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Anthem Server Update Rolled Out and Includes Loot Fixes

With Anthem’s update 1.0.4, the studio managed to roll out a lot of gameplay changes, technical fixes, and other stuff that helped make the experience better for players. Unfortunately, it also changed a few things in terms of loot, that weren’t really appreciated by the community.

Thankfully, BioWare has rolled out an Anthem server update that should be live by the time you read this. Here are the changes included in the Anthem server update:

The team has released a couple of server side fixes to address loot in 1.0.4:

  1. You should now receive your guaranteed Masterwork items at the end of Strongholds.
  2. You should now be able to pick up loot for yourselves, instead of it being picked up for you from a squad mate.

Some regions/servers might take a little longer to see the changes, but they’re happening. Never hurts to back out of your current expedition and start a new one.

Aside from the loot issues, what other problems does BioWare need to address in Anthem ASAP? Let us know what they are in the comments.

Source: Reddit

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Ubisoft E3 2019 Press Conference Confirmed for June 10

While EA has confirmed that it won’t be doing a traditional E3 press conference this year, that, thankfully, won’t be the case with other publishers.

Earlier today, Ubisoft has announced that it’s attending E3, and will hold a press conference on June 10 — a day before E3 officially starts! If past E3 shows are any indication, the Ubisoft E3 2019 press conference should include a megaton announcement or two.

In case you didn’t know, Sony has confirmed that it’s not attending E3 this year, and is instead opting to disseminate info and announcements via the company’s State of Play shows, which is Sony’s version of a Nintendo Direct.

What are you expecting to see from Ubisoft’s E3 2019 showing? Perhaps a new Watch Dogs announcement? Maybe a look at the upcoming games for the PS5 and next Xbox?

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Latest World War Z Trailer Brings Us to Japan

While we’ve seen past trailers from World War Z before, this one brings us to Tokyo, Japan! The latest World War Z trailer shows us that the infection has spread worldwide, and the zombies from Japan are just as relentless as the ones in the US!

Make sure to watch til the end to see a massive pileup of zombies on a building that looks cool.

Check out the pre-order bonuses for World War Z right here. We also posted a behind-the-scenes video where the devs explain what makes the game different from other zombie titles.

World War Z will bite its way out this April 16 on the PS4, Xbox One, and PC.

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Anthem Loot Changes After Latest Patch Made Things Worse, Community Upset

Just yesterday, BioWare released a massive Anthem patch (1.0.4) that not only fixed technical issues, but also touched on gameplay balance, as well as loot changes.

Unfortunately, it seems the Anthem loot changes made after the latest patch hasn’t gone over well with the Anthem community. Over on Reddit, user Dredgen1994 posted a quick breakdown on how the Anthem loot changes made things worse.

  • Stronghold bosses no longer guarantee masterworks, just received 4 purples from the monitor on GM2. Get ready for everybody to start leaving at the boss again!
  • Teammates can now pick up your loot for you, so your inventory is constantly getting filled up with blues and purples and you don’t get the satisfaction of being able to pick up your own drops.
  • Half the items in freeplay and stronghold chests have been replaced with embers. That’s a pretty shady stealth Nerf. Could be a bug, regardless, it needs to be fixed

A hotfix or another client update needs to go out ASAP to fix this, because this is horrible.

Currently, the post is at over 6,300 upvotes, with multiple people chiming in and agreeing with the complaint.

You can read more reactions from the post right here.

For those currently playing Anthem, has BioWare made the loot drops worse with the recent patch or are people overreacting? Share your thoughts in the comments below.

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Call of Duty: Black Ops 4 Update Today Includes Stability Fixes, Low Population for Blackout

While Treyarch just rolled out a big Call of Duty: Black Ops 4 update patch yesterday, the studio rolled out a server-side Black Ops 4 update today, that fixes a few technical issues, low population Blackout fixes, and lots more.

Summary:

  • Bug fixes and gameplay improvements in Multiplayer, Blackout, and Zombies.
  • Added a second rotating playlist for lower player population regions in addition to the global Featured Playlist option on consoles in Blackout.
  • Redeploying multiple times in Hot Pursuit now provides players with progressive loadouts in Blackout.
  • Nomad’s K9-Unit kills will now properly track toward the “Special Weapon Kills” Challenge in Multiplayer.
  • Gameplay improvements and stability fixes for “Ancient Evil” in Zombies (PS4).
  • Stability fix for new Zombshell Perk in Zombies (PS4).

​PS4:

The following updates are live on PS4, with other platforms to follow:

ZOMBIES

  • Ancient Evil
    • Gaia Wonder Weapon can no longer insta-kill zombies at high rounds.
    • Addressed an issue with characters speaking over the Pegasus cut scene.
    • Addressed visual issues that could occur when a player was downed while the “Do Not Take Damage” Tribute was active.
    • Addressed a streaming issue with the Giant Drakaina on the dark side of the map.
    • Addressed a rare issue where enemies could become un-targetable by wonder weapons during Main Quest Amphitheater step.
  • Stability
    • Ancient Evil
      • Fixed a crash that could occur during the Redeemed Hand of Gaia Quest.
    • Zombshell Perk
      • Fixed a crash that could occur when a player was downed while the Zombshell Perk’s area effect was active.

PS4 and Xbox One:

The following updates are live on PS4 and Xbox One, with PC to follow:

MULTIPLAYER

  • Equipment
    • Thrown Equipment will now damage the correct enemy if the player changes teams while the Equipment is still active.
  • Challenges
    • Nomad’s K9-Unit kills will now properly track toward the “Special Weapon Kills” Challenge.
  • Lobby
    • Addressed an issue where lobbies could occasionally become non-joinable.

BLACKOUT

  • Game Modes
    • Hot Pursuit
      • Redeploying multiple times in Hot Pursuit now provides players with progressive loadouts, up to a final loadout stage including an MX9 and Armor.
  • Playlist Update
    • Added a second rotating playlist for lower player population regions in addition to the global Featured Playlist option. Currently set at Duos.
  • UI
    • Cleaned up overlapping text that sometimes appeared on the Eliminated screen.

ZOMBIES

  • Host Migration
    • Addressed an issue where Scarlett would always appear in the After Action Report after a host migration.
  • Stability
    • Fixed a crash that could occur when the non-host of a 2-player private game disconnected from the match.

​In other Black Ops 4 news, Treyarch released the Triple Play bundle yesterday which costs almost half the game.

Source: Reddit

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Battlefield 5 Firestorm Brazil Servers to Be Rolled Out by DICE Within the Week

For those playing Battlefield 5’s battle royale mode Firestorm in Brazil, chances are you’ve encountered some (or a lot) of lag. Thankfully, DICE is aware of this and the studio has confirmed that Battlefield 5 Firestorm Brazil servers will be rolled out within the week!

This was announced over on Reddit today, though there’s no exact time frame when the Battlefield 5 Brazilian servers will be rolled out.

Hey everyone,

Just a quick update to let you know that we’re currently in the process of spinning online Firestorm servers for the Brazilian region. We’ve seen the feedback over the last few days from players local to Brazil and we’re hoping the inclusion of these servers will improve your gameplay experience.

We don’t currently have a set time frame for this but are expecting them to be online by the end of the week and are currently in the initial stages of getting everything in place.

Please do keep the feedback coming.

Those wondering why Brazil is getting this special treatment, it’s worth noting that Argentina, Uruguay, and players from other countries also get put in the same servers.

For more Battlefield 5 Firestorm news, go check out this post that shows the best item spawn locations in the map.

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PS Plus Free Games April 2019 Announced

It’s almost the end of the month, and that means PlayStation Plus members will be getting a few new games come April! Today, Sony announced the PS Plus free games April 2019 list, and they include The Surge, and Conan Exiles!

Conan Exiles

Drawing inspiration from the classic barbarian tales, survival open world survival game Conan Exiles winds back the clock to the very dawn of civilization, casting you as a forgotten exile abandoned alone in the desert for crimes unknown.

Starting out with nothing but a loincloth and your own two hands, you’ll have to explore this vast, hostile world, gathering materials, crafting tools and carving out a new life for yourself in a world filled with danger.

Exploring a shared online space, you’ll have the chance to meet with other players, build settlements and bases together, and even raise your own armed fortresses as you advance your mission to dominate this brave new world.

The Surge

From the creators of brutal medieval action-adventure Lords of the Fallen comes a challenging sci-fi spin on the hardcore RPG genre.

Take on the role of new staff member Warren who, following a trying first day on the job, awakens to the aftermath of an unknown cataclysm to find his new workplace devastated and its ruins overrun by out-of-control machines.

Explore the twisting maze-like environment of the CREO research facility, fending off haywire tech, scavenging new parts and weapons, rescuing survivors and unlocking the secrets of this vast, abandoned facility.

Both games will be available come April 12. In the meantime, don’t forget to download this month’s free PS Plus titles while you still can.

Source: PlayStation Blog

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Borderlands 3 Mask of Mayhem Teaser Trailer Released

Well, here we go! After teasing what could only be Borderlands 3, 2K Games has today released our first Borderlands 3 teaser trailer! Bear in mind though, it’s not officially called “Borderlands 3” just yet, but just Borderlands – Mask of Mayhem.

If you check the video below, it’s official video title isL “Borderlands Teaser Trailer – Mask of Mayhem.

Gearbox Software will reveal the game officially tomorrow at its PAX East panel tomorrow, March 28, at 11 a.m. PDT/2 p.m. EDT. Thankfully, it’ll be livestreamed, so we’ll be able to partake in the announcements and reveals.

What are you expecting to see from this new Borderlands title? Let us know down in the comments.

