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League of Legends Patch Adds New Champion, Game Mode & More

Leauge of Legend‘s update 7.23 adds new Champion Zoe to the game, as well as a new game mode, and more.

Here’s Zoe’s character description:

Don’t be fooled by her childish appearance—Zoe is an ancient being, a cosmic messenger of Targon. When the Aspect of Twilight appears, she warps reality. Despite all this power, she often shirks her duties in favor of blowing bubbles and playing tricks on unsuspecting mortals. One can never be sure of what she’s really aiming for… other than her own amusement.

The new Overcharge mode is a 3v3 “marksman-only deathmatch,” which the aim of the game being to destroy “charge bots” in an attempt to overcharge your team, issuing higher movement, increased invulnerability and additional points for killing champions.

For the full list of bug fixes, see below:

– Made several fixes to improve in-game FPS and performance, especially in games lasting longer than 35 minutes

– Made several fixes for issues that occurred if players left their client open for extremely long periods of time

– “Center Camera on Champion” now always puts your champion in the center of your screen, rather than doing nothing in Locked Camera mode or placing your champion at the last camera offset position in Semi-Locked Camera mode

– Emotes now work in custom games!

– Fixed a bug where Baron Nashor could spawn before Rift Herald returned to the Void

– Tooltips for all boot items have been fixed

– The Bandit passive on Ancient Coin, Spellthiefs Edge, Relic Shield, and their upgrades no longer incorrectly grants gold for nearby minion deaths while you’re dead

– The first ring of Nautilus’s E – Riptide now properly slows enemies hit

– Dr. Mundo’s Q – Infected Cleaver now refunds the proper health amount when it kills an enemy

– Champion-created units with ward-style health (ex. Gangplank’s E – Powder Keg) can now properly be attacked by Xayah while Passive – Clean Cuts is active, as well as by Azir’s soldiers

– Thresh’s Q – Death Sentence chain once again disappears if he hits a spell shielded unit

– Fixed a bug with Lulu, Sona, and Ryze where multiple instances of the same shielding effect were stacking, rather than refreshing. (This bug mostly occurred at high levels of CDR.)

– Fixed a bug where basic attacks empowered by Blitzcrank’s E – Power Fist or Vi’s E – Excessive Force were fizzling if the buffs expired mid-attack. The empowered attacks now properly complete.

– Re-fixed a series of bugs where some channeled effects were interrupted through spell shields by hard crowd control

– Fixed a bug where if Ryze’s target died during the cast time of W – Rune Prison or E – Spell Flux, he wouldn’t get the cooldown reset effect of Q – Overload

– The Death Sworn and Omega Squad ward skins have been sized up to match other wards

– Lancer Rogue and Lancer Paragon Blitzcrank’s dance SFX are now synced with the animations

– Lancer Rogue Blitzcrank’s recall SFX are no longer too quiet

– Red beam VFX for Battlecast Vel’Koz’s R – Life Form Disintegration Ray are no longer missing

– Victorious Graves’ Q – End of the Line no longer uses classic VFX

– Giant Enemy Crabgot no longer steals ground VFX from Battlecast Urgot when casting R – Fear Beyond Death

– Battlecast Urgot chromas textures are now affected by character quality settings

– Moving the camera away from Warring Kingdoms Nidalee and back onto her during Q – Javelin Toss no longer causes the javelin to disappear

– Full Metal Jayce once again uses proper E – Thundering Blow VFX, as opposed to classic

– Program Lissandra’s W – Ring of Frost no longer breaks when used on a dashing champion

– On-hit VFX have been restored for High Noon and PROJECT: Yasuo

– Mantra’d R – Soulflare VFX are no longer cut off on elevated terrain for Conqueror and Winter Wonder Karma

– Ring VFX during PROJECT: Yi’s taunt no longer disappear when moving the camera away and back

– PROJECT: Ashe’s digital screen VFX no longer disappear when moving the camera away and back during her recall animation

– Arcade Ahri’s W – Fox Fire VFX no longer render under various map objects

– Astronautilus’ shiny visor VFX no longer disappear when moving the camera away and back

– Blood Moon Yasuo’s crescent moon VFX no longer disappear when moving the camera away and back

– The chair in Heartseeker Ashe’s recall no longer rotates at the end of the animation

– Dark Star Thresh is no longer missing his VO when collecting souls
SKT, Sewn Chaos and TPA Orianna are no longer missing SFX during their taunt animations

– Cutthroat Graves’ left hand no longer clips through his weapon during several animations

– Kog’Maw’s R – Living Artillery warning indicator VFX can once again be seen from self/ally view in Medium, Low, and Very Low graphics settings

– Mecha Rengar’s Passive – Unseen Predator VO for the first and second stack of Bonetooth Necklace have been restored

For further details on patch 7.23, click here for a long, long list of notes.

Will you be playing as Zoe? Let us know below.

In other news, it seems that Call of Duty: WWII Supply Drops will soon contain weaponsRainbow Six Siege White Noise Operators have been revealed, and Borderlands developer Gearbox was sent a vicious death threat.

