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DOOM Eternal Battlemode Overview Trailer Shows Off Core Mechanics

Bethesda Softworks has released a brand new trailer filled with DOOM Eternal Battlemode info. Battlemode is the brand new multiplayer game mode coming to the franchise with DOOM Eternal, pitting one player-controlled Slayer against two player-controlled demons, each with their own core components that work with each match’s mechanics. Check out the trailer below and read on for more details.

When DOOM Eternal launches on November 22, 2019, Battlemode will come with six playable maps, and five playable demons. Over the course of time new demons and maps will be added to the mode for free, as well as other features based on player-feedback from their experience with the mode. Bethesda has been keen to get the message across that they are building upon this mode to suit the way fans want to play it, and while they have a plan for what they’d like to release for it, they will adapt to what the community tells them.

The playable demons who will face off in pairs against one Slayer in each match are as follows.

Revenant

The Revenant is the most versatile demon in the roster. Using jetpacks players can traverse the map quickly, getting right on top of the Slayer. Shoulder-mounted rockets deliver consistent damage, and the special attack, a targeted rocket barrage, deals long-range damage, and lots of it.

Pain Elemental

This demon can fly over the map, making it easy to locate and keep track of the Slayer. Players can utilise the Pain Elemental’s targeted single shots, or charge them up for a burst attack. Flying puts the demon at a disadvantage, making it an easier target for the Slayer. But a rechargeable soul shield offsets this disadvantage by providing limited-time cover wherever the demon might be.

Mancubus

This is the biggest demon in the roster, with the biggest pool of health, but also the slowest. Heavy cannons and flamethrowers will make short work of the Slayer if players can back them into a corner. Slow mobility is made up for with a smoke bomb that obscures the Slayer’s view, allowing the Mancubus to hide and sneak up behind them for a lethal close-range attack.

Archvile

This demon’s abilities haven’t been revealed yet, but it will most likely be a close-combat demon that specialises in quick successive attacks on the Slayer.

Marauder

This demon’s abilities also haven’t been revealed yet, but it will probably be a heavy melee specialist that focusses on dealing big hits to the Slayer, whilst staying back and letting smaller enemies keep the Slayer at bay when not attacking.

Hazards

Every demon in Battlemode has the power to drop map hazards in addition to all of their own abilities. These hazards range from areas of damage that force the Slayer to move, to summoning various combinations of smaller demons to hunt down and attack the Slayer as they do in the core campaign. Players use a new system called the summoning wheel which makes it quick and easy to both select and drop hazards on the map.

The Slayer

In each match there will only be one Slayer against two demons, indicating how powerful this role is. Slayers have all weapons, mods, and equipment from the DOOM Eternal campaign at their disposal, making them extremely lethal. Slayers need to manage a lot more than player-controlled demons in Battlemode however.

In addition to hunting down the enemy, Slayers need to keep on top of their health, armor, and ammo by performing the correct type of finishers on smaller enemies. If a Slayer isn’t careful, they could find themselves without enough ammo to keep fighting, and quickly lose all of their health and ammo when caught looking for it. Enemy players have a rechargeable ability that blocks these resources for a short period of time, and when used correctly they can seriously harm a Slayer’s progress.

Should Slayers break line of sight with enemy demons for long enough, they’ll disappear from the map. This allows Slayers to move around undetected, laying traps for player-controlled demons, or simply lying in wait for them to walk past at just the right moment. Each arena also contains two portals at the furthest points from each other, which Slayers can use to teleport away from one area if things get too intense. However, demons can use this to their advantage by dropping hazards at portals if they suspect the Slayer will use one.

When the Slayer kills one demon, a 20 second respawn timer begins for them. If the Slayer doesn’t kill the second demon before this timer ends, the demon that was just defeated will respawn with half their health. As you can imagine, this adds an extra level of strategy to the match for both sides. Demons should work together to ensure they kill the Slayer as quickly as possible, but if one of them dies then the other should hide until the respawn timer ends. Slayers need to focus on whittling down the health of both demons so that they stand a chance of taking both down within 20 seconds of each other.

Progression

Between matches players choose abilities, upgrades, and even super weapons such as the BFG for Slayers, or the Baron of Hell for demons, to use in the next round. With some matches consisting of five rounds, one win can be the difference between total failure, and a comeback.

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

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Call of Duty: Modern Warfare New Footage and “Special Announcement” Set for Next Week at gamescom

Those looking forward to Call of Duty: Modern Warfare new footage, the wait won’t be long now. Today, Creator of The Game Awards and industry veteran Geoff Keighley announced that on gamescom opening night, Infinity Ward will be on hand to showcase new Modern Warfare footage!

Same as with almost every gaming event, expect a livestream of gamescom Opening Night, which will take place on August 19 at 11 a.m. PT/2 p.m. ET. Note that this doesn’t mean the Modern Warfare new footage will be shown at that time, but rather, the stream and event starts at that time.

Aside from the new Modern Warfare footage, a “special announcement” is also scheduled to take place during the event as well. Maybe it’s to let people know that the beta is starting early? One can hope.

What do you suppose this special announcement is? Will we see more multiplayer footage or will it be for the campaign portion this time, which is likely given Infinity Ward’s recent hints? Share your guesses in the comments below.

In other Modern Warfare news, we just posted some of the different execution variations available in the game, which you can watch right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dying Light 2 Gameplay Demo Scheduled for August 26

While we’ve already seen gameplay from Techland’s Dying Light 2 at this year’s E3, the studio is once again poised to show us a the full Dying Light 2 gameplay demo later this month! This announcement was made over on Twitter, where the studio mentions that a special stream will be up on August 26 at 11 a.m. PDT!