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Call of Duty: Black Ops 4 Triple Play Bundle Introduced in Latest Update Costs Almost Half the Price of the Full Game

In today’s Call of Duty: Black Ops 4 update, Treyarch introduced a barebones (no Specialists) mode, new gameplay balances and more, much to the delight of the Black Ops 4 player base. Unfortunately, it seems the studio also added in a new “Special Offer” in the Black Market and it’s not going over well with the community.

Called the “Triple Play” bundle, it houses the Home Wrecker melee weapon, 10 tiers, 10 Reserve Cases, and a Weapon Crate all for 2,800 COD Points or $28! Here’s the bundle you’ll see in the game:

Given how Black Ops 4 can be bought for $60 (or even cheaper), you can see how a $28 cosmetic bundle is a bit hard to take. Currently, the community and even the “influencers” aren’t happy with this move by Activision.

Call of Duty You Tuber Xclusive Ace even made a video about it, which you can see below.

Another Call of Duty YouTuber, Neros Cinema, has gone on Twitter to call out how overpriced the Triple Play bundle is.

Important to note that the melee weapon is a cosmetic skin only. It doesn’t offer any distinct advantage over any of the other melee weapons, and the Reserve Cases and Tiers usually contain emotes, stickers, and the like.

Do you think people are overreacting given this Triple Play bundle is something optional and contains only cosmetic items? Or are people complaining in the right here given how bad this makes Treyarch and Activision look?

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Red Dead Online New Content Introduced: Target Races, PS4 Early Access Content & More

Virtual cowboys and cowgirls, Rockstar Games has added a bunch of Red Dead Online new content ahead of its big update later this spring. This week’s new addition is Target Races, which is a fast-paced mix of shooting and horse riding.

Red Dead Online Target Racing: All players start out with a bow and arrow – as you race, each target you hit will increase your Horse’s Stamina – but you can also take advantage of strategic pickups along the courses. Ride through Stamina pickups to extend your Horse’s sprinting time or quickly recover from a drained Horse Stamina core. Weapons pickups dole out firearms with limited ammo supplies – use a shotgun blast to quickly and easily takeout a checkpoint target or turn that weapon against your competition. While players can lock-on to checkpoint targets, using weapons against other competitors will require proficiency with free-aim. If you’re trailing behind, ride in your competitor’s slipstream to regenerate Horse Stamina quickly and gain a slight speed boost, or if you’re defending a lead you can kick your competitors to reduce their Horse Stamina levels with a slight chance of being able to knock them down.  Launch Target Races from the Landing Page menu, using the Quick Join option or riding to a Featured Series sign post.

PS4 gamers will get early access to Open Target Races. Players will see the Special Series icon appear on the game map.

Lastly, Red Dead Online is dishing out 20 percent boost on all XP earning activities! Players can also take off 25 percent from everything in the Horse Care Section at the Stables and different catalogs the game offers. There’s also new clothes added which are listed below.

  • Morning Tail Coat
  • Strickland Boots
  • Bowyer Boots (Female only)
  • Furred Gloves

Stay tuned for the latest Red Dead Online news here on MP1st!

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EA Laying Off 350 Employees

It’s another bad day in video games, folks. In a new post on the company’s website, EA CEO Andrew Wilson confirmed that EA is laying off 350 employees across the publisher’s marketing and publishing staff.

Read on below for the full note by Wilson.

Today we took some important steps as a company to address our challenges and prepare for the opportunities ahead.  As we look across a changing world around us, it’s clear that we must change with it.  We’re making deliberate moves to better deliver on our commitments, refine our organization and meet the needs of our players.  As part of this, we have made changes to our marketing and publishing organization, our operations teams, and we are ramping down our current presence in Japan and Russia as we focus on different ways to serve our players in those markets.  In addition to organizational changes, we are deeply focused on increasing quality in our games and services.  Great games will continue to be at the core of everything we do, and we are thinking differently about how to amaze and inspire our players.   

This is a difficult day.  The changes we’re making today will impact about 350 roles in our 9,000-person company.  These are important but very hard decisions, and we do not take them lightly. We are friends and colleagues at EA, we appreciate and value everyone’s contributions, and we are doing everything we can to ensure we are looking after our people to help them through this period to find their next opportunity. This is our top priority.

        —  Andrew Wilson, CEO of Electronic Arts

To everyone affected, we hope you land on your feet ASAP! Of course, news like this is a lot harder to take when you find out how massive Andrew Wilson is getting (over) paid.

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Battlefield 5 Firestorm Best Loot Spawn Locations Marked in Map

If you’re playing Battlefield 5’s battle royale mode called Firestorm, you’ve no doubt jumped into areas with good loot, and in some areas with sub par items.

Thanks once again to ace Battlefield dataminer temporyal, we now have a map that showcases the Battlefield 5 Firestorm best loot spawn locations! Check out the map along with his thoughts below.

This is just a simple map I quickly created on game data basis for a convenient start into a round of Firestorm.

The pink dots show all ingame tier 3 loot spawns for “scattered equipment” (items that are just lying around on the floor).

Only these locations have an increased base chance to spawn rare and epic weapons apart from “advanced” loot opportunities like strongboxes or safes.

All spots have a spawn probability of 70 to 75 percent and the following improved drop chance values:

Weapon (Epic: +5%, Rare: +45%, Common: -50%)

or

Gadget (Misc Gadgets: +65%, Grenades: -35%)

Additional notes:

  • Be sure to check out different floors or basements since the map doesn’t provide any info on height
  • Additional lower tier loot is usually nearby
  • I had to rescale all dots for readability and therefore some might overlap (especially on hot spot like the dam)
  • Again: There is no guarantee for epics, just higher chances

In other Battlefield 5 news, go check out the complete list of Assignments, Rank Rewards and Challenges of Chapter 3: Trial By Fire right here. If you’re looking forward to the body dragging mechanic promised by DICE a few months ago, sadly, it’s been cancelled and here’s why.

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Streets of Rage 4 Gameplay Debut Brings Axel and Blaze Back in the Spotlight

Those who grew up in during the SEGA Genesis days, you’ve most likely played through Streets of Rage at some point given how prevalent the beat-’em-up genre was at the time.

Today, publisher and developer Dotemu and developer Lizardcubem and Guard Crush Games unveils our first Streets of Rage 4 gameplay look! Once again, the streets are being cleaned of thugs by Axel and Blaze, which fans will recognize from the franchise’s earlier entries.

The clip finds our dear friends Axel and Blaze reunited and dishing out beatdowns – with all-new moves – to a fledgling group of ill-advised criminals in full force. Streets of Rage 4’s vibrant visuals, courtesy of the team behind 2017’s stunning Wonder Boy: The Dragon’s Trap remake, bring the game’s troubled city to life with a fluid, exaggerated style. The game’s hand-drawn animation adds a burst of flair to every pummeling while still encompassing the gritty aesthetic perfected within the original trilogy.

Once we know the release date for Streets of Rage 4, or other details, we’ll be sure to let our readers know.

As a fan of old school beat-’em-ups, I’m hoping this has the same charm and magic the franchise once had. So far so good, it looks amazing.

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Xbox Games With Gold April 2019 Announced

It’s almost the end of the month, and that means Microsoft has announced next month’s Xbox Games With Gold! For April, Xbox One owners will get a meaty single-player title, while Xbox 360 owners have a lot of shooting in store for them.

Check out the full list of Xbox Games With Gold April 2019 list in the new trailer, as well as official description and links!

Xbox One:

The Technomancer

Take on the role of an ascending mage warrior in the action RPG title, The Technomancer. Feared and respected by all, you’ll develop four different combat skill trees based on three different fighting styles. Craft your weapons, take part in dynamic conversations and explore lost cities as your actions dramatically alter the story and world.

Outcast: Second Contact

Play the complete remake of the cult-classic that started the open world, action-adventure genre in Outcast: Second Contact. On Adelpha, an alien world as beautiful as it is dangerous, explore magic and science and make the right choices to save the destiny of two universes.

Xbox 360:

Star Wars Battlefront II

Take part in a battle far, far away in the classic Star Wars Battlefront II. Either play the campaign of a veteran clone trooper reminiscing of his time in the 501st Legion or enjoy multiple gameplay modes. Fight on foot in the front lines, use the force powers of a Jedi, or dogfight in space in your favorite starships, all in 16 exotic locations.

Tom Clancy’s Ghost Recon: Advanced Warfighter 2

Defend the nation from cross-border insurgents in Tom Clancy’s Ghost Recon: Advanced Warfighter 2. In this tactical shooter, command your unit and complete your missions in dynamic weather conditions and a real-time day and night cycle. You’ll have 72 hours to defeat the enemy across mountainous terrain, small towns and urban environments.

Are you happy with April’s selection or were you hoping for more?

Source: Xbox Wire

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Call of Duty: Black Ops 4 Update 1.16 Now Live, Full Patch Notes Now Available (Update)

Update:

The full patch notes are now available (via Reddit)!

