan artist Karu.

QUASSUS
Flick away the enemy with this heavy Warfan. The Quassus scatters ethereal daggers that are even more deadly accurate when wielded by Xaku, their signature weapon. Concept art for the Quassus Warfan was made by fan artist Kedemel.

*Find the Quassus in the Market or the Blueprint in Entrati Bounties.

 

NEW PLAYER EXPERIENCE: REVAMPED TUTORIAL

Tenno beginning their journey in Warframe will now awake to a new cinematic introduction and revised Tutorial.

Warframe’s new Tutorial continues the story introduced in the cinematic directed by Dan Trachtenberg. Elements that have become central to Warframe’s core gameplay, like bullet jumping, are now part of the tutorial. Traverse the Plains of Eidolon to escape Captain Vor and begin your quest to uncover forgotten memories!

*Tenno who have already played through the Tutorial can play through the refreshed version by visiting the Codex Quest section under a new name ‘Awakening’ (also replayable)!
K-Drive Changes:
For a while, we have received periodic requests to make weapons functional on K-Drives, and as a result, we have made Secondary Weapons usable while you glide in style! Please note that weapons are only usable when your K-Drive is on the ground, and will be stowed when jumping, doing flips, grinding, and other glinty maneuvers!

Mounting your K-Drive will appear as normal until you press the binding to equip your Secondary (default ‘Square’ button). Press again to put it away and do those sick moves.

 

NEW K-DRIVE MODS
With the expansion of K-Drive functionality, we have introduced some new K-Drive Mods for you to use! Roky in Fortuna will have all of these new wares to exchange for Ventkids Standing, so make sure you pay the Ventkids a visit!

  • Primo Flair – Increase Maximum Trick combo to 6000.
  • Bomb The Landin – Tap and Hold Grind in the air to execute a 20m Slam Shockwave.
  • Juice – Executing tricks charges Energy: 55 Energy per 100 Trick Points.
  • Vapor Trail – Add 10 Boost Speed. Consumes 10 Energy/s.

NEW PRIME WEAPON MODS

Paris Prime:
Bhisaj-Bal – Restore 300 Health for every 3 Status Effects. +90% Status Chance.

Akstiletto Prime:
Zazvat-Kar – +75% Ammo Efficiency while Airborne

Soma prime:
Hata-Satya – Each hit increases Critical Chance by 1.2% (capped at 500%). Resets upon reloading or holstering.

Akbronco Prime:
Damzav-Vati – +240% viral damage

*Find these new Prime Weapon Mods from the Weapon Entrati Syndicate member within the Necralisk!
NEW IN-GAME MARKET ITEMS

 

DEIMOS INFESTED BUNDLE
You are pestilence and plague with the Deimos Infested Bundle. Includes the Zymos Pistol, Keratinos Claws, and Sordario Syandana.

ZYMOS
Infect your foes with this spore-scattering pistol. Head shots burrow in and explode, releasing spore clouds that seek our nearby enemies.

*Find the Zymos Blueprint and its components from within the Entrati Syndicate! 

KERATINOS 
Leave your mark with these infected claws with increased heavy attack range.

*Find the Keratinos Blueprint and its components from within the Entrati Syndicate! 

SORDARIO SYANDANA
Pulsing with a bioluminescent glow, this Syandana is eye-catchingly contagious.

 

HYDROID RAKKAM COLLECTION
Enter the fray in your swashbuckling finest with the Rakkam Collection. Includes the Hydroid Rakkam Skin (Hydroid’s Tentacle Swarm Kraken also gets to enjoy a new Deluxe look when the skin is equipped), Carcinus Speargun Skin, and Scyph Diriga Skin and accessories for your Sentinel. Also includes the Burangara Longcoat Auxiliary attachment for Hydroid.

HYDROID RAKKAM SKIN 
Flowing finery that allows ease of movement in the heat of battle. Hydroid’s Tentacle Swarm Kraken also gets to enjoy a new Deluxe look when the skin is equipped. Also includes the Burangara Longcoat Auxiliary attachment for Hydroid.

CARCINUS SPEARGUN SKIN
Crash through your opponents like a tidal wave with this Speargun Skin.

SCYPH DIRIGA SKIN 
Your Diriga embodies the jellyfish and its deadly sting with this Skin.

SCYPH SENTINEL MASK
A mask attachment for your Sentinel in the Scyph style.

SCYPH SENTINEL TAIL 
A stylish tail attachment for your Sentinel in the Scyph style.

SCYPH SENTINEL WINGS 
A pair of wings for your Sentinel in the Scyph style.

Daily Standing Cap Changes:
Daily Standing Cap changes have been made to grant a higher cap at each Mastery Rank. Upon starting Warframe at MR0, your Daily Standing Cap will start at 8500 and increase at more gradual increments per Mastery Rank. You will also now have access to a larger Daily Standing Cap at each Mastery Rank than in the previous system! This will take effect next Daily reset.

Mastery Rank Standing Cap Previous New
0 1000 8500
1 2000 9250
2 3000 10000
3 4000 10750
4 5000 11500
5 6000 12250
6 7000 13000
7 8000 13750
8 9000 14500
9 10000 15250
10 11000 16000
11 12000 16750
12 13000 17500
13 14000 18250
14 15000 19000
15 16000 19750
16 17000 20500
17 18000 21250
18 19000 22000
19 20000 22750
20 21000 23500
21 22000 24250
22 23000 25000
23 24000 25750
24 25000 26500
25 26000 27250
26 27000 28000
27 28000 28750
28 29000 29500
29 30000 30250
30 31000 31000

 

Quellor Changes:

  • Decreased Alt Fire ammo cost from 75 to 50.
  • Increased lifetime of Alt Fire projectile from 0.095s to 0.12s

UI Reskins:

Since our Dev Workshops in early 2020, we have made a lot of progress behind the scenes on UI updates and changes. The End-of-Mission re-design is here, and it adheres to feedback we received as well as our own direction to better showcase your Warframes and your squads Warframes!

In general, these UI screens have been updated with fresh looks and will reflect your chosen UI Theme! More changes to come!

The End of Mission / Mission Progress screen have also received some functionality changes:

  • Added Collapse/Expand buttons (arrow with a +/× inside).
  • A “hide” button is available in the top left corner of the Mission Summary and End of Mission screen. Hover over the “eye” icon to hide the mission summary UI to get a clear shot of your surroundings if needed while reviewing stats mid-mission. This icon also removes the UI overall from the Warframe diorama in the backdrop in the End of Mission screen. So you can take screenshots of your squad looking really really cool.
  • Rewards can be sorted by IMPORTANCE or NAME.
  • The Rewards section now has a Search bar.
  • STATS and PROGRESSION can be selected via the bottom right of the screen.
  • End of Mission screen now includes “Medals”! These are fun stats that highlight unique mission achievements aside from the usual, such as Lockers Opened, Syndicate Medallions Found, and much more!

The Inbox UI:

Numerous generic UI screen have also been updated! Such as the ‘FILTER MODS’ screen, when adding a custom Loc-Pin in a Free-Roam mission, selecting Friday to Batch Remove, etc:

General Additions:

  • Earn new Captura Scenes depicting haunting areas of The Cambion Drift and The Underground! Find these within the Entrati Syndicate!
  • Added a new Precept Mod for Oxylus available from Simaris!!
    • Botanist
      • Oxylus Sentinel will scan plants within 20m over 5s. This consumes Codex Scanner charges.

Zephyr Airburst Changes:

Zephyr’s Airburst Ability now has 2 behaviours based on if you’re HOLDING to cast vs TAP to cast:

  • Zephyr’s Airburst original functionality is now activated by HOLDING to cast.
    • Generate a burst of massively dense air that explodes on contact and sends enemies flying. Launch Airbursts into Tornadoes to make them grow.
  • By TAPPING Zephyr’s Airburst, it now sucks in enemies instead of pushing them away.
  • Increased Airburst projectile speed by 50%.
  • Increased Airburst casting animation speed by 20%.

Trinity Well of Life Changes:

Well of Life now passively heals allies in a radius around the target (base 100 Health per second within 8 meters). Shooting the held target gives extra Health to all allies in range (base 1% of damage dealt to the victim) instead of only the person who made the attack.

General Warframe Ability Changes:

  • Increased the Cold Status Effects from 1 to 6 for these Frost Abilities (which brings it back to pre-Status Changes):
    • Freeze (Area of Effect)
    • Ice Wave (slow)
    • Avalanche (slow)
  • Ivara’s Artemis Bow now has 20% Status Chance per projectile. Also slightly tweaked how Status Chance and Multishot are displayed in Arsenal stats.
  • Made Loki’s decoy more visible with darker Energy colors and will now use secondary Energy colors.
  • Tweaked Mag’s Greedy Pull to pull over 0.75 seconds (down from 1.0).
  • Wukong’s Iron Staff now has a 100% Damage block.
    • All melee weapons are intended to have perfect blocking after Melee 3.0, Wukong’s staff just slipped through the cracks.

