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Black Ops 2 Multiplayer – Confirmed Perks, Scorestreaks, Weapons, Attachments and Much More

Straight out of this year’s Gamescom, we get an in-depth look into the multiplayer of Treyarch’s upcoming Call of Duty: Black Ops 2.

We’ve got it all – weapons, attachments, perks, equipment, wildcards and scorestreaks. As hinted in the recently released multiplayer trailer, Black Ops 2 will be adopting a slot-based create-a-class system that will allow players to mix and match their weapons and abilities within the 10 slots given to them.

Also noteworthy is that Killstreaks are now called “Scorestreaks” and are achievable by scoring certain amounts of points. Of course, this most likely includes capturing objectives or completing certain goals on top of simply killing the enemy.

Keep in mind that, though this list is thorough, it is based off the first public build of the Black Ops 2 and, therefore, could still be tweaked before release this November 13th.

Check out the list of multiplayer goodness below and don’t forget to let us know your thoughts in the comments!

Check for updates at the bottom of this page.

Big thanks to The Verge for putting this list together.

Primary Weapons

Assault Rifles

  • AN-94
  • SMR
  • M8A1
  • Type 25
  • SA58
  • Sig 556
  • SCAR-H

Shotguns

  • m1216
  • Seiga 12
  • R870-MCS

Light Machine Guns

  • LSAT
  • QBB-LSW
  • Mk 48

Sniper Rifles

  • DSR-50
  • SVU-AS
  • Ballista

Special

  • Assault Shield

Sub-Machine Guns

  • MP7
  • Chicom QCB
  • PDW-57
  • Skorpion EVO 3
  • MSMC

Secondary Weapons

Launchers

  • SMAW
  • RPG
  • FJH-18AA

Pistols

  • KAP-40
  • Tac-45
  • Executioner
  • u23-R

No Weapon Equipped

  • Combat Knife

Primary Attachments (Assault Rifle Only)

  • Reflex Scope
  • ACOG
  • Target Finder — Sight which highlights enemies when they enter the field-of-view
  • Hybrid Optic
  • Suppresser
  • Fast Mag
  • Adjustable Stock
  • Quickdraw
  • Grenade Scanner
  • Millimeter Scanner
  • Grenade Launcher
  • Select Fire
  • FMJ
  • Extended Clip

Secondary Attachments (Pistol Only)

  • Reflex
  • Suppressor
  • Extended Clip
  • Fast Mag
  • FMJ
  • Dual Wield
  • Laser Sight

Perk 1

  • Flak Jacket — Take less explosive damage.
  • Ghost — Cannot be detected by enemy UAVs while moving.
  • Blind Eye — Unaffected by AI-controlled perks.
  • Hardline — Receive bonus score points.
  • Lightweight — Move faster, take no damage from falling.

Perk 2

  • Hard-wired — Immune to counter-UAV and enemy EMPs.
  • Scavenger — Replenish ammo and grenades from fallen enemies.
  • Cold-blooded — Resistance to targeting systems including Dual Band, Target Finder, Sensor Grenades and player-controlled aircraft.
  • Toughness — Flinch less when shot.
  • Fast Hands — Swap grenades faster, use grenades and equipment faster, and safely throw back frag grenades.

Perk 3

  • Engineer — Show enemy equipment in the world, delay explosives and re-roll and booby trap care packages.
  • Dead Silence — Move silently.
  • Extreme Conditioning — Sprint for a longer duration.
  • Tactical Mask — Reduce the effect of flash, concussion and shock charges.
  • Awareness — Enemy movements are easier to hear.
  • Dexterity — Climb ladders and mantle over objects faster, recover from melee faster and aim faster after sprinting.

Lethal Grenades

  • Grenade — Produces lethal radius damage upon detonation.
  • Semtex — Grenade that sticks to surfaces before detonating.
  • Combat Axe — Retrievable axe that causes instant death upon impact.
  • Claymore — Directional antipersonnel mine that triggers a proximity-based explosion.
  • C4 — Plastic explosive device that can be set and triggered remotely.
  • Bouncing Betty — Proximity mine that launches into the air before detonating. Can be avoided by crouching or going prone.

Tactical Grenades

  • Sensor Grenade
  • Flashbang
  • Concussion
  • Shock Charge — A deployable charge which stuns enemies that enter its proximity.
  • EMP Grenade
  • Tactical Insertion
  • Smoke Grenade
  • Black Hat PDA — Hack equipment and care packages, or disable enemy vehicles.
  • One additional point can be spent on any tactical grenade to bring two of the same type into battle when you spawn.

Wildcards

  • Primary Gunfighter — Allows a 3rd attachment for the primary weapon.
  • Secondary Gunfighter — Allows a 2nd attachment for the secondary weapon.
  • Overkill — Take a primary weapon as your secondary weapon.
  • Danger Close — Take a second Lethal.
  • Perk 1 Greed — Take a second Perk 1.
  • Perk 2 Greed — Take a second Perk 2.
  • Perk 3 Greed — Take a second Perk 3.
  • Tactician — Take a Tactical grenade in place of your lethal Grenade.

Scorestreaks

  • RCC — 325 points — A remote-controlled car packed with explosives.
  • UAV — 375 points — Shows enemies on the mini-map.
  • Hunter Killer — 400 points — Airborne drone that seeks out and destroys a nearby target.
  • Care Package — 450 points — Air drop a random Scorestreak.
  • Counter-UAV — 475 points — Temporarily disables enemy radar.
  • Guardian — 500 points — Projects microwave field which stuns and impairs enemies.
  • Hellstorm Missile — 525 points — An air-to-surface missile which can be scattered into a cluster bomb while falling.
  • Lightning Strike — 550 points — Launch a coordinated lightning strike on three locations.
  • Death Machine — 600 points — Your own personal handheld mini-gun.
  • Sentry Gun — 650 points — An automatic sentry gun which can be remote-controlled.
  • War Machine — 700 points — Grenade launcher with rapid, semi-automatic firing.
  • Dragonfire — 725 points — Remote-controlled quad-rotor with lightweight machine gun.
  • AGR — 800 points — Air drop an autonomous ground robot that searches for and destroys enemies and can be remote controlled.
  • Stealth Chopper — 850 points — Call in a stealth helicopter which does not appear on the enemy’s mini-map.
  • Orbital VSAT — 900 points — Shows both enemy position and direction on the mini-map, cannot be shot down.
  • Escort Drone — 1000 points — Get personal air support from an escort drone.
  • Warthog — 1025 points — Jet aircraft that provides close air support with several strafe runs.
  • EMP Systems — 1050 points — Temporarily disables enemy electronics.
  • Lodestar — 1150 points — Lase missile targets remotely from the Lodestar.
  • VTOL Warship — 1200 points — Be the gunner of a powerful VTOL Warship.
  • Canine Unit — 1275 points — Attack dogs that hunt down the enemy.
  • Swarm — 1400 points — Call in a swarm of lethal Hunter Killer drones that search and destroy enemies.