Source: League of Legends

Jasmine Powell

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Call of Duty: WWII Headquarters Starting to Repopulate, 48-Player Lobbies Are Back

At launch, Call of Duty: WWII‘s Headquarters was a bustling social space, where players could enjoy events like competitive target shooting and one-on-one gunfights in the Pits. However, following severely critical server issues, developer Sledgehammer Games pulled the plug on multiplayer Headquarters lobbies, causing the social space to become empty and lonely.

Well, it looks like players will be lonely no more! CharlieINTEL is reporting that Headquarters “is starting to come back online for more players” with themselves saying that they “just got in a full 48 players HQ!”

Reports of online Headquarters are popping up all over the world, so it isn’t just a US phenomenon.

Boot up Call of Duty: WWII and see if you find friends in the Headquarters! Let us know your experience in the comments below.

In other news, it seems that Call of Duty: WWII Supply Drops will soon contain weaponsRainbow Six Siege White Noise Operators have been revealed, and Borderlands developer Gearbox was sent a vicious death threat.

Source: CharlieINTEL

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Fortnite Update Adds Silenced SMG & Tweaks Weapon Balance

A new Fortnite update is rolling out in the form of a hotfix, which adds a new suppressed SMG to the game, while also making balancing changes to weapons.

Here’s everything that’s being tweaked with the latest Fortnite update:

Enabled Silenced SMG

Can be found as a Common, Uncommon or Rare variant.

This new SMG is Suppressed, making it the quietest weapon in the game.

Assault Rifle accuracy increased.

ADS accuracy benefit increased by 33%.

Accuracy penalty per shot decreased by 20%.

Accuracy reset speed increased by 20%.

Recoil reduced by 30%.

SMG damage increased from 12/12/13 to 14/15/16 for all rarities.

SMG magazine size increased from 25 to 35.

Tactical SMG damage increased from 14/15/16to 16/17/18 for all rarities.

Adjusted SMG/Tactical SMG environmental damage to match base damage.

Rocket Launcher reload time increased by 10%.

I’m a sucker for a suppressed weapon, and can’t wait to try out the new suppressed SMG. What is your highlight from this hotfix? Let us know.

In other news, it seems that Call of Duty: WWII Supply Drops will soon contain weaponsRainbow Six Siege White Noise Operators have been revealed, and Borderlands developer Gearbox was sent a vicious death threat.

Source: Epic Games

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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RuneScape Update Fixes Disconnect Issue, Removes “Pie” & More

RuneScape‘s latest patch has fixed crash caused by multitasking with other Windows applications, reduced memory usage of animation system and more.

Find the full list of patch notes below:

Graphical

– The Skeletal Horror has now packed up his disco, leaving the environment behind him consistently lit.

– The shadows on snow have been toned down.

Skills, D&Ds and Minigames

– Using the mix option on a regular or shiny tortle shell bowl without the required ingredients will now open the correct make-x category.

– A redundant ‘Pie’ category has been removed from the Cooking make-x interface.

– Using the Borrowed Power wish from Pauline will no longer disconnect the player if using the wrong spellbook.

– Players who have not read some post-quest dialogue after Shilo Village can now attack Hydrix dragons in the Sunken Pyramid.

Other

– The Sunspear item charge tooltip now accurately updates.

– Regenerate is no longer triggered by Revolution.

– Revolution now fires combat abilities when stats are boosted.

– Items will now consistently appear in a Beast of Burden when using the ‘Give BoB items’ option.

– The Dungeoneering map will now correctly save in the third interface layout preset. Note: You’ll need to save a new preset over preset 3 to fix the issue.

NXT

– Fixed an issue which prevented quickchat from working on quickchat worlds.

– Fixed lag when minimising/maximising in normal mode on some Windows systems.

– Fixed possible cause of 3D world freezing but interface remaining responsive on Windows.

– Fixed possible cause of crashes when multitasking with other applications on Windows.

– Fixed some billboards from not appearing in the environment.

– Fixed device resets causing a logout from lobby or authenticator code screen.

– Fix an issue where NXT could launch multiple error pages.

– Reduced memory usage of animation system.

– Reduced driver overhead of animation system (especially on AMD graphics cards).

– Improved robustness of device loss recovery (less likely for things to render broken or crash after PC sleep, driver crash, minimising compatibility mode, switching GPU, etc).

– Reduced CPU usage of animation, picking and entity logic systems, especially at framerates well below 50.

– Reduced work being done by logic loop during frame drops/stutters, which was previously multiplying their length.

– Reduced stutter/frameskip when loading or moving around, especially on AMD graphics cards.

– Reduced instances of white/noisy pixels on terrain at extreme glancing angles with anisotropic filtering enabled.

– Implemented immutable texture storage extension, which many improve performance on some GPUs.

RuneScape‘s also hosting a “Free Weekend” from November 24, 12pm UTC (game time) through to November 27 12pm UTC. 8 new combat pets have also been introduced, available to unlock by training their respective skills. The pets added have been chosen by the community using player or player inspired designs.

What do you think to the latest patch notes? Are you saw to see the Skeletal Horror go? Let us know in the comments.

In other news, it seems that Call of Duty: WWII Supply Drops will soon contain weaponsRainbow Six Siege White Noise Operators have been revealed, and Borderlands developer Gearbox was sent a vicious death threat.

