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Monster Hunter World Iceborne Next Update Postponed Due to COVID-19

In news that should shock no one at this point, Capcom has announced that the fourth free title update for Monster Hunter World: Iceborne has been postponed! Due to the global COVID-19 pandemic gripping the world, the Monster hunter World Iceborne next update has been pushed back with no definite release window.

Yes, this means the arrival of Elder Dragon Alatreon has been pushed back, hunters!

This was announced by Capcom over on Twitter, where it also mentioned that voice over production has also been affected.

Unfortunately, coronavirus (COVID-19) related impacts on production have made it necessary to postpone the release of the fourth free title update for Monster Hunter World: Iceborne. Voice over production for the Italian, Spanish and French language versions have also been affected, and will be replaced with simplified recordings.

We would like to apologize to all of our fans eagerly awaiting Alatreon’s arrival in the New World, and will provide updates once we have new information to share.

Thank you very much for your continued support and patience. From all the development team at Capcom – happy hunting and stay safe!

Given the time and situation we’re in, I doubt anyone would blame Capcom for this delay. That said, let’s hope we get an update on it soon as well.

In other Monster Hunter World news, you can check out the latest changes in last week’s patch here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Star Wars Battlefront 2 Battle of Scarif Patch Notes Released Ahead of Tomorrow’s Update

Star Wars Battlefront 2 fans, DICE has announced that the Battle of Scarif update is due tomorrow, on April 29! While we’re waiting for that, the studio has thankfully released the patch notes ahead of time in the latest Community Transmission! Check out the Star Wars Battlefront 2 Battle of Scarif patch notes, trailer and more below.

Star Wars Battlefront 2 Battle of Scarif patch notes:

FEATURES

  • Scarif added as a new playable map on Co-Op Missions, Supremacy, Instant Action, Heroes Vs. Villains and Hero Showdown.
  • Supremacy and Instant Action are now available in the Age of Rebellion (Death Star II, Hoth, Yavin 4, Tatooine and Scarif).
  • New Missions (Attack) and Missions (Defend) modes added under Instant Action, allowing you to play Co-Op style maps as a single-player alongside AI.
  • Co-Op Missions are now available on the MC85 Star Cruiser and Resurgent-Class Star Destroyer.
  • Crait is now available on Heroes Vs. Villains and Hero Showdown.
  • New Episode IX-inspired appearances for Rey, Kylo Ren and Emperor Palpatine are now available to all players.
  • New appearances for Darth Maul and Rey are available to unlock via Milestones.

QUALITY OF LIFE

  • Vehicle units are added as AI players on certain maps on Co-Op and Instant Action Missions (Geonosis, Kashyyyk, Naboo, Felucia, Hoth, Endor, Yavin 4, Takodana and Ajan Kloss)
  • Previously map-specific appearances for the Galactic Empire troopers are now available as selectable appearances across Age of Rebellion maps.
  • Cosmetic items that were previously available to unlock only through Events are now available to unlock through Milestones.
  • The First Order Snowtrooper appearance is now available for First Order Assault-class troopers as a selectable appearance across Age of Resistance maps.

Damage Increase Messaging

  • Added in-game messaging for when you take increased damage, e.g. from BB-8´s Resistance Backing or Dooku´s Expose Weakness abilities.
  • This is shown by an icon consisting of two red horizontal spikes above players´ heads, in the hit marker animation, and in your own health bar.
  • When affected both by damage increase and damage decrease at the same time, we show both icons in your own health bar.
  • The dominant buff or debuff will be displayed in color, while the weaker one will be greyed out.

UI – New HUD options added:

  • Options preview, a new window with a visual representation of each setting.
  • Damage Increase Message (On/Off)
  • Capture progress (On/Off)
  • Nametags (Default/ No Outline/ No Background/ Health And Icon/ Only Icon/ Off)
  • Objective Style (Default/ Outline/ No Outline (only letter)/Off)
  • Objective at screen Edge (Opacity slider)
  • Objective at screen Zone (Opacity slider)
  • Objective at screen Focus (Opacity slider)
  • Cards, starcard shuffle at spawn (On/ Off)
  • Weapon hints (On/ Off)
  • Game mode bar (Default/ NoOutline/ Off)
  • High contrast slider to improve readability in the static HUD containers with blurred backgrounds.
  • Commander portrait (On/ Off)
  • Tutorial (On/ Off)

Other changes:

  • Kill Message, Legacy – Changed so the Score Feed disappears at the same time as the kill message.
  • Scoreboard now shows “Planet” and current “Game Mode”.
  • Game Mode bar visual updates.

HERO CHANGES

  • Based on his new era-appropriate appearance, Emperor Palpatine, alongside Chewbacca, is now available as player-controlled and AI Heroes on Age of Resistance – era maps of Supremacy, Instant Action and Co-Op Missions.
  • Fixed an issue that would cause headshot damage when hitting certain Heroes in the right-side forearm as a Hero.
  • Blaster Heroes who can use a scope on their weapons, now go in full first-person view and do not stay in third-person anymore. This changes where the blaster shot comes from, improving the experience.
  • Based on his new era-appropriate appearance, Darth Maul, alongside Yoda, is now available as player-controlled and AI Heroes on Age of Rebellion – era maps of Supremacy, Instant Action and Co-Op Missions.

Dash abilities for all Heroes and Reinforcements
These are now following the direction of the camera, instead of the character model. This applies to the below abilities:

  • Rey – Dash Strike
  • Obi-Wan – Defensive Rush
  • Han Solo – Shoulder Charge
  • BB-8 – Rolling charge
  • General Grievous – Claw Rush
  • First Order Jet Trooper – Jet Tackle
  • Ovissian Gunner – Charge

BB-8 AND BB-9E

  • Fixed an issue with BB-8’s “Twist” Milestone not tracking score accurately.
  • Fixed an issue where BB-9E’s Charge Up ability would not lead to reduction of cooldown times on allies.

LEIA ORGANA

  • Fixed an issue where Leia’s Thermal Detonators ability could go in cooldown prematurely, before all detonators are thrown.
  • Updated Leia Organa’s Hero description to mention Thermal Detonators, instead of Flash Grenades.
  • Fixed an issue where Leia’s Shield would not heal, when outside the player’s line of sight.

CHEWBACCA

  • Fixed an issue where Chewbacca could do melee attacks in mid-air after activating Charge Slam.
  • Chewbacca’s Charge Slam ability will be less likely to be triggered when Chewbacca falls from small heights.
  • Fixed an issue where Chewbacca’s goggle lenses in the Vandor Heist appearance would not be visible in the Collection Screen.
  • Fixed an issue where Chewbacca’s Charge Slam animation would be interrupted when jumping over an uneven surface during the ability’s duration.

BOBA FETT

  • Fixed an issue where Boba Fett could disable the Blaster weapon of targets that aren’t concussed, when shooting behind them.

REY

  • Fixed a visual issue where Rey’s mouth would not move during her emotes or voice lines.

CAPTAIN PHASMA

  • Improved the animation of Captain Phasma’s Staff Strikes.

OBI-WAN KENOBI

  • Improved audio effects for Obi-Wan’s Restrictive Mind Trick ability.

LANDO CALRISSIAN

  • Fixed an issue where Lando’s weapon would heat up, even when shooting during the super success minigame.

BOSSK

  • Improved VFX to better show the range of Bossk’s Proximity Mines on various terrains.

KYLO REN

  • Fixed an issue where Kylo Ren’s Freeze, while a player is performing a roll or dash, would invert the direction of the movement upon the player being able to move again.
  • Fixed a clipping issue on Kylo Ren’s Power of the Darkness Victory Pose.

GENERAL GRIEVOUS

  • Fixed an issue that would cause General Grievous’ abilities to be interrupted by abilities and melee attacks of other players.
  • Fixed an issue that would allow the player to trigger the Unrelenting Advance ability twice, causing Grievous to repeat the animation endlessly.

GAME MODE AND MAP CHANGES

  • Fixed an issue that could cause a player to be inaccurately kicked out of a session due to being idle.

SUPREMACY

  • A round of Supremacy will now take place once per map.

CO-OP MISSIONS

  • Co-Op name changed to Co-Op Missions, to be consistent with the new mode Instant Action – Missions.
  • Fixed an issue where AI Heroes could be seen in outros.
  • Fixed an issue where a player would not be able to spawn as the Ewok Hunter or the Rocket Jumper when playing Co-Op Missions on Kessel.
  • Fixed an issue where the AT-RT and AT-ST would be visible as playable options on Kessel – Co-Op Missions.
  • Fixed an issue where the “Fight as One” Milestone, would not track progress on Co-Op Missions.

INSTANT ACTION

  • Added option for Advanced Settings on the menu of Instant Action (Supremacy and Missions).
  • Fixed an issue where the mode description of the last Arcade Battle Scenario, would be displayed when loading an Instant Action session.

HEROES VS. VILLAINS

  • Fixed a visual issue where backdrop Starfighters would occasionally be seen flying through Death Star II on Heroes Vs. Villains.

HERO SHOWDOWN

  • Fixed an issue where the audio for the activation of Dark side Lightsaber on the intro of Hero Showdown would be delayed.
  • Fixed an issue where Hero voice lines could be heard during the Hero Showdown intro.

MAP CHANGES

  • Fixed various collision, exploits and visual issues on Jakku, Ajan Kloss, Yavin 4, Endor, Death Star II, Felucia, Kamino, Kashyyyk, Naboo, Geonosis, Republic Attack Cruiser, MC85 Star Cruiser, First Order Star Destroyer.
  • Fixed an issue where a player would incorrectly take damage from an invisible fire asset on Kashyyyk, by the Republic Attack Cruiser entrance.
  • Fixed an issue where players would not die when jumping off the mine on Kessel.
  • Fixed an issue where the Gonk Droid, during the Campaign mission “The Cleaner”, would be unable to walk, due to misplaced legs.
  • Fixed an issue where the Living World droid on the Resurgent-class Star Destroyer could occasionally be seen bouncing only up and down.
  • An iron droid was added to the Resurgent-class Star Destroyer.

