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The Division 2 Upcoming Patch Scheduled for Next Week, Here’s What’ll Be in It

While Ubisoft just rolled out a bunch of fixes earlier today during the maintenance period for The Division 2, the studio is already prepping a The Divsion 2 upcoming patch, which is scheduled for next week.

You can check out what’s coming to The Division 2 patch 2.1, as well as concerns for other game issues and more below (via Ubisoft forums).

We will have an additional patch next week, Patch 2.1 which will include the following changes:

Crafting Bench

  • We have a fix for the bench not upgrading to World Tier 5 in the works.
  • This will also fix the issue for players that have their crafting bench stuck in different World Tiers.

Characters getting stuck

  • We are trying to reproduce this internally. If you have more information on the topic, please share it with us (e.g. if you’re experiencing high latency).
  • We have one fix for players getting stuck in the revive animation.

Revive Hive

  • Made first improvements with TU2.
  • Another fix incoming to reduce more occurrences in 2.1.
  • We’ll apply more fixes in the future as needed.

True Patriot

  • Fix coming to address the two piece gear set bonus of True Patriot not working.

In addition, we’d like to provide everyone with insight into some of the larger conversations happening across all social channels:

Henry Hayes

  • We re-escalated Henry Hayes not being available for some players. This has been hard to fix for us and while some occurrences have been resolved, we continue to work on this

Worksite Community

  • We made a mistake in communication, this will be fixed with TU3. Sorry for the confusion.

Scarce Specialization ammo:

  • We have deployed a fix for this issue during today’s maintenance.

T-Poses

  • We’re working on a fix for this, both for the bounty screen as well as the NPC’s remaining in this position when you kill them, occurring more often since TU2.

Gear dropping below 500 gear score:

  • This was intentional but after hearing player feedback, we will look into potential changes in the future.
  • We understand that this concept is not working for everyone, and that the expectation is to always get max level gear score.
  • We know there are some things that are especially disappointing (e.g. crafted exotics or brand items).

Underperforming Gear Sets:

  • We appreciate the feedback on the green gear sets, but we want to give everyone more time to play with their rolls and discuss build opportunities.
  • If the trend towards not using them continues, we can make changes to them.
  • We do like the idea of gear-set-less builds to allow more build variety.

Underperforming Exotic Weapons:

  • We want exotic weapons to feel strong and powerful, and we feel that some non-exotic weapons overshadow them.
  • That being said, we would also like to hear more feedback about the exotic weapons:
    • Which exotics feel weak / not as powerful?
    • Why do they feel weak? (shooting, damage, etc)
    • Are there specific activities they feel weak in? (co-op, open world, pvp, missions)

Talents:

  • We want to give you a heads up that we’re looking at the performance of talents and have identified some that are too strong and some that are not popular because they are too weak. We will provide nerfs and buffs to talents in an upcoming patch. The goal here is also to allow you to choose the talents you want to play, without heavily increasing your time to kill. The changes to NPCs we’re talking about below will help with this, too.

Game difficulty:

  • There’s currently a bug with enemy AI being too aggressive, due to them not acknowledging player hit points correctly. We are currently investigating this as a top priority issue.
  • We’re looking into balancing armor and survivability a bit. Expect these tweaks to be included in the PTS testing, starting next week.
  • We want to increase protection for players sprinting and going cover to cover so they take less damage in a future patch. Here, the goal is to make re-positioning a viable tactical option.
  • We agree that hard, challenging and heroic mission NPCs can feel too spongy. We want to improve this and decrease the time to kill. We want to test this on the PTS next week, but are still talking about the exact changes.
  • We agree that Control Points on higher levels can feel too hard and that the NPCs can also feel too spongy. We’re talking about possible changes right now and will have more news on that soon.

PvP Balance:

  • We’ll have Red Storm on State of the Game next week to discuss PvP balance and upcoming changes.
  • Some of these changes can be tested on the PTS next week.

Inventory management:

  • We know it’s currently very difficult to keep track of all your items and want to add more filtering options in the future.
  • We want to allow you to recalibrate items from your stash.
  • We don’t think that salvaging talents will actually improve the situation, but rather move some of the pain points to other parts of the UI.

Blueprints:

  • We want to make them account-wide in the future.

Reset Timers:

  • We plan to consolidate everything to one timer, unless there are specific reasons otherwise.

Projects that require high-end items and not providing high-end rewards:

  • We’re looking into this and agree that it doesn’t seem to be working correctly.

Character appearance:

  • We will be working on an improvement for the barber (perhaps a different NPC) that will allow you to customize your character further. While we do want to talk about this we also want to let you know that this is further out and is not something coming to the game anytime soon!
    • Will allow you to change your Agent’s sex.
    • Bald hairstyle is planned.
    • Red hair color is planned.

Unable to leave Dark Zone:

  • This seems to be happening if you join a DZ session of a player that has not finished the DZ intro mission.
  • We had a fix for this go live with Invasion: Battle for D.C., which helped in some occurrences.
  • We’re working on another fix that should resolve this problem.

PC Performance:

  • We’re having difficulties reproducing some of the issues players are reporting so please send us more information:
    • Always send us DXdiag of your system.
    • Be precise with details when the performance issue is appearing.
    • NVIDIA will be providing new drivers that should help with the DX12 crashes.

Lastly, we want to address some balancing concerns from the community with insight from the development team:

Skill builds are underwhelming and require too much of an investment into Skill Power:
A: Skills innately scale with level and world tier to always be relevant. Boosts to skills from skill power come in the form of mods, where the player can pick their own improvements to the skills. We recently revamped the skill mods so that high end and purple mods have reasonable requirements for mid-level to all-in skill power builds.

What we will provide in the next patch is ways to craft blue skill mods to provide options for low Skill Power level builds. Further, the recent re-balance was somewhat conservative in terms of power level of the mods, and we recognize that currently, they don’t represent enough impact for the sacrifice made in other stats. We will be enhancing the effects of mods across the board in this next update. Our hope is that these further adjustments will make both full on and hybrid skill power builds more viable.

Tank builds do not feel viable as armor and health don’t seem to provide enough benefit and sustain:
A: We agree. It’s a complex issue to solve, but in the interest of transparency, here’s our thought process. The way to take the least damage in the game is to kill everything that could do damage to you. So the players damage output ends up also mitigating a lot of incoming damage in that indirect way. Further, the faster you burst an enemy down, the less time you have to spend popped up from cover. Added to that, we didn’t want to scale enemy health as much as their damage in harder content always to avoid as much of the “bullet sponge” syndrome as we could, and so damage output again gets another advantage over defensive stats when moving up in difficulty.

In the upcoming patch we will overhaul a large amount of talents. Further, we plan to increase the scale of defensive stats when they roll on gear, making each picked defensive roll much more impactful. Finally, we are looking at balancing, especially in higher difficulties across the board to adjust both lethality and TTK on the enemies for a better experience with more viable build options. The changes to defensive stats and the further adjustment to skill mods, we hope, will also contribute to healing being a more valuable and efficient thing to do for your team.

Yep, it seems Ubisoft Massive is knee deep in The Division 2 changes and fixes, and the community should appreciate it. For more on The Division 2, head on over to our game hub.

More The Division 2 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Guerrilla Games Job Listing Implies Studio Is Working on Multiplayer, Could It Be for Killzone 5?

While Guerrilla Games might be most known now as the studio that developed the critically acclaimed, and commercial blockbuster success that was Horizon Zero Dawn, the studio started out as a developer of Sony’s Killzone franchise.

Given Horizon’s success, it’s safe to assume that a sequel is underway, but could the studio also be working on Killzone 5? Just last year, we ran a story that heavily implied that the studio is working on a title with a multiplayer component. Not only that, but the studio even hired Rainbow Six Siege developers for an unannounced project. Just to further add fuel to the fire that the studio is working on Killzone 5, a new job posting by Guerrilla Games once again implies that the studio is working on a title with online multiplayer as one its parts.

The job posting, which can be viewed here (via Reddit), states that Guerrilla is looking for a Java Developer, and under the “What Will You Do” part, it mentions “concurrent users,” “matchmaking,” and other stuff associated with multiplayer.

What Will You Do

  • You will build a robust backend that can scale up to serve many concurrent users;
  • You will work on systems like matchmaking, tournaments, clans and leaderboards;
  • You will cooperate with game designers to achieve the vision for the game;
  • You will work on systems to test and deploy a new server set without downtime;
  • You will integrate the game servers with the PlayStation Network and other third party services;
  • You will keep up to date with the Java world and introduce new technologies when they are relevant for Guerrilla;
  • If you are comfortable with C++, you can help integrate the back end services in the game client;

Those stuff listed there leaves no doubt that online multiplayer is somehow part of it all, right? The big question here is, is this for the next Killzone? Maybe Horizon Zero Dawn 2 will have an online multiplayer component of sorts? Or maybe this is for a new franchise altogether!