Source: RuneScape (Official)

Jasmine Powell

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PUBG Performance Drops Plague Game After Recent Patch

Despite attracting millions of players with its addicting gameplay, PlayerUnknown’s Battlegrounds has never been the greatest performer when it comes to high frame-rates and smooth action. It’s a tough title to run, with frame drops dipping down to below 60fps on even the most high-end hardware. Poor performance is nothing new, but following the recent update, it now runs even worse!

I experienced the choppy frame-rates myself over the weekend, and other players have been complaining on Twitter and Reddit.

One Twitter user complained to PUBG‘s marketing and events manager, Sammie Kang, who confirmed that the developer is aware of the performance problems and will be investigating soon.

The silver lining here is that, no, it’s not your computer, it’s the game. Here’s hoping the performance problems are quickly fixed and we can all get back to killing one another over a glorious chicken dinner!

In other news, it seems that Call of Duty: WWII Supply Drops will soon contain weaponsRainbow Six Siege White Noise Operators have been revealed, and Borderlands developer Gearbox was sent a vicious death threat.

Source: Twitter via PCGamesN

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Rainbow Six Siege Year 3 Content & New Co-Op Outbreak Event Detailed

Ubisoft has announced Rainbow Six Siege Year 3, which will bring eight new Operators, two new maps set in Italy and Morocco, and one map makeover “with a new level design and art direction.”

Take a look at the Rainbow Six Siege Year 3 roadmap below:

Rainbow Six Siege Year 3 begins with “Operation Chimera”, which features two Operators that are “specialists in biohazard situations.” The game’s first ever co-op event, called “Outbreak”, will also be playable during Year 3 Season One. Outbreak will last for four weeks and be accessible for free. It will also feature an “exclusive collection of cosmetics, available only during the time of the event.”

We don’t yet have a clear release date for Operation Chimera, and it’s likely we’ll have to wait for the full reveal during the Six Invitational 2018 event to learn more.

Are you hyped for Rainbow Six Siege Year 3? Another year full of events, new content and support! Sounds great to me!

In other news, it seems that Call of Duty: WWII Supply Drops will soon contain weaponsRainbow Six Siege White Noise Operators have been revealed, and Borderlands developer Gearbox was sent a vicious death threat.

Source: Ubisoft (Official)

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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H1Z1 Update Adds Combat Zone, Daily Challenges & More

H1Z1‘s November patch implements a new combat zone, which allows you to practice combat mechanics by spawning in with a full kit and no need to parachute.

In addition to this, several bug fixes and general improvements have been made, including: the time of day has been adjusted to improve visibility, also the chance to enter a vehicle when it’s slowly moving instead of just stationary, and more.

Find the full list of patch notes below:

NEW FEATURE: COMBAT ZONE

This is an all-new game mode designed for practicing combat mechanics.

– Spawn in with a full kit ready to go.

– Respawn after death, no parachuting.

– Game takes place on a small, more intimate map that highlights various elements of The Arena.

-Max number of players per game is 55, and games end after one hour.

NEW FEATURE: DAILY CHALLENGES

We’ve added a Daily Challenge system to the game which primarily rewards Skulls. You’ll be given three Challenges per day; one easy, one medium, and one hard (harder Challenges reward more Skulls). You’ll be able to discard one Challenge per day and get a replacement. Challenges don’t necessarily need to be completed in a single match and won’t be replaced until you complete or discard them.

A few examples of Daily Challenges:

– Halfway There – Place in the top 75 of a Solos match (easy)

– Domed – Destroy 10 helmets worn by other players (medium)

– One Shot. One Kill. – Kill an opponent with the .308 Hunting Rifle (hard)

With the introduction of Daily Challenges, the Bounty System has been removed and the Skull Store has been updated with several awesome new rewards including the first ever animated Helmet!

COMBAT & GAMEPLAY TUNING

We’ve made a number of weapons adjustments based on player feedback.

– Slightly decreased AR-15 recoil reset time to give the user more responsive 2-taps.

– Reduced AK-47 fire rate to help alleviate close-quarters spammability.

– Added a fixed, non-rotating pattern for Shotgun blasts including a center pellet.

– Shotgun damage and fall-off damage have been increased to increase its close-quarters reliability.

– Bullet drop has been reduced for pistols and rifles. The values are now much closer to what they were before the Combat Update in August

In addition, there are several quality of life gameplay improvements in this update.

– Fall damage should be significantly more consistent now. Height is now the only determinant of fall damage, so forward velocity will not affect you. You should also no longer take 1-2 points of damage randomly when running and jumping over small objects.

– Explosive arrows are now very effective against vehicles.

– It is now possible to loot while reloading.

– The fifth passenger in a vehicle can now reload and shoot (careful!).

– Fuel is now consumed slightly faster than before when using turbo boost.

MATCH PACING & TUNING

– First safe zone is now revealed after 45 seconds, instead of 2 minutes.

– Gas begins moving after 2 minutes and 15 seconds, instead of 4 minutes and 30 seconds.

– First phase Gas moves slightly slower over 5 minutes and 27 seconds, instead of 5 minutes.