Update 1

Treyarch game design director David Vonderhaar confirms that this build is currently in the Alpha stages:

The game is at alpha. That means we are just now starting to tune and polish all of the gameplay systems. Way more to come… stay tuned.

Update 2

A number of additional features have been confirmed.

Confirmed Factions:

  • Seals
  • SDC
  • FBI
  • Mercs
  • ISA
  • Militia

Confirmed Maps:

  • Aftermath
  • Turbine
  • Cargo
  • Yemen

Confirmed Game Modes:

  • Hardpoint – King of the Hill
  • Multi-Team Deathmatch – Maximum: 6 teams (18 players)

Confirmed Features (New):

  • Livestreaming
  • Leagues
  • Detailed Scoreboards
  • Scorestreaks
  • Wildcards

Confirmed Features (Returning):

  • Combat Training
  • New Theater Mode
  • Wager Matches
  • Emblem Editor

Confirmed Ranks:

  • 55 Levels
  • 10 Prestiges

Thanks, CharlieIntel, for the round-up!

Update 3

Vonderhaar confirms,

No pro perks in Black Ops 2. They offer small upgrades and only impact you and never your weapon.

David Veselka

Musician, Gamer, Geek. Subscriber

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Borderlands 2 – Mechromancer’s “Best Friends Forever” Skill Tree Revealed And More

Gearbox Software reveals more information on the fifth class to be featured in it’s upcoming RPGFPS Borderlands 2, The Mechromancer.

One of the most unique features that’s to be included in this class that’s slated to release 60 days after Borderlands 2’s initial release date of September 18th is the “Best Friend Forever” skill tree.

The Best Friend Forever skill tree, essentially features an ability that makes it easier for less skilled players to play the game and be more of a valuable asset to their fellow partners on the planet of Pandora. It has been dubbed by numerous Borderlands fans, and even by Borderlands 2 lead designer John Hemmingway, as the “girlfriend mode”. Hemmingway explains in a recent interview with Eurogamer:

The design team was looking at the concept art and thought, you know what, this is actually the cutest character we’ve ever had. I want to make, for the lack of a better term, the girlfriend skill tree. This is, I love Borderlands and I want to share it with someone, but they suck at first-person shooters. Can we make a skill tree that actually allows them to understand the game and to play the game? That’s what our attempt with the Best Friends Forever skill tree is.

This is possible thanks to the ‘Close Enough’ skill – one of the first skills that’s available from the Best Friend Forever skill tree which enables the person playing as the Mechromancer to have their bullets magically hit their target if they so happen to miss them by having those bullets ricochet off of  objects and back into the enemy.

You may have read many-a-headlines today regarding Hemmingway’s “girlfriend” remarks. We’ll leave that up for discussion below.

To counteract any negative feedback from more “hardcore” gamers that the Best Friend Forever skill tree might bring, Hemmingway goes on to say that they might make the Mechromancer’s other skill tree consist of a ‘Hardcore mode’ that will enable any one who uses the skill tree get a completely different experience in-game.

When asked about The Mechromancer’s robotic arm, Hemmingway says,

“She’s got this robot arm. It immediately asks a few questions. Why does she have a robot arm? Where did she get it? Does it have special powers? We all love little things that get your mind immediately running. That’s what’s really exciting about the Mechromancer. Even for me, as the guy who’s going to build all the skill trees, I’m like, okay, robot hand, what does that do? Hmm. So you’ll definitely see a few things with the robot hand in her skill trees.”

With the addition of having skills involving her robotic arm, the Mechromancer also has the ability to call in her robotic friend, Deathtrap, who can be summoned into the fray of battle to take care of Pandora’s many enemies and as well as protect the Mechromancer from harms way.

In case you missed the recent Borderlands 2 trailer ‘Come And Get Me’, feel free to view it here.

Borderlands 2 is slated to be released on the PC, PS3 and Xbox 360 platforms next month. Don’t forget to pre-order Borderlands 2 as well, since doing so nets you a free upgrade to it’s Premium Club, which gives you access to the Mechromancer class free of charge and other goodies.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Steam Community to Introduce New Features in a “Major Update”

New features are headed to the Steam Community in a major upcoming update.

Starting today, August 13, until Thursday, August 16, Steam users will have the chance to preview a number of new features, including the newly introduced Game Hub.

The Game Hub, which will now be included with every game on Steam, will “highlight the most popular user-created screenshots, videos, and Steam Workshop items as rated by the community and combine it with related news, discussions, and comments for the game all in one central location,” according to the latest posting.

Valve’s Emily Kent says, “The New Steam Community is all about showing off the best content that gamers have created. With over 89 million screenshots, videos, Steam Workshop maps, levels, mods, and items, plus news articles and product updates, the community has created an unbelievable wealth of content around their favorite games.”

You can preview and keep track of these new updates throughout the next couple of days right here, with a brand new feature to be revealed daily until the 16th.

Thanks to our own, BOSS jediZOHAN, for the tip!

David Veselka

Musician, Gamer, Geek. Subscriber

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Medal of Honor: Warfighter “Fire Team” Gameplay Trailer Drops Tomorrow

Tomorrow, Medal of Honor fans will be treated to a brand new gameplay trailer showing off the Fire Team mechanics of Warfighter, according to developers Danger Close.

“The Medal of Honor Warfighter Fire Team Gameplay Trailer will be debuting the morning of August 14th,” states the official Facebook event.