General Changes:

  • Acolyte Mods have been redistributed into Entrati Bounties as we are sunsetting the rerunning of that event, however, it won’t be the last you see of Acolytes overall. Stay tuned for more!
  • Mag’s Magnetize now has an added functionality as seen in the “Awakening” cinematic. Now, when Magnetize is held vs. tapped to cast, Mag creates and holds a Magnetize bubble in front of her that absorbs projectiles. Recast the ability to throw the absorbed damage in a cone back onto enemies. Mag can also walk while holding the bubble.
  • Enemy Beacons are now disabled for Invasion missions due to numerous Beacon spawns not attacking you when used in an Invasion mission where you’re allied with the respective team.
  • Improvements towards hair shading when Deferred Rendering is enabled.
  • The Aero, Motus, and Proton Mod Sets now have unique Set Icons.
  • Deimos nodes have been added into the mix for Sorties, Syndicate, and Void Fissure missions.
  • You can now hold the dismount button and release it to dismount from K-Drive.
  • Updated Athodai’s description to indicate that “headshot KILLS trigger Overdrive”.
  • Removed some legacy system spec warnings from the Launcher.
  • Nav Coordinates can now be sold for 25 Credits and Lephantis Nav Coordinates for 500 Credits.
  • Warframe Blueprint and Component costs from Simaris have been reduced by 50%!
  • Operator Amps damage conversion Arcanes now convert to 98% max so they can always deal a bit of Void Damage.
  • The Defense alarm will now sound at the start of every Wave in Orokin Defense missions.
  • Added the ‘infinite’ UI symbol to the Zeniths Secondary Fire Punch Through.
  • Increased Jackal Grid Wall damage attack but removed its ability to apply a Status Effect.
  • Added a Parazon spinning Revive animation when Reviving a player with the Parazon equipped.
  • Improvements towards AI pathing flow in Corpus Ship tilesets.
  • Removed unintended dirtiness on the Limbo Limina Collection items.
  • Every squadmate now gets a single Dojo Pigment drop per enemy killed, rather than 1 player getting 1-4 Pigments.
  • Updated ‘Solaris’ named Dojo decorations to ‘Orb Vallis’.
  • Made a slight boost to the muzzle flash size to improve visibility on Corinth Prime.
  • Cleaned up Melee grip FX across all Prime, Syndicate, Prisma, etc. weapons.
  • Added FX pulses to K-Drive Race points. Also removed a rogue point in one of the Orb Vallis Races.
  • Cleaned up the Lenz FX.

Optimizations:

  • Optimized level load-times.
  • Optimized UI text rendering.
  • Made a number of micro-optimizations to UI and FX rendering.
  • Made micro-optimizations to some UI screens/systems.
  • Made some micro–optimizations to rendering performance.
  • Made some micro-optimizations to Nidus maggots.
  • Made several micro-optimizations to flash rendering.
  • Made some micro-optimizations to rope physics.
  • Made systemic micro-optimizations to the script runtime.

Fixes:

Railjack Fixes:

  • Fixed Projectile Armaments (like Apoc) not gaining the damage bonus from the Hyperstrike Avionic.
  • Fixed a progression stopping crash in The War Within Quest due to having a Moa Companion equipped.
  • Fixed Valence Fusion failing between Tier 2 Armaments with a “perfect” stat roll and a Tier 3 Armament with a lesser stat roll.
  • Fixed Client player able to start a Railjack mission after being invited to the Host’s Orbiter.
  • Fixed the “Kill Asteroid Base Commander” POI on Saturn spawning Kosma enemies instead of Gyre enemies.
  • Fixed placeholder text appearing while piloting Railjack with the Tactical Menu open.
  • Fixed Avionics not stacking in the end of mission screen rewards.
  • Fixed being able to open the Orbiter Equipment screen when in the Railjack.

General Fixes:

  • Fixed the “Venus Miner” Nightwave Act not tracking for Mining done in Deck 12.
  • Fixed inability to properly ‘hack the coolant tower’ in the final stage of the Vox Solaris Quest when playing in Solo matchmaking.
  • Fixed a crash when shutting down Warframe while in the Liset Customization screen.
  • Fixed Resource Drop Chance Boosters not affecting Riven Slivers.
  • Fixed a performance leak that could result in a crash due to the Terra Manker’s weapon FX never getting destroyed.
  • Fixed Excavators hovering slightly off the ground in one of the Plains of Eidolon cave tiles.
  • Fixed losing the ability to jump after equipping the Tranq Rifle while in Archwing.
  • Fixed Steel Path Junction Specters missing their additional Health.
  • Fixed the Xoris not appearing in your Warframe’s hand when performing a Stealth attack if it’s not the active/equipped weapon.
  • Fixed a long-standing problem with Transmissions being gamma incorrect (colors/lighting did not resemble the actual scenes).
  • Fixed issues where enemies would not attack Gara’s Spectorage mirrors.
  • Fixed UI offset issue in Orb Vallis Case Capture Bounty stages.
  • Fixed certain Syandanas such as the Paxis Syandana jittering at lower frame rates while in the Liset, Dojos, and Relays.
  • Fixed The Ballroom Simulacrum Arsenal context action clipping behind the Arsenal.
  • Fixed UI lockup that could occur when viewing loadout links from Chat.
  • Fixed file path appearing when upgrading Orbiter with the Kavat Incubator Segment. As reported here:

 

