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Battlefield 3 – Battlelog and Server Update August 9, Where is the August Bonus Content Drop?

The Battlelog as well as the Battlefield 3 servers will be undergoing a quick update tomorrow, August 9.

“Tomorrow we are bringing a server update and a Battlelog update with some minor additions. This means that Battlelog will remain offline between 10:00 CET to 11:00 CET tomorrow on the 9th of August,” says DICE in an official Battlelog update.

You can use this link to convert time zones.

Here are some of the fixes and changes you can expect to see tomorrow after the update is complete.

Server update:

  • XP2 weapons were unavailable on unranked servers
  • scoring was disabled altogether on unranked server

Battlelog:

  • You can now accept/reject party invites
  • Vote system has been fixed in polls
  • Server browser shows the name of the current map
  • User can now see if he/she has all unlocks for a vehicle in the Vehicle Stats page in the Unlocks section

But that’s not what you’re really waiting for now, is it? We all know August is expected to see a mysterious Premium “Bonus Content Drop.” So where is it? We do still have the rest of August ahead of us, but if we’re nice enough, maybe the jolly bearded man in red and white at DICE will grant our wishes tomorrow! We can only hope.

Don’t forget to leave some cookies and milk by the fire place.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 3 – Gun Master Game Mode to Acquire Different Weapon Rotations?

Included in the latest Battlefield 3 expansion pack Close Quarters, many welcomed the addition of the brand new game mode Gun Master with open arms.

Based on the popular Counter-Strike game mode, Gun Master cycles players through a set number of weapons – earning new weapons after every two kills achieved – as they progress to more difficult-to-use items like the knife. For a better picture, check out our round up of gameplay videos demonstrating the Gun Master game mode.

Though it provided a fresh experience for Battlefield 3 players, it did not come without a few of its own frustrations. It quickly grew stale due to the simple fact that the rotation of weapons used in Gun Master were always the same. Who wants to use the same weapons over and over again?

Luckily, DICE global community manager Daniel Matros has recently hinted at making a few changes.

“Today, looking at giving admins more control what weapon list your gunmaster can run,” he mentions on Twitter while playtesting in the DICE studios.

While it has yet to be officially confirmed, it should hopefully give Gun Master fanatics something to look forward to.

Other than what’s already included, what weapons do you think would work well in the Gun Master game mode?

David Veselka

Musician, Gamer, Geek. Subscriber

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Black Ops 2 Multiplayer Trailer Analysis – On Map Design

Many thanks to our own David Veselka for pulling the screen shots and tracking down other materials from the BOII trailer that appear in this video. You can check out the original trailer breakdown article with screenshots by David here.

[youtube id=”n_AR-EYZxIU” width=”600″ height=”350″]

One of the things I haven’t heard much about after yesterday’s release of the first Black Ops 2 multiplayer trailer is map design.  Considering how big a point of contention map design has been in both BO1 and MW3, it comes as a surprise that people haven’t been talking more about the info the trailer had.

The thing that struck me as most obvious was that the design mentality behind some of BO1’s best maps is back, but with a twist (hopefully for the better) in BOII.  Those wide open killzones and absurdly obvious lines of sight in BO1 have been replaced with more condensed routes and cover without ignoring what made BO1 maps good, symmetry and balance.

From what’s been made available by the work of reddit user zamzarvideo, so far, it looks like BOII’s maps are going to be very well balanced, lend themselves to fast fast paced gun-on-gun action, but large and open enough to avoid the constant clusterfuckery of MW3 maps like Arkaden and Dome.  Hopefully, Treyarch’s spawn system avoids revenge and “in-the-action” spawns and leans more towards the notion that death is a penalty and should cost you your place on the map, not give you free kills by spawning you right behind the guy that just killed you.

To quote youtube user cwatz1221 regarding IW’s design of MW3:

They made the game more frustrating, less rewarding and lowered the gap between good and bad players.

Deathstreaks, instakill firepower, close quarter sprayfests and so forth aren’t satisfying to get kills with. You feel no reward or satisfaction. On the otherhand you feel insanely frustrated to get killed by them.

Let’s hope that Treyarch has learned from their mistakes in wasting space (Berlin Wall) and MW3’s successes in making maps that felt safe to run around on (Lockdown), provided the spawn system didn’t screw you over or a camper didn’t kill you as you ran past their corner.  BOII is shaping up to be another solid entry in the CoD franchise by Treyarch, if not their best ever.  BO1 had it’s problems, but Treyarch is obviously listening to the community and working to correct all the things BO1 did wrong,

Please share your thoughts in the comments and stick around for the latest info regarding BOII right here on MP1st.

Thank you for reading.

BOSS JEDIZOHAN

I've been a gamer since before most gamers were born. Now a full-fledged member of the PC Master Race, I'm enjoying all the best games from both AAA and Indie developers in glorious 1440p. Praise Gaben and may the Steam deals be ever syphoning funds from your life savings. Subscriber

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Uncharted 3 Patch 1.13 Now Live and Brings Some Big Multiplayer Changes, New DLC Next Week

Naughty Dog has been working hard over the past few months on an upcoming patch, and players of Uncharted 3 will be happy to learn that starting today, you’ll be able to download the biggest UC3 patch yet.

Videos

If you’re someone who doesn’t like reading what’s in the patch notes, the guys over at Naughty Dog has created a video that’ll walk you through everything included in the 1.13 patch.

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And here’s a video that shows off the many new items and taunts that’ll be included.

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Patch Notes

Though the patch is available to download know, players shouldn’t expect the new DLC to drop until next week’s (August 14th) Playstation Store Update.