Sadly, that’s all the info we have. Of course, one can assume we’ll see a lot of zombies, gore and violence come August 26. Let’s hope we get something good!

Dying Light 2 is still set for release sometime in spring 2020 for the PS4, Xbox One, and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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No Man’s Sky Update 2.05 Patch Notes, Here’s the Second Title Update for the Day

While we just got a big No Man’s Sky update the other day, and a patch earlier today, it seems Hello Games isn’t done just yet! As there’s yet another new No Man’s Sky patch available for consoles right this moment! This No Man’s Sky update 2.05 once again introduces a bunch of game fixes and nothing else and clocks in at just 700MB on PS4. Check out the full No Man’s Sky update 2.05 patch notes below.

Bug fixes

  • Fix for crashes occurring in the Space Anomaly.
  • Fixed a number of issues causing some players to experience low framerate after visiting the Space Anomaly.
  • Fixed a rendering related crash.
  • Fixed an out of memory crash.
  • Fixed an issue that could cause a crash when manipulating inventory in close proximity to a high number of players.
  • Fixed a crash affecting VR with supersampling enabled.
  • Fixed a situation where network connectivity issues could prevent players from speaking to NPCs aboard the Space Anomaly.
  • Fixed an issue where storage containers could not be accessed.
  • Fixed a crash affecting unsupported VR hardware.

Will we see update 2.06 tomorrow, then? Given that’s being tested on PC, that’s not an impossible thing to happen. The developers note in the post that the console versions (Xbox One And PS4) should be seeing a release as soon as they’re ready so chances are likely that we will get another update either today or early tomorrow.

Source: No Man’s Sky

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Latest Call of Duty: Black Ops 4 Twitch Prime Pack Is Recycled From Old Prime Packs

If you’re a Twitch Prime member, and you’re looking forward to some sweet Black Ops 4 Twitch Prime pack goodness, you’ll be sad to know that this month’s new offering is just recycle content from past Twitch Prime packs.

Here’s what’s being offered now:

Check the contents above. Got that? Good. Now, below are the Black Ops 4 Twitch Prime packs released so far by Twitch:

As you can plainly see, all of the content was already made available in previous drops, which makes this free package not that good unless you weren’t able to snag the old Black Ops 4 Twitch Prime packs before. If you did, well, sorry for you, then.

Of course, we don’t know whether this is Treyarch’s fault or Twitch’s doing, but what we do know is let’s hope this isn’t a recurring trend for Call of Duty games — or any other games — when it comes to Twitch Prime packs.

In other Black Ops 4 news, a new patch was released the other day, and it included a duck gun charm that Treyarch is selling for $5 in the in-game store.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Here Are Some of the Different Call of Duty: Modern Warfare Executions in the Game, Devs Looking Into Solving Night Vision Execution Visuals

In case you didn’t know, Call of Duty: Modern Warfare will feature, for the first time, what it calls “executions,” which are prompted when a player melee attacks an enemy in the back. Earlier this month, we also reported that there will be different Modern Warfare executions available depending on Operators too.

If you’re curious to see what some of these look like, wonder no more! A few variations of Modern Warfare executions were shown off as part of the Modern Warfare 4K gameplay video, and we have them here for you slowed down to better see them.

All three (3) Finishers we saw so far in normal speed and slo-mo (75%) speed (let me know if I missed one)
byu/FreidenkerCH inmodernwarfare

Now, if you were paying attention, you might have noticed that in the night vision mode kills, the characters aren’t wearing any Night Vision Goggles (NVG), even if their point-of-view is via NVGs. It seems this isn’t lost on Infinity Ward, who has commented that they are working on a fix for this according to Studio Art Director Joel Emslie in a Modern Warfare subreddit thread where a fan inquired suggested that characters being killed via executions should still have NVGs visible.

Given how brutal these executions are, I’m glad to hear that we’ll see different variations of it at launch. Speaking of executions and kills, did you know that Modern Warfare will feature a tamagotchi that feeds on kills? Not only that, but other than executions, even tattoos will be part of the character customization featured in the game.

Modern Warfare will shoot out this October 25 on the PS4, Xbox One, and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fallout 76 LFG Hub Gets Built by Fan in Preparation for Vault 94

In anticipation for the new raid, one dedicated player has decided to build their own Fallout 76 LFG (looking for group) social space right outside of Vault 94.

Created by Reddit user, SouthBeachSarcastic, the social space features shops, storage space, beds, and all other necessity a player may need in preparation for the new raid dropping next Tuesday.

I know it really isn’t much but I truly wanted a social space for everyone to get-together and share their findings, trade gear, meet new people, etc.. At the end of the day, I am only 1 guy working on 1 server but hopefully other like-minded individuals would set up shop so everyone on every server can have access to this kind of service.

SouthBeachSarcastic stated in the short Reddit post.

Currently Fallout 76 doesn’t feature any kind of in-game group finder, making fans resort to their own ways of getting groups together. This no doubt it one of the most impressive ways we’ve seen someone attempt at supplying the community with an LFG tool. If you want to check out the space you can join the user on PC, contact info is located on their Reddit post,, otherwise down below is a gallery showcasing the impressive social space.

 

The Group Finder Agora, outside Vault 94

Speaking of impressive feats. make sure to check out this Fallout 76 world record where players take down the Scorchedbeast Queen in five seconds! What makes this achievement so impressive is that the clan, Queen Killers R Us: The Elitist did this all legitimately meaning they didn’t user any prior exploits like many other have.