  • Fixed file path appearing instead of Kuva Lich weapon names when a Lens is equipped to it in the End of Mission screen.
  • Fixed Archguns disappearing in the Arsenal if the “Upgrade” option is selected.
  • Fixed Chroma and Exaclibur with Chromatic Blade equipped missing the active element icon in the Appearance tab.
  • Fixed blank field appearing between “Only Legendary” and “Show all” when filtering by “Rarity” in the Mods window.
  • Fixed being unable to move, remove, or contribute to the “Natural Vallis Orb” Dojo Decoration once placed.
  • Fixed the Vapos Dropship air attacks not happening in many of the Gas City tileset levels.
  • Fixed certain rocks in the Nightwave Series 3: Episode 4 scene having lines on them.
  • Fixed the Pool of Life Augment for Trinity no longer dropping Health Orbs on enemies marked by Well of Life.
  • Fixed tracking hints remaining visible when using Melee weapon to exit the Synthesis Scanner.
  • Fixed crash when Host migrating from Conclave missions.
  • Fixed being unable to use sliders in Options after swapping between tabs.
  • Fixed text extending beyond backdrop in the Booster dropdown list.
  • Fixed “Failed to Place Decoration” when attempting to move Dojo Decorations even if the attempted movement has nothing wrong with it.
  • Fixed missing doors in Sabotage missions in the Grineer Settlement tileset.
  • Fixed a white box appearing above the Stealth Affinity bonus icon.
  • Fixed the right Maggor Leg Plate being rotated.
  • Fixed delay with text popping up in rollover UI elements.
  • Fixed up lighting props so that Gauss’ skirt doesn’t appear completely unlit in scenes that depend on ambient light.
  • Fixed a case of the Vaults in the Derelict (now Deimos) not rewarding Corrupt mods.
  • Fixed crashing when attempting to spam Specter spawns when in Titania’s Razorwing.
  • Fixed a crash that could occur if you shut the game down while customizing your Liset.
  • Fixed becoming stuck on the Relic selection screen during an endless Void Fissure mission if a Host migration occurred.
  • Fixed a game freeze forcing you to reload after opening a Chat linked item in the Void Relic screen, and then opening your Profile.
  • Fixed pause menu getting stuck in a disabled state when going to the Upgrade screen and Mod screen multiple times via the Upgrade screen’s ‘Mods’ button.
  • Fixed inability to start any previously unlocked Steel Path nodes if there is an active Quest mission on that node.
  • Fixed getting stuck in a falling loop if you fall off of the retractable bridge in the Gas City tileset.
  • Fixed numerous issues with broken K-Drive Races for Clients such as an inability to start a Race that the Host just completed, no Score being recorded if both Host/Client does the same Race, and Clients initiating the Host’s Race for them when selecting a Race.
  • Fixed water levels in Cambria, Earth Spy Vault not dropping all the way down below the door if both players hack panels at the same time.
  • Fixed inability to reload your Primary/Secondary after performing a stealth Melee takedown on a Moa (any variant) while a Primary or Secondary weapon is equipped in hand, due to the Melee weapon attaching to the hand of the Warframe instead of returning to the holster position.
  • Fixed the Athodai Alt Fire only draining the Magazine down by 24 Ammo (the default) rather than drain the Magazine to 0 as intended when equipped with Magazine capacity increase Mods.
  • Fixed ability to teleport Excavators with Nova’s Wormhole.
  • Fixed the Stug’s alt-fire doing self-damage.
  • Fixed Defense mover objectives (Gulliver on Phobos & Hydron on Sedna) affected by Limbo’s Rift continue to take damage regardless of Rift status.
  • Fixed a location where Drones in the Plains of Eidolon Bounties could get stuck inside a tent.
  • Fixed Diriga and NPCs not shooting Sapping Osprey mines (they will prioritize enemies first though).
  • Fixed the Veratria Blade and Whip skin affecting the reliability of heavy attacks.
  • Fixed some Disruption Conduit effects not triggering in Corpus Ship Disruption missions.
  • Fixed standing dead-center underneath Jackal’s Grid Wall resulting in only dealing initial damage and never ticking again.
  • Fixed Scanner becoming unequipped when Transferring in/out of the Operator.
  • Fixed Treasurers teleporting out of the Simulacrum when spawned as ‘Unpaused’.
  • Fixed inability to use your Secondary after aiming down sights of the Kuva Quartakk and swapping to their Secondary.
  • Fixed Slide Kicking/Bullet Jumping a knocked down enemy resulting in multiple hits.
  • Fixed a small time window after Protea’s dodge where you were unable to cast Abilities.
  • Fixed Protea not using her special dodge forward/left anims when using a Whip.
  • Fixed Protea’s Shield Satellites orbiting at the feet of AI.
  • Fixed other players being able to see Protea’s Blaze Artillery hit counter.
  • Fixed Mirage Hall of Mirror clones not copying certain animations (Ability casts, Emotes, etc).
  • Fixed Trinity’s Well of Life and Energy Vampire ignoring chosen Energy color.
  • Fixed issues with the Inaros Prime Skin causing the Inaros Helmets to deform.
  • Fixed missing FXs in the Sacrifice Vitruvian screens.
  • Fixed ability to escape the Corpus Ship Bridge Captura Scene by using Titania’s Razorwing.
  • Fixed the Akjagara having both the right-handed version of the Pistol, instead of the intended left & right handed versions that play into the custom reload animation.
  • Fixed arrows being misplaced when equipping the Dryad Bow Skin on the Kuva Bramma.
  • Fixed some two-handed Melee weapons (i.e. Hammer Zaw (Rabvee), Heavy Blade Zaw (Dokrahm), Kuva Shildeg) sticking to your hand no matter what you’re doing.
  • Fixed random bits of metal appearing when Khora Urushu’s custom Whip animation plays, as well as the Whip appearing bigger than intended.
  • Fixed parts of the Khora Urushu Skin disappearing if Venari is missing (Dead, in a Relay, etc).
  • Fixed the Nunchaku idle animation not canceling when interrupting it by moving.
  • Fixed Reload animations that were started during jump animations and ending in a ground animation (e.g. idle) results in the hand being in the incorrect spot for the remainder of the animation (most apparent with weapons with big, removable cartridges like the Attica).
  • Fixed Specific Weapons (E.g. Any variant of Braton or Viper) not playing their Reload animation during any Jump state (E.g. Double/Bullet Jump, Wall Run/Jump).
  • Fixed the Gunsen not holstering properly.
  • Fixed Warframe Mod capacity percentage bar not showing the correct drain when a Universal Aura Slot is equipped with an Aura Mod.
  • Fixed Jackal assassinations not counting in the ‘Corpus Boss Kill’ profile stat.
  • Fixed the Titania Mab Helmet (+ Blueprint) using the Titania Aurai Helmet icon in the Inventory or Market.
  • Fixed switching back and forth between Melee weapon and Exalted Melee weapon causing the Arsenal stats to stack indefinitely.
  • Fixed kills with the Battacor’s Alt Fire contributing towards its charges.
  • Fixed some Ephemera FX lingering when viewing Market screens.
  • Fixed the ‘DEFAULT COLORS’ Appearance option becoming hidden by the Chat window due to the ‘TOGGLE PRIME DETAILS’ option.
  • Fixed Consumables without a description showing the description of the previous item in the Gear Wheel.
  • Fixed single-handed Secondaries appearing to be dual-wielding while in Archwing after using Archwing Launcher.
  • Fixed an issue where sprinting with an Arch Gun after firing could have the player sprinting sideways or backwards.
  • Fixed visual pop when transitioning from a non-free-cam cinematic to a free-cam cinematic.
  • Fixed enemies in Dropships not counting towards the number of living enemies until they dropped down, causing some spawning counting issues.
  • Fixed audio desyncs when pausing during a Transmission when set to Solo Matchmaking.
  • Fixed unnecessary death sound on Tusk Eximus units.
  • Fixed overlapping UI in the Star Chart when hovering over nodes.
  • Fixed Vapos enemies and several items introduced in the Gas City remaster missing from the Codex, even though they were shown as scannable. The following will now appear in your Codex:
    • Biogas Barrel
    • Helium Barrel
    • Cable
    • Vector Shield
    • Vapos Detron Ranger
    • Vapos Sniper Ranger
    • Vapos Tech Ranger
    • Vapos Nullfier Ranger
    • Distressed Pipes
  • Fixed regular mission objective markers appearing in the Granum Void.
  • Fixed inability to place the first Komi stone during The Sacrifice Quest due to odd bindings.
  • Fixed inability to access Navigation during Vor’s Prize Quest if you went to a Relay before returning to your Orbiter to access Navigation.
  • Fixed The Profit-Taker – Phase 3 Meso I1 Relic reward not being Radiant.
  • Fixed an issue where Defense Targets on moving platforms would not move with the platform if a Host migration occurred while it was not in the default position.
  • Fixed Pax Bolt/Seeker not triggering on equipped Primary Kitguns.
  • Fixed MOA Blast Shield Precept activating even if enemies are not in combat.
  • Fixed inability to Melee block with your Exalted weapon until the normal weapon’s combo times out.
  • Fixed being able to get into a bad state if you attempt to open the pause menu after hovering over the Heavy Weapon in the Vehicle tab in the Arsenal.
  • Fixed cases of an inability to initiate a random Pet Incubation.
  • Fixed the Avia Prime Armor Set not sitting properly on Khora’s Urushu Skin.
  • Fixed incorrect geometry in the Earth Grineer Forest Interception tileset.
  • Fixed missing collision in a Corpus Ship Spy vault tile that resulted in falling through the floor out of the level.
  • Fixed inability to shoot through some laser grids in the Corpus Ship Shy vault tiles.
  • Fixed cases of propaganda logos being upside down in parts of the Corpus Ship tileset.
  • Fixes and improvements to AI pathing and objective markers in the Corpus Ice Planet tileset.
  • Fixed not being able to open the pause menu after setting up a trade shop in Maroo’s Bazaar.
  • Fixed incorrect mesh on the Mimica Shawzin.
  • Fixed the Kuva Ayanga missing its handle animations.
  • Fixed Stropha Blade icon being represented as a Prime part in the Inventory.
  • Fixed your Warframe becoming hidden after swapping back and forth from normal Star Chart to Railjack Star Chart.
  • Fixed Arbitration Drones spawning in the Granum Void.
  • Fixed Lotus VO appearing in the Deadlock Protocol Quest when it shouldn’t.
  • Fixed some cases of ‘START ELEVATOR’ not being translated.
  • Fixed a level error on Jupiter’s Gas City.
  • Fixed a script error that could occur when changing poses of a Khora Articula.
  • Fixed a script error when casting Nekros’ Shadows Of The Dead ability.
  • Fixed a script error when casting Atlas’ Petrify ability.
  • Fixed script error when attempting to change the lighting color of the Obstacle Course room in the Dojo.
  • Fixed a script error with the Alliance View Permissions screen that caused nothing to be displayed.
  • Fixed script error resulting in loss of functionality when attempting to rename a Zaw.
  • Fixed script error related to Revenant’s Danse Macabre and the Dual Cestra.
  • Fixed script error after host migration in an Excavation mission that could result in the mission not progressing.
  • Fixed numerous script errors when casting certain Warframe Abilities.
  • Fixed script error that could occur when doing endless Void Fissure missions.
  • Fixed a rare and harmless script error when loading into the Orb Vallis.
  • Fixed script error with the Atomos.
  • Fixed a script error that could occur when opening the Clan Management screen.
  • Fixed a script error that could occur when starting a mission from the Star Chart.
  • Fixed script error you could encounter when returning to Dry Dock from Railjack mission.
  • Potential fix for ultra-rare script error that could occur when losing your K-Drive above a teleport volume with perfect timing.
  • Fixed some script errors related to The Steel Path.
  • Fixed a script error that could occur if you were downed while doing Conservation

 

Source: Warframe forums

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Outriders Technomancer Class and Co-Op Gameplay Showcased

In today’s Outriders broadast, developer People Can Fly showcased the Outriders Technomancer class, as well as a solid look at how co-op gameplay! Check both videos down below to see what kind of action awaits us this holiday.

Head on below to see both videos for some co-op gameplay and a class breakdown.

Here’s what People Can Fly Creative Director Bartek Kmita had to say about the Technomancer class:

The Techomancer is an exciting and flexible class that can be built as anything from crowd control focused support, to a high-powered artillery heavy damage dealer. They’re a great addition to any team of OUTRIDERS.

Witness the carnage of Outriders’ brutal co-op possibilities as a Pyromancer and Devastator are joined by our newly revealed class – the Technomancer. This spotlight premiered first on the Outriders Broadcast 3, a monthly show that features brand-new gameplay, new areas, never before seen powers, character class deep dives, development updates straight from the team, and more.

In addition to these two new videos, a new trailer was released earlier today as well called “Become Terror.” You can also check out the Pyromancer class’ abilities here.

Outriders is due for release this holiday 2020 on the PS4, PS5, Xbox One, Xbox Series X and PC.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

MK11 Update 1.22 August 25 Brings Skin Pack Content & More (Update)

As expected given the latest announcement regarding Mortal Kombat 11 (MK11) from NetherRealm Studios, the MK11 update 1.22 August 25 patch is out and it adds the skin pack for Aftermath owners, and more! Clocking in at 6.8GB on PS4, head on below for what we know about this Mortal Kombat 11 update 1.22 patch.

MK11 Update 1.22 August 25 patch notes:

We’re on the lookout if this title update brings gamepla changes (since we think it does), and will update the post once we have more info. In the meantime, WB Games has sent the press release out regarding the Klassic Femme Fatale Skin Pack, which is the major part of this patch.  Full patch notes now avialable via the WB forums! We’ve listed that along with the official info regarding the new skin pack.

General Gameplay Adjustments

  • Move list corrections

Character Specific Adjustments

  • Cetrion – Fixed a rare issue that could cause the first hit of Deadly Winds to not be able to trade under certain circumstances
  • Cetrion – Bouncing Boulder no longer has its hit regions removed when it is reflected
  • D’Vorah – Infested Krushing Blow now triggers when hitting Jacqui while she is airborne with Bionic Bounce, (Air) Shrapnel Blast, (Air) Prototype Rocket, and (Air) Grenade Launcher
  • Kitana – Slightly adjusted the hit & repel regions of Square Wave and (Air) Square Wave
  • Kotal Kahn – Mehtizquia Cut Amplify Krushing Blow now triggers when hitting Jacqui while she is airborne with Bionic Bounce, (Air) Shrapnel Blast, (Air) Prototype Rocket, and (Air) Grenade Launcher
  • Sonya – Mortar Strike (K.A.T. Turret) will no longer sometimes fire in the wrong direction under certain circumstances
  • Sonya – Fixed a visual issue with K.A.T. Turret – K.A.T. Tantrum damage effects not looking correct on some characters
  • Shang Tsung – Fixed an issue that was preventing The Essence Thief Brutality from triggering correctly

Warner Bros. Games and NetherRealm Studios today released the second of three Mortal Kombat 11: Aftermath character skin packs available as part of the recently released expansion. Beginning today, Mortal Kombat 11: Aftermath owners on PlayStation 4, PlayStation 4 Pro, Xbox One X, Xbox One, PC and Stadia will have access to the Klassic Femme Fatale Skin Pack, including Mortal Kombat 3 inspired skins for Kitana, who is featured in her signature blue as “Sole Survivor Kitana,” Jade in iconic green attire as “Outworld Courier Jade” and Skarlet in her staple red as “Old Blood Skarlet.” Please note, the Klassic Femme Fatale Skin Pack will be available for Nintendo Switch beginning Aug. 28.