NEW FEATURES

  • 137 brand new custom parts among all skins
  • New Custom parts for every UNCHARTED character skin (75 total items)
  • 2 brand new character skins (Spyder and Djinn skin)
  • 25 new emblem parts
  • 11 new taunts for purchase in the PS Store
  • 25 new treasures sets, 50 new treasures to accompany the new head gear with stats (2 treasures per set per head gear)
  • 27 Custom Hero/Villain head gear with stats
  • New Cowboy items (2 full sets for Custom Heroes and 2 full sets for Custom Villains [torso, head, arms, legs and feet] for a total of 20 new parts)
  • Jak Goggles for every character (available for purchase only)
  • 10 trade show shirts for Custom Heroes/Villains (5 unique shirts for each) now available for purchase
  • 4 trade show long guns and 4 trade show pistols now available for purchase
  • The Last Of Us Shirts (Both FREE!, 1 for Custom Hero and 1 for Custom Villain, different color scheme for each)
  • Make.Believe skin, parts & taunts (all of the Make.Believe content is FREE!)
    • 1 Make.Believe Skin (Spyder)
    • 6 New Taunts
    • Custom M9
    • 1 New Custom Torso Item
    • 1 New Custom Head item
    • 1 New Custom Legs item
    • 1 New Custom Feet item
    • All new Make.Believe character parts are also available for the Custom Hero & Villain
  • The option to buy and use new or currently in-game items without having to reach the level requirement
  • Experimental Block Mesh Lab Maps
  • 50 New Trophies
    • 10 per DLC pack (3 Silver, 7 bronze per pack)
    • Must own the DLC pack to earn progression
    • User does not earn trophies based on previous activities
  • Tournament System
    • New Ticketing system. User gets 10 free tickets at the start of each tournament
    • New Tournament occurs on 1 week cycle
      • Bronze tier earns Gold AK, Gold G-MAL, Gold M9 (prizes are unlocked for the entire duration of the next tournament cycle)
      • Silver Tier unlocks Shade Jacket and Shade Armor (prizes are unlocked for the entire duration of the next tournament cycle)
      • Gold Tier unlocks Shade Clown Mask, Shade Skull Mask, Shade Glasses (prizes are unlocked for the entire duration of the next tournament cycle)
      • Leaderboard integration
      • Special long Term Prize (Djinn Skin for getting 6 Gold Tiers is unlocked permanently)
  • 2 New Legacy levels (Legacy 4 and Legacy 5) with an increased Cash requirement to complete
  • New Legacy items to unlock
  • Highwayman Mask unlocks at Legacy 4
  • Lucha Mask unlocks at Legacy 5
  • 5 Emblem Parts unlock at Legacy 5 (Two Skulls, Demon, Mad Scientist, Shade Skull, Super Skull)
  • Legacy 5 Level 75 unlocks new versions of the 4 clown masks, now with stats
  • New level badges
  • Sniper-Pistole TDM gametype has been added to the Advanced Game Settings

GAMEPLAY CHANGES

  • Increased recoil has been added to the G-MAL
  • Deathmatch will now appear in round 5 instead of round 3 in Team Objective game modes
  • Quitting out of Co-op will no longer count as a Competitive loss when signing-out/disconnecting
  • Lab games no longer count towards the Leaderboard
  • Death from Above medal now requires the player to be at least 2 meters off the ground
  • Players can earn more than 1 “Here, Hold This Medal” in a match
  • A collection of trophies have been added for each DLC pack available (50 total new trophies)
  • The TAU Sniper Pistol has been tuned so the rate of fire is up 30% and you pick 6 instead of 3 bullets upon collecting new ammo now
  • The M9 blindfire accuracy has been reduced by 10% efficiency
  • Cloaked level 3 is now immune to the effects of Disruption (it wasn’t working properly so we fixed it)
  • Marked Men now migrates properly to another player if the marked man drops form the game
  • Gunfire is no longer silent when using the shield
  • Teleporting with Smoke Bomb while holding the Idol is no longer possible
  • An issue with the shield that allowed players to remotely control the turret has been fixed
Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Black Ops 2 Multiplayer Trailer Analysis – Brand New Create-A-Class, See Through Walls, Spectator Mode and Much More

At last, Treyarch and Activision have given Call of Duty fans around the world their very first look at Black Ops II’s multiplayer in action.

If you missed it, make sure to check out the new trailer here before heading on to our in-depth analysis below!

Essentially, this trailer can be broken down into eight different sections, plus a few extra – each one demonstrating a different loadout style as well as different game mechanics and features that come along with it.

Now, each of these loadouts are, obviously, not presets within the game, but custom loadouts that can be tweaked via what seems to be a point-based or slot-based system, something that’s been eluded to for quite some time now. Player will be able to choose a primary with up to three attachments, a secondary with up to two attachments, up to six perks, two pieces of equipment, and lastly, what seems to be a slot for different proficiencies or other equipment. Killstreaks/pointstreaks are counted in the lower right-hand side of the HUD.

Of course, players will not be able to fill every single slot and some will most likely cost more points than others. Most likely, there will always be a compromise – something that must be given up in order to reap the benefits of your desired loadout.

We’ll take a look at the various set ups below, though these should just give an idea as to what sort of creative loadouts players will be able to come up with when Black Ops II releases November 13.

Updates at the bottom of the page

IamElectro

Here, we see a general loadout of two weapons, each with an attachment, three perks and two pieces of equipment. The equipment here seems to be the theme of the loadout as this character is carrying a device that can be thrown and stuck to a surface, stunning near-by enemies. We also get our first look at the HUD including a mini-map, point counter, bullet/equipment indicator and a killstreak/pointstreak counter.

Something I found immediately striking was the colorful environments and improved lighting, something Treyarch was criticized for lacking in previous titles.

The last image shows off the “revenge” award, the new player card system and the M8A1 assault rifle with it’s selectable fire modes.

8BitWallBanger

Alas, we get our first look at the weapon attachment which will allow players to see through walls. This player is using the PDW-57 MMS attached with a scope which will reveal nearby enemies through walls and smoke.

Many players will be happy to know that the Attack Dog killstreak is returning in Black Ops II (above) as is the famous Dolphin Dive (last image).

Runz4FunzNGunz

This player is sporting some fancy weapon attachments and equipment. First, the ACOG/Red Dot hybrid optic attached to this LSAT light machine gun demonstrates customizable reticles, as in previous titles.

Second, the deployable “Guardian Suppressor” seems to be a brand new piece of future-tech that slows down enemies or impedes the vision of anyone in it’s path, allowing yourself or teammates to get a clear shot. Should prove a useful piece of equipment in choke-points or for defending objectives.

This player below also earns the “Bloodthirsty” award.

Flyswatter

As the name implies, this player and his customized Chicom CQB is set up to take out enemy drones or aerial support with his equipped heat-seeking launcher.

The Dragonfire is sure to be a deadly (or annoying) unmanned killing machine to be reckoned with. Luckily, infantry fire will do the trick, earning the “Flyswatter” award, though not as effective as the FHJ-18 AA launcher shown below.

We’ll also get a look at the view from the Dragonfire as this player achieves the “Red Baron” award.

DollarsandCenturions

This squad of three have the right idea when it comes to taking on the heavy opposition ahead.

Lots of stuff to look at here as we see an AN-94 equipped with a specialized optic that highlights enemies on the battlefield for easier target acquisition. However, the player’s field of view seems severely limited when aimed down this particular sight.

Accompanying him are two “centurions” each equipped with a riot shield that have the ability to be embedded into the ground, providing cover as the wearer disengages and can now return fire.

I’ve also included a neat shot of a soldier reloading his weapon. Notice the attention to detail as the bullets within the magazine are clearly visible.

Lastly, the enemy decides to bring in ground support as a chopper drops of an A.G.R. drone equipped with powerful weapons, earning the “Crackdown” award. It seems as though the player has the ability to leave the A.G.R. at any moment to return to later, though it will surely leave it vulnerable if not hidden properly.

MostlyUseMeBlade

This set up demonstrates one “extreme” that the new loadout system can be taken to. Here, we see a focus solely on a secondary weapon, the Raging Judge revolver, backed up by a trusty knife as well as six different perks.

What’s most interesting in this section of the trailer is that it seems like players will actually need to switch to the knife in order to be able to use it. However, it will still be a one-hit-kill, as in previous CoD titles.