CHANGES TO CLASSES AND SPECIAL UNITS

  • Various balancing changes on Reinforcements and Weapons.

ARC Trooper

  • Raised rate of fire in toggled fire mode (360->420).
  • Increased damage (34->35 | 15->17).
  • Decreased the recoil setting that would make the aim kick left and right with each shot.

B2-RP Rocket Droid

  • Reduced base health (300->200) as they’re outperforming all other aerials, and are using the same health as the regular B2 droid.
  • Reduced end damage on wristblaster (25->24).

B2 Super Battle Droid

  • Reduced end damage on wristblaster (25->24).

Commando Droid

  • Reduced E-5 near damage (42->30) since the sword should be the main weapon for close range.

Death Trooper

  • Reduced damage (56->50 | 35->24).

Rebel & Imperial Rocket Troopers

  • Increased near damage output (40->45).

Wookiee Warrior

  • Slight increase to end damage (20->23).

Ewok Hunter

  • Increased damage output from the wisties pouch (5 per second to 10 per second).

Ovissian Gunner

  • Increased near damage (24->25).

DL-18

  • Reduced heat per bullet (0.08->0.05).

Cycler Rifle

  • Damage increase (65->75).
  • Resolved an issue where the Cycler Rifle would have a high accuracy when not zooming while crouched.

Vanguard Slug

  • Made the slug more accurate when zooming (Dispersion Angle 1->0).

ENFORCER

  • Improved VFX and fixed an issue where the effects of the Thermal Imploder would not be visible when not looking directly at the grenade.

INFILTRATOR

  • Fixed an issue where Infiltrator Reinforcements could potentially get stuck in a crouch animation and jump around.

ISB AGENT

  • Made visual improvements to the ISB Agent’s helmet.

HEAVY

  • Fixed visual issues with the male Zabrak appearance.
  • Fixed an issue that blocks zoom on other weapons, such as the MPL-57, the Ion Torpedo or Iden’s Pulse Cannon, while the TL-50 Secondary Fire is in cooldown.
  • The Heavy’s Sentry ability will not be granting Explosive damage reduction anymore. The BODYGUARD Star Card has been redesigned to give normal damage reduction while you are at critical health (below 30%).

SPECIALIST

  • Added option for a female Zabrak appearance for Rebel and Resistance Specialist-class soldiers.

OFFICER

  • Fixed an issue where the Officer’s own Flash Grenade could flash the Officer through a wall.
  • Fixed an issue where an Officer’s Infantry Blaster Turret would keep being repaired, even after the only Officer standing next to it was defeated.

CAPHEX SPY

  • Fixed an issue where the Caphex Spy would receive damage by using the Truncheon Attack ability while sprinting against environmental assets.
  • Fixed an issue where the Spy’s Orbital Strike UI messaging would remain active on screen after the ability ended.
  • Fixes an issue where the Orbital Strike UI messaging would only show on one player, if multiple players were inside the radius when it was triggered.
  • Fixed an issue where the Spy’s baton spinning sound was out of sync with the animation.

CLONE COMMANDO

  • Fixed an issue where Battle Focus would allow the Clone Commando to regain health, even when damaging the objective.
  • Fixed a visual issue where the Clone Commando’s weapon sight attachment would occasionally show up misplaced during the Commando’s dodge animation.

COMMANDO DROID

  • Fixed an issue where the Commando Droid’s animation would break after using the Smoke Screen ability.

EWOK HUNTER

  • Fixed an issue where the Ewok Hunter’s arrows would remain on defeated enemies for too long.
  • Fixed an issue where the Ewok Hunter’s “Hunter’s Instincts” ability would not work on Arcade AI.
  • Fixed an issue where the arrow shooting sound would be heard, even when no arrows were shot, if the player is spamming the attack button while aiming with the bow.

AT-RT

  • Fixed an issue where the Reinforced Hull Star Card would not have any effect on the AT-RT.

AT-ST

  • Fixed an issue that would cause the nametag of the player using the AT-ST to show up at the bottom of the vehicle.

SITH TROOPER

  • Fixed an issue with the audio of the Sith Trooper’s melee swings losing functionality after the first swing in a chain of melee attacks.

FIRST ORDER JET TROOPER

  • Fixed an issue where the First Order Jet Trooper could evade without limitations.
  • Fixed a visual issue on the backpack interior of the First Order Jet Trooper.
  • The First Order Jet Trooper and Boba Fett now have jetpack VFX when ragdoll landing after having been pushed from a certain height.

FIRST ORDER FLAMETROOPER

  • Added an alt fire for the Flame Trooper to give it a mid-range attack to make it viable in more combat situations and on more maps.
  • Improved VFX for the First Order Flametrooper’s Incendiary Grenade.

IMPERIAL ROCKET TROOPER

  • Fixed a visual texture issue with the lighting of the underlay armor of the Imperial Rocket Trooper.

DROIDEKA

  • Fixed an issue where Droideka could gain significant height when rolling off elevated surfaces.

WOOKIEE WARRIOR

  • Wookiee Warrior’s Fortify ability is now replaced with Charge Slam.

DEATH TROOPER

  • Improved VFX for Death Trooper’s Sonic Imploder ability.

AERIAL

  • Improved VFX for Rocket Launcher smoke trails.

VEHICLES

  • Updated the description of the Protected Critical Systems Star Card for accuracy.
  • New description: “On vehicles with weak spots, the weak spot bonus damage amount is reduced. On smaller vehicles, this damage reduction applies to the entire vehicle.”
  • Fixed an issue where the Tactical Jammer Star Card would have no functionality when applied on the X-34 Landspeeder on Tatooine or Hoth.
  • Fixed an issue where the Regenerative Subsystems Star Card would not restore the right amount of health per rarity level for Kylo Ren’s TIE Silencer.
  • Fixed an issue where the Speeder Systems Upgrade Star Card would have no effect on STAP and BARC-Speeder.

WEAPONS

  • Updated the reward description for Crates containing weapon modifications.
  • Fixed an issue where other players would not see the projectiles fired by an ally with a stationary weapon.

AI PLAYERS

  • Class icons added to AI players in Supremacy and Instant Action.
  • Reduced likelihood of the same AI Hero spawning consecutively, when playing Co-Op Missions or Instant Action.
  • Fixed an issue where the AI versions of Han Solo and Leia would not show up in the proper planet-appropriate appearance on Yavin.

SQUAD SPAWN CHANGES

  • Fixed an issue that would disable players from spawning on a squad member, if they were shooting away from the combat area.
  • Fixed an issue where the Squad Spawn screen UI would not show if a player is in a vehicle or not.

GENERAL CHANGES/MISC

  • Fixed an issue where a player who is invited to a group party, would not be able to join or be placed in a queue and would be prompted with an inaccurate message that the server is full instead.
  • Fixed an issue where Co-Op Missions and Starfighter Assault-related audio would interrupt Continuous Music.
  • Fixed an issue where the setting name for Kill Sound Effect would also appear as its description.
  • Fixed issues in the Collection Screen to clarify whether cosmetic items can be unlocked through Milestones or can be obtained with the Celebration Edition.
  • Removed the ” Available in crates ” message displayed under every Emote name.
  • The Millenium Falcons in the Collection Screen are now represented by the same thumbnail to address a memory issue.
  • Fixed issues that would cause the Play Now function to heavily prioritize Co-Op Missions.
  • Fixed an issue where the UI would show that the player is queuing for all game modes, when searching for game mode in the Heroes vs Villain menu or the More menu.
  • Updated matchmaking text when searching for a Strike/Extraction game.
  • Fixed a typo in the Frontend menu description of Felucia.
  • Fixed an issue where the loading icon would be misplaced in higher than 1080p resolutions.
  • Fixed an issue that would cause UI messaging on defeated players to show up retroactively, once players turn it on after having it turned off first.
  • Added new loading hints for Co-Op and recently released Reinforcements such as the Ewok Hunter and the ISB Agent.

KNOWN ISSUES

  • Wrong announcers can be heard by the player when transitioning between round phases of any game mode, while using a Hero newly introduced to the era (ex. Darth Maul in Age of Rebellion).
  • The appearances of AI-controlled Clone Troopers on the Republic Attack Cruiser on Instant Action and Co-Op – Missions are incorrectly set to Phase I.

DICE has also given a detailed explanation at the changs as well.

Age of Rebellion Supremacy & Instant Action

The list of Supremacy planets for the Age of Rebellion is spearheaded by the return of Scarif, a planet we know you’re incredibly excited to venture back to. Joining Scarif will also be a series of iconic Age of Rebellion locations; Hoth, Death Star II, Tatooine, and Yavin 4.

Each of these locations will also be arriving into Instant Action, making the Age of Rebellion Supremacy experience available offline as well as online.

Co-Op Updates

We continue to see great feedback around Co-Op and it’s been wonderful watching the reactions, gameplay clips and reading your comments on the last update, which brought the game mode into the Age of Rebellion.

Following on from that theme we’re adding Scarif to the list of available Age of Rebellion locations, and it will join all the existing locations in the map rotation.

Back in January, we released both the MC85 Star Cruiser and Resurgent-Class Star Destroyer as part of the Supremacy setup for the Age of Resistance. The feedback we received on both of these Capital Ships was incredibly positive. As a result of this, we’ve made the decision to bring them to Co-Op as standalone locations.

You’ll find both the MC85 Star Cruiser and the Resurgent-Class Star Destroyer within the Age of Resistance map rotation.

With this update, we’ll be renaming Co-Op to Co-Op Missions.

Instant Action Missions

With the positivity and reception surrounding Instant Action we’ve decided to expand it further, bringing a new option to offline play.

Instant Action Missions are based around the Co-Op multiplayer experience, allowing you to play with 3 friendly AI allies and take on an enemy team made up of AI using our existing Co-Op Missions.