Update: The trailer is said to go live at 8:00am PDT. Timezone Converter

It’s not entirely clear whether the gameplay will be of single player or multiplayer, but our fingers are crossed for the latter. If you missed Warfighter’s latest multiplayer trailer, no worries! You can check it out right here.

Make sure to stay tuned to MP1st to keep up-to-date on all things Medal of Honor and don’t forget to follow us on Twitter and Facebook!

David Veselka

Musician, Gamer, Geek. Subscriber

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Incoming Battlefield 3 Premium Double XP Weekend

Battlefield 3 Premium members can look forward to some addition XP in the coming weeks.

According to the Battlefield 3 Premium Calendar, Double XP will go live for Premium members on the weekend of August 25/26.

Still no word on what might be included in August’s “Bonus Content Drop”.

Remember, Battlefield 3: Armored Kill will be at this year’s Gamescom. You can get more info and check out some of the live streaming locations here.

David Veselka

Musician, Gamer, Geek. Subscriber

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Gaming and Violence – My Answer to a Question as Old as Pong

Hit the rewind button on the history of gaming and you quickly find yourself in a very strange place.  Chances are you’ll find yourself in a dark room with a couple of empty microwave pizza boxes and a half-empty long-gone-flat bottle of 2 liter soda.  You’ll hear the sounds of 8 bit pre-smartphone ringtones coming out of a TV with one speaker and a coaxial input.  Also most likely, the only other person in the room will be a teenager that is blinded by table lamps and deeply entrenched in a 1V1 with Shao Kahn.

Maybe Mortal Kombat II is a little before your time, but back in my day, it was literally the best thing going in gaming.  A lot’s changed since then.  It used to be that gaming was something people did alone, then the PS2 happened.  In retrospect, maybe the PS2 didn’t have the greatest graphics of all time, but back when it came out, you couldn’t get any better on console.  But that wasn’t the only thing that made the PS2 the massive success that it was.  Way ahead of it’s time, the PS2 was the first console to have a commercially successful online multiplayer.

The PS2 made gaming what it is today, a social experience that gets gamers out of their parents’ basement and into the inexplicably vast and ever-changing world of the internet.  With that kind of exposure, the landscape of gaming has changed dramatically.  Now, if your game isn’t an online title, you are basically dead in the water.  But there’s also this notion that because the people we’re shooting in FPS games online are, you know, other “real” people, gaming has suddenly gotten more, well, “real.”  In just about every major shooting since Columbine, whether or not the suspect/perpetrator of the terrible and gruesome massacre has had an association to video games has been closely scrutinized.

The controversy is bound to pop up in the latest (and worst yet in America) shooting in Aurora, CO.  Much to my dismay, it has been labeled the “Batman Shooting.”  Out of respect for the victims of the shooting, the city of Aurora, and the cast and crew of TDKR, I refuse to call what happened the “Batman Shooting.”  Anyway, once people find a reason to justify that James Eagan Holmes did what he did because he played a “violent” video game, you’ll no doubt see the media flooded with anti-“violent” video game protests.  I say “violent” because to me, violence in fantasy is the same as any other fantasy.

Do sad movies make people feel depressed?  Do comedies cheer people up?  Do FPS games make people more likely to shoot someone?  The answer, in many ways, is yes to all three.  Taking part of a fantasy, regardless of what that fantasy is, will always make people more likely to act out that fantasy in real life.  The difference, and why I don’t think “violent” video games shouldn’t be banned, is really damn simple.  Just because someone tells a funny joke doesn’t mean I’m going to drop my regular 9-5 and pursue a comedy career.  Just because I’m really good at shooting 12 year old kids online in COD or BF3 doesn’t mean I’m going to go shoot up a school.

The reason James Eagan Holmes did what he did (assuming some things here of course) isn’t because he played COD (if he even did of course), it’s because he’s one fucked up asshole that wanted to hurt people for some really fucked up and stupid reason.  Holmes isn’t right in the head.  Yeah, maybe playing COD (if he did), made him more likely to do what he did, but it didn’t put thousands of dollars in loans in his bank account, it didn’t make him buy an assault rifle, pistols, and a shotgun, it didn’t make him dress up in body armor then brutally murder 12 people and inure 58 others.  James Eagen Holmes did what he did because he’s James Eagen Holmes, not because a game that millions of non-violent, normal, and healthy-of-mind people play every year, made him.

COD doesn’t tell you to do anything other than play.  If people aren’t mature enough to differentiate FPS games from real life or shooting virtual enemies from killing real people, chances are the game has a lot less (as in basically nothing) to do with their actions than their lack of differentiation does.  A case could be made for how exposure to something makes you less emotional/mentally adverse to it, but the bottom line is that humanity has evolved a long way since droughts meant we had to kill a member of our family to make the rains come back.  If we aren’t evolved or smart enough to coexist with “violent” media and each other, maybe the problem has less to do with the media and more to do with our intelligence.

The issue isn’t gun laws, it isn’t “violent” video games, and it isn’t movies with Arnold Swarchenegger in the lead role.  The issue is education and a failing appreciation for human life.  People don’t care less about each other because they’re shooting one-another online.  We are growing more distant from one another because when was the last time you really worked hard, I mean blood, sweat, and tears hard, to earn a living cultivating hundreds of acres of corn so you can afford to feed your family through the winter?  When was the last time your next meal wasn’t sitting in a refrigerator somewhere within walking distance?  When was the last time you had to really DO something?

The issue is that humanity is quickly becoming less human and more lazy.  Maybe indulging for hours on end in entertainment isn’t helping, but maybe it’s our fault for sitting around shooting virtual people every night.  The day when a law does something to change people’s behavior, like a high school diploma being required by law, is the day I’ll support the banning of “violent” video games.  Until then, you’ll find me sitting in my apartment, playing on XBL, eating yesterday’s pizza and drinking cans of Arizona Iced tea as I never much cared for flat soda, much to the dismay of my girlfriend (and no, she’s not virtual).

Thank you for reading.