– The first phase will be 2 minutes and 30 seconds shorter but it should be easier to outrun the gas in a vehicle.

– The toxicity mechanic has been removed.

– The gas mechanic has had its damage retuned due to the removal of the toxicity mechanic.

– The airdrop plane and drop itself now move slightly faster.

– The loot distribution system has been tuned on a per mode basis. Item spawns have been increased in Duos by approximately 15%, and Fives by approximately 25%.

– Slightly increased AR-15 spawn rate.

– Slightly decreased AK-47 and Hellfire 4-6 spawn rate.

– Slightly increased Medkit spawn rate in residential areas.

– Increased crossbow spawn rate and decreased long bow spawn rate. There will be roughly the same number of total bows (including both types) as before.

UPDATES TO THE ARENA

We revamped the lighting and colors of The Arena to be more visually appealing. This change came in part from direct player feedback during the Reverse AMA on Reddit. In addition to many general bug fixes, loot balance has been improved at The Dam, barns, and office buildings.

GENERAL IMPROVEMENTS & BUG FIXES

– We’ve made improvements to our file system that reduce the download size of the game. This change will require that previous files are downloaded again to receive the new format; however future downloads will utilize the new format and will therefore require a smaller amount of space.

– The time of day has been adjusted to improve visibility and enhance gameplay.

– You can now enter vehicles that are moving slowly instead of only when they are completely stopped.

– Training & Skirmish have been removed from the UI. Future Skirmishes will be presented through the Events system.

-Added a “Scrap Duplicates” button that allows you to Scrap all but one of the selected item.

– Fixed an issue that could cause Twitch Accounts to not successfully link to Daybreak Accounts.

– Shooting from a passenger seat should no longer result in hitting a teammate in the backseat.

– You will no longer get stuck after crouching in a truck bed.

– You can now consistently see other players stand up when they are in the back of a truck.

– You can no longer throw a grenade and shoot with a single click.

– Stun Grenade effect will no longer be canceled by exposure to a second Stun Grenade.

– You will no longer incorrectly go into first person if you enter a vehicle while zooming.

– AK-47 will no longer appear further from the camera than usual when going into first person while aiming down sights.

– Camera will no longer rarely veer off target when crouching and quickly switching between first and third person.

– Reticle no longer slightly shifts when punching.

– Vehicles will no longer occasionally spawn with two sets of keys.

– Backpacks that are upright (e.g. leaning against the wall) will now properly show up in proximity.

– Players will no longer occasionally enter a handgun stance when exiting a vehicle.

– Different satchel types now give the same number of cloth scraps (2).

– Leather satchels are now visually distinguishable from plain Satchels.

– Made Survivor Backpacks a bit smaller.

– Hellfire 4-6 bullets now properly go through chain-link fences.

– Fuel (Biofuel) now detonates when hit by molotovs and flaming arrows.

– One shot from a Hellfire 4-6 now brings Makeshift Armor to 16% condition instead of 0%.

– Flaming arrows now trigger the on fire animation when they successfully damage a player.

– Balanced out the effective range of various arrow types.

– Group members will no longer get stuck in queue if the leader queues while one or more group members are in an unready state.

– Fixed an issue where a player could queue for a match then join a group, and then be unable to queue for a new match.

– Fixed an issue where the end screen would not display if your map is open during a win.

– End screens will no longer display on the main menu when dying with your map open.

– Leaderboard player list and icon no longer disappear when user clicks on a player profile then switches divisions.

– Selected skins will properly load when clicking on a locked skin then back.

– Previewing a locked skin will no longer prevent you from previewing another skin afterwards.

– Mousing over new items should no longer cause customization to re-sort.

– Changed text color for carrying capacity in Inventory to be a bit easier to read.

– Canceling on “Match Found!” will no longer cause “Back” and “Exit H1Z1” buttons to disappear.

– “Crouch Blocked” message will now always properly play in the appropriate situations.

– Various anti-cheat improvements and crash fixes.

What do you think to the latest H1Z1 patch? Let us know below.

In other news, here are all of the Golden Joystick Awards 2017 winnersOverwatch is currently free to play for the weekend through Monday, and Disney is apparently unhappy with how long EA took action against Star Wars Battlefront II microtransactions, going as far as to threaten the exclusivity deal.

Source: H1Z1 (Official)

Jasmine Powell

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Total War: Arena Patch Improves Scoreboard UI, Tweaks Commander Power Limitation & More

The latest Total War: Arena patch fixes a long list of bugs including: an issue with artillery not turning, no longer allowing you to move and shoot with light artillery while they’re deployed, several crashing issues and more.

In addition to this, Creative Assembly has also worked on: scoreboard UI improvements, matchmaking Bbalance – Commander Power limitation, improved end screen, improved Consumables panel, balancing & content changes and general UI changes.

The full list of patch notes can be found here.

For the extensive list of bug fixes, see below:

Bug Fixes

– Fixed a multitude of high count crashes observed since the last update.

– Fixed a crash that might have occurred when an artillery unit’s commander dies.

– Further improvements for crashes related to 32-bit machines.

– Game no longer desyncs when using the “Ambush Flurry” ability.

– No longer possible to move and shoot with Light Artillery while they are deployed.

