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MW3 Spec Ops and The Importance of Self-Revive

As many of you know, Spec Ops is returning to Call of Duty: Modern Warfare 3, but this time with a bit of a twist. On top of the classic style missions that we got in MW2, Infinity Ward and Sledgehammer Games are now adding a Survival mode which should have many gamers clinging to dear life while fending off heavily armoured juggernauts and viscous, exploding attack dogs. Seeing the amount of popularity surrounding Treyarch’s Zombie mode in World at War and Black Ops, chances are good that MW3’s Survival mode could take off to reach the same levels of awesomeness.

If you’re dying to know more about this new mode (come on, who cares about the multiplayer?), Robert Bowling, creative strategist at Infinity Ward, has been answering many questions on his Twitter account lately.

First off, it would probably be good to know that “you can play any mode of spec-ops in online, offline, solo, and 2-player co-op,” Bowling mentioned to one fan. It might also be worth mentioning that Spec Ops is for two players and two players only.

How did you enjoy playing Treyarch’s Zombies? Online, or split-screen with your pals?

Treyarch’s Zombies was known for being very unforgiving, especially in the higher rounds (damn those runners and ghastly crawlers!). It seems IW/SG wants to keep the difficulty level rather high in their iteration as well. In fact, Bowling received a few requests to tone down the difficulty by asking developers to not end the game when a player fails to revive his/her partner. To this he replied, “Thats not very challenging. Survival is all about actually surviving.” However, he did add, “…unless they have a self revive left.” It looks like you will have to keep an eye on your partner and really work as a team if you want achieve greatness in Survival.

Speaking of self revive, a new addition to the perk system in Survival, Bowling gives some pro tips in order to survive those later waves: “Self Revive is the most essential thing you can buy in the later rounds. I spend all my money on that later on.”

What’s going to be your strategy to survive in MW3’s new Spec Ops mode?

While you’re here, check out these MW3 themed Xbox 360s and more information on MW3 multiplayer – Spotting, Tagging, and the Assassin Perk. Also, don’t forget to follow @MPFirst on Twitter for more Modern Warfare 3 news!

 

David Veselka

Musician, Gamer, Geek. Subscriber

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10 Best New IPs of This Generation

This is the first entry in MP1st’s weekly non-necessarily multiplayer centric articles which we will begin featuring every Friday. In today’s article, MPst writer xGrahamDJx picks his top 10 new IPs of this generation. We hope you enjoy!

A brilliant and successful new IP can affect an entire generation of games and game players; I consider these to be the best new franchises of this current generation (2005-present). I’ve categorized them in alphabetical order; it would be impossible for me to decide which is “best.” Make sure you read the * after the list before you comment.

Bioshock

I consider Bioshock its own IP despite it being a spiritual successor to the System Shock series, and it’s hard not to consider the first Bioshock as one of this generation’s best games. Bioshock is one of the only game stories that will stick with you long after you’ve moved on to other games. Its ambiance, setting, and characters eclipse those of many big-budget movies, and its design and gameplay are immaculate. When my dad plays his old Bobby Darin records during family get-togethers, I can’t help but ask him…”Would you kindly?”

Dead Space

I’m not a “scary game” type of guy, which is weird, because I totally fell in love with the Dead Space franchise and its vomit-inducing death screens. Dead Space made dying fun. True, upon death I might have to replay half of a level, but at least I get to see a cutscene in which a Necromorph vomits acid into my mouth, burning me alive from the inside. The universe feels “real” and fleshed out to me in the same way a game like Mass Effect’s does; even though there isn’t nearly as much fluff, it works. Also, the game wins my vote for best fictional weapons.

Dragon Age

Okay, this one is a little divisive. I consider Dragon Age to be one of the best new IPs, despite the fact that I am a proud member of the “sequel sucked” association. Dragon Age was a return to the party-based, stat-tweaking, gear-enchanting RPGs of the 90’s, with solid gameplay and unique mythology to spare. I thoroughly enjoyed the pause-and-play battle tactics (yes, even on my console), as well as the conversation dynamics. It was great to truly be able to influence your party. The only hitch I ran into was when I accidentally pissed off my healer so bad that I had to fight and kill her. I didn’t have a back-up save, so I had to rely primarily on potions from that point on. My bad, Wynne.

Gears of War

Gears reminded people that shooters could be played in a perspective other than first-person. It oozed machismo, and every facet of the game had a significant weight to it, from the beefy characters, to the massive enemies, to the chunky weapons. Its multiplayer modes (despite being plagued with connectivity and matchmaking issues ) were so popular they spawned their own unique terminology: “curb stomp,” “two-piece,” “roadie run,” etc.

Be sure to read: Three Ways Gears of War 3 is the New Lois Lane.

Left 4 Dead

Zombies…ugh. Zombies are so ubiquitous in games right now, developers are attempting to one-up each other on their ability to shoehorn them into non-zombie games.

Developer 1: “Our game has zombies. And they’re Nazis. It’s like undead chocolate and genocidal peanut butter, people.”

Developer 2: “Well, in our game zombies fight plants. It’s like a multilayered commentary on global warming and environmental awareness. So…suck it, other zombie games.”

That being said, Left 4 Dead is a phenomenal game, mostly due to its simplicity. Anybody can pick up L4D, and know what to do in a heartbeat. However, cooperation and teamwork are key, and running around on your lonesome will get you Tank-smashed in a jiffy. My dream is that Valve will release a “Green Box” next year, which will include Counter-Strike: GO, Left 4 Dead 3, and Portal 2 with all DLC. A man can dream.

Mass Effect

I’ve heard many gamers refer to the Mass Effect series as the “Star Trek of our generation.” While that remains to be seen, it’s hard to immediately disagree. Mass Effect is an incredibly lore-rich space opera with deep customization, conversation, and party options. Its sequel toned down the role-playing elements, but improved the dynamic relationships and 3rd person combat. The upcoming Mass Effect 3 looks like it might be the best of both worlds: a rich role-playing experience with tight and fluid weapon- and skill-based combat.

Saints Row

This one might bring a few dissenting opinions in the comments, but the series is a personal favorite of mine (at least, in the free-roam/crime genres). It’s nice to play a game every now and then that proudly admits to being a game. No realistic wars on foreign (or domestic) soil, no grizzled tough guys spouting tough one-liners while killing aliens, no sordid tales of corruption (okay, maybe it has that), just a certain gaminess that is appealing. Why not drive a truck with a crap-spewing gun on top? Why not purposefully play in traffic, and rack up points based on your ludicrous injuries? Why not shoot citizens across town in a literal man-cannon (bring on SR3)?

Two Worlds

Oh, man. This one got your attention, didn’t it? Be careful not to hurt your fingers when you type those spite-filled comments. I honestly believe Two Worlds is a great IP. While Bioware, Bethesda, and other Western studios are streamlining their RPGs, and removing many of the expected RPG features in favor of story and accessibility, it’s nice to see a solid WRPG release that has hard-leveled mobs, co-op play, in-depth character stat management, and gear modification. Also – Two Worlds 2 has the best magic system of any RPG ever released (no hyperbole).