We also have a fresh batch of inventory this week in Fallout 76 at the Atomic Shop, which you can read all about using this link right here: Fallout 76 Atomic Shop Update – Items and Sales for August 13, 2019

Source: Reddit via PCGamer

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Remnant: From the Ashes Preload Now Live, PS4 Excluded From Early Access

Remnant: From the Ashes preload has finally gone live for both Xbox One and PC owners, allowing them to prepare for the early access launch this Saturday.

The download size for the Remnant: From the Ashes preload is a little over 30GB on the Xbox One and PC version (Steam , Arc Launcher). Players who have pre-ordered on either can begin playing the title early this Saturday due to the VIP early access bonus it comes with.

Image from Reddit

Sadly, for PS4 owners that were hoping to take advantage of the VIP early release pre-order bonus, it has now been confirmed that the title will miss its VIP access on the platform. We reported yesterday that Gunfire Games were investigating the issue of the pre-order option being removed from the PlayStation Network Store, in which they later issued an official statement that you can read below.

Over the past few days we’ve noticed a number of concerns about the pre-order availability of Remnant: From the Ashes on PlayStation®4. Sadly, due to unforeseen circumstances we will no longer be able to deliver the ‘VIP Preview Weekend’ for PlayStation®4 players. Players with pre-orders will still receive the other bonuses when the game launches on August 20.

Sony will be directly contacting players with existing pre-orders on PlayStation®4. Players eager to play Remnant on PlayStation®4 can do so on August 20 when the game officially launches on all platforms. Purchases will be available through the PlayStation®Store when the game goes live in your region.

We have appreciated your patience while we gathered the most up-to-date information on this issue, and sincerely apologize to all players affected by this. We look forward to seeing you all in Ward 13 on August 20!

At least the good news to come out of this is that it’ll still make the original worldwide release date, though it is unclear if anyone who was wanting to pre-order it, but couldn’t, will still receive any of the additional pre-order armor bonuses. Those who have the title pre-ordered on the PS4 the bonus armor will still be honored, and preloading in preparation of the standard release should begin on Sunday like every other PSN release. Regardless, a four day wait isn’t all bad and worse case you could always pre-order on any of the other two platforms.

Well be covering all things related to Remnant: From the Ashes as we approach launch, including a review that’ll be available in the coming weeks. Remnant: From the  Ashes launches officially on August 20.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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New GTA Online Update Adds Progen Emerus Supercar and More

A new GTA Online update is bringing a brand new supercar, member’s program benefits, and Twitch Prime benefits. Rockstar Games has announced the latest update to GTA Online, with a host of new content that should keep players busy for dozens of hours as they work to earn everything new that’s available.

Progen Emerus Supercar

progen-emerus

First in the list of new content is the Progen Emerus supercar. This is an extremely robust yet incredibly fast supercar, available for players to purchase now from Legendary Motorsport.

RC Time Trials

rc-time-trials

RC Time Trials are a brand new activity in GTA Online, allowing players to race against the clock to beat the times of their friends and enemies on the leaderboard. The Diamond Resort & Casino expansion brought an increase to Time Trial payouts from GTA $50,000 to GTA $100,000. However, this week there’s a promotion that boosts the GTA$ and RP gains from Time Trials on this brand new RC Time Trials event, awarding GTA $200,000 for a completion. The RC Time Trials can be picked up and played from the new corona indicator on the map.

Double Arena War Series Rewards

Also awarding players with double rewards this week is the Arena War Series event. Completing events in the series will award double GTA$ and RP until August 21, 2019.

Podium Vehicle: Dinka Jester Classic

dinka-jester-classic

Using your daily spin on the Lucky Wheel won’t only give you a chance to win clothing, RP, or GTA$ this week. Until August 21, 2019 you’ll be in with a chance of winning the podium vehicle, the Dinka Jester Classic.

Casino Store Update

New items have been added to the rotation at the Casino Store, including the Broker Silk Robe, and Chips Earrings. New sculptures and installations for your penthouse are also on offer, letting your friends see just how well you’re doing in the world of GTA Online.

Discounts

There’s 30 percent off a number of items this week, they are as follows.

  • RC Bandito
  • Arena Workshops
  • Arena Workshops Add-Ons and Renovations
  • Arena HVY Scarab (All Styles)
  • Arena Declasse Brutus (All Styles)
  • Arena MTL Cerberus (All Styles)
  • Arena Sasquatch (All Styles)
  • Arena Annis ZR380 (all Styles)
  • Arena Western Motorcycle Company Deathbike (All Styles)
  • Arena Vehicle Weapons
  • Arena Vehicle Armour Plating
  • Arena Vehicle Vertical Jump
  • Arena Boosts
  • Arena Bodyworks (Blades, Spikes, and Rollcages)

Time-Limited Twitch Prime Discounts

Those who linked their Twitch and Rockstar Social accounts prior to August 12, 2019 can claim their in-game Master Penthouse for free from the website, or using iFruit. These players also receive a 75 percent discount on the B-11 Strikeforce, and an 85 percent off of the Imponte Ruiner 2000. All the above discounts will also be increased by a further 10 percent for these players.

The Diamond Program 

This week is the second change to quality for the Diamond Program. Any players who own a penthouse need to simply log in to claim Silver Status and GTA $250,000. Playing GTA Online before August 21, 2019 will get players close to achieving the following Diamond Program benefits.

Silver Status

Get GTA $250,000 simply by logging in between August 15 and 21, 2019.