For reference, the last mainline Killzone game released was Killzone: Shadow Fall, which was released on the PS4 way back in November 2013, which is close to six years ago.

Would you want to see a new Killzone game from Guerrilla or would you prefer to see a new franchise from the studio?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 5 New Game Modes and Traits for 5v5 Game Mode Leaked

It seems DICE needs a plumber as more Battlefield 5 info is being leaked once again! This time, it’s for Battlefield 5 new game modes, the Traits list for the upcoming 5v5 game mode!

Datamined by Reddit user temporyal, make sure to read up on the initial 5v5 game mode leak so you have a better understanding of what the mode is, what Traits are, and so on.

Upcoming (limited) Game Modes

Fortress

“Fortress is a Weekly Experience that uses 64-player Breakthrough as a base. Every aspect of the mode and the maps have been tuned to deliver the fantasy of a castle siege. The mad charge of advancing attackers on a fortified stronghold – or the desperate last stand of the defenders.”

  • Variation of Breakthrough on three maps (so far)
  • Devastation: Take or defend the Cathedral
  • Hamada: Take or defend the Fort
  • Rotterdam: No data available right now

Outpost

“Spread the word and find new recruits. In Outpost, you’ll secure and build objectives to ensure your team assembles enough soldiers to endure through the fight.”

  • Appears to be a form of “Conquest” but without flags
  • Instead you have to build and defend “Radio Towers” to earn recruits, score and requisition
  • Radio towers can be upgraded for faster point accumulation but (in contrast to flags in Conquest) don’t serve a spawn locations
  • Scouts and their spawn beacons are therefore a very nice asset for your squad
  • If you want to conquer an Outpost you have to destroy the enemy radio tower and build your own after that
  • Exact winning conditions are unclear so far (recruits)
  • Available for a limited time beginning June 6th

Invasion

“All out warfare: Defend your resources and destroy the enemy resources. Destroy enemy resources while protecting your own. Eliminate enemy troops and resources to win.”

5v5 Competitive Game Mode

  • Objectives in this mode are usually Capture Flags, Raid Caches, or Plant or Defuse Bombs
  • Respawns are often limited (depending on the game mode) but you can always squad spawn in by spending your team’s requisition
  • Medics are able to revive squad members even if they were taken out by a melee attack from behind
  • Only two trais for the scout commandos grant “unrevivable” kills (Ambush Kill / Stopping Power Headshot)
  • Spotting will play a more essential role as it is (alongside with other general things) taught by a tutorial mission
  • Blinding enemies with flashbangs (Captain) or tear gas (Panzerbüchse 39) are a new gameplay element

New 5v5 Game Mode Example

Here is quick overview for one of the 5v5 game modes called “Holdout” (the one from my initial post where you raid caches has another name – I messed that up).

  • Attacking Team: “Take the objective or eliminate the enemy. The defenders have limited respawns and earn points while they hold the objective.”
  • Defending Team: “Defend the objective until the end. You only have one life and you earn points for holding the objective as long as possible. “

Defenders only get one life per sector, but they can spend requisition to squad spawn on a teammate. Defenders only earn points if no attacker is contesting the point.

Commandos

  • In 5v5 each team has to choose Doctrines / Special Forces which come with a focus on Objectives, Teamwork or Aggressive Tactics and unique bonuses
  • All players then select their preferred sub class (called “Commando” or “Kit”) which features two unique traits
  • Doctrine and Commandos should therefore complement each other
  • You can change your commando at any time during the game and rank each one up (Proficiency I-II, Mastery I-II)

Commando Traits

Due to the lack of commando descriptions I’ve simply added a combination of lines for the Proficiency and Mastery ranks.

Raid Leader (Captain)

“To prove youself as a Raid Captain you need to demostrate the ability to think quickly in combat situations. A master Raid Captain strikes quickly and decisively, and leads their team with a sure hand.”

357 MAGNUM: Specialization Tree unlocks on your Sidearm that make it accurate, powerful, and quick to draw.

ON MY MARK: Allies near your flashbang gain an agility boost for 5 seconds after it detonates.

Control Leader (Captain)

“Time to learn the ins and outs of the battlefield – your team is relying on you. An experienced Control Captain demonstrates complete command and control of the battlefield.”

SIXTH SENSE: Sixth sense alerts you 3 seconds after you have been detected. Can only alert you once every 20 seconds.

SHARED SENSE: You grant allies within the radius of your spotting flare the sixth sense ability.

Support Leader (Captain)

Note: There is currently no data on the “Support Captain” available.

Range Assault (Assault)

“Learn to rain destruction on your enemies from afar. Pinpoint accuracy and superior firepower are the name of the day for Range Assaults.”

GAS BULLET: Panzerbüchse 39 bullets contain a tear gas capsule that blinds enemies in a small radius around the shot’s impact.

MINEFIELD: Deploying a mine deploys four mines in a circle around the initial mine

Saboteur (Assault)

“Learn to set charges and set them off – and maybe get out alive. A Saboteur should never be underestimated – never turn your back on them.”

OUT WITH A BANG: Detonate a dynamite charge on yourself when man down ends.

Note: Second trait is missing.

Shock Assault (Assault)

“Hit fast and hard, but try not to blow yourself up. Only peerless attackers qualify as Shock Assaults – through aggressive tactics and superior firepower.”

HEAL ON KILL: You instantly restore 30% of your health when you kill a enemy.

FIVE BULLET DEATH PUNCH: When you have 5 or fewer bullets in your weapon, your melee attacks will always perform a takedown.

Combat Medic (Medic)

“Sometimes a bandage and some covering fire is all you need to win the day. True Combat Medics stop at nothing to reach teammates in need.”

HEALTH STASH: Your allies are able to retrive Medical Pouches directly by interacting with you.

NEEDLE SHARPSHOOTER: You revive players instantly when using the Syringe.

Trauma Surgeon (Medic)

“Life and death – both are the trade of the Trauma Surgeon. The best Trauma Surgeons can bring people back from the brink of death.”

ADRENALINE: After reviving an ally, you and the revived ally sprint faster for a short duration.

INCOMING MEDIC: Your smoke grenades will slow the bleeding of downed allies within their radius for the duration of the smoke.

Combat Engineer (Support)

“The Combat Engineer can build and destroy with the best of them. The Combat Engineer is a master of destruction, construction, and reconstruction.”

SPECIAL BLUEPRINTS: You can construct searchlights and reinforced doors.

COOL CALM: Kills or Kill Assists reset the overheat on the Deploy-able MMG.

Grenadier (Support)

“Forget weapons and ammo – try grenades and launchers. Raining death from above (and everywhere else ) is the Grenadier’s specialty.”

TWO FOR ONE: You throw an additional grenade when you throw back grenades.

HOMECOOKED: Grenades can be cooked and you start with 2 additional grenades.

Gunner (Support)

“You’ll need to master every weapon there is to become a Gunner. Bristling with weapons, a Gunner can resupply you – or just take care of the job for you.”

LINKED AMMUNITION: While deployed your reserve ammo pool is added to the ammo in your weapon.

ADJUSTABLE BIPOD: The bipod can be deployed while crouching in addition to while prone or on cover.

Combat Sniper (Scout)

“A quick shot and a steady hand will serve you well here. The Combat Sniper is a master of up close and personal combat and long range engagements.”

STOPPING POWER: Your headshots with Bolt-Action rifles leave your victims un-revivable.

STRAIGHT PULL BOLT: You do not need to zoom out between shots, allowing for rapid follow-up shots.

Infiltrator (Scout)

“To make it as an Infiltrator, you have to learn to see and not be seen. They’ll never see you coming.”

AMBUSH KILL: Players killed from behind or the side are unrevivable and are not marked on the enemy’s map.

MAKE THEM SQUEAL: Melee takedowns are replaced with interrogation takedowns which mark the enemy’s entire squad on the map.

Tactician (Scout)

“Only the team’s Captain’s have a stronger grasp of the battlefield. Tacticians are always a few steps ahead – until they’re behind you with a knife in your back.”

TWO PLACES AT ONCE: When you are spotted, the last place you were spotted is also marked on the enemies’ map.

K BULLET: Your weapons have increased bullet penetration and damage to enemies behind objects.

Same as before, these are datamined info and as such, there’s no guarantee that these will make it into the game in this same state. For more leaked info, check ’em out below.

More Battlefield 5 Leaked Info:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Users Reporting PS4 Friends List Issues After Yesterday’s PSN ID Change Option Was Rolled Out

While a ton of PlayStation gamers are no doubt happy with yesterday’s roll out of the PSN ID change option, it seems to have an unintended side effect that’s been a pain in the neck for some gamers.

Over on the PS4 subreddit, a bunch of people have chimed in and mentioned that they’ve encountered issues with their Friends list and setting up parties. Note that this is happening for both those who changed their PSN IDs, and for those who didn’t.

Gamers have reported different PS4 Friends list issues, with some unable to load their Friends list, while others keep getting an error code.