Uncharted

Say what you want about Uncharted, but it’s hard to deny the fact that it single-handedly brought adventure games back into the spotlight. An engrossing (if a little too “far out”) story, likable characters, and beautiful environments earned the title (and its superior sequel) countless accolades from the press and gamers alike. The only real problem I have with Uncharted 2 is that there are far too few cinematics of Chloe. Mmm…delicious, delicious, Chloe.

The World Ends With You

I lost a lot of faith in Square Enix this generation, but TWEWY is a true gem. The fact that it’s a handheld title means nothing; I love its funky but engrossing story mixed with its entirely unique combat scheme and “gotta have ’em all” addiction of pin collecting. The only downside is that when you play it in public, you might be mistaken for a crackhead attempting to contact the mothership via Morse code. Rumors have been floating around the interwebs regarding a sequel, and I think it could do very well as a 3DS title.

*Now remember, “best of” lists are opinions. I know you think I’m wrong and want me to die in a ditch fire and all that other “I disagree” vitriol, but instead maybe you dissenters could just let me know what your picks would be in the comments.

Follow @MPFirst on Twitter and check out some of our other blogs:

The Three Worst Types of Online Gamers

The Three Greatest Multiplayer Games. Ever.

Graham

I teach, and I game. That is all. Subscriber

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The Silent Rage – Can It Stand Up To MW3 And BF3?

Rage – Noun: angry fury; violent anger (Dictionary.com)

Rage – Game: a strong competitor to an ever growing FPS genre (the author.me)

 

This holiday season, fans of the FPS genre, are constantly bombarded with the captioned title, “Battlefield vs MW3”. I’m sure we can post a number of references to YouTube videos showing massive “Like” counts for both games in the ever present debate of  superiority, but I’ll do my best to keep this article free from such toxins. What many gamers, at least in my opinion, fail to see and even acknowledge in the debate is a game from developer id, called “Rage”.

I could begin this paragraph outlining the history of developer id Software, but I think all that is required in this history are the words: Doom, Quake and Wolfenstein. Need I say more?  Instead, I’ll just briefly describe why Rage, a new IP, has the guts to compete with the kids from DICE and Infinity Ward. Note: I’m not saying Rage will sell 10 million copies in its first week, I’m just saying id has bundled a good $60 package that I’m sure FPS gamers and others will like.

Visuals: Rage has done an excellent job with utilizing all the horse power not just from the PC but also from our constantly aging, “Next Gen Consoles”. DICE has done a wonderful job on the PC with rendering, lighting, and other various visual effects from the many PC trailers we have seen. We’ve also seen PS3 Specs Ops footage coming out of GC’11 and I have no doubt it will do justice to our consoles. I might be expected to say something in this next sentence about MW3’s engine (which if I’m not mistaken has some id Software code contained within), but I must admit, and I won’t hate nor write a biased article, there has been much improvement (as little or as negligible as it may seem) . From all the footage we’ve seen so far, I think we can all admit that Rage and Battlefield 3 have the upper hand, with ID tech 5 and Frostbite 2 respectively.

Gameplay & Multiplayer: We’ve seen numerous single player footage from Rage and I’m sure if you take a few minutes to closely inspect the level of gameplay and immersion offered by id, then I think we can all agree this is going to be one awesome game. From a multiplayer perspective, there won’t be any Team Deathmatch nor Capture the Flag type game play. Instead we’ll have a deep Co-op experience with the story line surrounding stories told by characters during the course of the single player game, as well as vehicular combat. Yes, we’ll certainly miss the TDM, especially with the new weapons Rage brings to the table, but given their reputation for multiplayer, I’ll put a period shortly after this next word. DICE’s single player and co-op footage looks really awesome as well, with wonderful and believable animations as well as its ability to allow players to believe that they are actually in the battle. We can go on and on about the multiplayer, but it’s safe to say that its going to be kick-ass, with Jets, massive vehicular combat and the loaded Battlefield multiplayer experience . Modern Warfare 3 has also made a number of interesting enhancements to their block buster single player as well as to their addictive multiplayer experience that will not go unnoticed, especially seeing the gameplay coming out of their XP 2011 event in LA. Who has the upper hand with gameplay and multiplayer? Time will indeed tell.

To cut a long story short, the point I want to bring across is this: there is a game called Rage, a new FPS IP from legendary developers at id Software. Don’t overlook it or get caught in the DICE and Infinity Ward hype (yes I do acknowledge that SledgeHammer Games also played a role in MW3’s development). This is a game that in my honest opinion, has been overlooked by the mass media but may just prove to be the silent Rage that will hopefully make FPS gamers longing for something fresh, happy.

What do you think? Are you looking forward to Rage?

Make sure to follow @MPFirst on Twitter and check out some of our other blogs!

The Three Worst Types of Online Gamers

The Three Greatest Multiplayer Games. Ever.

MP1st Staff

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The Three Worst Types of Online Gamers

Forget about griefers, team-killers, cheaters, rage-quitters, and perverts. Their baneful presence in the gaming world pales in comparison to the following groups of players. These men are the true scourge of the online gaming community:

3. The Mouth Breather

The Mouth Breather is one of the primary reasons I either don’t use a mic online, or instantly mute everybody but my friends. It’s shockingly difficult to employ any sort of strategy or teamwork when Darth Vader is slowly beatboxing in my ear. Judging from some of the horrifying sounds emitting from Mouth Breather’s mics, I think the manufacturers should start pasting a label on headsets – “Not for Internal Use. Do Not Ingest.” If running to capture a flag in Call of Duty causes you as much physical torment as actual running, you should probably see a doctor. Breathe through your nose like a normal person, take the mic out from between your molars, and have some respect for your fellow gamers.

2. The One and Done

The One and Done gamer believes his game of choice to be the greatest multiplayer game of all time, even though (or maybe because?) it’s the only one he’s ever played. Listen, I know gaming is just a hobby – play however and whatever you like. But don’t claim that Homefront is the best multiplayer game ever made when the only games you own are Homefront, Kirby’s Epic Yarn, and Pokemon SoulSilver. That’s like my nephew claiming that Phineas and Ferb is the best TV show ever made, because he likes to watch Phineas and Ferb. The worst part is that One and Doners never shut up about their game. This is an actual conversation I had last week with a One and Doner:

OaD: “I saw you were playing Space Marine. What is that? You play the weirdest games.”

Me: “Warhammer is like 30 years old, dude.”

OaD: “Well, Reach is still the best!”

The best what? How is this a contest all of a sudden? How would he know? He’s never played any other games – his game history includes Halo: Reach, Jurassic: The Hunted, and Avatar: The Last Airbender. That’s it. If you only play one game, that’s fine, One and Doners, but until you have experienced some gaming variety, leave the unfounded and incessant opinions at home.

