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Hell Let Loose Update 1 Brings New Map and More

Black Matter Studios have released Hell Let Loose Update 1, the first ever update for the World War 2 first person shooter. The update brings a host of new changes, the biggest of which is a brand new map.

Utah Beach is the highlight of Hell Let Loose Update 1, a brand new map filled with Light tanks, resource nodes, and a number of smaller fixes that will vastly improve gameplay. This is a pattern Black Matter Studios intend to replicate with future updates, mixing brand new content and bug fixes or smaller new features.

Black Matter Studios say that they’ve created Hell Let Loose Update 1 from all of the feedback they’ve received for the game. This feedback has come from Reddit, the official Discord, Twitter, and even just players contacting the studio directly.

Thanks to the successful early access launch of Hell Let Loose, Black Matter Studios have been able to take on some new team members, enabling them to improve the level of quality in the content that’s already available, as well as the new content they create from now on.

The full list of changes in Hell Let Loose Update 1 are as follows.

Major Updates

Utah Beach Map

This map has been hugely fun to develop. It mixes the Atlantic Wall defensive network with beach terrain, with sunken countryside, urban fights, and lots of new challenges – including navigating drainage ditches and bodies of water. We’re also excited to see how it plays out in the soon to be implemented second gamemode, Invasion.

“Luchs” Light German Tank

This thing is an infantry death machine. The name of the game of the Luchs is hit and run. Firing an explosive auto-cannon – it’ll rip apart infantry and lighter armored vehicles with ease.

Stuart American Light Tank

Similar to a more lightly armored Sherman, the Stuart relies on its speed to quickly flank and strike. Using speed to strike will be crucial to survivability.

Resource Nodes

Fuel, Munitions and Manpower Resource Nodes added to the Engineer role list of deployables. You’ll be able to see their modifier for resource generation on the HUD and on the map screen.

Starting resources for teams have been reduced to 500 from 1000 in order to better balance out resource quantity and encourage resource node placement.

Make a Splash With Water!

Water now functions in game to slow players down as it gets deeper. Submerging yourself will also cause you to drown.

Gameplay and Performance Updates

General

  • Reworked tracers for better performance, visual quality, depth and light. They are now 3D.
  • Fix for known config file exploits (fog removal etc.)
  • Improved visibility of bullet hit effects at 50m, 75m, 100m, and 125m distances.

Performance

  • Optimised Smoke Grenade FX
  • Continued radical optimisations for both texture streaming and poly count across every map and prop.

Functionality

  • Added FOV slider (with first-person FOV compensation). Currently boosting the FOV to 120 offsets the muzzle flash FX in FPP. We’re going to introduce a fix for this.
  • Server browser now displays better in lower resolutions.
  • Fixed sector capture cool-down UI issue where map icon could appear in the wrong state.
  • Changed nameplate settings options so that these should be clearer to users.
  • Compass HUD element has been upgraded.
  • Loadout HUD element has been upgraded.
  • Scoreboard and end of round screens have been upgraded to better show all information.
  • Made VoIP chat name colours better visible on deployment screen.
  • Allowed players to disable all icons in HUD.
  • All in-game URLs now launched through Steambrowser.
  • Adjustment for Depth of Field when bandaging.
  • If leaning when deploying a LMG the player no longer remains in a lean.
  • Dismembering critically wounded friendlies no longer counts as a TK.
  • Added option to allow you to hard toggle chat box visibility.
  • Updated medic revive icon.
  • Tank UIs have been updated and will continue updates.
  • Tanks have a new reticle for the Hull MG.

SFX

  • Artillery sounds re-worked in order to create a less muddy dynamic range with increased modular debris fall-off.
  • Close bullet fly-by sounds have been reworked.
  • Hearing an impact sound when giving up has been fixed.

Hurtgen Forest

  • Overhaul of central SP’s to introduce stronger fortifications and more solid cover.
  • Fixed small clipping issues.
  • Fixed locations players could become stuck on level geometry.
  • Added fog to better help with longer range depth perception.

Sainte-Marie-Du-Mont

  • Altered layout of hedges to better allow tank access.
  • Lowered total sun brightness to reduce clipping on highlights.
  • Fixed locations players could become stuck on level geometry.

Foy

  • Fixed tank collision issues on small props
  • Added select cover and trenches in locations that caused meat-grinder pushes through open ground.
  • Fixed locations players could become stuck on level geometry.

Visual Improvements

  • Tweaked vehicle main cannon fire shake so that it doesn’t roll so excessively
  • Added Depth of Field effects added to weapons for hipfire and ADS
  • Post-processing effect has been added to all UI screens to give them added vibrancy and visual quality.
  • Fix for explosion FX playing on the wrong axis – causing majority of the explosion to occur in the wrong direction.
  • Starting to overhaul the main menu screen in preparation for cosmetic/progression systems.
  • Artillery explosions have increased debris (now matching the audio).

Animation

  • Fixed delay on BAR ADS animation if user had reloaded immediately before ADS
  • Luger magazine now present in TPP for reload animations

Bug Fixes

  • Improved network/server optimisation to help improve situations where users would see other players moving in a stuttering/’teleporting’ fashion depending on object relevancy and priority
  • Fix issue where tank shells could delay 1-2 seconds after impact before detonating
  • Fix for issue where tracers may not be correctly aligned with the direction of fire for LMGs and Tank MGs
  • Increased character limit on scoreboard from 16 to 20
  • Fixed issue where engineers could dismantle pre-placed tank resupply stations
  • Fixed issue where hit indicator did not correctly work with sniper rounds
  • Fixed issue where garrisons did not consume commander airdrop supplies
  • Fixed issue where player could be listed as ‘no platoon’ on the scoreboard after team switch
  • Fixed issue where users could see the other teams resource values on their map after team switch
  • Fixed some instances of overly aggressive grass LODing
  • Fixed issue where users could join an enemy unit based on timing specific actions
  • ‘Change Map’ window can no longer be stuck on screen if active when a game ends by victory
  • Fixed problem where users could hear smoke grenade audio from a previous life
  • Fixed the issue with the player remaining in the idle animation if he sprints whilst crouched as seen from the FPP
  • Fixed the issue with reviving a player who was crouched before he shot as he would appear to jitter in TPP after having been revived
  • Fixed the issue with driving over the scorched craters causing the effect to appear in/on the driver’s viewport
  • Fixed the issue with scorched earth effect visible over wrecked tanks
  • Fixed cases where it was difficult to determine speaking players in the UI.

Known Issues

  • Sometimes (1/10 chance) when deploying a resource node, the node will be invisible and cannot be deconstructed although it still provides resources to the deploying team. This will be hotfixed.
  • Firing into water produces a bullet hit from the surface beneath the water in addition to a water particle.

Currently Working on

  • Unit management features such as locking and kicking.
  • Continued overhaul of stock UI and HUD features to make them better looking and better functioning – including pinging, marks, Commander screen, role selection screens, vehicle HUDs, artillery HUDs, heavy weapons HUDs.
  • Continued digging of server browser display issue.
  • Flamethrower FPP setup.
  • Continued logging and bugging of VOIP channels
  • Progression system.
  • Stats system.
  • Cosmetic system.
  • Polishing FPP experience to make it more fluid
  • Smoothing out mantling and vaulting from FPP perspective.
  • Re-assessing MG deployment mechanic in order to increase functionality and fluidity.
  • Replacing current fat FPP hands with photoreal hands and integrating new sleeves to reflect new uniforms.
  • Currently beginning work on full mocap overhaul of all TPP animations.
  • Working on Western Front backer map #1 (a very iconic map).
  • Working on Western Front urban map (also an iconic location).
  • Setting up a new tank.
  • Doing testing on wheeled vehicles (this is complicated by the final polish/overhaul we’re doing to both FPP and TPP animations).
  • Scoping out scope polish and visual enhancements.
  • Addition of ambient audio to all maps in line with Utah Beach.
  • Continued audio work in investigating new audio engine implementation.
  • Continued overhaul of audio assets within the game.
  • New US victory song coming.
  • Re-assessing supply boxes and ammo boxes to remove ugly “redeploy” gameplay loop.
  • Continued visual upgrades and optimisations on all maps and fx.
  • Continued bug fixes across the entire spectrum.
  • Various community reported bug fixes, including – Servers not appearing on browser and Proximity VoIP instability. If you believe servers are not appearing for you / the game looks empty when it shouldn’t be, please try the workaround listed here.