– Can no longer bypass the cooldown of abilities by right-clicking on a possible docking zone.

– Charging through friendly units will no longer cancel that allied player’s movement order.

– Stationary sub-squads will no longer charge when the main body of the squad charges.

– Units will no longer stand-up for a brief second after knockback.

– Toggling abilities to off no longer causes units to lose their orders.

– Buff & Debuff abilities now stay active for the full duration if reapplied to a unit.

– “Presence” ability cooldown no longer resets when ability duration is complete.

– “Repair” ability can now be used on partially damaged artillery.

– Can no longer activate consumable ammunition when disassembling artillery.

– Can no longer manual aim when disassembling and repairing artillery.

– Barbarian Cavalry can now throw Scorched Earth behind them.

– Units in “Formed Combat” will now attack and do damage to routing units.

– Improved “Formed Combat” behaviour when units in Pike Phalanx move backwards.

– “Scorched Earth” should no longer throw javelins.

– “Flaming Throw” should now throw flaming projectiles.

– Phalanx/Spear Wall now has collision with destructible objects.

– “Focus Fire” should no longer orientate the units towards a non-ordered orientation after use.

– After a unit uses “Throw Pila” they will no longer reform a few steps backwards.

– If “Fear” is attempted on an enemy far away while on a cliff edge, the entire unit will no longer constantly shuffle on the cliff edge.

– Fixed an issue where it was possible for artillery to not turn.

– Artillery projectiles should no longer vanish in mid-air after use.

– Men entities will no longer “glide” when moving a heavy artillery unit after assembling.

– Additional pathfinding bug fixes.

– Giving a unit a movement order while walking around a corner will now keep them in formation.

– If all players on the winning team quit the battle they will no longer get a victory.

– Heavy Infantry Charge is now available again in the basic training tutorial.

– FPS will no longer drop to radical levels when using x2 and x5 fast forward speeds in replays.

– Replays will start with the player’s view as opposed to a random player’s view.

– Live replays no longer appear for games older than 14 minutes.

– Fixed duplicate position markers appearing on the minimap after a unit has been spotted.

– Tooltips will now display correct text when hovering over all unit icons on the scoreboard.

– Extra abilities that units shouldn’t have no longer display on the World Info Panel.

– Unit cards are now correctly coloured when viewed on the World Info Panel.

– Unit health will not automatically display as 0% after taking damage if using the % setting for the unit health display.

– Fixed an issue where names could get mismatched on the deployment screen.

– Players who disconnect after selecting a slot on the deployment screen will now free up their selected slot for someone else to pick.

– Entity markers will no longer briefly flash when fading out after selecting a different unit.

– Agema Cavalry can no longer be unlocked without purchasing prerequisite items.

– Can now unlock the “Imperator” & “Ad Victoriam” achievements.

– Sulla is now counted towards the Ad Victoriam achievement.

– Salernum map fires now have audio.

– Cleaned up “Defiance” * & “Fury” tooltip – should now say it delays death, rather than delay damage.

– Cleaned up “Format Combat” tooltip – should no longer mention that it does damage on knockback.

– Cleaned up multiple abilities that were using incorrect information in the “Target” field of the tooltip.

– Cleaned up some grammatical errors with certain unit descriptions.

– References to increases or decreases of time on the commander ability tree are now worded so they’re in line with the rest of the frontend.

– Greek Archers should now have bow icons that accurately reflect the weapon equipped.

– Player usernames no longer cut-off the screen on the minimum resolution (1280×768).

– The tooltip for adding a consumable no longer overlays the consumable description.

– “Failed to Authenticate” message has been reworded to be clearer.

– [LOC – All Non-English] – “YOU” sub-section of Parties & Friends no longer has a missing string.

– [LOC – Japanese] – Fixed text misalignment on the squad panel for the daily victory and diversity bonus text.

What do you think to the latest patch? Do you prefer the new user interface? Let us know below.

In other news, here are all of the Golden Joystick Awards 2017 winnersOverwatch is currently free to play for the weekend through Monday, and Disney is apparently unhappy with how long EA took action against Star Wars Battlefront II microtransactions, going as far as to threaten the exclusivity deal.

Source: Total War Arena (Official)

Jasmine Powell

Subscriber

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Call of Duty: WWII Supply Drops Confirmed to Include Weapons, Check Out the List Here

[tps_header]

As one might expect (sadly), there will be new Supply Drop-specific weapons in Call of Duty: WWII! What’s more, we now have an image of what each looks like!

Thanks to Reddit user MossadKilledLilPeep, we have a compilation of images that showcases the new Legendary, Epic and Weapon Supply Drops, and most important of all, the new weapons!

[/tps_header]

[tps_title]New Supply Drop Variants[/tps_title]

Legendary Supply Drop

Epic Supply Drop

Weapon Supply Drop

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Street Fighter V Arcade Edition New V-Trigger 2 Trailer Hits Hard, Shows New Features

Capcom has released a new trailer for Street Fighter V: Arcade Edition! This one gives us a look at the new gameplay mechanics being added to the fighting game that will no doubt, open up a new can of tactics, timing changes, and more.

First off, there’s new V-Triggers for all characters, new combo extenders, new mix ups. and new moves!  Watch the new stuff in action in the trailer.