Summary:

  • General
    • Weapon tuning pass in Multiplayer, Blackout, and Zombies.
    • Reactive Camos now available on all guns (Gold camo no longer required).
    • Reduced potential max amount of flinch while not aiming down sights.
    • Fixes and improvements for Theater, Paintshop, and IU issues.
    • Stability and bug fixes in Multiplayer, World League Hub, and Zombies.
    • Free Weapon Crate with guaranteed MKII Signature Weapon now available in the Black Market (PS4).
  • Multiplayer
    • Barebones game modes now live in Core and Hardcore in Multiplayer (PS4).
    • Ricochet Friendly Fire rules added to all Hardcore modes.
    • XP rewards increased for several medal events.
    • Increased score for collecting an enemy dog tag in Kill Confirmed to 100.
    • Gameplay improvements for various Specialists, Care Package, and Tactical Mask.
  • Zombies
    • “Ancient Evil” now live for Black Ops Pass holders (PS4).
    • New Perk available: Zombshell (PS4).
    • New Elixirs available: Suit Up, Dividend Yield, Talkin’ Bout Regeneration, Bullet Boost, and Quacknarok (PS4).
    • New Talismans available: Glowing Phylactery and Battered Dragon Scale (PS4).
  • Blackout
    • Sparrow and EMP Disruptor added.
    • Escalating Collapse damage added to counter out-healing others in the final circle.
    • Added co-pilot support for the Little Bird and the Cargo Truck.
    • Reduced glare in the Blackout map when looking toward the sun.
    • Home Wrecker melee weapon now available in Contraband Stashes (PS4).
  • World League Hub
    • Added ranks 21-30.
    • Ricochet Friendly Fire rules added for all League Play matches.
    • UI and Create-a-Class improvements.

PS4:

The following updates are live on PS4, with other platforms to follow:

MULTIPLAYER

  • Game Modes
    • Barebones
      • Barebones added as Featured Playlist on PS4.
      • 6v6 with no Specialist Weapons, Special Issue Equipment, Gear, or Operator Mods allowed.
      • Equipment is now single-use with no cooldowns. Equipment is fully charged on each respawn.
      • Spawn Select disabled.
      • Both playlists include Team Deathmatch and Domination.
      • Core and Hardcore playlists available in Featured category.

ZOMBIES

  • Maps
    • Ancient Evil
      • New “Ancient Evil” map added for Black Ops Pass holders.
  • New Perk
    • Zombshell
      • Basic zombies have a chance to explode when killed, leaving behind a contamination field that slows enemies and increases damage dealt to them.
      • Modifier: Players with the modifier are ignored by zombies while standing in the contamination field. Weapon reload speed is increased.
  • New Elixirs
    • Suit Up (Epic)
      • Player and nearby teammates get full Armor, which lasts until destroyed.
      • Instant activation.
    • Dividend Yield (Legendary)
      • Some of the points earned create additional bonus points for all players.
      • Instant activation. Lasts 5 minutes.
    • Talkin’ Bout Regeneration (Rare)
      • The player’s health constantly regenerates while moving.
      • Instant activation. Lasts 4 minutes.
    • Bullet Boost (Common)
      • Applies or re-rolls an alternate ammo type to the player’s current weapon (if supported). Weapon damage is not affected.
      • Instant activation.
    • Quacknarok (Classic Whimsical)
      • Zombies now wear a duck float with hilarious results.
      • Instant activation. Lasts 5 minutes.
    • NOTE: Quacknarok is a durable Elixir rather than a consumable Elixir.
  • New Talismans
    • Glowing Phylactery (Epic)
      • Start the match with an extra self-revive.
    • Battered Dragon Scale (Legendary)
      • Activating your Special Weapon gives increased armor, which lasts until destroyed.
  • Stability
    • Resolved an issue that rarely caused instability when signing out and back in on PS4 during a game.

BLACKOUT

  • Contraband Stashes
    • Home Wrecker melee weapon now available in Contraband Stashes.

GENERAL

  • Stability
    • Fixed a crash related to signing in and out of accounts on PS4.
    • Addressed an issue where players could get in a stuck state after switching accounts on the title screen.

PS4 and Xbox One:

The following updates are live on PS4 and Xbox One, with PC to follow:

MULTIPLAYER

Weapon Tuning

  • Submachine Guns
    • Cordite
      • Increased sprint-out speed.
      • Extended 5-shot range from 2.5 meters 4 meters. [Console only]
    • Daemon 3XB
      • Extended 6-shot range from 8 meters to 11.5 meters.
    • MX9
      • Increased ADS-out speed.
      • Increased sprint-out speed.
    • Spitfire
      • Extended 6-shot range from 7 meters to 7.5 meters. [Console only]
    • Saug 9mm
      • Increased sprint-out speed.
    • Switchblade X9
      • Increased magazine size from 26 to 30.
      • Players now spawn with 3 extra magazines instead of 2.
  • Assault Rifles
    • KN-57
      • Extended 4-shot range from 16 meters to 17 meters.
      • Extended 5-shot range from 46 meters to 57 meters.
  • Tactical Rifles
    • ABR 223
      • Increased ADS-in speed.
      • Ammo increased from 30 to 36.
      • Extended 4-shot range from 32 meters to 38 meters.
  • Sniper Rifles
    • Paladin HB50
      • Increased magazine size from 5 to 6.
      • Reduced reload speed.
    • SDM
      • Increased fire rate.
  • Pistols
    • RK 7 Garrison
      • Increased damage. Now takes 1 less bullet to kill at all ranges.
    • Mozu
      • Extended 3-shot range from 19 meters to 24 meters.
      • Extended 4-shot range from 25 meters to 32 meters.
      • Extended 5-shot range from 32 meters to 38 meters.
    • Strife
      • Increased fire rate.

Friendly Fire

  • New Friendly Fire system added to all World League and Hardcore game modes:
    • Ricochet Friendly Fire is now enabled for the first 15 seconds of a match or round.
    • After the first 15 seconds, the first 3 teamkills will be true friendly fire, where the victim will take full damage.
    • After the first 3 teamkills, any subsequent damage dealt to a teammate will ricochet back to the attacker instead of damaging the teammate.
    • Once transitioned to the Ricochet system, further Ricochet teamkills will incur an escalating respawn delay penalty.
    • The player will then be allowed 3 Ricochet teamkills before being removed from the match.
    • Damaging a teammate who is planting or defusing a bomb will ricochet damage back to the attacking teammate in World League.

XP

  • Increased XP earned for all Scorestreak kills to 100 XP.
  • Increased XP awarded for killing the K9-Unit to 100 XP.
  • Increased XP awarded for Ice Pick Shutdown to 100 XP.
  • Increased XP awarded for destroying an RC-XD to 100 XP.
  • Increased XP awarded for killing a Swat Team unit to 250 XP.
  • Increased XP for the Forward Position Medal to 250 XP.

Game Modes

  • Kill Confirmed
    • Increased score for collecting an enemy dog tag in Kill Confirmed to 100.
  • Search and Destroy
    • Addressed an issue where spectating in Search and Destroy could cause team colors to display incorrectly on the scoreboard.
  • Heist
    • Addressed an issue where the end of the round pips could be on the wrong team.

Specialists

  • Nomad
    • Added pathing and spawning improvements for Nomad’s K9-Unit.
    • K9-Unit now properly takes damage from Razor Wire.
  • Outrider
    • Players hit by a fully-charged Sparrow shot will now properly hear the impact sound of the bolt.

Perks

  • Tactical Mask
    • Players with Tactical Mask who have been downed by an enemy Tempest no longer chain to teammates after the Tempest status effect wears off.

Scorestreaks

  • Care Package
    • Addressed an issue where being killed while claiming a Care Package could cause issues with controllable Scorestreaks.
    • Addressed an issue where the Care Package would not drop from the helicopter if a player called it in along the water in Madagascar.

Custom Games

  • Addressed an issue where the Bonus Maps tab was not appearing in Offline Local Games.
  • Fixed a crash in Custom Games related to turning the Specialist Draft off.

WORLD LEAGUE HUB

  • New Ranks
    • Added Ranks 21-30 to League Play.
  • UI
    • Players will now get a notification that they’ve received a Calling Card when they reach ranks that award them.
    • Rank up animations will now start at the player’s current rank instead of their final rank.
    • Players in the Top 5 will be labeled as “Top 5” instead of “Top 10” in their League Play Event results screen.
  • Create-a-Class
    • Addressed an issue with restricted items appearing in Custom Classes.
    • Addressed an issue where restricted Scorestreaks could appear as selected.

BLACKOUT

Weapon Tuning

  • Submachine Guns
    • Cordite
      • Increased sprint-out speed.
    • MX9
      • Increased ADS-out speed.
      • Increased sprint-out speed.
    • Saug 9mm
      • Increased sprint-out speed.
    • Switchblade X9
      • Increased magazine size from 26 to 30.
  • Sniper Rifles
    • SDM
      • Increased fire rate.
  • Pistols
    • RK 7 Garrison
      • Increased damage. Now takes 1 less bullet to kill at all ranges.
    • Strife
      • Increased fire rate.

Map

  • Reduced glare intensity when looking toward the sun in the Blackout map.

Weapons

  • Outrider’s Sparrow can now be found in Supply Stashes.

Equipment

  • Zero’s EMP Disruptor grenade can now be found in the Blackout map.

Vehicles

  • Added co-pilot support for the Little Bird and the Cargo Truck.
  • Made improvements to Muscle Car collision to fix instances where a Muscle Car driver was unable to kill enemies.

Customization

  • Addressed an issue with various camos not appearing properly on the MX9 Tactical.

Stability

  • Fixed a rare crash that could occur when swapping and equipping an item.

Miscellaneous

  • Re-enabled the ability to hold the Use button continuously to use multiple Armor Plates and activate Perks without needing to release the input.
  • Removed blur from the Victory Screen.
  • Addressed instances where characters’ lobby animations could become corrupted.
  • Addressed an issue that prevented mode-specific loading screen tips from being properly displayed.
  • Addressed an issue where users could find Seraph’s Annihilator inside of a Supply Stash.

ZOMBIES

Weapon Tuning

  • Submachine Guns
    • Cordite
      • Increased sprint-out speed.
    • MX9
      • Increased ADS-out speed.
      • Increased sprint-out speed.
    • Saug 9mm
      • Increased sprint-out speed.
  • Tactical Rifles
    • ABR 223
      • Increased ADS-in speed.
  • Sniper Rifles
    • Paladin HB50
      • Reduced reload speed.
    • SDM
      • Increased fire rate.
  • Pistols
    • Strife
      • Increased fire rate.