The developers have also launched a new trailer for Hell Let Loose Update 1. Check it out below.

For more on Hell Let Loose stick with MP1ST.

Source: Steam

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

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Marvel’s Avengers Gameplay Demo Release Date Announced, SDCC Demo Detailed

Just a week ago, Square Enix announced that San Diego Comic-Con attendees would be able to see a gameplay demo of Marvel’s Avengers, though it would only be available for panel attendees only. Today, we now know when the general public will have our first look at the Avengers gamplay demo release date, and it’s next month!

Over on Twitter, Ryan Penagos, Vice President & Creative Executive, Marvel New Media, shared that the Avengers gameplay demo release date is set and it’s a week after gamescom! Not only that, but he even offered a quick breakdown of what SDCC attendees got to witness.

For reference, gamescom will take place from August 20 to 24 this year. Hopefully, we get more info aside from the gameplay reveal. We already know it’ll feature microtransactions, and that there’s going to be a photo mode available at launch. 

Fore more info regarding the game, head on over to our Marvel’s Avengers game hub for every update we post.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PlayStation Store Flash Sale Now Live, Here Are the List of Deals With Links

Disappointed that we didn’t get our usual PlayStation Store sale this past Tuesday? Well, Sony has decided to make up for it by releasing a PlayStation Store flash sale before the week is done!

Check out the full list of PlayStation Store flash sale deals with links below:

PS4 Games
Title Price %Off
8-BIT INVADERS! $5.99 80%
A PLAGUE TALE: INNOCENCE $34.99 30%
AGENTS OF MAYHEM $4.99 75%
AGENTS OF MAYHEM: TOTAL MAYHEM BUNDLE $7.49 75%
ARKHAM TRILOGY BUNDLE $23.99 60%
ARKHAM TRILOGY BUNDLE $23.99 60%
BATMAN: ARKHAM KNIGHT PREMIUM EDITION $15.99 60%
BLEED $3.24 75%
BLEED 2 $3.74 75%
BLEED 2 SPECIAL EDITION BUNDLE $6.99 75%
BLEED SPECIAL EDITION BUNDLE $7.62 75%
BROFORCE $3.74 75%
CARTOON NETWORK: BATTLE CRASHERS $7.99 60%
CODE: REALIZE ~WINTERTIDE MIRACLES~ $24.99 50%
CROSSING SOULS $6.74 55%
DARKWOOD $10.49 30%
DAYD: THROUGH TIME $6.99 30%
DEAD BY DAYLIGHT $14.99 50%
DEAD BY DAYLIGHT THE SAW CHAPTER $3.99 50%
DEAD BY DAYLIGHT: A NIGHTMARE ON ELM STREET CHAPTER $3.99 50%
DEAD BY DAYLIGHT: ASH VS EVIL DEAD $2.49 50%
DEAD BY DAYLIGHT: LEATHERFACE $2.49 50%
DEAD BY DAYLIGHT: THE HALLOWEEN CHAPTER $3.99 50%
DEAD ISLAND DEFINITIVE COLLECTION $7.49 75%
DEAD ISLAND DEFINITIVE EDITION $4.99 75%
DEAD ISLAND RETRO REVENGE $1.24 75%
DEAD ISLAND: RIPTIDE DEFINITIVE EDITION $4.99 75%
DIABLO III: RISE OF THE NECROMANCER $7.49 50%
GEOMETRY WARS 3: DIMENSIONS EVOLVED $4.94 67%
GOLEM GATES DIGERATI $17.49 30%
HOMEFRONT: THE REVOLUTION $4.99 75%
HOMEFRONT: THE REVOLUTION ‘FREEDOM FIGHTER’ BUNDLE $9.99 75%
HOMEFRONT: THE REVOLUTION EXPANSION PASS $3.74 75%
HOTLINE MIAMI $2.49 75%
HOTLINE MIAMI 2: WRONG NUMBER $3.74 75%
LEGEND OF KAY ANNIVERSARY $11.99 60%
LOST ARTIFACTS: SOULSTONE $6.99 30%
MOTHER RUSSIA BLEEDS $3.74 75%
NINJIN: CLASH OF CARROTS $2.99 80%
OMEGA STRIKE $2.99 75%
PINBALL FX3 – BALLS OF GLORY PINBALL $4.99 50%
PINBALL FX3 – MARVEL PINBALL ORIGINALS $2.49 75%
PINBALL FX3 – MARVEL PINBALL: AVENGERS CHRONICLES $4.99 50%
PINBALL FX3 – MARVEL PINBALL: CINEMATIC PACK $4.99 50%
PINBALL FX3 – MARVEL PINBALL: HEAVY HITTERS $4.99 50%
PINBALL FX3 – MARVEL PINBALL: MARVEL LEGENDS PACK $4.99 50%
PINBALL FX3 – MARVEL PINBALL: VENGEANCE AND VIRTUE $4.99 50%
PINBALL FX3 – MARVEL’S WOMEN OF POWER $3.49 50%
PINBALL FX3 – WILLIAMS PINBALL: VOLUME 1 $4.99 50%
PINBALL FX3 – WILLIAMS PINBALL: VOLUME 2 $4.99 50%
ROYAL ROADS $6.99 30%
RUINER $7.99 60%
SHADOW WARRIOR $7.49 75%
SHADOW WARRIOR 2 $9.99 75%
SHIFT QUANTUM $5.99 70%
SHIFT QUANTUM – CYBER-NOIRE EDITION $8.09 70%
SNOOKER NATION CHAMPIONSHIP $4.94 55%
SUPER BLOOD HOCKEY $10.49 30%
THE HOTLINE MIAMI COLLECTION $4.99 75%
THE SAVIOR’S GANG $3.49 30%
THE SHADOW WARRIOR COLLECTION $14.99 75%
TITAN SOULS $3.74 75%
VERLET SWING $10.49 30%
ZANKI ZERO: LAST BEGINNING $29.99 50%

It’s not only Sony who unleashed a good set of deals this week, Microsoft rolled out the Super Games Sale and there’s hundreds of games discounted.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Infinity Ward Releases 5 Minutes of Raw Modern Warfare Gameplay in 4K

Remember when we mentioned that fans were requesting raw Call of Duty: Modern Warfare gameplay from Infinity Ward? Well, that wish has just been fulfilled today1 Infinity Ward has now released over five minutes of raw Modern Warfare gameplay — in 4K — though it’s of the Gunfight game mode (which is to be expected).

You asked, we listened. Captured in 4K on PlayStation 4 Pro, we’re excited to share raw gameplay of Gunfight, a new fast-paced, close quarters, 2v2 multiplayer mode coming to Call of Duty: Modern Warfare. And Gunfight is only a fraction of what’s to come. Learn more about the multiplayer universe on Thursday, August 1st during the Call of Duty: Modern Warfare Multiplayer Gameplay Premiere!

Don’t forget that the full multiplayer reveal will happen this August 1. Of course, even  now we already know a quite a lot of gameplay details which you can read here. You should also watch this knife takedown in action to see how this new animation plays out.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Plants vs Zombies 3 Confirmed and Now in Pre-Alpha, Early Screens Show 4 Types of Currencies

We all knew it was coming, and now it’s official! EA has launched the web portal for Plants vs. Zombies 3! In it, PopCap Games announced that a pre-alpha is underway, and even rolled out an FAQ for it listing the devices needed to run it, what the PvZ 3 pre-alpha is, and even why the studio is making it.

Why are you making Plants vs. Zombies 3?

Because we love Plants vs. Zombies™! At PopCap, we’ve been working on PvZ for years and want to bring our beloved plants and zombies to current players and the next generation of players everywhere. We’re hard at work testing out a lot of fun things that we want your feedback on, and hope you will come on this journey with us!

What is the Plants vs. Zombies 3 Pre-Alpha?