There’s also the All Hallows’ Eve Skin Pack set for release this October 8 that players can look forward to as well.

Speaking of Aftermath, don’t forget to check out our review of the expansion here.

Update: Updated the post with the official patch notes.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Gears 5 Update 1.1.509.0 Brings a New Ranked Season & More

Gears 5 is almost one year old, but developer The Coalition is kicking off the brand new ranked system that launches today, August 25! With the Gears 5 update 1.1.509.0 also brings in a new versus event called Luck of the Draw, you don’t know what weapon you start with or what’s next. the patch clocks in at 2.4GB! Head on below for the complete list of changes.

Gears 5 update 1.1.509.0 patch notes:

The new ranking system will see all players start in bronze tier and work their way up through the ranks, think Apex Legends ranking system. The higher you climb, the more GP (Gears Points) it costs to enter a match. Introduced in beta form for the preseason that just ended, The Coalition made the following changes to ranked from the feedback:

  • Team Deathmatch is back! This popular mode makes its return to Ranked with the following changes.
    • It’s now 4v4 (previously 5v5).
    • We’ve heard your feedback about the prevalence of stacks at the higher ranks. As such, TDM will feature only solo and duo squads.
    • We’ve adjusted the scale of our GP values so we can better tune to ensure individual, skilled performance is recognized. In most cases, something that was 1 GP is now 10 GP. The win bonus is now 1,500 GP in every ranked mode.

The tuning for weapons including the beloved Ghasher are also being improved. On a pure gameplay level, almost everything from movement to starting weapons are changing:

Gnasher:

Adjustments to Bullet Magnetism on both the Hipfire and ADS

A certain level of bullet magnetism has been one the foundations to making the Gnasher “feel” consistent in every Gears game.

While this mechanic gives you a sense of consistency, it can impact your ability to dodge shots, e.g. it reduces the effectiveness of the strafing at close ranges.

  • Hipfire Magnetism: 100% strength at 0m, dropping to 75% at 4m and then dropping to 0% at 6m.
  • ADS Magnetism: 50% strength up to 3.25m and linearly dropping to 0% at 5m.

Note: ADS values are different to Hipfire because ADS distance values are measured from the camera as opposed to barrel which is the case when hipfiring. The ADS will feel a lot like the competitive tuning but will still be a viable option at very close range.

We’ve kept some assistance within chunk range to maintain a level of consistency across ADS and Hipfire.

Before Tuning Update
After Tuning Update

 

 

 

 

 

 

 

Removed the randomness on certain shots

There are some legacy mechanics that have existed in every Gears game since Gears of War 2 which continue to cause a level of inconsistencies with the Gnasher. The goal is to make the same action achieve the same result so you are always in full control and understand where your shots will land so we have adjusted these mechanics.

At some ranges, bullet magnetism would kick in and cover up the level of randomness. Since we have reduced those values, we need to make the gun itself as consistent as possible so the responsibility can fall more onto you the player.

  • Blindfires from cover will now hit the same location every time.
  • Hipfire shots immediately fired after canceling a slide will now hit the same location every time if the player repeats the exact same action/timing.
  • Performing a Back A from cover will now hit the same location with the same action/timing.

Adjusted the Gnasher spread to provide more intuitive ideal shots

Based on all the changes above, we know that landing ADS shots will naturally be harder; so we slightly tightened the spread to help players land more pellets on average with well-placed shots.

  • ADS spread modifier: 0.5 to 0.45

Movement does not increase the size of the hipfire spread

This means any movement action a player does; strafe (walk), bounce or roadie run will keep the spread at a consistent size.

The Gnasher no longer causes camera shake (Flinch)

Previously, players that landed a Gnasher shot first were rewarded by disrupting the other player’s aim.

As we’ve made landing shots more skillful, players will now have control throughout the fight. Basically, if you are shot by a Gnasher it will no longer throw your aim off resulting in a genuine Aim vs Aim battle. Note: Other weapons will still cause camera shake, this change will only affect Gnasher vs Gnasher combat.

MOVEMENT:

Slide speed set to 600 

We believe the slower slide speed correlates with the goals above and other changes listed.

The slower slide speed leads to smoother and more readable movement. With the changes to acceleration (Increased by 50%) and the slide speed being increased from launch heading into Op2 (630 > 650), some players have found it hard to react efficiently to the faster movement.

Speed boost lowered from 650 lasting 1.5s down to 600 lasting 1s

The intention is to keep the transition from Roadie Running to Slide to Cover Slip to Roadie Run as smooth as possible without the feeling of seeing players quickly accelerating out of a cover slip or players feeling like they hit a wall (if it was completely removed).

This mechanic is key to making navigating the map feel as smooth as possible, but we also want to maintain balanced gameplay within close-range engagements.

LANCER:

By slowing the game down, we feel it’s critical to slightly lower the damage output of the Lancer. We’re also improving the consistency of damage at close ranges to make the gun more intuitive to the user.

  • Damage decreased from 55 > 50 per bullet (players have 600 max health) resulting in 12 shot downs
  • Headshot multiplier decreased from 1.35x > 1.25x
  • Damage drop off at close range (20%) has been removed.
  • Damage drop off at longer ranges has been adjusted to keep the 14-bullet down: 0.8x > 0.9x.

GENERAL:

  1. Health Regenerates while bouncing

The responsibility should fall on the shooter to stop their opponent regenerating health and we believe this change better correlates with all the changes listed above.

2. Players do not lose bullet magnetism when cancelling a slide

This equalizes the assistance given to players coming out of a slide.

With the reductions in those mechanics (Bullet mag and slide speed) we believe this is a suitable change going forward that will increase consistency within chunk range.

This also benefits all weapons when cancelling out of a slide, but the Gnasher will be affected the most by these changes. Continue reading “Gears 5 Update 1.1.509.0 Brings a New Ranked Season & More”

Kyle Hooper

Home > News

Destiny 2 Eververse This Week August 25, 2020

While we run our Destiny 2 weekly reset every Tuesday, there are other stuff that get refreshed other than activities, and that’s, of course, Eververse items! For today, we posted the Destiny 2 Eververse this week August 25 items on a separate post, which we hope those interested in earning new cosmetics will appreciate.

Destiny 2 Eververse This Week August 25, 2020:

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Scavenger’s Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
Sweltering Heat Is it just me? Emote 700 Bright Dust
Catching Rays For that natural glow. Emote 3250 Bright Dust
Flamingo Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Oiled Algae Equip this shader to change the color of your gear. Shader 40 Bright Dust
Solstice Hunter Bundle Ornaments with built-in subclass colored Glows: the intensity increases with Super energy charge. Package 6000 Bright Dust
Micro Mini Beep, beep. Vehicle 2500 Bright Dust
Edge of the Worlds Go beyond. Ship 500 Bright Dust
Silly Handshake Keep your wrist loose. Multiplayer Emote 1250 Bright Dust
Flick of the Wrist I could do this all day. Emote 700 Bright Dust
On Gilt Wings Be that which carries them to greater heights. Vehicle 2500 Bright Dust
Digital Ops Equip this weapon ornament to change the appearance of MIDA Multi-Tool. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Triumphant Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Pomegranate Gloss Equip this shader to change the color of your gear. Shader 40 Bright Dust
Vintage Timber Equip this shader to change the color of your gear. Shader 40 Bright Dust
Bruised Blush Equip this shader to change the color of your gear. Shader 40 Bright Dust
Welded Brass Equip this shader to change the color of your gear. Shader 40 Bright Dust
Beach Ball Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Sandcastle Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Warsat Arrival Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Gleaming Boon of the Vanguard When this is used during a strike, all players receive an Eververse Gift at the end of that strike. Only one gift consumable may be used per player in an activity. Consumable 150 Bright Dust
Gleaming Boon of the Crucible When this is used during a Crucible match, all players receive an Eververse Gift at the end of that match. Only one gift consumable may be used per player in an activity. Consumable 500 Bright Dust

Stay tuned this Friday for our Xur post, and the Trails of Osiris update.

Source: Reddit

 

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Weekly Reset August 25, 2020

Guardians, it’s another Tuesday, and that means another refresh of activities is in order! MP1st is here to bring you the Destiny 2 weekly reset August 25 list of activities, modifiers and more.