Issues adding friends, code WS-36769-1
byu/budahbug inPS4

 

On another thread, some have reported not being able to connect online at all, even!

No word yet what’s causing this, but given how the PSN ID change feature was just rolled out yesterday, and people started having issues after it was available, it’s surmised that the two are connected somehow.

We’ve reached out to Sony and will update the post if and when we get a response.

Have you experienced any issues accessing your PSN Friends list after yesterday’s  PSN ID change was rolled out? If so, share your story in the comments below.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Are There Casino Multiplayer Games

Online multiplayer games are the future of gaming. While this does not necessarily mean the end of single-player games, it’s easy to tell which option developers favor. Last year, Call of Duty released Black Ops as a multiplayer only gaming, ending its tradition of including single-player modes.

Several other video games have since launched as multiplayer only, including casino games. Below we focus on the multiplayer casino games.

Live Dealer Roulette

Live dealers allow players to experience online gambling sites as if they were in Las Vegas. Each participating player is introduced into a gaming room through a web camera. Inside there, a human dealer stands next to a roulette board and directs each player on what to do.

Depending on the casino, a live dealer could be as fancy as a physical casino or be simple and only fitted with basic gaming equipment. Live dealer bets also vary. Some casinos allow players to participate in multiplayer roulettes with bets as little as €0.5 but most casinos charge higher amounts for multiplayer games, usually costing €5 or more.

Are multiplayer roulettes fair? With cameras showing you every move the dealer makes, you can at least know when something is not right. Since the best casinos want you to come back to play, they tend to be fair.

Multiplayer Slots

Multiplayer slots mean two things. Some allow you to team up with friends and play a game you are all connected to. Each person plays on their computer but you are all linked through slot rooms. Like a live dealer game, you can all communicate. You could also share triggered bonuses at the same time and claim other benefits together.

On the other hand, some multiplayer slots are designed as tournaments. When you sign up, you compete against like-minded players from any part of the game. Whoever wins first grabs the rewards. The best part about slot tournaments is that someone has to win at the end of the competition.

Unfortunately, not many online casinos hold slot tournaments. You have to search really hard to find a good casino with a multiplayer slot system. Follow sites like https://fruityslots.com/ to learn about slot bonuses and new games when they are rolled out.

Live Poker Competitions

If you’ve always loved poker but hated RNG games, sign up for a live poker competition. Like any live dealer game, you are linked to a room with a dealer, cards and all other poker items. You then compete against other poker players.

If you are skilled at Poker, it’s possible to win continuously. With slots or even roulette games, winning is usually a matter of chance. Poker is different. Keep in mind though that all the rules in traditional poker are applied to online multiplayer poker games. Players could bluff and mislead you into making a hasty decision.

Grasp the rules, improve your skill and play the game frequently. You could become an expert and forge a winning habit. There are multiple types of Poker also. Know which one you are good at and perfect on.

Multiplayer Blackjack

Visit any casino in Vegas today. Blackjack is always one of the games being played. The game is card-based and dependent on luck to win. Online, the same rules apply. A standard blackjack table consists of seven people and a dealer.

Since blackjack is highly popular on casino sites, you are almost assured to find people to play against 24/7. The minimum wagering amount can be as little as €1 but the average amount is €5. If you’ve never played the game before, the goal is simple. Draw cards whose total value equals 21.

While it all boils down to luck most of the times, there are several strategies people use to minimize losses. Some players count dealers’ or playing cards. Through this process, they can predict which cards will be produced next and decide whether to change their bets. A group of MIT and Harvard students once did this ended up winning more than $300,000 in Vegas.

Baccarat

Baccarat is the less popular brother of Blackjack. It’s also James Bond’s favorite casino game. Like blackjack, Baccarat is a card game whose goal is to draw cards closest to a certain number. To be specific, you win if your cards add up to 9.

The cards in blackjack and baccarat also vary in the figures given to them. Face cards, for example, count as 0. Normal cards hold a number between 2 and 9. Aces cards count as 1 while the number 10 card count as a 0. Again, players get six cards and not 4 like on blackjack.

Unlike many live dealers, baccarat is treated to lower wagering amounts. It’s not as popular as blackjack after all. Still, it’s not uncommon to find casinos that insist on €5 or higher wagers for multiplayer baccarat games.

Craps

Craps is not suited for all players. Wins are determined by rolling dice. How random can games get? And unlike in real life, online multiplayer games involve dealers shooting the dice sometimes. This does not apply to all casinos but some sites let dealers roll the die. In such platforms, your job is to simply predict the outcome.

Some live casinos use mechanical devices that shoot dice without human intervention. This leads to more randomized results. Other platforms let you command a random generator machine to simulate dice shooting virtually.

Irrespective of how the dice are rolled, the rules of craps don’t change. The outcome bet involves a pass and don’t pass bet. You can wager on either bet.  Online craps, however, offers a better house edge compared to Vegas casinos.

To Conclude

Modern online casinos have been offering multiplayer games ever since live dealers were introduced. Some games are more popular and you always find players to compete against. Some, like slots, allow you to team up with friends and compete for rewards together.

But before you join a casino site to play multiplayer games, research whether the site has a good reputation. Some casinos are notorious for frustrating you when you need to make withdrawals. Also, learn about the rules surround multiplayer games. You don’t want to be accused of breaking rules you didn’t know even existed.

MP1st

MP1st Staff

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Battlefield 5 Firestorm Duo Mode Now Available for the Weekend

If you’re a fan of Battlefield 5’s battle royale mode Firestorm and wanted a more compact experience than playing with a full squad, then you just got your wish! Today, DICE announced that a Battlefield 5 Firestorm duo mode is now available, though for a limited time.

It’s available now, and will be accessible until Monday! Here’s the official announcement:

Morning folks,

Today we’re introducing Duo to Firestorm. It’s available in game for you to play right now.

It’s our first time putting Duo out into the wild having started work on the mode much later in Firestorms development. We love it, and we think it’s a great addition to the game, but we recognize best that we’re better hearing that from you, and we’d appreciate your support in helping to make it a strong addition to Firestorm, and Battlefield V.

We’re making it available until 10am UTC on Monday 15th April, at which point we’ll come back to you all to ask how you found the experience. Did it change the pacing of the games for you? Did it cause for hotter drops? Were you enjoying it as much as Solos and Squads? Were you primarily playing with Randoms, or Squadding with a friend, and how did each of those two matchmaking types change things for you with the experience?

You can add your feedback here on the thread, so don’t be shy to share your thoughts as you go. Next week, we’ll look at the hard data that we get from our various teams, as well as the feedback that you share with us here. We’ll then come back and share our learnings next week.

Enjoy Duo!

Freeman

Needless to say, if the community likes it, you can bet it’ll be a regular part of Firestorm.

Have you tried duos in Firestorm yet? What do you make of it so far?

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 Maintenance Is Happening Now, Here’s How Long It Will Be and What’s Being Rolled Out

Yesterday, Ubisoft announced that The Division 2 maintenance will happen today, and it’s set to start on Thursday, April 11 at 9:30 a.m. CEST/3:30 a.m. EDT/00:30 a.m. PDT. Lasting for approximately three hours, this maintenance period will affect all platforms.

Ubisoft has also outlined what fixes the studio will deploy once the maintenance is over, which you can check out below.

  • Fixed not being able to fast travel to the Castle settlement.
  • Fixed several cases of abnormal Bounty boss skill-use behaviour.
  • Fixed an issue causing the Nemesis crafting materials to be unobtainable.
  • Fixed Delta-03 error occurring at the end of Conflict matches.
  • Fixed an issue that would cause the pathfinding line to behave abnormally when in close proximity to your destination.
  • Fixed the “donating” sound playing repeatedly after having donated and abandoned a daily mission.
  • Fixed an issue related to cache countdown timers.

While you’re waiting for servers to come back online, make sure to read up on the summary of yesterday’s The Division 2 State of the Game livestream.

Source: Ubisoft forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Ubisoft CEO Explains Why We Still Haven’t Seen a New Splinter Cell Game

While there’s been hints and confirmation that some people were at one point working on the series, Ubisoft’s Splinter Cell franchise has been in stasis for more than five years now and so far this year, no announcement has come from the publisher about the future of the franchise.

Speaking to IGN (via Gamebuz), Ubisoft CEO Yves Guillemot explained why we still haven’t seen a new Splinter Cell game in years, and people can blame the publisher’s other franchises for being super successful for it (to some degree).

“When you create a game, you have to make sure you will come with something that will be different enough from what you did before. Last time we did a Splinter Cell, we had lots of pressure from all the fans saying, ‘Don’t change it; don’t do this; don’t do that.’ So some of the teams were more anxious to work on the brand.”

“Now there are some things and some people that are now looking at the brand; taking care of the brand. At one point you will see something but I can’t say more than that.” Guillemot further added: “Also, because of Assassin’s Creed and all the other brands taking off, people wanted to work on those brands more. So we have to follow what they like to do.”