Pre-Alpha is where we give the community a first look at the early development of PvZ 3 and get your feedback. Any content you see is subject to change and will not appear identical when the game launches worldwide.

When will Plants vs. Zombies 3 be available worldwide?

We’re still testing different features of PvZ 3 and can’t wait to show you more! We want to make sure we have everything ready and in tip-top shape for you to enjoy, so we’ll let you know when we have a worldwide release date. Until then, make sure you are in the know by signing up here.

What devices can download and play the Plants vs. Zombies 3 Pre-Alpha?

You’ll need an Android device that is at least a Galaxy S7 or higher for specs, with Android 6.0 (Marshmallow) or higher in order to play. Unfortunately, the PvZ 3 Pre-Alpha is unavailable for players on iOS at this time.

To play the PvZ 3 Pre-Alpha you must be logged into the same Google Play Games account that you downloaded the Pre-Alpha on, or you will not be able to access the game.

I wasn’t able to get into the Plants vs. Zombies 3 Pre-Alpha. How can I play?

If you missed out on a spot, fear not! A limited number of downloads will be available for players in phases. If the option to download isn’t available at first, be sure to check the page another day for your chance to play.

Will my game progress be wiped and why?

We will be making a lot of changes throughout the game’s development and some of these changes will necessitate having to reset progress.

Is the Plants vs. Zombies 3 Pre-Alpha free-to-play?

Yes! The PvZ 3 Pre-Alpha is free-to-play.

Will there be microtransactions?

There are no microtransactions during Pre-Alpha.

What is happening to Plants vs. Zombies 2?

All the content you love in PvZ 2 will still be available.

Over on the Plants vs. Zombies subreddit, user Hexagon-77 posted a set of early screenshots of the game. Note that it is in pre-alpha so the game is in early stages of development, and as such, the graphics, art style and whatnot, are nowhere near final.

If you check the upper part of the screenshots, you’ll see that there are four different kinds of resources (read: microtransaction-type mechanics) available (pointed out by user CondoSlime). While the game is still in pre-alpha, it’s a good indication (maybe) of where the game is headed. Then again, franchise fans should be used to it by now to some degree, right?

Are you excited to try Plants vs. Zombies 3? Let us know down in the comments.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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An In-Depth Look at GTA Online The Diamond Casino and Resort

Rockstar Games have today announced the next big expansion for Grand Theft Auto Online. GTA Online The Diamond Casino and Resort will bring a host of new missions for players to take on, choices to make, a casino to spend their cash in, and membership to take advantage of. Rockstar Games have released a trailer for the new expansion, watch it below and read on for further details about what new content is being added.

GTA Online The Diamond Casino and Resort goes live on July 23 2019. The expansion brings a new location to Vinewood, The Diamond Casino and Resort, where players can rub shoulders with the rich, and spend as much of their cash as possible.

Membership

In order to gain access to The Diamond Casino and Resort, players will need to purchase a membership. The standard membership will allow you to gain entry, and, as Rockstar Games put it, ‘meaningfully raise the standard of living for the one percent.‘

However, players can also purchase VIP membership for GTA Online The Diamond Casino and Resort. VIP membership grants players access to the penthouse, an entirely new level above the one percent. This is where the rich of the rich gather to play, and it’s not for the weak willed.

All memberships come with access to the GTA Online Casino and Resort parking garage, a luxury area in which to store your car while spending time at The Diamond Casino and Resort. Players can also take advantage of a 24/7 valet service alongside this parking garage, meaning there’s never a need to duck down into where those outside the one percent might see you.

Lewd behaviour is encouraged at The Diamond Casino and Resort, at least according to Rockstar Games. Ordering champagne, spraying half of it over the clientele, and downing the rest, will only warrant applause from the nearby guards.

An aircraft concierge will take care of all your needs should you want to arrive and leave via the landing pad on top of The Diamond Casino and Resort’s roof.

The cleaners are paid to be discreet, meaning any less than legal activity is okay by the management, as long as the police don’t find out.

Members can order a Diamond Limousine to take them anywhere they want after a heavy night in The Diamond Casino and Resort. Any resident members could even leave and take a Limousine back to their apartment at The Diamond Casino and Resort, where they can have a party at the drop of a hat, all organised by the management.

Residents will also gain access to the VIP Lounge, and incredibly exclusive area. Here the best fo the best mingle and party, and no one else is allowed in to disturb them. In addition, residents can play on the high-limits tables at The Diamond Casino and Resort, which offer far more excitement than those everyone else is allowed to play at.

Penthouses

Players can purchase a penthouse in the new location in GTA Online The Diamond Casino and Resort. These penthouses can be equipped with anything, from a home cinema and hot tub, to an office space, private arcade games, and personal bar. The master bedroom in all penthouse suites are located on the top floor of The Diamond Casino and Resort, giving players spectacular views. However, there’s also a spare bedroom for that friend who keeps clinging on to your fame, equipped with a personal wardrobe of their own items.

The Casino

In GTA Online The Diamond Casino and Resort, players are going to care most about one thing, the casino. This is where everyone can go to spend their hard earned cash on the huge range of games available, from table games such as roulette, black jack, and poker, to reflex testing slot machines. Digital horse racing makes players feel like they’re at the races, without the need to mingle with the common folk, and the lucky wheel gives everyone a guaranteed reward once a day.

Casino Store

Finally we come to the casino store, where players can purchase new, exclusive items to show off to everyone else in GTA Online. Clothes, artwork, and golden weapons, all added with GTA Online The Diamond Casino and Resort, can be purchased with chips won from playing games in the casino.

Story

The story in GTA Online The Diamond Casino and Resort focuses on the location itself. Players will come to Vinewood to take advantage of the facilities, and end up in the middle of a business deal that is going terribly wrong. Someone wants to purchase The Diamond Casino and Resort, but before they do so, they’re going to try to run it into the ground and buy it for the lowest price possible.

For more on GTA Online, stick with MP1ST.

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

Home > DLC and Expansions

Total War Three Kingdoms Eight Princes Comes With Free Content for Everyone

Creative Assembly, developers of the Total War franchise, have revealed the free additional content that Total War Three Kingdoms Eight Princes will bring to Total War Three Kingdoms when it launches. This free content will launch as part of a patch for bugs and fixes to the base game, and doesn’t require players to purchase Total War Three Kingdoms Eight Princes.

Coming to Total War Three Kingdoms alongside the launch of Total War Three Kingdoms Eight Princes, are the following units.

  • Cataphracts – These units will be available to Vanguards, and will require the ‘Shock Warfare’ technology
  • Heavy Cataphracts – These units will be available to Vanguards at or above level 6. In order to access this unit, players need the ‘Barded Mounts’ technology
  • Mounted Crossbows – These units will be available to Strategists, requiring the ‘Divine Manipulation of Threads’ technology
  • Heavy Mounted Archers – These units will be available to all characters at and above level 6. In order to access the units, players need the ‘Swiftness is the Key in War’ technology

In addition to these new units, Creative Assembly is also adding 17 new armour variants for generals. These armour variants can be generated by buildings in the main campaign, and given to characters.

Creative Assembly has also addressed some of the concerns surrounding the Total War Three Kingdoms Eight Princes DLC. They say that whenever they look at a period of history in which to create a game, the game is always at the forefront of their minds. They don’t even consider a time period if they believe the game would suffer because of it.

The developer wants to make it clear that Chapter Packs are not the only kind of add-on DLC they will create for the game. In fact, they plan to create more DLC like the Yellow Turbans, which will add new factions to the game. To summarise, Creative Assembly say that, if Total War Three Kingdoms Eight Princes isn’t for you, then that’s fine. They believe they are working on a broad enough range of DLC that they will be able to deliver something for everyone to enjoy.

Total War Three Kingdoms Eight Princes Chapter Pack will go on sale on August 8 2019. The Chapter Pack brings a new campaign to Total War Three Kingdoms, and a host of new units, including eight new princes to play as. Each of the eight new princes has their own unique abilities, providing different advantages to players depending on who they play as, and different strategies to make the most of these abilities.