1. The DJ

The DJ thinks he’s the cat’s pajamas. He prides himself on his ability to choose just the right song to blare over his mic during any given multiplayer scenario. DJ, if I wanted to listen to 3rd rate dubstep remixes of Lou Bega songs, I would do so. For the record, I don’t. So stop. It seems as if The DJ honestly thinks the only way to improve a taut online battle between our nation’s past presidents and brainthirsty zombies is to make absolutely sure all players involved are aware of Maroon 5’s moves, and how much they resemble Jagger’s. DJ, I’m thrilled you are a fan of the arts. However, for the sanity and mood of your fellow gamers, please wear headphones, or wait until the game is done. The only thing worse than The DJ is the dreaded Trifecta – a mouth-breathing DJ who lauds his game above all others.

Thanks for reading, and let me know in the comments what online behaviors really grind your gears.

Don’t forget to follow @MPFirst on Twitter and check out some of our other blogs!

The Three Greatest Multiplayer Games. Ever.

Community in Crysis – What Crysis 2 Could Have Been

 

Graham

I teach, and I game. That is all. Subscriber

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League of Legends Riven Update is Live

Finally, 3 weeks after the last update, which introduced Talon, Riot has come out with a new update. This week they introduced “Riven, the Exile”. Riven is an AD melee fighter with high DPS, perfectly suited for going solo top.

 

While Riven may be new, she is not the biggest change. Champions like Brand, Oriana and Mordekaiser got nerfed. Especially Mordekaiser took a big hit. He used to be nearly immortal around minions because of the very high shield renegeration. All he had to do is focus on killing minions and he could push straight to the turret without having to worry about a thing. In this update his shield regeneration is only half as effective versus minions and his damage got reduced. Oriana’s damage has been slightly reduced and her orb’s range is also reduced while the mana cost has been increased. This will force her to recall more often to regenerate mana and make her harassment less effective

Other champions like Kassadin, Nunu, Rammus, Singed, Shen, Sion, Sona and Skarner got buffed. I can’t explain all of them here but Shen is noteworthy.  He used to be quite underpowered early game. His early game damage got significantly boosted while leaving roughly the same late game. This boost also means that he can jungle now.

Shaco got a lot of bugfixes. Jack-in-the-box and decoy should work as they should right now. Also noteworthy is what happened to Taric. They completely changed his skills and even remade his ultimate from the ground up.

These are just some of the many changes. Click here for the full list of changes.

Don’t forget to follow @MPFirst for the latest multiplayer news.

MP1st Staff

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DICE on Competing With MW3: Two Different Markets + Updates

Alright,

Things have been really confusing lately with all the mis-communication going on over on DICE’s end. As many of you know, DICE has many employees that one could go to for a source of information and MP1st tries to work closely with all of them. Of course, we try to get this information out to you, our awesome readers as soon as it becomes available. Lately, things among the DICE team have been a tad chaotic, however. What one employee deems to be the truth, the other one proves to be false. Though, this should be expected as they have a lot to deal with in preparation for not only the release of Battlefield 3, but also the beta (which could be lurking around ANY corner these days).

A few bits of information we have reported on recently have been clarified by other DICE employees and we’d like to take this time to clear the water. Below are the two articles in question with the updates included in each:

Medal of Honor Disc Required to Play BF3 Beta Early + More Squad Details

No Jets in Rush + DICE Putting Beta Concerns to Rest

 

Onto the real news!

In the latest Official PlayStation Magazine, Patrick Bach, executive producer at DICE, weighs in on the war between Battlefield 3 and Modern Warfare 3.

Everyone wants there to be a fight between [Battlefield and Modern Warfare]. I understand that. But the problem is that if you say it’s a ‘fight,’ you’re assuming you’re competing at the same sport. We have so many things in our game that aren’t a part of Modern Warfare, so it comes down to personal preference.

You can find a link to the preview of this issue of the Official Playstation Magazine here, which we highly recommend PS owners pick up!

Many of the editors here at MP1st play both games for different reasons. We feel they both satisfy completely different needs. How do you feel about the war between BF3 and MW3? Should they even be compared? Let us know your thoughts in the comment section below.

Remember to follow @MPFirst to keep up to date on everything Battlefield 3!

David Veselka

Musician, Gamer, Geek. Subscriber

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Medal of Honor Disc Required to Play BF3 Beta Early + More Squad Details

IMPORTANT UPDATE: DICE has contacted us directly to let us know that there was, in fact, a mistake on their end. From their @Battlefield account, they tweeted:

@mpfirst Sorry for the confusion, the MoH disc will NOT be needed for the closed beta. ^WS

 

You can view the tweet here. What exactly we do need to enter the beta early is still not yet %100 clarified. We will make sure to keep you updated.

 

Warning: this article could be unpleasant news for some Battlefield 3 beta enthusiasts. In a recent tweet from Battlefield, it has been revealed that you will indeed need the Medal of Honor disc if you wish to gain early access to the Battlefield 3 beta.

The conversation reads as follows:

CodyReed:

@Battlefield, I bought MOH: LE for the 360. How exactly will I access the Battlefield 3 Beta early? Will I need the MOH disc?

Battlefield:

@CodyReed, Yes you will need the disc, you will have to play it off of there ^CT

On a good note, they have yet to announce the beta start date and by the looks of it, you have yourself at least a week or perhaps two to re-purchase Medal of Honor before time is up. The manufacturer’s suggested current price of MoH is $19.99USD.

Check out some more information regarding the BF3 beta:

No Jets in Rush + DICE Putting Beta Concerns to Rest

BF3 – Beta YouTube Footage Allowed + Info On Flak Jacket Spec

Are you upset that DICE wasn’t clear from the get-go whether or not we would need to keep our MoH for early access? Let us know in the comments!

In other news, Alan Kertz, aka Demize99 has revealed some specifics regarding squads in Battlefield 3.

It was brought to his attention that there is some concern regarding “spawn spamming”. The situation in question is: if each squad member carries a radio beacon, could the squad leader (who has the ability to spawn on any of his squad mates) have a total of six spawn options (three squad members plus three radio beacons)? Kertz answered, “The beacon replaces the squad mate in the spawn menu,” putting this concern to rest.

Remember that squad mates only have the ability to either spawn on their leader or another beacon.

Kertz was also asked to clarify exactly how many attachments and specializations a soldier could carry at one time. He replied, “3 attachments, 1 spec. 4 specs for high level squad members sharing specs. Teamplay FTW!

The Battlefield series has always been a rewarding experience for team players and it seems DICE is finding ways to improve upon this. Speaking of teamplay, how do you support your team in Battlefield? Let us know!

Don’t forget to follow @MPFirst and @Battlefield on Twitter for your Battlefield needs!

David Veselka

Musician, Gamer, Geek. Subscriber

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MW3 Themed 360 and Hardened Edition Not As Profitable, No PC Hardened Edition? and More

Robert Bowling hightlights the reasons why publishers partner with console manufactures to make themed consoles and publish collector’s editions.

 

Financially Unfeasible?