Gold Status

Complete the Casino Story Mission ‘House Keeping’ to get an additional GTA $50,000 and the Royals Tattoo. Any players who have already qualified for Gold Status just have to log in this week to claim these rewards.

royals-tatoo

Platinum Status

In addition to the benefits of Silver and Gold Status, players can get the following by completing five Casino Work assignments for Ms Baker: an extra GTA $50,000, and a vintage Benny’s Original Motor Works poster. Once again, anyone who has already qualified for Platinum Status just needs to log in this week to qualify again.

bennys-original-motorworks-poster

Diamond Status

Diamond Status is reserved for players who have completed all Casino Mission, and awards all the previous benefits, plus an additional GTA $50,000, and an exclusive Red Diamond Tee. All Diamond Program rewards will be given on August 28, 2019, so make sure you qualify for the highest possible rank.

red-diamond-tee

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

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Call of Duty: Black Ops 3 Update 1.32 Now Out, Fixes Long Time Gorod Krovi Bug

You read that headline right! Treyarch has rolled out a new Call of Duty: Black Ops 3 update! Yes, it’s for Black Ops 3, and not for Black Ops 4. This Black Ops 3 update 1.32 doesn’t add new content but is just for the longstanding Gorod Krovi bug that’s been plaguing players for a long time.

Clocking in at just 33MB on Xbox One, and 60MB on PS4, the Black Ops 3 update 1.32 patch notes is yet to be released, though the chances of it including anything other than the Gorod Krovi Easter egg bug fix is very unlikely. For those not in the know, the Gorod Krovi Easter egg bug is a specific issue in the map that has stopped many players from being able to earn final Trophies/Achievements and earning 100 percent on the map.

Over on Twitter, Treyarch confirmed the Gorod Krovi Easter egg bug fix:

Given the state of Black Ops 3, and how Treyarch is moving on to other projects, this might be the last patch we’ll see from the game.

We’ll keep you posted if there’s anything new outside of the bug fix in this title update.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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No Man’s Sky Update 2.04 Patch Notes for Consoles Now Live, Update 2.05 Previewed via PC Experimental Patch

While we just got the big No Man’s Sky update yesterday (full patch notes here), Hello Games has released No Man’s Sky update 2.04 today for PS4, and Xbox One, and as one can expect after a big patch was released within the week, this title update for today includes bug fixes, and that’s it.

As for the PC version, Hello Game has released the No Man’s Sky PC 2.05 experimental update.

No Man’s Sky update 2.04 patch notes (PS4, XB1):

Bug fixes

  • Fixed a number of crashes on PS4 and Xbox One caused by rendering large textures.
  • Adjusted PS4 and Xbox One memory management settings to fix a number of crashes.

No Man’s Sky Experimental 2.05 update (PC):

Bug fixes

  • Fix for crashes occurring in the Space Anomaly.
  • Fixed a number of issues causing some players to experience low framerate after visiting the Space Anomaly.
  • Fixed a rendering related crash.
  • Fixed an out of memory crash.
  • Fixed an issue that could cause a crash when manipulating inventory in close proximity to a high number of players.
  • Fixed a crash affecting VR with supersampling enabled.
  • Fixed a situation where network connectivity issues could prevent players from speaking to NPCs aboard the Space Anomaly.
  • Fixed an issue where storage containers could not be accessed.
  • Fixed a crash affecting unsupported VR hardware.

For newcomers and old players who came back, how’s the big title update been so far? Stay tuned for more No Man’s Sky news here on MP1st.

Source: No Man’s Sky

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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DayZ Update 1.02 Patch Notes and 1.05 PC Update Patch Notes Now Available

DayZ players, there’s an update out now on both PS4, and PC! On PS4, the DayZ update 1.02 patch is now live, while the PC version brings it to 1.05 and is the Experimental update. It’s a super small download on PS4 for those wondering. Check out teh DayZ update 1.02 patch notes and the PC patch notes below.

DayZ update 1.02 patch notes (PS4):

Added:
-server browser – server list paging
– server browser – filter for password protected servers

DayZ update 1.05 patch notes (PC):

Notes:

It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data and control issues after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker.

Game:

Added

Added: New pistol Mlock-91 with attachments
Added: New pistol MKII with magazine
Added: New rifle KAS-74U with attachments
Added: Vaulting and Climbing enable players to pass obstacles up to 2,30 meters high (exception for base fences, gates and watchtowers)
Added: .22 LR Rounds
Added: Tutorial screens in the main menu
Added: VoN whisper/talk/shout voice levels
Added: Infected are attracted by talking players
Added: Food Poisoning

Fixed

Fixed: Items can be thrown through windows
Fixed: Patrol pants couldn’t be wrung outFixed: IV Saline Bag and IV Blood Bag didn’t have any effect
Fixed: The consequences of giving blood of an incompatible blood type were applied to the applying person instead to target

Tweaked

Changed: Ambient loot can now also spawn in “rotten” and “dried” states
Changed: The saline bag is faster to apply and now increases the blood replenishment (visualized through the medication (pill) indicator)
Changed: Giving the wrong type of blood can now cause the character to go unconscious and trigger a hemolytic transfusion reaction
Changed: The hemolytic transfusion reaction is faster and more severe
Tweaked: Bullet damage is reduced with longer bullet travel time
Tweaked: Lowered the regeneration rate of the character health
Tweaked: Adjusted the injured stance thresholds to allow more mobility at lower character health values
Tweaked: Increased the amount of blood lost from bleeding sources
Tweaked: Quantity in UI is now hidden for the Saline Bag, IV Saline Bag, Epinephrine and Morphine (single-use items)
Tweaked: Reduced damage and shock value received from infected
Tweaked: Slightly increased chance for a bleeding source from an infected attack
Tweaked: Lowered the damage of the players fists to health and shock
Tweaked: Drinking from wells and ponds should no longer get the player replenished so fast
Tweaked: Global lighting config has been adjusted: overall brightness during day, less prominent shadows during clear days, less blue in shadows