Source: Reddit

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

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Report: Call of Duty: Modern Warfare Live Action Trailer May Star NFL Player Le’Veon Bell

Take this rumor with a grain of salt, but in an unexpected video posted by NFL player Le’Veon Bell, there’s a possibility that Activision is well underway with filming this year’s Call of Duty: Modern Warfare live action trailer.

Spotted by Reddit user TheKittz, in the video below we can see the New York Jet player, Le’Veon Bell being geared up alongside many others in some modern military outfit. Normally we would say that this post is simply random and could be tied to anything, but Activision has a long standing history of hiring professional players and Hollywood celebrities for live-action trailers, so it certainly wouldn’t be out of the norm if this were the case. This and their recent promotional visits by Twitch Influencers and previously NBA players could very well hint at the possibility that Activision is yet once again recruiting high profile players to star in an upcoming trailer.

Another one showing what appears to possibly be a civilian or at the very least someone who isn’t dressed in uniform.

 

We wouldn’t really say that this ties to Call of Duty, but then one has to remember that Le’Veon Bell has actually worked with Activision in the past and had a cameo featured in Call of Duty. We aren’t sure if the football player has any military experience, which would only make it even weirder for a random film shoot around it, but we do know that he does have quite a number of friends who have served and even appeared as a small cameo with them in Call of Duty: WWII as you can see below.

Again take this with a grain of salt as nothing has been officially confirmed and we are still a bit a ways away from the November launch, which will likely be around the time we see the live action trailer, assuming there is one. In the meantime we have the August 1st Multiplayer reveal date to look forward to.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Report: PlayStation to Attend Gamescom 2019

Reports indicate that PlayStation will be in attendance for gamescom 2019, according to sources on Twitter. Accounts by the name of @Graviknight and @NextGenPlayer, the Editor-in-Chief of SwitchedOnGamer shared the news, and was later noticed by people on Reddit. Under the title, “gamescom 2019 Guarantees,” the list shows what publishers plan to be in attendance for the event next month.

Game fans from around the world can also look forward to great gamescom in 2019. Among others, the following renowned companies of the computer and video game industry have secured their place at Gamescom 2019.

The full list includes publishers PlayStation, Microsoft, 2K Games, Bandai Namco, Square Enix and Besthesda Softworks among others.

The event also includes the top theme of eSports and products from each publisher at the exhibits. Gamescom is held every year at Cologne, Germany for four days, with panels and new game releases showed off. This year’s even will take place from August 20 to 24, 2019, and also feature a brand new show hosted by Geoff Keighley called, “Opening Night Live.”

PlayStation last shared news via their new online presentations, State of Play on May 10, 2019, which shared news of MediEval and a new Final Fantasy VII Remake trailer before E3 2019.

Source: Twitter, gamescom

MP1st Staff

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PlayStation TGS 2019 Attendance Confirmed

As previously reported that Sony would be holding a press conference at the annual ChinaJoy gaming convention, it has now also been confirmed that the company will indeed be attending yet another game show.

As many of us already know, Sony has been rather absent from a lot of gaming events this year, the biggest so far being E3. And although the company did supply a reasonable explanation, their presence has been missed despite giving fans an alternative “Nintendo Direct” inspired format, The State of Play. With a few major events still left in the year (Comic-con in just a day) it would appear that the company will be attending the annual Tokyo Game Show event, although how big of a presence is yet to be known.

Taking a look over on the official Tokyo Game Show Exhibition page we can see that Sony Interactive Entertainment will be hosting some exhibitions during the event.

If you can recall last year during the event Sony revealed the much rumored PlayStation Classic mini console, however its yet unknown if they’ll be hosting a conference or as the listing suggests simply hosting show floor exhibitions with demos and fan meetups. We can only guess that there will most likely be some demos for Final fantasy 7 Remake, which were present during E3 this year. And seeing that Death Stranding is launching in November with this event taking place in September, it’s possible that the title will be there with new footage though that it just pure speculation. The Editor in Chief over at SwitchONGamer is reporting however that Kojima Production will be there to help sell merchandise.

 

Kojima does have a long history with the show and even last year debuted a short new trailer for Death Stranding, which you can watch below.

Outside of this many other third party publishers will also be making an appearance, few of which that do have exclusives deal with PlayStation so we will most likely see them around Sony’s designated showfloor area if they’re not already being shown off in their respective zones. TGS is set to happen this September between September 11th to to the 15th.

We will be sure to keep you all updated if anything changes or gets announced as we get closer to the event date. For now, stay tune for our coverage of Comic-Con, which begins this Thursday (June 18th.)

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Microsoft Xbox Gamescom 2019 Presence Confirmed, Here’s What’s Planned

With Microsoft rocking E3 this year with the announcement of the next-gen Xbox called Project Scarlett, the company has announced that it’s also attending gamescom this year! Not only that, but Microsoft has even revealed the Xbox gamescom 2019 agenda will be!

While no official press conference will take place, Microsoft will hosting a special “Inside Xbox” episode from the Gloria Theater in Cologne, Germany, and will about the latest “news, games, accessories, and features.” This episode will take place on August 19 at 8 a.m. PDT/11 a.m. ET.

  • Xbox Open Doors

Held at the Gloria Theatre on Wednesday, August 21 to Friday, August 23, Xbox Open Doors offers fans a multiday experience during the week of gamescom. Entry to Xbox Open Doors is free and fans will be able to participate in community events, game tournaments, panel sessions and other exciting experiences. Stay tuned for more information and announcements about Xbox Open Doors.

  • Xbox Booth

The Xbox booth will feature nearly 200 gaming stations with a fantastic line up of titles across a variety of genres and platforms, with many of these experiences coming to Xbox Game Pass for Console and Xbox Game Pass for PC at launch. If you’re coming to the show, make sure you pay us a visit – we’re in Hall 8 of the Koelnmesse (access via North entrance).

gamescom will be the first time that fans in Europe will have the chance to jump in and try out many of our newest gameplay experiences from Xbox Game Studios including Age of Empires II Definitive Edition, Battletoads, Bleeding Edge, Gears 5, Halo: The Master Chief Collection on PC, Minecraft Dungeons and more. In addition, we’ll have several highly anticipated third-party games available to play at the booth, including Borderlands 3, Doom Eternal, NBA 2K20, and Tom Clancy’s Ghost Recon: Breakpoint. Fans at gamescom will also be amongst the first in Europe to get hands-on with Project xCloud and experience the true power of cloud gaming on mobile.

Lastly, at Xbox, we believe that gaming should be safe, inclusive, and accessible for all, and in that spirit we’re excited to announce that our booth is even more accessible to fans at the show this year. This includes Xbox Adaptive Controllers available for nearly every game on the booth, wheelchair access at every point of the booth and sign language interpreting support for all on-booth programming in both English and German.

  • Windows Gaming Powered by Xbox Game Pass

Featuring Xbox Game Pass for PC titles such as Halo: The Master Chief Collection, Age of Empires 2: Definitive Edition and more at our Xbox booth, you can also check out the latest PC gaming hardware at our booth dedicated to gaming on Windows PC. We’ll also have custom-built PCs from BoostBoxx by CSL, the latest gaming laptops and desktops from Acer and other partners showcasing high-quality components that deliver powerful PC gaming experiences. Fans can even try the goliath of gaming chairs, the Predator Thronos!

  •  Visit the Xbox Official Gear Shop

Returning to gamescom in partnership with Game Legends, come and visit the Xbox Official Gear Shop in the gamescom fanshop arena. Fly your gaming colors and show off your fandom for Xbox and award-winning franchises like Gears of War, Halo, and Sea of Thieves with all new apparel and collectibles including the gamescom exclusive Xbox Green Tech Sphere pin!

Show opening times are as follows:

  • Tuesday, August 20 – 9:00 a.m. until 7:00 p.m. CEST (press/trade only day)
  • Wednesday, August 21 – 9:00 a.m. to 8:00 p.m. CEST
  • Thursday, August 22 – 9:00 a.m. – 8:00 p.m. CEST
  • Friday, August 23 – 9:00 a.m. – 8:00 p.m. CEST
  • Saturday, August 24 – 9:00 a.m. – 8:00 p.m. CEST

As you can see, the company has a lot of stuff planned. Once we hear of any breaking news or new developments, well let our readers know.