In a recent Feedback episode, hosted by Blair Herter, Bowling was asked, “Why do companies feel the need to roll these bundles [themed consoles] outside servicing the fanbase?”  On a side note, Activision has been recently releasing tiered versions of Call of Duty games and themed Xbox 360s. Robert clarified “You already hit the nail on the head. It’s all fan service, it’s the same reason we do collectors’ editions. That stuff isn’t for profit because the profit margins aren’t there.” Bowling went on to explain that “it’s purely for the fan service. It’s for the hardcore guys who want something really cool and something even more unique than everyone else has.” 

Are you one of those “hardcore guys”? Personally, I’ve never purchased a collector’s edition of any game as I never see the value in them, but this year I might bend my rule for MW3 (for Elite) and Uncharted 3 (for the love I have for the franchise.)

Where’s The Modern Warfare 3 Prestige Edition?

Well, this question has been answered when Robert Bowling tweeted that “The Hardened Edition of MW3 will be the only collectors edition available this year.” On the flip side, it’s worth noting that Black Ops had a working real life replica of the RCXD Car in its Prestige Edition, while Modern Warfare 2 had Night Vision Goggles. The lack of a prestige edition for MW3 may have to do with Bowling’s claims of these special editions not being as profitable.

If a prestige edition were to magically surface, what crazy replica would you like to see? Personally, I’d be interesting in a “Recon Drone” with tagging enabled.

What about the PC Hardened Edition?

This leads us to the fact that there is a good chance of the PC Modern Warfare not getting a Hardened Edition. According to an article written by Activision’s Dan Amrich, Modern Warfare 3 may not get a PC hardened edition because he thinks that “a big part of the value of MW3 Hardened on consoles is the premium membership to Elite — but Elite on PC is still in flux.  [compared to the 360’s ongoing Elite beta which soon will roll out to the PS3].” So, unfortunately, as things stand right now, the PC hardened edition is still in limbo. Amrich clafirled “if they are still defining it [Elite for PC], they can’t start selling it. That’s just logic.”

However, Modern Warfare 3 is still getting a Hardened Edition on consoles, which will retail for $99/£69.99, that will pack in:

1) One year Call of Duty Elite premium membership, including:

  • 20 pieces of Modern Warfare 3 DLC delivered over a 9 month period
  • Incredible variety, including new MP maps, Spec Ops missions and game modes
  • Ownership of all DLC, even if your membership expires
  • Prized Events, Operations, Leagues and custom in-game playlist and modes

2) Special Founder status on Call of Duty Elite, including:

  • Unique Founder weapon camo and profile skin
  • Exclusive Founder in-game Player Card and Emblem
  • Access to the private “”#Founder” Group
  • Special Founder Clan XP boost
  • Special Founder Operations, Events and Leagues
  • Exclusive Founder prizes and experiences

3) Premium, collectible steelbook case

4) Exclusive Special Ops Juggernaut Xbox LIVE outfit

5) Limited edition, collectible field journal chronicling the entire saga with 100+ pages of authentic military sketches, diagrams and written entries

6) Premium Elite and all DLC? Count me in. Pre-order now for $99.99

Make sure to follow MPFirst for all your Call of Duty desires!

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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BF3 Community Manager Comments On Leaked Xbox 360 Footage

By now, you might have heard of the Xbox 360 footage that was leaked recently. It showcases some single-player jet gameplay, which looks awesome, along with some other short videos showing some destruction and other single-player gameplay. The videos themselves, aside from the jet gameplay, are very poor quality and do not show the final quality of the game. A post was created on user-submitted news site, reddit.com, showing off an image of an Xbox 360 developer build DVD along with the original  leaked footage.

After some time, the Battlefield community manager “Crash7800” posted the following statement to the Reddit post;

“Hey Guys – figured I’d better weigh in here.

So, first of all (and some of this has been covered) this is an old build and is definitely not representative of the final game. In fact, this is not even reflective of the HD capabilities of the platform. Glad to see that you’re all excited, but honestly this is probably doing more harm than serving “the greater good”. People that see these videos and captures might not take the time to understand or appreciate the source and quality issues that using a dev build presents. I’m getting bombarded with people asking me if this is what they should expect from their console copy of BF3, which, of course, it’s not. So, the EA, DICE teams and myself are working to address these concerns instead of working on other things that you guys would probably appreciate more. I understand that you’re excited, but there is a reason, and a very good one, why we don’t circulate this kind of stuff publicly. PS – Not cool, bro. I’ve been up all night @_@ EDIT: I appreciate that there are lots of you that are still excited for the game and that this didn’t make a negative impact on. I’m not surprised – the Reddit/battlefield3 community is one of the best and most informed online – always a pleasure to work with you guys. What I’m concerned about are people that stumble across this on YouTube or other sites where the context might not be in place. I think we can agree that without an explanation of what we’re looking at, this isn’t the best foot we could put forward.”
 
I don’t know about you guys, but I know what to expect from DICE and understand that this footage was from an early build of the game that does not represent the final version of the game. As an avid player of Bad Company 2, I know that Battlefield 3 will look no less than great in comparison to the already gorgeous Bad Company 2.
So, what do you think?
You can view the original reddit thread here.
Be sure to Follow @MPFirst on Twitter to get all your Battlefield 3 needs!

Joe Small

I've been playing video games since I was probably 4 or 5 years old. I've played everything from Atari to PC and just about everything in between. I play just about every type of game except sports games, but my favorite type of game is definitely FPS. I love being able to hop right in to a match and get some kills. I mainly play on the 360 and a little less on PC and PS3 but will play exclusives when they come out for each system. And I will probably smoke you at Battlefield games. :P Subscriber

Home > Title Updates and Patches

Black Ops Patch 1.13 Now Live On Xbox 360 and PS3 + Patch Notes

Josh Olin, Treyarch’s Community Manager, has just announced that Black Ops got patched on both consoles.

The Ps3 version of Black Ops received the patch earlier today in preparation for the upcoming release of Rezurrection DLC, September 22nd. If you’re a hardened or prestige edtion owner, make sure to read this guide to claim the DLC for free.

Here are the patch notes for the PS3 (Patch 1.13):

  • Security Updates.
  • Addressed an issue where Custom Private Match settings were carrying over to Public matches.
  • Prohibited clan tags can no longer be used.
  • A player’s win streak will now break if they quit out during a live match.
  • Players that are partied up are no longer allowed to go into party-restricted lobbies such as FFA.
  • Fixed a rare issue with Recent Games not showing the correct heat map.
  • Addressed an exploit copying another player’s emblem/playercard.
  • Added Rezurrection DLC support. (Launching September 22nd!)
  • Fixed some issues related to invites going from Zombie to Multiplayer.
  • Unlocked clan tag colors can now be set using the swapped X/O button configuration.
The patch just went live on the 360, mainly patching minor security issues.
Here are the notes (Update 13):
  • Security Updates.
  • Addressed an issue where Custom Private Match settings were carrying over to Public matches.
  • Prohibited clan tags can no longer be used.
  • A player’s win streak will now break if they quit out during a live match.
  • Players that are partied up are no longer allowed to go into party-restricted lobbies such as FFA.
  • Fixed a rare issue with Recent Games not showing the correct heat map.
  • Addressed an exploit copying another player’s emblem/playercard.
Follow MPFirst on twitter for the latest on everything multiplayer.