For more on Street Fighter V: Arcade Edition, check out the new modes right here. Street Fighter V: Arcade Edition is set to hit this January 16, 2017, and expect more coverage of SFV and other fighting games here on MP1st.

Source: Izuniy (YouTube)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: WWII to Have “Global Changes” to Flinch, Play-Testing Currently On-Going

While Sledgehammer Games has already mentioned that the Call of Duty: WWII Domination score per kill won’t be getting changed since their data says 50 points is “more fun” than 100, there is one thing that’s confirmed to be changed at some point, and it’s “flinch.”

Those who’ve been playing Call of Duty multiplayer for quite some time should be familiar with flinch, and how it affects gunplay. It’s essentially your character flinching when shot by the enemy, thus making your aim (and crosshair) go all over the place. Over on Twitter, Sledgehammer Games boss Michael Condrey confirmed that “global chances” to flinch are coming.

Currently, some players are fighting the significant amount of flinch in COD: WWII by equipping the “Primed” Basic Training skill. It seems that might not be necessary at some point soon, which should free up the slot for other perks. 

Don’t forget to check out our exhaustive list of COD: WWII multiplayer improvements we want to see ASAP right here.

Shooter fans, what are your thoughts on this? Is the flinch in COD: WWII too much or are some people just complaining for the sake of it?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Plants vs Zombies Creator Fired by EA for Refusing Pay-to-Win System (Update)

Update:

George Fan has tweeted a message confirming he was let go from EA, and that he was against making a “freemium” game.

Original Story:

With all the ruckus over microtransactions, loot boxes and the like, one company has been the punching bag of gamers more than anyone else, and that’s EA. It seems we can add one more story to add to the list.

Over on YouTube podcast BaerTaffy (via Reddit), Round Table Live! featured video game designer Edmund McMillen (Super Meat Boy, The Binding of Isaac) who talked a bit about the recent controversy surrounding a recent game and alleged pay-to-win trappings. While talking about the recent hot button topic, McMillen namedropped Plants vs. Zombies creator George Fan, and how he (Fan) was fired for refusing to add pay-to-win elements in Plants vs. Zombies 2. We’ve transcribed what McMillen shared below.

You guys want to hear an industry story that has to do with EA and an independent developer? This is a semi-unknown story, and I hope I’m not stepping on toes with it, but I know I can…as long as I say it like a “slightly fuzzy on the details.”

It involves a friend of mine, George Fan. So George made a game called “Insaniquarium.” He made it ages ago and it won a lot of awards, and he got headhunted by PopCap. And PopCap hired him, set him off with two more people in a small office, and said, “hey, make the game” and he’s like “okay I’m going to make Plants vs. Zombies.” And he made Plants vs. Zombies, it was hugely successful, and they got acquired by EA, EA made that game even more successful. And they were like, “okay, we’re going to focus on this and we’re going to make a sequel, we’re going to do spinoffs, this and this.” And George was like, “great! I’ve got an idea for a sequel!” And he developed this game independently as well, with an independent mindset with a small team of people. It was personal. Knowing the guy, I can see the characters are personal, every little bit and pieces is something from him. So it was his baby. And they’re like “hey, y’know, let’s make this sequel, start on the sequel,  and we’re going to put it on mobile, and we’re going to do this pay-to-win.” And he’s like, “ah, I dunno, it’s not a good idea, and I don’t really want to do that with my game, and they said, “you’re fired.” And he left. 

You can watch McMillen tell the tale in the video below. It’s around the 40:55 mark.

Important to note: Fan being fired from PopCap (who was then already acquired by EA) is nothing new, since it was reported way back in 2012, though the actual reason for Fan’s termination has never been revealed until now.

McMillen also mentioned that Fan has not signed any NDA of any kind, which means he can talk about it. We’ve reached out to Fan and if we hear back, we’ll let readers know what he says. Fan is currently working on an indie game about a mutant octopus called “Octogeddon.”

Does it surprise you that the industry seemed to have this problem even as far back then? Share your thoughts below in the comments.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > DLC and Expansions

Titan Quest Ragnarok Expansion Hits Steam, Proves a Pleasant Surprise for Fans

In a surprise move, Titan Quest Anniversary Edition has received a new expansion, available right now! The 11-year-old game was recently re-launched following its 10-year anniversary, and now its received a surprise expansion called “Ragnarok”.

Ragnarok is only available on Steam, and is currently priced at a 25% discount, making it $14.99.  

Here’s a list of the expansion’s key features:

New story act with dozens of new quests

– Brave the realms of the Celts, the Northmen and the Asgardian gods in the largest act to date

– Revisit the other acts to find new items and secrets

New 10th Mastery

– Become a Runemaster, a magical warrior fighting with both, spells and weapons

– Combine newly learned with existing masteries for a total of 45 combinations

New experience curve

– Reach level 85 and maximize your character’s potential

New weapons and gear

– Find new and powerful gear, from colorful Celtic shields to famous weapons of Germanic legend.

– New relics and charms for crafting, and a new option to improve even legendary items.

– New thrown weapons strike the balance between range and speed!