Throwable tomahawks also return in Black Ops II, though highly upgraded since we last saw them (last image).

tOObMonay

Another “extreme” set up has our favorite Treyarch developer, David Vonderhaar, sporting not one, but two sniper rifles – one with a high-powered scope, and the other with iron sights.

You can get a better look at what is presumably a .50 caliber customized DSR 50 on this soldier’s back as he carries another customized Ballista in his arms in the third-person shot below.

Nice “4 Piece,” DJVahn!

ShotgunSark

Mr. Sark is all about fancy gadgets in this set-up.

It’s not quite clear what exactly the gadget in the first couple of images actually does, but the customized M1216 Shotgun attached with a laser sight is surely devastating. This laser sight attachment should prove useful for those preferring to hip fire their weapon, such as this shotgun.

The last two images demonstrate some fancy C4 work – a must in any CoD title.

Drones

Unmanned aerial drones will obviously play a big part in both the single player and multiplayer of Black Ops II. Here, we see a large number of drones circling the skies above. Could this be a scene from the special type of free-for-all Wager Match that was previously mentioned, or perhaps another type of killstreak/pointstreak?

Below, you can see the “Kamikaze” drone in action as it descends upon one poor soldier.

E-Sports

Treyarch has stated their intentions to bring E-Sports to the forefront in Black Ops II’s multiplayer and we finally get to see what they’ve been working on.

The biggest addition here is what seems to be a dedicated spectator mode, which is what we’re looking through during the last sequence of the trailer as this match is being shoutcasted in typical E-Sports fashion.

Interestingly, you can see the HUD list not two, but three different teams or factions in this particular match. You’ll also get basic info like the player’s name, though this is most likely customizable.

Conclusion

In all, Treyarch seems to be brining a lot the to table with Call of Duty: Black Ops II, including improved graphics, a revamped create-a-class system, a brand new setting and a ton of exciting multiplayer features. We can’t wait to get our hands on some multiplayer action this November.

What did you think of the trailer? What did we miss in this analysis? Make sure to let us know in the comments below and we’ll update the piece accordingly!

Updates

1. Many have suggested the gadget “ShotgunSark” was holding at the beginning of his sequence to be a tactical insertion.

2. Reddit user zamzarvideo was able to piece together two maps featured in the trailer.

David Veselka

Musician, Gamer, Geek. Subscriber

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Modern Warfare 3 Xbox 360 Update 1.20 Patch Notes, New Playlist Update Released

Earlier today, Infinity Ward released the patch notes for title update 20 or patch 1.20 for the Xbox 360 version of Modern Warfare 3.

The patch was believed to be the nineteenth downloadable update, but Infinity Ward’s Community Coordinator, Candice Capen, has clarified to MP1st friend Moriarty1975 that the numbering on the official forums is off.

She explained, “18 was actually 19 and 18 was an emergency,” thus today’s patch was indeed title update number 20 or patch 1.20. She also stated that the issues with “the Chaos mode leaderboards have been fixed.”

Here are the patch notes:

  • Support for Elite drops 19-24 (the new drops are now live for paid Elite subscribers on Xbox 360)
  • Matchmaking improvements to use first party country if DML data isn’t available
  • Additional logging for matchmaking
  • Update to Face Off spawn logic
  • Added logic to make Terminal count as an original map
  • Fix for XM25 challenges not registering properly
  • Fix for exploit that allowed change of a UAV into a second Ballistic Vest

In addition, a playlist update was also released to “fix [the recent] issue when using attachments with new M16A4 changes in Modern Warfare 3 – X360 version: 1.8.594.1 PS3 version: 1.8.475.4,” announced Infinity Ward. As you may recall, six weapons were buffed recently, including the M16A4.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Call of Duty: Black Ops 2 Multiplayer Revealed, Watch the Debut Trailer

It’s that moment we’ve all been waiting for – the very same moment we’ve waited for on an annual basis for the past few years now – the multiplayer reveal of the next Call of Duty title to grace the multiplayer FPS stage. This time in the spotlight – Call of Duty: Black Ops II.

Making good on promises, Treyarch gives us a first glimpse at what Black Ops II multiplayer is all about.

Check out the footage below, leave your thoughts in the comments (we know you have some) and stay tuned for our upcoming in-depth analysis. In fact, why not follow us on Twitter and Facebook in order to be the first to know!

[youtube id=”Dre21lBu2zU” width=”600″ height=”350″]

For the latest on Black Ops II multiplayer, make sure to keep your UAVs and Spy Planes hovering over our dedicated Call of Duty: Black Ops II page!

David Veselka

Musician, Gamer, Geek. Subscriber

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It’s Official, DayZ to Become a Standalone Game

Yesterday marked a very important day for the development team behind the post-apocalyptic, zombie-survival Arma 2 mod DayZ as it reached over 1 million unique players in less than four months.

So, what can the team do to possibly celebrate such an achievement? How about officially announce a standalone version of DayZ?

That’s exactly what creator Dean “Rocket” Hall announced today via his Tumblr blog:

“That’s right, this is actually happening – DayZ will be developed as a standalone game, with me as project lead, by Bohemia Interactive. This is the fairy-tale outcome for a mod that many would have said impossible four months ago.”

He added, “development and updates of the mod will continue in parallel with the development of the game, so anyone who is playing the mod now will be able to continue to do so. The project will follow the Minecraft development model; fast iterations with the community alpha available for a heavily discounted price.”

He stresses that questions will be answered in time – hopefully over the next coming weeks. For now, fans can visit the new DayZ home page at www.dayzgame.com.

Hall ends his post with this fitting quote:

“Now this is not the end. It is not even the beginning of the end, but it is, perhaps, the end of the beginning.” – Winston Churchill

Are you excited to see DayZ finally become a standalone game? Let us know in the comments below!

Featured image by Ivan Buchko

David Veselka

Musician, Gamer, Geek. Subscriber

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Modern Warfare 3 August Elite DLC Drops Review

Today, Xbox 360 Premium users were treated to the second-to-last batch of content for the Elite Premium service. To many’s disappointment, this drop in particular does not come with any sort of multiplayer maps or modes. With drops 19-21, you’ll be getting two Spec Ops missions, Light ‘Em Up and Special Delivery, alongside a new Spec Ops game mode, Chaos Mode and a set of new achievements. As always, I will go in depth with each of these items and give you my thorough opinion on each.

First and foremost, I think it’s fair to say that the Spec Ops mode is not nearly as popular as the beloved Zombie mode from the Treyarch team. It’s nice that Infinity Ward is trying to push their own survival mode to their fanbase, but they should not do it at the expense of the multiplayer. Each Elite drop should contain multiplayer content, because that is what Call of Duty is solely known for. At the surface this disappoints me, because some of the Spec Ops missions are rather good, but they lack re-playability. Maybe we were spoiled with three multiplayer maps from last month’s drops that Infinity Ward felt the need to push out the final bundle of Spec Ops modes to it’s fans? Either way, these will be the last Spec Ops missions you play as a Modern Warfare 3 Elite Premium owner, as next month will be three multiplayer maps, Gulch, Boardwalk and Parish. You can check those out right here.