Faction select will be possible, enabling both attack and defend gameplay options and the mode will be supported by every Co-Op location we have within the game, across all 3 eras.

Crait Heroes Vs. Villains

Heroes Vs. Villains will be receiving a new planet in April, as the battle between dark and light reaches the salty mineral planet of Crait. This is one of our most requested HvV locations to date so it’s really exciting to be bringing it to the game mode.

The combat area will be focused inside the main hangar, with the blast doors open, letting in the sunset outside.

Trooper Appearances

When we announced that you would be returning to Scarif, one of the more prominent requests that we started to see surrounded the Shoretrooper appearances.

Within this update, we are pleased to confirm that troopers will have new appearances based on the Shoretrooper setup. Members of the Empire will have their Shoretrooper appearances, while the Rebellion will have access to their Pathfinder variants.

Hero Appearances

We know that many of you have been requesting new appearances for heroes (and villains) in the game, which is why we’ll be rounding out April with a selection of brand new ones.

Darth Maul has been a hero who, in terms of new appearance requests, has consistently been one of the most prominent, which is why we’re incredibly excited to announce that he will have an appearance based on Star Wars Rebels available to him, complete with robotic legs.

Old Master Maul

Back in December, we brought three Star Wars: The Rise of Skywalker™ appearances to the game, for Rey, Kylo Ren, and Finn. We’ve got two more on the way, and if you haven’t seen Star Wars: The Rise of Skywalker™ yet, look away now!

Rey Skywalker

The first of these new appearances belong to Emperor Palpatine, and will be focused around his red robes. The second Star Wars: The Rise of Skywalker appearance is based on Rey with her hood down, and with her new yellow lightsaber. We’re looking forward to bringing both of these frequently requested appearances to the game in April.

Sith Eternal Palpatine

We also have a new appearance arriving for the dark side arriving in this month’s update, Kylo Ren with his hood up.

Damage Increase Messaging

We are adding in-game messaging for Damage Increase, and how it relates to damage decrease.

You can suffer a damage increase from two sources today: BB-8’s Resistance Backing ability, and Dooku’s Expose Weakness ability. Having a Damage Increase on yourself means that you take more than normal damage from any damage source.

Damage Increase is messaged in-game in the same three elements as Damage Decrease:

Above Head: When looking at a friend or enemy, left of their health bar, an icon denoting damage increase will be shown for the duration of the effect

  • This icon is always red when looking at an enemy
  • You will only ever see the increase OR the decrease icon in this placement

Hit Indicator: When dealing damage to an enemy, the damage increase icon will animate out from your crosshair to denote that you dealt more than normal damage

  • This animation is always red
  • You will only ever see the increase OR the decrease animation

Player Health: When looking at your own health bar at the bottom of your screen, icons will be shown to the left of your health number for the duration of any damage increase and/or damage decrease

  • You will see both the increase AND the decrease icon in this placement if you are affected by both simultaneously
  • The colors of these icons in this placement change to show the net effect:
  • You take more damage: Increase icon is red / Decrease icon is grey
  • You take less damage: Increase icon is grey / Decrease icon is yellow

Explosion Damage Reduction Redesign

We are removing the two cases in the game that would give you explosion damage reduction. This is done to ensure that our damage increase/decrease messaging is robust in all cases. We are also hoping that the redesign detailed below of the Bodyguard Star Card (which is largely unused by all Trooper classes) will make it more viable to bring into battle.

The BODYGUARD Star Card keeps its name but has a new description to reflect the new design. The gameplay effect changes to:

  • When at Critical Health (below 30%), you gain X% overall damage reduction
  • The amount of damage reduction scales with Star Card Rarity

The Critical Health Level is already messaged in-game by an audio filter and a red vignette, letting you know that you are in grave danger. The new design of the Bodyguard Star Card is meant to give you an increased chance of survival while in this state in certain situations.

The new gameplay effect means that some low/mid damage weapons will require 1 additional shot to kill an enemy that has Bodyguard equipped. As an example, it will take 7 instead of 6 body shots to kill a non-Heavy, and 8 instead of 7 body shots to kill a Heavy with Bodyguard equipped. The number of headshots from a default blaster to kill a non-Heavy and Heavy are unchanged.

High damage weapons such as sniper rifles are largely unaffected as well. You can still kill a Trooper that has Bodyguard equipped with 1 headshot or 2 body shots with the NT-242 sniper rifle.

All examples above are made from the Epic Rarity of the Star Card, which is where the biggest effect kicks in. This damage reduction is only applied while below 30% health and is immediately removed when you go above that. For non-Heavy Troopers, this state is entered when below 45 health. For Heavy Troopers, the threshold is below 60 health.

Same as always, once the patch is out, we’ll be sure to let our readers know ASAP.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Weekly Reset – April 28, 2020, Hotfix Planned for Tomorrow

Guardians, Bungie is planning to release a Destiny 2 hotfix tomorrow, April 29. No specific list of fixes has been mentioned, and whether there’s a download required. Aside from that, we’re here to bring the Destiny 2 weekly reset for April 28, 2020!

Destiny 2 weekly reset – April 28, 2020:

Nightfall – The Ordeal: Exodus Crash

Modifiers:

  • Nightfall: The Ordeal: Adept
    • Arach-NO!: When defeated, Fallen Vandals spawn a web mine at their feet.
  • Nightfall: The Ordeal: Hero
    • All previous modifiers
    • Champions: Overload: This mode contains Overload Champions, which cannot be stopped without an Overload mod.
    • Champions: Barrier: This mode contains Barrier Champions, which cannot be stopped without an Anti-Barrier mod.
    • Champions: Fallen: This mode contains both Barrier and Overload Champions, which cannot be stopped without an Anti-Barrier or Overload mod, respectively.
    • Hero Modifiers: Extra Shields
    • Thaviks’s Implant: Incoming Arc and environmental damage increased.
  • Nightfall: The Ordeal: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Match Game & Extra Shields
  • Nightfall: The Ordeal: Master
    • All previous modifiers
    • Attrition: Regeneration is greatly impaired. Defeating enemies may create wells of Light.
    • Master Modifiers: Extra Champions & Match Game & Extra Shields & No Saved Checkpoints
    • Champions: Mob: This mode contains additional Champions.

Rewards:

  • Nightfall Exclusive DropImpact Velocity (Vehicle)
  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Legacy Nightfalls:


FLASHPOINT: IO

Complete various activities around Io, including public events, Lost Sectors, and Heroic Adventures.


Weekly Crucible Rotator Playlists:

  • Supremacy: “Secure those crests, and send a clear message of dominance to your opponents. Just don’t forget to give them back after the match. We’re not monsters.” —Lord Shaxx – – Fight for Valor by defeating opponents and securing the crests they drop. Recover friendly crests to deny them from opponents.
  • Breakthrough: “Deploying the Breaker makes a wager with your opponents. Don’t let them call your bluff.” —Lord Shaxx – – Fight for Valor by deploying the Breaker and hacking the opposing vault or by defending your own vault.

Vanguard Burn: Solar Singe

The other modifieres rotate daily, check out the Daily Reset Thread for them!


Moon Activities


Menagerie Boss: Pagouri, Vex Hydra

  • Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
  • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
  • Attrition: Regeneration is greatly impaired. Defeating enemies may create wells of Light.
  • Arc Singe: Arc damage increases slightly from all sources.

Reckoning Boss: The Swords


Dreaming City Cycle: Growing Curse

  • Petra is at Divalian Mists.
  • Weekly MissionThe Oracle Engine – The Taken threaten to take control of an irreplaceable Awoken communications device.
  • Ascendant Challenge: Shattered Ruins, Spine of Keres
  • Blind Well: Hive, Plague: Cragur

Escalation Protocol Boss: Naksud, the Famine

This boss drops:


Leviathan

Raid Order: Gauntlet > Dogs > Baths > Calus

Challenge: Throne Challenge

Prestige Raid Lairs

  • Prestige: Arsenal
  • Armsmaster

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Scavenger’s Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
Rivalry Whitesand Equip this shader to change the color of your gear. Shader 40 Bright Dust
Cyber Class Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Recognize It’s all you. Emote 400 Bright Dust
Perfect Swing It’s all in the hips! Emote 3250 Bright Dust
Competitive Spirit Hunter Bundle Contains a full set of Guardian Games 2020 Hunter universal ornaments. Bundle price reduced for each item you already own. Package 6000 Bright Dust
Participation Trophy We are the champions. Multiplayer Emote 4250 Bright Dust
The Underdog Kicked, starved, or scorned, I always get up. I always go on. Ship 2000 Bright Dust
High Score Credit where credit’s due. Emote 700 Bright Dust
Low Score Big oof. Emote 700 Bright Dust
Runner Up It’s gotta be someone. Vehicle 2500 Bright Dust
Carouse-CER A Häkke Vimana class refit, painted for Revelry festivities in the Last City. Ship 500 Bright Dust
One… Two… Uh… Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out… Emote 400 Bright Dust
Gleaming Boon of the Vanguard When this is used during a strike, all players receive an Eververse Gift at the end of that strike. Only one gift consumable may be used per player in an activity. Consumable 150 Bright Dust
Gleaming Boon of the Crucible When this is used during a Crucible match, all players receive an Eververse Gift at the end of that match. Only one gift consumable may be used per player in an activity. Consumable 500 Bright Dust
Rivalry Blacksand Equip this shader to change the color of your gear. Shader 40 Bright Dust
Warlock Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust

Weekly Bounties

Rasputin Weekly Bounties

Name Description Cost Requirement Reward
Public Servant: Moon Use cache codes to open Rasputin chests after successfully completing Seraph Tower public events in Anchor of Light on the Moon. Complete daily bounties or Rasputin Activities to earn more cache codes. 4 Caches Opened XP & Glimmer & Warmind Bits
Legendary Spelunker: Moon Eliminate Champions and use cache codes to open Rasputin chests in Legendary Lost Sectors on the Moon. Complete daily bounties or Rasputin activities to earn more cache codes. 3 Caches Opened & 12 Champions Defeated XP & Glimmer & Warmind Bits

Once the update is out tomorrow, we’ll let our readers know. In the meantime, make sure to read over the Destiny 2 weekly reset update above.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Dead by Daylight Update 1.90 Brings Escalation, Now Live

While we got the Dead by Daylight Escalation reveal trailer yesterday, the update is now out on al platforms! Dead by Daylight update 1.90 is out, and lays the groundwork for tomorrow’s event! Note that the data download is today, but the event starts tomorrow, April 29.