 

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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No Jets in Rush + DICE Putting Beta Concerns to Rest

UPDATE: It has been reported by Alan Kertz, lead gameplay designer at DICE, that jets are, in fact, included in the Rush game mode in Battlefield 3.

 

His tweet reads as follows:

Demize99

There are Jets in Rush folks. I wrote that line myself, and I’ve flown them myself.

 

 

 

 

 

 

We are almost half way through September and many Battlefield fans are beginning to feel worried about the whole beta situation. Is it just going to be a demo? Will DICE have enough time to fix the game? These are the thoughts running through many gamer’s heads but hopefully, MP1st can help answer these with the recent information we’ve gathered from important figures at DICE.

The atmosphere of Twitter is becoming as tense as ever as the community managers at DICE are getting their feeds spammed with concerns and question. One of the newer community managers, Ian Tornay, aka crash7800, seems to be handling it quite well and is letting us know what to expect of the beta. First, he’s made it clear that DICE is “Not publishing a date until [they] are 100% sure [they] can hit it out of [their] respect for your dedication. Please return a modicum of that respect.” One fan asked Tornay if the beta would be considered a demo, since it comes out so close to the final release date. He answered, “nope! Still lots of tweaking we can do, there’s some information best gathered by large crowds!

Gustav Halling, a gameplay designer at DICE known simply as gustavhalling on Twitter, has also received his fair share of heat from the Battlefield public. Fans have been asking him whether DICE will actually be taking feedback from the beta, or whether it will just be used as a server stress test. He assured us, “Both, the game isn’t finished so any Feedback taken from the beta will be helpful, if not for day 1 always for future patches!” It does seem like he could be admitting here that not everything will be fixed for launch, but we will at least see these fixes in patches, either on day one or later. Others have asked Halling what would be the best way to give their feedback to DICE during the beta. He replied, “We will have ways on the beta site.” Once the information becomes available, we will make sure to have it here on MP1st, so keep an eye out!

I think what we can all take away from this is that DICE is taking care of us and that as long as we are patient, we should have an awesome experience with the Battlefield 3 beta. What will you be doing/playing while you wait for the Beta? Stay tuned to MP1st where we might have some suggestions for you!

On another note, Daniel Matros, a senior community manager at DICE also known as zh1nt0 on Twitter, has revealed some new tidbits of information in some of his recent tweets. For one thing, we will only have three character slots for our clan tags, so it’s time to get creative! For another, it seems as though we will only be able to fly jets in the Conquest game mode in Battlefield 3. When one fan asked what the maximum number for jets will be in the Rush game mode, Matros simply answered “No jets in rush.”

How do you feel about this? I think we can trust in DICE to make the right gameplay choices, but what do you think?

Make sure to Follow @MPFirst on Twitter to get all your Battlefield 3 needs!

While you’re here, make sure to check out this screenshot of the Battlelog matchmaking system.

Lastly, if you were one of the few wondering whether or not it would be okay to post BF3 beta footage on YouTube, this one’s for you: BF3 – Beta YouTube Footage Allowed + Info On Flak Jacket Spec.

 

MP1st is now recruiting writers, for more details read the Write for MP1st page.

David Veselka

Musician, Gamer, Geek. Subscriber

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MW3 – ACR Most Popular Gun, Big Role for Tagging/Spotting, Assassin not like Ghost, and more

More Modern Warfare 3 multiplayer details have emerged.

ACR the new Famas?
In a recent NowGamer interview, Infinity Ward’s Creative Strategist Robert Bowling, aka FourZeroTwo, revealed that the ACR was the most used gun in the assault category throughout Call of Duty XP in response to the concern of how the Famas was the most dominant gun in Black Ops. It’s worth noting that the ACR, for its lack of recoil, was also one of the most popular guns in Modern Warfare 2.

Click here to view the complete list of primary guns in Modern Warfare 3, and let us know which gun you are going to run first.

Assassin and its Match
When Robert was asked on twitter whether the Assassin perk would be as overpowered as Ghost in Black Ops, he replied “Assassin isn’t this all powerful stealth perk, Recon Drone can still see / tag you and you can be tagged by Recon.” While we now can sigh in relief that Assassin won’t be similar to how Ghost was, Robert’s answer raises more questions: how prominent will “tagging” be? Will it work as it does in the Battlefield series by pressing “back/select”? What we know so far is that tagging through a sniper rifle won’t place Doritos (DICE’s words not mine) over the enemies heads like in Battlefield. However, unlike Battlefield, the “Recon Drone” uses a regular camera instead of a thermal one. Robert Bowling uses tagging as a counter measure to the Assassin perk, then the new game mechanic, tagging, must play a big role in MW3.

Do you think that Assassin will be balanced out by the tagging mechanic?

Online splitscreeners are back
You know how in Black Ops when splitscreeners, for the most part, hindered your team’s performance or were easy kills. Well, Bowling confirms the return of splitscreen multiplayer. All I have to say, please create separate playlist dedicated to splitscreeners.

What do you think of the fact that splitscreening is back?

If you’re looking forward to MW3 and/or BF3, then follow MP1st on twitter for the latest news.

MP1st is now recruiting writers, read this page for more details.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

Home > Features

The Three Greatest Multiplayer Games. Ever.

3. Street Fighter II

The name says it all. There will be fighting, and it will take place in the streets. Street Fighter II has withstood the test of time because it marries together the hardcore and casual audience. The hardcore crowd digs Street Fighter because they want to memorize and execute complex battle strategies that always sound like sketchy sex moves (impenetrable corner grapples, anybody?). The casual audience wants to play as E. Honda (or Jumpy McJuggflop, as he’s known on my turf), and slap their enemy in the face. 100 times. And both audiences want to use Chun Li’s thigh as a body pillow.

2. Counter-Strike

The hardest of the hardcore shooters, Counter-Strike holds the distinction of being the one game that gets less fun the more alcohol you consume. No perks, iron sights, or progression, just non-stop crouching behind boxes and crying about the AWP. At least, that’s how I play. The upcoming multiplatform release Counter-Strike: Global Offensive is sure to introduce a whole new generation of gamers to the joys of being knifed in the back 2 seconds before they arm the bomb.

1. Mario Kart 64

Mario Kart 64 is the greatest racing game of all time. There, I said it. Devoid of the gimmicks that plagued future Mario Kart games, MK 64 has the tight controls required to race well, as well as the random element that will stop you from doing so (If you use lightning against me on Toad’s Turnpike, I’ll punch you in the elbow). The best part is that every avid Mario Kart player has their own supposed “foolproof” strategy for winning at a game that is 70% randomized:

Player 1: “Well, you gotta play as Peach and then just hop. Yeah, the whole damn time, just hop. Hop all the way down Moo Moo Farm. You’re guaranteed a win, bro.”