Spec Ops Missions – Light ‘Em Up

On to Light ‘Em Up. The mission has you set up to rescue a VIP that is detained within Makarov’s castle. You take control of a small helicopter and you must breach the compound, extract the VIP and and evacuate before light hits the horizon. If you’re up in the helicopter, you have the choice to move it where you want, while you rain down hell with a noob tube. Once you clear out the courtyard, you pick up your ground buddy and move to the next location. At this location, you get off and storm the interior, killing bad guys and proceeding towards the VIP that needs rescued. Once you rescue this VIP, you battle your way back to the helicopter that is providing you with air support. Once you rendezvous with the helicopter at the end, you throw down a smoke marker and the entire compound is blown to hell by an incoming air strike. While this mission isn’t too long, it’s still a lot more fun than Special Delivery. As always, the re-playability lacks on these Spec Ops missions.

Spec Ops Mission – Special Delivery

In Special Delivery, your job is to aide and rescue a downed allied crew at a nearby crash site. One person is up in the Osprey while the other secures the ground and calls for care packages to be dropped. While you fly into the fray like a boss in your Osprey, you’ll get to kill several helpless enemies while your partner plants demo charges as you move towards the crash site. You get to switch between your two main weapons in the Osprey, but either will literally obliterate anything in it’s path. This mission can get quite repetitive, and it doesn’t offer anything quite new or refreshing. It’s a good mission, but I feel like this is something we’ve played over and over again.

Spec Ops Mode – Chaos Mode

I got to try out Chaos Mode on Dome, and why this wasn’t an original game mode to begin with is beyond me. I haven’t had this much fun on Modern Warfare 3 in a long while. They did not disappoint with naming this Chaos Mode. It truly is chaotic. You’re pit against an entire army of enemies, including suicide dogs and juggernauts, and you must survive and hold out for as long as you can. Chaining high kill multipliers together will net you unique abilities, like adding 60 seconds to the timer, freezing your multiplier, and faster health regeneration to name a few. The higher your multiplier goes, the more perks you obtain. Killing an enemy will drop a dog tag, similar to Kill Confirmed. Picking these up will add to your multiplier counter. Weapons and equipment are scattered throughout the map in random locations, so once you run out of ammo, you can go to any one of these spots to replenish. You’re given a few Final Stand perks to help you out, so getting downed then quickly gaining a kill will pick you right back up. Running out of time then bleeding out your multiplier is a good way for Chaos Mode to end, or simply dying alongside your partner will do the trick as well. This mode is extremely fun because you’re constantly in the heat of battle. You feel the sense of urgency when you see your multiplier running out. This particular content definitely adds to the re-playability of Spec Ops mode, which has needed some attention for a long while. The only downside to Chaos Mode is that it’s only available on four vanilla maps, Resistance, Village, Underground and Dome.

So overall, how do I feel about these drops? I have been known in the past to request more Spec Ops missions due to their uniqueness and fun factor the first few times through. I didn’t think Infinity Ward would dedicate an entire month to nothing but Spec Ops, which in my opinion is a mistake. I feel that there should be some type of multiplayer enhancement each month, whether that’s a new map or mode. With that being said, I would rate the August content a 3/5, due to the lack of re-playability, and the genius of Chaos Mode bumping the score up a point.

Have you gotten you’re hands on the August content yet? Do you feel the same as I do? Let us know in the comments below, and don’t forget that Collection 3 will be available for Xbox 360 owners on August 9th.

Shawn Kegarise

Hailing from beautiful Pittsburgh PA, Shawn has spent most of his 25 years playing video games. The original Killzone on PlayStation 2 captured his love for competitive multiplayer experiences and has thrived on that ever since. Now I live, breathe and eat multiplayer madness with the guys and gals of Lucky Strike. Subscriber

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Modern Warfare 3 Spec Ops DLC and Patch 1.20 Now Live on Xbox 360

The new Spec Ops drops, Light ‘Em Up and Special Delivery missions and CHAOS mode, are available for download on Xbox 360. Also, a new patch has been released on the platform.

The three new DLC drops are accompanied with a 12 MB mandatory title update, supposedly patch 1.19 . Unfortunately, the patch notes haven’t been made public at the time of writing. Update: The latest title update is 1.20, more details to follow.

Light ‘Em Up, Special Delivery, and CHAOS are 23.93 MB, 169.98 MB, and 108 KB in size, respectively. The new DLC drops can be downloaded through the store menu option under the multiplayer section for Elite premium members.

You can learn more about the DLC through here and the new achievements added here.

Perhaps, you might want to kill some time with new mode and Spec Ops mission until Black Ops 2’s multiplayer reveal.

Update: Here is a couple of CHAOS mode videos from NGT’s SpiderBite and OMGitsAliA, also we reviewed the content through here:

[youtube id=”7cOT6nU9tPM” width=”600″ height=”350″]

[youtube id=”BNYB1dWkgjA” width=”600″ height=”350″]

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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The Staples of CoD Past and Present – MOAB Gameplay Commentary and Article

In the below video, I discuss at length how each CoD has had something that the community collectively held up as the pinnacle of success.  CoD4 had quickscoping, WAW didn’t really have much of anything, MW2 had the Tactical Nuke, BO1 was all about teamplay and SPM, and finally, MW3 had the hidden 25 gun-only MOAB killstreak.  Each of these things have been the centerpiece of gaming channels on Youtube and some channels have even exploded because of their achievements with them, gaining thousands of subscribers and millions of views almost overnight.

[youtube id=”Wp6CAYYa0L4″ width=”600″ height=”350″]

Needless to say, things like the MOAB play a big role in CoD’s continued popularity.  Not only does CoD cater to a wide variety of players and skill levels, but a good player can churn out fast-paced high-action gameplay almost at will.  Throw in challenges like Nukes and the highest SPM possible, and you’ve got a recipe for success (obviously).

In retrospect, each staple has had it’s pros and cons.  The Nuke was the first “insta-kill” killstreak that guaranteed at least 6 kills per use and would win your team the game no matter how badly you were losing.  But it also inspired a lot of camping and relying on killstreaks to build your chain up to the illustrious game-ending destruction of 25 kills.

Then came Black Ops.  Because of how easy it was to dominate the opposition for a half decent team, BO1’s staple was teamwork.  The blackbird gave teams an almost hacker-like awareness of the enemy players enabling spawn trapping and map control like had never been seen before.  I can’t even recall how many times I’ve had to run from one side of Launch to the other just trying to catch an enemy or two before they were killed 3 feet from their spawn (ah, those were good times).  The result of this sheer domination was 1,000-kill demolition games and 1VS6 TDM games.  The CoD community is always trying to 1Up itself, and BO1 had the perfect mix of killstreaks and teamwork to lend itself to seeing who could rack up the most kills in a game of Domination on Nuketown or how many Chopper Gunners you could get before the second round of a Demolition game.