Dead by Daylight update 1.90 patch notes:

FEATURES & CONTENT

  • When all remaining Survivors in a trial hit the Struggle phase on the hook, the Entity will instantly drain their remaining life bar.
  • The repair speed Efficiency Debuff for each Survivor working on a generator has been increased to 15% (up from 10%).
  • Great Skill Checks while repairing now give 1% bonus progression (down from 2%).
  • Great skill Checks while repairing now give to 300 Bloodpoints (up from 150).
  • Memento Mori interaction adjustment: Mori animations only begin playing at the end of the interaction charge.
  • The Legion Feral Frenzy adjustment: Restored The Legion’s ability to see scratch marks and pools of blood at the beginning of the fatigue (when Feral Frenzy expires).
  • The Emblem System: Adjusted the Benevolent Emblem progression thresholds.
  • Added additional player feedback when Survivors attempt to escape a hook by themselves.
  • Improved the Controller sensitivity range in Options.
  • Added score events for interrupting Survivors that are sabotaging a hook, cleansing a totem or digging around in a Jigsaw box for a key.
  • Updated the Party Management visuals – silhouette
  • The Archives New Content: Tome 03
  • Added a Details Screen to provide a full list of content available in the current Rift (Free + Premium tracks).
  • On the offering screen, the description of the offerings now appear at the same time as the offering is revealed.

BALANCE

Coldwind Farm

  • Torment Creek: Reduced the safety of the window in the silo.
  • Rancid Abattoir: Reduced the safety of the window in the slaughterhouse.
  • Fractured Cowshed: Reduced the safety of the window in the cowshed.
  • Thompson House: Added a drop down from the second floor and added a window vault.
  • Added safety to the combine harvesters vault preventing a strong alternative path.

MacMillan Estate

  • Coal Tower: Removed the window on the first floor of the tower
  • Groaning Storehouse: Removed the window in the storehouse.
  • Ironworks of Misery: Reduced the safety of the window in the foundry.

Autohaven Wreckers

  • Wretched Shop: Removed the RNG window spawn logic in the garage and reduced window safety.

Backwater Swamp

  • Grim Pantry: Reduced the safety of the window under the shack.

Level Design QoL Fixes:

  • Haddonfield corner fence vaults: Removed.
  • Suffocation Pit: Removed the randomly generated window spawn logic and reduced the safety of the window loop in the mine.
  • Disturbed Ward Pallet logic reduced to 2 pallets.
  • Badham Preschool fence loop: shortened.
  • Dead Dawg Saloon: Added breakable walls to the saloon.

Layout Tweaks: Updated tile-type spacing and or map size.

  • Rotten Fields Reduced the size of the map and added more distance between Maze tiles.
  • Wretched Shop: Added more distance between Maze tiles.
  • Fractured Cowshed: Reduced the size of the map and added more distance between Maze tiles.
  • Thompson House: Reduced the size of the map and added more distance between Maze tiles.
  • Wrecker’s Yard: Reduced the size of the map and added more distance between Maze tiles.
  • The Temple of Purgation: Reduced the size of the map and added more distance between Maze tiles.
  • Mother’s Dwelling: Added more distance between Maze tiles.
  • Mount Ormond Resort: Added more distance between Maze tiles.

For more info click here: Dev Update April 2020

Perks

  • Head-On: added visual feedback to clearly indicate how soon the perk will be ready for use.
  • Prove Thyself: Now adds 15% repair speed for each Survivor working on the same generator (up from 10%)
  • Stake Out: Now adds an additional 1% bonus progression for Great skill checks.
  • Play with your food: rewrote the description of the Perk. The effect remains unchanged.
  • Sole Survivor: now lights up as soon as 1 token is acquired.

BUG FIXES

  • Fixed an issue that allowed Invite notifications to show during a game.
  • Fixed an issue that failed to award a Protection Score Event when taking a hit while the Killer is carrying a Survivor.
  • Fixed an issue that caused all players to be kicked out of the trial when a Killer attempted to pick up a Survivor while that Survivor is being healed.
  • Fixed an issue that caused the perk Decisive Strike to not activate when being interrupted by a Nurse’s blink grab.
  • Fixed an issue that caused the perk Franklin’s Demise to not reduce the item charges.
  • The Underground Complex: Fixed a clipping issue on the Survivors’ right arm when entering and leaving a locker.
  • Disturbed Ward: Fixed an issue that could cause the Killer and the Survivor to be unable to vault through a specific window.
  • Treatment Theatre: Fixed an issue that caused the camera to clip through the wall of the 2nd floor near the stairs.
  • Treatment Theatre: Fixed some lights that were too bright.
  • Treatment Theatre: Fixed an issue that caused survivors to clip through the iron gate near the staircase of the second floor.
  • Dead Dawg Saloon: Fixed the collision on certain rocks that could be climbed on.
  • Torment Creek: Fixed a camera issue that allowed a Survivor to see out of world.
  • Coal Tower: Fixed an issue that allowed survivors to reach a location where the killer couldn’t pick them up.
  • Rancid Abattoir: Fixed a Texture seam on the ground tile of the main building.
  • Temple of Purgation: Fixed an issue that caused the Survivor to be misplaced when entering and exiting a specific locker.
  • Thompson House: Fixed an invisible collision near a door frame on the second floor of the building.
  • Thompson House: Fixed missing collision on the second floor of the building.
  • Ironworks of Misery: Fixed an issue that prevented Survivors from cleansing a specific totem from certain angles.
  • Mother’s Dwelling: Fixed an issue that allowed a hill to be climbed on from its side.
  • Backwater Swamp. Fixed a ground collision issue that caused players to fall out of world.
  • The Hillbilly: Fixed the blood VFX when performing a Mori.
  • The Hillbilly: Fixed an issue that caused the Hillbilly to be stuck in an animation when being stunned by a pallet while charging forward with the chainsaw.
  • The Hag: Fixed the interrupt animation from the Survivor’s point of view.
  • The Hag: Fixed an issue that caused the red stain of a triggered Phantasm Trap to still be visible from the Survivor point of view, when the Hag has the Add-on Rusty Shackles equipped.
  • The Deathslinger: Fixed a clipping issue when aiming down sights with the default head customization.
  • The Nightmare: Fixed an issue that caused the Snares to appear black to a survivor if the snare was placed while the survivor was awake.
  • The Cannibal: Fixed an issue that caused the Killer to be unable to press the attack button to cancel his chainsaw if the charge bar is full.
  • The Oni: Fixed an issue that caused the grab animation to trigger twice when picking up a survivor in Blood Fury mode.
  • Fixed an issue that caused female Survivors to appear offset when being grabbed while vaulting away from the Spirit.
  • Fixed an issue that caused the Flashlight’s beam to pass through assets and walls.
  • Fixed an issue that caused Survivors with the Red Herring perk to still see the aura of the last repaired generator while being affected by the Blindness status effect.
  • The Demogorgon: Fixed an issue that caused a particle emitter to remain present when a Survivor destroys a portal.
  • The Shape: Fixed an issue that caused the arms to stretch when performing a Mori.
  • Fixed an issue that caused the heads of the Legion and the Deathslinger to snap back when finding a survivor in a locker.
  • The Nightmare: Fixed an issue that caused most of the shadows generated in the Dream State to be misplaced and stretched.
  • The Oni: Fixed an issue that allowed the Oni to turn faster when using a controller.
  • The Wraith: Fixed an issue that caused the Wraith to not see his arm when stunned while carrying a Survivor.
  • Fixed an issue that caused the perk Pop Goes the Weasel to go on cooldown if a generator regresses due to the perk Surge activating.
  • Mount Ormond Resort: Fixed various flickering snow textures.
  • Fixed an issue that caused Survivors who are infected by the Plague have no falling animation.
  • Fixed an issue that caused most male Survivors have wide open eyes when using a flashlight.
  • Fixed an issue that caused the perk Kindred reveals a killer using the perk Insidious.
  • Fixed an issue that caused Survivors to be stuck in the environment when sabotaging a hook from a certain angle on hill tiles in multiple maps.
  • Fixed an issue that caused Survivors with Kindred to briefly see The Nightmare when he teleports to a generator while Kindred is active.
  • Fixed an issue that caused the transitioning animation to the struggle phase to not play smoothly when being hooked as a female character.
  • Fixed an issue that caused the perk Sole Survivor to only light up when the Survivor’s aura is being hidden.
  • Polished the animation of the Legion’s vaults during Feral Frenzy.

Audio

  • Fixed an issue that caused the perk Technician to nullify the effect of the noise-reduction from the Spring Clamp add-on.
  • The Hillbilly: Fixed an issue that triggered the basic attack sound after revving the chainsaw and after attacking with the chainsaw.
  • The Underground Complex: fixed the audio on some plastic boxes when striking them with a basic attack.
  • The Huntress: Muted the lullaby for the Killer and the Survivor when in chase.
  • The Huntress: Fixed an issue that caused the breathing sound to play over the lullaby and other sounds.
  • Fixed a missing SFX when a Survivor wiggles out of the Killer’s grasp.

Fixes & Changes from PTB

  • Ironworks of Misery: Added a few boxes to extend the loop of the stronger window in the foundry.
  • Dead Dawg Saloon: Added more breakable walls to the saloon.
  • Thompson House: Added a locker back to the farmhouse upper floor.
  • Fixed an issue that failed to award a Protection Score Event when taking a hit while the Killer is carrying a Survivor.