Destiny 2 Weekly Reset August 25, 2020:


Reckoning Boss: Likeness of Oryx


Dreaming City Cycle: Weak Curse

  • Petra is at The Strand.
  • Weekly Mission: Broken Courier – Respond to a distress call in the Strand.
  • Ascendant Challenge: Forfeit Shrine, Gardens of Esila
  • Blind Well: Scorn, Plagues: Sikariis & Varkuuriis

Escalation Protocol Boss: Nur Abath, Crest of Xol

This boss drops:


Leviathan

Raid Order: Baths > Gauntlet > Dogs > Calus

Challenge: The Royal Pools Challenge

Prestige Raid Lairs

  • Prism
  • Armsmaster

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Scavenger’s Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
Sweltering Heat Is it just me? Emote 700 Bright Dust
Catching Rays For that natural glow. Emote 3250 Bright Dust
Flamingo Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Oiled Algae Equip this shader to change the color of your gear. Shader 40 Bright Dust
Solstice Hunter Bundle Ornaments with built-in subclass colored Glows: the intensity increases with Super energy charge. Package 6000 Bright Dust
Micro Mini Beep, beep. Vehicle 2500 Bright Dust
Edge of the Worlds Go beyond. Ship 500 Bright Dust
Silly Handshake Keep your wrist loose. Multiplayer Emote 1250 Bright Dust
Flick of the Wrist I could do this all day. Emote 700 Bright Dust
On Gilt Wings Be that which carries them to greater heights. Vehicle 2500 Bright Dust
Digital Ops Equip this weapon ornament to change the appearance of MIDA Multi-Tool. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Triumphant Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Pomegranate Gloss Equip this shader to change the color of your gear. Shader 40 Bright Dust
Vintage Timber Equip this shader to change the color of your gear. Shader 40 Bright Dust
Bruised Blush Equip this shader to change the color of your gear. Shader 40 Bright Dust
Welded Brass Equip this shader to change the color of your gear. Shader 40 Bright Dust
Beach Ball Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Sandcastle Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Warsat Arrival Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Gleaming Boon of the Vanguard When this is used during a strike, all players receive an Eververse Gift at the end of that strike. Only one gift consumable may be used per player in an activity. Consumable 150 Bright Dust
Gleaming Boon of the Crucible When this is used during a Crucible match, all players receive an Eververse Gift at the end of that match. Only one gift consumable may be used per player in an activity. Consumable 500 Bright Dust

Weekly Bounties

Prismatic Recaster Weekly Bounties

Name Description Cost Requirement Reward
Enter the Arena Complete matches in the Crucible. 1000 Glimmer 3 Crucible matches 500 Twisted Energy & XP
A Show of Power Defeat opposing Guardians with Supers in Gambit or Crucible. 1000 Glimmer 15 Super 500 Twisted Energy & XP

Check back this Friday for the latest on Xur (and the fastest), and for our report on the Trials of Osiris.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

New Outriders Trailer Lets You Become Terror

People Can Fly’s Outriders has a new broadcast showing today, and as part of it, a new Outriders trailer has been released titled “Become Terror.” Prepare for a more subdued trailer than in past ones released, as it gives us a more personal look at the carnage that goes in. There’s still a lot of explosions and death, so don’t worry about missing any of that.

While Outriders seems to have been flying under the radar since it was announced, we’re starting to dig where People Can Fly is taking this, so expect more Outriders coverage in the future from us.

About Outriders:

OUTRIDERS is an RPG shooter set in an original, dark and desperate sci-fi universe. As mankind bleeds out in the trenches of Enoch, you’ll create your own Outrider and embark on a journey across a hostile planet. With rich storytelling spanning a diverse world, you’ll leave behind the slums and shanty towns of the First City and traverse forests, mountains and deserts in pursuit of a mysterious signal. Combining intense gunplay with violent powers, along with an arsenal of increasingly twisted weaponry and gear-sets, OUTRIDERS offers countless hours of gameplay from one of the finest shooter studios in the industry.

We’ll have more videos of Outriders up later today the moment the broadcast is over.

Outriders shoots out this holiday on the PS4, PS5, Xbox One, Xbox Series X and PC.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Red Dead Online Weekly Update August 25 Brings Legendary Banded Gator Sighting Mission & More

While Red Dead Online players just got an update yesterday that should have helped with some of the game’s issues, Rockstar Games has rolled out the Red Dead Online weekly update August 25 refresh, that includes a new animal sighting mission, limited time rewards, and more.

Red Dead Online weekly update August 25 highlights:

  • A New Animal Sighting Mission for the Legendary Banded Gator, last seen outside of Saint Denis, is now available to Naturalists at Rank 5 and above
  • New Coat at Gus’ Store: Players that turn in the Banded Gator’s hide to Gus will unlock the custom Banded Coat for purchase
  • Crafting Rewards from Gus: Craft any Coat at Gus’ Store and get a free Vest, craft any item for a Reward for 25 Free Trader Goods, and craft any Trinket for a Reward for a free Poncho
  • New Limited-Time Items in the Catalogue: The Fernwater Coat and Hopeman Vest are now available for purchase
  • New Items, the Hopsmere Cardigan and the Mitehill Pants, and New Colorways of the Comstock Boots, Millard Boots, and Heathland Chaps, are now available in the Wheeler, Rawson & Co. Catalogue
  • Discounts for Naturalists: 5 Gold Bars off the price of the Animal Field Guide, Legendary Animal Map and Sample Kit, and 30% off all Novice and Promising Naturalist Items and the Improved Bow
  • New Prime Gaming Benefits: A Free Icahi Coat for turning in the Legendary Icahi Boar Hide to Gus’ Store, five Rewards for a free box of Nitro Express Ammunition, and a reward for 50 rounds of Sedative Varmint Cartridges
  • Ongoing Prime Gaming Benefits: 5 Free Legendary Animal Pheromones, 6,000 Naturalist XP, a free Wilderness Camp, and a free Katata Coat after bringing its pelt to Gus’ Store

There are also new catalogue additions which are listed below.

CATALOGUE ADDITIONS

The Wheeler, Rawson & Co. Catalogue adds several new items starting this week, including:

New Colorways:

  • Comstock Boots
  • Millard Boots
  • Heathland Chaps


New Items:

  • Hopsmere Cardigan
  • Mitehill Pants


Limited-Time Only Items:

  • Fernwater Coat
  • Hopeman Vest

For more details on this week’s refresh, head on over here.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Xbox One Update Rolling Out for August, New Xbox Experience Coming to Insiders

Today, Xbox announced that the Xbox One update for August is now available to all players, and will be rolling out today. Included in this update are many improvements for the main dashboard, most importantly, the guide most used by players. The new guide design is cleaner and more comfortable to read and comes with the ability to customize the order of the tabs that you see when you first press the home button (it will default to the most recent games or apps you have been using).  

Also added are buttons of the bottom of the guide that can take you to the most common areas of the dashboard that players use, like the store, Game Pass catalogue or notifications inbox. Speaking of notifications, the update also includes a brand new redesign for notifications. The new design combines all notifications into one hub space, from messages, game invites and unlocked achievements. It will also bring notifications from all Xbox apps like PC and the new mobile app that Microsoft says will be rolling out into beta very soon. 

Other improvements to this update include the parties and messages tabs combined into a single space. You can also individually adjust the volume for anyone who joins a party you are in and preview messages that have been sent to you before you open it. You can read more on the smaller changes that are included in today’s update here.

For select Xbox Insiders (which is Xbox’s beta testing service), the new Xbox experience that we covered last week is rolling out today. A brand new visual look for the dashboard that will bring all Xbox platforms into one ecosystem is the prominent feature. Insiders will get to give feedback on how they feel about the new design before it is pushed out to the Series X this holiday. Microsoft comments that most of the pages’ overall layout will not be drastically changing, so you don’t have to learn a whole new UI when Xbox Series X launches. The other two substantial changes come in the form of Profile Themes and a new sign-in policy coming with the launch of Project XCloud (Xbox’s cloud streaming service). Following in Playstation’s footsteps, Xbox and PC players will now have access to Themes. Many themes will be included when Insiders get access to it with more being added over time, including some game Themes from different Xbox Studios and will carry over to all Xbox devices. 

Users will now be able to sign into multiple devices with a single account. With the launch of Project XCloud, users will be able to watch movies, use apps and chat in parties without being worried about being signed out. The only catch here is that when playing games, your account can only be used to play a single game at a time. So for some of you who might think it would be cool to sign into XCloud and your Xbox at the same time, unfortunately, you are out of luck. More updates on what the Xbox ecosystem will bring with the Series X launch are expected as we get closer to a launch date. 

Kyle Hooper

Home > News

Marvel’s Avengers Next War Table Set for Sept. 1, Will Feature First Post-Launch Story Season and a New Hero

While the Marvel’s Avengers beta just wrapped up this weekend and the game’s launching on September 4, Square Enix and Crystal Dynamics aren’t done hyping the game just yet, as the Marvel’s Avengers next War Table stream has been announced for September 1.

In the press release, publisher Square Enix announced that the upcoming War Table stream will give players our first in-depth look at the first post-launch story season, as well as the unveiling of an additional post-launch hero. In addition to that, the episode will focus on the stuff players need to keep track of for day one.

On September 1, the third Marvel’s Avengers WAR TABLE will give all the information players need to get started on Day One of the game’s release. Special attention will be paid to the game’s progression system, hints and tips for taking on the game’s more than 50 different types of enemies, as well as additional details about Marvel’s Avengers’ high-level content.

The WAR TABLE will also dive deeper into the Avengers Initiative, where players hone their heroes to their ultimate versions after they finish the game’s Reassemble story campaign, as well as the game’s first post-launch content season. Minds will be blown and wishes granted as some of the game’s extensive slate of additional heroes, villains, missions, regions, and gameplay modes are unveiled, all of which will be made available at no additional cost.

Same as before, MP1st will be here to report on the important announcements as it happens. While we already know that Hawkeye and Spider-Man is coming (the latter for PlayStation platforms exclusively), we’re wondering if one of the new post-launch heroes will be part of the 15 that were unearthed via datamining.

Make sure to read our Marvel’s Avengers beta impressions to see what we make of it. We also posted a feature on the things we want to see changed/fixed based on beta feedback.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

SMITE Update 11.52 New Patch Brings the 7.8 August 25 Bonus Update

Just two weeks ago, gods and godesses got the meaty God of the Moon update for SMITE. As is the case with every major update for the game, there’s a bonus update out within the same month! Hi-Rez has released the SMITE update 11.52 new patch and it brings the 7.8 August 25 bonus update.