Modding

Added: A script function Entity::MoveInTime
Added: A script callback Object::OnPhysicsCreate
Added: A model (p3d) property “canClimb” to enable climbing the model (default is 1, 0 is disabled).
Added: A method to detect night using GetGame().GetWorld().IsNight() (returns true when the sun is below the horizon)
Added: Hidden selections for the LAR to allow re-texturing
Added: Hidden selections for the wooden crate to allow re-texturing
Added: Possibility to disable the resizing of the inventory bbox view via a new config parameter “enlargeInventoryView”
Changed: HumanCommandMelee::IsOnBack and HumanCommandMelee2::IsOnBack (preferred) are now accessible from the script API
Changed: MakeDirectory has been made available in script API
Fixed: A null pointer in ‘SlotToAnimType’
Optimized: Command start/finish events

Server

Added: Priority queuing for the login queue
Fixed: Server config related issues weren’t logged in the rpt and crash files
Fixed: A crash occurring when an infected was updated without valid network object
Fixed: A server crash caused by a player disconnecting after an item was thrown
Fixed: A server error caused by a player committing suicide being simultaneously killed by another player
Fixed: A server error when entering and exiting vehicles

For those wondering, the PS4 version is numbered 1.02 since this patch is only the second one it’s gotten so far since it got released.

Source: Reddit (PC patch)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Remnant: From the Ashes PS4 Pro and Xbox One X Will Target 4K at 30fps

The developers over at Gunfire Games recently took part in a Reddit AMA, confirming that Remnant From the Ashes PS4 Pro and Xbox One X support will be available come launch this Tuesday.

When asked what the target frame-rate would be on consoles (PS4, PS4 Pro, Xbox One, and Xbox One X), the Design Director stated that the team were aiming to hit 30fps (frames per second). This was later added upon from another question asking whether the game would support any kind of enhanced features for buyers that own either a PS4 Pro and Xbox One X.

The next question was specifically relating to the PS4 Pro support, so at this time its still unknown whether or not the Xbox One X will support a higher frame-rate when running at 4K, though its safe to assume from earlier comments that it’ll be 30fps across the board for all platforms. Its also not known how the PS4 Pro will approach 4K resolution, be it either checker boarding or dynamic.

They didn’t confirm whether or not both the PS4 Pro and Xbox One X would support any kind of HDR, however this may be due to the fact that no one asked them, so at this time it is currently unknown.

For you PC players you’ll have to wait a bit for confirmation on the games max fps support as the Design Director wasn’t able to supply the answer, stating that we should know more either tomorrow or after the weekend (Monday).

Remnant: From the Ashes is currently available for pre-order on the Xbox One and PC. Pre-ordering on either platform will grant an exclusive pre-order bonus along with early access that’ll begin on Saturday, August 16th. PS4 gamers will unfortunately have to wait until next Tuesday (August 20th) as the title has been pulled from the PlayStation Network for pre-ordering due to complications.

Be on the look on in the coming weeks for our full review along with video coverage of the title.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Borderlands Free Weekend Locked for PS4, Players Earn VIP Points Just by Logging In

Players can earn VIP points to put towards in-game rewards in Borderlands 3 by playing Borderlands Game of the Year Edition during this week’s Borderlands free weekend on Playstation 4. In addition to this free weekend, anyone who plays Borderlands: Game of the Year Edition on Playstation 4, Xbox One, or PC this weekend will also earn VIP points.

Gearbox Software has announced that this weekend is the best time for anyone eagerly awaiting Borderlands 3 to revisit the first game in the series. Those who play Borderlands: Game of the Year Edition between Friday August 16, 2019 and Sunday August 18, 2019, will earn VIP points for their Shift profile, an insiders program for Borderlands fans. These points can then be used to purchase in-game items in Borderlands: Game of the Year Edition, Borderlands 2, Borderlands: The Pre-Sequel, or Borderlands 3.

Each day that someone logs in and plays Borderlands: Game of the Year Edition this weekend will earn them 1,000 VIP points. If a someone plays the game on all three days then they will earn a bonus 1,000 VIP points for a total of 4,000. This is enough to purchase a custom head for any character in Borderlands 3, which will be immediately redeemable when the game launches on September 13, 2019. Points won’t appear in VIP accounts until August 21, 2019, but anyone who wishes to earn them must sign up for a VIP account before playing Borderlands: Game of the Year Edition this weekend. Learn more about Borderlands VIP accounts here.

On Playstation 4, Borderlands: Game of the Year Edition is free from 12.01am GMT on Friday until 11.59pm on Sunday. Anyone who plays the game will not only earn the aforementioned VIP points, but also be entitled to a discount should they wish to purchase the game once it’s no longer free. While Gearbox Software hasn’t specifically said so, it’s likely that all progress made this weekend will carry over to the full game once purchased, which is an added incentive for anyone who decides that they really enjoyed their time with the game.