Player 2: “What you want to do is get a little buzzed, so that the floaty driving seems natural and realistic, and then play as Donkey Kong, and you’re golden.”

My Mario Kart strategy? Purposefully stay in last place until I get a blue shell, and then drive like a banshee. A tiny, toadstool banshee. On a lawnmower. Guaranteed win, yo.

While it’s a scientific fact that these three games are the best multiplayer games ever, I would love to hear your own opinions in the comments (as long as your comments aren’t just stories from your reservoir of Zangief-Cammy romantic fan fiction).

If you enjoyed this article, please check out Killcams in Battlefield 3 – An Unwelcome Feature?

Follow MP1st on twitter, if you dare.

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Graham

I teach, and I game. That is all. Subscriber

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Leaked Image of BF3 Battlelog Matchmaking

Recently, a leaked screenshot of the Battlefield 3 Battlelog was posted on the forums of enterbf3.com.

 

 

Here is the info we’ve gathered from it so far:

  • Matchmaking on PC is made through Battlelog (already confirmed).
  • There are 10 map slots, 2 of which we’ve seen already; Caspian Border and Operation Métro.
  • There are ranked and un-ranked servers.
  • Servers can be filtered by region.
  • You can add servers to ‘favorites’ to be remembered for quick access later.
  • Quick match is an option if you don’t want to manually look for servers.
  • The picture confirms that there will be a separate playlist for the ‘Back to Karkand’ expansion pack, similar to how ‘Vietnam’ was a separate playlist in Battlefield: Bad Company 2

Remember that the Battlelog on consoles can be accessed through an in-game browser.

Can you spot anything we’ve missed (click on the image for full size)? Let us know in the comments below!

Follow @MPFirst on Twitter for more Battlefield 3 info.

MP1st is recruiting writers! Check out our ‘about MP1st‘ page for more details.

David Veselka

Musician, Gamer, Geek. Subscriber

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BF3 – Beta YouTube Footage Allowed + Info On Flak Jacket Spec

Alpha testers of Battlefield 3 were kept under a tight lid when it came to posting footage of the game in its incomplete state. Despite all testers being under a non-disclosure agreement, much footage was still eventually leaked.

The beta is obviously a different case. While it is still used as a way to test the game in an incomplete form, it also has a dual purpose of marketing the game and building the hype (speaking of betas, we’ve rounded up 7 Awesome Betas that you should sign up for). While it was pretty safe to assume that footage of the beta could be posted on the internet, it never hurts to make sure.

DCRUColin, a well respected Battlefield YouTuber, asked community manager Daniel Matros, aka zh1nto, “Any word on whether or not Beta footage will be postable on the Youtoobz?” on his Twitter account today. Zh1nt0 responded, “Yes! Go ahead.

So, there you have it, for those wanted to know. The big boss has given the green light on posting Battlefield 3 beta footage on the internetz.

Happy YouTubing!

In other news, Alan Kertz, aka Demize99, recently clarified what exactly the new ‘flak jacket’ specialization does in Battlefield 3. “It reduces splash damage taken from explosives. Only splash damage though, never bullets or direct hits.” This is similar to the way the Flack Jacket perk worked in Call of Duty: Black Ops.

Follow @MPFirst on Twitter for more Battlefield 3 news and check out some of our latest articles!

BF3 – Day/Night Cycles in MP? All Gametypes on All Maps and More Responsive Controls

Update: DICE Clarifies Destruction in Battlefield 3

BF3 – More Info on Recon Class and Last Stand/Man Down

 

MP1st is recruiting writers! Check out our Write For MP1st page for more details.

David Veselka

Musician, Gamer, Geek. Subscriber

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BF3 360 Beta Rumour Debunked and ESRB Rating Revealed

Noticed any Battlefield 3 beta rumours as of late? The latest one will have you thinking that the Beta comes out in the next few days and that there is picture proof of it.

This picture circling the internet supposedly show’s the title screen of the Battlefield 3 beta on the Xbox 360. While the screen itself could indeed be real, the date of the beta has been debunked by none other than Daniel Matros himself, community manager at DICE. When asked on his Twitter account if rumours were true that a developer at DICE took the picture and whether or not the beta dates were real, Matros simply replied, “No.

I think we all need to drop the matter and realize that DICE will let us know, when they know, when the beta really is.

In other news, Battlefield 3 has officially been rated.

In the latest BF3 ‘Guillotine Gameplay Trailer,’ which you can view by clicking on the featured picture, you can notice the game’s ESRB rating in the first few frames.

Battlefield 3 has received, as expected, a Mature rating for Blood, Intense Violence, and Strong Language. It’s worth noting that Battlefield Bad Company 2 got an M rating as well.

Update: We’ve contacted our friend, Mr. Matros, for further clarification on the picture itself.

Update 2: Daniel Matros has officially confirmed the picture to be real. “It´s a testing picture. He´s from EA, of course he tests stuff,” Matros said on his Twitter account, referring to the EA employee  who took the picture.

Make sure to follow @MPFirst on Twitter and check out some of our latest stories on Battlefield 3:

BF3 – Day/Night Cycles in MP? All Gametypes on All Maps and More Responsive Controls

5 Amazing Battlefield 3 Wallpapers (Fan Made Edition)

 

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Features

Top 10 Multiplayer XBLA Games – Competitive and Co-Op

This generation of gaming consoles has been typified by its online features; Xbox Live, Playstation Network, Netflix access, Hulu, Facebook, and Twitter integration are among the elements that have really set this console generation apart from its predecessors.

Xbox Live specifically has been a massive success, despite the fervent arguments often aimed at its dashboard advertising and pay structure. The principal reason is Xbox Live Arcade. The games offered are an excellent mixture of rehashes, sequels, new IPs, and indie fare. Many offer a deep and rewarding cooperative or competitive multiplayer experience at a fraction of the price of a retail game.

These are what I would consider the best XBLA multiplayer games:

COMPETITIVE

5. Quake Arena Arcade

Never forget your roots. Quake and Unreal were without question the most balanced and most hardcore shooters in the late 90’s. Quake III, the ultimate team-based shooter, was repackaged for XBLA under the moniker Quake Arena Arcade. Quake Arena Arcade’s gameplay is a fast-paced, powerup-grabbing, rail-shooting, rocket-jumping blast from the past, presented in glorious HD, and running at a silky smooth 60 frames per second.

4. UNO

The XBLA iteration of Uno is fantastic, primarily for its inclusion of extra game modes and simultaneous video chat. A simple classic that translates very well into a video game, Uno is a must for casual/competitive Arcade gaming enthusiasts.

3. Battlefield 1943

It’s that same explosive, vehicle and infantry-based gameplay with destructible environments, only it’s on XBLA, and it’s cheaper than retail. You’re on a multiplayer-dedicated website. You know what Battlefield is. It’s great.

2. Small Arms

Small Arms is an unfortunately underrated gem. The game is essentially Super Smash Brothers with generic (yet supremely likeable and fun) characters. Varied and interactive maps, weapon and powerup pickups, and a variety of game modes secured Small Arms a spot on this list, and if you haven’t played it, I recommend purchasing it (it’s been price-reduced twice now).