BOSS JEDIZOHAN

I've been a gamer since before most gamers were born. Now a full-fledged member of the PC Master Race, I'm enjoying all the best games from both AAA and Indie developers in glorious 1440p. Praise Gaben and may the Steam deals be ever syphoning funds from your life savings. Subscriber

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Battlefield 4 Confirmed to be Set In Modern Day, Bad Company Series Not Dead

DICE general manager Karl Magnus Troedsson took the stage today at GDC Europe where he shed some light details on Battlefield 4 and the Bad Company series.

For those who were hoping that Battlefield 4 would be taking place during a different time era, you’ll be disappointed to know that DICE will be sticking with the Modern Day setting.

“We still want to stay in this genre, the modern day as it is. We feel this is a place we can be and continue with the series. Battlefield 4 can live in this space and be very successful.” Karl said, “There’s a lot of things inspiring us as to how the franchise will move on. Everything from fans’ feedback, to market research and, of course, what we want to build ourselves. It’s not just one single thing.”

And speaking of the Bad Company franchise, Karl did touch upon this, however it wasn’t anything really new from what was said in mid July of this year. He explained, “that doesn’t mean there might not be a Bad Company game again in the future.”

Are you happy Battlefield 4 will be set in a modern time era once again? Were you hoping for something different?

Thanks Joystick

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Borderlands 2 “Come and Get Me” Trailer

2K Games and Gearbox have released a brand new trailer for their upcoming FPS RPG Borderlands 2. In this trailer you’ll learn about the background story, along with the main story antagonist, Handsome Jack.

[youtube id=”A-qBpUtw3mQ” width=”600″ height=”350″]

Borderlands 2 is set to release September 18th (21st EU). Make sure to read up on all the info and see the latest trailers on our official Borderlands 2 page.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Counter-Strike: GO Beta Gets an Update, Beta Invites Next Week for Those Who Pre-Purchase

Counter-Strike: Global Offensive beta gets a substantial update as developers prepare to open the beta up to those who pre-purchase.

Starting August 14, those who pre-purchase CS:GO on Steam will gain access to the beta, according to an official blog post. CS:GO officially releases on the PC, PS3 and Xbox 360 on August 21, only a few weeks away.

Below is a list of recent updates that went live yesterday, August 10.

Gameplay

  • The max penetration distance has been increased to 7.5 feet.

 Maps

  • Dust 2
    • Extended fade distance on mid-barrels to prevent double door snipers from seeing through them. Thanks, VeryGames.

 Audio

  • Crossfade from “near” gunfire to “distant” gunfire is now smooth, fixing the bug wherein distant sounds first got quieter then louder the further they were from the listener
    • Added exponential function to the “near” / “distant” crossfade operators.
    • “distant” weapon fire mix group has been increased significantly to offset the reduction in decibel levels.
  • Added “pow” function to math operator to facilitate non-linear crossfades in operator stacks.
  • Added a parameter that discounts “player sound” status when determining the distance of a sound that is currently hardcoded into the operators system (“source 1″ legacy).. “force_not_player_sound”
  • Changed all of the new sounds spatialization options to use the following denial test if(sv.IsActive() && !sv_cheats.GetBool())
    • This prevents players from changing their settings during a non-cheat enabled game but allows them to tweak them during a cheat enabled game.
  • Fixed a bug that was always playing the AK47 sounds from the same location
  • Famas – lengthened sound to smooth the 3 shot burst
  • Small edit to the ak47_shoot, rate at beginning of wave lengthened and pitch slightly lowered in this area as well.

 UI

  • Scoreboard update
    • Now accommodates 24 players.
    • Scoreboard no longer hides all other UI elements.
    • Fixed Z order for a variety of panels which now allows the chat to draw on top of the scoreboard.
    • MVP stars are now broken out in the scoreboard.
    • Added ping column.
    • Added dollar signs to the scoreboard elements that are represented in dollars.
    • Fixed other players showing your local clan tag on their target id name.
    • The server name now shows in the scoreboard.
    • Showing Elo brackets in scoreboard for casual mode.
    • Added Cost per Kill column to the scoreboard.
  • Added Community Quick-Play button to PLAY sub menu.
  • Made HUD team color adjustments to make them more uniform.
  • Created an additional function to set team colors for “additive” drawing because different HUD elements used the same color values, but rendered them differently.
  • Fixed the chat panel to more-or-less match the position of the voice/info panel.
  • Added the Community Server Browser to the Ingame menu under the title “Browse Community Servers”
  • Added a content warning message before displaying Server Browser.
  • Chat UI update:
    • Made the in-game chat window smaller.
    • Fixed the scroll bar on the ingame chat.
    • Chat input UI now makes a sound when too many characters have been typed.
    • Updated the max number of characters to be1024.
    • Allow numpad ENTER key to close the chat window.
  • Added keybindings to ‘Autobuy’ and ‘Rebuy Previou’s.
  • Shortened binding label “ESCAPE” to “ESC”.
  • Added keybinding to buy menu’s ‘CLOSE’.
  • Added the ‘Dust Mission’ to the match set up carousel.
  • The mini scoreboard now supports up to 24 players.
  • The mini scoreboard now uses the server’s num players instead of being hard coded.
  • Modified scrollable player/map list in “Call Vote” panel.
  • Made scrolling thumbs bigger.
  • Modified scrollbar buttons to be more like standard buttons.
  • Update to Choose Team screen:
    • Screen can now show up to 24 players.
    • Added names to the avatars on the team select screen.
  • Fixed the radio panel to position correctly under the money panel again, but will never overlap the health panel regardless of screen res or safezone settings.

Bug Fixes

  • Removing this convar [ CSGO – sv_allow_lobby_connect_only ]  for CSGO build, since we would like lobbies to always be associated with servers for community matchmaking.
  • Removed setting of maxplayers before every session.
  • Disabled maxplayers command, server now sets min/max/default maxplayers based on server.dll
  • The game now forces extra spectator slots to 2.
  • Kick a bot that a player is controlling now reverts the player to essentially display as alive. -However, their stats still do not change until they are alive again properly
  • Better logging info when a file fails the sv_pure check.
  • Added support for the chat to use the same rules for chat visibility as is used for voice audibility.
  • Disabled mode-based restrictions on showing Elo rank in scoreboard.
  • Fix for vote UI having incorrect maps listed if the server runs custom map groups.
  • Fixed some HUD elements not getting scaled properly.
  • Play With Friends update:
    • Hooked up Steam page button.
    • Made mouse click get correct IDs for Invite and Join states.
    • Made Join states show correctly.
    • Removed team play option.
    • Fixed the toggle for Private / Public option.
    • Fix for the Kick player function.
    • Kick now shows the correct ‘kicked’ text string.
  • Fixed an issue where tracers were coming from the wrong spot when spectating.
  • Now return correct number of max human players for server browser and master servers.