What will be the staple of BOII?  For right now, I’d say teamwork and high scores with challenging loadouts (BOII is rumored to have replaced the create-a-class system with a 10 -slot or “point” allocation system that includes your guns/attachments, perks, and equipment).  Whatever it turns out to be, stayed tuned to MP1st as we’ll have the latest info come tomorrow’s big BOII multiplayer reveal.  Hopefully, Activision and Treyarch do us a favor and spill all the beans, instead of just a hiding them up their noses until November.

Pending the beans being spilt, expect a follow up to this article once the info regarding BOII hit’s the web.

Thank you for reading.

BOSS JEDIZOHAN

I've been a gamer since before most gamers were born. Now a full-fledged member of the PC Master Race, I'm enjoying all the best games from both AAA and Indie developers in glorious 1440p. Praise Gaben and may the Steam deals be ever syphoning funds from your life savings. Subscriber

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Battlefield 3 Now $39.99 in NA, Expected Maintenance on Online Services Aug 7

Battlefield 3 drops in price for the North American market and DICE sets up to take services offline for maintenance tomorrow, August 7.

Via their official Facebook page, EA and DICE have announced a price-drop for Battlefield 3 in North America. “Battlefield 3 is now $39.99 only in North America. If you’ve been sitting on the fence, this is the perfect time to join our 15 million strong community and experience DICE’s award-winning shooter for yourself,” reads the update.

Now is a good a time as any, considering DICE’s plans to continue support for Battlefield 3 with upcoming expansions, Armored Kill and Aftermath.

Additionally, players on the PC, PS3 and Xbox 360 should be expecting an online service drop on August 7th from 05:00 GMT until 07:00 GMT, according to the notice banner found on the Battlefield 3 official forum. This drop in online services will, of course, affect online play across all three platforms.

No word yet on what the expected down time is for, though it is speculated that it is to prepare for the August bonus content drop for Battlefield Premium members that has yet to be revealed by DICE.

If it’s indeed the August bonus content drop for Battlefield Premium members, what do you wish it will contain? Feel free to tell us in the comment section below! Also, if you haven’t yet, will you be picking up Battlefield 3 now that the price has dropped?

Author: Joel Santana with contributions by David Veselka.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > News

DayZ Mod Reaches 1 Million Unique Players

DayZ, the highly popular post-apocalyptic, zombie-survival mod for Arma 2, has finally reached one of it’s most important milestones today.

At this time, the official website reports that DayZ has, at last, accumulated over 1 million unique players.

The last time we reported on DayZ numbers, it was concluded that the title would see a strong boost in players and would gradually see more and more join everyday. This was just little under a month ago and has since gained nearly an additional 600,000 players.

Here is a list of the current DayZ stats as of 12:53pm EST Monday, August 6:

Unique Players: 1,000,145
Players in Last 24h: 180,821
Alive Characters: 795,069
Survival Attempts: 22,540,655
Zombies killed: 2,147,483,647
Murders: 3,689,824
Bandits Alive: 132,860
Bandits killed: 494,954
Total Walked: 1,362,488,923km
Time Played: 1219y 10m 14d

 

DayZ is set to re-release as a standalone retail version later this year.

Are you one of the million players enjoying DayZ? Want to sign up? Simply visit the official DayZ website.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Does Call of Duty’s Future Depend on Black Ops II?

With the multiplayer reveal of Black Ops II just a few days away, I think it’s safe to say that the hype surrounding Call of Duty is about to hit its highest point yet this year.  But is that enough to keep Call of Duty the mammoth success it’s become?  We all know BOII is going to be the next best-selling COD ever, it’s almost guaranteed considering the kind of money Activision has to throw behind its PR campaign.  But is hype enough to keep COD alive after BOII has been sitting in your console for 6 months?  Don’t get me wrong or take me for some BF3 fanboy, my humble ELITE stats should prove I play the hell out of some COD. It’s just that I’d be lying if I said I wasn’t scared for the franchise right now and upset with the direction Activision has taken it.

Maybe it’s just that MW3 was a disappointment for so many hardcore players, but it feels like a lot, as in the future of COD, is riding on BOII.  For me, each COD up until BOII has felt like it wasn’t that big of a deal.  Sure each new entry in the franchise has been exciting and fun, but it’s never felt like “if this COD doesn’t do well, COD is screwed,” until now.  It probably has something to do with the growing success of BF3 and the competition EA is looking to throw at COD over the next few years, but COD sure feels like it’s supremacy is hanging by a thread right now.

What happens if BOII is a really great game, but we’ve just gotten tired of annual COD of games?  Or even worse, what if BOII is genuinely bad?  What if the lag is worse than ever?  What if there’s a game-breaking balance issue that never gets fixed?  What if MORE noobs get their hands on BOII and camp even harder than they did in the last COD?  All these things have reared their ugly heads before, but have we had enough?

MW3 was probably the first COD to really cause a backlash post-release (aside from MW2 once the OMA+Noobtubes thing was figured out).  Many Youtubers refused to post it with the same frequency as they had pervious COD games, and some Youtubers even stopped posting MW3/COD altogether out of frustration with the game and it’s community of players (Ipwnstar4hire, LeftyOx, 402THUNDER402, etc).  There was even the MW3 Blackout movement, the first major “fix COD” movement to ever gain real traction with the community.  Can COD survive another MW3-scale backlash?  Fingers crossed!

Personally, I think Treyarch is going to release their most ambitious, well made, and successful COD title yet.   Maybe you don’t have much faith in Treyarch or the COD franchise as a whole, which is perfectly reasonable.  It’s a franchise that has been plagued with issues since it’s very beginnings.  But based on the kind of development that went into BO1; maps with interactivity (a first in COD history), probably the most balanced guns ever in COD since COD4 (post FAMAS nerf), excellent DLC, and an improved Zombies experience to name the highlights, I think Treyarch has the ability and the ok from Activision to make a very solid if not great COD game.  Maybe the execution of BO1 left a little (or a lot) to be desired, but there’s no doubt that Treyarch at least tried to do something cool.

There is also no doubt that an overbearing demand from Activision to meet a deadline, incorporate ELITE functionality, and design more noob-friendly game mechanics (Assassin, Support Strike Packages, OP sniper rifles, etc.) made MW3 the mediocre game that some think it is.  Do you think Activsion has eased up on its developers after seeing the mess that MW3 caused?  Do you think that the future of the COD franchise depends on the quality/success of BOII?

I think COD needs an overhaul on the scale of BF3’s, to really keep it going for the next few years.  Something tells me that the next batch of consoles is going to make or break a lot of franchises, but if Activsion doesn’t do something soon, COD and Guitar Hero are going to be sharing a grave in the used games bargain bin at Best Buy.

Let us know what you think in the comments.