Source: Major Nelson

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 5 Rush Changes Detailed and Explained by DICE

Remember when we said yesterday that DICE is bringing back the Rush game mode to Battlefield 5 this week? As it turns out, the studio is making a lot of Battlefield 5 Rush changes based on fan feedback, too!

Over on the BF5 ubreddit, DICE listed the most common feedback points of discussion regarding Rush, and list them down below:

  • The sectors are too wide allowing too much hidden flanking and back capping.
  • The sectors are too short in length. Defenders should be able to push further towards the attackers.
  • Some of the maps should receive some Rush specific changes to make the mode shine on them.
  • Certain sectors are lacking cover or flanking alternatives.
  • The Reinforcement artillery barrage creates too much disturbance on the objective.
  • The defender artillery call ins from the objectives feel like a cheap way of getting kills.
  • The arming and disarming animations are too long.
  • The big artillery cannons allow for a lot of hide and seek at the objective cater more towards a campy playstyle.
  • Attackers seem to win most of the time on all 3 maps.

DICE says that most fans ask the studio to make BF5’s Rush into ‘just make it like it was in Battlefield 3,” Here’s a list of Battlefield 5 Rush changes, why they were made, and why some changes weren’t made.

  • After some internal discussion that we’ve had around the studio, and from playing on public servers with you all, we agree that some of the sectors and the areas of the maps that we were using needed some proper adjustments for Rush as well as some changes to the combat areas – in regards to both length and depth. More details about that are further below.
  • As you know, we also made adjustments to the Reinforcement artillery barrage a few updates back. We know how prominent this was when we first introduced Rush, we hope it will feel better now and we will keep an eye on it going forward should it not play out nicely – particularly in regards to Rush.
  • Related to the above, we have removed the artillery call-in on the Rush objectives. It just didn’t make sense anymore with the Reinforcement option.
  • We decided to keep the arming and disarming animations since they add an interesting risk/reward dynamic and require you to play a bit more with your squad. We agree that the situation could feel a bit sluggish, and for that reason we have sped up the animation and adjusted the interaction times to BF3 standards.
  • The big artillery cannons have been replaced with smaller versions. This should make it easier to quickly read the space around the objective without getting surprised by hiding enemies.
  • We also adjusted the amount of tanks in Rush. We do believe that vehicles have a place in this gamemode, but with only 32 players and a more narrow playground we need to be more careful since they can heavily change balance of a sector. For that reason we reduced the overall amount of tanks. Narvik only supports tanks in the first sector, Twisted Steel offers a tank to the attacking team in the early sectors and then gives a tank to the defenders in the last sector. Devastation doesn’t support tank gameplay.

Finally, the studio listed the Battlefield 5 Rush changes made into each map as well.

Battlefield 5 Rush changes per map:

Changes to Twisted Steel

​

General – The Combat Area in all sectors have received an extension to their depth (see here)

General – Spawns in all sector have received adjustments according to telemetry and layout changes. Furthermore the distances have been adjusted to reflect BF3’s metrics.

General – Fortifications got adjusted and extended across all sectors.

​

https://i.redd.it/4zt0r1hs0xa31.jpg

Sector 1 – The sector has been lengthened towards the attacker spawn and the attacker HQ has been pulled back behind the farm area.

Sector 1 – The A objective has been moved forward into the trenches (see here)

Sector 3 – The area between Sector 2 and 3 have received a pass on it’s fortifications and now has a lot more cover.

Sector 3 – Spawns for both teams have been adjusted depending on which objective has been destroyed. This was required since the objectives are now placed in sequence (meaning that one is closer than the other), vs in parallel across the frontline of the sector.

Sector 3 – Defenders have received a tank spawn for this phase. Tanks are otherwise available for attackers during phases 1-3, with phase 4 removing all tank spawns.

​

Changes to Narvik

​

General – The Combat Area in all sectors have received an extension to their depth.

General – Spawns in all sector have received adjustments according to telemetry and layout changes. Furthermore the distances have been adjusted to reflect BF3’s metrics.

General – Fortifications have been adjusted, and extended across all sectors.

​

​

https://i.redd.it/0lammp9w0xa31.jpg

​

Sector 1 – The position of the objective that was previously on the street has changed. It’s now positioned in the city ruin area (see here)

Sector 3 – This sector has been moved to the loading dock bridge as we felt that in the previous versions of sector 3 and 4 that they didn’t offer up a good playing space and the positioning of the objective didn’t play as well as we would have hoped (see here)

Sector 3 – The whole area around Objective A has received additional cover and improved geometry for better close quarter combat. We have also added the scaffolding geometry around the loading dock that has previously been introduced in Grind.

Sector 4 – This sector is now situated in the train depot, and up on top of the hill closest to the bunkers (see here)

​

Changes to Devastation

General – The Combat Area in all sectors have received an extension to their depth.

General – Spawns in all sectors have received adjustments according to telemetry and layout changes. Furthermore the distances got adjusted to reflect BF3’s metrics.

General – Fortifications have been adjusted, and extended across all sectors.

​

https://i.redd.it/83gi53a61xa31.jpg

​

Sector 1 – Defenders should no longer spawn in the Cathedral area, but instead spawn behind the objectives. This way attackers won’t get shot in the side when approaching the library.

Sector 2 – The positions of the objectives have changed completely in order to allow for a more balanced and fun experience. Fortifications and defense lines have also been accordingly adjusted.

Sector 2 – Some of the geometry changes that were introduced in Fortress have been added to the cathedral.

Sector 3 – The positions of the objective have changed completely. A is now situated in the narrow street parallel to the cinema. B is positioned in the lobby of said cinema. Fortifications and defense lines have been adjusted accordingly (see here)

Rush will be available in Battlefield 5 this coming Thursday (tomorrow),

 

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Ghost Recon Wildlands Mercenaries – A Fitting Swan Song and Fresh Start

Today Ubisoft released a trailer for Tom Clancy’s Ghost Recon Wildlands Mercenaries, a brand new game mode that’s being released as a thank you to players. Ghost Recon Wildlands Mercenaries is an experimental game mode that acts as a fitting final act for the game, but also indicates a bright future for the next game in the series, Tom Clancy’s Ghost Recon Breakpoint. Watch the trailer below and read on for more details.

So far there have been 19 updates to Ghost Recon Wildlands, but this one will be different to all of them. Ghost Recon Wildlands Mercenaries is a brand new game mode that pits eight players against one another in a free for all multiplayer match. However, the match will also consist of PVE elements, pitting each of the eight players against enemies in the environment, as well as each other. PVP long has been a highlight of Ghost Recon Wildlands ever since it was introduced and built upon with updates, but Ghost Recon Wildlands Mercenaries pushes that PVP to an entirely new level.

Similarly to how the Dark Zone works in The Division 2, in Ghost Recon Wildlands Mercenaries players will first have to call in a chopper for extraction. With the chopper on the way, it’s down to all eight players to get in a vehicle and make it to the extraction point as quickly as possible, because they all want to be the first to board and win. Players will be able to use the environment against on another, antagonising enemies and then moving away, leaving foes to deal with the consequences. Equally, players can simply avoid enemies altogether, and opt for the clearest path to the extraction point.

Completing one match of Ghost Recon Wildlands Mercenaries mode will earn players the Walker costume, a reward Ubisoft are eager to give players for trying out Mercenaries.

Ubisoft is releasing Ghost Recon Wildlands Mercenaries tomorrow, July 18 2019, as a thank you for every player who has been part of the game since it launched in 2017. This new game mode is an experimental one that the team at Ubisoft have been playing with for a while, but since the game’s sequel, Ghost Recon Breakpoint, releases later this year on October 4 2019, there’s no reason to hold any content back now.

The release of Ghost Recon Wildlands Mercenaries shows that Ubisoft clearly values the players of the Ghost Recon franchise. This is a good sign moving forward, since it indicates that they’ll behave in a similar way with Ghost Recon Breakpoint. However, holding off on launching a new, experimental, mode until a game is nearly redundant is a strange move in one sense. It doesn’t give off the impression that Ubisoft had faith in this game mode, and maybe they are only releasing it now because they know the feedback won’t matter in a few months.