Matchmaking

  • Added a convar:mm_session_search_distance which allows us to bump session search distance to be able to find lobbies on Steam Beta (set to >=1).
  • Fixed the search to not use -1 for numSlots, to not use a filter on numSlots and to not use bypasslobby, but rather use game state filter.
  • Fixed dedicated server reporting numSlots no greater than 16 even when running PC casual with 20 slots, will still need to do client-side work to not stomp that value.
  • Fixed a bug where Korean characters could not be typed in chat.
  • Fixed several bugs with session slots:
    • When transitioning from PWF lobby to an official dedicated server we increase members limit to 20.
    • Dedicated servers now report numSlots representing max human players
  • Session created based on information from direct connect to community server will now preserve number of slots defined by the community server.
  • Fixed a memory leak for searches that produce no results from play with friends.  Message information about no results available only shows for community quick play, otherwise a new game is created without notifying user about it.
  • Fixed number of slots not getting correctly set when auto creating a new game from an official matchmaking search that didn’t return any results.
  • PWF happens only on official or listen servers.  Play with friends now finds a dedicated server for public game correctly.

Community Support

  • Added a callback into server.dll that can send client messages before engine advances sign on state to connected state. This lets server to pass data to client before client starts loading map and precaching models.
  • CSGO will send information about viewmodels and player models, max players and maplist down to clients since clients do not necessarily have info about mapgroup and map played by the server.
  • Community quick play search will no longer attempt to create a new lobby if it fails to find an existing lobby to join.

David Veselka

Musician, Gamer, Geek. Subscriber

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War Z – Introducing The New Zombie MMO

Announced just last month, War Z is an Open World MMO Survival title that takes place during the zombie apocalypse. Not to be confused with Arma’s II DayZ Mod, War Z is a completely new adventure and developed by a new and entirely different developer, Hammerpoint Interactive. The game is set to release this Fall, exclusively for PC at a price of $30.

About The Game

“It’s been five years since the outbreak; leaving in its wake a post-apocalyptic nightmare with ninety-five percent of the human population gone. In order to stay alive, you will need food, weapons, and other supplies. Some of you will be able to scavenge as you navigate the terrain, others will be forced to fight for survival as you encounter zombies and other players. Every decision will have an impact on whether you live or how quickly you die.”

“Survival Horror MMO that immerses players in a zombie-infested, post-apocalyptic world in which a viral outbreak has decimated the human population leaving, in its wake, a nightmare of epic proportion.”

Some of the features listed by PCGamer include:

  • Big open worlds to explore between 200 to 400 square kilometers
  • Two modes of play: Normal and Hardcore
  • Combination of first-person and third-person perspectives
  • Meld of PvE (player versus environment) and PvP (player versus player)
  • Strong Role Playing Elements
  • Multiple playable characters with customizable features
  • Unique social elements, including bounties, help requests, trap setting, etc.
  • Safe settlements where players can purchase, sell and store items as well as post notes for other players
  • Dozens of unique skills that can be learned and improved
  • Up to 250 players per game server
  • New weapons and items become available as players explore the game world
  • Full developer support with regularly scheduled, free content updates
  • Dedicated public servers as well as private servers that can be completely self-managed in game client
  • Single purchase, downloadable client with ability to play full game without subscriptions or requiring in-game transactions

Additionally there also won’t be any level caps, stats caps or class restriction as the goal of the WarZ is survival.

Screenshots

Beta

For those who are interested in participating in the closed Beta, you can join in by visiting the official beta pre-order page.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Report – Amazon Lists Battlefield 3 “Premium Edition” to Release Next Month

Seems that DICE may be preparing to unveil a brand-new edition for Battlefield 3, according to a recent retail listing.

Amazon Canada has listed a new “Premium Edition” for Battlefield 3. No additional information has been given regarding what’s included in this package, but the retailer does suggest that it is releasing September 15th of this year at a cost of $69.99 Canadian dollars. One can only assume that this package would contain Premium access on top of the game itself.

Treat this as a rumor for the moment, as nothing is yet confirmed. However, with Gamescom 2012 being just around the corner, don’t be surprised if DICE announces a new edition of Battlefield 3 such as this.

Thanks, Trendygamers, for the heads-up.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Starhawk Patch 1.03 Now Live, Includes Free Maps and Much More

Starting today, you’ll be able to download the first of many free map packs along with a brand new patch that adds an assortment of new features to the Starhawk universe.

Labeled as the “Cypress Map Pack”, this bundle will include two brand-new maps called  “Cypress: Collider” and “Cypress: Origin”. Taking the fans’ feedback, both these maps will offer players a whole new environment that includes luscious greens, plants and massive trees for ground troop cover. And as requested, these maps will also feature some pre-built structures to help get the flow of the match going.

Video

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Patch Notes

Prestige Levels: In the initial version of Starhawk, we supported levels 1-50. To be quite honest, we thought that would have the player community covered for quite some time. However, we had underestimated the rate at which people were going to get through the levels so we had to accelerate the release of our prestige levels for those players who are above 50. The Prestige levels in Starhawk are not numbers; they’re a Greek symbol ranking of ALPHA through OMEGA. The Greek symbol will be displayed by your name in-game. These are very hard ranks to achieve and the jump from level 50 to ALPHA is steep because these are really intended for the hard-core community.

New Space Homeworld “Waypoint”: In Starhawk, Homeworld’s are like lobbies. They are 3D levels where you and your friends can go to party-up, talk tactics and then pick a game to join. This new Homeworld is a cool space station. We added this because we really wanted players to enter a deep-space “lobby” to mess around in.

Team-Balance Fixes: There were some bugs in the party/clan cohesion system where servers would keep parties and clans together in *ALL* cases and this resulted in some brutally mis-matched games. This has been fixed! There were some other issues that resulted in messed-up team balance and we have resolved those as well. Should be a ton better!