We’re just a few months away from E3 2019, where Ubisoft has confirmed that it will be holding its annual press conference. Perhaps we’ll see the franchise resurface there? One can hope.

Do you want to see a new Splinter Cell game and do you think it has a chance of standing toe to toe with Ubisoft’s other franchises like Assassin’s Creed and the like?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 State of the Game Summary Rounds Up Reveals Some of the Fixes Coming Soon

Earlier today, Ubisoft Massive held its The Division 2 State of the Game show wherein the developers talk about The Division 2’s current status, where the studio is taking the game, upcoming fixes and more.

If you didn’t catch the entire thing, don’t fret! Thanks to Reddit user JokerUnique, we have a The Division 2 State of the Game summary for you to peruse.

Battle for D.C. is out

  • Last Friday we got the first big update for The Division 2 with the Tidal Basin Stronghold and World Tier 5
  • Was good to finally drop WT5 so that players can start with the endgame grind.
  • They could also implement some changes and there was a lot of feedback about them.

 

Quality of life changes

Apparel Event

  • Today is the last day that you can get an Apparel Cache key for free when you log in.
  • Year 1 Pass holders get 3 keys for free when you log in during the event.
  • There were also some confusions about the event: The timing of the event on the in-game timer is incorrect, the event is a week shorter than shown in-game:

Phases

  • Event Live – April 5th to April 24th. During this period, Event keys can be earned through various sources.
  • Event Closing – April 25th to May 2nd. If you have leftover keys available, be sure to use them now! You can use your unspent keys, as well as purchase additional ones to complete apparel sets.
  • Post Event – May 2nd onward. All items from the Event Cache are moved into the standard Apparel Caches to earn through gameplay, as well as put on the Apparel Store for direct purchase, with an exception for the Black Tusk uniform.

When you have leftover keys after all that, you can still unlock the Apparel Caches with them but you will not get the Black Tusk Uniform. The uniform can only be unlocked when you get all 30 pieces of the event until April 24th.

How Are Keys Earned?

From there, keys can be earned from the following sources:

  • Weekly Apparel Projects: three keys each
  • Chance to drop when reaching Field Proficiency upon each level after 30
  • Chance to drop when reaching Dark Zone Proficiency
  • Direct purchase with Premium Credits

There is no limitation on how many keys you can get per day.

=> Event Summary

Known Issues

Daily Mission Exploit

Over the weekend an exploit was discovered that involved the daily project, that is why they were deactivated for a couple of days. That has been resolved and they are now back in the rotation.

Signature Ammo reset after each relog

They saw the reports – they are currently investigating if that is intended or a bug.

Ivory Keys

They fixed an issue of how to get the last Ivory Key, but players are still reporting they did not get all of them. They are aware of that issue. Please let them know on the official forums which Ivory Keys you are missing so that they can investigate what the exact issue is.

T-Poses

Obviously not intended. It is a high priority issue, because it impacts the gamplay and line-of-sight. But it requires a client patch (Update 2.1) to fix that issue. The plan is to drop that patch as soon as possible. A T-Pose-Emote is not planned at this point.

Crafting Bench Upgrade Issue

Many players have reported that they have problems upgrading the Crafting Bench to World Tier 5 (or even before that). They have a fix ready that will also drop with Update 2.1.

Characters getting stuck

There are a lot of instances and situations where you can get stuck with your character and can’t move anymore. Please report on the official forums when exactly this happened, what you did and what was the last thing you did. Some of the causes will be fixed with Update 2.1, but they will add more fixes as the issues are found.

Revive Hive Bug

There are a bunch of situations where the Revive Hive does not work properly. They have to look at each of the situations individually to determine a fix. Some fixes are already scheduled for Update 2.1 but they are continuously looking for more causes.

True Patriot Bonus not applying

It is also a known issue that the two-piece bonus of the True Patriot Gear Set is not applied properly, there will also be a fix for that in Update 2.1.

NPC being very aggressive on higher difficulty

There is currently an issue with NPCs, that they have the impression, that they have the upper hand and can win the encounter. That is why they are very aggressive and are trying to rush the players. This is of course not intended. They should only attack in that way under certain conditions. It is currently not known when this issue will be addressed.

Gear Score Drops on World Tier 5

They know that players are frustrated to not get only GS 500 drops on World Tier 5 when they have reached GS 500 on their character. There is currently a window where gear can drop below GS500 and they are willing to look into that. At the moment there is no change scheduled though.

DirectX 12 Crashes

They know about the issue that many players with Nvidia graphics cards have crashes when they use DirectX12. They are currently working with Nvidia to get a set of new drivers out that should address the issue. Currently, we have no specific date for that.

Reset Timers

They are also looking into all the reset timers to get them more streamlined for all the different content.

Balancing of the Game

Many things have been changed with the last update and there was a lot of feedback.

The balance of the game is a constantly evolving thing and that is why it is very important to give feedback about what you are experiencing and what you think works and what does not. They will keep listening and adjusting accordingly.

They are still planning to do a lot about balance, but they will let the specialist specify that when the time is right.

What they are also looking into is armor and survivability, but a change in that area is not scheduled for Update 2.1 or Update 3

 


PTS for Title Update 3

To test the new content and the new items that will be added with Title Update 3 (April 25th), they plan to do a PTS (Public Test Server).

  • PTS is a separate client that you have to download
  • Only for only PC and Uplay
  • This is how they will test the update.
  • The Raid will not be available on the PTS.
  • You have to own the game to access the PTS.
  • There is no NDA on the PTS

PTS is scheduled for next week, more details will follow.

Whew! That’s a lot! Note that there’s also planned maintenance tomorrow, which will take effect on 3:30 ET, and will last for three hours. We’ll get a reminder post up once it’s time.

More The Division 2 Reading on MP1st:

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Alex Co

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Unreleased Battlefield 5 Italian Soldier Skins Leaked

Just last week, we posted unreleased Battlefield 5 French soldier skins which were unearthed via the game files. If that wasn’t your cup of tea, we now have more unreleased skins to share.

Once again courtesy of Battlefield 5 dataminer temporyal, we now have our first look at two unreleased Battlefield 5 Italian soldier skins! Called the “Death Visits From on High,” there are two variants of it.

battlefield 5 italian soldier

Same as always, there’s no guarantee that these datamined files will ever make it into the game, so don’t be upset if they don’t, alright?

While DICE might have nothing big to announce this week, there’s a ton of leaked game file data to check out. We posted the upcoming set of Challenges for Tides of War: Chapter 3, as well as gameplay footage of new unreleased guns.

More Battlefield 5 Reading:

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Alex Co

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Samurai Shodown Nakoruru Gameplay Video Flies Out

While we already got a rundown of the Samurai Shodown fighters list from a previous trailer, SNK is kicking off a weekly series of character reveals with this gameplay look at Nakoruru.

Nakorurur is, of course, not a stranger to those familiar with the fighting game franchise. Check out the Samurai Shodown 2019 Nakoruru gameplay reveal below.

First up, the young Kamui warrior Nakoruru, a long-running staple of the Samurai Shodown universe, is here to show you her nature-inspired move set along with the help of her trusty pet hawk Mamahaha. Nakoruru will do anything to protect her beloved Mother Nature, and that includes death for those who dishonor her.

Samurai Shodown slashes its way out to PS4 and Xbox One this June 27.

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Alex Co

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New Borderlands 3 Trailer Accidentally Released but Got Pulled, Watch It Here Now

Remember when Gearbox accidentally outed the game’s release date ahead of its official announcement? Well, it seems another sort of “leak” has happened once again, and this time, it’s via the game’s Instagram!

Earlier today, the official Borderlands 3 Instagram account posted a trailer called “Borderlands and Chill,” though it has since been removed. Thankfully, YouTuber Dantics (via GameBuz) managed to rip the video before it got pulled! Watch it below (it starts at the 2:35 mark) to see this new Borderlands 3 trailer!

Not bad, right? Most likely, we’ll be getting this trailer officially sometime this week!

Gearbox is set to unveil our first hands-on impressions of Borderlands 3 on May 1, but in the meantime, go check out the PS4 theme you get for pre-ordering the game digitally right here. Gearbox also mentioned how loot streams will be individualized and there’ll be no level restrictions for those who want to squad up.

Borderlands 3 will shoot out this September 13 on the PS4, Xbox One, and PC.

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Alex Co

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PSN ID Change Release Date Announced and It’s Today, Here’s the Full Details

Announced last year, PlayStation gamers will soon be able to change their PSN ID’s very, very soon! How soon? Try later today! Yes, the PSN ID change release date is today, and here’s all the details you’ll need.

It’ll be free for first time PSN ID, and will be $9.99 for every succeeding change after that. Check out the full FAQ below as well as step by step guide.

Q: Where and how can I change my online ID?

You can either change your online ID on your PS4 or web browser.