However, you can also look at Ubisoft releasing Ghost Recon Wildands Mercenaries now in a different light. It’s possible that Ubisoft have released this mode now in order to get player feedback, and then further refine the mode for implementation in Ghost Recon Breakpoint. If this is the case, then Ubisoft are already thinking about post-release content for the next game in the series, which can only bode well for players.

For more on Ghost Recon Wildlands Mercenaries, and Ghost Recon Breakpoint, stick with MP1St.

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

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PUBG Season 4 Trailer Brings Story to the Game

PUBG Corporation have released a new trailer for PLAYERUNKNOWN’S BATTLEGROUNDS (PUBG), as the start date for PUBG Season 4 approaches. While previous seasons have been accompanied by trailers focusing on the new weapons, map, or cosmetics players can earn, the trailer for PUBG Season 4 brings story to the game for the first time. Watch the trailer below and read on for more details about PUBG Season 4.

The trailer begins on the game’s Erangel map in 1965. The narrator is a boy, and witnesses everyone he loves, and everything he knows, being destroyed by bombers flying over the island. These bombers resemble the planes that players drop from in all PUBG maps, though there’s no way to know for sure if they’re exactly the same. The trailer then skips forward to the present, and the narrator has managed to claw his way to the top, seeming to run a company that is centred around PUBG matches.

The narrator has a luxurious desk, and a wall of monitors that show scenes from various PUBG matches, with players shooting at and killing each other. But how does this link into PUBG as we know it, and how does it add story to the game?

The trailer for PUBG Season 4 could be a way of showing the man, or company, behind each PUBG match. This person could be the reason that there are hundreds of people falling from the sky to fight each other to the last man standing. While no details about prizes are shown, it’s clear that the narrator has a lot of money, so maybe there’s a monetary reward, in the game’s story, for everyone who wins a match. If this is the beginning of some true story and lore for PUBG, it could lead to an extensive reveal over the course of PUBG Season 4. If PUBG Corporation are going to follow the examples of big MMOs such as Destiny 2, then telling stories through the environment, over the course of weeks will be how any lore comes out.

There are many unofficial PUBG lore videos on YouTube, but this is the first from the game’s developer. It seems apt that the trailer for PUBG Season 4 would feature Erangel, because this is the game’s first map, and a nod to its origins as an Arma 2 mod.

PUBG Season 4 will see a huge visual overhaul for Erangel. The map top three improvements, according to players, are; the upgraded visual quality that brings Erangel into line with other PUBG maps, location updates that keep the map interesting but also stay true to its roots, and the updated foliage and sunshine that make it feel far more real. The only real bad point about the map’s update is that some interiors are too dark, while other complaints seem to be about the map feeling too lively, thanks to the improved foliage. One this is for sure, the update has made it much harder to see players through grass.

On July 24 2019 PUBG Season 4 will begin for Windows PC players, with it coming later to Xbox One and Playstation 4. However, consoles will see the game’s latest patch drop on the same date. For more news on PUBG Season 4 keep an eye on MP1ST.

Source: PCGamesN

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

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Code Vein Invading Executioner Boss Gets the Spotlight in New Trailer

In their latest Code Vein trailer, developer Bandai Namco Entertainment have detailed the Invading Executioner boss. This boss was part of a demo that press were invited to play last year, but that doesn’t make this boss any less terrifying or difficult. Check out the trailer below and read on for more details regarding the Code Vein Invading Executioner Boss.

In the trailer it’s easy to see just how difficult the Invading Executioner boss is going to be to fight. Her moves push her closer and closer to the player, until she’s able to deal devastatingly high damage to them in short bursts. A diving plunge attack allows her to travel quickly towards players, damaging them in the process, while an AOE attack will create a huge explosion around the player if they get into her mid-range.

As has been shown in press event previews, this boss can also perform dancing moves around her weapon, spinning so fast that she creates a tornado effect, which pulls players in and damages them.

As with many bosses in the soulslike genre, the Invading Executioner boss has a few different phases, which she will cycle through as her health decreases. Each phase is different, and while not necessarily harder to fight, the change in style and pace is often enough to throw off even skilled players.

Mercifully Code Vein will have multiplayer when it launches. Players are also able to take an AI companion with them into battle. But by taking another real world player they stand a better chance at defeating the Invading Executioner boss, and every boss in the game.

The Invading Executioner boss varies from other bosses that have been shown from Code Vein so far, because she is a close range boss. Other bosses, such as Ribcage, have devastating AOE attacks that they use to their advantage as players back away from them.

The diversity between bosses in Code Vein is proving to be one of its key selling points with soulslike fans. Games such as Bloodborne and Dark Souls have bosses with a certain formula which players can count on. Due to the unique mechanics of Code Vein, using AI companions for both assistance in battle, and healing, players will find themselves working much harder to keep everything under control in the middle of battles.

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

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5 Top Multiplayer Indie Games

When it comes to indie games, release dates and realistic visuals are not the paramount aspects. The creativity of developers is much more important. Indie multiplayer projects may face a row of issues and provide a strong vanilla feeling, but that makes them even more valuable.

5. Enter The Gungeon

This bullet hell roguelike shooter by Dodge Roll is powered by a deep pool of inventive guns. Each map consists of randomly connected handcrafted rooms with charming visuals and a variety of unusual enemies. The multiplayer mode includes local and online co-op modes for only 2 players. Nevertheless, the gameplay is brilliantly paced for co-op. You can play each level many times, but the chances to enter with the same gun two times in a row are minimal. There’s no shortage of creative ways to blow enemies into bits. 

4. Duck Game

Landon Podbielski developed Duck Game with support of Adult Swim Games. It’s one of the most addictive hardcore 2D shooters so far. The entire game consists of short, fast-paced rounds. You can play with up to 8 friends of random people. At the beginning of every level, all ducks have nothing, so they have to be quick as hell to grab the nearest weapon and kill everything that moves. The winner-duck is the one that achieves more frags than others. Even when you lose, you just can’t help but laugh! 

3. Gang Beasts

Boneloaf created a genial essense of ragdoll physics and stupidity to develop this party fighting game. Though you can press buttons to run, jump, and punch, there’re no guarantees for you to win. Your clumsy buddy may slip down into a hole in the floor or someone may accidentally throw it away. There’s really nothing more about the gameplay. It’s just hilarious, and that’s why we love the game at IndieGames.Download.

2. Minecraft

Formally, this phenomenal game isn’t indie anymore, but its origins are true. Minecraft is a multiplayer survival in which you can implement your wildest constructing ideas. The modding society is so huge that you can upgrade your copy of the game beyond recognition. There are thousands of servers with unique worlds where you can interact with random players and initiate almost any scenario that comes into your mind.

1. Day Z

This game is one of the most controversial indie releases of the last decade. It’s an auteur cinema in the world of video games. Day Z is a zombie survival FPS in which you have to struggle through frustratingly realistic circumstances to become stronger. All customary game conditionalities like maps aren’t presented here. You have to behave like in real life and deal with dozens of bugs. Day Z is incredibly hardcore, addictive, and atmospheric. Despite all shortcomings, it still has no analogs on the market. 

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PlayStation Hosting 2-Hourr Press Conference at This Year’s Chinajoy

The annual Chinajoy gaming event just got a lot bigger as it has been revealed that PlayStation is set to host a lengthy press conference.

Beginning August 1st at 5:30 GMT (1:30 a.m. EST, 4:30 a.m. PST) time, Sony will take the stage at Chinajoy to present a wide variety of announcements for the Chinese market. We do expect to hear a lot of updates from titles in their China’s Hero Project that they have been funding for some time now, including one of my most anticipated, Lost Soul Aside. Chances are a lot of the titles being shown off will be focused on the Chinese market, since well this is an event geared towards China, though I wouldn’t rule out any surprise announcements.

A tweet posted by The Hunter also confirmed that the company is at least showing seven titles During the show, though we expect plenty more with the many exclusivity deals that Sony has secured in the Chinese market.