1. Monday Night Combat

Team-based shooters are praised or reviled depending primarily on one thing: balance. MNC’s classes are balanced very well, and the invisible yet weak Assassin is just as viable in combat and bot-control as the weighty Tank. This game was a surprise hit for both XBLA and the PC (which is receiving a free-to-play sequel), and still has a steady and dedicated user base.

COOPERATIVE

5. Heavy Weapon

Heavy Weapon is one of the many PopCap Games releases that works because of its mesh of simplicity, instant accessibility, and depth of play. You and your friends operate tanks. They scroll from left to right on the screen. You shoot everything. That’s it. However, the quest for high scores and leaderboard positions proves to be quite the task, as the increasingly difficult and hectic levels feature nearly as many enemies and projectiles as a Japanese bullet-hell title.

4. Castlevania: Harmony of Despair

Harmony of Despair was a featured title in 2010’s “Summer of Arcade” program, and its quirky take on cooperation and classic Castlevania gameplay left many scratching their heads. Some gamers loathed “the grind” – replaying levels over and over in an attempt to secure a few more gold coins, or that new weapon that the level boss might just drop. Others loved it; it’s essentially a cooperative action-RPG, only instead of managing stats, you’re managing the constantly upgrading gear and weapons, in an effort to take on the next boss and survive.

3. Castle Crashers

Castle Crashers features the unique art style employed by The Behemoth, beat-em-up gameplay from classic 90’s arcade games, and an RPG-style progression and weapon-collecting system. The game also has a number of secret areas and hidden weapons that encourage replayabilty. It’s a true classic.

2. Crimson Alliance

Crimson Alliance is, at first glance, a Torchlight clone. However, the game is designed around cooperation and fluid combat. Instead of managing menus filled with skill trees and stat points, player characters in Crimson Alliance equip new armor and weapons to directly affect their health, power, and other abilities. It’s an excellent blend of RPG-style grinding and arcade-style combat that encourages cooperation (the Mage has a freeze attack that can turn enemies to ice; this leaves them open to the Warrior’s whirlwind attack, which will instantly shatter them).

1. Lara Croft and the Guardian of Light

I’ve played few games that required cooperation as much as GoL does. If you are playing with a friend, make sure you are on good terms. Yes, it’s fun to finish a level with a time bonus for completing every objective (which requires focused cooperation). Unfortunately, it’s just as fun to dangle your partner off of a cliff with a rope, and then “accidentally” release him.

There they are. My picks for the ten best multiplayer XBLA games. Agree, disagree, or textually abuse me in the comments.

Be sure to check out these features:

7 Awesome Betas You Should Sign Up For  

5 Amazing Battlefield Wallpapers

Graham

I teach, and I game. That is all. Subscriber

Home > Features

Community in Crysis – What Crysis 2 Could Have Been

“Achieved with CryEngine 3.” This is the slogan Crytek adopted since the birth of their latest gaming engine, the CryEngine 3. Their goal in mind was to set a new standard for multi-platform games on the current generation of consoles, and they aimed to do this with their latest title in the Crysis franchise, Crysis 2. In many ways, they accomplished this task by making one of the best looking FPS on consoles to date. Unfortunately, this came at an expense to the PC community, who’s iteration of Crysis 2 was in fact, a step backwards from the original Crysis in terms of graphics. This was due to the fact that Crysis 2 on PC only supported DirectX 9 and only allowed for a few graphical options, compared to the original Crysis’ robust graphical settings menu. However, Crytek was able to redeem themselves after they released a patch for the PC version that increased the number of graphical options and allowed for DirectX 11 support, which also included a hi-res texture package. In the end, Crytek managed to prove their ability to create an astoundingly beautiful game across all platforms, and went on to receive high review scores for Crysis 2.

Alas, we here at MP1st are more concerned about gameplay. To be more specific, multiplayer gameplay. Myself, as well as many fans of Crysis were pleased to hear that Crysis 2 would include a fully fledged multiplayer component that could compete with the likes of Call of Duty. The fact that Crytek wanted to imitate the successful, online multiplayer formula of Modern Warfare 2 and Black Ops was extremely exciting for Crysis fans. A new FPS that would be a viable alternative to the Call of Duty franchise was finally on the horizon. As the release date of Crysis 2 slowly inched forward, my interest slowly began to shift from Black Ops over to this new contender in the online FPS arena. Though the two multiplayer demos that preceded Crysis 2’s release by a few weeks were a bit shaky, it showed great potential and promise, and… I was ready for something new.

My impressions of Crysis 2’s multiplayer at first were extremely positive. Many features that made Call of Duty so fun to play were also found here. This included customizable weapons, tweak-able suit powers (much like perks), a number of challenges to complete, and an in-depth ranking and unlock system. The different style of gameplay that required you to constantly shift between suit powers, which also allowed you to move like a free-runner across the map, proved to be an immense amount of fun. Eventually, like any game, we begin to look past the fun we are having, and start to notice the quirks, flaws, and glitches in greater detail. Unfortunately, Crysis 2’s multiplayer was filled with glitches and bugs. One of the most notable glitches found in the game in general, which was later dubbed “the grain glitch,” was an occurrence of the entire screen being covered with a grainy texture that really took away from Crysis 2’s beautiful visuals. On top of this, there were also many issues with hit detection, lag and host advantages. Not only were these bugs present in the gameplay, but also in the menus and in the ranking system. Many players were robbed of unlock rewards, including myself, and were even denied XBL achievements or PS3 trophies that were most definitely earned. Music often suddenly began playing much too loudly in the menus, or even overlapped with other music. This was obviously extremely unpleasant and should not have been a problem in the first place. Of course, if Crytek had a success model in place that was similar to Call of Duty’s, a large part of there efforts would have been put into supporting the game post-launch. Take a look at Call of Duty: Black Ops, for example, with its 11 patches so far (on top of four DLC packs). This should have been the case. While a few patches were released that fixed minor issues, the bigger ones still persisted. Eventually, it became very frustrating for many players who moved on to other FPSs on the market, which at the time, were many. As for myself, I took extended breaks from the game and kept checking back for updates. As time passed, I found that many of the main issues were still unresolved.