Global

  • High-Round Stability
    • Fixed a rare crash that could occur when displaying certain text strings, particularly during high-round matches.
  • Perks
    • Closed a Mule Kick exploit that allowed players to acquire more than one Wonder Weapon on several maps.
    • Improved the clarity of the description for the Stamin-Up Perk.
  • Special Weapons
    • Addressed an issue that sometimes caused the XP bar to display an inaccurate value while charging up a weapon.
  • Armory
    • Addressed an issue causing the Cordite Zero G Mastercraft menu to display incorrect visual stage information for the weapon.
  • Create-A-Class
    • Addressed an issue that prevented the model preview from updating appropriately when switching between tabs in the Talisman and Elixir Menus.
  • Lobby
    • Addressed an issue that prevented the Solo button from functioning until the selection was unselected and back to the button after backing out of a match.
  • UI
    • Addressed an issue that caused the self-revive prompt to remain visible in the Options menu.
    • Addressed an issue that sometimes prevented a player’s name from being displayed properly while reviving.
    • Addressed an issue where Prestige Master icons remained locked after reaching the appropriate level.
  • Host Migration
    • Addressed an issue that would rarely cause host migration to fail, resulting in the match ending.
    • Addressed an issue that prevented being able to join an applicable game in progress after the match had migrated hosts.
    • Addressed an issue that caused Perk icons on the HUD granted by the Perk Up Elixir to disappear after migrating hosts.
    • Addressed a rare issue that caused certain lights to turn off after migrating hosts.

Custom Games

  • Stability
    • Fixed a crash that could occur when acquiring a Perk reward with all Perks disabled.
  • Custom Rules
    • Addressed issues that caused several custom rules for the Enhanced AI category to function incorrectly.
    • Addressed an issue that caused the Headshots Only custom rule for basic zombies to apply to all enemy types.
    • Added better descriptions that detail which enemy types are affected by option groups in the Enemies Menu.

Miscellaneous

  • Gauntlets
    • Addressed an issue that prevented rewards from being granted when players disconnected before the end of the match.
    • Addressed an issue that prevented weapons with the Kill Counter or Clan Tag attached from counting as a weapon without attachments on “Hellcatraz”.
    • Addressed an issue that rarely prevented Pack-A-Punch sound FX from playing while upgrading a weapon on “Hellcatraz”.
    • Added a HUD indicator to inform users that they cannot fire while aiming down sights with the Brazen Bull during the “Shoot From The Hip” round on “Veni, Vidi, Zombie!”
  • Rush
    • Addressed an issue that caused zombies to stop spawning during the third defense location if the user was downed before the timer ran out.
  • Blood of the Dead
    • Closed multiple exploits in locations that could be exploited to avoid danger from zombies.
    • Addressed an issue that caused visual FX on the Warden’s Key to stop appearing when switching targets.
    • Addressed an issue that caused loss of functionality when spawning a Spoon while the Ragnarok DG-5 was equipped.
    • Addressed an issue that caused certain boards to become unrepairable.
  • Dead of the Night
    • Fixed a crash that could occur when hitting a Bat with the Ethereal Razor equipped.
  • Voyage of Despair
    • Addressed an issue that prevented progression of the Portal Pass side quest when using alternate ammo types during the vent step.
    • Addressed an issue that prevented progression of the Skeleton Rider side quest if the Shields Up Elixir had been used.
  • Tutorial
    • Rearranged columns on the scoreboard for consistency compared to other game modes.

GENERAL

  • Flinch
    • Reduced the maximum amount of flinch a player can exhibit while not aiming down sights.
  • Reactive Camos
    • Reactive Camos are now available on all guns, not only on those with Gold camo unlocked.
    • Reactive Camo starts wrapped on all guns.
    • Any weapon can be used to complete the unwrap requirement.
  • Theater
    • Fixed a crash that could occur when skipping through playback of Blackout matches.
    • Fixed various crashes related to playing back Zombie Gauntlet footage.
    • Addressed an issue where facial animations could stop during playback and rewind.
    • HUD elements should no longer appear when playing back Hardcore Blackout footage.
  • Mesh Mines
    • Increased the height of the Mesh Mine trace in Multiplayer and Blackout for more consistent detonations.
  • Paintshop
    • Addressed an issue where the scroll indicators were cut off if the player had more than 10 paintjobs.
  • UI
    • Addressed an issue in the Social menu where player Emblems and ranks weren’t displaying correctly.

Treyarch has rolled out Call of Duty: Black Ops 4 1.16 just now, and it’s at hefty 11.8GB on PS4! While we’re waiting for the full and official patch notes, Treyarch user Arcade_Master22  has rounded up some of the changes included in the Black Ops 4 update today!

Barebones

  • No Specialists (duh). No Tac Deploy, no Ice Pick, no nothing.
  • No Operator Mods.
  • Manual healing, so you have your (kind of) standard BO4 experience.
  • No gear (that means no Stim Shot).
  • Standard Issue Equipment will be fully charged upon spawning, one use per life. Restock upon respawn.
  • Fog of War will stay as part of the experience. Squad Link, anyone?
  • The Barebones playlist will have TDM and Domination only, with both Core and Hardcore variations for all Hardcore fans.

League Play

  • New ranks are being added, from 21 to 30.
  • Tony Flame talked about League Play’s success. Players have engaged with the gamemode “even more than in BO2”.
  • The key design goal was to make players feel enticed to play the gamemode without making them feel overly punished, while also making more skilled players proud of their achievements and improvements.
  • Skill Divisions are a new feature. It layers on top of the existing League Play systems, with progression being the same as before. Players are placed on ladders based on skill, and there are 5 of them: Top 2%, 15%, 30%, 50% and everyone else. Your rank icon will have a banner that displays your skill level, based on real skill rating, and visible to all players.
  • The bonus pool will now be event-wide, not daily, and with a larger bonus amount. This allows players to gain bonuses without having to play every day. Especially useful for people that cannot play the game 18 hours a day (just kidding).
  • The team is looking to improve party matchmaking in the gamemode when the skill gap between party members is too high, leading to issues with matchmaking.
  • They are also looking into adding a CWL playlist with reworked specialist weapon recharges, making it so you have to earn them instead of self-charging over time.

Friendly Fire

  • The Friendly Fire (FF) system has received an overhaul based on players’ feedback.
  • The design goal is to desincentivize griefing, while being lenient to players who do unintentional teamkills and were punished regardless, or are stuck in that kind of toxic matches.
  • FF will act “normally” for the first 3 kills, counting as teamkills. After that, the system will change to Ricochet FF (which recently became popular in CoD WWII), reflecting all damage inflicted to teammates to yourself. Ricochet will also be activated briefly at the start of every round upon spawning.
  • This overhauled system will be avaivable to every gamemode which uses FF, like Hardcore and League Play.
  • The team will be looking for areas of improvement for the system with fan feedback.

Blackout

  • David Vonderhaar reflected on the addition of more Specialist weapons and equipment, like the Purifier. They are continuing with that additions with the Sparrow and EMP grenades.
  • The EMP grenade, Zero’s Special Issue Equipment, will temporalily stop active vehicles’ engines, preventing them from running over you and providing a tactical counterplay to them.
  • The Sparrow will only have 10 arrows, it has interesting ballistics to play with, and Vonderhaar says it’s more of a “humilliation” weapon. Only avaivable from Care Packages.
  • Vonderhaar says adding ammo types for the specialist weapons (or one type of “specialist ammo”) would be both confusing and too meta/balance-altering, will stay as it is.
  • He also says the team understands how adding this “power weapons” can be divisive amog the community. Especially after starting with the Purifier, and they have learned some lessons from that, he states.
  • The addition of EMP grenades and the ability for Barricades to affect vehicles is part of a long-term effort to balance the interactions between players and vehicles to make them more fair and less one-sided. The spawn frequency and locations for the EMP grenade will be tweaked with the data the team will be collecting on its usage.
  • People were apparently abusing perk combinations (like Medic, Outlander and Consumer) to stay in the collapse longer than intended. After a lot of (perhaps angry) tweets, Vonderhaar says the team has tweaked the collapse damage to rapidly escalate the longer you’re there, especially during later rounds.
  • There’s a new melee weapon, the Demo Hammer, and according to Vonderhaar, the idea was Tony Flame’s. Purely cosmetic, BTW. Yeah. I wanted one of Killing Floor 2′ most unique weapons in BO4… Bummer.
  • Past LTMs like Ambush have inspired current experiences like Hot Pursuit.
  • Ambush 2.0 will be coming to BO4 (not really called like that). No more ATVs or ARAVs running over you and your squadmates as THAT ISN’T THE SPIRIT OF THE MODE, according to Vonderhaar. No SDM (Vonderhaar’s favourite weapon), Shotguns are added to the mix and the 4X scope spawn rate is increased. More close range and long range, no running over, just good-ol’ Cargo Truck for your transportation needs.
  • Vondehaar says there is “an expectation” for Blackout modes to be improved and iterated upon. As such, the new gamemode will be monitored and improved/changed if necessary after its taken from rotation.
  • The After-Action Report screen will be reworked to better reflect performance and LTM-specific actions, which may include new Victory conditions for future LTM modes (hmmm…).
  • According to Vonderhaar, Operation Grand Heist’s closing days will have something “pretty neat” in store for the players he can’t talk about yet. Alcatraz-based gamemode, perhaps?