An excerpt from their official Weibo feed:

The PlayStation® online conference will be held on August 1, 2019 from 17:30 to 19:30 in the three live broadcast platforms of Betta, Tiger Tooth and bilibili. At that time, PlayStation® China will release the latest game information and ChinaJoy’s first-hand activity information. Forward this Weibo and say your new game that you are most looking forward to to this online conference. You will randomly pick three friends and send out a PlayStation® theme pillow.

And in a possible piece of related information this date also happens to coincide with the full multiplayer reveal of Call of Duty: Modern Warfare, which we doubt is just a coincidence considering that PlayStation holds marketing rights to the title.

We’ll be sure to keep you all updated as we approach the conference date and be sure to keep an eye out for our coverage of Call of Duty: Modern Warfare that very same day.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Gears 5 Recoil in Multiplayer Revamped to Enhance PvP

Ryan Cleven, Multiplayer Design Director for Gears 5, recently explained the details of a new aspect of Gears 5 multiplayer, the Gears 5 recoil system. According to Cleven, the new recoil system will create a much larger skill gap between high-level Gears 5 PvP players, and casuals.

This news came out as a result of the recent ELEAGUE Gears Summer Series Invitational, a pro Gears multiplayer gaming league. As part of the event The Coalition, developers of the Gears franchise, organised the very first professional tournament for Gears 5.

The Gears 5 pro tournament gave fans a first look at the newly updated Escalation mode, a video of which can be seen below.

However, what wasn’t obvious, or discussed, during the Gears 5 event, was the game’s new recoil system. Cleven admits that there was no opportunity to talk about this new system during the event, but wanted to make it clear that it was there.

Gears 5’s recoil system was brought about in an effort to bring together the competitive and core tuning sets in one place. Cleven says that King of the Hill mode uses the same recoil tuning as Escalation mode.

The difference between Gears 5’s multiplayer, and the multiplayer in previous Gears titles, is that there are no core and competitive mode tuning options. Instead, there is a single tuning in place across both core and competitive modes, though competitive modes have no aim assist turned on.

Cleven explains that the answer the team at The Coalition were looking for, when it came to the question of recoil tuning across core modes and competitive modes, wasn’t to make everything competitive. What they did instead, was create a tuning that they feel the entire Gears 5 audience will enjoy across the board.

With this single tuning, The Coalition hopes that Gears 5 PVP fans will find an experience they can enjoy, from the very first matches, all the way up to the pro leagues.

Before players even get to experience the new recoil system, they’ll have to play through the new Bootcamp Tutorial. The Coalition have released a preview of this tutorial that players must complete before they enter the hectic world of Gears 5 multiplayer, watch it below.

Bootcamp is designed to teach players the fundamentals of Gears 5 gameplay, running to cover, shooting from cover, and executing enemies. While some players may find it frustrating that they have to complete a tutorial before entering their favourite multiplayer modes, it’s a necessary evil for all of the new players who will join the ranks this September.

Recently The Coalition released a Gears 5 Beta Trailer, revealing that a tech test of the game’s Arcade mode will go live on Friday July 19 2019. Anyone who has pre-ordered the game, or subscribes to either the Xbox Game Pass or Xbox Game Pass Ultimate, will have access to this tech test.

For more news and updates on Gears 5 keep an eye on MP1ST.

Sources: wccftech, Twinfinite

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

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Bungie: There Isn’t Really a “Good Style Guide” in Naming Destiny Weapons

Bungie throughout the years has been known to give weapons in the Destiny franchise unusual names and comical quips in their descriptions, and in an recent interview with Polygon, Bungie General Manager Mark Noseworthy and Franchise Director Luke Smith went into detail about the process. The brief interview goes over the tedious and sometimes random decisions the writers in the series come up with the names. The writers come up with different names that may sound perfect for the universe, but sillier variations and “vanilla” choices get sent to the cutting room floor.

“There isn’t really a good style guide on what is and is not a Destiny weapon name,” said Smith. “But the origin of it really came from this old one note page that [chief creative officer] Jason Jones and [game director] Chris Barrett and a couple of other folks like [narrative designer] Eric Raab contributed to and sort of built an initial library. There’s just a feel to them.”

Smith discussed in the interview how the Fatebringer earned its name,  commenting its title still feels a little too “edgy.”

“The name Fatebringer, when I wrote it, still felt a little edgy when you had stuff like The Comedian that was going to be released or was in the pipe at the time. he irreverence is an important part of it. There was a period where a writer really enjoyed the punniness of some weapons. So we had some weapon puns for an era.”

Bungie said naming weapons in the Destiny franchise is one of their favorite creative moments, and its easy to see why. Who doesn’t like hunting for ridiculous sounding guns?

Source: Polygon

MP1st Staff

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League of Legends Update 9.14 Released, Here’s Everything in It

Riot Games released the latest League of Legends update with patch 9.14, along with news that Teamfight Tactics patch notes will be updated weekly. The information notes on the site that TFT updates in a “weekly cadence,” between regular patches for League of Legends and an update focused on balances and “emergent bugfixes.” Riot Games also noted that patch notes are to be updated differently than usual.

This first official patch week we have a whole host of changes. First, Twisted Fate is warping in to the Convergence for all your piracy and spell-slinging needs. Then, if you’re the competitive type, get ready to start climbing because the ranked Beta Season is coming and as they say, “RNG is a ladder.” Finally, a minion or monster will now drop gold in the event that you do not get any items from a PvE round.

Tier 3 Champions also see buffing changes and tier 4 has been nerfed.

Many tier 3 champions felt underpowered and not worth picking up given their price, so we’re buffing a number of them to make them worth considering even at a single star. Conversely, many tier 4 champions have been nerfed as they were proving to be powerhouses sometimes even without the need for synergies or additional stars.

League of Legends update 9.14 patch notes:

Twisted Fate

Cost 2g
Traits Pirate, Sorcerer
Ability Pick a Card—Twisted Fate throws a card that randomly stuns (Gold), deals damage around his target (Red), or restores mana to himself and nearby allies (Blue)

Ranked

From Iron to Challenger Teamfight Tactics ranked Beta Season starts in patch 9.14. If you want to learn more about our ranked system check out the developer journal on the topic.

Systems

Attack Speed Changes

  • We’ve changed all champions’ attack speed ratios so that attack speed bonuses are now calculated based on a percent of the champion’s base attack speed. In short, champions with lower base attack speeds will receive less benefit from attack speed items. Certain champions and attack speed granting items have been adjusted in this patch to compensate.
  • Champion Attack Speed Ratios: 1.0 ⇒ champion base attack speed

PvE Rounds

  • In the event that you do not get an item during a PvE round, one of the minions, monsters, or epic monsters will now drop gold instead.
  • Dragon and Elder Dragon no longer benefit from the Dragon Trait bonuses. All sorcery comps rejoice.

Ranked Premade Restrictions

  • The ranked premade party size is now limited to three players at all ranks. Down from five below plat.

Level Breakpoints

  • XP to 9: 70 ⇒ 64

Ability Targeting

  • Abilities that target low health champions now determine “lowest health” by HP percentage instead of total HP

Shop

  • When you reroll your shop after leveling up from round XP, the shop is rolled at your new level instead of your old level

User Interface

  • Added “Streak” indicator next to gold total. It displays your current streak (win or loss) and the rewards for maintaining streaks of different lengths
  • Added a combat recap so you can see how much damage each champion deals each round.
  • Added champion stats (attack damage, armor, magic resist etc) on their pop up inspect panel when you right click

Traits

Demon

  • Mana burn chance: 40/60/80% ⇒ 25/50/85%

Elementalist

  • Golem health: 3000 ⇒ 2500
  • Golem Attack damage: 200 ⇒ 100

Guardian

  • Armor buff: Stacks up to 2 times ⇒ Stacks any number of times

Gunslinger

  • Improved visualization of Gunslinger AoE attacks
  • Fixed some bugs where Gunslinger extra attacks could fail to fire at high attack speeds
  • Extra Units Hit: 1/all ⇒ 1/2

Pirate

  • Average gold per chest: 2 ⇒ 1.6

Shapeshifter

  • Bugfix: Shapeshifters will now gain the correct amount of health when they transform, previously they would fail to take into account the health they gained from their star level.
  • Transform health gain: 100% ⇒ 60%