SMITE Update 11.52 new patch notes:

Bonus Balance Live August 25
Items

Ring of Hecate
Mage ADCs are holding strong in the current meta, largely due to the reworking of this item. Hecate received a strong nerf last update, but it’s clear that more is required. Freya and Olorun have continued to be top picks and bans, with Sol and Chronos being slightly more fringe, but still quite strong. We are bringing this items base stats down, as well as applying nerfs directly to Olorun and Freya. Our goals from these changes are to get all mage ADCs closer in balance to each other, and to get Mage ADCs closer in balance to Hunters.
  • Decreased Attack Speed from 30% to 25%
  • Decreased Magical Lifesteal 20% to 15%

Typhon’s Fang
This item is also heavily enabling the Mage ADC meta, and it’s nerf reasoning and goals is closely tied to those of Ring of Hecate. However, this is also going to be extending nerfs to a set of traditional Mages who greatly benefit from lifesteal. The self healing Mages have access too has grown over time, causing frustration at higher skill levels and clear wins at lower levels. We are bringing this down while also planning to buff a set of damage and hybrid items for Mages in the main update.
  • Decreased Healing obtained from Magical Lifesteal from 40% to 30% in the Item’s Passive

Hastened Katana
Basic Attack Assassins are still running as rampant as Mage ADCs. In a similar strategy, we are nerfing an item that is shared among many of the gods in this category, as well as directly nerfing a few top performers.
  • Decreased Attack Speed from 20% to 15%.
  • Decreased Movement Speed from 10% to 7%.
Gods
Tsukuyomi
The God of the Moon has ambushed the balance stats as masterfully as he ambushed his rivals in the Japanese Pantheon. Tsukuyomi’s unique kit elements and lack of a dash or leap has not held him back at all. Players in all skill levels and game modes are doing quite well with the god, mostly due to his damage output. Tsukuyomi is going to see damage nerfs across his kit, in both base damage and scaling damage. We expect this god’s stats to tightly correlate with his damage potential, so these changes should bring him down substantially.

Dark Moon Shuriken
  • Decreased Physical Power Scaling from 90% to 80%

Kusarigama
  • Decreased damage on the first two hits from 35/60/85/110/135 to 30/55/80/105/130
  • Decreased final hit damage from 70/125/180/235/290 to 60/115/170/225/280
  • Decreased disarm duration from 1.5/1.75/2/2.25/2.5s to 1.6/1.7/1.8/1.9/2

Silver Moon Caltrops
  • Decreased damage from 20/37.5/55/72.5/90 to 20/35/50/65/80.

Piercing Moonlight
  • Decreased dash damage from 85/110/145/180/215 to 70/100/130/160/190
  • Updated the description to properly describe that Tsukuyomi must damage a target with the beams to dash to them.
  • Fixed an issue where the description didn’t state that killing an enemy immediately granted Tsukuyomi both of his ranged attacks.
Olorun
The Yoruba leader was buffed leading up to Mid Season as well as in the Mid Season update itself. This combined with his new ring has clearly put him over the top, and one of those buffs is being reverted, specifically on his basic attack damage output. Olorun’s Ultimate is often part of the conversation, and is something we will look into nerfing in the future if the Ring, Typhon’s, and Touch of Fate nerfs aren’t enough to bring him in line.

Touch of Fate
  • Decreased Bonus Damage of Olorun’s Critical Strikes from 60% to 50%
Freya
The Valkyrie Queen also has been affectionately dubbed a “Ring Abuser.” Her favorite ring is getting nerfed, but she is still getting another direct nerf because she and Olorun are still likely to over perform against other hunters and against Sol and Chronos.

Pulse
  • Decreased Slow from 25% at all ranks to 15/17.5/20/22.5/25%
Bakasura
The great devourer is gobbling up other Junglers since Mid Season. The item and meta changes have pushed him much further up than expected, causing Baka to put up some top stats even after his recent buffs were reverted. In this update we are nerfing his passive, which is a key factor in making him one of the fastest Jungle farmers in the game. His ultimate is already getting a slight nerf in its area control, to give enemies a better chance of escaping his chomping jaws.

Insatiable Hunger
  • Decreased Attack Speed per Stack from 8% to 7%.
  • Decreased Movement Speed per Stack from 8% to 7%.

Regurgitate
  • Decreased slow duration from 4s to 3s.
Arachne
This itsy bitsy spider is now one of the top picked and top winningest gods in the game. Arachne tends to put up strong metrics even when the community considers her weak, niche, pubstompy, or some other category that dismisses her power level. However, its clear to see now that people have caught on to her strength. Venomous Bite has exceedingly high base damage, so we are choosing to bring down this specific aspect of her along with the item changes.

Venomous Bite
  • Decreased Damage per Tick from 10/20/30/40/50 to 10/18/26/34/42
    • Decreased from 110/195/280/365/450 to 110/183/256/329/402 Total damage
Persephone
The Queen of the Underworld has continued to be a somewhat controversial goddess. Persephone is one of the weakest gods in the game at most skill levels, but at high ranks and competitive tiers she is considered exceedingly powerful. We will be looking into more changes for Persephone in the future, but for now we are looking to mitigate frustration factors. Her AoE Damage and Slow are both being nerfed, causing Persephone to rely more on her unique utility features that require more intense changes to address.

Harvest
  • Decreased Magical Power Scaling Dmg from 75% to 65%
  • Decreased Harvest Slow from 30% to 20%
Amaterasu
Ajax has cast his hoodie aside for a day to push through some Amaterasu nerfs. Amaterasu has become a top pick at pro play and ranked play, boasting a strong early game lane phase and a powerful presence in late game team fights. We are adjusting the damage from her mirror again, but this time at the higher ranks. This should keep her lane phase in a reasonable state, but bring down her mid-game kill potential.

Heavenly Reflection
  • Decreased Damage from 70/105/140/175/210 to 70/100/130/160/190
  • Decreased Full damage from 140/210/280/350/420 to 140/200/260/320/380
Cthulhu
The battleground of the gods is crumbling. The great old ones have extended into the mortal realm causing madness and despair to run rampant. Cities burn, temples fall, and big scary squid monsters dive towers with reckless abandon. Cthulhu’s Ultimate has been often discussed as his most powerful feature, and one that is hard to counter. We are decreasing the duration of this effect at all ranks, which should limit his chase and dive potential considerably.

Descend into Madness
  • Duration reduced from 12/13/14/15/16s to 10/11/12/13/14s
Yemoja
The magical waters are still causing more turbulence than serenity. Yemoja has received multiple nerfs over time, but forever remained as a top pick especially at pro play. We are bringing down her damage and control slightly to make room for more guardian picks.

Bouncing Bubble
  • Decreased damage from 40/75/110/145/180 to 30/65/100/135/170
  • Reduced Slow duration from 1.4s to 1s
    • Both of these changes apply to all hits of the ability (1st, 2nd, and small bubbles)

For the new god skins introduced in today’s patch, head on over here.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Features

Why Rainbow Six Siege Needs a Rainbow Six Vegas Map

Rainbow Six Siege is a brilliant game. It has tight mechanics that have been honed over the years through patches and updates to provide one of the best first person shooter experiences on modern consoles. Ubisoft has confirmed that their explosive tactical team-based shooter is coming to PlayStation 5 and Xbox Series X, but I think there’s a glaringly obvious gap in the game. Something that they should have fixed a long time ago. It’s also something that I think they need to fix before they can safely take the game to next-gen machines. Rainbow Six Siege needs a Rainbow Six Vegas map.

Rainbow Six Vegas, and its sequel, Rainbow Six Vegas 2, were both phenomenal games. They stepped away from the classic Rainbow Six formula of separate strategic missions with key entry points. Instead they threw you into the action as a small team of three against an army of terrorists. The worst part was that you had to cope with the flashing lights and busy noises of the most famous casinos in Las Vegas. These machines aren’t the dark of night that you’re usually sneaking around in, and the noises they make did nothing to help you hide, or detect the enemies in the area. There were even civilians still playing away on the slots here and there, and they were taken hostage as soon as the terrorists saw you.

However, all this pushed the team members that you controlled to an entirely new level. It showed you how a serious military operation could play out if a group of terrorists decided to his a casino in Las Vegas. Yes, it was all very stressful, but I also remember those games as two of the best Tom Clancy games I have ever played. The combination of bright lights and loud noises was perfect, and I think they would still be perfect today in a Rainbow Six Siege map.

A Vegas casino lends itself really well to any mode in Siege. Rescuing a civilian hostage has already been built into the universe. All Ubisoft would need to do is cleverly build the map with exits and corridors, and they’d have a fantastic base to build on. Defending or attacking the bombs might be harder to work in, because you’d need a few distinct rooms in a casino. However, these do exist, it’s just that there’s also usually a ground floor with a lot of slots on too.

I’m not quite sure why it’s taking so long for Ubisoft to implement a Vegas map. Maybe there’s too much of a link between the gambling going on in the casino, and the gambling that’s also going on with their lootboxes. As time goes on, and legislation changes, it could also be an issue simply placing gamers in a virtual casino. Still, I’d love to one day see Rainbow Six Vegas make a return in the form of a map at the very least. I think there’s definitely room for two new Operators from the main story, but I won’t push my luck.

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

Home > News

The Division 2 Update 1.26 August 25 Fixes Rolled Out

Earlier today, Ubisoft Massive not only conducted maintenance on The Division 2 servers, but the studio has also released The Division 2 update 1.26 August 25 patch! Note that this is a small download and not the big Title Update 11 that people have been looking forward to that includes a whole mess of new content and changes.

It does, however, include the blue screen crash fix for the P4.

The Division 2 Update 1.26 August 25 patch notes:

  • Fixed an issue that caused targets marked by “Hostile Negotiations” (Negotiator’s Dilemma) to receive very high, multiplied damage when shooting critical hits at Ballistic Shields.
  • Fixed an issue that caused some players to get stuck in an infinite loading screen during Liberty Island (Story mode) if they interacted with the final door while their character fell unconscious.
  • (PS4 Only) Improvements to PS4 client stability to decrease the number of bluescreen crashes.

Those looking forward to Title Update 11, that patch will bring Skyscraper mode into the fold, as well as gear transmog! Once we know more details about that, we’ll let our readers know.

Same as before, if you spot any changes in the game not listed in the patch notes above, leave a comment below or end us an email tip!