New Enemies and bosses

– From the denizens of Germany’s dark forests to the forces of Asgard itself.

Improved character customization

– A wider variety of regional styles and color dyes

– Finally: wear pants!

Technical and QOL improvements

– New shaders and graphical effects

– Improved ragdoll physics

– Improved UI and combat feedback for total information

– Improved control customization

– Improved modding tools

Will you be diving back into Titan Quest to explore Ragnarok?

In other news, here are all of the Golden Joystick Awards 2017 winnersOverwatch is currently free to play for the weekend through Monday, and Disney is apparently unhappy with how long EA took action against Star Wars Battlefront II microtransactions, going as far as to threaten the exclusivity deal.

Source: Steam via PC Gamer

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Naughty Dog Celebrates Uncharted 10th Anniversary With Free Content

It’s been exactly ten years since Uncharted: Drake’s Fortune launched on PlayStation 3. Naughty Dog is celebrating the franchise’s 10-year anniversary with a bundle of free PS4 content, which includes avatars and themes. 

Players have until November 21 to get this bundled downloaded.

Here’s everything that comes included:

Celebrate 10 years of UNCHARTED! Download this free bundle for a limited time only. Contents include:

UNCHARTED 10th Anniversary Theme

UNCHARTED 10th Anniversary Avatar

UNCHARTED: Drake’s Fortune Remastered Dynamic Theme

UNCHARTED 2: Among Thieves Remastered Dynamic Theme

UNCHARTED 4: A Thief’s End™ Fire Dynamic Theme

UNCHARTED 4: A Thief’s End™ Shipwreck Theme

UNCHARTED 4: A Thief’s End™ Ink Dynamic Theme

UNCHARTED 4: A Thief’s End Avatar Pack 1

Let us know which theme is your favorite in the comments below.

In other news, here are all of the Golden Joystick Awards 2017 winnersOverwatch is currently free to play for the weekend through Monday, and Disney is apparently unhappy with how long EA took action against Star Wars Battlefront II microtransactions, going as far as to threaten the exclusivity deal.

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

Home > DLC and Expansions

Rainbow Six Siege White Noise Operators Revealed, Here Are the Three Newcomers

A new teaser trailer completes the reveal of all three Rainbow Six Siege White Noise Operators. When the latest expansion touches down on November 20 (Test Server), November 27 (Season Pass), and December 4 (everyone else), these will be the three new Operators which players can learn to master:

Zofia

The well-known, decorated officer Zofia Bosak is joining Team Rainbow. She is the second Specialist from Poland’s counter-terrorism unit GROM to integrate into Rainbow, the first being her younger sister, Elizibeta Bosak.

Dokkaebi

Grace “Dokkaebi” Nam is an attacker who represents a new breed of operators who hit their target where they aren’t expecting it. She brings the Mk 14 EBR Marksman Rifle and the BOSG.12.2 shotgun into the fight as her primary weapons and the C75 Auto and SMG-12 MPs as her secondary. What makes her even more dangerous, however, is her trickster streak, and it can get you killed.

Vigil

As Vigil, this defender feels most comfortable behind his mask, where nobody can read his face. He brings the K1A SMG and the BOSG.12.2 shotgun into the fight for his primary weapons and the C75 Auto and SMG-12 MPs as his secondaries. He also marries the traditional personality of the hard-fighting and traditional soldier, but with a new trick in his repertoire that’s bound to catch opponents unaware.

Which of the Rainbow Six Siege White Noise Operators are you most looking forward to trying out? Let us know.

In other news, here are all of the Golden Joystick Awards 2017 winnersOverwatch is currently free to play for the weekend through Monday, and Disney is apparently unhappy with how long EA took action against Star Wars Battlefront II microtransactions, going as far as to threaten the exclusivity deal.

Source: Ubisoft (Official)

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Geoff Keighley Teases “Expect the Unexpected” for The Game Awards 2017

The Game Awards 2017 will take place on December 7. As well as awards, viewers can expect to see exclusive footage of upcoming games, and the occasional announcement. 

Geoff Keighley is the man responsible for producing the show, and he is wasting no time in hyping things up. Over on Twitter, he repeated the words “expect the unexpected” followed by the #TheGameAwards hashtag.

Many are hoping that a new Death Stranding trailer will be revealed during the show. This is all just speculation, but I certainly wouldn’t complain! It seems unlikely to me, however, and I’m expecting a unique and quirky indie title to be showcased instead.

You can check out the full list of The Game Awards 2017 nominees here. Vote for your favorites and see if they win on December 7.

In other news, here are all of the Golden Joystick Awards 2017 winnersOverwatch is currently free to play for the weekend through Monday, and Disney is apparently unhappy with how long EA took action against Star Wars Battlefront II microtransactions, going as far as to threaten the exclusivity deal.

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Paladins New Map “Magistrate’s Archives” Revealed

It’s been quite awhile since the free-to-play fantasy-based team-shooter, Paladins has received a new map. Thankfully, Hi-Rez Studios is looking to remedy that issue soon. The Georgia based studio has revealed that “Magistrate’s Archives” will be heading its way onto Paladins during their most recent stream of the Paladins World Championship qualifiers. You can check out the fly through video of the castle map below:

https://www.youtube.com/watch?v=bWF3XWp50wE

From the looks of the map, it appears to be the Shade test map that was available during the PTS. If so, it appears that Magistrate’s Archives will be an Onslaught mode map and not for Siege, the game’s main game mode.