Cosmetics

  • The Cannibal: Polished the prestige weapon skin.
  • Fixed various clipping issues

You can check the platform-specific changes right here.

Source: Dead by Daylight forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Halo Infinite Toys Reveal Returning Enemies and New Weapons

While developer 343 Industries has been rather quiet when it comes to new info regarding Halo Infinite, it seems we now have new info about the game, and it’s thanks to official Halo Infinite toys!

Spotted by ResetEra user “Gundam,” is a now-deleted tweet that showcases two unreleased Halo Infinite toys from MEGA Contstrux that possibly spoils the return of two enemy types that haven’t been seen in the franchise for quite some time. Check out the images below of a Brute and Spartan Gungnir.

The two enemies are also wielding what seems to be a new type of weapon as well.

Note that this is based off of a toy and not an official announcement, so there is a chance that these two could have been manufactured just for merchandising purposes, though I highly doubt that.

In other Halo news, 343 Industries has talked about developing and supporting Halo amid the COVID-19 pandemic, which you can read about here.

Halo Infinite is set for release sometime this 2020 for the Xbox One, Xbox Series X and PC.

Related Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Borderlands 3 April 27 Hotfix Set to Roll Out to Address Audio Issues

While we just got a new Borderlands 3 patch last week that introduced Mayhem 2.0 and more, Gearbox Software is rolling out a Borderlands 3 April 27 hotfix to address audio issues in the game. This was announced today by the studio over on Twitter.

Check out the

Today we will release a hotfix for Borderlands 3 to address reported audio concerns regarding the Drone Ranger Mayhem 2.0 modifier. This hotfix temporarily disables the modifier, which we plan to re-enable in a future update.

Chances are, this is a server-side update (meaning no download required), but if it does require one, we’ll be sure to let our readers know. Players will know that the hotfix is applied in the main menu by seeing the “Hotfixes Applied” sign in the UI.

More MP1st Reading:

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Alex Co

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Dead by Daylight Escalation Trailer Teases What’s Coming This Week

Behaviour Interactive has released a new trailer for Dead by Daylight that offers a glimpse at Tome III: Escalation, which is set to launch this week! Check out the Dead by Daylight Escalation reveal trailer below.

Tome III: ESCALATION will soon be opened within The Archives, bringing new stories to discover in the world of Dead by Daylight. Witness the Auris, a device capable of peering into the memories of those who’ve entered the Fog. Through it, the mysterious Observer grants players access to a new series of Challenges to help them piece together these memories and his overall role.

Tome III: ESCALATION includes the memories of:
– Kate Denson – BACK TO ZERO
– Anna (The Huntress) – A LOVELY WAR
– Dwight Fairfield – A STORY BY ANY OTHER NAME
– The Legion (Julie) – SOLDIERS OF MAYHEM

Tome III: ESCALATION is available on April 29th through The Archives.

We’re expecting a patch to be available to initiate the new content included in Dead by Daylight Escalation, and once it’s out, we’ll be sure to let our readers know.

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Alex Co

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Home > Features

Battlefield V: What Went Wrong?

Following DICE’s announcement last week that Battlefield V (also called Battlefield 5) will be getting “one more” standalone content update and that’s it, the Battlefield community has — understandably — voiced their displeasure at this news.

With no new Battlefield game announced, it seems that for better or for worse, Battlefield fans will either need to come to grips that no new content is coming to Battlefield V after the next content drop and be happy with it, or just go back and play the older titles in the series. Having said all that, we here at MP1st decided to take it a step further. We’ve reached out to Battlefield YouTubers to seek their sentiment on the current situation, how we came to be in this state in the first place, and more.

Joining us for this Battlefield V dissection of sorts and what went wrong are: DannyonPC, TheTacticalBrit, and Westie.

battlefield 5 level cap increase

Why do you think Battlefield V ended up the way it did now?

DannyonPC: Lack of devtime, far less than two years, and absolutely no direction. Also the bad PR didnt help. While it isn’t wrong to think if you dont like it dont buy it, its not smart to say it out loud if you try to sell a game.

Also, trying to please multiple people at the same time, one part wants the game to be more realistic and the other side wants it to be more fun and like BF3 .

TheTacticalBrit: The saying goes if it ain’t broke, don’t fix it. Battlefield V for me kept trying to fix until it found itself in a predicament that was untenable, probably resulting in the decision to shelve the game a little earlier than expected. Early when the game launched it had a core identity as a more hardcore WW2 experience, guns were punchy, the TTK was fast but ultimately the gameplay loop felt decent. It needed tweaking and tuning but there was something there to come back to. But as we have seen with DICE, the mantra is dial it up 200% or half it. There is no in-between tuning which arguably does work more effectively at finding the middle ground solution, but when patches take so long, it simply isn’t worth doing. The game seemingly was being tugged into many directions, lower TTKs, trying to make the game feel more sandbox-like, authenticity versus something different and it ultimately, in my opinion, left the game lacking an identity, a master of none. It started out as an excellent core gameplay and gunplay loop and self-sabotaged into a mess. It had bright points, but those weren’t enough to redeem damaged community trust.

Westie: There are many reasons Battlefield V ended up this way. I think it begins with a significantly shorter development window, where the team simply didn’t have the time to properly build and implement the systems they needed or wanted. Shortcuts were taken, making things harder to work with and ultimately fix in the long run. Take Ribbons for example: the whole system has been disabled because a fix would require a complete rebuild. Assignments is another: only four can be tracked at once and you have to back out of servers to track new ones. These choices aren’t normal and they lack common sense in their implementation. These are choices made under pressure and time constraint.

Battlefield 5 body dragging

Could the game still be “saved?” in its current state?

DannyonPC: Not really, atleast not for me due to some really poor gameplay decisions DICE doesnt want to get rid of. But I honestly think it should have been fixed because this will reflect very poorly on the next game. They couldnt even finish BF5, who says they will do the same with BF 2021?

Also, do you really think BF1 would’ve sold as much if BF4 was never fixed?

TheTacticalBrit: No, I feel the man-hours would be better served with a new title. In order to build and save a title, you need a core philosophy and direction to make strides toward a greater end. BF4 did that exactly, a fun sandbox experience with solid land, air and sea elements. BFV lacks that identity, a core structure of what it wants to be and you can only bend something so far until it breaks. I personally would love to see the development team move over to BF 2021/2 and really craft a refined vision of battlefield with a stronger identity.

Westie: In it’s current state, yes, if we were still in November 2019. The launch of the War In The Pacific chapter marked a big change for Battlefield V, bringing a content expansion into a new Theatre of War that actually felt like it could have been based on World War 2. The invasion fantasy, more authentic uniforms for the American and Japanese factions, iconic weaponry, recognisable locations and a focus on reigniting the Battlefield sandbox. However, after another botched attempt to change the weapon balance and TTK of the game, I don’t feel Battlefield V could have been “saved,” and by that I mean hold a consistent player base and potentially expand it with new players. The mistakes, backtracks, cancelled features and delays, they weren’t going away.

battlefield 5 new melee weapons

What’s the main hurdle devs and players went through with BFV?

DannyonPC: No direction, bad PR, confusing statements about everything, I remember DM’ing one of the CM’s (Community Managers) with many straight up errors in their blogposts, also overpromising and under delivering, All the time, From tank customization, to crash landings, to other things.

TheTacticalBrit: The lack of direction and identity. Battlefield is about big Battlefield moments, doing stuff that no other game can do. Battlefield brings the replayability of a BR (battle royale) into a sandbox arena. The only game where you can take down buildings and skyscrapers, launch a jeep into the air with C4, hit an RPG shot on a jet from hundreds of meters away. These are the core things that make Battlefield special and arguably, the only time that level of fun and return to a battlefield experience came in the pacific launch pre-TTK changes. Aside from that the switch to a live service certainly hurt Battlefield. It was a move that benefitted the community financially and installed a level of trust in the game, but was badly mishandled and took far too long to produce content and in some cases like the 5v5 maps that were ported in TDM maps, a mess.

Westie: I think it was franchise identity. The development team tried to pivot the franchise in a more hardcore, tactical direction. Initially, players appeared to respond positively to that, but when those things were put into action, I found that the experience was largely worse. Battlefield is an inherently casual, large-scale warfare shooter, and when you try and implement tactical features into that, the result is more frustrating than beneficial. For example, by removing passive health regeneration and implementing healing pouches, players would be able to instantly undo all the damage they just took for an enemy by diving into cover. That elongated gunfights and made gunfights feel less rewarding. Scarcity of ammo only sought to make gameplay more frustrating because you could only engage in one or two gunfights before needing to disengage and spend time trying to find bullets. Over time, DICE gradually walked back on most these ideas to where we are today, where most features have been returned closer to their Battlefield 1 or Battlefield 4 implementation, however there are still elements left that feel jarring: entry & exit animations on vehicles leaving you completely vulnerable to attack; Medic revive animations that leave you open to attack; the lack of a soldier dragging animation to alleviate the previous point… the list goes on. DICE tried to bring order to the Battlefield chaos, and the result was a watering down of the sandbox experience we know and love Battlefield for.

battlefield 5 upcoming weapons

Why do you think Battlefield 5 deviated so much from the past BF games?

DannyonPC: Following trends of super niche games? Call of Duty: Modern Warfare 2019 did the same with more ”hardcore” gameplay.

Great for franchises build on it (Insurgency) bad (IMO) for more arcade/casual franchises.

TheTacticalBrit: I think each Battlefield creates those “wow” moments that make you fall in love with the franchise. Battlefield Bad Company 2, a bold new destructible infantry experience, BF3, Land, Air and Sea (The same with BF4). Battlefield Hardline, a fun urban shooter. Battlefield 1, the experience and atmosphere of all-out war. The list goes on really. For me, BFV never had that moment, that grand thing about it that made you go “wow” other than the visuals and that doesn’t constitute a good game.