Borderlands: Game of the Year Edition is the 4K remastered version of the original Borderlands game. The title includes all previously released DLC: The Zombie Island of Doctor Ned, Mad Moxxi’s Underdome Riot, The Secret Armory of General Knoxx, and Claptrap’s New Robot Revolution.

Don’t forget to check out our article about a touching story in which one Borderlands fan got to play Borderlands 3 early due to a terminal illness.

Source: Gearbox Software

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

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Battlefield 5 Chapter 4 Weekly Rewards and Challenges (Week 8)

Heads up, soldiers! For those playing Battlefield 5, a new set of challenges are in store for you tackle, which means a new reward too! Below, the complete Battlefield 5 Chapter 4 weekly rewards and challenges are listed for Week 8!

For this weekly storyline, we’ve activated the “Bombastic Fantastic 2.0” playlist, with a focus on big modes on big maps and lots of vehicles. If you matchmake through the Tides of War menu, you’ll join this playlist.

  • Bombastic Fantastic 2.0
    • Conquest Hamada
    • Conquest Panzerstorm
    • Breakthrough Arras
    • Conquest Twisted Steel
    • Breakthrough Panzerstorm
    • Conquest Mercury

CRUISING – 12,000 CHAPTER XP
Earn 2000 score while in a vehicle or stationary weapon.

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TANK REPAIRMAN – 12,000 CHAPTER XP
Repair your teammates vehicles for 150 points of health.

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HARD CURRENCY – 12,000 CHAPTER XP
Resupply squadmates ammunition for 2000 score.

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DRAGONSLAYER – 12,000 CHAPTER XP
Deal 300 damage against tanks or halftracks using Anti-Materiel Rifles or AT Mines.

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MOBILE FIREBASE – 12,000 CHAPTER XP
Kill, down or assist in killing 10 enemies while in a tank or halftrack.

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DEAD IN ITS TRACKS – 12,000 CHAPTER XP
Disable the engine of enemy tanks 3 times.

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A LINE IN THE SAND – 12,000 CHAPTER XP
Capture 8 Objectives.

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TANK ACE – 12,000 CHAPTER XP
Destroy 3 enemy vehicles while in a tank or halftrack.

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ANGRY ANGEL – 4,000 CHAPTER XP
Deal 200 damage while in an aircraft.

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COMPLEX LOGISTICS – 12,000 CHAPTER XP
As a squad, spend 50000 Requisition points.

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ANVIL – 12,000 CHAPTER XP
Earn 2500 objective score while in a tank or halftrack.

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WITH STEEL – 25,000 CHAPTER XP
Kill, down or assist in killing 25 enemies while in a vehicle or stationary weapon.

Stay tuned here on MP1st for the latest Battlefield news! We should be getting the August update real soon, which will increase the level cap.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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THQ Nordic Hires Franchise Co-Creator for New TimeSplitters Game

In a press release today THQ Nordic announced that franchise co-creator Steve Ellis would be coming on board to help make a new TimeSplitters game. Ellis is said to have joined the project in order to help direct the future of the franchise, though no details on what that future might look like were outlined.

Steve Ellis is an industry veteran, and former Rare and Free Radical Design employee. The TimeSplitters franchise was originally created by Free Radical Design, but after the developer ran into issues following the abysmal release of Playstation 3 launch title Haze, and rumours that the company lost a development deal for a LucasArts project, they abruptly closed their doors in 2008. According to some sources it was plainly obvious to staff what was about to happen, with many leaving just two weeks before the closure.

Crytek, developers of the Crysis franchise, rescued Free Radical Design from bankruptcy by purchasing them a few months after the developer closed their doors. As a result, Crytek owned the TimeSplitters IP for several years, until Koch Media, a subsidiary of THQ Nordic, acquired the IP in August last year. This news thrilled fans of the franchise, who had been gagging for TimeSplitters 4 ever since Free Radical Design teased that they were working on it.

The TimeSplitters games put players in the roles of several different colorful characters, in different places around the world, during various time periods. Their goal was to stop the TimeSplitters by retrieving Time Crystals, but the story became so much more complicated by the time the third game in the franchise, Future Perfect, was over. Each game had a set of core missions, each with three difficulty levels, a challenge mode, and an arcade mode for multiplayer against others, or bots. The game’s were well-loved because of the huge roster of characters to unlock through playing fun and different game modes, as well as simply progressing the story. The fast-paced gunplay added to the enjoyment players had with the games, and the feature that allowed them to create multiplayer matches with absurd rules, such as a match with mines as the only weapons.

Should a new TimeSplitters game release in the future, it will almost certainly be for the next console generation. While a fan project called TimeSplitters Rewind, the sole purpose of which is to remaster the original TimeSplitters games, already exists, it seems unlikely that THQ Nordic would do the same. However, THQ Nordic has published a number of remasters, with the next one, Destroy All Humans! Remake, launching at some point in 2020.

Given that THQ Nordic is seeking the advice of Steve Ellis, a man who has been part of the TimeSplitters franchise from the conceptual phase, it seems likely that they are planning to release a brand new TimeSplitters game, and maybe even revive TimeSplitters 4.

THQ Nordic also announced in the same press release that Dead Island 2 is in development with Deep Silver Dambuster Studios, with an eye to complete development on it once and for all.

Source: THQ Nordic

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

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Call of Duty: Black Ops 4 August 14 Update Includes Weapon Tuning Changes

While we just got a patch for Call of Duty: Black Ops 4 yesterday, Treyarch has now rolled out a new Black Ops 4 August 14 update, and it’s via the servers, so there’s no need to download anything. There’s not much in this new server-side patch except for changes to the Stingray, and Reaver.