Weapon Tuning, AKA Anti-Nerfs and Reverse Buffs

  • Weapon usage variety is quite healthy, according to Tony Flame. There’s no gun as unilaterally popular as the AN-94 or the VMP, there’s more diversity in players’ selections overall.
  • Micro-buffs to SMGs’ damage and handling. No exact stats disclosed.
  • Tony Flame reflected on the Handguns’ balance philosophy in BO2. They were cheap to equip, but had redeeming qualities that made the point inversion worth it. The team went with a more “classic” approach in BO4 (as in weaker handguns), which resulted in less handgun usage.
  • As such, Handguns are getting proper buffed, it seems. No nerfs whatsoever. No exact stats disclosed.
  • They try to balance both “casual” and Pro communities’ feedback to make decisions about weapon tuning.
  • KN-57’s range and ABR-223’s ammo and handling are being tweaked for the Pro meta. The Rampart-17 had a change to its global flinch while not aiming (past change, it seems).
  • Now, here’s the interesting one: The Paladin HB-50 will get a magazine size buff from 5 to 6. Slower mid and full reloads to compensate.
  • SDM’s fire rate is getting buffed.
  • And probably the biggest one: Hit Detection improvement. Tony Flame says they designed a system that has been tracking issues with Hit Detection for quite some time now, and now they have the data to take action on those issues. Could this finally make Hit Detection better? I hope so.

Infected

  • First added to a Treyarch CoD game in BO3 with help from Raven Software, fan-favourite Infected now returns to BO4, totally developed in-house, coming right around the corner (that likely means not tomorrow, sorry for the confusion!). Quite self-explanatory, not much more revealed. Here’s hoping for unique gameplay twists and 18 players! (wonder which one is more likely…)

Deathmatch Domination

  • Inspired by Miles Leslie’ presumed inability to PTFO (lol), it’s the gamemode we all know and love, with a spin: kills contribute to the overall team score, regardless of captured flags. The score limit in both halves of the match will be 200, to add up to a total of 400 (similar to the Endurance variation of the gamemode). Also coming later this Operation (apologies for the confusion!). Lone Wolfs rejoice!

Arsenal Sandstorm

  • One of BO4 classics return with a sandy makeover, changing overall visibility on the map and making sniping and high-powered scopes usage more difficult and tactical.

Reactive Camo change

  • NOW YOU CAN EQUIP AVAIVABLE REACTIVE CAMOS WITHOUT UNLOCKING GOLD FOR A WEAPON!!! Now I can use my reactive camos without no-lifing Dark Matter on my shitty internet connection. Thanks Treyarch!

BONUS POINTS INTEL

  • Treyarch made it so the Scorestreak kills-based medals now award at least 100 XP. Cool!
  • They are looking into lifting some of the game’s current restrictions (like they just did with the reactive camos), and are asking for fan feedback to identify and work on them. Discuss away!
  • The new Declassified episode goes in-depth on how sound design and the creative process behind it can complement the game and the feelings it evokes to the players. Brian Tuey and Jack Wall go in a good amount of detail about how Black Ops music is made, and how it helped to shape the sub-franchise’s identity.
  • Vonderhaar also talked about how sound design can be used as a designing tool, transmitting important gameplay info to players while freeing precious HUD space and adding into the inmersive feeling a game can produce.
  • Apparently, the new Sniper Rifle is called “Vendetta”, likely a reference to the Russian campaign mission in CoD: WAW where you first meet Viktor Reznov. Source.

Once the official patch notes are out, we’ll update the post.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PlayStation Store Sale “The Elder Scrolls 25th Anniversary Sale” Now Live

If you’re looking forward to Sony’s PlayStation Store sale (almost) every Tuesday, then this week might be a hit or miss for you. Called “The Elder Scrolls 25th Anniversary Sale,” the games discounted are, of course, associated with The Elder Scrolls franchise.

Here’s the short but sweet The Elder Scrolls 25th Anniversary Sale (Ends April 2, 2019 at 8 a.m. PT):

Game Price % Off
The Elder Scrolls V: Skyrim Special Edition $23.99 40%
The Elder Scrolls V: Skyrim® VR $38.99 35%
The Elder Scrolls® Online $9.99 50%
The Elder Scrolls® Online: Summerset™ Collector’s Ed. Upgrade $20.99 30%
The Elder Scrolls® Online: Summerset™ Upgrade $11.99 40%

Don’t forget, the massive The Great Indoors Sale is still active, so you might want to check the discounted games there if you’re not a fan of The Elder Scrolls franchise.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Path of Exile PS4 Download Now Live for US and EU Along With Free PS+ Bundle

After multiple delays, Path of Exile is now (finally) available on PS4! In case you’re looking forward to a multiplayer dungeon crawler RPG, this should fit the bill! And best thing of all? It ‘s free-to-play!

Head on below for the file size and Path of Exlie PS4 download link! We even included a link to the free PlayStation Plus bundle, too!

Description

Earn devastating skills and valuable items as you fight your way through the dark continent of Wraeclast. With unrivaled character customization, Path of Exile is an award-winning online Action RPG created by hardcore gamers, for hardcore gamers.

PlayStation Plus members, you can download the Path of Exile PlayStation Plus bundle to get an Infernal Skull helmet skin, and Fire Frog pet!

Note that contrary to what you’ll see on the product page, Path of Exile on PS4 does NOT require an active PS Plus membership to play (single-player or multiplayer).

PS4 gamers, let us know what you think of the game in the comments and whether it was worth the wait.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Apex Legends Upcoming Content for Season 1 Leaked, New Legendary Weapon, Leviathans & More Mentioned

While we ran a story yesterday on how another new Apex Legends character might be entering the fray this Season 1, it seems there might be a lot more incoming than just that — much, much more than that!

Unearthed by reliable dataminer Shrugtal, and made into a handy one-page image by Reddit user FozenFroh (image used with permission), you can check out the Apex Legends upcoming content which includes the addition of the L-Star lightmachine gun (classified in the leak as a Legendary weapon like the Kraber and Mastiff), Leviathans (!), a new Legend in Wattson, and more!

https://imgur.com/RARbE3Y

Note that given the info here were collected from datamining the game, and from the trailer and whatnot, there’s no guarantee that they’ll make it out in Season 1 — or if at all. Remember, Respawn has already commented on datamined leaked info, so take everything with a pinch of salt for now.

We’ve reached out to EA and will update the post if get a statement or hear back from them.

Would you be happy to see all these drop in Apex Legends’ first season or is that too much to ask? Let us know your thoughts in the comments below.

More Apex Legends Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Anthem Update 1.0.4 Now Live, Patch Notes Reveal Bug Fixes, Loot Changes & More

Heads up, Freelancers!  The latest Anthem patch — Anthem update 1.0.4 — is now live on all platforms! Tagged as Anthem update 1.06 on PS4 (2.5GB on Xbox One, and 2.6GB on PC), it clocks in at 2.3GB, and has a ton of fixes!

Thankfully, BioWare has released the complete Anthem update patch notes, which you can check out below (via Reddit):

NEW FEATURES

  • Legendary Missions: Allows you to replay critical path missions again with a much higher difficulty level. One mission will be available per day that has no limit on the number of times it can be completed. These missions offer a new challenge and require team coordination to achieve victory!
  • Elysian Caches: Earn Elysian Keys by completing daily challenges. These keys can be used on Elysian Caches, which appear at the end of each Stronghold after the boss is defeated to unlock vanity and crafting materials. Opening an Elysian Cache creates loot for each member of the Expedition. There are 67 unique vanity unlocks available, including vinyls, victory poses, emotes and arrivals. You will never get a duplicate vanity item! This is our first version of the ruleset for Elysian Caches in the game and we’ll look forward to your feedback and the data we gather from your play.

Loot Changes:

  • Chests now have a chance to drop additional items and crafting materials in Strongholds, Freeplay and Missions.
  • Apex creatures now have a chance to drop additional loot, similar to the change made to chests. (Apex creatures include: Ursix, Titans, Furies and Escari/Luminaries)
  • On GM1 difficulty and higher, Stronghold bosses will now drop more loot with a chance at additional masterwork and legendary items.

Nvidia Highlights:

  • Added support for Nvidia Highlights to capture screenshots and game clips automatically:
    • Visiting and viewing overlooks
    • Defeating certain large creatures.
    • Performing multi-kills
    • Defeating legendary creatures
    • Discovering the Tombs of the Legionnaires
    • Performing combos
    • When the player is downed by enemies.
    • Defeating bosses

PC Settings:

  • Added Field of View sliders for various cameras in-game:
    • Ground FOV: Adjusts the field of view of the camera during on foot gameplay.
    • Zoomed FOV: Adjusts the field of view of the camera while your weapon is zoomed.
    • Flight FOV: Adjusts the field of view of the camera during flight.
    • Swim FOV: Adjusts the field of view of the camera while underwater.
    • Pilot FOV: Adjusts the field of view of the camera when out of your javelin.

AFK Timer:

  • Reduced the AFK auto-kick timer from 10 minutes to 5 minutes.

Nvidia DLSS Support:

  • Support for Deep Learning Super-Sampling is now available on Nvidia RTX-based video cards.

Performance:

  • Improved performance on gameplay effects that were updating or running often to reduce performance strain.
    • Example effects include things like:
      • UI
      • Weather
      • Time of Day
      • Level Art with Animated Props

The Forge:

  • The Forge can now be accessed via the main menu while you’re in Ft. Tarsis or the Launch Bay.
  • There is no longer a loading screen when entering the Forge.

BUGS & ISSUES (FIXES)

Freeplay:

  • Fixed an issue where a second pilot could enter the Tombs of the Legionnaires quest before acquiring the quest.
  • Fixed an issue where performance could potentially drop in rescue sentinel world events with outlaws.