Revamped Voice Chat System: During the initial launch of Starhawk we received reports from the player community about voice-chat dropping after a few games or in some cases, the voice-chat would simply not work. As you can imagine in a deep, team-based game like Starhawk, voice-chat is critical. So we did a ton of digging to find-out what the issue was and it ended up requiring a change to our Client/Server voice system. This change makes the VOIP far more stable and resolves the voice connection issues that some players had been experiencing in the past.

Push-to-Talk Option: This was requested by so many players, and in concert with the revamped Voice Chat System, the PTT option really is a great addition. Now players have the option to have their microphone turn on when they press L3 rather than automatically when they talk. I guess, too many players were being yelled at by their Moms, had crying babies in the background, or hell, maybe both! You can find the PTT option in the Audio Settings menu in the Uplink.

Vulture Jet-Pack Eject: Players are now allowed to dismount while flying around in a Starhawk if they have a handy dandy Vulture Jet-Pack equipped.

Rift Barrels on Mini-Map: To help aid players and their use of the Build & Battle system, we decided to add small icons on the mini-map where we’ve placed the Rift Energy Caches — those are the barrels that you shoot that burst open with Rift Energy that you can spend to build your arsenal of destruction. The blips on the map are displayed when the barrels are active and are *NOT* displayed when the barrels are waiting to respawn.

Bug Fixes: These are not as super-sexy as free maps, but the fact that they are fixed will really help the community. We also addressed some host migration issues, a number of crashes and network instability issues, and even the laggy pick-up bug was fixed as well.

Ranked Option: Another feature that was requested by players was really two requests related to how games post stats. The first point brought up by players was regarding stat-padding going on in password protected games, and since those games were password protected, they should not count as real ranked games. Now, you can still have a very private game with a password but your stats will not post. Also, if you are having a Clan vs. Clan game you have the option to turn stats on or off — because it might be a practice or scrimmage. Furthermore, if you are doing a Clan Scrimmage (your clan in both Rifter & Outcast slots) the stats will *NOT* post to the server. This is to keep clans from stat-padding in locked-out games.

Skills Shortcut at the Respawn Screen: Players really wanted a quick way to change skills without having to leave the respawn screen. So…we added a little tab in the upper right corner of the respawn screen that allows you to press TRIANGLE and jump right to the skills menu! Oh, and we also now allow you to change your skill at other places in the Uplink instead of only in-game.

Build & Battle Icons While Respawning: Another thing we did to help players when using the Build & Battle system was to display a simple graphic icon of each of the structures on the battlefield as the player is drop-poding into combat. This simple change really helps players know what structures are already built and helps them make better use of the stuff their team has built. Not to mention it helps let you know immediately where you should run when you crack-open your drop-pod!

Display Nearby Build & Battle Structures: There are now some new visuals to help players recognize Build & Battle structures that are built nearby. For starters, any time you place a structure; Starhawk very clearly displays how many are nearby. It also now highlights those nearby structures on your map *AND* displays some markers on the edge of the screen to help inform you that not only is there a structure nearby, but which direction it is.

Cooldowns for Host Kick and Team Switch: There were a number of exploits that could occur in the original version of Starhawk where players would change teams rapidly or a host would quickly kick a ton of players. That can no longer occur because we track when you perform one of these actions and block you from doing it again for a set amount of time — and we can tune the time if we need to.

Interactive Music Update: After playing Starhawk for so many hours, we really felt that the music was not kicking-in as frequently as we wanted it to. There were many times when you’d be in the heat of combat and there’d be no music at all. We felt this hurt the pacing and in fact some players in our community noticed the same thing. So the 1.03 Update includes some new tweaks to the interactive music system and the more frequent music makes a big difference.

Capture the Flag Scoring Change: We’ve been playing CTF in Starhawk a ton here in the studio and we’ve always felt that there were too many games ending in draws or times when the match would get into awkward stalemates. So with the 1.03 Update, we have changed one of the key rules for CTF and one of the key contributors to the stalemates. Now, to score a point in CTF, you need to take the enemy flag back to your base — period. Your team’s flag does *NOT* need to be there for you to score. Now certainly, your team still needs to play defense because you don’t want the enemy team taking your flag and scoring, but this change makes the pacing so much better. Much faster and far fewer draws and stalemates.

Sorting Unlocked Customization: Now this is more of a simple convenience thing but we changed the way the various characters and vehicle customization options are presented so that the unlocked ones are always displayed at the top of the list. Not a super-big change at all but I thought I’d include it here.

Drop-Pod Upgrade: One of the things that we were experimenting with during our Starhawk playtests to help combat “base-ravaging” was to make the Drop-Pod more deadly. Our whole design goal with the drop-pod system was to make the act of respawning in your home base an incredibly powerful weapon. This was to help combat against “base-ravaging”. After a lot of review, and play testing and tweaking, we decided to upgrade the drop-pods to be more maneuverable *AND* have an increased impact radius. This along with some changes we made to the respawn timer really makes a huge positive impact on the reduction of “base-ravaging”.

Custom Music via XMB: In Warhawk we added support for your own music and we’re doing the same in Starhawk. The 1.03 Update now allows you to play your own music through the XMB. So if you want to experience Starhawk’s unique Build & Battle gameplay while blaring Pat Benatar you totally can!

As seen on the official PlayStation Blog.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Multiplayer Games You Might Have Missed, Week 1 – Blacklight: Retribution

This is a weekly article I’ll be doing about multiplayer games that have been quietly making a splash.

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Let Lefty know we sent you!

Blacklight: Retribution, a free-to-play game on Steam developed by Zombie Studios, is one of those FPS titles that really makes me think, why the hell isn’t CoD like this!  Everything I’ve seen of it makes it look like a very slick, simple, and overall fun game.  The controls look intuitive, the animations look great, the sound design is really cool, and in general this looks like one of those games with a future.

The customization system takes a hint from RPGs (the games, not the launcher) and makes picking your class less about what weapon has the best recoil and more about picking parts for your weapon that suit your playstyle.  This is a mechanic that is slowly creeping its way into the major titles (BOII) and it’s really nice to see a small title proving the idea is sound.