PlayStation 4:

  • Step 1: From your PS4 go to [Settings].
  • Step 2: Select [Account Management] > [Account Information] > [Profile] > [Online ID].
  • Step 3: Enter an Online ID of your choice or choose from one of the suggestions.
  • Step 4: Follow the on-screen prompts to complete the change.

Web browser:

  • Step 1: Sign in to your  and select PSN Profile in the menu.
  • Step 2: Select the Edit button that’s next to your Online ID.
  • Step 3: Enter an Online ID of your choice or choose from one of the suggestions.
  • Step 4: Follow the on-screen prompts to complete the change.

Q. Can I change my online ID on my PS3 or PS Vita?

No. The change can only be made through a PS4 system or web browser.

Q: Do I have to pay to change my ID? How much will it cost?

The first change is free, and changes after that will cost $9.99 USD / CAD. For PlayStation Plus members, it will cost $4.99 USD/ CAD for each change after the first one.

Q: Will my friends be able to find me with my new online ID?

When changing your online ID, you’ll have the option to display your old ID next to your new ID in your Profile for 30 days. This will make it easier for your friends to notice your ID change. You can only select this option at the time you are changing your online ID.

Q: How many times can I change my ID?

In general, there are no restrictions to the number of times you can change your online ID.

Q: Can I revert back to my old ID?

You can as long as the old ID doesn’t violate the . You can revert back to any of your previous IDs by contacting PlayStation Support.

Q. Do I have to pay to revert back to an old ID?

No, reverting back is free.

Q: What happens to my old online ID? Can someone else take it?

No, your old online ID is only available to you.

Q: If I change my online ID multiple times, can I revert back to any of my past IDs?

Yes, you can revert back to any of your previous online IDs, as long as those IDs do not violate the .

Q: How many times can I revert back to an old ID?

In general, there are no restrictions to the number of times you can revert your online ID.

Q: Can any account change their online ID?

Child accounts cannot change their online ID.

Q: Do all games support online ID change?

A large majority of the most-played PS4 games that we tested support the feature. We recommend that you  before you make the actual change. PS3 and PS Vita games are not supported.

Q. What do you mean by a game supports the online ID change if it was ‘originally published’ on or after April 1, 2018?

The game must have launched for the first time on or after April 1, 2018, to support the online ID change feature. For example, a game that first launched back in 2013 that has since been re-mastered or re-sold as a ‘complete edition’ in 2018 does not apply.

Q: Why is it that only games published after April 1, 2018 were developed to support online ID change?

Games published after this date were developed using tools that support online ID change at a system level.

Q: Will all PS4 games released in the future support the feature?

All PS4 games originally published on or after April 1, 2018 have been developed to support the online ID change feature, but we do not guarantee that all games will fully support the feature.

Q: I saw that there are a lot of potential issues and risks associated with changing my online ID. How do I know that I won’t run into these?

We recommend that you  before you make the actual change. A large majority of the most-played PS4 games that we tested support the feature, and we expect major issues to occur only in a small number of games.

Q: What kind of issues could I potentially run into?

Below are some of the issues you may encounter. We expect major issues to occur only in a small number of games.

  • Your previous Online ID may remain visible to you and other players in some areas.
  • You may lose progress within games, including game saved data, leaderboard data, and progress towards Trophies.
  • Parts of your game and applications may not function properly both online and offline.
  • You may lose access to content (including paid-for content) that you may have acquired for your games including content like add-ons and virtual currency.

Q: What should I do if I encounter an issue by changing my online ID?

If you experience any issues while playing a game that is not on the , we recommend that you revert back to your previous online ID that did not have those issues. Reverting back should resolve most issues.

The full list of games that supports this feature can be seen here.

Are you changing your PSN ID? Is it cringe-worthy? Share your new IDs below, people.

Source: PlayStation Blog

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Destiny 2: Bungie Accidentally Lets XB1/PC Players Buy & Use PS4-Exclusive Weapon, Will Roll Out “Fix” to Block It

By now, it’s no secret that there’s a marketing deal between Sony and former Destiny 2 publisher Activision that saw Sony gain access to timed-exclusive content in the form of maps, missions, and even weapons. Well, it seems someone at Bungie bungled up, as the in-game vendor Xur, sold this PS4-exclusive weapon the Wavesplitter to Xbox One and PC players over the weekend,

Over on the Bungie forums (via Kotaku), Community Manager Cozmo issued a statement where the studio confirmed that a hotfix will soon be rolled out to mitigate this “issue.” For now, players who bought the weapon will be able to use it until the “fix” is rolled out. Once it is, Xbox One and PC players who have the Wavesplitter will have the weapon stocked in their inventory, and will be able to use it in September 2019.

Wavesplitter Issue

We’re investigating an issue where the Sony exclusive weapon Wavesplitter was made available from Xûr on Xbox and PC. We’re currently working on a fix. In the meantime, Xbox and PC players who acquired the weapon will be able to use it. After the fix goes live, they will still have it in their inventories, but will not be able to equip it until this weapon enters the general Exotic loot pool in September 2019.

It doesn’t take a genius to figure out that Destiny 2 fans will not like this current decision by Bungie. At the very least, they can take comfort in knowing that the weapon will still be theirs to keep, and can be used at a later date. I mean, that’s better than having it pulled outright, right?

In other Destiny 2 news, go check out the patch notes for today’s title update.

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Alex Co

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Battlefield 5 Upcoming Challenges for Tides of War Chapter 3 and New Gun Rewards Leaked

While each Battlefield 5 Tides of War chapter brings in new gameplay fixes, modes, and even content, there’s no doubt that the new Challenges that come with each chapter are also one of the highlights. For those looking forward to some of the Battlefield 5 upcoming Challenges, you’re in luck!

Thanks to Battlefield 5 dataminer temporyal, a big list of the Battlefield 5 upcoming Challenges for Tides of War Chapter 3: Trial By Fire have been leaked, and some of them will grant new weapons as rewards! Check out the leaked info which shows us the Tides of War Chapter 3 Challenges for Week 6 to Week 12!

https://i.redd.it/vhlx1v0eg9r21.png

P08 Pistol Carbine (Carbine / Medic) alternatively “P08 Luger Artillery”

Reward for ToW Week 7 (May 9 – May 16)

“The P08 Artillery Luger was a variation of the P08 with a longer barrel, shoulder stock and drum magazine. German Stormtroopers used it in World War I and reissued it to certain units in World War II.” (Ingame)

https://i.redd.it/45lveuueg9r21.png

Beretta M38 (SMG / Medic) alternatively “MAB 38”

Reward for ToW Week 12 (June 13 – June 20)

“The MAB 38 and its variants were a series of official submachine guns of the Royal Italian Army introduced in 1938 and used during World War II. The guns were also used by the German, Romanian, and Argentine armies of the time.” (Wikipedia)

​I have no info on other weekly rewards but I think week 10 (Mercury map release) could be another strong contender for a weapon reward. With “Bolt Action Carbines” and “Pistol Carbines” in the game I wonder when they’re going to add the last category (“Machine Pistols”).

Tides of War: Chapter 3 – Week 6 to 12 Challenges

​Please be aware that I can’t see the real tree of those weekly challenges and have no info on the values of X (except for the rare cases where the following word gives it away).

But it’s quite nice to see what we have to do and some descriptions provide a bit of insight about some new game modes.

Thanks for your support and have a nice day

Week 6

Challenges:

​TEAMWORK

Many hands make light work, every point you or your squadmates acquire counts in this one. Actions carried out in Firestorm also count towards Multiplayer assignments.

As a squad earn X score in Multiplayer or Combined Arms.

​BREAKFAST

Rally your squad and dive into Combined Arms missions. While shooting may not be the only way to complete a mission, it has been proven an effective tactic.

Kill X enemies in Combined Arms.

​SHARING IS CARING

Your squad can support your whole team by giving them bandages or ammo pouches or deploying an ammo crate or medical crate on the battlefield.

As a squad resupply X team members in Multiplayer or Combined Arms.

​PIT CREW

Playing as the Support Class you may use your repair tool to repair your teammate controlled vehicle.

As a squad repair vehicles for X health in Multiplayer.

​FRIENDS IN HIGH PLACES

All members of a squad collect requisition points that can be used to call in various reinforcements by the squad leader.

As a squad call in X Reinforcements in Combined Arms.

​MUTUAL SUPPORT

Medics can revive squadmates faster than other classes. Keeping squadmates alive should be a priority.

As a squad revive X squadmates in Multiplayer or Combined Arms.

​COMPLEX LOGISTICS

While some of the most powerful reinforcements cost the most requisition points, every reinforcement can be a turning point in a battle.

As a squad spend X requisition points in Multiplayer.

​DAY TRIP

Brave the snowy peaks of Fjell 652 with your squad in Combined Arms.

Play X Combined Arms missions on Fjell 652.

​CONQUERORS

Work together and play the objectives.

As a squad, achieve X objective captures in Multiplayer.

​THE GRAND TOUR

Work together with your squad to become an effective force in Combined Arms missions.