Unfortunately, it doesn’t seem a release date for when this new map will be available has been announced yet. But it’s highly likely it’ll be introduced with the next patch, OB 64.

New map aside, there’s a few things that Paladins players have to look forward to this weekend. Such as earning double VIP points every game and be able to earn the following free loot by simply watching the Paladins World Championship qualifiers stream on Twitch:

  • Bloodmoon Cassie
  • Quicksilver Ying
  • PWC 2018 digital loot back

It should be noted, in order to be eligible for these drops all you have to do is link your Hi-Rez account to your Twitch account. You can read up on how to do that here.

Source: Paladins (Twitter), Twitch

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Path of Exile War of the Atlas Release Date and Info Announced, Here’s What to Expect

After teasing the Path Of Exile community for the past numerous weeks by giving them a small taste of what they can expect in the December update, it appears Grinding Gear Games, the studio behind the free-to-play action-RPG is finally ready to reveal the update in full.

GGG has detailed all the new features for the War for the Atlas update such as 32 new Atlas maps, new bosses and more. Check out all the details for the upcoming update below:

War For The Atlas Features

Elder Guardian:

  • As The Elder grows more powerful, he will consume The Shaper’s creations to manifest his own Guardians. The stronger the consumed boss, the stronger The Elder is when you face him.

New Maps:

  • The Atlas has been redrawn. Find your way to the centre through new paths and discover new challenges along the way. War for the Atlas adds 32 maps to Path of Exile’s ever-evolving end-game.

Elder and Shaped Items:

  • As you fight in maps the Shaper or Elder control, you may find rare Shaped and Elder items which can be crafted to have powerful properties that don’t normally occur.

Ten New Gems:

  • This expansion introduces ten new Gems including four new Skill Gems and six new Supports. The new skills have a focus on necromancy, while the support gems are designed to augment as many skills as possible in new and interesting way.

New Unique Items:

  • Path of Exile: War for the Atlas contains over fifty new Unique Items, many of which have been designed by our community.

New Supporter Packs:

  • We’re also launching a new set of Supporter Packs alongside War for the Atlas. They feature the four exclusive armour sets worn by the Elder Guardians, as well as new weapon effects, portals, forum titles, portrait frames, t-shirts and microfibre cloth maps featuring the new Atlas.

Abyss League:

  • Alongside the expansion, we’re also introducing the Abyss Challenge League. Fight foes that spill forth from the underworld beneath your feet as you journey across Wraeclast. Claim valuable new Abyss Jewels to customise your characters and items in new ways.
  • More detailed information about how the Abyss Challenge League works to be revealed next week.

In addition to revealing the features of the upcoming update, GGG has also released a trailer that showcases some of these new gems in action below:

War for the Atlas is set to launch December 8 on the PC, with the Xbox One platform receiving the update later on.

Source: Path Of Exile

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > News

EA “Excited” About Anthem, BioWare “Has Done an Amazing Job”

Speaking recently at the UBS Global Technology Conference in San Francisco, Electronic Arts’ Chief Financial Officer, Blake Jorgenson revealed the company’s excitement and major plans for BioWare’s upcoming MMO, Anthem and Motive Studio’s new action game.

EA is trying to push new titles which could possibly turn into major franchises. “We’ve been able to bring out some great new titles that have turned into franchises, like the Star Wars activity, like Battlefront, for example, that layer in more franchises over time,” said Jorgenson.

One of the titles which EA is hopeful of is Anthem, which Jorgenson got a chance to play while recently visiting the BioWare team in Edmonton. He says the game is looking “very exciting” and that the BioWare team “has done an amazing job” on the title. Currently, Anthem is aiming to launch on PlayStation 4, Xbox One, and PC in 2018.

Motive Studio’s upcoming action game, which is set to be released in the 2021 fiscal year “also looks fantastic and very exciting,” according to Jorgenson. He believes that the game will offer a new experience to players, with “a lot of interesting gameplay” players haven’t seen before. The game will be  helmed by Assassin’s Creed Director Jade Raymond.

Source: DualShockers

MP1st Staff

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Battlefield 1 Turning Tides Weapon Skins Revealed

With the Battlefield 1 CTE (Community Test Environment) playerbase already being the very first to experience the upcoming Turning Tides DLC. It was only a matter of time until more content about the expansion got leaked before its official reveal.

Thanks to the latest update for said client, we can know see what Battlefield 1 Turning Tides weapon skins will be available once the expansion is out in December for those who have Battlefield 1 Premium. Check out the video below to see these new weapon skins.

From the look of things, these skins are bit less flashy if compared to the weapon skins found in the two previous Battlefield 1 DLCs, They Shall Not Pass and In the Name of the Tsar.

While there’s still no official word from EA, we reported earlier today that Turning Tides will be out this December 11 for Premium members. You can also check out our previous coverage of the expansion with a quick look at the guns and factions set to be included, and even the new Elite class making its way into the DLC.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author