Sadly, I can’t play BL:R because I don’t have a PC (building one this winter), but the buzz around BL:R makes it out to be a great game with a few minor balance issues.  If you have the time and space to download it, I highly suggest you do, because, well, it’s free and awesome!

Check it out on the Steam store!

BOSS JEDIZOHAN

I've been a gamer since before most gamers were born. Now a full-fledged member of the PC Master Race, I'm enjoying all the best games from both AAA and Indie developers in glorious 1440p. Praise Gaben and may the Steam deals be ever syphoning funds from your life savings. Subscriber

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Why Battlefield Premium Is Worth The Price

In my last post about Premium Content Subscriptions, I talked about the dangers they pose to gaming.  They give publishers free reign to distribute whatever they want without the filter of a XBL or PSN marketplace.  Though not required reading, I suggest you check out my last post to give this article more context.

Considering my, and a lot of other gamers’, apprehensions concerning  Premium Content Subscriptions like ELITE and Battlefield Premium, it might come as a surprise that I bought and freaking love Battlefield Premium.  I don’t have an ELITE Premium subscription, and we’ll get into why in a minute.  For right now, let’s just talk about BF Premium:

First, if you include the B2K DLC (I don’t because I pre-ordered BF3 and got B2K for free), BF Premium ($49.99)  saves you $10 off the total cost of buying each DLC release individually.

Second, you get that DLC 2 weeks before non-premium players.

Third, you get substantive exclusive content like weapon & player camouflages, dog tags, BTS/Tips and Tricks videos, double XP, and the ability to reset your stats, among other things.

Considering ELITE Premium offers basically the same content and in a similar fashion to BF Premium, why don’t I have both?  Well, because MW3 and it’s DLC, in my opinion, sucks.  Don’t get me wrong, I love COD.  I’ve been playing since WAW and I’ve loved just about every game since.  In fact, BF3 is the first Battlefield game I’ve ever played, so you can save your fanboy argument for someone else to ignore.  It’s not that MW3 is a “bad game” in and of itself, it’s that when you compare it to previous COD titles, MW3 doesn’t stand up against them very well.  Hell, most people still think COD4 is the best COD ever.  But buying into a premium subscription service is like saying “good job” to the developer of the game.  Considering how I feel about MW3, I think not buying ELITE Premium was a good way of saying “better luck next time, thanks for the let down,” to IW.

What makes MW3 suck to me is that it has balance issues on par with MW2’s (OMA+Danger Close Noob Tubes), terrible network management (lag comp), broken spawns and spawn logic, and is just overall too noob-friendly (support killstreaks) to cater to my level of experience.  The clan ops are slightly redeeming, but still, you’re competing with the general player population, not an elite or highly-skilled selection of players (like in Game Battles/MLG).  Again I’m not saying you should think the same way I do, just that I don’t think MW3 lives up to the COD standards of quality or does much for the franchise overall, which is why I also think Treyarch’s upcoming Black Ops 2 has a lot to prove. You can read more about my thoughts on that subject here.

BF3 on the other hand, has a lot going for it in my mind.  EA gave DICE the ok to take some major risks with BF3’s development because they wanted to directly compete with Activision and COD.  BF3 runs on a substantially upgraded (basically new) engine, it’s a relative overhaul of the BF franchise from both a visual and gameplay perspective.  And its DLC is downright ambitious.  Aside from new guns and vehicles, BF3 DLC has included maps that are fundamentally a complete 180 from the stock maps.  The Close Quarters DLC maps look, feel, and play in a totally new and different way than BF3 has played since it released, which is something that MW3’s DLC has yet to do.  Armored kill also looks to be offering a new and different feel with it’s massive maps and new vehicles.

That’s why I’m willing to pay for BF Premium.  The DLC for BF3 is more than just new maps, it’s a new experience.  Don’t get me wrong,  BF3 does have some big issues like a busted party system and the rent-a-servers are typically setup with absurd ticket counts, which makes finding a quick game of rush a chore.  But overall, I just enjoy BF3 more than I do MW3.  Between it’s core design, continued support, and game-changing DLC, BF Premium is worth the extra $49.99 to get all the content DICE has to offer.  One other thing of note is that BF Premium is a one-time, game-specific service and charge, unlike the annual ELITE Premium service renewal.  That may or may not be a good thing depending on whether or not you want the services premium offers for each game.

Now, some people might not like the Close Quarters maps because they’re designed for run and gun (and camping) infantry combat, but that’s my point.  It’s so different from the stock BF3 experience that even some diehard BF3 fans don’t like it.  How many MW3 maps are like that?  To me, the MW3 maps all feel like MW3 maps.  The CQ maps don’t feel like BF3 maps and I can almost guarantee that the Armored Kill maps won’t either.  What about the Face-Off maps?  Well their limitations (player count/playlists) make them not nearly as dynamic as a full-scale map, which makes them get old fast.  Aside from a lack of vehicles, CQ doesn’t have much in the way of limitations.

I’m not opposed to premium content subscriptions but I’m not going to pay for content I don’t want.  I waited until the first paid DLC releases happened for both MW3 and BF3 before buying into the premium services, and I’m glad I did.  I let the games prove their worth before buying more content for them.  While EA and their Origin service might have made a sport out of screwing gamers over, BF Premium is worth the money, in my eyes.  ELITE Premium, on the other hand, doesn’t seem worth it because the DLC for MW3 is pretty stale and boring.

But that’s just my opinion.  Do you feel like Battlefield and/or ELITE Premium are worth the extra money?  Let us know in the comments.

Thank you for reading.

BOSS JEDIZOHAN

I've been a gamer since before most gamers were born. Now a full-fledged member of the PC Master Race, I'm enjoying all the best games from both AAA and Indie developers in glorious 1440p. Praise Gaben and may the Steam deals be ever syphoning funds from your life savings. Subscriber

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Modern Warfare 3 Double XP Weekend Begins Today, Double Weapon XP Later This Month

Modern Warfare 3 players across the Xbox 360, PS3 and PC can all enjoy a dose of Double XP this weekend as Infinity Ward his hitting the switch yet again starting today, Friday 10.