Complete X missions in Combined Arms.​

FIRE TEAM

Two bullets are better than one. Work with your squad utilize the stationary weapons found in the battlefield.

As a squad kill X enemies using Primary or Stationary weapons in Multiplayer.

​STING LIKE A BEE

Developed for the Italian military the Tromboncino M28 rifle grenade launcher was unique, but certainly could pack a punch.

Deal X damage to vechicles using the grenade launcher on the M28 Tromboncino carbine in Multiplayer or Combined Arms.

​FLOAT LIKE BUTTERFLIES

When every shot from each member of your squad counts, working together will be key.

As a squad deal X damage in Multiplayer or Combined Arms.

Week7

Challenges:

​CRACK SHOT

You may need to aim a little higher and at a smaller target, but the results will pay off. Actions carried out in Firestorm also count towards Multiplayer assignments.

Kill X enemies with headshots in Multiplayer or Combined Arms.

​MAD DASH

Speed and efficiency may not come naturally, but it will come with practice.

Complete a Combined Arms mission within 8 minutes.

​EYES EVERYWHERE

Quantity has a quality all of its own. Control your recoil and make sure to restock on ammo whenever possible.

As a squad kill X enemies using SMGs, LMGs, MMGs or Assault Rifles in Multiplayer or Combined Arms.

​PEERLESS PRECISION

Shoot straight and make every bullet count.

Kill X enemies with head shots in a mission of Combined Arms.

​COOKIE CUTTER

The strength of a squad relies on each individual soldier. Utilize each squadmates abilities.

As a squad earn X score in Multiplayer or Combined Arms.​

WOLFPACK

There are a number of gadgets and weapons that will be effective against vehicles. Work together to make the most of each of them.

As a squad destroy X enemy vehicles in Multiplayer.

​HARD AS NAILS

The greater the challenge the greater the reward.

Complete a Combined Arms mission on Hard difficulty.

THE GREASE

Keep your team fit for battle by utilizing the Medic Class and Support Class abilities.

As a squad revive or resupply X teammates in Multiplayer.

​TROPHY HUNTERS

Aim high and help you squad by spotting enemies.

As a squad kill X enemies with headshots in Multiplayer.

​THE NEW DEAL

As the quality of rifles improved over the 19th century individual marksmanship increased in importance, to again lose out to volume of fire in the 20th century as automatic weapons became more common.

Deal X damage using the P08 Pistol Carbine in Multiplayer or Combined Arms.

​OLD SCHOOL

Equip a bolt action rifle, find a good position, and may your aim be true.

Get a headshot kill at a range of 50 meters or more in Multiplayer or Combined Arms.

Week 8

Challenges:

​FORTRESS

A variation on the Breakthrough game mode, one team must defend a single sector in a heavily fortified position. Fortifications have never been more important than in this new take on siege warfare.

Play 1 round of Fortress.

​IMPROVISE

Explosives of all sorts can destroy fortifications, but in a pinch you might need to get a little creative. Shooting AT mines will detonate them from a distance.

Destroy 1 fortification using an AT mine.

​HUFF AND PUFF

Blow down the sandbag castles. Destroy enemy fortifications that block your path to victory.

Destroy X fortifications in enemy objective areas.

STRONG WALLS

Break it down and rebuild. Even after a fortification has been destroyed it may be reconstructed. As an attacker keep an eye out for fortifications that will help your team flank the enemy.

Build X fortifications in friendly objective areas.

​A LINE IN THE SAND

Stand your ground and seize what is yours. The more teammates that are inside the objective area the faster it will be captured.

Capture X objectives.

​PTFO

It’s not about what you do, but where and when. Capture, defend, or assist your team around the objective area to earn objective score.

Earn X objective score.

​KEEP FIRING!

Playing as a Medic or Support class you can deploy ammo crates and medical crates as well as toss your teammates bandages and ammo pouches.

Resupply teammates X times.

​STOP FIRING!

Keep your team in the fight and save them the hassle of running back from the deploy point. Squadmates can revive each other while Medics can revive all teammates.

Revive X teammates.

​WAVE BREAKER

Suppressing fire will help your team move from one position to the next. The Support class can carry MMGs and build stationary weapon fortifications.

Kill X enemies using stationary weapons or MMGs.

​THEY PUSH, WE PUSH

In the end whoever holds the objectives will win the battle. Capture objectives and keep them clear of any enemies trying to take them back.

Kill X enemies while attacking or defending objectives.

Week 9

Challenges:

​CRUISING

Although in limited supply vehicles can overcome great challenges on the battlefield. From capturing objectives to providing quick mobility from one point to the next.

Earn X score while in a vehicle or stationary weapon.

​TANK REPAIRMAN

Keep your vehicles running smoothly. Support class players can repair teammate’s vehicles using their toolbox.

Repair teammates vehicles for X health.

​EVEN THE ODDS

Stationary cannons and AT mines are a formidable defense against armored vehicles and will make enemies think twice before using them in an attack.

Deal X damage using stationary weapons or AT mines.

​MOBILE FIREBASE

Both drivers and passengers in vehicles can achieve kill assists. Work together, all guns forward, fire at will.

Kill or assist in killing X enemies while in a tank or halftrack.

​MOBILITY KILL

A single full-on hit with a Panzerfaust or PIAT can disable the engine of a tank, crippling its movement and giving you time to secure the kill or sneak away. Most tanks have their engine in the rear, a notable exception is the Archer tank destroyer which had its chassi flipped front-to-back to reduce the overall length of the vehicle.

Disable the engine of enemy tanks X times.

​KEEP MOVING

Always keep an eye on the objectives. Fighting over a piece of no man’s land will never win a battle.

Capture X objectives.

​TANK ACE

Be the apex predator. Tanks and half-tracks can be effective in dealing with all manner of enemy vehicles but are equally matched against each other.

Destroy X enemy vehicles while in a tank or halftrack.

​ANGRY ANGEL

Lithe and responsive, aircraft can provide air support for teammates on the ground and keep them safe from hostile pilots.

Deal X damage while in an aircraft.

​COMPLEX LOGISTICS

Collect requisition points and use them to call in reinforcement vehicle deployments, airstrikes, artillery barrages, and supply drops.

As a squad, spend X Requisition points.

​ANVIL

Armored vehicles can provide cover while capturing or defending objectives. Utilize their firepower where it is most effective.

Earn X objective score while in a tank or halftrack.

​WITH STEEL

The easiest fight is an unfair fight. Use vehicles mobility and firepower to dominate the battlefield.

Kill or assist in killing X enemies while in a vehicle or stationary weapon.

Week 10

​No data at all.

Week 11

Challenges (no descriptions):

​OUTPOST

Play 1 round of Outpost.

​A HILL TO DIE ON

Kill X enemies while attacking or defending objectives.

​RADIO INSTALLER

Build or repair radio towers for X score.

​AUDIOPHILE

Upgrade 1 radio tower.

​RADIO STAR

As a squad, spend X requisition points in one round of Outpost.

​CITADEL

Build X fortifications in objective areas.

​LUDDITE

Damage enemy radio towers for X score.

​TRACK RECORD

Win X rounds of Outpost.

​B-TEAM

As a squad, kill X enemies.

​ZERO SUM GAME

Revive teammates or kill enemies X times.

Week 12

Challenges (almost no descriptions):

​SLØJD

Build X fortifications in Outpost.

​KNOCK KNOCK

Earn X score while in a vehicle in Outpost.

​HANDYMAN

Build or repair friendy radio towers or vehicles for X score.

​MUTUAL SUPPORT

As a squad, revive squadmates X times.

​NOISE POLLUTION

Earn X objective score in Outpost.

​LONE WOLF

Respawn beacons are extremely valuable in Outpost as it not possible to spawn on radio towers. And do not forget to use your spotting gadgets, no need to take all the glory for yourself

Kill X enemies as a recon.

​CLEAR THE AIRWAVES

Destroy 1 radio tower using a V1 or JB2 flying bomb.

​A METHOD TO THE MADNESS

Complete X squad orders in Outpost.

​AEGIS

Deal X damage with stationary weapons or MMGs.

​HIGH-FI WARFARE

As a squad, earn X requisition points.

​AVANTI!

Kill X enemies with the Beretta M38 in a round.

As you can see, some of the weeks have “no data” which means this list isn’t finalized. Same as the other datamined info, there’s a chance that the Challenges listed here could change or be taken out entirely.

Once we find out more leaks, we’ll let you know.

More Battlefield 5 Reading:

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Alex Co

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Star Wars: Jedi Fallen Order Teaser Now Out, First Look Happening This Saturday

While people might be familiar with Respawn Entertainment due to the studio’s Titanfall franchise, and most rcently, the success of Apex Legends, it’s important to remember that the studio has a AAA game cooking right as we speak, and it’s none other than Star Wars: Jedi Fallen Order.

To help drum up hype and excitement for the game, which is expected to ship out later this year, Respawn will finally give us our first official look this coming Saturday during the Star Wars Celebration!