Strongholds:

  • Heart of Rage: Fixed party gather that was sending players back to the previous arena.
  • Heart of Rage: Fixes to fog walls blocking access to enemies.
  • Heart of Rage: Removed fog walls that could prevent the player from progressing.
  • Heart of Rage: Fixed issue where late joining players would spawn in lava and in a downed state.
  • Temple of the Scar: Fixed issues with fog walls could prevent the player from progressing.
  • Tyrant Mine: Door leading underground opens when first player arrives now instead of waiting for all players to arrive.
  • Tyrant Mine: Fixed an exploit where you could double loot from the Swarm Tyrant.
  • General: Fixed an issue where strongholds were disappearing from the map, so they could not be selected.

Missions:

  • Finding Old Friends: Fixed waypoint markers if player proceeds without collecting the relics.
  • Imposter: Removed fog wall where players can get trapped.
  • See in the Dark: Fixed performance on Xbox One X when getting close to the echo lock.
  • Matthias mission: Fixed pathfinding for Elementals that could get stuck behind a chest.
  • Fixed issue with cinematic freezing during the third Dax mission.
  • What Freelancers Do: Fixed ammo depots popping into the world.
  • Clarified objective text on how players can collect Corium.
  • Incursion: fixed a number of voice over issues.
  • Fixed a number of loot exploits in Matthias Legendary Contracts.

General:

  • Respawn timer no longer resets after a revive attempt by another player is interrupted.
  • Fort Tarsis: Fixed an issue where the camera went under the terrain when getting a legendary contract from Matthias.
  • Fort Tarsis: Fixed an issue where Commander Vule could appear in two locations at once.
  • Fort Tarsis: Reduced the length of time NPCs glance away from player during conversations to stay more focused on the player.
  • Low health warning now correctly states “Low Armor”
  • Fixed grammatical issue in The Legion of Dawn library entry.
  • The First Cypher journal entry has been moved to the Cyphers section.
  • Audio: Cancelled audio when the player cancels out of launching an expedition.

Gear/Abilities:

  • Fixed text for several Masterwork items that caused incorrect % values for ultimate charge, the functionality has not changed :
    • Ranger Frag Grenade (Last Argument)
    • Interceptor Venom Spray (Viper’s Bite)
  • Fixed text in the Forge where statistic bars for gear was showing as “Status” when it should say “Effect”:
    • Acid Effect
    • Ice Effect
    • Fire Effect
    • Electric Effect
  • Fixed an issue where the Spark beam visual effect would not be present when turning away from the player using it.
  • Fixed Masterwork Gear so that they now progress the Uncommon, Rare and Epic challenges of that Gear.

Javelin Components:

  • The Mark of Ruin and Amulet of Winter Storm Masterwork components should now correctly be applying their respective bonuses, have their corrected text and icons, and should be functional.
  • Fixed an issue with the Mark of Clarity Storm component showing a 0 sec cooldown, now correctly shows 1 second.
  • Fixed text for Interceptor Double-Edged Inscription component to be more clear on effects:
    • “Increases all damage dealt by X% of base and reduces damage resistance by X%.”
  • Fixed text for several Masterwork items that caused incorrect % values for ultimate charge, the functionality has not changed :
    • Badge of Devastation (Masterwork Ranger Component)
    • Emblem of Destruction (Masterwork Colossus Component)
  • Fixed an issue where the Ablative Shielding (Masterwork Colossus Component) was not correctly granting the additional armor and shields noted in the text. This is updated on the player stats, but may not be resolved for the UI stat bars for the component.

Weapons:

  • Fixed statistic bar for weapons in Forge UI where “Magazine Size” was incorrectly labeled “Clip Size”.
  • Fixed an error where the Thunderbolt of Yvenia’s lightning damage wasn’t scaling correctly for the Storm javelin.
  • Fixed text for Artinia’s Gambit (Masterwork Relentless LMG) to be more informative of effect:
    • Upgraded Relentless: Best balanced gun in this class. Detonates a combo explosion on primed targetsin the area upon reloading

Javelins:

  • Adjusted an error with secondary player damage scaling (combos, status effects, ultimates, melee) where unequipped item slots were not identified correctly for damage scaling.
  • Fixed an issue where ultimate charge (20 charge) wasn’t correctly being awarded to players when reviving a downed teammate.
  • Fixed an issue where “Weakpoint Hit” triggers were unintentionally counted when hitting enemy shields.
  • Fixed an issue where the amount of armor segments displayed on the player HUD was incorrect when compared to their actual armor values. This is only the UI half of the reported “health bug” problem.
  • Fixed an issue where players could load into an expedition without having all of their inscription bonuses properly loaded. This would result in various problems (less shields, health, max ammo, etc) on the Javelin. We believe this should resolve the non-UI aspect of the reported “health bug” problem as this should now correctly load javelin health/shields.
  • Fixed a problem where a player could be more easily killed through shields and armor when first entering the game for the first time on a new client build.
  • Fixed an issue where swapping weapons at the start of the Storm Ultimate would give you a full heal without using the Ultimate charge.

Creatures:

  • Fixed an issue where the lightning effect and abilities would leave a shader effect on the Korox creature unintentionally.
  • Fixed an issue where defeated creatures would sometimes go back into idle ragdoll positions unintentionally.
  • Additional reduction and tuning to health of The Monitor boss fight in the Heart of Rage stronghold

Inscriptions:

  • Corrected several inscriptions where the magazine size was referred to as “clip”. Fixed to say “magazine” or “mag” (e.g. +X% Weap Mag Size”).
  • The hip fire inscription bonus will no longer be applied to Sniper Rifles.
  • The “Support +X% Luck” inscription has had its text changed to “+X% Luck”.
  • The Weapon Reload stat inscription was not correctly applying to player weapons and has been corrected
  • Fixed text on Blast Damage inscription so that it no longer includes “Weap” in the text to more clearly convey that it applies to all blast damage not just to weapons.
  • The text for Shield Refresh and Shield Delay inscriptions were incorrectly swapped on items and have been corrected. These inscriptions will now reflect the intended effect:
    • Shield Delay: Increases the speed at which your shield recharges
    • Shield Refresh: Reduces the time between when your shield breaks and when it starts regenerating
  • The “+X% Pistol Ammo” inscription has been updated and now specifically references the Heavy Pistol “+X% Hvy Pistol Ammo”.

Other:

  • Fixed a number of issues that could cause the game to crash
  • Players can now “Junk” items much faster in their vault.
  • Daily/Weekly/Monthly interaction points now directly link the player to the Cortex entry
  • Fixed a number of issues that would cause players to be unable to interact with objects or players.
  • Match consumables now sort by rarity then alphabetically
  • Quickplay instances will no longer be allowed to spawn into missions older than 15 minutes.
  • Fixed an issue where a small number of players could not craft items and would continue to receive Common (white) and Uncommon (green) drops after hitting level 30.

OTHER FEATURES:

Masterwork Changes:

  • Doubled the rate at which Masterwork gear with multiple charges regain charges:
    • Ranger – Venom Darts (Tactical Onslaught)
    • Colossus – Rail Gun (Garred’s Hammer)
    • Interceptor – Cluster Mine (Bitter Harvest)
    • Storm – Ice Storm (Winter’s Wrath)
    • Storm – Ball Lightning (Seal of the Open Mind)
  • Fixed several exploits related to Masterwork and Legendary drops that were allowing unintended drop-rates when player was downed.
  • Added a new audio effect for when a Masterwork / Legendary item drops in-game.

COLOSSUS

  • Colossus Components:
    • Ablative Shielding:
      • Increased buff to 40% for 10 seconds (was 20% for 5 seconds).
    • Grand Entrance:
      • Improved ability to reliably trigger on heavy impacts and air melee slams.
    • Reinforced Hull:
      • Increased buff to 33% (was 20%) and removed cooldown.
    • Shock Treatment:
      • Was: Hitting enemies with Ordnance Launcher abilities temporarily lowers thruster-heat buildup by 30% for 5 seconds.
      • Now: Taking damage increases all damage by 8% for 10 seconds, stacking to 10.
    • Stalwart’s Badge:
      • Was: On shield break increases all ability damage by 40% for 5 seconds.
      • Now: When hit with a status effect, increase all gear damage by 40% for 10 seconds.
    • Synchronized Frame:
      • Changed to hitting an enemy from defeating an enemy.
  • Colossus Gear:
    • Fist of the Crucible:
      • Was: Victor’s Advantage: Defeating an enemy increases Flamethrower damage by 30% for 10s seconds, stacking to 5.
      • Now: Striker’s Advantage: Hitting an enemy increases Flamethrower damage by 12% for 10 seconds, stacking to 10.
    • Best Defense:
      • Increased base damage by 25%.
    • Black Powder:
      • Increased base damage by 25% cooldown reduced to 1 second (was 4 seconds).
    • Solvent Green:
      • Increased base damage by 40%.
    • Titan’s Hail:
      • Was: Upgraded Burst Mortar: Special shells burst across wide area. Burst Mortar can now trigger explosive combos.
      • Now: Upgraded Burst Mortar: Special shells burst across wide area. Creates a large physical explosion for each enemy hit.