Westie: DICE tried to take direct control of the emergent gameplay that Battlefield offers, and unfortunately you cannot take control of something that only occurs when left to its own devices. DICE has been trying since 2016 (Battlefield 1) to offer a clearer experience for players, an “official” experience if you will. This is in response to games like Battlefield 3 and Battlefield 4, where (depending on the server you joined, with whatever settings were running) you could have a wildly different experience. By trying to take more control, what DICE has done is shift all responsibility onto themselves; previous games like Battlefield 3 and 4 allowed the community to dictate what Battlefield was by applying modifiers to servers, running their own game mode and map rotations, implementing weapon rules to change the experience. I think DICE is trying to fix a problem that doesn’t need to be fixed. Battlefield is a sandbox; crazy things happen and they happen because of the unpredictable ways that 64 players combine, all doing their own thing. DICE tried to implement rules and controls into that environment, because they thought Battlefield didn’t have a clear experience to the end use… but the experience is clear: it’s chaos. Chaos in most cases would be considered a bad thing, and perhaps DICE convinced themselves of that. But in the context of Battlefield, chaos isn’t a bad thing. It’s a defining element of the franchise.

Do you agree with their statements? How do you think Battlefield V ended up the way it did? More importantly, what went wrong that it took DICE less than two years to stop pumping out new content for the game?


Note that aside from spelling and brevity, the answers remained as is from each individual.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare Gunsmith Customs, New Weapon & More Coming This Week

Just yesterday, we posted a gameplay clip of the Call of Duty: Modern Warfare new LMG (lightmachine gun) set to come in Season 3. Today, Infinity Ward has confirmed that this new weapon, along with Modern Warfare Gunsmith Customs, and more are coming in tomorrow’s patch!

In the latest “This Week in Call of Duty” blog post, Infinity Ward detailed the Data Pack download set to come tomorrow, and a host of other new stuff.

Data Pack Download Instructions:

For this week’s update, owners of the full version of Modern Warfare will have two separate downloads in order to complete the update. Once the update is live, players will download the patch as normal. Once that is completed, when an owner of the full version of Modern Warfare tries to access Multiplayer, Special Ops, or Campaign they will be prompted to download the Data Pack DLC. During the Data Pack DLC download, you’ll have access to Warzone so, jump into a match of Battle Royale or Plunder. When the download is complete, players must restart the game to access all modes of Modern Warfare. Free-to-play Warzone users will not have a secondary download to download the Data Pack DLC with this update. 

The new LMG will be called the MK9 Bruen and here’s our first look and official description:

Add some more firepower to your arsenal with the MK9 Bruen LMG. This high accuracy and reliable damage weapon can be acquired via the ‘Encryption’ bundle or by completing a challenge found in the Weapons menu. Head to the LMG tab to find LMG Foxtrot and complete the associated challenge to earn the weapon or get the Legendary ‘The Glitch’ blueprint in the ‘Encryption’ bundle in the Store. 

Another thing being added tomorrow is what Infinity Ward calls Gunsmith Customs. Players will now be able to mix and match parts from blueprints!

Modern Warfare Gunsmith Customs

(Note: Image above is not an in-game screenshot but simply demonstrates how players can build a custom hybrid weapon from a player’s available blueprints)

Expand your creativity to build lethal weapons from blueprints in your Armory with Gunsmith Customs. This update allows you to mix and match attachments from blueprints of the same weapon to create epic hybrid blueprints that have unique looks, styles, and capabilities. Get more details on Gunsmith Customs and suggestions on building your ultimate hybrid blueprint this week on the Games Blog. 

Those looking for something to grind, the Obisidan weapon camos will be debuting tomorrow as well. More details on how to unlock this camo will be revealed this week, but we do know that it won’t require that Damascus camo be unclocked.

There will be a new Contract available in Warzone this week as well, and as we’ve mentioned before, the Shoot the Ship playlist is coming back! Finally, double XP, double weapon XP and double Battle Pass tier progression will all be available this weekend as well from May 1 at 10 a.m. PT to May 4, 10 a.m. PT.

Source: Activision

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Alex Co

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Ghost of Tsushima and The Last of Us 2 New Release Dates Announced

Following last month’s announcement that The Last of Us: Part II (stylized as The Last of Us 2) was getting delayed indefinitely, it seems Sony has had a change of heart, as The Last of Us 2 new release date has been announced for June 19!

This was announced earlier today by Herman Hulst, Head of Worldwide Studios at Sony Interactive Entertainment, who also mentioned a new Ghost of Tsushima release date as well. Ghost of Tsushima was originally set for release in June 26, but has since been bumped to July 17.

Here’s his note to gamers in full:

As our teams at Sony Interactive Entertainment and Worldwide Studios approach development milestones and confront a world changed by COVID-19, we find ourselves having to adapt to today’s ever-changing environment. Amidst some disruptions to our working styles, we wanted to provide an update to PlayStation gamers who are eager to learn when our next exclusive titles will arrive to PlayStation 4.

As we begin to see an ease in the global distribution environment, I am pleased to confirm that The Last of Us Part II will arrive on June 19. And Ghost of Tsushima will follow on July 17

I want to personally congratulate and thank both the teams at Naughty Dog and Sucker Punch Productions on their achievements, as we know it’s not an easy feat to reach the finish line under these circumstances. Both teams have worked hard to deliver world-class experiences, and we can’t wait to see what you think of them when they release in just a few short months.

And finally, I want to thank the PlayStation Community for their continuous support and patience.

The Last of Us 2 new release date being announced this soon could very well be due to this past weekend’s massive leak. Hopefully nothing like that happens to Ghost of Tsushima, since it just ruins the game for everyone.

Source: PlayStation Blog

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Alex Co

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WWE 2K Battlegrounds Announced With New Trailer

While 2K Games has confirmed that we’re not getting WWE 2K21, that doesn’t mean we’re not geting a WWE game at all. Announced today is WWE 2K Battlegrounds, which is an arcade take on the sport.

Developed by Saber Interactive (World War Z, NBA Playgrounds), WWE 2K Battlegrounds features “pick-up-and-play” action, and as you can see in the trailer below, over-the-top character design.

WWE 2K Battlegrounds is set for release this fall, though platforms haven’t been named. We’re assuming this will hit PC, PS4, Xbox One, and the next-gen platforms as well (PS5, Xbox Series X).

Are you liking this so far based on the trailer or are you more of a sim fan? Personally, I’m intrigued how this turns out. If this plays like the old WWF: The Arcade game and is just pure bedlam, then I’m in.

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Alex Co

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Sony Patents Spoiler-Blocking Feature to Prevent Spoilers for Gamers

Annoyed at how some people post videos or screenshots of spoilers and share them without any care at all? It seems Sony is doing something about that. The company has filed a patent for what it calls a “Cross Platform Spoiler Block Service.”

Check out the official description and key elements of the filing Sony made at the USPTO (United States Patent and Trademark Office).

Abstract
Computer implemented systems and methods for cross-platform spoiler blocking are provided herein. An example method includes ascertaining by a data platform data potentially available to a user of a service having a media object; identifying by the data platform at least one object revealed by the media object, the at least one object being associated with an application; receiving by the data platform metadata associated with the at least one object, the metadata indicative of whether the at least one object should be hidden from the user; determining by the data platform, based on the metadata, the at least one object is a potential spoiler; and blocking by the data platform, the user from interacting with the media object through the service.

Description

The present technology relates generally to remote networked game services, and more particularly to systems and methods for blocking potential spoilers for users playing video games associated with a data platform.

 A spoiler is a description of an important plot development in a video game which, if previously known, may reduce surprise or suspense for a first-time player. Exposure to spoilers can decrease the quality of the overall gaming experience for a player, and can even make the player lose interest in playing the game. Avoiding spoilers is of paramount importance to players of narrative-driven games. Spoilers can prevent such players from deeply engaging in the gaming community until those players have completed the game, limiting their engagement level with that community.

 Moreover, spoilers are one of the biggest concerns for players of single-player and co-op player vs. environment (PvE) style games when engaging socially around those games with their friends or the broader gaming community (e.g., through discussions, walkthroughs, and so forth). This fear can prevent players from engaging in community-building social behaviors, which may result in a significant loss of engagement with the gaming platform for those users.

Detailed Description:

[0023] The following detailed description includes references to the accompanying drawings, which form a part of the detailed description. The drawings show illustrations in accordance with example embodiments. These example embodiments, which are also referred to herein as “examples,” are described in enough detail to enable those skilled in the art to practice the present subject matter. The embodiments can be combined, other embodiments can be utilized, or structural, logical, and electrical changes can be made without departing from the scope of what is claimed. The following detailed description is therefore not to be taken in a limiting sense, and the scope is defined by the appended claims and their equivalents.

[0024] The technology disclosed herein is directed to recognizing which in-game objects (e.g., activities, characters, weapons, and so forth) have been seen in-game by each player, and thus prevent that player from engaging with content (e.g., user generated content (UGC), trophies, lore objects, and so forth) that they would prefer to discover in the game as a matter of course.

[0025] The usage pattern can be similar to that of “hidden trophies” in Sony PlayStation 4. Game developers can mark specific game objects as `hidden` via an appropriate tool, and the details of those objects will be hidden from players until they discover them in the game themselves. As with hidden trophies, players will have the option to override the spoiler block if they so choose. The technology disclosed herein can allow players to engage with friends and the community around narrative games with the confidence that they will not accidentally see spoilers (which can include an activity, character, item, outcome of activity, action, effect, location, and attribute of character or item).

[0026] A uniform data system (UDS) can be aware of what in-game entities and activities users have engaged with, and thus support players in avoiding unwanted spoilers, giving them confidence to engage with the community without fear. The general solution pattern is that any object type can be considered a spoiler, and as such, can be marked as `hidden` by the developer in the metadata for that object type. When that object type is discovered by the player (e.g., an example of a UDS event), it is no longer treated as a spoiler for that player. This pattern can be applied to activities, entities, settings, outcomes, actions, effects, locations and character stats. This approach can result in an increase in the number of single-player and co-op PvE gamers who engage socially around those games, with their friends, and the broader community.