Source: Ubisoft forums

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

New Final Fantasy XIV Update 8.41 August 25 Is Here, Full Patch Notes

Final Fantasy XIV update 8.41 has gone live, bringing a number of quest fixes and other improvements.

Down below you’ll find the full patch notes for Final Fantasy XIV update 8.41.

Final Fantasy XIV update 8.41 Patch Notes

■The confirmation checkbox when trading HQ items to NPC from leve quests and Grand Company supply and provisioning missions has been removed.

■The following issues were addressed.
・When undertaking the duty The Puppets’ Bunker, knockdown effects during a boss battle did not alleviated under certain conditions.
・When undertaking the duty The Puppets’ Bunker, certain boss battle effects did not display properly.
・When undertaking the duty The Puppets’ Bunker, the way forward did not appear when all players in the alliance jump from a certain location.
・In the instanced dungeon the Heroes’ Gauntlet, Trusts would cease to take any actions under certain conditions.
・In the duty Deltascape V3.0, some buffs would remain in effect after the duty was cleared under certain conditions.
・In the main story quest Hope’s Legacy, NPC name were incorrectly displayed in certain texts.
・Incorrect contents were displayed when speaking to a certain NPC upon completion of the main story quest Unto the Morrow.
・In the main story quest The Converging Light, the graphics of certain NPCs were incorrect.
・When accepting the quest Sleep Now in Sapphire, no image was displayed in the UI and journal window.
・Daily bonuses were not received for the Daily Challenge: Frontline in the following areas:
The Borderland Ruins (Secure) / Seal Rock (Seize) / The Fields of Glory (Shatter)
・The game client would lock or crash when players who have unlocked the splendors exchange spoke with the collectable dealer as a Disciple of the Land level 50 or higher.
・The warning text did not appear although items being put up the marketboard by retainers exceeded over the maximum gil under certain conditions.
・Certain prices for items sold by the following NPCs were incorrect:
Scrap Salvager NPC in Idyllshire
Scrap Salvager NPC in Rhalgr’s Reach
Sileas NPC in the Merchant Strip of Ul’dah – Steps of Thal
・Certain ground graphics displayed incorrectly at the Footfalls located in Western Thanalan.
・Certain text were incorrectly displayed.

Previous revision – FFXIV Update 8.39

The update is available across all platforms the title is currently on.

Source: Final fantasy XIV Lodgestation 

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Report – Black Ops Cold War Release Date Set for Nov 13, Beta and Pre-Order Bonus Leak

With the release of the Call of Duty: Modern Warfare and Warzone Season 5 mid-season update now finally here, it would appear that miners have already uncovered details concerning the live event taking place this Wednesday, including the Black Ops Cold War release date.

First up is a a leaked trailer script that’s making the rounds on Twitter right now. Do note that there are some major spoilers in found in the script, so read at your own risk but the big things are is that it seemingly confirms that the  Black Ops Cold War release date is coming November 13. Upon checking a calendar this would happen to fall right on a Friday, which is the typical release day of a major title. The script also confirms that a multiplayer reveal will be happening on September 9.

This info is also being collaborated with Modern Warzone, a known COD leaker in the community. He goes on to state that Cold War will be a direct sequel to the first Black Ops game, effectively removing the sequels from being canon.

Leaked description of Cold War:

The iconic Black Ops series is back with Call of Duty®: Black Ops Cold War – the direct sequel to the original and fan-favorite Call of Duty®: Black Ops.

Black Ops Cold War will drop fans into the depths of the Cold War’s volatile geopolitical battle of the early 1980s. Nothing is ever as it seems in a gripping single-player Campaign, where players will come face-to-face with historical figures and hard truths, as they battle around the globe through iconic locales like East Berlin, Vietnam, Turkey, Soviet KGB headquarters and more.

As elite operatives, you will follow the trail of a shadowy figure named Perseus who is on a mission to destabilize the global balance of power and change the course of history. Descend into the dark center of this global conspiracy alongside iconic characters Woods, Mason and Hudson and a new cast of operatives attempting to stop a plot decades in the making.

Beyond the Campaign, players will bring a Cold War arsenal of weapons and equipment into the next generation of Multiplayer and Zombies experiences.

Welcome to the brink. Welcome to Call of Duty®: Black Ops Cold War.

Leaked images of references to Perseus.


To help back up these leaks a couple of video files have also leaked revolving around the rumored pre-order bonus of Sergeant Woods being a playable operator in Modern Warfare and Warzone. Down below you’ll find a rough cut of his introduction along with a kill animation.

It is said that Woods will be a pre-order bonus for Cold War. Additionally early access to an open beta is also referenced in the game’s files. Some images of the Black Ops Cold War cross-gen bundle and ultimate editions were also found in the latest update. We reported on these previously.

Furthermore, there are some indication that tomorrow’s Black Ops Cold War Warzone live event will have some rewards tied to it for players to earn upon completion. There are also hints of Zombies being added for a new Battle Royale mode, although that isn’t specified as part of the live event or as a new experience coming after Cold War release.

New art for Cold War

Despite these leaks being packed in the latest Call of Duty Modern Warfare and Warzone update, we suggest you take these with a grain of salt. It won’t be long however as the live event will be airing tomorrow at 10 a.m. PT/1 p.m. ET/1 a.m. HKT. We’ll be sure to report on the details as they come so stay tuned!

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Modern Warfare and Warzone Update 1.26 August 25 Brings the Season 5 Mid-Season Content

It’s finally here! Infinity Ward has released the Call of Duty: Modern Warfare and Warzone update 1.26 August 25 patch that brings in the Season 5 mid-season content! There’s a new LMG, new game modes, new gameplay changes, and the introduction of the Summer Games Cup!

Check out the list of new modes and more right here in our Season 5 mid-season summary. As for the full patch notes, head on below.

Modern Warfare and Warzone Update 1.26 August 25 patch notes:

Modern Warfare and Warzone Update 1.26 August 25

DOWNLOAD SIZES

  • PS4: 10.6GB
  • Xbox: 14.09GB
  • PC: 11.3GB (F2P) / 17.6GB (Premium)

PLAYLIST UPDATE

MODERN WARFARE:

  • Ground War
  • Ground War Reinforce (32 players)
  • Blueprint Gunfight
  • Shoot the Ship
  • Face Off Verdansk Stadium (2v2)

WARZONE:

  • BR Solos
  • BR Duos
  • BR Trios
  • BR Quads
  • Plunder: Quads
  • King Slayer Trios

GENERAL FIXES:

  • Ground War: You can now spawn on APCs even while they’re in combat, just as long as the vehicle isn’t low on health
  • You can now inspect your weapon during infil sequences!
  • Fix for a bug where players could see Tracker footprints on the ground after respawning, even when they don’t have the perk equipped
  • Fix for an issue where the Riot Shield could appear sideways in the preview screen
  • Also, fixed a bug where the Riot Shield could appear crooked in the squad walk
  • Fixed a bug where using Flaming Throwing Knives would not reset Dead Silence
  • Season 5 Week 1 challenge reads: “Call in the Personal UAV Killstreak 7 Times.” Should be written as Personal Radar
  • The Week 1 challenge reads: “Play 3 matches with Wyatt and your Coalition Operator”. Using and instead of as
  • Fix for an issue where the scoreboard could reflect inaccurate information when going from a multiplayer match to a Warzone match
  • Fixed a bug where some users were unable to unblock players
  • Fixed a bug where the ‘World Eater’ calling card appeared animated, although it should be a static image
  • Fix for an issue where partially watching the killcam and then skipping it, can sometimes result in reduced respawn time
  • Various fixes to help the Tomogunchi Turbo watch function as intended
  • Fixed an issue where the Stopping Round Field Upgrade could become unlimited after using two of the same weapon

WEAPONS:

  • Adjusted weapon stats graphs to better match rate of fire and post-launch weapon balancing
  • Fix for a bug where tracers could lose their impact VFX when the ammunition is changed from the default 5.56 NATO ammunition on the M4
  • Sniper – Thermal Scope: lowered optic resolution and reduced thermal range
  • Adding ‘HEI’ (High Explosive Incendiary) label to cosmetic dismembering ammo types

WARZONE:

  • Fix for an issue where the gas mask could become invulnerable
  • Fixed a bug where the yellow highlighting of your name in the Squad widget was missing from BR Buy Back
  • Fix for a bug where the parachute could open randomly when jumping over certain areas of the map
  • In BR Quads, the player’s minimap icon had both the downed icon and arrow when the player started the Most Wanted contract. This has been fixed
  • Fixed a bug where the loot dropped from a squadmate who died in the gulag would be available for other squad members to pick up if they enter the same gulag
  • Fixed a bug where players will observe no ping audio from a spectator creating world pings
  • Various fixes for issues with Self Revive:
    • Players may see no UI for Self Revive after buying it at a kiosk, then see the Self Revive ‘Use’ UI right before the player dies when downed but too late to be able to revive themselves
    • Players may see no UI for Self Revive and when downed, they are able to use a Self Revive
    • Players may be unable to buy a Self Revive at a kiosk stating “The player already has this item”, despite not having one in their inventory

CALL OF DUTY LEAGUE:

  • Fixed a bug where barrels with integrated suppressors were still available

PC:

  • Improved stability and performance
  • Fixed an issue that caused screen resolution to be higher than native resolution at 100 render resolution when in fullscreen borderless mode
  • Fixed an issue that could lock FOV to 60 after playing a game of Ground War

In other Call of Duty news, this year’s Call of Duty titled Black Ops Cold War will be revealed this week! Here’s exactly when and what time — and yes, we’ll be getting gameplay footage too.

Source: Infinity Ward

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Modern Warfare and Warzone Season 5 Mid-Season Update Patch Notes

Before the actual patch drops for Call of Duty: Modern Warfare and Warzone later at 11 p.m. PT/2 a.m. ET/2 p.m. HKT, Infinity Ward has released the Modern Warfare and Warzone Season 5 mid-season update patch notes!