Be sure to stick around MP1st come August 7th.  The Black Ops II multiplayer reveal will be getting a lot of hype and dumping a lot of info for us COD players to soak up.  The staff here are among the most dedicated folks I’ve ever worked with and I can guarantee MP1st will be one of the best places to find the full monty on whatever happens this Tuesday.

Thank you for reading.

BOSS JEDIZOHAN

I've been a gamer since before most gamers were born. Now a full-fledged member of the PC Master Race, I'm enjoying all the best games from both AAA and Indie developers in glorious 1440p. Praise Gaben and may the Steam deals be ever syphoning funds from your life savings. Subscriber

Home > News

Need For Speed: Most Wanted – Latest News, Multiplayer and Pre-Order Bonuses

Amongst all the big game titles and hits from the current buzz around Modern Warfare 3’s monthly Content Drops, the upcoming Call of Duty Black Ops II, Assassin’s Creed III, Medal of Honor: Warfighter, the Battlefield 3 expansions and the inevitable release of the Starcraft II expansion, Heart of the Swarm, lies a hidden gem: Need for Speed: Most Wanted.

General Information

Having only just been announced at E3 back in June, there are a few details and news surrounding the new game in the action racing series. Scheduled for a 30 October (US) and 2 November (EU) release, the game is fast approaching but will otherwise be blanketed by the new Call of Duty and Medal of Honor game releases. From images, press releases and videos, it seems like the new game will be following Criterion Games‘ Burnout Paradise-style of gameplay and action fitted with the Need for Speed atmosphere and cops chasing you down.

The actual name, the open-world element and cops seem to be the only things which this title is retaining from the original game (Most Wanted 2005, developed by EA Black Box and Redwood Shores – which is now Visceral Games), with no sign of actual storyline or specific car customization (although you will be able to change a few things such as visual aspects and a select few performance upgrades) – a change in direction from the old-style Underground NFS games. A hybrid of the original and Burnout Paradise, the developers explain the change of direction with “everything we know about open-world driving, just piling it together. All the best stuff about Burnout and everything we did in Hot Pursuit, we’re just smashing them together” and also explaining the shelving of Burnout with “it’s more a case of wanting to get Need for Speed back on its feet after last year [referring to NFS The Run, which was poorly received].”

Multiplayer

Multiplayer info is thin, but the official website details that it will be “non-stop Multiplayer” with “No menus.  No lobbies.  No restrictions.”

Our online play’s about intense competition, team games, massive variety, persistent scoring, deep ranking and endless rewards and Modifications.

Pick a car, meet up with your friends and enjoy a nonstop PlayList of competitive events.

Influence the PlayList by voting with your car. Fight for position on the start line or turn around to take out oncoming rivals at the finish. It’s online driving, as you’ve never seen it.

It looks like Most Wanted will be taking many features from Burnout Paradise’s multiplayer, where the very limited – if not none at all – amount of menus and loading screens made for uninterrupted and seamless gaming, whether it was going from free-roaming to ranked racing or doing challenges with friends. The open world will be your playground, fitted out with massive jumps, long straights, billboards and gates to crash through and an epic location to drive around while having fun with friends.

Modifications, or Mods, will also be featured so one can kit out their cars to be more powerful, faster or be completely different to someone else’s same car. Like Call of Duty’s perk system, or Battlefield’s Specializations system, you will be able to swap out the performance default for something which will make your vehicle perform differently. No exact specifics have been revealed, but pre-order bonuses suggest that everything from faster acceleration to being able to re-inflate tires (after shredding them from a cop’s spike strip) will be available. These additions, along with customizing liveries and paint jobs, will not only make it so you perform differently to other players cars but will be special to you alone – as if you had the opportunity to do it in real life.

Speed Points (or SP for short) will be the in-game point and currency system. Gaining more Speed Points will allow you to “outdrive your friends” by upgrading your cars, which are all fully licensed cars that feature real-life likeness. From exotics like the Lamborghini Aventador LP 700-4 to muscle cars like the Chevrolet Camaro ZL1 to even a Ford F-150 truck and Hummer H1, the developers reveal that they have the “the wildest selection of cars.”

Autolog, the in-game community hub allowing you to connect to and compete with friends, is being massively upgraded and will be features in Most Wanted, details saying that “intense competition is at the heart of Most Wanted. Autolog™ 2.0 records everything you do in the game, broadcasting your most newsworthy scores, speeds and times to your friends.” It also mentions “Personalization is key.  Teach Autolog™ 2.0 who you really want to beat, and it’ll customize the Recommendations it makes.” The community hub will constantly call-out what your friends are doing and will announce any races, records and special notices if friends have beaten you – and it’s all customizable; you can tune it so you can track all of your friends or focus on a specific rivalry. Autolog will also be a new feature on the Need For Speed website, with the system allowing you to access screenshots (or as they call it Dreamshots) taken in-game, view statistics and leaderboards, and see how your friends are progressing.

Pre-Order Bonuses

The game is available to pre-order for Playstation 3, Xbox 360, PC disc and through Origin. A Special Edition is also available for excited fans, which is available for all platforms, and has exclusive pre-order-only features and content. Included with the standard game are two cars – the “beautiful Maserati GranTurismo MC Stradale and the latest Porsche 911 Carrera S”, 4 hours of Double Speed Points to unlock faster, a custom “stunning satin black” livery for the exclusive cars, and exclusive Multiplayer Modifications which allow you to have better Mods ranging from acceleration to strength bonuses.

There are also other bonuses for pre-ordering at specific stores which are also region determined, so check with the Need For Speed website and your local retailers. GAME UK and Origin (globally) have an exclusive deal where you will get access to two different packs: the Strike and Speed Packs. The Strike Pack gives you early access to the Mercedes Benz SL65 AMG Black Series, a dominating and powerful vehicle stripped out with added “reinflating tyres” and “power pack powertrain” mods. The Speed Pack has the agile Caterham R500 Superlight with “track tires” and “lightweight chassis” mods.

Something which is currently “Coming Soon” for UK residents – a third pack called the Power Pack – is available to Australian & New Zealand EB Games customers, which gives access to the Ford F-150 SVT Raptor kitted out with a “reinforced chassis” protection mod and a “nitrous dump” mod to power up your takedowns to be extra violent.

Check out some of the latest, action-packed Need for Speed: Most Wanted gameplay:

[youtube id=”m24BQwYLcng” width=”600″ height=”350″]

This writer is very excited for the new Need For Speed game coming from Criterion Games, so expect more multiplayer news as and when it happens. Are you revving up for this Burnout Paradise-meets-NFS/Hot Pursuit hybrid?

MP1st Staff

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Recent Steam Update Breaks Modern Warfare 2 Multiplayer

A recent Steam update seems to have broken the multiplayer aspect of Call of Duty: Modern Warfare 2 on the PC.

We’ve been receiving reports, as well as gathering numerous complaints via the official Steam forums, that one of the latest Steam updates seems to have rendered every game mode in Modern Warfare 2, other than Team Deathmatch, completely unplayable.