The full filing has the full breakdown of the patent. Basically, Sony’s patent will allow users to block content that is considered spoiler-ish (by the devs and community it seems), and this will let players engage with the community with freedom that nothing in the game will be spoiled for them unncessarily.

What’s interesting here is, it mentions how Sony can hide elements from other players so as to not spoil it, though they can override it, it seems. This patent mentions how weapons, activities, settings and more can be part of this patent, and should be a welcome feature if it’s ever implemented. Speaking of which. note that not all patent filings come to fruition, so this doesn’t mean this is a guarantee we’ll see this in PS5 games and so on.

Of course Sony blocking spoilers is nothing new as the PS4 currently has some features in place that can prevent a user from using its internal capture from streaming or recording certain scenes. Even some trophies get pixelated out if user is allowed to stream and capture.

Talking about spoilers, note that there are legit spoilers that have surfaced for The Last of Us: Part II yesterday, so be careful in watching YouTube videos and whatnot.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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DBZ Kakarot Update 1.10 Now Out

CyberConnect 2 released a new DBZ Kakarot update and it’s out now! Players will see this as Dragon Ball Z Kakarot update 1.10, and while this is a download to prep the game for its upcoming story DLC, there’s still a fair few items in it. Clocking in at 2.6GB on PC, and 3GB on PS4, check out the changes in DBZ Kakarot update 1.10 below.

DBZ Kakarot update 1.10 patch notes:

  • New transformation
  • New training
  • New items that award EXP
  • New sub stories
  • Can now change the field and battle background music
  • Implemented data for “A new Power Awakens Part 1”
  • Implemented data for “Music Compilation Pack”Removed transformation limitations for Goku and Vegeta during replay of “Time Machine”
  • Added ability to switch BGM
    Made Other adjustments

As mentioned above, this is in preparation for the A New Power Awakens – Part 1 DLC set to launch this Tuesday on April 28. The DLC will introduce red-haired Sayan versions of Goku and Vegeta, and more. Here’s some of the stuff incoming (via Dragon Ball Hype):

If you haven’t picked the game up yet, check out our review of Dragon Ball Z Kakarot here where we gave it an 8/10 and had the following to say:

Regardless, if you are a big fan of the series or want a perfect place to start, then Dragon Ball Z Kakarot is a definite buy. Easily being able to offer over 40 hours of story content, and even more for side content, DBZ Kakarot is an exceptional welcomed title in the franchise.

If we spot any changes, we’ll let our readers know.

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Alex Co

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Modern Warfare New LMG Coming in Season 3 Gameplay Leaked

With Infinity Ward’s introduction of Call of Duty: Modern Warfare Season 3, players got treated to a new free weapon in the Renetti pistol via the Battle Pass. As it turns out, there’s a Modern Warfare new LMG (lightmachine gun) that’s also set to drop this season, too!

Reliable Call of Duty leaker TheGamingRevolution has managed to grab his hands on some gameplay featuring this new LMG, though it shows unfinished textures, you can see the weapon in action — complete with reload animations and more.

This Modern Warfare new LMG has the codename “MKILO3” though it looks and acts like the M249 LMG (which it most likely is, and Activision renamed it for licensing purposes). While no release date for this new gun has been announced, we’re expecting it to drop this April 28, which is when the latest patch is scheduled to be released.

Don’t forget to clear your harddisk as well if you play Modern Warfare on PS4 and Xbox One, as there’s a 15GB download headed your way this coming Tuesday.

What do you make of the new LMG? Liking it or will this just get lost amid the meta weapons?

More Call of Duty Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Last of Us 2 Spoilers Surfaces via Leaked Videos, Anonymous People Messaging Spoilers Randomly

It seems someone posted a bunch of The Last of Us: Part II videos online that leaks major parts of the story. Needless to say, The Last of Us 2 spoilers are popping up online, and this is a warning more than anything.

Posted on video game forum ResetEra, the videos and channel has since been taken down. For the sake of gamers everywhere, and out of respect for Naughty Dog, we won’t be embedding or linking to videos or where people can see it, but know that it is real, and it spoils some of the major story beats, and more.

Interestingly enough, it also touches on The Last of Us 2 multiplayer, which Naughty Dog has mentioned before. Don’t count on the mode being ready anytime soon, but it seems Naughty Dog is indeed working on it.

As an added precaution, those who watch YouTube videos, be careful in the comments section as some people are spoiling it just for funsies. Even on the PS4 subreddit, they’ve posted a warning and a method on how not to get spoiled, as some random users are direct messaging people with spoilers!

PSA: Apparently there’s new leaked The Last of Us Part II footage out there, and it supposedly contains huge spoilers
byu/poklane inPS4

As the title says, apparently there was just a new leak of unreleased The Last of Us Part II footage and it supposedly contains quite some heavy spoilers. I haven’t seen it myself so I can’t confirm, but I just wanted to give everyone a warning so everyone can do whatever they can to avoid the spoilers.

Edit: some tips to avoid spoilers on Reddit:

    • Simply avoid as many comment sections as you can, people might put spoilers in their comments

    • In your settings under messaging options disable “notify me when people say my username”. If you have it enabled people can /u/username you and that comment will show up in your inbox

    • In your settings under messaging options click “Control who can send me messages”, then at the top it should let you select from who you want to see private messages, click on “only trusted users”

    • Avoid /new, people could put spoilers in titles there. Having subreddit posts sorted by “Hot” should hopefully filter out these posts as they shouldn’t appear because they wont get upvoted and wont get a lot of comments

While The Last of Us 2 has been delayed with no firm release date in sight just yet, Naughty Dog and Sony might think twice about a digital-only release soon, lest more parts of the game are spoiled.

Note that please don’t post spoilers in the comments and don’tbe that person, alright? We’ll automatically delete anything that touches on knowledge that’s not publicly know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 5 Free Epic Soldier Set Spotted in Game Files; New Map Possibly Called “Al Marj Encampment”

With DICE announcing earlier last week that Battlefield 5 will be getting “one more” standalone update before the new maps and weapons stop flowing, some might be wondering whether this means we won’t be getting anything at all. Well, based on the data files, we’re getting a Battlefield 5 free Epic soldier set at the very least!

Spotted by reliable Battlefield dataminer temporyal, check out the “Winterkrieg” Battlefield 5 free Epic soldier set below:

Also of note, there is also an interface update which replaces the main menu with the message, “New Chapter Coming Soon” along with “More Details Coming Soon,” which means that even though we wrapped up Tides of War Chapter 6 the previous week, it seems we’re not going to get Chapter 7 straightaway.

Additionally, when DICE announced the last content drop for Battlefield 5, it included a screenshot of an unknown location. Apparently, this is called “Al Marj Encampment” and is the new Battlefield 5 map set to be released with the content drop. It was internally known as “Libya,” and was part of the cancelled 5v5 mode.

Bear in mind, both info are from mined data, and as such, there is no guarantee that we’ll be getting a Battlefield 5 Epic soldier set for free, nor will the map be officially known as Al Marj Encampment. That said, these leaks have usually been spot-on, so I’m banking on these being legit even if they’re not announced or released right away.

In more positive Battlefield 5 news, the South African servers are up again — albeit temporarily. We should be getting a title update which includes fixes this May as well per DICE.

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Alex Co

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Predator Hunting Grounds Update 1.05 Released for Fixes

Illfonic has released a new patch for Predator: Hunting Grounds that fixes a few of the game’s issues. PS4 gamers will see this as Predator Hunting Grounds update 1.05, and this is includes a fix for matchmaking queue waiting times and more.

Predator Hunting Grounds update 1.05 patch notes:

  • General
    • Fixed an issue where some customization items would continue to be marked as new even after the player has interacted with the item
    • Fixed an issue where AI would not react to footsteps or gunfire in dedicated server matches
    • Fixed an issue where certain objectives would sometimes not spawn the necessary AI causing players to be unable to complete their objective
  • Maps
    • General
      • Fixed some areas that could cause collision issues or stuck spots
    • Tutorial
      • Fixed some UI issues that would occur when navigating the Tutorial menus
  • Predator
    • General
      • Fixed an issue where, while in thermal vision mode, the Fireteam VOIP sound bubble was visible from any distance
      • Fixed an issue where the Target Isolation prompt does not appear after it’s cooldown completes
  • Matchmaking/Parties
    • Made further optimizations to matchmaking queue times

Stay tuned to our Predator: Hunting Grounds review hitting the site soon, where we lay down the verdict whether this is a must-play, somewhere in between or a title you need to ignore.

Source: Illfonic forums

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Alex Co

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Modern Warfare Data Pack Download Clocking in at 15GB Coming to PS4/XB1 Next Week

While we already know that a new Call of Duty: Modern Warfare patch is set to drop next week on April 28, it seems PS4 and Xbox One gamers will need to clear some space now, as Infinity Ward has announced a 15GB(!) Modern Warfare data pack download due next week!

Here’s the official details from Infinity Ward:

DATA PACK DOWNLOAD: Coming April 28th

Own Modern Warfare on PS4 or Xbox?

Tuesday’s update includes a required download for PlayStation and Xbox, about 15gbs, and is required to access Modern Warfare.

Once you install the patch and select a mode, (multiplayer, campaign, Special Operations, etc.), you will be brought to a game install menu. Here, you’ll need to download Data Pack 1 from this menu. Once the download is complete, you will need to hard close and reopen the game application.

From the sound of it, it seems like players will be able to select which component of hte game they want to install. I sure hope so since as of this writing, Modern Warfare eats up over 150GB of my PS4 harddisk already.

Also announced is a bunch of new playlist updates coming next week! Community favorite Shoot the Ship 24/7 is coming back!