Black Ops 4 August 14 update patch notes:

PS4 and Xbox One

MULTIPLAYER

  • Weapons
    • S6 Stingray
      • Reduced projectile speed.
      • Increased delay between bursts.
      • Reduced maximum damage.
      • Reduced maximum damage range.
      • Reduced headshot multiplier.
      • Reduced ammo capacity.
      • Operator Mod: Longer burst delay time.
      • Long Barrel: Reduced damage range bonus.
      • Quickdraw: Reduced ADS-in bonus.
      • Rapid Fire: No longer improves projectile fire speed, but still improves burst delay time.
    • Reaver C86
      • Reduced ADS speed.
      • Reduced reload speed.
      • Reduced hip-fire accuracy.
      • Titanium Bolt: Slightly reduced projectile speed bonus.

BLACKOUT

  • Weapons
    • S6 Stingray
      • Increased delay between bursts.
      • Reduced headshot multiplier.
      • Reduced ammo capacity.
    • Reaver C86
      • Reduced ADS speed.
      • Reduced reload speed.
      • Reduced hip-fire accuracy.

ZOMBIES

  • Weapons
    • S6 Stingray
      • Reduced projectile speed.
      • Increased delay between bursts.
      • Reduced ammo capacity.
      • Operator Mod: Longer burst delay time.
      • Long Barrel: Reduced damage range bonus.
      • Quickdraw: Reduced ADS-in bonus.
      • Rapid Fire: No longer improves projectile fire speed, but still improves burst delay time.
    • Reaver C86
      • Reduced ADS speed.
      • Reduced reload speed.
      • Reduced hip-fire accuracy.
      • Titanium Bolt: Slightly reduced projectile speed bonus.

Also included in yesterday’s update is a new duck gun charm that Activision is selling for $5 in real world currency.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Need for Speed Heat Won’t Have Loot Boxes, Post-Launch Paid DLC to Include Car Packs and More

Earlier today, EA finally revealed Need for Speed Heat with more gameplay details set to be revealed at gamescom. Given EA is the publisher, some might be assuming that we’ll see Need for Speed Heat loot boxes at launch or sometime after. In a rather surprising move, that won’t happen at all.

Over on the Need for Speed Heat subreddit, EA Community Manager Ben Walke (posting as F8RGE), answered a few questions about Heat, and to no one’s surprise, fans assumed that we’ll see Need for Speed Heat loot boxes, to which Walke replied that there won’t be.

What about “surprise mechanics,” then? This is what another EA exec called loot boxes earlier this year. Nope, none of that either.

Of course, it won’t be realistic to assume that Heat won’t have microtransactions at all. Walke confirmed some of them coming post-launch, and it’ll be car packs, time-save packs, etc.

This is par for the course when it comes to racing games, right? There are usually car packs or post-launch cars for sale once the game is out. Thankfully, these cars won’t be encased in loot boxes or something.

Need for Speed Heat will race out this November 8. Check out the contents of the Deluxe Edition, right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dead Island 2, Saint’s Row 5 Both in Development Confirms THQ Nordic

Dead Island 2 and Saint’s Row V are in development, according to a report by THQ Nordic. Dambuster Studios launched Homefront: The Revolution three years ago, and Saint’s Row IV released on Xbox 360, PS3, and PC back in 2013, and was later ported to the current generation of consoles.

Twitter user Wario64, posted the full report on his account, which details THQ Nordic’s upcoming projects from Deep Silver. Fish Labs is developing a new IP and other unannounced projects, becoming a, “major studio talent.” The TimeSplitters franchise purchased last year by the publisher is being led by one of the series creators, Sam Ellis to evaluate the titles future.

Coffee Stain is working on two PC titles: Songs of Conquest and the horror multiplayer game, Midnight Ghost Hunt developed by Vaulted Sky games. Dead Island 2 was originally being developed by Yager Development, the developers behind the cult classic Spec Ops: The Line. Development on the title moved to Sumo Digital after Deep Silver cut ties with the company over creative differences.

THQ Nordic showcased three games at E3 2019, which included the Darksiders spin-off, and a remastered Destroy All Humans! I played Dead Island 2 back in 2014 at PAX West, and was optimistic about the game at the time, but now so much time has past, the core features have probably changed.

Source: Twitter

MP1st Staff

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Destiny 2 Armor 2.0 Explained and Detailed, Here’s the Info Revealed by Bungie Today

Bungie has debuted Destiny 2 Armor 2.0 during their livestream today, giving fans a glimpse of what to expect from the update this fall. Destiny 2 Armor 2.0 is set to introduce some major changes as revealed during the live stream, one of them being the new armor upgrade system. Armor will now feature additional stats carried over from the original Destiny along with a new leveling and mod system. You can view down below a compiled list we made of the summary from the stream along with some additional screen captures.