Wild

  • Attack speed per stack: 7% ⇒ 8%

Tier 1 Champions

Darius

  • No longer casts his ability at times when no enemies would be in range at start of cast

Elise

  • Cost: 2 ⇒ 1
  • Spiderlings now benefit from the Demon Origin effect
  • Mana cost: 75 ⇒ 100
  • Number of spiderlings: 2/3/4 ⇒ 1/2/4
  • Health: 500 ⇒ 450
  • Armor: 25 ⇒ 20

Fiora

  • Attack speed 0.7 ⇒ 1.0
  • Damage: 100-250 ⇒ 100-400

Graves

  • Health: 500 ⇒ 450

Vayne

  • Attack Speed: 0.6 ⇒ 0.65

Warwick

  • Ability now applies on-hit effects

Tier 2 Champions

Ahri

  • Fixed a bug where Ahri’s ability wouldn’t deal damage while she was dead
  • Now retargets her ability if the target dies during the cast time
  • Ability targeting: Random enemy ⇒ Current attack target

Blitzcrank

  • Fixed a bug where Blitz could hook a unit off the board if he died while casting
  • Nearby allies are now more likely to target the unit Blitzcrank pulls

Braum

  • Fixed Braum’s tooltip to properly reflect that his shield reduces a percentage of all incoming damage
  • Damage reduction: 60-90% ⇒ 70-90%
  • Mana cost: 75 ⇒ 50
  • Ability targeting: nearest enemy ⇒ furthest enemy

Lucian

  • Relentless Pursuit second shot damage: 65/150/235 ⇒ 150/250/350

Pyke

  • Mana cost: 100 ⇒ 125
  • Starting mana: 50 ⇒ 75

Rek’Sai

  • Burrow duration: 1.5 ⇒ 1
  • Knockup duration: 1.25 ⇒ 1.75
  • Damage: 150-250 ⇒ 150-350

Shen

  • Starting mana: 50 ⇒ 100

Tier 3 Champions

Aatrox

  • Mana cost: 100 ⇒ 75
  • Damage: 350-850 ⇒ 400-1000

Evelynn

  • Health: 550 ⇒ 600
  • Execute threshold: 50% HP ⇒ 65% HP
  • Execute damage multiplier: 300/400/500% ⇒ 300/500/700%
  • Eve’s ability now roots targets during the cast time (0.35s) to prevent them from moving out of the area of effect.

Gangplank

  • Ability now applies on-hit effects
  • Fixed a number of bugs with animations and barrel chains
  • Attack speed: 0.6 ⇒ 0.65
  • Health: 650 ⇒ 700

Katarina

  • Fixed a bug where her ability wasn’t properly preventing enemy healing

Kennen

  • Damage: 300-660 ⇒ 400-900
  • Attack damage: 60 ⇒ 70

Morgana

  • No longer casts her ability at times when no enemies would be in range at start of cast
  • Damage: 250-450 ⇒ 300-450

Poppy

  • Armor: 30 ⇒ 40
  • Stun duration: 1.5/2.5/3.5 ⇒ 2/3/4
  • Number of targets hit: 1 ⇒ 1/2/3

Rengar

  • Savagery’s attack speed buff is now multiplicative (it increases Rengar’s attack speed ratio)

Shyvana

  • Attack speed: 0.65 ⇒ 0.7
  • Health: 550 ⇒ 650
  • Bonus attack damage while dragon: 60-160 ⇒ 100-200

Veigar

  • Damage to lower star champions: 9999 ⇒ 19999
  • Mana cost: 85 ⇒ 75

Volibear

  • Health: 650 ⇒ 700
  • Attack speed: 0.55 ⇒ 0.65
  • Mana cost: 100 ⇒ 75
  • Lightning attack damage ratio: 60-100% ⇒ 80-100%

Tier 4 Champions

Akali

  • Fixed a number of bugs that would sometimes cause her ability to not deal damage
  • No longer casts her ability at times when no enemies would be in range at start of cast

Brand

  • Mana cost: 100 ⇒ 125

Cho’gath

  • Health: 1100 ⇒ 1000
  • Knockup duration: 2/2.25/2.5 ⇒ 1.5/2/2.5

Draven

  • Attack speed: 0.85 ⇒ 0.75

Gnar

  • Health: 850 ⇒ 750
  • Armor: 35 ⇒ 30

Leona

  • Mana cost: 150 ⇒ 100

Sejuani

  • Stun duration: 3/4/5 ⇒ 2/3.5/5

Tier 5 Champions

Anivia

  • Ability no longer cancels when Anivia dies

Miss Fortune

  • Ability targeting: random enemy ⇒ current attack target
  • Now retargets her ability if the target dies during the windup
  • Fixed a bug where Miss Fortune would sometimes move and change her ult’s trajectory while channeling
  • Mana cost: 75 ⇒ 100

Yasuo

  • Ability now applies on-hit effects
  • Knockup duration: 1.25 ⇒ 1.5
  • Damage: 150/250/350 ⇒ 150/350/550

Items

General

  • Items no longer benefit from Ability Power
  • Spatula now doubles the stat power of its sister component. For example: Youmuu’s Ghostblade grants 40 Attack Damage

Cursed Blade

  • Can now reduce targets to 0 stars.
  • Fixed a bug where Cursed Blade would reset an enemy champion’s level if it triggered a second time.

Frozen Heart

  • Effect now applies more consistently to any unit near the wearer

Guardian Angel

  • Revive delay: 4 sec ⇒ 2 sec
  • Health restored: 500 ⇒ 1000
  • Bugfix: Guardian Angel now properly clears Grievous Wounds

Guinsoo’s Rageblade

  • Attack Speed per stack: 3% ⇒ 4%

Hextech Gunblade

  • Fixed a bug where spell vamp was sometimes not properly granted
  • No longer benefits from item effects (looking at you Shyvana with Thornmail)

Ionic Spark

  • Now deals true damage instead of magic damage
  • Fixed a bug where Ionic Spark was applying 75 damage instead of 200

Locket of the Iron Solari

  • Now shields the wearer and the champions two spaces to the left and right of the wearer at the start of the round
  • Shield value: 200 ⇒ 300

Luden’s Echo

  • Fixed a bug where targets weren’t taking the correct amount of damage
  • Fixed a bug where Luden’s would proc on basic attack hits but not on ability hits
  • Primary target damage: 100 ⇒ 200
  • AoE Damage: 0 + 1.0 AP ⇒ 200

Morellonomicon

  • Max HP damage per second: 2.5% ⇒ 3%

Rapidfire Cannon

  • Now updates in response to range changes (RIP RFC Nidalee)

Recurve Bow

  • Attack Speed: 15% ⇒ 20%

Redemption

  • Now triggers at 25% health
  • No longer damages enemies

Runaan’s Hurricane

  • Bolts: 2 ⇒ 1
  • Bolt Damage: 50% ⇒ 25%
  • Now applies on-hit effects

Seraph’s Embrace

  • Fixed a bug where Seraph’s effect wouldn’t stack

Statikk Shiv

  • Now always hits 3 additional targets, rather than all champions in a frontal cone
  • Now only activates a maximum of one time per launch attack

Thornmail

  • Reflect damage: 35% of physical damage taken ⇒ 100% of physical damage mitigated
  • Damage type: Magic damage ⇒ True damage

Warmog’s

  • Regen: 3% max HP ⇒ 6% missing HP

Zeke’s Herald

  • Now only grants attack speed to champions two spaces to the left and right of the wearer
  • Attack Speed Aura: 10% ⇒ 15%

Bugfixes

  • Updated missile VFX on Enchanted Crystal Arrow
  • Enchanted Crystal Arrow now plays sounds
  • Fixed a bug where champions leveling upon combining from a shared draft selection sometimes duplicated the champion
  • Reconnecting to a TFT game will no longer prevent end of game stats from being displayed
  • Fixed a number of bugs that would cause melee champions to AFK and stop moving
  • A billion other bugfixes listed in the sections above

For constant updates on League of Legends and Teamfight Tactics, visit the official patch note page.

Source: League of Legends

MP1st Staff

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