Next week also holds some playlist updates. Modern Warfare will see Shoot the Ship 24/7 (now with Cranked and Grind in the mix!) along with some fun Gunfight variations. There’s also something new to chase. Can we interest you in Obsidian camo? Or maybe you want to mix and match blueprint weapon attachments to your heart’s content, even on another blueprint weapon…

Hopefully, this 15GB Modern Warfare data pack download will be one of the last big downloads players will need to do. I mean, surely, a game patch shouldn’t require 15GB of disk space, right?

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Alex Co

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Modern Warfare Next Patch Release Date Set for Next Week, Here’s a Patch Preview

Call of Duty: Modern Warfare players, a new patch is headed next week on April 28! Infinity Ward announced the Modern Warfare next patch release date alongside details on what players should expect to be in it via a patch preview.

Modern Warfare next patch release date and patch preview:

Release date: April 28 (all platforms)

Patch preview:

Here’s a sample of the patch notes for next week’s update. A full list of patch notes will be available shortly before the update goes live:

  • Fix for a bug where PC players using a Vega64 GPU could see corrupted outlines around their character models and weapons.
  • Fix for a bug where selecting the USEF 1 skin for the Mil-Sim Operator appears as the default skin in Co-op
  • Adjusted the speed and sizing of the circle in Warzone
  • Fix for a bug where completing the completionist challenges for the SKS are unlocking the associated camos for the Renetti
  • Fix for a bug where unlocking camos for the SKS was inconsistent with other camo challenges for marksman rifles
  • Fixed a bug where the “Hard Wired” skin for Alex would appear in thermals while Cold Blooded is equipped
  • Fixed a bug where some watches were appearing the wrong direction when gesturing
  • Fixed a bug where players could lose the option to pick their favorite Faction in the Operator menu
  • Fixed a bug where white lighting could be seen while moving or firing a weapon near specific locations

Note that this is NOT the full patch notes. Infinity Ward has mentioned that they will release it “shortly” before the patch is released.

As soon as the patch out, we’ll be sure to let our readers know.

Source: Infinity Ward

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Alex Co

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Destiny 2 Cheaters Up 50% Since January, Trials Addressed by Bungie

While the Guardian Games is in full swing in Destiny 2, Bungie still has a lot on its plate regarding the live shooter looter. In the studio’s latest update, Bungie addressed Destiny 2 cheaters and what steps the studio is taking against them, and more.

According to Bungie Production Director Justin Truman, they are taking a new approach in communicating with the player base. Every week for the rest of this season, the studio will provide updates from different members of the team covering the “most important topics” in Destiny, and what the studio is planning to do.

For this week, Bungie’s focus is on Trials and the studio’s war against cheaters.

Bungie on Trials:

Our goal for Trials is to encourage players to chase seven win tickets. Resetting tickets should not be the most effective way to earn Trials gear. Rewards should show players that the further you progress, the better the payout. Players that have already gone flawless once over a weekend should be encouraged to repeat the experience on passages other than Mercy – to strive to earn more rewards and not sit at the bottom of cards picking on fireteams struggling to hit three wins or even just win a single match. 
Trials has always had a problem of being approachable for players who aren’t highly skilled PvP gods. We believe that players should be encouraged to make an attempt every week, regardless of skill. You should feel some value in dipping your toe in each week to see if you can get a little further than last week, to push yourself to improve and get better. While every single player won’t make it to the Lighthouse, you should feel like you can get meaningful rewards by pushing yourself and still get some rewards for spending time in the activity.
So what are we doing about it?
  • Problem: Token Rewards incentivizes players to farm to three wins and reset their card.

    • Solution: In Season 11 we’re planning on creating token payout milestones at 3/5/7 wins that give successively larger chunks of tokens. Bonus Tokens Passage should increase these payouts, and on a flawless run it will generate a significant token payout. 
  • Problem: Trials is unrewarding for players stuck at 1-2 wins.

    • Solution: Create a weekly bounty that encourages participation each weekend and does not require match wins. When redeemed, the bounty will reward the same item that comes from the three-win passage unlocking the engram for purchase that week.
  • Problem: Trials feels unrewarding compared to other endgame activities.

    • Solution: Inject more chances to earn Masterworking materials from Trials. Masterworking/infusion materials will come from 3/5/7 win payouts in Season 11. We’re also looking into possibly adding a new material-focused farming card in Season 12.  

For now, these are the studio’s plans for the short term, though they are investigating improvements that can be made in the long term.

Destiny Engineer Director David Aldridge weighs in on Destiny 2 cheaters and some of the steps the studio has taken to alleviate this issue. There are loads of stuff to soak in, such as cheating in Destiny 2 has risen 50 percent since January 2020, how Bungie is working with Valve to integrate Steam Datagram Relay into the PC version, and bans.

Cheating in Destiny 2 is up roughly 50 percent since January, and significantly more in the highest skill echelons. We expected a significant bump with the return of Trials, and we made a number of careful preparations, most notably partnering with Valve to integrate Steam Datagram Relay into our PC build to mitigate DDOS attacks. While many of those preparations were successful (e.g. DDOSing on PC is nearly extinct), we’re still not happy with the amount of cheating happening today, especially in Trials. When your pinnacle achievements are denied by encountering a cheater on a high Trials ticket, or devalued by seeing someone else with ill-gotten goods, that’s frustrating. Those frustrations are happening too often right now, and the vengeance of the Banhammer is often too far behind.  
That said, the Banhammer has not been idle. Before Season of the Worthy launched, we were averaging 656 bans or restrictions per week. In the first four weeks after launch, that rate more than tripled to 2133 punishments per week.
When it comes to tracking and punishing cheaters, we have to keep some of our plans and knowledge secret for obvious reasons, but we still wanted to give you a brief overview of the worst types of cheating we’re actively combatting: 
  • On PC (where most cheating occurs, unsurprisingly):
      • Memory-poking attacks to gain gameplay advantage (e.g. infinite ammo, infinite ability energy, infinite respawns, teleports) 
          • To acknowledge a valid point that we often see come up in community discussion, some of these attacks leverage Destiny’s unique hosting model, discussed here and at much more length here. We designed Destiny’s model to optimize for the feel and consistency of high-complexity, high-action, high-fidelity PvE experiences, while allowing the seamless blending of PvE and PvP. Unfortunately, that model comes with some unique challenges in providing PvP security guarantees. That said, we continue to invest in preventions and detections in this space, leveraging the servers that host and monitor every match. This is a subtle point we’ve struggled to convey over the years: we do have servers hosting every match, but in our hosting model, those servers don’t have complete authority over the game simulation to prevent all of these sorts of attacks naturally. This makes it more difficult (but not impossible) to mitigate these attacks. 
  • Aimbots 
      • <We have plans to address this problem, but will keep the details close to our vest to prevent further hacks and workarounds.> 
  • Wallhacks 
      • <Same as above> 
  • Lag switching 
      • We have detection and banning systems in this area, and we’ll continue to hone those. We want to be cautious here because some players suffer with unreliable internet through no fault of their own and aren’t using it to gain advantage. 
  • On consoles:
      • DDOS in Trials 
          • We have detection and banning systems around this (we’ve been evolving them since the original Destiny) but they’re imperfect because DDOS occurs entirely outside of the machine running the game. One long-term mitigation to this is adopting SDR on consoles as well, which we hope to do at some point in the future. 
      • Lag switching 
          • See above.
But you didn’t come here just to hear us describe the types of cheating in Destiny. The more pressing question is: What do we plan to do about it? 
  • We’re shifting more people to help work on this space. More eyes analyzing cheater reports, more developments in our anti-cheat systems, more people developing and testing new ban rules, and more fuel for the hammer. There are many details about new detections and preventions, but sharing those would give the bad actors a head start. The one thing I can say is that a big focus is rapid response – we want to get cheaters out of the pool more quickly. This is key to reducing the value of cheating, especially in selling access to cheats.
  • We’re changing a key policy – fireteammates of cheaters are no longer innocent. We now reserve the right to restrict or ban any player who has benefitted from cheating, even if they didn’t cheat themselves. This includes scenarios where players group up with or provide account information to a guide or carry service, which then cheats on their behalf. We want you to find new friends out there, but be sure they have your trust before you go. If you LFG your way into a fireteam with a cheater, get out and report them. If you ride them to a flawless, the Banhammer will come for you as well.
  • We’re considering requiring a much higher player time investment to play Trials. We’re interested in your thoughts on this. What if you had to have ~100 hours of play on an account to participate in any Trials match where a ticket with more than four wins was at stake on either side? Increasing the time it takes for a new account to become Trials-ready increases the power of our Banhammer (since cheaters can always create new dummy accounts), but it also adds barriers to honest, law-abiding PvPers that want to check out Trials. Would the reduction in cheaters be worth the increased barrier to getting your T-1000-aimskill buddy who’s running behind on Light to join your fireteam?
  • [REDACTED]. Because this is a cheating discussion, know that we have additional initiatives we do not intend to share publicly, in order to stay one step ahead of attackers. 
There are a couple of common misconceptions about Destiny security that are worth discussing here as well:
  • “Destiny does not have an anti-cheat”

      • Destiny does have anti-cheat that consists of custom security code and a third-party security product used by many other AAA games. We have a team of senior security engineers working on anti-cheat.
      • Anti-cheat isn’t a yes-or-no thing, it’s a constellation of possible mitigations. We’re always looking to add new stars to our constellation, and to strengthen existing ones.
  • “Destiny relies on player reports or humans to identify cheaters”

      • The vast majority of punishments issued come from automated detections. We use player reports to help us identify emerging threats. All automated detections are reviewed and verified by a human before punishment to minimize the risk of false positives.
  • •“Destiny should use Valve Anti-Cheat (VAC)”

      • Destiny does utilize some of VAC’s security features, and we have plans to utilize more. Bungie’s security team and Valve’s security team meet regularly to discuss the latest attacks and mitigations.

Hopefully, this new level of communication is appreciated by the community. If you have a tip regarding Destiny 2, send ’em over and we’ll credit you if we run it.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.