INTERCEPTOR

  • Interceptor Components:
    • Survival Algorithm:
      • Increased to 40% for 10 seconds (from 20% for 10 seconds).
    • Talisman of Power:
      • Increased to 60% for 10 seconds (from 50% for 5 seconds).
    • Conductive Lattice:
      • Was: Performing a small melee hit-streak (3) detonates an electric explosion.
      • Now: Melee hits detonate an electric explosion, can occur once every 2 seconds.
    • Vengeance Matrix:
      • Was: All damage is increased by 25% for 5 seconds when suit health declines.
      • Now: On low armor, damage taken is reduced by 50% for 10 seconds.
    • Way of Salvage:
      • Increased to 40% for 10 seconds (from 40% for 5 seconds).
    • Way of the Swift:
      • Increased to 60% for 10 seconds (from 50% for 5 seconds).
    • Way of the Bold:
      • Increased to 40% armor restored (from 20%).
    • Way of Integration:
      • Increase to 30% for 10 seconds (from 30% for 5 seconds)
  • Interceptor Gear:
    • Cariff’s Talon:
      • Increased base kick damage by 200%, removed cooldown, increased to 50% armor restored.
    • Raneri’s Charge:
      • Increased base damage by 25%, removed cooldown.
    • Serpent’s Veil:
      • Increased base damage by 35%, changed to trigger on melee hit (from on melee kills).
    • Shadow Claw:
      • Was: Wraith Strike instantly recharges with a small kill-streak (2).
      • Now: Launches two wraith projections that seek enemies.
    • Absolute Zero:
      • Removed requirement of being above target, increased explosions damage.

RANGER

  • Ranger Components
    • Tactical Advantage
      • Was: Increase engine heat threshold (max stamina) by 35%. Weak point hits lower thruster-heat buildup by 10% for 5 seconds
      • Now: Increase engine heat threshold (max stamina) by 50%. Weak point hits lower thruster-heat buildup by 80% for 10 seconds
    • Badge of Devastation
      • Was: Increases assault launcher by 15%. Performing a large hit-streak (10) will instantly add 1% Ultimate charge.
      • Now: Increases assault launcher by 30%.Performing a large hit-streak (10) will instantly add 3% Ultimate charge.
    • Victor’s Resolve
      • Was: Increases blast damage by 50% and decreases impact damage by 20%. Performing a small multi kill (3) instantly restores 25% armor.
      • Now: Increases blast damage by 50% and decreases impact damage by 20%. Performing a small multi hit (2) instantly restores 25% armor
    • Second Wind (was Defensive Bulwark)
      • Was: Increases all gun damage by 25%. On low health, increases gun damage by 25% for 10 seconds.
      • Now: Increases all gun damage by 25%. On low health, increases gun damage by 60% for 10 seconds.
    • Elemental Ops
      • Was: Increases fire damage and max heat capacity by 20%, and fire resistance by 20%. Increases elemental effects applied to enemies by 20%.
      • Now: Increases fire damage and max heat capacity by 50%, and fire resistance by 50%. On a hit streak (5), applies acid to the target.
    • Combined Arms
      • Was: Increases grenade damage by 5%. Defeating an enemy with assault launcher gear increases grenade gear damage by 60% for 5 seconds.
      • Now: Increases grenade damage by 30%. Hitting an enemy with assault launcher gear increases grenade gear damage by 60% for 10 seconds.
    • Airborne Advantage
      • Was: Increases impact damage by 35% and decreases blast damage by 35%. Hovering increases all resistances by 10%.
      • Now: Increases impact damage by 50% and decreases blast damage by 20%. Hovering increases all resistances by 25%.
    • Tip of the Spear
      • Was: Increases combo damage by 50%. Performing a combo restores 40% armor to nearby allies.
      • Now: Increases combo damage by 60%. Performing a combo restores 40% armor to nearby allies.
    • General’s Favor
      • Was: Increases Assault Launcher recharge by 35%. Defeating an enemy with melee increases grenade damage by 50% for 10 seconds.
      • Now: Increases Grenade recharge by 40%. Hitting an enemy with melee increases grenade damage by 45% for 10 seconds.
    • Vanguard’s Badge
      • Was: Increases melee damage by 30% and electric effects by 30%. Performing a melee kill restores 20% shields.
      • Now: Increases melee damage by 40% and electric effects by 40%. Performing a melee hit restores 40% shields.
  • Ranger Gear
    • Argo’s Mace:
      • Increased base damage by 25%
    • Avenger’s Boon:
      • Increased melee damage by 210% for 20s (was 110% for 20s)
    • Cold Blooded:
      • Changed to On Hit increase melee damage by 235% for 10s (was 135% for 10s when freezing enemies).
    • Ember’s Lance:
      • Increased explosion damage.
    • Explosive Blaze:
      • Changed to On Hit and removed cooldown (was on igniting enemies).
    • Grand Opening:
      • Was: Upgraded Seeker Grenade: Splits into seeking submunitions. Ambusher’s Fury: Defeating enemies from above grants 75% increased weapon damage for 20 seconds.
        Now: Upgraded Seeker Grenade: Splits into seeking submunitions. Striker’s Fury: Hitting enemies grants 60% increased weapon damage for 20 seconds.
    • Recurring Vengeance:
      • Was: Upgraded Seeking Missile – Combo Effect: Impact. After defeating an enemy, regain 100% charge, can occur once every 7.5 seconds.
      • Now: Upgraded Seeking Missile – Combo Effect: Impact. Detonating a combo grants 100% charge.
    • The Gambit:
      • Increased damaged of ice explosions

STORM

  • Storm Components
    • Amulet of Winter:
      • Increased to 30% damage for 20 seconds (was 20% for 20 seconds).
    • Mark of Clarity:
      • Increased to 40% armor restored with no cooldown (was 20% with 10 second cooldown).
    • Mark of Ruin
      • Was: Increases fire damage and fire effect. While blast seal recharges, focus seal damage increases by 40% for 20 seconds.
      • Now: Increases fire damage and fire effect. After applying a status effect, increases fire damage by 50% for 10 seconds.
    • Mark of Wrath:
      • Was: Increases gear damage and lowers gear recharge rate. While focus seal recharges, blast seal damage increases by 50% for 5 seconds.
      • Now: Increases gear damage and lowers gear recharge rate. Detonating a combo causes large electrical explosions.
    • Token of Daring
      • Was: Increases elemental damage and decreases physical damage. A shield break increases seal damage by 20% for 20 seconds.
      • Now: Increases elemental damage and decreases physical damage. On shield break, instantly recharge all gear.
    • Token of the Master:
      • Increased to 60% for 10 seconds (was 60% for 5 seconds).
    • Token of the Pupil
      • Increased to 60% for 10 seconds (was 60% for 5 seconds).
    • Tome of Precision
      • Was: Increases electric damage and electric effect. Sniper rifle weak point kills increase electric damage by 60% for 5 seconds.
      • Now: Increases electric damage and electric effect. Defeating an enemy increases elemental damage by 40% for 10 seconds.
    • Vanguard’s Token
      • Increased to 40% for 10 seconds (was 10% for 20 seconds).
  • Storm Gear
    • Hailstorm’s Renewal
      • Removed requirement of being above target, increased base damage by 25%.
    • Seal of the Open Mind
      • Removed requirement of being above target, now permanently has 2 charges.
    • Venomous Blaze
      • Increased base damage by 50%. Changed from every 3rd hit to every 3rd consecutive hit.
    • Winter’s Wrath
      • Increased base number of charges and recharge rate.
    • Ten Thousand Suns
      • Was: Upgraded Burning Orb – Combo Effect: Chain. Striker’s Wrath: After hitting an enemy, gain 5% increased damage for 5 seconds stacking to 20.
      • Now: Upgraded Burning Orb – Combo Effect: Chain. Striker’s Wrath: After hitting an enemy, gain 10% increased damage for 10 seconds stacking to 10.
    • Black Ice
      • Changed to hitting an enemy freezes nearby creatures (was defeating an enemy). Note: Must sustain the beam on a single creature for the duration of the ability.

Inscriptions:

  • As part of our effort to improve inscription ease of use all inscription values now have the +/- value at the beginning of the state line rather than after any text. For example:
    • “Supply +X% Drop Rate” will now read as “+X% Supply Drop Rate”.
    • This has been applied to all inscriptions.

Components:

  • Ranger Basic Components:
    • Crossed Arms Basic Ranger component now increases blast damage by 35% and reduces impact damage by 15% (from 50% and 20%)
    • Thermal Regulator Basic Ranger component now increases fire damage and max heat capacity by 25% (was 20%).
    • Grenade Augment Basic Ranger component now increases grenade damage by 15% (was 5%).
    • Convergence Core Basic Ranger component now reduces blast damage by 15% (was 35%).
    • Grenadier Inscription Basic Ranger component now correctly reduces cooldown of Ranger Grenades and text is updated to reflect this.
    • Grenadier Inscription Basic Ranger component was reduced from 35% cooldown reduction to 30% cooldown reduction.
  • Universal Components:
    • The Special Arms Ammo component now only affects heavy pistols and grenade launchers.
    • The Machine Pistol Ammo component now also affect autocannons and the name has been changed to Rapid Arms.
  • Previously added Universal Components with patch 1.0.3:
    • Symbiotic Surge: Increases javelin armor by a large amount. Increases all damage by 50% for 10 seconds when picking up a repair pack.
    • Softened Blows: Increases javelin shields by a large amount. Increases damage resistance by 75% for 5 seconds when shields run out.
    • Thermal Cooling: Increases the javelin’s heat capacity to allow the javelin to fly more effectively. Reduces time you stay overheated significantly.
    • Rejuvenating Ammo: Increases reserve ammo for all equipped guns. Replenishes armor by 20% when picking up an ammo pack.
    • Emergency Power: An inscribed component that augments javelin Ultimate gear and increases damage. Ultimate meter refills instantly when armor is critically damaged. Can occur once every 120 seconds.
  • Added Brand New Universal Masterwork Components with patch 1.0.4:

(NOTE: These unique MW Components only drop in Grandmaster 1, 2 & 3 difficulty levels)

  • Bloodlust: An inscribed component that increases melee weapon damage. Increases melee damage by 75% for 10 seconds when killing an enemy by using melee.
  • Acid Slugs: Adds specialized storage for enhanced shotgun ammunition and increases damage. Hitting (7) shotgun shots in a single burst applies acid on the target.
  • Giant Slayer: Adds specialized storage for enhanced marksman rifle ammunition and increases damage. Increases weak point damage by 50% after a consecutive Marksman Rifle hit streak (5).
  • Focused Freeze: Adds specialized storage for enhanced Light Machine Gun ammunition and increases damage. On a consecutive LMG hit-streak (10), shots freeze the target.
  • Feedback Loop: Adds specialized storage for enhanced assault rifle ammunition and increases damage. Increases damage resistance by 50% for 10 seconds when firing the last shot in an assault rifle magazine.