Here’s some of the info we collected during the livestream:

  • Demonstrated how the legendary set for the solstice armor can be upgraded to 2.0 via gunsmith armor upgrade pack
  • Stats come from the armor themselves
  • The characters were all at light level 810. As expected a light level increase is coming with Shadowkeep, though we (MP1st) speculate this number may go up to 810. Current max light level is 750.
  • Exotic items are all converted over to armor 2.0, including drops. All the ones in the collection can be pulled out as armored 2.0 converted with fixed rolls.
  • All legendary drops will be Armor 2.0 when Shadowkeep launches, including vendors and previous raid drops. Do need to be earned again.
  • Randomized perks are gone and replaced with armor energy and armor mods. Each type of armor has an energy type and energy amount. Energy amount tells you how many mods of which energy cost can be socket in. Can be upgraded to from 1 to 10
  • Upgrading the energy amount increases all base stats by +2
  • All armor mods are unlocks meaning they are forever, allowing you to swap things out and experiment as you please.
  • You do need to acquire mods before using them, they will drop from the Gunsmith, world engram, and iron banner/raid engrams.
  • Can spec characters out more towards certain play style. In the demo they had their Titan player geared towards healing.
  • New Material: Ascendant Shards confirmed. Multiple newt sources to earn these resources. Will be talking about this more at Gamescom.
  • Quality of life improvement: Holding down the the left trigger to compare armor opens up a new pop-up screen to display the full item description
  • Cosmetics are now separated in their own screen on whatever armor you are looking at.
  • Artifacts will be able to give you mods later in the season. will dive into it at a later date.
  • You can keep using pre armor 2.0 equipment and mods, they won’t just disappear.
  • Mods can be dismantled into mods component and mods can be bought from the gunsmith.
  • Ammo finder perk now highlights ammo that is dropped specifically from the perk
  • Teammates will now display their class type over their character head rather than their light
  • Hunter’s Shadow shot got a buff.
  • Weapons of light is back!

Over on the Destiny 2 subreddit, user StryderXGaming also posted a bulletpoint compilation as well

  • Solstice armor will become armor 2.0 on Oct 1st ( Talk to Banshee-44 / gives upgrade pack of purple sol gear 2.0)
  • Light Bump to but not sure how high. Saw exotics in stream at 810 light level
  • Adding Intel / Dex / Strgth scale from 0-100 not 1-10 Each 10 points for stat goes into a new tier and aspect boost
  • Glimmer bump to 250k <<<confirmed!
  • New eye of the gate lord shown on character screen Ghost shown over character and sparrow behind guardian on character screen as well.
  • Exotics automatically changed in world and in collection to armor 2.0 version with a fixed roll and can still get different rolls.
  • No randomized perks on armor / replaced with energy and slots
  • Each armor has an energy type and energy can be upgraded
  • Only matching mods can go into matching armor. Armor with void energy either needs void mods or any typemods
  • Each mod requires an amount of energy to slot into your armor
  • Socketing mods cost glimmer
  • Mods Don’t go away when used, mods are unlocked and kept and can be used however many times you want for experimenting builds. Unlocked mods last forever
  • Armor energy upgrades cost glimmer / legendary shards / ascendant shards (new item)
  • Fully upgraded armor gets +2 to all stats
  • Multiple different sources for materials like enchantment cores and ascendant shards
  • Can upgrade some materials into other materials somehow find out more at gamescon, but NF will be a part of it. More focus on being able to earn what you need without RNG
  • Ammo finders are specific to each weapon now not just. Primary / Energy / Heavy and have been tweaked to work better than finders do currently in game.
  • Looks like each armor has 3 mod slots with 10 energy at max level. So either 2 4 cost mods and a 2 mod for a total of 10 or any combo to get close to or at 10 points.
  • Have to weigh what perks weapons have compared to how you want to play when it comes to socketing mods
  • Mods have to acquire mods b4 they can be used. Mods will drop from 3 different sources. Gunsmith on rotations / Gunsmith packages / World Engrams or other pinnacle engram sources, no guesswork on how to get mods.
  • Traction and other armor specific mods will still be in those specific pieces like boots and traction
  • Armor energy types and mods will be shown on hover over in the character UI
  • Universal armor ornaments are now a thing. Can equip what you want to your armor pieces.
  • Exotics looks cant be overwritten like purples can but everything else can
  • Can still use armor glows from Sol armor 2.0 pieces
  • Fusion rifle and linear fusion rifle have different mods now not all under fusion rifles.
  • Mobility / Resilience / Recovery / Discipline / Intellect / Strength are the stats on armor pieces now
  • Pressing down while in a piece of armor now brings up the appearance screen for that piece of armor
  • Still no shaders on exotic ornaments from what I can tell
  • Bottom tree void hunter got a buff, need to get screen caps. Good synergy between smoke bomb and grenade now. Smoke bomb resets grenade. Grenade tick damage from grenade regens smoke bomb.
  • Each piece of armor looks like it has at least 10 mods that can be used in it, haven’t seen under 10 per piece. Some showing more than 10 that can be applied
  • Artifacts grant new mods over each season, will change in seasons.
  • Mods dismantle into mod components than you can turn into banshee
  • Ammo drops have glows now to show the working perks and an on screen buff to tell you
  • Everything will drop 2.0 versions after Oct 1 – even old content
  • Warlock auto aim buddy doesn’t break camo from a hunter.
  • Classes are now shown next to character name in world.
  • Enemies glow yellow / orange when you can proc a finisher. Subtle but noticeable
  • WEAPONS OF LIGHT BUFF FROM DANCE DOME! CD when outside of dome

There’s also a new character gear screen that many were quick to point out during the stream. This new gear screen will now show the character’s Ghost and Sparrow on the same screen.  The screen also confirmed that we would be getting a raise in the glimmer cap, going from 100,000 to 250,000.

A look at the New Age Armory Shader

New Armor Stats

A look at the upgrade screen for Destiny 2 Armor 2.0

Not much else was announced during the stream as the team didn’t want to spoil to much it for people out there. They did however confirm that we can expect to see more very soon as they will be hosting a panel at this years gamescom.

In other Destiny 2 news, go check out the patch released yesterday, as well as this week’s Weekly Reset.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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