As one might expect, this Jedi Fallen Order reveal will be livestreamed this weekend, which we’ll have on the site once it’s available.

Respawn isn’t stopping there, however, as there’s also a Jedi Fallen Order teaser released by Respawn as well. Check it out below, though there’s not much to it.

It’s uncertain for now whether Jedi Fallen Order has a multiplayer component, though given the studio’s pedigree, I wouldn’t be surprised if it did.

What do you hope to see from Respawn’s Star Wars game? Do you think it’ll involve multiplayer of any kind?

 

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Alex Co

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Destiny 2 Update 2.2.1 Patch Notes Now Available

Heads up, Guardians! A new Destiny 2 update is out now, and there’s a ton of gameplay tweaks and fixes! There are general gameplay fixes, character class-specific tweaks and more.

Check out the Destiny 2 update 2.2.1 patch notes below (via Bungie):

Sandbox

TITAN

Striker—Code of the Juggernaut
  • Frontal Assault:
      • Buff duration increased from 10 to 16 seconds
      • Buff timer is now displayed on the HUD
      • Buff now increases weapon damage
          • 25% in PvE
          • 20% in PvP
  • Knockout:
      • Buff duration increased from 3 to 5 seconds
      • Buff is no longer disabled after a melee attack
      • In addition to breaking a shield, buff now triggers once you deal 60% damage to a target
          • Any damage dealt after 60% refreshes the timer
      • Increased bonus melee damage from 25% to 60%
General bug fix
  • Fixed an issue where Titans using Code of the Missile could perform the wrong melee

HUNTER

Arcstrider—Way of the Warrior
  • Combination Blow:
      • Bonus melee damage can now be stacked 3 times
          • Buff increases melee damage by 60% per stack in PvE
          • Buff increases melee damage by 22.7% per stack in PvP
          • This ability was previously 1 stack and increased melee damage by 50%
      • Kills with this ability now heal 40 health in addition to starting health regen
  • Deadly Reach:
      • Increased buff duration from 6 to 8 seconds
      • Buff is no longer consumed by a melee hit
 
Arcstrider—Way of the Wind
  • Disorienting Blow:
      • Increased the melee disorient distance from 4 meters to 6 meters
      • Increased duration of disorient on players from 1.5 to 2 seconds
  • Focused Breathing:
      • Increased dodge recharge bonus while sprinting from 50% to 100%
  • Combat Meditation:
      • Increased bonus grenade and melee regeneration while bloodied by 25%
  • Lightning Reflexes:
      • Increased damage resistance while dodging from 25% to 40% in PvP
      • Increased damage resistance while dodging from 63% to 70% In PvE

WARLOCK

General Arc Changes
  • Stormcaller Super
      • Damage scales up to 150% over 5 seconds of continuous use of the attack
      • Updated FX and audio to support this functionality
 
Stormcaller—Attunement of Conduction
  • Chain Lightning Melee
      • Can now chain up to 5 times, up from 1, and each individual target can be hit twice
      • Chain damage decreased from 50 to 31 damage per hit
  • Arc Web
      • Increase chain range from 10 meters to 12 meters
      • Can now chain to many more targets, and back and forth between targets
      • Chaining Arc damage now reduces the cooldown of your grenade
          • Works with Arc Web chains and chains from Chain Lightning melee
          • Earn 3% energy per instance of damage in PvE
          • Earn 10% energy per instance of damage in PvP
 
Stormcaller—Attunement of the Elements
  • Electrostatic Surge:
      • Increased bonus regeneration rate of Rift by 600% per nearby friendly Guardian
      • Added a UI notification when the buff is active
      • Now extends Rift duration from 15 to 20 seconds
  • Arc Soul:
      • Extended duration from 8 to 12 seconds.
 
Voidwalker Nova Warp
  • Reduced initial charged detonation energy cost by 20%
  • Reduced energy cost of holding the charged detonation by 7%
  • Reduced time required to fully charge the charged detonation from 0.9 seconds to 0.7 seconds
  • Reduced Dark Blink cost by 20%
  • Increased base Super duration from 18 seconds to 22 seconds
 
Dawnblade Everlasting Fire
  • Tuned the amount of Super gained from Everlasting Fire
      • Initial return increased from 10% to 13%
      • Return then decays linearly over the course of 30 kills from 13% to 0.75% returned per kill
 
Abilities Bug Fixes
  • Fixed an issue where the Warlock ability “Bloom” was not dealing any damage
  • Improved consistency of Handheld Supernova
  • Fixed a bug in which canceling Blade Barrage allows players to traverse across the map

Weapons

Weapon Changes

  • The Last Word
      • Added a timer to the Fan Fire perk
  • The Wardcliff Coil
      • Reduced PvE damage by 25% against bosses and vehicles
General Weapon Bug Fixes
  • Fixed a material on Coldheart that was no longer shiny
  • Fixed an issue where ready audio on Veist Submachine Guns was not playing on PS4
  • Updated the Meganeura perk’s description to be more accurate
  • Fixed an issue where Grenade Launcher initial ammo had been unintentionally reduced
  • Fixed an issue bug where the Powerful Statement ornament was visible in Loaded Question’s ornament socket before it had been obtained
  • Fixed an issue where Thorn dismantled faster than other Exotic weapons
  • Fixed an issue where the ATB Long Range scope was erroneously highlighting enemies when equipped on the Long Shadow Sniper Rifle
  • The Recluse now appears in Collections only when it has been obtained to match the behavior of other pinnacle PvP weapons
  • Fixed an issue that caused poor scope behavior on the Prospector’s ornament “Caution: Heavy Machinery”
  • Fixed an issue where Wish-Ender did not highlight targets while user was invisible
  • Fixed an issue where Jötunn was recorded as a Scout Rifle
  • Fixed an issue where the Vow could not be infused above 650
  • Fixed an issue where the accuracy ring was not visible on the reticle of Linear Fusion Rifles when using a controller on PC

Armor

Armor Bug fixes
  • Using Getaway Artist with Storm Grenades now correctly spawns a super-charged Arc soul
  • Crown of Tempests once again works with Ball Lightning
  • Stronghold will no longer drain heavy ammo while guarding with Black Talon

Investment

Rewards

  • Increased drop rate of items in the Last Wish Raid
      • One Thousand Voices: 5% → 10%
      • Glittering Key: 5% → 20%
          • Used to acquire Last Wish ship “Ermine TAC-717”
      • Wish-Maker Shell (Last Wish Ghost Shell): 2% → 20%
      • Cleansing Knife (Last Wish Sparrow): 5% → 20%
  • Increased drop rate of items in the Dreaming City
      • Pallas Galliot (Dreaming City Ship): 2% → 20%
      • Starlight Shell (Dreaming City Ghost Shell): 2% → 20%
      • Silver Tercel (Dreaming City Sparrow): 5% → 20%
  • Increased drop rate of Lore Books
      • Cayde’s Stash Lore
          • Cayde treasure map chests: 40% → 100%
          • Planetary chests: 4% → 50%
      • Dreaming City Lore
          • Public event completed: 2.5% → 50%
          • Ascendant challenge completed: 2.5% → 100%
          • Blind Well completed (Tier 1–3): 5% → 50%
          • Lost Sector completed: 1.25% → 100%
          • The Marasenna lore book was missing two entries: Revanche I and Palingenesis III; these entries now unlock after you unlock all other entries.
      • Tangled Shore Lore
          • While Tangled Shore is the Flashpoint
          • Public event completed: 6.5% → 50%
          • Heroic adventure completed: 16% → 50%
          • Lost Sector completed: 3% → 50%
  • Gunsmith reputation packages now only reward Gunsmith Weapons
  • Four new Exotic weapon catalysts are now available to drop in Nightfall, strikes, and the Crucible
      • Prospector (Nightfall, strikes)
      • Rat King (Nightfall, strikes)
      • Hard Light (Nightfall, strikes)
      • SUROS Regime (Crucible)
  • Xûr’s inventory now offers random rolled perks for armor

Quests/Bounties

  • Power Surge Bounties that have expired or been deleted are now available on the Drifter, though each bounty can still be completed only once per character
  • Power Surge Bounties now specify “Requires Annual Pass and Level 50” if either requirement is not met
  • Reaping in the Wilds Gambit Prime bounty now progresses from all high-value targets in free roam
  • Players who sided with the Vanguard on the Allegiance quest can now also bank Motes in normal Gambit to progress on the Prime Research quest step
  • Quest progress for the Survival Guide or Hidden Messages quest steps will now re-initialize properly; if you are stuck on these quest steps, you should abandon them and pick them up again from the Drifter to update the “tapes discovered” count
  • The weekly lockout reset for Invitations of the Nine has been moved to Thursday Reset (1700 UTC); players will now have two extra days to complete them before being locked out of a new Invitation the following Friday
  • Lost Sector Gambit Prime bounty now progresses from all Lost Sectors
  • All four weekly role bounties for Gambit Prime now grant powerful head rewards
  • Yes Sir, I’m A Closer weekly Gambit Prime bounty now awards 4 points for a win and 2 points for a loss, with a completion value of 20 points