Players have contacted both Steam and Activision for support, but either party does not seem to admit responsibility for the issue. Below are just a few of the threads regarding the issue as well some excerpts of players’ frustrations.

Thread 1

I press find game>TDM and i have t owait atleast 40min before i find some games and players, i have to go to privete match w/ my friend and then i can connect to online games. I have seen many forums with this problem. My NAT is open and router is ok, don’t tell me that bullsh*t about buying new one and setting up it properly. 2 my friends have that problem (i have only 2 freiends palying mw2). Mw3 seems to work just fine. I am on PC Windows7.

Thread 2

…today I haven’t been able to connect to ANY MW2 lobby with the exception of Team Deathmatch. What is happening in there, anyone know? Connection problems, or what? When I look at the player numbers in the select game mode menu, the numbers are 100% normal. In Ground War, for example, there are usually a few hundred players, and now it’s about 200. But when I click Groun War, I can wait for hours and not getting a single player to pop in, nor join any game.

Thread 3

…now Mr Burton told me to contact activision already been there and done that, they state they WILL NOT FIX this issue due to it being a steam issue the game was bought/purchased via steam so it’s a steam company issue and they cannot and will not do anything. so if your waiting for Activision to fix the multiplayer aspect of the game then you might as well know they are not doing anything.

Thread 4

This is becoming a complete joke it’s been over a week now since STEAM 345kb update broke the multiplayer aspect of the game. As you will no doubt know every game mode except TDM will not work. What ever happened in that update broke the match making server. Unless every single member here who BOUGHT and OWNS this game contacts steam support and get them to stop blaming the users hardware for the problem, this will never be sorted out.

Forum user no-one2k put it nicely:

I really hope if you love playing the different game modes on this game and you want them to actually work again like me then please contact both Steam and Activision. If they get enough people (talking in the 10000’s) all complaining their games they bought is broken and not fit for purpose they might actually listen and get in touch with Steam technical staff and work this out.

Because right now 50,000 + people can no longer play the multiplayer aspect of the game.. only TDM

Below is a video demonstrating the current issue at hand. You’ll also notice that, though Team Deathmatch is functional, players will sometimes need to wait a minimum of five minutes before being able to enter a game.

[youtube id=”0XXDBZMS_BY” width=”600″ height=”350″]

We hope that either Activision or Steam will eventually be able to resolve these issues and that Modern Warfare 2 multiplayer on the PC will be enjoyable once again.

We’d like to extend a big thanks to Delta Alfa for bringing this to our attention.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Features

On Premium Content Subscriptions – Corporate Greed, or the Path to Open Source Gaming?

Hello, my name is BOSS jediZOHAN and I want to thank MP1st for bringing me on as a contributor.  Without their support, you’d probably never see this.  More importantly though, you wouldn’t have this great website giving you all the latest info on everything MP.  That said, I’d also like to extend a HUGE thanks to you.  Without your support, MP1st wouldn’t be possible.

Below you will find both a video and an article written and produced by me.  If reading isn’t your cup of tea, the video will highlight the bullet points of the article.  For  a deeper look at my opinion of Premium Content Subscriptions, read through the article.  However you end up at the bottom of this page, I look forward to reading what you have to say in the comments.

Enjoy!

[youtube id=”_QnKEF36dX8″ width=”600″ height=”350″]

When Activision first announced COD ELITE Premium, the gaming community collectively uttered a frightened, girlish shriek and ran off to hide in a cave.  The impending doom that was ELITE Premium sent a predictably divisive shockwave through the COD community.  Some saw it as a money-grabbing scam and instantly denounced it as the devil’s work.  While others saw the DLC discount and added exclusive content (clan ops, video content, titles/emblems, etc.) as an acknowledgment on Activision’s part that their DLC costs too much and offered too little.

As time went on and a myriad of problems regarding the ELITE services popped up, people started wondering if their $49.99 was worth the risk of paying for content nobody had seen or played yet.  Eventually, ELITE Premium started living up to the hype floating around its initial announcement.  The ELITE website stabilized.  Clan Ops started happening.  Exclusive emblems/titles were released, etc.  But the experience left a sour taste in a lot of subscribers mouths.

ELITE has shown us a lot about Activision’s plans for the future of COD.  On one hand, Activision is obviously listening to our complaints about paying more than we feel we should for DLC.  ELITE Premium offers a roughly $10 discount over the total price of buying all the DLC for MW3 indvidually, and even throws in some exclusive content and services.  But on the other hand, Activision seems poised to make COD a pay-to-play game.  Imagine having to pay Activision twice just to play COD online, once for the game, then again for the online services.  As gamers that have a special appreciation for multiplayer gaming, I think we can all agree how much pay-to-play MP sucks.  EA did it with BF3’s online pass, much to the dismay of gamers.  But I think something bigger is going on here.

Steam, the “iTunes” of PC gaming, rocked the industry by giving developers a massive platform to release their games on at a reasonable price without the mountain of restrictions they typically faced with traditional publishers (Activision, EA, Rockstar, etc.).  Now, EA has Origin, Activision has ELITE, and just about every gaming platform and company has an “Indie/Arcade” game marketplace with games made by small developers being sold at rock-bottom prices.  Premium subscription services are the big publisher’s way of cutting out the middle man (Xbox Live/PSN) from the DLC content system.  Now, instead of XBL or the PSN facilitating your DLC purchases, you go to the publisher’s website, pay upfront in full for yet-to-be-released content, and buy it without Microsoft or Sony getting a cut of total sales, or the exposure their marketplaces get every time you make a purchase through them (which is where they sell games at an even higher percentage of profit than DLC).  Decreased exposure means decreased profit.

Gone is the worry on the publisher’s mind that not everyone is going to buy all of the DLC they release for a game.  Gone is the percentage of sales profit that would normally disappear in Microsoft or Sony’s pockets.  But most importantly, gone is the competition inspired by an industry of exclusivity agreements, pay-as-you-go DLC, and competitor content pricing feuds.  Basically, if premium subscription packages become the only way to get DLC content, not only could pay-to-play be just around the corner, but publishers could start charging whatever they feel like for the services they offer, like multiplayer matchmaking and monthly DLC releases.  I don’t think I’m alone in saying that I don’t want to have to pay $49.99 to get the $15 of DLC that I want for a game.  But that’s exactly what’s going to happen if publishers manage to squeeze XBL and the PSN out of the DLC hustle.

Something like Steam is going to happen to gaming as a whole and EA is already competing with Steam via its Origin service.  The people behind Steam, Valve (a game developer), created the service as way to become both a developer and publisher.  It gave them the flexibilty to make the games they wanted to make and sell them at a greater profit than the traditional market allowed.  But Steam is “cool” because not only does its library include a plethora of games not made by Valve, most of the games on Steam end up at bargain bin pricing months before they do anywhere else, if they aren’t free to begin with.  On top of that, they have annual sales with HUGE price reductions on many major titles.