Gear:

  • Updated Interceptor Wraith Strike gear text to match new functionality: “Interceptor projects a ghost of itself that can warp up to X targets. Active Auras apply to all targets struck.”

Weapons:

  • Reduced the weapon reload times by speeding up the reload animations for the Colossus Heavy Weapons (Autocannons and Grenade Launchers).

Javelins:

  • Interceptor Melee can now execute multiple melee attacks with a single held input.

In other Anthem news, the game has already earned over $100 million in digital revenue since launch.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 5 Chapter 3 Rank Rewards, Assignments, Challenges Listed, Here’s the Trial by Fire FAQ

With Firestorm now available in Battlefield 5, a new set of Challenges and Rank Rewards are available in the game too! If you’re curious what the Battlefield 5 Chapter 3 Rank Rewards are, look no further!

As part of Tides of War, Chapter 3: Trial By Fire, has its fair share of Challenges tied to Firestorm! This is the same case with the Rank Rewards!

Battlefield 5 Chapter 3 Rank Rewards:

What is Chapter Rank and how do I earn it?
Chapter Rank is a special rank which shows how active you’ve been in the current Chapter. It’s only available during the active Chapter and can be earned by simply playing the game. (Pro tip: completing Weekly Challenges will earn you a big chunk of Chapter XP, which will speed up the Chapter Rank climbing). For Chapter 3: Trial by Fire, there are 40 ranks.

What rewards do I get for earning Chapter Rank in Chapter 3: Trial by Fire?
You’ll earn a reward for each time you rank up. Here’s a complete list of the Chapter 3 rewards:

  • Chapter Rank 1: Trial by Fire Emblem (Common)
  • Chapter Rank 2: Scorched Weapon Set – Full Auto Prototype (Uncommon)
  • Chapter Rank 3: Scorched Weapon Set – Sten Gun (Uncommon)
  • Chapter Rank 4: Scorched Weapon Set – KE7 (Uncommon)
  • Chapter Rank 5: Scorched Weapon Set – Lee-Enfield No. 4 (Uncommon)
  • Chapter Rank 6: Special Assignment #1
  • Chapter Rank 7: Scorched Weapon Set – M30 Drilling (Uncommon)
  • Chapter Rank 8: Scorched Weapon Set – Bren Gun (Uncommon)
  • Chapter Rank 9: Scorched Weapon Set – MP 40 (Uncommon)
  • Chapter Rank 10: Scorched Weapon Set – StG 44 (Uncommon)
  • Chapter Rank 11: Special Assignment #2
  • Chapter Rank 12: Firestarter Allied Headgear (Rare)
  • Chapter Rank 13: Firestarter Axis Headgear (Rare)
  • Chapter Rank 14: StuG IV Vehicle Skin (Uncommon)
  • Chapter Rank 15: Valentine AA Vehicle Skin (Uncommon)
  • Chapter Rank 16: Special Assignment #3
  • Chapter Rank 17: Firestorm Facepaint (Uncommon)
  • Chapter Rank 18: Spitfire MKVB vehicle skin (Uncommon)
  • Chapter Rank 19: JU88C Vehicle Skin (Uncommon)
  • Chapter Rank 20: Survivalist Allied Soldier Set Parts – Torso and Legs (Rare)
  • Chapter Rank 21: Survivalist Axis Soldier Set Parts – Torso and Legs (Rare)
  • Chapter Rank 22: Special Assignment #4
  • Chapter Rank 23: StuG IV Vehicle Skin (Epic)
  • Chapter Rank 24: Valentine AA Vehicle Skin (Epic)
  • Chapter Rank 25: Spitfire MKVB Vehicle Skin (Epic)
  • Chapter Rank 26: JU88C Vehicle Skin (Epic)
  • Chapter Rank 27: Special Assignment #5
  • Chapter Rank 28: Ember Weapon Skin Set – Lee-Enfield No. 4 (Epic)
  • Chapter Rank 29: Ember Weapon Skin Set – Bren Gun (Epic)
  • Chapter Rank 30: Firestorm Facepaint (Rare)
  • Chapter Rank 31: Special Assignment #6
  • Chapter Rank 32: Scavenger Allied Soldier Set Part – Headgear (Epic)
  • Chapter Rank 33: Scavenger Axis Soldier Set Part – Headgear (Epic)
  • Chapter Rank 34: Special Assignment #7
  • Chapter Rank 35: Ember Weapon Skin Set – StG44 (Rare)
  • Chapter Rank 36: Ember Weapon Skin Set – MP 40 (Rare)
  • Chapter Rank 37: AKA Allied Soldier Set Part – Legs (Epic)
  • Chapter Rank 38: AKA Allied Soldier Set Part – Torso (Epic)
  • Chapter Rank 39: AKA Allied Soldier Set Part – Head (Epic)
  • Chapter Rank 40: Fire Rake Melee Weapon

What are Special Assignments and which ones are coming with Chapter 3: Trial by Fire?
Special Assignments are sets of mini-challenges where you can earn rewards by completing a set number of tasks. Head to the Assignments in the main menu and pick which Assignments you want to pursue. There are big chunks of Chapter XP to be earned, so give it your best. Below are the Special Assignments that are exclusive to Chapter 3: Trial by Fire.

Dirty Work (Complete one of two)

  • Kill 25 enemies
  • Kill 15 enemies in a round
  • Reward: 7,400 Chapter XP

Ready to Go (Complete one of two)

  • Play five rounds of any game mode
  • Win two rounds playing any game mode
  • Reward: 7,400 Chapter XP

Focused Fire (Complete one of two)

  • Kill five enemies with a secondary weapon
  • Kill three enemies with secondary weapon headshots
  • Reward: 7,400 Chapter XP

Among the Ashes (Complete one of two)

  • Finish at 32nd place or better in Firestorm
  • Open a supply drop in Firestorm
  • Reward: 7,400 Chapter XP

Marked for Death (Complete two of three)

  • Kill 25 enemies while in an objective area
  • Kill 20 enemies in one round
  • Kill 10 enemies in one life
  • Reward: 14,500 Chapter XP

Trailblazer (Complete two of three)

  • Kill ten enemies in Firestorm
  • Revive a squad member in Firestorm
  • Activate a Vehicle Breakout in Firestorm
  • Reward: 14,500 Chapter XP

Dirty Work (Complete two of three)

  • In one life, kill 20 enemies while in an objective area
  • Win 10 rounds
  • Finish at 8th place or better in Firestorm
  • Reward: 30,000 Chapter XP

Battlefield 5 Chapter 3 Weekly Challenges:

 

Finally, DICE has divulged a few more details regarding Trial By Fire, which includes a new game mode and more.

What is Firestorm?
Free for all Battlefield V players, Firestorm lets you fight, scavenge, and survive as a deadly ring of fire encloses the largest Battlefield map ever. As mentioned, this is battle royale, reimagined for Battlefield. That means objectives to capture, combat vehicles to pilot, and Reinforcements to call in as you fight to become the last squad or soldier standing. If you want to learn more about all the different aspects of Firestorm, the Firestorm web page is a great start.

What’s Combined Arms and what new updates are coming to it?
Combined Arms is the Battlefield V co-op experience, where you can improve your skills before taking on multiplayer by squading up and fighting AI troops. As Combined Arms gets updated in April, you’ll get to enjoy matchmaking, two Fjell 652 map missions, and a Hardcore mode.

What can you tell me about the Mercury map?
When this Battle of Greece map arrives in May, you’ll experience unexplored fronts as the fight moves to the Mediterranean. Here, you’ll take on a massive invasion along the Cretan coast, based on the real-life events of Operation Mercury. The Battle of Greece will continue with another new map coming in Chapter 4.

What is Outpost mode?
Spread the word and find new recruits in this multiplayer mode, coming in June. In Outpost, you’ll build and secure objectives to ensure your team assembles enough soldiers and resources to endure through the fight. We’re still putting final touches to Outpost, and we’ll have more intel to share soon.

Any other game modes coming?
Squad Conquest, a multiplayer experience we introduced during Chapter 2: Lightning Strikesis coming back for a limited time during Chapter 3: Trial by Fire. In this fast-paced, 8-versus-8 take on Conquest, two pairs of opposing squads compete to strategically capture and hold flags until they exhaust the enemy team of their Respawn Tickets.

What are mode variants?
During Tides of War, we’re adding twists on existing multiplayer modes based on new ideas and community wishes. The idea is to test introduce these mode variants for a limited time and, potentially, bring them back if they’re popular. For example, the first mode variant you’ll see in Chapter 3: Trial by Fire is Grind – a tight, close-quarter take on Conquest. Here, we’ve reduced the playing field and number of flags on the Twisted Steel, Devastation, Rotterdam, and Narvik maps to create high-intensity infantry areas – meat grinders if you will – to cater for a certain play style. Fans of Battlefield 3‘s Operation Metro and Battlefield 1‘s Fort de Vaux will love this one.

Whew! That’s a lot to take in! DICE has also squashed the body dragging gameplay mechanic and explained why.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.