Pursuits

  • Ada-1 will now offer all seven weapon frames each week
  • Players can still complete only two powerful frames each week, at which point remaining frames are removed until weekly reset
  • Fixed an issue where players could acquire pinnacle weapons once per character; pinnacle weapons are meant to be acquired only once per account
  • Drifter’s weekly role bounties will now properly count Motes wagered in the Reckoning when the Mote is a lower tier than the activity itself
  • Gambit Prime now counts to unlock the weekly Gambit clan engram
  • When recycling Synths at the Drifter, the error “Your Glimmer is full” will now be properly displayed on all four Synths
  • Fixed an issue with the Sentry emblem where killing Giant Blockers wasn’t incrementing the “Blockers killed” stat
  • Fixed an issue where the Gambit Prime weekly challenge didn’t display completion in the UI

Triumphs

  • Fixed an issue where Triumphs from previous seasons were counting Glory Win Streaks in the current season
  • Fixed an issue where the Triumph “The Best Offense” was not giving credit for all orbs generated
  • The Haul Triumphs “Greater Powers” and “IX” can now be completed and will initialize for players who have already completed them as soon as they enter Orbit

General

  • Arsenic Bite now drops with random rolls; removed Vestian Dynasty from the general loot pool
  • Fixed an issue where the BrayTech RWP Mk. II could not be infused above 600
  • Increased drop rate of Polestar II Ghost Shell from 1% to 4%
  • Fixed an issue where Obsidian Crystal would sometimes not drop from the Unidentified Frame quest step

Activities

Reckoning

  • Reckoning Tier 2 and Tier 3 boss kills now always have a chance to award a Gambit Prime weapon
  • Chances for weapon rewards increase each time a boss is killed without a weapon drop
  • Players near the bank should no longer be able to see waypoints until they jump through the portal
      • When players jump through the portal, they should be placed in one of three active locations:
          • Anytime before players begin capturing the bridge: over the horde mode area
          • Anytime after players begin capturing the bridge, before they fully capture the bridge: at the beginning of the bridge
          • After players fully capture the bridge and begin the boss fight: at the end of the bridge
  • Fixed an issue where the Tier 1 Deceived Nokris was not summoning its Taken Warbeasts

Gambit Prime

  • Some Reckoning weapons now have a chance to drop as match completion rewards from Gambit Prime
  • Chances increase after each Gambit Prime match without a weapon drop
  • An invasion kill now heals 8% of the Primeval’s health, down from 12%
  • The invasion portal cooldown time during the Primeval phase has been increased to 40 seconds, up from 30 seconds
  • This cooldown triggers after a player has been killed or successfully returns from an invasion
  • Fixed an issue where all Gambit medals that shipped in Forsaken were not displaying in the HUD when players earned them in Prime
  • Fixed an issue where the Primeval Hobgoblin was not functioning properly in Gambit Prime
  • Boss reintroduced to Gambit Prime
  • Fixed an issue where killing players in subsequent Wells of Light would unintentionally count towards earning the “Well Well Well” medal
  • Fixed on issue on Deep Six and New Arcadia where the Ascendant Primeval Servitor wasn’t summoning Immunity Blights
  • The Burrow front on Six Deep had some minor adjustments to reduce combatant/environment collisions

Gambit

  • High-value targets now have a chance to spawn during the first round of a Gambit match; the chance for the HVT to spawn in the second round has been increased
  • Private Matches: Sudden Death can now be enabled or disabled via the Rounds to Win options
  • Fixed an issue where the “Open 24/7” medal could be acquired during a Sudden Death round of Gambit
  • Fixed an issue where the “Rainmaker” medal could be acquired during a Sudden Death round of Gambit
  • Gambit intro cinematics now run at unlocked framerates on PC
  • Fixed an issue where Scorn Captain’s immunity totems were not properly shielding combatants
  • Fixed an issue where Drifter was announcing “Portal’s Up” after the round had ended
  • Reduced the number of required Blockers to send for the Taken Herder, Shepard, and Whisperer Triumphs
  • Reduced the number of required number of Motes to bank in order to achieve the Protect the Runner Triumphs
  • Fixed an issue where players who are restricted from the Crucible/Gambit due to poor network quality were unable to launch Gambit Private Matches
  • Fixed an issue where Infamy ranks could be repeatedly reset without needing to progress through the ranks between each reset

Strikes

  • Fixed an issue where the gravlift would sometimes be missing in the Warden of Nothing strike
  • Nightfall tickets now have min/max and +-25 for incrementing power reduction; this will allow players to get to the +100 power reduction easier to increase the score multiplier

Crucible

Competitive
  • Fixed an issue where players who are disconnected from Destiny servers could not rejoin games in the Competitive Crucible playlist.
Iron Banner
  • The curated roll “Wizened Rebuke” Fusion Rifle awarded from completing the “Atlas, Unbound” Triumph will now appear in Lord Saladin’s inventory so that players can inspect it prior to acquisition
      • Once earned, the weapon may be viewed in Collections
  • The curated roll “Wizened Rebuke” Fusion Rifle can now be reacquired from Collections for the same cost as other Masterworked, curated roll weapons
  • The Heavy as Iron emblem may be earned when securing 2500 kills under the effects of the Iron Burden
  • Removed ship “Volk-CER” from Collections due to an issue impacting the ship
      • Expect this to return in a future Season

Patrols

  • Fixed an issue where the architects would sometimes kill Guardians for absolutely no reason in a very specific area of the Dreaming City

Combatants

General

  • Fixed an issue where the Taken Hydra rotating shield would flicker when shielded by Taken Goblins
  • Fixed an issue where the Ultra Taken Hobgoblin was using the Swarm attack more frequently than intended

UI

General

  • Player will now always see equipped titles when inspecting another player
  • The weapon ornament “Powerful Statement” is no longer visible in the socket preview for Loaded Question before being obtained
  • Postmaster “open bundle confirmation” dialogue now shows appropriate strings when it pops up; would previously cause occasional crashes
  • Material cost no longer appears red on vendor tooltips if the item is not purchasable, but you have enough material
  • Fixed the description on some bounties to correctly read “<Element> ability kills” instead of “<Element> kills”

PC

General

  • Fixed an issue where performance on PC would slowly degrade over time

Did Bungie address your most recent technical/gameplay issue with the patch? What should the studio focus on next?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Battlefield 5 Events and News for the Week Outlined by DICE

With Battlefield 5 just getting a new patch last week, it seems we’re in for slim pickings for this week’s Battlefield 5 events and news — at least from official sources. Over on Reddit, Jeff Braddock, Community Manager at DICE, outlined the Battlefield 5 news and events for the week, and the big thing here is that the third week of Trial By Fire.

  • Monday, 4/8/2019
    • This Week in Battlefield V – What you’re reading right now! An overview of this week’s news, blogs, content, and more.
  • Tuesday, 4/9/2019
    • Weekly Community Highlight – Best Only in Battlefield Moment of the Week  Hot new OIB moment coming in with a new weekly winner! Think you’ve got a winner? Send it our way on any of the Battlefield channels. Each weekly featured clip will be awarded a Best Community in the World emblem!
    • Last Chance for Weekly Mission Reward – Give the ToW Mission a final push if you haven’t completed it yet.
  • Wednesday, 4/10/2019
  • Thursday, 4/11/2019
    • Battlefield V Chapter 3: Trial By Fire Week 3 Starts
  • Friday, 4/12/2019
    • Weekly Debrief – Your one-stop destination for all the blogs, videos, and major news that happened in the week.

​Thankfully, there’s a lot of datamined info making the rounds, which should add a lot more excitement when it comes to Battlefield 5 news.

More Battlefield 5 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Here’s a Look at the Borderlands 3 PS4 Theme You Get for Pre-Ordering

Those who you pre-order Borderlands 3 on PS4 digitally, one of the bonuses you’ll get for doing so is this Borderlands 3 PS4 theme. Now, for those curious what it looks like, wonder no more! Courtesy of the official Borderlands 3 Twitter account, here’s our first look at the Borderlands 3 PS4 theme in action!

Not bad, right? If you’re curious, you can check out the different editions of Borderlands 3 right here. While we already saw a few snippets of gameplay from the reveal trailer, Gearbox Software will showcase the first hands-on gameplay look of Borderlands 3 this May 1.

Borderlands 3 is set for release this September 13 for the PS4, Xbox One, and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Xbox Store Sale and Spotlight Sale Now Live, Here Are the Deals

Xbox gamers, this week’s Xbox store sale for the week is now live! Otherwise known as Deals With Gold, the Spotlight Sale along with this week’s discounted games can be seen below.

Xbox One Deals

  

*These offers are only valid for Xbox Live Gold members.

Please note: prices and availability are subject to change and may vary by region.

Xbox 360 Deals

  

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.