“We’re turning on Double XP in MW3 this Friday through Monday,” announced Infinity Ward via Twitter earlier. In addition, they’ve noted, “we’ll also have double weapon XP later this month,” so keep your eyes open.

If you’re an Xbox 360 player, remember that you can now download Collection 3: Chaos pack on Xbox Live. Read more about it here.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlelog Update Allows Loadout Customization and Reveals New Weapon Attachment, No HC Mini-Map?

By now, many of you may have noticed a fancy new feature that has made its way to Battlefield 3’s Battlelog service.

Since yesterday’s update, players now have the ability to customize their loadouts in-browser and apply it to their in-game set up. Not only that, but it’s also possibly copy a friend’s loadout and apply it to your own. Additionally, it has been integrated to work between the Xbox 360, PS3 and PC, according to the latest Battlelog news update. This also extends to vehicle upgrades.

Interestingly, we’ve recently noticed, as have many others, that a new attachment for the L96 sniper rifle has been spotted under ‘Accessories’. Scrolling through the various optics available to the L96, you’ll eventually come across a 20X Ballistic Scope, which currently shows up as being locked.

It could be speculated that this is to prepare for the larger maps of the upcoming Armored Kill DLC, though it seems to be limited to only the L96.

In other news, DICE lead designer Gustav Halling recently hinted at allowing players to turn off the mini-map in hardcore mode. He stated on Twitter, “just added a request to be able to disable minimap in HC mode, expect it on PC first in the upcoming server updates!”

Similarly, community manager Daniel Matros also recently hinted at allowing server admins to tweak weapon rotations in the new Gun Master game mode, introduced in Close Quarters. You can read more about what he had to say here.

Have you had a chance to try out the new Loadout feature? Are you glad the mini-map might soon be able to be toggled on and off?

David Veselka

Musician, Gamer, Geek. Subscriber

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Play Black Ops 2 At This Year’s Gamescom or Catch the Live Stream From Home

Get ready for more Call of Duty: Black Ops at this year’s Gamescom, coming at you next week.

“Yes. You heard correctly. We are going to Gamescom. We are bringing Black Ops 2 MP. You can play it. We are livestreaming it,” announced David Vonderhaar, game design director at Treyarch.

According to the official press release, “starting day one of Gamescom on 15th August, attendees can go to the Call of Duty ®: Black Ops II booth located in Hall 6, booth A21/B30- A31/B30 to compete in the massive Call of Duty Multiplayer arena and go hands-on with award-winning developer Treyarch’s new title.”

Can’t make it to Gamescom this year? No worries. You’ll be able to catch the world premier gameplay footage right from your Xbox 360 as well aso other locations.

In collaboration with Xbox, Wednesday’s World Premiere will be streamed live from Gamescom directly to Xbox LIVE ® online entertainment network for all Xbox LIVE members throughout Europe and in the United States and Canada. Hosted by Xbox LIVE’s Major Nelson and AceyBongos, the world reveal featuring live gameplay from the show floor will be streamed daily starting on Wednesday 15th Aug from 5 p.m with exclusive interviews with the developers of the game. In addition to the stream on Xbox LIVE, the show will also be live streamed online on Xbox.com in the UK, CallofDuty.com, Facebook.com/codblackops as well as Twitch.tv/treyarch.  The World Premiere content will be available in its entirety via Xbox LIVE video-on-demand shortly after the live broadcast in participating countries. Additional broadcast outlets will be revealed at a later date.

You can visit the the official Gamescom website for more details about the event.

Don’t forget to check out the debut trailer for Call of Duty: Black Ops 2’s multiplayer right here!

David Veselka

Musician, Gamer, Geek. Subscriber

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Modern Warfare 3 Collection 3: Chaos Pack Now Available on Xbox 360

Call of Duty: Modern Warfare 3 Collection 3: Chaos Pack is now available to download on the Xbox 360 for non-Premium Elite members.

Weighing in at 108 KB and for the price of 1,200 Microsoft Points, here’s what you’ll be getting:

Special Ops Missions

  • Vertigo
  • Arctic Recon
  • Light ‘Em Up
  • Special Delivery

Special Ops Game Mode

  • Chaos Mode

Face-Off Maps

  • Vortex
  • U-Turn
  • Intersection
Update: See the new content in action in this recently released launch trailer.
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Make sure to check out our review of the latest Premium Elite content drop including Light ‘Em Up, Special Delivery and Chaos Mode right here.

You can download Collection 3: Chaos Pack via the Xbox Live Dashboard or right here through the online Xbox Live Marketplace. PlayStation 3 and PC users will be able to get their hands on Collection 3: Chaos Pack next month.

David Veselka

Musician, Gamer, Geek. Subscriber

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New Halo 4 Multiplayer Trailers Shows Off UNSC Weapons

Do you fancy some high-tech, laser-shooting, rocket-launching space guns? Halo 4 might have just the thing for you.

Take a look at the UNSC weapons including the Spartan Laser, the Saw and that scary looking Rail Gun that you’ll be using in Halo 4’s multiplayer this November 6th.

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Update: Dubstep Version

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Which weapons look most devastating to you?

Thanks, HaloCouncil

David Veselka

Musician, Gamer, Geek. Subscriber

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Mass Effect 3 Gets Another N7 Bounty Weekend With Operation: Olympus

This weekend, August 10 – 12, all intergalactic military personel are to report to duty in Operation: Olympus, the latest Mass Effect 3 N7 Bounty Weekend event.

“Increased Reaper activity has been reported around London. Operation OLYMPUS will focus large-scale strikes on the Reapers to buy the Resistance time to investigate,” reports the official BioWare Blog.

Here are the details of your mission:

Squad Goal: Full extraction from Firebase London using any Kit on any difficulty

Allied Goal: Using any Kit/ Map combination against any enemy, complete wave 10 on a combined community total of 200,000 Bronze missions, 175,000 Silver missions and 70,000 Gold missions.

Special Circumstance: None

Squad Goal Success: All squad members awarded a Commendation Pack
Allied Goal Success: All players awarded a Victory Pack

Requirement: Mass Effect: Earth must be installed

Good luck, soldier!

David Veselka

Musician, Gamer, Geek. Subscriber

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