A few weeks later, Crytek announced their first DLC, the Retaliation map pack. This re-ignited my interest in the game and I did purchase it, despite the somewhat broken multiplayer. In releasing this DLC, Crytek in fact created another problem. By this time, the Crysis 2 community was falling in numbers and fairly quickly too. Releasing this map pack was almost seen as a desperate attempt to bring some of these players back. The mistake, in my opinion, that Crytek made was that the playlists in Crysis 2 were now split in half: those who purchased the DLC and those who didn’t. If you wanted to play the DLC that you payed for, you had to enter a playlist that had only those maps in rotation. This made it extremely difficult to find games. And so, I took another short lived break from the Crysis 2 multiplayer. Short lived because roughly three weeks later, Cryteks next DLC, the Decimation map pack, was released. I knew, by this point, that it would be a foolish decision to purchase this DLC, which by the way had absolutely no marketing done for it. More on this later. However, deep down, I still thought that Crysis 2’s multiplayer was unique and had something to offer. Deep down, I still loved it, despite the many problems it faced. And so I bought it. Needless to say, I could find some games for the first 2 days, but eventually, it became impossible. The already tiny community was spread much too thin. If I ever wanted to find any games, my only chance was to play in the two most popular playlists on the original maps, which were either team instant-action, or instant-action (Crytek’s version of TDM and FFA). It simply discouraged me too much to realize that I couldn’t play on any of the maps that I paid for and was stuck with the maps and playlists that I was already tired of. I believe Activision termed this phenomenon as “mapathy”. And so, sadly, I eventually gave up and left Crysis 2 behind.

Currently, Crytek has patched the playlists to get rid of the less popular ones, but to this day, the grain glitch and the loud menu music have yet to be fixed. I also found that the playlist tweak did little to remedy the situation. Perhaps even more depressing is that I believe Crytek knew, since the release of their first map pack, that the community was dying and dying fast. Hence, why I believe their second map pack was pushed out so quickly, without any time or effort put into advertising it. I believe Crytek knew there was not much more they could do by this point. And so, they needed to let go and move on.

During the course of these events, I spent much of my time on the MyCrysis forums, a community site built by Crytek for Crysis fans. Almost daily, I would check for any signs of fixing or patching. It was clear that many of the administrators did not have much to say. 75% of the threads where pleads to fix this or fix that, and many were met without any reply. It was during this time I felt I got to know many members of the Crysis community to some degree. It was also during this time I could see that if there was one thing the majority of us had in common, it was that we all still loved Crysis 2. We loved it and were saddened to watch the potential of this game crumble to dust. We all wanted this game to succeed and move on to great things, yet it’s almost as if it’s own developers got in the way. Killing the Crysis community: achieved with CryEngine 3.

If any of the developers at Crytek were to read my thoughts on this issue, I would want them to know that I do not write this hoping to discourage others from becoming followers of Crytek. I could never possibly take away from the hard work that has gone into their games. After all, they did produce one of the most ground-breaking first-person-shooters of our generation, a game that is to this day is still the standard to beat in terms of visuals and gameplay. This being Crytek’s first foray into mainstream/console online gaming, I would not say that it was a failure by any stretch. It just goes to show that they created some extremely hardcore fans when Crysis first came out in 2007, fans who really look up to Crytek. Of course, these followers would have, and rightly so, very high expectations of any future projects of Crytek. All this may simply have been a case of the game falling short of the hype built around it. Perhaps following in the footsteps of Call of Duty was a mistake. Maybe Crytek should have developed a completely different model for online multiplayer. Pleasing the mainstream can sometimes kill the quality of a product. However, I see this as a major opportunity for Crytek to look back, learn from their experiences, and apply what they have learned into their next project, whether it be their Crysis port to consoles, Crysis 3 (unannounced), or their free-to-play title ‘Warface’. Despite my experience with Crysis 2, I know I will still support Crytek and look forward to what ever they have planned in the future. I’ve seen the quality of work they can accomplish, and I know they are excited about creating an amazing online experience for gamers.

To this day, I still sport the nanosuit 2.0 on my Xbox Live avatar.

Finally, speaking of future titles, I leave you with a brand new trailer from Crytek debuting the console version of the beloved, original Crysis:

Crysis – Debut PS3/Xbox 360 Trailer HD

Enjoyed this article? Make sure to follow @MPFirst on Twitter and check out some other blogs!

Killcams in Battlefield 3 – An Unwelcome Feature?

No Battlefield 3 Xbox Footage Yet… But In Dice We Trust

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Official Battlefield 3 Shirts Inbound – Take a Peak

DICE’s Christina Coffin teases Battlefield 3 clothing.

Christina, Frostbite Engine Coder at DICE, tweeted a picture of a BF3 T-shirt, captioned with “Official dice bf3 shirts will be for sale soon.” When asked if there was other t-shirt designs, she explained “we have additional BF3 related shirt designs, not just this one that will be revealed in the near future.”

I remember DICE was giving away some BF3 shirts at Gamescom (Matros was rocking one), but I’m still looking for a picture. If you beat me to it, leave a link in the comments’ section.

Here is the image to feast your eyes:

 

Another EA developer, BioWare, has its own online store that’s packed with Mass Effect and Dragon Age goodies. I know our own Veselka, being a big Mass Effect fan, frequents that store. It’d be nice if DICE can have its own store as well.

Remember those Battlefield 3 themed Astros. 

 

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

Home > News

BF3 – Day/Night Cycles in MP? All Gametypes on All Maps and More Responsive Controls

One of the biggest differences between the Call of Duty and Battlefield franchises that you will hear many fans talk about is the differences in the responsiveness of the controls. Many argue that Call of Duty has very fast paced, fluid and responsive controls, which it needs being a twitch shooter and all. The controls in Battlefield are deliberately “heavier” and feel more human-like. Alan Kertz, aka Demize99 commented on this when asked if there would be any improvement to the Battlefield 3 controls. He said, “We’ve really improved responsiveness and control, and also given more sensitivity range than previous BF console games.” How do you guys feel? Did you like the controls in BFBC2, or would you prefer something faster paced and more responsive?

This one just came in last night. Kertz tweeted “All maps have all game modes,” in response to one fan’s question of whether or not Caspian Border was a map that included the Rush gametype (it was shown in trailers featuring the Conquest gametype). As many of you know, Battlefield: Bad Company 2 included some maps that were exclusively meant for either Rush or Conquest only. Personally, many of these maps like; ‘Isla Inocentes’ or ‘Cold War’, which were Rush-only maps; and ‘Heavy Metal’ or ‘Panama Canal’, which were Conquest-only maps, happened to be some of my favorites. I think it’s important to have at least some maps that are built and totally focused around one game type. Do you agree that these maps tend to stand-out from the rest?

On a more interesting note, let’s talk about some more capabilities of the Frostbite 2.0 engine. One fan asked Stefan Boberg, aka bionicbeagle , technical director on the Frostbite engine at DICE, whether there will be a day and night cycle in Battlefield 3 multiplayer. Boberg said that “the engine is capable to do it, yes. Does bf3 use it? I guess time will tell…

Sorry to leave you guys on a cliffhanger, but this is interesting stuff! Personally, I think it would be awesome to see the dawn turn to day, or dusk turn to night during a match of Rush. Since these game types can carry on for quite sometime, and the battles take place on many different parts some pretty big maps, I could definitely see it being a realistic possibility.

What do you guys think? Let us know in the comments!

To keep informed of Battlefield 3 details, check out our dedicated page and follow @MPFirst on Twitter.

Be sure to check out our update on destruction in Battlefield 3.

Interested in writing for MP1st? Click here for more details.

 

David Veselka

Musician, Gamer, Geek. Subscriber