For the new content, head on over here for the rundown.

Modern Warfare and Warzone Season 5 Mid-Season Update Patch Notes:

DOWNLOAD SIZES

  • PS4: 10.6GB
  • Xbox: 14.09GB
  • PC: 11.3GB (F2P) / 17.6GB (Premium)

If you’re looking to free up hard drive space on your console, you have the option to delete content you may no longer wish to use in Call of Duty: Modern Warfare. Click HERE to see how to manage and delete content.

PLAYLIST UPDATE

MODERN WARFARE:

  • Ground War
  • Ground War Reinforce (32 players)
  • Blueprint Gunfight
  • Shoot the Ship
  • Face Off Verdansk Stadium (2v2)

WARZONE:

  • BR Solos
  • BR Duos
  • BR Trios
  • BR Quads
  • Plunder: Quads
  • King Slayer Trios

Learn more about what’s coming in Season Five Reloaded by checking out the Activision Games Blog, HERE!

GENERAL FIXES:

  • Ground War: You can now spawn on APCs even while they’re in combat, just as long as the vehicle isn’t low on health
  • You can now inspect your weapon during infil sequences!
  • Fix for a bug where players could see Tracker footprints on the ground after respawning, even when they don’t have the perk equipped
  • Fix for an issue where the Riot Shield could appear sideways in the preview screen
  • Also, fixed a bug where the Riot Shield could appear crooked in the squad walk
  • Fixed a bug where using Flaming Throwing Knives would not reset Dead Silence
  • Season 5 Week 1 challenge reads: “Call in the Personal UAV Killstreak 7 Times.” Should be written as Personal Radar
  • The Week 1 challenge reads: “Play 3 matches with Wyatt and your Coalition Operator”. Using and instead of as
  • Fix for an issue where the scoreboard could reflect inaccurate information when going from a multiplayer match to a Warzone match
  • Fixed a bug where some users were unable to unblock players
  • Fixed a bug where the ‘World Eater’ calling card appeared animated, although it should be a static image
  • Fix for an issue where partially watching the killcam and then skipping it, can sometimes result in reduced respawn time
  • Various fixes to help the Tomogunchi Turbo watch function as intended
  • Fixed an issue where the Stopping Round Field Upgrade could become unlimited after using two of the same weapon

WEAPONS:

  • Adjusted weapon stats graphs to better match rate of fire and post-launch weapon balancing
  • Fix for a bug where tracers could lose their impact VFX when the ammunition is changed from the default 5.56 NATO ammunition on the M4
  • Sniper – Thermal Scope: lowered optic resolution and reduced thermal range
  • Adding ‘HEI’ (High Explosive Incendiary) label to cosmetic dismembering ammo types

WARZONE:

  • Fix for an issue where the gas mask could become invulnerable
  • Fixed a bug where the yellow highlighting of your name in the Squad widget was missing from BR Buy Back
  • Fix for a bug where the parachute could open randomly when jumping over certain areas of the map
  • In BR Quads, the player’s minimap icon had both the downed icon and arrow when the player started the Most Wanted contract. This has been fixed
  • Fixed a bug where the loot dropped from a squadmate who died in the gulag would be available for other squad members to pick up if they enter the same gulag
  • Fixed a bug where players will observe no ping audio from a spectator creating world pings
  • Various fixes for issues with Self Revive:
    • Players may see no UI for Self Revive after buying it at a kiosk, then see the Self Revive ‘Use’ UI right before the player dies when downed but too late to be able to revive themselves
    • Players may see no UI for Self Revive and when downed, they are able to use a Self Revive
    • Players may be unable to buy a Self Revive at a kiosk stating “The player already has this item”, despite not having one in their inventory

CALL OF DUTY LEAGUE:

  • Fixed a bug where barrels with integrated suppressors were still available

PC:

  • Improved stability and performance
  • Fixed an issue that caused screen resolution to be higher than native resolution at 100 render resolution when in fullscreen borderless mode
  • Fixed an issue that could lock FOV to 60 after playing a game of Ground War

Once the patch’s out, we’ll be sure to let our readers know.

Source: Infinity Ward

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Xbox Store Sale This Week August 24 – Deals With Gold and Spotlight Sale Titles Listed (Update)

Xbox fans looking to get some games at discounted rates, the Xbox Store sale this week August 24 selections are here! This is the Deals With Gold and Spotlight Sale titles that are available this week.

Note: We’ve updated the list to reflect this week’s deals, as the previous list published wasn’t representative of the overall sale we got this week. Our apologies.

Xbox Store Sale This Week August 24 list of games:

Title Discount Price Sale
8-Bit Invaders! 90% $2.99 Gold
Albedo: Eyes From Outer Space 80% $2.79 Spotlight
Anima: Gate of Memories – Arcane Edition 60% $11.99 Spotlight
ATV Drift & Tricks Definitive Edition 70% $8.99 Gold
Baldur’s Gate and Baldur’s Gate II: Enhanced Editions 35% $32.49 Gold
Beast Quest 80% $5.99 Spotlight
Candle: The Power of the Flame 70% $5.99 Gold
Dead Alliance 80% $5.99 Spotlight
Dead Alliance: Multiplayer Edition 80% $3.99 Spotlight
EARTHLOCK 85% $4.49 Gold
Ethan: Meteor Hunter 75% $2.49 Spotlight
F1 2020 Deluxe Schumacher Edition 30% $48.99 Gold
F1 2020 F1 Seventy Edition 30% $41.99 Gold
Faery: Legends of Avalon 80% $1.49 Gold
Fight’N Rage 30% $13.99 Gold
Fury Unleashed 25% $14.99 Gold
Generation Zero 60% $11.99 Spotlight
Generation Zero – Alpine Unrest 20% $6.39 Spotlight
Generation Zero – Island Bundle 60% – Spotlight
Glaive: Brick Breaker 30% $6.99 Gold
Grand Theft Auto V: Premium Online Edition & Great White Shark Card Bundle 55% $40.49 Gold
Grand Theft Auto V: Premium Online Edition & Megalodon Shark Card Bundle 60% $40.49 Gold
Grand Theft Auto V: Premium Online Edition & Whale Shark Card Bundle 60% $38.99 Gold
Infinity Runner 70% $2.09 Spotlight
Lovecraft’s Untold Stories 60% $5.99 Spotlight
Moonfall Ultimate 50% $6.24 Spotlight
Outbreak Bundle 50% $5.99 Spotlight
Planescape: Torment and Icewind Dale: Enhanced Editions 35% $32.49 Gold
Power Rangers: Battle for the Grid 40% $11.99 Gold
Rock of Ages 3: Make & Break 20% $23.99 Gold
Sherlock Holmes: Crimes and Punishments Redux 80% $7.99 Gold
Skelattack 50% $9.99 Gold
SnowRunner 25% $37.49 Gold
SnowRunner – Premium Edition 25% $52.49 Gold
SnowRunner – Season Pass 15% $21.24 Gold
Star Wars Battlefront II 50% $9.99 Spotlight
STONE 25% $11.24 Gold
Story of a Gladiator 50% $5.49 Gold
SubaraCity 30% $3.00 Spotlight
Super Street: The Game 50% $12.49 Spotlight
The Long Reach 75% $3.74 Spotlight
The Persistence 20% $23.99 Gold
The Shapeshifting Detective 40% $7.79 Gold
TOKI Juju Densetsu 70% $5.99 Gold
Ultimate Ski Jumping 2020 30% $6.99 Gold
Wartile 20% $15.99 Spotlight
Wartile Complete Edition 20% $21.59 Spotlight
Wartile Hel´s Nightmare 20% $7.99 Spotlight
Wreckfest 30% $27.99 Gold
Yesterday Origins 70% $5.99 Spotlight

In other Xbox news, the Xbox Series X has been confirmed to be releasing sometime this November. We also got a look at the newest dashboard refresh as well.

Source: Reddit

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Marvel’s Avengers Beta Stats Lists More Than 28M Hours Played; Survey Sent Out for Feedback

With Marvel’s Avengers’ beta wrapping up this weekend, it seems Crystal Dynamics and Square Enix managed to rope a lot of gamers to play it, as the official Marvel’s Avengers beta stats have been revealed, and it’s mighty enough to impress even Thor.

The Marvel’s Avengers beta stats have been sent out by Square Enix via email, to the email address associated with your Square Enix account. Aside from the stats, there’s also a survey that the studio wants you to answer for feedback regarding the beta. Check out the stats and survey link below.

Marvel’s Avengers beta feedback survey link

The survey is quite a long one, and asks people to grade the beta based on whether they had fun, how much technical issues it had, whether the beta made you want to purchase the game and more. If you played the beta, here’s your chance to be heard by Square Enix, so get to it.

Speaking of feedback, don’t forget to check out our beta impressions to see what we made of it. Not only that, but we even listed down the top changes/fixes we want to see made in the final game based on beta feedback.

Marvel’s Avengers will be released this September 4 on the PS4, Xbox One and PC.

More Marvel’s Avengers Reading:

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

New Anthem Development Update Planned for September

We already know that BioWare is hard at work in rebooting Anthem. While we got a new Anthem development update on August 1, it looks like the studio is gearing up for another one in September!

This was revealed by BioWare Austin Studio Director Christian Dailey where he shared that they are planning something in September, and we’ll even know what the topic is this week (hopefully).

Hopefully, it touches on some of the seasonal content they’re planning and maybe changes to the combat loop. Or maybe something about the mission variety. The sky’s the limit, and we’re hoping BioWare nails Anthem 2.0 out of the park.

What do you want to see in this September’s Anthem news update? Perhaps gameplay footage or a tease regarding the Anthem Battlefield and battle royale prototypes the devs are testing in the office? Let us know your thoughts below, freelancers!

If you need a game similar to Anthem, Crystal Dynamics’ Marvel’s Avengers is out on September 4, and you can read up on our beta impressions to get a feel on how it plays.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

╳