Steam has shown the big publishers how successful and profitable removing the middle man (XBL, PSN, Gamestop, etc)  between their content and customers can be.  Though Steam and Half Life made games like Counter Strike (a user-developed mod of HL that was eventually taken over by Valve) possible, based on Activision’s long-standing practice of quantity over quality and running franchises into the ground because of it (Guitar Hero), I can’t say I’m comfortable with Activision being their own distribution system.  Origin is proof of how awry things can go when publishers start their own distribution systems.

However, services like Steam give people like Robert Bowling, the previous creative strategist at Infinity Ward, a say in how much their games cost and how they’re made. If Activision wants to sell an IW game on the “ELITE Network,” they’ll have to agree with the terms IW sets, meaning the price, how and when it’s distributed, exclusivity, and a bunch of other things.   Considering his new company Robotoki’s interest in the OUYA, I’d say people like him deserve a say.  Hate him though you might, Bowling had some good ideas for the future of DLC.  Ideas that, ironically, Activision has implemented, like Terminal for MW3 being free to all players.  The problem is that publishers make so much money they can afford to buy the developers up, which is what happened to Infinity Ward.  Activision doesn’t need to negotiate anything with IW, which means IW does what Activsion tells them to, which means IW games get the quantity over quality treatment (MW3).

Free content doesn’t happen if the people making all the money get to choose whether or not they want to do things that cost them money without charging for it.  Services like Steam basically give companies like EA and Activision free reign to do as they please, assuming of course people are willing to pay for it.  If people like Bowling have no say in the business of pricing or subscription services, which they won’t if the publishers get their way, and we as consumers pony up the dough for services that aren’t worth their cost, the chances of gamers getting something without paying top dollar for it drop to nearly nothing.  That’s a scary thought when you think about games like Mass Effect 3 having all its multiplayer DLC releases being available for free.  What about the Indie/Arcade games on XBL?  Would DayZ be possible if Bohemia Interactive made it so you had to pay for it while it was still an extremely rough, buggy, and frequently hacked alpha?  If the publishers become the creation and distribution systems, games like Minecraft won’t even make it off the drawing board.

The list of woes and worries could go on forever, but there is a silver lining.  If publishers become the new marketplace, maybe internal developer VS developer (think Treyarch and Infinity Ward) competition will drive premium subscription models that include low-cost games and free mods that add substantial amounts of new and innovative content.  Maybe the Steam or EA Console will be even more likely to happen if the competition from Sony and Microsoft tapers off.  Without the revenue from the game marketplace and DLC purchases, XBL, the PSN, consoles, and their development is basically a money hole for Microsoft, Sony, and Nintendo.  Considering it looks like the publishers are pushing for that to happen, it seems likely that it will.  And don’t forget the OUYA, which could provide the framework for the future of free-to-play console gaming.

So, what are your thoughts?  Are you worried that the greedy guys in suits at EA and Activision are going to bully you out of every last penny just so you can play your favorite games online.  Or are you glad to see the publishers getting the control they need to make things like a Steam console possible, even if it will only play a single publisher’s library?  Please leave your thoughts in the comments as I’m sure you have something worth talking about to say.

Thank you for reading.

BOSS JEDIZOHAN

I've been a gamer since before most gamers were born. Now a full-fledged member of the PC Master Race, I'm enjoying all the best games from both AAA and Indie developers in glorious 1440p. Praise Gaben and may the Steam deals be ever syphoning funds from your life savings. Subscriber

Home > News

Modern Warfare 3 Spec Ops Missions ‘Light ‘Em Up’ and ‘Special Delivery’ Achievements Revealed

Microsoft has updated Modern Warfare 3’s achievement list on the official site, presumably for the last time.

Now, the list includes the final Special Ops missions, Light ‘Em Up and Special Delivery, which will release on August 7th for Elite users and will be part of Collection 3: Chaos Pack dropping on August 9th for everyone else.

Here’s the achievement list:

Handle with Care

Handle with Care

  • Complete the “Special Delivery” Special Ops mission on any difficulty. (10 Gamerscore points)
Deliver This

Deliver This

  • Complete the “Special Delivery” Special Ops mission on Veteran difficulty. (G 25)
Discriminating Buyer

Discriminating Buyer

  • Use exactly one of each care package in the “Special Delivery” Special Ops mission. (G 15)
Untouchable

Untouchable

  • Use only one self revive care package in the “Special Delivery” Special Ops mission. (G 25)
Siege

Siege

  • Complete the “Light ‘Em Up” Special Ops mission on any difficulty. (G 15)
Lights Out

Lights Out

  • Complete the “Light ‘Em Up” Special Ops mission on Veteran difficulty. (G 15)

Deer in the Headlights

Deer in the Headlights

  • Stab five stunned enemies in a row in the “Light ‘Em Up” Special Ops mission. (G 45)

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Treyarch To Reveal Call of Duty: Black Ops II Multiplayer August 7

Get ready for your first look at Call of Duty: Black Ops II multiplayer.

Treyarch, developers behind Call of Duty 3, World at War, Black Ops and the upcoming sequel to Black Ops, have stated their intentions to reveal the highly anticipated multiplayer of Black Ops II in only a few short days.

“Synchronize your watches and start the countdown! Only 4 days left until the worldwide reveal of Black Ops 2 Multiplayer,” reads Treyarch’s official Facebook page.

To catch up on all the latest news and rumors, make sure to head on over to our dedicated Black Ops II page!

What do you think we’ll see in Treyarch’s reveal?

David Veselka

Musician, Gamer, Geek. Subscriber

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More Battlefield 3: Armored Kill Tank Superiority Gameplay, Additional Weapon DLC to Come?

Yesterday, we got our first look at Tank Superiority, the new game mode available in the upcoming Battlefield 3: Armored Kill DLC, out this September. You can catch up on all the details here, if you missed it.

While the recent footage gave us a good glimpse of some Tank Superiority action on the new map Armored Shield, it still left a lot to be desired.

Luckily, GameSpot was able to provide a much better view of the kind of scenery you’ll be able to enjoy while cruising through the meadows of Armored Shield. That is, if you’re not being blasted by enemy tanks.

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Details on DLC succeeding Armored Kill are being kept tightly sealed, other than initial Aftermath info. However, during EA’s Summer Showcase event, DICE lead designer Niklas Fegraeus stressed, “we’re talking motor-cycles,” when it comes to Battlefield 3’s fifth and final DLC End Game. We can speculate that much of the gameplay will involve two-man motorcycle teams – one backseat soldier providing cover fire while another handles the steering.

Additionally, the official Battlefield 3 Twitter handle was able to confirm one fan’s inquiry regarding weapon DLC, stating “the December release [Aftermath] and March release [End Game] will include new weapons.” While some promotional material listed new weapons in Aftermath, others did not include a mention. Other than this tweet, no further details have been given regarding End Game.

Thanks, Mckinnon and Jonas, for the tips!

David Veselka

Musician, Gamer, Geek. Subscriber

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